Mercurial > mm7
comparison mm7_data.h @ 2152:d44b7775fc06
Removed DirectDraw2 compatibility.
3D Sound enabled (change 3DSoundProvider registry entry to activate it).
Moved all forward declarations to mm7_unsorted_subs.h (many cpp files do not need them anyweay).
author | Nomad |
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date | Thu, 09 Jan 2014 01:37:34 +0200 |
parents | 92511cd8fcdb |
children | 9bd7522cdbbb |
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2151:92511cd8fcdb | 2152:d44b7775fc06 |
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447 extern std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns; | 447 extern std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns; |
448 extern std::array< std::array<int, 6>, 6> pNPCPortraits_x; // 004E5E50 | 448 extern std::array< std::array<int, 6>, 6> pNPCPortraits_x; // 004E5E50 |
449 extern std::array< std::array<int, 6>, 6> pNPCPortraits_y; // 004E5EE0 | 449 extern std::array< std::array<int, 6>, 6> pNPCPortraits_y; // 004E5EE0 |
450 extern std::array<const char *, 11> pHouse_ExitPictures; | 450 extern std::array<const char *, 11> pHouse_ExitPictures; |
451 extern std::array<const char *, 11> _4E6BDC_loc_names; | 451 extern std::array<const char *, 11> _4E6BDC_loc_names; |
452 extern int bWinNT4_0; // weak | |
453 extern std::array<__int16, 11> word_4E8152; | 452 extern std::array<__int16, 11> word_4E8152; |
454 extern std::array< std::array<char, 14>, 7> byte_4E8168; | 453 extern std::array< std::array<char, 14>, 7> byte_4E8168; |
455 //extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; moved to texture.h | 454 //extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; moved to texture.h |
456 //extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; moved to texture.h | 455 //extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; moved to texture.h |
457 extern char byte_4E94D0; // weak | 456 extern char byte_4E94D0; // weak |
788 extern int pSaveListPosition; // weak | 787 extern int pSaveListPosition; // weak |
789 extern unsigned int uLoadGameUI_SelectedSlot; | 788 extern unsigned int uLoadGameUI_SelectedSlot; |
790 extern HWND hInsertCDWindow; // idb | 789 extern HWND hInsertCDWindow; // idb |
791 extern int uCPUSpeed; // weak | 790 extern int uCPUSpeed; // weak |
792 extern char cMM7GameCDDriveLetter; // idb | 791 extern char cMM7GameCDDriveLetter; // idb |
793 extern void *ptr_6A0D08; | |
794 extern int _6A0D0C_txt_lod_loading; // weak | |
795 extern int _6A0D10_txt_lod_loading__unused; // weak | |
796 extern enum MENU_STATE sCurrentMenuID; | 792 extern enum MENU_STATE sCurrentMenuID; |
797 extern unsigned int uGameState; | 793 extern unsigned int uGameState; |
798 extern int uDefaultTravelTime_ByFoot; // weak | 794 extern int uDefaultTravelTime_ByFoot; // weak |
799 extern int day_attrib; // weak | 795 extern int day_attrib; // weak |
800 extern int day_fogrange_1; // weak | 796 extern int day_fogrange_1; // weak |
801 extern int day_fogrange_2; // weak | 797 extern int day_fogrange_2; // weak |
802 extern struct TileTable *pTileTable; // idb | 798 extern struct TileTable *pTileTable; // idb |
803 extern int texmapping_terrain_subdivsize; // weak | |
804 extern int texmapping_terrain_subdivpow2; // weak | |
805 extern int texmapping_building_subdivsize; // weak | |
806 extern int texmapping_building_subdivpow2; // weak | |
807 extern int mipmapping_building_mm1; // weak | |
808 extern int mipmapping_building_mm2; // weak | |
809 extern int mipmapping_building_mm3; // weak | |
810 extern int mipmapping_terrain_mm1; // weak | |
811 extern int mipmapping_terrain_mm2; // weak | |
812 extern int mipmapping_terrain_mm3; // weak | |
813 extern int outdoor_grid_band_1; // idb | 799 extern int outdoor_grid_band_1; // idb |
814 extern int outdoor_grid_band_2; // idb | 800 extern int outdoor_grid_band_2; // idb |
815 extern int outdoor_grid_band_3; // idb | 801 extern int outdoor_grid_band_3; // idb |
816 extern char outdoor_day_top_r; // weak | |
817 extern char outdoor_day_top_g; // weak | |
818 extern char outdoor_day_top_b; // weak | |
819 extern char outdoor_day_bottom_r; // weak | |
820 extern char outdoor_day_bottom_g; // weak | |
821 extern char outdoor_day_bottom_b; // weak | |
822 extern char outdoor_night_top_r; // weak | |
823 extern char outdoor_night_top_g; // weak | |
824 extern char outdoor_night_top_b; // weak | |
825 extern char outdoor_night_bottom_r; // weak | |
826 extern char outdoor_night_bottom_g; // weak | |
827 extern char outdoor_night_bottom_b; // weak | |
828 extern std::array<char, 777> pDefaultSkyTexture; // idb | 802 extern std::array<char, 777> pDefaultSkyTexture; // idb |
829 extern std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb | 803 extern std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb |
