Mercurial > mm7
comparison Indoor.cpp @ 683:d4497b76a863
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author | Ritor1 |
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date | Fri, 15 Mar 2013 18:28:37 +0600 |
parents | ee978b573798 |
children | 08b6d89d6a10 |
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682:ee978b573798 | 683:d4497b76a863 |
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1403 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z; | 1403 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z; |
1404 //v24 += 48; | 1404 //v24 += 48; |
1405 //} | 1405 //} |
1406 //while ( v23 < a2 ); | 1406 //while ( v23 < a2 ); |
1407 } | 1407 } |
1408 pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( | 1408 pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(static_subAddFaceToRenderList_d3d_stru_F7AA08, |
1409 static_subAddFaceToRenderList_d3d_stru_F7AA08, | 1409 (unsigned int *)&a2, static_subAddFaceToRenderList_d3d_stru_F79E08, p->std__vector_0007AC, 4, 0, 0); |
1410 (unsigned int *)&a2, | 1410 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2, pSectors[pNumSectors].std__vector_0007AC, |
1411 static_subAddFaceToRenderList_d3d_stru_F79E08, | |
1412 p->std__vector_0007AC, | |
1413 4, | |
1414 0, | |
1415 0); | |
1416 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2, | |
1417 pSectors[pNumSectors].std__vector_0007AC, | |
1418 pSectors[pNumSectors].pVertices); | 1411 pSectors[pNumSectors].pVertices); |
1419 } | 1412 } |
1420 if ( v29 ) | 1413 if ( v29 ) |
1421 { | 1414 { |
1422 pSectors[pNumSectors].std__vector_0007A8 = uFaceID; | 1415 pSectors[pNumSectors].std__vector_0007A8 = uFaceID; |