Mercurial > mm7
diff mm7_data.h @ 2152:d44b7775fc06
Removed DirectDraw2 compatibility.
3D Sound enabled (change 3DSoundProvider registry entry to activate it).
Moved all forward declarations to mm7_unsorted_subs.h (many cpp files do not need them anyweay).
author | Nomad |
---|---|
date | Thu, 09 Jan 2014 01:37:34 +0200 |
parents | 92511cd8fcdb |
children | 9bd7522cdbbb |
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--- a/mm7_data.h Wed Jan 08 22:29:11 2014 +0200 +++ b/mm7_data.h Thu Jan 09 01:37:34 2014 +0200 @@ -449,7 +449,6 @@ extern std::array< std::array<int, 6>, 6> pNPCPortraits_y; // 004E5EE0 extern std::array<const char *, 11> pHouse_ExitPictures; extern std::array<const char *, 11> _4E6BDC_loc_names; -extern int bWinNT4_0; // weak extern std::array<__int16, 11> word_4E8152; extern std::array< std::array<char, 14>, 7> byte_4E8168; //extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; moved to texture.h @@ -790,9 +789,6 @@ extern HWND hInsertCDWindow; // idb extern int uCPUSpeed; // weak extern char cMM7GameCDDriveLetter; // idb -extern void *ptr_6A0D08; -extern int _6A0D0C_txt_lod_loading; // weak -extern int _6A0D10_txt_lod_loading__unused; // weak extern enum MENU_STATE sCurrentMenuID; extern unsigned int uGameState; extern int uDefaultTravelTime_ByFoot; // weak @@ -800,31 +796,9 @@ extern int day_fogrange_1; // weak extern int day_fogrange_2; // weak extern struct TileTable *pTileTable; // idb -extern int texmapping_terrain_subdivsize; // weak -extern int texmapping_terrain_subdivpow2; // weak -extern int texmapping_building_subdivsize; // weak -extern int texmapping_building_subdivpow2; // weak -extern int mipmapping_building_mm1; // weak -extern int mipmapping_building_mm2; // weak -extern int mipmapping_building_mm3; // weak -extern int mipmapping_terrain_mm1; // weak -extern int mipmapping_terrain_mm2; // weak -extern int mipmapping_terrain_mm3; // weak extern int outdoor_grid_band_1; // idb extern int outdoor_grid_band_2; // idb extern int outdoor_grid_band_3; // idb -extern char outdoor_day_top_r; // weak -extern char outdoor_day_top_g; // weak -extern char outdoor_day_top_b; // weak -extern char outdoor_day_bottom_r; // weak -extern char outdoor_day_bottom_g; // weak -extern char outdoor_day_bottom_b; // weak -extern char outdoor_night_top_r; // weak -extern char outdoor_night_top_g; // weak -extern char outdoor_night_top_b; // weak -extern char outdoor_night_bottom_r; // weak -extern char outdoor_night_bottom_g; // weak -extern char outdoor_night_bottom_b; // weak extern std::array<char, 777> pDefaultSkyTexture; // idb extern std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb extern int _6BE134_odm_main_tile_group; // weak @@ -954,7 +928,6 @@ extern int dword_F8B1B0; // weak extern int gold_transaction_amount; // F8B1B4 extern std::array<char *, 4> pShopOptions; -extern _UNKNOWN unk_F8B1C8; // weak extern int dword_F8B1D8; // weak extern int dword_F8B1DC; // weak extern int dword_F8B1E0; // weak @@ -963,356 +936,8 @@ extern char dialogue_show_profession_details; // weak extern std::array<char, 777> byte_F8B1EF; // weak extern std::array<char, 4> byte_F8B1F0; -extern int dword_F8B1F4; // weak - - - -//extern _UNKNOWN unk_F8BA50; // weak -extern char byte_F8BC0C; // weak extern int bGameoverLoop; // weak extern std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 extern std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 -//extern _UNKNOWN unk_F8EA04; // weak -//extern _UNKNOWN unk_F8F8F8; // weak -extern int dword_F93F20; // weak -extern int dword_F93F70; // weak - - - - - - - - - - - - - - -//------------------------------------------------------------------------- -// Function declarations -void constructors(); - -void init_event_triggers(); -void check_event_triggers(); - - - - -void ShowIntroVideo_and_LoadingScreen(); -unsigned int GameOverMenu(void *ecx0); -int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); -void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); - -void MakeActorAIList_ODM(); -int MakeActorAIList_BLV(); -void UpdateActorAI(); -bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); -bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); -bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); -bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb -void InitializeActors(); -void InitializeSpriteObjects(); -int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); -unsigned int SearchAliveActors(unsigned int *pTotalActors); -unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); -unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); -unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2); -void PrepareArcomage(); -void DoBlt_Copy(unsigned __int16 *pPixels); // idb -void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); -void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue); -void __fastcall ZBuffer_DoFill2(int *pZBuffer, struct Texture *a2, int a3); // idb -void SetMoonPhaseNames(); -int __fastcall sub_410D99_get_map_index(int a1); -void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); -void SetAttributeNames(); -void uGameUIFontMain_initialize(); -void uGameUIFontShadow_initialize(); -void Inventory_ItemPopupAndAlchemy(); -void UI_OnMouseRightClick(struct Vec2_int_ *_this); -void UI_OnMouseLeftClick(int *pXY); // idb -unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos); -unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); -struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb -int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); -void DrawBuff_remaining_time_string(int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font); -bool UI_OnKeyDown(unsigned int vkKey); -void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb -void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *window); -void LoadActualSkyFrame(); -void Sleep6Hours(); -void ChestUI_WritePointedObjectStatusString(); -void OnChestLeftClick(); -void GameUI_WritePointedObjectStatusString(); -void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb -void OnGameViewportClick(); -bool