830 extern int _6BE134_odm_main_tile_group; // weak | 804 extern int _6BE134_odm_main_tile_group; // weak |
831 extern int dword_6BE138; // weak | 805 extern int dword_6BE138; // weak |
832 extern int dword_6BE13C_uCurrentlyLoadedLocationID; // weak | 806 extern int dword_6BE13C_uCurrentlyLoadedLocationID; // weak |
952 extern int contract_approved; // weak | 926 extern int contract_approved; // weak |
953 extern int dword_F8B1AC_award_bit_number; // idb | 927 extern int dword_F8B1AC_award_bit_number; // idb |
954 extern int dword_F8B1B0; // weak | 928 extern int dword_F8B1B0; // weak |
955 extern int gold_transaction_amount; // F8B1B4 | 929 extern int gold_transaction_amount; // F8B1B4 |
956 extern std::array<char *, 4> pShopOptions; | 930 extern std::array<char *, 4> pShopOptions; |
957 extern _UNKNOWN unk_F8B1C8; // weak | |
958 extern int dword_F8B1D8; // weak | 931 extern int dword_F8B1D8; // weak |
959 extern int dword_F8B1DC; // weak | 932 extern int dword_F8B1DC; // weak |
960 extern int dword_F8B1E0; // weak | 933 extern int dword_F8B1E0; // weak |
961 extern int dword_F8B1E4; // weak | 934 extern int dword_F8B1E4; // weak |
962 extern const char *current_npc_text; // 0xF8B1E8 | 935 extern const char *current_npc_text; // 0xF8B1E8 |
963 extern char dialogue_show_profession_details; // weak | 936 extern char dialogue_show_profession_details; // weak |
964 extern std::array<char, 777> byte_F8B1EF; // weak | 937 extern std::array<char, 777> byte_F8B1EF; // weak |
965 extern std::array<char, 4> byte_F8B1F0; | 938 extern std::array<char, 4> byte_F8B1F0; |
966 extern int dword_F8B1F4; // weak | 939 |
967 | |
968 | |
969 | |
970 | |
971 //extern _UNKNOWN unk_F8BA50; // weak | |
972 extern char byte_F8BC0C; // weak | |
973 extern int bGameoverLoop; // weak | 940 extern int bGameoverLoop; // weak |
974 extern std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 | 941 extern std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 |
975 extern std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 | 942 extern std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 |
976 //extern _UNKNOWN unk_F8EA04; // weak | 943 |
977 //extern _UNKNOWN unk_F8F8F8; // weak | |
978 extern int dword_F93F20; // weak | |
979 extern int dword_F93F70; // weak | |
980 | |
981 | |
982 | |
983 | |
984 | |
985 | |
986 | |
987 | |
988 | |
989 | |
990 | |
991 | |
992 | |
993 | |
994 | |
995 //------------------------------------------------------------------------- | |
996 // Function declarations | |
997 void constructors(); | |
998 | |
999 void init_event_triggers(); | |
1000 void check_event_triggers(); | |
1001 | |
1002 | |
1003 | |
1004 | |
1005 void ShowIntroVideo_and_LoadingScreen(); | |
1006 unsigned int GameOverMenu(void *ecx0); | |
1007 int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); | |
1008 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); | |
1009 | |
1010 void MakeActorAIList_ODM(); | |
1011 int MakeActorAIList_BLV(); | |
1012 void UpdateActorAI(); | |
1013 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); | |
1014 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); | |
1015 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); | |
1016 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | |
1017 void InitializeActors(); | |
1018 void InitializeSpriteObjects(); | |
1019 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); | |
1020 unsigned int SearchAliveActors(unsigned int *pTotalActors); | |
1021 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); | |
1022 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); | |
1023 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2); | |
1024 void PrepareArcomage(); | |
1025 void DoBlt_Copy(unsigned __int16 *pPixels); // idb | |
1026 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); | |
1027 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue); | |
1028 void __fastcall ZBuffer_DoFill2(int *pZBuffer, struct Texture *a2, int a3); // idb | |
1029 void SetMoonPhaseNames(); | |
1030 int __fastcall sub_410D99_get_map_index(int a1); | |
1031 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); | |
1032 void SetAttributeNames(); | |
1033 void uGameUIFontMain_initialize(); | |
1034 void uGameUIFontShadow_initialize(); | |
1035 void Inventory_ItemPopupAndAlchemy(); | |
1036 void UI_OnMouseRightClick(struct Vec2_int_ *_this); | |
1037 void UI_OnMouseLeftClick(int *pXY); // idb | |
1038 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos); | |
1039 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); | |
1040 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb | |
1041 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); | |
1042 void DrawBuff_remaining_time_string(int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font); | |
1043 bool UI_OnKeyDown(unsigned int vkKey); | |
