comparison _deleted.cpp @ 1391:cc9a3a24d61d

Moved stru11, stru12 and some SW Rendering stuff to the archives. stru148 -> struct Polygon
author Nomad
date Thu, 18 Jul 2013 14:42:54 +0200
parents 93287fb98441
children 38df78aba732
comparison
equal deleted inserted replaced
1390:613c77e51e38 1391:cc9a3a24d61d
1
2 /* 1 /*
2
3
4 // 128
5 #pragma pack(push, 1)
6 struct stru11
7 {
8
9 stru11();
10
11 void CheckCPU();
12 void RunCPUID();
13 void RunCPUID_op1();
14 void RunCPUID_op2();
15 void RunCPUID_ext2_3_4();
16
17 int cpuid_00000000_eax_numops;
18 int cpuid_00000000_ebx_vendorstr1;
19 int cpuid_00000000_edx_vendorstr2;
20 int cpuid_00000000_ecx_vendorstr3;
21 char pCPUString[16];
22 int cpuid_00000001_eax;
23 int cpuid_00000001_edx;
24 int cpuid_00000002_eax;
25 int cpuid_00000002_ebx;
26 int cpuid_00000002_ecx;
27 int cpuid_00000002_edx;
28 int field_38;
29 int field_3C;
30 int field_40[8];
31 int cpuid_80000000_edx;
32 int cpuid_80000001_eax;
33 int cpuid_80000001_edx;
34 int cpuid_80000002_registers[4];
35 int cpuid_80000003_registers[4];
36 int cpuid_80000004_registers[4];
37 int cpuid_80000005_ebx;
38 int cpuid_80000005_ecx;
39 int cpuid_80000005_edx;
40 int cpuid_80000006_ecx;
41 int field_AC;
42 int uProcessorManufacturer;
43 int cpuid_80000002_registers2[4];
44 int cpuid_80000003_registers2[4];
45 int cpuid_80000004_registers2[4];
46 int field_E4;
47 };
48 #pragma pack(pop)
49
50
51
52 // 130
53 #pragma pack(push, 1)
54 struct stru12_MemoryBlock
55 {
56 stru12_MemoryBlock(int a2);
57 ~stru12_MemoryBlock();
58
59
60 void *pAlignedBlock;
61 void *pBlockBase;
62 };
63 #pragma pack(pop)
64
65 // 129
66 #pragma pack(push, 1)
67 struct stru12
68 {
69 stru12(stru11 *pStru11);
70 ~stru12();
71
72 void _4898E6();
73
74 void (__thiscall *vdestructor_ptr)(stru12 *);
75 int field_4[16];
76 int field_44;
77 int field_48;
78 int field_4C;
79 int field_50;
80 int field_54;
81 int field_58;
82 stru12_MemoryBlock *pMemBlocks[12];
83 int field_8C;
84 };
85 #pragma pack(pop)
86
87
88
89
90 //----- (00438526) --------------------------------------------------------
91 stru11::stru11()
92 {
93 stru11 *v1; // esi@1
94 signed int v2; // eax@1
95 char *v3; // edx@1
96
97 v1 = this;
98 v2 = 0;
99 this->cpuid_00000000_eax_numops = 0;
100 this->cpuid_00000001_eax = 0;
101 this->cpuid_00000001_edx = 0;
102 this->field_38 = 0;
103 this->field_3C = 0;
104 this->cpuid_80000000_edx = 0;
105 this->cpuid_80000001_eax = 0;
106 this->cpuid_80000001_edx = 0;
107 this->cpuid_80000005_ebx = 0;
108 this->cpuid_80000005_ecx = 0;
109 this->cpuid_80000005_edx = 0;
110 this->cpuid_80000006_ecx = 0;
111 this->field_AC = 0;
112 this->uProcessorManufacturer = 0;
113 LOBYTE(this->cpuid_80000002_registers2[0]) = 0;
114 v3 = (char *)&this->cpuid_00000002_eax;
115 do
116 {
117 if ( v2 < 3 )
118 *((int *)v3 - 9) = 0;
119 if ( v2 < 4 )
120 *(int *)v3 = 0;
121 if ( v2 < 12 )
122 *((int *)v3 + 17) = 0;
123 if ( v2 < 13 )
124 this->pCPUString[v2] = 0;
125 if ( v2 < 30 )
126 *((char *)this->field_40 + v2) = 0;
127 *((char *)&this->cpuid_80000002_registers2[0] + v2++ + 1) = 0;
128 v3 += 4;
129 }
130 while ( v2 < 48 );
131 CheckCPU();
132 }
133
134 //----- (004385B5) --------------------------------------------------------
135 void stru11::CheckCPU()
136 {
137 int v5; // [sp-4h] [bp-10h]@0
138 signed int v6; // [sp+4h] [bp-8h]@1
139 signed int v7; // [sp+8h] [bp-4h]@1
140
141 _CF = 0;
142 _OF = 0;
143 _ZF = 1;
144 _SF = 0;
145 v7 = 0;
146 __asm { pushf }
147 v6 = 3;
148 if ( v5 != (v5 ^ 0x40000) )
149 {
150 __asm { popf }
151 v6 = 4;
152 __asm { pushf }
153 if ( v5 != (v5 ^ 0x200000) )
154 {
155 v7 = 1;
156 v6 = 0;
157 }
158 }
159 if ( v6 == 3 )
160 {
161 this->field_AC = 1;
162 }
163 else
164 {
165 if ( v6 == 4 )
166 {
167 this->field_AC = 2;
168 }
169 else
170 {
171 if ( v7 )
172 {
173 this->field_AC = 2;
174 RunCPUID();
175 }
176 else
177 {
178 this->field_AC = 0;
179 }
180 }
181 }
182 }
183
184 //----- (00438659) --------------------------------------------------------
185 void stru11::RunCPUID()
186 {
187 stru11 *v6; // esi@1
188 unsigned int uNumOps; // edi@1
189 int uNumExtOps; // edi@16
190 char pCyrixString[16]; // [sp+Ch] [bp-60h]@1
191 char pCentaurString[16]; // [sp+1Ch] [bp-50h]@1
192 char pAMDString[16]; // [sp+2Ch] [bp-40h]@1
193 char pIntelString[16]; // [sp+3Ch] [bp-30h]@1
194 char pCPUString[16]; // [sp+4Ch] [bp-20h]@1
195 stru11 *thisa; // [sp+5Ch] [bp-10h]@1
196 char *v35; // [sp+60h] [bp-Ch]@1
197 int v36; // [sp+64h] [bp-8h]@1
198 int v37; // [sp+68h] [bp-4h]@1
199
200 thisa = this;
201 *(int *)pIntelString = *(int *)"GenuineIntel";
202 *(int *)&pIntelString[4] = *(int *)"ineIntel";
203 *(int *)&pIntelString[8] = *(int *)"ntel";
204 pIntelString[12] = aGenuineintel[12];
205 *(int *)pAMDString = *(int *)"AuthenticAMD";
206 *(int *)&pAMDString[4] = *(int *)"enticAMD";
207 *(int *)&pAMDString[8] = *(int *)"cAMD";
208 pAMDString[12] = aAuthenticamd[12];
209 *(int *)pCyrixString = *(int *)"CyrixInstead";
210 *(int *)&pCyrixString[4] = *(int *)"xInstead";
211 *(int *)&pCyrixString[8] = *(int *)"tead";
212 pCyrixString[12] = aCyrixinstead[12];
213 *(int *)pCentaurString = *(int *)"CentaurHauls";
214 *(int *)&pCentaurString[4] = *(int *)"aurHauls";
215 *(int *)&pCentaurString[8] = *(int *)"auls";
216 v37 = 0;
217 v36 = 0;
218 pCentaurString[12] = aCentaurhauls[12];
219 v35 = pCPUString;
220 pCPUString[12] = 0;
221 _EAX = 0;
222 __asm { cpuid }
223 v37 = _EAX;
224 *(int *)pCPUString = _EBX;
225 *(int *)&pCPUString[4] = _EDX;
226 *(int *)&pCPUString[8] = _ECX;
227 v6 = thisa;
228 uNumOps = _EAX;
229 thisa->cpuid_00000000_ebx_vendorstr1 = _EBX;
230 v6->cpuid_00000000_edx_vendorstr2 = *(int *)&pCPUString[4];
231 v6->cpuid_00000000_ecx_vendorstr3 = *(int *)&pCPUString[8];
232 v6->cpuid_00000000_eax_numops = _EAX;
233 strcpy(v6->pCPUString, pCPUString);
234 if ( strcmp(pIntelString, pCPUString) )
235 {
236 if ( strcmp(pAMDString, pCPUString) )
237 {
238 if ( strcmp(pCyrixString, pCPUString) )
239 {
240 if ( strcmp(pCentaurString, pCPUString) )
241 v6->uProcessorManufacturer = 0;
242 else
243 v6->uProcessorManufacturer = 4;
244 }
245 else
246 {
247 v6->uProcessorManufacturer = 3;
248 }
249 }
250 else
251 {
252 v6->uProcessorManufacturer = 2;
253 }
254 }
255 else
256 {
257 v6->uProcessorManufacturer = 1;
258 }
259 if ( uNumOps >= 1 )
260 RunCPUID_op1();
261 if ( uNumOps >= 2 )
262 RunCPUID_op2();
263 _EAX = 0x80000000u;
264 __asm { cpuid }
265 if ( !(_EAX & 0x80000000) )
266 _EAX = 0x80000000u;
267 v36 = _EAX;
268 v6->cpuid_80000000_edx = _EAX;
269 uNumExtOps = _EAX ^ 0x80000000;
270 if ( (_EAX ^ 0x80000000u) >= 1 )
271 {
272 _EAX = 0x80000001u;
273 __asm { cpuid }
274 thisa = (stru11 *)_EAX;
