Mercurial > mm7
diff _deleted.cpp @ 1391:cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
stru148 -> struct Polygon
author | Nomad |
---|---|
date | Thu, 18 Jul 2013 14:42:54 +0200 |
parents | 93287fb98441 |
children | 38df78aba732 |
line wrap: on
line diff
--- a/_deleted.cpp Thu Jul 18 04:08:20 2013 +0200 +++ b/_deleted.cpp Thu Jul 18 14:42:54 2013 +0200 @@ -1,5 +1,10235 @@ - /* + + +// 128 +#pragma pack(push, 1) +struct stru11 +{ + + stru11(); + + void CheckCPU(); + void RunCPUID(); + void RunCPUID_op1(); + void RunCPUID_op2(); + void RunCPUID_ext2_3_4(); + + int cpuid_00000000_eax_numops; + int cpuid_00000000_ebx_vendorstr1; + int cpuid_00000000_edx_vendorstr2; + int cpuid_00000000_ecx_vendorstr3; + char pCPUString[16]; + int cpuid_00000001_eax; + int cpuid_00000001_edx; + int cpuid_00000002_eax; + int cpuid_00000002_ebx; + int cpuid_00000002_ecx; + int cpuid_00000002_edx; + int field_38; + int field_3C; + int field_40[8]; + int cpuid_80000000_edx; + int cpuid_80000001_eax; + int cpuid_80000001_edx; + int cpuid_80000002_registers[4]; + int cpuid_80000003_registers[4]; + int cpuid_80000004_registers[4]; + int cpuid_80000005_ebx; + int cpuid_80000005_ecx; + int cpuid_80000005_edx; + int cpuid_80000006_ecx; + int field_AC; + int uProcessorManufacturer; + int cpuid_80000002_registers2[4]; + int cpuid_80000003_registers2[4]; + int cpuid_80000004_registers2[4]; + int field_E4; +}; +#pragma pack(pop) + + + +// 130 +#pragma pack(push, 1) +struct stru12_MemoryBlock +{ + stru12_MemoryBlock(int a2); + ~stru12_MemoryBlock(); + + + void *pAlignedBlock; + void *pBlockBase; +}; +#pragma pack(pop) + +// 129 +#pragma pack(push, 1) +struct stru12 +{ + stru12(stru11 *pStru11); + ~stru12(); + + void _4898E6(); + + void (__thiscall *vdestructor_ptr)(stru12 *); + int field_4[16]; + int field_44; + int field_48; + int field_4C; + int field_50; + int field_54; + int field_58; + stru12_MemoryBlock *pMemBlocks[12]; + int field_8C; +}; +#pragma pack(pop) + + + + +//----- (00438526) -------------------------------------------------------- +stru11::stru11() +{ + stru11 *v1; // esi@1 + signed int v2; // eax@1 + char *v3; // edx@1 + + v1 = this; + v2 = 0; + this->cpuid_00000000_eax_numops = 0; + this->cpuid_00000001_eax = 0; + this->cpuid_00000001_edx = 0; + this->field_38 = 0; + this->field_3C = 0; + this->cpuid_80000000_edx = 0; + this->cpuid_80000001_eax = 0; + this->cpuid_80000001_edx = 0; + this->cpuid_80000005_ebx = 0; + this->cpuid_80000005_ecx = 0; + this->cpuid_80000005_edx = 0; + this->cpuid_80000006_ecx = 0; + this->field_AC = 0; + this->uProcessorManufacturer = 0; + LOBYTE(this->cpuid_80000002_registers2[0]) = 0; + v3 = (char *)&this->cpuid_00000002_eax; + do + { + if ( v2 < 3 ) + *((int *)v3 - 9) = 0; + if ( v2 < 4 ) + *(int *)v3 = 0; + if ( v2 < 12 ) + *((int *)v3 + 17) = 0; + if ( v2 < 13 ) + this->pCPUString[v2] = 0; + if ( v2 < 30 ) + *((char *)this->field_40 + v2) = 0; + *((char *)&this->cpuid_80000002_registers2[0] + v2++ + 1) = 0; + v3 += 4; + } + while ( v2 < 48 ); + CheckCPU(); +} + +//----- (004385B5) -------------------------------------------------------- +void stru11::CheckCPU() +{ + int v5; // [sp-4h] [bp-10h]@0 + signed int v6; // [sp+4h] [bp-8h]@1 + signed int v7; // [sp+8h] [bp-4h]@1 + + _CF = 0; + _OF = 0; + _ZF = 1; + _SF = 0; + v7 = 0; + __asm { pushf } + v6 = 3; + if ( v5 != (v5 ^ 0x40000) ) + { + __asm { popf } + v6 = 4; + __asm { pushf } + if ( v5 != (v5 ^ 0x200000) ) + { + v7 = 1; + v6 = 0; + } + } + if ( v6 == 3 ) + { + this->field_AC = 1; + } + else + { + if ( v6 == 4 ) + { + this->field_AC = 2; + } + else + { + if ( v7 ) + { + this->field_AC = 2; + RunCPUID(); + } + else + { + this->field_AC = 0; + } + } + } +} + +//----- (00438659) -------------------------------------------------------- +void stru11::RunCPUID() +{ + stru11 *v6; // esi@1 + unsigned int uNumOps; // edi@1 + int uNumExtOps; // edi@16 + char pCyrixString[16]; // [sp+Ch] [bp-60h]@1 + char pCentaurString[16]; // [sp+1Ch] [bp-50h]@1 + char pAMDString[16]; // [sp+2Ch] [bp-40h]@1 + char pIntelString[16]; // [sp+3Ch] [bp-30h]@1 + char pCPUString[16]; // [sp+4Ch] [bp-20h]@1 + stru11 *thisa; // [sp+5Ch] [bp-10h]@1 + char *v35; // [sp+60h] [bp-Ch]@1 + int v36; // [sp+64h] [bp-8h]@1 + int v37; // [sp+68h] [bp-4h]@1 + + thisa = this; + *(int *)pIntelString = *(int *)"GenuineIntel"; + *(int *)&pIntelString[4] = *(int *)"ineIntel"; + *(int *)&pIntelString[8] = *(int *)"ntel"; + pIntelString[12] = aGenuineintel[12]; + *(int *)pAMDString = *(int *)"AuthenticAMD"; + *(int *)&pAMDString[4] = *(int *)"enticAMD"; + *(int *)&pAMDString[8] = *(int *)"cAMD"; + pAMDString[12] = aAuthenticamd[12]; + *(int *)pCyrixString = *(int *)"CyrixInstead"; + *(int *)&pCyrixString[4] = *(int *)"xInstead"; + *(int *)&pCyrixString[8] = *(int *)"tead"; + pCyrixString[12] = aCyrixinstead[12]; + *(int *)pCentaurString = *(int *)"CentaurHauls"; + *(int *)&pCentaurString[4] = *(int *)"aurHauls"; + *(int *)&pCentaurString[8] = *(int *)"auls"; + v37 = 0; + v36 = 0; + pCentaurString[12] = aCentaurhauls[12]; + v35 = pCPUString; + pCPUString[12] = 0; + _EAX = 0; + __asm { cpuid } + v37 = _EAX; + *(int *)pCPUString = _EBX; + *(int *)&pCPUString[4] = _EDX; + *(int *)&pCPUString[8] = _ECX; + v6 = thisa; + uNumOps = _EAX; + thisa->cpuid_00000000_ebx_vendorstr1 = _EBX; + v6->cpuid_00000000_edx_vendorstr2 = *(int *)&pCPUString[4]; + v6->cpuid_00000000_ecx_vendorstr3 = *(int *)&pCPUString[8]; + v6->cpuid_00000000_eax_numops = _EAX; + strcpy(v6->pCPUString, pCPUString); + if ( strcmp(pIntelString, pCPUString) ) + { + if ( strcmp(pAMDString, pCPUString) ) + { + if ( strcmp(pCyrixString, pCPUString) ) + { + if ( strcmp(pCentaurString, pCPUString) ) + v6->uProcessorManufacturer = 0; + else + v6->uProcessorManufacturer = 4; + } + else + { + v6->uProcessorManufacturer = 3; + } + } + else + { + v6->uProcessorManufacturer = 2; + } + } + else + { + v6->uProcessorManufacturer = 1; + } + if ( uNumOps >= 1 ) + RunCPUID_op1(); + if ( uNumOps >= 2 ) + RunCPUID_op2(); + _EAX = 0x80000000u; + __asm { cpuid } + if ( !(_EAX & 0x80000000) ) + _EAX = 0x80000000u; + v36 = _EAX; + v6->cpuid_80000000_edx = _EAX; + uNumExtOps = _EAX ^ 0x80000000; + if ( (_EAX ^ 0x80000000u) >= 1 ) + { + _EAX = 0x80000001u; + __asm { cpuid } + thisa = (stru11 *)_EAX; + v35 = (char *)_EDX; + v6->cpuid_80000001_eax = _EAX; + v6->cpuid_80000001_edx = (int)v35; + } + if ( (unsigned int)uNumExtOps >= 4 ) + RunCPUID_ext2_3_4(); + if ( (unsigned int)uNumExtOps >= 5 ) + { + _EAX = 0x80000005u; + __asm { cpuid } + thisa = (stru11 *)_EBX; + v35 = (char *)_ECX; + v36 = _EDX; + v6->cpuid_80000005_ebx = _EBX; + v6->cpuid_80000005_ecx = (int)v35; + v6->cpuid_80000005_edx = v36; + } + if ( (unsigned int)uNumExtOps >= 6 ) + { + _EAX = 0x80000006u; + __asm { cpuid } + v6->cpuid_80000006_ecx = _ECX; + } +} + +//----- (00438821) -------------------------------------------------------- +void stru11::RunCPUID_op1() +{ + stru11 *v1; // esi@1 + unsigned int v7; // ecx@1 + int v8; // eax@3 + int v9; // eax@10 + signed int v10; // eax@11 + int v11; // ecx@11 + int v12; // eax@15 + signed int v13; // eax@19 + int v14; // ecx@19 + signed int v15; // eax@25 + int v16; // ecx@25 + signed int v17; // eax@34 + int v18; // ecx@34 + + v1 = this; + _EAX = 1; + __asm { cpuid } + v7 = _EAX; + v1->cpuid_00000001_edx = _EDX; + v1->cpuid_00000001_eax = _EAX; + if ( (_EAX & 0x3000) == 8192 ) + { + LOBYTE(v1->cpuid_80000002_registers2[0]) = 1; + v7 = 0; + } + v8 = (v7 >> 8) & 0xF; + switch ( v8 ) + { + case 4: + v1->field_AC = 2; + break; + case 5: + v1->field_AC = 15; + break; + case 6: + v1->field_AC = 36; + break; + default: + v1->field_AC = 49; + break; + } + v9 = v1->uProcessorManufacturer; + if ( v9 == 1 ) + { + v10 = 0; + v11 = v7 & 0x3FF0; + while ( v11 != dword_4E4948[2 * v10] ) + { + ++v10; + if ( v10 >= 17 ) + return; + } + v12 = dword_4E494C[2 * v10]; + goto LABEL_39; + } + if ( v9 == 2 ) + { + if ( (v7 & 0xF00) == dword_4E49D0[0] ) + { + v12 = dword_4E49D4[0]; + } + else + { + v13 = 1; + v14 = v7 & 0x3FF0; + while ( v14 != dword_4E49D0[2 * v13] ) + { + ++v13; + if ( v13 >= 9 ) + return; + } + v12 = dword_4E49D4[2 * v13]; + } + goto LABEL_39; + } + if ( v9 != 3 ) + { + if ( v9 != 4 ) + return; + v17 = 0; + v18 = v7 & 0x3FF0; + while ( v18 != dword_4E4A40[2 * v17] ) + { + ++v17; + if ( v17 >= 2 ) + return; + } + v12 = dword_4E4A44[2 * v17]; + goto LABEL_39; + } + v15 = 1; + v16 = v7 & 0x3FF0; + while ( v16 != dword_4E4A18[2 * v15] ) + { + ++v15; + if ( v15 >= 5 ) + goto LABEL_30; + } + v1->field_AC = dword_4E4A1C[2 * v15]; +LABEL_30: + v12 = 24; + if ( v1->field_AC == 24 ) + { + if ( _EDX != 1 ) + v12 = (((_EDX != 261) - 1) & 0xA) + 15; +LABEL_39: + v1->field_AC = v12; + } +} + +//----- (00438992) -------------------------------------------------------- +void stru11::RunCPUID_op2() +{ + stru11 *v1; // edi@1 + int v7; // eax@1 + signed int v8; // ecx@2 + unsigned __int8 v9; // al@3 + signed int v10; // ecx@14 + unsigned __int8 v11; // al@15 + int v12; // [sp+Ch] [bp-14h]@1 + int v13; // [sp+10h] [bp-10h]@1 + int v14; // [sp+14h] [bp-Ch]@1 + int v15; // [sp+18h] [bp-8h]@1 + int *v16; // [sp+1Ch] [bp-4h]@1 + + v1 = this; + v16 = &v12; + _EAX = 2; + __asm { cpuid } + v12 = _EAX; + v13 = _EBX; + v14 = _ECX; + v15 = _EDX; + v1->cpuid_00000002_eax = _EAX; + v1->cpuid_00000002_ebx = v13; + v1->cpuid_00000002_ecx = v14; + v1->cpuid_00000002_edx = v15; + v7 = v1->field_AC; + if ( v7 == 40 ) + { + v8 = 0; + while ( 1 ) + { + v9 = *((char *)&v12 + v8); + if ( v9 == 64 ) + { + v1->field_AC = 43; + return; + } + if ( v9 >= 0x41u && v9 <= 0x43u ) + { + v1->field_AC = 41; + return; + } + if ( v9 >= 0x44u && v9 <= 0x45u ) + break; + ++v8; + if ( v8 >= 16 ) + return; + } + v1->field_AC = 42; + } + else + { + if ( v7 == 45 ) + { + v10 = 0; + while ( 1 ) + { + v11 = *((char *)&v12 + v10); + if ( v11 >= 0x40u && v11 <= 0x43u ) + { + v1->field_AC = 46; + return; + } + if ( v11 >= 0x44u && v11 <= 0x45u ) + break; + ++v10; + if ( v10 >= 16 ) + return; + } + v1->field_AC = 47; + } + } +} + +//----- (00438A67) -------------------------------------------------------- +void stru11::RunCPUID_ext2_3_4() +{ + stru11 *v1; // edi@1 + stru11 *v17; // eax@1 + int v18[3][4]; // [sp+Ch] [bp-38h]@1 + stru11 *v19; // [sp+3Ch] [bp-8h]@1 + + v1 = this; + v19 = this; + _EAX = 0x80000002u; + __asm { cpuid } + v18[0][0] = _EAX; + *(_QWORD *)&v18[0][1] = __PAIR__(_ECX, _EBX); + v18[0][3] = _EDX; + _EAX = 0x80000003u; + __asm { cpuid } + v18[1][0] = _EAX; + *(_QWORD *)&v18[1][1] = __PAIR__(_ECX, _EBX); + v18[1][3] = _EDX; + _EAX = 0x80000004u; + __asm { cpuid } + v18[2][0] = _EAX; + *(_QWORD *)&v18[2][1] = __PAIR__(_ECX, _EBX); + v18[2][3] = _EDX; + v17 = v19; + memcpy(v1->cpuid_80000002_registers, v18, 0x30u); + memcpy((char *)&v17->cpuid_80000002_registers2[0] + 1, v18, 0x30u); +} + + + +//----- (0048958E) -------------------------------------------------------- +stru12_MemoryBlock::stru12_MemoryBlock(int a2) +{ + stru12_MemoryBlock *v2; // esi@1 + void *v3; // eax@1 + void *v4; // ecx@1 + stru12_MemoryBlock *result; // eax@1 + + v2 = this; + v3 = operator new(8 * a2 + 16); + v2->pBlockBase = v3; + v4 = (char *)v3 + PID_TYPE(-(signed int)v3); + result = v2; + v2->pAlignedBlock = v4; +} + +//----- (004895B7) -------------------------------------------------------- +stru12::stru12(stru11 *pStru11) +{ + stru12 *v2; // esi@1 + + v2 = this; + this->field_44 = 0x41000000u; + this->field_4C = 0x46000000u; + //this->vdestructor_ptr = stru12::_4898E6; + this->field_48 = 0; + this->field_50 = 0; + this->field_54 = 0x33D6BF95u; + this->field_58 = 0; + + for (int i = 0; i < 12; ++i) + v2->pMemBlocks[i] = new stru12_MemoryBlock(640); +} + +//----- (00489810) -------------------------------------------------------- +stru12::~stru12() +{ + for (int i = 0; i < 12; ++i) + delete pMemBlocks[i]; +} + +//----- (004898BF) -------------------------------------------------------- +stru12_MemoryBlock::~stru12_MemoryBlock() +{ + stru12_MemoryBlock *v2; // esi@1 + void *v3; // ST00_4@1 + + v2 = this; + v3 = this->pBlockBase; + this->pAlignedBlock = 0; + free(v3); + v2->pBlockBase = 0; + //if ( a2 & 1 ) + // free(v2); +} + +//----- (004898E6) -------------------------------------------------------- +void stru12::_4898E6() +{ + void *v1; // eax@1 + void *v2; // edx@1 + char *v3; // edi@2 + double v4; // st7@2 + char *v5; // ebx@2 + double v6; // st6@3 + double v7; // st5@3 + double v8; // st4@3 + int v9; // esi@3 + double v10; // st3@3 + float v11; // ST34_4@5 + double v12; // st6@10 + double v13; // ST0C_8@10 + char *v14; // [sp+14h] [bp-44h]@2 + char *v15; // [sp+18h] [bp-40h]@2 + char *v16; // [sp+1Ch] [bp-3Ch]@2 + char *v17; // [sp+20h] [bp-38h]@2 + char *v18; // [sp+24h] [bp-34h]@2 + float v19; // [sp+30h] [bp-28h]@3 + float v20; // [sp+38h] [bp-20h]@3 + char *v21; // [sp+3Ch] [bp-1Ch]@2 + int v22; // [sp+40h] [bp-18h]@1 + char *v23; // [sp+44h] [bp-14h]@2 + char *v24; // [sp+48h] [bp-10h]@2 + int v25; // [sp+4Ch] [bp-Ch]@2 + float v26; // [sp+50h] [bp-8h]@3 + float v27; // [sp+54h] [bp-4h]@3 + + __debugbreak(); + v22 = 0; + v1 = this->pMemBlocks[1]->pAlignedBlock; + v2 = this->pMemBlocks[6]->pAlignedBlock; + if ( this->field_8C > 0 ) + { + v24 = (char *)((char *)pMemBlocks[0]->pAlignedBlock - v1); + v23 = (char *)((char *)pMemBlocks[2]->pAlignedBlock - v1); + v18 = (char *)((char *)pMemBlocks[7]->pAlignedBlock - v2); + v17 = (char *)((char *)pMemBlocks[8]->pAlignedBlock - v2); + v25 = (int)v1 - (int)v2; + v16 = (char *)((char *)pMemBlocks[9]->pAlignedBlock - v2); + v3 = (char *)((char *)pMemBlocks[4]->pAlignedBlock - v2); + v15 = (char *)((char *)pMemBlocks[10]->pAlignedBlock - v2); + v4 = 1.0; + v5 = (char *)((char *)pMemBlocks[5]->pAlignedBlock - v2); + v21 = (char *)((char *)pMemBlocks[3]->pAlignedBlock - v2); + v14 = (char *)((char *)pMemBlocks[11]->pAlignedBlock - v2); + do + { + v26 = *(float *)&v24[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.x; + v27 = *(float *)((char *)v2 + v25) - (double)pIndoorCamera->pos.y; + v6 = *(float *)&v23[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.z; + v7 = pIndoorCamera->fRotationYCosine; + v8 = pIndoorCamera->fRotationYSine; + v20 = pIndoorCamera->fRotationXCosine; + v19 = pIndoorCamera->fRotationXSine; + v9 = (int)((char *)v2 + (int)v21); + v10 = v27 * pIndoorCamera->fRotationYSine + pIndoorCamera->fRotationYCosine * v26; + if ( pIndoorCamera->sRotationX ) + { + v11 = v10; + *(float *)v9 = v11 * pIndoorCamera->fRotationXCosine + pIndoorCamera->fRotationXSine * v6; + *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26; + *(float *)((char *)v2 + (int)v5) = v20 * v6 - v11 * v19; + } + else + { + *(float *)v9 = v10; + *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26; + *(float *)((char *)v2 + (int)v5) = v6; + } + if ( *(float *)v9 >= 8.0 ) + { + if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 ) + { + *(int *)v2 = 0; + v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad; + *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX + - v12 * *(float *)((char *)v2 + (int)v3); + *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY + - v12 * *(float *)((char *)v2 + (int)v5); + *(float *)((char *)v2 + (int)v16) = v4 + - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001); + v13 = *(float *)v9 + 6.7553994e15; + v4 = 1.0; + *(int *)((char *)v2 + (int)v14) = LODWORD(v13); + } + else + { + *(int *)v2 = 2; + } + } + else + { + *(int *)v2 = 1; + } + ++v22; + v2 = (char *)v2 + 4; + } + while ( v22 < this->field_8C ); + } + this->field_8C = 0; +} + + +//----- (0048276F) -------------------------------------------------------- +void Polygon::_48276F_sr() +{ + unsigned int v1; // ebx@1 + float v2; // edx@2 + double v3; // st7@2 + char *v4; // ecx@3 + float v5; // eax@5 + float v6; // eax@7 + float v7; // eax@9 + float v8; // ecx@13 + int i; // eax@16 + int v10; // edx@20 + RenderVertexSoft *v11; // ecx@22 + RenderVertexSoft *v12; // edx@22 + RenderVertexSoft *v13; // esi@22 + int v14; // ebx@26 + RenderVertexSoft *v15; // ebx@27 + double v16; // st6@28 + double v17; // st5@28 + double v18; // st4@28 + int v19; // [sp+4h] [bp-2Ch]@20 + int v20; // [sp+8h] [bp-28h]@22 + int v21; // [sp+Ch] [bp-24h]@22 + Polygon *v22; // [sp+10h] [bp-20h]@1 + float v23; // [sp+14h] [bp-1Ch]@11 + float v24; // [sp+18h] [bp-18h]@7 + float v25; // [sp+1Ch] [bp-14h]@5 + float v26; // [sp+20h] [bp-10h]@2 + float v27; // [sp+24h] [bp-Ch]@2 + float v28; // [sp+28h] [bp-8h]@2 + float v29; // [sp+2Ch] [bp-4h]@9 + + v1 = this->uNumVertices; + v22 = this; + if ( (signed int)v1 >= 3 ) + { + LODWORD(v2) = 0; + v26 = 10000.0; + v28 = 10000.0; + v3 = -10000.0; + v27 = -10000.0; + if ( (signed int)v1 > 0 ) + { + v4 = (char *)&array_508690[0].vWorldViewProjY; + do + { + if ( *((float *)v4 - 1) < (double)v26 ) + { + LODWORD(v5) = *((int *)v4 - 1); + v25 = v2; + v26 = v5; + } + if ( *((float *)v4 - 1) > (double)v27 ) + { + LODWORD(v6) = *((int *)v4 - 1); + v24 = v2; + v27 = v6; + } + if ( *(float *)v4 < (double)v28 ) + { + LODWORD(v7) = *(int *)v4; + v29 = v2; + v28 = v7; + } + if ( v3 < *(float *)v4 ) + { + v3 = *(float *)v4; + v23 = v2; + } + ++LODWORD(v2); + v4 += 48; + } + while ( SLODWORD(v2) < (signed int)v1 ); + } + v8 = v29; + if ( LODWORD(v29) == LODWORD(v25) || LODWORD(v29) == LODWORD(v24) ) + v8 = v23; + v29 = 0.0; + for ( i = 0; i < (signed int)v1; ++i ) + { + if ( i == LODWORD(v25) || i == LODWORD(v24) || i == LODWORD(v8) ) + { + v10 = LODWORD(v29)++; + *(&v19 + v10) = i; + } + } + v11 = &array_508690[v19]; + v12 = &array_508690[v20]; + v13 = &array_508690[v21]; + if ( LODWORD(v29) != 3 ) + { + v11 = array_508690; + v13 = (RenderVertexSoft *)((char *)array_508690 + 16 * (3 * v1 - 3)); + v12 = &array_508690[1]; + v28 = array_508690[1].vWorldPosition.x - array_508690[0].vWorldPosition.x; + v27 = array_508690[1].vWorldPosition.y - array_508690[0].vWorldPosition.y; + v29 = array_508690[1].vWorldPosition.z - array_508690[0].vWorldPosition.z; + v26 = v13->vWorldPosition.x - array_508690[0].vWorldPosition.x; + v25 = v13->vWorldPosition.y - array_508690[0].vWorldPosition.y; + v24 = v13->vWorldPosition.z - array_508690[0].vWorldPosition.z; + if ( v24 * v27 - v25 * v29 == 0.0 ) + { + if ( v26 * v29 - v24 * v28 == 0.0 ) + { + if ( v25 * v28 - v26 * v27 == 0.0 ) + { + v14 = v1 - 2; + LODWORD(v26) = v14; + if ( v14 >= 2 ) + { + v15 = &array_508690[v14]; + do + { + v16 = v15->vWorldPosition.x - array_508690[0].vWorldPosition.x; + v17 = v15->vWorldPosition.y - array_508690[0].vWorldPosition.y; + v18 = v15->vWorldPosition.z - array_508690[0].vWorldPosition.z; + v13 = v15; + if ( v27 * v18 - v17 * v29 != 0.0 ) + break; + if ( v16 * v29 - v18 * v28 != 0.0 ) + break; + if ( v28 * v17 - v16 * v27 != 0.0 ) + break; + --LODWORD(v26); + --v15; + } + while ( SLODWORD(v26) >= 2 ); + } + } + } + } + } + sr_sub_4829B9(v11, v12, v13, v22, 1); + } +} + + +//----- (004829B9) -------------------------------------------------------- +Polygon *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, Polygon *a4, int a5) +{ + double v5; // st7@1 + RenderVertexSoft *v6; // esi@1 + double v7; // st6@1 + Polygon *result; // eax@3 + double v9; // st6@3 + double v10; // st5@3 + float v11; // ST0C_4@3 + float v12; // ST04_4@3 + double v13; // st4@3 + float v14; // [sp+8h] [bp-Ch]@1 + float v15; // [sp+10h] [bp-4h]@1 + float v16; // [sp+1Ch] [bp+8h]@1 + float v17; // [sp+1Ch] [bp+8h]@3 + + v5 = a2->vWorldViewProjX - a1->vWorldViewProjX; + v6 = a3; + v16 = a3->vWorldViewProjY - a1->vWorldViewProjY; + v15 = a2->vWorldViewProjY - a1->vWorldViewProjY; + v14 = v6->vWorldViewProjX - a1->vWorldViewProjX; + v7 = v16 * v5 - v14 * v15; + if ( v7 == 0.0 ) + v7 = 0.0000001; + result = a4; + v9 = 1.0 / v7; + v10 = 1.0 / a1->vWorldViewPosition.x; + v11 = 1.0 / a2->vWorldViewPosition.x - v10; + v12 = 1.0 / v6->vWorldViewPosition.x - v10; + v13 = (v11 * v16 - v12 * v15) * v9; + v17 = (v11 * v14 - v12 * v5) * -v9; + a4->field_C = a1->vWorldViewProjX; + a4->field_10 = a1->vWorldViewProjY; + a4->field_0 = v10; + a4->field_8 = v17; + a4->field_4 = v13; + return result; +} + +//----- (00481DB2) -------------------------------------------------------- +char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, Polygon *a3) +{ + int v3; // eax@2 + int v4; // esi@2 + signed int v5; // esi@2 + char *v6; // edi@3 + double v7; // ST14_8@4 + double v8; // ST0C_8@4 + char result; // al@5 + + if ( a2 >= 3 ) + { + v3 = a3->uTileBitmapID; + v4 = a3->uTileBitmapID; + a3->ptr_38 = &stru_8019C8; + a3->pTexture = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0); + v5 = 0; + if ( (signed int)a3->uNumVertices > 0 ) + { + v6 = (char *)&array_508690[0].vWorldViewProjY; + do + { + v7 = *((float *)v6 - 1) + 6.7553994e15; + dword_50B638[v5] = LODWORD(v7); + v8 = *(float *)v6 + 6.7553994e15; + v6 += 48; + dword_50B570[v5++] = LODWORD(v8); + } + while ( v5 < (signed int)a3->uNumVertices ); + } + result = sr_sub_486B4E_push_outdoor_edges(a1, dword_50B638.data(), dword_50B570.data(), a3); + } + return result; +} + +//----- (00486B4E) -------------------------------------------------------- +char __fastcall sr_sub_486B4E_push_outdoor_edges(RenderVertexSoft *a1, int *a2, int *a3, Polygon *a4)//maybe DrawPolygonSW +{ + Polygon *v4; // esi@1 + RenderVertexSoft *v5; // edi@1 + char v6; // zf@1 + unsigned int v7; // eax@3 + int v8; // ebx@3 + int *v9; // ecx@7 + int v10; // ebx@8 + int v11; // eax@10 + double v12; // st7@14 + int *v13; // edx@14 + double v14; // st6@14 + double v15; // st7@16 + int v16; // edi@16 + double v17; // st7@16 + double v18; // st7@16 + int v19; // edi@18 + double v20; // st7@18 + double v21; // st7@18 + Edge *i; // edx@20 + double v23; // st7@28 + Edge *v24; // eax@28 + std::string v26; // [sp-18h] [bp-98h]@2 + const char *v27; // [sp-8h] [bp-88h]@2 + int v28; // [sp-4h] [bp-84h]@2 + double v29; // [sp+Ch] [bp-74h]@28 + double v30; // [sp+14h] [bp-6Ch]@28 + double v31; // [sp+1Ch] [bp-64h]@20 + double v32; // [sp+24h] [bp-5Ch]@16 + double v33; // [sp+2Ch] [bp-54h]@14 + unsigned int v34; // [sp+34h] [bp-4Ch]@2 + unsigned __int64 v35; // [sp+38h] [bp-48h]@28 + int v36; // [sp+40h] [bp-40h]@28 + int v37; // [sp+44h] [bp-3Ch]@20 + float v38; // [sp+48h] [bp-38h]@18 + int v39; // [sp+4Ch] [bp-34h]@16 + int v40; // [sp+50h] [bp-30h]@14 + int v41; // [sp+54h] [bp-2Ch]@3 + RenderVertexSoft *v42; // [sp+58h] [bp-28h]@1 + int v43; // [sp+5Ch] [bp-24h]@14 + int v44; // [sp+60h] [bp-20h]@6 + int v45; // [sp+64h] [bp-1Ch]@6 + unsigned int v46; // [sp+68h] [bp-18h]@7 + int *v47; // [sp+6Ch] [bp-14h]@1 + int v48; // [sp+70h] [bp-10h]@7 + float *v49; // [sp+74h] [bp-Ch]@7 + float v50; // [sp+78h] [bp-8h]@10 + float v51; // [sp+7Ch] [bp-4h]@14 + + v4 = a4; + v5 = a1; + v47 = a2; + v6 = (HIBYTE(a4->flags) & 0x40) == 0; + v42 = a1; + if ( !v6 ) + { + MessageBoxW(nullptr, L"The Texture Frame Table is not a supported feature.", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odspan.cpp:162", 0); + } + LOBYTE(v7) = v4->field_108; + v8 = v4->uNumVertices; + v4->field_108 = 0; + BYTE3(a4) = v7; + v41 = v8; + if ( v8 > 0 ) + { + if ( (signed int)pOutdoorCamera->uNumSurfs < 1999 ) + { + v7 = pOutdoorCamera->uNumEdges; + if ( (signed int)pOutdoorCamera->uNumEdges < 5979 ) + { + v4->uEdgeList1Size = 0; + v4->uEdgeList2Size = 0; + v45 = -1; + v34 = v7; + v28 = v8; + v27 = (const char *)v5; + v44 = 10000; + pGame->pLightmapBuilder->_45CB89(v5, v8); + if ( v8 > 0 ) + { + v9 = a3; + v48 = 1; + v49 = &v5->flt_2C; + v46 = (char *)v47 - (char *)a3; + do + { + v10 = v48; + ++pOutdoorCamera->uNumEdges; + if ( v48 >= v41 ) + v10 = 0; + v11 = *v9; + LODWORD(v50) = *v9; + if ( SLODWORD(v50) > v45 ) + v45 = v11; + if ( v11 < v44 ) + v44 = v11; + v12 = (double)SLODWORD(v50); + v13 = &a3[v10]; + v51 = v12; + v14 = (double)*v13; + v50 = v14; + *(float *)&v40 = v14 - v12; + v33 = *(float *)&v40 + 6.7553994e15; + v43 = LODWORD(v33); + if ( LODWORD(v33) ) + { + if ( SLODWORD(v33) >= 0 ) + { + v19 = (int)((char *)v9 + v46); + ptr_80C978_Edges->field_8 = 1; + LODWORD(v38) = (int)&v47[v10]; + v40 = *(unsigned int *)LODWORD(v38) - *(int *)v19; + v6 = BYTE3(a4) == 0; + v20 = (double)v40; + v40 = *v13 - *v9; + v21 = v20 / (double)v40; + ptr_80C978_Edges->field_4 = v21; + ptr_80C978_Edges->field_0 = (v51 - (double)*v9) * v21 + (double)*(signed int *)v19; + if ( !v6 ) + { + ptr_80C978_Edges->field_1C = *v49; + ptr_80C978_Edges->field_20 = v42[v10].flt_2C; + ptr_80C978_Edges->field_24 = (double)*(signed int *)v19; + ptr_80C978_Edges->field_28 = (double)(signed int)*(unsigned int *)LODWORD(v38); + ptr_80C978_Edges->field_2C = (double)*v9; + ptr_80C978_Edges->field_30 = (double)*v13; + v4->pEdgeList1[v4->uEdgeList1Size++] = ptr_80C978_Edges; + } + } + else + { + v32 = v51 + 6.7553994e15; + v39 = LODWORD(v32); + v51 = v50; + v15 = (double)SLODWORD(v32); + ptr_80C978_Edges->field_8 = 0; + v16 = (int)&v47[v10]; + v50 = v15; + v40 = *(int *)((char *)v9 + v46) - *(int *)v16; + v6 = BYTE3(a4) == 0; + v17 = (double)v40; + v40 = *v9 - *v13; + v18 = v17 / (double)v40; + ptr_80C978_Edges->field_4 = v18; + ptr_80C978_Edges->field_0 = (v51 - (double)*v13) * v18 + (double)*(signed int *)v16; + if ( !v6 ) + { + ptr_80C978_Edges->field_1C = v42[v10].flt_2C; + ptr_80C978_Edges->field_20 = *v49; + ptr_80C978_Edges->field_24 = (double)*(signed int *)v16; + ptr_80C978_Edges->field_28 = (double)*(int *)((char *)v9 + v46); + ptr_80C978_Edges->field_2C = (double)*v13; + ptr_80C978_Edges->field_30 = (double)*v9; + v4->pEdgeList2[v4->uEdgeList2Size++] = ptr_80C978_Edges; + } + } + v31 = v51 + 6.7553994e15; + v37 = LODWORD(v31); + for ( i = &pNewEdges[LODWORD(v31)]; i->pNext->field_0 < (double)ptr_80C978_Edges->field_0; i = i->pNext ) + ; + if ( i->field_0 != ptr_80C978_Edges->field_0 || i->field_8 || ptr_80C978_Edges->field_8 != 1 ) + { + ptr_80C978_Edges->pNext = i->pNext; + i->pNext = ptr_80C978_Edges; + } + else + { + ptr_80C978_Edges->pNext = i; + i->pPrev->pNext = ptr_80C978_Edges; + } + v23 = v50 - 1.0; + *(float *)&v40 = v23; + v38 = v23; + v30 = v38 + 6.7553994e15; + v36 = LODWORD(v30); + ptr_80C978_Edges->ptr_18 = ptr_80CA10[LODWORD(v30)]; + v29 = *(float *)&v40 + 6.7553994e15; + v35 = __PAIR__(v40, LODWORD(v29)); + v24 = ptr_80C978_Edges; + ptr_80CA10[LODWORD(v29)] = ptr_80C978_Edges; + v24->pSurf = ptr_80C97C_Surfs; + if ( ptr_80C978_Edges < &pEdges[5999] ) + ++ptr_80C978_Edges; + } + ++v48; + v49 += 12; + ++v9; + } + while ( v48 - 1 < v41 ); + } + LOBYTE(v7) = v34; + if ( pOutdoorCamera->uNumEdges != v34 ) + { + v4->ptr_48 = 0; + ptr_80C97C_Surfs->field_22 = 0; + ptr_80C97C_Surfs->pParent = v4; + ptr_80C97C_Surfs->field_4 = v4->field_4; + ptr_80C97C_Surfs->field_8 = v4->field_8; + ptr_80C97C_Surfs->field_0 = v4->field_0; + ptr_80C97C_Surfs->field_C = v4->field_C; + ptr_80C97C_Surfs->field_10 = v4->field_10; + LOBYTE(v7) = (char)pSurfs + 28; + if ( ptr_80C97C_Surfs < &pSurfs[1999] ) + { + ++ptr_80C97C_Surfs; + ++pOutdoorCamera->uNumSurfs; + } + if ( BYTE3(a4) ) + v4->field_108 = 1; + } + } + } + } + return v7; +} + +//----- (00482A94) -------------------------------------------------------- +int sr_sub_482A94(Span *_this) +{ + stru315 *v1; // ebp@0 + Span *v2; // edi@1 + Polygon *v3; // esi@1 + int v4; // ecx@1 + stru149 *v5; // eax@1 + stru149 *v6; // eax@1 + int v7; // edx@1 + int v8; // eax@1 + int v9; // ecx@1 + int v10; // edx@1 + int v11; // ebx@1 + int v12; // eax@1 + signed int v13; // ebx@1 + int v14; // ebx@2 + signed __int64 v15; // qtt@3 + stru149 *v16; // eax@3 + signed int v17; // ebx@3 + Texture *v18; // eax@14 + unsigned __int16 *v19; // eax@15 + stru149 *v20; // eax@21 + signed int v21; // eax@21 + int v22; // eax@21 + int v23; // ecx@21 + Texture *v24; // edx@21 + signed int v25; // eax@21 + signed int v27; // [sp-4h] [bp-A4h]@8 + int v28; // [sp+Ch] [bp-94h]@1 + int v29; // [sp+10h] [bp-90h]@1 + stru316 a2; // [sp+14h] [bp-8Ch]@21 + stru315 a1; // [sp+3Ch] [bp-64h]@1 + int v32; // [sp+80h] [bp-20h]@1 + int v33; // [sp+84h] [bp-1Ch]@1 + int v34; // [sp+88h] [bp-18h]@1 + int v35; // [sp+8Ch] [bp-14h]@1 + int v36; // [sp+90h] [bp-10h]@1 + int v37; // [sp+94h] [bp-Ch]@1 + int v38; // [sp+98h] [bp-8h]@1 + int X; // [sp+9Ch] [bp-4h]@1 + + v2 = _this; + v3 = _this->pParent; + v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v5 = v3->ptr_38; + v38 = v4; + v37 = v5->field_14; + v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16; + v6 = v3->ptr_38; + v7 = v38 + v6->field_C; + v37 = v6->field_20; + v33 = v7; + v8 = ((unsigned __int64)(v37 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18; + v38 = v4; + v34 = v8; + v37 = v3->v_18.z; + v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16; + v9 = v3->v_18.x; + v28 = v3->sTextureDeltaU << 16; + v35 = v3->sTextureDeltaV << 16; + v10 = v2->field_8; + v29 = pOutdoorCamera->camera_rotation_y_int_sine; + v32 = pOutdoorCamera->camera_rotation_y_int_cosine; + a1.field_28 = v2->field_C; + v11 = v3->field_24; + v37 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v10); + v12 = v3->v_18.y; + v13 = -v11; + v36 = v13; + X = ((unsigned __int64)(v37 * (signed __int64)v12) >> 16) + v38 + v9; + if ( !X || (v14 = abs(v13 >> 14), v14 > abs(X)) ) + return 0; + LODWORD(v15) = v36 << 16; + HIDWORD(v15) = v36 >> 16; + v38 = v15 / X; + v16 = v3->ptr_38; + X = v37; + v36 = v16->field_10; + X = v37; + v36 = v33 + ((unsigned __int64)(v36 * (signed __int64)v37) >> 16); + v33 = v3->ptr_38->field_1C; + X = (unsigned __int64)(v33 * (signed __int64)v37) >> 16; + v34 += (unsigned __int64)(v33 * (signed __int64)v37) >> 16; + v17 = 2; + a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2; + if ( v38 >= mipmapping_building_mm1 << 16 ) + { + if ( v38 >= mipmapping_building_mm2 << 16 ) + { + if ( v38 >= mipmapping_building_mm3 << 16 ) + { + if ( bUseLoResSprites ) + goto LABEL_12; + v27 = 3; + } + else + { + v27 = 2; + } + v17 = v27; + goto LABEL_12; + } + v17 = 1; + } + else + { + v17 = 0; + } +LABEL_12: + if ( v17 < (signed int)v3->ptr_48 ) + v17 = (signed int)v3->ptr_48; + v18 = v3->pTexture; + if ( v17 ) + { + if ( v17 == 1 ) + { + v19 = (unsigned __int16 *)v18->pLevelOfDetail1; + } + else + { + if ( v17 == 2 ) + v19 = (unsigned __int16 *)v18->pLevelOfDetail2; + else + v19 = (unsigned __int16 *)v18->pLevelOfDetail3; + } + } + else + { + v19 = (unsigned __int16 *)v18->pLevelOfDetail0_prolly_alpha_mask; + } + a1.pTextureLOD = v19; + X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16; + v20 = v3->ptr_38; + X = v38; + a1.field_30 = v28 + ((unsigned __int64)(v36 * (signed __int64)v38) >> 16) - v20->field_24; + X = (unsigned __int64)(v34 * (signed __int64)v38) >> 16; + v21 = X - v3->ptr_38->field_28 - v35; + a1.field_30 >>= v17 + bUseLoResSprites; + a1.field_2C = v21 >> (v17 + bUseLoResSprites); + v35 = pOutdoorCamera->int_fov_rad_inv; + v37 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites); + a1.field_4 = (unsigned __int64)(v37 * (signed __int64)v29) >> 16; + X = (unsigned __int64)(v37 * (signed __int64)v32) >> 16; + a1.field_0 = -(signed int)((unsigned __int64)(v37 * (signed __int64)v32) >> 16); + v22 = v2->field_A; + a1.pColorBuffer = &pRenderer->pTargetSurface[v2->field_8 + pRenderer->uTargetSurfacePitch * v2->field_A]; + HIWORD(v23) = HIWORD(v38); + a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v2->field_8 + 640 * v22]; + LOWORD(v23) = 0; + a1.field_24 = v23 | v3->field_50; + v24 = v3->pTexture; + v32 = (signed int)v24->uTextureWidth >> v17; + v25 = (signed int)v24->uTextureHeight >> v17; + a1.field_10 = v17 - v24->uWidthLn2 + 16; + a1.field_C = v32 - 1; + a1.field_8 = (v25 << 16) - 65536; + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pOutdoorCamera->building_gamme, 1u, 1); + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + sr_sub_485975(&a1, (stru315 *)&a2); + else + sr_sub_4D6FB0(v1); + return 1; +} + +//----- (004789DE) -------------------------------------------------------- +BSPModel *Render::DrawBuildingsSW() +{ + BSPModel *result; // eax@1 + BSPModel *v1; // ebx@2 + int v2; // eax@4 + ODMFace *v3; // edi@4 + int v4; // ecx@6 + int v5; // eax@6 + int v6; // ecx@6 + int v7; // ecx@6 + double v8; // st7@7 + char *v9; // ebx@7 + int v10; // eax@9 + double v11; // st7@9 + Polygon *v12; // ebx@19 + double v13; // st7@21 + double v14; // ST4C_8@23 + int v15; // eax@23 + int v16; // eax@27 + int v17; // ecx@29 + unsigned __int8 v18; // sf@29 + unsigned __int8 v19; // of@29 + int v20; // ecx@30 + int v21; // eax@31 + int v22; // eax@31 + int v23; // eax@35 + int v24; // eax@39 + Texture *v25; // eax@43 + int v26; // esi@43 + signed int v27; // ecx@43 + double v28; // st6@43 + double v29; // st5@43 + unsigned short *v30; // edx@44 + int v31; // eax@44 + double v32; // st4@45 + int v33; // ecx@45 + char v34; // zf@45 + BSPVertexBuffer *v35; // eax@50 + unsigned int v36; // eax@53 + signed int v37; // esi@53 + int v38; // eax@54 + signed int v39; // edx@55 + char *v40; // ecx@56 + double v41; // ST1C_8@57 + double v42; // ST24_8@57 + signed int v43; // eax@60 + signed int v44; // esi@60 + int v45; // eax@61 + signed int v46; // edx@62 + char *v47; // ecx@63 + double v48; // ST34_8@64 + double v49; // ST44_8@64 + int v50; // eax@66 + signed int v51; // ecx@67 + char *v52; // edx@68 + double v53; // ST3C_8@69 + double v54; // ST2C_8@69 + float v55; // [sp+44h] [bp-7Ch]@50 + float v56; // [sp+48h] [bp-78h]@50 + float v57; // [sp+4Ch] [bp-74h]@50 + float v58; // [sp+50h] [bp-70h]@64 + int v59; // [sp+54h] [bp-6Ch]@64 + int v60; // [sp+58h] [bp-68h]@69 + float v61; // [sp+5Ch] [bp-64h]@64 + float v62; // [sp+60h] [bp-60h]@69 + float v63; // [sp+64h] [bp-5Ch]@57 + float v64; // [sp+68h] [bp-58h]@57 + int v65; // [sp+6Ch] [bp-54h]@64 + int v66; // [sp+70h] [bp-50h]@1 + int v67; // [sp+74h] [bp-4Ch]@6 + int v68; // [sp+78h] [bp-48h]@4 + int v69; // [sp+7Ch] [bp-44h]@57 + int v70; // [sp+80h] [bp-40h]@69 + int v71; // [sp+84h] [bp-3Ch]@23 + float v72; // [sp+88h] [bp-38h]@69 + int v73; // [sp+8Ch] [bp-34h]@57 + int v74; // [sp+90h] [bp-30h]@6 + int v75; // [sp+94h] [bp-2Ch]@6 + ODMFace *v76; // [sp+98h] [bp-28h]@4 + int v77; // [sp+9Ch] [bp-24h]@6 + BSPModel *v78; // [sp+A0h] [bp-20h]@2 + int v79; // [sp+A4h] [bp-1Ch]@4 + int a1; // [sp+A8h] [bp-18h]@1 + unsigned short *v81; // [sp+ACh] [bp-14h]@7 + int v82; // [sp+B0h] [bp-10h]@6 + int v83; // [sp+B4h] [bp-Ch]@6 + signed int v84; // [sp+B8h] [bp-8h]@7 + int a2; // [sp+BCh] [bp-4h]@1 + + a2 = 0; + a1 = 0; + result = (BSPModel *)pOutdoor->pBModels; + v66 = pOutdoor->uNumBModels; + if ( (signed int)pOutdoor->uNumBModels > 0 ) + { + v1 = pOutdoor->pBModels; + v78 = pOutdoor->pBModels; + while ( 1 ) + { + if ( IsBModelVisible(a1, &a2) ) + { + v1->field_40 |= 1u; + v2 = v1->uNumFaces; + v3 = v1->pFaces; + v74 = 0; + v76 = v3; + v68 = v2; + if ( v2 > 0 ) + break; + } +LABEL_73: + ++a1; + ++v1; + result = (BSPModel *)a1; + v78 = v1; + if ( a1 >= v66 ) + return result; + } + while ( 1 ) + { + if ( !v3->Invisible() ) + { + v4 = 3 * v3->pVertexIDs[0]; + v5 = (int)((char *)v1 - 8); + v67 = (int)((char *)v1 - 8); + v6 = *(_DWORD *)(*(&v1->uNumConvexFaces - 2) + 4 * v4 + 8) + 4; + v82 = 0; + v83 = v6; + v74 = 0; + v7 = v3->uNumVertices; + v75 = 0; + v77 = v7; + if ( v7 > 0 ) + { + v8 = (double)v83; + v9 = (char *)&array_73D150[0].vWorldViewPosition; + v81 = v3->pVertexIDs; + v83 = v7; + *(float *)&v84 = v8; + while ( 1 ) + { + v10 = *(int *)(v5 + 4) + 12 * *(short *)v81; + *((float *)v9 - 3) = (double)*(signed int *)v10 + 4.0; + *((float *)v9 - 2) = (double)*(signed int *)(v10 + 4) + 4.0; + v11 = (double)*(signed int *)(v10 + 8) + 4.0; + *((float *)v9 - 1) = v11; + if ( *(float *)&v84 == v11 ) + ++v82; + pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)(v9 - 12), 1u); + if ( *(float *)v9 < 8.0 || (double)pOutdoorCamera->shading_dist_mist < *(float *)v9 ) + { + if ( *(float *)v9 >= 8.0 ) + v75 = 1; + else + v74 = 1; + } + else + { + pGame->pIndoorCameraD3D->Project((RenderVertexSoft *)(v9 - 12), 1u, 0); + } + v81 += 2; + v9 += 48; + --v83; + if ( !v83 ) + break; + v5 = v67; + } + v7 = v77; + } + v12 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + *(int *)&v12->flags = 0; + if ( v82 == v7 ) + *(int *)&v12->flags = 65536; + v12->pODMFace = v3; + v12->uNumVertices = v7; + v12->field_59 = 5; + v84 = v3->pFacePlane.vNormal.x; + v83 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.x) >> 16; + v82 = -pOutdoor->vSunlight.y; + v84 = v3->pFacePlane.vNormal.y; + v82 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.y) >> 16; + v81 = (unsigned __int16 *)-pOutdoor->vSunlight.z; + v84 = v3->pFacePlane.vNormal.z; + v81 = (unsigned __int16 *)((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16); + v84 = v83 + v82 + ((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16); + v13 = (double)v84 * 0.000015258789; + if ( v13 < 0.0 ) + v13 = 0.0; + *(float *)&v84 = v13 * 31.0; + v14 = *(float *)&v84 + 6.7553994e15; + v71 = LODWORD(v14); + v15 = (int)&v12->dimming_level; + v12->dimming_level = 31 - LOBYTE(v14); + if ( (char)(31 - LOBYTE(v14)) < 0 ) + *(char *)v15 = 0; + if ( *(char *)v15 > 31 ) + *(char *)v15 = 31; + v16 = v3->uTextureID; + if ( BYTE1(v3->uAttributes) & 0x40 ) + v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed); + v17 = v16; + result = (BSPModel *)&pBitmaps_LOD->pTextures[v16]; + v19 = __OFSUB__(pOutdoorCamera->uNumPolygons, 1999); + v18 = pOutdoorCamera->uNumPolygons - 1999 < 0; + v12->pTexture = (Texture *)(v17 != -1 ? (int)result : 0); + if ( !