1044 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb | |
1045 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *window); | |
1046 void LoadActualSkyFrame(); | |
1047 void Sleep6Hours(); | |
1048 void ChestUI_WritePointedObjectStatusString(); | |
1049 void OnChestLeftClick(); | |
1050 void GameUI_WritePointedObjectStatusString(); | |
1051 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb | |
1052 void OnGameViewportClick(); | |
1053 bool PauseGameDrawing(); | |
1054 void SetUserInterface(enum PartyAlignment alignment, bool bReplace); | |
1055 void reset_some_strus_flt_2Cs(); | |
1056 int __fastcall GetPortalScreenCoord(unsigned int uFaceID); | |
1057 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); | |
1058 int ODM_NearClip(unsigned int uVertexID); // idb | |
1059 int ODM_FarClip(unsigned int uNumVertices); | |
1060 bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID); | |
1061 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); | |
1062 void _42ECB5_PlayerAttacksActor(); | |
1063 void InitializeTurnBasedAnimations(void *); | |
1064 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); | |
1065 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb | |
1066 void CompactLayingItemsList(); | |
1067 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); | |
1068 bool _42FB5C_check_spell(signed int spell_id); | |
1069 void sub_42FBDD(); | |
1070 void CloseWindowBackground(); | |
1071 void ProcessInputActions(); | |
1072 void GameUI_MsgProc(); | |
1073 void back_to_game(); | |
1074 void GUI_MainMenuMessageProc(); | |
1075 double get_shading_dist_mist(); | |
1076 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); | |
1077 void area_of_effect__damage_evaluate(); | |
1078 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, signed int a4); | |
1079 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb | |
1080 double __fastcall sub_43AE12(signed int a1); | |
1081 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); | |
1082 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); | |
1083 void ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, struct Vec3_int_ *pVelocity, signed int a4); | |
1084 void CharacterUI_LoadPaperdollTextures(); | |
1085 int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder); | |
1086 bool IsDwarfPresentInParty(bool b); | |
1087 bool ShouldLoadTexturesForRaceAndGender(unsigned int _this); | |
1088 void WetsuitOn(unsigned int uPlayerID); // idb | |
1089 void WetsuitOff(unsigned int uPlayerID); | |
1090 void __fastcall PrepareDrawLists_BLV(); | |
1091 void FindBillboardsLightLevels_BLV(); | |
1092 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); | |
1093 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); | |
1094 void PrepareBspRenderList_BLV(); | |
1095 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); | |
1096 void PrepareActorRenderList_BLV(); | |
1097 void PrepareItemsRenderList_BLV(); | |
1098 void AddBspNodeToRenderList(unsigned int node_id); | |
1099 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb | |
1100 bool sub_44100D(); | |
1101 __int16 __fastcall sub_441A4E(int a1); | |
1102 void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb | |
1103 void Initialize2DA(); | |
1104 void LoadLevel_InitializeLevelStr(); | |
1105 void OnMapLeave(); | |
1106 void OnMapLoad(); | |
1107 void Level_LoadEvtAndStr(const char *pLevelName); | |
1108 const char *GetMapBookHintText();//sub_444564 | |
1109 char *GetEventHintString(unsigned int uEventID); // idb | |
1110 int GetTravelTime(); | |
1111 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); | |
1112 unsigned int SkillToMastery(unsigned int skill_value); | |
1113 unsigned int __fastcall GetSpellColor(signed int a1); | |
1114 unsigned short * MakeScreenshot(signed int width, signed int height); | |
1115 void SaveScreenshot(const char *pFilename); | |
1116 void __fastcall LoadGame(unsigned int uSlot); // idb | |
1117 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); | |
1118 void __fastcall DoSavegame(unsigned int uSlot); // idb | |
1119 void TryLoadLevelFromLOD(); | |
1120 void sub_46080D(); | |
1121 bool Initialize_GamesLOD_NewLOD(); | |
1122 void SaveNewGame(); | |
1123 void PrepareToLoadBLV(unsigned int bLoading); | |
1124 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2); | |
1125 void _461103_load_level_sub(); | |
1126 void MainMenu_Loop(); | |
1127 char sub_4637E0_is_there_popup_onscreen(); | |
1128 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); | |
1129 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); | |
1130 void Game_DeinitializeAndTerminate(int exitCode); // idb | |
1131 void FinalInitialization(); | |
1132 char Is_out15odm_underwater(); | |
1133 void SetUnderwaterFog(); | |
1134 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); | |
