diff _deleted.cpp @ 1391:cc9a3a24d61d

Moved stru11, stru12 and some SW Rendering stuff to the archives. stru148 -> struct Polygon
author Nomad
date Thu, 18 Jul 2013 14:42:54 +0200
parents 93287fb98441
children 38df78aba732
line wrap: on
line diff
--- a/_deleted.cpp	Thu Jul 18 04:08:20 2013 +0200
+++ b/_deleted.cpp	Thu Jul 18 14:42:54 2013 +0200
@@ -1,5 +1,10235 @@
-
 /*
+
+
+//  128
+#pragma pack(push, 1)
+struct stru11
+{
+
+  stru11();
+
+  void CheckCPU();
+  void RunCPUID();
+  void RunCPUID_op1();
+  void RunCPUID_op2();
+  void RunCPUID_ext2_3_4();
+
+  int cpuid_00000000_eax_numops;
+  int cpuid_00000000_ebx_vendorstr1;
+  int cpuid_00000000_edx_vendorstr2;
+  int cpuid_00000000_ecx_vendorstr3;
+  char pCPUString[16];
+  int cpuid_00000001_eax;
+  int cpuid_00000001_edx;
+  int cpuid_00000002_eax;
+  int cpuid_00000002_ebx;
+  int cpuid_00000002_ecx;
+  int cpuid_00000002_edx;
+  int field_38;
+  int field_3C;
+  int field_40[8];
+  int cpuid_80000000_edx;
+  int cpuid_80000001_eax;
+  int cpuid_80000001_edx;
+  int cpuid_80000002_registers[4];
+  int cpuid_80000003_registers[4];
+  int cpuid_80000004_registers[4];
+  int cpuid_80000005_ebx;
+  int cpuid_80000005_ecx;
+  int cpuid_80000005_edx;
+  int cpuid_80000006_ecx;
+  int field_AC;
+  int uProcessorManufacturer;
+  int cpuid_80000002_registers2[4];
+  int cpuid_80000003_registers2[4];
+  int cpuid_80000004_registers2[4];
+  int field_E4;
+};
+#pragma pack(pop)
+
+
+
+//  130
+#pragma pack(push, 1)
+struct stru12_MemoryBlock
+{
+  stru12_MemoryBlock(int a2);
+  ~stru12_MemoryBlock();
+  
+
+  void *pAlignedBlock;
+  void *pBlockBase;
+};
+#pragma pack(pop)
+
+//  129
+#pragma pack(push, 1)
+struct stru12
+{
+   stru12(stru11 *pStru11);
+  ~stru12();
+
+  void _4898E6();
+
+  void (__thiscall *vdestructor_ptr)(stru12 *);
+  int field_4[16];
+  int field_44;
+  int field_48;
+  int field_4C;
+  int field_50;
+  int field_54;
+  int field_58;
+  stru12_MemoryBlock *pMemBlocks[12];
+  int field_8C;
+};
+#pragma pack(pop)
+
+
+
+
+//----- (00438526) --------------------------------------------------------
+stru11::stru11()
+{
+  stru11 *v1; // esi@1
+  signed int v2; // eax@1
+  char *v3; // edx@1
+
+  v1 = this;
+  v2 = 0;
+  this->cpuid_00000000_eax_numops = 0;
+  this->cpuid_00000001_eax = 0;
+  this->cpuid_00000001_edx = 0;
+  this->field_38 = 0;
+  this->field_3C = 0;
+  this->cpuid_80000000_edx = 0;
+  this->cpuid_80000001_eax = 0;
+  this->cpuid_80000001_edx = 0;
+  this->cpuid_80000005_ebx = 0;
+  this->cpuid_80000005_ecx = 0;
+  this->cpuid_80000005_edx = 0;
+  this->cpuid_80000006_ecx = 0;
+  this->field_AC = 0;
+  this->uProcessorManufacturer = 0;
+  LOBYTE(this->cpuid_80000002_registers2[0]) = 0;
+  v3 = (char *)&this->cpuid_00000002_eax;
+  do
+  {
+    if ( v2 < 3 )
+      *((int *)v3 - 9) = 0;
+    if ( v2 < 4 )
+      *(int *)v3 = 0;
+    if ( v2 < 12 )
+      *((int *)v3 + 17) = 0;
+    if ( v2 < 13 )
+      this->pCPUString[v2] = 0;
+    if ( v2 < 30 )
+      *((char *)this->field_40 + v2) = 0;
+    *((char *)&this->cpuid_80000002_registers2[0] + v2++ + 1) = 0;
+    v3 += 4;
+  }
+  while ( v2 < 48 );
+  CheckCPU();
+}
+
+//----- (004385B5) --------------------------------------------------------
+void stru11::CheckCPU()
+{
+  int v5; // [sp-4h] [bp-10h]@0
+  signed int v6; // [sp+4h] [bp-8h]@1
+  signed int v7; // [sp+8h] [bp-4h]@1
+
+  _CF = 0;
+  _OF = 0;
+  _ZF = 1;
+  _SF = 0;
+  v7 = 0;
+  __asm { pushf }
+  v6 = 3;
+  if ( v5 != (v5 ^ 0x40000) )
+  {
+    __asm { popf }
+    v6 = 4;
+    __asm { pushf }
+    if ( v5 != (v5 ^ 0x200000) )
+    {
+      v7 = 1;
+      v6 = 0;
+    }
+  }
+  if ( v6 == 3 )
+  {
+    this->field_AC = 1;
+  }
+  else
+  {
+    if ( v6 == 4 )
+    {
+      this->field_AC = 2;
+    }
+    else
+    {
+      if ( v7 )
+      {
+        this->field_AC = 2;
+        RunCPUID();
+      }
+      else
+      {
+        this->field_AC = 0;
+      }
+    }
+  }
+}
+
+//----- (00438659) --------------------------------------------------------
+void stru11::RunCPUID()
+{
+  stru11 *v6; // esi@1
+  unsigned int uNumOps; // edi@1
+  int uNumExtOps; // edi@16
+  char pCyrixString[16]; // [sp+Ch] [bp-60h]@1
+  char pCentaurString[16]; // [sp+1Ch] [bp-50h]@1
+  char pAMDString[16]; // [sp+2Ch] [bp-40h]@1
+  char pIntelString[16]; // [sp+3Ch] [bp-30h]@1
+  char pCPUString[16]; // [sp+4Ch] [bp-20h]@1
+  stru11 *thisa; // [sp+5Ch] [bp-10h]@1
+  char *v35; // [sp+60h] [bp-Ch]@1
+  int v36; // [sp+64h] [bp-8h]@1
+  int v37; // [sp+68h] [bp-4h]@1
+
+  thisa = this;
+  *(int *)pIntelString = *(int *)"GenuineIntel";
+  *(int *)&pIntelString[4] = *(int *)"ineIntel";
+  *(int *)&pIntelString[8] = *(int *)"ntel";
+  pIntelString[12] = aGenuineintel[12];
+  *(int *)pAMDString = *(int *)"AuthenticAMD";
+  *(int *)&pAMDString[4] = *(int *)"enticAMD";
+  *(int *)&pAMDString[8] = *(int *)"cAMD";
+  pAMDString[12] = aAuthenticamd[12];
+  *(int *)pCyrixString = *(int *)"CyrixInstead";
+  *(int *)&pCyrixString[4] = *(int *)"xInstead";
+  *(int *)&pCyrixString[8] = *(int *)"tead";
+  pCyrixString[12] = aCyrixinstead[12];
+  *(int *)pCentaurString = *(int *)"CentaurHauls";
+  *(int *)&pCentaurString[4] = *(int *)"aurHauls";
+  *(int *)&pCentaurString[8] = *(int *)"auls";
+  v37 = 0;
+  v36 = 0;
+  pCentaurString[12] = aCentaurhauls[12];
+  v35 = pCPUString;
+  pCPUString[12] = 0;
+  _EAX = 0;
+  __asm { cpuid }
+  v37 = _EAX;
+  *(int *)pCPUString = _EBX;
+  *(int *)&pCPUString[4] = _EDX;
+  *(int *)&pCPUString[8] = _ECX;
+  v6 = thisa;
+  uNumOps = _EAX;
+  thisa->cpuid_00000000_ebx_vendorstr1 = _EBX;
+  v6->cpuid_00000000_edx_vendorstr2 = *(int *)&pCPUString[4];
+  v6->cpuid_00000000_ecx_vendorstr3 = *(int *)&pCPUString[8];
+  v6->cpuid_00000000_eax_numops = _EAX;
+  strcpy(v6->pCPUString, pCPUString);
+  if ( strcmp(pIntelString, pCPUString) )
+  {
+    if ( strcmp(pAMDString, pCPUString) )
+    {
+      if ( strcmp(pCyrixString, pCPUString) )
+      {
+        if ( strcmp(pCentaurString, pCPUString) )
+          v6->uProcessorManufacturer = 0;
+        else
+          v6->uProcessorManufacturer = 4;
+      }
+      else
+      {
+        v6->uProcessorManufacturer = 3;
+      }
+    }
+    else
+    {
+      v6->uProcessorManufacturer = 2;
+    }
+  }
+  else
+  {
+    v6->uProcessorManufacturer = 1;
+  }
+  if ( uNumOps >= 1 )
+    RunCPUID_op1();
+  if ( uNumOps >= 2 )
+    RunCPUID_op2();
+  _EAX = 0x80000000u;
+  __asm { cpuid }
+  if ( !(_EAX & 0x80000000) )
+    _EAX = 0x80000000u;
+  v36 = _EAX;
+  v6->cpuid_80000000_edx = _EAX;
+  uNumExtOps = _EAX ^ 0x80000000;
+  if ( (_EAX ^ 0x80000000u) >= 1 )
+  {
+    _EAX = 0x80000001u;
+    __asm { cpuid }
+    thisa = (stru11 *)_EAX;
+    v35 = (char *)_EDX;
+    v6->cpuid_80000001_eax = _EAX;
+    v6->cpuid_80000001_edx = (int)v35;
+  }
+  if ( (unsigned int)uNumExtOps >= 4 )
+    RunCPUID_ext2_3_4();
+  if ( (unsigned int)uNumExtOps >= 5 )
+  {
+    _EAX = 0x80000005u;
+    __asm { cpuid }
+    thisa = (stru11 *)_EBX;
+    v35 = (char *)_ECX;
+    v36 = _EDX;
+    v6->cpuid_80000005_ebx = _EBX;
+    v6->cpuid_80000005_ecx = (int)v35;
+    v6->cpuid_80000005_edx = v36;
+  }
+  if ( (unsigned int)uNumExtOps >= 6 )
+  {
+    _EAX = 0x80000006u;
+    __asm { cpuid }
+    v6->cpuid_80000006_ecx = _ECX;
+  }
+}
+
+//----- (00438821) --------------------------------------------------------
+void stru11::RunCPUID_op1()
+{
+  stru11 *v1; // esi@1
+  unsigned int v7; // ecx@1
+  int v8; // eax@3
+  int v9; // eax@10
+  signed int v10; // eax@11
+  int v11; // ecx@11
+  int v12; // eax@15
+  signed int v13; // eax@19
+  int v14; // ecx@19
+  signed int v15; // eax@25
+  int v16; // ecx@25
+  signed int v17; // eax@34
+  int v18; // ecx@34
+
+  v1 = this;
+  _EAX = 1;
+  __asm { cpuid }
+  v7 = _EAX;
+  v1->cpuid_00000001_edx = _EDX;
+  v1->cpuid_00000001_eax = _EAX;
+  if ( (_EAX & 0x3000) == 8192 )
+  {
+    LOBYTE(v1->cpuid_80000002_registers2[0]) = 1;
+    v7 = 0;
+  }
+  v8 = (v7 >> 8) & 0xF;
+  switch ( v8 )
+  {
+    case 4:
+      v1->field_AC = 2;
+      break;
+    case 5:
+      v1->field_AC = 15;
+      break;
+    case 6:
+      v1->field_AC = 36;
+      break;
+    default:
+      v1->field_AC = 49;
+      break;
+  }
+  v9 = v1->uProcessorManufacturer;
+  if ( v9 == 1 )
+  {
+    v10 = 0;
+    v11 = v7 & 0x3FF0;
+    while ( v11 != dword_4E4948[2 * v10] )
+    {
+      ++v10;
+      if ( v10 >= 17 )
+        return;
+    }
+    v12 = dword_4E494C[2 * v10];
+    goto LABEL_39;
+  }
+  if ( v9 == 2 )
+  {
+    if ( (v7 & 0xF00) == dword_4E49D0[0] )
+    {
+      v12 = dword_4E49D4[0];
+    }
+    else
+    {
+      v13 = 1;
+      v14 = v7 & 0x3FF0;
+      while ( v14 != dword_4E49D0[2 * v13] )
+      {
+        ++v13;
+        if ( v13 >= 9 )
+          return;
+      }
+      v12 = dword_4E49D4[2 * v13];
+    }
+    goto LABEL_39;
+  }
+  if ( v9 != 3 )
+  {
+    if ( v9 != 4 )
+      return;
+    v17 = 0;
+    v18 = v7 & 0x3FF0;
+    while ( v18 != dword_4E4A40[2 * v17] )
+    {
+      ++v17;
+      if ( v17 >= 2 )
+        return;
+    }
+    v12 = dword_4E4A44[2 * v17];
+    goto LABEL_39;
+  }
+  v15 = 1;
+  v16 = v7 & 0x3FF0;
+  while ( v16 != dword_4E4A18[2 * v15] )
+  {
+    ++v15;
+    if ( v15 >= 5 )
+      goto LABEL_30;
+  }
+  v1->field_AC = dword_4E4A1C[2 * v15];
+LABEL_30:
+  v12 = 24;
+  if ( v1->field_AC == 24 )
+  {
+    if ( _EDX != 1 )
+      v12 = (((_EDX != 261) - 1) & 0xA) + 15;
+LABEL_39:
+    v1->field_AC = v12;
+  }
+}
+
+//----- (00438992) --------------------------------------------------------
+void stru11::RunCPUID_op2()
+{
+  stru11 *v1; // edi@1
+  int v7; // eax@1
+  signed int v8; // ecx@2
+  unsigned __int8 v9; // al@3
+  signed int v10; // ecx@14
+  unsigned __int8 v11; // al@15
+  int v12; // [sp+Ch] [bp-14h]@1
+  int v13; // [sp+10h] [bp-10h]@1
+  int v14; // [sp+14h] [bp-Ch]@1
+  int v15; // [sp+18h] [bp-8h]@1
+  int *v16; // [sp+1Ch] [bp-4h]@1
+
+  v1 = this;
+  v16 = &v12;
+  _EAX = 2;
+  __asm { cpuid }
+  v12 = _EAX;
+  v13 = _EBX;
+  v14 = _ECX;
+  v15 = _EDX;
+  v1->cpuid_00000002_eax = _EAX;
+  v1->cpuid_00000002_ebx = v13;
+  v1->cpuid_00000002_ecx = v14;
+  v1->cpuid_00000002_edx = v15;
+  v7 = v1->field_AC;
+  if ( v7 == 40 )
+  {
+    v8 = 0;
+    while ( 1 )
+    {
+      v9 = *((char *)&v12 + v8);
+      if ( v9 == 64 )
+      {
+        v1->field_AC = 43;
+        return;
+      }
+      if ( v9 >= 0x41u && v9 <= 0x43u )
+      {
+        v1->field_AC = 41;
+        return;
+      }
+      if ( v9 >= 0x44u && v9 <= 0x45u )
+        break;
+      ++v8;
+      if ( v8 >= 16 )
+        return;
+    }
+    v1->field_AC = 42;
+  }
+  else
+  {
+    if ( v7 == 45 )
+    {
+      v10 = 0;
+      while ( 1 )
+      {
+        v11 = *((char *)&v12 + v10);
+        if ( v11 >= 0x40u && v11 <= 0x43u )
+        {
+          v1->field_AC = 46;
+          return;
+        }
+        if ( v11 >= 0x44u && v11 <= 0x45u )
+          break;
+        ++v10;
+        if ( v10 >= 16 )
+          return;
+      }
+      v1->field_AC = 47;
+    }
+  }
+}
+
+//----- (00438A67) --------------------------------------------------------
+void stru11::RunCPUID_ext2_3_4()
+{
+  stru11 *v1; // edi@1
+  stru11 *v17; // eax@1
+  int v18[3][4]; // [sp+Ch] [bp-38h]@1
+  stru11 *v19; // [sp+3Ch] [bp-8h]@1
+
+  v1 = this;
+  v19 = this;
+  _EAX = 0x80000002u;
+  __asm { cpuid }
+  v18[0][0] = _EAX;
+  *(_QWORD *)&v18[0][1] = __PAIR__(_ECX, _EBX);
+  v18[0][3] = _EDX;
+  _EAX = 0x80000003u;
+  __asm { cpuid }
+  v18[1][0] = _EAX;
+  *(_QWORD *)&v18[1][1] = __PAIR__(_ECX, _EBX);
+  v18[1][3] = _EDX;
+  _EAX = 0x80000004u;
+  __asm { cpuid }
+  v18[2][0] = _EAX;
+  *(_QWORD *)&v18[2][1] = __PAIR__(_ECX, _EBX);
+  v18[2][3] = _EDX;
+  v17 = v19;
+  memcpy(v1->cpuid_80000002_registers, v18, 0x30u);
+  memcpy((char *)&v17->cpuid_80000002_registers2[0] + 1, v18, 0x30u);
+}
+
+
+
+//----- (0048958E) --------------------------------------------------------
+stru12_MemoryBlock::stru12_MemoryBlock(int a2)
+{
+  stru12_MemoryBlock *v2; // esi@1
+  void *v3; // eax@1
+  void *v4; // ecx@1
+  stru12_MemoryBlock *result; // eax@1
+
+  v2 = this;
+  v3 = operator new(8 * a2 + 16);
+  v2->pBlockBase = v3;
+  v4 = (char *)v3 + PID_TYPE(-(signed int)v3);
+  result = v2;
+  v2->pAlignedBlock = v4;
+}
+
+//----- (004895B7) --------------------------------------------------------
+stru12::stru12(stru11 *pStru11)
+{
+  stru12 *v2; // esi@1
+
+  v2 = this;
+  this->field_44 = 0x41000000u;
+  this->field_4C = 0x46000000u;
+  //this->vdestructor_ptr = stru12::_4898E6;
+  this->field_48 = 0;
+  this->field_50 = 0;
+  this->field_54 = 0x33D6BF95u;
+  this->field_58 = 0;
+  
+  for (int i = 0; i < 12; ++i)
+    v2->pMemBlocks[i] = new stru12_MemoryBlock(640);
+}
+
+//----- (00489810) --------------------------------------------------------
+stru12::~stru12()
+{
+  for (int i = 0; i < 12; ++i)
+    delete pMemBlocks[i];
+}
+
+//----- (004898BF) --------------------------------------------------------
+stru12_MemoryBlock::~stru12_MemoryBlock()
+{
+  stru12_MemoryBlock *v2; // esi@1
+  void *v3; // ST00_4@1
+
+  v2 = this;
+  v3 = this->pBlockBase;
+  this->pAlignedBlock = 0;
+  free(v3);
+  v2->pBlockBase = 0;
+  //if ( a2 & 1 )
+  //  free(v2);
+}
+
+//----- (004898E6) --------------------------------------------------------
+void stru12::_4898E6()
+{
+  void *v1; // eax@1
+  void *v2; // edx@1
+  char *v3; // edi@2
+  double v4; // st7@2
+  char *v5; // ebx@2
+  double v6; // st6@3
+  double v7; // st5@3
+  double v8; // st4@3
+  int v9; // esi@3
+  double v10; // st3@3
+  float v11; // ST34_4@5
+  double v12; // st6@10
+  double v13; // ST0C_8@10
+  char *v14; // [sp+14h] [bp-44h]@2
+  char *v15; // [sp+18h] [bp-40h]@2
+  char *v16; // [sp+1Ch] [bp-3Ch]@2
+  char *v17; // [sp+20h] [bp-38h]@2
+  char *v18; // [sp+24h] [bp-34h]@2
+  float v19; // [sp+30h] [bp-28h]@3
+  float v20; // [sp+38h] [bp-20h]@3
+  char *v21; // [sp+3Ch] [bp-1Ch]@2
+  int v22; // [sp+40h] [bp-18h]@1
+  char *v23; // [sp+44h] [bp-14h]@2
+  char *v24; // [sp+48h] [bp-10h]@2
+  int v25; // [sp+4Ch] [bp-Ch]@2
+  float v26; // [sp+50h] [bp-8h]@3
+  float v27; // [sp+54h] [bp-4h]@3
+
+  __debugbreak();
+  v22 = 0;
+  v1 = this->pMemBlocks[1]->pAlignedBlock;
+  v2 = this->pMemBlocks[6]->pAlignedBlock;
+  if ( this->field_8C > 0 )
+  {
+    v24 = (char *)((char *)pMemBlocks[0]->pAlignedBlock - v1);
+    v23 = (char *)((char *)pMemBlocks[2]->pAlignedBlock - v1);
+    v18 = (char *)((char *)pMemBlocks[7]->pAlignedBlock - v2);
+    v17 = (char *)((char *)pMemBlocks[8]->pAlignedBlock - v2);
+    v25 = (int)v1 - (int)v2;
+    v16 = (char *)((char *)pMemBlocks[9]->pAlignedBlock - v2);
+    v3 = (char *)((char *)pMemBlocks[4]->pAlignedBlock - v2);
+    v15 = (char *)((char *)pMemBlocks[10]->pAlignedBlock - v2);
+    v4 = 1.0;
+    v5 = (char *)((char *)pMemBlocks[5]->pAlignedBlock - v2);
+    v21 = (char *)((char *)pMemBlocks[3]->pAlignedBlock - v2);
+    v14 = (char *)((char *)pMemBlocks[11]->pAlignedBlock - v2);
+    do
+    {
+      v26 = *(float *)&v24[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.x;
+      v27 = *(float *)((char *)v2 + v25) - (double)pIndoorCamera->pos.y;
+      v6 = *(float *)&v23[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.z;
+      v7 = pIndoorCamera->fRotationYCosine;
+      v8 = pIndoorCamera->fRotationYSine;
+      v20 = pIndoorCamera->fRotationXCosine;
+      v19 = pIndoorCamera->fRotationXSine;
+      v9 = (int)((char *)v2 + (int)v21);
+      v10 = v27 * pIndoorCamera->fRotationYSine + pIndoorCamera->fRotationYCosine * v26;
+      if ( pIndoorCamera->sRotationX )
+      {
+        v11 = v10;
+        *(float *)v9 = v11 * pIndoorCamera->fRotationXCosine + pIndoorCamera->fRotationXSine * v6;
+        *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
+        *(float *)((char *)v2 + (int)v5) = v20 * v6 - v11 * v19;
+      }
+      else
+      {
+        *(float *)v9 = v10;
+        *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
+        *(float *)((char *)v2 + (int)v5) = v6;
+      }
+      if ( *(float *)v9 >= 8.0 )
+      {
+        if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 )
+        {
+          *(int *)v2 = 0;
+          v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad;
+          *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX
+                                               - v12 * *(float *)((char *)v2 + (int)v3);
+          *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY
+                                               - v12 * *(float *)((char *)v2 + (int)v5);
+          *(float *)((char *)v2 + (int)v16) = v4
+                                               - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+          *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001);
+          v13 = *(float *)v9 + 6.7553994e15;
+          v4 = 1.0;
+          *(int *)((char *)v2 + (int)v14) = LODWORD(v13);
+        }
+        else
+        {
+          *(int *)v2 = 2;
+        }
+      }
+      else
+      {
+        *(int *)v2 = 1;
+      }
+      ++v22;
+      v2 = (char *)v2 + 4;
+    }
+    while ( v22 < this->field_8C );
+  }
+  this->field_8C = 0;
+}
+
+
+//----- (0048276F) --------------------------------------------------------
+void Polygon::_48276F_sr()
+{
+  unsigned int v1; // ebx@1
+  float v2; // edx@2
+  double v3; // st7@2
+  char *v4; // ecx@3
+  float v5; // eax@5
+  float v6; // eax@7
+  float v7; // eax@9
+  float v8; // ecx@13
+  int i; // eax@16
+  int v10; // edx@20
+  RenderVertexSoft *v11; // ecx@22
+  RenderVertexSoft *v12; // edx@22
+  RenderVertexSoft *v13; // esi@22
+  int v14; // ebx@26
+  RenderVertexSoft *v15; // ebx@27
+  double v16; // st6@28
+  double v17; // st5@28
+  double v18; // st4@28
+  int v19; // [sp+4h] [bp-2Ch]@20
+  int v20; // [sp+8h] [bp-28h]@22
+  int v21; // [sp+Ch] [bp-24h]@22
+  Polygon *v22; // [sp+10h] [bp-20h]@1
+  float v23; // [sp+14h] [bp-1Ch]@11
+  float v24; // [sp+18h] [bp-18h]@7
+  float v25; // [sp+1Ch] [bp-14h]@5
+  float v26; // [sp+20h] [bp-10h]@2
+  float v27; // [sp+24h] [bp-Ch]@2
+  float v28; // [sp+28h] [bp-8h]@2
+  float v29; // [sp+2Ch] [bp-4h]@9
+
+  v1 = this->uNumVertices;
+  v22 = this;
+  if ( (signed int)v1 >= 3 )
+  {
+    LODWORD(v2) = 0;
+    v26 = 10000.0;
+    v28 = 10000.0;
+    v3 = -10000.0;
+    v27 = -10000.0;
+    if ( (signed int)v1 > 0 )
+    {
+      v4 = (char *)&array_508690[0].vWorldViewProjY;
+      do
+      {
+        if ( *((float *)v4 - 1) < (double)v26 )
+        {
+          LODWORD(v5) = *((int *)v4 - 1);
+          v25 = v2;
+          v26 = v5;
+        }
+        if ( *((float *)v4 - 1) > (double)v27 )
+        {
+          LODWORD(v6) = *((int *)v4 - 1);
+          v24 = v2;
+          v27 = v6;
+        }
+        if ( *(float *)v4 < (double)v28 )
+        {
+          LODWORD(v7) = *(int *)v4;
+          v29 = v2;
+          v28 = v7;
+        }
+        if ( v3 < *(float *)v4 )
+        {
+          v3 = *(float *)v4;
+          v23 = v2;
+        }
+        ++LODWORD(v2);
+        v4 += 48;
+      }
+      while ( SLODWORD(v2) < (signed int)v1 );
+    }
+    v8 = v29;
+    if ( LODWORD(v29) == LODWORD(v25) || LODWORD(v29) == LODWORD(v24) )
+      v8 = v23;
+    v29 = 0.0;
+    for ( i = 0; i < (signed int)v1; ++i )
+    {
+      if ( i == LODWORD(v25) || i == LODWORD(v24) || i == LODWORD(v8) )
+      {
+        v10 = LODWORD(v29)++;
+        *(&v19 + v10) = i;
+      }
+    }
+    v11 = &array_508690[v19];
+    v12 = &array_508690[v20];
+    v13 = &array_508690[v21];
+    if ( LODWORD(v29) != 3 )
+    {
+      v11 = array_508690;
+      v13 = (RenderVertexSoft *)((char *)array_508690 + 16 * (3 * v1 - 3));
+      v12 = &array_508690[1];
+      v28 = array_508690[1].vWorldPosition.x - array_508690[0].vWorldPosition.x;
+      v27 = array_508690[1].vWorldPosition.y - array_508690[0].vWorldPosition.y;
+      v29 = array_508690[1].vWorldPosition.z - array_508690[0].vWorldPosition.z;
+      v26 = v13->vWorldPosition.x - array_508690[0].vWorldPosition.x;
+      v25 = v13->vWorldPosition.y - array_508690[0].vWorldPosition.y;
+      v24 = v13->vWorldPosition.z - array_508690[0].vWorldPosition.z;
+      if ( v24 * v27 - v25 * v29 == 0.0 )
+      {
+        if ( v26 * v29 - v24 * v28 == 0.0 )
+        {
+          if ( v25 * v28 - v26 * v27 == 0.0 )
+          {
+            v14 = v1 - 2;
+            LODWORD(v26) = v14;
+            if ( v14 >= 2 )
+            {
+              v15 = &array_508690[v14];
+              do
+              {
+                v16 = v15->vWorldPosition.x - array_508690[0].vWorldPosition.x;
+                v17 = v15->vWorldPosition.y - array_508690[0].vWorldPosition.y;
+                v18 = v15->vWorldPosition.z - array_508690[0].vWorldPosition.z;
+                v13 = v15;
+                if ( v27 * v18 - v17 * v29 != 0.0 )
+                  break;
+                if ( v16 * v29 - v18 * v28 != 0.0 )
+                  break;
+                if ( v28 * v17 - v16 * v27 != 0.0 )
+                  break;
+                --LODWORD(v26);
+                --v15;
+              }
+              while ( SLODWORD(v26) >= 2 );
+            }
+          }
+        }
+      }
+    }
+    sr_sub_4829B9(v11, v12, v13, v22, 1);
+  }
+}
+
+
+//----- (004829B9) --------------------------------------------------------
+Polygon *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, Polygon *a4, int a5)
+{
+  double v5; // st7@1
+  RenderVertexSoft *v6; // esi@1
+  double v7; // st6@1
+  Polygon *result; // eax@3
+  double v9; // st6@3
+  double v10; // st5@3
+  float v11; // ST0C_4@3
+  float v12; // ST04_4@3
+  double v13; // st4@3
+  float v14; // [sp+8h] [bp-Ch]@1
+  float v15; // [sp+10h] [bp-4h]@1
+  float v16; // [sp+1Ch] [bp+8h]@1
+  float v17; // [sp+1Ch] [bp+8h]@3
+
+  v5 = a2->vWorldViewProjX - a1->vWorldViewProjX;
+  v6 = a3;
+  v16 = a3->vWorldViewProjY - a1->vWorldViewProjY;
+  v15 = a2->vWorldViewProjY - a1->vWorldViewProjY;
+  v14 = v6->vWorldViewProjX - a1->vWorldViewProjX;
+  v7 = v16 * v5 - v14 * v15;
+  if ( v7 == 0.0 )
+    v7 = 0.0000001;
+  result = a4;
+  v9 = 1.0 / v7;
+  v10 = 1.0 / a1->vWorldViewPosition.x;
+  v11 = 1.0 / a2->vWorldViewPosition.x - v10;
+  v12 = 1.0 / v6->vWorldViewPosition.x - v10;
+  v13 = (v11 * v16 - v12 * v15) * v9;
+  v17 = (v11 * v14 - v12 * v5) * -v9;
+  a4->field_C = a1->vWorldViewProjX;
+  a4->field_10 = a1->vWorldViewProjY;
+  a4->field_0 = v10;
+  a4->field_8 = v17;
+  a4->field_4 = v13;
+  return result;
+}
+
+//----- (00481DB2) --------------------------------------------------------
+char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, Polygon *a3)
+{
+  int v3; // eax@2
+  int v4; // esi@2
+  signed int v5; // esi@2
+  char *v6; // edi@3
+  double v7; // ST14_8@4
+  double v8; // ST0C_8@4
+  char result; // al@5
+
+  if ( a2 >= 3 )
+  {
+    v3 = a3->uTileBitmapID;
+    v4 = a3->uTileBitmapID;
+    a3->ptr_38 = &stru_8019C8;
+    a3->pTexture = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
+    v5 = 0;
+    if ( (signed int)a3->uNumVertices > 0 )
+    {
+      v6 = (char *)&array_508690[0].vWorldViewProjY;
+      do
+      {
+        v7 = *((float *)v6 - 1) + 6.7553994e15;
+        dword_50B638[v5] = LODWORD(v7);
+        v8 = *(float *)v6 + 6.7553994e15;
+        v6 += 48;
+        dword_50B570[v5++] = LODWORD(v8);
+      }
+      while ( v5 < (signed int)a3->uNumVertices );
+    }
+    result = sr_sub_486B4E_push_outdoor_edges(a1, dword_50B638.data(), dword_50B570.data(), a3);
+  }
+  return result;
+}
+
+//----- (00486B4E) --------------------------------------------------------
+char __fastcall sr_sub_486B4E_push_outdoor_edges(RenderVertexSoft *a1, int *a2, int *a3, Polygon *a4)//maybe DrawPolygonSW
+{
+  Polygon *v4; // esi@1
+  RenderVertexSoft *v5; // edi@1
+  char v6; // zf@1
+  unsigned int v7; // eax@3
+  int v8; // ebx@3
+  int *v9; // ecx@7
+  int v10; // ebx@8
+  int v11; // eax@10
+  double v12; // st7@14
+  int *v13; // edx@14
+  double v14; // st6@14
+  double v15; // st7@16
+  int v16; // edi@16
+  double v17; // st7@16
+  double v18; // st7@16
+  int v19; // edi@18
+  double v20; // st7@18
+  double v21; // st7@18
+  Edge *i; // edx@20
+  double v23; // st7@28
+  Edge *v24; // eax@28
+  std::string v26; // [sp-18h] [bp-98h]@2
+  const char *v27; // [sp-8h] [bp-88h]@2
+  int v28; // [sp-4h] [bp-84h]@2
+  double v29; // [sp+Ch] [bp-74h]@28
+  double v30; // [sp+14h] [bp-6Ch]@28
+  double v31; // [sp+1Ch] [bp-64h]@20
+  double v32; // [sp+24h] [bp-5Ch]@16
+  double v33; // [sp+2Ch] [bp-54h]@14
+  unsigned int v34; // [sp+34h] [bp-4Ch]@2
+  unsigned __int64 v35; // [sp+38h] [bp-48h]@28
+  int v36; // [sp+40h] [bp-40h]@28
+  int v37; // [sp+44h] [bp-3Ch]@20
+  float v38; // [sp+48h] [bp-38h]@18
+  int v39; // [sp+4Ch] [bp-34h]@16
+  int v40; // [sp+50h] [bp-30h]@14
+  int v41; // [sp+54h] [bp-2Ch]@3
+  RenderVertexSoft *v42; // [sp+58h] [bp-28h]@1
+  int v43; // [sp+5Ch] [bp-24h]@14
+  int v44; // [sp+60h] [bp-20h]@6
+  int v45; // [sp+64h] [bp-1Ch]@6
+  unsigned int v46; // [sp+68h] [bp-18h]@7
+  int *v47; // [sp+6Ch] [bp-14h]@1
+  int v48; // [sp+70h] [bp-10h]@7
+  float *v49; // [sp+74h] [bp-Ch]@7
+  float v50; // [sp+78h] [bp-8h]@10
+  float v51; // [sp+7Ch] [bp-4h]@14
+
+  v4 = a4;
+  v5 = a1;
+  v47 = a2;
+  v6 = (HIBYTE(a4->flags) & 0x40) == 0;
+  v42 = a1;
+  if ( !v6 )
+  {
+          MessageBoxW(nullptr, L"The Texture Frame Table is not a supported feature.", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odspan.cpp:162", 0);
+  }
+  LOBYTE(v7) = v4->field_108;
+  v8 = v4->uNumVertices;
+  v4->field_108 = 0;
+  BYTE3(a4) = v7;
+  v41 = v8;
+  if ( v8 > 0 )
+  {
+    if ( (signed int)pOutdoorCamera->uNumSurfs < 1999 )
+    {
+      v7 = pOutdoorCamera->uNumEdges;
+      if ( (signed int)pOutdoorCamera->uNumEdges < 5979 )
+      {
+        v4->uEdgeList1Size = 0;
+        v4->uEdgeList2Size = 0;
+        v45 = -1;
+        v34 = v7;
+        v28 = v8;
+        v27 = (const char *)v5;
+        v44 = 10000;
+        pGame->pLightmapBuilder->_45CB89(v5, v8);
+        if ( v8 > 0 )
+        {
+          v9 = a3;
+          v48 = 1;
+          v49 = &v5->flt_2C;
+          v46 = (char *)v47 - (char *)a3;
+          do
+          {
+            v10 = v48;
+            ++pOutdoorCamera->uNumEdges;
+            if ( v48 >= v41 )
+              v10 = 0;
+            v11 = *v9;
+            LODWORD(v50) = *v9;
+            if ( SLODWORD(v50) > v45 )
+              v45 = v11;
+            if ( v11 < v44 )
+              v44 = v11;
+            v12 = (double)SLODWORD(v50);
+            v13 = &a3[v10];
+            v51 = v12;
+            v14 = (double)*v13;
+            v50 = v14;
+            *(float *)&v40 = v14 - v12;
+            v33 = *(float *)&v40 + 6.7553994e15;
+            v43 = LODWORD(v33);
+            if ( LODWORD(v33) )
+            {
+              if ( SLODWORD(v33) >= 0 )
+              {
+                v19 = (int)((char *)v9 + v46);
+                ptr_80C978_Edges->field_8 = 1;
+                LODWORD(v38) = (int)&v47[v10];
+                v40 = *(unsigned int *)LODWORD(v38) - *(int *)v19;
+                v6 = BYTE3(a4) == 0;
+                v20 = (double)v40;
+                v40 = *v13 - *v9;
+                v21 = v20 / (double)v40;
+                ptr_80C978_Edges->field_4 = v21;
+                ptr_80C978_Edges->field_0 = (v51 - (double)*v9) * v21 + (double)*(signed int *)v19;
+                if ( !v6 )
+                {
+                  ptr_80C978_Edges->field_1C = *v49;
+                  ptr_80C978_Edges->field_20 = v42[v10].flt_2C;
+                  ptr_80C978_Edges->field_24 = (double)*(signed int *)v19;
+                  ptr_80C978_Edges->field_28 = (double)(signed int)*(unsigned int *)LODWORD(v38);
+                  ptr_80C978_Edges->field_2C = (double)*v9;
+                  ptr_80C978_Edges->field_30 = (double)*v13;
+                  v4->pEdgeList1[v4->uEdgeList1Size++] = ptr_80C978_Edges;
+                }
+              }
+              else
+              {
+                v32 = v51 + 6.7553994e15;
+                v39 = LODWORD(v32);
+                v51 = v50;
+                v15 = (double)SLODWORD(v32);
+                ptr_80C978_Edges->field_8 = 0;
+                v16 = (int)&v47[v10];
+                v50 = v15;
+                v40 = *(int *)((char *)v9 + v46) - *(int *)v16;
+                v6 = BYTE3(a4) == 0;
+                v17 = (double)v40;
+                v40 = *v9 - *v13;
+                v18 = v17 / (double)v40;
+                ptr_80C978_Edges->field_4 = v18;
+                ptr_80C978_Edges->field_0 = (v51 - (double)*v13) * v18 + (double)*(signed int *)v16;
+                if ( !v6 )
+                {
+                  ptr_80C978_Edges->field_1C = v42[v10].flt_2C;
+                  ptr_80C978_Edges->field_20 = *v49;
+                  ptr_80C978_Edges->field_24 = (double)*(signed int *)v16;
+                  ptr_80C978_Edges->field_28 = (double)*(int *)((char *)v9 + v46);
+                  ptr_80C978_Edges->field_2C = (double)*v13;
+                  ptr_80C978_Edges->field_30 = (double)*v9;
+                  v4->pEdgeList2[v4->uEdgeList2Size++] = ptr_80C978_Edges;
+                }
+              }
+              v31 = v51 + 6.7553994e15;
+              v37 = LODWORD(v31);
+              for ( i = &pNewEdges[LODWORD(v31)]; i->pNext->field_0 < (double)ptr_80C978_Edges->field_0; i = i->pNext )
+                ;
+              if ( i->field_0 != ptr_80C978_Edges->field_0 || i->field_8 || ptr_80C978_Edges->field_8 != 1 )
+              {
+                ptr_80C978_Edges->pNext = i->pNext;
+                i->pNext = ptr_80C978_Edges;
+              }
+              else
+              {
+                ptr_80C978_Edges->pNext = i;
+                i->pPrev->pNext = ptr_80C978_Edges;
+              }
+              v23 = v50 - 1.0;
+              *(float *)&v40 = v23;
+              v38 = v23;
+              v30 = v38 + 6.7553994e15;
+              v36 = LODWORD(v30);
+              ptr_80C978_Edges->ptr_18 = ptr_80CA10[LODWORD(v30)];
+              v29 = *(float *)&v40 + 6.7553994e15;
+              v35 = __PAIR__(v40, LODWORD(v29));
+              v24 = ptr_80C978_Edges;
+              ptr_80CA10[LODWORD(v29)] = ptr_80C978_Edges;
+              v24->pSurf = ptr_80C97C_Surfs;
+              if ( ptr_80C978_Edges < &pEdges[5999] )
+                ++ptr_80C978_Edges;
+            }
+            ++v48;
+            v49 += 12;
+            ++v9;
+          }
+          while ( v48 - 1 < v41 );
+        }
+        LOBYTE(v7) = v34;
+        if ( pOutdoorCamera->uNumEdges != v34 )
+        {
+          v4->ptr_48 = 0;
+          ptr_80C97C_Surfs->field_22 = 0;
+          ptr_80C97C_Surfs->pParent = v4;
+          ptr_80C97C_Surfs->field_4 = v4->field_4;
+          ptr_80C97C_Surfs->field_8 = v4->field_8;
+          ptr_80C97C_Surfs->field_0 = v4->field_0;
+          ptr_80C97C_Surfs->field_C = v4->field_C;
+          ptr_80C97C_Surfs->field_10 = v4->field_10;
+          LOBYTE(v7) = (char)pSurfs + 28;
+          if ( ptr_80C97C_Surfs < &pSurfs[1999] )
+          {
+            ++ptr_80C97C_Surfs;
+            ++pOutdoorCamera->uNumSurfs;
+          }
+          if ( BYTE3(a4) )
+            v4->field_108 = 1;
+        }
+      }
+    }
+  }
+  return v7;
+}
+
+//----- (00482A94) --------------------------------------------------------
+int sr_sub_482A94(Span *_this)
+{
+  stru315 *v1; // ebp@0
+  Span *v2; // edi@1
+  Polygon *v3; // esi@1
+  int v4; // ecx@1
+  stru149 *v5; // eax@1
+  stru149 *v6; // eax@1
+  int v7; // edx@1
+  int v8; // eax@1
+  int v9; // ecx@1
+  int v10; // edx@1
+  int v11; // ebx@1
+  int v12; // eax@1
+  signed int v13; // ebx@1
+  int v14; // ebx@2
+  signed __int64 v15; // qtt@3
+  stru149 *v16; // eax@3
+  signed int v17; // ebx@3
+  Texture *v18; // eax@14
+  unsigned __int16 *v19; // eax@15
+  stru149 *v20; // eax@21
+  signed int v21; // eax@21
+  int v22; // eax@21
+  int v23; // ecx@21
+  Texture *v24; // edx@21
+  signed int v25; // eax@21
+  signed int v27; // [sp-4h] [bp-A4h]@8
+  int v28; // [sp+Ch] [bp-94h]@1
+  int v29; // [sp+10h] [bp-90h]@1
+  stru316 a2; // [sp+14h] [bp-8Ch]@21
+  stru315 a1; // [sp+3Ch] [bp-64h]@1
+  int v32; // [sp+80h] [bp-20h]@1
+  int v33; // [sp+84h] [bp-1Ch]@1
+  int v34; // [sp+88h] [bp-18h]@1
+  int v35; // [sp+8Ch] [bp-14h]@1
+  int v36; // [sp+90h] [bp-10h]@1
+  int v37; // [sp+94h] [bp-Ch]@1
+  int v38; // [sp+98h] [bp-8h]@1
+  int X; // [sp+9Ch] [bp-4h]@1
+
+  v2 = _this;
+  v3 = _this->pParent;
+  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
+  v5 = v3->ptr_38;
+  v38 = v4;
+  v37 = v5->field_14;
+  v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
+  v6 = v3->ptr_38;
+  v7 = v38 + v6->field_C;
+  v37 = v6->field_20;
+  v33 = v7;
+  v8 = ((unsigned __int64)(v37 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
+  v38 = v4;
+  v34 = v8;
+  v37 = v3->v_18.z;
+  v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
+  v9 = v3->v_18.x;
+  v28 = v3->sTextureDeltaU << 16;
+  v35 = v3->sTextureDeltaV << 16;
+  v10 = v2->field_8;
+  v29 = pOutdoorCamera->camera_rotation_y_int_sine;
+  v32 = pOutdoorCamera->camera_rotation_y_int_cosine;
+  a1.field_28 = v2->field_C;
+  v11 = v3->field_24;
+  v37 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v10);
+  v12 = v3->v_18.y;
+  v13 = -v11;
+  v36 = v13;
+  X = ((unsigned __int64)(v37 * (signed __int64)v12) >> 16) + v38 + v9;
+  if ( !X || (v14 = abs(v13 >> 14), v14 > abs(X)) )
+    return 0;
+  LODWORD(v15) = v36 << 16;
+  HIDWORD(v15) = v36 >> 16;
+  v38 = v15 / X;
+  v16 = v3->ptr_38;
+  X = v37;
+  v36 = v16->field_10;
+  X = v37;
+  v36 = v33 + ((unsigned __int64)(v36 * (signed __int64)v37) >> 16);
+  v33 = v3->ptr_38->field_1C;
+  X = (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
+  v34 += (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
+  v17 = 2;
+  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  if ( v38 >= mipmapping_building_mm1 << 16 )
+  {
+    if ( v38 >= mipmapping_building_mm2 << 16 )
+    {
+      if ( v38 >= mipmapping_building_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_12;
+        v27 = 3;
+      }
+      else
+      {
+        v27 = 2;
+      }
+      v17 = v27;
+      goto LABEL_12;
+    }
+    v17 = 1;
+  }
+  else
+  {
+    v17 = 0;
+  }
+LABEL_12:
+  if ( v17 < (signed int)v3->ptr_48 )
+    v17 = (signed int)v3->ptr_48;
+  v18 = v3->pTexture;
+  if ( v17 )
+  {
+    if ( v17 == 1 )
+    {
+      v19 = (unsigned __int16 *)v18->pLevelOfDetail1;
+    }
+    else
+    {
+      if ( v17 == 2 )
+        v19 = (unsigned __int16 *)v18->pLevelOfDetail2;
+      else
+        v19 = (unsigned __int16 *)v18->pLevelOfDetail3;
+    }
+  }
+  else
+  {
+    v19 = (unsigned __int16 *)v18->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1.pTextureLOD = v19;
+  X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16;
+  v20 = v3->ptr_38;
+  X = v38;
+  a1.field_30 = v28 + ((unsigned __int64)(v36 * (signed __int64)v38) >> 16) - v20->field_24;
+  X = (unsigned __int64)(v34 * (signed __int64)v38) >> 16;
+  v21 = X - v3->ptr_38->field_28 - v35;
+  a1.field_30 >>= v17 + bUseLoResSprites;
+  a1.field_2C = v21 >> (v17 + bUseLoResSprites);
+  v35 = pOutdoorCamera->int_fov_rad_inv;
+  v37 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites);
+  a1.field_4 = (unsigned __int64)(v37 * (signed __int64)v29) >> 16;
+  X = (unsigned __int64)(v37 * (signed __int64)v32) >> 16;
+  a1.field_0 = -(signed int)((unsigned __int64)(v37 * (signed __int64)v32) >> 16);
+  v22 = v2->field_A;
+  a1.pColorBuffer = &pRenderer->pTargetSurface[v2->field_8 + pRenderer->uTargetSurfacePitch * v2->field_A];
+  HIWORD(v23) = HIWORD(v38);
+  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v2->field_8 + 640 * v22];
+  LOWORD(v23) = 0;
+  a1.field_24 = v23 | v3->field_50;
+  v24 = v3->pTexture;
+  v32 = (signed int)v24->uTextureWidth >> v17;
+  v25 = (signed int)v24->uTextureHeight >> v17;
+  a1.field_10 = v17 - v24->uWidthLn2 + 16;
+  a1.field_C = v32 - 1;
+  a1.field_8 = (v25 << 16) - 65536;
+  a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pOutdoorCamera->building_gamme, 1u, 1);
+  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+    sr_sub_485975(&a1, (stru315 *)&a2);
+  else
+    sr_sub_4D6FB0(v1);
+  return 1;
+}
+
+//----- (004789DE) --------------------------------------------------------
+BSPModel *Render::DrawBuildingsSW()
+{
+  BSPModel *result; // eax@1
+  BSPModel *v1; // ebx@2
+  int v2; // eax@4
+  ODMFace *v3; // edi@4
+  int v4; // ecx@6
+  int v5; // eax@6
+  int v6; // ecx@6
+  int v7; // ecx@6
+  double v8; // st7@7
+  char *v9; // ebx@7
+  int v10; // eax@9
+  double v11; // st7@9
+  Polygon *v12; // ebx@19
+  double v13; // st7@21
+  double v14; // ST4C_8@23
+  int v15; // eax@23
+  int v16; // eax@27
+  int v17; // ecx@29
+  unsigned __int8 v18; // sf@29
+  unsigned __int8 v19; // of@29
+  int v20; // ecx@30
+  int v21; // eax@31
+  int v22; // eax@31
+  int v23; // eax@35
+  int v24; // eax@39
+  Texture *v25; // eax@43
+  int v26; // esi@43
+  signed int v27; // ecx@43
+  double v28; // st6@43
+  double v29; // st5@43
+  unsigned short *v30; // edx@44
+  int v31; // eax@44
+  double v32; // st4@45
+  int v33; // ecx@45
+  char v34; // zf@45
+  BSPVertexBuffer *v35; // eax@50
+  unsigned int v36; // eax@53
+  signed int v37; // esi@53
+  int v38; // eax@54
+  signed int v39; // edx@55
+  char *v40; // ecx@56
+  double v41; // ST1C_8@57
+  double v42; // ST24_8@57
+  signed int v43; // eax@60
+  signed int v44; // esi@60
+  int v45; // eax@61
+  signed int v46; // edx@62
+  char *v47; // ecx@63
+  double v48; // ST34_8@64
+  double v49; // ST44_8@64
+  int v50; // eax@66
+  signed int v51; // ecx@67
+  char *v52; // edx@68
+  double v53; // ST3C_8@69
+  double v54; // ST2C_8@69
+  float v55; // [sp+44h] [bp-7Ch]@50
+  float v56; // [sp+48h] [bp-78h]@50
+  float v57; // [sp+4Ch] [bp-74h]@50
+  float v58; // [sp+50h] [bp-70h]@64
+  int v59; // [sp+54h] [bp-6Ch]@64
+  int v60; // [sp+58h] [bp-68h]@69
+  float v61; // [sp+5Ch] [bp-64h]@64
+  float v62; // [sp+60h] [bp-60h]@69
+  float v63; // [sp+64h] [bp-5Ch]@57
+  float v64; // [sp+68h] [bp-58h]@57
+  int v65; // [sp+6Ch] [bp-54h]@64
+  int v66; // [sp+70h] [bp-50h]@1
+  int v67; // [sp+74h] [bp-4Ch]@6
+  int v68; // [sp+78h] [bp-48h]@4
+  int v69; // [sp+7Ch] [bp-44h]@57
+  int v70; // [sp+80h] [bp-40h]@69
+  int v71; // [sp+84h] [bp-3Ch]@23
+  float v72; // [sp+88h] [bp-38h]@69
+  int v73; // [sp+8Ch] [bp-34h]@57
+  int v74; // [sp+90h] [bp-30h]@6
+  int v75; // [sp+94h] [bp-2Ch]@6
+  ODMFace *v76; // [sp+98h] [bp-28h]@4
+  int v77; // [sp+9Ch] [bp-24h]@6
+  BSPModel *v78; // [sp+A0h] [bp-20h]@2
+  int v79; // [sp+A4h] [bp-1Ch]@4
+  int a1; // [sp+A8h] [bp-18h]@1
+  unsigned short *v81; // [sp+ACh] [bp-14h]@7
+  int v82; // [sp+B0h] [bp-10h]@6
+  int v83; // [sp+B4h] [bp-Ch]@6
+  signed int v84; // [sp+B8h] [bp-8h]@7
+  int a2; // [sp+BCh] [bp-4h]@1
+
+  a2 = 0;
+  a1 = 0;
+  result = (BSPModel *)pOutdoor->pBModels;
+  v66 = pOutdoor->uNumBModels;
+  if ( (signed int)pOutdoor->uNumBModels > 0 )
+  {
+    v1 = pOutdoor->pBModels;
+    v78 = pOutdoor->pBModels;
+    while ( 1 )
+    {
+      if ( IsBModelVisible(a1, &a2) )
+      {
+		v1->field_40 |= 1u;
+        v2 = v1->uNumFaces;
+        v3 = v1->pFaces;
+        v74 = 0;
+        v76 = v3;
+        v68 = v2;
+        if ( v2 > 0 )
+          break;
+      }
+LABEL_73:
+      ++a1;
+      ++v1;
+      result = (BSPModel *)a1;
+      v78 = v1;
+      if ( a1 >= v66 )
+        return result;
+    }
+    while ( 1 )
+    {
+	  if ( !v3->Invisible() )
+      {
+        v4 = 3 * v3->pVertexIDs[0];
+        v5 = (int)((char *)v1 - 8);
+        v67 = (int)((char *)v1 - 8);
+        v6 = *(_DWORD *)(*(&v1->uNumConvexFaces - 2) + 4 * v4 + 8) + 4;
+        v82 = 0;
+        v83 = v6;
+        v74 = 0;
+        v7 = v3->uNumVertices;
+        v75 = 0;
+        v77 = v7;
+        if ( v7 > 0 )
+        {
+          v8 = (double)v83;
+          v9 = (char *)&array_73D150[0].vWorldViewPosition;
+		  v81 = v3->pVertexIDs;
+          v83 = v7;
+          *(float *)&v84 = v8;
+          while ( 1 )
+          {
+            v10 = *(int *)(v5 + 4) + 12 * *(short *)v81;
+            *((float *)v9 - 3) = (double)*(signed int *)v10 + 4.0;
+            *((float *)v9 - 2) = (double)*(signed int *)(v10 + 4) + 4.0;
+            v11 = (double)*(signed int *)(v10 + 8) + 4.0;
+            *((float *)v9 - 1) = v11;
+            if ( *(float *)&v84 == v11 )
+              ++v82;
+            pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)(v9 - 12), 1u);
+            if ( *(float *)v9 < 8.0 || (double)pOutdoorCamera->shading_dist_mist < *(float *)v9 )
+            {
+              if ( *(float *)v9 >= 8.0 )
+                v75 = 1;
+              else
+                v74 = 1;
+            }
+            else
+            {
+              pGame->pIndoorCameraD3D->Project((RenderVertexSoft *)(v9 - 12), 1u, 0);
+            }
+            v81 += 2;
+            v9 += 48;
+            --v83;
+            if ( !v83 )
+              break;
+            v5 = v67;
+          }
+          v7 = v77;
+        }
+        v12 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+        *(int *)&v12->flags = 0;
+        if ( v82 == v7 )
+          *(int *)&v12->flags = 65536;
+        v12->pODMFace = v3;
+        v12->uNumVertices = v7;
+        v12->field_59 = 5;
+        v84 = v3->pFacePlane.vNormal.x;
+        v83 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.x) >> 16;
+        v82 = -pOutdoor->vSunlight.y;
+        v84 = v3->pFacePlane.vNormal.y;
+        v82 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.y) >> 16;
+        v81 = (unsigned __int16 *)-pOutdoor->vSunlight.z;
+        v84 = v3->pFacePlane.vNormal.z;
+        v81 = (unsigned __int16 *)((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
+        v84 = v83 + v82 + ((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
+        v13 = (double)v84 * 0.000015258789;
+        if ( v13 < 0.0 )
+          v13 = 0.0;
+        *(float *)&v84 = v13 * 31.0;
+        v14 = *(float *)&v84 + 6.7553994e15;
+        v71 = LODWORD(v14);
+        v15 = (int)&v12->dimming_level;
+        v12->dimming_level = 31 - LOBYTE(v14);