(v18 ^ v19) ) + return result; + ++pOutdoorCamera->uNumPolygons; + ++pOutdoorCamera->field_44; + if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) ) + { +LABEL_71: + --pOutdoorCamera->uNumPolygons; + --pOutdoorCamera->field_44; + goto LABEL_72; + } + LOBYTE(v20) = v79; + v21 = a1; + v3->bVisible = 1; + v12->uBModelFaceID = v20; + LOWORD(v20) = (unsigned __int8)v20; + v12->uBModelID = v21; + v22 = 8 * (v20 | (v21 << 6)); + LOBYTE(v22) = v22 | 6; + v12->field_50 = v22; + if ( v3->uAttributes & 0x10 ) + *(int *)&v12->flags |= 2u; + if ( BYTE2(v3->uAttributes) & 0x40 ) + HIBYTE(v12->flags) |= 4u; + v23 = v3->uAttributes; + if ( v23 & 4 ) + { + HIBYTE(v12->flags) |= 4u; + } + else + { + if ( v23 & 0x20 ) + HIBYTE(v12->flags) |= 8u; + } + v24 = v3->uAttributes; + if ( BYTE1(v24) & 8 ) + { + HIBYTE(v12->flags) |= 0x20u; + } + else + { + if ( v24 & 0x40 ) + HIBYTE(v12->flags) |= 0x10u; + } + v25 = v12->pTexture; + v26 = v77; + v27 = v25->uTextureWidth; + v84 = v25->uTextureHeight; + v28 = 1.0 / (double)v27; + v29 = 1.0 / (double)v84; + if ( v77 > 0 ) + { + v30 = v3->pTextureVIDs; + v31 = 0; + v83 = v77; + do + { + v32 = 1.0 / (*(float *)(v31 * 48 + 7590236) + 0.0000001); + memcpy(&array_50AC10[v31], &array_73D150[v31], sizeof(array_50AC10[v31])); + ++v31; + array_50A2B0[v31 + 49]._rhw = v32; + v84 = v12->sTextureDeltaU + *(short *)(v30 - 40); + array_50A2B0[v31 + 49].u = (double)v84 * v28; + v33 = v12->sTextureDeltaV + *(short *)v30; + v30 += 2; + v34 = v83-- == 1; + v84 = v33; + array_50A2B0[v31 + 49].v = (double)v33 * v29; + } + while ( !v34 ); + v3 = v76; + v26 = v77; + } + + static stru154 static_sub_004789DE_stru_73C818; // idb + + pGame->pLightmapBuilder->ApplyLights_OutdoorFace((ODMFace *)v3); + if ( stru_F8AD28.uNumLightsApplied <= 0 ) + { + v12->field_108 = 0; + } + else + { + v35 = (BSPVertexBuffer *)(v78 - 2); + v12->field_108 = 1; + + static_sub_004789DE_stru_73C818.GetFacePlaneAndClassify((ODMFace *)v3, v35); + v55 = static_sub_004789DE_stru_73C818.face_plane.vNormal.x; + v56 = static_sub_004789DE_stru_73C818.face_plane.vNormal.y; + v57 = static_sub_004789DE_stru_73C818.face_plane.vNormal.z; + pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, v26, (Vec3_float_ *)&v55); + } + if ( v74 ) + { + v36 = sr_4250FE(v26); + v37 = v36; + if ( !v36 || (OutdoorCamera::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) ) + goto LABEL_71; + v12->_48276F_sr(); + v39 = 0; + if ( (signed int)v12->uNumVertices > 0 ) + { + v40 = (char *)&array_508690[0].vWorldViewProjY; + do + { + LODWORD(v64) = *((int *)v40 - 1); + v41 = v64 + 6.7553994e15; + v69 = LODWORD(v41); + dword_50B638[v39] = LODWORD(v41); + LODWORD(v63) = *(int *)v40; + v42 = v63 + 6.7553994e15; + v73 = LODWORD(v42); + v40 += 48; + dword_50B570[v39++] = LODWORD(v42); + } + while ( v39 < (signed int)v12->uNumVertices ); + } + } + else + { + if ( v75 ) + { + v43 = sr_4252E8(v26); + v44 = v43; + if ( !v43 || (OutdoorCamera::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) ) + goto LABEL_71; + v12->_48276F_sr(); + v46 = 0; + if ( (signed int)v12->uNumVertices > 0 ) + { + v47 = (char *)&array_508690[0].vWorldViewProjY; + do + { + LODWORD(v61) = *((int *)v47 - 1); + v48 = v61 + 6.7553994e15; + v65 = LODWORD(v48); + dword_50B638[v46] = LODWORD(v48); + LODWORD(v58) = *(int *)v47; + v49 = v58 + 6.7553994e15; + v59 = LODWORD(v49); + v47 += 48; + dword_50B570[v46++] = LODWORD(v49); + } + while ( v46 < (signed int)v12->uNumVertices ); + } + } + else + { + v50 = sr_4254D2(v26); + v12->uNumVertices = v50; + if ( !v50 ) + goto LABEL_71; + sr_sub_4829B9( + &array_73D150[v3->uGradientVertex1], + &array_73D150[v3->uGradientVertex2], + &array_73D150[v3->uGradientVertex3], + v12, + 0); + v51 = 0; + if ( (signed int)v12->uNumVertices > 0 ) + { + v52 = (char *)&array_508690[0].vWorldViewProjY; + do + { + LODWORD(v62) = *((int *)v52 - 1); + v53 = v62 + 6.7553994e15; + v60 = LODWORD(v53); + dword_50B638[v51] = LODWORD(v53); + LODWORD(v72) = *(int *)v52; + v54 = v72 + 6.7553994e15; + v70 = LODWORD(v54); + v52 += 48; + dword_50B570[v51++] = LODWORD(v54); + } + while ( v51 < (signed int)v12->uNumVertices ); + } + } + } + sr_sub_486B4E_push_outdoor_edges(array_508690, dword_50B638.data(), dword_50B570.data(), v12); + } +LABEL_72: + ++v79; + v1 = v78; + ++v3; + v76 = v3; + if ( v79 >= v68 ) + goto LABEL_73; + } + } + return result; +} + +//----- (00487389) -------------------------------------------------------- +void Render::ExecOutdoorDrawSW() +{ + unsigned __int16 *v0; // ebx@1 + unsigned int v1; // esi@1 + Polygon *v2; // eax@1 + Span *v3; // edi@6 + Polygon *v4; // esi@9 + Texture *v5; // ebp@10 + int v6; // esi@16 + unsigned int v7; // edx@16 + char *v8; // ecx@17 + unsigned int v9; // edi@22 + int v10; // eax@26 + int v11; // eax@27 + unsigned int v12; // ebp@32 + Span *v13; // esi@33 + int v14; // ecx@37 + int v15; // eax@40 + Texture *v16; // ebp@51 + //unsigned int v17; // eax@51 + int v18; // eax@54 + char v19; // al@56 + unsigned int v20; // eax@57 + int v21; // ecx@57 + unsigned int v22; // eax@57 + stru149 *v23; // eax@65 + int v24; // eax@67 + ODMFace *v25; // eax@78 + signed int v26; // edx@79 + signed int v27; // ecx@79 + unsigned int v28; // eax@106 + unsigned int v29; // ebp@117 + Span *v30; // esi@118 + unsigned int v31; // ST04_4@124 + int v33; // [sp+18h] [bp-44h]@80 + signed int v34; // [sp+1Ch] [bp-40h]@3 + signed int v35; // [sp+20h] [bp-3Ch]@79 + Span **v36; // [sp+24h] [bp-38h]@4 + unsigned int v37; // [sp+28h] [bp-34h]@1 + unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1 + int a1a; // [sp+2Ch] [bp-30h]@26 + unsigned int a1b; // [sp+2Ch] [bp-30h]@116 + char v41; // [sp+30h] [bp-2Ch]@57 + + v0 = pRenderer->pTargetSurface; + v1 = pOutdoorCamera->uNumPolygons; + a1 = pRenderer->pTargetSurface; + v2 = array_77EC08.data(); + v37 = pOutdoorCamera->uNumPolygons; + if ( !(pParty->uFlags & 2) ) + { + v1 = uNumElementsIn80AA28; + v2 = ptr_80AA28[0]; + v37 = uNumElementsIn80AA28; + } + v34 = 0; + if ( (signed int)v1 > 0 ) + { + v36 = &v2->prolly_head; + do + { + if ( pParty->uFlags & 2 ) + v3 = *v36; + else + v3 = ptr_80AA28[v34]->prolly_head; + if ( v3 ) + { + v4 = v3->pParent; + if ( v4 ) + { + v5 = v4->pTexture; + if ( v5 ) + { + if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X ) + { + LOBYTE(v4->field_32) |= 2u; + v14 = *(int *)&v4->flags; + if ( v14 & 0x10 && v4->field_59 != 5 ) + { + dword_80AA20 = (v4->terrain_grid_z - 64) << 25; + dword_80AA1C = dword_80AA20 + 0x1FF0000; + dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; + dword_80AA18 = dword_80AA14 - 0x1FF0000; + byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( + v4->terrain_grid_z, + v4->terrain_grid_x - 1) >> 9) & 1; + if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) ) + { + if ( *(int *)&v4->flags & 2 ) + { + while ( 1 ) + { + if ( pOutdoorCamera->outdoor_no_wavy_water ) + sr_sub_48408A_prolly_odm_water_no_waves(v3); + else + sr_sub_485407_prolly_odm_water_wavy(v3); + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + } + } + else + { + while ( 1 ) + { + v16 = v4->pTexture; + v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); + if ( pOutdoorCamera->outdoor_no_wavy_water ) + sr_sub_48408A_prolly_odm_water_no_waves(v3); + else + sr_sub_485407_prolly_odm_water_wavy(v3); + v18 = v4->terrain_grid_z - 64; + v4->pTexture = v16; + dword_80AA20 = v18 << 25; + dword_80AA1C = (v18 << 25) + 0x1FF0000; + dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; + dword_80AA18 = dword_80AA14 - 0x1FF0000; + byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( + v4->terrain_grid_z, + v4->terrain_grid_x - 1) >> 9) & 1; + sr_sub_484442(v3); + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + } + } + } + else + { + while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) ) + { + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + } + } + } + else + { + v19 = v4->field_59; + if ( v19 != 5 ) + { + if ( v14 & 2 ) + { + while ( 1 ) + { + v28 = pBitmaps_LOD->LoadTexture("wtrtyla"); + v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0); + if ( !sr_sub_4847EB(v3) ) + break; + v4->pTexture = v5; + if ( !sr_sub_484442(v3) ) + break; + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + v5 = v4->pTexture; + } + } + else + { + if ( v19 == 1 ) + { + dword_80AA20 = (v4->terrain_grid_z - 64) << 25; + dword_80AA1C = dword_80AA20 + 33488896; + dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; + dword_80AA18 = dword_80AA14 - 33488896; + byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( + v4->terrain_grid_z, + v4->terrain_grid_x - 1) >> 9) & 1; + while ( 1 ) + { + if ( !sr_sub_4847EB(v3) ) + sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0); + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + } + } + } + goto LABEL_14; + } + v4->ptr_38 = (stru149 *)&v41; + v4->_479295(); + v20 = GetTickCount(); + v21 = *(int *)&v4->flags; + v22 = v20 >> 3; + if ( BYTE1(v21) & 4 ) + { + v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1; + } + else + { + if ( BYTE1(v21) & 8 ) + v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1; + } + if ( BYTE1(v21) & 0x10 ) + { + v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1; + } + else + { + if ( BYTE1(v21) & 0x20 ) + v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1; + } + v23 = v4->ptr_38; + v4->field_52 = 32; + v4->field_5A = 5; + if ( (double)abs(v23->field_C) > 52428.8 ) + { + v4->field_52 = 8; + v4->field_5A = 3; + } + v24 = *(int *)&v4->flags; + if ( !(v24 & 0x10000) ) + { + if ( !(v24 & 2) ) + { + v25 = v4->pODMFace; + if ( v25->uPolygonType == 1 ) + { + v26 = v25->pTextureUIDs[0]; + dword_80AA1C = v26; + dword_80AA20 = v26; + v27 = v25->pTextureVIDs[0]; + dword_80AA14 = v27; + dword_80AA18 = v27; + v35 = 1; + if ( v25->uNumVertices > 1u ) + { + v33 = (int)&v25->pTextureVIDs[1]; + do + { + if ( dword_80AA20 > *(short *)(v33 - 40) ) + dword_80AA20 = *(short *)(v33 - 40); + if ( v26 < *(short *)(v33 - 40) ) + { + v26 = *(short *)(v33 - 40); + dword_80AA1C = *(short *)(v33 - 40); + } + if ( dword_80AA18 > *(short *)v33 ) + dword_80AA18 = *(short *)v33; + if ( v27 < *(short *)v33 ) + { + v27 = *(short *)v33; + dword_80AA14 = *(short *)v33; + } + ++v35; + v33 += 2; + } + while ( v35 < v25->uNumVertices ); + v0 = a1; + } + dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16; + dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536; + dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16; + dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536; + } + while ( 1 ) + { + if ( !sr_sub_482E07(v3, v0) ) + sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + } + goto LABEL_14; + } + while ( 1 ) + { +LABEL_74: + if ( !sr_sub_4839BD(v3, v0) ) + sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + } + goto LABEL_14; + } + if ( v24 & 2 ) + goto LABEL_74; + while ( 1 ) + { + if ( !sr_sub_482A94(v3) ) + sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); + v3->field_E = LOWORD(sr_6BE060[1]); + if ( v4->prolly_tail == v3 ) + break; + v3 = v3->pNext; + } + } + } + else + { + v3->field_E = LOWORD(sr_6BE060[1]); + } + } + } + } +LABEL_14: + ++v34; + LOWORD(v2) = v34; + v36 += 67; + } + while ( v34 < (signed int)v37 ); + } + if ( pParty->uFlags & 2 ) + { + v6 = pOutdoorCamera->uNumPolygons; + v7 = 0; + uNumElementsIn80AA28 = 0; + if ( pOutdoorCamera->uNumPolygons > 0 ) + { + v8 = (char *)&array_77EC08[0].flags; + do + { + v2 = *(Polygon **)v8; + if ( (unsigned int)v2 & 0x20000 ) + { + ++v7; + *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF; + LOWORD(v2) = (short)v8 - 48; + *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48); + } + v8 += 268; + --v6; + } + while ( v6 ); + uNumElementsIn80AA28 = v7; + } + } + v9 = pOutdoorCamera->uNumSpans; + sr_6BE060[0] = pOutdoorCamera->uNumSpans; + if (pOutdoorCamera->uNumPolygons >= 1999) + return; + + array_77EC08[1999]._48607B(&stru_8019C8); + array_77EC08[1999].ptr_38->sky_48694B(); + + if (pOutdoor->uMainTile_BitmapID == -1) + { + array_77EC08[1999].pTexture = nullptr; + return; + } + else + array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID); + array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16); + if ( array_77EC08[1999].dimming_level > 20 ) + array_77EC08[1999].dimming_level = 20; + v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX); + array_77EC08[1999].v_18.y = 0; + array_77EC08[1999].v_18.x = v10; + array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX); + array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16); + a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad) + / ((double)pOutdoorCamera->int_fov_rad + 8192.0) + + (double)pViewport->uScreenCenterY); + cos((double)pIndoorCamera->sRotationX * 0.0030664064); + sin((double)pIndoorCamera->sRotationX * 0.0030664064); + array_77EC08[1999]._48607B(&stru_8019C8); + array_77EC08[1999].ptr_38->sky_48694B(); + + if (pOutdoor->uSky_TextureID == -1) + { + array_77EC08[1999].pTexture = nullptr; + return; + } + else + array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID); + array_77EC08[1999].dimming_level = 0; + v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16); + array_77EC08[1999].v_18.y = 0; + array_77EC08[1999].v_18.x = -v11; + array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16); + LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed); + array_77EC08[1999].field_24 = 0x2000000u; + array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; + array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; + if ( day_attrib & DAY_ATTRIB_FOG + && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5) + && pParty->uCurrentHour < 0x15 + || bUnderwater ) + { + v2 = (Polygon *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1); + a1b = (unsigned int)v2; + if ( (signed int)v9 <= 0 ) + return; + v29 = v9; + while ( 1 ) + { + v30 = &pSpans[v29 - 1]; + v2 = (Polygon *)v30->field_E; + if ( v2 != (Polygon *)sr_6BE060[1] ) + { + LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); + if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X ) + goto LABEL_124; + if ( v30->field_C == pViewport->uViewportTL_X ) + { + v30->field_E = LOWORD(sr_6BE060[1]); + } + else + { + v30->field_8 = LOWORD(pViewport->uViewportTL_X); + v30->field_C -= LOWORD(pViewport->uViewportTL_X); + if ( v30->field_C >= 0 ) + { +LABEL_124: + v31 = v30->field_C; + v30->pParent = &array_77EC08[1999]; + fill_pixels_fast( + a1b, + &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A], + v31); + j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C); + goto LABEL_125; + } + LOWORD(v2) = LOWORD(sr_6BE060[1]); + v30->field_E = LOWORD(sr_6BE060[1]); + } + } +LABEL_125: + --v29; + --v9; + if ( !v9 ) + return; + } + } + if ( (signed int)v9 > 0 ) + { + v12 = v9; + do + { + v13 = &pSpans[v12 - 1]; + v2 = (Polygon *)v13->field_E; + if ( v2 != (Polygon *)sr_6BE060[1] ) + { + LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); + if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X ) + goto LABEL_109; + if ( v13->field_C != pViewport->uViewportTL_X ) + { + v13->field_8 = LOWORD(pViewport->uViewportTL_X); + v13->field_C -= LOWORD(pViewport->uViewportTL_X); + if ( v13->field_C >= 0 ) + { +LABEL_109: + if ( pOutdoorCamera->bNoSky ) + { + const_1_0(); + } + else + { + v13->pParent = &array_77EC08[1999]; + if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) ) + j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C); + } + } + LOWORD(v2) = LOWORD(sr_6BE060[1]); + v13->field_E = LOWORD(sr_6BE060[1]); + goto LABEL_114; + } + v13->field_E = LOWORD(sr_6BE060[1]); + } +LABEL_114: + --v12; + --v9; + } + while ( v9 ); + } +} + +//----- (00485044) -------------------------------------------------------- +int Render::DrawSkySW(Span *a1, Polygon *a2, int a3) +{ + Polygon *v3; // esi@1 + Span *v4; // edi@1 + float v5; // ST2C_4@1 + signed int result; // eax@2 + int v7; // ST40_4@3 + stru149 *v8; // eax@3 + int v9; // ebx@3 + int v10; // ecx@3 + int v11; // edx@3 + int v12; // eax@3 + int v13; // ST28_4@5 + int v14; // eax@5 + signed __int64 v15; // qtt@11 + int v16; // ST28_4@11 + int v17; // eax@11 + signed int v18; // ecx@11 + int v19; // ST40_4@11 + int v20; // ST3C_4@11 + int v21; // ST30_4@11 + void *v22; // eax@11 + Texture *v23; // esi@11 + int v24; // ecx@11 + unsigned int v25; // esi@11 + int v26; // edi@11 + unsigned __int16 *v27; // eax@11 + int *v28; // ebx@12 + int v29; // edx@13 + unsigned __int16 v30; // cx@13 + int v31; // edx@14 + unsigned __int16 v32; // cx@14 + unsigned __int8 v33; // sf@15 + unsigned __int8 v34; // of@15 + double v35; // [sp+14h] [bp-38h]@1 + int v36; // [sp+18h] [bp-34h]@3 + signed int v37; // [sp+18h] [bp-34h]@11 + int v38; // [sp+1Ch] [bp-30h]@3 + signed int v39; // [sp+1Ch] [bp-30h]@11 + int v40; // [sp+20h] [bp-2Ch]@3 + void *v41; // [sp+20h] [bp-2Ch]@11 + int v42; // [sp+24h] [bp-28h]@3 + unsigned __int8 *v43; // [sp+24h] [bp-28h]@11 + int v44; // [sp+28h] [bp-24h]@11 + int v45; // [sp+2Ch] [bp-20h]@3 + signed int v46; // [sp+30h] [bp-1Ch]@3 + __int16 v47; // [sp+30h] [bp-1Ch]@11 + signed int v48; // [sp+34h] [bp-18h]@3 + int v49; // [sp+34h] [bp-18h]@11 + int v50; // [sp+38h] [bp-14h]@3 + unsigned __int16 *v51; // [sp+38h] [bp-14h]@11 + int v52; // [sp+3Ch] [bp-10h]@4 + int a1a; // [sp+40h] [bp-Ch]@3 + int v54; // [sp+44h] [bp-8h]@3 + int v55; // [sp+48h] [bp-4h]@3 + int v56; // [sp+54h] [bp+8h]@11 + int *v57; // [sp+54h] [bp+8h]@11 + + v3 = a2; + v4 = a1; + v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5; + v35 = v5 + 6.7553994e15; + if ( LODWORD(v35) ) + { + v55 = 65536 / SLODWORD(v35); + v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A); + v8 = v3->ptr_38; + v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C; + v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18; + v38 = pOutdoorCamera->camera_rotation_y_int_sine; + HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine; + v45 = v4->field_C; + v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x; + v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); + v48 = 0; + v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); + v46 = -v3->field_24; + v11 = v4->field_A - 1; + v54 = v11; + v12 = 65536 / SLODWORD(v35) * (a3 - v11); + a1a = 65536 / SLODWORD(v35) * (a3 - v11); + while ( 1 ) + { + v52 = v9; + if ( v9 ) + { + v13 = abs(v46 >> 14); + v14 = abs(v9); + v11 = v54; + v10 = v50; + if ( v13 <= v14 ) + break; + v12 = a1a; + } + if ( v11 <= (signed int)pViewport->uViewportTL_Y ) + break; + v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x; + --v54; + a1a += v55; + v12 = a1a; + v11 = v54; + v48 = 1; + } + if ( v48 ) + v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16) + + v3->v_18.x; + LODWORD(v15) = v46 << 16; + HIDWORD(v15) = v46 >> 16; + v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16); + v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16); + v18 = v15 / v52; + v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask; + v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3); + v56 = v15 / v52; + v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3); + v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16; + v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3; + v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3; + v22 = sr_sub_47C178(v18, v3, 0, 1); + v23 = v3->pTexture; + v41 = v22; + v47 = 16 - v23->uWidthLn2; + v44 = v23->uTextureWidth - 1; + v49 = (v23->uTextureHeight << 16) - 65536; + v24 = v4->field_8; + v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A]; + v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A]; + v25 = v19; + v26 = v20; + v27 = v51; + if ( !(v45 & 1) ) + goto LABEL_15; + --v45; + v27 = v51 - 1; + v28 = v57; + ++v57; + while ( 1 ) + { + *v28 = -65536; + v31 = v44 & (v25 >> 16); + v27 += 2; + v25 += v39; + v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47))); + v26 += v37; + *(v27 - 1) = v32; +LABEL_15: + v34 = __OFSUB__(v45, 2); + v33 = v45 - 2 < 0; + v45 -= 2; + if ( v33 ^ v34 ) + break; + v29 = v44 & (v25 >> 16); + v25 += v39; + v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47))); + v26 += v37; + v28 = v57; + *v27 = v30; + v57 += 2; + v28[1] = -65536; + } + result = 1; + } + else + { + result = 0; + } + return result; +} + +//----- (0047F5C6) -------------------------------------------------------- +float Render::DrawBezierTerrain() +{ + unsigned int pDirectionIndicator1; // ebx@1 + unsigned int pDirectionIndicator2; // edi@1 + unsigned int v2; // eax@1 + int v3; // eax@3 + int v4; // edi@3 + int v5; // ebx@3 + int v6; // esi@3 + unsigned int v7; // eax@3 + int v8; // eax@4 + unsigned int v9; // eax@6 + int v10; // eax@7 + //int v11; // ebx@9 + //int v12; // edi@9 + int v13; // eax@21 + int v14; // eax@31 + int v15; // edi@33 + int v16; // eax@34 + int v17; // edx@34 + int v18; // ebx@34 + int v19; // eax@36 + int v20; // eax@39 + int v21; // ecx@43 + //char v22; // zf@44 + int v23; // ecx@47 + //int v24; // edi@52 + int v25; // eax@54 + int v26; // ecx@54 + int v27; // eax@56 + int v28; // edx@60 + int v29; // ecx@61 + int v30; // ecx@64 + int v31; // ecx@68 + int v32; // eax@70 + //int v33; // ecx@71 + int v34; // eax@73 + int v35; // ecx@77 + int v36; // ecx@81 + int v37; // ecx@86 + int v38; // eax@88 + int v39; // ecx@88 + int v40; // eax@90 + int v41; // edx@94 + //int v42; // ecx@95 + int v43; // ecx@98 + int v44; // ecx@102 + int v45; // eax@104 + int v46; // eax@107 + int v47; // ecx@111 + int v48; // ecx@115 + int v49; // edi@120 + int v50; // eax@122 + int v51; // ecx@122 + int v52; // eax@124 + int v53; // edx@128 + int v54; // ecx@129 + int v55; // ecx@132 + int v56; // eax@139 + int v57; // ecx@140 + int v58; // eax@142 + int v59; // ecx@146 + //int v60; // ecx@147 + int v61; // ecx@150 + int v62; // ecx@155 + int v63; // eax@157 + int v64; // ecx@157 + int v65; // eax@159 + int v66; // edx@163 + int v67; // ecx@164 + int v68; // ecx@167 + //int v69; // eax@173 + int v70; // edi@178 + //int v71; // eax@178 + //int v72; // ecx@178 + //int x; // ebx@180 + //int v74; // eax@182 + //int v75; // eax@184 + IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184 + int uStartZ; // ecx@184 + int v79; // ebx@185 + int v127; // esi@185 + int v86; // edi@196 + //int v87; // eax@196 + //int v88; // ecx@196 + //int v89; // eax@198 + //int v90; // ecx@200 + int v92; // ebx@203 + //int v93; // ST08_4@204 + int v97; // ST08_4@204 + float result; // eax@212 + //struct + //{ + int v106; // [sp+Ch] [bp-68h]@191 + int v103; // [sp+10h] [bp-64h]@190 + int v104; // [sp+12h] [bp-62h]@190 + //} v102; + int v105; // [sp+1Ch] [bp-58h]@1 + int v107; // [sp+20h] [bp-54h]@3 + int uEndZ; // [sp+24h] [bp-50h]@3 + int v108; // [sp+28h] [bp-4Ch]@9 + int v109; // [sp+2Ch] [bp-48h]@9 + int v110; // [sp+30h] [bp-44h]@9 + int v111; // [sp+34h] [bp-40h]@3 + int v112; // [sp+38h] [bp-3Ch]@6 + IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9 + int v114; // [sp+40h] [bp-34h]@9 + int v115; // [sp+44h] [bp-30h]@9 + int v116; // [sp+48h] [bp-2Ch]@9 + //int v117; // [sp+4Ch] [bp-28h]@9 + int v118; // [sp+50h] [bp-24h]@9 + int v119; // [sp+54h] [bp-20h]@1 + int v120; // [sp+58h] [bp-1Ch]@1 + int i; // [sp+5Ch] [bp-18h]@1 + int v122; // [sp+60h] [bp-14h]@1 + int v123; // [sp+64h] [bp-10h]@1 + int v124; // [sp+68h] [bp-Ch]@1 + int v125; // [sp+6Ch] [bp-8h]@9 + int v126; // [sp+70h] [bp-4h]@9 + + v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2 + pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536 + pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512 + v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88 + v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66 + v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X + v119 = pOutdoorCamera->outdoor_grid_band_3 + v123; + v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90 + i = v124 - pOutdoorCamera->outdoor_grid_band_3; + v122 = v123 - pOutdoorCamera->outdoor_grid_band_3; + + if ( v2 > 90 ) + v2 = 90; + v3 = (v2 << 11) / 720; + v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3); + v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1); + + v106 = stru_5C6E00->Cos(v4); + uEndZ = stru_5C6E00->Sin(v4); + + v111 = stru_5C6E00->Cos(v5); + v6 = stru_5C6E00->Sin(v5); + + v7 = v4 & stru_5C6E00->uPiMask; + if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) + v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7]; + else + v8 = stru_5C6E00->pTanTable[v7]; + v112 = abs(v8); + + v9 = v5 & stru_5C6E00->uPiMask; + if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) + v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9]; + else + v10 = stru_5C6E00->pTanTable[v9]; + v108 = abs(v10); + + //v11 = v124; + //v12 = v123; + v114 = 0; + v115 = 0; + pIndoorCameraD3D_4 = 0; + v125 = 0; + v126 = v124; + v118 = v123; + + v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1; + v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1; + uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1; + v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1; + + uint _i = 1; + uint j = 1; + + terrain_76DDC8[0] = -1; + terrain_76DFC8[0] = -1; + terrain_76E1C8[0] = -1; + terrain_76E3C8[0] = -1; + + for( uint _i = 1; _i < 128; _i++) + { + if ( v112 >= 0x10000 ) + { + int v1, v2; + //v111 = 4294967296i64 / v112; + //v114 += v111; + //if ( v114 >= 65536 ) + //{ + // v11 += v110; + // v114 = (unsigned __int16)v114; + //} + //v12 += v109; + } + else + { + v124 += v110; + v115 += v112; + if ( v112 + v115 >= 65536 ) + { + v123 += v109; + v115 = (unsigned __int16)v115; + } + } + if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 ) + break; + //v13 = v116++; + terrain_76E3C8[_i] = v124; + terrain_76E1C8[_i] = v123; + } + + for( j = 1; j < 128; j++ ) + { + if ( v108 >= 65536 ) + { + v111 = 4294967296i64 / v108; + v114 += v111;// + if ( v111 + v114 >= 65536 ) + { + v126 += uEndZ; + v114 = (unsigned __int16)v114;// + } + v118 += v106; + } + else + { + v125 += v108; + v126 += uEndZ; + if ( v125 >= 65536 ) + { + v118 += v106; + v125 = (unsigned __int16)v125; + } + } + //if ( v117 >= 128 ) + //break; + if ( v126 < _i ) + break; + if ( v126 > v120 ) + break; + v14 = v118; + if ( v118 < v122 ) + break; + if ( v118 > v119 ) + break; + terrain_76DFC8[j] = v126; + terrain_76DDC8[j] = v14; + } + v16 = 0; + v126 = 0; + v17 = j - 1; + v18 = _i - 1; + + switch ( v105 ) + { + case 0: + case 7: + { + //v116 = terrain_76DFC8[v17]; + if ( v120 > terrain_76DFC8[v17] ) + { + v125 = v120; + memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1)); + v19 = v120; + do + terrain_76DBC8[v126++] = v19--; + while ( v19 >= terrain_76DFC8[v17] ); + if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] ) + { + do + v20 = terrain_76DDC8[v17-- -1]; + while ( v20 == terrain_76DDC8[v17 -1] ); + } + v16 = v126; + --v17; + } + if ( v17 < 0 ) + v17 = 0; + v21 = terrain_76DFC8[v17]; + while ( 1 ) + { + v125 = terrain_76DFC8[v17]; + if ( v21 < v124 ) + break; + terrain_76DBC8[v16] = v21; + //v22 = terrain_76DDC8[v17] == 65535; + terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1; + if ( terrain_76DDC8[v17] == 65535 ) + { + terrain_76D9C8[v16] = v123 + 1; + break; + } + if ( !v17 ) + break; + if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] ) + { + do + v23 = terrain_76DDC8[v17-- -1]; + while ( v23 == terrain_76DDC8[v17 -1] ); + } + --v17; + v21 = v125 - 1; + ++v16; + } + v16 = 0; + //v24 = terrain_76E3C8[v18]; + v126 = 0; + if ( v120 > terrain_76E3C8[v18] ) + { + v125 = v120; + memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1)); + do + { + v25 = v126; + v26 = v125--; + ++v126; + terrain_76D7C8[v25] = v26; + } + while ( v125 >= terrain_76E3C8[v18] ); + if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) + { + do + v27 = terrain_76E1C8[v18-- -1]; + while ( v27 == terrain_76E1C8[v18 -1] ); + } + v16 = v126; + --v18; + } + if ( v18 < 0 ) + v18 = 0; + v28 = terrain_76E3C8[v18]; + while ( v28 >= v124 ) + { + v29 = terrain_76E1C8[v18]; + terrain_76D7C8[v16] = v28; + terrain_76D5C8[v16] = v29; + if ( v29 == 65535 ) + { + v31 = v123; + terrain_76D5C8[v16] = v31; + break; + } + if ( !v18 ) + break; + if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) + { + do + v30 = terrain_76E1C8[v18-- -1]; + while ( v30 == terrain_76E1C8[v18 -1] ); + } + --v18; + --v28; + ++v16; + } + break; + } + case 1: + case 2: + { + //v116 = terrain_76DDC8[v17]; + if ( v122 < terrain_76DDC8[v17] ) + { + v106 = v122; + memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1)); + for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++) + terrain_76D9C8[v126++] = v32; + if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) + { + do + v34 = terrain_76DBC8[v17-- -1]; + while ( v34 == terrain_76DBC8[v17 -1] ); + } + v16 = v126; + --v17; + } + if ( v17 < 0 ) + v17 = 0; + v35 = terrain_76DDC8[v17]; + v125 = terrain_76DDC8[v17]; + while ( v35 <= v123 ) + { + //v22 = terrain_76DFC8[v17] == 65535; + terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1; + terrain_76D9C8[v16] = v125; + if ( terrain_76DFC8[v17] == 65535 ) + { + terrain_76DBC8[v16] = v124 + 1; + break; + } + if ( !v17 ) + break; + if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) + { + do + v36 = terrain_76DBC8[v17-- -1]; + while ( v36 == terrain_76DBC8[v17 -1] ); + } + --v17; + ++v125; + v35 = v125; + ++v16; + } + v16 = 0; + v126 = 0; + v37 = terrain_76E1C8[v18]; + if ( v122 < v37 ) + { + v114 = v122; + memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1)); + do + { + v38 = v126; + v39 = v114; + ++v126; + ++v114; + terrain_76D5C8[v38] = v39; + } + while ( v114 <= terrain_76E1C8[v18] ); + if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) + { + do + v40 = terrain_76DFC8[v18-- -1]; + while ( v40 == terrain_76DFC8[v18 -1] ); + } + v16 = v126; + --v18; + } + if ( v18 < 0 ) + v18 = 0; + v41 = terrain_76E1C8[v18]; + while ( v41 <= v123 ) + { + terrain_76D5C8[v16] = v41; + terrain_76D7C8[v16] = terrain_76E3C8[v18]; + if ( terrain_76E3C8[v18] == 65535 ) + { + terrain_76D7C8[v16] = v124; + break; + } + if ( !v18 ) + break; + if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) + { + do + v43 = terrain_76DFC8[v18-- -1]; + while ( v43 == terrain_76DFC8[v18 -1] ); + } + --v18; + ++v41; + ++v16; + } + break; + } + case 5: + case 6: + { + //v116 = terrain_76DDC8[v17]; + if ( v119 > terrain_76DDC8[v17] ) + { + v106 = v119; + memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1)); + for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--) + terrain_76D9C8[v126++] = v45; + if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) + { + do + v46 = terrain_76DBC8[v17-- -1]; + while ( v46 == terrain_76DBC8[v17 -1] ); + } + v16 = v126; + --v17; + } + if ( v17 < 0 ) + v17 = 0; + v47 = terrain_76DDC8[v17]; + v125 = terrain_76DDC8[v17]; + while ( v47 >= v123 ) + { + //v22 = terrain_76DFC8[v17] == 65535; + terrain_76DBC8[v16] = terrain_76DFC8[v17]; + terrain_76D9C8[v16] = v125; + if ( terrain_76DFC8[v17] == 65535 ) + { + terrain_76DBC8[v16] = v124; + break; + } + if ( !v17 ) + break; + if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) + { + do + v48 = terrain_76DBC8[v17-- -1]; + while ( v48 == terrain_76DBC8[v17 -1] ); + } + --v17; + --v125; + v47 = v125; + ++v16; + } + v16 = 0; + v49 = terrain_76E1C8[v18]; + v126 = 0; + if ( v119 > v49 ) + { + v125 = v119; + memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1)); + do + { + v50 = v126; + v51 = v125--; + ++v126; + terrain_76D5C8[v50] = v51; + } + while ( v125 >= terrain_76E1C8[v18] ); + if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) + { + do + v52 = terrain_76DFC8[v18-- -1]; + while ( v52 == terrain_76DFC8[v18 -1] ); + } + v16 = v126; + --v18; + } + if ( v18 < 0 ) + v18 = 0; + v53 = terrain_76E1C8[v18]; + while ( v53 >= v123 ) + { + v54 = terrain_76E3C8[v18]; + terrain_76D5C8[v16] = v53; + terrain_76D7C8[v16] = v54 + 1; + if ( v54 == 65535 ) + { + terrain_76D7C8[v16] = v124 + 1; + break; + } + if ( !v18 ) + break; + if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) + { + do + v55 = terrain_76DFC8[v18-- -1]; + while ( v55 == terrain_76DFC8[v18 -1] ); + } + --v18; + --v53; + ++v16; + } + break; + } + case 3: + case 4: + { + //v116 = terrain_76DFC8[v17]; + if ( i < terrain_76DFC8[v17] ) + { + v106 = i; + memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1)); + v56 = i; + do + { + v57 = v126++; + terrain_76DBC8[v57] = v56++; + } + while ( v56 <= terrain_76DFC8[v17] ); + if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) + { + do + v58 = terrain_76DDC8[v17-- -1]; + while ( v58 == terrain_76DDC8[v17 -1] ); + } + v16 = v126; + --v17; + } + if ( v17 < 0 ) + v17 = 0; + v59 = terrain_76DFC8[v17]; + while ( 1 ) + { + v125 = v59; + if ( v59 > v124 ) + break; + terrain_76DBC8[v16] = v59; + //v60 = terrain_76DDC8[v17]; + terrain_76D9C8[v16] = terrain_76DDC8[v17]; + if ( terrain_76DDC8[v17] == 65535 ) + { + terrain_76D9C8[v16] = v123; + break; + } + if ( !v17 ) + break; + if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) + { + do + v61 = terrain_76DDC8[v17-- -1]; + while ( v61 == terrain_76DDC8[v17 -1] ); + } + --v17; + v59 = v125 + 1; + ++v16; + } + v16 = 0; + v126 = 0; + v62 = terrain_76E3C8[v18]; + if ( i < v62 ) + { + v114 = i; + memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1)); + do + { + v63 = v126; + v64 = v114; + ++v126; + ++v114; + terrain_76D7C8[v63] = v64; + } + while ( v114 <= terrain_76E3C8[v18] ); + if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) + { + do + v65 = terrain_76E1C8[v18-- -1]; + while ( v65 == terrain_76E1C8[v18 -1] ); + } + v16 = v126; + --v18; + } + if ( v18 < 0 ) + v18 = 0; + v66 = terrain_76E3C8[v18]; + while ( v66 <= v124 ) + { + v67 = terrain_76E1C8[v18]; + terrain_76D7C8[v16] = v66; + terrain_76D5C8[v16] = v67 + 1; + if ( terrain_76E1C8[v18] == 65535 ) + { + v31 = v123 + 1; + terrain_76D5C8[v16] = v31; + break; + } + if ( !v18 ) + break; + if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) + { + do + v68 = terrain_76E1C8[v18-- -1]; + while ( v68 == terrain_76E1C8[v18 -1] ); + } + --v18; + ++v66; + ++v16; + } + break; + } + default: + break; + } + //v69 = v16 - 1; + ptr_801A08 = pVerticesSR_806210; + ptr_801A04 = pVerticesSR_801A10; + //v126 = v69; + + if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//áëîê + { + for ( i = v16 - 1; i >= 1; --i ) + { + //v70 = i; + //v71 = terrain_76D7C8[i];//88 + //v72 = terrain_76DBC8[i];//0 + if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap + { + terrain_76DBC8[i] = terrain_76D7C8[i]; + terrain_76D7C8[i] = terrain_76DBC8[i]; + } + //x = terrain_76DBC8[i];//0 + v111 = 0; + if ( terrain_76DBC8[i] <= 0 ) + terrain_76DBC8[i] = -terrain_76DBC8[i]; + //v74 = terrain_76D7C8[i]; + if ( terrain_76D7C8[i] <= 0 ) + terrain_76D7C8[i] = -terrain_76D7C8[i]; + uEndZ = terrain_76D7C8[i] + 2; + //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D; + //uEndZ = v75; + //pIndoorCameraD3D_4 = pIndoorCameraD3D_3; + uStartZ = terrain_76DBC8[i] - 2; + if ( terrain_76DBC8[i] - 2 < uEndZ ) + { + v127 = 0; + //v79 = (v73 - 66) << 9; + //v116 = v77; + //pHeight = v79; + v111 = uEndZ - uStartZ; + for (int z = uStartZ; z < uEndZ; ++z) + { + ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512; + ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512; + ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]); + + ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512; + ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512; + ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1); + + if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) + { + pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1); + pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1); + + pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0); + pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0); + } + //v79 += 512; + v127 ++; + //++v116; + //pHeight = v79; + } + //while ( v116 < v107 ); + } + v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]); + v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]); + if ( pRenderer->pRenderD3D )//Ritor1: do comment to test + Render::DrawTerrainD3D(v111, 0, v103, v104); + //Render::RenderTerrainD3D(); + else + Render::DrawTerrainSW(v111, 0, v103, v104); + } + } + else + { + for ( i = v16 - 1; i >= 1; --i ) + { + //v86 = i; + //v87 = terrain_76D5C8[i]; + //v88 = terrain_76D9C8[i]; + if ( terrain_76D5C8[i] < terrain_76D9C8[i] ) + { + terrain_76D9C8[i] = terrain_76D5C8[i]; + terrain_76D5C8[i] = terrain_76D9C8[i]; + } + //v89 = terrain_76D9C8[i]; + v111 = 0; + if ( terrain_76D9C8[i] <= 0 ) + terrain_76D9C8[i] = -terrain_76D9C8[i]; + //v90 = terrain_76D5C8[i]; + if ( terrain_76D5C8[i] <= 0 ) + terrain_76D5C8[i] = -terrain_76D5C8[i]; + pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D; + v107 = terrain_76D5C8[i] + 2; + if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 ) + { + v86 = 0; + //v116 = terrain_76D9C8[i] - 2; + v92 = (66 - terrain_76D9C8[i]) << 9; + //pHeight = (66 - terrain_76D9C8[i]) << 9; + v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2); + //do + for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 ) + { + ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9; + ptr_801A08[v86].vWorldPosition.y = v92; + ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116); + + ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9; + ptr_801A04[v86].vWorldPosition.y = v92; + ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116); + if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) + { + pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1); + pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1); + pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0); + pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0); + } + v92 -= 512; + v86 += 48; + //++v116; + //pHeight = v92; + } + //while ( v116 < v107 ); + } + v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]); + v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]); + if ( pRenderer->pRenderD3D ) + Render::DrawTerrainD3D(v111, 1, v103, v104); + else + Render::DrawTerrainSW(v111, 1, v103, v104); + } + } + result = v126; + pOutdoorCamera->field_40 = v126; + return result; +} +//----- (00482E07) -------------------------------------------------------- +signed int __fastcall sr_sub_482E07(Span *ecx0, unsigned __int16 *pRenderTarget) +{ + stru315 *v2; // ebp@0 + Polygon *v3; // esi@1 + int v4; // edi@1 + int v5; // edi@1 + stru149 *v6; // eax@1 + stru149 *v7; // eax@1 + int v8; // edx@1 + int v9; // eax@1 + int v10; // edi@1 + int v11; // eax@1 + unsigned __int64 v12; // qax@1 + int v13; // eax@1 + signed __int64 v14; // qtt@3 + int v15; // ebx@4 + signed __int64 v16; // qtt@5 + int v17; // eax@5 + unsigned __int16 *v18; // eax@7 + Texture *v19; // eax@8 + Texture *v20; // eax@10 + Texture *v21; // eax@12 + Texture *v22; // eax@14 + int v23; // ecx@17 + Texture *v24; // ebx@17 + signed int v25; // edx@17 + signed int v26; // eax@17 + char v27; // bl@17 + stru149 *v28; // eax@18 + stru149 *v29; // eax@18 + int v30; // eax@18 + int v31; // eax@18 + unsigned int v32; // edx@18 + int v33; // edi@21 + signed __int64 v34; // qtt@22 + signed int v35; // ecx@22 + int v36; // eax@24 + stru149 *v37; // eax@24 + int v38; // edi@24 + int v39; // eax@24 + int v40; // edi@35 + signed __int64 v41; // qtt@36 + int v42; // edx@36 + stru149 *v43; // eax@36 + int v44; // edi@36 + int v45; // eax@36 + Span *v46; // edi@44 + stru149 *v47; // eax@44 + stru149 *v48; // eax@44 + int v49; // eax@44 + int v50; // ecx@44 + unsigned int v51; // edx@44 + int v52; // edi@46 + signed __int64 v53; // qtt@47 + unsigned int v54; // ecx@47 + int v55; // eax@49 + stru149 *v56; // eax@49 + int v57; // edi@49 + int v58; // eax@49 + int v59; // edi@60 + signed __int64 v60; // qtt@61 + int v61; // edx@61 + stru149 *v62; // eax@61 + int v63; // edi@61 + int v64; // eax@61 + int v66; // [sp+Ch] [bp-B8h]@1 + int v67; // [sp+10h] [bp-B4h]@1 + int v68; // [sp+14h] [bp-B0h]@1 + int v69; // [sp+18h] [bp-ACh]@1 + int v70; // [sp+1Ch] [bp-A8h]@5 + int v71; // [sp+20h] [bp-A4h]@1 + signed int v72; // [sp+24h] [bp-A0h]@1 + stru316 a2; // [sp+28h] [bp-9Ch]@18 + int v74; // [sp+50h] [bp-74h]@17 + stru315 a1; // [sp+54h] [bp-70h]@5 + Span *v76; // [sp+98h] [bp-2Ch]@1 + unsigned __int16 *v77; // [sp+9Ch] [bp-28h]@1 + int v78; // [sp+A0h] [bp-24h]@17 + int v79; // [sp+A4h] [bp-20h]@3 + int v80; // [sp+A8h] [bp-1Ch]@3 + int v81; // [sp+ACh] [bp-18h]@1 + int X; // [sp+B0h] [bp-14h]@2 + int v83; // [sp+B4h] [bp-10h]@1 + int v84; // [sp+B8h] [bp-Ch]@1 + int v85; // [sp+BCh] [bp-8h]@1 + int v86; // [sp+C0h] [bp-4h]@18 + + v85 = ecx0->field_C; + v3 = ecx0->pParent; + v4 = pViewport->uScreenCenterY - ecx0->field_A; + v77 = pRenderTarget; + v5 = pOutdoorCamera->int_fov_rad_inv * v4; + v6 = v3->ptr_38; + v76 = ecx0; + v81 = v5; + v83 = v6->field_14; + v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16; + v7 = v3->ptr_38; + v8 = v81 + v7->field_C; + v83 = v7->field_20; + v67 = v8; + v9 = ((unsigned __int64)(v83 * (signed __int64)v5) >> 16) + v3->ptr_38->field_18; + v81 = v5; + v71 = v9; + v83 = v3->v_18.z; + v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16; + v68 = v3->sTextureDeltaU << 16; + v69 = v3->sTextureDeltaV << 16; + v72 = -v3->field_24; + v10 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8); + v11 = v3->v_18.y; + v66 = v81 + v3->v_18.x; + v83 = v10; + v12 = v10 * (signed __int64)v11; + v81 = v12 >> 16; + v13 = v66 + (v12 >> 16); + v84 = v13; + if ( !v13 + || (X = v72 >> 15, v83 = abs(v13), abs(v72 >> 15) >= v83) + || (LODWORD(v14) = v72 << 16, + HIDWORD(v14) = v72 >> 16, + v79 = v14 / v84, + v80 = v10 - v85 * pOutdoorCamera->int_fov_rad_inv, + v81 = (unsigned __int64)(v80 * (signed __int64)v3->v_18.y) >> 16, + (v84 = v66 + v81) == 0) + || (v15 = abs(v66 + v81), abs(X) >= v15) ) + return 0; + LODWORD(v16) = v72 << 16; + HIDWORD(v16) = v72 >> 16; + v70 = v16 / v84; + v17 = v16 / v84; + a1.field_24 = v79; + if ( v79 >= v17 ) + a1.field_24 = v17; + v18 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2; + a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2; + v84 = 2; + if ( a1.field_24 >= mipmapping_building_mm1 << 16 ) + { + if ( a1.field_24 >= mipmapping_building_mm2 << 16 ) + { + if ( a1.field_24 >= mipmapping_building_mm3 << 16 ) + { + if ( bUseLoResSprites ) + goto LABEL_16; + v22 = v3->pTexture; + v84 = 3; + v18 = (unsigned __int16 *)v22->pLevelOfDetail3; + } + else + { + v21 = v3->pTexture; + v84 = 2; + v18 = (unsigned __int16 *)v21->pLevelOfDetail2; + } + } + else + { + v20 = v3->pTexture; + v84 = 1; + v18 = (unsigned __int16 *)v20->pLevelOfDetail1; + } + } + else + { + v19 = v3->pTexture; + v84 = 0; + v18 = (unsigned __int16 *)v19->pLevelOfDetail0_prolly_alpha_mask; + } + a1.pTextureLOD = v18; +LABEL_16: + if ( v18 ) + { + v23 = v3->field_5A; + v83 = v3->field_52; + v24 = v3->pTexture; + v74 = v23; + v78 = v85 >> v23; + v25 = v24->uTextureWidth; + v81 = v85 - (v85 >> v23 << v23); + v26 = (signed int)v24->uTextureHeight >> v84; + a1.field_10 = v84 - v24->uWidthLn2 + 16; + v27 = v84 + bUseLoResSprites; + a1.field_8 = (v26 << 16) - 65536; + a1.field_C = (v25 >> v84) - 1; + if ( v79 >= v70 ) + { + v46 = v76; + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pOutdoorCamera->building_gamme, 0, 1); + v47 = v3->ptr_38; + v79 = v80; + v86 = v47->field_10; + v79 = v80; + v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16); + v86 = v3->ptr_38->field_1C; + v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16); + v79 = (unsigned __int64)(v84 * (signed __int64)v70) >> 16; + v48 = v3->ptr_38; + v79 = v70; + a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v70) >> 16) - v48->field_24; + v79 = (unsigned __int64)(v86 * (signed __int64)v70) >> 16; + v49 = ((unsigned __int64)(v86 * (signed __int64)v70) >> 16) - v3->ptr_38->field_28; + a1.field_30 >>= v27; + a1.field_2C = (v69 + v49) >> v27; + a1.field_14 = dword_80AA20 >> v27; + a1.field_18 = dword_80AA1C >> v27; + a1.field_1C = dword_80AA18 >> v27; + v50 = v46->field_8; + a1.field_20 = dword_80AA14 >> v27; + v51 = v50 + pRenderer->uTargetSurfacePitch * v46->field_A; + a1.pDepthBuffer = (unsigned int *)(&pRenderer->pActiveZBuffer[640 * v46->field_A - 1] + v85 + v50); + a1.pColorBuffer = &v77[v85 - 1] + v51; + v80 += pOutdoorCamera->int_fov_rad_inv << v74; + if ( v78 > 0 ) + { + do + { + v77 = (unsigned __int16 *)v3->v_18.y; + v86 = (unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16; + v84 = v66 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16); + if ( v66 + (unsigned int)((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16) + && (v52 = abs((signed __int64)v66 + ((__int64)((signed int)v77 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v52) ) + { + LODWORD(v53) = v72 << 16; + HIDWORD(v53) = v72 >> 16; + v86 = v53 / v84; + v54 = v53 / v84; + v84 = v53 / v84; + } + else + { + v84 = 0x40000000u; + v54 = 0x40000000u; + } + HIWORD(v55) = HIWORD(v54); + LOWORD(v55) = 0; + a1.field_24 = v3->field_50 | v55; + v77 = (unsigned __int16 *)v3->ptr_38->field_10; + v77 = (unsigned __int16 *)(v67 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16)); + v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16; + v56 = v3->ptr_38; + v57 = ((unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16) - v56->field_24; + v77 = (unsigned __int16 *)v56->field_1C; + v77 = (unsigned __int16 *)(v71 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16)); + v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16; + v58 = (((v69 + v86 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74; + a1.field_4 = (((v68 + v57) >> v27) - a1.field_30) >> v74; + a1.field_0 = v58; + a1.field_28 = v83; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_485BAE(&a1, &a2); + else + sr_sub_485AFF(&a1, &a2); + } + else + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_4D71F8(&a1); + else + sr_sub_4D714C(&a1); + } + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F( + &a2, + v76, + v84, + v3, + pOutdoorCamera->building_gamme, + 0, + 0); + v80 += pOutdoorCamera->int_fov_rad_inv << v74; + --v78; + } + while ( v78 ); + } + if ( !v81 ) + return 1; + v83 = v3->v_18.y; + v86 = (unsigned __int64)(v83 * (signed __int64)v80) >> 16; + v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16); + if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) ) + { + v59 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16)); + if ( abs(X) < v59 ) + { + LODWORD(v60) = v72 << 16; + HIDWORD(v60) = v72 >> 16; + v86 = v60 / v84; + HIWORD(v61) = (unsigned int)(v60 / v84) >> 16; + LOWORD(v61) = 0; + a1.field_24 = v61 | v3->field_50; + v83 = v3->ptr_38->field_10; + v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16); + v86 = (unsigned __int64)(v83 * v60 / v84) >> 16; + v62 = v3->ptr_38; + v63 = ((unsigned __int64)(v83 * v60 / v84) >> 16) - v62->field_24; + v83 = v62->field_1C; + v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16); + v86 = (unsigned __int64)(v83 * v60 / v84) >> 16; + v64 = (((signed int)(v69 + ((unsigned __int64)(v83 * v60 / v84) >> 16) - v3->ptr_38->field_28) >> v27) + - a1.field_2C) >> v74; + a1.field_4 = (((v68 + v63) >> v27) - a1.field_30) >> v74; + a1.field_0 = v64; + a1.field_28 = v81; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_485BAE(&a1, &a2); + else + sr_sub_485AFF(&a1, &a2); + } + else + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_4D71F8(&a1); + else + sr_sub_4D714C(&a1); + } + return 1; + } + } + } + else + { + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pOutdoorCamera->building_gamme, 1u, 1); + v28 = v3->ptr_38; + v85 = v10; + v86 = v28->field_10; + v85 = v10; + v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16); + v86 = v3->ptr_38->field_1C; + v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16); + v85 = (unsigned __int64)(v84 * (signed __int64)v79) >> 16; + v29 = v3->ptr_38; + v85 = v79; + a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v79) >> 16) - v29->field_24; + v85 = (unsigned __int64)(v86 * (signed __int64)v79) >> 16; + v30 = ((unsigned __int64)(v86 * (signed __int64)v79) >> 16) - v3->ptr_38->field_28; + a1.field_30 >>= v27; + a1.field_2C = (v69 + v30) >> v27; + a1.field_14 = dword_80AA20 >> v27; + a1.field_18 = dword_80AA1C >> v27; + a1.field_1C = dword_80AA18 >> v27; + a1.field_20 = dword_80AA14 >> v27; + v31 = v76->field_A; + v32 = pRenderer->uTargetSurfacePitch * v76->field_A; + v86 = v76->field_8; + a1.pColorBuffer = &v77[v86 + v32]; + a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v86 + 640 * v31]; + v80 = v10 - (pOutdoorCamera->int_fov_rad_inv << v74); + if ( v78 > 0 ) + { + v86 = v78; + do + { + v78 = v3->v_18.y; + v85 = (unsigned __int64)(v78 * (signed __int64)v80) >> 16; + v84 = v66 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16); + if ( v66 + (unsigned int)((unsigned __int64)(v78 * (signed __int64)v80) >> 16) + && (v33 = abs((signed __int64)v66 + ((__int64)(v78 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v33) ) + { + LODWORD(v34) = v72 << 16; + HIDWORD(v34) = v72 >> 16; + v85 = v34 / v84; + v35 = v34 / v84; + v84 = v34 / v84; + } + else + { + v84 = 1073741824; + v35 = 1073741824; + } + HIWORD(v36) = HIWORD(v35); + LOWORD(v36) = 0; + a1.field_24 = v3->field_50 | v36; + v78 = v3->ptr_38->field_10; + v78 = v67 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16); + v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16; + v37 = v3->ptr_38; + v38 = ((unsigned __int64)(v78 * (signed __int64)v35) >> 16) - v37->field_24; + v78 = v37->field_1C; + v78 = v71 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16); + v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16; + v39 = (((v69 + v85 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74; + a1.field_4 = (((v68 + v38) >> v27) - a1.field_30) >> v74; + a1.field_0 = v39; + a1.field_28 = v83; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_485A24(&a1, (stru315 *)&a2); + else + sr_sub_485975(&a1, (stru315 *)&a2); + } + else + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_4D705A(v2); + else + sr_sub_4D6FB0(v2); + } + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F( + &a2, + v76, + v84, + v3, + pOutdoorCamera->building_gamme, + 1u, + 0); + v80 -= pOutdoorCamera->int_fov_rad_inv << v74; + --v86; + } + while ( v86 ); + } + if ( !v81 ) + return 1; + v83 = v3->v_18.y; + v76 = (Span *)((unsigned __int64)(v83 * (signed __int64)v80) >> 16); + v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16); + if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) ) + { + v40 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16)); + if ( abs(X) < v40 ) + { + LODWORD(v41) = v72 << 16; + HIDWORD(v41) = v72 >> 16; + X = v41 / v84; + HIWORD(v42) = (unsigned int)(v41 / v84) >> 16; + LOWORD(v42) = 0; + a1.field_24 = v42 | v3->field_50; + v83 = v3->ptr_38->field_10; + v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16); + X = (unsigned __int64)(v83 * v41 / v84) >> 16; + v43 = v3->ptr_38; + v44 = ((unsigned __int64)(v83 * v41 / v84) >> 16) - v43->field_24; + v83 = v43->field_1C; + v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16); + X = (unsigned __int64)(v83 * v41 / v84) >> 16; + v45 = (((signed int)(v69 + ((unsigned __int64)(v83 * v41 / v84) >> 16) - v3->ptr_38->field_28) >> v27) + - a1.field_2C) >> v74; + a1.field_4 = (((v68 + v44) >> v27) - a1.field_30) >> v74; + a1.field_0 = v45; + a1.field_28 = v81; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_485A24(&a1, (stru315 *)&a2); + else + sr_sub_485975(&a1, (stru315 *)&a2); + } + else + { + if ( v3->pODMFace->uPolygonType == 1 ) + sr_sub_4D705A(v2); + else + sr_sub_4D6FB0(v2); + } + return 1; + } + } + } + } + return 0; +} + +//----- (00485AFF) -------------------------------------------------------- +stru315 *__fastcall sr_sub_485AFF(stru315 *a1, stru316 *a2) +{ + stru315 *result; // eax@1 + int i; // ecx@1 + int v4; // esi@2 + int v5; // esi@2 + int v6; // ecx@2 + int v7; // esi@3 + int v8; // edi@3 + int v9; // ebx@3 + int v10; // ecx@8 + unsigned __int16 *v11; // esi@10 + unsigned int *v12; // ecx@12 + int v13; // esi@12 + int v14; // [sp+0h] [bp-4h]@2 + + result = a1; + for ( i = a1->field_28; i; i = result->field_28 ) + { + v4 = result->field_8 & result->field_2C; + result->field_28 = i - 1; + v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10); + v6 = *((char *)result->pTextureLOD + v5); + v14 = *((char *)result->pTextureLOD + v5); + if ( a2->field_20 ) + { + v7 = HIWORD(a2->field_14); + v8 = a2->field_C; + v9 = v7; + if ( v7 >= v8 ) + v9 = a2->field_C; + if ( a2->field_8 - v9 <= 0 ) + { + v10 = 0; + } + else + { + if ( v7 >= v8 ) + v7 = a2->field_C; + v10 = a2->field_8 - v7; + } + v11 = a2->field_24_palette; + v6 = v14 + (v10 << 8); + } + else + { + v11 = result->field_34_palette; + } + *result->pColorBuffer = v11[v6]; + v12 = result->pDepthBuffer; + v13 = result->field_24; + --result->pColorBuffer; + *v12 = v13; + --result->pDepthBuffer; + a2->field_14 -= a2->field_18; + result->field_30 += result->field_4; + result->field_2C += result->field_0; + } + --result->field_28; + return result; +} + +//----- (00481212) -------------------------------------------------------- +void Render::DrawTerrainSW(int a1, int a2, int a3, int a4) +{ + int v3; // esi@1 + int v4; // ecx@1 + int v5; // ST10_4@1 + int v6; // edi@1 + int v7; // ebx@2 + int v8; // eax@2 + int v9; // eax@3 + RenderVertexSoft *v10; // edi@3 + RenderVertexSoft *v11; // ebx@4 + RenderVertexSoft *v12; // ecx@4 + float v13; // eax@6 + int v14; // eax@6 + double v15; // st7@6 + double v16; // st7@6 + Polygon *v17; // ebx@12 + unsigned __int16 v18; // ax@12 + int v19; // eax@13 + float v20; // ecx@13 + stru220 *v21; // eax@13 + int v22; // eax@13 + signed int v23; // eax@13 + Vec3_float_ *v24; // eax@15 + double v25; // st7@18 + double v26; // st5@24 + double v27; // st5@24 + double v28; // st5@24 + double v29; // st5@24 + Game *v30; // eax@25 + RenderVertexSoft *v31; // edi@29 + double v32; // st7@31 + int v33; // esi@35 + RenderVertexSoft *v34; // edx@36 + RenderVertexSoft *v35; // ecx@36 + signed int v36; // eax@39 + signed int v37; // esi@40 + Polygon *v38; // ebx@43 + unsigned __int16 v39; // ax@43 + int v40; // eax@44 + float v41; // ecx@44 + stru220 *v42; // eax@44 + int v43; // eax@44 + int v44; // eax@44 + signed int v45; // eax@44 + Vec3_float_ *v46; // eax@46 + double v47; // st7@49 + double v48; // st5@57 + double v49; // st5@57 + double v50; // st5@57 + Game *v51; // eax@58 + RenderVertexSoft *v52; // edi@62 + double v53; // st7@63 + int v54; // esi@66 + signed int v55; // eax@69 + signed int v56; // esi@71 + unsigned __int16 v57; // ax@75 + stru220 *v58; // eax@76 + signed int v59; // eax@76 + Vec3_float_ *v60; // eax@77 + double v61; // st7@80 + double v62; // st5@88 + double v63; // st5@88 + double v64; // st5@88 + Game *v65; // eax@89 + double v66; // st7@94 + RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36 + Polygon *v68; // [sp-8h] [bp-C0h]@36 + int v69; // [sp-4h] [bp-BCh]@36 + float v70; // [sp+Ch] [bp-ACh]@88 + double v71; // [sp+10h] [bp-A8h]@6 + double v72; // [sp+18h] [bp-A0h]@82 + double v73; // [sp+20h] [bp-98h]@6 + double v74; // [sp+28h] [bp-90h]@51 + double v75; // [sp+30h] [bp-88h]@6 + double v76; // [sp+38h] [bp-80h]@20 + double v77; // [sp+40h] [bp-78h]@6 + float v78; // [sp+48h] [bp-70h]@57 + float v79; // [sp+4Ch] [bp-6Ch]@6 + float v80; // [sp+50h] [bp-68h]@6 + int v81; // [sp+54h] [bp-64h]@1 + int v82; // [sp+58h] [bp-60h]@6 + int v83; // [sp+5Ch] [bp-5Ch]@82 + int v84; // [sp+60h] [bp-58h]@20 + int v85; // [sp+64h] [bp-54h]@1 + int v86; // [sp+68h] [bp-50h]@1 + int v87; // [sp+6Ch] [bp-4Ch]@51 + float v88; // [sp+70h] [bp-48h]@51 + int v89; // [sp+74h] [bp-44h]@6 + int v90; // [sp+78h] [bp-40h]@1 + float a3a; // [sp+7Ch] [bp-3Ch]@24 + stru220 *v92; // [sp+80h] [bp-38h]@2 + float v93; // [sp+84h] [bp-34h]@44 + int v94; // [sp+88h] [bp-30h]@6 + float v95; // [sp+8Ch] [bp-2Ch]@1 + float v96; // [sp+90h] [bp-28h]@1 + float v97; // [sp+94h] [bp-24h]@1 + int X; // [sp+98h] [bp-20h]@1 + float v99; // [sp+9Ch] [bp-1Ch]@6 + int v100; // [sp+A0h] [bp-18h]@6 + unsigned __int64 v101; // [sp+A4h] [bp-14h]@6 + RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6 + RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6 + RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3 + float pNormalc; // [sp+C0h] [bp+8h]@6 + float pNormald; // [sp+C0h] [bp+8h]@6 + Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17 + Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48 + Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77 + + v3 = a1; + //v4 = *(short *)(a3 + 4); + //v5 = *(short *)(a3 + 6); + v85 = a2; + v86 = a3; //v4; + X = abs(a4); //v5 + v6 = 0; + v90 = 0; + v81 = v3 - 1; + v95 = (double)pOutdoor->vSunlight.x / 65536.0; + v96 = (double)pOutdoor->vSunlight.y / 65536.0; + v97 = (double)pOutdoor->vSunlight.z / 65536.0; + if ( v3 - 1 > 0 ) + { + while ( 1 ) + { + v7 = abs(X); + v8 = abs(v86); + --X; + v92 = &stru_76E5C8[(v7 << 7) + v8]; + if ( !v92->field_0 + || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9], + v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]), + ((v103 = &pVerticesSR_801A10[v9 + 1], + v13 = v10->vWorldPosition.x, + v102 = v12, + v80 = v13, + v73 = v13 + 6.7553994e15, + v101 = __PAIR__((unsigned int)v11, LODWORD(v73)), + v79 = v10->vWorldPosition.y, + v75 = v79 + 6.7553994e15, + v100 = LODWORD(v75), + pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5, + v71 = pNormalc + 6.7553994e15, + v89 = LODWORD(v71), + v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)), + v15 = v11->vWorldPosition.y + v10->vWorldPosition.y, + v94 = v14, + pNormald = v15 * 0.5, + v16 = pNormald + 6.7553994e15, + v77 = v16, + v82 = LODWORD(v77), + LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)), + WorldPosToGridCellX(v101), + WorldPosToGridCellZ(v100), + !byte_4D864C) + || !(pGame->uFlags & 0x80)) + && !sub_481EFA(v10, v11, v102, v103, 1)) ) + goto LABEL_105; + if ( v10->vWorldPosition.z != v11->vWorldPosition.z + || v11->vWorldPosition.z != v103->vWorldPosition.z + || v103->vWorldPosition.z != v102->vWorldPosition.z ) + break; + v17 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v18 = pOutdoor->GetTileTexture(v101, v100); + v17->uTileBitmapID = v18; + if ( v18 != -1 ) + { + v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100); + LOWORD(v19) = v19 | 0x8010; + v20 = v99; + *(int *)&v17->flags = v19; + v21 = v92; + v17->field_59 = 1; + v17->terrain_grid_x = LOBYTE(v20); + v17->field_34 = v21->distance; + v22 = v94; + v17->terrain_grid_z = v94; + v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1]; + if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) ) + v24 = 0; + else + v24 = &pTerrainNormals[v23]; + pNormal = v24; + if ( v24 ) + { + v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x); + if ( v25 < 0.0 ) + v25 = 0.0; + v99 = v25 * 31.0; + v76 = v99 + 6.7553994e15; + v84 = LODWORD(v76); + v17->dimming_level = 31 - LOBYTE(v76); + } + else + { + v17->dimming_level = 0; + } + if ( pOutdoorCamera->uNumPolygons >= 1999 ) + return; + ++pOutdoorCamera->uNumPolygons; + if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) ) + goto LABEL_104; + v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); + memcpy(array_50AC10, v104, 0x30u); + array_50AC10[0]._rhw = v26; + array_50AC10[0].u = 0.0; + array_50AC10[0].v = 0.0; + v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; + memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); + array_50AC10[1]._rhw = 1.0 / v27; + array_50AC10[1].u = 0.0; + array_50AC10[1].v = 1.0; + v28 = v103->vWorldViewPosition.x + 0.0000001; + memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); + array_50AC10[2]._rhw = 1.0 / v28; + array_50AC10[2].u = 1.0; + array_50AC10[2].v = 1.0; + v29 = v102->vWorldViewPosition.x + 0.0000001; + memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3])); + array_50AC10[3]._rhw = 1.0 / v29; + array_50AC10[3].u = 1.0; + array_50AC10[3].v = 0.0; + pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1); + if ( stru_F8AD28.uNumLightsApplied <= 0 ) + { + v17->field_108 = 0; + } + else + { + v30 = pGame; + v17->field_108 = 1; + pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal); + } + if ( v104->vWorldViewPosition.x < 8.0 + || *(float *)(HIDWORD(v101) + 12) < 8.0 + || (v31 = v102, v102->vWorldViewPosition.x < 8.0) + || v103->vWorldViewPosition.x < 8.0 ) + { + v36 = sr_4250FE(4u); + } + else + { + v32 = (double)pOutdoorCamera->shading_dist_mist; + if ( v32 >= v104->vWorldViewPosition.x + && v32 >= *(float *)(HIDWORD(v101) + 12) + && v32 >= v102->vWorldViewPosition.x + && v32 >= v103->vWorldViewPosition.x ) + { + v33 = sr_4254D2(4); + v17->uNumVertices = v33; + if ( !v33 ) + goto LABEL_104; + v34 = (RenderVertexSoft *)HIDWORD(v101); + v35 = v104; + v69 = 0; + v68 = v17; + v67 = v31; + goto LABEL_37; + } + v36 = sr_4252E8(4u); + } + v37 = v36; + if ( !v36 ) + goto LABEL_104; +LABEL_41: + OutdoorCamera::Project(v37); +LABEL_102: + v33 = sr_4254D2(v37); + v17->uNumVertices = v33; + if ( !v33 ) + goto LABEL_104; + v17->_48276F_sr(); + goto LABEL_38; + } +LABEL_105: + v6 = v90++ + 1; + if ( v90 >= v81 ) + return; + } + v38 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v39 = pOutdoor->GetTileTexture(v101, v100); + v38->uTileBitmapID = v39; + if ( v39 == -1 ) + goto LABEL_105; + v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100); + BYTE1(v40) |= 0x80u; + v41 = v99; + *(int *)&v38->flags = v40; + v42 = v92; + v38->field_59 = 1; + v38->terrain_grid_x = LOBYTE(v41); + v38->field_34 = v42->distance; + v43 = v94; + v38->terrain_grid_z = v94; + v44 = 2 * (LODWORD(v41) + (v43 << 7)); + LODWORD(v93) = v44 * 2; + v45 = pTerrainNormalIndices[v44 + 1]; + if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) ) + v46 = 0; + else + v46 = &pTerrainNormals[v45]; + pNormala = v46; + if ( v46 ) + { + v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x); + if ( v47 < 0.0 ) + v47 = 0.0; + v88 = v47 * 31.0; + v74 = v88 + 6.7553994e15; + v87 = LODWORD(v74); + v38->dimming_level = 31 - LOBYTE(v74); + } + else + { + v38->dimming_level = 0; + } + if ( v38->dimming_level < 0 ) + v38->dimming_level = 0; + if ( pOutdoorCamera->uNumPolygons >= 1999 ) + return; + ++pOutdoorCamera->uNumPolygons; + if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) ) + goto LABEL_74; + v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); + memcpy(array_50AC10, v104, 0x30u); + array_50AC10[0]._rhw = v48; + array_50AC10[0].u = 0.0; + array_50AC10[0].v = 0.0; + v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; + memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); + array_50AC10[1]._rhw = 1.0 / v49; + array_50AC10[1].u = 0.0; + array_50AC10[1].v = 1.0; + v50 = v103->vWorldViewPosition.x + 0.0000001; + memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); + array_50AC10[2]._rhw = 1.0 / v50; + array_50AC10[2].u = 1.0; + array_50AC10[2].v = 1.0; + pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0); + if ( stru_F8AD28.uNumLightsApplied <= 0 ) + { + v38->field_108 = 0; + } + else + { + v51 = pGame; + v38->field_108 = 1; + pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala); + } + if ( v104->vWorldViewPosition.x < 8.0 + || *(float *)(HIDWORD(v101) + 12) < 8.0 + || (v52 = v103, v103->vWorldViewPosition.x < 8.0) ) + { + v55 = sr_4250FE(3u); + } + else + { + v53 = (double)pOutdoorCamera->shading_dist_mist; + if ( v53 >= v104->vWorldViewPosition.x + && v53 >= *(float *)(HIDWORD(v101) + 12) + && v53 >= v103->vWorldViewPosition.x ) + { + v54 = sr_4254D2(3); + v38->uNumVertices = v54; + if ( v54 ) + { + sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0); +LABEL_68: + sr_sub_481DB2(array_508690, v54, v38); +LABEL_75: + v17 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v57 = pOutdoor->GetTileTexture(v101, v100); + v17->uTileBitmapID = v57; + if ( v57 == -1 ) + goto LABEL_105; + *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100); + v58 = v92; + v17->field_59 = 1; + v17->field_34 = v58->distance; + v17->terrain_grid_z = v94; + v17->terrain_grid_x = LOBYTE(v99); + v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93)); + if ( v59 > (signed int)(uNumTerrainNormals - 1) ) + { + pNormalb = 0; + v60 = 0; + } + else + { + v60 = &pTerrainNormals[v59]; + pNormalb = v60; + } + if ( v60 ) + { + v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x); + if ( v61 < 0.0 ) + v61 = 0.0; + v93 = v61 * 31.0; + v72 = v93 + 6.7553994e15; + v83 = LODWORD(v72); + v17->dimming_level = 31 - LOBYTE(v72); + } + else + { + v17->dimming_level = 0; + } + if ( v17->dimming_level < 0 ) + v17->dimming_level = 0; + if ( pOutdoorCamera->uNumPolygons >= 1999 ) + return; + ++pOutdoorCamera->uNumPolygons; + if ( !sub_481FC9(v102, v104, v103, v17) ) + { +LABEL_104: + --pOutdoorCamera->uNumPolygons; + goto LABEL_105; + } + v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); + memcpy(array_50AC10, v104, 0x30u); + array_50AC10[0]._rhw = v62; + array_50AC10[0].u = 0.0; + array_50AC10[0].v = 0.0; + v63 = v103->vWorldViewPosition.x + 0.0000001; + memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1])); + array_50AC10[1]._rhw = 1.0 / v63; + array_50AC10[1].u = 1.0; + array_50AC10[1].v = 1.0; + v64 = v102->vWorldViewPosition.x + 0.0000001; + memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2])); + array_50AC10[2]._rhw = 1.0 / v64; + array_50AC10[2].u = 1.0; + array_50AC10[2].v = 0.0; + pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1); + if ( stru_F8AD28.uNumLightsApplied <= 0 ) + { + v17->field_108 = 0; + } + else + { + v65 = pGame; + v17->field_108 = 1; + pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb); + } + if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 ) + { + v37 = sr_4250FE(3u); + OutdoorCamera::Project(v37); + if ( !v37 ) + goto LABEL_104; + goto LABEL_102; + } + v66 = (double)pOutdoorCamera->shading_dist_mist; + if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x ) + { + v37 = sr_4252E8(3u); + if ( !v37 ) + goto LABEL_105; + goto LABEL_41; + } + v33 = sr_4254D2(3); + v17->uNumVertices = v33; + if ( !v33 ) + goto LABEL_104; + v34 = v104; + v35 = v102; + v69 = 0; + v68 = v17; + v67 = v103; +LABEL_37: + sr_sub_4829B9(v35, v34, v67, v68, v69); +LABEL_38: + sr_sub_481DB2(array_508690, v33, v17); + goto LABEL_105; + } + goto LABEL_74; + } + v55 = sr_4252E8(3u); + } + v56 = v55; + if ( v55 ) + { + OutdoorCamera::Project(v55); + v54 = sr_4254D2(v56); + v38->uNumVertices = v54; + if ( v54 ) + { + v38->_48276F_sr(); + goto LABEL_68; + } + } +LABEL_74: + --pOutdoorCamera->uNumPolygons; + goto LABEL_75; + } +} + +//----- (00438250) -------------------------------------------------------- +void IndoorCameraD3D::sr_Reset_list_0037C() +{ + this->list_0037C_size = 0; +} + +//----- (00438240) -------------------------------------------------------- +void IndoorCameraD3D::sr_438240_draw_lits() +{ + IndoorCameraD3D *v1; // ebp@1 + int v2; // edi@2 + int v3; // ebx@3 + int