275 v35 = (char *)_EDX;
276 v6->cpuid_80000001_eax = _EAX;
277 v6->cpuid_80000001_edx = (int)v35;
278 }
279 if ( (unsigned int)uNumExtOps >= 4 )
280 RunCPUID_ext2_3_4();
281 if ( (unsigned int)uNumExtOps >= 5 )
282 {
283 _EAX = 0x80000005u;
284 __asm { cpuid }
285 thisa = (stru11 *)_EBX;
286 v35 = (char *)_ECX;
287 v36 = _EDX;
288 v6->cpuid_80000005_ebx = _EBX;
289 v6->cpuid_80000005_ecx = (int)v35;
290 v6->cpuid_80000005_edx = v36;
291 }
292 if ( (unsigned int)uNumExtOps >= 6 )
293 {
294 _EAX = 0x80000006u;
295 __asm { cpuid }
296 v6->cpuid_80000006_ecx = _ECX;
297 }
298 }
299
300 //----- (00438821) --------------------------------------------------------
301 void stru11::RunCPUID_op1()
302 {
303 stru11 *v1; // esi@1
304 unsigned int v7; // ecx@1
305 int v8; // eax@3
306 int v9; // eax@10
307 signed int v10; // eax@11
308 int v11; // ecx@11
309 int v12; // eax@15
310 signed int v13; // eax@19
311 int v14; // ecx@19
312 signed int v15; // eax@25
313 int v16; // ecx@25
314 signed int v17; // eax@34
315 int v18; // ecx@34
316
317 v1 = this;
318 _EAX = 1;
319 __asm { cpuid }
320 v7 = _EAX;
321 v1->cpuid_00000001_edx = _EDX;
322 v1->cpuid_00000001_eax = _EAX;
323 if ( (_EAX & 0x3000) == 8192 )
324 {
325 LOBYTE(v1->cpuid_80000002_registers2[0]) = 1;
326 v7 = 0;
327 }
328 v8 = (v7 >> 8) & 0xF;
329 switch ( v8 )
330 {
331 case 4:
332 v1->field_AC = 2;
333 break;
334 case 5:
335 v1->field_AC = 15;
336 break;
337 case 6:
338 v1->field_AC = 36;
339 break;
340 default:
341 v1->field_AC = 49;
342 break;
343 }
344 v9 = v1->uProcessorManufacturer;
345 if ( v9 == 1 )
346 {
347 v10 = 0;
348 v11 = v7 & 0x3FF0;
349 while ( v11 != dword_4E4948[2 * v10] )
350 {
351 ++v10;
352 if ( v10 >= 17 )
353 return;
354 }
355 v12 = dword_4E494C[2 * v10];
356 goto LABEL_39;
357 }
358 if ( v9 == 2 )
359 {
360 if ( (v7 & 0xF00) == dword_4E49D0[0] )
361 {
362 v12 = dword_4E49D4[0];
363 }
364 else
365 {
366 v13 = 1;
367 v14 = v7 & 0x3FF0;
368 while ( v14 != dword_4E49D0[2 * v13] )
369 {
370 ++v13;
371 if ( v13 >= 9 )
372 return;
373 }
374 v12 = dword_4E49D4[2 * v13];
375 }
376 goto LABEL_39;
377 }
378 if ( v9 != 3 )
379 {
380 if ( v9 != 4 )
381 return;
382 v17 = 0;
383 v18 = v7 & 0x3FF0;
384 while ( v18 != dword_4E4A40[2 * v17] )
385 {
386 ++v17;
387 if ( v17 >= 2 )
388 return;
389 }
390 v12 = dword_4E4A44[2 * v17];
391 goto LABEL_39;
392 }
393 v15 = 1;
394 v16 = v7 & 0x3FF0;
395 while ( v16 != dword_4E4A18[2 * v15] )
396 {
397 ++v15;
398 if ( v15 >= 5 )
399 goto LABEL_30;
400 }
401 v1->field_AC = dword_4E4A1C[2 * v15];
402 LABEL_30:
403 v12 = 24;
404 if ( v1->field_AC == 24 )
405 {
406 if ( _EDX != 1 )
407 v12 = (((_EDX != 261) - 1) & 0xA) + 15;
408 LABEL_39:
409 v1->field_AC = v12;
410 }
411 }
412
413 //----- (00438992) --------------------------------------------------------
414 void stru11::RunCPUID_op2()
415 {
416 stru11 *v1; // edi@1
417 int v7; // eax@1
418 signed int v8; // ecx@2
419 unsigned __int8 v9; // al@3
420 signed int v10; // ecx@14
421 unsigned __int8 v11; // al@15
422 int v12; // [sp+Ch] [bp-14h]@1
423 int v13; // [sp+10h] [bp-10h]@1
424 int v14; // [sp+14h] [bp-Ch]@1
425 int v15; // [sp+18h] [bp-8h]@1
426 int *v16; // [sp+1Ch] [bp-4h]@1
427
428 v1 = this;
429 v16 = &v12;
430 _EAX = 2;
431 __asm { cpuid }
432 v12 = _EAX;
433 v13 = _EBX;
434 v14 = _ECX;
435 v15 = _EDX;
436 v1->cpuid_00000002_eax = _EAX;
437 v1->cpuid_00000002_ebx = v13;
438 v1->cpuid_00000002_ecx = v14;
439 v1->cpuid_00000002_edx = v15;
440 v7 = v1->field_AC;
441 if ( v7 == 40 )
442 {
443 v8 = 0;
444 while ( 1 )
445 {
446 v9 = *((char *)&v12 + v8);
447 if ( v9 == 64 )
448 {
449 v1->field_AC = 43;
450 return;
451 }
452 if ( v9 >= 0x41u && v9 <= 0x43u )
453 {
454 v1->field_AC = 41;
455 return;
456 }
457 if ( v9 >= 0x44u && v9 <= 0x45u )
458 break;
459 ++v8;
460 if ( v8 >= 16 )
461 return;
462 }
463 v1->field_AC = 42;
464 }
465 else
466 {
467 if ( v7 == 45 )
468 {
469 v10 = 0;
470 while ( 1 )
471 {
472 v11 = *((char *)&v12 + v10);
473 if ( v11 >= 0x40u && v11 <= 0x43u )
474 {
475 v1->field_AC = 46;
476 return;
477 }
478 if ( v11 >= 0x44u && v11 <= 0x45u )
479 break;
480 ++v10;
481 if ( v10 >= 16 )
482 return;
483 }
484 v1->field_AC = 47;
485 }
486 }
487 }
488
489 //----- (00438A67) --------------------------------------------------------
490 void stru11::RunCPUID_ext2_3_4()
491 {
492 stru11 *v1; // edi@1
493 stru11 *v17; // eax@1
494 int v18[3][4]; // [sp+Ch] [bp-38h]@1
495 stru11 *v19; // [sp+3Ch] [bp-8h]@1
496
497 v1 = this;
498 v19 = this;
499 _EAX = 0x80000002u;
500 __asm { cpuid }
501 v18[0][0] = _EAX;
502 *(_QWORD *)&v18[0][1] = __PAIR__(_ECX, _EBX);
503 v18[0][3] = _EDX;
504 _EAX = 0x80000003u;
505 __asm { cpuid }
506 v18[1][0] = _EAX;
507 *(_QWORD *)&v18[1][1] = __PAIR__(_ECX, _EBX);
508 v18[1][3] = _EDX;
509 _EAX = 0x80000004u;
510 __asm { cpuid }
511 v18[2][0] = _EAX;
512 *(_QWORD *)&v18[2][1] = __PAIR__(_ECX, _EBX);
513 v18[2][3] = _EDX;
514 v17 = v19;
515 memcpy(v1->cpuid_80000002_registers, v18, 0x30u);
516 memcpy((char *)&v17->cpuid_80000002_registers2[0] + 1, v18, 0x30u);
517 }
518
519
520
521 //----- (0048958E) --------------------------------------------------------
522 stru12_MemoryBlock::stru12_MemoryBlock(int a2)
523 {
524 stru12_MemoryBlock *v2; // esi@1
525 void *v3; // eax@1
526 void *v4; // ecx@1
527 stru12_MemoryBlock *result; // eax@1
528
529 v2 = this;
530 v3 = operator new(8 * a2 + 16);
531 v2->pBlockBase = v3;
532 v4 = (char *)v3 + PID_TYPE(-(signed int)v3);
533 result = v2;
534 v2->pAlignedBlock = v4;
535 }
536
537 //----- (004895B7) --------------------------------------------------------
538 stru12::stru12(stru11 *pStru11)
539 {
540 stru12 *v2; // esi@1
541
542 v2 = this;
543 this->field_44 = 0x41000000u;
544 this->field_4C = 0x46000000u;
545 //this->vdestructor_ptr = stru12::_4898E6;
546 this->field_48 = 0;
547 this->field_50 = 0;
548 this->field_54 = 0x33D6BF95u;
549 this->field_58 = 0;
550
551 for (int i = 0; i < 12; ++i)
552 v2->pMemBlocks[i] = new stru12_MemoryBlock(640);
553 }
554
555 //----- (00489810) --------------------------------------------------------
556 stru12::~stru12()
557 {
558 for (int i = 0; i < 12; ++i)
559 delete pMemBlocks[i];
560 }
561
562 //----- (004898BF) --------------------------------------------------------
563 stru12_MemoryBlock::~stru12_MemoryBlock()
564 {
565 stru12_MemoryBlock *v2; // esi@1
566 void *v3; // ST00_4@1
567
568 v2 = this;
569 v3 = this->pBlockBase;
570 this->pAlignedBlock = 0;
571 free(v3);
572 v2->pBlockBase = 0;
573 //if ( a2 & 1 )
574 // free(v2);
575 }
576
577 //----- (004898E6) --------------------------------------------------------
578 void stru12::_4898E6()
579 {
580 void *v1; // eax@1
581 void *v2; // edx@1