+        if ( (char)(31 - LOBYTE(v14)) < 0 )
+          *(char *)v15 = 0;
+        if ( *(char *)v15 > 31 )
+          *(char *)v15 = 31;
+        v16 = v3->uTextureID;
+        if ( BYTE1(v3->uAttributes) & 0x40 )
+          v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed);
+        v17 = v16;
+        result = (BSPModel *)&pBitmaps_LOD->pTextures[v16];
+        v19 = __OFSUB__(pOutdoorCamera->uNumPolygons, 1999);
+        v18 = pOutdoorCamera->uNumPolygons - 1999 < 0;
+        v12->pTexture = (Texture *)(v17 != -1 ? (int)result : 0);
+        if ( !(v18 ^ v19) )
+          return result;
+        ++pOutdoorCamera->uNumPolygons;
+        ++pOutdoorCamera->field_44;
+        if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) )
+        {
+LABEL_71:
+          --pOutdoorCamera->uNumPolygons;
+          --pOutdoorCamera->field_44;
+          goto LABEL_72;
+        }
+        LOBYTE(v20) = v79;
+        v21 = a1;
+        v3->bVisible = 1;
+        v12->uBModelFaceID = v20;
+        LOWORD(v20) = (unsigned __int8)v20;
+        v12->uBModelID = v21;
+        v22 = 8 * (v20 | (v21 << 6));
+        LOBYTE(v22) = v22 | 6;
+        v12->field_50 = v22;
+        if ( v3->uAttributes & 0x10 )
+          *(int *)&v12->flags |= 2u;
+        if ( BYTE2(v3->uAttributes) & 0x40 )
+          HIBYTE(v12->flags) |= 4u;
+        v23 = v3->uAttributes;
+        if ( v23 & 4 )
+        {
+          HIBYTE(v12->flags) |= 4u;
+        }
+        else
+        {
+          if ( v23 & 0x20 )
+            HIBYTE(v12->flags) |= 8u;
+        }
+        v24 = v3->uAttributes;
+        if ( BYTE1(v24) & 8 )
+        {
+          HIBYTE(v12->flags) |= 0x20u;
+        }
+        else
+        {
+          if ( v24 & 0x40 )
+            HIBYTE(v12->flags) |= 0x10u;
+        }
+        v25 = v12->pTexture;
+        v26 = v77;
+        v27 = v25->uTextureWidth;
+        v84 = v25->uTextureHeight;
+        v28 = 1.0 / (double)v27;
+        v29 = 1.0 / (double)v84;
+        if ( v77 > 0 )
+        {
+		  v30 = v3->pTextureVIDs;
+          v31 = 0;
+          v83 = v77;
+          do
+          {
+            v32 = 1.0 / (*(float *)(v31 * 48 + 7590236) + 0.0000001);
+            memcpy(&array_50AC10[v31], &array_73D150[v31], sizeof(array_50AC10[v31]));
+            ++v31;
+            array_50A2B0[v31 + 49]._rhw = v32;
+            v84 = v12->sTextureDeltaU + *(short *)(v30 - 40);
+            array_50A2B0[v31 + 49].u = (double)v84 * v28;
+            v33 = v12->sTextureDeltaV + *(short *)v30;
+            v30 += 2;
+            v34 = v83-- == 1;
+            v84 = v33;
+            array_50A2B0[v31 + 49].v = (double)v33 * v29;
+          }
+          while ( !v34 );
+          v3 = v76;
+          v26 = v77;
+        }
+        
+        static stru154 static_sub_004789DE_stru_73C818; // idb
+
+        pGame->pLightmapBuilder->ApplyLights_OutdoorFace((ODMFace *)v3);
+        if ( stru_F8AD28.uNumLightsApplied <= 0 )
+        {
+          v12->field_108 = 0;
+        }
+        else
+        {
+          v35 = (BSPVertexBuffer *)(v78 - 2);
+          v12->field_108 = 1;
+
+          static_sub_004789DE_stru_73C818.GetFacePlaneAndClassify((ODMFace *)v3, v35);
+          v55 = static_sub_004789DE_stru_73C818.face_plane.vNormal.x;
+          v56 = static_sub_004789DE_stru_73C818.face_plane.vNormal.y;
+          v57 = static_sub_004789DE_stru_73C818.face_plane.vNormal.z;
+          pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, v26, (Vec3_float_ *)&v55);
+        }
+        if ( v74 )
+        {
+          v36 = sr_4250FE(v26);
+          v37 = v36;
+          if ( !v36 || (OutdoorCamera::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) )
+            goto LABEL_71;
+          v12->_48276F_sr();
+          v39 = 0;
+          if ( (signed int)v12->uNumVertices > 0 )
+          {
+            v40 = (char *)&array_508690[0].vWorldViewProjY;
+            do
+            {
+              LODWORD(v64) = *((int *)v40 - 1);
+              v41 = v64 + 6.7553994e15;
+              v69 = LODWORD(v41);
+              dword_50B638[v39] = LODWORD(v41);
+              LODWORD(v63) = *(int *)v40;
+              v42 = v63 + 6.7553994e15;
+              v73 = LODWORD(v42);
+              v40 += 48;
+              dword_50B570[v39++] = LODWORD(v42);
+            }
+            while ( v39 < (signed int)v12->uNumVertices );
+          }
+        }
+        else
+        {
+          if ( v75 )
+          {
+            v43 = sr_4252E8(v26);
+            v44 = v43;
+            if ( !v43 || (OutdoorCamera::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) )
+              goto LABEL_71;
+            v12->_48276F_sr();
+            v46 = 0;
+            if ( (signed int)v12->uNumVertices > 0 )
+            {
+              v47 = (char *)&array_508690[0].vWorldViewProjY;
+              do
+              {
+                LODWORD(v61) = *((int *)v47 - 1);
+                v48 = v61 + 6.7553994e15;
+                v65 = LODWORD(v48);
+                dword_50B638[v46] = LODWORD(v48);
+                LODWORD(v58) = *(int *)v47;
+                v49 = v58 + 6.7553994e15;
+                v59 = LODWORD(v49);
+                v47 += 48;
+                dword_50B570[v46++] = LODWORD(v49);
+              }
+              while ( v46 < (signed int)v12->uNumVertices );
+            }
+          }
+          else
+          {
+            v50 = sr_4254D2(v26);
+            v12->uNumVertices = v50;
+            if ( !v50 )
+              goto LABEL_71;
+            sr_sub_4829B9(
+              &array_73D150[v3->uGradientVertex1],
+              &array_73D150[v3->uGradientVertex2],
+              &array_73D150[v3->uGradientVertex3],
+              v12,
+              0);
+            v51 = 0;
+            if ( (signed int)v12->uNumVertices > 0 )
+            {
+              v52 = (char *)&array_508690[0].vWorldViewProjY;
+              do
+              {
+                LODWORD(v62) = *((int *)v52 - 1);
+                v53 = v62 + 6.7553994e15;
+                v60 = LODWORD(v53);
+                dword_50B638[v51] = LODWORD(v53);
+                LODWORD(v72) = *(int *)v52;
+                v54 = v72 + 6.7553994e15;
+                v70 = LODWORD(v54);
+                v52 += 48;
+                dword_50B570[v51++] = LODWORD(v54);
+              }
+              while ( v51 < (signed int)v12->uNumVertices );
+            }
+          }
+        }
+        sr_sub_486B4E_push_outdoor_edges(array_508690, dword_50B638.data(), dword_50B570.data(), v12);
+      }
+LABEL_72:
+      ++v79;
+      v1 = v78;
+      ++v3;
+      v76 = v3;
+      if ( v79 >= v68 )
+        goto LABEL_73;
+    }
+  }
+  return result;
+}
+
+//----- (00487389) --------------------------------------------------------
+void Render::ExecOutdoorDrawSW()
+{
+  unsigned __int16 *v0; // ebx@1
+  unsigned int v1; // esi@1
+  Polygon *v2; // eax@1
+  Span *v3; // edi@6
+  Polygon *v4; // esi@9
+  Texture *v5; // ebp@10
+  int v6; // esi@16
+  unsigned int v7; // edx@16
+  char *v8; // ecx@17
+  unsigned int v9; // edi@22
+  int v10; // eax@26
+  int v11; // eax@27
+  unsigned int v12; // ebp@32
+  Span *v13; // esi@33
+  int v14; // ecx@37
+  int v15; // eax@40
+  Texture *v16; // ebp@51
+  //unsigned int v17; // eax@51
+  int v18; // eax@54
+  char v19; // al@56
+  unsigned int v20; // eax@57
+  int v21; // ecx@57
+  unsigned int v22; // eax@57
+  stru149 *v23; // eax@65
+  int v24; // eax@67
+  ODMFace *v25; // eax@78
+  signed int v26; // edx@79
+  signed int v27; // ecx@79
+  unsigned int v28; // eax@106
+  unsigned int v29; // ebp@117
+  Span *v30; // esi@118
+  unsigned int v31; // ST04_4@124
+  int v33; // [sp+18h] [bp-44h]@80
+  signed int v34; // [sp+1Ch] [bp-40h]@3
+  signed int v35; // [sp+20h] [bp-3Ch]@79
+  Span **v36; // [sp+24h] [bp-38h]@4
+  unsigned int v37; // [sp+28h] [bp-34h]@1
+  unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
+  int a1a; // [sp+2Ch] [bp-30h]@26
+  unsigned int a1b; // [sp+2Ch] [bp-30h]@116
+  char v41; // [sp+30h] [bp-2Ch]@57
+
+  v0 = pRenderer->pTargetSurface;
+  v1 = pOutdoorCamera->uNumPolygons;
+  a1 = pRenderer->pTargetSurface;
+  v2 = array_77EC08.data();
+  v37 = pOutdoorCamera->uNumPolygons;
+  if ( !(pParty->uFlags & 2) )
+  {
+    v1 = uNumElementsIn80AA28;
+    v2 = ptr_80AA28[0];
+    v37 = uNumElementsIn80AA28;
+  }
+  v34 = 0;
+  if ( (signed int)v1 > 0 )
+  {
+    v36 = &v2->prolly_head;
+    do
+    {
+      if ( pParty->uFlags & 2 )
+        v3 = *v36;
+      else
+        v3 = ptr_80AA28[v34]->prolly_head;
+      if ( v3 )
+      {
+        v4 = v3->pParent;
+        if ( v4 )
+        {
+          v5 = v4->pTexture;
+          if ( v5 )
+          {
+            if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X )
+            {
+              LOBYTE(v4->field_32) |= 2u;
+              v14 = *(int *)&v4->flags;
+              if ( v14 & 0x10 && v4->field_59 != 5 )
+              {
+                dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
+                dword_80AA1C = dword_80AA20 + 0x1FF0000;
+                dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
+                dword_80AA18 = dword_80AA14 - 0x1FF0000;
+                byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                               v4->terrain_grid_z,
+                                               v4->terrain_grid_x - 1) >> 9) & 1;
+                if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
+                {
+                  if ( *(int *)&v4->flags & 2 )
+                  {
+                    while ( 1 )
+                    {
+                      if ( pOutdoorCamera->outdoor_no_wavy_water )
+                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
+                      else
+                        sr_sub_485407_prolly_odm_water_wavy(v3);
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                  }
+                  else
+                  {
+                    while ( 1 )
+                    {
+                      v16 = v4->pTexture;
+                      v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl");
+                      if ( pOutdoorCamera->outdoor_no_wavy_water )
+                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
+                      else
+                        sr_sub_485407_prolly_odm_water_wavy(v3);
+                      v18 = v4->terrain_grid_z - 64;
+                      v4->pTexture = v16;
+                      dword_80AA20 = v18 << 25;
+                      dword_80AA1C = (v18 << 25) + 0x1FF0000;
+                      dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
+                      dword_80AA18 = dword_80AA14 - 0x1FF0000;
+                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                                     v4->terrain_grid_z,
+                                                     v4->terrain_grid_x - 1) >> 9) & 1;
+                      sr_sub_484442(v3);
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                  }
+                }
+                else
+                {
+                  while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
+                  {
+                    v3->field_E = LOWORD(sr_6BE060[1]);
+                    if ( v4->prolly_tail == v3 )
+                      break;
+                    v3 = v3->pNext;
+                  }
+                }
+              }
+              else
+              {
+                v19 = v4->field_59;
+                if ( v19 != 5 )
+                {
+                  if ( v14 & 2 )
+                  {
+                    while ( 1 )
+                    {
+                      v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
+                      v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
+                      if ( !sr_sub_4847EB(v3) )
+                        break;
+                      v4->pTexture = v5;
+                      if ( !sr_sub_484442(v3) )
+                        break;
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                      v5 = v4->pTexture;
+                    }
+                  }
+                  else
+                  {
+                    if ( v19 == 1 )
+                    {
+                      dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
+                      dword_80AA1C = dword_80AA20 + 33488896;
+                      dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
+                      dword_80AA18 = dword_80AA14 - 33488896;
+                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                                     v4->terrain_grid_z,
+                                                     v4->terrain_grid_x - 1) >> 9) & 1;
+                      while ( 1 )
+                      {
+                        if ( !sr_sub_4847EB(v3) )
+                          sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
+                        v3->field_E = LOWORD(sr_6BE060[1]);
+                        if ( v4->prolly_tail == v3 )
+                          break;
+                        v3 = v3->pNext;
+                      }
+                    }
+                  }
+                  goto LABEL_14;
+                }
+                v4->ptr_38 = (stru149 *)&v41;
+                v4->_479295();
+                v20 = GetTickCount();
+                v21 = *(int *)&v4->flags;
+                v22 = v20 >> 3;
+                if ( BYTE1(v21) & 4 )
+                {
+                  v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
+                }
+                else
+                {
+                  if ( BYTE1(v21) & 8 )
+                    v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
+                }
+                if ( BYTE1(v21) & 0x10 )
+                {
+                  v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
+                }
+                else
+                {
+                  if ( BYTE1(v21) & 0x20 )
+                    v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
+                }
+                v23 = v4->ptr_38;
+                v4->field_52 = 32;
+                v4->field_5A = 5;
+                if ( (double)abs(v23->field_C) > 52428.8 )
+                {
+                  v4->field_52 = 8;
+                  v4->field_5A = 3;
+                }
+                v24 = *(int *)&v4->flags;
+                if ( !(v24 & 0x10000) )
+                {
+                  if ( !(v24 & 2) )
+                  {
+                    v25 = v4->pODMFace;
+                    if ( v25->uPolygonType == 1 )
+                    {
+                      v26 = v25->pTextureUIDs[0];
+                      dword_80AA1C = v26;
+                      dword_80AA20 = v26;
+                      v27 = v25->pTextureVIDs[0];
+                      dword_80AA14 = v27;
+                      dword_80AA18 = v27;
+                      v35 = 1;
+                      if ( v25->uNumVertices > 1u )
+                      {
+                        v33 = (int)&v25->pTextureVIDs[1];
+                        do
+                        {
+                          if ( dword_80AA20 > *(short *)(v33 - 40) )
+                            dword_80AA20 = *(short *)(v33 - 40);
+                          if ( v26 < *(short *)(v33 - 40) )
+                          {
+                            v26 = *(short *)(v33 - 40);
+                            dword_80AA1C = *(short *)(v33 - 40);
+                          }
+                          if ( dword_80AA18 > *(short *)v33 )
+                            dword_80AA18 = *(short *)v33;
+                          if ( v27 < *(short *)v33 )
+                          {
+                            v27 = *(short *)v33;
+                            dword_80AA14 = *(short *)v33;
+                          }
+                          ++v35;
+                          v33 += 2;
+                        }
+                        while ( v35 < v25->uNumVertices );
+                        v0 = a1;
+                      }
+                      dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
+                      dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
+                      dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
+                      dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
+                    }
+                    while ( 1 )
+                    {
+                      if ( !sr_sub_482E07(v3, v0) )
+                        sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                      v3->field_E = LOWORD(sr_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                    goto LABEL_14;
+                  }
+                  while ( 1 )
+                  {
+LABEL_74:
+                    if ( !sr_sub_4839BD(v3, v0) )
+                      sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                    v3->field_E = LOWORD(sr_6BE060[1]);
+                    if ( v4->prolly_tail == v3 )
+                      break;
+                    v3 = v3->pNext;
+                  }
+                  goto LABEL_14;
+                }
+                if ( v24 & 2 )
+                  goto LABEL_74;
+                while ( 1 )
+                {
+                  if ( !sr_sub_482A94(v3) )
+                    sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                  v3->field_E = LOWORD(sr_6BE060[1]);
+                  if ( v4->prolly_tail == v3 )
+                    break;
+                  v3 = v3->pNext;
+                }
+              }
+            }
+            else
+            {
+              v3->field_E = LOWORD(sr_6BE060[1]);
+            }
+          }
+        }
+      }
+LABEL_14:
+      ++v34;
+      LOWORD(v2) = v34;
+      v36 += 67;
+    }
+    while ( v34 < (signed int)v37 );
+  }
+  if ( pParty->uFlags & 2 )
+  {
+    v6 = pOutdoorCamera->uNumPolygons;
+    v7 = 0;
+    uNumElementsIn80AA28 = 0;
+    if ( pOutdoorCamera->uNumPolygons > 0 )
+    {
+      v8 = (char *)&array_77EC08[0].flags;
+      do
+      {
+        v2 = *(Polygon **)v8;
+        if ( (unsigned int)v2 & 0x20000 )
+        {
+          ++v7;
+          *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
+          LOWORD(v2) = (short)v8 - 48;
+          *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
+        }
+        v8 += 268;
+        --v6;
+      }
+      while ( v6 );
+      uNumElementsIn80AA28 = v7;
+    }
+  }
+  v9 = pOutdoorCamera->uNumSpans;
+  sr_6BE060[0] = pOutdoorCamera->uNumSpans;
+  if (pOutdoorCamera->uNumPolygons >= 1999)
+    return;
+
+  array_77EC08[1999]._48607B(&stru_8019C8);
+  array_77EC08[1999].ptr_38->sky_48694B();
+
+  if (pOutdoor->uMainTile_BitmapID == -1)
+  {
+    array_77EC08[1999].pTexture = nullptr;
+    return;
+  }
+  else
+    array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID);
+  array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
+  if ( array_77EC08[1999].dimming_level > 20 )
+    array_77EC08[1999].dimming_level = 20;
+  v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX);
+  array_77EC08[1999].v_18.y = 0;
+  array_77EC08[1999].v_18.x = v10;
+  array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX);
+  array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
+  a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
+                       / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
+                       + (double)pViewport->uScreenCenterY);
+  cos((double)pIndoorCamera->sRotationX * 0.0030664064);
+  sin((double)pIndoorCamera->sRotationX * 0.0030664064);
+  array_77EC08[1999]._48607B(&stru_8019C8);
+  array_77EC08[1999].ptr_38->sky_48694B();
+
+  if (pOutdoor->uSky_TextureID == -1)
+  {
+    array_77EC08[1999].pTexture = nullptr;
+    return;
+  }
+  else
+    array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID);
+  array_77EC08[1999].dimming_level = 0;
+  v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16);
+  array_77EC08[1999].v_18.y = 0;
+  array_77EC08[1999].v_18.x = -v11;
+  array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16);
+  LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
+  array_77EC08[1999].field_24 = 0x2000000u;
+  array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
+  array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
+  if ( day_attrib & DAY_ATTRIB_FOG
+    && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
+    && pParty->uCurrentHour < 0x15
+    || bUnderwater )
+  {
+    v2 = (Polygon *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
+    a1b = (unsigned int)v2;
+    if ( (signed int)v9 <= 0 )
+      return;
+    v29 = v9;
+    while ( 1 )
+    {
+      v30 = &pSpans[v29 - 1];
+      v2 = (Polygon *)v30->field_E;
+      if ( v2 != (Polygon *)sr_6BE060[1] )
+      {
+        LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
+        if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X )
+          goto LABEL_124;
+        if ( v30->field_C == pViewport->uViewportTL_X )
+        {
+          v30->field_E = LOWORD(sr_6BE060[1]);
+        }
+        else
+        {
+          v30->field_8 = LOWORD(pViewport->uViewportTL_X);
+          v30->field_C -= LOWORD(pViewport->uViewportTL_X);
+          if ( v30->field_C >= 0 )
+          {
+LABEL_124:
+            v31 = v30->field_C;
+            v30->pParent = &array_77EC08[1999];
+            fill_pixels_fast(
+              a1b,
+              &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
+              v31);
+            j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
+            goto LABEL_125;
+          }
+          LOWORD(v2) = LOWORD(sr_6BE060[1]);
+          v30->field_E = LOWORD(sr_6BE060[1]);
+        }
+      }
+LABEL_125:
+      --v29;
+      --v9;
+      if ( !v9 )
+        return;
+    }
+  }
+  if ( (signed int)v9 > 0 )
+  {
+    v12 = v9;
+    do
+    {
+      v13 = &pSpans[v12 - 1];
+      v2 = (Polygon *)v13->field_E;
+      if ( v2 != (Polygon *)sr_6BE060[1] )
+      {
+        LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
+        if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X )
+          goto LABEL_109;
+        if ( v13->field_C != pViewport->uViewportTL_X )
+        {
+          v13->field_8 = LOWORD(pViewport->uViewportTL_X);
+          v13->field_C -= LOWORD(pViewport->uViewportTL_X);
+          if ( v13->field_C >= 0 )
+          {
+LABEL_109:
+            if ( pOutdoorCamera->bNoSky )
+            {
+              const_1_0();
+            }
+            else
+            {
+              v13->pParent = &array_77EC08[1999];
+              if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
+                j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
+            }
+          }
+          LOWORD(v2) = LOWORD(sr_6BE060[1]);
+          v13->field_E = LOWORD(sr_6BE060[1]);
+          goto LABEL_114;
+        }
+        v13->field_E = LOWORD(sr_6BE060[1]);
+      }
+LABEL_114:
+      --v12;
+      --v9;
+    }
+    while ( v9 );
+  }
+}
+
+//----- (00485044) --------------------------------------------------------
+int Render::DrawSkySW(Span *a1, Polygon *a2, int a3)
+{
+  Polygon *v3; // esi@1
+  Span *v4; // edi@1
+  float v5; // ST2C_4@1
+  signed int result; // eax@2
+  int v7; // ST40_4@3
+  stru149 *v8; // eax@3
+  int v9; // ebx@3
+  int v10; // ecx@3
+  int v11; // edx@3
+  int v12; // eax@3
+  int v13; // ST28_4@5
+  int v14; // eax@5
+  signed __int64 v15; // qtt@11
+  int v16; // ST28_4@11
+  int v17; // eax@11
+  signed int v18; // ecx@11
+  int v19; // ST40_4@11
+  int v20; // ST3C_4@11
+  int v21; // ST30_4@11
+  void *v22; // eax@11
+  Texture *v23; // esi@11
+  int v24; // ecx@11
+  unsigned int v25; // esi@11
+  int v26; // edi@11
+  unsigned __int16 *v27; // eax@11
+  int *v28; // ebx@12
+  int v29; // edx@13
+  unsigned __int16 v30; // cx@13
+  int v31; // edx@14
+  unsigned __int16 v32; // cx@14
+  unsigned __int8 v33; // sf@15
+  unsigned __int8 v34; // of@15
+  double v35; // [sp+14h] [bp-38h]@1
+  int v36; // [sp+18h] [bp-34h]@3
+  signed int v37; // [sp+18h] [bp-34h]@11
+  int v38; // [sp+1Ch] [bp-30h]@3
+  signed int v39; // [sp+1Ch] [bp-30h]@11
+  int v40; // [sp+20h] [bp-2Ch]@3
+  void *v41; // [sp+20h] [bp-2Ch]@11
+  int v42; // [sp+24h] [bp-28h]@3
+  unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
+  int v44; // [sp+28h] [bp-24h]@11
+  int v45; // [sp+2Ch] [bp-20h]@3
+  signed int v46; // [sp+30h] [bp-1Ch]@3
+  __int16 v47; // [sp+30h] [bp-1Ch]@11
+  signed int v48; // [sp+34h] [bp-18h]@3
+  int v49; // [sp+34h] [bp-18h]@11
+  int v50; // [sp+38h] [bp-14h]@3
+  unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
+  int v52; // [sp+3Ch] [bp-10h]@4
+  int a1a; // [sp+40h] [bp-Ch]@3
+  int v54; // [sp+44h] [bp-8h]@3
+  int v55; // [sp+48h] [bp-4h]@3
+  int v56; // [sp+54h] [bp+8h]@11
+  int *v57; // [sp+54h] [bp+8h]@11
+
+  v3 = a2;
+  v4 = a1;
+  v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5;
+  v35 = v5 + 6.7553994e15;
+  if ( LODWORD(v35) )
+  {
+    v55 = 65536 / SLODWORD(v35);
+    v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
+    v8 = v3->ptr_38;
+    v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
+    v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
+    v38 = pOutdoorCamera->camera_rotation_y_int_sine;
+    HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
+    v45 = v4->field_C;
+    v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
+    v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
+    v48 = 0;
+    v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
+    v46 = -v3->field_24;
+    v11 = v4->field_A - 1;
+    v54 = v11;
+    v12 = 65536 / SLODWORD(v35) * (a3 - v11);
+    a1a = 65536 / SLODWORD(v35) * (a3 - v11);
+    while ( 1 )
+    {
+      v52 = v9;
+      if ( v9 )
+      {
+        v13 = abs(v46 >> 14);
+        v14 = abs(v9);
+        v11 = v54;
+        v10 = v50;
+        if ( v13 <= v14 )
+          break;
+        v12 = a1a;
+      }
+      if ( v11 <= (signed int)pViewport->uViewportTL_Y )
+        break;
+      v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
+      --v54;
+      a1a += v55;
+      v12 = a1a;
+      v11 = v54;
+      v48 = 1;
+    }
+    if ( v48 )
+      v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
+          + v3->v_18.x;
+    LODWORD(v15) = v46 << 16;
+    HIDWORD(v15) = v46 >> 16;
+    v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
+    v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
+    v18 = v15 / v52;
+    v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
+    v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
+    v56 = v15 / v52;
+    v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
+    v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
+    v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
+    v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
+    v22 = sr_sub_47C178(v18, v3, 0, 1);
+    v23 = v3->pTexture;
+    v41 = v22;
+    v47 = 16 - v23->uWidthLn2;
+    v44 = v23->uTextureWidth - 1;
+    v49 = (v23->uTextureHeight << 16) - 65536;
+    v24 = v4->field_8;
+    v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
+    v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
+    v25 = v19;
+    v26 = v20;
+    v27 = v51;
+    if ( !(v45 & 1) )
+      goto LABEL_15;
+    --v45;
+    v27 = v51 - 1;
+    v28 = v57;
+    ++v57;
+    while ( 1 )
+    {
+      *v28 = -65536;
+      v31 = v44 & (v25 >> 16);
+      v27 += 2;
+      v25 += v39;
+      v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
+      v26 += v37;
+      *(v27 - 1) = v32;
+LABEL_15:
+      v34 = __OFSUB__(v45, 2);
+      v33 = v45 - 2 < 0;
+      v45 -= 2;
+      if ( v33 ^ v34 )
+        break;
+      v29 = v44 & (v25 >> 16);
+      v25 += v39;
+      v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
+      v26 += v37;
+      v28 = v57;
+      *v27 = v30;
+      v57 += 2;
+      v28[1] = -65536;
+    }
+    result = 1;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+
+//----- (0047F5C6) --------------------------------------------------------
+float Render::DrawBezierTerrain()
+{
+  unsigned int pDirectionIndicator1; // ebx@1
+  unsigned int pDirectionIndicator2; // edi@1
+  unsigned int v2; // eax@1
+  int v3; // eax@3
+  int v4; // edi@3
+  int v5; // ebx@3
+  int v6; // esi@3
+  unsigned int v7; // eax@3
+  int v8; // eax@4
+  unsigned int v9; // eax@6
+  int v10; // eax@7
+  //int v11; // ebx@9
+  //int v12; // edi@9
+  int v13; // eax@21
+  int v14; // eax@31
+  int v15; // edi@33
+  int v16; // eax@34
+  int v17; // edx@34
+  int v18; // ebx@34
+  int v19; // eax@36
+  int v20; // eax@39
+  int v21; // ecx@43
+  //char v22; // zf@44
+  int v23; // ecx@47
+  //int v24; // edi@52
+  int v25; // eax@54
+  int v26; // ecx@54
+  int v27; // eax@56
+  int v28; // edx@60
+  int v29; // ecx@61
+  int v30; // ecx@64
+  int v31; // ecx@68
+  int v32; // eax@70
+  //int v33; // ecx@71
+  int v34; // eax@73
+  int v35; // ecx@77
+  int v36; // ecx@81
+  int v37; // ecx@86
+  int v38; // eax@88
+  int v39; // ecx@88
+  int v40; // eax@90
+  int v41; // edx@94
+  //int v42; // ecx@95
+  int v43; // ecx@98
+  int v44; // ecx@102
+  int v45; // eax@104
+  int v46; // eax@107
+  int v47; // ecx@111
+  int v48; // ecx@115
+  int v49; // edi@120
+  int v50; // eax@122
+  int v51; // ecx@122
+  int v52; // eax@124
+  int v53; // edx@128
+  int v54; // ecx@129
+  int v55; // ecx@132
+  int v56; // eax@139
+  int v57; // ecx@140
+  int v58; // eax@142
+  int v59; // ecx@146
+  //int v60; // ecx@147
+  int v61; // ecx@150
+  int v62; // ecx@155
+  int v63; // eax@157
+  int v64; // ecx@157
+  int v65; // eax@159
+  int v66; // edx@163
+  int v67; // ecx@164
+  int v68; // ecx@167
+  //int v69; // eax@173
+  int v70; // edi@178
+  //int v71; // eax@178
+  //int v72; // ecx@178
+  //int x; // ebx@180
+  //int v74; // eax@182
+  //int v75; // eax@184
+  IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184
+  int uStartZ; // ecx@184
+  int v79; // ebx@185
+  int v127; // esi@185
+  int v86; // edi@196
+  //int v87; // eax@196
+  //int v88; // ecx@196
+  //int v89; // eax@198
+  //int v90; // ecx@200
+  int v92; // ebx@203
+  //int v93; // ST08_4@204
+  int v97; // ST08_4@204
+  float result; // eax@212
+  //struct 
+  //{
+  int v106; // [sp+Ch] [bp-68h]@191
+  int v103; // [sp+10h] [bp-64h]@190
+  int v104; // [sp+12h] [bp-62h]@190
+  //} v102;
+  int v105; // [sp+1Ch] [bp-58h]@1
+  int v107; // [sp+20h] [bp-54h]@3
+  int uEndZ; // [sp+24h] [bp-50h]@3
+  int v108; // [sp+28h] [bp-4Ch]@9
+  int v109; // [sp+2Ch] [bp-48h]@9
+  int v110; // [sp+30h] [bp-44h]@9
+  int v111; // [sp+34h] [bp-40h]@3
+  int v112; // [sp+38h] [bp-3Ch]@6
+  IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9
+  int v114; // [sp+40h] [bp-34h]@9
+  int v115; // [sp+44h] [bp-30h]@9
+  int v116; // [sp+48h] [bp-2Ch]@9
+  //int v117; // [sp+4Ch] [bp-28h]@9
+  int v118; // [sp+50h] [bp-24h]@9
+  int v119; // [sp+54h] [bp-20h]@1
+  int v120; // [sp+58h] [bp-1Ch]@1
+  int i; // [sp+5Ch] [bp-18h]@1
+  int v122; // [sp+60h] [bp-14h]@1
+  int v123; // [sp+64h] [bp-10h]@1
+  int v124; // [sp+68h] [bp-Ch]@1
+  int v125; // [sp+6Ch] [bp-8h]@9
+  int v126; // [sp+70h] [bp-4h]@9
+
+  v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2
+  pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536
+  pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512
+  v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88
+  v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66
+  v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X
+  v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
+  v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90
+  i = v124 - pOutdoorCamera->outdoor_grid_band_3;
+  v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
+
+  if ( v2 > 90 )
+    v2 = 90;
+  v3 = (v2 << 11) / 720;
+  v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3);
+  v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1);
+
+  v106 = stru_5C6E00->Cos(v4);
+  uEndZ = stru_5C6E00->Sin(v4);
+
+  v111 = stru_5C6E00->Cos(v5);
+  v6 = stru_5C6E00->Sin(v5);
+
+  v7 = v4 & stru_5C6E00->uPiMask;
+  if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
+    v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
+  else
+    v8 = stru_5C6E00->pTanTable[v7];
+  v112 = abs(v8);
+
+  v9 = v5 & stru_5C6E00->uPiMask;
+  if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
+    v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
+  else
+    v10 = stru_5C6E00->pTanTable[v9];
+  v108 = abs(v10);
+
+  //v11 = v124;
+  //v12 = v123;
+  v114 = 0;
+  v115 = 0;
+  pIndoorCameraD3D_4 = 0;
+  v125 = 0;
+  v126 = v124;
+  v118 = v123;
+
+  v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1;
+  v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1;
+  uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1;
+  v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1;
+
+  uint _i = 1;
+  uint j = 1;
+
+  terrain_76DDC8[0] = -1;
+  terrain_76DFC8[0] = -1;
+  terrain_76E1C8[0] = -1;
+  terrain_76E3C8[0] = -1;
+
+  for( uint _i = 1; _i < 128; _i++)
+  {
+    if ( v112 >= 0x10000 )
+    {
+      int v1, v2;
+      //v111 = 4294967296i64 / v112;
+      //v114 += v111;
+      //if ( v114 >= 65536 )
+      //{
+      //  v11 += v110;
+      //  v114 = (unsigned __int16)v114;
+      //}
+      //v12 += v109;
+    }
+    else
+    {
+      v124 += v110;
+      v115 += v112;
+      if ( v112 + v115 >= 65536 )
+      {
+        v123 += v109;
+        v115 = (unsigned __int16)v115;
+      }
+    }
+    if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 )
+      break;
+    //v13 = v116++;
+    terrain_76E3C8[_i] = v124;
+    terrain_76E1C8[_i] = v123;
+  }
+
+  for( j = 1; j < 128; j++ )
+  {
+    if ( v108 >= 65536 )
+    {
+      v111 = 4294967296i64 / v108;
+      v114 += v111;//
+      if ( v111 + v114 >= 65536 )
+      {
+        v126 += uEndZ;
+        v114 = (unsigned __int16)v114;//
+      }
+      v118 += v106;
+    }
+    else
+    {
+      v125 += v108;
+      v126 += uEndZ;
+      if ( v125 >= 65536 )
+      {
+        v118 += v106;
+        v125 = (unsigned __int16)v125;
+      }
+    }
+    //if ( v117 >= 128 )
+      //break;
+    if ( v126 < _i )
+      break;
+    if ( v126 > v120 )
+      break;
+    v14 = v118;
+    if ( v118 < v122 )
+      break;
+    if ( v118 > v119 )
+      break;
+    terrain_76DFC8[j] = v126;
+    terrain_76DDC8[j] = v14;
+  }
+  v16 = 0;
+  v126 = 0;
+  v17 = j - 1;
+  v18 = _i - 1;
+
+  switch ( v105 )
+  {
+    case 0:
+    case 7:
+    {
+      //v116 = terrain_76DFC8[v17];
+      if ( v120 > terrain_76DFC8[v17] )
+      {
+        v125 = v120;
+        memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1));
+        v19 = v120;
+        do
+          terrain_76DBC8[v126++] = v19--;
+        while ( v19 >= terrain_76DFC8[v17] );
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
+        {
+          do
+            v20 = terrain_76DDC8[v17-- -1];
+          while ( v20 == terrain_76DDC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v21 = terrain_76DFC8[v17];
+      while ( 1 )
+      {
+        v125 = terrain_76DFC8[v17];
+        if ( v21 < v124 )
+          break;
+        terrain_76DBC8[v16] = v21;
+        //v22 = terrain_76DDC8[v17] == 65535;
+        terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1;
+        if ( terrain_76DDC8[v17] == 65535 )
+        {
+          terrain_76D9C8[v16] = v123 + 1;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] )
+        {
+          do
+            v23 = terrain_76DDC8[v17-- -1];
+          while ( v23 == terrain_76DDC8[v17 -1] );
+        }
+        --v17;
+        v21 = v125 - 1;
+        ++v16;
+      }
+      v16 = 0;
+      //v24 = terrain_76E3C8[v18];
+      v126 = 0;
+      if ( v120 > terrain_76E3C8[v18] )
+      {
+        v125 = v120;
+        memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1));
+        do
+        {
+          v25 = v126;
+          v26 = v125--;
+          ++v126;
+          terrain_76D7C8[v25] = v26;
+        }
+        while ( v125 >= terrain_76E3C8[v18] );
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v27 = terrain_76E1C8[v18-- -1];
+          while ( v27 == terrain_76E1C8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v28 = terrain_76E3C8[v18];
+      while ( v28 >= v124 )
+      {
+        v29 = terrain_76E1C8[v18];
+        terrain_76D7C8[v16] = v28;
+        terrain_76D5C8[v16] = v29;
+        if ( v29 == 65535 )
+        {
+          v31 = v123;
+          terrain_76D5C8[v16] = v31;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v30 = terrain_76E1C8[v18-- -1];
+          while ( v30 == terrain_76E1C8[v18 -1] );
+        }
+        --v18;
+        --v28;
+        ++v16;
+      }
+      break;
+    }
+    case 1:
+    case 2:
+    {
+      //v116 = terrain_76DDC8[v17];
+      if ( v122 < terrain_76DDC8[v17] )
+      {
+        v106 = v122;
+        memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1));
+        for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++)
+          terrain_76D9C8[v126++] = v32;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v34 = terrain_76DBC8[v17-- -1];
+          while ( v34 == terrain_76DBC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v35 = terrain_76DDC8[v17];
+      v125 = terrain_76DDC8[v17];
+      while ( v35 <= v123 )
+      {
+        //v22 = terrain_76DFC8[v17] == 65535;
+        terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1;
+        terrain_76D9C8[v16] = v125;
+        if ( terrain_76DFC8[v17] == 65535 )
+        {
+          terrain_76DBC8[v16] = v124 + 1;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v36 = terrain_76DBC8[v17-- -1];
+          while ( v36 == terrain_76DBC8[v17 -1] );
+        }
+        --v17;
+        ++v125;
+        v35 = v125;
+        ++v16;
+      }
+      v16 = 0;
+      v126 = 0;
+      v37 = terrain_76E1C8[v18];
+      if ( v122 < v37 )
+      {
+        v114 = v122;
+        memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1));
+        do
+        {
+          v38 = v126;
+          v39 = v114;
+          ++v126;
+          ++v114;
+          terrain_76D5C8[v38] = v39;
+        }
+        while ( v114 <= terrain_76E1C8[v18] );
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v40 = terrain_76DFC8[v18-- -1];
+          while ( v40 == terrain_76DFC8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v41 = terrain_76E1C8[v18];
+      while ( v41 <= v123 )
+      {
+        terrain_76D5C8[v16] = v41;
+        terrain_76D7C8[v16] = terrain_76E3C8[v18];
+        if ( terrain_76E3C8[v18] == 65535 )
+        {
+          terrain_76D7C8[v16] = v124;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v43 = terrain_76DFC8[v18-- -1];
+          while ( v43 == terrain_76DFC8[v18 -1] );
+        }
+        --v18;
+        ++v41;
+        ++v16;
+      }
+      break;
+    }
+    case 5:
+    case 6:
+    {
+      //v116 = terrain_76DDC8[v17];
+      if ( v119 > terrain_76DDC8[v17] )
+      {
+        v106 = v119;
+        memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1));
+        for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--)
+          terrain_76D9C8[v126++] = v45;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v46 = terrain_76DBC8[v17-- -1];
+          while ( v46 == terrain_76DBC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v47 = terrain_76DDC8[v17];
+      v125 = terrain_76DDC8[v17];
+      while ( v47 >= v123 )
+      {
+        //v22 = terrain_76DFC8[v17] == 65535;
+        terrain_76DBC8[v16] = terrain_76DFC8[v17];
+        terrain_76D9C8[v16] = v125;
+        if ( terrain_76DFC8[v17] == 65535 )
+        {
+          terrain_76DBC8[v16] = v124;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
+        {
+          do
+            v48 = terrain_76DBC8[v17-- -1];
+          while ( v48 == terrain_76DBC8[v17 -1] );
+        }
+        --v17;
+        --v125;
+        v47 = v125;
+        ++v16;
+      }
+      v16 = 0;
+      v49 = terrain_76E1C8[v18];
+      v126 = 0;
+      if ( v119 > v49 )
+      {
+        v125 = v119;
+        memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1));
+        do
+        {
+          v50 = v126;
+          v51 = v125--;
+          ++v126;
+          terrain_76D5C8[v50] = v51;
+        }
+        while ( v125 >= terrain_76E1C8[v18] );
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v52 = terrain_76DFC8[v18-- -1];
+          while ( v52 == terrain_76DFC8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v53 = terrain_76E1C8[v18];
+      while ( v53 >= v123 )
+      {
+        v54 = terrain_76E3C8[v18];
+        terrain_76D5C8[v16] = v53;
+        terrain_76D7C8[v16] = v54 + 1;
+        if ( v54 == 65535 )
+        {
+          terrain_76D7C8[v16] = v124 + 1;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
+        {
+          do
+            v55 = terrain_76DFC8[v18-- -1];
+          while ( v55 == terrain_76DFC8[v18 -1] );
+        }
+        --v18;
+        --v53;
+        ++v16;
+      }
+      break;
+    }
+    case 3:
+    case 4:
+    {
+      //v116 = terrain_76DFC8[v17];
+      if ( i < terrain_76DFC8[v17] )
+      {
+        v106 = i;
+        memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1));
+        v56 = i;
+        do
+        {
+          v57 = v126++;
+          terrain_76DBC8[v57] = v56++;
+        }
+        while ( v56 <= terrain_76DFC8[v17] );
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
+        {
+          do
+            v58 = terrain_76DDC8[v17-- -1];
+          while ( v58 == terrain_76DDC8[v17 -1] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v59 = terrain_76DFC8[v17];
+      while ( 1 )
+      {
+        v125 = v59;
+        if ( v59 > v124 )
+          break;
+        terrain_76DBC8[v16] = v59;
+        //v60 = terrain_76DDC8[v17];
+        terrain_76D9C8[v16] = terrain_76DDC8[v17];
+        if ( terrain_76DDC8[v17] == 65535 )
+        {
+          terrain_76D9C8[v16] = v123;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
+        {
+          do