v4; // esi@4 + double v5; // st7@6 + float v6; // ST00_4@8 + IndoorCameraD3D *v7; // esi@1 + float v8; // [sp+4h] [bp-28h]@6 + float v9; // [sp+8h] [bp-24h]@6 + unsigned int v10; // [sp+Ch] [bp-20h]@6 + char v11; // [sp+10h] [bp-1Ch]@6 + float v12; // [sp+14h] [bp-18h]@6 + int v13; // [sp+28h] [bp-4h]@1 + + v7 = this; + sr_438141_draw_list_0037C(); + v13 = 0; + v1 = v7; + if ( v7->list_E0380_size > 0 ) + { + v2 = (int)&v7->list_E0380[0].field_C04; + do + { + v3 = 0; + if ( *(int *)v2 > 0 ) + { + v4 = v2 - 3048; + do + { + if ( *(char *)(v2 - 3076) & 1 ) + { + LODWORD(v12) = 1; + v11 = 1; + v10 = *(int *)(v2 + 4); + v9 = 0.0; + v8 = *(float *)(v4 + 4); + v5 = *(float *)v4; + } + else + { + LODWORD(v12) = 0; + v11 = 1; + v10 = *(int *)(v2 + 4); + v9 = *(float *)(v4 - 16); + v8 = *(float *)(v4 - 20); + v5 = *(float *)(v4 - 24); + } + v6 = v5; + sr_437D4A_draw_some_vertices(v6, v8, v9, v10, v11, v12); + ++v3; + v4 += 48; + } + while ( v3 < *(int *)v2 ); + } + ++v13; + v2 += 3088; + } + while ( v13 < v1->list_E0380_size ); + } +} + +//----- (00437D4A) -------------------------------------------------------- +void IndoorCameraD3D::sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7) +{ + IndoorCameraD3D *v7; // edx@1 + char *v8; // eax@1 + signed int v9; // ecx@1 + signed int v10; // edx@10 + char *v11; // ecx@10 + signed int uNumD3DVertices; // edi@16 + char *v13; // ecx@24 + unsigned int v14; // edx@25 + unsigned int v15; // eax@25 + int v16; // ebx@25 + int v17; // eax@26 + int v18; // edx@26 + IDirect3DDevice3 *v19; // ST24_4@27 + HRESULT v20; // eax@27 + RenderVertexSoft vert[20]; // [sp+0h] [bp-680h]@1 + RenderVertexD3D3 pD3DVertices[5]; // [sp+3C0h] [bp-2C0h]@15 + RenderVertexSoft a1; // [sp+640h] [bp-40h]@1 + //double v24; // [sp+670h] [bp-10h]@25 + //double v25; // [sp+678h] [bp-8h]@1 + + v7 = this; + a1.flt_2C = 0.0; + //HIDWORD(v25) = (int)this; + v8 = (char *)&vert[0].flt_2C; + v9 = 20; + do + { + *(float *)v8 = 0.0; + v8 += 48; + --v9; + } + while ( v9 ); + if ( LOBYTE(a7) ) + { + vert[0].vWorldViewProjX = x; + vert[0].vWorldViewProjY = y; + goto LABEL_15; + } + a1.vWorldPosition.x = x; + a1.vWorldPosition.y = y; + a1.vWorldPosition.z = z; + if ( pRenderer->pRenderD3D ) + { + LODWORD(a7) = 1; + if ( v7->CalcPortalShape( + &a1, + (unsigned int *)&a7, + vert, + v7->std__vector_000034_prolly_frustrum, + 4, + 1, + 0) == 1 + && SLODWORD(a7) < 1 ) + return; + } + else + { + vert[0].vWorldPosition.x = x; + vert[0].vWorldPosition.y = y; + vert[0].vWorldPosition.z = z; + } + ViewTransform(vert, 1u); + v10 = 0; + v11 = (char *)&vert[0].vWorldViewPosition; + do + { + if ( *(float *)v11 >= 8.0 ) + break; + ++v10; + v11 += 48; + } + while ( v10 < 1 ); + if ( v10 < 1 ) + { + Project(vert, 1u, 0); +LABEL_15: + pD3DVertices[0].pos.x = vert[0].vWorldViewProjX; + pD3DVertices[0].pos.y = vert[0].vWorldViewProjY; + pD3DVertices[0].specular = 0; + pD3DVertices[0].diffuse = a5; + if ( a6 ) + { + pD3DVertices[0].pos.z = 0.000099999997; + pD3DVertices[1].pos.x = vert[0].vWorldViewProjX; + pD3DVertices[2].pos.x = vert[0].vWorldViewProjX; + pD3DVertices[0].rhw = 0.001; + uNumD3DVertices = 5; + pD3DVertices[0].texcoord.x = 0.0; + pD3DVertices[1].diffuse = a5; + pD3DVertices[1].specular = 0; + pD3DVertices[0].texcoord.y = 0.0; + pD3DVertices[2].diffuse = a5; + pD3DVertices[2].specular = 0; + pD3DVertices[3].pos.y = vert[0].vWorldViewProjY; + pD3DVertices[3].diffuse = a5; + pD3DVertices[3].specular = 0; + pD3DVertices[4].pos.y = vert[0].vWorldViewProjY; + pD3DVertices[1].pos.y = vert[0].vWorldViewProjY - 1.0; + pD3DVertices[4].diffuse = a5; + pD3DVertices[4].specular = 0; + pD3DVertices[1].pos.z = 0.000099999997; + pD3DVertices[1].rhw = 0.001; + pD3DVertices[1].texcoord.x = 0.0; + pD3DVertices[1].texcoord.y = 0.0; + pD3DVertices[2].pos.y = vert[0].vWorldViewProjY + 1.0; + pD3DVertices[2].pos.z = 0.000099999997; + pD3DVertices[2].rhw = 0.001; + pD3DVertices[2].texcoord.x = 0.0; + pD3DVertices[2].texcoord.y = 0.0; + pD3DVertices[3].pos.x = vert[0].vWorldViewProjX - 1.0; + pD3DVertices[3].pos.z = 0.000099999997; + pD3DVertices[3].rhw = 0.001; + pD3DVertices[3].texcoord.x = 0.0; + pD3DVertices[3].texcoord.y = 0.0; + pD3DVertices[4].pos.x = vert[0].vWorldViewProjX + 1.0; + pD3DVertices[4].pos.z = 0.000099999997; + pD3DVertices[4].rhw = 0.001; + pD3DVertices[4].texcoord.x = 0.0; + pD3DVertices[4].texcoord.y = 0.0; + } + else + { + uNumD3DVertices = 1; + __debugbreak(); // make things right + *(unsigned int *)(&pD3DVertices[0].pos.z) = 0x38D1B717u; + pD3DVertices[0].texcoord.x = 0.0; + *(unsigned int *)(&pD3DVertices[0].rhw) = 0x3A83126Fu; + pD3DVertices[0].texcoord.y = 0.0; + } + if ( pRenderer->pRenderD3D ) + { + __debugbreak(); // decompilation bug + //v19 = pRenderer->pRenderD3D->pDevice; + ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr)); + ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_POINTLIST, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + pD3DVertices, + uNumD3DVertices, + 16)); + } + else + { + if ( (double)(signed int)pViewport->uViewportTL_X <= vert[0].vWorldViewProjX - 1.0 + && (double)(signed int)pViewport->uViewportBR_X > vert[0].vWorldViewProjX + 2.0 + && (double)(signed int)pViewport->uViewportTL_Y <= vert[0].vWorldViewProjY - 1.0 + && (double)(signed int)pViewport->uViewportBR_Y > vert[0].vWorldViewProjY + 2.0 + && uNumD3DVertices > 0 ) + { + v13 = (char *)&pD3DVertices[0].diffuse; + do + { + LODWORD(a7) = *((int *)v13 - 3); + //v25 = a7 + 6.7553994e15; + auto _v25 = floorf(a7 + 0.5f); + + //v24 = *((float *)v13 - 4) + 6.7553994e15; + auto _v24 = floorf(*((float *)v13 - 4) + 0.5f); + + v14 = *(int *)v13; + v15 = *(int *)v13; + v16 = (*(int *)v13 >> 3) & 0x1F; + if ( pRenderer->uTargetGBits == 5 ) + { + v17 = (v15 >> 6) & 0x3E0; + v18 = (v14 >> 9) & 0x7C00; + } + else + { + v17 = (v15 >> 5) & 0x7E0; + v18 = (v14 >> 8) & 0xF800; + } + v13 += 32; + --uNumD3DVertices; + pRenderer->pTargetSurface[(uint)_v24 + pRenderer->uTargetSurfacePitch * (uint)_v25] = v18 | v16 | (unsigned __int16)v17; + } + while ( uNumD3DVertices ); + } + } + } +} + +//----- (0047BEB1) -------------------------------------------------------- +int __fastcall sr_sub_47BEB1(signed int a1, Polygon *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8) +{ + Polygon *v8; // ebx@1 + signed int v9; // edx@1 + int v10; // eax@5 + signed int v11; // eax@9 + signed int v12; // eax@15 + signed __int64 v13; // qtt@21 + int *v14; // ecx@30 + int *v15; // edi@30 + int v16; // ebx@32 + signed __int64 v17; // qtt@37 + double v18; // ST10_8@37 + double v19; // ST10_8@38 + int v20; // edi@39 + int result; // eax@46 + int *v22; // eax@48 + signed int v23; // edx@51 + signed __int64 v24; // qtt@51 + int v25; // ecx@51 + signed int v26; // [sp+14h] [bp-4h]@1 + float v27; // [sp+28h] [bp+10h]@37 + float v28; // [sp+28h] [bp+10h]@38 + int v29; // [sp+2Ch] [bp+14h]@37 + + v8 = a2; + v9 = a1; + v26 = a1; + if ( pParty->armageddon_timer ) + { + *a5 = -1; + *a6 = -1; + *(char *)a7 = 1; +LABEL_46: + result = a8; + *(char *)a8 = 0; + return result; + } + if ( a1 < 0 ) + { + v26 = v8->field_34 << 16; + v9 = v8->field_34 << 16; + } + v10 = pWeather->bNight; + if ( bUnderwater == 1 ) + v10 = 0; + if ( !v10 ) + { + if ( !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater ) + { + v14 = a5; + v15 = a6; + if ( !v9 ) + { + *a5 = 31; + *a6 = -1; + } + v16 = v8->dimming_level - terrain_gamma; + if ( v16 >= 0 ) + { + if ( v16 > 27 ) + v16 = 27; + } + else + { + v16 = 0; + } + *a6 = 27; + if ( a4 ) + { + v28 = pOutdoor->fFogDensity * 27.0; + v19 = v28 + 6.7553994e15; + v29 = LODWORD(v19); + } + else + { + LODWORD(v17) = v9 << 16; + HIDWORD(v17) = v9 >> 16; + v27 = (double)(signed int)(((unsigned __int64)(v17 / (pOutdoorCamera->shading_dist_shade << 16) * (31 - *a6)) >> 16) + + *a6) + * pOutdoor->fFogDensity; + v18 = v27 + 6.7553994e15; + v29 = LODWORD(v18); + } + *v14 = v16 + v29; + v20 = *v15; + if ( v16 + v29 > v20 ) + *v14 = v20; + if ( *v14 < v16 ) + *v14 = v16; + if ( *v14 > pOutdoor->max_terrain_dimming_level ) + *v14 = pOutdoor->max_terrain_dimming_level; + goto LABEL_45; + } + if ( v9 >= day_fogrange_1 << 16 ) + { + if ( v9 <= day_fogrange_2 << 16 ) + { + v23 = v9 - (day_fogrange_1 << 16); + LODWORD(v24) = v23 << 16; + HIDWORD(v24) = v23 >> 16; + v25 = (unsigned __int64)(27 * v24 / ((day_fogrange_2 - day_fogrange_1) << 16)) >> 16; + v22 = a5; + *a5 = v25; + if ( v25 > 27 ) + goto LABEL_54; + v9 = v26; + } + else + { + v22 = a5; + *a5 = 27; + } + } + else + { + v22 = a5; + *a5 = 0; + } + if ( v9 ) + { +LABEL_55: + if ( a4 ) + *v22 = 31; + *a6 = 31; + *(char *)a7 = 0; + goto LABEL_59; + } +LABEL_54: + *v22 = 27; + goto LABEL_55; + } + if ( v10 == 1 ) + { + v11 = 1; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x10 ) + { + v12 = 0; + } + else + { + if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0 ) + { + if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime <= 0 ) + v11 = 0; + else + v11 = pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; + } + v12 = v11 << 26; + } + if ( a4 ) + goto LABEL_24; + if ( v9 <= v12 ) + { + if ( v9 > 0 ) + { + LODWORD(v13) = v9 << 16; + HIDWORD(v13) = v9 >> 16; + v9 = v26; + *a5 = (unsigned __int64)(27 * v13 / v12) >> 16; + } + if ( *a5 > 27 ) + goto LABEL_24; + } + else + { + *a5 = 27; + } + if ( v9 ) + { +LABEL_25: + if ( v8->field_32 & 4 ) + *a5 = 27; + *a6 = 27; +LABEL_45: + *(char *)a7 = 0; + goto LABEL_46; + } +LABEL_24: + *a5 = 27; + goto LABEL_25; + } + *a5 = -1; + *a6 = -1; + *(char *)a7 = 1; +LABEL_59: + result = a8; + *(char *)a8 = 1; + return result; +} +//----- (0047C24C) -------------------------------------------------------- +unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4) +{ + int v4; // esi@1 + int v5; // eax@2 + int a3a; // [sp+4h] [bp-4h]@1 + + v4 = a2; + a3a = 1; + if ( a4 ) + { + v5 = pGame->_44ED0A(a1, &a3a, 31); + if ( v5 != -1 ) + a3 = v5; + } + return PaletteManager::Get_Dark_or_Red_LUT(v4, a3, a3a); +} +//----- (00438141) -------------------------------------------------------- +void IndoorCameraD3D::sr_438141_draw_list_0037C() +{ + IndoorCameraD3D *v1; // edi@1 + signed int v2; // ebx@1 + char *v3; // esi@2 + double v4; // st7@4 + float v5; // ST00_4@6 + float v6; // [sp+4h] [bp-20h]@4 + float v7; // [sp+8h] [bp-1Ch]@4 + unsigned int v8; // [sp+Ch] [bp-18h]@4 + char v9; // [sp+10h] [bp-14h]@4 + float v10; // [sp+14h] [bp-10h]@4 + + v1 = this; + v2 = 0; + if ( (signed int)this->list_0037C_size > 0 ) + { + v3 = (char *)&this->list_0037C[0].field_20; + do + { + if ( *(v3 - 32) & 1 ) + { + LODWORD(v10) = 1; + v9 = 1; + v8 = *((int *)v3 + 5); + v7 = 0.0; + v6 = *(float *)v3; + v4 = *((float *)v3 - 1); + } + else + { + LODWORD(v10) = 0; + v9 = 1; + v8 = *((int *)v3 + 5); + v7 = *((float *)v3 - 5); + v6 = *((float *)v3 - 6); + v4 = *((float *)v3 - 7); + } + v5 = v4; + sr_437D4A_draw_some_vertices(v5, v6, v7, v8, v9, v10); + ++v2; + v3 += 56; + } + while ( v2 < (signed int)v1->list_0037C_size ); + } +} +//----- (00485BAE) -------------------------------------------------------- +stru315 *__fastcall sr_sub_485BAE(stru315 *a1, stru316 *a2) +{ + stru315 *result; // eax@1 + int i; // ecx@1 + int v4; // ecx@2 + int v5; // ecx@4 + int v6; // ecx@6 + int v7; // ecx@8 + int v8; // esi@10 + int v9; // ecx@10 + int v10; // esi@11 + int v11; // edi@11 + int v12; // ebx@11 + int v13; // ecx@16 + unsigned __int16 *v14; // esi@18 + unsigned int *v15; // ecx@20 + int v16; // esi@20 + int v17; // [sp+0h] [bp-4h]@10 + + result = a1; + for ( i = a1->field_28; i; i = result->field_28 ) + { + result->field_28 = i - 1; + v4 = result->field_18; + if ( result->field_30 > v4 ) + result->field_30 = v4; + v5 = result->field_20; + if ( result->field_2C > v5 ) + result->field_2C = v5; + v6 = result->field_14; + if ( result->field_30 < v6 ) + result->field_30 = v6; + v7 = result->field_1C; + if ( result->field_2C < v7 ) + result->field_2C = v7; + v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10); + v9 = *((char *)result->pTextureLOD + v8); + v17 = *((char *)result->pTextureLOD + v8); + if ( a2->field_20 ) + { + v10 = HIWORD(a2->field_14); + v11 = a2->field_C; + v12 = v10; + if ( v10 >= v11 ) + v12 = a2->field_C; + if ( a2->field_8 - v12 <= 0 ) + { + v13 = 0; + } + else + { + if ( v10 >= v11 ) + v10 = a2->field_C; + v13 = a2->field_8 - v10; + } + v14 = a2->field_24_palette; + v9 = v17 + (v13 << 8); + } + else + { + v14 = result->field_34_palette; + } + *result->pColorBuffer = v14[v9]; + v15 = result->pDepthBuffer; + v16 = result->field_24; + --result->pColorBuffer; + *v15 = v16; + --result->pDepthBuffer; + a2->field_14 -= a2->field_18; + result->field_30 += result->field_4; + result->field_2C += result->field_0; + } + --result->field_28; + return result; +} + +//----- (00485C89) -------------------------------------------------------- +stru315 *__fastcall sr_sub_485C89(stru315 *a1, stru316 *a2) +{ + stru315 *result; // eax@1 + int i; // ecx@1 + int v4; // esi@2 + int v5; // esi@2 + int v6; // ecx@2 + int v7; // esi@4 + int v8; // edi@4 + int v9; // ecx@9 + unsigned __int16 *v10; // esi@11 + unsigned int *v11; // ecx@14 + int v12; // esi@14 + int v13; // [sp+0h] [bp-4h]@2 + + result = a1; + for ( i = a1->field_28; i; i = result->field_28 ) + { + v4 = result->field_8 & result->field_2C; + result->field_28 = i - 1; + v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10); + v6 = *((char *)result->pTextureLOD + v5); + v13 = *((char *)result->pTextureLOD + v5); + if ( *((char *)result->pTextureLOD + v5) ) + { + if ( a2->field_20 ) + { + v7 = HIWORD(a2->field_10); + v8 = v7; + if ( v7 >= a2->field_C ) + v8 = a2->field_C; + if ( a2->field_8 - v8 <= 0 ) + { + v9 = 0; + } + else + { + if ( v7 >= a2->field_C ) + v7 = a2->field_C; + v9 = a2->field_8 - v7; + } + v10 = a2->field_24_palette; + v6 = v13 + (v9 << 8); + } + else + { + v10 = result->field_34_palette; + } + *result->pColorBuffer = v10[v6]; + } + v11 = result->pDepthBuffer; + v12 = result->field_24; + ++result->pColorBuffer; + *v11 = v12; + ++result->pDepthBuffer; + a2->field_10 += a2->field_18; + result->field_30 += result->field_4; + result->field_2C += result->field_0; + } + --result->field_28; + return result; +} + +//----- (00485D3E) -------------------------------------------------------- +stru315 *__fastcall sr_sub_485D3E(stru315 *a1, stru316 *a2) +{ + stru315 *result; // eax@1 + int i; // ecx@1 + int v4; // ecx@2 + int v5; // ecx@4 + int v6; // ecx@6 + int v7; // ecx@8 + int v8; // esi@10 + int v9; // ecx@10 + int v10; // esi@12 + int v11; // edi@12 + int v12; // ecx@17 + unsigned __int16 *v13; // esi@19 + unsigned int *v14; // ecx@22 + int v15; // esi@22 + int v16; // [sp+0h] [bp-4h]@10 + + result = a1; + for ( i = a1->field_28; i; i = result->field_28 ) + { + result->field_28 = i - 1; + v4 = result->field_18; + if ( result->field_30 > v4 ) + result->field_30 = v4; + v5 = result->field_20; + if ( result->field_2C > v5 ) + result->field_2C = v5; + v6 = result->field_14; + if ( result->field_30 < v6 ) + result->field_30 = v6; + v7 = result->field_1C; + if ( result->field_2C < v7 ) + result->field_2C = v7; + v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10); + v9 = *((char *)result->pTextureLOD + v8); + v16 = *((char *)result->pTextureLOD + v8); + if ( *((char *)result->pTextureLOD + v8) ) + { + if ( a2->field_20 ) + { + v10 = HIWORD(a2->field_10); + v11 = v10; + if ( v10 >= a2->field_C ) + v11 = a2->field_C; + if ( a2->field_8 - v11 <= 0 ) + { + v12 = 0; + } + else + { + if ( v10 >= a2->field_C ) + v10 = a2->field_C; + v12 = a2->field_8 - v10; + } + v13 = a2->field_24_palette; + v9 = v16 + (v12 << 8); + } + else + { + v13 = result->field_34_palette; + } + *result->pColorBuffer = v13[v9]; + } + v14 = result->pDepthBuffer; + v15 = result->field_24; + ++result->pColorBuffer; + *v14 = v15; + ++result->pDepthBuffer; + a2->field_10 += a2->field_18; + result->field_30 += result->field_4; + result->field_2C += result->field_0; + } + --result->field_28; + return result; +} + +//----- (0047C178) -------------------------------------------------------- +void *__fastcall sr_sub_47C178(signed int a1, Polygon *a2, int terrain_gamma, int a4) +{ + Polygon *v4; // esi@1 + void *result; // eax@2 + int v6; // [sp+4h] [bp-8h]@3 + int v7; // [sp+8h] [bp-4h]@3 + + v4 = a2; + if ( pParty->armageddon_timer ) + { + result = PaletteManager::Get(a2->pTexture->palette_id2); + } + else + { + sr_sub_47BEB1(a1, a2, terrain_gamma, a4, &v6, &v7, (int)((char *)&terrain_gamma + 3), (int)((char *)&a4 + 3)); + result = sr_sub_47C1CA(v4, SBYTE3(a4), v6, v7); + } + return result; +} + +//----- (0047C1CA) -------------------------------------------------------- +void *__fastcall sr_sub_47C1CA(Polygon *a1, char a2, int a3, signed int a4) +{ + Polygon *v4; // esi@1 + void *result; // eax@2 + int v6; // edx@3 + int v7; // ecx@8 + int a3a; // [sp+4h] [bp-8h]@1 + char v9; // [sp+8h] [bp-4h]@1 + + v9 = a2; + v4 = a1; + a3a = 1; + if ( pParty->armageddon_timer ) + { + result = PaletteManager::Get(a1->pTexture->palette_id2); + } + else + { + v6 = pGame->_44EC23(a1, &a3a, a4); + if ( v6 == -1 ) + v6 = a3; + if ( v9 == 1 ) + { + if ( v6 != -1 || a4 != -1 ) + { + v7 = v4->pTexture->palette_id2; + } + else + { + v6 = 0; + v7 = 0; + } + result = PaletteManager::Get_Mist_or_Red_LUT(v7, v6, a3a); + } + else + { + result = PaletteManager::Get_Dark_or_Red_LUT(v4->pTexture->palette_id2, v6, a3a); + } + } + return result; +} + +//----- (0047C28C) -------------------------------------------------------- +char *__fastcall sr_sub_47C28C_get_palette(Polygon *a1, char a2, signed int a3, signed int a4) +{ + Polygon *v4; // esi@1 + char *result; // eax@2 + signed int v6; // eax@3 + int v7; // ecx@8 + int a2a; // [sp+4h] [bp-8h]@1 + char v9; // [sp+8h] [bp-4h]@1 + + v9 = a2; + v4 = a1; + a2a = 1; + if ( pParty->armageddon_timer ) + { + result = (char *)pPaletteManager->field_199600_palettes[a1->pTexture->palette_id2]; + } + else + { + v6 = pGame->_44EC23(a1, &a2a, a4); + if ( v6 != -1 ) + a3 = v6; + if ( v9 == 1 ) + { + if ( a3 != -1 || a4 != -1 ) + v7 = v4->pTexture->palette_id2; + else + v7 = 0; + result = (char *)PaletteManager::_47C30E_get_palette(v7, a2a); + } + else + { + result = (char *)PaletteManager::_47C33F_get_palette(v4->pTexture->palette_id2, a2a); + } + } + return result; +} + +//----- (004AFF79) -------------------------------------------------------- +void IndoorLocation::ExecDraw_sw(unsigned int uFaceID) +{ + unsigned int v1; // ebx@1 + BLVFace *v2; // esi@3 + unsigned int v3; // eax@3 + Texture *v4; // eax@8 + Texture *v5; // edi@8 + int v6; // eax@9 + int v7; // eax@9 + int v8; // ecx@17 + int v9; // ebx@17 + int v10; // eax@17 + int v11; // esi@17 + unsigned int v12; // eax@17 + int j; // ecx@19 + int v14; // edx@20 + int v15; // eax@20 + int v16; // edx@20 + int i; // ebx@22 + int v18; // ecx@23 + int v19; // eax@23 + int v20; // eax@23 + int v21; // eax@24 + unsigned __int8 *v22; // ecx@24 + int v23; // ebx@24 + int v24; // esi@25 + int v25; // eax@28 + unsigned __int16 *v26; // eax@28 + unsigned int v27; // eax@29 + int v28; // eax@30 + char *v29; // esi@31 + int v30; // eax@33 + int v31; // eax@33 + int v32; // eax@35 + int v33; // edx@35 + signed int v34; // ebx@35 + int v35; // eax@35 + int v36; // ebx@35 + signed int v37; // ebx@35 + signed int v38; // edi@35 + unsigned int v39; // edi@36 + int v40; // edx@40 + int v41; // ecx@40 + signed int v42; // edx@40 + int v43; // edx@42 + int v44; // eax@42 + unsigned __int16 *v45; // eax@43 + int *v46; // esi@44 + unsigned __int16 *v47; // edi@44 + unsigned int v48; // edx@44 + int v49; // ebx@44 + char v50; // cl@44 + char v51; // ch@44 + unsigned int v52; // ebx@46 + int v53; // edx@46 + unsigned int v54; // ebx@46 + int v55; // edx@46 + unsigned int v56; // ebx@47 + int v57; // edx@47 + int v58; // ebx@47 + int v59; // edx@47 + unsigned __int16 *v60; // eax@50 + int *v61; // esi@51 + unsigned __int16 *v62; // edi@51 + unsigned int v63; // edx@51 + int v64; // ebx@51 + char v65; // cl@51 + char v66; // ch@51 + unsigned int v67; // ebx@53 + int v68; // edx@53 + unsigned int v69; // ebx@53 + int v70; // edx@53 + unsigned int v71; // ebx@54 + int v72; // edx@54 + int v73; // ebx@54 + int v74; // edx@54 + unsigned __int16 *v75; // eax@58 + int *v76; // esi@59 + int v77; // edi@59 + unsigned int v78; // edx@59 + int v79; // ebx@59 + char v80; // cl@59 + char v81; // ch@59 + int v82; // ebx@61 + int v83; // edx@61 + unsigned int v84; // ebx@62 + int v85; // edx@62 + unsigned __int16 *v86; // eax@65 + int *v87; // esi@66 + int v88; // edi@66 + unsigned int v89; // edx@66 + int v90; // ebx@66 + char v91; // cl@66 + char v92; // ch@66 + int v93; // ebx@68 + int v94; // edx@68 + unsigned __int16 v95; // bx@69 + int v96; // edx@69 + unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24 + unsigned __int8 *v98; // [sp+10h] [bp-98h]@24 + unsigned __int8 *v99; // [sp+14h] [bp-94h]@24 + unsigned __int8 *v100; // [sp+18h] [bp-90h]@24 + int v101; // [sp+1Ch] [bp-8Ch]@40 + int v102; // [sp+20h] [bp-88h]@31 + BLVFace *v103; // [sp+24h] [bp-84h]@3 + unsigned __int16 *v104; // [sp+28h] [bp-80h]@24 + int v105; // [sp+2Ch] [bp-7Ch]@30 + int v106; // [sp+30h] [bp-78h]@24 + int v107; // [sp+34h] [bp-74h]@9 + Texture *v108; // [sp+38h] [bp-70h]@8 + int v109; // [sp+3Ch] [bp-6Ch]@9 + unsigned int v110; // [sp+40h] [bp-68h]@24 + unsigned int v111; // [sp+44h] [bp-64h]@1 + int *k; // [sp+48h] [bp-60h]@31 + int v113; // [sp+4Ch] [bp-5Ch]@35 + int v114; // [sp+50h] [bp-58h]@35 + int v115; // [sp+54h] [bp-54h]@42 + unsigned __int8 *v116; // [sp+58h] [bp-50h]@35 + int v117; // [sp+5Ch] [bp-4Ch]@33 + int a1; // [sp+60h] [bp-48h]@27 + int v119; // [sp+64h] [bp-44h]@17 + int v120; // [sp+68h] [bp-40h]@23 + unsigned int v121; // [sp+6Ch] [bp-3Ch]@40 + unsigned int v122; // [sp+70h] [bp-38h]@35 + int v123; // [sp+74h] [bp-34h]@30 + int v124; // [sp+78h] [bp-30h]@17 + int v125; // [sp+7Ch] [bp-2Ch]@35 + unsigned int v126; // [sp+80h] [bp-28h]@9 + int v127; // [sp+84h] [bp-24h]@17 + int v128; // [sp+88h] [bp-20h]@9 + int *pZPixel; // [sp+8Ch] [bp-1Ch]@28 + int a2; // [sp+90h] [bp-18h]@16 + unsigned int v131; // [sp+94h] [bp-14h]@17 + unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28 + int v133; // [sp+9Ch] [bp-Ch]@17 + int v134; // [sp+A0h] [bp-8h]@17 + int v135; // [sp+A4h] [bp-4h]@24 + + v1 = uFaceID; + v111 = pRenderer->uTargetSurfacePitch; + if ( (uFaceID & 0x80000000u) == 0 ) + { + if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) + { + v2 = &pIndoor->pFaces[uFaceID]; + v103 = v2; + v3 = v2->uAttributes; + if ( !(BYTE1(v3) & 0x20) ) + { + if ( v3 & 0x400000 ) + { + sr_4ADD1D(uFaceID); + return; + } + if ( !(v3 & 0x10) || (sr_4AD504(uFaceID), pRenderer->pRenderD3D) ) + { + v4 = v2->GetTexture(); + ++pBLVRenderParams->uNumFacesRenderedThisFrame; + v5 = v4; + v108 = v4; + if ( v4 ) + { + v6 = v4->palette_id2; + LOBYTE(v2->uAttributes) |= 0x80u; + v109 = v6; + sr_4AE5F1(v1); + v126 = stru_F8AD28.pDeltaUV[0]; + v128 = stru_F8AD28.pDeltaUV[1]; + v107 = bUseLoResSprites; + v7 = GetPortalScreenCoord(v1); + if ( v7 ) + { + if ( PortalFrustrum(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) + { + if ( v2->uPolygonType == 1 ) + { + for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 ) + { + v18 = i; + v120 = stru_F8AD28._blv_lights_xs[i]; + v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16; + v133 = stru_F8AD28.plane_4.vNormal.x; + v120 = stru_F8AD28._blv_lights_ys[i]; + v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16; + v19 = v128; + stru_F8AD28._blv_lights_xs[i] = v126 + + v134 + + ((unsigned __int64)(v120 + * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16); + v20 = v19 - stru_F8AD28._blv_lights_zs[i++]; + } + } + else + { + if ( v2->uPolygonType != 3 ) + { + if ( v2->uPolygonType == 4 ) + { +LABEL_16: + a2 = 0; + if ( stru_F8AD28.uNumLightsApplied > 0 ) + { + do + { + v8 = a2; + v9 = stru_F8AD28._blv_lights_xs[a2]; + v131 = stru_F8AD28._blv_lights_ys[a2]; + v10 = stru_F8AD28._blv_lights_zs[a2]; + v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z + + stru_F8AD28.plane_4.dist + + v9 * stru_F8AD28.plane_4.vNormal.x + + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16; + v119 = v9 + - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z + + stru_F8AD28.plane_4.dist + + v9 * stru_F8AD28.plane_4.vNormal.x + + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16); + v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16; + v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16); + stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119 + * (signed __int64)stru_F8AD28.vec_14.x) >> 16) + + ((unsigned __int64)((signed int)v131 + * (signed __int64)stru_F8AD28.vec_14.y) >> 16); + v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16; + v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16; + v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16; + v12 = v126; + stru_F8AD28._blv_lights_ys[v8] = v124 + + ((unsigned __int64)((signed int)v131 + * (signed __int64)stru_F8AD28.vec_20.y) >> 16) + + ((unsigned __int64)(v127 + * (signed __int64)stru_F8AD28.vec_20.z) >> 16); + stru_F8AD28._blv_lights_xs[v8] += v12; + stru_F8AD28._blv_lights_ys[v8] += v128; + ++a2; + } + while ( a2 < stru_F8AD28.uNumLightsApplied ); + v2 = v103; + } + goto LABEL_24; + } + if ( v2->uPolygonType != 5 ) + { + if ( v2->uPolygonType != 6 ) + goto LABEL_24; + goto LABEL_16; + } + } + for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 ) + { + v14 = v128; + stru_F8AD28._blv_lights_xs[j] += v126; + v15 = 4 * j + 16297672; + v16 = v14 - stru_F8AD28._blv_lights_ys[j++]; + } + } +LABEL_24: + v135 = 1; + pGame->_44ED0A(v2, &v135, 31); + v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1); + v134 = stru_F8AD28.field_44; + v106 = stru_F8AD28.field_48; + v21 = stru_F8A590._viewport_space_y; + a2 = stru_F8A590._viewport_space_y; + v110 = v111 * stru_F8A590._viewport_space_y; + v97 = v5->pLevelOfDetail0_prolly_alpha_mask; + v98 = v5->pLevelOfDetail1; + v99 = v5->pLevelOfDetail2; + v22 = v5->pLevelOfDetail3; + v23 = 640 * stru_F8A590._viewport_space_y; + v119 = 640 * stru_F8A590._viewport_space_y; + v100 = v22; + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) + { + v24 = 2 * stru_F8A590._viewport_space_y; + v120 = 2 * stru_F8A590._viewport_space_y; + while ( 1 ) + { + a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24); + sr_4AE313(a1, v21, &stru_F81018.field_0); + if ( LOBYTE(viewparams->field_20) ) + { + v27 = v111 * (v24 - pBLVRenderParams->uViewportY); + pZPixel = &pBLVRenderParams->pTargetZBuffer[2 + * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v24) + + 320 * (v24 - pBLVRenderParams->uViewportY)) + - pBLVRenderParams->uViewportX]; + pColorPixel = &pBLVRenderParams->pRenderTarget[v27 + + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24) + - pBLVRenderParams->uViewportX]; + v26 = &pBLVRenderParams->pRenderTarget[v27 + + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24) + - pBLVRenderParams->uViewportX]; + v23 = v119; + } + else + { + v25 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24); + pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23]; + pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110]; + v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)]; + } + v131 = (unsigned int)v26; + HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0); + LOWORD(v28) = 0; + v105 = stru_F8AD28.field_0 | v28; + v123 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8)); + if ( (unsigned int)pColorPixel < v131 ) + { + v102 = v107 + v106; + v29 = (char *)&stru_F81018.field_34.field_8; + a1 += v134; + for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k ) + { + sr_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8)); + v30 = *((int *)v29 - 2); + LOWORD(v30) = 0; + v117 = v105; + v31 = stru_F8AD28.field_0 | v30; + if ( v105 <= (unsigned int)v31 ) + v117 = v31; + v105 = v31; + v32 = *((int *)v29 - 14); + v122 = *((int *)v29 - 14) >> v107; + v33 = *((int *)v29 - 13); + v125 = *((int *)v29 - 13) >> v107; + v34 = *((int *)v29 - 1) - v32; + v113 = (*(int *)v29 - v33) >> v102; + v35 = *((int *)v29 - 11); + v114 = v34 >> v102; + v116 = (&v97)[4 * v35]; + v36 = v35 + 16 - v5->uWidthLn2; + v133 = v35 + 16; + v127 = v35 + v36; + v37 = v5->uWidthMinus1 >> v35; + v38 = v5->uHeightMinus1 >> v35 << (v35 + 16); + v128 = v37; + v126 = v38; + v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]); + if ( v39 > v131 ) + v39 = v131; + v40 = *((short *)v29 + 1); + v41 = *((short *)v29 - 1); + v121 = v39; + v42 = sr_4AE491(v41, v40); + v101 = v42; + v124 = (signed int)(v39 - (int)pColorPixel) >> 1; + if ( v123 >> 16 == v42 >> 16 || v135 & 2 ) + { + v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1); + if ( LOBYTE(viewparams->field_20) ) + { + v86 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v87 = pZPixel; + v88 = v123; + v89 = v122; + v90 = v125; + v91 = v133; + v92 = v127; + if ( v124 & 2 ) + { + *pZPixel = v117; + v87 -= 2; + v86 = pColorPixel + 2; + goto LABEL_69; + } + do + { + v86 += 4; + v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)); + v94 = v117; + LOWORD(v93) = *(short *)(v88 + 2 * v93); + *v87 = v117; + v87[1] = v94; + v87[640] = v94; + v87[641] = v94; + *(v86 - 4) = v93; + *(v86 - 3) = v93; + v86[636] = v93; + v86[637] = v93; + v87[2] = v94; + v87[3] = v94; + v87[642] = v94; + v87[643] = v94; + v122 += v114; + v125 += v113; + v89 = v122; + v90 = v125; +LABEL_69: + v87 += 4; + v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92))); + v96 = v114; + *(v86 - 2) = v95; + *(v86 - 1) = v95; + v86[638] = v95; + v86[639] = v95; + v122 += v96; + v125 += v113; + v89 = v122; + v90 = v125; + } + while ( (unsigned int)v86 < v121 ); + pColorPixel = v86; + pZPixel = v87; + } + } + else + { + v75 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v76 = pZPixel; + v77 = v123; + v78 = v122; + v79 = v125; + v80 = v133; + v81 = v127; + if ( v124 & 1 ) + { + *pZPixel = v117; + --v76; + v75 = pColorPixel + 1; + goto LABEL_62; + } + do + { + v75 += 2; + v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); + v83 = v117; + LOWORD(v82) = *(short *)(v77 + 2 * v82); + *v76 = v117; + *(v75 - 2) = v82; + v76[1] = v83; + v122 += v114; + v125 += v113; + v78 = v122; + v79 = v125; +LABEL_62: + v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); + v76 += 2; + v85 = v114; + *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84); + v122 += v85; + v125 += v113; + v78 = v122; + v79 = v125; + } + while ( (unsigned int)v75 < v121 ); + pColorPixel = v75; + pZPixel = v76; + } + } + } + else + { + v43 = (v42 - v123) >> v106; + v44 = v123 - v43; + v123 = v43; + v115 = v44; + if ( LOBYTE(viewparams->field_20) ) + { + v60 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v61 = pZPixel; + v62 = v104; + v63 = v122; + v64 = v125; + v65 = v133; + v66 = v127; + if ( v124 & 2 ) + { + *pZPixel = v117; + v61 += 2; + v60 = pColorPixel + 2; + goto LABEL_54; + } + do + { + v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); + v68 = v123 + v115; + v60 += 4; + v115 = v68; + v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67]; + v70 = v117; + LOWORD(v69) = v62[v69]; + *v61 = v117; + v61[1] = v70; + v61[640] = v70; + v61[641] = v70; + *(v60 - 4) = v69; + *(v60 - 3) = v69; + v60[636] = v69; + v60[637] = v69; + v61[2] = v70; + v61[3] = v70; + v61[642] = v70; + v61[643] = v70; + v122 += v114; + v125 += v113; + v63 = v122; + v64 = v125; + v61 += 4; +LABEL_54: + v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); + v72 = v123 + v115; + v73 = v116[v71]; + v115 = v72; + LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73]; + v74 = v114; + *(v60 - 2) = v73; + *(v60 - 1) = v73; + v60[638] = v73; + v60[639] = v73; + v122 += v74; + v125 += v113; + v63 = v122; + v64 = v125; + } + while ( (unsigned int)v60 < v121 ); + pColorPixel = v60; + pZPixel = v61; + } + } + else + { + v45 = pColorPixel; + if ( (unsigned int)pColorPixel < v121 ) + { + v46 = pZPixel; + v47 = v104; + v48 = v122; + v49 = v125; + v50 = v133; + v51 = v127; + if ( v124 & 1 ) + { + *pZPixel = v117; + ++v46; + v45 = pColorPixel + 1; + goto LABEL_47; + } + do + { + v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); + v53 = v123 + v115; + v45 += 2; + v115 = v53; + v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52]; + v55 = v117; + LOWORD(v54) = v47[v54]; + *v46 = v117; + *(v45 - 2) = v54; + v46[1] = v55; + v122 += v114; + v125 += v113; + v48 = v122; + v49 = v125; + v46 += 2; +LABEL_47: + v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); + v57 = v123 + v115; + v58 = v116[v56]; + v115 = v57; + LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58]; + v59 = v114; + *(v45 - 1) = v58; + v122 += v59; + v125 += v113; + v48 = v122; + v49 = v125; + } + while ( (unsigned int)v45 < v121 ); + pColorPixel = v45; + pZPixel = v46; + } + } + } + k += 13; + v5 = v108; + v123 = v101; + a1 += v134; + if ( (unsigned int)pColorPixel >= v131 ) + break; + } + v23 = v119; + v24 = v120; + } + ++a2; + v110 += v111; + v23 += 640; + v24 += 2; + v120 = v24; + v119 = v23; + if ( a2 > stru_F8A590._viewport_space_w ) + break; + v21 = a2; + } + } + return; + } + } + } + } + } + } + } +} +//----- (00485E1F) -------------------------------------------------------- +void *__fastcall sr_sub_485E1F(stru316 *a1, Span *a2, int a3, Polygon *a4, int a5, unsigned __int8 a6, char a7) +{ + stru316 *v7; // esi@1 + signed int *v8; // edi@1 + signed int *v9; // ebx@1 + char v10; // zf@1 + int v11; // eax@1 + Span *v12; // ecx@3 + double v13; // ST24_8@3 + double v14; // ST24_8@3 + int v15; // eax@3 + signed int v16; // ST14_4@4 + char v17; // dl@4 + signed int v18; // ST10_4@4 + void *v19; // eax@4 + signed int v20; // ST14_4@5 + char v21; // dl@5 + int v22; // ST10_4@5 + signed int v23; // ST14_4@6 + char v24; // dl@6 + Span *v26; // [sp+10h] [bp-8h]@1 + char v27; // [sp+16h] [bp-2h]@1 + char v28; // [sp+17h] [bp-1h]@1 + float v29; // [sp+30h] [bp+18h]@3 + float v30; // [sp+30h] [bp+18h]@3 + + v7 = a1; + v26 = a2; + v8 = &a1->field_C; + v9 = &a1->field_8; + v10 = a1->field_0 == 0; + v27 = a1->field_4 != 0; + v28 = !v10; + sr_sub_47BEB1(a3, a4, a5, 0, &a1->field_8, &a1->field_C, (int)&v27, (int)&v28); + v7->field_24_palette = (unsigned __int16 *)sr_sub_47C28C_get_palette(a4, v28, *v9, *v8); + v11 = a4->field_108; + v7->field_20 = v11; + if ( v11 ) + { + if ( a7 ) + { + v12 = v26; + v29 = v26->field_10 * 31.0; + v13 = v29 + 6.7553994e15; + v7->field_10 = LODWORD(v13) << 16; + v30 = v12->field_14 * 31.0; + v14 = v30 + 6.7553994e15; + v15 = v7->field_10; + v7->field_14 = LODWORD(v14) << 16; + v7->field_18 = -((v15 - (LODWORD(v14) << 16)) / v12->field_C); + } + v16 = *v8; + v17 = v28; + v18 = *v9; + v7->field_1C = a6; + v19 = sr_sub_47C28C_get_palette(a4, v17, v18, v16); + } + else + { + v20 = *v8; + v21 = v28; + v7->field_10 = 0; + v7->field_14 = 0; + v22 = *v9; + v7->field_18 = 0; + v7->field_1C = 0; + v19 = sr_sub_47C1CA(a4, v21, v22, v20); + } + v23 = *v8; + v24 = v28; + v7->field_24_palette = (unsigned __int16 *)v19; + return sr_sub_47C1CA(a4, v24, *v9, v23); +} + +//----- (00486F92) -------------------------------------------------------- +void __cdecl sr_sub_486F92_MessWithEdgesAndSpans() +{ + Span *v0; // ebx@1 + int v1; // eax@2 + Edge *v2; // ecx@3 + Edge *v3; // edx@3 + Edge *v4; // esi@6 + Edge *v5; // eax@7 + Edge *v6; // ecx@8 + Surf *v7; // esi@11 + double v8; // st7@13 + Surf *v9; // edi@13 + double v10; // st6@13 + double v11; // st7@14 + signed __int64 v12; // qax@14 + Polygon *v13; // eax@15 + Span *v14; // ecx@17 + double v15; // st7@28 + signed __int64 v16; // qax@28 + Polygon *v17; // eax@29 + Span *v18; // ecx@31 + Edge *i; // eax@40 + Edge *v20; // ecx@43 + Edge *v21; // esi@44 + double v22; // st7@45 + Edge *v23; // edx@48 + unsigned int v24; // [sp+10h] [bp-10h]@2 + float v25; // [sp+14h] [bp-Ch]@3 + Edge *v26; // [sp+18h] [bp-8h]@8 + unsigned int v27; // [sp+1Ch] [bp-4h]@1 + + v0 = pSpans; + stru_80C9D8.pSurf = &stru_80C980; + stru_80C9D8.field_0 = (double)(signed int)pViewport->uViewportTL_X; + stru_80C9A4.pSurf = &stru_80C980; + stru_80C980.pPrev = &stru_80C980; + stru_80C980.pNext = &stru_80C980; + stru_80C9A4.field_0 = (double)(signed int)pViewport->uViewportBR_X; + stru_80C980.field_8 = 0.0; + stru_80C980.field_4 = 0.0; + stru_80C9D8.pNext = &stru_80C9A4; + stru_80C9D8.pPrev = 0; + stru_80C9D8.field_8 = 1; + stru_80C9A4.pNext = 0; + stru_80C9A4.pPrev = &stru_80C9D8; + stru_80C9A4.field_8 = 0; + LODWORD(stru_80C980.field_0) = 0xC97423F0u; + v27 = pViewport->uViewportTL_Y; + if ( (signed int)pViewport->uViewportTL_Y > (signed int)pViewport->uViewportBR_Y ) + { +LABEL_51: + v0->field_8 = -1; + } + else + { + v1 = 52 * pViewport->uViewportTL_Y; + v24 = 52 * pViewport->uViewportTL_Y; + while ( 1 ) + { + v2 = *(Edge **)((char *)&pNewEdges->pNext + v1); + v3 = &stru_80C9D8; + v25 = (double)(signed int)v27; + if ( v2 != &defaultEdge ) + { + do + { + while ( 1 ) + { + v4 = v3->pNext; + if ( v2->field_0 <= (double)v4->field_0 ) + break; + v3 = v3->pNext; + } + v5 = v2->pNext; + v2->pNext = v4; + v2->pPrev = v3; + v3->pNext->pPrev = v2; + v3->pNext = v2; + v3 = v2; + v2 = v5; + } + while ( v5 != &defaultEdge ); + } + v6 = stru_80C9D8.pNext; + stru_80C980.field_20 = 0; + stru_80C980.field_22 = 1; + v26 = stru_80C9D8.pNext; + if ( stru_80C9D8.pNext ) + { + while ( 1 ) + { + v7 = v6->pSurf; + if ( v6->field_8 ) + { + ++v7->field_22; + if ( v7->field_22 == 1 ) + { + v8 = v6->field_0 + 2.0; + v9 = stru_80C980.pNext; + v10 = (v8 - v7->field_C) * v7->field_4 + (v25 - v7->field_10) * v7->field_8 + v7->field_0; + if ( v10 <= (v8 - stru_80C980.pNext->field_C) * stru_80C980.pNext->field_4 + + (v25 - stru_80C980.pNext->field_10) * stru_80C980.pNext->field_8 + + stru_80C980.pNext->field_0 ) + { + do + v9 = v9->pNext; + while ( v10 <= (v8 - v9->field_C) * v9->field_4 + (v25 - v9->field_10) * v9->field_8 + v9->field_0 ); + v7->pNext = v9; + v7->pPrev = v9->pPrev; + v9->pPrev->pNext = v7; + v9->pPrev = v7; + } + else + { + v11 = v6->field_0 + 0.5; + v12 = (signed __int64)(v11 - (double)stru_80C980.pNext->field_20); + v0->field_C = v12; + if ( (signed __int16)v12 > 0 ) + { + v0->field_A = v27; + v0->field_8 = v9->field_20; + v13 = v9->pParent; + v0->pParent = v13; + if ( v13 ) + { + if ( v13->prolly_head ) + { + v14 = v13->prolly_tail; + if ( !v14 ) + return; + v14->pNext = v0; + } + else + { + v13->prolly_head = v0; + } + v13->prolly_tail = v0; + } + if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) + return; + ++v0; + ++pOutdoorCamera->uNumSpans; + } + v6 = v26; + v7->field_20 = (signed __int64)v11; + v7->pNext = v9; + v9->pPrev = v7; + stru_80C980.pNext = v7; + v7->pPrev = &stru_80C980; + } + } + } + else + { + --v7->field_22; + if ( !v7->field_22 ) + { + if ( stru_80C980.pNext == v7 ) + { + v15 = v6->field_0 + 0.5; + v16 = (signed __int64)(v15 - (double)v7->field_20); + v0->field_C = v16; + if ( (signed __int16)v16 > 0 ) + { + v0->field_A = v27; + v0->field_8 = v7->field_20; + v17 = v7->pParent; + v0->pParent = v17; + if ( v17 ) + { + if ( v17->prolly_head ) + { + v18 = v17->prolly_tail; + if ( !v18 ) + return; + v18->pNext = v0; + } + else + { + v17->prolly_head = v0; + } + v17->prolly_tail = v0; + } + if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) + return; + ++v0; + ++pOutdoorCamera->uNumSpans; + } + v7->pNext->field_20 = (signed __int64)v15; + v6 = v26; + } + v7->pNext->pPrev = v7->pPrev; + v7->pPrev->pNext = v7->pNext; + } + } + v26 = v6->pNext; + if ( !v26 ) + break; + v6 = v6->pNext; + } + } + for ( i = ptr_80CA10[v27]; i; i = i->ptr_18 ) + { + i->pPrev->pNext = i->pNext; + i->pNext->pPrev = i->pPrev; + } + v20 = stru_80C9D8.pNext; + if ( stru_80C9D8.pNext != &stru_80C9A4 ) + break; +LABEL_50: + ++v27; + v1 = v24 + 52; + v24 += 52; + if ( (signed int)v27 > (signed int)pViewport->uViewportBR_Y ) + goto LABEL_51; + } + while ( 1 ) + { + v21 = v20->pNext; + if ( !v21 ) + break; + v22 = v20->field_4 + v20->field_0; + v20->field_0 = v22; + if ( v22 < stru_80C9D8.field_0 ) + v20->field_0 = stru_80C9D8.field_0 + 0.0000001; + while ( 1 ) + { + v23 = v20->pPrev; + if ( v20->field_0 >= (double)v23->field_0 ) + break; + v23->pNext = v20->pNext; + v20->pNext->pPrev = v23; + v23->pPrev->pNext = v20; + v20->pPrev = v23->pPrev; + v20->pNext = v23; + v23->pPrev = v20; + } + v20 = v21; + if ( v21 == &stru_80C9A4 ) + goto LABEL_50; + } + } +} + +//----- (00487355) -------------------------------------------------------- +bool OutdoorCamera::_487355() +{ + int v0; // esi@1 + Polygon *v1; // edi@2 + bool result; // eax@3 + + v0 = 0; + if ( pOutdoorCamera->uNumPolygons > 0 ) + { + v1 = array_77EC08.data(); + do + { + result = pGame->pLightmapBuilder->_45D3C7(v1); + ++v0; + ++v1; + } + while ( v0 < pOutdoorCamera->uNumPolygons ); + } + return result; +} + +//----- (00479332) -------------------------------------------------------- +int Render::OnOutdoorRedrawSW() +{ + signed int result; // eax@1 + unsigned int v1; // edi@1 + char *v2; // esi@2 + char v3; // cl@3 + double v4; // st7@4 + float v5; // ST34_4@6 + double v6; // ST24_8@6 + int v7; // eax@6 + unsigned int v8; // eax@11 + signed int v9; // eax@13 + Vec3_float_ *v10; // eax@14 + double v11; // st7@17 + float v12; // ST34_4@19 + double v13; // ST1C_8@19 + float v14; // [sp+4h] [bp-34h]@1 + float v15; // [sp+8h] [bp-30h]@1 + float v16; // [sp+Ch] [bp-2Ch]@1 + + v14 = (double)pOutdoor->vSunlight.x / 65536.0; + result = 0; + v1 = (unsigned int)&array_77EC08[pOutdoorCamera->uNumPolygons]; + v15 = (double)pOutdoor->vSunlight.y / 65536.0; + v16 = (double)pOutdoor->vSunlight.z / 65536.0; + if ( v1 > (unsigned int)array_77EC08.data() ) + { + v2 = (char *)&array_77EC08[0].pODMFace; + while ( 1 ) + { + v3 = v2[5]; + if ( v3 == 5 ) + break; + if ( v3 == 1 ) + { + v9 = pTerrainNormalIndices[((*((int *)v2 - 9) >> 15) & 1) + + 2 * ((unsigned __int8)v2[9] + ((unsigned __int8)v2[8] << 7))]; + if ( v9 > (signed int)(uNumTerrainNormals - 1) ) + v10 = 0; + else + v10 = &pTerrainNormals[v9]; + if ( v10 ) + { + v11 = -(v16 * v10->z + v15 * v10->y + v14 * v10->x); + if ( v11 < 0.0 ) + v11 = 0.0; + v12 = v11 * 31.0; + v13 = v12 + 6.7553994e15; + v2[4] = 31 - LOBYTE(v13); + } + else + { + v2[4] = 0; + } + if ( v2[4] < 0 ) + v2[4] = 0; + goto LABEL_23; + } +LABEL_24: + v2 += 268; + if ( (unsigned int)(v2 - 84) >= v1 ) + return result; + } + v4 = (double)(signed int)(((unsigned __int64)(**(int **)v2 * (signed __int64)-pOutdoor->vSunlight.x) >> 16) + + ((unsigned __int64)(*(int *)(*(int *)v2 + 4) * (signed __int64)-pOutdoor->vSunlight.y) >> 16) + + ((unsigned __int64)(*(int *)(*(int *)v2 + 8) * (signed __int64)-pOutdoor->vSunlight.z) >> 16)) + * 0.000015258789; + if ( v4 < 0.0 ) + v4 = 0.0; + v5 = v4 * 31.0; + v6 = v5 + 6.7553994e15; + v7 = (int)(v2 + 4); + v2[4] = 31 - LOBYTE(v6); + if ( (char)(31 - LOBYTE(v6)) < 0 ) + *(char *)v7 = 0; + if ( *(char *)v7 > 31 ) + *(char *)v7 = 31; + if ( *(char *)(*(int *)v2 + 29) & 0x40 ) + { + v8 = pTextureFrameTable->GetFrameTexture( + *((short *)v2 - 4), + pEventTimer->uTotalGameTimeElapsed); + *((int *)v2 - 6) = v8 != -1 ? (int)&pBitmaps_LOD->pTextures[v8] : 0; + } +LABEL_23: + result = 1; + goto LABEL_24; + } + return result; +} +//----- (00485A24) -------------------------------------------------------- +stru315 *__fastcall sr_sub_485A24(stru315 *a1, stru315 *a2) +{ + stru315 *result; // eax@1 + int i; // ecx@1 + int v4; // ecx@2 + int v5; // ecx@4 + int v6; // ecx@6 + int v7; // ecx@8 + int v8; // esi@10 + int v9; // ecx@10 + int v10; // esi@11 + int v11; // edi@11 + int v12; // ebx@11 + int v13; // ecx@16 + unsigned __int16 *v14; // esi@18 + unsigned int *v15; // ecx@20 + int v16; // esi@20 + int v17; // [sp+0h] [bp-4h]@10 + + result = a1; + for ( i = a1->field_28; i; i = result->field_28 ) + { + result->field_28 = i - 1; + v4 = result->field_18; + if ( result->field_30 > v4 ) + result->field_30 = v4; + v5 = result->field_20; + if ( result->field_2C > v5 ) + result->field_2C = v5; + v6 = result->field_14; + if ( result->field_30 < v6 ) + result->field_30 = v6; + v7 = result->field_1C; + if ( result->field_2C < v7 ) + result->field_2C = v7; + v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10); + v9 = *((char *)result->pTextureLOD + v8); + v17 = *((char *)result->pTextureLOD + v8); + if ( a2->field_20 ) + { + v10 = HIWORD(a2->field_10); + v11 = a2->field_C; + v12 = v10; + if ( v10 >= v11 ) + v12 = a2->field_C; + if ( a2->field_8 - v12 <= 0 ) + { + v13 = 0; + } + else + { + if ( v10 >= v11 ) + v10 = a2->field_C; + v13 = a2->field_8 - v10; + } + v14 = (unsigned __int16 *)a2->field_24; + v9 = v17 + (v13 << 8); + } + else + { + v14 = result->field_34_palette; + } + *result->pColorBuffer = v14[v9]; + v15 = result->pDepthBuffer; + v16 = result->field_24; + ++result->pColorBuffer; + *v15 = v16; + ++result->pDepthBuffer; + a2->field_10 += a2->field_18; + result->field_30 += result->field_4; + result->field_2C += result->field_0; + } + --result->field_28; + return result; +} +//----- (00485975) -------------------------------------------------------- +stru315 *__fastcall sr_sub_485975(stru315 *a1, stru315 *a2) +{ + stru315 *result; // eax@1 + int i; // ecx@1 + int v4; // esi@2 + int v5; // esi@2 + int v6; // ecx@2 + int v7; // esi@3 + int v8; // edi@3 + int v9; // ebx@3 + int v10; // ecx@8 + unsigned __int16 *v11; // esi@10 + unsigned int *v12; // ecx@12 + int v13; // esi@12 + int v14; // [sp+0h] [bp-4h]@2 + + result = a1; + for ( i = a1->field_28; i; i = result->field_28 ) + { + v4 = result->field_8 & result->field_2C; + result->field_28 = i - 1; + v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10); + v6 = *((char *)result->pTextureLOD + v5); + v14 = *((char *)result->pTextureLOD + v5); + if ( a2->field_20 ) + { + v7 = HIWORD(a2->field_10); + v8 = a2->field_C; + v9 = v7; + if ( v7 >= v8 ) + v9 = a2->field_C; + if ( a2->field_8 - v9 <= 0 ) + { + v10 = 0; + } + else + { + if ( v7 >= v8 ) + v7 = a2->field_C; + v10 = a2->field_8 - v7; + } + v11 = (unsigned __int16 *)a2->field_24; + v6 = v14 + (v10 << 8); + } + else + { + v11 = result->field_34_palette; + } + *result->pColorBuffer = v11[v6]; + v12 = result->pDepthBuffer; + v13 = result->field_24; + ++result->pColorBuffer; + *v12 = v13; + ++result->pDepthBuffer; + a2->field_10 += a2->field_18; + result->field_30 += result->field_4; + result->field_2C += result->field_0; + } + --result->field_28; + return result; +} +//----- (004839BD) -------------------------------------------------------- +signed int __fastcall sr_sub_4839BD(Span *ecx0, unsigned __int16 *pTargetSurface) +{ + stru315 *v2; // ebp@0 + int v3; // eax@1 + int v4; // edi@1 + Polygon *v5; // esi@1 + unsigned int v6; // ebx@1 + int v7; // ecx@1 + int v8; // ebx@1 + int v9; // ecx@1 + int v10; // eax@1 + stru149 *v11; // eax@1 + int v12; // edx@1 + int v13; // eax@1 + int v14; // edi@1 + int v15; // ecx@1 + int v16; // eax@1 + signed int v17; // edi@1 + int v18; // edi@2 + signed __int64 v19; // qtt@3 + int v20; // edi@3 + unsigned __int16 *v21; // eax@3 + Texture *v22; // eax@4 + Texture *v23; // eax@6 + Texture *v24; // eax@8 + Texture *v25; // eax@10 + stru149 *v26; // eax@13 + int v27; // edi@13 + signed int v28; // edx@13 + Texture *v29; // ebx@13 + int v30; // edi@13 + signed int v31; // edx@13 + signed int v32; // eax@13 + signed int v33; // eax@13 + int v34; // ebx@13 + int v35; // eax@15 + int v36; // ebx@15 + int v37; // eax@16 + signed __int64 v38; // qtt@17 + int v39; // ecx@17 + int v40; // eax@19 + stru149 *v41; // eax@21 + int v42; // ebx@21 + int v43; // ebx@21 + int v44; // eax@21 + char v45; // zf@25 + int v46; // eax@28 + int v47; // eax@28 + int v48; // ebx@28 + int v49; // eax@29 + signed __int64 v50; // qtt@30 + int v51; // ecx@30 + int v52; // eax@30 + int v53; // edx@31 + stru149 *v54; // eax@33 + int v55; // ebx@33 + signed int v56; // ebx@33 + int v57; // eax@33 + unsigned __int64 v58; // qax@33 + int v60; // [sp+Ch] [bp-BCh]@1 + Span *v61; // [sp+10h] [bp-B8h]@1 + int v62; // [sp+14h] [bp-B4h]@2 + int v63; // [sp+18h] [bp-B0h]@1 + stru315 a1; // [sp+1Ch] [bp-ACh]@1 + stru316 a2; // [sp+60h] [bp-68h]@13 + int v66; // [sp+88h] [bp-40h]@13 + int v67; // [sp+8Ch] [bp-3Ch]@1 + int v68; // [sp+90h] [bp-38h]@13 + int v69; // [sp+94h] [bp-34h]@3 + int v70; // [sp+98h] [bp-30h]@1 + int v71; // [sp+9Ch] [bp-2Ch]@1 + int v72; // [sp+A0h] [bp-28h]@1 + int v73; // [sp+A4h] [bp-24h]@13 + int v74; // [sp+A8h] [bp-20h]@1 + int v75; // [sp+ACh] [bp-1Ch]@3 + int v76; // [sp+B0h] [bp-18h]@1 + int v77; // [sp+B4h] [bp-14h]@1 + int X; // [sp+B8h] [bp-10h]@1 + int v79; // [sp+BCh] [bp-Ch]@21 + int v80; // [sp+C0h] [bp-8h]@13 + unsigned int v81; // [sp+C4h] [bp-4h]@1 + + v3 = ecx0->field_A; + v4 = ecx0->field_8; + v5 = ecx0->pParent; + v6 = v4 + pRenderer->uTargetSurfacePitch * ecx0->field_A; + v61 = ecx0; + v7 = ecx0->field_C; + a1.pColorBuffer = &pTargetSurface[v6]; + v74 = v7; + a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v4 + 640 * v3]; + v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); + v9 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v3); + v10 = v5->ptr_38->field_14; + v76 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); + v72 = v10; + v81 = (unsigned __int64)(v10 * (signed __int64)v9) >> 16; + v11 = v5->ptr_38; + v12 = v81 + v11->field_C; + v72 = v11->field_20; + v67 = v12; + v13 = ((unsigned __int64)(v72 * (signed __int64)v9) >> 16) + v5->ptr_38->field_18; + v81 = v9; + v70 = v13; + v72 = v5->v_18.z; + v81 = (unsigned __int64)(v72 * (signed __int64)v9) >> 16; + v14 = v5->field_24; + v15 = v81 + v5->v_18.x; + v71 = v5->sTextureDeltaU << 16; + v63 = v5->sTextureDeltaV << 16; + v16 = v5->v_18.y; + v17 = -v14; + v60 = v15; + v77 = v17; + v81 = (unsigned __int64)(v76 * (signed __int64)v16) >> 16; + X = v81 + v15; + if ( !(v81 + v15) || (v62 = v17 >> 14, v18 = abs(v17 >> 14), v18 > abs(X)) ) + return 0; + LODWORD(v19) = v77 << 16; + HIDWORD(v19) = v77 >> 16; + v69 = v19 / X; + v20 = v19 / X; + v21 = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2; + a1.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2; + v75 = 2; + if ( v20 >= mipmapping_building_mm1 << 16 ) + { + if ( v20 >= mipmapping_building_mm2 << 16 ) + { + if ( v20 >= mipmapping_building_mm3 << 16 ) + { + if ( bUseLoResSprites ) + goto LABEL_12; + v25 = v5->pTexture; + v75 = 3; + v21 = (unsigned __int16 *)v25->pLevelOfDetail3; + } + else + { + v24 = v5->pTexture; + v75 = 2; + v21 = (unsigned __int16 *)v24->pLevelOfDetail2; + } + } + else + { + v23 = v5->pTexture; + v75 = 1; + v21 = (unsigned __int16 *)v23->pLevelOfDetail1; + } + } + else + { + v22 = v5->pTexture; + v75 = 0; + v21 = (unsigned __int16 *)v22->pLevelOfDetail0_prolly_alpha_mask; + } + a1.pTextureLOD = v21; +LABEL_12: + if ( v21 ) + { + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pOutdoorCamera->building_gamme, 1u, 1); + a1.field_28 = 16; + v66 = v74 >> 4; + v81 = v8; + v26 = v5->ptr_38; + v72 = v74 - 16 * (v74 >> 4); + v76 = v26->field_10; + v81 = v8; + v74 = v67 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16); + v76 = v5->ptr_38->field_1C; + v76 = v70 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16); + v81 = (unsigned __int64)(v74 * (signed __int64)v20) >> 16; + v27 = ((unsigned __int64)(v74 * (signed __int64)v20) >> 16) - v5->ptr_38->field_24; + v81 = (unsigned __int64)(v76 * (signed __int64)v69) >> 16; + v28 = v63 + ((unsigned __int64)(v76 * (signed __int64)v69) >> 16) - v5->ptr_38->field_28; + v76 = v75 + bUseLoResSprites; + v73 = v8 - 16 * pOutdoorCamera->int_fov_rad_inv; + v29 = v5->pTexture; + v30 = (v71 + v27) >> v76; + v31 = v28 >> v76; + v32 = (signed int)v29->uTextureWidth >> v75; + v74 = (signed __int16)v75; + v68 = v31; + v80 = v32; + v33 = (signed int)v29->uTextureHeight >> v75; + v34 = v75 - v29->uWidthLn2; + a1.field_8 = (v33 << 16) - 65536; + v81 = 2 * pMiscTimer->uTotalGameTimeElapsed; + a1.field_10 = v34 + 16; + a1.field_C = v80 - 1; + if ( v66 > 0 ) + { + v74 = v66; + v66 = 12 - v75; + do + { + v80 = v5->v_18.y; + v35 = (unsigned __int64)(v80 * (signed __int64)v73) >> 16; + v36 = v35 + v60; + X = v35 + v60; + if ( v35 + v60 && (v80 = abs(v62), v37 = abs(v36), v80 <= v37) ) + { + LODWORD(v38) = v77 << 16; + HIDWORD(v38) = v77 >> 16; + v80 = v38 / X; + v39 = v38 / X; + X = v38 / X; + } + else + { + X = 0x40000000u; + v39 = 0x40000000u; + } + HIWORD(v40) = HIWORD(v39); + if ( v39 <= v69 ) + HIWORD(v40) = HIWORD(v69); + LOWORD(v40) = 0; + a1.field_24 = v5->field_50 | v40; + v79 = v5->ptr_38->field_10; + v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16); + v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16; + v41 = v5->ptr_38; + v42 = ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v41->field_24; + v79 = v41->field_1C; + v79 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16); + v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16; + v43 = (v71 + v42) >> v76; + v79 = (signed int)(v63 + ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v5->ptr_38->field_28) >> v76; + a1.field_4 = (v43 - v30) >> 4; + a1.field_0 = (v79 - v68) >> 4; + a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v68 >> v66)); + v44 = stru_5C6E00->Sin(v81 + (v30 >> v66)); + a1.field_2C = v68 + 4 * v44; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + sr_sub_485975(&a1, (stru315 *)&a2); + else + sr_sub_4D6FB0(v2); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pOutdoorCamera->building_gamme, 1u, 0); + v73 -= 16 * pOutdoorCamera->int_fov_rad_inv; + v45 = v74-- == 1; + a1.field_28 = 16; + v30 = v43; + v68 = v79; + } + while ( !v45 ); + v31 = v79; + } + if ( !v72 ) + return 1; + v66 = 12 - v75; + a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v31 >> (12 - v75))); + v46 = stru_5C6E00->Sin(v81 + (v30 >> v66)); + a1.field_2C = v68 + 4 * v46; + v79 = v5->v_18.y; + v80 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16; + v47 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16; + v48 = v47 + v60; + X = v47 + v60; + if ( v47 + v60 ) + { + v79 = abs(v62); + v49 = abs(v48); + if ( v79 <= v49 ) + { + LODWORD(v50) = v77 << 16; + HIDWORD(v50) = v77 >> 16; + v77 = v50 / X; + v51 = v50 / X; + HIWORD(v52) = HIWORD(v69); + if ( v51 <= v69 ) + { + LOWORD(v52) = 0; + a1.field_24 = v52 | v5->field_50; + } + else + { + HIWORD(v53) = HIWORD(v51); + LOWORD(v53) = 0; + a1.field_24 = v53 | v5->field_50; + } + v79 = v5->ptr_38->field_10; + v77 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16; + v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16); + v67 = (unsigned __int64)(v79 * (signed __int64)v51) >> 16; + v54 = v5->ptr_38; + v55 = v67 - v54->field_24; + v79 = v54->field_1C; + v56 = v71 + v55; + v71 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16; + v57 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16); + v79 = v57; + v58 = v57 * (signed __int64)v51; + v70 = v58 >> 16; + LODWORD(v58) = (signed int)(v63 + (v58 >> 16) - v5->ptr_38->field_28) >> v76; + a1.field_4 = ((v56 >> v76) - v30) >> 4; + a1.field_0 = ((signed int)v58 - v68) >> 4; + a1.field_28 = v72; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + sr_sub_485975(&a1, (stru315 *)&a2); + else + sr_sub_4D6FB0(v2); + return 1; + } + } + } + return 0; +} + +//----- (0048408A) -------------------------------------------------------- +signed int sr_sub_48408A_prolly_odm_water_no_waves(Span *_this) +{ + stru315 *v1; // ebp@0 + Span *v2; // edi@1 + Polygon *v3; // esi@1 + int v4; // ecx@1 + stru149 *v5; // eax@1 + stru149 *v6; // eax@1 + int v7; // edx@1 + int v8; // eax@1 + int v9; // ebx@1 + int v10; // eax@1 + int v11; // ecx@1 + int v12; // eax@1 + int v13; // ecx@1 + int v14; // eax@1 + signed int v15; // ecx@1 + int v16; // ebx@1 + signed __int64 v17; // qtt@3 + stru149 *v18; // eax@3 + int v19; // ebx@3 + Texture *v20; // eax@4 + unsigned __int16 *v21; // eax@4 + Texture *v22; // eax@6 + Texture *v23; // ecx@8 + Texture *v24; // eax@10 + stru149 *v25; // eax@12 + signed int v26; // eax@12 + int v27; // ecx@12 + int v28; // eax@14 + int v29; // edx@14 + int v30; // ecx@14 + Texture *v31; // esi@14 + int v32; // edx@14 + int v33; // eax@14 + int v35; // [sp+Ch] [bp-8Ch]@1 + int v36; // [sp+10h] [bp-88h]@1 + stru316 a2; // [sp+14h] [bp-84h]@14 + stru315 a1; // [sp+3Ch] [bp-5Ch]@1 + int v39; // [sp+80h] [bp-18h]@1 + int v40; // [sp+84h] [bp-14h]@1 + int v41; // [sp+88h] [bp-10h]@1 + int v42; // [sp+8Ch] [bp-Ch]@1 + int v43; // [sp+90h] [bp-8h]@2 + int v44; // [sp+94h] [bp-4h]@1 + + v2 = _this; + v3 = _this->pParent; + v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v5 = v3->ptr_38; + v44 = v4; + v42 = v5->field_14; + v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16; + v6 = v3->ptr_38; + v7 = v44 + v6->field_C; + v42 = v6->field_20; + v39 = v7; + v8 = ((unsigned __int64)(v42 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18; + v44 = v4; + v41 = v8; + v42 = v3->v_18.z; + v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16; + v9 = v44 + v3->v_18.x; + v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); + v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY); + v11 = v2->field_8; + v36 = v10; + a1.field_28 = v2->field_C; + v12 = pViewport->uScreenCenterX - v11; + v13 = v3->field_24; + v42 = pOutdoorCamera->int_fov_rad_inv * v12; + v14 = v3->v_18.y; + v15 = -v13; + v40 = v15; + v16 = ((unsigned __int64)(v42 * (signed __int64)v14) >> 16) + v9; + v44 = v16; + if ( !v16 || (v43 = abs(v15 >> 14), v43 > abs(v16)) ) + return 0; + LODWORD(v17) = v40 << 16; + HIDWORD(v17) = v40 >> 16; + v43 = v17 / v44; + v18 = v3->ptr_38; + v44 = v42; + v40 = v18->field_10; + v44 = v42; + v40 = v39 + ((unsigned __int64)(v40 * (signed __int64)v42) >> 16); + v39 = v3->ptr_38->field_1C; + v44 = (unsigned __int64)(v39 * (signed __int64)v42) >> 16; + v19 = v43; + v41 += (unsigned __int64)(v39 * (signed __int64)v42) >> 16; + a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2; + v44 = 2; + if ( v43 < mipmapping_terrain_mm1 << 16 ) + { + v20 = v3->pTexture; + v44 = 0; + v21 = (unsigned __int16 *)v20->pLevelOfDetail0_prolly_alpha_mask; +LABEL_11: + a1.pTextureLOD = v21; + goto LABEL_12; + } + if ( v43 < mipmapping_terrain_mm2 << 16 ) + { + v22 = v3->pTexture; + v44 = 1; + v21 = (unsigned __int16 *)v22->pLevelOfDetail1; + goto LABEL_11; + } + if ( v43 >= mipmapping_terrain_mm3 << 16 ) + { + if ( !bUseLoResSprites ) + { + v24 = v3->pTexture; + v44 = 3; + v21 = (unsigned __int16 *)v24->pLevelOfDetail3; + goto LABEL_11; + } + } + else + { + v23 = v3->pTexture; + v44 = 2; + a1.pTextureLOD = (unsigned __int16 *)v23->pLevelOfDetail2; + } +LABEL_12: + v43 = (unsigned __int64)(v40 * (signed __int64)v43) >> 16; + v25 = v3->ptr_38; + v43 = v19; + a1.field_30 = ((unsigned __int64)(v40 * (signed __int64)v19) >> 16) - v25->field_24; + v43 = (unsigned __int64)(v41 * (signed __int64)v19) >> 16; + v26 = ((unsigned __int64)(v41 * (signed __int64)v19) >> 16) - v3->ptr_38->field_28; + v27 = bUseLoResSprites + v44 + 2; + a1.field_30 >>= v27; + v41 = bUseLoResSprites + v44 + 2; + a1.field_2C = v26 >> v27; + if ( byte_80AA10 ) + { + a1.field_14 = dword_80AA20 >> v27; + a1.field_18 = dword_80AA1C >> v27; + a1.field_1C = dword_80AA18 >> v27; + a1.field_20 = dword_80AA14 >> v27; + } + v41 = pOutdoorCamera->int_fov_rad_inv; + v42 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27; + a1.field_4 = (unsigned __int64)(v42 * (signed __int64)v35) >> 16; + v43 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16; + a1.field_0 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16; + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pOutdoorCamera->terrain_gamma, 1u, 1); + LOWORD(v19) = 0; + v28 = v2->field_A; + v29 = v2->field_A; + a1.field_24 = v19; + v30 = v2->field_8; + a1.pColorBuffer = &pRenderer->pTargetSurface[v30 + pRenderer->uTargetSurfacePitch * v29]; + a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v30 + 640 * v28]; + v31 = v3->pTexture; + v32 = ((signed int)v31->uTextureWidth >> v44) - 1; + v33 = ((signed int)v31->uTextureHeight >> v44 << 16) - 65536; + a1.field_10 = v44 - v31->uWidthLn2 + 16; + a1.field_C = v32; + a1.field_8 = v33; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( byte_80AA10 ) + sr_sub_485A24(&a1, (stru315 *)&a2); + else + sr_sub_485975(&a1, (stru315 *)&a2); + } + else + { + if ( byte_80AA10 ) + sr_sub_4D705A(v1); + else + sr_sub_4D6FB0(v1); + } + return 1; +} + +//----- (00484442) -------------------------------------------------------- +signed int sr_sub_484442(Span *_this) +{ + int v1; // ebp@0 + Span *v2; // edi@1 + Polygon *v3; // esi@1 + int v4; // ecx@1 + stru149 *v5; // eax@1 + stru149 *v6; // eax@1 + int v7; // edx@1 + int v8; // eax@1 + int v9; // ebx@1 + int v10; // eax@1 + int v11; // ecx@1 + int v12; // eax@1 + int v13; // ecx@1 + signed int v14; // ecx@1 + int v15; // ebx@1 + signed __int64 v16; // qtt@3 + int v17; // ecx@3 + int v18; // ebx@3 + int v19; // eax@3 + signed int v20; // ebx@3 + unsigned __int16 *v21; // eax@4 + stru149 *v22; // eax@12 + signed int v23; // eax@12 + int v24; // ecx@12 + int v25; // ecx@14 + unsigned int *v26; // eax@14 + Texture *v27; // esi@14 + signed int v28; // edi@14 + signed int v29; // eax@14 + signed int v31; // [sp+Ch] [bp-90h]@1 + int v32; // [sp+10h] [bp-8Ch]@1 + int v33; // [sp+14h] [bp-88h]@1 + stru316 v34; // [sp+18h] [bp-84h]@14 + stru315 v35; // [sp+40h] [bp-5Ch]@1 + int v36; // [sp+84h] [bp-18h]@1 + int v37; // [sp+88h] [bp-14h]@1 + int v38; // [sp+8Ch] [bp-10h]@1 + int v39; // [sp+90h] [bp-Ch]@1 + int v40; // [sp+94h] [bp-8h]@1 + int v41; // [sp+98h] [bp-4h]@1 + + v2 = _this; + v3 = _this->pParent; + v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v5 = v3->ptr_38; + v40 = v4; + v39 = v5->field_14; + v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16; + v6 = v3->ptr_38; + v7 = v40 + v6->field_C; + v39 = v6->field_20; + v36 = v7; + v8 = ((unsigned __int64)(v39 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18; + v40 = v4; + v38 = v8; + v39 = v3->v_18.z; + v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16; + v9 = v40 + v3->v_18.x; + v32 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); + v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY); + v11 = v2->field_8; + v33 = v10; + v35.field_28 = v2->field_C; + v12 = pViewport->uScreenCenterX - v11; + v13 = v3->field_24; + v41 = pOutdoorCamera->int_fov_rad_inv * v12; + v14 = -v13; + v31 = v14; + v15 = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9; + v37 = v15; + if ( !v15 || (v39 = abs(v14 >> 14), v39 > abs(v15)) ) + return 0; + LODWORD(v16) = v31 << 16; + HIDWORD(v16) = v31 >> 16; + v40 = v16 / v37; + v17 = v16 / v37; + v18 = v41; + HIWORD(v19) = (unsigned int)(v16 / v37) >> 16; + LOWORD(v19) = 0; + v35.field_24 = v19; + v37 = v36 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v41) >> 16); + v36 = v3->ptr_38->field_1C; + v41 = (unsigned __int64)(v36 * (signed __int64)v41) >> 16; + v38 += (unsigned __int64)(v36 * (signed __int64)v18) >> 16; + v20 = 2; + v35.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2; + if ( v17 < mipmapping_terrain_mm1 << 16 ) + { + v20 = 0; + v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0_prolly_alpha_mask; +LABEL_11: + v35.pTextureLOD = v21; + goto LABEL_12; + } + if ( v17 < mipmapping_terrain_mm2 << 16 ) + { + v20 = 1; + v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail1; + goto LABEL_11; + } + if ( v17 < mipmapping_terrain_mm3 << 16 ) + { + v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2; + goto LABEL_11; + } + if ( !bUseLoResSprites ) + { + v20 = 3; + v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail3; + goto LABEL_11; + } +LABEL_12: + v41 = (unsigned __int64)(v37 * (signed __int64)v17) >> 16; + v22 = v3->ptr_38; + v41 = v17; + v35.field_30 = ((unsigned __int64)(v37 * (signed __int64)v17) >> 16) - v22->field_24; + v23 = ((unsigned __int64)(v38 * (signed __int64)v17) >> 16) - v3->ptr_38->field_28; + v24 = bUseLoResSprites + v20 + 2; + v35.field_30 >>= v24; + v38 = bUseLoResSprites + v20 + 2; + v35.field_2C = v23 >> v24; + if ( byte_80AA10 ) + { + v35.field_14 = dword_80AA20 >> v24; + v35.field_18 = dword_80AA1C >> v24; + v35.field_1C = dword_80AA18 >> v24; + v35.field_20 = dword_80AA14 >> v24; + } + v38 = pOutdoorCamera->int_fov_rad_inv; + v39 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24; + v35.field_4 = (unsigned __int64)(v39 * (signed __int64)v32) >> 16; + v41 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16; + v35.field_0 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16; + v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pOutdoorCamera->terrain_gamma, 1u, 1); + v25 = v2->field_8; + v26 = (unsigned int *)&pRenderer->pActiveZBuffer[v25 + 640 * v2->field_A]; + v35.pColorBuffer = &pRenderer->pTargetSurface[v25 + pRenderer->uTargetSurfacePitch * v2->field_A]; + v35.pDepthBuffer = v26; + v27 = v3->pTexture; + v28 = (signed int)v27->uTextureWidth >> v20; + v29 = (signed int)v27->uTextureHeight >> v20; + v35.field_10 = v20 - v27->uWidthLn2 + 16; + v35.field_C = v28 - 1; + v35.field_8 = (v29 << 16) - 65536; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( byte_80AA10 ) + sr_sub_485D3E(&v35, &v34); + else + sr_sub_485C89(&v35, &v34); + } + else + { + if ( byte_80AA10 ) + sr_sub_4D72EC(v1); + else + sr_sub_4D73DF(v1); + } + return 1; +} + +//----- (004847EB) -------------------------------------------------------- +int sr_sub_4847EB(Span *_this) +{ + stru315 *v1; // ebp@0 + int v2; // ebx@1 + int v3; // edx@1 + Polygon *v4; // esi@1 + int v5; // eax@1 + signed int v6; // eax@3 + int v7; // edi@3 + stru149 *v8; // eax@3 + stru149 *v9; // eax@3 + int v10; // edx@3 + int v11; // eax@3 + signed int v12; // ebx@3 + int v13; // ebx@4 + signed __int64 v14; // qtt@5 + int v15; // eax@5 + signed int v16; // ebx@5 + unsigned __int16 *v17; // ecx@6 + stru149 *v18; // eax@14 + stru149 *v19; // eax@14 + signed int v20; // eax@14 + int v21; // ecx@14 + Texture *v22; // edx@16 + signed int v23; // eax@16 + int v24; // ebx@16 + int v25; // edi@17 + int v26; // ebx@17 + int v27; // eax@17 + int v28; // edi@17 + int v29; // eax@18 + signed __int64 v30; // qtt@19 + int v31; // ecx@19 + int v32; // eax@19 + stru149 *v33; // eax@21 + signed int v34; // edi@21 + int v35; // ebx@21 + signed int v36; // edi@21 + signed __int64 v37; // qtt@21 + signed int v38; // ebx@21 + int v39; // ebx@29 + int v40; // eax@32 + unsigned __int64 v41; // qax@32 + int v42; // edi@32 + int v43; // eax@33 + signed __int64 v44; // qtt@34 + int v45; // ecx@34 + int v46; // eax@34 + stru149 *v47; // eax@36 + signed int v48; // edi@36 + int v49; // eax@36 + int v50; // eax@47 + unsigned __int64 v51; // qax@47 + int v52; // edi@47 + int v53; // eax@48 + signed __int64 v54; // qtt@49 + int v55; // ecx@49 + int v56; // eax@49 + stru149 *v57; // eax@51 + signed int v58; // edi@51 + int v59; // eax@51 + Span *v61; // [sp+Ch] [bp-B0h]@1 + int v62; // [sp+10h] [bp-ACh]@3 + int v63; // [sp+14h] [bp-A8h]@3 + int v64; // [sp+18h] [bp-A4h]@3 + int v65; // [sp+1Ch] [bp-A0h]@3 + signed int v66; // [sp+20h] [bp-9Ch]@3 + signed int v67; // [sp+24h] [bp-98h]@3 + int v68; // [sp+28h] [bp-94h]@1 + char v69; // [sp+2Ch] [bp-90h]@1 + stru315 sr; // [sp+30h] [bp-8Ch]@1 + stru316 sr2; // [sp+74h] [bp-48h]@14 + int v72; // [sp+9Ch] [bp-20h]@5 + int v73; // [sp+A0h] [bp-1Ch]@1 + int v74; // [sp+A4h] [bp-18h]@3 + int v75; // [sp+A8h] [bp-14h]@21 + int v76; // [sp+ACh] [bp-10h]@1 + int v77; // [sp+B0h] [bp-Ch]@14 + int v78; // [sp+B4h] [bp-8h]@3 + int v79; // [sp+B8h] [bp-4h]@3 + + v2 = _this->field_A; + v3 = _this->field_8; + v4 = _this->pParent; + v73 = 0; + v61 = _this; + sr.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2]; + v76 = v3; + v5 = _this->field_C; + sr.pColorBuffer = &pRenderer->pTargetSurface[v3 + pRenderer->uTargetSurfacePitch * v2]; + v68 = texmapping_terrain_subdivsize; + v69 = texmapping_terrain_subdivpow2; + if ( v5 >= texmapping_terrain_subdivsize ) + v73 = texmapping_terrain_subdivsize - (v3 & (texmapping_terrain_subdivsize - 1)); + v6 = v5 - v73; + v67 = v6 >> texmapping_terrain_subdivpow2; + v62 = v6 - (v6 >> texmapping_terrain_subdivpow2 << texmapping_terrain_subdivpow2); + v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); + v8 = v4->ptr_38; + v79 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); + v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v76 = v8->field_14; + v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; + v9 = v4->ptr_38; + v10 = v78 + v9->field_C; + v76 = v9->field_20; + v65 = v10; + v11 = ((unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16) + + v4->ptr_38->field_18; + v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v64 = v11; + v76 = v4->v_18.z; + v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; + v12 = -v4->field_24; + v63 = v78 + v4->v_18.x; + v66 = -v4->field_24; + v78 = (unsigned __int64)(v79 * (signed __int64)v4->v_18.y) >> 16; + v74 = v78 + v63; + if ( !