582 char *v3; // edi@2
583 double v4; // st7@2
584 char *v5; // ebx@2
585 double v6; // st6@3
586 double v7; // st5@3
587 double v8; // st4@3
588 int v9; // esi@3
589 double v10; // st3@3
590 float v11; // ST34_4@5
591 double v12; // st6@10
592 double v13; // ST0C_8@10
593 char *v14; // [sp+14h] [bp-44h]@2
594 char *v15; // [sp+18h] [bp-40h]@2
595 char *v16; // [sp+1Ch] [bp-3Ch]@2
596 char *v17; // [sp+20h] [bp-38h]@2
597 char *v18; // [sp+24h] [bp-34h]@2
598 float v19; // [sp+30h] [bp-28h]@3
599 float v20; // [sp+38h] [bp-20h]@3
600 char *v21; // [sp+3Ch] [bp-1Ch]@2
601 int v22; // [sp+40h] [bp-18h]@1
602 char *v23; // [sp+44h] [bp-14h]@2
603 char *v24; // [sp+48h] [bp-10h]@2
604 int v25; // [sp+4Ch] [bp-Ch]@2
605 float v26; // [sp+50h] [bp-8h]@3
606 float v27; // [sp+54h] [bp-4h]@3
607
608 __debugbreak();
609 v22 = 0;
610 v1 = this->pMemBlocks[1]->pAlignedBlock;
611 v2 = this->pMemBlocks[6]->pAlignedBlock;
612 if ( this->field_8C > 0 )
613 {
614 v24 = (char *)((char *)pMemBlocks[0]->pAlignedBlock - v1);
615 v23 = (char *)((char *)pMemBlocks[2]->pAlignedBlock - v1);
616 v18 = (char *)((char *)pMemBlocks[7]->pAlignedBlock - v2);
617 v17 = (char *)((char *)pMemBlocks[8]->pAlignedBlock - v2);
618 v25 = (int)v1 - (int)v2;
619 v16 = (char *)((char *)pMemBlocks[9]->pAlignedBlock - v2);
620 v3 = (char *)((char *)pMemBlocks[4]->pAlignedBlock - v2);
621 v15 = (char *)((char *)pMemBlocks[10]->pAlignedBlock - v2);
622 v4 = 1.0;
623 v5 = (char *)((char *)pMemBlocks[5]->pAlignedBlock - v2);
624 v21 = (char *)((char *)pMemBlocks[3]->pAlignedBlock - v2);
625 v14 = (char *)((char *)pMemBlocks[11]->pAlignedBlock - v2);
626 do
627 {
628 v26 = *(float *)&v24[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.x;
629 v27 = *(float *)((char *)v2 + v25) - (double)pIndoorCamera->pos.y;
630 v6 = *(float *)&v23[(int)((char *)v2 + v25)] - (double)pIndoorCamera->pos.z;
631 v7 = pIndoorCamera->fRotationYCosine;
632 v8 = pIndoorCamera->fRotationYSine;
633 v20 = pIndoorCamera->fRotationXCosine;
634 v19 = pIndoorCamera->fRotationXSine;
635 v9 = (int)((char *)v2 + (int)v21);
636 v10 = v27 * pIndoorCamera->fRotationYSine + pIndoorCamera->fRotationYCosine * v26;
637 if ( pIndoorCamera->sRotationX )
638 {
639 v11 = v10;
640 *(float *)v9 = v11 * pIndoorCamera->fRotationXCosine + pIndoorCamera->fRotationXSine * v6;
641 *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
642 *(float *)((char *)v2 + (int)v5) = v20 * v6 - v11 * v19;
643 }
644 else
645 {
646 *(float *)v9 = v10;
647 *(float *)((char *)v2 + (int)v3) = v7 * v27 - v8 * v26;
648 *(float *)((char *)v2 + (int)v5) = v6;
649 }
650 if ( *(float *)v9 >= 8.0 )
651 {
652 if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 )
653 {
654 *(int *)v2 = 0;
655 v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad;
656 *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX
657 - v12 * *(float *)((char *)v2 + (int)v3);
658 *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY
659 - v12 * *(float *)((char *)v2 + (int)v5);
660 *(float *)((char *)v2 + (int)v16) = v4
661 - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
662 *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001);
663 v13 = *(float *)v9 + 6.7553994e15;
664 v4 = 1.0;
665 *(int *)((char *)v2 + (int)v14) = LODWORD(v13);
666 }
667 else
668 {
669 *(int *)v2 = 2;
670 }
671 }
672 else
673 {
674 *(int *)v2 = 1;
675 }
676 ++v22;
677 v2 = (char *)v2 + 4;
678 }
679 while ( v22 < this->field_8C );
680 }
681 this->field_8C = 0;
682 }
683
684
685 //----- (0048276F) --------------------------------------------------------
686 void Polygon::_48276F_sr()
687 {
688 unsigned int v1; // ebx@1
689 float v2; // edx@2
690 double v3; // st7@2
691 char *v4; // ecx@3
692 float v5; // eax@5
693 float v6; // eax@7
694 float v7; // eax@9
695 float v8; // ecx@13
696 int i; // eax@16
697 int v10; // edx@20
698 RenderVertexSoft *v11; // ecx@22
699 RenderVertexSoft *v12; // edx@22
700 RenderVertexSoft *v13; // esi@22
701 int v14; // ebx@26
702 RenderVertexSoft *v15; // ebx@27
703 double v16; // st6@28
704 double v17; // st5@28
705 double v18; // st4@28
706 int v19; // [sp+4h] [bp-2Ch]@20
707 int v20; // [sp+8h] [bp-28h]@22
708 int v21; // [sp+Ch] [bp-24h]@22
709 Polygon *v22; // [sp+10h] [bp-20h]@1
710 float v23; // [sp+14h] [bp-1Ch]@11
711 float v24; // [sp+18h] [bp-18h]@7
712 float v25; // [sp+1Ch] [bp-14h]@5
713 float v26; // [sp+20h] [bp-10h]@2
714 float v27; // [sp+24h] [bp-Ch]@2
715 float v28; // [sp+28h] [bp-8h]@2
716 float v29; // [sp+2Ch] [bp-4h]@9
717
718 v1 = this->uNumVertices;
719 v22 = this;
720 if ( (signed int)v1 >= 3 )
721 {
722 LODWORD(v2) = 0;
723 v26 = 10000.0;
724 v28 = 10000.0;
725 v3 = -10000.0;
726 v27 = -10000.0;
727 if ( (signed int)v1 > 0 )
728 {
729 v4 = (char *)&array_508690[0].vWorldViewProjY;
730 do
731 {
732 if ( *((float *)v4 - 1) < (double)v26 )
733 {
734 LODWORD(v5) = *((int *)v4 - 1);
735 v25 = v2;
736 v26 = v5;
737 }
738 if ( *((float *)v4 - 1) > (double)v27 )
739 {
740 LODWORD(v6) = *((int *)v4 - 1);
741 v24 = v2;
742 v27 = v6;
743 }
744 if ( *(float *)v4 < (double)v28 )
745 {
746 LODWORD(v7) = *(int *)v4;
747 v29 = v2;
748 v28 = v7;
749 }
750 if ( v3 < *(float *)v4 )
751 {
752 v3 = *(float *)v4;
753 v23 = v2;
754 }
755 ++LODWORD(v2);
756 v4 += 48;
757 }
758 while ( SLODWORD(v2) < (signed int)v1 );
759 }
760 v8 = v29;
761 if ( LODWORD(v29) == LODWORD(v25) || LODWORD(v29) == LODWORD(v24) )
762 v8 = v23;
763 v29 = 0.0;
764 for ( i = 0; i < (signed int)v1; ++i )
765 {
766 if ( i == LODWORD(v25) || i == LODWORD(v24) || i == LODWORD(v8) )
767 {
768 v10 = LODWORD(v29)++;
769 *(&v19 + v10) = i;
770 }
771 }
772 v11 = &array_508690[v19];
773 v12 = &array_508690[v20];
774 v13 = &array_508690[v21];
775 if ( LODWORD(v29) != 3 )
776 {
777 v11 = array_508690;
778 v13 = (RenderVertexSoft *)((char *)array_508690 + 16 * (3 * v1 - 3));
779 v12 = &array_508690[1];
780 v28 = array_508690[1].vWorldPosition.x - array_508690[0].vWorldPosition.x;
781 v27 = array_508690[1].vWorldPosition.y - array_508690[0].vWorldPosition.y;
782 v29 = array_508690[1].vWorldPosition.z - array_508690[0].vWorldPosition.z;
783 v26 = v13->vWorldPosition.x - array_508690[0].vWorldPosition.x;
784 v25 = v13->vWorldPosition.y - array_508690[0].vWorldPosition.y;
785 v24 = v13->vWorldPosition.z - array_508690[0].vWorldPosition.z;
786 if ( v24 * v27 - v25 * v29 == 0.0 )
787 {
788 if ( v26 * v29 - v24 * v28 == 0.0 )
789 {
790 if ( v25 * v28 - v26 * v27 == 0.0 )
791 {
792 v14 = v1 - 2;
793 LODWORD(v26) = v14;
794 if ( v14 >= 2 )
795 {
796 v15 = &array_508690[v14];
797 do
798 {
799 v16 = v15->vWorldPosition.x - array_508690[0].vWorldPosition.x;
800 v17 = v15->vWorldPosition.y - array_508690[0].vWorldPosition.y;