+            v61 = terrain_76DDC8[v17-- -1];
+          while ( v61 == terrain_76DDC8[v17 -1] );
+        }
+        --v17;
+        v59 = v125 + 1;
+        ++v16;
+      }
+      v16 = 0;
+      v126 = 0;
+      v62 = terrain_76E3C8[v18];
+      if ( i < v62 )
+      {
+        v114 = i;
+        memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1));
+        do
+        {
+          v63 = v126;
+          v64 = v114;
+          ++v126;
+          ++v114;
+          terrain_76D7C8[v63] = v64;
+        }
+        while ( v114 <= terrain_76E3C8[v18] );
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v65 = terrain_76E1C8[v18-- -1];
+          while ( v65 == terrain_76E1C8[v18 -1] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v66 = terrain_76E3C8[v18];
+      while ( v66 <= v124 )
+      {
+        v67 = terrain_76E1C8[v18];
+        terrain_76D7C8[v16] = v66;
+        terrain_76D5C8[v16] = v67 + 1;
+        if ( terrain_76E1C8[v18] == 65535 )
+        {
+          v31 = v123 + 1;
+          terrain_76D5C8[v16] = v31;
+          break;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
+        {
+          do
+            v68 = terrain_76E1C8[v18-- -1];
+          while ( v68 == terrain_76E1C8[v18 -1] );
+        }
+        --v18;
+        ++v66;
+        ++v16;
+      }
+      break;
+    }
+    default:
+      break;
+  }
+  //v69 = v16 - 1;
+  ptr_801A08 = pVerticesSR_806210;
+  ptr_801A04 = pVerticesSR_801A10;
+  //v126 = v69;
+
+  if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//áëîê
+  {
+    for ( i = v16 - 1; i >= 1; --i )
+    {
+      //v70 = i;
+      //v71 = terrain_76D7C8[i];//88
+      //v72 = terrain_76DBC8[i];//0
+      if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap
+      {
+        terrain_76DBC8[i] = terrain_76D7C8[i];
+        terrain_76D7C8[i] = terrain_76DBC8[i];
+      }
+      //x = terrain_76DBC8[i];//0
+      v111 = 0;
+      if ( terrain_76DBC8[i] <= 0 )
+        terrain_76DBC8[i] = -terrain_76DBC8[i];
+      //v74 = terrain_76D7C8[i];
+      if ( terrain_76D7C8[i] <= 0 )
+        terrain_76D7C8[i] = -terrain_76D7C8[i];
+      uEndZ = terrain_76D7C8[i] + 2;
+      //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D;
+      //uEndZ = v75;
+      //pIndoorCameraD3D_4 = pIndoorCameraD3D_3;
+      uStartZ = terrain_76DBC8[i] - 2;
+      if ( terrain_76DBC8[i] - 2 < uEndZ )
+      {
+        v127 = 0;
+        //v79 = (v73 - 66) << 9;
+        //v116 = v77;
+        //pHeight = v79;
+        v111 = uEndZ - uStartZ;
+        for (int z = uStartZ; z < uEndZ; ++z)
+        {
+          ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
+          ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
+          ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]);
+
+          ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;
+          ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
+          ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1);
+
+          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
+          {
+            pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
+            pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1);
+
+            pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0);
+            pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0);
+          }
+          //v79 += 512;
+          v127 ++;
+          //++v116;
+          //pHeight = v79;
+       }
+        //while ( v116 < v107 );
+      }
+      v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
+      v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
+      if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
+        Render::DrawTerrainD3D(v111, 0, v103, v104);
+        //Render::RenderTerrainD3D();
+      else
+        Render::DrawTerrainSW(v111, 0, v103, v104);
+    }
+  }
+  else
+  {
+    for ( i = v16 - 1; i >= 1; --i )
+    {
+      //v86 = i;
+      //v87 = terrain_76D5C8[i];
+      //v88 = terrain_76D9C8[i];
+      if ( terrain_76D5C8[i] < terrain_76D9C8[i] )
+      {
+        terrain_76D9C8[i] = terrain_76D5C8[i];
+        terrain_76D5C8[i] = terrain_76D9C8[i];
+      }
+      //v89 = terrain_76D9C8[i];
+      v111 = 0;
+      if ( terrain_76D9C8[i] <= 0 )
+        terrain_76D9C8[i] = -terrain_76D9C8[i];
+      //v90 = terrain_76D5C8[i];
+      if ( terrain_76D5C8[i] <= 0 )
+        terrain_76D5C8[i] = -terrain_76D5C8[i];
+      pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D;
+      v107 = terrain_76D5C8[i] + 2;
+      if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 )
+      {
+        v86 = 0;
+        //v116 = terrain_76D9C8[i] - 2;
+        v92 = (66 - terrain_76D9C8[i]) << 9;
+        //pHeight = (66 - terrain_76D9C8[i]) << 9;
+        v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2);
+        //do
+        for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 )
+        {
+          ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9;
+          ptr_801A08[v86].vWorldPosition.y = v92;
+          ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116);
+
+          ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9;
+          ptr_801A04[v86].vWorldPosition.y = v92;
+          ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116);
+          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
+          {
+           pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
+           pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
+           pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
+           pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
+          }
+          v92 -= 512;
+          v86 += 48;
+          //++v116;
+          //pHeight = v92;
+        }
+        //while ( v116 < v107 );
+      }
+      v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
+	  v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
+	  if ( pRenderer->pRenderD3D )
+        Render::DrawTerrainD3D(v111, 1, v103, v104);
+      else
+        Render::DrawTerrainSW(v111, 1, v103, v104);
+    }
+  }
+  result = v126;
+  pOutdoorCamera->field_40 = v126;
+  return result;
+}
+//----- (00482E07) --------------------------------------------------------
+signed int __fastcall sr_sub_482E07(Span *ecx0, unsigned __int16 *pRenderTarget)
+{
+  stru315 *v2; // ebp@0
+  Polygon *v3; // esi@1
+  int v4; // edi@1
+  int v5; // edi@1
+  stru149 *v6; // eax@1
+  stru149 *v7; // eax@1
+  int v8; // edx@1
+  int v9; // eax@1
+  int v10; // edi@1
+  int v11; // eax@1
+  unsigned __int64 v12; // qax@1
+  int v13; // eax@1
+  signed __int64 v14; // qtt@3
+  int v15; // ebx@4
+  signed __int64 v16; // qtt@5
+  int v17; // eax@5
+  unsigned __int16 *v18; // eax@7
+  Texture *v19; // eax@8
+  Texture *v20; // eax@10
+  Texture *v21; // eax@12
+  Texture *v22; // eax@14
+  int v23; // ecx@17
+  Texture *v24; // ebx@17
+  signed int v25; // edx@17
+  signed int v26; // eax@17
+  char v27; // bl@17
+  stru149 *v28; // eax@18
+  stru149 *v29; // eax@18
+  int v30; // eax@18
+  int v31; // eax@18
+  unsigned int v32; // edx@18
+  int v33; // edi@21
+  signed __int64 v34; // qtt@22
+  signed int v35; // ecx@22
+  int v36; // eax@24
+  stru149 *v37; // eax@24
+  int v38; // edi@24
+  int v39; // eax@24
+  int v40; // edi@35
+  signed __int64 v41; // qtt@36
+  int v42; // edx@36
+  stru149 *v43; // eax@36
+  int v44; // edi@36
+  int v45; // eax@36
+  Span *v46; // edi@44
+  stru149 *v47; // eax@44
+  stru149 *v48; // eax@44
+  int v49; // eax@44
+  int v50; // ecx@44
+  unsigned int v51; // edx@44
+  int v52; // edi@46
+  signed __int64 v53; // qtt@47
+  unsigned int v54; // ecx@47
+  int v55; // eax@49
+  stru149 *v56; // eax@49
+  int v57; // edi@49
+  int v58; // eax@49
+  int v59; // edi@60
+  signed __int64 v60; // qtt@61
+  int v61; // edx@61
+  stru149 *v62; // eax@61
+  int v63; // edi@61
+  int v64; // eax@61
+  int v66; // [sp+Ch] [bp-B8h]@1
+  int v67; // [sp+10h] [bp-B4h]@1
+  int v68; // [sp+14h] [bp-B0h]@1
+  int v69; // [sp+18h] [bp-ACh]@1
+  int v70; // [sp+1Ch] [bp-A8h]@5
+  int v71; // [sp+20h] [bp-A4h]@1
+  signed int v72; // [sp+24h] [bp-A0h]@1
+  stru316 a2; // [sp+28h] [bp-9Ch]@18
+  int v74; // [sp+50h] [bp-74h]@17
+  stru315 a1; // [sp+54h] [bp-70h]@5
+  Span *v76; // [sp+98h] [bp-2Ch]@1
+  unsigned __int16 *v77; // [sp+9Ch] [bp-28h]@1
+  int v78; // [sp+A0h] [bp-24h]@17
+  int v79; // [sp+A4h] [bp-20h]@3
+  int v80; // [sp+A8h] [bp-1Ch]@3
+  int v81; // [sp+ACh] [bp-18h]@1
+  int X; // [sp+B0h] [bp-14h]@2
+  int v83; // [sp+B4h] [bp-10h]@1
+  int v84; // [sp+B8h] [bp-Ch]@1
+  int v85; // [sp+BCh] [bp-8h]@1
+  int v86; // [sp+C0h] [bp-4h]@18
+
+  v85 = ecx0->field_C;
+  v3 = ecx0->pParent;
+  v4 = pViewport->uScreenCenterY - ecx0->field_A;
+  v77 = pRenderTarget;
+  v5 = pOutdoorCamera->int_fov_rad_inv * v4;
+  v6 = v3->ptr_38;
+  v76 = ecx0;
+  v81 = v5;
+  v83 = v6->field_14;
+  v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
+  v7 = v3->ptr_38;
+  v8 = v81 + v7->field_C;
+  v83 = v7->field_20;
+  v67 = v8;
+  v9 = ((unsigned __int64)(v83 * (signed __int64)v5) >> 16) + v3->ptr_38->field_18;
+  v81 = v5;
+  v71 = v9;
+  v83 = v3->v_18.z;
+  v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
+  v68 = v3->sTextureDeltaU << 16;
+  v69 = v3->sTextureDeltaV << 16;
+  v72 = -v3->field_24;
+  v10 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8);
+  v11 = v3->v_18.y;
+  v66 = v81 + v3->v_18.x;
+  v83 = v10;
+  v12 = v10 * (signed __int64)v11;
+  v81 = v12 >> 16;
+  v13 = v66 + (v12 >> 16);
+  v84 = v13;
+  if ( !v13
+    || (X = v72 >> 15, v83 = abs(v13), abs(v72 >> 15) >= v83)
+    || (LODWORD(v14) = v72 << 16,
+        HIDWORD(v14) = v72 >> 16,
+        v79 = v14 / v84,
+        v80 = v10 - v85 * pOutdoorCamera->int_fov_rad_inv,
+        v81 = (unsigned __int64)(v80 * (signed __int64)v3->v_18.y) >> 16,
+        (v84 = v66 + v81) == 0)
+    || (v15 = abs(v66 + v81), abs(X) >= v15) )
+    return 0;
+  LODWORD(v16) = v72 << 16;
+  HIDWORD(v16) = v72 >> 16;
+  v70 = v16 / v84;
+  v17 = v16 / v84;
+  a1.field_24 = v79;
+  if ( v79 >= v17 )
+    a1.field_24 = v17;
+  v18 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  v84 = 2;
+  if ( a1.field_24 >= mipmapping_building_mm1 << 16 )
+  {
+    if ( a1.field_24 >= mipmapping_building_mm2 << 16 )
+    {
+      if ( a1.field_24 >= mipmapping_building_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_16;
+        v22 = v3->pTexture;
+        v84 = 3;
+        v18 = (unsigned __int16 *)v22->pLevelOfDetail3;
+      }
+      else
+      {
+        v21 = v3->pTexture;
+        v84 = 2;
+        v18 = (unsigned __int16 *)v21->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v20 = v3->pTexture;
+      v84 = 1;
+      v18 = (unsigned __int16 *)v20->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v19 = v3->pTexture;
+    v84 = 0;
+    v18 = (unsigned __int16 *)v19->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1.pTextureLOD = v18;
+LABEL_16:
+  if ( v18 )
+  {
+    v23 = v3->field_5A;
+    v83 = v3->field_52;
+    v24 = v3->pTexture;
+    v74 = v23;
+    v78 = v85 >> v23;
+    v25 = v24->uTextureWidth;
+    v81 = v85 - (v85 >> v23 << v23);
+    v26 = (signed int)v24->uTextureHeight >> v84;
+    a1.field_10 = v84 - v24->uWidthLn2 + 16;
+    v27 = v84 + bUseLoResSprites;
+    a1.field_8 = (v26 << 16) - 65536;
+    a1.field_C = (v25 >> v84) - 1;
+    if ( v79 >= v70 )
+    {
+      v46 = v76;
+      a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pOutdoorCamera->building_gamme, 0, 1);
+      v47 = v3->ptr_38;
+      v79 = v80;
+      v86 = v47->field_10;
+      v79 = v80;
+      v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
+      v86 = v3->ptr_38->field_1C;
+      v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
+      v79 = (unsigned __int64)(v84 * (signed __int64)v70) >> 16;
+      v48 = v3->ptr_38;
+      v79 = v70;
+      a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v70) >> 16) - v48->field_24;
+      v79 = (unsigned __int64)(v86 * (signed __int64)v70) >> 16;
+      v49 = ((unsigned __int64)(v86 * (signed __int64)v70) >> 16) - v3->ptr_38->field_28;
+      a1.field_30 >>= v27;
+      a1.field_2C = (v69 + v49) >> v27;
+      a1.field_14 = dword_80AA20 >> v27;
+      a1.field_18 = dword_80AA1C >> v27;
+      a1.field_1C = dword_80AA18 >> v27;
+      v50 = v46->field_8;
+      a1.field_20 = dword_80AA14 >> v27;
+      v51 = v50 + pRenderer->uTargetSurfacePitch * v46->field_A;
+      a1.pDepthBuffer = (unsigned int *)(&pRenderer->pActiveZBuffer[640 * v46->field_A - 1] + v85 + v50);
+      a1.pColorBuffer = &v77[v85 - 1] + v51;
+      v80 += pOutdoorCamera->int_fov_rad_inv << v74;
+      if ( v78 > 0 )
+      {
+        do
+        {
+          v77 = (unsigned __int16 *)v3->v_18.y;
+          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16;
+          v84 = v66 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16);
+          if ( v66 + (unsigned int)((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16)
+            && (v52 = abs((signed __int64)v66 + ((__int64)((signed int)v77 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v52) )
+          {
+            LODWORD(v53) = v72 << 16;
+            HIDWORD(v53) = v72 >> 16;
+            v86 = v53 / v84;
+            v54 = v53 / v84;
+            v84 = v53 / v84;
+          }
+          else
+          {
+            v84 = 0x40000000u;
+            v54 = 0x40000000u;
+          }
+          HIWORD(v55) = HIWORD(v54);
+          LOWORD(v55) = 0;
+          a1.field_24 = v3->field_50 | v55;
+          v77 = (unsigned __int16 *)v3->ptr_38->field_10;
+          v77 = (unsigned __int16 *)(v67 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
+          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
+          v56 = v3->ptr_38;
+          v57 = ((unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16) - v56->field_24;
+          v77 = (unsigned __int16 *)v56->field_1C;
+          v77 = (unsigned __int16 *)(v71 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
+          v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
+          v58 = (((v69 + v86 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v57) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v58;
+          a1.field_28 = v83;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485BAE(&a1, &a2);
+            else
+              sr_sub_485AFF(&a1, &a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D71F8(&a1);
+            else
+              sr_sub_4D714C(&a1);
+          }
+          a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
+                                                      &a2,
+                                                      v76,
+                                                      v84,
+                                                      v3,
+                                                      pOutdoorCamera->building_gamme,
+                                                      0,
+                                                      0);
+          v80 += pOutdoorCamera->int_fov_rad_inv << v74;
+          --v78;
+        }
+        while ( v78 );
+      }
+      if ( !v81 )
+        return 1;
+      v83 = v3->v_18.y;
+      v86 = (unsigned __int64)(v83 * (signed __int64)v80) >> 16;
+      v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+      if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
+      {
+        v59 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
+        if ( abs(X) < v59 )
+        {
+          LODWORD(v60) = v72 << 16;
+          HIDWORD(v60) = v72 >> 16;
+          v86 = v60 / v84;
+          HIWORD(v61) = (unsigned int)(v60 / v84) >> 16;
+          LOWORD(v61) = 0;
+          a1.field_24 = v61 | v3->field_50;
+          v83 = v3->ptr_38->field_10;
+          v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
+          v62 = v3->ptr_38;
+          v63 = ((unsigned __int64)(v83 * v60 / v84) >> 16) - v62->field_24;
+          v83 = v62->field_1C;
+          v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
+          v64 = (((signed int)(v69 + ((unsigned __int64)(v83 * v60 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
+               - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v63) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v64;
+          a1.field_28 = v81;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485BAE(&a1, &a2);
+            else
+              sr_sub_485AFF(&a1, &a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D71F8(&a1);
+            else
+              sr_sub_4D714C(&a1);
+          }
+          return 1;
+        }
+      }
+    }
+    else
+    {
+      a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pOutdoorCamera->building_gamme, 1u, 1);
+      v28 = v3->ptr_38;
+      v85 = v10;
+      v86 = v28->field_10;
+      v85 = v10;
+      v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
+      v86 = v3->ptr_38->field_1C;
+      v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
+      v85 = (unsigned __int64)(v84 * (signed __int64)v79) >> 16;
+      v29 = v3->ptr_38;
+      v85 = v79;
+      a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v79) >> 16) - v29->field_24;
+      v85 = (unsigned __int64)(v86 * (signed __int64)v79) >> 16;
+      v30 = ((unsigned __int64)(v86 * (signed __int64)v79) >> 16) - v3->ptr_38->field_28;
+      a1.field_30 >>= v27;
+      a1.field_2C = (v69 + v30) >> v27;
+      a1.field_14 = dword_80AA20 >> v27;
+      a1.field_18 = dword_80AA1C >> v27;
+      a1.field_1C = dword_80AA18 >> v27;
+      a1.field_20 = dword_80AA14 >> v27;
+      v31 = v76->field_A;
+      v32 = pRenderer->uTargetSurfacePitch * v76->field_A;
+      v86 = v76->field_8;
+      a1.pColorBuffer = &v77[v86 + v32];
+      a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v86 + 640 * v31];
+      v80 = v10 - (pOutdoorCamera->int_fov_rad_inv << v74);
+      if ( v78 > 0 )
+      {
+        v86 = v78;
+        do
+        {
+          v78 = v3->v_18.y;
+          v85 = (unsigned __int64)(v78 * (signed __int64)v80) >> 16;
+          v84 = v66 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
+          if ( v66 + (unsigned int)((unsigned __int64)(v78 * (signed __int64)v80) >> 16)
+            && (v33 = abs((signed __int64)v66 + ((__int64)(v78 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v33) )
+          {
+            LODWORD(v34) = v72 << 16;
+            HIDWORD(v34) = v72 >> 16;
+            v85 = v34 / v84;
+            v35 = v34 / v84;
+            v84 = v34 / v84;
+          }
+          else
+          {
+            v84 = 1073741824;
+            v35 = 1073741824;
+          }
+          HIWORD(v36) = HIWORD(v35);
+          LOWORD(v36) = 0;
+          a1.field_24 = v3->field_50 | v36;
+          v78 = v3->ptr_38->field_10;
+          v78 = v67 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
+          v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
+          v37 = v3->ptr_38;
+          v38 = ((unsigned __int64)(v78 * (signed __int64)v35) >> 16) - v37->field_24;
+          v78 = v37->field_1C;
+          v78 = v71 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
+          v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
+          v39 = (((v69 + v85 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v38) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v39;
+          a1.field_28 = v83;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485A24(&a1, (stru315 *)&a2);
+            else
+              sr_sub_485975(&a1, (stru315 *)&a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D705A(v2);
+            else
+              sr_sub_4D6FB0(v2);
+          }
+          a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
+                                                      &a2,
+                                                      v76,
+                                                      v84,
+                                                      v3,
+                                                      pOutdoorCamera->building_gamme,
+                                                      1u,
+                                                      0);
+          v80 -= pOutdoorCamera->int_fov_rad_inv << v74;
+          --v86;
+        }
+        while ( v86 );
+      }
+      if ( !v81 )
+        return 1;
+      v83 = v3->v_18.y;
+      v76 = (Span *)((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+      v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+      if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
+      {
+        v40 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
+        if ( abs(X) < v40 )
+        {
+          LODWORD(v41) = v72 << 16;
+          HIDWORD(v41) = v72 >> 16;
+          X = v41 / v84;
+          HIWORD(v42) = (unsigned int)(v41 / v84) >> 16;
+          LOWORD(v42) = 0;
+          a1.field_24 = v42 | v3->field_50;
+          v83 = v3->ptr_38->field_10;
+          v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          X = (unsigned __int64)(v83 * v41 / v84) >> 16;
+          v43 = v3->ptr_38;
+          v44 = ((unsigned __int64)(v83 * v41 / v84) >> 16) - v43->field_24;
+          v83 = v43->field_1C;
+          v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
+          X = (unsigned __int64)(v83 * v41 / v84) >> 16;
+          v45 = (((signed int)(v69 + ((unsigned __int64)(v83 * v41 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
+               - a1.field_2C) >> v74;
+          a1.field_4 = (((v68 + v44) >> v27) - a1.field_30) >> v74;
+          a1.field_0 = v45;
+          a1.field_28 = v81;
+          if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_485A24(&a1, (stru315 *)&a2);
+            else
+              sr_sub_485975(&a1, (stru315 *)&a2);
+          }
+          else
+          {
+            if ( v3->pODMFace->uPolygonType == 1 )
+              sr_sub_4D705A(v2);
+            else
+              sr_sub_4D6FB0(v2);
+          }
+          return 1;
+        }
+      }
+    }
+  }
+  return 0;
+}
+
+//----- (00485AFF) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485AFF(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // esi@2
+  int v5; // esi@2
+  int v6; // ecx@2
+  int v7; // esi@3
+  int v8; // edi@3
+  int v9; // ebx@3
+  int v10; // ecx@8
+  unsigned __int16 *v11; // esi@10
+  unsigned int *v12; // ecx@12
+  int v13; // esi@12
+  int v14; // [sp+0h] [bp-4h]@2
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    v4 = result->field_8 & result->field_2C;
+    result->field_28 = i - 1;
+    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
+    v6 = *((char *)result->pTextureLOD + v5);
+    v14 = *((char *)result->pTextureLOD + v5);
+    if ( a2->field_20 )
+    {
+      v7 = HIWORD(a2->field_14);
+      v8 = a2->field_C;
+      v9 = v7;
+      if ( v7 >= v8 )
+        v9 = a2->field_C;
+      if ( a2->field_8 - v9 <= 0 )
+      {
+        v10 = 0;
+      }
+      else
+      {
+        if ( v7 >= v8 )
+          v7 = a2->field_C;
+        v10 = a2->field_8 - v7;
+      }
+      v11 = a2->field_24_palette;
+      v6 = v14 + (v10 << 8);
+    }
+    else
+    {
+      v11 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v11[v6];
+    v12 = result->pDepthBuffer;
+    v13 = result->field_24;
+    --result->pColorBuffer;
+    *v12 = v13;
+    --result->pDepthBuffer;
+    a2->field_14 -= a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (00481212) --------------------------------------------------------
+void Render::DrawTerrainSW(int a1, int a2, int a3, int a4)
+{
+  int v3; // esi@1
+  int v4; // ecx@1
+  int v5; // ST10_4@1
+  int v6; // edi@1
+  int v7; // ebx@2
+  int v8; // eax@2
+  int v9; // eax@3
+  RenderVertexSoft *v10; // edi@3
+  RenderVertexSoft *v11; // ebx@4
+  RenderVertexSoft *v12; // ecx@4
+  float v13; // eax@6
+  int v14; // eax@6
+  double v15; // st7@6
+  double v16; // st7@6
+  Polygon *v17; // ebx@12
+  unsigned __int16 v18; // ax@12
+  int v19; // eax@13
+  float v20; // ecx@13
+  stru220 *v21; // eax@13
+  int v22; // eax@13
+  signed int v23; // eax@13
+  Vec3_float_ *v24; // eax@15
+  double v25; // st7@18
+  double v26; // st5@24
+  double v27; // st5@24
+  double v28; // st5@24
+  double v29; // st5@24
+  Game *v30; // eax@25
+  RenderVertexSoft *v31; // edi@29
+  double v32; // st7@31
+  int v33; // esi@35
+  RenderVertexSoft *v34; // edx@36
+  RenderVertexSoft *v35; // ecx@36
+  signed int v36; // eax@39
+  signed int v37; // esi@40
+  Polygon *v38; // ebx@43
+  unsigned __int16 v39; // ax@43
+  int v40; // eax@44
+  float v41; // ecx@44
+  stru220 *v42; // eax@44
+  int v43; // eax@44
+  int v44; // eax@44
+  signed int v45; // eax@44
+  Vec3_float_ *v46; // eax@46
+  double v47; // st7@49
+  double v48; // st5@57
+  double v49; // st5@57
+  double v50; // st5@57
+  Game *v51; // eax@58
+  RenderVertexSoft *v52; // edi@62
+  double v53; // st7@63
+  int v54; // esi@66
+  signed int v55; // eax@69
+  signed int v56; // esi@71
+  unsigned __int16 v57; // ax@75
+  stru220 *v58; // eax@76
+  signed int v59; // eax@76
+  Vec3_float_ *v60; // eax@77
+  double v61; // st7@80
+  double v62; // st5@88
+  double v63; // st5@88
+  double v64; // st5@88
+  Game *v65; // eax@89
+  double v66; // st7@94
+  RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
+  Polygon *v68; // [sp-8h] [bp-C0h]@36
+  int v69; // [sp-4h] [bp-BCh]@36
+  float v70; // [sp+Ch] [bp-ACh]@88
+  double v71; // [sp+10h] [bp-A8h]@6
+  double v72; // [sp+18h] [bp-A0h]@82
+  double v73; // [sp+20h] [bp-98h]@6
+  double v74; // [sp+28h] [bp-90h]@51
+  double v75; // [sp+30h] [bp-88h]@6
+  double v76; // [sp+38h] [bp-80h]@20
+  double v77; // [sp+40h] [bp-78h]@6
+  float v78; // [sp+48h] [bp-70h]@57
+  float v79; // [sp+4Ch] [bp-6Ch]@6
+  float v80; // [sp+50h] [bp-68h]@6
+  int v81; // [sp+54h] [bp-64h]@1
+  int v82; // [sp+58h] [bp-60h]@6
+  int v83; // [sp+5Ch] [bp-5Ch]@82
+  int v84; // [sp+60h] [bp-58h]@20
+  int v85; // [sp+64h] [bp-54h]@1
+  int v86; // [sp+68h] [bp-50h]@1
+  int v87; // [sp+6Ch] [bp-4Ch]@51
+  float v88; // [sp+70h] [bp-48h]@51
+  int v89; // [sp+74h] [bp-44h]@6
+  int v90; // [sp+78h] [bp-40h]@1
+  float a3a; // [sp+7Ch] [bp-3Ch]@24
+  stru220 *v92; // [sp+80h] [bp-38h]@2
+  float v93; // [sp+84h] [bp-34h]@44
+  int v94; // [sp+88h] [bp-30h]@6
+  float v95; // [sp+8Ch] [bp-2Ch]@1
+  float v96; // [sp+90h] [bp-28h]@1
+  float v97; // [sp+94h] [bp-24h]@1
+  int X; // [sp+98h] [bp-20h]@1
+  float v99; // [sp+9Ch] [bp-1Ch]@6
+  int v100; // [sp+A0h] [bp-18h]@6
+  unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
+  RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
+  RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
+  RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
+  float pNormalc; // [sp+C0h] [bp+8h]@6
+  float pNormald; // [sp+C0h] [bp+8h]@6
+  Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
+  Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
+  Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
+
+  v3 = a1;
+  //v4 = *(short *)(a3 + 4);
+  //v5 = *(short *)(a3 + 6);
+  v85 = a2;
+  v86 = a3; //v4;
+  X = abs(a4); //v5
+  v6 = 0;
+  v90 = 0;
+  v81 = v3 - 1;
+  v95 = (double)pOutdoor->vSunlight.x / 65536.0;
+  v96 = (double)pOutdoor->vSunlight.y / 65536.0;
+  v97 = (double)pOutdoor->vSunlight.z / 65536.0;
+  if ( v3 - 1 > 0 )
+  {
+    while ( 1 )
+    {
+      v7 = abs(X);
+      v8 = abs(v86);
+      --X;
+      v92 = &stru_76E5C8[(v7 << 7) + v8];
+      if ( !v92->field_0
+        || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
+                                                                          v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
+            ((v103 = &pVerticesSR_801A10[v9 + 1],
+              v13 = v10->vWorldPosition.x,
+              v102 = v12,
+              v80 = v13,
+              v73 = v13 + 6.7553994e15,
+              v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
+              v79 = v10->vWorldPosition.y,
+              v75 = v79 + 6.7553994e15,
+              v100 = LODWORD(v75),
+              pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
+              v71 = pNormalc + 6.7553994e15,
+              v89 = LODWORD(v71),
+              v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
+              v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
+              v94 = v14,
+              pNormald = v15 * 0.5,
+              v16 = pNormald + 6.7553994e15,
+              v77 = v16,
+              v82 = LODWORD(v77),
+              LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
+              WorldPosToGridCellX(v101),
+              WorldPosToGridCellZ(v100),
+              !byte_4D864C)
+          || !(pGame->uFlags & 0x80))
+         && !sub_481EFA(v10, v11, v102, v103, 1)) )
+        goto LABEL_105;
+      if ( v10->vWorldPosition.z != v11->vWorldPosition.z
+        || v11->vWorldPosition.z != v103->vWorldPosition.z
+        || v103->vWorldPosition.z != v102->vWorldPosition.z )
+        break;
+      v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+      v18 = pOutdoor->GetTileTexture(v101, v100);
+      v17->uTileBitmapID = v18;
+      if ( v18 != -1 )
+      {
+        v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+        LOWORD(v19) = v19 | 0x8010;
+        v20 = v99;
+        *(int *)&v17->flags = v19;
+        v21 = v92;
+        v17->field_59 = 1;
+        v17->terrain_grid_x = LOBYTE(v20);
+        v17->field_34 = v21->distance;
+        v22 = v94;
+        v17->terrain_grid_z = v94;
+        v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
+        if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
+          v24 = 0;
+        else
+          v24 = &pTerrainNormals[v23];
+        pNormal = v24;
+        if ( v24 )
+        {
+          v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
+          if ( v25 < 0.0 )
+            v25 = 0.0;
+          v99 = v25 * 31.0;
+          v76 = v99 + 6.7553994e15;
+          v84 = LODWORD(v76);
+          v17->dimming_level = 31 - LOBYTE(v76);
+        }
+        else
+        {
+          v17->dimming_level = 0;
+        }
+        if ( pOutdoorCamera->uNumPolygons >= 1999 )
+          return;
+        ++pOutdoorCamera->uNumPolygons;
+        if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
+          goto LABEL_104;
+        v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+        memcpy(array_50AC10, v104, 0x30u);
+        array_50AC10[0]._rhw = v26;
+        array_50AC10[0].u = 0.0;
+        array_50AC10[0].v = 0.0;
+        v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
+        memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
+        array_50AC10[1]._rhw = 1.0 / v27;
+        array_50AC10[1].u = 0.0;
+        array_50AC10[1].v = 1.0;
+        v28 = v103->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
+        array_50AC10[2]._rhw = 1.0 / v28;
+        array_50AC10[2].u = 1.0;
+        array_50AC10[2].v = 1.0;
+        v29 = v102->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
+        array_50AC10[3]._rhw = 1.0 / v29;
+        array_50AC10[3].u = 1.0;
+        array_50AC10[3].v = 0.0;
+        pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
+        if ( stru_F8AD28.uNumLightsApplied <= 0 )
+        {
+          v17->field_108 = 0;
+        }
+        else
+        {
+          v30 = pGame;
+          v17->field_108 = 1;
+          pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
+        }
+        if ( v104->vWorldViewPosition.x < 8.0
+          || *(float *)(HIDWORD(v101) + 12) < 8.0
+          || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
+          || v103->vWorldViewPosition.x < 8.0 )
+        {
+          v36 = sr_4250FE(4u);
+        }
+        else
+        {
+          v32 = (double)pOutdoorCamera->shading_dist_mist;
+          if ( v32 >= v104->vWorldViewPosition.x
+            && v32 >= *(float *)(HIDWORD(v101) + 12)
+            && v32 >= v102->vWorldViewPosition.x
+            && v32 >= v103->vWorldViewPosition.x )
+          {
+            v33 = sr_4254D2(4);
+            v17->uNumVertices = v33;
+            if ( !v33 )
+              goto LABEL_104;
+            v34 = (RenderVertexSoft *)HIDWORD(v101);
+            v35 = v104;
+            v69 = 0;
+            v68 = v17;
+            v67 = v31;
+            goto LABEL_37;
+          }
+          v36 = sr_4252E8(4u);
+        }
+        v37 = v36;
+        if ( !v36 )
+          goto LABEL_104;
+LABEL_41:
+        OutdoorCamera::Project(v37);
+LABEL_102:
+        v33 = sr_4254D2(v37);
+        v17->uNumVertices = v33;
+        if ( !v33 )
+          goto LABEL_104;
+        v17->_48276F_sr();
+        goto LABEL_38;
+      }
+LABEL_105:
+      v6 = v90++ + 1;
+      if ( v90 >= v81 )
+        return;
+    }
+    v38 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+    v39 = pOutdoor->GetTileTexture(v101, v100);
+    v38->uTileBitmapID = v39;
+    if ( v39 == -1 )
+      goto LABEL_105;
+    v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+    BYTE1(v40) |= 0x80u;
+    v41 = v99;
+    *(int *)&v38->flags = v40;
+    v42 = v92;
+    v38->field_59 = 1;
+    v38->terrain_grid_x = LOBYTE(v41);
+    v38->field_34 = v42->distance;
+    v43 = v94;
+    v38->terrain_grid_z = v94;
+    v44 = 2 * (LODWORD(v41) + (v43 << 7));
+    LODWORD(v93) = v44 * 2;
+    v45 = pTerrainNormalIndices[v44 + 1];
+    if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
+      v46 = 0;
+    else
+      v46 = &pTerrainNormals[v45];
+    pNormala = v46;
+    if ( v46 )
+    {
+      v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
+      if ( v47 < 0.0 )
+        v47 = 0.0;
+      v88 = v47 * 31.0;
+      v74 = v88 + 6.7553994e15;
+      v87 = LODWORD(v74);
+      v38->dimming_level = 31 - LOBYTE(v74);
+    }
+    else
+    {
+      v38->dimming_level = 0;
+    }
+    if ( v38->dimming_level < 0 )
+      v38->dimming_level = 0;
+    if ( pOutdoorCamera->uNumPolygons >= 1999 )
+      return;
+    ++pOutdoorCamera->uNumPolygons;
+    if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
+      goto LABEL_74;
+    v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+    memcpy(array_50AC10, v104, 0x30u);
+    array_50AC10[0]._rhw = v48;
+    array_50AC10[0].u = 0.0;
+    array_50AC10[0].v = 0.0;
+    v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
+    memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
+    array_50AC10[1]._rhw = 1.0 / v49;
+    array_50AC10[1].u = 0.0;
+    array_50AC10[1].v = 1.0;
+    v50 = v103->vWorldViewPosition.x + 0.0000001;
+    memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
+    array_50AC10[2]._rhw = 1.0 / v50;
+    array_50AC10[2].u = 1.0;
+    array_50AC10[2].v = 1.0;
+    pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
+    if ( stru_F8AD28.uNumLightsApplied <= 0 )
+    {
+      v38->field_108 = 0;
+    }
+    else
+    {
+      v51 = pGame;
+      v38->field_108 = 1;
+      pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
+    }
+    if ( v104->vWorldViewPosition.x < 8.0
+      || *(float *)(HIDWORD(v101) + 12) < 8.0
+      || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
+    {
+      v55 = sr_4250FE(3u);
+    }
+    else
+    {
+      v53 = (double)pOutdoorCamera->shading_dist_mist;
+      if ( v53 >= v104->vWorldViewPosition.x
+        && v53 >= *(float *)(HIDWORD(v101) + 12)
+        && v53 >= v103->vWorldViewPosition.x )
+      {
+        v54 = sr_4254D2(3);
+        v38->uNumVertices = v54;
+        if ( v54 )
+        {
+          sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
+LABEL_68:
+          sr_sub_481DB2(array_508690, v54, v38);
+LABEL_75:
+          v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
+          v57 = pOutdoor->GetTileTexture(v101, v100);
+          v17->uTileBitmapID = v57;
+          if ( v57 == -1 )
+            goto LABEL_105;
+          *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+          v58 = v92;
+          v17->field_59 = 1;
+          v17->field_34 = v58->distance;
+          v17->terrain_grid_z = v94;
+          v17->terrain_grid_x = LOBYTE(v99);
+          v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93));
+          if ( v59 > (signed int)(uNumTerrainNormals - 1) )
+          {
+            pNormalb = 0;
+            v60 = 0;
+          }
+          else
+          {
+            v60 = &pTerrainNormals[v59];
+            pNormalb = v60;
+          }
+          if ( v60 )
+          {
+            v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
+            if ( v61 < 0.0 )
+              v61 = 0.0;
+            v93 = v61 * 31.0;
+            v72 = v93 + 6.7553994e15;
+            v83 = LODWORD(v72);
+            v17->dimming_level = 31 - LOBYTE(v72);
+          }
+          else
+          {
+            v17->dimming_level = 0;
+          }
+          if ( v17->dimming_level < 0 )
+            v17->dimming_level = 0;
+          if ( pOutdoorCamera->uNumPolygons >= 1999 )
+            return;
+          ++pOutdoorCamera->uNumPolygons;
+          if ( !sub_481FC9(v102, v104, v103, v17) )
+          {
+LABEL_104:
+            --pOutdoorCamera->uNumPolygons;
+            goto LABEL_105;
+          }
+          v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+          memcpy(array_50AC10, v104, 0x30u);
+          array_50AC10[0]._rhw = v62;
+          array_50AC10[0].u = 0.0;
+          array_50AC10[0].v = 0.0;
+          v63 = v103->vWorldViewPosition.x + 0.0000001;
+          memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
+          array_50AC10[1]._rhw = 1.0 / v63;
+          array_50AC10[1].u = 1.0;
+          array_50AC10[1].v = 1.0;
+          v64 = v102->vWorldViewPosition.x + 0.0000001;
+          memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
+          array_50AC10[2]._rhw = 1.0 / v64;
+          array_50AC10[2].u = 1.0;
+          array_50AC10[2].v = 0.0;
+          pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
+          if ( stru_F8AD28.uNumLightsApplied <= 0 )
+          {
+            v17->field_108 = 0;
+          }
+          else
+          {
+            v65 = pGame;
+            v17->field_108 = 1;
+            pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
+          }
+          if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
+          {
+            v37 = sr_4250FE(3u);
+            OutdoorCamera::Project(v37);
+            if ( !v37 )
+              goto LABEL_104;
+            goto LABEL_102;
+          }
+          v66 = (double)pOutdoorCamera->shading_dist_mist;
+          if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
+          {
+            v37 = sr_4252E8(3u);
+            if ( !v37 )
+              goto LABEL_105;
+            goto LABEL_41;
+          }
+          v33 = sr_4254D2(3);
+          v17->uNumVertices = v33;
+          if ( !v33 )
+            goto LABEL_104;
+          v34 = v104;
+          v35 = v102;
+          v69 = 0;
+          v68 = v17;
+          v67 = v103;
+LABEL_37:
+          sr_sub_4829B9(v35, v34, v67, v68, v69);
+LABEL_38:
+          sr_sub_481DB2(array_508690, v33, v17);
+          goto LABEL_105;
+        }
+        goto LABEL_74;
+      }
+      v55 = sr_4252E8(3u);
+    }
+    v56 = v55;
+    if ( v55 )
+    {
+      OutdoorCamera::Project(v55);
+      v54 = sr_4254D2(v56);
+      v38->uNumVertices = v54;
+      if ( v54 )
+      {
+        v38->_48276F_sr();
+        goto LABEL_68;
+      }
+    }
+LABEL_74:
+    --pOutdoorCamera->uNumPolygons;
+    goto LABEL_75;
+  }
+}
+
+//----- (00438250) --------------------------------------------------------
+void IndoorCameraD3D::sr_Reset_list_0037C()
+{
+  this->list_0037C_size = 0;
+}
+
+//----- (00438240) --------------------------------------------------------
+void IndoorCameraD3D::sr_438240_draw_lits()
+{
+  IndoorCameraD3D *v1; // ebp@1
+  int v2; // edi@2
+  int v3; // ebx@3
+  int v4; // esi@4
+  double v5; // st7@6
+  float v6; // ST00_4@8
+  IndoorCameraD3D *v7; // esi@1
+  float v8; // [sp+4h] [bp-28h]@6
+  float v9; // [sp+8h] [bp-24h]@6
+  unsigned int v10; // [sp+Ch] [bp-20h]@6
+  char v11; // [sp+10h] [bp-1Ch]@6
+  float v12; // [sp+14h] [bp-18h]@6
+  int v13; // [sp+28h] [bp-4h]@1
+
+  v7 = this;
+  sr_438141_draw_list_0037C();
+  v13 = 0;
+  v1 = v7;
+  if ( v7->list_E0380_size > 0 )
+  {
+    v2 = (int)&v7->list_E0380[0].field_C04;
+    do
+    {
+      v3 = 0;
+      if ( *(int *)v2 > 0 )
+      {
+        v4 = v2 - 3048;
+        do
+        {
+          if ( *(char *)(v2 - 3076) & 1 )
+          {
+            LODWORD(v12) = 1;
+            v11 = 1;
+            v10 = *(int *)(v2 + 4);
+            v9 = 0.0;
+            v8 = *(float *)(v4 + 4);
+            v5 = *(float *)v4;
+          }
+          else
+          {
+            LODWORD(v12) = 0;
+            v11 = 1;
+            v10 = *(int *)(v2 + 4);
+            v9 = *(float *)(v4 - 16);
+            v8 = *(float *)(v4 - 20);
+            v5 = *(float *)(v4 - 24);
+          }
+          v6 = v5;
+          sr_437D4A_draw_some_vertices(v6, v8, v9, v10, v11, v12);
+          ++v3;
+          v4 += 48;
+        }
+        while ( v3 < *(int *)v2 );
+      }
+      ++v13;
+      v2 += 3088;
+    }
+    while ( v13 < v1->list_E0380_size );
+  }
+}
+
+//----- (00437D4A) --------------------------------------------------------
+void IndoorCameraD3D::sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7)
+{
+  IndoorCameraD3D *v7; // edx@1
+  char *v8; // eax@1
+  signed int v9; // ecx@1
+  signed int v10; // edx@10
+  char *v11; // ecx@10
+  signed int uNumD3DVertices; // edi@16
+  char *v13; // ecx@24
+  unsigned int v14; // edx@25
+  unsigned int v15; // eax@25
+  int v16; // ebx@25
+  int v17; // eax@26
+  int v18; // edx@26
+  IDirect3DDevice3 *v19; // ST24_4@27
+  HRESULT v20; // eax@27
+  RenderVertexSoft vert[20]; // [sp+0h] [bp-680h]@1
+  RenderVertexD3D3 pD3DVertices[5]; // [sp+3C0h] [bp-2C0h]@15
+  RenderVertexSoft a1; // [sp+640h] [bp-40h]@1
+  //double v24; // [sp+670h] [bp-10h]@25
+  //double v25; // [sp+678h] [bp-8h]@1
+
+  v7 = this;
+  a1.flt_2C = 0.0;
+  //HIDWORD(v25) = (int)this;
+  v8 = (char *)&vert[0].flt_2C;
+  v9 = 20;
+  do
+  {