1135 int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb | |
1136 void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); | |
1137 void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); | |
1138 void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); | |
1139 bool __fastcall CheckMM7CD(char c); | |
1140 void SecondaryInitialization(); | |
1141 void CreateAsyncMouse(); | |
1142 void CreateAsyncKeyboard(); | |
1143 void MM6_Initialize(const wchar_t *pIniFilename); | |
1144 void MM7Initialization(); | |
1145 void SetCurrentMenuID(enum MENU_STATE); // idb | |
1146 enum MENU_STATE GetCurrentMenuID(); | |
1147 void CreateMsgScrollWindow(signed int mscroll_id); | |
1148 void free_book_subwindow(); | |
1149 void CreateScrollWindow(); | |
1150 void OnPaperdollLeftClick(); | |
1151 void OnPressSpace(); | |
1152 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); | |
1153 void OracleDialogue(); | |
1154 void __fastcall ClickNPCTopic(signed int uMessageParam); | |
1155 char * _4B254D_SkillMasteryTeacher(int _this); | |
1156 const char *ContractSelectText(int pEventCode); | |
1157 void SimpleHouseDialog(); | |
1158 void CreateButtonInColumn(int a1, unsigned int a2); | |
1159 void FillAviableSkillsToTeach(int _this); | |
1160 void sub_4B3E1E(); | |
1161 void DrawJoinGuildWindow(int pEventCode); | |
1162 void __fastcall _4B3FE5_training_dialogue(int a4); | |
1163 void NPCHireableDialogPrepare(); | |
1164 void _4B4224_UpdateNPCTopics(int _this); | |
1165 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); | |
1166 __int64 GetExperienceRequiredForLevel(int a1); | |
1167 void CheckBountyRespawnAndAward(); | |
1168 void Arena_SelectionFightLevel(); | |
1169 void ArenaFight(); | |
1170 void SpellBookGenerator(); | |
1171 void UI_CreateEndConversationButton(); | |
1172 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); | |
1173 int HouseDialogPressCloseBtn(); | |
1174 bool MerchandiseTest(ItemGen *item, int _2da_idx); | |
1175 void UIShop_Buy_Identify_Repair(); | |
1176 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); | |
1177 void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); | |
1178 unsigned int GetLevelFogColor(); | |
1179 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); | |
1180 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); | |
1181 unsigned int WorldPosToGridCellX(int); // weak | |
1182 unsigned int WorldPosToGridCellZ(int); // weak | |
1183 int GridCellToWorldPosX(int); // weak | |
1184 int GridCellToWorldPosZ(int); // weak | |
1185 void sub_481ED9_MessWithODMRenderParams(); | |
1186 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); | |
1187 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); | |
1188 void sub_487DA9(); | |
1189 double GetFogDensityByTime(struct OutdoorLocation *_this); | |
1190 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); | |
1191 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); | |
1192 signed int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); | |
1193 bool PlayerCreation_Choose4Skills(); | |
1194 int PlayerCreation_GetUnspentAttributePointCount(); | |
1195 void LoadPlayerPortraintsAndVoices(); | |
1196 void ReloadPlayerPortraits(int player_id, int face_id); | |
1197 void sub_491E3A(); | |
1198 int CycleCharacter(bool backwards); | |
1199 void __fastcall Rest(unsigned int uHoursToSleep); | |
1200 void _493938_regenerate(); | |
1201 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); | |
1202 void _494035_timed_effects__water_walking_damage__etc(); | |
1203 unsigned int __fastcall _494820_training_time(unsigned int a1); | |
1204 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); | |
1205 const char *GetReputationString(signed int a1); | |
1206 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); | |
1207 void PlayerCreationUI_Draw(); | |
1208 void PlayerCreationUI_Initialize(); | |
1209 void DeleteCCharFont(); | |
1210 bool PlayerCreationUI_Loop(); | |
1211 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); | |
1212 bool CheckTextureStages(); | |
1213 bool AreRenderSurfacesOk(); | |
1214 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak | |
1215 void DoRenderBillboards_D3D(); | |
1216 void Present_NoColorKey(); | |
1217 unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb | |
1218 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); | |
1219 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); | |
1220 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); | |
1221 int __fastcall sub_4AB66C(int, int); // weak | |
1222 int GetSoundStrengthByDistanceFromParty(int x, int y, int z); | |
1223 struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); | |
1224 void PlayLevelMusic(); | |
1225 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb | |
1226 void sub_4B1447_party_fine(int a1, int a2, int a3); | |
1227 void sub_4B1523(int *_this); | |