(v78 + v63) || (v76 = v12 >> 14, v13 = abs(v12 >> 14), v13 > abs(v74)) ) + return 0; + LODWORD(v14) = v66 << 16; + HIDWORD(v14) = v66 >> 16; + v72 = v14 / v74; + sr.pTextureLOD = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2; + v15 = v14 / v74; + v16 = 2; + if ( v15 >= mipmapping_terrain_mm1 << 16 ) + { + if ( v15 >= mipmapping_terrain_mm2 << 16 ) + { + if ( v15 >= mipmapping_terrain_mm3 << 16 ) + { + if ( bUseLoResSprites ) + goto LABEL_14; + v16 = 3; + v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail3; + } + else + { + v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2; + } + } + else + { + v16 = 1; + v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail1; + } + } + else + { + v16 = 0; + v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0_prolly_alpha_mask; + } + sr.pTextureLOD = v17; +LABEL_14: + sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1); + v18 = v4->ptr_38; + v78 = v7; + v79 = v18->field_10; + v78 = v7; + v77 = v65 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16); + v79 = v4->ptr_38->field_1C; + v79 = v64 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16); + v78 = (unsigned __int64)(v77 * (signed __int64)v72) >> 16; + v19 = v4->ptr_38; + v78 = v72; + sr.field_30 = ((unsigned __int64)(v77 * (signed __int64)v72) >> 16) - v19->field_24; + v78 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16; + v20 = ((unsigned __int64)(v79 * (signed __int64)v72) >> 16) - v4->ptr_38->field_28; + v21 = bUseLoResSprites + v16 + 2; + sr.field_30 >>= v21; + v78 = bUseLoResSprites + v16 + 2; + sr.field_2C = v20 >> v21; + if ( byte_80AA10 ) + { + sr.field_14 = dword_80AA20 >> v21; + sr.field_18 = dword_80AA1C >> v21; + sr.field_1C = dword_80AA18 >> v21; + sr.field_20 = dword_80AA14 >> v21; + } + v22 = v4->pTexture; + v79 = (signed int)v22->uTextureWidth >> v16; + v23 = (signed int)v22->uTextureHeight >> v16; + v24 = v16 - v22->uWidthLn2 + 16; + sr.field_8 = (v23 << 16) - 65536; + sr.field_10 = v24; + sr.field_C = v79 - 1; + if ( v73 ) + { + v25 = v7 - v73 * pOutdoorCamera->int_fov_rad_inv; + v26 = v25; + v77 = v4->v_18.y; + v79 = v25; + v27 = (unsigned __int64)(v77 * (signed __int64)v25) >> 16; + v28 = v27 + v63; + v74 = v27 + v63; + if ( !(v27 + v63) || (v77 = abs(v76), v29 = abs(v28), v77 > v29) ) + return 0; + LODWORD(v30) = v66 << 16; + HIDWORD(v30) = v66 >> 16; + v77 = v30 / v74; + v31 = v30 / v74; + HIWORD(v32) = HIWORD(v72); + if ( v72 <= v31 ) + HIWORD(v32) = HIWORD(v31); + LOWORD(v32) = 0; + v77 = v26; + sr.field_24 = v32; + v74 = v4->ptr_38->field_10; + v74 = v65 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16); + v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16; + v33 = v4->ptr_38; + v77 = v26; + v34 = ((unsigned __int64)(v74 * (signed __int64)v31) >> 16) - v33->field_24; + v74 = v33->field_1C; + v74 = v64 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16); + v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16; + v35 = (v77 - v4->ptr_38->field_28) >> v78; + v74 = v73 << 16; + v36 = (v34 >> v78) - sr.field_30; + LODWORD(v37) = v36 << 16; + HIDWORD(v37) = v36 >> 16; + v38 = v35 - sr.field_2C; + sr.field_4 = v37 / (v73 << 16); + v75 = v73 << 16; + LODWORD(v37) = v38 << 16; + HIDWORD(v37) = v38 >> 16; + v77 = v37 / (v73 << 16); + sr.field_0 = v37 / (v73 << 16); + sr.field_28 = v73; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( byte_80AA10 ) + sr_sub_485A24(&sr, (stru315 *)&sr2); + else + sr_sub_485975(&sr, (stru315 *)&sr2); + } + else + { + if ( byte_80AA10 ) + sr_sub_4D705A(v1); + else + sr_sub_4D6FB0(v1); + } + v39 = v79 - (pOutdoorCamera->int_fov_rad_inv << v69); + } + else + { + v79 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69); + v39 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69); + } + sr.field_28 = v68; + while ( v67 > 0 ) + { + v40 = v4->v_18.y; + --v67; + v75 = v40; + v41 = v40 * (signed __int64)v39; + v79 = v41 >> 16; + LODWORD(v41) = v41 >> 16; + v42 = v41 + v63; + v74 = v41 + v63; + if ( !((int)v41 + v63) || (v75 = abs(v76), v43 = abs(v42), v75 > v43) ) + return 0; + LODWORD(v44) = v66 << 16; + HIDWORD(v44) = v66 >> 16; + v73 = v44 / v74; + v45 = v44 / v74; + HIWORD(v46) = HIWORD(v72); + if ( v72 <= v45 ) + HIWORD(v46) = HIWORD(v45); + LOWORD(v46) = 0; + v79 = v39; + sr.field_24 = v46; + v75 = v4->ptr_38->field_10; + v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16); + v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16; + v47 = v4->ptr_38; + v79 = v39; + v48 = ((unsigned __int64)(v75 * (signed __int64)v45) >> 16) - v47->field_24; + v75 = v47->field_1C; + v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16); + v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16; + v49 = (((v79 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69; + sr.field_4 = ((v48 >> v78) - sr.field_30) >> v69; + sr.field_0 = v49; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( byte_80AA10 ) + sr_sub_485A24(&sr, (stru315 *)&sr2); + else + sr_sub_485975(&sr, (stru315 *)&sr2); + } + else + { + if ( byte_80AA10 ) + sr_sub_4D705A(v1); + else + sr_sub_4D6FB0(v1); + } + sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pOutdoorCamera->terrain_gamma, 1u, 0); + sr.field_28 = v68; + v39 -= pOutdoorCamera->int_fov_rad_inv << v69; + } + if ( !v62 ) + return 1; + v50 = v4->v_18.y; + v75 = v50; + v51 = v50 * (signed __int64)v39; + v79 = v51 >> 16; + LODWORD(v51) = v51 >> 16; + v52 = v51 + v63; + v74 = v51 + v63; + if ( (int)v51 + v63 ) + { + v75 = abs(v76); + v53 = abs(v52); + if ( v75 <= v53 ) + { + LODWORD(v54) = v66 << 16; + HIDWORD(v54) = v66 >> 16; + v76 = v54 / v74; + v55 = v54 / v74; + HIWORD(v56) = HIWORD(v72); + if ( v72 <= v55 ) + HIWORD(v56) = HIWORD(v55); + LOWORD(v56) = 0; + v76 = v39; + sr.field_24 = v56; + v75 = v4->ptr_38->field_10; + v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16); + v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16; + v57 = v4->ptr_38; + v76 = v39; + v58 = ((unsigned __int64)(v75 * (signed __int64)v55) >> 16) - v57->field_24; + v75 = v57->field_1C; + v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16); + v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16; + v59 = (((v76 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69; + sr.field_4 = ((v58 >> v78) - sr.field_30) >> v69; + sr.field_0 = v59; + sr.field_28 = v62; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + { + if ( byte_80AA10 ) + sr_sub_485A24(&sr, (stru315 *)&sr2); + else + sr_sub_485975(&sr, (stru315 *)&sr2); + } + else + { + if ( byte_80AA10 ) + sr_sub_4D705A(v1); + else + sr_sub_4D6FB0(v1); + } + return 1; + } + } + return 0; +} + +//----- (00485407) -------------------------------------------------------- +signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(Span *a1) +{ + stru315 *v1; // ebp@0 + int v2; // eax@1 + int v3; // edx@1 + unsigned int v4; // edi@1 + Polygon *v5; // esi@1 + int v6; // ecx@1 + int v7; // ebx@1 + int v8; // ecx@1 + stru149 *v9; // eax@1 + stru149 *v10; // eax@1 + int v11; // edx@1 + int v12; // eax@1 + int v13; // eax@1 + int v14; // ecx@1 + signed int v15; // edi@1 + int v16; // edi@2 + signed __int64 v17; // qtt@3 + int v18; // edi@3 + int v19; // eax@3 + unsigned __int8 *pLOD; // eax@3 + Texture *v21; // eax@4 + Texture *v22; // eax@6 + Texture *v23; // eax@8 + Texture *v24; // eax@10 + stru149 *v25; // eax@13 + stru149 *v26; // eax@13 + signed int v27; // ebx@13 + stru149 *v28; // eax@13 + Texture *v29; // esi@13 + signed int v30; // ebx@13 + signed int v31; // edi@13 + signed int v32; // edx@13 + signed int v33; // eax@13 + int v34; // esi@13 + int v35; // eax@13 + unsigned __int64 v36; // qax@13 + int v37; // eax@13 + unsigned __int64 v38; // qax@13 + char v39; // cl@14 + stru316 a2; // [sp+Ch] [bp-90h]@13 + stru315 a1a; // [sp+34h] [bp-68h]@1 + Span *v43; // [sp+78h] [bp-24h]@1 + int v44; // [sp+7Ch] [bp-20h]@1 + int v45; // [sp+80h] [bp-1Ch]@1 + int v46; // [sp+84h] [bp-18h]@1 + Span *v47; // [sp+88h] [bp-14h]@1 + int v48; // [sp+8Ch] [bp-10h]@1 + int v49; // [sp+90h] [bp-Ch]@3 + int i; // [sp+94h] [bp-8h]@3 + int X; // [sp+98h] [bp-4h]@1 + + v2 = a1->field_A; + v3 = a1->field_8; + v4 = v3 + pRenderer->uTargetSurfacePitch * a1->field_A; + v5 = a1->pParent; + v43 = a1; + v6 = a1->field_C; + a1a.pColorBuffer = &pRenderer->pTargetSurface[v4]; + v46 = v6; + v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v3); + v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + a1a.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2]; + v9 = v5->ptr_38; + v47 = (Span *)v7; + X = v8; + v48 = v9->field_14; + X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16; + v10 = v5->ptr_38; + v11 = X + v10->field_C; + v48 = v10->field_20; + v44 = v11; + v12 = ((unsigned __int64)(v48 * (signed __int64)v8) >> 16) + v5->ptr_38->field_18; + X = v8; + v45 = v12; + v48 = v5->v_18.z; + X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16; + v13 = v5->v_18.y; + v14 = X + v5->v_18.x; + v15 = -v5->field_24; + v48 = -v5->field_24; + X = ((unsigned __int64)(v7 * (signed __int64)v13) >> 16) + v14; + if ( !X || (v16 = abs(v15 >> 14), v16 > abs(X)) ) + return 0; + LODWORD(v17) = v48 << 16; + HIDWORD(v17) = v48 >> 16; + i = v17 / X; + v18 = v17 / X; + HIWORD(v19) = (unsigned int)(v17 / X) >> 16; + LOWORD(v19) = 0; + a1a.field_24 = v19; + pLOD = v5->pTexture->pLevelOfDetail2; + a1a.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2; + v49 = 2; + if ( v18 >= mipmapping_terrain_mm1 << 16 ) + { + if ( v18 >= mipmapping_terrain_mm2 << 16 ) + { + if ( v18 >= mipmapping_terrain_mm3 << 16 ) + { + if ( bUseLoResSprites ) + goto LABEL_12; + v24 = v5->pTexture; + v49 = 3; + pLOD = v24->pLevelOfDetail3; + } + else + { + v23 = v5->pTexture; + v49 = 2; + pLOD = v23->pLevelOfDetail2; + } + } + else + { + v22 = v5->pTexture; + v49 = 1; + pLOD = v22->pLevelOfDetail1; + } + } + else + { + v21 = v5->pTexture; + v49 = 0; + pLOD = v21->pLevelOfDetail0_prolly_alpha_mask; + } + a1a.pTextureLOD = (unsigned __int16 *)pLOD; +LABEL_12: + if ( !pLOD ) + return 0; + a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pOutdoorCamera->terrain_gamma, 1u, 1); + a1a.field_28 = 16; + v43 = (Span *)(v46 >> 4); + X = v7; + v25 = v5->ptr_38; + v48 = v46 - 16 * (v46 >> 4); + v46 = v25->field_10; + X = v7; + v46 = v44 + ((unsigned __int64)(v46 * (signed __int64)v7) >> 16); + v44 = v5->ptr_38->field_1C; + v45 += (unsigned __int64)(v44 * (signed __int64)v7) >> 16; + X = (unsigned __int64)(v46 * (signed __int64)v18) >> 16; + v26 = v5->ptr_38; + X = v18; + v27 = ((unsigned __int64)(v46 * (signed __int64)v18) >> 16) - v26->field_24; + X = (unsigned __int64)(v45 * (signed __int64)v18) >> 16; + v28 = v5->ptr_38; + v29 = v5->pTexture; + v44 = bUseLoResSprites + v49 + 2; + v30 = v27 >> v44; + v31 = (signed int)(((unsigned __int64)(v45 * (signed __int64)v18) >> 16) - v28->field_28) >> v44; + v32 = (signed int)v29->uTextureWidth >> v49; + v33 = (signed int)v29->uTextureHeight >> v49; + v34 = v49 - v29->uWidthLn2; + a1a.field_8 = (v33 << 16) - 65536; + X = 2 * pMiscTimer->uTotalGameTimeElapsed; + v45 = pOutdoorCamera->int_fov_rad_inv; + a1a.field_10 = v34 + 16; + a1a.field_C = v32 - 1; + i = (unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)i) >> 16; + v47 = (Span *)(i >> v44); + v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); + v36 = (signed int)v47 * (signed __int64)v35; + i = v36 >> 16; + a1a.field_4 = v36 >> 16; + v37 = stru_5C6E00->Cos(pIndoorCamera->sRotationY); + v38 = (signed int)v47 * (signed __int64)v37; + i = v38 >> 16; + a1a.field_0 = v38 >> 16; + if ( (signed int)v43 > 0 ) + { + v47 = v43; + v39 = 12 - v49; + for ( i = 12 - v49; ; v39 = i ) + { + a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> v39)); + a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i)); + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + sr_sub_485975(&a1a, (stru315 *)&a2); + else + sr_sub_4D6FB0(v1); + a1a.field_28 = 16; + v30 += 16 * a1a.field_4; + v31 += 16 * a1a.field_0; + v47 = (Span *)((char *)v47 - 1); + if ( !v47 ) + break; + } + } + if ( v48 ) + { + i = 12 - v49; + a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> (12 - v49))); + a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i)); + a1a.field_28 = v48; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) + sr_sub_485975(&a1a, (stru315 *)&a2); + else + sr_sub_4D6FB0(v1); + } + return 1; +} + +//----- (0048585C) -------------------------------------------------------- +signed int __fastcall sr_sub_48585C_mb_DrawSpan(Span *a1, unsigned __int16 *pRenderTarget, int a4) +{ + Span *v3; // esi@1 + Polygon *v4; // edi@1 + int v5; // ebx@2 + signed __int64 v6; // qtt@3 + int v7; // ebx@3 + signed int v8; // ecx@3 + void *v9; // eax@5 + int v10; // ecx@5 + unsigned __int16 *pPixels; // [sp+Ch] [bp-14h]@1 + signed int v13; // [sp+10h] [bp-10h]@1 + int X; // [sp+18h] [bp-8h]@1 + + v3 = a1; + pPixels = pRenderTarget; + v4 = a1->pParent; + v13 = -v4->field_24; + X = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv + * (pViewport->uScreenCenterX - (signed int)a1->field_8) + * (signed __int64)v4->v_18.y) >> 16) + + ((unsigned __int64)(v4->v_18.z + * (signed __int64)(pOutdoorCamera->int_fov_rad_inv + * (pViewport->uScreenCenterY - (signed int)a1->field_A))) >> 16) + + v4->v_18.x; + if ( X && (v5 = abs(-v4->field_24 >> 14), v5 <= abs(X)) ) + { + LODWORD(v6) = v13 << 16; + HIDWORD(v6) = v13 >> 16; + v7 = v6 / X; + v8 = v6 / X; + } + else + { + v7 = pOutdoorCamera->shading_dist_mist << 16; + v8 = pOutdoorCamera->shading_dist_mist << 16; + } + v9 = sr_sub_47C178(v8, v4, pOutdoorCamera->terrain_gamma, a4); + fill_pixels_fast(*((short *)v9 + v4->pTexture->uDecompressedSize), pPixels, v3->field_C); + HIWORD(v10) = HIWORD(v7); + LOWORD(v10) = 0; + j_memset32(v10, &pRenderer->pActiveZBuffer[v3->field_8 + 640 * v3->field_A], v3->field_C); + return 1; +} +//----- (004252E8) -------------------------------------------------------- +signed int __fastcall sr_4252E8(unsigned int uVertexID) +{ + unsigned int v1; // edx@1 + double v2; // st7@1 + char *v3; // edi@5 + char *v4; // esi@5 + char *v5; // ecx@5 + int v6; // ebx@6 + double v7; // st6@11 + double v8; // st5@11 + double v9; // st6@12 + unsigned __int8 v10; // c2@16 + unsigned __int8 v11; // c3@16 + void *v12; // edi@23 + double v13; // st6@23 + char *v14; // ecx@23 + char v15; // zf@24 + signed int result; // eax@25 + unsigned int v17; // [sp+8h] [bp-28h]@5 + bool v18; // [sp+Ch] [bp-24h]@2 + bool v19; // [sp+10h] [bp-20h]@7 + char *v20; // [sp+14h] [bp-1Ch]@5 + char *v21; // [sp+18h] [bp-18h]@5 + signed int v22; // [sp+1Ch] [bp-14h]@1 + RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5 + char *v24; // [sp+24h] [bp-Ch]@5 + char *v25; // [sp+28h] [bp-8h]@5 + char *v26; // [sp+2Ch] [bp-4h]@5 + + v1 = uVertexID; + v2 = (double)pOutdoorCamera->shading_dist_mist; + memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); + v22 = 0; + v18 = array_50AC10[0].vWorldViewPosition.x <= v2; + if ( (signed int)(uVertexID + 1) <= 1 ) + return 0; + v3 = (char *)&array_507D30[0].vWorldViewPosition.z; + v4 = (char *)&array_507D30[0].vWorldViewPosition.y; + v25 = (char *)&array_507D30[0]._rhw; + v23 = array_507D30; + v20 = (char *)&array_507D30[0].vWorldViewPosition.z; + v21 = (char *)&array_507D30[0].vWorldViewPosition.y; + v24 = (char *)&array_507D30[0].vWorldViewPosition; + v26 = (char *)&array_507D30[0].flt_2C; + v5 = (char *)&array_50AC10[0].vWorldViewPosition; + v17 = v1; + do + { + v6 = (int)(v5 + 48); + v19 = v2 >= *((float *)v5 + 12); + if ( v18 != v19 ) + { + if ( v19 ) + { + v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5); + *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1); + *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2); + v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8); + } + else + { + v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6); + *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13); + *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14); + v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20); + } + *(float *)v26 = v8; + *(float *)v24 = v2; + *(float *)v25 = 1.0 / v2; + if ( v18 ) + { + if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) ) + { + v10 = 0; + v11 = *(float *)v3 == *((float *)v5 + 2); + goto LABEL_20; + } + } + else + { + if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) ) + { + v10 = 0; + v11 = *(float *)v3 == *((float *)v5 + 14); +LABEL_20: + if ( v11 | v10 ) + goto LABEL_22; + goto LABEL_21; + } + } +LABEL_21: + ++v23; + v24 += 48; + v26 += 48; + v4 += 48; + v3 += 48; + ++v22; + v25 += 48; + v21 = v4; + v20 = v3; + } +LABEL_22: + if ( v19 ) + { + v12 = v23; + v21 += 48; + v20 += 48; + v13 = 1.0 / (*(float *)v6 + 0.0000001); + ++v22; + v26 += 48; + v24 += 48; + ++v23; + memcpy(v12, v5 + 36, 0x30u); + v14 = v25; + v25 += 48; + v4 = v21; + v3 = v20; + *(float *)v14 = v13; + } + v15 = v17-- == 1; + v18 = v19; + v5 = (char *)v6; + } + while ( !v15 ); + result = v22; + if ( v22 < 3 ) + return 0; + return result; +} + +//----- (004250FE) -------------------------------------------------------- +signed int __fastcall sr_4250FE(unsigned int uVertexID) +{ + unsigned int v1; // edx@1 + char *v2; // edi@5 + char *v3; // esi@5 + char *v4; // ecx@5 + int v5; // ebx@6 + double v6; // st6@11 + double v7; // st5@11 + double v8; // st6@12 + unsigned __int8 v9; // c2@16 + unsigned __int8 v10; // c3@16 + void *v11; // edi@23 + double v12; // st6@23 + char *v13; // ecx@23 + char v14; // zf@24 + signed int result; // eax@25 + unsigned int v16; // [sp+8h] [bp-28h]@5 + bool v17; // [sp+Ch] [bp-24h]@2 + bool v18; // [sp+10h] [bp-20h]@7 + char *v19; // [sp+14h] [bp-1Ch]@5 + char *v20; // [sp+18h] [bp-18h]@5 + signed int v21; // [sp+1Ch] [bp-14h]@1 + RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5 + char *v23; // [sp+24h] [bp-Ch]@5 + char *v24; // [sp+28h] [bp-8h]@5 + char *v25; // [sp+2Ch] [bp-4h]@5 + + v1 = uVertexID; + memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); + v21 = 0; + v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0; + if ( (signed int)(uVertexID + 1) <= 1 ) + return 0; + v2 = (char *)&array_507D30[0].vWorldViewPosition.z; + v3 = (char *)&array_507D30[0].vWorldViewPosition.y; + v24 = (char *)&array_507D30[0]._rhw; + v22 = array_507D30; + v19 = (char *)&array_507D30[0].vWorldViewPosition.z; + v20 = (char *)&array_507D30[0].vWorldViewPosition.y; + v23 = (char *)&array_507D30[0].vWorldViewPosition; + v25 = (char *)&array_507D30[0].flt_2C; + v4 = (char *)&array_50AC10[0].vWorldViewPosition; + v16 = v1; + do + { + v5 = (int)(v4 + 48); + v18 = *((float *)v4 + 12) >= 8.0; + if ( v17 != v18 ) + { + if ( v18 ) + { + v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4); + *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1); + *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2); + v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8); + } + else + { + v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5); + *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13); + *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14); + v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20); + } + *(float *)v25 = v7; + *(float *)v23 = 8.0; + *(int *)v24 = 0x3E000000u; + if ( v17 ) + { + if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) ) + { + v9 = 0; + v10 = *(float *)v2 == *((float *)v4 + 2); + goto LABEL_20; + } + } + else + { + if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) ) + { + v9 = 0; + v10 = *(float *)v2 == *((float *)v4 + 14); +LABEL_20: + if ( v10 | v9 ) + goto LABEL_22; + goto LABEL_21; + } + } +LABEL_21: + ++v22; + v23 += 48; + v25 += 48; + v3 += 48; + v2 += 48; + ++v21; + v24 += 48; + v20 = v3; + v19 = v2; + } +LABEL_22: + if ( v18 ) + { + v11 = v22; + v20 += 48; + v19 += 48; + v12 = 1.0 / (*(float *)v5 + 0.0000001); + ++v21; + v25 += 48; + v23 += 48; + ++v22; + memcpy(v11, v4 + 36, 0x30u); + v13 = v24; + v24 += 48; + v3 = v20; + v2 = v19; + *(float *)v13 = v12; + } + v14 = v16-- == 1; + v17 = v18; + v4 = (char *)v5; + } + while ( !v14 ); + result = v21; + if ( v21 < 3 ) + return 0; + return result; +} + + +//----- (004254D2) -------------------------------------------------------- +int __fastcall sr_4254D2(signed int a1) +{ + signed int v1; // ebx@2 + int v2; // ecx@2 + int result; // eax@11 + double v4; // ST74_8@12 + bool v5; // edi@12 + char *v6; // esi@13 + char *v7; // ebx@13 + double v8; // st7@15 + double v9; // st7@16 + double v10; // st6@16 + double v11; // st7@17 + float v12; // eax@18 + double v13; // ST4C_8@19 + double v14; // ST10_8@19 + double v15; // ST28_8@20 + double v16; // ST34_8@20 + char v17; // zf@20 + double v18; // ST18_8@21 + double v19; // ST3C_8@21 + double v20; // ST44_8@22 + double v21; // ST54_8@22 + void *v22; // edi@26 + double v23; // ST54_8@29 + bool v24; // esi@29 + char *v25; // edi@30 + char *v26; // ebx@30 + bool v27; // ecx@32 + double v28; // st7@33 + double v29; // st7@34 + double v30; // st6@34 + double v31; // st7@35 + double v32; // ST44_8@37 + double v33; // ST3C_8@37 + double v34; // ST18_8@38 + double v35; // ST34_8@38 + char v36; // zf@38 + double v37; // ST28_8@39 + double v38; // ST10_8@39 + double v39; // ST20_8@40 + double v40; // ST5C_8@40 + void *v41; // edi@44 + double v42; // ST5C_8@47 + bool v43; // edi@47 + char *v44; // esi@48 + char *v45; // ebx@48 + bool v46; // ecx@49 + double v47; // st6@50 + double v48; // st6@51 + double v49; // st5@51 + double v50; // st6@52 + double v51; // ST20_8@54 + double v52; // ST54_8@54 + double v53; // ST44_8@55 + double v54; // ST3C_8@55 + char v55; // zf@55 + double v56; // ST18_8@56 + double v57; // ST34_8@56 + double v58; // ST28_8@57 + double v59; // ST10_8@57 + void *v60; // edi@61 + double v61; // ST5C_8@64 + bool v62; // edi@64 + char *v63; // esi@65 + char *v64; // ebx@65 + bool v65; // ecx@66 + double v66; // st6@67 + double v67; // st6@68 + double v68; // st5@68 + double v69; // st6@69 + double v70; // ST20_8@71 + double v71; // ST54_8@71 + double v72; // ST44_8@72 + double v73; // ST3C_8@72 + char v74; // zf@72 + double v75; // ST18_8@73 + double v76; // ST34_8@73 + double v77; // ST28_8@74 + double v78; // ST10_8@74 + void *v79; // edi@78 + int v80; // ebx@81 + char *v81; // ecx@82 + signed int v82; // esi@82 + float v83; // ST78_4@83 + double v84; // ST5C_8@83 + float v85; // eax@84 + double v86; // ST20_8@85 + double v87; // ST54_8@88 + float v88; // eax@89 + double v89; // ST44_8@90 + unsigned __int8 v90; // sf@94 + unsigned __int8 v91; // of@94 + int v92; // edx@97 + int v93; // esi@97 + int v94; // edi@97 + int v95; // eax@97 + int v96; // eax@104 + double v97; // [sp+4Ch] [bp-8Ch]@32 + double v98; // [sp+54h] [bp-84h]@49 + double v99; // [sp+54h] [bp-84h]@66 + float v100; // [sp+5Ch] [bp-7Ch]@1 + float v101; // [sp+60h] [bp-78h]@1 + float v102; // [sp+64h] [bp-74h]@1 + double v103; // [sp+6Ch] [bp-6Ch]@14 + float v104; // [sp+A8h] [bp-30h]@1 + signed int v105; // [sp+A8h] [bp-30h]@96 + bool v106; // [sp+ACh] [bp-2Ch]@14 + bool v107; // [sp+ACh] [bp-2Ch]@32 + bool v108; // [sp+ACh] [bp-2Ch]@49 + bool v109; // [sp+ACh] [bp-2Ch]@66 + signed int v110; // [sp+B0h] [bp-28h]@12 + char *v111; // [sp+B8h] [bp-20h]@30 + signed int v112; // [sp+B8h] [bp-20h]@48 + signed int v113; // [sp+B8h] [bp-20h]@65 + char *v114; // [sp+BCh] [bp-1Ch]@13 + signed int v115; // [sp+BCh] [bp-1Ch]@29 + signed int v116; // [sp+BCh] [bp-1Ch]@64 + signed int v117; // [sp+C0h] [bp-18h]@1 + char *v118; // [sp+C0h] [bp-18h]@30 + char *v119; // [sp+C0h] [bp-18h]@48 + char *v120; // [sp+C0h] [bp-18h]@65 + char *v121; // [sp+C4h] [bp-14h]@13 + char *v122; // [sp+C4h] [bp-14h]@30 + signed int v123; // [sp+C4h] [bp-14h]@47 + char *v124; // [sp+C8h] [bp-10h]@30 + char *v125; // [sp+C8h] [bp-10h]@48 + char *v126; // [sp+C8h] [bp-10h]@65 + signed int v127; // [sp+CCh] [bp-Ch]@2 + char *v128; // [sp+CCh] [bp-Ch]@13 + char *v129; // [sp+CCh] [bp-Ch]@30 + RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48 + RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65 + RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13 + char *v133; // [sp+D0h] [bp-8h]@30 + char *v134; // [sp+D0h] [bp-8h]@48 + char *v135; // [sp+D0h] [bp-8h]@65 + signed int v136; // [sp+D4h] [bp-4h]@1 + char *v137; // [sp+D4h] [bp-4h]@13 + RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30 + char *v139; // [sp+D4h] [bp-4h]@48 + char *v140; // [sp+D4h] [bp-4h]@65 + + v101 = (double)(signed int)pViewport->uViewportTL_X; + v100 = (double)(signed int)pViewport->uViewportBR_X; + v117 = a1; + v136 = 1; + v104 = (double)(signed int)pViewport->uViewportTL_Y; + v102 = (double)(pViewport->uViewportBR_Y + 1); + if ( a1 <= 0 ) + return v117; + v127 = a1; + v1 = a1; + memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2)); + v2 = 0; + do + { + if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 ) + v136 = 0; + if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 ) + v136 = 0; + ++v2; + --v127; + } + while ( v127 ); + if ( v136 ) + return v117; + v110 = 0; + memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1])); + v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15; + v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X; + if ( v117 < 1 ) + goto LABEL_112; + v6 = (char *)&array_50A2B0[0].vWorldViewProjY; + v132 = array_50A2B0; + v137 = (char *)&array_50A2B0[0].vWorldViewProjX; + v128 = (char *)&array_50A2B0[0].vWorldViewProjY; + v121 = (char *)&array_50A2B0[0].flt_2C; + v114 = (char *)&array_50A2B0[0]._rhw; + v7 = (char *)&array_50AC10[0].flt_2C; + do + { + v103 = *((float *)v7 + 7) + 6.7553994e15; + v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X; + if ( !(v5 ^ v106) ) + goto LABEL_25; + v8 = v101; + if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X ) + { + v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5)); + *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4); + *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3); + v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7; + } + else + { + v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7)); + *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8); + *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9); + v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12); + } + *(float *)v121 = v10; + *(int *)v137 = LODWORD(v101); + LODWORD(v12) = *(int *)v6; + if ( v5 ) + { + v13 = v12 + 6.7553994e15; + v14 = *((float *)v7 - 4) + 6.7553994e15; + if ( LODWORD(v13) == LODWORD(v14) ) + { + v15 = *(float *)v137 + 6.7553994e15; + v16 = *((float *)v7 - 5) + 6.7553994e15; + v17 = LODWORD(v15) == LODWORD(v16); + goto LABEL_23; + } + } + else + { + v18 = v12 + 6.7553994e15; + v19 = *((float *)v7 + 8) + 6.7553994e15; + if ( LODWORD(v18) == LODWORD(v19) ) + { + v20 = *(float *)v137 + 6.7553994e15; + v21 = *((float *)v7 + 7) + 6.7553994e15; + v17 = LODWORD(v20) == LODWORD(v21); +LABEL_23: + if ( v17 ) + goto LABEL_25; + goto LABEL_24; + } + } +LABEL_24: + v121 += 48; + v114 += 48; + v6 += 48; + ++v110; + ++v132; + v128 = v6; + v137 += 48; +LABEL_25: + if ( v106 ) + { + v22 = v132; + v128 += 48; + ++v110; + v114 += 48; + v121 += 48; + v137 += 48; + ++v132; + memcpy(v22, v7 + 4, 0x30u); + v6 = v128; + } + v5 = v106; + v7 += 48; + --v117; + } + while ( v117 ); + if ( v110 < 3 + || (v115 = 0, + memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])), + v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15, + v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X, + v110 < 1) ) + goto LABEL_112; + v25 = (char *)&array_509950[0]._rhw; + v138 = array_509950; + v129 = (char *)&array_50A2B0[0].vWorldViewProjX; + v118 = (char *)&array_50A2B0[0].vWorldViewProjY; + v133 = (char *)&array_509950[0].vWorldViewProjX; + v122 = (char *)&array_509950[0].vWorldViewProjY; + v124 = (char *)&array_509950[0].flt_2C; + v111 = (char *)&array_509950[0]._rhw; + v26 = (char *)&array_50A2B0[0].flt_2C; + while ( 2 ) + { + v97 = *((float *)v26 + 7) + 6.7553994e15; + v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X; + v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X; + if ( v24 != v27 ) + { + v28 = v100; + if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X ) + { + v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5)); + *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4); + *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3); + v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26; + } + else + { + v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7)); + *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8); + *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9); + v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12); + } + *(float *)v124 = v30; + *(int *)v133 = LODWORD(v100); + if ( v24 ) + { + v32 = *(float *)v122 + 6.7553994e15; + v33 = *((float *)v26 - 4) + 6.7553994e15; + if ( LODWORD(v32) == LODWORD(v33) ) + { + v34 = *(float *)v133 + 6.7553994e15; + v35 = *((float *)v26 - 5) + 6.7553994e15; + v36 = LODWORD(v34) == LODWORD(v35); + goto LABEL_41; + } + goto LABEL_42; + } + v37 = *(float *)v118 + 6.7553994e15; + v38 = *((float *)v26 + 8) + 6.7553994e15; + if ( LODWORD(v37) != LODWORD(v38) ) + goto LABEL_42; + v39 = *(float *)v129 + 6.7553994e15; + v40 = *((float *)v26 + 7) + 6.7553994e15; + v36 = LODWORD(v39) == LODWORD(v40); +LABEL_41: + if ( !v36 ) + { +LABEL_42: + v129 += 48; + v118 += 48; + v133 += 48; + v122 += 48; + v124 += 48; + v111 += 48; + ++v115; + ++v138; + } + } + if ( v27 ) + { + v41 = v138; + ++v115; + v111 += 48; + v124 += 48; + v122 += 48; + v133 += 48; + v118 += 48; + v129 += 48; + ++v138; + memcpy(v41, v26 + 4, 0x30u); + } + v24 = v107; + v26 += 48; + --v110; + if ( v110 ) + { + v25 = v111; + continue; + } + break; + } + if ( v115 < 3 + || (v123 = 0, + memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])), + v42 = array_509950[0].vWorldViewProjY + 6.7553994e15, + v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y, + v115 < 1) ) + goto LABEL_112; + v44 = (char *)&array_508FF0[0].vWorldViewProjX; + v130 = array_508FF0; + v119 = (char *)&array_508FF0[0].vWorldViewProjX; + v139 = (char *)&array_508FF0[0].vWorldViewProjY; + v125 = (char *)&array_508FF0[0].flt_2C; + v134 = (char *)&array_508FF0[0]._rhw; + v45 = (char *)&array_509950[0].flt_2C; + v112 = v115; + while ( 2 ) + { + v98 = *((float *)v45 + 8) + 6.7553994e15; + v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y; + v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y; + if ( v43 != v46 ) + { + v47 = v104; + if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y ) + { + v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4)); + *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5); + *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3); + v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45; + } + else + { + v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8)); + *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7); + *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9); + v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12); + } + *(float *)v125 = v49; + *(float *)v139 = v104; + if ( v43 ) + { + v51 = v104 + 6.7553994e15; + v52 = *((float *)v45 - 4) + 6.7553994e15; + if ( LODWORD(v51) == LODWORD(v52) ) + { + v53 = *(float *)v44 + 6.7553994e15; + v54 = *((float *)v45 - 5) + 6.7553994e15; + v55 = LODWORD(v53) == LODWORD(v54); + goto LABEL_58; + } + goto LABEL_59; + } + v56 = v104 + 6.7553994e15; + v57 = *((float *)v45 + 8) + 6.7553994e15; + if ( LODWORD(v56) != LODWORD(v57) ) + goto LABEL_59; + v58 = *(float *)v44 + 6.7553994e15; + v59 = *((float *)v45 + 7) + 6.7553994e15; + v55 = LODWORD(v58) == LODWORD(v59); +LABEL_58: + if ( !v55 ) + { +LABEL_59: + v139 += 48; + v125 += 48; + v134 += 48; + v44 += 48; + ++v123; + ++v130; + v119 = v44; + } + } + if ( v46 ) + { + v60 = v130; + v119 += 48; + ++v123; + v134 += 48; + v125 += 48; + v139 += 48; + ++v130; + memcpy(v60, v45 + 4, 0x30u); + v44 = v119; + } + v43 = v108; + v45 += 48; + --v112; + if ( v112 ) + continue; + break; + } + if ( v123 < 3 + || (v116 = 0, + memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])), + v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15, + v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y, + v123 < 1) ) + goto LABEL_112; + v63 = (char *)&array_508690[0].vWorldViewProjX; + v131 = array_508690; + v120 = (char *)&array_508690[0].vWorldViewProjX; + v140 = (char *)&array_508690[0].vWorldViewProjY; + v126 = (char *)&array_508690[0].flt_2C; + v135 = (char *)&array_508690[0]._rhw; + v64 = (char *)&array_508FF0[0].flt_2C; + v113 = v123; + while ( 2 ) + { + v99 = *((float *)v64 + 8) + 6.7553994e15; + v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y; + v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y; + if ( v62 != v65 ) + { + v66 = v102; + if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y ) + { + v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4)); + *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5); + *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3); + v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64; + } + else + { + v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8)); + *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7); + *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9); + v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12); + } + *(float *)v126 = v68; + *(float *)v140 = v102; + if ( v62 ) + { + v70 = v102 + 6.7553994e15; + v71 = *((float *)v64 - 4) + 6.7553994e15; + if ( LODWORD(v70) == LODWORD(v71) ) + { + v72 = *(float *)v63 + 6.7553994e15; + v73 = *((float *)v64 - 5) + 6.7553994e15; + v74 = LODWORD(v72) == LODWORD(v73); + goto LABEL_75; + } + goto LABEL_76; + } + v75 = v102 + 6.7553994e15; + v76 = *((float *)v64 + 8) + 6.7553994e15; + if ( LODWORD(v75) != LODWORD(v76) ) + goto LABEL_76; + v77 = *(float *)v63 + 6.7553994e15; + v78 = *((float *)v64 + 7) + 6.7553994e15; + v74 = LODWORD(v77) == LODWORD(v78); +LABEL_75: + if ( !v74 ) + { +LABEL_76: + v140 += 48; + v126 += 48; + v135 += 48; + v63 += 48; + ++v116; + ++v131; + v120 = v63; + } + } + if ( v65 ) + { + v79 = v131; + v120 += 48; + ++v116; + v135 += 48; + v126 += 48; + v140 += 48; + ++v131; + memcpy(v79, v64 + 4, 0x30u); + v63 = v120; + } + v62 = v109; + v64 += 48; + --v113; + if ( v113 ) + continue; + break; + } + if ( v116 < 3 ) + goto LABEL_112; + v80 = v116; + memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116])); + if ( v116 > 0 ) + { + v81 = (char *)&array_508690[0].vWorldViewProjX; + v82 = v116; + do + { + LODWORD(v83) = *(int *)v81; + *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2); + v84 = v83 + 6.7553994e15; + if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X ) + { + v86 = *(float *)v81 + 6.7553994e15; + if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X ) + goto LABEL_88; + v85 = v101; + } + else + { + v85 = v100; + } + *(int *)v81 = LODWORD(v85); +LABEL_88: + v87 = *((float *)v81 + 1) + 6.7553994e15; + if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y ) + { + v88 = v102; +LABEL_92: + *((int *)v81 + 1) = LODWORD(v88); + goto LABEL_93; + } + v89 = *((float *)v81 + 1) + 6.7553994e15; + if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y ) + { + v88 = v104; + goto LABEL_92; + } +LABEL_93: + v81 += 48; + --v82; + } + while ( v82 ); + } + v91 = __OFSUB__(v116, 3); + v90 = v116 - 3 < 0; + if ( v116 > 3 ) + { + memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1])); + if ( v116 > 0 ) + { + v105 = 1; + do + { + v92 = v105; + v93 = v105 - 1; + v94 = v105 + 1; + v95 = v105 + 1; + if ( v105 - 1 >= v80 ) + v93 -= v80; + if ( v105 >= v80 ) + v92 = v105 - v80; + if ( v94 >= v80 ) + v95 = v94 - v80; + if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX) + * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY) + - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX) + * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 ) + { + ++v105; + } + else + { + v96 = v105; + if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) ) + memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2)); + --v80; + } + } + while ( v105 - 1 < v80 ); + } + v91 = __OFSUB__(v80, 3); + v90 = v80 - 3 < 0; + } + if ( v90 ^ v91 ) +LABEL_112: + result = 0; + else + result = v80; + return result; +} + + +//----- (00424579) -------------------------------------------------------- +int __fastcall sr_424579(int uFaceID, stru320 *a2) +{ + BLVFace *v2; // eax@1 + Vec3_short_ *v3; // ebx@1 + Vec3_short_ *v4; // esi@1 + unsigned int v5; // esi@3 + int v7; // ST1C_4@5 + int v8; // ST1C_4@5 + int v9; // ST1C_4@5 + int v10; // ST1C_4@5 + int v11; // esi@5 + int v12; // ST1C_4@5 + unsigned int v15; // ecx@8 + unsigned int v19; // ecx@13 + signed int v20; // ecx@16 + signed int result; // eax@20 + signed int v24; // edx@22 + unsigned int v25; // [sp+Ch] [bp-1Ch]@3 + float v26; // [sp+14h] [bp-14h]@3 + float v27; // [sp+1Ch] [bp-Ch]@3 + float v28; // [sp+20h] [bp-8h]@3 + signed int v29; // [sp+24h] [bp-4h]@3 + + v2 = &pIndoor->pFaces[uFaceID]; + v3 = pIndoor->pVertices; + v4 = &pIndoor->pVertices[*v2->pVertexIDs]; + if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x) + + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y) + + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 ) + { + PortalFace.field_0 = 1; + } + else + { + PortalFace.field_0 = 0; + if ( !