+    *(float *)v8 = 0.0;
+    v8 += 48;
+    --v9;
+  }
+  while ( v9 );
+  if ( LOBYTE(a7) )
+  {
+    vert[0].vWorldViewProjX = x;
+    vert[0].vWorldViewProjY = y;
+    goto LABEL_15;
+  }
+  a1.vWorldPosition.x = x;
+  a1.vWorldPosition.y = y;
+  a1.vWorldPosition.z = z;
+  if ( pRenderer->pRenderD3D )
+  {
+    LODWORD(a7) = 1;
+    if ( v7->CalcPortalShape(
+           &a1,
+           (unsigned int *)&a7,
+           vert,
+           v7->std__vector_000034_prolly_frustrum,
+           4,
+           1,
+           0) == 1
+      && SLODWORD(a7) < 1 )
+      return;
+  }
+  else
+  {
+    vert[0].vWorldPosition.x = x;
+    vert[0].vWorldPosition.y = y;
+    vert[0].vWorldPosition.z = z;
+  }
+  ViewTransform(vert, 1u);
+  v10 = 0;
+  v11 = (char *)&vert[0].vWorldViewPosition;
+  do
+  {
+    if ( *(float *)v11 >= 8.0 )
+      break;
+    ++v10;
+    v11 += 48;
+  }
+  while ( v10 < 1 );
+  if ( v10 < 1 )
+  {
+    Project(vert, 1u, 0);
+LABEL_15:
+    pD3DVertices[0].pos.x = vert[0].vWorldViewProjX;
+    pD3DVertices[0].pos.y = vert[0].vWorldViewProjY;
+    pD3DVertices[0].specular = 0;
+    pD3DVertices[0].diffuse = a5;
+    if ( a6 )
+    {
+      pD3DVertices[0].pos.z = 0.000099999997;
+      pD3DVertices[1].pos.x = vert[0].vWorldViewProjX;
+      pD3DVertices[2].pos.x = vert[0].vWorldViewProjX;
+      pD3DVertices[0].rhw = 0.001;
+      uNumD3DVertices = 5;
+      pD3DVertices[0].texcoord.x = 0.0;
+      pD3DVertices[1].diffuse = a5;
+      pD3DVertices[1].specular = 0;
+      pD3DVertices[0].texcoord.y = 0.0;
+      pD3DVertices[2].diffuse = a5;
+      pD3DVertices[2].specular = 0;
+      pD3DVertices[3].pos.y = vert[0].vWorldViewProjY;
+      pD3DVertices[3].diffuse = a5;
+      pD3DVertices[3].specular = 0;
+      pD3DVertices[4].pos.y = vert[0].vWorldViewProjY;
+      pD3DVertices[1].pos.y = vert[0].vWorldViewProjY - 1.0;
+      pD3DVertices[4].diffuse = a5;
+      pD3DVertices[4].specular = 0;
+      pD3DVertices[1].pos.z = 0.000099999997;
+      pD3DVertices[1].rhw = 0.001;
+      pD3DVertices[1].texcoord.x = 0.0;
+      pD3DVertices[1].texcoord.y = 0.0;
+      pD3DVertices[2].pos.y = vert[0].vWorldViewProjY + 1.0;
+      pD3DVertices[2].pos.z = 0.000099999997;
+      pD3DVertices[2].rhw = 0.001;
+      pD3DVertices[2].texcoord.x = 0.0;
+      pD3DVertices[2].texcoord.y = 0.0;
+      pD3DVertices[3].pos.x = vert[0].vWorldViewProjX - 1.0;
+      pD3DVertices[3].pos.z = 0.000099999997;
+      pD3DVertices[3].rhw = 0.001;
+      pD3DVertices[3].texcoord.x = 0.0;
+      pD3DVertices[3].texcoord.y = 0.0;
+      pD3DVertices[4].pos.x = vert[0].vWorldViewProjX + 1.0;
+      pD3DVertices[4].pos.z = 0.000099999997;
+      pD3DVertices[4].rhw = 0.001;
+      pD3DVertices[4].texcoord.x = 0.0;
+      pD3DVertices[4].texcoord.y = 0.0;
+    }
+    else
+    {
+      uNumD3DVertices = 1;
+      __debugbreak(); // make things right
+      *(unsigned int *)(&pD3DVertices[0].pos.z) = 0x38D1B717u;
+      pD3DVertices[0].texcoord.x = 0.0;
+      *(unsigned int *)(&pD3DVertices[0].rhw) = 0x3A83126Fu;
+      pD3DVertices[0].texcoord.y = 0.0;
+    }
+    if ( pRenderer->pRenderD3D )
+    {
+      __debugbreak(); // decompilation bug
+      //v19 = pRenderer->pRenderD3D->pDevice;
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_POINTLIST,
+              D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+              pD3DVertices,
+              uNumD3DVertices,
+              16));
+    }
+    else
+    {
+      if ( (double)(signed int)pViewport->uViewportTL_X <= vert[0].vWorldViewProjX - 1.0
+        && (double)(signed int)pViewport->uViewportBR_X > vert[0].vWorldViewProjX + 2.0
+        && (double)(signed int)pViewport->uViewportTL_Y <= vert[0].vWorldViewProjY - 1.0
+        && (double)(signed int)pViewport->uViewportBR_Y > vert[0].vWorldViewProjY + 2.0
+        && uNumD3DVertices > 0 )
+      {
+        v13 = (char *)&pD3DVertices[0].diffuse;
+        do
+        {
+          LODWORD(a7) = *((int *)v13 - 3);
+          //v25 = a7 + 6.7553994e15;
+          auto _v25 = floorf(a7 + 0.5f);
+
+          //v24 = *((float *)v13 - 4) + 6.7553994e15;
+          auto _v24 = floorf(*((float *)v13 - 4) + 0.5f);
+
+          v14 = *(int *)v13;
+          v15 = *(int *)v13;
+          v16 = (*(int *)v13 >> 3) & 0x1F;
+          if ( pRenderer->uTargetGBits == 5 )
+          {
+            v17 = (v15 >> 6) & 0x3E0;
+            v18 = (v14 >> 9) & 0x7C00;
+          }
+          else
+          {
+            v17 = (v15 >> 5) & 0x7E0;
+            v18 = (v14 >> 8) & 0xF800;
+          }
+          v13 += 32;
+          --uNumD3DVertices;
+          pRenderer->pTargetSurface[(uint)_v24 + pRenderer->uTargetSurfacePitch * (uint)_v25] = v18 | v16 | (unsigned __int16)v17;
+        }
+        while ( uNumD3DVertices );
+      }
+    }
+  }
+}
+
+//----- (0047BEB1) --------------------------------------------------------
+int __fastcall sr_sub_47BEB1(signed int a1, Polygon *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8)
+{
+  Polygon *v8; // ebx@1
+  signed int v9; // edx@1
+  int v10; // eax@5
+  signed int v11; // eax@9
+  signed int v12; // eax@15
+  signed __int64 v13; // qtt@21
+  int *v14; // ecx@30
+  int *v15; // edi@30
+  int v16; // ebx@32
+  signed __int64 v17; // qtt@37
+  double v18; // ST10_8@37
+  double v19; // ST10_8@38
+  int v20; // edi@39
+  int result; // eax@46
+  int *v22; // eax@48
+  signed int v23; // edx@51
+  signed __int64 v24; // qtt@51
+  int v25; // ecx@51
+  signed int v26; // [sp+14h] [bp-4h]@1
+  float v27; // [sp+28h] [bp+10h]@37
+  float v28; // [sp+28h] [bp+10h]@38
+  int v29; // [sp+2Ch] [bp+14h]@37
+
+  v8 = a2;
+  v9 = a1;
+  v26 = a1;
+  if ( pParty->armageddon_timer )
+  {
+    *a5 = -1;
+    *a6 = -1;
+    *(char *)a7 = 1;
+LABEL_46:
+    result = a8;
+    *(char *)a8 = 0;
+    return result;
+  }
+  if ( a1 < 0 )
+  {
+    v26 = v8->field_34 << 16;
+    v9 = v8->field_34 << 16;
+  }
+  v10 = pWeather->bNight;
+  if ( bUnderwater == 1 )
+    v10 = 0;
+  if ( !v10 )
+  {
+    if ( !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater )
+    {
+      v14 = a5;
+      v15 = a6;
+      if ( !v9 )
+      {
+        *a5 = 31;
+        *a6 = -1;
+      }
+      v16 = v8->dimming_level - terrain_gamma;
+      if ( v16 >= 0 )
+      {
+        if ( v16 > 27 )
+          v16 = 27;
+      }
+      else
+      {
+        v16 = 0;
+      }
+      *a6 = 27;
+      if ( a4 )
+      {
+        v28 = pOutdoor->fFogDensity * 27.0;
+        v19 = v28 + 6.7553994e15;
+        v29 = LODWORD(v19);
+      }
+      else
+      {
+        LODWORD(v17) = v9 << 16;
+        HIDWORD(v17) = v9 >> 16;
+        v27 = (double)(signed int)(((unsigned __int64)(v17 / (pOutdoorCamera->shading_dist_shade << 16) * (31 - *a6)) >> 16)
+                                 + *a6)
+            * pOutdoor->fFogDensity;
+        v18 = v27 + 6.7553994e15;
+        v29 = LODWORD(v18);
+      }
+      *v14 = v16 + v29;
+      v20 = *v15;
+      if ( v16 + v29 > v20 )
+        *v14 = v20;
+      if ( *v14 < v16 )
+        *v14 = v16;
+      if ( *v14 > pOutdoor->max_terrain_dimming_level )
+        *v14 = pOutdoor->max_terrain_dimming_level;
+      goto LABEL_45;
+    }
+    if ( v9 >= day_fogrange_1 << 16 )
+    {
+      if ( v9 <= day_fogrange_2 << 16 )
+      {
+        v23 = v9 - (day_fogrange_1 << 16);
+        LODWORD(v24) = v23 << 16;
+        HIDWORD(v24) = v23 >> 16;
+        v25 = (unsigned __int64)(27 * v24 / ((day_fogrange_2 - day_fogrange_1) << 16)) >> 16;
+        v22 = a5;
+        *a5 = v25;
+        if ( v25 > 27 )
+          goto LABEL_54;
+        v9 = v26;
+      }
+      else
+      {
+        v22 = a5;
+        *a5 = 27;
+      }
+    }
+    else
+    {
+      v22 = a5;
+      *a5 = 0;
+    }
+    if ( v9 )
+    {
+LABEL_55:
+      if ( a4 )
+        *v22 = 31;
+      *a6 = 31;
+      *(char *)a7 = 0;
+      goto LABEL_59;
+    }
+LABEL_54:
+    *v22 = 27;
+    goto LABEL_55;
+  }
+  if ( v10 == 1 )
+  {
+    v11 = 1;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x10 )
+    {
+      v12 = 0;
+    }
+    else
+    {
+      if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0 )
+      {
+        if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime <= 0 )
+          v11 = 0;
+        else
+          v11 = pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower;
+      }
+      v12 = v11 << 26;
+    }
+    if ( a4 )
+      goto LABEL_24;
+    if ( v9 <= v12 )
+    {
+      if ( v9 > 0 )
+      {
+        LODWORD(v13) = v9 << 16;
+        HIDWORD(v13) = v9 >> 16;
+        v9 = v26;
+        *a5 = (unsigned __int64)(27 * v13 / v12) >> 16;
+      }
+      if ( *a5 > 27 )
+        goto LABEL_24;
+    }
+    else
+    {
+      *a5 = 27;
+    }
+    if ( v9 )
+    {
+LABEL_25:
+      if ( v8->field_32 & 4 )
+        *a5 = 27;
+      *a6 = 27;
+LABEL_45:
+      *(char *)a7 = 0;
+      goto LABEL_46;
+    }
+LABEL_24:
+    *a5 = 27;
+    goto LABEL_25;
+  }
+  *a5 = -1;
+  *a6 = -1;
+  *(char *)a7 = 1;
+LABEL_59:
+  result = a8;
+  *(char *)a8 = 1;
+  return result;
+}
+//----- (0047C24C) --------------------------------------------------------
+unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4)
+{
+  int v4; // esi@1
+  int v5; // eax@2
+  int a3a; // [sp+4h] [bp-4h]@1
+
+  v4 = a2;
+  a3a = 1;
+  if ( a4 )
+  {
+    v5 = pGame->_44ED0A(a1, &a3a, 31);
+    if ( v5 != -1 )
+      a3 = v5;
+  }
+  return PaletteManager::Get_Dark_or_Red_LUT(v4, a3, a3a);
+}
+//----- (00438141) --------------------------------------------------------
+void IndoorCameraD3D::sr_438141_draw_list_0037C()
+{
+  IndoorCameraD3D *v1; // edi@1
+  signed int v2; // ebx@1
+  char *v3; // esi@2
+  double v4; // st7@4
+  float v5; // ST00_4@6
+  float v6; // [sp+4h] [bp-20h]@4
+  float v7; // [sp+8h] [bp-1Ch]@4
+  unsigned int v8; // [sp+Ch] [bp-18h]@4
+  char v9; // [sp+10h] [bp-14h]@4
+  float v10; // [sp+14h] [bp-10h]@4
+
+  v1 = this;
+  v2 = 0;
+  if ( (signed int)this->list_0037C_size > 0 )
+  {
+    v3 = (char *)&this->list_0037C[0].field_20;
+    do
+    {
+      if ( *(v3 - 32) & 1 )
+      {
+        LODWORD(v10) = 1;
+        v9 = 1;
+        v8 = *((int *)v3 + 5);
+        v7 = 0.0;
+        v6 = *(float *)v3;
+        v4 = *((float *)v3 - 1);
+      }
+      else
+      {
+        LODWORD(v10) = 0;
+        v9 = 1;
+        v8 = *((int *)v3 + 5);
+        v7 = *((float *)v3 - 5);
+        v6 = *((float *)v3 - 6);
+        v4 = *((float *)v3 - 7);
+      }
+      v5 = v4;
+      sr_437D4A_draw_some_vertices(v5, v6, v7, v8, v9, v10);
+      ++v2;
+      v3 += 56;
+    }
+    while ( v2 < (signed int)v1->list_0037C_size );
+  }
+}
+//----- (00485BAE) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485BAE(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // ecx@2
+  int v5; // ecx@4
+  int v6; // ecx@6
+  int v7; // ecx@8
+  int v8; // esi@10
+  int v9; // ecx@10
+  int v10; // esi@11
+  int v11; // edi@11
+  int v12; // ebx@11
+  int v13; // ecx@16
+  unsigned __int16 *v14; // esi@18
+  unsigned int *v15; // ecx@20
+  int v16; // esi@20
+  int v17; // [sp+0h] [bp-4h]@10
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    result->field_28 = i - 1;
+    v4 = result->field_18;
+    if ( result->field_30 > v4 )
+      result->field_30 = v4;
+    v5 = result->field_20;
+    if ( result->field_2C > v5 )
+      result->field_2C = v5;
+    v6 = result->field_14;
+    if ( result->field_30 < v6 )
+      result->field_30 = v6;
+    v7 = result->field_1C;
+    if ( result->field_2C < v7 )
+      result->field_2C = v7;
+    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
+    v9 = *((char *)result->pTextureLOD + v8);
+    v17 = *((char *)result->pTextureLOD + v8);
+    if ( a2->field_20 )
+    {
+      v10 = HIWORD(a2->field_14);
+      v11 = a2->field_C;
+      v12 = v10;
+      if ( v10 >= v11 )
+        v12 = a2->field_C;
+      if ( a2->field_8 - v12 <= 0 )
+      {
+        v13 = 0;
+      }
+      else
+      {
+        if ( v10 >= v11 )
+          v10 = a2->field_C;
+        v13 = a2->field_8 - v10;
+      }
+      v14 = a2->field_24_palette;
+      v9 = v17 + (v13 << 8);
+    }
+    else
+    {
+      v14 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v14[v9];
+    v15 = result->pDepthBuffer;
+    v16 = result->field_24;
+    --result->pColorBuffer;
+    *v15 = v16;
+    --result->pDepthBuffer;
+    a2->field_14 -= a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (00485C89) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485C89(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // esi@2
+  int v5; // esi@2
+  int v6; // ecx@2
+  int v7; // esi@4
+  int v8; // edi@4
+  int v9; // ecx@9
+  unsigned __int16 *v10; // esi@11
+  unsigned int *v11; // ecx@14
+  int v12; // esi@14
+  int v13; // [sp+0h] [bp-4h]@2
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    v4 = result->field_8 & result->field_2C;
+    result->field_28 = i - 1;
+    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
+    v6 = *((char *)result->pTextureLOD + v5);
+    v13 = *((char *)result->pTextureLOD + v5);
+    if ( *((char *)result->pTextureLOD + v5) )
+    {
+      if ( a2->field_20 )
+      {
+        v7 = HIWORD(a2->field_10);
+        v8 = v7;
+        if ( v7 >= a2->field_C )
+          v8 = a2->field_C;
+        if ( a2->field_8 - v8 <= 0 )
+        {
+          v9 = 0;
+        }
+        else
+        {
+          if ( v7 >= a2->field_C )
+            v7 = a2->field_C;
+          v9 = a2->field_8 - v7;
+        }
+        v10 = a2->field_24_palette;
+        v6 = v13 + (v9 << 8);
+      }
+      else
+      {
+        v10 = result->field_34_palette;
+      }
+      *result->pColorBuffer = v10[v6];
+    }
+    v11 = result->pDepthBuffer;
+    v12 = result->field_24;
+    ++result->pColorBuffer;
+    *v11 = v12;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (00485D3E) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485D3E(stru315 *a1, stru316 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // ecx@2
+  int v5; // ecx@4
+  int v6; // ecx@6
+  int v7; // ecx@8
+  int v8; // esi@10
+  int v9; // ecx@10
+  int v10; // esi@12
+  int v11; // edi@12
+  int v12; // ecx@17
+  unsigned __int16 *v13; // esi@19
+  unsigned int *v14; // ecx@22
+  int v15; // esi@22
+  int v16; // [sp+0h] [bp-4h]@10
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    result->field_28 = i - 1;
+    v4 = result->field_18;
+    if ( result->field_30 > v4 )
+      result->field_30 = v4;
+    v5 = result->field_20;
+    if ( result->field_2C > v5 )
+      result->field_2C = v5;
+    v6 = result->field_14;
+    if ( result->field_30 < v6 )
+      result->field_30 = v6;
+    v7 = result->field_1C;
+    if ( result->field_2C < v7 )
+      result->field_2C = v7;
+    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
+    v9 = *((char *)result->pTextureLOD + v8);
+    v16 = *((char *)result->pTextureLOD + v8);
+    if ( *((char *)result->pTextureLOD + v8) )
+    {
+      if ( a2->field_20 )
+      {
+        v10 = HIWORD(a2->field_10);
+        v11 = v10;
+        if ( v10 >= a2->field_C )
+          v11 = a2->field_C;
+        if ( a2->field_8 - v11 <= 0 )
+        {
+          v12 = 0;
+        }
+        else
+        {
+          if ( v10 >= a2->field_C )
+            v10 = a2->field_C;
+          v12 = a2->field_8 - v10;
+        }
+        v13 = a2->field_24_palette;
+        v9 = v16 + (v12 << 8);
+      }
+      else
+      {
+        v13 = result->field_34_palette;
+      }
+      *result->pColorBuffer = v13[v9];
+    }
+    v14 = result->pDepthBuffer;
+    v15 = result->field_24;
+    ++result->pColorBuffer;
+    *v14 = v15;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+
+//----- (0047C178) --------------------------------------------------------
+void *__fastcall sr_sub_47C178(signed int a1, Polygon *a2, int terrain_gamma, int a4)
+{
+  Polygon *v4; // esi@1
+  void *result; // eax@2
+  int v6; // [sp+4h] [bp-8h]@3
+  int v7; // [sp+8h] [bp-4h]@3
+
+  v4 = a2;
+  if ( pParty->armageddon_timer )
+  {
+    result = PaletteManager::Get(a2->pTexture->palette_id2);
+  }
+  else
+  {
+    sr_sub_47BEB1(a1, a2, terrain_gamma, a4, &v6, &v7, (int)((char *)&terrain_gamma + 3), (int)((char *)&a4 + 3));
+    result = sr_sub_47C1CA(v4, SBYTE3(a4), v6, v7);
+  }
+  return result;
+}
+
+//----- (0047C1CA) --------------------------------------------------------
+void *__fastcall sr_sub_47C1CA(Polygon *a1, char a2, int a3, signed int a4)
+{
+  Polygon *v4; // esi@1
+  void *result; // eax@2
+  int v6; // edx@3
+  int v7; // ecx@8
+  int a3a; // [sp+4h] [bp-8h]@1
+  char v9; // [sp+8h] [bp-4h]@1
+
+  v9 = a2;
+  v4 = a1;
+  a3a = 1;
+  if ( pParty->armageddon_timer )
+  {
+    result = PaletteManager::Get(a1->pTexture->palette_id2);
+  }
+  else
+  {
+    v6 = pGame->_44EC23(a1, &a3a, a4);
+    if ( v6 == -1 )
+      v6 = a3;
+    if ( v9 == 1 )
+    {
+      if ( v6 != -1 || a4 != -1 )
+      {
+        v7 = v4->pTexture->palette_id2;
+      }
+      else
+      {
+        v6 = 0;
+        v7 = 0;
+      }
+      result = PaletteManager::Get_Mist_or_Red_LUT(v7, v6, a3a);
+    }
+    else
+    {
+      result = PaletteManager::Get_Dark_or_Red_LUT(v4->pTexture->palette_id2, v6, a3a);
+    }
+  }
+  return result;
+}
+
+//----- (0047C28C) --------------------------------------------------------
+char *__fastcall sr_sub_47C28C_get_palette(Polygon *a1, char a2, signed int a3, signed int a4)
+{
+  Polygon *v4; // esi@1
+  char *result; // eax@2
+  signed int v6; // eax@3
+  int v7; // ecx@8
+  int a2a; // [sp+4h] [bp-8h]@1
+  char v9; // [sp+8h] [bp-4h]@1
+
+  v9 = a2;
+  v4 = a1;
+  a2a = 1;
+  if ( pParty->armageddon_timer )
+  {
+    result = (char *)pPaletteManager->field_199600_palettes[a1->pTexture->palette_id2];
+  }
+  else
+  {
+    v6 = pGame->_44EC23(a1, &a2a, a4);
+    if ( v6 != -1 )
+      a3 = v6;
+    if ( v9 == 1 )
+    {
+      if ( a3 != -1 || a4 != -1 )
+        v7 = v4->pTexture->palette_id2;
+      else
+        v7 = 0;
+      result = (char *)PaletteManager::_47C30E_get_palette(v7, a2a);
+    }
+    else
+    {
+      result = (char *)PaletteManager::_47C33F_get_palette(v4->pTexture->palette_id2, a2a);
+    }
+  }
+  return result;
+}
+
+//----- (004AFF79) --------------------------------------------------------
+void IndoorLocation::ExecDraw_sw(unsigned int uFaceID)
+{
+  unsigned int v1; // ebx@1
+  BLVFace *v2; // esi@3
+  unsigned int v3; // eax@3
+  Texture *v4; // eax@8
+  Texture *v5; // edi@8
+  int v6; // eax@9
+  int v7; // eax@9
+  int v8; // ecx@17
+  int v9; // ebx@17
+  int v10; // eax@17
+  int v11; // esi@17
+  unsigned int v12; // eax@17
+  int j; // ecx@19
+  int v14; // edx@20
+  int v15; // eax@20
+  int v16; // edx@20
+  int i; // ebx@22
+  int v18; // ecx@23
+  int v19; // eax@23
+  int v20; // eax@23
+  int v21; // eax@24
+  unsigned __int8 *v22; // ecx@24
+  int v23; // ebx@24
+  int v24; // esi@25
+  int v25; // eax@28
+  unsigned __int16 *v26; // eax@28
+  unsigned int v27; // eax@29
+  int v28; // eax@30
+  char *v29; // esi@31
+  int v30; // eax@33
+  int v31; // eax@33
+  int v32; // eax@35
+  int v33; // edx@35
+  signed int v34; // ebx@35
+  int v35; // eax@35
+  int v36; // ebx@35
+  signed int v37; // ebx@35
+  signed int v38; // edi@35
+  unsigned int v39; // edi@36
+  int v40; // edx@40
+  int v41; // ecx@40
+  signed int v42; // edx@40
+  int v43; // edx@42
+  int v44; // eax@42
+  unsigned __int16 *v45; // eax@43
+  int *v46; // esi@44
+  unsigned __int16 *v47; // edi@44
+  unsigned int v48; // edx@44
+  int v49; // ebx@44
+  char v50; // cl@44
+  char v51; // ch@44
+  unsigned int v52; // ebx@46
+  int v53; // edx@46
+  unsigned int v54; // ebx@46
+  int v55; // edx@46
+  unsigned int v56; // ebx@47
+  int v57; // edx@47
+  int v58; // ebx@47
+  int v59; // edx@47
+  unsigned __int16 *v60; // eax@50
+  int *v61; // esi@51
+  unsigned __int16 *v62; // edi@51
+  unsigned int v63; // edx@51
+  int v64; // ebx@51
+  char v65; // cl@51
+  char v66; // ch@51
+  unsigned int v67; // ebx@53
+  int v68; // edx@53
+  unsigned int v69; // ebx@53
+  int v70; // edx@53
+  unsigned int v71; // ebx@54
+  int v72; // edx@54
+  int v73; // ebx@54
+  int v74; // edx@54
+  unsigned __int16 *v75; // eax@58
+  int *v76; // esi@59
+  int v77; // edi@59
+  unsigned int v78; // edx@59
+  int v79; // ebx@59
+  char v80; // cl@59
+  char v81; // ch@59
+  int v82; // ebx@61
+  int v83; // edx@61
+  unsigned int v84; // ebx@62
+  int v85; // edx@62
+  unsigned __int16 *v86; // eax@65
+  int *v87; // esi@66
+  int v88; // edi@66
+  unsigned int v89; // edx@66
+  int v90; // ebx@66
+  char v91; // cl@66
+  char v92; // ch@66
+  int v93; // ebx@68
+  int v94; // edx@68
+  unsigned __int16 v95; // bx@69
+  int v96; // edx@69
+  unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
+  unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
+  unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
+  unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
+  int v101; // [sp+1Ch] [bp-8Ch]@40
+  int v102; // [sp+20h] [bp-88h]@31
+  BLVFace *v103; // [sp+24h] [bp-84h]@3
+  unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
+  int v105; // [sp+2Ch] [bp-7Ch]@30
+  int v106; // [sp+30h] [bp-78h]@24
+  int v107; // [sp+34h] [bp-74h]@9
+  Texture *v108; // [sp+38h] [bp-70h]@8
+  int v109; // [sp+3Ch] [bp-6Ch]@9
+  unsigned int v110; // [sp+40h] [bp-68h]@24
+  unsigned int v111; // [sp+44h] [bp-64h]@1
+  int *k; // [sp+48h] [bp-60h]@31
+  int v113; // [sp+4Ch] [bp-5Ch]@35
+  int v114; // [sp+50h] [bp-58h]@35
+  int v115; // [sp+54h] [bp-54h]@42
+  unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
+  int v117; // [sp+5Ch] [bp-4Ch]@33
+  int a1; // [sp+60h] [bp-48h]@27
+  int v119; // [sp+64h] [bp-44h]@17
+  int v120; // [sp+68h] [bp-40h]@23
+  unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
+  unsigned int v122; // [sp+70h] [bp-38h]@35
+  int v123; // [sp+74h] [bp-34h]@30
+  int v124; // [sp+78h] [bp-30h]@17
+  int v125; // [sp+7Ch] [bp-2Ch]@35
+  unsigned int v126; // [sp+80h] [bp-28h]@9
+  int v127; // [sp+84h] [bp-24h]@17
+  int v128; // [sp+88h] [bp-20h]@9
+  int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
+  int a2; // [sp+90h] [bp-18h]@16
+  unsigned int v131; // [sp+94h] [bp-14h]@17
+  unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
+  int v133; // [sp+9Ch] [bp-Ch]@17
+  int v134; // [sp+A0h] [bp-8h]@17
+  int v135; // [sp+A4h] [bp-4h]@24
+
+  v1 = uFaceID;
+  v111 = pRenderer->uTargetSurfacePitch;
+  if ( (uFaceID & 0x80000000u) == 0 )
+  {
+    if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
+    {
+      v2 = &pIndoor->pFaces[uFaceID];
+      v103 = v2;
+      v3 = v2->uAttributes;
+      if ( !(BYTE1(v3) & 0x20) )
+      {
+        if ( v3 & 0x400000 )
+        {
+          sr_4ADD1D(uFaceID);
+          return;
+        }
+        if ( !(v3 & 0x10) || (sr_4AD504(uFaceID), pRenderer->pRenderD3D) )
+        {
+          v4 = v2->GetTexture();
+          ++pBLVRenderParams->uNumFacesRenderedThisFrame;
+          v5 = v4;
+          v108 = v4;
+          if ( v4 )
+          {
+            v6 = v4->palette_id2;
+            LOBYTE(v2->uAttributes) |= 0x80u;
+            v109 = v6;
+            sr_4AE5F1(v1);
+            v126 = stru_F8AD28.pDeltaUV[0];
+            v128 = stru_F8AD28.pDeltaUV[1];
+            v107 = bUseLoResSprites;
+            v7 = GetPortalScreenCoord(v1);
+            if ( v7 )
+            {
+              if ( PortalFrustrum(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
+              {
+                if ( v2->uPolygonType == 1 )
+                {
+                  for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 )
+                  {
+                    v18 = i;
+                    v120 = stru_F8AD28._blv_lights_xs[i];
+                    v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
+                    v133 = stru_F8AD28.plane_4.vNormal.x;
+                    v120 = stru_F8AD28._blv_lights_ys[i];
+                    v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
+                    v19 = v128;
+                    stru_F8AD28._blv_lights_xs[i] = v126
+                                                  + v134
+                                                  + ((unsigned __int64)(v120
+                                                                      * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
+                    v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
+                  }
+                }
+                else
+                {
+                  if ( v2->uPolygonType != 3 )
+                  {
+                    if ( v2->uPolygonType == 4 )
+                    {
+LABEL_16:
+                      a2 = 0;
+                      if ( stru_F8AD28.uNumLightsApplied > 0 )
+                      {
+                        do
+                        {
+                          v8 = a2;
+                          v9 = stru_F8AD28._blv_lights_xs[a2];
+                          v131 = stru_F8AD28._blv_lights_ys[a2];
+                          v10 = stru_F8AD28._blv_lights_zs[a2];
+                          v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
+                                           + stru_F8AD28.plane_4.dist
+                                           + v9 * stru_F8AD28.plane_4.vNormal.x
+                                           + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
+                          v119 = v9
+                               - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                   * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
+                                                                                 + stru_F8AD28.plane_4.dist
+                                                                                 + v9 * stru_F8AD28.plane_4.vNormal.x
+                                                                                 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
+                          v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
+                          v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
+                          stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
+                                                                             * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
+                                                         + ((unsigned __int64)((signed int)v131
+                                                                             * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
+                          v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
+                          v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
+                          v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
+                          v12 = v126;
+                          stru_F8AD28._blv_lights_ys[v8] = v124
+                                                         + ((unsigned __int64)((signed int)v131
+                                                                             * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
+                                                         + ((unsigned __int64)(v127
+                                                                             * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
+                          stru_F8AD28._blv_lights_xs[v8] += v12;
+                          stru_F8AD28._blv_lights_ys[v8] += v128;
+                          ++a2;
+                        }
+                        while ( a2 < stru_F8AD28.uNumLightsApplied );
+                        v2 = v103;
+                      }
+                      goto LABEL_24;
+                    }
+                    if ( v2->uPolygonType != 5 )
+                    {
+                      if ( v2->uPolygonType != 6 )
+                        goto LABEL_24;
+                      goto LABEL_16;
+                    }
+                  }
+                  for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 )
+                  {
+                    v14 = v128;
+                    stru_F8AD28._blv_lights_xs[j] += v126;
+                    v15 = 4 * j + 16297672;
+                    v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
+                  }
+                }
+LABEL_24:
+                v135 = 1;
+                pGame->_44ED0A(v2, &v135, 31);
+                v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
+                v134 = stru_F8AD28.field_44;
+                v106 = stru_F8AD28.field_48;
+                v21 = stru_F8A590._viewport_space_y;
+                a2 = stru_F8A590._viewport_space_y;
+                v110 = v111 * stru_F8A590._viewport_space_y;
+                v97 = v5->pLevelOfDetail0_prolly_alpha_mask;
+                v98 = v5->pLevelOfDetail1;
+                v99 = v5->pLevelOfDetail2;
+                v22 = v5->pLevelOfDetail3;
+                v23 = 640 * stru_F8A590._viewport_space_y;
+                v119 = 640 * stru_F8A590._viewport_space_y;
+                v100 = v22;
+                if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+                {
+                  v24 = 2 * stru_F8A590._viewport_space_y;
+                  v120 = 2 * stru_F8A590._viewport_space_y;
+                  while ( 1 )
+                  {
+                    a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
+                    sr_4AE313(a1, v21, &stru_F81018.field_0);
+                    if ( LOBYTE(viewparams->field_20) )
+                    {
+                      v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
+                      pZPixel = &pBLVRenderParams->pTargetZBuffer[2
+                                                               * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
+                                                                + 320 * (v24 - pBLVRenderParams->uViewportY))
+                                                               - pBLVRenderParams->uViewportX];
+                      pColorPixel = &pBLVRenderParams->pRenderTarget[v27
+                                                                  + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
+                                                                  - pBLVRenderParams->uViewportX];
+                      v26 = &pBLVRenderParams->pRenderTarget[v27
+                                                          + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)
+                                                          - pBLVRenderParams->uViewportX];
+                      v23 = v119;
+                    }
+                    else
+                    {
+                      v25 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
+                      pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
+                      pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
+                      v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)];
+                    }
+                    v131 = (unsigned int)v26;
+                    HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
+                    LOWORD(v28) = 0;
+                    v105 = stru_F8AD28.field_0 | v28;
+                    v123 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
+                    if ( (unsigned int)pColorPixel < v131 )
+                    {
+                      v102 = v107 + v106;
+                      v29 = (char *)&stru_F81018.field_34.field_8;
+                      a1 += v134;
+                      for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
+                      {
+                        sr_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
+                        v30 = *((int *)v29 - 2);
+                        LOWORD(v30) = 0;
+                        v117 = v105;
+                        v31 = stru_F8AD28.field_0 | v30;
+                        if ( v105 <= (unsigned int)v31 )
+                          v117 = v31;
+                        v105 = v31;
+                        v32 = *((int *)v29 - 14);
+                        v122 = *((int *)v29 - 14) >> v107;
+                        v33 = *((int *)v29 - 13);
+                        v125 = *((int *)v29 - 13) >> v107;
+                        v34 = *((int *)v29 - 1) - v32;
+                        v113 = (*(int *)v29 - v33) >> v102;
+                        v35 = *((int *)v29 - 11);
+                        v114 = v34 >> v102;
+                        v116 = (&v97)[4 * v35];
+                        v36 = v35 + 16 - v5->uWidthLn2;
+                        v133 = v35 + 16;
+                        v127 = v35 + v36;
+                        v37 = v5->uWidthMinus1 >> v35;
+                        v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
+                        v128 = v37;
+                        v126 = v38;
+                        v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
+                        if ( v39 > v131 )
+                          v39 = v131;
+                        v40 = *((short *)v29 + 1);
+                        v41 = *((short *)v29 - 1);
+                        v121 = v39;
+                        v42 = sr_4AE491(v41, v40);
+                        v101 = v42;
+                        v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
+                        if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
+                        {
+                          v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
+                          if ( LOBYTE(viewparams->field_20) )
+                          {
+                            v86 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v87 = pZPixel;
+                              v88 = v123;
+                              v89 = v122;
+                              v90 = v125;
+                              v91 = v133;
+                              v92 = v127;
+                              if ( v124 & 2 )
+                              {
+                                *pZPixel = v117;
+                                v87 -= 2;
+                                v86 = pColorPixel + 2;
+                                goto LABEL_69;
+                              }
+                              do
+                              {
+                                v86 += 4;
+                                v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
+                                v94 = v117;
+                                LOWORD(v93) = *(short *)(v88 + 2 * v93);
+                                *v87 = v117;
+                                v87[1] = v94;
+                                v87[640] = v94;
+                                v87[641] = v94;
+                                *(v86 - 4) = v93;
+                                *(v86 - 3) = v93;
+                                v86[636] = v93;
+                                v86[637] = v93;
+                                v87[2] = v94;
+                                v87[3] = v94;
+                                v87[642] = v94;
+                                v87[643] = v94;
+                                v122 += v114;
+                                v125 += v113;
+                                v89 = v122;
+                                v90 = v125;
+LABEL_69:
+                                v87 += 4;
+                                v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
+                                v96 = v114;
+                                *(v86 - 2) = v95;
+                                *(v86 - 1) = v95;
+                                v86[638] = v95;
+                                v86[639] = v95;
+                                v122 += v96;
+                                v125 += v113;
+                                v89 = v122;
+                                v90 = v125;
+                              }
+                              while ( (unsigned int)v86 < v121 );
+                              pColorPixel = v86;
+                              pZPixel = v87;
+                            }
+                          }
+                          else
+                          {
+                            v75 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v76 = pZPixel;
+                              v77 = v123;
+                              v78 = v122;
+                              v79 = v125;
+                              v80 = v133;
+                              v81 = v127;
+                              if ( v124 & 1 )
+                              {
+                                *pZPixel = v117;
+                                --v76;
+                                v75 = pColorPixel + 1;
+                                goto LABEL_62;
+                              }
+                              do
+                              {
+                                v75 += 2;
+                                v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
+                                v83 = v117;
+                                LOWORD(v82) = *(short *)(v77 + 2 * v82);
+                                *v76 = v117;
+                                *(v75 - 2) = v82;
+                                v76[1] = v83;
+                                v122 += v114;
+                                v125 += v113;
+                                v78 = v122;
+                                v79 = v125;
+LABEL_62:
+                                v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
+                                v76 += 2;
+                                v85 = v114;
+                                *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
+                                v122 += v85;
+                                v125 += v113;
+                                v78 = v122;
+                                v79 = v125;
+                              }
+                              while ( (unsigned int)v75 < v121 );
+                              pColorPixel = v75;
+                              pZPixel = v76;
+                            }
+                          }
+                        }
+                        else
+                        {
+                          v43 = (v42 - v123) >> v106;
+                          v44 = v123 - v43;
+                          v123 = v43;
+                          v115 = v44;
+                          if ( LOBYTE(viewparams->field_20) )
+                          {
+                            v60 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v61 = pZPixel;
+                              v62 = v104;
+                              v63 = v122;
+                              v64 = v125;
+                              v65 = v133;
+                              v66 = v127;
+                              if ( v124 & 2 )
+                              {
+                                *pZPixel = v117;
+                                v61 += 2;
+                                v60 = pColorPixel + 2;
+                                goto LABEL_54;
+                              }
+                              do
+                              {
+                                v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
+                                v68 = v123 + v115;
+                                v60 += 4;
+                                v115 = v68;
+                                v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
+                                v70 = v117;
+                                LOWORD(v69) = v62[v69];
+                                *v61 = v117;
+                                v61[1] = v70;
+                                v61[640] = v70;
+                                v61[641] = v70;
+                                *(v60 - 4) = v69;
+                                *(v60 - 3) = v69;
+                                v60[636] = v69;
+                                v60[637] = v69;
+                                v61[2] = v70;
+                                v61[3] = v70;
+                                v61[642] = v70;
+                                v61[643] = v70;
+                                v122 += v114;
+                                v125 += v113;
+                                v63 = v122;
+                                v64 = v125;
+                                v61 += 4;
+LABEL_54:
+                                v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
+                                v72 = v123 + v115;
+                                v73 = v116[v71];
+                                v115 = v72;
+                                LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
+                                v74 = v114;
+                                *(v60 - 2) = v73;
+                                *(v60 - 1) = v73;
+                                v60[638] = v73;
+                                v60[639] = v73;
+                                v122 += v74;
+                                v125 += v113;
+                                v63 = v122;
+                                v64 = v125;
+                              }
+                              while ( (unsigned int)v60 < v121 );
+                              pColorPixel = v60;
+                              pZPixel = v61;
+                            }
+                          }
+                          else
+                          {
+                            v45 = pColorPixel;
+                            if ( (unsigned int)pColorPixel < v121 )
+                            {
+                              v46 = pZPixel;
+                              v47 = v104;
+                              v48 = v122;
+                              v49 = v125;
+                              v50 = v133;
+                              v51 = v127;
+                              if ( v124 & 1 )
+                              {
+                                *pZPixel = v117;
+                                ++v46;
+                                v45 = pColorPixel + 1;
