comparison Indoor.cpp @ 683:d4497b76a863

m
author Ritor1
date Fri, 15 Mar 2013 18:28:37 +0600
parents ee978b573798
children 08b6d89d6a10
comparison
equal deleted inserted replaced
682:ee978b573798 683:d4497b76a863
1403 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z; 1403 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z;
1404 //v24 += 48; 1404 //v24 += 48;
1405 //} 1405 //}
1406 //while ( v23 < a2 ); 1406 //while ( v23 < a2 );
1407 } 1407 }
1408 pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( 1408 pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(static_subAddFaceToRenderList_d3d_stru_F7AA08,
1409 static_subAddFaceToRenderList_d3d_stru_F7AA08, 1409 (unsigned int *)&a2, static_subAddFaceToRenderList_d3d_stru_F79E08, p->std__vector_0007AC, 4, 0, 0);
1410 (unsigned int *)&a2, 1410 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2, pSectors[pNumSectors].std__vector_0007AC,
1411 static_subAddFaceToRenderList_d3d_stru_F79E08,
1412 p->std__vector_0007AC,
1413 4,
1414 0,
1415 0);
1416 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2,
1417 pSectors[pNumSectors].std__vector_0007AC,
1418 pSectors[pNumSectors].pVertices); 1411 pSectors[pNumSectors].pVertices);
1419 } 1412 }
1420 if ( v29 ) 1413 if ( v29 )
1421 { 1414 {
1422 pSectors[pNumSectors].std__vector_0007A8 = uFaceID; 1415 pSectors[pNumSectors].std__vector_0007A8 = uFaceID;