PauseGameDrawing(); -void SetUserInterface(enum PartyAlignment alignment, bool bReplace); -void reset_some_strus_flt_2Cs(); -int __fastcall GetPortalScreenCoord(unsigned int uFaceID); -bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); -int ODM_NearClip(unsigned int uVertexID); // idb -int ODM_FarClip(unsigned int uNumVertices); -bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID); -void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); -void _42ECB5_PlayerAttacksActor(); -void InitializeTurnBasedAnimations(void *); -bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); -void __fastcall sub_42F960_create_object(int x, int y, int z); // idb -void CompactLayingItemsList(); -void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); -bool _42FB5C_check_spell(signed int spell_id); -void sub_42FBDD(); -void CloseWindowBackground(); -void ProcessInputActions(); -void GameUI_MsgProc(); -void back_to_game(); -void GUI_MainMenuMessageProc(); -double get_shading_dist_mist(); -void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); -void area_of_effect__damage_evaluate(); -void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, signed int a4); -void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb -double __fastcall sub_43AE12(signed int a1); -int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); -void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); -void ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, struct Vec3_int_ *pVelocity, signed int a4); -void CharacterUI_LoadPaperdollTextures(); -int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder); -bool IsDwarfPresentInParty(bool b); -bool ShouldLoadTexturesForRaceAndGender(unsigned int _this); -void WetsuitOn(unsigned int uPlayerID); // idb -void WetsuitOff(unsigned int uPlayerID); -void __fastcall PrepareDrawLists_BLV(); -void FindBillboardsLightLevels_BLV(); -int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); -int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); -void PrepareBspRenderList_BLV(); -void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); -void PrepareActorRenderList_BLV(); -void PrepareItemsRenderList_BLV(); -void AddBspNodeToRenderList(unsigned int node_id); -void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb -bool sub_44100D(); -__int16 __fastcall sub_441A4E(int a1); -void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb -void Initialize2DA(); -void LoadLevel_InitializeLevelStr(); -void OnMapLeave(); -void OnMapLoad(); -void Level_LoadEvtAndStr(const char *pLevelName); -const char *GetMapBookHintText();//sub_444564 -char *GetEventHintString(unsigned int uEventID); // idb -int GetTravelTime(); -void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); -unsigned int SkillToMastery(unsigned int skill_value); -unsigned int __fastcall GetSpellColor(signed int a1); -unsigned short * MakeScreenshot(signed int width, signed int height); -void SaveScreenshot(const char *pFilename); -void __fastcall LoadGame(unsigned int uSlot); // idb -void SaveGame(bool IsAutoSAve, bool NotSaveWorld); -void __fastcall DoSavegame(unsigned int uSlot); // idb -void TryLoadLevelFromLOD(); -void sub_46080D(); -bool Initialize_GamesLOD_NewLOD(); -void SaveNewGame(); -void PrepareToLoadBLV(unsigned int bLoading); -void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2); -void _461103_load_level_sub(); -void MainMenu_Loop(); -char sub_4637E0_is_there_popup_onscreen(); -void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); -void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); -void Game_DeinitializeAndTerminate(int exitCode); // idb -void FinalInitialization(); -char Is_out15odm_underwater(); -void SetUnderwaterFog(); -void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); -int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb -void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); -void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); -void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); -bool __fastcall CheckMM7CD(char c); -void SecondaryInitialization(); -void CreateAsyncMouse(); -void CreateAsyncKeyboard(); -void MM6_Initialize(const wchar_t *pIniFilename); -void MM7Initialization(); -void SetCurrentMenuID(enum MENU_STATE); // idb -enum MENU_STATE GetCurrentMenuID(); -void CreateMsgScrollWindow(signed int mscroll_id); -void free_book_subwindow(); -void CreateScrollWindow(); -void OnPaperdollLeftClick(); -void OnPressSpace(); -char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); -void OracleDialogue(); -void __fastcall ClickNPCTopic(signed int uMessageParam); -char * _4B254D_SkillMasteryTeacher(int _this); -const char *ContractSelectText(int pEventCode); -void SimpleHouseDialog(); -void CreateButtonInColumn(int a1, unsigned int a2); -void FillAviableSkillsToTeach(int _this); -void sub_4B3E1E(); -void DrawJoinGuildWindow(int pEventCode); -void __fastcall _4B3FE5_training_dialogue(int a4); -void NPCHireableDialogPrepare(); -void _4B4224_UpdateNPCTopics(int _this); -void __fastcall DrawTextAtStatusBar(const char *Str, int a5); -__int64 GetExperienceRequiredForLevel(int a1); -void CheckBountyRespawnAndAward(); -void Arena_SelectionFightLevel(); -void ArenaFight(); -void SpellBookGenerator(); -void UI_CreateEndConversationButton(); -void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); -int HouseDialogPressCloseBtn(); -bool MerchandiseTest(ItemGen *item, int _2da_idx); -void UIShop_Buy_Identify_Repair(); -bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); -void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); -unsigned int GetLevelFogColor(); -int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); -int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); -unsigned int WorldPosToGridCellX(int); // weak -unsigned int WorldPosToGridCellZ(int); // weak -int GridCellToWorldPosX(int); // weak -int GridCellToWorldPosZ(int); // weak -void sub_481ED9_MessWithODMRenderParams(); -bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); -int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); -void sub_487DA9(); -double