+                                goto LABEL_47;
+                              }
+                              do
+                              {
+                                v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
+                                v53 = v123 + v115;
+                                v45 += 2;
+                                v115 = v53;
+                                v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
+                                v55 = v117;
+                                LOWORD(v54) = v47[v54];
+                                *v46 = v117;
+                                *(v45 - 2) = v54;
+                                v46[1] = v55;
+                                v122 += v114;
+                                v125 += v113;
+                                v48 = v122;
+                                v49 = v125;
+                                v46 += 2;
+LABEL_47:
+                                v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
+                                v57 = v123 + v115;
+                                v58 = v116[v56];
+                                v115 = v57;
+                                LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
+                                v59 = v114;
+                                *(v45 - 1) = v58;
+                                v122 += v59;
+                                v125 += v113;
+                                v48 = v122;
+                                v49 = v125;
+                              }
+                              while ( (unsigned int)v45 < v121 );
+                              pColorPixel = v45;
+                              pZPixel = v46;
+                            }
+                          }
+                        }
+                        k += 13;
+                        v5 = v108;
+                        v123 = v101;
+                        a1 += v134;
+                        if ( (unsigned int)pColorPixel >= v131 )
+                          break;
+                      }
+                      v23 = v119;
+                      v24 = v120;
+                    }
+                    ++a2;
+                    v110 += v111;
+                    v23 += 640;
+                    v24 += 2;
+                    v120 = v24;
+                    v119 = v23;
+                    if ( a2 > stru_F8A590._viewport_space_w )
+                      break;
+                    v21 = a2;
+                  }
+                }
+                return;
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+}
+//----- (00485E1F) --------------------------------------------------------
+void *__fastcall sr_sub_485E1F(stru316 *a1, Span *a2, int a3, Polygon *a4, int a5, unsigned __int8 a6, char a7)
+{
+  stru316 *v7; // esi@1
+  signed int *v8; // edi@1
+  signed int *v9; // ebx@1
+  char v10; // zf@1
+  int v11; // eax@1
+  Span *v12; // ecx@3
+  double v13; // ST24_8@3
+  double v14; // ST24_8@3
+  int v15; // eax@3
+  signed int v16; // ST14_4@4
+  char v17; // dl@4
+  signed int v18; // ST10_4@4
+  void *v19; // eax@4
+  signed int v20; // ST14_4@5
+  char v21; // dl@5
+  int v22; // ST10_4@5
+  signed int v23; // ST14_4@6
+  char v24; // dl@6
+  Span *v26; // [sp+10h] [bp-8h]@1
+  char v27; // [sp+16h] [bp-2h]@1
+  char v28; // [sp+17h] [bp-1h]@1
+  float v29; // [sp+30h] [bp+18h]@3
+  float v30; // [sp+30h] [bp+18h]@3
+
+  v7 = a1;
+  v26 = a2;
+  v8 = &a1->field_C;
+  v9 = &a1->field_8;
+  v10 = a1->field_0 == 0;
+  v27 = a1->field_4 != 0;
+  v28 = !v10;
+  sr_sub_47BEB1(a3, a4, a5, 0, &a1->field_8, &a1->field_C, (int)&v27, (int)&v28);
+  v7->field_24_palette = (unsigned __int16 *)sr_sub_47C28C_get_palette(a4, v28, *v9, *v8);
+  v11 = a4->field_108;
+  v7->field_20 = v11;
+  if ( v11 )
+  {
+    if ( a7 )
+    {
+      v12 = v26;
+      v29 = v26->field_10 * 31.0;
+      v13 = v29 + 6.7553994e15;
+      v7->field_10 = LODWORD(v13) << 16;
+      v30 = v12->field_14 * 31.0;
+      v14 = v30 + 6.7553994e15;
+      v15 = v7->field_10;
+      v7->field_14 = LODWORD(v14) << 16;
+      v7->field_18 = -((v15 - (LODWORD(v14) << 16)) / v12->field_C);
+    }
+    v16 = *v8;
+    v17 = v28;
+    v18 = *v9;
+    v7->field_1C = a6;
+    v19 = sr_sub_47C28C_get_palette(a4, v17, v18, v16);
+  }
+  else
+  {
+    v20 = *v8;
+    v21 = v28;
+    v7->field_10 = 0;
+    v7->field_14 = 0;
+    v22 = *v9;
+    v7->field_18 = 0;
+    v7->field_1C = 0;
+    v19 = sr_sub_47C1CA(a4, v21, v22, v20);
+  }
+  v23 = *v8;
+  v24 = v28;
+  v7->field_24_palette = (unsigned __int16 *)v19;
+  return sr_sub_47C1CA(a4, v24, *v9, v23);
+}
+
+//----- (00486F92) --------------------------------------------------------
+void __cdecl sr_sub_486F92_MessWithEdgesAndSpans()
+{
+  Span *v0; // ebx@1
+  int v1; // eax@2
+  Edge *v2; // ecx@3
+  Edge *v3; // edx@3
+  Edge *v4; // esi@6
+  Edge *v5; // eax@7
+  Edge *v6; // ecx@8
+  Surf *v7; // esi@11
+  double v8; // st7@13
+  Surf *v9; // edi@13
+  double v10; // st6@13
+  double v11; // st7@14
+  signed __int64 v12; // qax@14
+  Polygon *v13; // eax@15
+  Span *v14; // ecx@17
+  double v15; // st7@28
+  signed __int64 v16; // qax@28
+  Polygon *v17; // eax@29
+  Span *v18; // ecx@31
+  Edge *i; // eax@40
+  Edge *v20; // ecx@43
+  Edge *v21; // esi@44
+  double v22; // st7@45
+  Edge *v23; // edx@48
+  unsigned int v24; // [sp+10h] [bp-10h]@2
+  float v25; // [sp+14h] [bp-Ch]@3
+  Edge *v26; // [sp+18h] [bp-8h]@8
+  unsigned int v27; // [sp+1Ch] [bp-4h]@1
+
+  v0 = pSpans;
+  stru_80C9D8.pSurf = &stru_80C980;
+  stru_80C9D8.field_0 = (double)(signed int)pViewport->uViewportTL_X;
+  stru_80C9A4.pSurf = &stru_80C980;
+  stru_80C980.pPrev = &stru_80C980;
+  stru_80C980.pNext = &stru_80C980;
+  stru_80C9A4.field_0 = (double)(signed int)pViewport->uViewportBR_X;
+  stru_80C980.field_8 = 0.0;
+  stru_80C980.field_4 = 0.0;
+  stru_80C9D8.pNext = &stru_80C9A4;
+  stru_80C9D8.pPrev = 0;
+  stru_80C9D8.field_8 = 1;
+  stru_80C9A4.pNext = 0;
+  stru_80C9A4.pPrev = &stru_80C9D8;
+  stru_80C9A4.field_8 = 0;
+  LODWORD(stru_80C980.field_0) = 0xC97423F0u;
+  v27 = pViewport->uViewportTL_Y;
+  if ( (signed int)pViewport->uViewportTL_Y > (signed int)pViewport->uViewportBR_Y )
+  {
+LABEL_51:
+    v0->field_8 = -1;
+  }
+  else
+  {
+    v1 = 52 * pViewport->uViewportTL_Y;
+    v24 = 52 * pViewport->uViewportTL_Y;
+    while ( 1 )
+    {
+      v2 = *(Edge **)((char *)&pNewEdges->pNext + v1);
+      v3 = &stru_80C9D8;
+      v25 = (double)(signed int)v27;
+      if ( v2 != &defaultEdge )
+      {
+        do
+        {
+          while ( 1 )
+          {
+            v4 = v3->pNext;
+            if ( v2->field_0 <= (double)v4->field_0 )
+              break;
+            v3 = v3->pNext;
+          }
+          v5 = v2->pNext;
+          v2->pNext = v4;
+          v2->pPrev = v3;
+          v3->pNext->pPrev = v2;
+          v3->pNext = v2;
+          v3 = v2;
+          v2 = v5;
+        }
+        while ( v5 != &defaultEdge );
+      }
+      v6 = stru_80C9D8.pNext;
+      stru_80C980.field_20 = 0;
+      stru_80C980.field_22 = 1;
+      v26 = stru_80C9D8.pNext;
+      if ( stru_80C9D8.pNext )
+      {
+        while ( 1 )
+        {
+          v7 = v6->pSurf;
+          if ( v6->field_8 )
+          {
+            ++v7->field_22;
+            if ( v7->field_22 == 1 )
+            {
+              v8 = v6->field_0 + 2.0;
+              v9 = stru_80C980.pNext;
+              v10 = (v8 - v7->field_C) * v7->field_4 + (v25 - v7->field_10) * v7->field_8 + v7->field_0;
+              if ( v10 <= (v8 - stru_80C980.pNext->field_C) * stru_80C980.pNext->field_4
+                        + (v25 - stru_80C980.pNext->field_10) * stru_80C980.pNext->field_8
+                        + stru_80C980.pNext->field_0 )
+              {
+                do
+                  v9 = v9->pNext;
+                while ( v10 <= (v8 - v9->field_C) * v9->field_4 + (v25 - v9->field_10) * v9->field_8 + v9->field_0 );
+                v7->pNext = v9;
+                v7->pPrev = v9->pPrev;
+                v9->pPrev->pNext = v7;
+                v9->pPrev = v7;
+              }
+              else
+              {
+                v11 = v6->field_0 + 0.5;
+                v12 = (signed __int64)(v11 - (double)stru_80C980.pNext->field_20);
+                v0->field_C = v12;
+                if ( (signed __int16)v12 > 0 )
+                {
+                  v0->field_A = v27;
+                  v0->field_8 = v9->field_20;
+                  v13 = v9->pParent;
+                  v0->pParent = v13;
+                  if ( v13 )
+                  {
+                    if ( v13->prolly_head )
+                    {
+                      v14 = v13->prolly_tail;
+                      if ( !v14 )
+                        return;
+                      v14->pNext = v0;
+                    }
+                    else
+                    {
+                      v13->prolly_head = v0;
+                    }
+                    v13->prolly_tail = v0;
+                  }
+                  if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
+                    return;
+                  ++v0;
+                  ++pOutdoorCamera->uNumSpans;
+                }
+                v6 = v26;
+                v7->field_20 = (signed __int64)v11;
+                v7->pNext = v9;
+                v9->pPrev = v7;
+                stru_80C980.pNext = v7;
+                v7->pPrev = &stru_80C980;
+              }
+            }
+          }
+          else
+          {
+            --v7->field_22;
+            if ( !v7->field_22 )
+            {
+              if ( stru_80C980.pNext == v7 )
+              {
+                v15 = v6->field_0 + 0.5;
+                v16 = (signed __int64)(v15 - (double)v7->field_20);
+                v0->field_C = v16;
+                if ( (signed __int16)v16 > 0 )
+                {
+                  v0->field_A = v27;
+                  v0->field_8 = v7->field_20;
+                  v17 = v7->pParent;
+                  v0->pParent = v17;
+                  if ( v17 )
+                  {
+                    if ( v17->prolly_head )
+                    {
+                      v18 = v17->prolly_tail;
+                      if ( !v18 )
+                        return;
+                      v18->pNext = v0;
+                    }
+                    else
+                    {
+                      v17->prolly_head = v0;
+                    }
+                    v17->prolly_tail = v0;
+                  }
+                  if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
+                    return;
+                  ++v0;
+                  ++pOutdoorCamera->uNumSpans;
+                }
+                v7->pNext->field_20 = (signed __int64)v15;
+                v6 = v26;
+              }
+              v7->pNext->pPrev = v7->pPrev;
+              v7->pPrev->pNext = v7->pNext;
+            }
+          }
+          v26 = v6->pNext;
+          if ( !v26 )
+            break;
+          v6 = v6->pNext;
+        }
+      }
+      for ( i = ptr_80CA10[v27]; i; i = i->ptr_18 )
+      {
+        i->pPrev->pNext = i->pNext;
+        i->pNext->pPrev = i->pPrev;
+      }
+      v20 = stru_80C9D8.pNext;
+      if ( stru_80C9D8.pNext != &stru_80C9A4 )
+        break;
+LABEL_50:
+      ++v27;
+      v1 = v24 + 52;
+      v24 += 52;
+      if ( (signed int)v27 > (signed int)pViewport->uViewportBR_Y )
+        goto LABEL_51;
+    }
+    while ( 1 )
+    {
+      v21 = v20->pNext;
+      if ( !v21 )
+        break;
+      v22 = v20->field_4 + v20->field_0;
+      v20->field_0 = v22;
+      if ( v22 < stru_80C9D8.field_0 )
+        v20->field_0 = stru_80C9D8.field_0 + 0.0000001;
+      while ( 1 )
+      {
+        v23 = v20->pPrev;
+        if ( v20->field_0 >= (double)v23->field_0 )
+          break;
+        v23->pNext = v20->pNext;
+        v20->pNext->pPrev = v23;
+        v23->pPrev->pNext = v20;
+        v20->pPrev = v23->pPrev;
+        v20->pNext = v23;
+        v23->pPrev = v20;
+      }
+      v20 = v21;
+      if ( v21 == &stru_80C9A4 )
+        goto LABEL_50;
+    }
+  }
+}
+
+//----- (00487355) --------------------------------------------------------
+bool OutdoorCamera::_487355()
+{
+  int v0; // esi@1
+  Polygon *v1; // edi@2
+  bool result; // eax@3
+
+  v0 = 0;
+  if ( pOutdoorCamera->uNumPolygons > 0 )
+  {
+    v1 = array_77EC08.data();
+    do
+    {
+      result = pGame->pLightmapBuilder->_45D3C7(v1);
+      ++v0;
+      ++v1;
+    }
+    while ( v0 < pOutdoorCamera->uNumPolygons );
+  }
+  return result;
+}
+
+//----- (00479332) --------------------------------------------------------
+int Render::OnOutdoorRedrawSW()
+{
+  signed int result; // eax@1
+  unsigned int v1; // edi@1
+  char *v2; // esi@2
+  char v3; // cl@3
+  double v4; // st7@4
+  float v5; // ST34_4@6
+  double v6; // ST24_8@6
+  int v7; // eax@6
+  unsigned int v8; // eax@11
+  signed int v9; // eax@13
+  Vec3_float_ *v10; // eax@14
+  double v11; // st7@17
+  float v12; // ST34_4@19
+  double v13; // ST1C_8@19
+  float v14; // [sp+4h] [bp-34h]@1
+  float v15; // [sp+8h] [bp-30h]@1
+  float v16; // [sp+Ch] [bp-2Ch]@1
+
+  v14 = (double)pOutdoor->vSunlight.x / 65536.0;
+  result = 0;
+  v1 = (unsigned int)&array_77EC08[pOutdoorCamera->uNumPolygons];
+  v15 = (double)pOutdoor->vSunlight.y / 65536.0;
+  v16 = (double)pOutdoor->vSunlight.z / 65536.0;
+  if ( v1 > (unsigned int)array_77EC08.data() )
+  {
+    v2 = (char *)&array_77EC08[0].pODMFace;
+    while ( 1 )
+    {
+      v3 = v2[5];
+      if ( v3 == 5 )
+        break;
+      if ( v3 == 1 )
+      {
+        v9 = pTerrainNormalIndices[((*((int *)v2 - 9) >> 15) & 1)
+                                 + 2 * ((unsigned __int8)v2[9] + ((unsigned __int8)v2[8] << 7))];
+        if ( v9 > (signed int)(uNumTerrainNormals - 1) )
+          v10 = 0;
+        else
+          v10 = &pTerrainNormals[v9];
+        if ( v10 )
+        {
+          v11 = -(v16 * v10->z + v15 * v10->y + v14 * v10->x);
+          if ( v11 < 0.0 )
+            v11 = 0.0;
+          v12 = v11 * 31.0;
+          v13 = v12 + 6.7553994e15;
+          v2[4] = 31 - LOBYTE(v13);
+        }
+        else
+        {
+          v2[4] = 0;
+        }
+        if ( v2[4] < 0 )
+          v2[4] = 0;
+        goto LABEL_23;
+      }
+LABEL_24:
+      v2 += 268;
+      if ( (unsigned int)(v2 - 84) >= v1 )
+        return result;
+    }
+    v4 = (double)(signed int)(((unsigned __int64)(**(int **)v2 * (signed __int64)-pOutdoor->vSunlight.x) >> 16)
+                            + ((unsigned __int64)(*(int *)(*(int *)v2 + 4) * (signed __int64)-pOutdoor->vSunlight.y) >> 16)
+                            + ((unsigned __int64)(*(int *)(*(int *)v2 + 8) * (signed __int64)-pOutdoor->vSunlight.z) >> 16))
+       * 0.000015258789;
+    if ( v4 < 0.0 )
+      v4 = 0.0;
+    v5 = v4 * 31.0;
+    v6 = v5 + 6.7553994e15;
+    v7 = (int)(v2 + 4);
+    v2[4] = 31 - LOBYTE(v6);
+    if ( (char)(31 - LOBYTE(v6)) < 0 )
+      *(char *)v7 = 0;
+    if ( *(char *)v7 > 31 )
+      *(char *)v7 = 31;
+    if ( *(char *)(*(int *)v2 + 29) & 0x40 )
+    {
+      v8 = pTextureFrameTable->GetFrameTexture(
+             *((short *)v2 - 4),
+             pEventTimer->uTotalGameTimeElapsed);
+      *((int *)v2 - 6) = v8 != -1 ? (int)&pBitmaps_LOD->pTextures[v8] : 0;
+    }
+LABEL_23:
+    result = 1;
+    goto LABEL_24;
+  }
+  return result;
+}
+//----- (00485A24) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485A24(stru315 *a1, stru315 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // ecx@2
+  int v5; // ecx@4
+  int v6; // ecx@6
+  int v7; // ecx@8
+  int v8; // esi@10
+  int v9; // ecx@10
+  int v10; // esi@11
+  int v11; // edi@11
+  int v12; // ebx@11
+  int v13; // ecx@16
+  unsigned __int16 *v14; // esi@18
+  unsigned int *v15; // ecx@20
+  int v16; // esi@20
+  int v17; // [sp+0h] [bp-4h]@10
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    result->field_28 = i - 1;
+    v4 = result->field_18;
+    if ( result->field_30 > v4 )
+      result->field_30 = v4;
+    v5 = result->field_20;
+    if ( result->field_2C > v5 )
+      result->field_2C = v5;
+    v6 = result->field_14;
+    if ( result->field_30 < v6 )
+      result->field_30 = v6;
+    v7 = result->field_1C;
+    if ( result->field_2C < v7 )
+      result->field_2C = v7;
+    v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
+    v9 = *((char *)result->pTextureLOD + v8);
+    v17 = *((char *)result->pTextureLOD + v8);
+    if ( a2->field_20 )
+    {
+      v10 = HIWORD(a2->field_10);
+      v11 = a2->field_C;
+      v12 = v10;
+      if ( v10 >= v11 )
+        v12 = a2->field_C;
+      if ( a2->field_8 - v12 <= 0 )
+      {
+        v13 = 0;
+      }
+      else
+      {
+        if ( v10 >= v11 )
+          v10 = a2->field_C;
+        v13 = a2->field_8 - v10;
+      }
+      v14 = (unsigned __int16 *)a2->field_24;
+      v9 = v17 + (v13 << 8);
+    }
+    else
+    {
+      v14 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v14[v9];
+    v15 = result->pDepthBuffer;
+    v16 = result->field_24;
+    ++result->pColorBuffer;
+    *v15 = v16;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+//----- (00485975) --------------------------------------------------------
+stru315 *__fastcall sr_sub_485975(stru315 *a1, stru315 *a2)
+{
+  stru315 *result; // eax@1
+  int i; // ecx@1
+  int v4; // esi@2
+  int v5; // esi@2
+  int v6; // ecx@2
+  int v7; // esi@3
+  int v8; // edi@3
+  int v9; // ebx@3
+  int v10; // ecx@8
+  unsigned __int16 *v11; // esi@10
+  unsigned int *v12; // ecx@12
+  int v13; // esi@12
+  int v14; // [sp+0h] [bp-4h]@2
+
+  result = a1;
+  for ( i = a1->field_28; i; i = result->field_28 )
+  {
+    v4 = result->field_8 & result->field_2C;
+    result->field_28 = i - 1;
+    v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
+    v6 = *((char *)result->pTextureLOD + v5);
+    v14 = *((char *)result->pTextureLOD + v5);
+    if ( a2->field_20 )
+    {
+      v7 = HIWORD(a2->field_10);
+      v8 = a2->field_C;
+      v9 = v7;
+      if ( v7 >= v8 )
+        v9 = a2->field_C;
+      if ( a2->field_8 - v9 <= 0 )
+      {
+        v10 = 0;
+      }
+      else
+      {
+        if ( v7 >= v8 )
+          v7 = a2->field_C;
+        v10 = a2->field_8 - v7;
+      }
+      v11 = (unsigned __int16 *)a2->field_24;
+      v6 = v14 + (v10 << 8);
+    }
+    else
+    {
+      v11 = result->field_34_palette;
+    }
+    *result->pColorBuffer = v11[v6];
+    v12 = result->pDepthBuffer;
+    v13 = result->field_24;
+    ++result->pColorBuffer;
+    *v12 = v13;
+    ++result->pDepthBuffer;
+    a2->field_10 += a2->field_18;
+    result->field_30 += result->field_4;
+    result->field_2C += result->field_0;
+  }
+  --result->field_28;
+  return result;
+}
+//----- (004839BD) --------------------------------------------------------
+signed int __fastcall sr_sub_4839BD(Span *ecx0, unsigned __int16 *pTargetSurface)
+{
+  stru315 *v2; // ebp@0
+  int v3; // eax@1
+  int v4; // edi@1
+  Polygon *v5; // esi@1
+  unsigned int v6; // ebx@1
+  int v7; // ecx@1
+  int v8; // ebx@1
+  int v9; // ecx@1
+  int v10; // eax@1
+  stru149 *v11; // eax@1
+  int v12; // edx@1
+  int v13; // eax@1
+  int v14; // edi@1
+  int v15; // ecx@1
+  int v16; // eax@1
+  signed int v17; // edi@1
+  int v18; // edi@2
+  signed __int64 v19; // qtt@3
+  int v20; // edi@3
+  unsigned __int16 *v21; // eax@3
+  Texture *v22; // eax@4
+  Texture *v23; // eax@6
+  Texture *v24; // eax@8
+  Texture *v25; // eax@10
+  stru149 *v26; // eax@13
+  int v27; // edi@13
+  signed int v28; // edx@13
+  Texture *v29; // ebx@13
+  int v30; // edi@13
+  signed int v31; // edx@13
+  signed int v32; // eax@13
+  signed int v33; // eax@13
+  int v34; // ebx@13
+  int v35; // eax@15
+  int v36; // ebx@15
+  int v37; // eax@16
+  signed __int64 v38; // qtt@17
+  int v39; // ecx@17
+  int v40; // eax@19
+  stru149 *v41; // eax@21
+  int v42; // ebx@21
+  int v43; // ebx@21
+  int v44; // eax@21
+  char v45; // zf@25
+  int v46; // eax@28
+  int v47; // eax@28
+  int v48; // ebx@28
+  int v49; // eax@29
+  signed __int64 v50; // qtt@30
+  int v51; // ecx@30
+  int v52; // eax@30
+  int v53; // edx@31
+  stru149 *v54; // eax@33
+  int v55; // ebx@33
+  signed int v56; // ebx@33
+  int v57; // eax@33
+  unsigned __int64 v58; // qax@33
+  int v60; // [sp+Ch] [bp-BCh]@1
+  Span *v61; // [sp+10h] [bp-B8h]@1
+  int v62; // [sp+14h] [bp-B4h]@2
+  int v63; // [sp+18h] [bp-B0h]@1
+  stru315 a1; // [sp+1Ch] [bp-ACh]@1
+  stru316 a2; // [sp+60h] [bp-68h]@13
+  int v66; // [sp+88h] [bp-40h]@13
+  int v67; // [sp+8Ch] [bp-3Ch]@1
+  int v68; // [sp+90h] [bp-38h]@13
+  int v69; // [sp+94h] [bp-34h]@3
+  int v70; // [sp+98h] [bp-30h]@1
+  int v71; // [sp+9Ch] [bp-2Ch]@1
+  int v72; // [sp+A0h] [bp-28h]@1
+  int v73; // [sp+A4h] [bp-24h]@13
+  int v74; // [sp+A8h] [bp-20h]@1
+  int v75; // [sp+ACh] [bp-1Ch]@3
+  int v76; // [sp+B0h] [bp-18h]@1
+  int v77; // [sp+B4h] [bp-14h]@1
+  int X; // [sp+B8h] [bp-10h]@1
+  int v79; // [sp+BCh] [bp-Ch]@21
+  int v80; // [sp+C0h] [bp-8h]@13
+  unsigned int v81; // [sp+C4h] [bp-4h]@1
+
+  v3 = ecx0->field_A;
+  v4 = ecx0->field_8;
+  v5 = ecx0->pParent;
+  v6 = v4 + pRenderer->uTargetSurfacePitch * ecx0->field_A;
+  v61 = ecx0;
+  v7 = ecx0->field_C;
+  a1.pColorBuffer = &pTargetSurface[v6];
+  v74 = v7;
+  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v4 + 640 * v3];
+  v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
+  v9 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v3);
+  v10 = v5->ptr_38->field_14;
+  v76 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
+  v72 = v10;
+  v81 = (unsigned __int64)(v10 * (signed __int64)v9) >> 16;
+  v11 = v5->ptr_38;
+  v12 = v81 + v11->field_C;
+  v72 = v11->field_20;
+  v67 = v12;
+  v13 = ((unsigned __int64)(v72 * (signed __int64)v9) >> 16) + v5->ptr_38->field_18;
+  v81 = v9;
+  v70 = v13;
+  v72 = v5->v_18.z;
+  v81 = (unsigned __int64)(v72 * (signed __int64)v9) >> 16;
+  v14 = v5->field_24;
+  v15 = v81 + v5->v_18.x;
+  v71 = v5->sTextureDeltaU << 16;
+  v63 = v5->sTextureDeltaV << 16;
+  v16 = v5->v_18.y;
+  v17 = -v14;
+  v60 = v15;
+  v77 = v17;
+  v81 = (unsigned __int64)(v76 * (signed __int64)v16) >> 16;
+  X = v81 + v15;
+  if ( !(v81 + v15) || (v62 = v17 >> 14, v18 = abs(v17 >> 14), v18 > abs(X)) )
+    return 0;
+  LODWORD(v19) = v77 << 16;
+  HIDWORD(v19) = v77 >> 16;
+  v69 = v19 / X;
+  v20 = v19 / X;
+  v21 = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
+  a1.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
+  v75 = 2;
+  if ( v20 >= mipmapping_building_mm1 << 16 )
+  {
+    if ( v20 >= mipmapping_building_mm2 << 16 )
+    {
+      if ( v20 >= mipmapping_building_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_12;
+        v25 = v5->pTexture;
+        v75 = 3;
+        v21 = (unsigned __int16 *)v25->pLevelOfDetail3;
+      }
+      else
+      {
+        v24 = v5->pTexture;
+        v75 = 2;
+        v21 = (unsigned __int16 *)v24->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v23 = v5->pTexture;
+      v75 = 1;
+      v21 = (unsigned __int16 *)v23->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v22 = v5->pTexture;
+    v75 = 0;
+    v21 = (unsigned __int16 *)v22->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1.pTextureLOD = v21;
+LABEL_12:
+  if ( v21 )
+  {
+    a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pOutdoorCamera->building_gamme, 1u, 1);
+    a1.field_28 = 16;
+    v66 = v74 >> 4;
+    v81 = v8;
+    v26 = v5->ptr_38;
+    v72 = v74 - 16 * (v74 >> 4);
+    v76 = v26->field_10;
+    v81 = v8;
+    v74 = v67 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
+    v76 = v5->ptr_38->field_1C;
+    v76 = v70 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
+    v81 = (unsigned __int64)(v74 * (signed __int64)v20) >> 16;
+    v27 = ((unsigned __int64)(v74 * (signed __int64)v20) >> 16) - v5->ptr_38->field_24;
+    v81 = (unsigned __int64)(v76 * (signed __int64)v69) >> 16;
+    v28 = v63 + ((unsigned __int64)(v76 * (signed __int64)v69) >> 16) - v5->ptr_38->field_28;
+    v76 = v75 + bUseLoResSprites;
+    v73 = v8 - 16 * pOutdoorCamera->int_fov_rad_inv;
+    v29 = v5->pTexture;
+    v30 = (v71 + v27) >> v76;
+    v31 = v28 >> v76;
+    v32 = (signed int)v29->uTextureWidth >> v75;
+    v74 = (signed __int16)v75;
+    v68 = v31;
+    v80 = v32;
+    v33 = (signed int)v29->uTextureHeight >> v75;
+    v34 = v75 - v29->uWidthLn2;
+    a1.field_8 = (v33 << 16) - 65536;
+    v81 = 2 * pMiscTimer->uTotalGameTimeElapsed;
+    a1.field_10 = v34 + 16;
+    a1.field_C = v80 - 1;
+    if ( v66 > 0 )
+    {
+      v74 = v66;
+      v66 = 12 - v75;
+      do
+      {
+        v80 = v5->v_18.y;
+        v35 = (unsigned __int64)(v80 * (signed __int64)v73) >> 16;
+        v36 = v35 + v60;
+        X = v35 + v60;
+        if ( v35 + v60 && (v80 = abs(v62), v37 = abs(v36), v80 <= v37) )
+        {
+          LODWORD(v38) = v77 << 16;
+          HIDWORD(v38) = v77 >> 16;
+          v80 = v38 / X;
+          v39 = v38 / X;
+          X = v38 / X;
+        }
+        else
+        {
+          X = 0x40000000u;
+          v39 = 0x40000000u;
+        }
+        HIWORD(v40) = HIWORD(v39);
+        if ( v39 <= v69 )
+          HIWORD(v40) = HIWORD(v69);
+        LOWORD(v40) = 0;
+        a1.field_24 = v5->field_50 | v40;
+        v79 = v5->ptr_38->field_10;
+        v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
+        v41 = v5->ptr_38;
+        v42 = ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v41->field_24;
+        v79 = v41->field_1C;
+        v79 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
+        v43 = (v71 + v42) >> v76;
+        v79 = (signed int)(v63 + ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v5->ptr_38->field_28) >> v76;
+        a1.field_4 = (v43 - v30) >> 4;
+        a1.field_0 = (v79 - v68) >> 4;
+        a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v68 >> v66));
+        v44 = stru_5C6E00->Sin(v81 + (v30 >> v66));
+        a1.field_2C = v68 + 4 * v44;
+        if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          sr_sub_485975(&a1, (stru315 *)&a2);
+        else
+          sr_sub_4D6FB0(v2);
+        a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pOutdoorCamera->building_gamme, 1u, 0);
+        v73 -= 16 * pOutdoorCamera->int_fov_rad_inv;
+        v45 = v74-- == 1;
+        a1.field_28 = 16;
+        v30 = v43;
+        v68 = v79;
+      }
+      while ( !v45 );
+      v31 = v79;
+    }
+    if ( !v72 )
+      return 1;
+    v66 = 12 - v75;
+    a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v31 >> (12 - v75)));
+    v46 = stru_5C6E00->Sin(v81 + (v30 >> v66));
+    a1.field_2C = v68 + 4 * v46;
+    v79 = v5->v_18.y;
+    v80 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+    v47 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+    v48 = v47 + v60;
+    X = v47 + v60;
+    if ( v47 + v60 )
+    {
+      v79 = abs(v62);
+      v49 = abs(v48);
+      if ( v79 <= v49 )
+      {
+        LODWORD(v50) = v77 << 16;
+        HIDWORD(v50) = v77 >> 16;
+        v77 = v50 / X;
+        v51 = v50 / X;
+        HIWORD(v52) = HIWORD(v69);
+        if ( v51 <= v69 )
+        {
+          LOWORD(v52) = 0;
+          a1.field_24 = v52 | v5->field_50;
+        }
+        else
+        {
+          HIWORD(v53) = HIWORD(v51);
+          LOWORD(v53) = 0;
+          a1.field_24 = v53 | v5->field_50;
+        }
+        v79 = v5->ptr_38->field_10;
+        v77 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+        v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v67 = (unsigned __int64)(v79 * (signed __int64)v51) >> 16;
+        v54 = v5->ptr_38;
+        v55 = v67 - v54->field_24;
+        v79 = v54->field_1C;
+        v56 = v71 + v55;
+        v71 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
+        v57 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
+        v79 = v57;
+        v58 = v57 * (signed __int64)v51;
+        v70 = v58 >> 16;
+        LODWORD(v58) = (signed int)(v63 + (v58 >> 16) - v5->ptr_38->field_28) >> v76;
+        a1.field_4 = ((v56 >> v76) - v30) >> 4;
+        a1.field_0 = ((signed int)v58 - v68) >> 4;
+        a1.field_28 = v72;
+        if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+          sr_sub_485975(&a1, (stru315 *)&a2);
+        else
+          sr_sub_4D6FB0(v2);
+        return 1;
+      }
+    }
+  }
+  return 0;
+}
+
+//----- (0048408A) --------------------------------------------------------
+signed int sr_sub_48408A_prolly_odm_water_no_waves(Span *_this)
+{
+  stru315 *v1; // ebp@0
+  Span *v2; // edi@1
+  Polygon *v3; // esi@1
+  int v4; // ecx@1
+  stru149 *v5; // eax@1
+  stru149 *v6; // eax@1
+  int v7; // edx@1
+  int v8; // eax@1
+  int v9; // ebx@1
+  int v10; // eax@1
+  int v11; // ecx@1
+  int v12; // eax@1
+  int v13; // ecx@1
+  int v14; // eax@1
+  signed int v15; // ecx@1
+  int v16; // ebx@1
+  signed __int64 v17; // qtt@3
+  stru149 *v18; // eax@3
+  int v19; // ebx@3
+  Texture *v20; // eax@4
+  unsigned __int16 *v21; // eax@4
+  Texture *v22; // eax@6
+  Texture *v23; // ecx@8
+  Texture *v24; // eax@10
+  stru149 *v25; // eax@12
+  signed int v26; // eax@12
+  int v27; // ecx@12
+  int v28; // eax@14
+  int v29; // edx@14
+  int v30; // ecx@14
+  Texture *v31; // esi@14
+  int v32; // edx@14
+  int v33; // eax@14
+  int v35; // [sp+Ch] [bp-8Ch]@1
+  int v36; // [sp+10h] [bp-88h]@1
+  stru316 a2; // [sp+14h] [bp-84h]@14
+  stru315 a1; // [sp+3Ch] [bp-5Ch]@1
+  int v39; // [sp+80h] [bp-18h]@1
+  int v40; // [sp+84h] [bp-14h]@1
+  int v41; // [sp+88h] [bp-10h]@1
+  int v42; // [sp+8Ch] [bp-Ch]@1
+  int v43; // [sp+90h] [bp-8h]@2
+  int v44; // [sp+94h] [bp-4h]@1
+
+  v2 = _this;
+  v3 = _this->pParent;
+  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
+  v5 = v3->ptr_38;
+  v44 = v4;
+  v42 = v5->field_14;
+  v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
+  v6 = v3->ptr_38;
+  v7 = v44 + v6->field_C;
+  v42 = v6->field_20;
+  v39 = v7;
+  v8 = ((unsigned __int64)(v42 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
+  v44 = v4;
+  v41 = v8;
+  v42 = v3->v_18.z;
+  v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
+  v9 = v44 + v3->v_18.x;
+  v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
+  v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
+  v11 = v2->field_8;
+  v36 = v10;
+  a1.field_28 = v2->field_C;
+  v12 = pViewport->uScreenCenterX - v11;
+  v13 = v3->field_24;
+  v42 = pOutdoorCamera->int_fov_rad_inv * v12;
+  v14 = v3->v_18.y;
+  v15 = -v13;
+  v40 = v15;
+  v16 = ((unsigned __int64)(v42 * (signed __int64)v14) >> 16) + v9;
+  v44 = v16;
+  if ( !v16 || (v43 = abs(v15 >> 14), v43 > abs(v16)) )
+    return 0;
+  LODWORD(v17) = v40 << 16;
+  HIDWORD(v17) = v40 >> 16;
+  v43 = v17 / v44;
+  v18 = v3->ptr_38;
+  v44 = v42;
+  v40 = v18->field_10;
+  v44 = v42;
+  v40 = v39 + ((unsigned __int64)(v40 * (signed __int64)v42) >> 16);
+  v39 = v3->ptr_38->field_1C;
+  v44 = (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
+  v19 = v43;
+  v41 += (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
+  a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  v44 = 2;
+  if ( v43 < mipmapping_terrain_mm1 << 16 )
+  {
+    v20 = v3->pTexture;
+    v44 = 0;
+    v21 = (unsigned __int16 *)v20->pLevelOfDetail0_prolly_alpha_mask;
+LABEL_11:
+    a1.pTextureLOD = v21;
+    goto LABEL_12;
+  }
+  if ( v43 < mipmapping_terrain_mm2 << 16 )
+  {
+    v22 = v3->pTexture;
+    v44 = 1;
+    v21 = (unsigned __int16 *)v22->pLevelOfDetail1;
+    goto LABEL_11;
+  }
+  if ( v43 >= mipmapping_terrain_mm3 << 16 )
+  {
+    if ( !bUseLoResSprites )
+    {
+      v24 = v3->pTexture;
+      v44 = 3;
+      v21 = (unsigned __int16 *)v24->pLevelOfDetail3;
+      goto LABEL_11;
+    }
+  }
+  else
+  {
+    v23 = v3->pTexture;
+    v44 = 2;
+    a1.pTextureLOD = (unsigned __int16 *)v23->pLevelOfDetail2;
+  }
+LABEL_12:
+  v43 = (unsigned __int64)(v40 * (signed __int64)v43) >> 16;
+  v25 = v3->ptr_38;
+  v43 = v19;
+  a1.field_30 = ((unsigned __int64)(v40 * (signed __int64)v19) >> 16) - v25->field_24;
+  v43 = (unsigned __int64)(v41 * (signed __int64)v19) >> 16;
+  v26 = ((unsigned __int64)(v41 * (signed __int64)v19) >> 16) - v3->ptr_38->field_28;
+  v27 = bUseLoResSprites + v44 + 2;
+  a1.field_30 >>= v27;
+  v41 = bUseLoResSprites + v44 + 2;
+  a1.field_2C = v26 >> v27;
+  if ( byte_80AA10 )
+  {
+    a1.field_14 = dword_80AA20 >> v27;
+    a1.field_18 = dword_80AA1C >> v27;
+    a1.field_1C = dword_80AA18 >> v27;
+    a1.field_20 = dword_80AA14 >> v27;
+  }
+  v41 = pOutdoorCamera->int_fov_rad_inv;
+  v42 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27;
+  a1.field_4 = (unsigned __int64)(v42 * (signed __int64)v35) >> 16;
+  v43 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
+  a1.field_0 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
+  a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
+  LOWORD(v19) = 0;
+  v28 = v2->field_A;
+  v29 = v2->field_A;
+  a1.field_24 = v19;
+  v30 = v2->field_8;
+  a1.pColorBuffer = &pRenderer->pTargetSurface[v30 + pRenderer->uTargetSurfacePitch * v29];
+  a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v30 + 640 * v28];
+  v31 = v3->pTexture;
+  v32 = ((signed int)v31->uTextureWidth >> v44) - 1;
+  v33 = ((signed int)v31->uTextureHeight >> v44 << 16) - 65536;
+  a1.field_10 = v44 - v31->uWidthLn2 + 16;
+  a1.field_C = v32;
+  a1.field_8 = v33;
+  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+  {
+    if ( byte_80AA10 )
+      sr_sub_485A24(&a1, (stru315 *)&a2);
+    else
+      sr_sub_485975(&a1, (stru315 *)&a2);
+  }
+  else
+  {
+    if ( byte_80AA10 )
+      sr_sub_4D705A(v1);
+    else
+      sr_sub_4D6FB0(v1);
+  }
+  return 1;
+}
+
+//----- (00484442) --------------------------------------------------------
+signed int sr_sub_484442(Span *_this)
+{
+  int v1; // ebp@0
+  Span *v2; // edi@1
+  Polygon *v3; // esi@1
+  int v4; // ecx@1
+  stru149 *v5; // eax@1
+  stru149 *v6; // eax@1
+  int v7; // edx@1
+  int v8; // eax@1
+  int v9; // ebx@1
+  int v10; // eax@1
+  int v11; // ecx@1
+  int v12; // eax@1
+  int v13; // ecx@1
+  signed int v14; // ecx@1
+  int v15; // ebx@1
+  signed __int64 v16; // qtt@3
+  int v17; // ecx@3
+  int v18; // ebx@3
+  int v19; // eax@3
+  signed int v20; // ebx@3
+  unsigned __int16 *v21; // eax@4
+  stru149 *v22; // eax@12
+  signed int v23; // eax@12
+  int v24; // ecx@12
+  int v25; // ecx@14
+  unsigned int *v26; // eax@14
+  Texture *v27; // esi@14
+  signed int v28; // edi@14
+  signed int v29; // eax@14
+  signed int v31; // [sp+Ch] [bp-90h]@1
+  int v32; // [sp+10h] [bp-8Ch]@1
+  int v33; // [sp+14h] [bp-88h]@1
+  stru316 v34; // [sp+18h] [bp-84h]@14
+  stru315 v35; // [sp+40h] [bp-5Ch]@1
+  int v36; // [sp+84h] [bp-18h]@1
+  int v37; // [sp+88h] [bp-14h]@1
+  int v38; // [sp+8Ch] [bp-10h]@1
+  int v39; // [sp+90h] [bp-Ch]@1
+  int v40; // [sp+94h] [bp-8h]@1
+  int v41; // [sp+98h] [bp-4h]@1
+
+  v2 = _this;
+  v3 = _this->pParent;
+  v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
+  v5 = v3->ptr_38;
+  v40 = v4;
+  v39 = v5->field_14;
+  v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
+  v6 = v3->ptr_38;
+  v7 = v40 + v6->field_C;
+  v39 = v6->field_20;
+  v36 = v7;
+  v8 = ((unsigned __int64)(v39 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
+  v40 = v4;
+  v38 = v8;
+  v39 = v3->v_18.z;
+  v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
+  v9 = v40 + v3->v_18.x;
+  v32 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
+  v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
+  v11 = v2->field_8;
+  v33 = v10;
+  v35.field_28 = v2->field_C;
+  v12 = pViewport->uScreenCenterX - v11;
+  v13 = v3->field_24;
+  v41 = pOutdoorCamera->int_fov_rad_inv * v12;
+  v14 = -v13;
+  v31 = v14;
+  v15 = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9;
+  v37 = v15;
+  if ( !v15 || (v39 = abs(v14 >> 14), v39 > abs(v15)) )
+    return 0;
+  LODWORD(v16) = v31 << 16;
+  HIDWORD(v16) = v31 >> 16;
+  v40 = v16 / v37;
+  v17 = v16 / v37;
+  v18 = v41;
+  HIWORD(v19) = (unsigned int)(v16 / v37) >> 16;
+  LOWORD(v19) = 0;
+  v35.field_24 = v19;
+  v37 = v36 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v41) >> 16);
+  v36 = v3->ptr_38->field_1C;
+  v41 = (unsigned __int64)(v36 * (signed __int64)v41) >> 16;
+  v38 += (unsigned __int64)(v36 * (signed __int64)v18) >> 16;
+  v20 = 2;
+  v35.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+  if ( v17 < mipmapping_terrain_mm1 << 16 )
+  {
+    v20 = 0;
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
+LABEL_11:
+    v35.pTextureLOD = v21;
+    goto LABEL_12;
+  }
+  if ( v17 < mipmapping_terrain_mm2 << 16 )
+  {
+    v20 = 1;
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail1;
+    goto LABEL_11;
+  }
+  if ( v17 < mipmapping_terrain_mm3 << 16 )
+  {
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
+    goto LABEL_11;
+  }
+  if ( !bUseLoResSprites )
+  {
+    v20 = 3;
+    v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail3;
+    goto LABEL_11;
+  }
+LABEL_12:
+  v41 = (unsigned __int64)(v37 * (signed __int64)v17) >> 16;
+  v22 = v3->ptr_38;
+  v41 = v17;
+  v35.field_30 = ((unsigned __int64)(v37 * (signed __int64)v17) >> 16) - v22->field_24;
+  v23 = ((unsigned __int64)(v38 * (signed __int64)v17) >> 16) - v3->ptr_38->field_28;
+  v24 = bUseLoResSprites + v20 + 2;
+  v35.field_30 >>= v24;
+  v38 = bUseLoResSprites + v20 + 2;
+  v35.field_2C = v23 >> v24;
+  if ( byte_80AA10 )
+  {
+    v35.field_14 = dword_80AA20 >> v24;
+    v35.field_18 = dword_80AA1C >> v24;
+    v35.field_1C = dword_80AA18 >> v24;
+    v35.field_20 = dword_80AA14 >> v24;
+  }
+  v38 = pOutdoorCamera->int_fov_rad_inv;
+  v39 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24;
+  v35.field_4 = (unsigned __int64)(v39 * (signed __int64)v32) >> 16;
+  v41 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
+  v35.field_0 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
+  v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
+  v25 = v2->field_8;
+  v26 = (unsigned int *)&pRenderer->pActiveZBuffer[v25 + 640 * v2->field_A];
+  v35.pColorBuffer = &pRenderer->pTargetSurface[v25 + pRenderer->uTargetSurfacePitch * v2->field_A];
+  v35.pDepthBuffer = v26;
+  v27 = v3->pTexture;
+  v28 = (signed int)v27->uTextureWidth >> v20;
+  v29 = (signed int)v27->uTextureHeight >> v20;
+  v35.field_10 = v20 - v27->uWidthLn2 + 16;
+  v35.field_C = v28 - 1;
+  v35.field_8 = (v29 << 16) - 65536;
+  if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+  {
+    if ( byte_80AA10 )
+      sr_sub_485D3E(&v35, &v34);
+    else
+      sr_sub_485C89(&v35, &v34);
+  }
+  else
+  {
+    if ( byte_80AA10 )
+      sr_sub_4D72EC(v1);
+    else
+      sr_sub_4D73DF(v1);
+  }
+  return 1;
+}
+
+//----- (004847EB) --------------------------------------------------------
+int sr_sub_4847EB(Span *_this)
+{
+  stru315 *v1; // ebp@0
+  int v2; // ebx@1
+  int v3; // edx@1
+  Polygon *v4; // esi@1
+  int v5; // eax@1
+  signed int v6; // eax@3
+  int v7; // edi@3
+  stru149 *v8; // eax@3
+  stru149 *v9; // eax@3
+  int v10; // edx@3
+  int v11; // eax@3
+  signed int v12; // ebx@3
+  int v13; // ebx@4
+  signed __int64 v14; // qtt@5
+  int v15; // eax@5
+  signed int v16; // ebx@5
+  unsigned __int16 *v17; // ecx@6
+  stru149 *v18; // eax@14
+  stru149 *v19; // eax@14
+  signed int v20; // eax@14
+  int v21; // ecx@14
+  Texture *v22; // edx@16
+  signed int v23; // eax@16
+  int v24; // ebx@16
+  int v25; // edi@17
+  int v26; // ebx@17
+  int v27; // eax@17
+  int v28; // edi@17
+  int v29; // eax@18
+  signed __int64 v30; // qtt@19
+  int v31; // ecx@19
+  int v32; // eax@19
+  stru149 *v33; // eax@21
+  signed int v34; // edi@21
+  int v35; // ebx@21
+  signed int v36; // edi@21
+  signed __int64 v37; // qtt@21
+  signed int v38; // ebx@21
+  int v39; // ebx@29
+  int v40; // eax@32
+  unsigned __int64 v41; // qax@32
+  int v42; // edi@32
+  int v43; // eax@33
+  signed __int64 v44; // qtt@34
+  int v45; // ecx@34
+  int v46; // eax@34
+  stru149 *v47; // eax@36
+  signed int v48; // edi@36
+  int v49; // eax@36
+  int v50; // eax@47
+  unsigned __int64 v51; // qax@47
+  int v52; // edi@47
+  int v53; // eax@48
+  signed __int64 v54; // qtt@49
+  int v55; // ecx@49
+  int v56; // eax@49
+  stru149 *v57; // eax@51
+  signed int v58; // edi@51
+  int v59; // eax@51
+  Span *v61; // [sp+Ch] [bp-B0h]@1
+  int v62; // [sp+10h] [bp-ACh]@3
+  int v63; // [sp+14h] [bp-A8h]@3
+  int v64; // [sp+18h] [bp-A4h]@3
+  int v65; // [sp+1Ch] [bp-A0h]@3
+  signed int v66; // [sp+20h] [bp-9Ch]@3
+  signed int v67; // [sp+24h] [bp-98h]@3
+  int v68; // [sp+28h] [bp-94h]@1
+  char v69; // [sp+2Ch] [bp-90h]@1
+  stru315 sr; // [sp+30h] [bp-8Ch]@1
+  stru316 sr2; // [sp+74h] [bp-48h]@14
+  int v72; // [sp+9Ch] [bp-20h]@5
+  int v73; // [sp+A0h] [bp-1Ch]@1
+  int v74; // [sp+A4h] [bp-18h]@3
+  int v75; // [sp+A8h] [bp-14h]@21
+  int v76; // [sp+ACh] [bp-10h]@1
+  int v77; // [sp+B0h] [bp-Ch]@14
+  int v78; // [sp+B4h] [bp-8h]@3
+  int v79; // [sp+B8h] [bp-4h]@3
+
+  v2 = _this->field_A;
+  v3 = _this->field_8;
+  v4 = _this->pParent;
+  v73 = 0;
+  v61 = _this;
+  sr.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
+  v76 = v3;
+  v5 = _this->field_C;
+  sr.pColorBuffer = &pRenderer->pTargetSurface[v3 + pRenderer->uTargetSurfacePitch * v2];
+  v68 = texmapping_terrain_subdivsize;
+  v69 = texmapping_terrain_subdivpow2;
+  if ( v5 >= texmapping_terrain_subdivsize )
+    v73 = texmapping_terrain_subdivsize - (v3 & (texmapping_terrain_subdivsize - 1));
+  v6 = v5 - v73;
+  v67 = v6 >> texmapping_terrain_subdivpow2;
+  v62 = v6 - (v6 >> texmapping_terrain_subdivpow2 << texmapping_terrain_subdivpow2);
+  v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
+  v8 = v4->ptr_38;
+  v79 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
+  v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
+  v76 = v8->field_14;
+  v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
+  v9 = v4->ptr_38;
+  v10 = v78 + v9->field_C;
+  v76 = v9->field_20;
+  v65 = v10;
+  v11 = ((unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16)
+      + v4->ptr_38->field_18;
+  v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