801 v18 = v15->vWorldPosition.z - array_508690[0].vWorldPosition.z;
802 v13 = v15;
803 if ( v27 * v18 - v17 * v29 != 0.0 )
804 break;
805 if ( v16 * v29 - v18 * v28 != 0.0 )
806 break;
807 if ( v28 * v17 - v16 * v27 != 0.0 )
808 break;
809 --LODWORD(v26);
810 --v15;
811 }
812 while ( SLODWORD(v26) >= 2 );
813 }
814 }
815 }
816 }
817 }
818 sr_sub_4829B9(v11, v12, v13, v22, 1);
819 }
820 }
821
822
823 //----- (004829B9) --------------------------------------------------------
824 Polygon *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, Polygon *a4, int a5)
825 {
826 double v5; // st7@1
827 RenderVertexSoft *v6; // esi@1
828 double v7; // st6@1
829 Polygon *result; // eax@3
830 double v9; // st6@3
831 double v10; // st5@3
832 float v11; // ST0C_4@3
833 float v12; // ST04_4@3
834 double v13; // st4@3
835 float v14; // [sp+8h] [bp-Ch]@1
836 float v15; // [sp+10h] [bp-4h]@1
837 float v16; // [sp+1Ch] [bp+8h]@1
838 float v17; // [sp+1Ch] [bp+8h]@3
839
840 v5 = a2->vWorldViewProjX - a1->vWorldViewProjX;
841 v6 = a3;
842 v16 = a3->vWorldViewProjY - a1->vWorldViewProjY;
843 v15 = a2->vWorldViewProjY - a1->vWorldViewProjY;
844 v14 = v6->vWorldViewProjX - a1->vWorldViewProjX;
845 v7 = v16 * v5 - v14 * v15;
846 if ( v7 == 0.0 )
847 v7 = 0.0000001;
848 result = a4;
849 v9 = 1.0 / v7;
850 v10 = 1.0 / a1->vWorldViewPosition.x;
851 v11 = 1.0 / a2->vWorldViewPosition.x - v10;
852 v12 = 1.0 / v6->vWorldViewPosition.x - v10;
853 v13 = (v11 * v16 - v12 * v15) * v9;
854 v17 = (v11 * v14 - v12 * v5) * -v9;
855 a4->field_C = a1->vWorldViewProjX;
856 a4->field_10 = a1->vWorldViewProjY;
857 a4->field_0 = v10;
858 a4->field_8 = v17;
859 a4->field_4 = v13;
860 return result;
861 }
862
863 //----- (00481DB2) --------------------------------------------------------
864 char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, Polygon *a3)
865 {
866 int v3; // eax@2
867 int v4; // esi@2
868 signed int v5; // esi@2
869 char *v6; // edi@3
870 double v7; // ST14_8@4
871 double v8; // ST0C_8@4
872 char result; // al@5
873
874 if ( a2 >= 3 )
875 {
876 v3 = a3->uTileBitmapID;
877 v4 = a3->uTileBitmapID;
878 a3->ptr_38 = &stru_8019C8;
879 a3->pTexture = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
880 v5 = 0;
881 if ( (signed int)a3->uNumVertices > 0 )
882 {
883 v6 = (char *)&array_508690[0].vWorldViewProjY;
884 do
885 {
886 v7 = *((float *)v6 - 1) + 6.7553994e15;
887 dword_50B638[v5] = LODWORD(v7);
888 v8 = *(float *)v6 + 6.7553994e15;
889 v6 += 48;
890 dword_50B570[v5++] = LODWORD(v8);
891 }
892 while ( v5 < (signed int)a3->uNumVertices );
893 }
894 result = sr_sub_486B4E_push_outdoor_edges(a1, dword_50B638.data(), dword_50B570.data(), a3);
895 }
896 return result;
897 }
898
899 //----- (00486B4E) --------------------------------------------------------
900 char __fastcall sr_sub_486B4E_push_outdoor_edges(RenderVertexSoft *a1, int *a2, int *a3, Polygon *a4)//maybe DrawPolygonSW
901 {
902 Polygon *v4; // esi@1
903 RenderVertexSoft *v5; // edi@1
904 char v6; // zf@1
905 unsigned int v7; // eax@3
906 int v8; // ebx@3
907 int *v9; // ecx@7
908 int v10; // ebx@8
909 int v11; // eax@10
910 double v12; // st7@14
911 int *v13; // edx@14
912 double v14; // st6@14
913 double v15; // st7@16
914 int v16; // edi@16
915 double v17; // st7@16
916 double v18; // st7@16
917 int v19; // edi@18
918 double v20; // st7@18
919 double v21; // st7@18
920 Edge *i; // edx@20
921 double v23; // st7@28
922 Edge *v24; // eax@28
923 std::string v26; // [sp-18h] [bp-98h]@2
924 const char *v27; // [sp-8h] [bp-88h]@2
925 int v28; // [sp-4h] [bp-84h]@2
926 double v29; // [sp+Ch] [bp-74h]@28
927 double v30; // [sp+14h] [bp-6Ch]@28
928 double v31; // [sp+1Ch] [bp-64h]@20
929 double v32; // [sp+24h] [bp-5Ch]@16
930 double v33; // [sp+2Ch] [bp-54h]@14
931 unsigned int v34; // [sp+34h] [bp-4Ch]@2
932 unsigned __int64 v35; // [sp+38h] [bp-48h]@28
933 int v36; // [sp+40h] [bp-40h]@28
934 int v37; // [sp+44h] [bp-3Ch]@20
935 float v38; // [sp+48h] [bp-38h]@18
936 int v39; // [sp+4Ch] [bp-34h]@16
937 int v40; // [sp+50h] [bp-30h]@14
938 int v41; // [sp+54h] [bp-2Ch]@3
939 RenderVertexSoft *v42; // [sp+58h] [bp-28h]@1
940 int v43; // [sp+5Ch] [bp-24h]@14
941 int v44; // [sp+60h] [bp-20h]@6
942 int v45; // [sp+64h] [bp-1Ch]@6
943 unsigned int v46; // [sp+68h] [bp-18h]@7
944 int *v47; // [sp+6Ch] [bp-14h]@1
945 int v48; // [sp+70h] [bp-10h]@7
946 float *v49; // [sp+74h] [bp-Ch]@7
947 float v50; // [sp+78h] [bp-8h]@10
948 float v51; // [sp+7Ch] [bp-4h]@14
949
950 v4 = a4;
951 v5 = a1;
952 v47 = a2;
953 v6 = (HIBYTE(a4->flags) & 0x40) == 0;
954 v42 = a1;
955 if ( !v6 )
956 {
957 MessageBoxW(nullptr, L"The Texture Frame Table is not a supported feature.", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odspan.cpp:162", 0);
958 }
959 LOBYTE(v7) = v4->field_108;
960 v8 = v4->uNumVertices;
961 v4->field_108 = 0;
962 BYTE3(a4) = v7;
963 v41 = v8;
964 if ( v8 > 0 )
965 {
966 if ( (signed int)pOutdoorCamera->uNumSurfs < 1999 )
967 {
968 v7 = pOutdoorCamera->uNumEdges;
969 if ( (signed int)pOutdoorCamera->uNumEdges < 5979 )
970 {
971 v4->uEdgeList1Size = 0;
972 v4->uEdgeList2Size = 0;
973 v45 = -1;
974 v34 = v7;
975 v28 = v8;
976 v27 = (const char *)v5;
977 v44 = 10000;
978 pGame->pLightmapBuilder->_45CB89(v5, v8);
979 if ( v8 > 0 )
980 {
981 v9 = a3;
982 v48 = 1;
983 v49 = &v5->flt_2C;
984 v46 = (char *)v47 - (char *)a3;
985 do
986 {
987 v10 = v48;
988 ++pOutdoorCamera->uNumEdges;
989 if ( v48 >= v41 )
990 v10 = 0;
991 v11 = *v9;
992 LODWORD(v50) = *v9;
993 if ( SLODWORD(v50) > v45 )
994 v45 = v11;
995 if ( v11 < v44 )
996 v44 = v11;
997 v12 = (double)SLODWORD(v50);
998 v13 = &a3[v10];
999 v51 = v12;
1000 v14 = (double)*v13;
1001 v50 = v14;
1002 *(float *)&v40 = v14 - v12;
1003 v33 = *(float *)&v40 + 6.7553994e15;
1004 v43 = LODWORD(v33);
1005 if ( LODWORD(v33) )
1006 {
1007 if ( SLODWORD(v33) >= 0 )
1008 {
1009 v19 = (int)((char *)v9 + v46);
1010 ptr_80C978_Edges->field_8 = 1;
1011 LODWORD(v38) = (int)&v47[v10];
1012 v40 = *(unsigned int *)LODWORD(v38) - *(int *)v19;
1013 v6 = BYTE3(a4) == 0;
1014 v20 = (double)v40;
1015 v40 = *v13 - *v9;
1016 v21 = v20 / (double)v40;
1017 ptr_80C978_Edges->field_4 = v21;
1018 ptr_80C978_Edges->field_0 = (v51 - (double)*v9) * v21 + (double)*(signed int *)v19;
1019 if ( !v6 )
1020 {
1021 ptr_80C978_Edges->field_1C = *v49;
1022 ptr_80C978_Edges->field_20 = v42[v10].flt_2C;
1023 ptr_80C978_Edges->field_24 = (double)*(signed int *)v19;
1024 ptr_80C978_Edges->field_28 = (double)(signed int)*(unsigned int *)LODWORD(v38);
1025 ptr_80C978_Edges->field_2C = (double)*v9;
1026 ptr_80C978_Edges->field_30 = (double)*v13;
1027 v4->pEdgeList1[v4->uEdgeList1Size++] = ptr_80C978_Edges;