1228 void ShowPopupShopItem(); | |
1229 void RestAndHeal(__int64 uNumMinutes); // idb | |
1230 void GetHouseGoodbyeSpeech(); | |
1231 int __fastcall _46A6AC_spell_render(int a1, int a2, int a3); | |
1232 int __fastcall _46A6AC_spell_render_d3d(int a1, int a2, int a3); | |
1233 int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3); | |
1234 int sub_46A99B(); | |
1235 unsigned int GetGravityStrength(); | |
1236 void UpdateUserInput_and_MapSpecificStuff(); | |
1237 void BLV_UpdateUserInputAndOther(); | |
1238 void ODM_UpdateUserInputAndOther(); | |
1239 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); | |
1240 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); | |
1241 int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk); | |
1242 int GetCeilingHeight(int Party_X, signed int Party_Y, int Party_ZHeight, int pFaceID); | |
1243 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); | |
1244 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); | |
1245 void _46E0B2_collide_against_decorations(); | |
1246 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); | |
1247 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb | |
1248 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); | |
1249 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | |
1250 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); | |
1251 int _46EF01_collision_chech_player(int a1); // idb | |
1252 int _46F04E_collide_against_portals(); | |
1253 void BLV_UpdateDoors(); | |
1254 void UpdateActors_BLV(); | |
1255 void UpdateActors_ODM(); | |
1256 void UpdateObjects(); | |
1257 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | |
1258 void BLV_ProcessPartyActions(); | |
1259 void ODM_ProcessPartyActions(); | |
1260 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); | |
1261 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); | |
1262 int sub_475665(struct BLVFace *face, int a2, __int16 a3); | |
1263 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); | |
1264 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); | |
1265 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); | |
1266 void sub_4452BB(); | |
1267 const char *GetProfessionActionText(int a1); | |
1268 struct NPCData *__fastcall GetNPCData(signed int npcid); | |
1269 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); | |
1270 int __fastcall GetGreetType(signed int SpeakingNPC_ID); | |
1271 void DialogueEnding(); | |
1272 void PrepareHouse(enum HOUSE_ID house); // idb | |
1273 bool EnterHouse(enum HOUSE_ID uHouseID); | |
1274 bool sub_4465DF_check_season(int a1); | |
1275 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb | |
1276 int NPC_EventProcessor(int npc_event_id, int entry_line = 0); | |
1277 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); | |
1278 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); | |
1279 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb | |
1280 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); | |
1281 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); | |
1282 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb | |
1283 void OnTimer(int); | |
1284 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); | |
1285 void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 | |
1286 void Door_switch_animation(unsigned int uDoorID, int a2); // idb: sub_449A49 | |
1287 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); | |
1288 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb | |
1289 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); | |
1290 void ShowNothingHereStatus(); | |
1291 int const_2(); | |
1292 bool TeleportToNWCDungeon(); | |
1293 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); | |
1294 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); | |
1295 int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); | |
1296 int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); | |
1297 void RespawnGlobalDecorations(); | |
1298 bool __fastcall SpawnActor(unsigned int uMonsterID); | |
1299 int GetAlertStatus(); | |
1300 int integer_sqrt(int val); | |
1301 int __fastcall MakeColorMaskFromBitDepth(int a1); | |
1302 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); | |
1303 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb | |
1304 inline int round_to_int(float x) { return (int)floor(x + 0.5f); } | |
1305 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) | |
1306 { | |
1307 unsigned __int32* p = (unsigned __int32 *)ptr; | |
1308 for ( int i=0; i < count; i++ ) | |
1309 *p++ = value; | |
1310 } | |
1311 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0) | |
1312 | |
1313 | |
1314 namespace zlib | |
1315 { | |
1316 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); | |
1317 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); | |
1318 }; |