Mercurial > mm7
diff Indoor.cpp @ 683:d4497b76a863
m
author | Ritor1 |
---|---|
date | Fri, 15 Mar 2013 18:28:37 +0600 |
parents | ee978b573798 |
children | 08b6d89d6a10 |
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--- a/Indoor.cpp Wed Mar 13 18:54:30 2013 +0600 +++ b/Indoor.cpp Fri Mar 15 18:28:37 2013 +0600 @@ -1405,16 +1405,9 @@ //} //while ( v23 < a2 ); } - pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( - static_subAddFaceToRenderList_d3d_stru_F7AA08, - (unsigned int *)&a2, - static_subAddFaceToRenderList_d3d_stru_F79E08, - p->std__vector_0007AC, - 4, - 0, - 0); - v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2, - pSectors[pNumSectors].std__vector_0007AC, + pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(static_subAddFaceToRenderList_d3d_stru_F7AA08, + (unsigned int *)&a2, static_subAddFaceToRenderList_d3d_stru_F79E08, p->std__vector_0007AC, 4, 0, 0); + v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2, pSectors[pNumSectors].std__vector_0007AC, pSectors[pNumSectors].pVertices); } if ( v29 )