1028 }
1029 }
1030 else
1031 {
1032 v32 = v51 + 6.7553994e15;
1033 v39 = LODWORD(v32);
1034 v51 = v50;
1035 v15 = (double)SLODWORD(v32);
1036 ptr_80C978_Edges->field_8 = 0;
1037 v16 = (int)&v47[v10];
1038 v50 = v15;
1039 v40 = *(int *)((char *)v9 + v46) - *(int *)v16;
1040 v6 = BYTE3(a4) == 0;
1041 v17 = (double)v40;
1042 v40 = *v9 - *v13;
1043 v18 = v17 / (double)v40;
1044 ptr_80C978_Edges->field_4 = v18;
1045 ptr_80C978_Edges->field_0 = (v51 - (double)*v13) * v18 + (double)*(signed int *)v16;
1046 if ( !v6 )
1047 {
1048 ptr_80C978_Edges->field_1C = v42[v10].flt_2C;
1049 ptr_80C978_Edges->field_20 = *v49;
1050 ptr_80C978_Edges->field_24 = (double)*(signed int *)v16;
1051 ptr_80C978_Edges->field_28 = (double)*(int *)((char *)v9 + v46);
1052 ptr_80C978_Edges->field_2C = (double)*v13;
1053 ptr_80C978_Edges->field_30 = (double)*v9;
1054 v4->pEdgeList2[v4->uEdgeList2Size++] = ptr_80C978_Edges;
1055 }
1056 }
1057 v31 = v51 + 6.7553994e15;
1058 v37 = LODWORD(v31);
1059 for ( i = &pNewEdges[LODWORD(v31)]; i->pNext->field_0 < (double)ptr_80C978_Edges->field_0; i = i->pNext )
1060 ;
1061 if ( i->field_0 != ptr_80C978_Edges->field_0 || i->field_8 || ptr_80C978_Edges->field_8 != 1 )
1062 {
1063 ptr_80C978_Edges->pNext = i->pNext;
1064 i->pNext = ptr_80C978_Edges;
1065 }
1066 else
1067 {
1068 ptr_80C978_Edges->pNext = i;
1069 i->pPrev->pNext = ptr_80C978_Edges;
1070 }
1071 v23 = v50 - 1.0;
1072 *(float *)&v40 = v23;
1073 v38 = v23;
1074 v30 = v38 + 6.7553994e15;
1075 v36 = LODWORD(v30);
1076 ptr_80C978_Edges->ptr_18 = ptr_80CA10[LODWORD(v30)];
1077 v29 = *(float *)&v40 + 6.7553994e15;
1078 v35 = __PAIR__(v40, LODWORD(v29));
1079 v24 = ptr_80C978_Edges;
1080 ptr_80CA10[LODWORD(v29)] = ptr_80C978_Edges;
1081 v24->pSurf = ptr_80C97C_Surfs;
1082 if ( ptr_80C978_Edges < &pEdges[5999] )
1083 ++ptr_80C978_Edges;
1084 }
1085 ++v48;
1086 v49 += 12;
1087 ++v9;
1088 }
1089 while ( v48 - 1 < v41 );
1090 }
1091 LOBYTE(v7) = v34;
1092 if ( pOutdoorCamera->uNumEdges != v34 )
1093 {
1094 v4->ptr_48 = 0;
1095 ptr_80C97C_Surfs->field_22 = 0;
1096 ptr_80C97C_Surfs->pParent = v4;
1097 ptr_80C97C_Surfs->field_4 = v4->field_4;
1098 ptr_80C97C_Surfs->field_8 = v4->field_8;
1099 ptr_80C97C_Surfs->field_0 = v4->field_0;
1100 ptr_80C97C_Surfs->field_C = v4->field_C;
1101 ptr_80C97C_Surfs->field_10 = v4->field_10;
1102 LOBYTE(v7) = (char)pSurfs + 28;
1103 if ( ptr_80C97C_Surfs < &pSurfs[1999] )
1104 {
1105 ++ptr_80C97C_Surfs;
1106 ++pOutdoorCamera->uNumSurfs;
1107 }
1108 if ( BYTE3(a4) )
1109 v4->field_108 = 1;
1110 }
1111 }
1112 }
1113 }
1114 return v7;
1115 }
1116
1117 //----- (00482A94) --------------------------------------------------------
1118 int sr_sub_482A94(Span *_this)
1119 {
1120 stru315 *v1; // ebp@0
1121 Span *v2; // edi@1
1122 Polygon *v3; // esi@1
1123 int v4; // ecx@1
1124 stru149 *v5; // eax@1
1125 stru149 *v6; // eax@1
1126 int v7; // edx@1
1127 int v8; // eax@1
1128 int v9; // ecx@1
1129 int v10; // edx@1
1130 int v11; // ebx@1
1131 int v12; // eax@1
1132 signed int v13; // ebx@1
1133 int v14; // ebx@2
1134 signed __int64 v15; // qtt@3
1135 stru149 *v16; // eax@3
1136 signed int v17; // ebx@3
1137 Texture *v18; // eax@14
1138 unsigned __int16 *v19; // eax@15
1139 stru149 *v20; // eax@21
1140 signed int v21; // eax@21
1141 int v22; // eax@21
1142 int v23; // ecx@21
1143 Texture *v24; // edx@21
1144 signed int v25; // eax@21
1145 signed int v27; // [sp-4h] [bp-A4h]@8
1146 int v28; // [sp+Ch] [bp-94h]@1
1147 int v29; // [sp+10h] [bp-90h]@1
1148 stru316 a2; // [sp+14h] [bp-8Ch]@21
1149 stru315 a1; // [sp+3Ch] [bp-64h]@1
1150 int v32; // [sp+80h] [bp-20h]@1
1151 int v33; // [sp+84h] [bp-1Ch]@1
1152 int v34; // [sp+88h] [bp-18h]@1
1153 int v35; // [sp+8Ch] [bp-14h]@1
1154 int v36; // [sp+90h] [bp-10h]@1
1155 int v37; // [sp+94h] [bp-Ch]@1
1156 int v38; // [sp+98h] [bp-8h]@1
1157 int X; // [sp+9Ch] [bp-4h]@1
1158
1159 v2 = _this;
1160 v3 = _this->pParent;
1161 v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
1162 v5 = v3->ptr_38;
1163 v38 = v4;
1164 v37 = v5->field_14;
1165 v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
1166 v6 = v3->ptr_38;
1167 v7 = v38 + v6->field_C;
1168 v37 = v6->field_20;
1169 v33 = v7;
1170 v8 = ((unsigned __int64)(v37 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
1171 v38 = v4;
1172 v34 = v8;
1173 v37 = v3->v_18.z;
1174 v38 = (unsigned __int64)(v37 * (signed __int64)v4) >> 16;
1175 v9 = v3->v_18.x;
1176 v28 = v3->sTextureDeltaU << 16;
1177 v35 = v3->sTextureDeltaV << 16;
1178 v10 = v2->field_8;
1179 v29 = pOutdoorCamera->camera_rotation_y_int_sine;
1180 v32 = pOutdoorCamera->camera_rotation_y_int_cosine;
1181 a1.field_28 = v2->field_C;
1182 v11 = v3->field_24;
1183 v37 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v10);
1184 v12 = v3->v_18.y;
1185 v13 = -v11;
1186 v36 = v13;
1187 X = ((unsigned __int64)(v37 * (signed __int64)v12) >> 16) + v38 + v9;
1188 if ( !X || (v14 = abs(v13 >> 14), v14 > abs(X)) )
1189 return 0;
1190 LODWORD(v15) = v36 << 16;
1191 HIDWORD(v15) = v36 >> 16;
1192 v38 = v15 / X;
1193 v16 = v3->ptr_38;
1194 X = v37;
1195 v36 = v16->field_10;
1196 X = v37;
1197 v36 = v33 + ((unsigned __int64)(v36 * (signed __int64)v37) >> 16);
1198 v33 = v3->ptr_38->field_1C;
1199 X = (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
1200 v34 += (unsigned __int64)(v33 * (signed __int64)v37) >> 16;
1201 v17 = 2;
1202 a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
1203 if ( v38 >= mipmapping_building_mm1 << 16 )
1204 {
1205 if ( v38 >= mipmapping_building_mm2 << 16 )
1206 {
1207 if ( v38 >= mipmapping_building_mm3 << 16 )
1208 {
1209 if ( bUseLoResSprites )
1210 goto LABEL_12;
1211 v27 = 3;
1212 }
1213 else
1214 {
1215 v27 = 2;
1216 }
1217 v17 = v27;
1218 goto LABEL_12;
1219 }
1220 v17 = 1;
1221 }
1222 else
1223 {
1224 v17 = 0;
1225 }
1226 LABEL_12:
1227 if ( v17 < (signed int)v3->ptr_48 )
1228 v17 = (signed int)v3->ptr_48;
1229 v18 = v3->pTexture;
1230 if ( v17 )
1231 {
1232 if ( v17 == 1 )
1233 {
1234 v19 = (unsigned __int16 *)v18->pLevelOfDetail1;
1235 }
1236 else
1237 {
1238 if ( v17 == 2 )
1239 v19 = (unsigned __int16 *)v18->pLevelOfDetail2;
1240 else
1241 v19 = (unsigned __int16 *)v18->pLevelOfDetail3;
1242 }
1243 }
1244 else
1245 {
1246 v19 = (unsigned __int16 *)v18->pLevelOfDetail0_prolly_alpha_mask;
1247 }
1248 a1.pTextureLOD = v19;
1249 X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16;
1250 v20 = v3->ptr_38;
1251 X = v38;
1252 a1.field_30 = v28 + ((unsigned __int64)(v36 * (signed __int64)v38) >> 16) - v20->field_24;
1253 X = (unsigned __int64)(v34 * (signed __int64)v38) >> 16;
1254 v21 = X - v3->ptr_38->field_28 - v35;
1255 a1.field_30 >>= v17 + bUseLoResSprites;