GetFogDensityByTime(struct OutdoorLocation *_this); -bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); -void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); -signed int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); -bool PlayerCreation_Choose4Skills(); -int PlayerCreation_GetUnspentAttributePointCount(); -void LoadPlayerPortraintsAndVoices(); -void ReloadPlayerPortraits(int player_id, int face_id); -void sub_491E3A(); -int CycleCharacter(bool backwards); -void __fastcall Rest(unsigned int uHoursToSleep); -void _493938_regenerate(); -void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); -void _494035_timed_effects__water_walking_damage__etc(); -unsigned int __fastcall _494820_training_time(unsigned int a1); -char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); -const char *GetReputationString(signed int a1); -char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); -void PlayerCreationUI_Draw(); -void PlayerCreationUI_Initialize(); -void DeleteCCharFont(); -bool PlayerCreationUI_Loop(); -unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); -bool CheckTextureStages(); -bool AreRenderSurfacesOk(); -unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak -void DoRenderBillboards_D3D(); -void Present_NoColorKey(); -unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb -struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); -struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); -int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); -int __fastcall sub_4AB66C(int, int); // weak -int GetSoundStrengthByDistanceFromParty(int x, int y, int z); -struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); -void PlayLevelMusic(); -unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb -void sub_4B1447_party_fine(int a1, int a2, int a3); -void sub_4B1523(int *_this); -void ShowPopupShopItem(); -void RestAndHeal(__int64 uNumMinutes); // idb -void GetHouseGoodbyeSpeech(); -int __fastcall _46A6AC_spell_render(int a1, int a2, int a3); -int __fastcall _46A6AC_spell_render_d3d(int a1, int a2, int a3); -int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3); -int sub_46A99B(); -unsigned int GetGravityStrength(); -void UpdateUserInput_and_MapSpecificStuff(); -void BLV_UpdateUserInputAndOther(); -void ODM_UpdateUserInputAndOther(); -bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); -int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); -int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk); -int GetCeilingHeight(int Party_X, signed int Party_Y, int Party_ZHeight, int pFaceID); -void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); -unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); -void _46E0B2_collide_against_decorations(); -void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); -int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb -int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); -int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb -void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); -int _46EF01_collision_chech_player(int a1); // idb -int _46F04E_collide_against_portals(); -void BLV_UpdateDoors(); -void UpdateActors_BLV(); -void UpdateActors_ODM(); -void UpdateObjects(); -int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb -void BLV_ProcessPartyActions(); -void ODM_ProcessPartyActions(); -bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); -bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); -int sub_475665(struct BLVFace *face, int a2, __int16 a3); -bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); -bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); -bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); -void sub_4452BB(); -const char *GetProfessionActionText(int a1); -struct NPCData *__fastcall GetNPCData(signed int npcid); -struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); -int __fastcall GetGreetType(signed int SpeakingNPC_ID); -void DialogueEnding(); -void PrepareHouse(enum HOUSE_ID house); // idb -bool EnterHouse(enum HOUSE_ID uHouseID); -bool sub_4465DF_check_season(int a1); -int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb -int NPC_EventProcessor(int npc_event_id, int entry_line = 0); -void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); -void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); -void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb -void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); -void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); -void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb -void OnTimer(int); -void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); -void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 -void Door_switch_animation(unsigned int uDoorID, int a2); // idb: sub_449A49 -bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); -void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb -void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); -void ShowNothingHereStatus(); -int const_2(); -bool TeleportToNWCDungeon(); -void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); -int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); -int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); -int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); -void RespawnGlobalDecorations(); -bool __fastcall SpawnActor(unsigned int uMonsterID); -int GetAlertStatus(); -int integer_sqrt(int val); -int __fastcall MakeColorMaskFromBitDepth(int a1); -void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); -int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb -inline int round_to_int(float x) { return (int)floor(x + 0.5f); } -inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) -{ - unsigned __int32* p = (unsigned __int32 *)ptr; - for ( int i=0; i < count; i++ ) - *p++ = value; -} -#define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0) - - -namespace zlib -{ - int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); - int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); -}; \ No newline at end of file