(v2->uAttributes & 1) ) + return 0; + } + v29 = 0; + v5 = v2->uNumVertices; + __asm { fld pBLVRenderParams->fCosineY } + v28 = pBLVRenderParams->fSineY; + v26 = pBLVRenderParams->fCosineNegX; + v27 = pBLVRenderParams->fSineNegX; + v25 = v5; + if ( (signed int)v5 > 0 ) + { + _ECX = (char *)&array_50AC10[0].vWorldPosition.z; + do + { + v7 = v3[v2->pVertexIDs[v29]].x; + __asm + { + fild [ebp+var_10] + fstp dword ptr [ecx-8] + } + v8 = v3[v2->pVertexIDs[v29]].y; + __asm + { + fild [ebp+var_10] + fstp dword ptr [ecx-4] + } + v9 = v3[v2->pVertexIDs[v29]].z; + __asm + { + fild [ebp+var_10] + fstp dword ptr [ecx] + } + _ECX += 48; + v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29]; + __asm + { + fild [ebp+var_10] + fstp dword ptr [ecx-14h] + } + v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++]; + v12 = v11; + v5 = v25; + __asm + { + fild [ebp+var_10] + fstp dword ptr [ecx-10h] + } + } + while ( v29 < (signed int)v25 ); + } + _EDX = (char *)&array_50AC10[0].vWorldViewPosition; + if ( pBLVRenderParams->sPartyRotX ) + { + if ( (signed int)v5 > 0 ) + { + __asm + { + fild pBLVRenderParams->vPartyPos.x + fild pBLVRenderParams->vPartyPos.y + fild pBLVRenderParams->vPartyPos.z + } + _EAX = (char *)&array_50AC10[0].vWorldPosition.z; + v15 = v5; + do + { + __asm + { + fld dword ptr [eax-8] + fsub st, st(3) + fld dword ptr [eax-4] + fsub st, st(3) + fld st(1) + fmul st, st(6) + fld st(1) + fmul [ebp+var_8] + fsubp st(1), st + fstp [ebp+var_4] + fld dword ptr [eax] + fsub st, st(3) + } + _EAX += 48; + --v15; + __asm + { + fstp [ebp+var_10] + fld [ebp+var_4] + fmul [ebp+var_14] + fld [ebp+var_10] + fmul [ebp+var_C] + fsubp st(1), st + fstp dword ptr [eax-2Ch] + fld st(1) + fmul [ebp+var_8] + fld st(1) + fmul st, st(7) + faddp st(1), st + fstp dword ptr [eax-28h] + fstp st + fstp st + fld [ebp+var_4] + fmul [ebp+var_C] + fld [ebp+var_10] + fmul [ebp+var_14] + faddp st(1), st + fstp dword ptr [eax-24h] + } + } + while ( v15 ); +LABEL_15: + __asm + { + fstp st + fstp st + fstp st + } + goto LABEL_16; + } + } + else + { + if ( (signed int)v5 > 0 ) + { + __asm + { + fild pBLVRenderParams->vPartyPos.x + fild pBLVRenderParams->vPartyPos.y + fild pBLVRenderParams->vPartyPos.z + } + _EAX = (char *)&array_50AC10[0].vWorldViewPosition; + v19 = v5; + do + { + __asm + { + fld dword ptr [eax-0Ch] + fsub st, st(3) + fld dword ptr [eax-8] + fsub st, st(3) + fld st(1) + fmul st, st(6) + fld st(1) + fmul [ebp+var_8] + fsubp st(1), st + fstp dword ptr [eax] + fld st(1) + fmul [ebp+var_8] + fld st(1) + fmul st, st(7) + } + _EAX += 48; + --v19; + __asm + { + faddp st(1), st + fstp dword ptr [eax-2Ch] + fstp st + fstp st + fld dword ptr [eax-34h] + fsub st, st(1) + fstp dword ptr [eax-28h] + } + } + while ( v19 ); + goto LABEL_15; + } + } +LABEL_16: + v20 = 0; + __asm { fstp st } + if ( (signed int)v5 <= 0 ) + return 0; + do + { + __asm + { + fld dword ptr [edx] + fcomp ds:flt_4D8524 + fnstsw ax + } + if ( !(HIBYTE(_AX) & 1) ) + break; + ++v20; + _EDX += 48; + } + while ( v20 < (signed int)v5 ); + if ( v20 >= (signed int)v5 ) + return 0; + result = sr_424CD7(v5); + if ( result > 0 ) + { + __asm { fild pBLVRenderParams->field_40 } + _ECX = (char *)&array_507D30[0].vWorldViewPosition; + v24 = result; + __asm + { + fmul ds:flt_4D84A4 + fild pBLVRenderParams->uViewportCenterX + fild pBLVRenderParams->uViewportCenterY + } + do + { + __asm + { + fld1 + fdiv dword ptr [ecx] + } + _ECX += 48; + --v24; + __asm + { + fld st + fmul dword ptr [ecx-2Ch] + fmul st, st(4) + fsubr st, st(3) + fstp dword ptr [ecx-24h] + fmul dword ptr [ecx-28h] + fmul st, st(3) + fsubr st, st(1) + fstp dword ptr [ecx-20h] + } + } + while ( v24 ); + __asm + { + fstp st + fstp st + fstp st + } + } + memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result])); + return result; +} + +//----- (00423B4A) -------------------------------------------------------- +void __cdecl sub_423B4A() +{ + float *v0; // eax@1 + signed int v1; // ecx@1 + + v0 = &array_507D30[0].flt_2C; + v1 = 50; + do + { + *v0 = 0.0; + v0 += 12; + --v1; + } + while ( v1 ); +} + +//----- (004AD504) -------------------------------------------------------- +int __fastcall sr_4AD504(signed int sFaceID) +{ + int result; // eax@1 + signed int v2; // ebx@1 + BLVFace *v3; // esi@3 + Texture *v4; // edi@6 + int v5; // eax@7 + int v6; // edx@7 + int v7; // ecx@7 + int v8; // ebx@8 + int v9; // eax@8 + int v10; // ebx@8 + unsigned int v11; // ebx@9 + int v12; // esi@10 + int v13; // eax@13 + unsigned __int16 *v14; // eax@13 + unsigned int v15; // eax@14 + unsigned __int16 *v16; // ebx@14 + int v17; // eax@15 + int v18; // ebx@15 + int v19; // esi@15 + int v20; // ecx@15 + int v21; // eax@15 + stru193_math *v22; // ebx@15 + int v23; // eax@15 + char *v24; // esi@16 + int v25; // eax@18 + int v26; // eax@18 + int v27; // eax@20 + signed int v28; // esi@20 + signed int v29; // edx@20 + signed int v30; // esi@20 + signed int v31; // edi@20 + int v32; // esi@20 + int v33; // eax@26 + int *v34; // esi@27 + unsigned __int16 *v35; // edi@27 + unsigned int v36; // edx@27 + int v37; // ebx@27 + char v38; // cl@27 + char v39; // ch@27 + int v40; // ebx@29 + int v41; // edx@29 + unsigned int v42; // ebx@30 + int v43; // edx@30 + int v44; // eax@33 + int *v45; // esi@34 + unsigned __int16 *v46; // edi@34 + unsigned int v47; // edx@34 + int v48; // ebx@34 + char v49; // cl@34 + char v50; // ch@34 + int v51; // ebx@36 + int v52; // edx@36 + unsigned __int16 v53; // bx@37 + int v54; // edx@37 + int v55; // eax@40 + int v56; // eax@41 + int *v57; // esi@42 + unsigned __int16 *v58; // edi@42 + unsigned int v59; // edx@42 + int v60; // ebx@42 + char v61; // cl@42 + char v62; // ch@42 + unsigned int v63; // ebx@44 + int v64; // edx@44 + unsigned int v65; // ebx@44 + int v66; // edx@44 + unsigned int v67; // ebx@45 + int v68; // edx@45 + int v69; // ebx@45 + int v70; // edx@45 + int v71; // eax@48 + int *v72; // esi@49 + unsigned __int16 *v73; // edi@49 + unsigned int v74; // edx@49 + int v75; // ebx@49 + char v76; // cl@49 + char v77; // ch@49 + unsigned int v78; // ebx@51 + int v79; // edx@51 + unsigned int v80; // ebx@51 + int v81; // edx@51 + unsigned int v82; // ebx@52 + int v83; // edx@52 + int v84; // ebx@52 + int v85; // edx@52 + unsigned __int8 *v86; // [sp+Ch] [bp-98h]@9 + unsigned __int8 *v87; // [sp+10h] [bp-94h]@9 + unsigned __int8 *v88; // [sp+14h] [bp-90h]@9 + unsigned __int8 *v89; // [sp+18h] [bp-8Ch]@9 + int v90; // [sp+1Ch] [bp-88h]@20 + BLVFace *v91; // [sp+20h] [bp-84h]@3 + int v92; // [sp+24h] [bp-80h]@7 + int i; // [sp+28h] [bp-7Ch]@7 + unsigned __int16 *v94; // [sp+2Ch] [bp-78h]@9 + unsigned int v95; // [sp+30h] [bp-74h]@1 + Texture *v96; // [sp+34h] [bp-70h]@6 + int v97; // [sp+38h] [bp-6Ch]@15 + unsigned int v98; // [sp+3Ch] [bp-68h]@9 + int v99; // [sp+40h] [bp-64h]@9 + int v100; // [sp+44h] [bp-60h]@24 + int v101; // [sp+48h] [bp-5Ch]@10 + int v102; // [sp+4Ch] [bp-58h]@20 + int v103; // [sp+50h] [bp-54h]@20 + int v104; // [sp+54h] [bp-50h]@9 + unsigned __int8 *v105; // [sp+58h] [bp-4Ch]@20 + int v106; // [sp+5Ch] [bp-48h]@24 + int v107; // [sp+60h] [bp-44h]@20 + int v108; // [sp+64h] [bp-40h]@20 + int v109; // [sp+68h] [bp-3Ch]@20 + int v110; // [sp+6Ch] [bp-38h]@15 + int v111; // [sp+70h] [bp-34h]@20 + int a1; // [sp+74h] [bp-30h]@12 + int a2; // [sp+78h] [bp-2Ch]@9 + int *v114; // [sp+7Ch] [bp-28h]@16 + int v115; // [sp+80h] [bp-24h]@18 + int v116; // [sp+84h] [bp-20h]@7 + unsigned int v117; // [sp+88h] [bp-1Ch]@15 + unsigned int v118; // [sp+8Ch] [bp-18h]@24 + int *v119; // [sp+90h] [bp-14h]@13 + int v120; // [sp+94h] [bp-10h]@15 + unsigned int v121; // [sp+98h] [bp-Ch]@15 + unsigned __int16 *v122; // [sp+9Ch] [bp-8h]@15 + unsigned int v123; // [sp+A0h] [bp-4h]@13 + + result = pRenderer->uTargetSurfacePitch; + v2 = sFaceID; + v95 = pRenderer->uTargetSurfacePitch; + if ( sFaceID >= 0 ) + { + if ( sFaceID < (signed int)pIndoor->uNumFaces ) + { + v3 = &pIndoor->pFaces[sFaceID]; + v91 = &pIndoor->pFaces[sFaceID]; + if ( !pRenderer->pRenderD3D ) + { + result = GetPortalScreenCoord(sFaceID); + if ( result ) + { + result = PortalFrustrum(result, &stru_F8A590, pBLVRenderParams->field_7C, v2); + if ( result ) + { + result = (int)v3->GetTexture(); + v4 = (Texture *)result; + v96 = (Texture *)result; + if ( result ) + { + v5 = *(short *)(result + 38); + LOBYTE(v3->uAttributes) |= 0x80u; + v92 = v5; + sr_4AE5F1(v2); + ++pBLVRenderParams->field_84; + v6 = stru_F8AD28.pDeltaUV[0]; + v116 = stru_F8AD28.pDeltaUV[1]; + v7 = 0; + for ( i = bUseLoResSprites; v7 < stru_F8AD28.uNumLightsApplied; *(int *)v9 = v10 ) + { + v8 = v116; + stru_F8AD28._blv_lights_xs[v7] += v6; + v9 = 4 * v7 + 16297672; + v10 = v8 - stru_F8AD28._blv_lights_ys[v7++]; + } + v94 = sr_sub_47C24C_get_palette(v3, v92, 0, 1); + result = stru_F8A590._viewport_space_y; + a2 = stru_F8A590._viewport_space_y; + v11 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch; + v99 = 640 * stru_F8A590._viewport_space_y; + v86 = v4->pLevelOfDetail0_prolly_alpha_mask; + v87 = v4->pLevelOfDetail1; + v88 = v4->pLevelOfDetail2; + v89 = v4->pLevelOfDetail3; + v98 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch; + v104 = 2 * pBLVRenderParams->field_0_timer_; + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) + { + v12 = 2 * stru_F8A590._viewport_space_y; + v101 = 2 * stru_F8A590._viewport_space_y; + while ( 1 ) + { + a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12); + sr_4AE313(a1, result, &stru_F81018.field_0); + if ( LOBYTE(viewparams->field_20) ) + { + v15 = v95 * (v12 - pBLVRenderParams->uViewportY); + v119 = &pBLVRenderParams->pTargetZBuffer[2 + * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v12) + + 320 * (v12 - pBLVRenderParams->uViewportY)) + - pBLVRenderParams->uViewportX]; + v16 = &pBLVRenderParams->pRenderTarget[v15 + + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12) + - pBLVRenderParams->uViewportX]; + v14 = &pBLVRenderParams->pRenderTarget[v15 + + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12) + - pBLVRenderParams->uViewportX]; + v123 = (unsigned int)v16; + } + else + { + v13 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12); + v119 = &pBLVRenderParams->pTargetZBuffer[v13 + v99]; + v123 = (unsigned int)&pBLVRenderParams->pRenderTarget[v13 + v11]; + v14 = &pBLVRenderParams->pRenderTarget[v11 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)]; + } + v117 = (unsigned int)v14; + HIWORD(v17) = HIWORD(stru_F81018.field_0.field_0); + v18 = stru_F81018.field_0.field_10; + LOWORD(v17) = 0; + v97 = stru_F8AD28.field_0 | v17; + v110 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8)); + v19 = stru_F81018.field_0.field_4 >> i; + v20 = 11 - v18; + v116 = stru_F81018.field_0.field_8 >> i; + v21 = stru_F81018.field_0.field_8 >> i >> (11 - v18); + v22 = stru_5C6E00; + v122 = (unsigned __int16 *)v20; + v121 = (stru_F81018.field_0.field_4 >> i) + 4 * stru_5C6E00->Cos(v104 + v21); + v23 = stru_5C6E00->Sin(v104 + (v19 >> (char)v122)); + v120 = v116 + 4 * v23; + if ( v123 < v117 ) + { + v24 = (char *)&stru_F81018.field_34.field_8; + v114 = &stru_F81018.field_34.field_8; + a1 += 16; + while ( 1 ) + { + sr_4AE313(a1, a2, (stru337_stru0 *)(v24 - 8)); + v25 = *((int *)v24 - 2); + LOWORD(v25) = 0; + v115 = v97; + v26 = stru_F8AD28.field_0 | v25; + if ( v97 <= (unsigned int)v26 ) + v115 = v26; + v97 = v26; + v27 = *((int *)v24 - 11); + v28 = *((int *)v24 - 1); + v105 = (&v86)[4 * v27]; + v111 = v27 + 16; + v29 = v4->uWidthMinus1; + v109 = v27 + v27 + 16 - v4->uWidthLn2; + v107 = v29 >> v27; + v30 = v28 >> i; + v102 = v4->uHeightMinus1 >> v27 << (v27 + 16); + v31 = *v114 >> i; + v122 = (unsigned __int16 *)(11 - v27); + v116 = v30 + 4 * stru_5C6E00->Cos(v104 + (v31 >> (11 - v27))); + v90 = v31 + 4 * stru_5C6E00->Sin(v104 + (v30 >> (char)v122)); + v108 = (signed int)(v116 - v121) >> 4; + v103 = (v90 - v120) >> 4; + v32 = v123 + 32; + if ( LOBYTE(viewparams->field_20) ) + v32 = v123 + 64; + if ( v32 > v117 ) + v32 = v117; + v118 = v32; + v100 = sr_4AE491(*((short *)v114 - 1), *((short *)v114 + 1)); + v106 = (signed int)(v32 - v123) >> 1; + if ( v110 >> 16 == v100 >> 16 ) + { + v122 = sr_sub_47C24C_get_palette(v91, v92, v110 >> 16, 1); + if ( LOBYTE(viewparams->field_20) ) + { + v44 = v123; + if ( v123 < v118 ) + { + v45 = v119; + v46 = v122; + v47 = v121; + v48 = v120; + v49 = v111; + v50 = v109; + if ( v106 & 2 ) + { + *v119 = v115; + v45 -= 2; + v44 = v123 + 4; + goto LABEL_37; + } + do + { + v44 += 8; + v51 = *(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50)); + v52 = v115; + LOWORD(v51) = v46[v51]; + *v45 = v115; + v45[1] = v52; + v45[640] = v52; + v45[641] = v52; + *(short *)(v44 - 8) = v51; + *(short *)(v44 - 6) = v51; + *(short *)(v44 + 1272) = v51; + *(short *)(v44 + 1274) = v51; + v45[2] = v52; + v45[3] = v52; + v45[642] = v52; + v45[643] = v52; + v121 += v108; + v120 += v103; + v47 = v121; + v48 = v120; +LABEL_37: + v45 += 4; + v53 = v46[*(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50))]; + v54 = v108; + *(short *)(v44 - 4) = v53; + *(short *)(v44 - 2) = v53; + *(short *)(v44 + 1276) = v53; + *(short *)(v44 + 1278) = v53; + v121 += v54; + v120 += v103; + v47 = v121; + v48 = v120; + } + while ( v44 < v118 ); + v123 = v44; + v119 = v45; + } + } + else + { + v33 = v123; + if ( v123 < v118 ) + { + v34 = v119; + v35 = v122; + v36 = v121; + v37 = v120; + v38 = v111; + v39 = v109; + if ( v106 & 1 ) + { + *v119 = v115; + --v34; + v33 = v123 + 2; + goto LABEL_30; + } + do + { + v33 += 4; + v40 = *(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39)); + v41 = v115; + LOWORD(v40) = v35[v40]; + *v34 = v115; + *(short *)(v33 - 4) = v40; + v34[1] = v41; + v121 += v108; + v120 += v103; + v36 = v121; + v37 = v120; +LABEL_30: + v42 = (unsigned int)(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39)); + v34 += 2; + v43 = v108; + *(short *)(v33 - 2) = v35[*(char *)v42]; + v121 += v43; + v120 += v103; + v36 = v121; + v37 = v120; + } + while ( v33 < v118 ); + v123 = v33; + v119 = v34; + } + } + } + else + { + v55 = v110 - ((v100 - v110) >> 4); + v110 = (v100 - v110) >> 4; + v122 = (unsigned __int16 *)v55; + if ( LOBYTE(viewparams->field_20) ) + { + v71 = v123; + if ( v123 < v118 ) + { + v72 = v119; + v73 = v94; + v74 = v121; + v75 = v120; + v76 = v111; + v77 = v109; + if ( v106 & 2 ) + { + *v119 = v115; + v72 += 2; + v71 = v123 + 4; + goto LABEL_52; + } + do + { + v78 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77); + v79 = (int)((char *)v122 + v110); + v71 += 8; + v122 = (unsigned __int16 *)v79; + v80 = ((v79 & 0xFFFF0000u) >> 8) + v105[v78]; + v81 = v115; + LOWORD(v80) = v73[v80]; + *v72 = v115; + v72[1] = v81; + v72[640] = v81; + v72[641] = v81; + *(short *)(v71 - 8) = v80; + *(short *)(v71 - 6) = v80; + *(short *)(v71 + 1272) = v80; + *(short *)(v71 + 1274) = v80; + v72[2] = v81; + v72[3] = v81; + v72[642] = v81; + v72[643] = v81; + v121 += v108; + v120 += v103; + v74 = v121; + v75 = v120; + v72 += 4; +LABEL_52: + v82 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77); + v83 = (int)((char *)v122 + v110); + v84 = v105[v82]; + v122 = (unsigned __int16 *)v83; + LOWORD(v84) = v73[((v83 & 0xFFFF0000u) >> 8) + v84]; + v85 = v108; + *(short *)(v71 - 4) = v84; + *(short *)(v71 - 2) = v84; + *(short *)(v71 + 1276) = v84; + *(short *)(v71 + 1278) = v84; + v121 += v85; + v120 += v103; + v74 = v121; + v75 = v120; + } + while ( v71 < v118 ); + v123 = v71; + v119 = v72; + } + } + else + { + v56 = v123; + if ( v123 < v118 ) + { + v57 = v119; + v58 = v94; + v59 = v121; + v60 = v120; + v61 = v111; + v62 = v109; + if ( v106 & 1 ) + { + *v119 = v115; + ++v57; + v56 = v123 + 2; + goto LABEL_45; + } + do + { + v63 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62); + v64 = (int)((char *)v122 + v110); + v56 += 4; + v122 = (unsigned __int16 *)v64; + v65 = ((v64 & 0xFFFF0000u) >> 8) + v105[v63]; + v66 = v115; + LOWORD(v65) = v58[v65]; + *v57 = v115; + *(short *)(v56 - 4) = v65; + v57[1] = v66; + v121 += v108; + v120 += v103; + v59 = v121; + v60 = v120; + v57 += 2; +LABEL_45: + v67 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62); + v68 = (int)((char *)v122 + v110); + v69 = v105[v67]; + v122 = (unsigned __int16 *)v68; + LOWORD(v69) = v58[((v68 & 0xFFFF0000u) >> 8) + v69]; + v70 = v108; + *(short *)(v56 - 2) = v69; + v121 += v70; + v120 += v103; + v59 = v121; + v60 = v120; + } + while ( v56 < v118 ); + v123 = v56; + v119 = v57; + } + } + } + v114 += 13; + v110 = v100; + a1 += 16; + v4 = v96; + v121 = v116; + v120 = v90; + if ( v123 >= v117 ) + break; + v24 = (char *)v114; + v22 = stru_5C6E00; + } + } + ++a2; + v98 += v95; + result = a2; + v101 += 2; + v99 += 640; + if ( a2 > stru_F8A590._viewport_space_w ) + break; + v12 = v101; + result = a2; + v11 = v98; + } + } + } + } + } + } + } + } + return result; +} + +//----- (004AE313) -------------------------------------------------------- +int __fastcall sr_4AE313(int viewport_space_x, int viewport_space_y, stru337_stru0 *p) +{ + int _dy; // ebx@1 + int _dx; // edi@1 + int v5; // ecx@1 + int v6; // esi@1 + int v7; // ST18_4@2 + signed __int64 v8; // qtt@3 + unsigned int v9; // ecx@3 + int result; // eax@8 + int v11; // [sp+Ch] [bp-8h]@1 + + _dy = pBLVRenderParams->uViewportCenterY - viewport_space_y; + _dx = pBLVRenderParams->uViewportCenterX - viewport_space_x; + ++pBLVRenderParams->field_88; + v5 = (pBLVRenderParams->uViewportCenterY - viewport_space_y) * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C; + v6 = v5 + _dx * stru_F8AD28.vec_80.x; + v11 = v5 + _dx * stru_F8AD28.vec_80.x; + if ( v5 + _dx * stru_F8AD28.vec_80.x && (v7 = abs(stru_F8AD28.vec_80.z) >> 14, v7 <= abs(v6)) ) + { + LODWORD(v8) = stru_F8AD28.vec_80.z << 16; + HIDWORD(v8) = stru_F8AD28.vec_80.z >> 16; + v9 = v8 / v11; + } + else + { + v9 = 0x40000000u; + } + if ( (signed int)v9 >= stru_F8AD28.field_34 ) + p->field_0 = v9; + else + p->field_0 = stru_F8AD28.field_34; + p->field_4 = ((unsigned __int64)((_dy * stru_F8AD28.vec_8C.z + stru_F8AD28.vec_8C.x + _dx * stru_F8AD28.vec_8C.y) + * (signed __int64)(signed int)v9) >> 16) + + stru_F8AD28.field_98 + + (stru_F8AD28.pDeltaUV[0] << 16); + p->field_8 = ((unsigned __int64)((_dy * stru_F8AD28.vec_9C.z + stru_F8AD28.vec_9C.x + _dx * stru_F8AD28.vec_9C.y) + * (signed __int64)(signed int)v9) >> 16) + + stru_F8AD28.field_A8 + + (stru_F8AD28.pDeltaUV[1] << 16); + result = abs((__int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)(signed int)v9) >> 16); + if ( result < 369620 || bUseLoResSprites ) + { + if ( result < 184810 ) + p->field_10 = result > 92405; + else + p->field_10 = 2; + } + else + { + p->field_10 = 3; + } + return result; +} +//----- (004AE491) -------------------------------------------------------- +int __fastcall sr_4AE491(signed int a1, signed int a2) +{ + signed int v2; // eax@1 + signed int v3; // edi@1 + int v4; // ecx@1 + int v5; // esi@2 + int v6; // eax@2 + int v7; // ebx@2 + unsigned int v8; // ecx@2 + int v9; // edx@5 + int v10; // edx@7 + unsigned int v11; // eax@8 + int v13; // [sp+4h] [bp-18h]@2 + int v14; // [sp+8h] [bp-14h]@2 + signed int v15; // [sp+Ch] [bp-10h]@1 + int v16; // [sp+14h] [bp-8h]@1 + int v17; // [sp+18h] [bp-4h]@1 + + v2 = a1 >> SLOBYTE(stru_F8AD28.field_38); + v3 = a2 >> SLOBYTE(stru_F8AD28.field_38); + v17 = stru_F8AD28.uCurrentAmbientLightLevel; + v4 = 0; + v15 = v2; + v16 = 0; + if ( stru_F8AD28.uNumLightsApplied > 0 ) + { + do + { + v5 = v16; + v13 = abs(v2 - stru_F8AD28._blv_lights_xs[v16]); + v14 = abs(v3 - stru_F8AD28._blv_lights_ys[v16]); + v6 = stru_F8AD28._blv_lights_light_dot_faces[v16]; + v7 = v13; + v8 = v14; + if ( v6 < v13 ) + { + v6 = v13; + v7 = stru_F8AD28._blv_lights_light_dot_faces[v16]; + } + if ( v6 < v14 ) + { + v9 = v6; + v6 = v14; + v8 = v9; + } + if ( v7 < (signed int)v8 ) + { + v10 = v8; + v8 = v7; + v7 = v10; + } + v11 = ((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6; + if ( (signed int)v11 < stru_F8AD28._blv_lights_radii[v5] ) + v17 += 30 * (v11 * stru_F8AD28._blv_lights_inv_radii[v5] - 65536); + ++v16; + v2 = v15; + } + while ( v16 < stru_F8AD28.uNumLightsApplied ); + v4 = 0; + } + if ( stru_F8AD28.field_3E4 != v4 ) + v17 -= stru_F8AD28.field_3E8 * (v2 - stru_F8AD28.field_3F0) + stru_F8AD28.field_3EC * (v3 - stru_F8AD28.field_3F4); + if ( v17 >= v4 ) + { + if ( v17 > 2031616 ) + v17 = 2031616; + } + else + { + v17 = v4; + } + ++pBLVRenderParams->field_8C; + return v17; +} + +//----- (004AE5F1) -------------------------------------------------------- +void __fastcall sr_4AE5F1(unsigned int uFaceID) +{ + BLVFace *v1; // esi@1 + BLVFaceExtra *v2; // ebx@1 + int v3; // eax@1 + int v4; // edi@1 + Texture *v5; // edi@1 + int v6; // eax@1 + unsigned int v7; // eax@1 + unsigned int v8; // ecx@1 + unsigned int v9; // eax@1 + unsigned int v10; // ecx@5 + int v11; // edi@10 + int v12; // ecx@10 + int v13; // eax@10 + int v14; // edx@10 + int v15; // ebx@12 + double v16; // st7@16 + int v17; // eax@16 + char *v18; // ebx@17 + int v19; // ecx@19 + int v20; // eax@19 + int v21; // edx@21 + int v22; // eax@23 + int v23; // ST04_4@26 + int v24; // edi@26 + double v25; // st6@26 + int v26; // eax@26 + double v27; // st6@26 + int v28; // ecx@26 + char v29; // al@26 + int v30; // edx@28 + int v31; // ecx@28 + BLVLightMM7 *v32; // ecx@32 + int v33; // edi@33 + int v34; // edx@33 + int v35; // eax@33 + int v36; // edi@35 + int v37; // edx@37 + int v38; // ebx@39 + int v39; // edi@42 + int v40; // eax@42 + char *v41; // ebx@45 + signed int v42; // ecx@47 + int v43; // edi@47 + int v44; // eax@49 + int v45; // edx@51 + int v46; // eax@53 + int v47; // ST04_4@55 + int v48; // edi@55 + double v49; // st6@55 + int v50; // eax@55 + double v51; // st6@55 + int v52; // eax@55 + int v53; // ecx@57 + int v54; // ecx@58 + int v55; // ecx@59 + int v56; // edx@62 + int v57; // ecx@62 + int v58; // eax@63 + int v59; // edx@64 + int v60; // ecx@67 + int v61; // edx@67 + int v62; // eax@68 + int v63; // edx@69 + signed int v64; // ecx@72 + double v65; // st7@75 + Vec3_int_ v66; // [sp+Ch] [bp-34h]@9 + Vec3_int_ v67; // [sp+18h] [bp-28h]@9 + BLVFaceExtra *v68; // [sp+24h] [bp-1Ch]@1 + int v69; // [sp+28h] [bp-18h]@10 + int v70; // [sp+2Ch] [bp-14h]@10 + int X; // [sp+30h] [bp-10h]@10 + int v72; // [sp+34h] [bp-Ch]@10 + int v73; // [sp+38h] [bp-8h]@10 + int v74; // [sp+3Ch] [bp-4h]@10 + + v1 = &pIndoor->pFaces[uFaceID]; + v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; + v3 = v1->uBitmapID; + v4 = v1->uBitmapID; + v68 = v2; + v5 = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0); + v6 = 8 * uFaceID; + LOBYTE(v6) = PID(OBJECT_BModel,uFaceID); + stru_F8AD28.field_0 = v6; + stru_F8AD28.plane_4.vNormal.x = v1->pFacePlane_old.vNormal.x; + stru_F8AD28.plane_4.vNormal.y = v1->pFacePlane_old.vNormal.y; + stru_F8AD28.plane_4.vNormal.z = v1->pFacePlane_old.vNormal.z; + stru_F8AD28.plane_4.dist = v1->pFacePlane_old.dist; + stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; + stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; + v7 = GetTickCount(); + v8 = v1->uAttributes; + v9 = v7 >> 3; + if ( v8 & 4 ) + { + stru_F8AD28.pDeltaUV[1] -= v9 & v5->uHeightMinus1; + } + else + { + if ( v8 & 0x20 ) + stru_F8AD28.pDeltaUV[1] += v9 & v5->uHeightMinus1; + } + v10 = v1->uAttributes; + if ( BYTE1(v10) & 8 ) + { + stru_F8AD28.pDeltaUV[0] -= v9 & v5->uWidthMinus1; + } + else + { + if ( v10 & 0x40 ) + stru_F8AD28.pDeltaUV[0] += v9 & v5->uWidthMinus1; + } + v1->_get_normals(&v67, &v66); + stru_F8AD28.vec_14.x = v67.x; + stru_F8AD28.vec_14.y = v67.y; + stru_F8AD28.vec_14.z = v67.z; + stru_F8AD28.vec_20.x = v66.x; + stru_F8AD28.vec_20.y = v66.y; + stru_F8AD28.vec_20.z = v66.z; + stru_F8AD28.uDefaultAmbientLightLevel = v2->field_22; + if ( pBLVRenderParams->sPartyRotX ) + { + v74 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; + v74 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v74; + X = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; + stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - X; + stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y + * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z + * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); + v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; + v74 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70; + v70 = (unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; + stru_F8AD28.vec_60.y = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70; + stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.field_6C = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); + v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; + v74 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70; + X = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16; + v72 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; + v70 = (unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; + stru_F8AD28.vec_70.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70; + stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.vec_70.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); + v74 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y + - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; + v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); + v73 = -65536 * pBLVRenderParams->vPartyPos.z; + v70 = (unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; + v12 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70; + v69 = (unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; + v13 = pBLVRenderParams->vPartyPos.y; + v70 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); + v14 = pBLVRenderParams->vPartyPos.x; + } + else + { + v70 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; + stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - v70; + stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z; + stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y + * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; + stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - v70; + stru_F8AD28.field_6C = stru_F8AD28.vec_14.z; + stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16; + stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - v70; + v69 = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16; + v14 = pBLVRenderParams->vPartyPos.x; + stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z; + v13 = pBLVRenderParams->vPartyPos.y; + stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + v12 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y + - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; + v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); + v70 = -65536 * pBLVRenderParams->vPartyPos.z; + } + stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x; + stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.z * pBLVRenderParams->vPartyPos.z + + stru_F8AD28.plane_4.dist + + stru_F8AD28.plane_4.vNormal.y * v13 + + stru_F8AD28.plane_4.vNormal.x * v14; + stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) + * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16; + stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) + * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16; + stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x; + stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y; + stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16; + stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16; + X = (unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v12) >> 16; + v15 = v70; + v70 = (unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v70) >> 16; + stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x; + stru_F8AD28.field_98 = -(X + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v11) >> 16) + v70); + stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16; + stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16; + X = (unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v12) >> 16; + v69 = (unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16; + v70 = (unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16; + stru_F8AD28.field_38 = 0; + stru_F8AD28.field_A8 = -(X + + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16)); + if ( *(int *)&v68->field_4 || *(int *)&v68->field_8 ) + { + stru_F8AD28.field_3E4 = 1; + stru_F8AD28.field_3E8 = *(int *)&v68->field_4; + stru_F8AD28.field_3EC = *(int *)&v68->field_8; + stru_F8AD28.field_3F0 = v68->field_1E; + stru_F8AD28.field_3F4 = v68->field_20; + } + else + { + stru_F8AD28.field_3E4 = 0; + } + v16 = 0.0039215689; + v17 = 116 * v1->uSectorID; + v69 = v17; + v74 = 0; + v73 = 0; + stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16; + v70 = pMobileLightsStack->uNumLightsActive; + if ( pMobileLightsStack->uNumLightsActive > 0 ) + { + v18 = (char *)&pMobileLightsStack->pLights[0].vPosition.y; + do + { + if ( v74 >= 20 ) + break; + v19 = *((short *)v18 + 2); + v20 = *((short *)v18 - 1); + if ( v20 > v1->pBounding.x1 - v19 ) + { + if ( v20 < v19 + v1->pBounding.x2 ) + { + v21 = *(short *)v18; + if ( v21 > v1->pBounding.y1 - v19 ) + { + if ( v21 < v19 + v1->pBounding.y2 ) + { + v22 = *((short *)v18 + 1); + if ( v22 > v1->pBounding.z1 - v19 ) + { + if ( v22 < v19 + v1->pBounding.z2 ) + { + X = (v1->pFacePlane_old.dist + + *((short *)v18 + 1) * v1->pFacePlane_old.vNormal.z + + v21 * v1->pFacePlane_old.vNormal.y + + *((short *)v18 - 1) * v1->pFacePlane_old.vNormal.x) >> 16; + if ( X <= v19 ) + { + v23 = X; + v24 = v74; + stru_F8AD28._blv_lights_radii[v74] = v19; + stru_F8AD28._blv_lights_inv_radii[v24] = 65536 / v19; + *(int *)((char *)&stru_F8AD28.field_240 + v24 * 4) = *((short *)v18 + 5) << 16; + stru_F8AD28._blv_lights_xs[v24] = *((short *)v18 - 1); + stru_F8AD28._blv_lights_ys[v24] = *(short *)v18; + stru_F8AD28._blv_lights_zs[v24] = *((short *)v18 + 1); + v68 = (BLVFaceExtra *)(unsigned __int8)v18[6]; + v25 = (double)(signed int)v68 * v16; + v68 = (BLVFaceExtra *)(unsigned __int8)v18[7]; + v26 = (unsigned __int8)v18[8]; + *(float *)(v24 * 4 + 16297992) = v25; + v27 = (double)(signed int)v68; + v68 = (BLVFaceExtra *)v26; + *(float *)(v24 * 4 + 16298072) = v27 * v16; + *(float *)(v24 * 4 + 16298152) = (double)(signed int)v68 * v16; + v16 = 0.0039215689; + stru_F8AD28._blv_lights_light_dot_faces[v24] = abs(v23); + v28 = v74; + v29 = v18[9]; + ++v74; + stru_F8AD28._blv_lights_types[v28] = v29; + } + } + } + } + } + } + } + ++v73; + v18 += 18; + v17 = v69; + } + while ( v73 < v70 ); + } + v30 = 0; + v73 = 0; + v31 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17); + v70 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17); + if ( v31 > 0 ) + { + while ( v74 < 20 ) + { + v32 = &pIndoor->pLights[*(&(*(BLVLightMM7 **)((char *)&pIndoor->pSectors->pLights + v17))->vPosition.x + v30)]; + if ( !