1256 a1.field_2C = v21 >> (v17 + bUseLoResSprites);
1257 v35 = pOutdoorCamera->int_fov_rad_inv;
1258 v37 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites);
1259 a1.field_4 = (unsigned __int64)(v37 * (signed __int64)v29) >> 16;
1260 X = (unsigned __int64)(v37 * (signed __int64)v32) >> 16;
1261 a1.field_0 = -(signed int)((unsigned __int64)(v37 * (signed __int64)v32) >> 16);
1262 v22 = v2->field_A;
1263 a1.pColorBuffer = &pRenderer->pTargetSurface[v2->field_8 + pRenderer->uTargetSurfacePitch * v2->field_A];
1264 HIWORD(v23) = HIWORD(v38);
1265 a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v2->field_8 + 640 * v22];
1266 LOWORD(v23) = 0;
1267 a1.field_24 = v23 | v3->field_50;
1268 v24 = v3->pTexture;
1269 v32 = (signed int)v24->uTextureWidth >> v17;
1270 v25 = (signed int)v24->uTextureHeight >> v17;
1271 a1.field_10 = v17 - v24->uWidthLn2 + 16;
1272 a1.field_C = v32 - 1;
1273 a1.field_8 = (v25 << 16) - 65536;
1274 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pOutdoorCamera->building_gamme, 1u, 1);
1275 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
1276 sr_sub_485975(&a1, (stru315 *)&a2);
1277 else
1278 sr_sub_4D6FB0(v1);
1279 return 1;
1280 }
1281
1282 //----- (004789DE) --------------------------------------------------------
1283 BSPModel *Render::DrawBuildingsSW()
1284 {
1285 BSPModel *result; // eax@1
1286 BSPModel *v1; // ebx@2
1287 int v2; // eax@4
1288 ODMFace *v3; // edi@4
1289 int v4; // ecx@6
1290 int v5; // eax@6
1291 int v6; // ecx@6
1292 int v7; // ecx@6
1293 double v8; // st7@7
1294 char *v9; // ebx@7
1295 int v10; // eax@9
1296 double v11; // st7@9
1297 Polygon *v12; // ebx@19
1298 double v13; // st7@21
1299 double v14; // ST4C_8@23
1300 int v15; // eax@23
1301 int v16; // eax@27
1302 int v17; // ecx@29
1303 unsigned __int8 v18; // sf@29
1304 unsigned __int8 v19; // of@29
1305 int v20; // ecx@30
1306 int v21; // eax@31
1307 int v22; // eax@31
1308 int v23; // eax@35
1309 int v24; // eax@39
1310 Texture *v25; // eax@43
1311 int v26; // esi@43
1312 signed int v27; // ecx@43
1313 double v28; // st6@43
1314 double v29; // st5@43
1315 unsigned short *v30; // edx@44
1316 int v31; // eax@44
1317 double v32; // st4@45
1318 int v33; // ecx@45
1319 char v34; // zf@45
1320 BSPVertexBuffer *v35; // eax@50
1321 unsigned int v36; // eax@53
1322 signed int v37; // esi@53
1323 int v38; // eax@54
1324 signed int v39; // edx@55
1325 char *v40; // ecx@56
1326 double v41; // ST1C_8@57
1327 double v42; // ST24_8@57
1328 signed int v43; // eax@60
1329 signed int v44; // esi@60
1330 int v45; // eax@61
1331 signed int v46; // edx@62
1332 char *v47; // ecx@63
1333 double v48; // ST34_8@64
1334 double v49; // ST44_8@64
1335 int v50; // eax@66
1336 signed int v51; // ecx@67
1337 char *v52; // edx@68
1338 double v53; // ST3C_8@69
1339 double v54; // ST2C_8@69
1340 float v55; // [sp+44h] [bp-7Ch]@50
1341 float v56; // [sp+48h] [bp-78h]@50
1342 float v57; // [sp+4Ch] [bp-74h]@50
1343 float v58; // [sp+50h] [bp-70h]@64
1344 int v59; // [sp+54h] [bp-6Ch]@64
1345 int v60; // [sp+58h] [bp-68h]@69
1346 float v61; // [sp+5Ch] [bp-64h]@64
1347 float v62; // [sp+60h] [bp-60h]@69
1348 float v63; // [sp+64h] [bp-5Ch]@57
1349 float v64; // [sp+68h] [bp-58h]@57
1350 int v65; // [sp+6Ch] [bp-54h]@64
1351 int v66; // [sp+70h] [bp-50h]@1
1352 int v67; // [sp+74h] [bp-4Ch]@6
1353 int v68; // [sp+78h] [bp-48h]@4
1354 int v69; // [sp+7Ch] [bp-44h]@57
1355 int v70; // [sp+80h] [bp-40h]@69
1356 int v71; // [sp+84h] [bp-3Ch]@23
1357 float v72; // [sp+88h] [bp-38h]@69
1358 int v73; // [sp+8Ch] [bp-34h]@57
1359 int v74; // [sp+90h] [bp-30h]@6
1360 int v75; // [sp+94h] [bp-2Ch]@6
1361 ODMFace *v76; // [sp+98h] [bp-28h]@4
1362 int v77; // [sp+9Ch] [bp-24h]@6
1363 BSPModel *v78; // [sp+A0h] [bp-20h]@2
1364 int v79; // [sp+A4h] [bp-1Ch]@4
1365 int a1; // [sp+A8h] [bp-18h]@1
1366 unsigned short *v81; // [sp+ACh] [bp-14h]@7
1367 int v82; // [sp+B0h] [bp-10h]@6
1368 int v83; // [sp+B4h] [bp-Ch]@6
1369 signed int v84; // [sp+B8h] [bp-8h]@7
1370 int a2; // [sp+BCh] [bp-4h]@1
1371
1372 a2 = 0;
1373 a1 = 0;
1374 result = (BSPModel *)pOutdoor->pBModels;
1375 v66 = pOutdoor->uNumBModels;
1376 if ( (signed int)pOutdoor->uNumBModels > 0 )
1377 {
1378 v1 = pOutdoor->pBModels;
1379 v78 = pOutdoor->pBModels;
1380 while ( 1 )
1381 {
1382 if ( IsBModelVisible(a1, &a2) )
1383 {
1384 v1->field_40 |= 1u;
1385 v2 = v1->uNumFaces;
1386 v3 = v1->pFaces;
1387 v74 = 0;
1388 v76 = v3;
1389 v68 = v2;
1390 if ( v2 > 0 )
1391 break;
1392 }
1393 LABEL_73:
1394 ++a1;
1395 ++v1;
1396 result = (BSPModel *)a1;
1397 v78 = v1;
1398 if ( a1 >= v66 )
1399 return result;
1400 }
1401 while ( 1 )
1402 {
1403 if ( !v3->Invisible() )
1404 {
1405 v4 = 3 * v3->pVertexIDs[0];
1406 v5 = (int)((char *)v1 - 8);
1407 v67 = (int)((char *)v1 - 8);
1408 v6 = *(_DWORD *)(*(&v1->uNumConvexFaces - 2) + 4 * v4 + 8) + 4;
1409 v82 = 0;
1410 v83 = v6;
1411 v74 = 0;
1412 v7 = v3->uNumVertices;
1413 v75 = 0;
1414 v77 = v7;
1415 if ( v7 > 0 )
1416 {
1417 v8 = (double)v83;
1418 v9 = (char *)&array_73D150[0].vWorldViewPosition;
1419 v81 = v3->pVertexIDs;
1420 v83 = v7;
1421 *(float *)&v84 = v8;
1422 while ( 1 )
1423 {
1424 v10 = *(int *)(v5 + 4) + 12 * *(short *)v81;
1425 *((float *)v9 - 3) = (double)*(signed int *)v10 + 4.0;
1426 *((float *)v9 - 2) = (double)*(signed int *)(v10 + 4) + 4.0;
1427 v11 = (double)*(signed int *)(v10 + 8) + 4.0;
1428 *((float *)v9 - 1) = v11;
1429 if ( *(float *)&v84 == v11 )
1430 ++v82;
1431 pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)(v9 - 12), 1u);
1432 if ( *(float *)v9 < 8.0 || (double)pOutdoorCamera->shading_dist_mist < *(float *)v9 )
1433 {
1434 if ( *(float *)v9 >= 8.0 )
1435 v75 = 1;
1436 else
1437 v74 = 1;
1438 }
1439 else
1440 {
1441 pGame->pIndoorCameraD3D->Project((RenderVertexSoft *)(v9 - 12), 1u, 0);
1442 }
1443 v81 += 2;
1444 v9 += 48;
1445 --v83;
1446 if ( !v83 )
1447 break;
1448 v5 = v67;
1449 }
1450 v7 = v77;
1451 }
1452 v12 = &array_77EC08[pOutdoorCamera->uNumPolygons];
1453 *(int *)&v12->flags = 0;
1454 if ( v82 == v7 )
1455 *(int *)&v12->flags = 65536;
1456 v12->pODMFace = v3;
1457 v12->uNumVertices = v7;
1458 v12->field_59 = 5;
1459 v84 = v3->pFacePlane.vNormal.x;
1460 v83 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.x) >> 16;
1461 v82 = -pOutdoor->vSunlight.y;
1462 v84 = v3->pFacePlane.vNormal.y;
1463 v82 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.y) >> 16;
1464 v81 = (unsigned __int16 *)-pOutdoor->vSunlight.z;
1465 v84 = v3->pFacePlane.vNormal.z;
1466 v81 = (unsigned __int16 *)((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
1467 v84 = v83 + v82 + ((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16);
1468 v13 = (double)v84 * 0.000015258789;