+  v64 = v11;
+  v76 = v4->v_18.z;
+  v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
+  v12 = -v4->field_24;
+  v63 = v78 + v4->v_18.x;
+  v66 = -v4->field_24;
+  v78 = (unsigned __int64)(v79 * (signed __int64)v4->v_18.y) >> 16;
+  v74 = v78 + v63;
+  if ( !(v78 + v63) || (v76 = v12 >> 14, v13 = abs(v12 >> 14), v13 > abs(v74)) )
+    return 0;
+  LODWORD(v14) = v66 << 16;
+  HIDWORD(v14) = v66 >> 16;
+  v72 = v14 / v74;
+  sr.pTextureLOD = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
+  v15 = v14 / v74;
+  v16 = 2;
+  if ( v15 >= mipmapping_terrain_mm1 << 16 )
+  {
+    if ( v15 >= mipmapping_terrain_mm2 << 16 )
+    {
+      if ( v15 >= mipmapping_terrain_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_14;
+        v16 = 3;
+        v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail3;
+      }
+      else
+      {
+        v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v16 = 1;
+      v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v16 = 0;
+    v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  sr.pTextureLOD = v17;
+LABEL_14:
+  sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1);
+  v18 = v4->ptr_38;
+  v78 = v7;
+  v79 = v18->field_10;
+  v78 = v7;
+  v77 = v65 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
+  v79 = v4->ptr_38->field_1C;
+  v79 = v64 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
+  v78 = (unsigned __int64)(v77 * (signed __int64)v72) >> 16;
+  v19 = v4->ptr_38;
+  v78 = v72;
+  sr.field_30 = ((unsigned __int64)(v77 * (signed __int64)v72) >> 16) - v19->field_24;
+  v78 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16;
+  v20 = ((unsigned __int64)(v79 * (signed __int64)v72) >> 16) - v4->ptr_38->field_28;
+  v21 = bUseLoResSprites + v16 + 2;
+  sr.field_30 >>= v21;
+  v78 = bUseLoResSprites + v16 + 2;
+  sr.field_2C = v20 >> v21;
+  if ( byte_80AA10 )
+  {
+    sr.field_14 = dword_80AA20 >> v21;
+    sr.field_18 = dword_80AA1C >> v21;
+    sr.field_1C = dword_80AA18 >> v21;
+    sr.field_20 = dword_80AA14 >> v21;
+  }
+  v22 = v4->pTexture;
+  v79 = (signed int)v22->uTextureWidth >> v16;
+  v23 = (signed int)v22->uTextureHeight >> v16;
+  v24 = v16 - v22->uWidthLn2 + 16;
+  sr.field_8 = (v23 << 16) - 65536;
+  sr.field_10 = v24;
+  sr.field_C = v79 - 1;
+  if ( v73 )
+  {
+    v25 = v7 - v73 * pOutdoorCamera->int_fov_rad_inv;
+    v26 = v25;
+    v77 = v4->v_18.y;
+    v79 = v25;
+    v27 = (unsigned __int64)(v77 * (signed __int64)v25) >> 16;
+    v28 = v27 + v63;
+    v74 = v27 + v63;
+    if ( !(v27 + v63) || (v77 = abs(v76), v29 = abs(v28), v77 > v29) )
+      return 0;
+    LODWORD(v30) = v66 << 16;
+    HIDWORD(v30) = v66 >> 16;
+    v77 = v30 / v74;
+    v31 = v30 / v74;
+    HIWORD(v32) = HIWORD(v72);
+    if ( v72 <= v31 )
+      HIWORD(v32) = HIWORD(v31);
+    LOWORD(v32) = 0;
+    v77 = v26;
+    sr.field_24 = v32;
+    v74 = v4->ptr_38->field_10;
+    v74 = v65 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
+    v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
+    v33 = v4->ptr_38;
+    v77 = v26;
+    v34 = ((unsigned __int64)(v74 * (signed __int64)v31) >> 16) - v33->field_24;
+    v74 = v33->field_1C;
+    v74 = v64 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
+    v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
+    v35 = (v77 - v4->ptr_38->field_28) >> v78;
+    v74 = v73 << 16;
+    v36 = (v34 >> v78) - sr.field_30;
+    LODWORD(v37) = v36 << 16;
+    HIDWORD(v37) = v36 >> 16;
+    v38 = v35 - sr.field_2C;
+    sr.field_4 = v37 / (v73 << 16);
+    v75 = v73 << 16;
+    LODWORD(v37) = v38 << 16;
+    HIDWORD(v37) = v38 >> 16;
+    v77 = v37 / (v73 << 16);
+    sr.field_0 = v37 / (v73 << 16);
+    sr.field_28 = v73;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+    {
+      if ( byte_80AA10 )
+        sr_sub_485A24(&sr, (stru315 *)&sr2);
+      else
+        sr_sub_485975(&sr, (stru315 *)&sr2);
+    }
+    else
+    {
+      if ( byte_80AA10 )
+        sr_sub_4D705A(v1);
+      else
+        sr_sub_4D6FB0(v1);
+    }
+    v39 = v79 - (pOutdoorCamera->int_fov_rad_inv << v69);
+  }
+  else
+  {
+    v79 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
+    v39 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
+  }
+  sr.field_28 = v68;
+  while ( v67 > 0 )
+  {
+    v40 = v4->v_18.y;
+    --v67;
+    v75 = v40;
+    v41 = v40 * (signed __int64)v39;
+    v79 = v41 >> 16;
+    LODWORD(v41) = v41 >> 16;
+    v42 = v41 + v63;
+    v74 = v41 + v63;
+    if ( !((int)v41 + v63) || (v75 = abs(v76), v43 = abs(v42), v75 > v43) )
+      return 0;
+    LODWORD(v44) = v66 << 16;
+    HIDWORD(v44) = v66 >> 16;
+    v73 = v44 / v74;
+    v45 = v44 / v74;
+    HIWORD(v46) = HIWORD(v72);
+    if ( v72 <= v45 )
+      HIWORD(v46) = HIWORD(v45);
+    LOWORD(v46) = 0;
+    v79 = v39;
+    sr.field_24 = v46;
+    v75 = v4->ptr_38->field_10;
+    v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+    v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
+    v47 = v4->ptr_38;
+    v79 = v39;
+    v48 = ((unsigned __int64)(v75 * (signed __int64)v45) >> 16) - v47->field_24;
+    v75 = v47->field_1C;
+    v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+    v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
+    v49 = (((v79 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
+    sr.field_4 = ((v48 >> v78) - sr.field_30) >> v69;
+    sr.field_0 = v49;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+    {
+      if ( byte_80AA10 )
+        sr_sub_485A24(&sr, (stru315 *)&sr2);
+      else
+        sr_sub_485975(&sr, (stru315 *)&sr2);
+    }
+    else
+    {
+      if ( byte_80AA10 )
+        sr_sub_4D705A(v1);
+      else
+        sr_sub_4D6FB0(v1);
+    }
+    sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pOutdoorCamera->terrain_gamma, 1u, 0);
+    sr.field_28 = v68;
+    v39 -= pOutdoorCamera->int_fov_rad_inv << v69;
+  }
+  if ( !v62 )
+    return 1;
+  v50 = v4->v_18.y;
+  v75 = v50;
+  v51 = v50 * (signed __int64)v39;
+  v79 = v51 >> 16;
+  LODWORD(v51) = v51 >> 16;
+  v52 = v51 + v63;
+  v74 = v51 + v63;
+  if ( (int)v51 + v63 )
+  {
+    v75 = abs(v76);
+    v53 = abs(v52);
+    if ( v75 <= v53 )
+    {
+      LODWORD(v54) = v66 << 16;
+      HIDWORD(v54) = v66 >> 16;
+      v76 = v54 / v74;
+      v55 = v54 / v74;
+      HIWORD(v56) = HIWORD(v72);
+      if ( v72 <= v55 )
+        HIWORD(v56) = HIWORD(v55);
+      LOWORD(v56) = 0;
+      v76 = v39;
+      sr.field_24 = v56;
+      v75 = v4->ptr_38->field_10;
+      v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+      v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
+      v57 = v4->ptr_38;
+      v76 = v39;
+      v58 = ((unsigned __int64)(v75 * (signed __int64)v55) >> 16) - v57->field_24;
+      v75 = v57->field_1C;
+      v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
+      v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
+      v59 = (((v76 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
+      sr.field_4 = ((v58 >> v78) - sr.field_30) >> v69;
+      sr.field_0 = v59;
+      sr.field_28 = v62;
+      if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+      {
+        if ( byte_80AA10 )
+          sr_sub_485A24(&sr, (stru315 *)&sr2);
+        else
+          sr_sub_485975(&sr, (stru315 *)&sr2);
+      }
+      else
+      {
+        if ( byte_80AA10 )
+          sr_sub_4D705A(v1);
+        else
+          sr_sub_4D6FB0(v1);
+      }
+      return 1;
+    }
+  }
+  return 0;
+}
+
+//----- (00485407) --------------------------------------------------------
+signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(Span *a1)
+{
+  stru315 *v1; // ebp@0
+  int v2; // eax@1
+  int v3; // edx@1
+  unsigned int v4; // edi@1
+  Polygon *v5; // esi@1
+  int v6; // ecx@1
+  int v7; // ebx@1
+  int v8; // ecx@1
+  stru149 *v9; // eax@1
+  stru149 *v10; // eax@1
+  int v11; // edx@1
+  int v12; // eax@1
+  int v13; // eax@1
+  int v14; // ecx@1
+  signed int v15; // edi@1
+  int v16; // edi@2
+  signed __int64 v17; // qtt@3
+  int v18; // edi@3
+  int v19; // eax@3
+  unsigned __int8 *pLOD; // eax@3
+  Texture *v21; // eax@4
+  Texture *v22; // eax@6
+  Texture *v23; // eax@8
+  Texture *v24; // eax@10
+  stru149 *v25; // eax@13
+  stru149 *v26; // eax@13
+  signed int v27; // ebx@13
+  stru149 *v28; // eax@13
+  Texture *v29; // esi@13
+  signed int v30; // ebx@13
+  signed int v31; // edi@13
+  signed int v32; // edx@13
+  signed int v33; // eax@13
+  int v34; // esi@13
+  int v35; // eax@13
+  unsigned __int64 v36; // qax@13
+  int v37; // eax@13
+  unsigned __int64 v38; // qax@13
+  char v39; // cl@14
+  stru316 a2; // [sp+Ch] [bp-90h]@13
+  stru315 a1a; // [sp+34h] [bp-68h]@1
+  Span *v43; // [sp+78h] [bp-24h]@1
+  int v44; // [sp+7Ch] [bp-20h]@1
+  int v45; // [sp+80h] [bp-1Ch]@1
+  int v46; // [sp+84h] [bp-18h]@1
+  Span *v47; // [sp+88h] [bp-14h]@1
+  int v48; // [sp+8Ch] [bp-10h]@1
+  int v49; // [sp+90h] [bp-Ch]@3
+  int i; // [sp+94h] [bp-8h]@3
+  int X; // [sp+98h] [bp-4h]@1
+
+  v2 = a1->field_A;
+  v3 = a1->field_8;
+  v4 = v3 + pRenderer->uTargetSurfacePitch * a1->field_A;
+  v5 = a1->pParent;
+  v43 = a1;
+  v6 = a1->field_C;
+  a1a.pColorBuffer = &pRenderer->pTargetSurface[v4];
+  v46 = v6;
+  v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v3);
+  v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
+  a1a.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
+  v9 = v5->ptr_38;
+  v47 = (Span *)v7;
+  X = v8;
+  v48 = v9->field_14;
+  X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
+  v10 = v5->ptr_38;
+  v11 = X + v10->field_C;
+  v48 = v10->field_20;
+  v44 = v11;
+  v12 = ((unsigned __int64)(v48 * (signed __int64)v8) >> 16) + v5->ptr_38->field_18;
+  X = v8;
+  v45 = v12;
+  v48 = v5->v_18.z;
+  X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
+  v13 = v5->v_18.y;
+  v14 = X + v5->v_18.x;
+  v15 = -v5->field_24;
+  v48 = -v5->field_24;
+  X = ((unsigned __int64)(v7 * (signed __int64)v13) >> 16) + v14;
+  if ( !X || (v16 = abs(v15 >> 14), v16 > abs(X)) )
+    return 0;
+  LODWORD(v17) = v48 << 16;
+  HIDWORD(v17) = v48 >> 16;
+  i = v17 / X;
+  v18 = v17 / X;
+  HIWORD(v19) = (unsigned int)(v17 / X) >> 16;
+  LOWORD(v19) = 0;
+  a1a.field_24 = v19;
+  pLOD = v5->pTexture->pLevelOfDetail2;
+  a1a.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
+  v49 = 2;
+  if ( v18 >= mipmapping_terrain_mm1 << 16 )
+  {
+    if ( v18 >= mipmapping_terrain_mm2 << 16 )
+    {
+      if ( v18 >= mipmapping_terrain_mm3 << 16 )
+      {
+        if ( bUseLoResSprites )
+          goto LABEL_12;
+        v24 = v5->pTexture;
+        v49 = 3;
+        pLOD = v24->pLevelOfDetail3;
+      }
+      else
+      {
+        v23 = v5->pTexture;
+        v49 = 2;
+        pLOD = v23->pLevelOfDetail2;
+      }
+    }
+    else
+    {
+      v22 = v5->pTexture;
+      v49 = 1;
+      pLOD = v22->pLevelOfDetail1;
+    }
+  }
+  else
+  {
+    v21 = v5->pTexture;
+    v49 = 0;
+    pLOD = v21->pLevelOfDetail0_prolly_alpha_mask;
+  }
+  a1a.pTextureLOD = (unsigned __int16 *)pLOD;
+LABEL_12:
+  if ( !pLOD )
+    return 0;
+  a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pOutdoorCamera->terrain_gamma, 1u, 1);
+  a1a.field_28 = 16;
+  v43 = (Span *)(v46 >> 4);
+  X = v7;
+  v25 = v5->ptr_38;
+  v48 = v46 - 16 * (v46 >> 4);
+  v46 = v25->field_10;
+  X = v7;
+  v46 = v44 + ((unsigned __int64)(v46 * (signed __int64)v7) >> 16);
+  v44 = v5->ptr_38->field_1C;
+  v45 += (unsigned __int64)(v44 * (signed __int64)v7) >> 16;
+  X = (unsigned __int64)(v46 * (signed __int64)v18) >> 16;
+  v26 = v5->ptr_38;
+  X = v18;
+  v27 = ((unsigned __int64)(v46 * (signed __int64)v18) >> 16) - v26->field_24;
+  X = (unsigned __int64)(v45 * (signed __int64)v18) >> 16;
+  v28 = v5->ptr_38;
+  v29 = v5->pTexture;
+  v44 = bUseLoResSprites + v49 + 2;
+  v30 = v27 >> v44;
+  v31 = (signed int)(((unsigned __int64)(v45 * (signed __int64)v18) >> 16) - v28->field_28) >> v44;
+  v32 = (signed int)v29->uTextureWidth >> v49;
+  v33 = (signed int)v29->uTextureHeight >> v49;
+  v34 = v49 - v29->uWidthLn2;
+  a1a.field_8 = (v33 << 16) - 65536;
+  X = 2 * pMiscTimer->uTotalGameTimeElapsed;
+  v45 = pOutdoorCamera->int_fov_rad_inv;
+  a1a.field_10 = v34 + 16;
+  a1a.field_C = v32 - 1;
+  i = (unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)i) >> 16;
+  v47 = (Span *)(i >> v44);
+  v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
+  v36 = (signed int)v47 * (signed __int64)v35;
+  i = v36 >> 16;
+  a1a.field_4 = v36 >> 16;
+  v37 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
+  v38 = (signed int)v47 * (signed __int64)v37;
+  i = v38 >> 16;
+  a1a.field_0 = v38 >> 16;
+  if ( (signed int)v43 > 0 )
+  {
+    v47 = v43;
+    v39 = 12 - v49;
+    for ( i = 12 - v49; ; v39 = i )
+    {
+      a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> v39));
+      a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
+      if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+        sr_sub_485975(&a1a, (stru315 *)&a2);
+      else
+        sr_sub_4D6FB0(v1);
+      a1a.field_28 = 16;
+      v30 += 16 * a1a.field_4;
+      v31 += 16 * a1a.field_0;
+      v47 = (Span *)((char *)v47 - 1);
+      if ( !v47 )
+        break;
+    }
+  }
+  if ( v48 )
+  {
+    i = 12 - v49;
+    a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> (12 - v49)));
+    a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
+    a1a.field_28 = v48;
+    if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
+      sr_sub_485975(&a1a, (stru315 *)&a2);
+    else
+      sr_sub_4D6FB0(v1);
+  }
+  return 1;
+}
+
+//----- (0048585C) --------------------------------------------------------
+signed int __fastcall sr_sub_48585C_mb_DrawSpan(Span *a1, unsigned __int16 *pRenderTarget, int a4)
+{
+  Span *v3; // esi@1
+  Polygon *v4; // edi@1
+  int v5; // ebx@2
+  signed __int64 v6; // qtt@3
+  int v7; // ebx@3
+  signed int v8; // ecx@3
+  void *v9; // eax@5
+  int v10; // ecx@5
+  unsigned __int16 *pPixels; // [sp+Ch] [bp-14h]@1
+  signed int v13; // [sp+10h] [bp-10h]@1
+  int X; // [sp+18h] [bp-8h]@1
+
+  v3 = a1;
+  pPixels = pRenderTarget;
+  v4 = a1->pParent;
+  v13 = -v4->field_24;
+  X = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv
+                        * (pViewport->uScreenCenterX - (signed int)a1->field_8)
+                        * (signed __int64)v4->v_18.y) >> 16)
+    + ((unsigned __int64)(v4->v_18.z
+                        * (signed __int64)(pOutdoorCamera->int_fov_rad_inv
+                                         * (pViewport->uScreenCenterY - (signed int)a1->field_A))) >> 16)
+    + v4->v_18.x;
+  if ( X && (v5 = abs(-v4->field_24 >> 14), v5 <= abs(X)) )
+  {
+    LODWORD(v6) = v13 << 16;
+    HIDWORD(v6) = v13 >> 16;
+    v7 = v6 / X;
+    v8 = v6 / X;
+  }
+  else
+  {
+    v7 = pOutdoorCamera->shading_dist_mist << 16;
+    v8 = pOutdoorCamera->shading_dist_mist << 16;
+  }
+  v9 = sr_sub_47C178(v8, v4, pOutdoorCamera->terrain_gamma, a4);
+  fill_pixels_fast(*((short *)v9 + v4->pTexture->uDecompressedSize), pPixels, v3->field_C);
+  HIWORD(v10) = HIWORD(v7);
+  LOWORD(v10) = 0;
+  j_memset32(v10, &pRenderer->pActiveZBuffer[v3->field_8 + 640 * v3->field_A], v3->field_C);
+  return 1;
+}
+//----- (004252E8) --------------------------------------------------------
+signed int __fastcall sr_4252E8(unsigned int uVertexID)
+{
+  unsigned int v1; // edx@1
+  double v2; // st7@1
+  char *v3; // edi@5
+  char *v4; // esi@5
+  char *v5; // ecx@5
+  int v6; // ebx@6
+  double v7; // st6@11
+  double v8; // st5@11
+  double v9; // st6@12
+  unsigned __int8 v10; // c2@16
+  unsigned __int8 v11; // c3@16
+  void *v12; // edi@23
+  double v13; // st6@23
+  char *v14; // ecx@23
+  char v15; // zf@24
+  signed int result; // eax@25
+  unsigned int v17; // [sp+8h] [bp-28h]@5
+  bool v18; // [sp+Ch] [bp-24h]@2
+  bool v19; // [sp+10h] [bp-20h]@7
+  char *v20; // [sp+14h] [bp-1Ch]@5
+  char *v21; // [sp+18h] [bp-18h]@5
+  signed int v22; // [sp+1Ch] [bp-14h]@1
+  RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5
+  char *v24; // [sp+24h] [bp-Ch]@5
+  char *v25; // [sp+28h] [bp-8h]@5
+  char *v26; // [sp+2Ch] [bp-4h]@5
+
+  v1 = uVertexID;
+  v2 = (double)pOutdoorCamera->shading_dist_mist;
+  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
+  v22 = 0;
+  v18 = array_50AC10[0].vWorldViewPosition.x <= v2;
+  if ( (signed int)(uVertexID + 1) <= 1 )
+    return 0;
+  v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v25 = (char *)&array_507D30[0]._rhw;
+  v23 = array_507D30;
+  v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v24 = (char *)&array_507D30[0].vWorldViewPosition;
+  v26 = (char *)&array_507D30[0].flt_2C;
+  v5 = (char *)&array_50AC10[0].vWorldViewPosition;
+  v17 = v1;
+  do
+  {
+    v6 = (int)(v5 + 48);
+    v19 = v2 >= *((float *)v5 + 12);
+    if ( v18 != v19 )
+    {
+      if ( v19 )
+      {
+        v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5);
+        *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1);
+        *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2);
+        v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8);
+      }
+      else
+      {
+        v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6);
+        *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13);
+        *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14);
+        v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20);
+      }
+      *(float *)v26 = v8;
+      *(float *)v24 = v2;
+      *(float *)v25 = 1.0 / v2;
+      if ( v18 )
+      {
+        if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) )
+        {
+          v10 = 0;
+          v11 = *(float *)v3 == *((float *)v5 + 2);
+          goto LABEL_20;
+        }
+      }
+      else
+      {
+        if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) )
+        {
+          v10 = 0;
+          v11 = *(float *)v3 == *((float *)v5 + 14);
+LABEL_20:
+          if ( v11 | v10 )
+            goto LABEL_22;
+          goto LABEL_21;
+        }
+      }
+LABEL_21:
+      ++v23;
+      v24 += 48;
+      v26 += 48;
+      v4 += 48;
+      v3 += 48;
+      ++v22;
+      v25 += 48;
+      v21 = v4;
+      v20 = v3;
+    }
+LABEL_22:
+    if ( v19 )
+    {
+      v12 = v23;
+      v21 += 48;
+      v20 += 48;
+      v13 = 1.0 / (*(float *)v6 + 0.0000001);
+      ++v22;
+      v26 += 48;
+      v24 += 48;
+      ++v23;
+      memcpy(v12, v5 + 36, 0x30u);
+      v14 = v25;
+      v25 += 48;
+      v4 = v21;
+      v3 = v20;
+      *(float *)v14 = v13;
+    }
+    v15 = v17-- == 1;
+    v18 = v19;
+    v5 = (char *)v6;
+  }
+  while ( !v15 );
+  result = v22;
+  if ( v22 < 3 )
+    return 0;
+  return result;
+}
+
+//----- (004250FE) --------------------------------------------------------
+signed int __fastcall sr_4250FE(unsigned int uVertexID)
+{
+  unsigned int v1; // edx@1
+  char *v2; // edi@5
+  char *v3; // esi@5
+  char *v4; // ecx@5
+  int v5; // ebx@6
+  double v6; // st6@11
+  double v7; // st5@11
+  double v8; // st6@12
+  unsigned __int8 v9; // c2@16
+  unsigned __int8 v10; // c3@16
+  void *v11; // edi@23
+  double v12; // st6@23
+  char *v13; // ecx@23
+  char v14; // zf@24
+  signed int result; // eax@25
+  unsigned int v16; // [sp+8h] [bp-28h]@5
+  bool v17; // [sp+Ch] [bp-24h]@2
+  bool v18; // [sp+10h] [bp-20h]@7
+  char *v19; // [sp+14h] [bp-1Ch]@5
+  char *v20; // [sp+18h] [bp-18h]@5
+  signed int v21; // [sp+1Ch] [bp-14h]@1
+  RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5
+  char *v23; // [sp+24h] [bp-Ch]@5
+  char *v24; // [sp+28h] [bp-8h]@5
+  char *v25; // [sp+2Ch] [bp-4h]@5
+
+  v1 = uVertexID;
+  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
+  v21 = 0;
+  v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0;
+  if ( (signed int)(uVertexID + 1) <= 1 )
+    return 0;
+  v2 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v3 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v24 = (char *)&array_507D30[0]._rhw;
+  v22 = array_507D30;
+  v19 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v20 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v23 = (char *)&array_507D30[0].vWorldViewPosition;
+  v25 = (char *)&array_507D30[0].flt_2C;
+  v4 = (char *)&array_50AC10[0].vWorldViewPosition;
+  v16 = v1;
+  do
+  {
+    v5 = (int)(v4 + 48);
+    v18 = *((float *)v4 + 12) >= 8.0;
+    if ( v17 != v18 )
+    {
+      if ( v18 )
+      {
+        v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4);
+        *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1);
+        *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2);
+        v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8);
+      }
+      else
+      {
+        v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5);
+        *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13);
+        *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14);
+        v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20);
+      }
+      *(float *)v25 = v7;
+      *(float *)v23 = 8.0;
+      *(int *)v24 = 0x3E000000u;
+      if ( v17 )
+      {
+        if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) )
+        {
+          v9 = 0;
+          v10 = *(float *)v2 == *((float *)v4 + 2);
+          goto LABEL_20;
+        }
+      }
+      else
+      {
+        if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) )
+        {
+          v9 = 0;
+          v10 = *(float *)v2 == *((float *)v4 + 14);
+LABEL_20:
+          if ( v10 | v9 )
+            goto LABEL_22;
+          goto LABEL_21;
+        }
+      }
+LABEL_21:
+      ++v22;
+      v23 += 48;
+      v25 += 48;
+      v3 += 48;
+      v2 += 48;
+      ++v21;
+      v24 += 48;
+      v20 = v3;
+      v19 = v2;
+    }
+LABEL_22:
+    if ( v18 )
+    {
+      v11 = v22;
+      v20 += 48;
+      v19 += 48;
+      v12 = 1.0 / (*(float *)v5 + 0.0000001);
+      ++v21;
+      v25 += 48;
+      v23 += 48;
+      ++v22;
+      memcpy(v11, v4 + 36, 0x30u);
+      v13 = v24;
+      v24 += 48;
+      v3 = v20;
+      v2 = v19;
+      *(float *)v13 = v12;
+    }
+    v14 = v16-- == 1;
+    v17 = v18;
+    v4 = (char *)v5;
+  }
+  while ( !v14 );
+  result = v21;
+  if ( v21 < 3 )
+    return 0;
+  return result;
+}
+
+
+//----- (004254D2) --------------------------------------------------------
+int __fastcall sr_4254D2(signed int a1)
+{
+  signed int v1; // ebx@2
+  int v2; // ecx@2
+  int result; // eax@11
+  double v4; // ST74_8@12
+  bool v5; // edi@12
+  char *v6; // esi@13
+  char *v7; // ebx@13
+  double v8; // st7@15
+  double v9; // st7@16
+  double v10; // st6@16
+  double v11; // st7@17
+  float v12; // eax@18
+  double v13; // ST4C_8@19
+  double v14; // ST10_8@19
+  double v15; // ST28_8@20
+  double v16; // ST34_8@20
+  char v17; // zf@20
+  double v18; // ST18_8@21
+  double v19; // ST3C_8@21
+  double v20; // ST44_8@22
+  double v21; // ST54_8@22
+  void *v22; // edi@26
+  double v23; // ST54_8@29
+  bool v24; // esi@29
+  char *v25; // edi@30
+  char *v26; // ebx@30
+  bool v27; // ecx@32
+  double v28; // st7@33
+  double v29; // st7@34
+  double v30; // st6@34
+  double v31; // st7@35
+  double v32; // ST44_8@37
+  double v33; // ST3C_8@37
+  double v34; // ST18_8@38
+  double v35; // ST34_8@38
+  char v36; // zf@38
+  double v37; // ST28_8@39
+  double v38; // ST10_8@39
+  double v39; // ST20_8@40
+  double v40; // ST5C_8@40
+  void *v41; // edi@44
+  double v42; // ST5C_8@47
+  bool v43; // edi@47
+  char *v44; // esi@48
+  char *v45; // ebx@48
+  bool v46; // ecx@49
+  double v47; // st6@50
+  double v48; // st6@51
+  double v49; // st5@51
+  double v50; // st6@52
+  double v51; // ST20_8@54
+  double v52; // ST54_8@54
+  double v53; // ST44_8@55
+  double v54; // ST3C_8@55
+  char v55; // zf@55
+  double v56; // ST18_8@56
+  double v57; // ST34_8@56
+  double v58; // ST28_8@57
+  double v59; // ST10_8@57
+  void *v60; // edi@61
+  double v61; // ST5C_8@64
+  bool v62; // edi@64
+  char *v63; // esi@65
+  char *v64; // ebx@65
+  bool v65; // ecx@66
+  double v66; // st6@67
+  double v67; // st6@68
+  double v68; // st5@68
+  double v69; // st6@69
+  double v70; // ST20_8@71
+  double v71; // ST54_8@71
+  double v72; // ST44_8@72
+  double v73; // ST3C_8@72
+  char v74; // zf@72
+  double v75; // ST18_8@73
+  double v76; // ST34_8@73
+  double v77; // ST28_8@74
+  double v78; // ST10_8@74
+  void *v79; // edi@78
+  int v80; // ebx@81
+  char *v81; // ecx@82
+  signed int v82; // esi@82
+  float v83; // ST78_4@83
+  double v84; // ST5C_8@83
+  float v85; // eax@84
+  double v86; // ST20_8@85
+  double v87; // ST54_8@88
+  float v88; // eax@89
+  double v89; // ST44_8@90
+  unsigned __int8 v90; // sf@94
+  unsigned __int8 v91; // of@94
+  int v92; // edx@97
+  int v93; // esi@97
+  int v94; // edi@97
+  int v95; // eax@97
+  int v96; // eax@104
+  double v97; // [sp+4Ch] [bp-8Ch]@32
+  double v98; // [sp+54h] [bp-84h]@49
+  double v99; // [sp+54h] [bp-84h]@66
+  float v100; // [sp+5Ch] [bp-7Ch]@1
+  float v101; // [sp+60h] [bp-78h]@1
+  float v102; // [sp+64h] [bp-74h]@1
+  double v103; // [sp+6Ch] [bp-6Ch]@14
+  float v104; // [sp+A8h] [bp-30h]@1
+  signed int v105; // [sp+A8h] [bp-30h]@96
+  bool v106; // [sp+ACh] [bp-2Ch]@14
+  bool v107; // [sp+ACh] [bp-2Ch]@32
+  bool v108; // [sp+ACh] [bp-2Ch]@49
+  bool v109; // [sp+ACh] [bp-2Ch]@66
+  signed int v110; // [sp+B0h] [bp-28h]@12
+  char *v111; // [sp+B8h] [bp-20h]@30
+  signed int v112; // [sp+B8h] [bp-20h]@48
+  signed int v113; // [sp+B8h] [bp-20h]@65
+  char *v114; // [sp+BCh] [bp-1Ch]@13
+  signed int v115; // [sp+BCh] [bp-1Ch]@29
+  signed int v116; // [sp+BCh] [bp-1Ch]@64
+  signed int v117; // [sp+C0h] [bp-18h]@1
+  char *v118; // [sp+C0h] [bp-18h]@30
+  char *v119; // [sp+C0h] [bp-18h]@48
+  char *v120; // [sp+C0h] [bp-18h]@65
+  char *v121; // [sp+C4h] [bp-14h]@13
+  char *v122; // [sp+C4h] [bp-14h]@30
+  signed int v123; // [sp+C4h] [bp-14h]@47
+  char *v124; // [sp+C8h] [bp-10h]@30
+  char *v125; // [sp+C8h] [bp-10h]@48
+  char *v126; // [sp+C8h] [bp-10h]@65
+  signed int v127; // [sp+CCh] [bp-Ch]@2
+  char *v128; // [sp+CCh] [bp-Ch]@13
+  char *v129; // [sp+CCh] [bp-Ch]@30
+  RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48
+  RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65
+  RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13
+  char *v133; // [sp+D0h] [bp-8h]@30
+  char *v134; // [sp+D0h] [bp-8h]@48
+  char *v135; // [sp+D0h] [bp-8h]@65
+  signed int v136; // [sp+D4h] [bp-4h]@1
+  char *v137; // [sp+D4h] [bp-4h]@13
+  RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30
+  char *v139; // [sp+D4h] [bp-4h]@48
+  char *v140; // [sp+D4h] [bp-4h]@65
+
+  v101 = (double)(signed int)pViewport->uViewportTL_X;
+  v100 = (double)(signed int)pViewport->uViewportBR_X;
+  v117 = a1;
+  v136 = 1;
+  v104 = (double)(signed int)pViewport->uViewportTL_Y;
+  v102 = (double)(pViewport->uViewportBR_Y + 1);
+  if ( a1 <= 0 )
+    return v117;
+  v127 = a1;
+  v1 = a1;
+  memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
+  v2 = 0;
+  do
+  {
+    if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 )
+      v136 = 0;
+    if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 )
+      v136 = 0;
+    ++v2;
+    --v127;
+  }
+  while ( v127 );
+  if ( v136 )
+    return v117;
+  v110 = 0;
+  memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1]));
+  v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15;
+  v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X;
+  if ( v117 < 1 )
+    goto LABEL_112;
+  v6 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v132 = array_50A2B0;
+  v137 = (char *)&array_50A2B0[0].vWorldViewProjX;
+  v128 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v121 = (char *)&array_50A2B0[0].flt_2C;
+  v114 = (char *)&array_50A2B0[0]._rhw;
+  v7 = (char *)&array_50AC10[0].flt_2C;
+  do
+  {
+    v103 = *((float *)v7 + 7) + 6.7553994e15;
+    v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X;
+    if ( !(v5 ^ v106) )
+      goto LABEL_25;
+    v8 = v101;
+    if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X )
+    {
+      v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5));
+      *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4);
+      *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3);
+      v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7;
+    }
+    else
+    {
+      v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7));
+      *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8);
+      *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9);
+      v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12);
+    }
+    *(float *)v121 = v10;
+    *(int *)v137 = LODWORD(v101);
+    LODWORD(v12) = *(int *)v6;
+    if ( v5 )
+    {
+      v13 = v12 + 6.7553994e15;
+      v14 = *((float *)v7 - 4) + 6.7553994e15;
+      if ( LODWORD(v13) == LODWORD(v14) )
+      {
+        v15 = *(float *)v137 + 6.7553994e15;
+        v16 = *((float *)v7 - 5) + 6.7553994e15;
+        v17 = LODWORD(v15) == LODWORD(v16);
+        goto LABEL_23;
+      }
+    }
+    else
+    {
+      v18 = v12 + 6.7553994e15;
+      v19 = *((float *)v7 + 8) + 6.7553994e15;
+      if ( LODWORD(v18) == LODWORD(v19) )
+      {
+        v20 = *(float *)v137 + 6.7553994e15;
+        v21 = *((float *)v7 + 7) + 6.7553994e15;
+        v17 = LODWORD(v20) == LODWORD(v21);
+LABEL_23:
+        if ( v17 )
+          goto LABEL_25;
+        goto LABEL_24;
+      }
+    }
+LABEL_24:
+    v121 += 48;
+    v114 += 48;
+    v6 += 48;
+    ++v110;
+    ++v132;
+    v128 = v6;
+    v137 += 48;
+LABEL_25:
+    if ( v106 )
+    {
+      v22 = v132;
+      v128 += 48;
+      ++v110;
+      v114 += 48;
+      v121 += 48;
+      v137 += 48;
+      ++v132;
+      memcpy(v22, v7 + 4, 0x30u);
+      v6 = v128;
+    }
+    v5 = v106;
+    v7 += 48;
+    --v117;
+  }
+  while ( v117 );
+  if ( v110 < 3
+    || (v115 = 0,
+        memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])),
+        v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15,
+        v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X,
+        v110 < 1) )
+    goto LABEL_112;
+  v25 = (char *)&array_509950[0]._rhw;
+  v138 = array_509950;
+  v129 = (char *)&array_50A2B0[0].vWorldViewProjX;
+  v118 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v133 = (char *)&array_509950[0].vWorldViewProjX;
+  v122 = (char *)&array_509950[0].vWorldViewProjY;
+  v124 = (char *)&array_509950[0].flt_2C;
+  v111 = (char *)&array_509950[0]._rhw;
+  v26 = (char *)&array_50A2B0[0].flt_2C;
+  while ( 2 )
+  {
+    v97 = *((float *)v26 + 7) + 6.7553994e15;
+    v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
+    v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
+    if ( v24 != v27 )
+    {
+      v28 = v100;
+      if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X )
+      {
+        v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5));
+        *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4);
+        *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3);
+        v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26;
+      }
+      else
+      {
+        v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7));
+        *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8);
+        *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9);
+        v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12);
+      }
+      *(float *)v124 = v30;
+      *(int *)v133 = LODWORD(v100);
+      if ( v24 )
+      {
+        v32 = *(float *)v122 + 6.7553994e15;
+        v33 = *((float *)v26 - 4) + 6.7553994e15;
+        if ( LODWORD(v32) == LODWORD(v33) )
+        {
+          v34 = *(float *)v133 + 6.7553994e15;
+          v35 = *((float *)v26 - 5) + 6.7553994e15;
+          v36 = LODWORD(v34) == LODWORD(v35);
+          goto LABEL_41;
+        }
+        goto LABEL_42;
+      }
+      v37 = *(float *)v118 + 6.7553994e15;
+      v38 = *((float *)v26 + 8) + 6.7553994e15;
+      if ( LODWORD(v37) != LODWORD(v38) )
+        goto LABEL_42;
+      v39 = *(float *)v129 + 6.7553994e15;
+      v40 = *((float *)v26 + 7) + 6.7553994e15;
+      v36 = LODWORD(v39) == LODWORD(v40);
+LABEL_41:
+      if ( !v36 )
+      {
+LABEL_42:
+        v129 += 48;
+        v118 += 48;
+        v133 += 48;
+        v122 += 48;
+        v124 += 48;
+        v111 += 48;
+        ++v115;
+        ++v138;
+      }
+    }
+    if ( v27 )
+    {
+      v41 = v138;
+      ++v115;
+      v111 += 48;
+      v124 += 48;
+      v122 += 48;
+      v133 += 48;
+      v118 += 48;
+      v129 += 48;
+      ++v138;
+      memcpy(v41, v26 + 4, 0x30u);
+    }
+    v24 = v107;
+    v26 += 48;
+    --v110;
+    if ( v110 )
+    {
+      v25 = v111;
+      continue;
+    }
+    break;
+  }
+  if ( v115 < 3
+    || (v123 = 0,
+        memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])),
+        v42 = array_509950[0].vWorldViewProjY + 6.7553994e15,
+        v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y,
+        v115 < 1) )
+    goto LABEL_112;
+  v44 = (char *)&array_508FF0[0].vWorldViewProjX;
+  v130 = array_508FF0;
+  v119 = (char *)&array_508FF0[0].vWorldViewProjX;
+  v139 = (char *)&array_508FF0[0].vWorldViewProjY;
+  v125 = (char *)&array_508FF0[0].flt_2C;
+  v134 = (char *)&array_508FF0[0]._rhw;
+  v45 = (char *)&array_509950[0].flt_2C;
+  v112 = v115;
+  while ( 2 )
+  {
+    v98 = *((float *)v45 + 8) + 6.7553994e15;
+    v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
+    v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
+    if ( v43 != v46 )
+    {
+      v47 = v104;
+      if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y )
+      {
+        v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4));
+        *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5);
+        *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3);
+        v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45;
+      }
+      else
+      {
+        v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8));
+        *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7);
+        *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9);
+        v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12);
+      }
+      *(float *)v125 = v49;
+      *(float *)v139 = v104;
+      if ( v43 )
+      {
+        v51 = v104 + 6.7553994e15;
+        v52 = *((float *)v45 - 4) + 6.7553994e15;
+        if ( LODWORD(v51) == LODWORD(v52) )
+        {
+          v53 = *(float *)v44 + 6.7553994e15;
+          v54 = *((float *)v45 - 5) + 6.7553994e15;
+          v55 = LODWORD(v53) == LODWORD(v54);
+          goto LABEL_58;
+        }
+        goto LABEL_59;
+      }
+      v56 = v104 + 6.7553994e15;
+      v57 = *((float *)v45 + 8) + 6.7553994e15;
+      if ( LODWORD(v56) != LODWORD(v57) )
+        goto LABEL_59;
+      v58 = *(float *)v44 + 6.7553994e15;
+      v59 = *((float *)v45 + 7) + 6.7553994e15;
+      v55 = LODWORD(v58) == LODWORD(v59);
+LABEL_58:
+      if ( !v55 )
+      {
+LABEL_59:
+        v139 += 48;
+        v125 += 48;
+        v134 += 48;
+        v44 += 48;
+        ++v123;
+        ++v130;
+        v119 = v44;
+      }
+    }
+    if ( v46 )
+    {
+      v60 = v130;
+      v119 += 48;
+      ++v123;
+      v134 += 48;
+      v125 += 48;
+      v139 += 48;
+      ++v130;
+      memcpy(v60, v45 + 4, 0x30u);
+      v44 = v119;
+    }
+    v43 = v108;
+    v45 += 48;
+    --v112;
+    if ( v112 )
+      continue;
+    break;
+  }
+  if ( v123 < 3
+    || (v116 = 0,
+        memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])),
+        v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15,
+        v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y,
+        v123 < 1) )
+    goto LABEL_112;
+  v63 = (char *)&array_508690[0].vWorldViewProjX;
+  v131 = array_508690;
+  v120 = (char *)&array_508690[0].vWorldViewProjX;
+  v140 = (char *)&array_508690[0].vWorldViewProjY;
+  v126 = (char *)&array_508690[0].flt_2C;
+  v135 = (char *)&array_508690[0]._rhw;
+  v64 = (char *)&array_508FF0[0].flt_2C;
+  v113 = v123;
+  while ( 2 )
+  {
+    v99 = *((float *)v64 + 8) + 6.7553994e15;
+    v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
+    v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
+    if ( v62 != v65 )
+    {
+      v66 = v102;
+      if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y )
+      {
+        v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4));
+        *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5);
+        *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3);
+        v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64;
+      }
+      else
+      {
+        v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8));
+        *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7);
+        *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9);
+        v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12);
+      }
+      *(float *)v126 = v68;
+      *(float *)v140 = v102;
+      if ( v62 )
+      {
+        v70 = v102 + 6.7553994e15;
+        v71 = *((float *)v64 - 4) + 6.7553994e15;
+        if ( LODWORD(v70) == LODWORD(v71) )
+        {
+          v72 = *(float *)v63 + 6.7553994e15;
+          v73 = *((float *)v64 - 5) + 6.7553994e15;
+          v74 = LODWORD(v72) == LODWORD(v73);
+          goto LABEL_75;
+        }
+        goto LABEL_76;
+      }
+      v75 = v102 + 6.7553994e15;
+      v76 = *((float *)v64 + 8) + 6.7553994e15;
+      if ( LODWORD(v75) != LODWORD(v76) )
+        goto LABEL_76;
+      v77 = *(float *)v63 + 6.7553994e15;
+      v78 = *((float *)v64 + 7) + 6.7553994e15;
+      v74 = LODWORD(v77) == LODWORD(v78);
+LABEL_75:
+      if ( !v74 )
+      {
+LABEL_76:
+        v140 += 48;
+        v126 += 48;
+        v135 += 48;
+        v63 += 48;
+        ++v116;
+        ++v131;
+        v120 = v63;
+      }
+    }
+    if ( v65 )
+    {
+      v79 = v131;
+      v120 += 48;
+      ++v116;
+      v135 += 48;
+      v126 += 48;
+      v140 += 48;
+      ++v131;
+      memcpy(v79, v64 + 4, 0x30u);
+      v63 = v120;
+    }
+    v62 = v109;
+    v64 += 48;
+    --v113;
+    if ( v113 )
+      continue;
+    break;
+  }
+  if ( v116 < 3 )
+    goto LABEL_112;
+  v80 = v116;
+  memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116]));
+  if ( v116 > 0 )
+  {
+    v81 = (char *)&array_508690[0].vWorldViewProjX;
+    v82 = v116;
+    do
+    {
+      LODWORD(v83) = *(int *)v81;
+      *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2);
+      v84 = v83 + 6.7553994e15;
+      if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X )
+      {
+        v86 = *(float *)v81 + 6.7553994e15;
+        if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X )
+          goto LABEL_88;
+        v85 = v101;
+      }
+      else
+      {
+        v85 = v100;
+      }
+      *(int *)v81 = LODWORD(v85);
+LABEL_88:
+      v87 = *((float *)v81 + 1) + 6.7553994e15;
+      if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y )
+      {
+        v88 = v102;
+LABEL_92:
+        *((int *)v81 + 1) = LODWORD(v88);
+        goto LABEL_93;
+      }
+      v89 = *((float *)v81 + 1) + 6.7553994e15;
+      if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y )
+      {
+        v88 = v104;
+        goto LABEL_92;
+      }
+LABEL_93:
+      v81 += 48;
+      --v82;
+    }
+    while ( v82 );
+  }
+  v91 = __OFSUB__(v116, 3);
+  v90 = v116 - 3 < 0;
+  if ( v116 > 3 )
+  {
+    memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1]));
+    if ( v116 > 0 )
+    {
+      v105 = 1;
+      do
+      {
+        v92 = v105;
+        v93 = v105 - 1;
+        v94 = v105 + 1;
+        v95 = v105 + 1;
+        if ( v105 - 1 >= v80 )
+          v93 -= v80;
+        if ( v105 >= v80 )
+          v92 = v105 - v80;
+        if ( v94 >= v80 )
+          v95 = v94 - v80;
+        if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
+           * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY)
+           - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
+           * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 )
+        {
+          ++v105;
+        }
+        else
+        {
+          v96 = v105;
+          if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
+            memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
+          --v80;
+        }
+      }
+      while ( v105 - 1 < v80 );
+    }
+    v91 = __OFSUB__(v80, 3);
+    v90 = v80 - 3 < 0;
+  }
+  if ( v90 ^ v91 )
+LABEL_112:
+    result = 0;
+  else
+    result = v80;
+  return result;
+}
+
+
+//----- (00424579) --------------------------------------------------------
+int __fastcall sr_424579(int uFaceID, stru320 *a2)
+{
+  BLVFace *v2; // eax@1
+  Vec3_short_ *v3; // ebx@1
+  Vec3_short_ *v4; // esi@1
+  unsigned int v5; // esi@3
+  int v7; // ST1C_4@5
+  int v8; // ST1C_4@5
+  int v9; // ST1C_4@5
+  int v10; // ST1C_4@5
+  int v11; // esi@5
+  int v12; // ST1C_4@5
+  unsigned int v15; // ecx@8
+  unsigned int v19; // ecx@13
+  signed int v20; // ecx@16
+  signed int result; // eax@20
+  signed int v24; // edx@22
+  unsigned int v25; // [sp+Ch] [bp-1Ch]@3
+  float v26; // [sp+14h] [bp-14h]@3
+  float v27; // [sp+1Ch] [bp-Ch]@3
+  float v28; // [sp+20h] [bp-8h]@3
+  signed int v29; // [sp+24h] [bp-4h]@3
+
+  v2 = &pIndoor->pFaces[uFaceID];
+  v3 = pIndoor->pVertices;
+  v4 = &pIndoor->pVertices[*v2->pVertexIDs];
+  if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x)
+     + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y)
+     + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 )
+  {
+    PortalFace.field_0 = 1;
+  }
+  else
+  {
+    PortalFace.field_0 = 0;
+    if ( !(v2->uAttributes & 1) )
+      return 0;
+  }
+  v29 = 0;
+  v5 = v2->uNumVertices;
+  __asm { fld     pBLVRenderParams->fCosineY }
+  v28 = pBLVRenderParams->fSineY;
+  v26 = pBLVRenderParams->fCosineNegX;
+  v27 = pBLVRenderParams->fSineNegX;
+  v25 = v5;
+  if ( (signed int)v5 > 0 )
+  {
+    _ECX = (char *)&array_50AC10[0].vWorldPosition.z;
+    do
+    {
+      v7 = v3[v2->pVertexIDs[v29]].x;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-8]
+      }
+      v8 = v3[v2->pVertexIDs[v29]].y;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-4]