(v32->uAtributes & 8) ) + { + v33 = v1->pBounding.x1; + v34 = v32->vPosition.x; + X = v32->uBrightness; + v35 = v32->uRadius; + v68 = (BLVFaceExtra *)v32->uRadius; + if ( v34 > v33 - v35 ) + { + if ( v34 < v35 + v1->pBounding.x2 ) + { + v36 = v32->vPosition.y; + if ( v36 > v1->pBounding.y1 - v35 ) + { + if ( v36 < v35 + v1->pBounding.y2 ) + { + v37 = v32->vPosition.z; + if ( v37 > v1->pBounding.z1 - v35 ) + { + if ( v37 < v35 + v1->pBounding.z2 ) + { + v38 = (v1->pFacePlane_old.dist + + v32->vPosition.x * v1->pFacePlane_old.vNormal.x + + v37 * v1->pFacePlane_old.vNormal.z + + v36 * v1->pFacePlane_old.vNormal.y) >> 16; + if ( v38 >= 0 ) + { + if ( v38 <= v35 && v35 ) + { + v39 = v74; + stru_F8AD28._blv_lights_radii[v74] = v35; + stru_F8AD28._blv_lights_inv_radii[v39] = 65536 / (signed int)v68; + *(int *)((char *)&stru_F8AD28.field_240 + v39 * 4) = X << 16; + stru_F8AD28._blv_lights_xs[v39] = v32->vPosition.x; + stru_F8AD28._blv_lights_ys[v39] = v32->vPosition.y; + stru_F8AD28._blv_lights_zs[v39] = v32->vPosition.z; + v68 = (BLVFaceExtra *)v32->uRed; + stru_F8AD28._blv_lights_rs[v39] = (double)(signed int)v68 * v16; + v68 = (BLVFaceExtra *)v32->uGreen; + stru_F8AD28._blv_lights_gs[v39] = (double)(signed int)v68 * v16; + v68 = (BLVFaceExtra *)v32->uBlue; + stru_F8AD28._blv_lights_bs[v39] = (double)(signed int)v68 * v16; + v16 = 0.0039215689; + stru_F8AD28._blv_lights_light_dot_faces[v39] = abs(v38); + v40 = v74++; + stru_F8AD28._blv_lights_types[v40] = 1; + } + } + } + } + } + } + } + } + } + v30 = v73++ + 1; + if ( v73 >= v70 ) + break; + v17 = v69; + } + } + v73 = 0; + if ( pStationaryLightsStack->uNumLightsActive > 0 ) + { + v41 = (char *)&pStationaryLightsStack->pLights[0].vPosition.y; + do + { + if ( v74 >= 20 ) + break; + v42 = *((short *)v41 + 2); + v43 = *((short *)v41 - 1); + if ( v43 > v1->pBounding.x1 - v42 ) + { + if ( v43 < v42 + v1->pBounding.x2 ) + { + v44 = *(short *)v41; + if ( v44 > v1->pBounding.y1 - v42 ) + { + if ( v44 < v42 + v1->pBounding.y2 ) + { + v45 = *((short *)v41 + 1); + if ( v45 > v1->pBounding.z1 - v42 ) + { + if ( v45 < v42 + v1->pBounding.z2 ) + { + v46 = (v1->pFacePlane_old.dist + + *(short *)v41 * v1->pFacePlane_old.vNormal.y + + v43 * v1->pFacePlane_old.vNormal.x + + v45 * v1->pFacePlane_old.vNormal.z) >> 16; + v69 = v46; + if ( v46 >= 0 ) + { + if ( v46 <= v42 ) + { + v47 = v69; + v48 = v74; + stru_F8AD28._blv_lights_radii[v74] = v42; + stru_F8AD28._blv_lights_inv_radii[v48] = 65536 / v42; + stru_F8AD28._blv_lights_xs[v48] = *((short *)v41 - 1); + stru_F8AD28._blv_lights_ys[v48] = *(short *)v41; + stru_F8AD28._blv_lights_zs[v48] = *((short *)v41 + 1); + v68 = (BLVFaceExtra *)(unsigned __int8)v41[6]; + v49 = (double)(signed int)v68 * v16; + v68 = (BLVFaceExtra *)(unsigned __int8)v41[7]; + v50 = (unsigned __int8)v41[8]; + stru_F8AD28._blv_lights_rs[v48] = v49; + v51 = (double)(signed int)v68; + v68 = (BLVFaceExtra *)v50; + stru_F8AD28._blv_lights_gs[v48] = v51 * v16; + stru_F8AD28._blv_lights_bs[v48] = (double)(signed int)v68 * v16; + v16 = 0.0039215689; + stru_F8AD28._blv_lights_light_dot_faces[v48] = abs(v47); + v52 = v74++; + stru_F8AD28._blv_lights_types[v52] = 1; + } + } + } + } + } + } + } + } + ++v73; + v41 += 12; + } + while ( v73 < pStationaryLightsStack->uNumLightsActive ); + } + stru_F8AD28.uNumLightsApplied = v74; + v53 = v1->pBounding.x2; + if ( pBLVRenderParams->vPartyPos.x <= v53 ) + { + v55 = v1->pBounding.x1; + if ( pBLVRenderParams->vPartyPos.x >= v55 ) + v54 = 0; + else + v54 = v55 - pBLVRenderParams->vPartyPos.x; + } + else + { + v54 = pBLVRenderParams->vPartyPos.x - v53; + } + v56 = v1->pBounding.y2; + v57 = v54 * v54; + if ( pBLVRenderParams->vPartyPos.y <= v56 ) + { + v59 = v1->pBounding.y1; + if ( pBLVRenderParams->vPartyPos.y >= v59 ) + v58 = 0; + else + v58 = v59 - pBLVRenderParams->vPartyPos.y; + } + else + { + v58 = pBLVRenderParams->vPartyPos.y - v56; + } + v60 = v58 * v58 + v57; + v61 = v1->pBounding.z2; + if ( pBLVRenderParams->vPartyPos.z <= v61 ) + { + v63 = v1->pBounding.z1; + if ( pBLVRenderParams->vPartyPos.z >= v63 ) + v62 = 0; + else + v62 = v63 - pBLVRenderParams->vPartyPos.z; + } + else + { + v62 = pBLVRenderParams->vPartyPos.z - v61; + } + v64 = v62 * v62 + v60; + if ( v64 ) + stru_F8AD28.field_34 = integer_sqrt(v64) << 16; + else + stru_F8AD28.field_34 = 0; + v68 = (BLVFaceExtra *)abs(stru_F8AD28.rotated_normal.y); + v65 = (double)(signed int)v68; + if ( v65 >= 655.36 ) + { + if ( v65 >= 26214.4 ) + { + if ( v65 >= 45875.2 ) + { + stru_F8AD28.field_44 = 8; + stru_F8AD28.field_48 = 3; + } + else + { + stru_F8AD28.field_44 = 16; + stru_F8AD28.field_48 = 4; + } + } + else + { + stru_F8AD28.field_44 = 32; + stru_F8AD28.field_48 = 5; + } + } + else + { + stru_F8AD28.field_44 = 64; + stru_F8AD28.field_48 = 6; + } +} + +//----- (004AF412) -------------------------------------------------------- +int __cdecl sr_4AF412() +{ + int v0; // ST20_4@2 + int v1; // ST20_4@2 + int v2; // ST20_4@2 + int v3; // esi@2 + int v4; // ST20_4@2 + int v5; // ecx@2 + int v6; // ebx@2 + int v7; // edi@2 + int v8; // edx@2 + int v9; // eax@2 + int result; // eax@4 + + stru_F8AD28.plane_4.vNormal.z = -65536; + stru_F8AD28.vec_20.y = -65536; + stru_F8AD28.plane_4.vNormal.x = 0; + stru_F8AD28.plane_4.vNormal.y = 0; + stru_F8AD28.plane_4.dist = (pBLVRenderParams->vPartyPos.z + 800) << 16; + stru_F8AD28.vec_14.x = 65536; + stru_F8AD28.vec_14.y = 0; + stru_F8AD28.vec_14.z = 0; + stru_F8AD28.vec_20.x = 0; + stru_F8AD28.vec_20.z = 0; + stru_F8AD28.uDefaultAmbientLightLevel = 0; + if ( pBLVRenderParams->sPartyRotX ) + { + v0 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); + stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z + * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); + stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y + * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z + * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); + v1 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); + stru_F8AD28.vec_60.y = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + - ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); + stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.field_6C = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); + v2 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); + stru_F8AD28.vec_70.x = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + - ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); + stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.vec_70.z = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); + v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); + v4 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y + - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; + v5 = ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + - ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); + v6 = pBLVRenderParams->vPartyPos.z; + v7 = ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + + ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); + v8 = pBLVRenderParams->vPartyPos.y; + v9 = pBLVRenderParams->vPartyPos.x; + } + else + { + stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y + * (signed __int64)pBLVRenderParams->sSineY) >> 16); + stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z; + stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x + * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y + * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); + stru_F8AD28.field_6C = stru_F8AD28.vec_14.z; + stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16); + v8 = pBLVRenderParams->vPartyPos.y; + stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z; + v9 = pBLVRenderParams->vPartyPos.x; + v5 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y + - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x; + v6 = pBLVRenderParams->vPartyPos.z; + v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y + + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x); + v7 = -65536 * pBLVRenderParams->vPartyPos.z; + } + stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x; + stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.y * v8 + + stru_F8AD28.plane_4.dist + + stru_F8AD28.plane_4.vNormal.x * v9 + + stru_F8AD28.plane_4.vNormal.z * v6; + stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) + * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16; + stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) + * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16; + stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x; + stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y; + stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16; + stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16; + stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x; + stru_F8AD28.field_98 = -(((unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v5) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v3) >> 16) + + ((unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v7) >> 16)); + stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16; + stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16; + result = 0; + stru_F8AD28.field_A8 = -(((unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v5) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v3) >> 16) + + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v7) >> 16)); + stru_F8AD28.field_38 = 0; + stru_F8AD28.field_3E4 = 0; + stru_F8AD28.uCurrentAmbientLightLevel = 0; + stru_F8AD28.uNumLightsApplied = 0; + stru_F8AD28.field_34 = 0; + return result; +} +//----- (004ADD1D) -------------------------------------------------------- +void __fastcall sr_4ADD1D(int uFaceID) +{ + int v1; // edi@1 + BLVFace *v2; // esi@3 + signed int v3; // ebx@4 + Texture *v4; // edi@9 + signed int v5; // eax@9 + char *v6; // edi@12 + signed int v7; // eax@15 + unsigned int v8; // eax@16 + __int16 v9; // cx@19 + unsigned __int8 *v10; // eax@19 + unsigned __int16 *v11; // eax@19 + int v12; // edi@19 + int v13; // ebx@20 + stru352 *v14; // esi@20 + DWORD v15; // eax@22 + signed int v16; // ecx@22 + signed int v17; // ST68_4@22 + int v18; // eax@22 + int v19; // ecx@22 + unsigned int v20; // esi@23 + int v21; // edi@23 + int v22; // eax@23 + int *v23; // ebx@24 + int v24; // edx@24 + int v25; // ebx@25 + unsigned __int16 v26; // cx@25 + int v27; // edx@26 + unsigned __int16 v28; // cx@26 + unsigned __int8 v29; // sf@27 + unsigned __int8 v30; // of@27 + unsigned int v31; // esi@29 + int v32; // edi@29 + unsigned __int16 *v33; // eax@29 + int *v34; // ebx@30 + int v35; // edx@30 + int v36; // ebx@31 + unsigned __int16 v37; // cx@31 + int v38; // edx@32 + unsigned __int16 v39; // cx@32 + Texture *v40; // [sp-10h] [bp-6Ch]@16 + int v41; // [sp-Ch] [bp-68h]@15 + unsigned int v42; // [sp+10h] [bp-4Ch]@1 + signed int v43; // [sp+14h] [bp-48h]@12 + signed int v44; // [sp+14h] [bp-48h]@22 + int v45; // [sp+1Ch] [bp-40h]@22 + int v46; // [sp+20h] [bp-3Ch]@22 + int v47; // [sp+24h] [bp-38h]@19 + char v48; // [sp+28h] [bp-34h]@19 + int v49; // [sp+2Ch] [bp-30h]@19 + unsigned __int8 *v50; // [sp+30h] [bp-2Ch]@19 + unsigned __int16 *v51; // [sp+34h] [bp-28h]@19 + int v52; // [sp+38h] [bp-24h]@22 + int v53; // [sp+3Ch] [bp-20h]@22 + signed int v54; // [sp+40h] [bp-1Ch]@12 + int v55; // [sp+40h] [bp-1Ch]@20 + int v56; // [sp+44h] [bp-18h]@20 + stru352 *i; // [sp+48h] [bp-14h]@20 + unsigned __int16 *v58; // [sp+4Ch] [bp-10h]@23 + int v59; // [sp+50h] [bp-Ch]@4 + int v60; // [sp+50h] [bp-Ch]@19 + int v61; // [sp+54h] [bp-8h]@22 + int *v62; // [sp+58h] [bp-4h]@23 + int *v63; // [sp+58h] [bp-4h]@29 + + v1 = uFaceID; + v42 = pRenderer->uTargetSurfacePitch; + if ( uFaceID >= 0 && uFaceID < (signed int)pIndoor->uNumFaces ) + { + v2 = &pIndoor->pFaces[uFaceID]; + if ( pRenderer->pRenderD3D ) + { + v3 = sr_424579(uFaceID, &stru_F8AD28); + v59 = v3; + } + else + { + v59 = GetPortalScreenCoord(uFaceID); + v3 = v59; + } + if ( v3 && (pRenderer->pRenderD3D || PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1)) ) + { + v4 = v2->GetTexture(); + v5 = 0; + if ( v4 ) + { + if ( pRenderer->pRenderD3D ) + { + if ( v3 > 0 ) + { + v54 = v3; + v43 = v3; + v6 = (char *)&array_507D30[0].v; + do + { + *((float *)v6 - 1) = (double)((GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x) + *((float *)v6 - 1); + *(float *)v6 = (double)(pBLVRenderParams->vPartyPos.y + (GetTickCount() >> 5)) + *(float *)v6; + v6 += 48; + --v54; + } + while ( v54 ); + v3 = v59; + v5 = v43; + } + v7 = v5; + v41 = stru_F8AD28.field_0; + array_507D30[v7].u = array_507D30[v7].u * 0.25; + array_507D30[v7].v = array_507D30[v7].v * 0.25; + if ( BYTE1(v2->uAttributes) & 0x40 ) + { + v40 = v2->GetTexture(); + v8 = pTextureFrameTable->GetFrameTexture(v2->uBitmapID, pBLVRenderParams->field_0_timer_); + } + else + { + v40 = v2->GetTexture(); + v8 = v2->uBitmapID; + } + pRenderer->DrawIndoorPolygon(v3, v2, pBitmaps_LOD->pHardwareTextures[v8], v40, v41, -1, 0); + } + else + { + v49 = v4->uWidthMinus1; + v47 = v4->uHeightMinus1 << 16; + v9 = 16 - v4->uWidthLn2; + v10 = v4->pLevelOfDetail0_prolly_alpha_mask; + LOBYTE(v2->uAttributes) |= 0x80u; + v48 = v9; + v50 = v10; + sr_4AF412(); + ++pBLVRenderParams->uNumFacesRenderedThisFrame; + v11 = sr_sub_47C24C_get_palette(v2, v4->palette_id2, 0, 1); + v12 = stru_F8A590._viewport_space_y; + v51 = v11; + v60 = stru_F8A590._viewport_space_y; + if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) + { + v13 = 2 * stru_F8A590._viewport_space_y; + v14 = &stru_F83B80[stru_F8A590._viewport_space_y]; + v55 = 2 * stru_F8A590._viewport_space_y; + v56 = 640 * stru_F8A590._viewport_space_y; + for ( i = &stru_F83B80[stru_F8A590._viewport_space_y]; ; v14 = i ) + { + sr_4AE1E7(v12, *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13), v12); + v14->field_0 += (GetTickCount() << 11) - (pBLVRenderParams->vPartyPos.x << 16); + v15 = GetTickCount(); + v16 = v14->field_0; + v14->field_4 += (32 * pBLVRenderParams->vPartyPos.y + v15) << 11; + v45 = v14->field_4 >> 3; + v44 = v16 >> 3; + v17 = (signed int)((unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)v14->field_28) >> 16) >> 3; + v52 = (unsigned __int64)(v17 * (signed __int64)-pBLVRenderParams->sSineY) >> 16; + v53 = (unsigned __int64)(v17 * (signed __int64)pBLVRenderParams->sCosineY) >> 16; + v18 = v14->field_28; + v19 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13); + LOWORD(v18) = 0; + v46 = stru_F8AD28.field_0 | v18; + v61 = *(__int16 *)((char *)stru_F8A590.viewport_right_side + v13) - v19; + if ( LOBYTE(viewparams->field_20) ) + { + v63 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY)) + - pBLVRenderParams->uViewportX]; + v31 = v44; + v32 = v45; + v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY) + + 2 * v19 + - pBLVRenderParams->uViewportX]; + if ( v61 & 1 ) + { + --v61; + v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY) + + 2 * v19 + - pBLVRenderParams->uViewportX + - 2]; + v34 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY)) + - pBLVRenderParams->uViewportX]; + v35 = v46; + v63 += 2; + goto LABEL_32; + } + while ( 1 ) + { + v30 = __OFSUB__(v61, 2); + v29 = v61 - 2 < 0; + v61 -= 2; + if ( v29 ^ v30 ) + break; + v36 = *(&v50[v49 & (v31 >> 16)] + ((v47 & (unsigned int)v32) >> v48)); + v31 += v52; + v37 = v51[v36]; + v32 += v53; + v34 = v63; + v35 = v46; + *v33 = v37; + v33[1] = v37; + v33[640] = v37; + v33[641] = v37; + v63 += 4; + v34[2] = v46; + v34[3] = v46; + v34[642] = v46; + v34[643] = v46; +LABEL_32: + *v34 = v35; + v34[1] = v35; + v34[640] = v35; + v34[641] = v35; + v38 = v49 & (v31 >> 16); + v33 += 4; + v31 += v52; + v39 = v51[*(&v50[v38] + ((v47 & (unsigned int)v32) >> v48))]; + v32 += v53; + *(v33 - 2) = v39; + *(v33 - 1) = v39; + v33[638] = v39; + v33[639] = v39; + } + } + else + { + v58 = &pBLVRenderParams->pRenderTarget[v19 + v12 * pRenderer->uTargetSurfacePitch]; + v62 = &pBLVRenderParams->pTargetZBuffer[v56 + v19]; + v20 = v44; + v21 = v45; + v22 = (int)v58; + if ( v61 & 1 ) + { + --v61; + v22 = (int)(v58 - 1); + v23 = &pBLVRenderParams->pTargetZBuffer[v56 + v19]; + v24 = v46; + ++v62; + goto LABEL_26; + } + while ( 1 ) + { + v30 = __OFSUB__(v61, 2); + v29 = v61 - 2 < 0; + v61 -= 2; + if ( v29 ^ v30 ) + break; + v25 = *(&v50[v49 & (v20 >> 16)] + ((v47 & (unsigned int)v21) >> v48)); + v20 += v52; + v26 = v51[v25]; + v21 += v53; + v23 = v62; + v24 = v46; + *(short *)v22 = v26; + v62 += 2; + v23[1] = v46; +LABEL_26: + *v23 = v24; + v27 = v49 & (v20 >> 16); + v22 += 4; + v20 += v52; + v28 = v51[*(&v50[v27] + ((v47 & (unsigned int)v21) >> v48))]; + v21 += v53; + *(short *)(v22 - 2) = v28; + } + } + ++v60; + ++i; + v56 += 640; + v55 += 2; + if ( v60 > stru_F8A590._viewport_space_w ) + break; + v13 = v55; + v12 = v60; + } + } + } + } + } + } +} +//----- (004AE1E7) -------------------------------------------------------- +int __fastcall sr_4AE1E7(int a1, int a2, int a3) +{ + int v3; // ebx@1 + int v4; // edi@1 + int v5; // esi@1 + signed __int64 v6; // qtt@3 + int v7; // esi@3 + int v8; // eax@5 + int result; // eax@5 + int v10; // edx@5 + int v11; // [sp+Ch] [bp-8h]@1 + int v12; // [sp+1Ch] [bp+8h]@2 + + v3 = pBLVRenderParams->uViewportCenterY - a3; + v4 = pBLVRenderParams->uViewportCenterX - a2; + v11 = a1; + v5 = (pBLVRenderParams->uViewportCenterY - a3) * stru_F8AD28.vec_80.y + + stru_F8AD28.field_7C + + (pBLVRenderParams->uViewportCenterX - a2) * stru_F8AD28.vec_80.x; + if ( v5 && (v12 = abs(stru_F8AD28.vec_80.z) >> 14, v12 <= abs(v5)) ) + { + LODWORD(v6) = stru_F8AD28.vec_80.z << 16; + HIDWORD(v6) = stru_F8AD28.vec_80.z >> 16; + v7 = v6 / (v3 * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C + v4 * stru_F8AD28.vec_80.x); + } + else + { + v7 = 1073741824; + } + v8 = stru_F8AD28.vec_9C.z; + stru_F83B80[v11].field_0 = ((unsigned __int64)((v3 * stru_F8AD28.vec_8C.z + + stru_F8AD28.vec_8C.x + + v4 * stru_F8AD28.vec_8C.y) + * (signed __int64)v7) >> 16) + + stru_F8AD28.field_98; + result = (unsigned __int64)((v3 * v8 + stru_F8AD28.vec_9C.x + v4 * stru_F8AD28.vec_9C.y) * (signed __int64)v7) >> 16; + v10 = result + stru_F8AD28.field_A8; + stru_F83B80[v11].field_28 = v7; + stru_F83B80[v11].field_4 = v10; + return result; +} //----- (004AC1C9) -------------------------------------------------------- int __thiscall _4AC1C9_get_cpu_speed(unsigned int _this, Vec4_int_ *a2) { @@ -491,4 +10721,767 @@ a2->z = Dst.z; a2->w = Dst.w; return result; -}*/ \ No newline at end of file +} + +//----- (004D714C) -------------------------------------------------------- +int __cdecl sr_sub_4D714C(stru315 *a1) +{ + stru315 *v1; // ebp@0 + stru315 *v2; // ebp@1 + unsigned int v3; // esi@1 + int v4; // edi@1 + int result; // eax@1 + unsigned int *v6; // ebx@2 + int v7; // edx@2 + int v8; // ebx@3 + unsigned __int16 v9; // cx@3 + unsigned int *v10; // ebx@3 + int v11; // edx@3 + int v12; // ebx@4 + unsigned __int8 v13; // sf@5 + unsigned __int8 v14; // of@5 + + v2 = (stru315 *)v1->field_8; + v3 = v2->field_30; + v4 = v2->field_2C; + result = (int)v2->pColorBuffer; + if ( !(v2->field_28 & 1) ) + goto LABEL_5; + --v2->field_28; + result += 2; + v6 = v2->pDepthBuffer; + v7 = v2->field_24; + --v2->pDepthBuffer; + *v6 = v7; + while ( 1 ) + { + v12 = *((char *)v2->pTextureLOD + + (v2->field_C & (v3 >> 16)) + + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10))); + result -= 4; + v3 += v2->field_4; + v4 += v2->field_0; + *(short *)(result + 2) = v2->field_34_palette[v12]; +LABEL_5: + v14 = __OFSUB__(v2->field_28, 2); + v13 = v2->field_28 - 2 < 0; + v2->field_28 -= 2; + if ( v13 ^ v14 ) + break; + v8 = *((char *)v2->pTextureLOD + + (v2->field_C & (v3 >> 16)) + + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10))); + v3 += v2->field_4; + v9 = v2->field_34_palette[v8]; + v4 += v2->field_0; + v10 = v2->pDepthBuffer; + v11 = v2->field_24; + *(short *)result = v9; + v2->pDepthBuffer -= 2; + *v10 = v11; + *(v10 - 1) = v11; + } + v2->pColorBuffer = (unsigned __int16 *)result; + v2->field_30 = v3; + v2->field_2C = v4; + return result; +} + +//----- (004D6FB0) -------------------------------------------------------- +int sr_sub_4D6FB0(stru315 *a1) +{ + int v1; // ebp@1 + unsigned int v2; // esi@1 + unsigned int v3; // edi@1 + int result; // eax@1 + int v5; // ebx@2 + int v6; // edx@2 + int v7; // ebx@3 + __int16 v8; // cx@3 + int v9; // ebx@4 + unsigned __int8 v10; // sf@5 + unsigned __int8 v11; // of@5 + + v1 = a1->field_8; + v2 = *(int *)(v1 + 48); + v3 = *(int *)(v1 + 44); + result = *(int *)(v1 + 64); + if ( !(*(int *)(v1 + 40) & 1) ) + goto LABEL_5; + --*(int *)(v1 + 40); + result -= 2; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(int *)(v1 + 60) += 4; + while ( 1 ) + { + *(int *)v5 = v6; + v9 = *(char *)(*(int *)(v1 + 56) + + (*(int *)(v1 + 12) & (v2 >> 16)) + + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))); + result += 4; + v2 += *(int *)(v1 + 4); + v3 += *(int *)v1; + *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9); +LABEL_5: + v11 = __OFSUB__(*(int *)(v1 + 40), 2); + v10 = *(int *)(v1 + 40) - 2 < 0; + *(int *)(v1 + 40) -= 2; + if ( v10 ^ v11 ) + break; + v7 = *(char *)(*(int *)(v1 + 56) + + (*(int *)(v1 + 12) & (v2 >> 16)) + + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))); + v2 += *(int *)(v1 + 4); + v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7); + v3 += *(int *)v1; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(short *)result = v8; + *(int *)(v1 + 60) += 8; + *(int *)(v5 + 4) = v6; + } + *(int *)(v1 + 64) = result; + *(int *)(v1 + 48) = v2; + *(int *)(v1 + 44) = v3; + return result; +} + +//----- (004D705A) -------------------------------------------------------- +int sr_sub_4D705A(stru315 *a1) +{ + int v1; // ebp@1 + unsigned int v2; // esi@1 + unsigned int v3; // edi@1 + int result; // eax@1 + int v5; // ebx@2 + int v6; // edx@2 + unsigned int v7; // ebx@3 + unsigned int v8; // edx@3 + __int16 v9; // cx@11 + unsigned int v10; // ebx@12 + unsigned int v11; // edx@12 + unsigned __int8 v12; // sf@21 + unsigned __int8 v13; // of@21 + + v1 = a1->field_8; + v2 = *(int *)(v1 + 48); + v3 = *(int *)(v1 + 44); + result = *(int *)(v1 + 64); + if ( !(*(int *)(v1 + 40) & 1) ) + goto LABEL_21; + --*(int *)(v1 + 40); + result -= 2; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(int *)(v1 + 60) += 4; + while ( 1 ) + { + *(int *)v5 = v6; + v10 = v3; + v11 = v2; + if ( (signed int)v2 < *(int *)(v1 + 20) ) + v11 = *(int *)(v1 + 20); + if ( (signed int)v3 < *(int *)(v1 + 28) ) + v10 = *(int *)(v1 + 28); + if ( (signed int)v11 > *(int *)(v1 + 24) ) + v11 = *(int *)(v1 + 24); + if ( (signed int)v10 > *(int *)(v1 + 32) ) + v10 = *(int *)(v1 + 32); + result += 4; + v2 += *(int *)(v1 + 4); + v3 += *(int *)v1; + *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + + 2 + * *(char *)(*(int *)(v1 + 56) + + (*(int *)(v1 + 12) & (v11 >> 16)) + + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16)))); +LABEL_21: + v13 = __OFSUB__(*(int *)(v1 + 40), 2); + v12 = *(int *)(v1 + 40) - 2 < 0; + *(int *)(v1 + 40) -= 2; + if ( v12 ^ v13 ) + break; + v7 = v3; + v8 = v2; + if ( (signed int)v2 < *(int *)(v1 + 20) ) + v8 = *(int *)(v1 + 20); + if ( (signed int)v3 < *(int *)(v1 + 28) ) + v7 = *(int *)(v1 + 28); + if ( (signed int)v8 > *(int *)(v1 + 24) ) + v8 = *(int *)(v1 + 24); + if ( (signed int)v7 > *(int *)(v1 + 32) ) + v7 = *(int *)(v1 + 32); + v2 += *(int *)(v1 + 4); + v9 = *(short *)(*(int *)(v1 + 52) + + 2 + * *(char *)(*(int *)(v1 + 56) + + (*(int *)(v1 + 12) & (v8 >> 16)) + + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16)))); + v3 += *(int *)v1; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(short *)result = v9; + *(int *)(v1 + 60) += 8; + *(int *)(v5 + 4) = v6; + } + *(int *)(v1 + 64) = result; + *(int *)(v1 + 48) = v2; + *(int *)(v1 + 44) = v3; + return result; +} + +//----- (004D71F8) -------------------------------------------------------- +int __cdecl sr_sub_4D71F8(stru315 *a1) +{ + stru315 *v1; // ebp@0 + stru315 *v2; // ebp@1 + int v3; // esi@1 + int v4; // edi@1 + int result; // eax@1 + unsigned int *v6; // ebx@2 + int v7; // edx@2 + int v8; // ebx@3 + unsigned int v9; // edx@3 + unsigned __int16 v10; // cx@11 + unsigned int *v11; // ebx@11 + int v12; // edx@11 + int v13; // ebx@12 + unsigned int v14; // edx@12 + unsigned __int8 v15; // sf@21 + unsigned __int8 v16; // of@21 + + v2 = (stru315 *)v1->field_8; + v3 = v2->field_30; + v4 = v2->field_2C; + result = (int)v2->pColorBuffer; + if ( !(v2->field_28 & 1) ) + goto LABEL_21; + --v2->field_28; + result += 2; + v6 = v2->pDepthBuffer; + v7 = v2->field_24; + --v2->pDepthBuffer; + *v6 = v7; + while ( 1 ) + { + v13 = v4; + v14 = v3; + if ( v3 < v2->field_14 ) + v14 = v2->field_14; + if ( v4 < v2->field_1C ) + v13 = v2->field_1C; + if ( (signed int)v14 > v2->field_18 ) + v14 = v2->field_18; + if ( v13 > v2->field_20 ) + v13 = v2->field_20; + result -= 4; + v3 += v2->field_4; + v4 += v2->field_0; + *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD + + (v2->field_C & (v14 >> 16)) + + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))]; +LABEL_21: + v16 = __OFSUB__(v2->field_28, 2); + v15 = v2->field_28 - 2 < 0; + v2->field_28 -= 2; + if ( v15 ^ v16 ) + break; + v8 = v4; + v9 = v3; + if ( v3 < v2->field_14 ) + v9 = v2->field_14; + if ( v4 < v2->field_1C ) + v8 = v2->field_1C; + if ( (signed int)v9 > v2->field_18 ) + v9 = v2->field_18; + if ( v8 > v2->field_20 ) + v8 = v2->field_20; + v3 += v2->field_4; + v10 = v2->field_34_palette[*((char *)v2->pTextureLOD + + (v2->field_C & (v9 >> 16)) + + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))]; + v4 += v2->field_0; + v11 = v2->pDepthBuffer; + v12 = v2->field_24; + *(short *)result = v10; + v2->pDepthBuffer -= 2; + *v11 = v12; + *(v11 - 1) = v12; + } + v2->pColorBuffer = (unsigned __int16 *)result; + v2->field_30 = v3; + v2->field_2C = v4; + return result; +} + +//----- (004D754B) -------------------------------------------------------- +void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2) +{ + int v2; // ecx@1 + unsigned int v3; // eax@2 + int v4; // ecx@2 + int v5; // eax@10 + unsigned __int16 *v6; // edx@10 + int v7; // ebx@11 + int v8; // ecx@13 + unsigned __int16 v9; // bx@16 + int v10; // ecx@16 + unsigned __int16 *v11; // eax@16 + unsigned int *v12; // edx@16 + int v13; // ecx@16 + int v14; // eax@16 + int v15; // ebx@16 + int v16; // [sp-4h] [bp-Ch]@2 + + v2 = a1->field_28; + if ( v2 ) + { + do + { + v16 = v2; + v3 = a1->field_30; + v4 = a1->field_2C; + if ( (signed int)v3 >= a1->field_18 ) + v3 = a1->field_18; + if ( (signed int)v3 <= a1->field_14 ) + v3 = a1->field_14; + if ( v4 >= a1->field_20 ) + v4 = a1->field_20; + if ( v4 <= a1->field_1C ) + v4 = a1->field_1C; + v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); + v6 = a1->field_34_palette; + if ( a2->field_20 ) + { + v7 = (unsigned int)a2->field_10 >> 16; + if ( v7 >= a2->field_C ) + v7 = a2->field_C; + v8 = 0; + if ( a2->field_8 - v7 >= 0 ) + v8 = a2->field_8 - v7; + v5 += v8 << 8; + v6 = a2->field_24_palette; + } + v9 = v6[v5]; + v10 = a1->field_24; + v11 = a1->pColorBuffer; + v12 = a1->pDepthBuffer; + *v11 = v9; + *v12 = v10; + a1->pColorBuffer = v11 + 1; + a1->pDepthBuffer = v12 + 1; + v13 = a1->field_30; + a2->field_10 += a2->field_18; + v14 = a1->field_2C; + v15 = a1->field_0; + a1->field_30 = a1->field_4 + v13; + a1->field_2C = v15 + v14; + v2 = v16 - 1; + } + while ( v16 != 1 ); + } +} +//----- (004D73DF) -------------------------------------------------------- +int sr_sub_4D73DF(int a1) +{ + int v1; // ebp@1 + unsigned int v2; // esi@1 + unsigned int v3; // edi@1 + int result; // eax@1 + int v5; // ebx@2 + int v6; // edx@2 + int v7; // edx@3 + int v8; // edx@6 + unsigned __int8 v9; // sf@9 + unsigned __int8 v10; // of@9 + + v1 = *(int *)(a1 + 8); + v2 = *(int *)(v1 + 48); + v3 = *(int *)(v1 + 44); + result = *(int *)(v1 + 64); + if ( !(*(int *)(v1 + 40) & 1) ) + goto LABEL_9; + --*(int *)(v1 + 40); + result -= 2; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(int *)(v1 + 60) += 4; + while ( 1 ) + { + *(int *)v5 = v6; + v8 = *(int *)(v1 + 12) & (v2 >> 16); + result += 4; + v2 += *(int *)(v1 + 4); + if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) ) + *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + + 2 + * *(char *)(*(int *)(v1 + 56) + + v8 + + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)))); + v3 += *(int *)v1; +LABEL_9: + v10 = __OFSUB__(*(int *)(v1 + 40), 2); + v9 = *(int *)(v1 + 40) - 2 < 0; + *(int *)(v1 + 40) -= 2; + if ( v9 ^ v10 ) + break; + v7 = *(int *)(v1 + 12) & (v2 >> 16); + v2 += *(int *)(v1 + 4); + if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) ) + *(short *)result = *(short *)(*(int *)(v1 + 52) + + 2 + * *(char *)(*(int *)(v1 + 56) + + v7 + + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)))); + v3 += *(int *)v1; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(int *)(v1 + 60) += 8; + *(int *)(v5 + 4) = v6; + } + return result; +} + +//----- (004D72EC) -------------------------------------------------------- +int sr_sub_4D72EC(int a1) +{ + int v1; // ebp@1 + unsigned int v2; // esi@1 + unsigned int v3; // edi@1 + int result; // eax@1 + int v5; // ebx@2 + int v6; // edx@2 + unsigned int v7; // edx@3 + unsigned int v8; // ebx@3 + int v9; // ebx@11 + unsigned int v10; // edx@14 + unsigned int v11; // ebx@14 + int v12; // ebx@22 + unsigned __int8 v13; // sf@25 + unsigned __int8 v14; // of@25 + + v1 = *(int *)(a1 + 8); + v2 = *(int *)(v1 + 48); + v3 = *(int *)(v1 + 44); + result = *(int *)(v1 + 64); + if ( !(*(int *)(v1 + 40) & 1) ) + goto LABEL_25; + --*(int *)(v1 + 40); + result -= 2; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(int *)(v1 + 60) += 4; + while ( 1 ) + { + *(int *)v5 = v6; + v10 = v2; + v11 = v3; + if ( (signed int)v2 < *(int *)(v1 + 20) ) + v10 = *(int *)(v1 + 20); + if ( (signed int)v3 < *(int *)(v1 + 28) ) + v11 = *(int *)(v1 + 28); + if ( (signed int)v10 > *(int *)(v1 + 24) ) + v10 = *(int *)(v1 + 24); + if ( (signed int)v11 > *(int *)(v1 + 32) ) + v11 = *(int *)(v1 + 32); + v12 = *(char *)(*(int *)(v1 + 56) + + (*(int *)(v1 + 12) & (v10 >> 16)) + + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16))); + result += 4; + v2 += *(int *)(v1 + 4); + if ( v12 ) + *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12); + v3 += *(int *)v1; +LABEL_25: + v14 = __OFSUB__(*(int *)(v1 + 40), 2); + v13 = *(int *)(v1 + 40) - 2 < 0; + *(int *)(v1 + 40) -= 2; + if ( v13 ^ v14 ) + break; + v7 = v2; + v8 = v3; + if ( (signed int)v2 < *(int *)(v1 + 20) ) + v7 = *(int *)(v1 + 20); + if ( (signed int)v3 < *(int *)(v1 + 28) ) + v8 = *(int *)(v1 + 28); + if ( (signed int)v7 > *(int *)(v1 + 24) ) + v7 = *(int *)(v1 + 24); + if ( (signed int)v8 > *(int *)(v1 + 32) ) + v8 = *(int *)(v1 + 32); + v9 = *(char *)(*(int *)(v1 + 56) + + (*(int *)(v1 + 12) & (v7 >> 16)) + + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16))); + v2 += *(int *)(v1 + 4); + if ( v9 ) + *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9); + v3 += *(int *)v1; + v5 = *(int *)(v1 + 60); + v6 = *(int *)(v1 + 36); + *(int *)(v1 + 60) += 8; + *(int *)(v5 + 4) = v6; + } + return result; +} + +//----- (004D7630) -------------------------------------------------------- +void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2) +{ + int v2; // ecx@1 + int v3; // eax@2 + unsigned __int16 *v4; // edx@2 + int v5; // ebx@3 + int v6; // ecx@5 + unsigned __int16 v7; // bx@8 + int v8; // ecx@8 + unsigned __int16 *v9; // eax@8 + unsigned int *v10; // edx@8 + int v11; // ecx@8 + int v12; // eax@8 + int v13; // ebx@8 + int v14; // [sp-4h] [bp-Ch]@2 + + v2 = a1->field_28; + if ( v2 ) + { + do + { + v14 = v2; + v3 = *((char *)a1->pTextureLOD + + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)); + v4 = a1->field_34_palette; + if ( a2->field_20 ) + { + v5 = (unsigned int)a2->field_14 >> 16; + if ( v5 >= a2->field_C ) + v5 = a2->field_C; + v6 = 0; + if ( a2->field_8 - v5 >= 0 ) + v6 = a2->field_8 - v5; + v3 += v6 << 8; + v4 = a2->field_24_palette; + } + v7 = v4[v3]; + v8 = a1->field_24; + v9 = a1->pColorBuffer; + v10 = a1->pDepthBuffer; + *v9 = v7; + *v10 = v8; + a1->pColorBuffer = v9 - 1; + a1->pDepthBuffer = v10 - 1; + v11 = a1->field_30; + a2->field_14 -= a2->field_18; + v12 = a1->field_2C; + v13 = a1->field_0; + a1->field_30 = a1->field_4 + v11; + a1->field_2C = v13 + v12; + v2 = v14 - 1; + } + while ( v14 != 1 ); + } +} + +//----- (004D76ED) -------------------------------------------------------- +void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2) +{ + int v2; // ecx@1 + unsigned int v3; // eax@2 + int v4; // ecx@2 + int v5; // eax@10 + unsigned __int16 *v6; // edx@10 + int v7; // ebx@11 + int v8; // ecx@13 + unsigned __int16 v9; // bx@16 + int v10; // ecx@16 + unsigned __int16 *v11; // eax@16 + unsigned int *v12; // edx@16 + int v13; // ecx@16 + int v14; // eax@16 + int v15; // ebx@16 + int v16; // [sp-4h] [bp-Ch]@2 + + v2 = a1->field_28; + if ( v2 ) + { + do + { + v16 = v2; + v3 = a1->field_30; + v4 = a1->field_2C; + if ( (signed int)v3 >= a1->field_18 ) + v3 = a1->field_18; + if ( (signed int)v3 <= a1->field_14 ) + v3 = a1->field_14; + if ( v4 >= a1->field_20 ) + v4 = a1->field_20; + if ( v4 <= a1->field_1C ) + v4 = a1->field_1C; + v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); + v6 = a1->field_34_palette; + if ( a2->field_20 ) + { + v7 = (unsigned int)a2->field_14 >> 16; + if ( v7 >= a2->field_C ) + v7 = a2->field_C; + v8 = 0; + if ( a2->field_8 - v7 >= 0 ) + v8 = a2->field_8 - v7; + v5 += v8 << 8; + v6 = a2->field_24_palette; + } + v9 = v6[v5]; + v10 = a1->field_24; + v11 = a1->pColorBuffer; + v12 = a1->pDepthBuffer; + *v11 = v9; + *v12 = v10; + a1->pColorBuffer = v11 - 1; + a1->pDepthBuffer = v12 - 1; + v13 = a1->field_30; + a2->field_14 -= a2->field_18; + v14 = a1->field_2C; + v15 = a1->field_0; + a1->field_30 = a1->field_4 + v13; + a1->field_2C = v15 + v14; + v2 = v16 - 1; + } + while ( v16 != 1 ); + } +} + +//----- (004D77D2) -------------------------------------------------------- +void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2) +{ + int v2; // ecx@1 + unsigned __int16 *v3; // ebx@2 + int v4; // eax@2 + unsigned __int16 *v5; // edx@2 + int v6; // ebx@4 + int v7; // ecx@6 + unsigned __int16 v8; // bx@9 + int v9; // ecx@9 + unsigned int *v10; // edx@9 + unsigned int *v11; // edx@10 + int v12; // ecx@10 + int v13; // eax@10 + int v14; // ebx@10 + int v15; // [sp-4h] [bp-Ch]@2 + + v2 = a1->field_28; + if ( v2 ) + { + do + { + v15 = v2; + v3 = a1->pTextureLOD; + v4 = *((char *)v3 + + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)); + v5 = a1->field_34_palette; + if ( *((char *)v3 + + (a1->field_C & ((unsigned int)a1->field_30 >> 16)) + + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) ) + { + if ( a2->field_20 ) + { + v6 = (unsigned int)a2->field_10 >> 16; + if ( v6 >= a2->field_C ) + v6 = a2->field_C; + v7 = 0; + if ( a2->field_8 - v6 >= 0 ) + v7 = a2->field_8 - v6; + v4 += v7 << 8; + v5 = a2->field_24_palette; + } + v8 = v5[v4]; + v9 = a1->field_24; + v10 = a1->pDepthBuffer; + *a1->pColorBuffer = v8; + *v10 = v9; + } + v11 = a1->pDepthBuffer + 1; + ++a1->pColorBuffer; + a1->pDepthBuffer = v11; + v12 = a1->field_30; + a2->field_10 += a2->field_18; + v13 = a1->field_2C; + v14 = a1->field_0; + a1->field_30 = a1->field_4 + v12; + a1->field_2C = v14 + v13; + v2 = v15 - 1; + } + while ( v15 != 1 ); + } +} +//----- (004D789A) -------------------------------------------------------- +void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2) +{ + int v2; // ecx@1 + unsigned int v3; // eax@2 + int v4; // ecx@2 + int v5; // eax@10 + unsigned __int16 *v6; // edx@10 + int v7; // ebx@12 + int v8; // ecx@14 + unsigned __int16 v9; // bx@17 + int v10; // ecx@17 + unsigned int *v11; // edx@17 + unsigned int *v12; // edx@18 + int v13; // ecx@18 + int v14; // eax@18 + int v15; // ebx@18 + int v16; // [sp-4h] [bp-Ch]@2 + + v2 = a1->field_28; + if ( v2 ) + { + do + { + v16 = v2; + v3 = a1->field_30; + v4 = a1->field_2C; + if ( (signed int)v3 >= a1->field_18 ) + v3 = a1->field_18; + if ( (signed int)v3 <= a1->field_14 ) + v3 = a1->field_14; + if ( v4 >= a1->field_20 ) + v4 = a1->field_20; + if ( v4 <= a1->field_1C ) + v4 = a1->field_1C; + v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10)); + v6 = a1->field_34_palette; + if ( v5 ) + { + if ( a2->field_20 ) + { + v7 = (unsigned int)a2->field_10 >> 16; + if ( v7 >= a2->field_C ) + v7 = a2->field_C; + v8 = 0; + if ( a2->field_8 - v7 >= 0 ) + v8 = a2->field_8 - v7; + v5 += v8 << 8; + v6 = a2->field_24_palette; + } + v9 = v6[v5]; + v10 = a1->field_24; + v11 = a1->pDepthBuffer; + *a1->pColorBuffer = v9; + *v11 = v10; + } + v12 = a1->pDepthBuffer + 1; + ++a1->pColorBuffer; + a1->pDepthBuffer = v12; + v13 = a1->field_30; + a2->field_10 += a2->field_18; + v14 = a1->field_2C; + v15 = a1->field_0; + a1->field_30 = a1->field_4 + v13; + a1->field_2C = v15 + v14; + v2 = v16 - 1; + } + while ( v16 != 1 ); + } +} +*/ \ No newline at end of file