1469 if ( v13 < 0.0 )
1470 v13 = 0.0;
1471 *(float *)&v84 = v13 * 31.0;
1472 v14 = *(float *)&v84 + 6.7553994e15;
1473 v71 = LODWORD(v14);
1474 v15 = (int)&v12->dimming_level;
1475 v12->dimming_level = 31 - LOBYTE(v14);
1476 if ( (char)(31 - LOBYTE(v14)) < 0 )
1477 *(char *)v15 = 0;
1478 if ( *(char *)v15 > 31 )
1479 *(char *)v15 = 31;
1480 v16 = v3->uTextureID;
1481 if ( BYTE1(v3->uAttributes) & 0x40 )
1482 v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed);
1483 v17 = v16;
1484 result = (BSPModel *)&pBitmaps_LOD->pTextures[v16];
1485 v19 = __OFSUB__(pOutdoorCamera->uNumPolygons, 1999);
1486 v18 = pOutdoorCamera->uNumPolygons - 1999 < 0;
1487 v12->pTexture = (Texture *)(v17 != -1 ? (int)result : 0);
1488 if ( !(v18 ^ v19) )
1489 return result;
1490 ++pOutdoorCamera->uNumPolygons;
1491 ++pOutdoorCamera->field_44;
1492 if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) )
1493 {
1494 LABEL_71:
1495 --pOutdoorCamera->uNumPolygons;
1496 --pOutdoorCamera->field_44;
1497 goto LABEL_72;
1498 }
1499 LOBYTE(v20) = v79;
1500 v21 = a1;
1501 v3->bVisible = 1;
1502 v12->uBModelFaceID = v20;
1503 LOWORD(v20) = (unsigned __int8)v20;
1504 v12->uBModelID = v21;
1505 v22 = 8 * (v20 | (v21 << 6));
1506 LOBYTE(v22) = v22 | 6;
1507 v12->field_50 = v22;
1508 if ( v3->uAttributes & 0x10 )
1509 *(int *)&v12->flags |= 2u;
1510 if ( BYTE2(v3->uAttributes) & 0x40 )
1511 HIBYTE(v12->flags) |= 4u;
1512 v23 = v3->uAttributes;
1513 if ( v23 & 4 )
1514 {
1515 HIBYTE(v12->flags) |= 4u;
1516 }
1517 else
1518 {
1519 if ( v23 & 0x20 )
1520 HIBYTE(v12->flags) |= 8u;
1521 }
1522 v24 = v3->uAttributes;
1523 if ( BYTE1(v24) & 8 )
1524 {
1525 HIBYTE(v12->flags) |= 0x20u;
1526 }
1527 else
1528 {
1529 if ( v24 & 0x40 )
1530 HIBYTE(v12->flags) |= 0x10u;
1531 }
1532 v25 = v12->pTexture;
1533 v26 = v77;
1534 v27 = v25->uTextureWidth;
1535 v84 = v25->uTextureHeight;
1536 v28 = 1.0 / (double)v27;
1537 v29 = 1.0 / (double)v84;
1538 if ( v77 > 0 )
1539 {
1540 v30 = v3->pTextureVIDs;
1541 v31 = 0;
1542 v83 = v77;
1543 do
1544 {
1545 v32 = 1.0 / (*(float *)(v31 * 48 + 7590236) + 0.0000001);
1546 memcpy(&array_50AC10[v31], &array_73D150[v31], sizeof(array_50AC10[v31]));
1547 ++v31;
1548 array_50A2B0[v31 + 49]._rhw = v32;
1549 v84 = v12->sTextureDeltaU + *(short *)(v30 - 40);
1550 array_50A2B0[v31 + 49].u = (double)v84 * v28;
1551 v33 = v12->sTextureDeltaV + *(short *)v30;
1552 v30 += 2;
1553 v34 = v83-- == 1;
1554 v84 = v33;
1555 array_50A2B0[v31 + 49].v = (double)v33 * v29;
1556 }
1557 while ( !v34 );
1558 v3 = v76;
1559 v26 = v77;
1560 }
1561
1562 static stru154 static_sub_004789DE_stru_73C818; // idb
1563
1564 pGame->pLightmapBuilder->ApplyLights_OutdoorFace((ODMFace *)v3);
1565 if ( stru_F8AD28.uNumLightsApplied <= 0 )
1566 {
1567 v12->field_108 = 0;
1568 }
1569 else
1570 {
1571 v35 = (BSPVertexBuffer *)(v78 - 2);
1572 v12->field_108 = 1;
1573
1574 static_sub_004789DE_stru_73C818.GetFacePlaneAndClassify((ODMFace *)v3, v35);
1575 v55 = static_sub_004789DE_stru_73C818.face_plane.vNormal.x;
1576 v56 = static_sub_004789DE_stru_73C818.face_plane.vNormal.y;
1577 v57 = static_sub_004789DE_stru_73C818.face_plane.vNormal.z;
1578 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, v26, (Vec3_float_ *)&v55);
1579 }
1580 if ( v74 )
1581 {
1582 v36 = sr_4250FE(v26);
1583 v37 = v36;
1584 if ( !v36 || (OutdoorCamera::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) )
1585 goto LABEL_71;
1586 v12->_48276F_sr();
1587 v39 = 0;
1588 if ( (signed int)v12->uNumVertices > 0 )
1589 {
1590 v40 = (char *)&array_508690[0].vWorldViewProjY;
1591 do
1592 {
1593 LODWORD(v64) = *((int *)v40 - 1);
1594 v41 = v64 + 6.7553994e15;
1595 v69 = LODWORD(v41);
1596 dword_50B638[v39] = LODWORD(v41);
1597 LODWORD(v63) = *(int *)v40;
1598 v42 = v63 + 6.7553994e15;
1599 v73 = LODWORD(v42);
1600 v40 += 48;
1601 dword_50B570[v39++] = LODWORD(v42);
1602 }
1603 while ( v39 < (signed int)v12->uNumVertices );
1604 }
1605 }
1606 else
1607 {
1608 if ( v75 )
1609 {
1610 v43 = sr_4252E8(v26);
1611 v44 = v43;
1612 if ( !v43 || (OutdoorCamera::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) )
1613 goto LABEL_71;
1614 v12->_48276F_sr();
1615 v46 = 0;
1616 if ( (signed int)v12->uNumVertices > 0 )
1617 {
1618 v47 = (char *)&array_508690[0].vWorldViewProjY;
1619 do
1620 {
1621 LODWORD(v61) = *((int *)v47 - 1);
1622 v48 = v61 + 6.7553994e15;
1623 v65 = LODWORD(v48);
1624 dword_50B638[v46] = LODWORD(v48);
1625 LODWORD(v58) = *(int *)v47;
1626 v49 = v58 + 6.7553994e15;
1627 v59 = LODWORD(v49);
1628 v47 += 48;
1629 dword_50B570[v46++] = LODWORD(v49);
1630 }
1631 while ( v46 < (signed int)v12->uNumVertices );
1632 }
1633 }
1634 else
1635 {
1636 v50 = sr_4254D2(v26);
1637 v12->uNumVertices = v50;
1638 if ( !v50 )
1639 goto LABEL_71;
1640 sr_sub_4829B9(
1641 &array_73D150[v3->uGradientVertex1],
1642 &array_73D150[v3->uGradientVertex2],
1643 &array_73D150[v3->uGradientVertex3],
1644 v12,
1645 0);
1646 v51 = 0;
1647 if ( (signed int)v12->uNumVertices > 0 )
1648 {
1649 v52 = (char *)&array_508690[0].vWorldViewProjY;
1650 do
1651 {
1652 LODWORD(v62) = *((int *)v52 - 1);
1653 v53 = v62 + 6.7553994e15;
1654 v60 = LODWORD(v53);
1655 dword_50B638[v51] = LODWORD(v53);
1656 LODWORD(v72) = *(int *)v52;
1657 v54 = v72 + 6.7553994e15;
1658 v70 = LODWORD(v54);
1659 v52 += 48;
1660 dword_50B570[v51++] = LODWORD(v54);
1661 }
1662 while ( v51 < (signed int)v12->uNumVertices );
1663 }
1664 }
1665 }
1666 sr_sub_486B4E_push_outdoor_edges(array_508690, dword_50B638.data(), dword_50B570.data(), v12);
1667 }
1668 LABEL_72:
1669 ++v79;
1670 v1 = v78;
1671 ++v3;
1672 v76 = v3;
1673 if ( v79 >= v68 )
1674 goto LABEL_73;
1675 }
1676 }
1677 return result;
1678 }
1679
1680 //----- (00487389) --------------------------------------------------------
1681 void Render::ExecOutdoorDrawSW()
1682 {
1683 unsigned __int16 *v0; // ebx@1
1684 unsigned int v1; // esi@1
1685 Polygon *v2; // eax@1
1686 Span *v3; // edi@6
1687 Polygon *v4; // esi@9
1688 Texture *v5; // ebp@10
1689 int v6; // esi@16
1690 unsigned int v7; // edx@16
1691 char *v8; // ecx@17
1692 unsigned int v9; // edi@22
1693 int v10; // eax@26
1694 int v11; // eax@27
1695 unsigned int v12; // ebp@32
1696 Span *v13; // esi@33
1697 int v14; // ecx@37
1698 int v15; // eax@40
1699 Texture *v16; // ebp@51
1700 //unsigned int v17; // eax@51
1701 int v18; // eax@54
1702 char v19; // al@56
1703 unsigned int v20; // eax@57
1704 int v21; // ecx@57
1705 unsigned int v22; // eax@57
1706 stru149 *v23; // eax@65
1707 int v24; // eax@67
1708 ODMFace *v25; // eax@78
1709 signed int v26; // edx@79
1710 signed int v27; // ecx@79
1711 unsigned int v28; // eax@106
1712 unsigned int v29; // ebp@117
1713 Span *v30; // esi@118