+      }
+      v9 = v3[v2->pVertexIDs[v29]].z;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx]
+      }
+      _ECX += 48;
+      v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29];
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-14h]
+      }
+      v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++];
+      v12 = v11;
+      v5 = v25;
+      __asm
+      {
+        fild    [ebp+var_10]
+        fstp    dword ptr [ecx-10h]
+      }
+    }
+    while ( v29 < (signed int)v25 );
+  }
+  _EDX = (char *)&array_50AC10[0].vWorldViewPosition;
+  if ( pBLVRenderParams->sPartyRotX )
+  {
+    if ( (signed int)v5 > 0 )
+    {
+      __asm
+      {
+        fild    pBLVRenderParams->vPartyPos.x
+        fild    pBLVRenderParams->vPartyPos.y
+        fild    pBLVRenderParams->vPartyPos.z
+      }
+      _EAX = (char *)&array_50AC10[0].vWorldPosition.z;
+      v15 = v5;
+      do
+      {
+        __asm
+        {
+          fld     dword ptr [eax-8]
+          fsub    st, st(3)
+          fld     dword ptr [eax-4]
+          fsub    st, st(3)
+          fld     st(1)
+          fmul    st, st(6)
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fsubp   st(1), st
+          fstp    [ebp+var_4]
+          fld     dword ptr [eax]
+          fsub    st, st(3)
+        }
+        _EAX += 48;
+        --v15;
+        __asm
+        {
+          fstp    [ebp+var_10]
+          fld     [ebp+var_4]
+          fmul    [ebp+var_14]
+          fld     [ebp+var_10]
+          fmul    [ebp+var_C]
+          fsubp   st(1), st
+          fstp    dword ptr [eax-2Ch]
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fld     st(1)
+          fmul    st, st(7)
+          faddp   st(1), st
+          fstp    dword ptr [eax-28h]
+          fstp    st
+          fstp    st
+          fld     [ebp+var_4]
+          fmul    [ebp+var_C]
+          fld     [ebp+var_10]
+          fmul    [ebp+var_14]
+          faddp   st(1), st
+          fstp    dword ptr [eax-24h]
+        }
+      }
+      while ( v15 );
+LABEL_15:
+      __asm
+      {
+        fstp    st
+        fstp    st
+        fstp    st
+      }
+      goto LABEL_16;
+    }
+  }
+  else
+  {
+    if ( (signed int)v5 > 0 )
+    {
+      __asm
+      {
+        fild    pBLVRenderParams->vPartyPos.x
+        fild    pBLVRenderParams->vPartyPos.y
+        fild    pBLVRenderParams->vPartyPos.z
+      }
+      _EAX = (char *)&array_50AC10[0].vWorldViewPosition;
+      v19 = v5;
+      do
+      {
+        __asm
+        {
+          fld     dword ptr [eax-0Ch]
+          fsub    st, st(3)
+          fld     dword ptr [eax-8]
+          fsub    st, st(3)
+          fld     st(1)
+          fmul    st, st(6)
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fsubp   st(1), st
+          fstp    dword ptr [eax]
+          fld     st(1)
+          fmul    [ebp+var_8]
+          fld     st(1)
+          fmul    st, st(7)
+        }
+        _EAX += 48;
+        --v19;
+        __asm
+        {
+          faddp   st(1), st
+          fstp    dword ptr [eax-2Ch]
+          fstp    st
+          fstp    st
+          fld     dword ptr [eax-34h]
+          fsub    st, st(1)
+          fstp    dword ptr [eax-28h]
+        }
+      }
+      while ( v19 );
+      goto LABEL_15;
+    }
+  }
+LABEL_16:
+  v20 = 0;
+  __asm { fstp    st }
+  if ( (signed int)v5 <= 0 )
+    return 0;
+  do
+  {
+    __asm
+    {
+      fld     dword ptr [edx]
+      fcomp   ds:flt_4D8524
+      fnstsw  ax
+    }
+    if ( !(HIBYTE(_AX) & 1) )
+      break;
+    ++v20;
+    _EDX += 48;
+  }
+  while ( v20 < (signed int)v5 );
+  if ( v20 >= (signed int)v5 )
+    return 0;
+  result = sr_424CD7(v5);
+  if ( result > 0 )
+  {
+    __asm { fild    pBLVRenderParams->field_40 }
+    _ECX = (char *)&array_507D30[0].vWorldViewPosition;
+    v24 = result;
+    __asm
+    {
+      fmul    ds:flt_4D84A4
+      fild    pBLVRenderParams->uViewportCenterX
+      fild    pBLVRenderParams->uViewportCenterY
+    }
+    do
+    {
+      __asm
+      {
+        fld1
+        fdiv    dword ptr [ecx]
+      }
+      _ECX += 48;
+      --v24;
+      __asm
+      {
+        fld     st
+        fmul    dword ptr [ecx-2Ch]
+        fmul    st, st(4)
+        fsubr   st, st(3)
+        fstp    dword ptr [ecx-24h]
+        fmul    dword ptr [ecx-28h]
+        fmul    st, st(3)
+        fsubr   st, st(1)
+        fstp    dword ptr [ecx-20h]
+      }
+    }
+    while ( v24 );
+    __asm
+    {
+      fstp    st
+      fstp    st
+      fstp    st
+    }
+  }
+  memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result]));
+  return result;
+}
+
+//----- (00423B4A) --------------------------------------------------------
+void __cdecl sub_423B4A()
+{
+  float *v0; // eax@1
+  signed int v1; // ecx@1
+
+  v0 = &array_507D30[0].flt_2C;
+  v1 = 50;
+  do
+  {
+    *v0 = 0.0;
+    v0 += 12;
+    --v1;
+  }
+  while ( v1 );
+}
+
+//----- (004AD504) --------------------------------------------------------
+int __fastcall sr_4AD504(signed int sFaceID)
+{
+  int result; // eax@1
+  signed int v2; // ebx@1
+  BLVFace *v3; // esi@3
+  Texture *v4; // edi@6
+  int v5; // eax@7
+  int v6; // edx@7
+  int v7; // ecx@7
+  int v8; // ebx@8
+  int v9; // eax@8
+  int v10; // ebx@8
+  unsigned int v11; // ebx@9
+  int v12; // esi@10
+  int v13; // eax@13
+  unsigned __int16 *v14; // eax@13
+  unsigned int v15; // eax@14
+  unsigned __int16 *v16; // ebx@14
+  int v17; // eax@15
+  int v18; // ebx@15
+  int v19; // esi@15
+  int v20; // ecx@15
+  int v21; // eax@15
+  stru193_math *v22; // ebx@15
+  int v23; // eax@15
+  char *v24; // esi@16
+  int v25; // eax@18
+  int v26; // eax@18
+  int v27; // eax@20
+  signed int v28; // esi@20
+  signed int v29; // edx@20
+  signed int v30; // esi@20
+  signed int v31; // edi@20
+  int v32; // esi@20
+  int v33; // eax@26
+  int *v34; // esi@27
+  unsigned __int16 *v35; // edi@27
+  unsigned int v36; // edx@27
+  int v37; // ebx@27
+  char v38; // cl@27
+  char v39; // ch@27
+  int v40; // ebx@29
+  int v41; // edx@29
+  unsigned int v42; // ebx@30
+  int v43; // edx@30
+  int v44; // eax@33
+  int *v45; // esi@34
+  unsigned __int16 *v46; // edi@34
+  unsigned int v47; // edx@34
+  int v48; // ebx@34
+  char v49; // cl@34
+  char v50; // ch@34
+  int v51; // ebx@36
+  int v52; // edx@36
+  unsigned __int16 v53; // bx@37
+  int v54; // edx@37
+  int v55; // eax@40
+  int v56; // eax@41
+  int *v57; // esi@42
+  unsigned __int16 *v58; // edi@42
+  unsigned int v59; // edx@42
+  int v60; // ebx@42
+  char v61; // cl@42
+  char v62; // ch@42
+  unsigned int v63; // ebx@44
+  int v64; // edx@44
+  unsigned int v65; // ebx@44
+  int v66; // edx@44
+  unsigned int v67; // ebx@45
+  int v68; // edx@45
+  int v69; // ebx@45
+  int v70; // edx@45
+  int v71; // eax@48
+  int *v72; // esi@49
+  unsigned __int16 *v73; // edi@49
+  unsigned int v74; // edx@49
+  int v75; // ebx@49
+  char v76; // cl@49
+  char v77; // ch@49
+  unsigned int v78; // ebx@51
+  int v79; // edx@51
+  unsigned int v80; // ebx@51
+  int v81; // edx@51
+  unsigned int v82; // ebx@52
+  int v83; // edx@52
+  int v84; // ebx@52
+  int v85; // edx@52
+  unsigned __int8 *v86; // [sp+Ch] [bp-98h]@9
+  unsigned __int8 *v87; // [sp+10h] [bp-94h]@9
+  unsigned __int8 *v88; // [sp+14h] [bp-90h]@9
+  unsigned __int8 *v89; // [sp+18h] [bp-8Ch]@9
+  int v90; // [sp+1Ch] [bp-88h]@20
+  BLVFace *v91; // [sp+20h] [bp-84h]@3
+  int v92; // [sp+24h] [bp-80h]@7
+  int i; // [sp+28h] [bp-7Ch]@7
+  unsigned __int16 *v94; // [sp+2Ch] [bp-78h]@9
+  unsigned int v95; // [sp+30h] [bp-74h]@1
+  Texture *v96; // [sp+34h] [bp-70h]@6
+  int v97; // [sp+38h] [bp-6Ch]@15
+  unsigned int v98; // [sp+3Ch] [bp-68h]@9
+  int v99; // [sp+40h] [bp-64h]@9
+  int v100; // [sp+44h] [bp-60h]@24
+  int v101; // [sp+48h] [bp-5Ch]@10
+  int v102; // [sp+4Ch] [bp-58h]@20
+  int v103; // [sp+50h] [bp-54h]@20
+  int v104; // [sp+54h] [bp-50h]@9
+  unsigned __int8 *v105; // [sp+58h] [bp-4Ch]@20
+  int v106; // [sp+5Ch] [bp-48h]@24
+  int v107; // [sp+60h] [bp-44h]@20
+  int v108; // [sp+64h] [bp-40h]@20
+  int v109; // [sp+68h] [bp-3Ch]@20
+  int v110; // [sp+6Ch] [bp-38h]@15
+  int v111; // [sp+70h] [bp-34h]@20
+  int a1; // [sp+74h] [bp-30h]@12
+  int a2; // [sp+78h] [bp-2Ch]@9
+  int *v114; // [sp+7Ch] [bp-28h]@16
+  int v115; // [sp+80h] [bp-24h]@18
+  int v116; // [sp+84h] [bp-20h]@7
+  unsigned int v117; // [sp+88h] [bp-1Ch]@15
+  unsigned int v118; // [sp+8Ch] [bp-18h]@24
+  int *v119; // [sp+90h] [bp-14h]@13
+  int v120; // [sp+94h] [bp-10h]@15
+  unsigned int v121; // [sp+98h] [bp-Ch]@15
+  unsigned __int16 *v122; // [sp+9Ch] [bp-8h]@15
+  unsigned int v123; // [sp+A0h] [bp-4h]@13
+
+  result = pRenderer->uTargetSurfacePitch;
+  v2 = sFaceID;
+  v95 = pRenderer->uTargetSurfacePitch;
+  if ( sFaceID >= 0 )
+  {
+    if ( sFaceID < (signed int)pIndoor->uNumFaces )
+    {
+      v3 = &pIndoor->pFaces[sFaceID];
+      v91 = &pIndoor->pFaces[sFaceID];
+      if ( !pRenderer->pRenderD3D )
+      {
+        result = GetPortalScreenCoord(sFaceID);
+        if ( result )
+        {
+          result = PortalFrustrum(result, &stru_F8A590, pBLVRenderParams->field_7C, v2);
+          if ( result )
+          {
+            result = (int)v3->GetTexture();
+            v4 = (Texture *)result;
+            v96 = (Texture *)result;
+            if ( result )
+            {
+              v5 = *(short *)(result + 38);
+              LOBYTE(v3->uAttributes) |= 0x80u;
+              v92 = v5;
+              sr_4AE5F1(v2);
+              ++pBLVRenderParams->field_84;
+              v6 = stru_F8AD28.pDeltaUV[0];
+              v116 = stru_F8AD28.pDeltaUV[1];
+              v7 = 0;
+              for ( i = bUseLoResSprites; v7 < stru_F8AD28.uNumLightsApplied; *(int *)v9 = v10 )
+              {
+                v8 = v116;
+                stru_F8AD28._blv_lights_xs[v7] += v6;
+                v9 = 4 * v7 + 16297672;
+                v10 = v8 - stru_F8AD28._blv_lights_ys[v7++];
+              }
+              v94 = sr_sub_47C24C_get_palette(v3, v92, 0, 1);
+              result = stru_F8A590._viewport_space_y;
+              a2 = stru_F8A590._viewport_space_y;
+              v11 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
+              v99 = 640 * stru_F8A590._viewport_space_y;
+              v86 = v4->pLevelOfDetail0_prolly_alpha_mask;
+              v87 = v4->pLevelOfDetail1;
+              v88 = v4->pLevelOfDetail2;
+              v89 = v4->pLevelOfDetail3;
+              v98 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
+              v104 = 2 * pBLVRenderParams->field_0_timer_;
+              if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+              {
+                v12 = 2 * stru_F8A590._viewport_space_y;
+                v101 = 2 * stru_F8A590._viewport_space_y;
+                while ( 1 )
+                {
+                  a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
+                  sr_4AE313(a1, result, &stru_F81018.field_0);
+                  if ( LOBYTE(viewparams->field_20) )
+                  {
+                    v15 = v95 * (v12 - pBLVRenderParams->uViewportY);
+                    v119 = &pBLVRenderParams->pTargetZBuffer[2
+                                                          * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
+                                                           + 320 * (v12 - pBLVRenderParams->uViewportY))
+                                                          - pBLVRenderParams->uViewportX];
+                    v16 = &pBLVRenderParams->pRenderTarget[v15
+                                                        + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
+                                                        - pBLVRenderParams->uViewportX];
+                    v14 = &pBLVRenderParams->pRenderTarget[v15
+                                                        + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)
+                                                        - pBLVRenderParams->uViewportX];
+                    v123 = (unsigned int)v16;
+                  }
+                  else
+                  {
+                    v13 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
+                    v119 = &pBLVRenderParams->pTargetZBuffer[v13 + v99];
+                    v123 = (unsigned int)&pBLVRenderParams->pRenderTarget[v13 + v11];
+                    v14 = &pBLVRenderParams->pRenderTarget[v11 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)];
+                  }
+                  v117 = (unsigned int)v14;
+                  HIWORD(v17) = HIWORD(stru_F81018.field_0.field_0);
+                  v18 = stru_F81018.field_0.field_10;
+                  LOWORD(v17) = 0;
+                  v97 = stru_F8AD28.field_0 | v17;
+                  v110 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
+                  v19 = stru_F81018.field_0.field_4 >> i;
+                  v20 = 11 - v18;
+                  v116 = stru_F81018.field_0.field_8 >> i;
+                  v21 = stru_F81018.field_0.field_8 >> i >> (11 - v18);
+                  v22 = stru_5C6E00;
+                  v122 = (unsigned __int16 *)v20;
+                  v121 = (stru_F81018.field_0.field_4 >> i) + 4 * stru_5C6E00->Cos(v104 + v21);
+                  v23 = stru_5C6E00->Sin(v104 + (v19 >> (char)v122));
+                  v120 = v116 + 4 * v23;
+                  if ( v123 < v117 )
+                  {
+                    v24 = (char *)&stru_F81018.field_34.field_8;
+                    v114 = &stru_F81018.field_34.field_8;
+                    a1 += 16;
+                    while ( 1 )
+                    {
+                      sr_4AE313(a1, a2, (stru337_stru0 *)(v24 - 8));
+                      v25 = *((int *)v24 - 2);
+                      LOWORD(v25) = 0;
+                      v115 = v97;
+                      v26 = stru_F8AD28.field_0 | v25;
+                      if ( v97 <= (unsigned int)v26 )
+                        v115 = v26;
+                      v97 = v26;
+                      v27 = *((int *)v24 - 11);
+                      v28 = *((int *)v24 - 1);
+                      v105 = (&v86)[4 * v27];
+                      v111 = v27 + 16;
+                      v29 = v4->uWidthMinus1;
+                      v109 = v27 + v27 + 16 - v4->uWidthLn2;
+                      v107 = v29 >> v27;
+                      v30 = v28 >> i;
+                      v102 = v4->uHeightMinus1 >> v27 << (v27 + 16);
+                      v31 = *v114 >> i;
+                      v122 = (unsigned __int16 *)(11 - v27);
+                      v116 = v30 + 4 * stru_5C6E00->Cos(v104 + (v31 >> (11 - v27)));
+                      v90 = v31 + 4 * stru_5C6E00->Sin(v104 + (v30 >> (char)v122));
+                      v108 = (signed int)(v116 - v121) >> 4;
+                      v103 = (v90 - v120) >> 4;
+                      v32 = v123 + 32;
+                      if ( LOBYTE(viewparams->field_20) )
+                        v32 = v123 + 64;
+                      if ( v32 > v117 )
+                        v32 = v117;
+                      v118 = v32;
+                      v100 = sr_4AE491(*((short *)v114 - 1), *((short *)v114 + 1));
+                      v106 = (signed int)(v32 - v123) >> 1;
+                      if ( v110 >> 16 == v100 >> 16 )
+                      {
+                        v122 = sr_sub_47C24C_get_palette(v91, v92, v110 >> 16, 1);
+                        if ( LOBYTE(viewparams->field_20) )
+                        {
+                          v44 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v45 = v119;
+                            v46 = v122;
+                            v47 = v121;
+                            v48 = v120;
+                            v49 = v111;
+                            v50 = v109;
+                            if ( v106 & 2 )
+                            {
+                              *v119 = v115;
+                              v45 -= 2;
+                              v44 = v123 + 4;
+                              goto LABEL_37;
+                            }
+                            do
+                            {
+                              v44 += 8;
+                              v51 = *(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50));
+                              v52 = v115;
+                              LOWORD(v51) = v46[v51];
+                              *v45 = v115;
+                              v45[1] = v52;
+                              v45[640] = v52;
+                              v45[641] = v52;
+                              *(short *)(v44 - 8) = v51;
+                              *(short *)(v44 - 6) = v51;
+                              *(short *)(v44 + 1272) = v51;
+                              *(short *)(v44 + 1274) = v51;
+                              v45[2] = v52;
+                              v45[3] = v52;
+                              v45[642] = v52;
+                              v45[643] = v52;
+                              v121 += v108;
+                              v120 += v103;
+                              v47 = v121;
+                              v48 = v120;
+LABEL_37:
+                              v45 += 4;
+                              v53 = v46[*(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50))];
+                              v54 = v108;
+                              *(short *)(v44 - 4) = v53;
+                              *(short *)(v44 - 2) = v53;
+                              *(short *)(v44 + 1276) = v53;
+                              *(short *)(v44 + 1278) = v53;
+                              v121 += v54;
+                              v120 += v103;
+                              v47 = v121;
+                              v48 = v120;
+                            }
+                            while ( v44 < v118 );
+                            v123 = v44;
+                            v119 = v45;
+                          }
+                        }
+                        else
+                        {
+                          v33 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v34 = v119;
+                            v35 = v122;
+                            v36 = v121;
+                            v37 = v120;
+                            v38 = v111;
+                            v39 = v109;
+                            if ( v106 & 1 )
+                            {
+                              *v119 = v115;
+                              --v34;
+                              v33 = v123 + 2;
+                              goto LABEL_30;
+                            }
+                            do
+                            {
+                              v33 += 4;
+                              v40 = *(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
+                              v41 = v115;
+                              LOWORD(v40) = v35[v40];
+                              *v34 = v115;
+                              *(short *)(v33 - 4) = v40;
+                              v34[1] = v41;
+                              v121 += v108;
+                              v120 += v103;
+                              v36 = v121;
+                              v37 = v120;
+LABEL_30:
+                              v42 = (unsigned int)(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
+                              v34 += 2;
+                              v43 = v108;
+                              *(short *)(v33 - 2) = v35[*(char *)v42];
+                              v121 += v43;
+                              v120 += v103;
+                              v36 = v121;
+                              v37 = v120;
+                            }
+                            while ( v33 < v118 );
+                            v123 = v33;
+                            v119 = v34;
+                          }
+                        }
+                      }
+                      else
+                      {
+                        v55 = v110 - ((v100 - v110) >> 4);
+                        v110 = (v100 - v110) >> 4;
+                        v122 = (unsigned __int16 *)v55;
+                        if ( LOBYTE(viewparams->field_20) )
+                        {
+                          v71 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v72 = v119;
+                            v73 = v94;
+                            v74 = v121;
+                            v75 = v120;
+                            v76 = v111;
+                            v77 = v109;
+                            if ( v106 & 2 )
+                            {
+                              *v119 = v115;
+                              v72 += 2;
+                              v71 = v123 + 4;
+                              goto LABEL_52;
+                            }
+                            do
+                            {
+                              v78 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
+                              v79 = (int)((char *)v122 + v110);
+                              v71 += 8;
+                              v122 = (unsigned __int16 *)v79;
+                              v80 = ((v79 & 0xFFFF0000u) >> 8) + v105[v78];
+                              v81 = v115;
+                              LOWORD(v80) = v73[v80];
+                              *v72 = v115;
+                              v72[1] = v81;
+                              v72[640] = v81;
+                              v72[641] = v81;
+                              *(short *)(v71 - 8) = v80;
+                              *(short *)(v71 - 6) = v80;
+                              *(short *)(v71 + 1272) = v80;
+                              *(short *)(v71 + 1274) = v80;
+                              v72[2] = v81;
+                              v72[3] = v81;
+                              v72[642] = v81;
+                              v72[643] = v81;
+                              v121 += v108;
+                              v120 += v103;
+                              v74 = v121;
+                              v75 = v120;
+                              v72 += 4;
+LABEL_52:
+                              v82 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
+                              v83 = (int)((char *)v122 + v110);
+                              v84 = v105[v82];
+                              v122 = (unsigned __int16 *)v83;
+                              LOWORD(v84) = v73[((v83 & 0xFFFF0000u) >> 8) + v84];
+                              v85 = v108;
+                              *(short *)(v71 - 4) = v84;
+                              *(short *)(v71 - 2) = v84;
+                              *(short *)(v71 + 1276) = v84;
+                              *(short *)(v71 + 1278) = v84;
+                              v121 += v85;
+                              v120 += v103;
+                              v74 = v121;
+                              v75 = v120;
+                            }
+                            while ( v71 < v118 );
+                            v123 = v71;
+                            v119 = v72;
+                          }
+                        }
+                        else
+                        {
+                          v56 = v123;
+                          if ( v123 < v118 )
+                          {
+                            v57 = v119;
+                            v58 = v94;
+                            v59 = v121;
+                            v60 = v120;
+                            v61 = v111;
+                            v62 = v109;
+                            if ( v106 & 1 )
+                            {
+                              *v119 = v115;
+                              ++v57;
+                              v56 = v123 + 2;
+                              goto LABEL_45;
+                            }
+                            do
+                            {
+                              v63 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
+                              v64 = (int)((char *)v122 + v110);
+                              v56 += 4;
+                              v122 = (unsigned __int16 *)v64;
+                              v65 = ((v64 & 0xFFFF0000u) >> 8) + v105[v63];
+                              v66 = v115;
+                              LOWORD(v65) = v58[v65];
+                              *v57 = v115;
+                              *(short *)(v56 - 4) = v65;
+                              v57[1] = v66;
+                              v121 += v108;
+                              v120 += v103;
+                              v59 = v121;
+                              v60 = v120;
+                              v57 += 2;
+LABEL_45:
+                              v67 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
+                              v68 = (int)((char *)v122 + v110);
+                              v69 = v105[v67];
+                              v122 = (unsigned __int16 *)v68;
+                              LOWORD(v69) = v58[((v68 & 0xFFFF0000u) >> 8) + v69];
+                              v70 = v108;
+                              *(short *)(v56 - 2) = v69;
+                              v121 += v70;
+                              v120 += v103;
+                              v59 = v121;
+                              v60 = v120;
+                            }
+                            while ( v56 < v118 );
+                            v123 = v56;
+                            v119 = v57;
+                          }
+                        }
+                      }
+                      v114 += 13;
+                      v110 = v100;
+                      a1 += 16;
+                      v4 = v96;
+                      v121 = v116;
+                      v120 = v90;
+                      if ( v123 >= v117 )
+                        break;
+                      v24 = (char *)v114;
+                      v22 = stru_5C6E00;
+                    }
+                  }
+                  ++a2;
+                  v98 += v95;
+                  result = a2;
+                  v101 += 2;
+                  v99 += 640;
+                  if ( a2 > stru_F8A590._viewport_space_w )
+                    break;
+                  v12 = v101;
+                  result = a2;
+                  v11 = v98;
+                }
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+  return result;
+}
+
+//----- (004AE313) --------------------------------------------------------
+int __fastcall sr_4AE313(int viewport_space_x, int viewport_space_y, stru337_stru0 *p)
+{
+  int _dy; // ebx@1
+  int _dx; // edi@1
+  int v5; // ecx@1
+  int v6; // esi@1
+  int v7; // ST18_4@2
+  signed __int64 v8; // qtt@3
+  unsigned int v9; // ecx@3
+  int result; // eax@8
+  int v11; // [sp+Ch] [bp-8h]@1
+
+  _dy = pBLVRenderParams->uViewportCenterY - viewport_space_y;
+  _dx = pBLVRenderParams->uViewportCenterX - viewport_space_x;
+  ++pBLVRenderParams->field_88;
+  v5 = (pBLVRenderParams->uViewportCenterY - viewport_space_y) * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C;
+  v6 = v5 + _dx * stru_F8AD28.vec_80.x;
+  v11 = v5 + _dx * stru_F8AD28.vec_80.x;
+  if ( v5 + _dx * stru_F8AD28.vec_80.x && (v7 = abs(stru_F8AD28.vec_80.z) >> 14, v7 <= abs(v6)) )
+  {
+    LODWORD(v8) = stru_F8AD28.vec_80.z << 16;
+    HIDWORD(v8) = stru_F8AD28.vec_80.z >> 16;
+    v9 = v8 / v11;
+  }
+  else
+  {
+    v9 = 0x40000000u;
+  }
+  if ( (signed int)v9 >= stru_F8AD28.field_34 )
+    p->field_0 = v9;
+  else
+    p->field_0 = stru_F8AD28.field_34;
+  p->field_4 = ((unsigned __int64)((_dy * stru_F8AD28.vec_8C.z + stru_F8AD28.vec_8C.x + _dx * stru_F8AD28.vec_8C.y)
+                                 * (signed __int64)(signed int)v9) >> 16)
+             + stru_F8AD28.field_98
+             + (stru_F8AD28.pDeltaUV[0] << 16);
+  p->field_8 = ((unsigned __int64)((_dy * stru_F8AD28.vec_9C.z + stru_F8AD28.vec_9C.x + _dx * stru_F8AD28.vec_9C.y)
+                                 * (signed __int64)(signed int)v9) >> 16)
+             + stru_F8AD28.field_A8
+             + (stru_F8AD28.pDeltaUV[1] << 16);
+  result = abs((__int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)(signed int)v9) >> 16);
+  if ( result < 369620 || bUseLoResSprites )
+  {
+    if ( result < 184810 )
+      p->field_10 = result > 92405;
+    else
+      p->field_10 = 2;
+  }
+  else
+  {
+    p->field_10 = 3;
+  }
+  return result;
+}
+//----- (004AE491) --------------------------------------------------------
+int __fastcall sr_4AE491(signed int a1, signed int a2)
+{
+  signed int v2; // eax@1
+  signed int v3; // edi@1
+  int v4; // ecx@1
+  int v5; // esi@2
+  int v6; // eax@2
+  int v7; // ebx@2
+  unsigned int v8; // ecx@2
+  int v9; // edx@5
+  int v10; // edx@7
+  unsigned int v11; // eax@8
+  int v13; // [sp+4h] [bp-18h]@2
+  int v14; // [sp+8h] [bp-14h]@2
+  signed int v15; // [sp+Ch] [bp-10h]@1
+  int v16; // [sp+14h] [bp-8h]@1
+  int v17; // [sp+18h] [bp-4h]@1
+
+  v2 = a1 >> SLOBYTE(stru_F8AD28.field_38);
+  v3 = a2 >> SLOBYTE(stru_F8AD28.field_38);
+  v17 = stru_F8AD28.uCurrentAmbientLightLevel;
+  v4 = 0;
+  v15 = v2;
+  v16 = 0;
+  if ( stru_F8AD28.uNumLightsApplied > 0 )
+  {
+    do
+    {
+      v5 = v16;
+      v13 = abs(v2 - stru_F8AD28._blv_lights_xs[v16]);
+      v14 = abs(v3 - stru_F8AD28._blv_lights_ys[v16]);
+      v6 = stru_F8AD28._blv_lights_light_dot_faces[v16];
+      v7 = v13;
+      v8 = v14;
+      if ( v6 < v13 )
+      {
+        v6 = v13;
+        v7 = stru_F8AD28._blv_lights_light_dot_faces[v16];
+      }
+      if ( v6 < v14 )
+      {
+        v9 = v6;
+        v6 = v14;
+        v8 = v9;
+      }
+      if ( v7 < (signed int)v8 )
+      {
+        v10 = v8;
+        v8 = v7;
+        v7 = v10;
+      }
+      v11 = ((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6;
+      if ( (signed int)v11 < stru_F8AD28._blv_lights_radii[v5] )
+        v17 += 30 * (v11 * stru_F8AD28._blv_lights_inv_radii[v5] - 65536);
+      ++v16;
+      v2 = v15;
+    }
+    while ( v16 < stru_F8AD28.uNumLightsApplied );
+    v4 = 0;
+  }
+  if ( stru_F8AD28.field_3E4 != v4 )
+    v17 -= stru_F8AD28.field_3E8 * (v2 - stru_F8AD28.field_3F0) + stru_F8AD28.field_3EC * (v3 - stru_F8AD28.field_3F4);
+  if ( v17 >= v4 )
+  {
+    if ( v17 > 2031616 )
+      v17 = 2031616;
+  }
+  else
+  {
+    v17 = v4;
+  }
+  ++pBLVRenderParams->field_8C;
+  return v17;
+}
+
+//----- (004AE5F1) --------------------------------------------------------
+void __fastcall sr_4AE5F1(unsigned int uFaceID)
+{
+  BLVFace *v1; // esi@1
+  BLVFaceExtra *v2; // ebx@1
+  int v3; // eax@1
+  int v4; // edi@1
+  Texture *v5; // edi@1
+  int v6; // eax@1
+  unsigned int v7; // eax@1
+  unsigned int v8; // ecx@1
+  unsigned int v9; // eax@1
+  unsigned int v10; // ecx@5
+  int v11; // edi@10
+  int v12; // ecx@10
+  int v13; // eax@10
+  int v14; // edx@10
+  int v15; // ebx@12
+  double v16; // st7@16
+  int v17; // eax@16
+  char *v18; // ebx@17
+  int v19; // ecx@19
+  int v20; // eax@19
+  int v21; // edx@21
+  int v22; // eax@23
+  int v23; // ST04_4@26
+  int v24; // edi@26
+  double v25; // st6@26
+  int v26; // eax@26
+  double v27; // st6@26
+  int v28; // ecx@26
+  char v29; // al@26
+  int v30; // edx@28
+  int v31; // ecx@28
+  BLVLightMM7 *v32; // ecx@32
+  int v33; // edi@33
+  int v34; // edx@33
+  int v35; // eax@33
+  int v36; // edi@35
+  int v37; // edx@37
+  int v38; // ebx@39
+  int v39; // edi@42
+  int v40; // eax@42
+  char *v41; // ebx@45
+  signed int v42; // ecx@47
+  int v43; // edi@47
+  int v44; // eax@49
+  int v45; // edx@51
+  int v46; // eax@53
+  int v47; // ST04_4@55
+  int v48; // edi@55
+  double v49; // st6@55
+  int v50; // eax@55
+  double v51; // st6@55
+  int v52; // eax@55
+  int v53; // ecx@57
+  int v54; // ecx@58
+  int v55; // ecx@59
+  int v56; // edx@62
+  int v57; // ecx@62
+  int v58; // eax@63
+  int v59; // edx@64
+  int v60; // ecx@67
+  int v61; // edx@67
+  int v62; // eax@68
+  int v63; // edx@69
+  signed int v64; // ecx@72
+  double v65; // st7@75
+  Vec3_int_ v66; // [sp+Ch] [bp-34h]@9
+  Vec3_int_ v67; // [sp+18h] [bp-28h]@9
+  BLVFaceExtra *v68; // [sp+24h] [bp-1Ch]@1
+  int v69; // [sp+28h] [bp-18h]@10
+  int v70; // [sp+2Ch] [bp-14h]@10
+  int X; // [sp+30h] [bp-10h]@10
+  int v72; // [sp+34h] [bp-Ch]@10
+  int v73; // [sp+38h] [bp-8h]@10
+  int v74; // [sp+3Ch] [bp-4h]@10
+
+  v1 = &pIndoor->pFaces[uFaceID];
+  v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
+  v3 = v1->uBitmapID;
+  v4 = v1->uBitmapID;
+  v68 = v2;
+  v5 = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
+  v6 = 8 * uFaceID;
+  LOBYTE(v6) = PID(OBJECT_BModel,uFaceID);
+  stru_F8AD28.field_0 = v6;
+  stru_F8AD28.plane_4.vNormal.x = v1->pFacePlane_old.vNormal.x;
+  stru_F8AD28.plane_4.vNormal.y = v1->pFacePlane_old.vNormal.y;
+  stru_F8AD28.plane_4.vNormal.z = v1->pFacePlane_old.vNormal.z;
+  stru_F8AD28.plane_4.dist = v1->pFacePlane_old.dist;
+  stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
+  stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
+  v7 = GetTickCount();
+  v8 = v1->uAttributes;
+  v9 = v7 >> 3;
+  if ( v8 & 4 )
+  {
+    stru_F8AD28.pDeltaUV[1] -= v9 & v5->uHeightMinus1;
+  }
+  else
+  {
+    if ( v8 & 0x20 )
+      stru_F8AD28.pDeltaUV[1] += v9 & v5->uHeightMinus1;
+  }
+  v10 = v1->uAttributes;
+  if ( BYTE1(v10) & 8 )
+  {
+    stru_F8AD28.pDeltaUV[0] -= v9 & v5->uWidthMinus1;
+  }
+  else
+  {
+    if ( v10 & 0x40 )
+      stru_F8AD28.pDeltaUV[0] += v9 & v5->uWidthMinus1;
+  }
+  v1->_get_normals(&v67, &v66);
+  stru_F8AD28.vec_14.x = v67.x;
+  stru_F8AD28.vec_14.y = v67.y;
+  stru_F8AD28.vec_14.z = v67.z;
+  stru_F8AD28.vec_20.x = v66.x;
+  stru_F8AD28.vec_20.y = v66.y;
+  stru_F8AD28.vec_20.z = v66.z;
+  stru_F8AD28.uDefaultAmbientLightLevel = v2->field_22;
+  if ( pBLVRenderParams->sPartyRotX )
+  {
+    v74 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v74 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v74;
+    X = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - X;
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
+                                                     * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v74 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
+    v70 = (unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.field_6C = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v74 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
+    X = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v72 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
+    v70 = (unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v74 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+        - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+          + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v73 = -65536 * pBLVRenderParams->vPartyPos.z;
+    v70 = (unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    v12 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
+    v69 = (unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
+    v13 = pBLVRenderParams->vPartyPos.y;
+    v70 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+        + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v14 = pBLVRenderParams->vPartyPos.x;
+  }
+  else
+  {
+    v70 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                                 - v70;
+    stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - v70;
+    stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - v70;
+    v69 = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
+    v14 = pBLVRenderParams->vPartyPos.x;
+    stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
+    v13 = pBLVRenderParams->vPartyPos.y;
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    v12 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+        - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+          + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v70 = -65536 * pBLVRenderParams->vPartyPos.z;
+  }
+  stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
+  stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.z * pBLVRenderParams->vPartyPos.z
+                       + stru_F8AD28.plane_4.dist
+                       + stru_F8AD28.plane_4.vNormal.y * v13
+                       + stru_F8AD28.plane_4.vNormal.x * v14;
+  stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
+  stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
+  stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
+  stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
+  stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
+  stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
+  X = (unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v12) >> 16;
+  v15 = v70;
+  v70 = (unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v70) >> 16;
+  stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
+  stru_F8AD28.field_98 = -(X + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v11) >> 16) + v70);
+  stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
+  stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
+  X = (unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v12) >> 16;
+  v69 = (unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16;
+  v70 = (unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16;
+  stru_F8AD28.field_38 = 0;
+  stru_F8AD28.field_A8 = -(X
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16));
+  if ( *(int *)&v68->field_4 || *(int *)&v68->field_8 )
+  {
+    stru_F8AD28.field_3E4 = 1;
+    stru_F8AD28.field_3E8 = *(int *)&v68->field_4;
+    stru_F8AD28.field_3EC = *(int *)&v68->field_8;
+    stru_F8AD28.field_3F0 = v68->field_1E;
+    stru_F8AD28.field_3F4 = v68->field_20;
+  }
+  else
+  {
+    stru_F8AD28.field_3E4 = 0;
+  }
+  v16 = 0.0039215689;
+  v17 = 116 * v1->uSectorID;
+  v69 = v17;
+  v74 = 0;
+  v73 = 0;
+  stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16;
+  v70 = pMobileLightsStack->uNumLightsActive;
+  if ( pMobileLightsStack->uNumLightsActive > 0 )
+  {
+    v18 = (char *)&pMobileLightsStack->pLights[0].vPosition.y;
+    do
+    {
+      if ( v74 >= 20 )
+        break;
+      v19 = *((short *)v18 + 2);
+      v20 = *((short *)v18 - 1);
+      if ( v20 > v1->pBounding.x1 - v19 )
+      {
+        if ( v20 < v19 + v1->pBounding.x2 )
+        {
+          v21 = *(short *)v18;
+          if ( v21 > v1->pBounding.y1 - v19 )
+          {
+            if ( v21 < v19 + v1->pBounding.y2 )
+            {
+              v22 = *((short *)v18 + 1);
+              if ( v22 > v1->pBounding.z1 - v19 )
+              {
+                if ( v22 < v19 + v1->pBounding.z2 )
+                {
+                  X = (v1->pFacePlane_old.dist
+                     + *((short *)v18 + 1) * v1->pFacePlane_old.vNormal.z
+                     + v21 * v1->pFacePlane_old.vNormal.y
+                     + *((short *)v18 - 1) * v1->pFacePlane_old.vNormal.x) >> 16;
+                  if ( X <= v19 )
+                  {
+                    v23 = X;
+                    v24 = v74;
+                    stru_F8AD28._blv_lights_radii[v74] = v19;
+                    stru_F8AD28._blv_lights_inv_radii[v24] = 65536 / v19;
+                    *(int *)((char *)&stru_F8AD28.field_240 + v24 * 4) = *((short *)v18 + 5) << 16;
+                    stru_F8AD28._blv_lights_xs[v24] = *((short *)v18 - 1);
+                    stru_F8AD28._blv_lights_ys[v24] = *(short *)v18;
+                    stru_F8AD28._blv_lights_zs[v24] = *((short *)v18 + 1);
+                    v68 = (BLVFaceExtra *)(unsigned __int8)v18[6];
+                    v25 = (double)(signed int)v68 * v16;
+                    v68 = (BLVFaceExtra *)(unsigned __int8)v18[7];
+                    v26 = (unsigned __int8)v18[8];
+                    *(float *)(v24 * 4 + 16297992) = v25;
+                    v27 = (double)(signed int)v68;
+                    v68 = (BLVFaceExtra *)v26;
+                    *(float *)(v24 * 4 + 16298072) = v27 * v16;
+                    *(float *)(v24 * 4 + 16298152) = (double)(signed int)v68 * v16;
+                    v16 = 0.0039215689;
+                    stru_F8AD28._blv_lights_light_dot_faces[v24] = abs(v23);
+                    v28 = v74;
+                    v29 = v18[9];
+                    ++v74;
+                    stru_F8AD28._blv_lights_types[v28] = v29;
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+      ++v73;
+      v18 += 18;
+      v17 = v69;
+    }
+    while ( v73 < v70 );
+  }
+  v30 = 0;
+  v73 = 0;
+  v31 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
+  v70 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
+  if ( v31 > 0 )
+  {
+    while ( v74 < 20 )
+    {
+      v32 = &pIndoor->pLights[*(&(*(BLVLightMM7 **)((char *)&pIndoor->pSectors->pLights + v17))->vPosition.x + v30)];
+      if ( !(v32->uAtributes & 8) )
+      {
+        v33 = v1->pBounding.x1;
+        v34 = v32->vPosition.x;
+        X = v32->uBrightness;
+        v35 = v32->uRadius;
+        v68 = (BLVFaceExtra *)v32->uRadius;
+        if ( v34 > v33 - v35 )
+        {
+          if ( v34 < v35 + v1->pBounding.x2 )
+          {
+            v36 = v32->vPosition.y;
+            if ( v36 > v1->pBounding.y1 - v35 )
+            {
+              if ( v36 < v35 + v1->pBounding.y2 )
+              {
+                v37 = v32->vPosition.z;
+                if ( v37 > v1->pBounding.z1 - v35 )
+                {
+                  if ( v37 < v35 + v1->pBounding.z2 )
+                  {
+                    v38 = (v1->pFacePlane_old.dist
+                         + v32->vPosition.x * v1->pFacePlane_old.vNormal.x
+                         + v37 * v1->pFacePlane_old.vNormal.z
+                         + v36 * v1->pFacePlane_old.vNormal.y) >> 16;
+                    if ( v38 >= 0 )
+                    {
+                      if ( v38 <= v35 && v35 )
+                      {
+                        v39 = v74;
+                        stru_F8AD28._blv_lights_radii[v74] = v35;
+                        stru_F8AD28._blv_lights_inv_radii[v39] = 65536 / (signed int)v68;
+                        *(int *)((char *)&stru_F8AD28.field_240 + v39 * 4) = X << 16;
+                        stru_F8AD28._blv_lights_xs[v39] = v32->vPosition.x;
+                        stru_F8AD28._blv_lights_ys[v39] = v32->vPosition.y;
+                        stru_F8AD28._blv_lights_zs[v39] = v32->vPosition.z;
+                        v68 = (BLVFaceExtra *)v32->uRed;
+                        stru_F8AD28._blv_lights_rs[v39] = (double)(signed int)v68 * v16;
+                        v68 = (BLVFaceExtra *)v32->uGreen;
+                        stru_F8AD28._blv_lights_gs[v39] = (double)(signed int)v68 * v16;
+                        v68 = (BLVFaceExtra *)v32->uBlue;
+                        stru_F8AD28._blv_lights_bs[v39] = (double)(signed int)v68 * v16;
+                        v16 = 0.0039215689;
+                        stru_F8AD28._blv_lights_light_dot_faces[v39] = abs(v38);
+                        v40 = v74++;
+                        stru_F8AD28._blv_lights_types[v40] = 1;
+                      }
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+      v30 = v73++ + 1;
+      if ( v73 >= v70 )
+        break;
+      v17 = v69;
+    }
+  }
+  v73 = 0;
+  if ( pStationaryLightsStack->uNumLightsActive > 0 )
+  {
+    v41 = (char *)&pStationaryLightsStack->pLights[0].vPosition.y;
+    do
+    {
+      if ( v74 >= 20 )
+        break;
+      v42 = *((short *)v41 + 2);
+      v43 = *((short *)v41 - 1);
+      if ( v43 > v1->pBounding.x1 - v42 )
+      {
+        if ( v43 < v42 + v1->pBounding.x2 )
+        {
+          v44 = *(short *)v41;
+          if ( v44 > v1->pBounding.y1 - v42 )
+          {
+            if ( v44 < v42 + v1->pBounding.y2 )
+            {
+              v45 = *((short *)v41 + 1);
+              if ( v45 > v1->pBounding.z1 - v42 )
+              {
+                if ( v45 < v42 + v1->pBounding.z2 )
+                {
+                  v46 = (v1->pFacePlane_old.dist
+                       + *(short *)v41 * v1->pFacePlane_old.vNormal.y
+                       + v43 * v1->pFacePlane_old.vNormal.x
+                       + v45 * v1->pFacePlane_old.vNormal.z) >> 16;
+                  v69 = v46;
+                  if ( v46 >= 0 )
+                  {
+                    if ( v46 <= v42 )
+                    {
+                      v47 = v69;
+                      v48 = v74;
+                      stru_F8AD28._blv_lights_radii[v74] = v42;
+                      stru_F8AD28._blv_lights_inv_radii[v48] = 65536 / v42;
+                      stru_F8AD28._blv_lights_xs[v48] = *((short *)v41 - 1);
+                      stru_F8AD28._blv_lights_ys[v48] = *(short *)v41;
+                      stru_F8AD28._blv_lights_zs[v48] = *((short *)v41 + 1);
+                      v68 = (BLVFaceExtra *)(unsigned __int8)v41[6];
+                      v49 = (double)(signed int)v68 * v16;
+                      v68 = (BLVFaceExtra *)(unsigned __int8)v41[7];
+                      v50 = (unsigned __int8)v41[8];
+                      stru_F8AD28._blv_lights_rs[v48] = v49;
+                      v51 = (double)(signed int)v68;
+                      v68 = (BLVFaceExtra *)v50;
+                      stru_F8AD28._blv_lights_gs[v48] = v51 * v16;
+                      stru_F8AD28._blv_lights_bs[v48] = (double)(signed int)v68 * v16;
+                      v16 = 0.0039215689;
+                      stru_F8AD28._blv_lights_light_dot_faces[v48] = abs(v47);
+                      v52 = v74++;
+                      stru_F8AD28._blv_lights_types[v52] = 1;
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+      ++v73;
+      v41 += 12;
+    }
+    while ( v73 < pStationaryLightsStack->uNumLightsActive );
+  }
+  stru_F8AD28.uNumLightsApplied = v74;
+  v53 = v1->pBounding.x2;
+  if ( pBLVRenderParams->vPartyPos.x <= v53 )
+  {
+    v55 = v1->pBounding.x1;
+    if ( pBLVRenderParams->vPartyPos.x >= v55 )
+      v54 = 0;
+    else
+      v54 = v55 - pBLVRenderParams->vPartyPos.x;
+  }
+  else
+  {
+    v54 = pBLVRenderParams->vPartyPos.x - v53;
+  }
+  v56 = v1->pBounding.y2;
+  v57 = v54 * v54;
+  if ( pBLVRenderParams->vPartyPos.y <= v56 )
+  {
+    v59 = v1->pBounding.y1;
+    if ( pBLVRenderParams->vPartyPos.y >= v59 )
+      v58 = 0;
+    else
+      v58 = v59 - pBLVRenderParams->vPartyPos.y;
+  }
+  else
+  {
+    v58 = pBLVRenderParams->vPartyPos.y - v56;
+  }
+  v60 = v58 * v58 + v57;
+  v61 = v1->pBounding.z2;
+  if ( pBLVRenderParams->vPartyPos.z <= v61 )
+  {
+    v63 = v1->pBounding.z1;
+    if ( pBLVRenderParams->vPartyPos.z >= v63 )
+      v62 = 0;
+    else
+      v62 = v63 - pBLVRenderParams->vPartyPos.z;
+  }
+  else
+  {
+    v62 = pBLVRenderParams->vPartyPos.z - v61;
+  }
+  v64 = v62 * v62 + v60;
+  if ( v64 )
+    stru_F8AD28.field_34 = integer_sqrt(v64) << 16;
+  else
+    stru_F8AD28.field_34 = 0;
+  v68 = (BLVFaceExtra *)abs(stru_F8AD28.rotated_normal.y);
+  v65 = (double)(signed int)v68;
+  if ( v65 >= 655.36 )
+  {
+    if ( v65 >= 26214.4 )
+    {
+      if ( v65 >= 45875.2 )
+      {
+        stru_F8AD28.field_44 = 8;
+        stru_F8AD28.field_48 = 3;
+      }
+      else
+      {
+        stru_F8AD28.field_44 = 16;
+        stru_F8AD28.field_48 = 4;
+      }
+    }
+    else
+    {
+      stru_F8AD28.field_44 = 32;
+      stru_F8AD28.field_48 = 5;
+    }
+  }
+  else
+  {
+    stru_F8AD28.field_44 = 64;
+    stru_F8AD28.field_48 = 6;
+  }
+}
+
+//----- (004AF412) --------------------------------------------------------
+int __cdecl sr_4AF412()
+{
+  int v0; // ST20_4@2
+  int v1; // ST20_4@2
+  int v2; // ST20_4@2
+  int v3; // esi@2
+  int v4; // ST20_4@2
+  int v5; // ecx@2
+  int v6; // ebx@2
+  int v7; // edi@2
+  int v8; // edx@2
+  int v9; // eax@2
+  int result; // eax@4
+
+  stru_F8AD28.plane_4.vNormal.z = -65536;
+  stru_F8AD28.vec_20.y = -65536;
+  stru_F8AD28.plane_4.vNormal.x = 0;
+  stru_F8AD28.plane_4.vNormal.y = 0;
+  stru_F8AD28.plane_4.dist = (pBLVRenderParams->vPartyPos.z + 800) << 16;
+  stru_F8AD28.vec_14.x = 65536;
+  stru_F8AD28.vec_14.y = 0;
+  stru_F8AD28.vec_14.z = 0;
+  stru_F8AD28.vec_20.x = 0;
+  stru_F8AD28.vec_20.z = 0;
+  stru_F8AD28.uDefaultAmbientLightLevel = 0;
+  if ( pBLVRenderParams->sPartyRotX )
+  {
+    v0 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+       - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+                                 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
+                                                     * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
+                                                     * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v1 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+       - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.field_6C = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v2 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+       - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.z = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
+    v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+         + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v4 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+       - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v5 = ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+       - ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    v6 = pBLVRenderParams->vPartyPos.z;
+    v7 = ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
+       + ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
+    v8 = pBLVRenderParams->vPartyPos.y;
+    v9 = pBLVRenderParams->vPartyPos.x;
+  }
+  else
+  {
+    stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                                 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
+    stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
+                                                     * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                                 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
+                                                     * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
+    stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
+                         - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
+    v8 = pBLVRenderParams->vPartyPos.y;
+    stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
+    stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
+    v9 = pBLVRenderParams->vPartyPos.x;
+    v5 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
+       - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
+    v6 = pBLVRenderParams->vPartyPos.z;
+    v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
+         + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
+    v7 = -65536 * pBLVRenderParams->vPartyPos.z;
+  }
+  stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
+  stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.y * v8
+                       + stru_F8AD28.plane_4.dist
+                       + stru_F8AD28.plane_4.vNormal.x * v9
+                       + stru_F8AD28.plane_4.vNormal.z * v6;
+  stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
+  stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
+                                          * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
+  stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
+  stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
+  stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
+  stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
+  stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
+  stru_F8AD28.field_98 = -(((unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v5) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v3) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v7) >> 16));
+  stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
+  stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
+  result = 0;
+  stru_F8AD28.field_A8 = -(((unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v5) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v3) >> 16)
+                         + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v7) >> 16));
+  stru_F8AD28.field_38 = 0;
+  stru_F8AD28.field_3E4 = 0;
+  stru_F8AD28.uCurrentAmbientLightLevel = 0;
+  stru_F8AD28.uNumLightsApplied = 0;
+  stru_F8AD28.field_34 = 0;
+  return result;
+}
+//----- (004ADD1D) --------------------------------------------------------
+void __fastcall sr_4ADD1D(int uFaceID)
+{
+  int v1; // edi@1
+  BLVFace *v2; // esi@3
+  signed int v3; // ebx@4
+  Texture *v4; // edi@9
+  signed int v5; // eax@9
+  char *v6; // edi@12
+  signed int v7; // eax@15
+  unsigned int v8; // eax@16
+  __int16 v9; // cx@19
+  unsigned __int8 *v10; // eax@19
+  unsigned __int16 *v11; // eax@19
+  int v12; // edi@19
+  int v13; // ebx@20
+  stru352 *v14; // esi@20
+  DWORD v15; // eax@22
+  signed int v16; // ecx@22
+  signed int v17; // ST68_4@22
+  int v18; // eax@22
+  int v19; // ecx@22
+  unsigned int v20; // esi@23
+  int v21; // edi@23
+  int v22; // eax@23
+  int *v23; // ebx@24
+  int v24; // edx@24
+  int v25; // ebx@25
+  unsigned __int16 v26; // cx@25
+  int v27; // edx@26
+  unsigned __int16 v28; // cx@26
+  unsigned __int8 v29; // sf@27
+  unsigned __int8 v30; // of@27
+  unsigned int v31; // esi@29
+  int v32; // edi@29
+  unsigned __int16 *v33; // eax@29
+  int *v34; // ebx@30
+  int v35; // edx@30
+  int v36; // ebx@31
+  unsigned __int16 v37; // cx@31
+  int v38; // edx@32
+  unsigned __int16 v39; // cx@32
+  Texture *v40; // [sp-10h] [bp-6Ch]@16
+  int v41; // [sp-Ch] [bp-68h]@15
+  unsigned int v42; // [sp+10h] [bp-4Ch]@1
+  signed int v43; // [sp+14h] [bp-48h]@12
+  signed int v44; // [sp+14h] [bp-48h]@22
+  int v45; // [sp+1Ch] [bp-40h]@22
+  int v46; // [sp+20h] [bp-3Ch]@22
+  int v47; // [sp+24h] [bp-38h]@19
+  char v48; // [sp+28h] [bp-34h]@19
+  int v49; // [sp+2Ch] [bp-30h]@19
+  unsigned __int8 *v50; // [sp+30h] [bp-2Ch]@19
+  unsigned __int16 *v51; // [sp+34h] [bp-28h]@19
+  int v52; // [sp+38h] [bp-24h]@22
+  int v53; // [sp+3Ch] [bp-20h]@22
+  signed int v54; // [sp+40h] [bp-1Ch]@12
+  int v55; // [sp+40h] [bp-1Ch]@20
+  int v56; // [sp+44h] [bp-18h]@20
+  stru352 *i; // [sp+48h] [bp-14h]@20
+  unsigned __int16 *v58; // [sp+4Ch] [bp-10h]@23
+  int v59; // [sp+50h] [bp-Ch]@4
+  int v60; // [sp+50h] [bp-Ch]@19
+  int v61; // [sp+54h] [bp-8h]@22
+  int *v62; // [sp+58h] [bp-4h]@23
+  int *v63; // [sp+58h] [bp-4h]@29
+
+  v1 = uFaceID;
+  v42 = pRenderer->uTargetSurfacePitch;
+  if ( uFaceID >= 0 && uFaceID < (signed int)pIndoor->uNumFaces )
+  {
+    v2 = &pIndoor->pFaces[uFaceID];
+    if ( pRenderer->pRenderD3D )
+    {
+      v3 = sr_424579(uFaceID, &stru_F8AD28);
+      v59 = v3;
+    }
+    else
+    {
+      v59 = GetPortalScreenCoord(uFaceID);
+      v3 = v59;
+    }
+    if ( v3 && (pRenderer->pRenderD3D || PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1)) )
+    {
+      v4 = v2->GetTexture();
+      v5 = 0;
+      if ( v4 )
+      {
+        if ( pRenderer->pRenderD3D )
+        {
+          if ( v3 > 0 )
+          {
+            v54 = v3;
+            v43 = v3;
+            v6 = (char *)&array_507D30[0].v;
+            do
+            {
+              *((float *)v6 - 1) = (double)((GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x) + *((float *)v6 - 1);
+              *(float *)v6 = (double)(pBLVRenderParams->vPartyPos.y + (GetTickCount() >> 5)) + *(float *)v6;
+              v6 += 48;
+              --v54;
+            }
+            while ( v54 );
+            v3 = v59;
+            v5 = v43;
+          }
+          v7 = v5;
+          v41 = stru_F8AD28.field_0;
+          array_507D30[v7].u = array_507D30[v7].u * 0.25;
+          array_507D30[v7].v = array_507D30[v7].v * 0.25;
+          if ( BYTE1(v2->uAttributes) & 0x40 )
+          {
+            v40 = v2->GetTexture();
+            v8 = pTextureFrameTable->GetFrameTexture(v2->uBitmapID, pBLVRenderParams->field_0_timer_);
+          }
+          else
+          {
+            v40 = v2->GetTexture();
+            v8 = v2->uBitmapID;
+          }
+          pRenderer->DrawIndoorPolygon(v3, v2, pBitmaps_LOD->pHardwareTextures[v8], v40, v41, -1, 0);
+        }
+        else
+        {
+          v49 = v4->uWidthMinus1;
+          v47 = v4->uHeightMinus1 << 16;
+          v9 = 16 - v4->uWidthLn2;
+          v10 = v4->pLevelOfDetail0_prolly_alpha_mask;
+          LOBYTE(v2->uAttributes) |= 0x80u;
+          v48 = v9;
+          v50 = v10;
+          sr_4AF412();
+          ++pBLVRenderParams->uNumFacesRenderedThisFrame;
+          v11 = sr_sub_47C24C_get_palette(v2, v4->palette_id2, 0, 1);
+          v12 = stru_F8A590._viewport_space_y;
+          v51 = v11;
+          v60 = stru_F8A590._viewport_space_y;
+          if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
+          {
+            v13 = 2 * stru_F8A590._viewport_space_y;
+            v14 = &stru_F83B80[stru_F8A590._viewport_space_y];
+            v55 = 2 * stru_F8A590._viewport_space_y;
+            v56 = 640 * stru_F8A590._viewport_space_y;
+            for ( i = &stru_F83B80[stru_F8A590._viewport_space_y]; ; v14 = i )
+            {
+              sr_4AE1E7(v12, *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13), v12);
+              v14->field_0 += (GetTickCount() << 11) - (pBLVRenderParams->vPartyPos.x << 16);
+              v15 = GetTickCount();
+              v16 = v14->field_0;
+              v14->field_4 += (32 * pBLVRenderParams->vPartyPos.y + v15) << 11;
+              v45 = v14->field_4 >> 3;
+              v44 = v16 >> 3;
+              v17 = (signed int)((unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)v14->field_28) >> 16) >> 3;
+              v52 = (unsigned __int64)(v17 * (signed __int64)-pBLVRenderParams->sSineY) >> 16;
+              v53 = (unsigned __int64)(v17 * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
+              v18 = v14->field_28;
+              v19 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13);
+              LOWORD(v18) = 0;
+              v46 = stru_F8AD28.field_0 | v18;
+              v61 = *(__int16 *)((char *)stru_F8A590.viewport_right_side + v13) - v19;
+              if ( LOBYTE(viewparams->field_20) )
+              {
+                v63 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
+                                                     - pBLVRenderParams->uViewportX];
+                v31 = v44;
+                v32 = v45;
+                v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
+                                                    + 2 * v19
+                                                    - pBLVRenderParams->uViewportX];
+                if ( v61 & 1 )
+                {
+                  --v61;
+                  v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
+                                                      + 2 * v19
+                                                      - pBLVRenderParams->uViewportX
+                                                      - 2];
+                  v34 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
+                                                       - pBLVRenderParams->uViewportX];
+                  v35 = v46;
+                  v63 += 2;
+                  goto LABEL_32;
+                }
+                while ( 1 )
+                {
+                  v30 = __OFSUB__(v61, 2);
+                  v29 = v61 - 2 < 0;
+                  v61 -= 2;
+                  if ( v29 ^ v30 )
+                    break;
+                  v36 = *(&v50[v49 & (v31 >> 16)] + ((v47 & (unsigned int)v32) >> v48));
+                  v31 += v52;
+                  v37 = v51[v36];
+                  v32 += v53;
+                  v34 = v63;
+                  v35 = v46;
+                  *v33 = v37;
+                  v33[1] = v37;
+                  v33[640] = v37;
+                  v33[641] = v37;
+                  v63 += 4;
+                  v34[2] = v46;
+                  v34[3] = v46;
+                  v34[642] = v46;
+                  v34[643] = v46;
+LABEL_32:
+                  *v34 = v35;
+                  v34[1] = v35;
+                  v34[640] = v35;
+                  v34[641] = v35;
+                  v38 = v49 & (v31 >> 16);
+                  v33 += 4;
+                  v31 += v52;
+                  v39 = v51[*(&v50[v38] + ((v47 & (unsigned int)v32) >> v48))];
+                  v32 += v53;
+                  *(v33 - 2) = v39;
+                  *(v33 - 1) = v39;
+                  v33[638] = v39;
+                  v33[639] = v39;
+                }
+              }
+              else
+              {
+                v58 = &pBLVRenderParams->pRenderTarget[v19 + v12 * pRenderer->uTargetSurfacePitch];
+                v62 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
+                v20 = v44;
+                v21 = v45;
+                v22 = (int)v58;
+                if ( v61 & 1 )
+                {
+                  --v61;
+                  v22 = (int)(v58 - 1);
+                  v23 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
+                  v24 = v46;
+                  ++v62;
+                  goto LABEL_26;
+                }
+                while ( 1 )
+                {
+                  v30 = __OFSUB__(v61, 2);
+                  v29 = v61 - 2 < 0;
+                  v61 -= 2;
+                  if ( v29 ^ v30 )
+                    break;
+                  v25 = *(&v50[v49 & (v20 >> 16)] + ((v47 & (unsigned int)v21) >> v48));
+                  v20 += v52;
+                  v26 = v51[v25];
+                  v21 += v53;
+                  v23 = v62;
+                  v24 = v46;
+                  *(short *)v22 = v26;
+                  v62 += 2;
+                  v23[1] = v46;
+LABEL_26:
+                  *v23 = v24;
+                  v27 = v49 & (v20 >> 16);
+                  v22 += 4;
+                  v20 += v52;
+                  v28 = v51[*(&v50[v27] + ((v47 & (unsigned int)v21) >> v48))];
+                  v21 += v53;
+                  *(short *)(v22 - 2) = v28;
+                }
+              }
+              ++v60;
+              ++i;
+              v56 += 640;
+              v55 += 2;
+              if ( v60 > stru_F8A590._viewport_space_w )
+                break;
+              v13 = v55;
+              v12 = v60;
+            }
+          }
+        }
+      }
+    }
+  }
+}
+//----- (004AE1E7) --------------------------------------------------------
+int __fastcall sr_4AE1E7(int a1, int a2, int a3)
+{
+  int v3; // ebx@1
+  int v4; // edi@1
+  int v5; // esi@1
+  signed __int64 v6; // qtt@3
+  int v7; // esi@3
+  int v8; // eax@5
+  int result; // eax@5
+  int v10; // edx@5
+  int v11; // [sp+Ch] [bp-8h]@1
+  int v12; // [sp+1Ch] [bp+8h]@2
+
+  v3 = pBLVRenderParams->uViewportCenterY - a3;
+  v4 = pBLVRenderParams->uViewportCenterX - a2;
+  v11 = a1;
+  v5 = (pBLVRenderParams->uViewportCenterY - a3) * stru_F8AD28.vec_80.y
+     + stru_F8AD28.field_7C
+     + (pBLVRenderParams->uViewportCenterX - a2) * stru_F8AD28.vec_80.x;
+  if ( v5 && (v12 = abs(stru_F8AD28.vec_80.z) >> 14, v12 <= abs(v5)) )
+  {
+    LODWORD(v6) = stru_F8AD28.vec_80.z << 16;
+    HIDWORD(v6) = stru_F8AD28.vec_80.z >> 16;
+    v7 = v6 / (v3 * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C + v4 * stru_F8AD28.vec_80.x);
+  }
+  else
+  {
+    v7 = 1073741824;
+  }
+  v8 = stru_F8AD28.vec_9C.z;
+  stru_F83B80[v11].field_0 = ((unsigned __int64)((v3 * stru_F8AD28.vec_8C.z
+                                                + stru_F8AD28.vec_8C.x
+                                                + v4 * stru_F8AD28.vec_8C.y)
+                                               * (signed __int64)v7) >> 16)
+                           + stru_F8AD28.field_98;
+  result = (unsigned __int64)((v3 * v8 + stru_F8AD28.vec_9C.x + v4 * stru_F8AD28.vec_9C.y) * (signed __int64)v7) >> 16;
+  v10 = result + stru_F8AD28.field_A8;
+  stru_F83B80[v11].field_28 = v7;
+  stru_F83B80[v11].field_4 = v10;
+  return result;
+}
 //----- (004AC1C9) --------------------------------------------------------
 int __thiscall _4AC1C9_get_cpu_speed(unsigned int _this, Vec4_int_ *a2)
 {
@@ -491,4 +10721,767 @@
   a2->z = Dst.z;
   a2->w = Dst.w;
   return result;
-}*/
\ No newline at end of file
+}
+
+//----- (004D714C) --------------------------------------------------------
+int __cdecl sr_sub_4D714C(stru315 *a1)
+{
+  stru315 *v1; // ebp@0
+  stru315 *v2; // ebp@1
+  unsigned int v3; // esi@1
+  int v4; // edi@1
+  int result; // eax@1
+  unsigned int *v6; // ebx@2
+  int v7; // edx@2
+  int v8; // ebx@3
+  unsigned __int16 v9; // cx@3
+  unsigned int *v10; // ebx@3
+  int v11; // edx@3
+  int v12; // ebx@4
+  unsigned __int8 v13; // sf@5
+  unsigned __int8 v14; // of@5
+
+  v2 = (stru315 *)v1->field_8;
+  v3 = v2->field_30;
+  v4 = v2->field_2C;
+  result = (int)v2->pColorBuffer;
+  if ( !(v2->field_28 & 1) )
+    goto LABEL_5;
+  --v2->field_28;
+  result += 2;
+  v6 = v2->pDepthBuffer;
+  v7 = v2->field_24;
+  --v2->pDepthBuffer;
+  *v6 = v7;
+  while ( 1 )
+  {
+    v12 = *((char *)v2->pTextureLOD
+          + (v2->field_C & (v3 >> 16))
+          + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
+    result -= 4;
+    v3 += v2->field_4;
+    v4 += v2->field_0;
+    *(short *)(result + 2) = v2->field_34_palette[v12];
+LABEL_5:
+    v14 = __OFSUB__(v2->field_28, 2);
+    v13 = v2->field_28 - 2 < 0;
+    v2->field_28 -= 2;
+    if ( v13 ^ v14 )
+      break;
+    v8 = *((char *)v2->pTextureLOD
+         + (v2->field_C & (v3 >> 16))
+         + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
+    v3 += v2->field_4;
+    v9 = v2->field_34_palette[v8];
+    v4 += v2->field_0;
+    v10 = v2->pDepthBuffer;
+    v11 = v2->field_24;
+    *(short *)result = v9;
+    v2->pDepthBuffer -= 2;
+    *v10 = v11;
+    *(v10 - 1) = v11;
+  }
+  v2->pColorBuffer = (unsigned __int16 *)result;
+  v2->field_30 = v3;
+  v2->field_2C = v4;
+  return result;
+}
+
+//----- (004D6FB0) --------------------------------------------------------
+int sr_sub_4D6FB0(stru315 *a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  int v7; // ebx@3
+  __int16 v8; // cx@3
+  int v9; // ebx@4
+  unsigned __int8 v10; // sf@5
+  unsigned __int8 v11; // of@5
+
+  v1 = a1->field_8;
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_5;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v9 = *(char *)(*(int *)(v1 + 56)
+                  + (*(int *)(v1 + 12) & (v2 >> 16))
+                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    v3 += *(int *)v1;
+    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9);
+LABEL_5:
+    v11 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v10 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v10 ^ v11 )
+      break;
+    v7 = *(char *)(*(int *)(v1 + 56)
+                  + (*(int *)(v1 + 12) & (v2 >> 16))
+                  + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
+    v2 += *(int *)(v1 + 4);
+    v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7);
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(short *)result = v8;
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  *(int *)(v1 + 64) = result;
+  *(int *)(v1 + 48) = v2;
+  *(int *)(v1 + 44) = v3;
+  return result;
+}
+
+//----- (004D705A) --------------------------------------------------------
+int  sr_sub_4D705A(stru315 *a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  unsigned int v7; // ebx@3
+  unsigned int v8; // edx@3
+  __int16 v9; // cx@11
+  unsigned int v10; // ebx@12
+  unsigned int v11; // edx@12
+  unsigned __int8 v12; // sf@21
+  unsigned __int8 v13; // of@21
+
+  v1 = a1->field_8;
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_21;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v10 = v3;
+    v11 = v2;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v11 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v10 = *(int *)(v1 + 28);
+    if ( (signed int)v11 > *(int *)(v1 + 24) )
+      v11 = *(int *)(v1 + 24);
+    if ( (signed int)v10 > *(int *)(v1 + 32) )
+      v10 = *(int *)(v1 + 32);
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    v3 += *(int *)v1;
+    *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
+                                      + 2
+                                      * *(char *)(*(int *)(v1 + 56)
+                                                 + (*(int *)(v1 + 12) & (v11 >> 16))
+                                                 + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16))));
+LABEL_21:
+    v13 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v12 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v12 ^ v13 )
+      break;
+    v7 = v3;
+    v8 = v2;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v8 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v7 = *(int *)(v1 + 28);
+    if ( (signed int)v8 > *(int *)(v1 + 24) )
+      v8 = *(int *)(v1 + 24);
+    if ( (signed int)v7 > *(int *)(v1 + 32) )
+      v7 = *(int *)(v1 + 32);
+    v2 += *(int *)(v1 + 4);
+    v9 = *(short *)(*(int *)(v1 + 52)
+                  + 2
+                  * *(char *)(*(int *)(v1 + 56)
+                             + (*(int *)(v1 + 12) & (v8 >> 16))
+                             + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16))));
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(short *)result = v9;
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  *(int *)(v1 + 64) = result;
+  *(int *)(v1 + 48) = v2;
+  *(int *)(v1 + 44) = v3;
+  return result;
+}
+
+//----- (004D71F8) --------------------------------------------------------
+int __cdecl sr_sub_4D71F8(stru315 *a1)
+{
+  stru315 *v1; // ebp@0
+  stru315 *v2; // ebp@1
+  int v3; // esi@1
+  int v4; // edi@1
+  int result; // eax@1
+  unsigned int *v6; // ebx@2
+  int v7; // edx@2
+  int v8; // ebx@3
+  unsigned int v9; // edx@3
+  unsigned __int16 v10; // cx@11
+  unsigned int *v11; // ebx@11
+  int v12; // edx@11
+  int v13; // ebx@12
+  unsigned int v14; // edx@12
+  unsigned __int8 v15; // sf@21
+  unsigned __int8 v16; // of@21
+
+  v2 = (stru315 *)v1->field_8;
+  v3 = v2->field_30;
+  v4 = v2->field_2C;
+  result = (int)v2->pColorBuffer;
+  if ( !(v2->field_28 & 1) )
+    goto LABEL_21;
+  --v2->field_28;
+  result += 2;
+  v6 = v2->pDepthBuffer;
+  v7 = v2->field_24;
+  --v2->pDepthBuffer;
+  *v6 = v7;
+  while ( 1 )
+  {
+    v13 = v4;
+    v14 = v3;
+    if ( v3 < v2->field_14 )
+      v14 = v2->field_14;
+    if ( v4 < v2->field_1C )
+      v13 = v2->field_1C;
+    if ( (signed int)v14 > v2->field_18 )
+      v14 = v2->field_18;
+    if ( v13 > v2->field_20 )
+      v13 = v2->field_20;
+    result -= 4;
+    v3 += v2->field_4;
+    v4 += v2->field_0;
+    *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD
+                                                  + (v2->field_C & (v14 >> 16))
+                                                  + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))];
+LABEL_21:
+    v16 = __OFSUB__(v2->field_28, 2);
+    v15 = v2->field_28 - 2 < 0;
+    v2->field_28 -= 2;
+    if ( v15 ^ v16 )
+      break;
+    v8 = v4;
+    v9 = v3;
+    if ( v3 < v2->field_14 )
+      v9 = v2->field_14;
+    if ( v4 < v2->field_1C )
+      v8 = v2->field_1C;
+    if ( (signed int)v9 > v2->field_18 )
+      v9 = v2->field_18;
+    if ( v8 > v2->field_20 )
+      v8 = v2->field_20;
+    v3 += v2->field_4;
+    v10 = v2->field_34_palette[*((char *)v2->pTextureLOD
+                               + (v2->field_C & (v9 >> 16))
+                               + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))];
+    v4 += v2->field_0;
+    v11 = v2->pDepthBuffer;
+    v12 = v2->field_24;
+    *(short *)result = v10;
+    v2->pDepthBuffer -= 2;
+    *v11 = v12;
+    *(v11 - 1) = v12;
+  }
+  v2->pColorBuffer = (unsigned __int16 *)result;
+  v2->field_30 = v3;
+  v2->field_2C = v4;
+  return result;
+}
+
+//----- (004D754B) --------------------------------------------------------
+void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned int v3; // eax@2
+  int v4; // ecx@2
+  int v5; // eax@10
+  unsigned __int16 *v6; // edx@10
+  int v7; // ebx@11
+  int v8; // ecx@13
+  unsigned __int16 v9; // bx@16
+  int v10; // ecx@16
+  unsigned __int16 *v11; // eax@16
+  unsigned int *v12; // edx@16
+  int v13; // ecx@16
+  int v14; // eax@16
+  int v15; // ebx@16
+  int v16; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v16 = v2;
+      v3 = a1->field_30;
+      v4 = a1->field_2C;
+      if ( (signed int)v3 >= a1->field_18 )
+        v3 = a1->field_18;
+      if ( (signed int)v3 <= a1->field_14 )
+        v3 = a1->field_14;
+      if ( v4 >= a1->field_20 )
+        v4 = a1->field_20;
+      if ( v4 <= a1->field_1C )
+        v4 = a1->field_1C;
+      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
+      v6 = a1->field_34_palette;
+      if ( a2->field_20 )
+      {
+        v7 = (unsigned int)a2->field_10 >> 16;
+        if ( v7 >= a2->field_C )
+          v7 = a2->field_C;
+        v8 = 0;
+        if ( a2->field_8 - v7 >= 0 )
+          v8 = a2->field_8 - v7;
+        v5 += v8 << 8;
+        v6 = a2->field_24_palette;
+      }
+      v9 = v6[v5];
+      v10 = a1->field_24;
+      v11 = a1->pColorBuffer;
+      v12 = a1->pDepthBuffer;
+      *v11 = v9;
+      *v12 = v10;
+      a1->pColorBuffer = v11 + 1;
+      a1->pDepthBuffer = v12 + 1;
+      v13 = a1->field_30;
+      a2->field_10 += a2->field_18;
+      v14 = a1->field_2C;
+      v15 = a1->field_0;
+      a1->field_30 = a1->field_4 + v13;
+      a1->field_2C = v15 + v14;
+      v2 = v16 - 1;
+    }
+    while ( v16 != 1 );
+  }
+}
+//----- (004D73DF) --------------------------------------------------------
+int  sr_sub_4D73DF(int a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  int v7; // edx@3
+  int v8; // edx@6
+  unsigned __int8 v9; // sf@9
+  unsigned __int8 v10; // of@9
+
+  v1 = *(int *)(a1 + 8);
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_9;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v8 = *(int *)(v1 + 12) & (v2 >> 16);
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
+      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
+                                        + 2
+                                        * *(char *)(*(int *)(v1 + 56)
+                                                   + v8
+                                                   + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
+    v3 += *(int *)v1;
+LABEL_9:
+    v10 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v9 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v9 ^ v10 )
+      break;
+    v7 = *(int *)(v1 + 12) & (v2 >> 16);
+    v2 += *(int *)(v1 + 4);
+    if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
+      *(short *)result = *(short *)(*(int *)(v1 + 52)
+                                  + 2
+                                  * *(char *)(*(int *)(v1 + 56)
+                                             + v7
+                                             + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  return result;
+}
+
+//----- (004D72EC) --------------------------------------------------------
+int  sr_sub_4D72EC(int a1)
+{
+  int v1; // ebp@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // edi@1
+  int result; // eax@1
+  int v5; // ebx@2
+  int v6; // edx@2
+  unsigned int v7; // edx@3
+  unsigned int v8; // ebx@3
+  int v9; // ebx@11
+  unsigned int v10; // edx@14
+  unsigned int v11; // ebx@14
+  int v12; // ebx@22
+  unsigned __int8 v13; // sf@25
+  unsigned __int8 v14; // of@25
+
+  v1 = *(int *)(a1 + 8);
+  v2 = *(int *)(v1 + 48);
+  v3 = *(int *)(v1 + 44);
+  result = *(int *)(v1 + 64);
+  if ( !(*(int *)(v1 + 40) & 1) )
+    goto LABEL_25;
+  --*(int *)(v1 + 40);
+  result -= 2;
+  v5 = *(int *)(v1 + 60);
+  v6 = *(int *)(v1 + 36);
+  *(int *)(v1 + 60) += 4;
+  while ( 1 )
+  {
+    *(int *)v5 = v6;
+    v10 = v2;
+    v11 = v3;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v10 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v11 = *(int *)(v1 + 28);
+    if ( (signed int)v10 > *(int *)(v1 + 24) )
+      v10 = *(int *)(v1 + 24);
+    if ( (signed int)v11 > *(int *)(v1 + 32) )
+      v11 = *(int *)(v1 + 32);
+    v12 = *(char *)(*(int *)(v1 + 56)
+                   + (*(int *)(v1 + 12) & (v10 >> 16))
+                   + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16)));
+    result += 4;
+    v2 += *(int *)(v1 + 4);
+    if ( v12 )
+      *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12);
+    v3 += *(int *)v1;
+LABEL_25:
+    v14 = __OFSUB__(*(int *)(v1 + 40), 2);
+    v13 = *(int *)(v1 + 40) - 2 < 0;
+    *(int *)(v1 + 40) -= 2;
+    if ( v13 ^ v14 )
+      break;
+    v7 = v2;
+    v8 = v3;
+    if ( (signed int)v2 < *(int *)(v1 + 20) )
+      v7 = *(int *)(v1 + 20);
+    if ( (signed int)v3 < *(int *)(v1 + 28) )
+      v8 = *(int *)(v1 + 28);
+    if ( (signed int)v7 > *(int *)(v1 + 24) )
+      v7 = *(int *)(v1 + 24);
+    if ( (signed int)v8 > *(int *)(v1 + 32) )
+      v8 = *(int *)(v1 + 32);
+    v9 = *(char *)(*(int *)(v1 + 56)
+                  + (*(int *)(v1 + 12) & (v7 >> 16))
+                  + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16)));
+    v2 += *(int *)(v1 + 4);
+    if ( v9 )
+      *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9);
+    v3 += *(int *)v1;
+    v5 = *(int *)(v1 + 60);
+    v6 = *(int *)(v1 + 36);
+    *(int *)(v1 + 60) += 8;
+    *(int *)(v5 + 4) = v6;
+  }
+  return result;
+}
+
+//----- (004D7630) --------------------------------------------------------
+void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  int v3; // eax@2
+  unsigned __int16 *v4; // edx@2
+  int v5; // ebx@3
+  int v6; // ecx@5
+  unsigned __int16 v7; // bx@8
+  int v8; // ecx@8
+  unsigned __int16 *v9; // eax@8
+  unsigned int *v10; // edx@8
+  int v11; // ecx@8
+  int v12; // eax@8
+  int v13; // ebx@8
+  int v14; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v14 = v2;
+      v3 = *((char *)a1->pTextureLOD
+           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
+           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
+      v4 = a1->field_34_palette;
+      if ( a2->field_20 )
+      {
+        v5 = (unsigned int)a2->field_14 >> 16;
+        if ( v5 >= a2->field_C )
+          v5 = a2->field_C;
+        v6 = 0;
+        if ( a2->field_8 - v5 >= 0 )
+          v6 = a2->field_8 - v5;
+        v3 += v6 << 8;
+        v4 = a2->field_24_palette;
+      }
+      v7 = v4[v3];
+      v8 = a1->field_24;
+      v9 = a1->pColorBuffer;
+      v10 = a1->pDepthBuffer;
+      *v9 = v7;
+      *v10 = v8;
+      a1->pColorBuffer = v9 - 1;
+      a1->pDepthBuffer = v10 - 1;
+      v11 = a1->field_30;
+      a2->field_14 -= a2->field_18;
+      v12 = a1->field_2C;
+      v13 = a1->field_0;
+      a1->field_30 = a1->field_4 + v11;
+      a1->field_2C = v13 + v12;
+      v2 = v14 - 1;
+    }
+    while ( v14 != 1 );
+  }
+}
+
+//----- (004D76ED) --------------------------------------------------------
+void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned int v3; // eax@2
+  int v4; // ecx@2
+  int v5; // eax@10
+  unsigned __int16 *v6; // edx@10
+  int v7; // ebx@11
+  int v8; // ecx@13
+  unsigned __int16 v9; // bx@16
+  int v10; // ecx@16
+  unsigned __int16 *v11; // eax@16
+  unsigned int *v12; // edx@16
+  int v13; // ecx@16
+  int v14; // eax@16
+  int v15; // ebx@16
+  int v16; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v16 = v2;
+      v3 = a1->field_30;
+      v4 = a1->field_2C;
+      if ( (signed int)v3 >= a1->field_18 )
+        v3 = a1->field_18;
+      if ( (signed int)v3 <= a1->field_14 )
+        v3 = a1->field_14;
+      if ( v4 >= a1->field_20 )
+        v4 = a1->field_20;
+      if ( v4 <= a1->field_1C )
+        v4 = a1->field_1C;
+      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
+      v6 = a1->field_34_palette;
+      if ( a2->field_20 )
+      {
+        v7 = (unsigned int)a2->field_14 >> 16;
+        if ( v7 >= a2->field_C )
+          v7 = a2->field_C;
+        v8 = 0;
+        if ( a2->field_8 - v7 >= 0 )
+          v8 = a2->field_8 - v7;
+        v5 += v8 << 8;
+        v6 = a2->field_24_palette;
+      }
+      v9 = v6[v5];
+      v10 = a1->field_24;
+      v11 = a1->pColorBuffer;
+      v12 = a1->pDepthBuffer;
+      *v11 = v9;
+      *v12 = v10;
+      a1->pColorBuffer = v11 - 1;
+      a1->pDepthBuffer = v12 - 1;
+      v13 = a1->field_30;
+      a2->field_14 -= a2->field_18;
+      v14 = a1->field_2C;
+      v15 = a1->field_0;
+      a1->field_30 = a1->field_4 + v13;
+      a1->field_2C = v15 + v14;
+      v2 = v16 - 1;
+    }
+    while ( v16 != 1 );
+  }
+}
+
+//----- (004D77D2) --------------------------------------------------------
+void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned __int16 *v3; // ebx@2
+  int v4; // eax@2
+  unsigned __int16 *v5; // edx@2
+  int v6; // ebx@4
+  int v7; // ecx@6
+  unsigned __int16 v8; // bx@9
+  int v9; // ecx@9
+  unsigned int *v10; // edx@9
+  unsigned int *v11; // edx@10
+  int v12; // ecx@10
+  int v13; // eax@10
+  int v14; // ebx@10
+  int v15; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v15 = v2;
+      v3 = a1->pTextureLOD;
+      v4 = *((char *)v3
+           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
+           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
+      v5 = a1->field_34_palette;
+      if ( *((char *)v3
+           + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
+           + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) )
+      {
+        if ( a2->field_20 )
+        {
+          v6 = (unsigned int)a2->field_10 >> 16;
+          if ( v6 >= a2->field_C )
+            v6 = a2->field_C;
+          v7 = 0;
+          if ( a2->field_8 - v6 >= 0 )
+            v7 = a2->field_8 - v6;
+          v4 += v7 << 8;
+          v5 = a2->field_24_palette;
+        }
+        v8 = v5[v4];
+        v9 = a1->field_24;
+        v10 = a1->pDepthBuffer;
+        *a1->pColorBuffer = v8;
+        *v10 = v9;
+      }
+      v11 = a1->pDepthBuffer + 1;
+      ++a1->pColorBuffer;
+      a1->pDepthBuffer = v11;
+      v12 = a1->field_30;
+      a2->field_10 += a2->field_18;
+      v13 = a1->field_2C;
+      v14 = a1->field_0;
+      a1->field_30 = a1->field_4 + v12;
+      a1->field_2C = v14 + v13;
+      v2 = v15 - 1;
+    }
+    while ( v15 != 1 );
+  }
+}
+//----- (004D789A) --------------------------------------------------------
+void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2)
+{
+  int v2; // ecx@1
+  unsigned int v3; // eax@2
+  int v4; // ecx@2
+  int v5; // eax@10
+  unsigned __int16 *v6; // edx@10
+  int v7; // ebx@12
+  int v8; // ecx@14
+  unsigned __int16 v9; // bx@17
+  int v10; // ecx@17
+  unsigned int *v11; // edx@17
+  unsigned int *v12; // edx@18
+  int v13; // ecx@18
+  int v14; // eax@18
+  int v15; // ebx@18
+  int v16; // [sp-4h] [bp-Ch]@2
+
+  v2 = a1->field_28;
+  if ( v2 )
+  {
+    do
+    {
+      v16 = v2;
+      v3 = a1->field_30;
+      v4 = a1->field_2C;
+      if ( (signed int)v3 >= a1->field_18 )
+        v3 = a1->field_18;
+      if ( (signed int)v3 <= a1->field_14 )
+        v3 = a1->field_14;
+      if ( v4 >= a1->field_20 )
+        v4 = a1->field_20;
+      if ( v4 <= a1->field_1C )
+        v4 = a1->field_1C;
+      v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
+      v6 = a1->field_34_palette;
+      if ( v5 )
+      {
+        if ( a2->field_20 )
+        {
+          v7 = (unsigned int)a2->field_10 >> 16;
+          if ( v7 >= a2->field_C )
+            v7 = a2->field_C;
+          v8 = 0;
+          if ( a2->field_8 - v7 >= 0 )
+            v8 = a2->field_8 - v7;
+          v5 += v8 << 8;
+          v6 = a2->field_24_palette;
+        }
+        v9 = v6[v5];
+        v10 = a1->field_24;
+        v11 = a1->pDepthBuffer;
+        *a1->pColorBuffer = v9;
+        *v11 = v10;
+      }
+      v12 = a1->pDepthBuffer + 1;
+      ++a1->pColorBuffer;
+      a1->pDepthBuffer = v12;
+      v13 = a1->field_30;
+      a2->field_10 += a2->field_18;
+      v14 = a1->field_2C;
+      v15 = a1->field_0;
+      a1->field_30 = a1->field_4 + v13;
+      a1->field_2C = v15 + v14;
+      v2 = v16 - 1;
+    }
+    while ( v16 != 1 );
+  }
+}
+*/
\ No newline at end of file