1714 unsigned int v31; // ST04_4@124
1715 int v33; // [sp+18h] [bp-44h]@80
1716 signed int v34; // [sp+1Ch] [bp-40h]@3
1717 signed int v35; // [sp+20h] [bp-3Ch]@79
1718 Span **v36; // [sp+24h] [bp-38h]@4
1719 unsigned int v37; // [sp+28h] [bp-34h]@1
1720 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
1721 int a1a; // [sp+2Ch] [bp-30h]@26
1722 unsigned int a1b; // [sp+2Ch] [bp-30h]@116
1723 char v41; // [sp+30h] [bp-2Ch]@57
1724
1725 v0 = pRenderer->pTargetSurface;
1726 v1 = pOutdoorCamera->uNumPolygons;
1727 a1 = pRenderer->pTargetSurface;
1728 v2 = array_77EC08.data();
1729 v37 = pOutdoorCamera->uNumPolygons;
1730 if ( !(pParty->uFlags & 2) )
1731 {
1732 v1 = uNumElementsIn80AA28;
1733 v2 = ptr_80AA28[0];
1734 v37 = uNumElementsIn80AA28;
1735 }
1736 v34 = 0;
1737 if ( (signed int)v1 > 0 )
1738 {
1739 v36 = &v2->prolly_head;
1740 do
1741 {
1742 if ( pParty->uFlags & 2 )
1743 v3 = *v36;
1744 else
1745 v3 = ptr_80AA28[v34]->prolly_head;
1746 if ( v3 )
1747 {
1748 v4 = v3->pParent;
1749 if ( v4 )
1750 {
1751 v5 = v4->pTexture;
1752 if ( v5 )
1753 {
1754 if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X )
1755 {
1756 LOBYTE(v4->field_32) |= 2u;
1757 v14 = *(int *)&v4->flags;
1758 if ( v14 & 0x10 && v4->field_59 != 5 )
1759 {
1760 dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
1761 dword_80AA1C = dword_80AA20 + 0x1FF0000;
1762 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
1763 dword_80AA18 = dword_80AA14 - 0x1FF0000;
1764 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
1765 v4->terrain_grid_z,
1766 v4->terrain_grid_x - 1) >> 9) & 1;
1767 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
1768 {
1769 if ( *(int *)&v4->flags & 2 )
1770 {
1771 while ( 1 )
1772 {
1773 if ( pOutdoorCamera->outdoor_no_wavy_water )
1774 sr_sub_48408A_prolly_odm_water_no_waves(v3);
1775 else
1776 sr_sub_485407_prolly_odm_water_wavy(v3);
1777 v3->field_E = LOWORD(sr_6BE060[1]);
1778 if ( v4->prolly_tail == v3 )
1779 break;
1780 v3 = v3->pNext;
1781 }
1782 }
1783 else
1784 {
1785 while ( 1 )
1786 {
1787 v16 = v4->pTexture;
1788 v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl");
1789 if ( pOutdoorCamera->outdoor_no_wavy_water )
1790 sr_sub_48408A_prolly_odm_water_no_waves(v3);
1791 else
1792 sr_sub_485407_prolly_odm_water_wavy(v3);
1793 v18 = v4->terrain_grid_z - 64;
1794 v4->pTexture = v16;
1795 dword_80AA20 = v18 << 25;
1796 dword_80AA1C = (v18 << 25) + 0x1FF0000;
1797 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
1798 dword_80AA18 = dword_80AA14 - 0x1FF0000;
1799 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
1800 v4->terrain_grid_z,
1801 v4->terrain_grid_x - 1) >> 9) & 1;
1802 sr_sub_484442(v3);
1803 v3->field_E = LOWORD(sr_6BE060[1]);
1804 if ( v4->prolly_tail == v3 )
1805 break;
1806 v3 = v3->pNext;
1807 }
1808 }
1809 }
1810 else
1811 {
1812 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
1813 {
1814 v3->field_E = LOWORD(sr_6BE060[1]);
1815 if ( v4->prolly_tail == v3 )
1816 break;
1817 v3 = v3->pNext;
1818 }
1819 }
1820 }
1821 else
1822 {
1823 v19 = v4->field_59;
1824 if ( v19 != 5 )
1825 {
1826 if ( v14 & 2 )
1827 {
1828 while ( 1 )
1829 {
1830 v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
1831 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
1832 if ( !sr_sub_4847EB(v3) )
1833 break;
1834 v4->pTexture = v5;
1835 if ( !sr_sub_484442(v3) )
1836 break;
1837 v3->field_E = LOWORD(sr_6BE060[1]);
1838 if ( v4->prolly_tail == v3 )
1839 break;
1840 v3 = v3->pNext;
1841 v5 = v4->pTexture;
1842 }
1843 }
1844 else
1845 {
1846 if ( v19 == 1 )
1847 {
1848 dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
1849 dword_80AA1C = dword_80AA20 + 33488896;
1850 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
1851 dword_80AA18 = dword_80AA14 - 33488896;
1852 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
1853 v4->terrain_grid_z,
1854 v4->terrain_grid_x - 1) >> 9) & 1;
1855 while ( 1 )
1856 {
1857 if ( !sr_sub_4847EB(v3) )
1858 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
1859 v3->field_E = LOWORD(sr_6BE060[1]);
1860 if ( v4->prolly_tail == v3 )
1861 break;
1862 v3 = v3->pNext;
1863 }
1864 }
1865 }
1866 goto LABEL_14;
1867 }
1868 v4->ptr_38 = (stru149 *)&v41;
1869 v4->_479295();
1870 v20 = GetTickCount();
1871 v21 = *(int *)&v4->flags;
1872 v22 = v20 >> 3;
1873 if ( BYTE1(v21) & 4 )
1874 {
1875 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
1876 }
1877 else
1878 {
1879 if ( BYTE1(v21) & 8 )
1880 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
1881 }
1882 if ( BYTE1(v21) & 0x10 )
1883 {
1884 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
1885 }
1886 else
1887 {
1888 if ( BYTE1(v21) & 0x20 )
1889 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
1890 }
1891 v23 = v4->ptr_38;
1892 v4->field_52 = 32;
1893 v4->field_5A = 5;
1894 if ( (double)abs(v23->field_C) > 52428.8 )
1895 {
1896 v4->field_52 = 8;
1897 v4->field_5A = 3;
1898 }
1899 v24 = *(int *)&v4->flags;
1900 if ( !(v24 & 0x10000) )
1901 {
1902 if ( !(v24 & 2) )
1903 {
1904 v25 = v4->pODMFace;
1905 if ( v25->uPolygonType == 1 )
1906 {
1907 v26 = v25->pTextureUIDs[0];
1908 dword_80AA1C = v26;
1909 dword_80AA20 = v26;
1910 v27 = v25->pTextureVIDs[0];
1911 dword_80AA14 = v27;
1912 dword_80AA18 = v27;
1913 v35 = 1;
1914 if ( v25->uNumVertices > 1u )
1915 {
1916 v33 = (int)&v25->pTextureVIDs[1];
1917 do
1918 {
1919 if ( dword_80AA20 > *(short *)(v33 - 40) )
1920 dword_80AA20 = *(short *)(v33 - 40);
1921 if ( v26 < *(short *)(v33 - 40) )
1922 {
1923 v26 = *(short *)(v33 - 40);
1924 dword_80AA1C = *(short *)(v33 - 40);
1925 }
1926 if ( dword_80AA18 > *(short *)v33 )
1927 dword_80AA18 = *(short *)v33;
1928 if ( v27 < *(short *)v33 )
1929 {
1930 v27 = *(short *)v33;
1931 dword_80AA14 = *(short *)v33;
1932 }
1933 ++v35;
1934 v33 += 2;
1935 }
1936 while ( v35 < v25->uNumVertices );
1937 v0 = a1;
1938 }
1939 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
1940 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
1941 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
1942 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
1943 }
1944 while ( 1 )
1945 {
1946 if ( !sr_sub_482E07(v3, v0) )
1947 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
1948 v3->field_E = LOWORD(sr_6BE060[1]);
1949 if ( v4->prolly_tail == v3 )
1950 break;
1951 v3 = v3->pNext;
1952 }
1953 goto LABEL_14;
1954 }
1955 while ( 1 )
1956 {
1957 LABEL_74:
1958 if ( !sr_sub_4839BD(v3, v0) )
1959 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
1960 v3->field_E = LOWORD(sr_6BE060[1]);
1961 if ( v4->prolly_tail == v3 )
1962 break;
1963 v3 = v3->pNext;
1964 }
1965 goto LABEL_14;
1966 }
1967 if ( v24 & 2 )
1968 goto LABEL_74;
1969 while ( 1 )
1970 {
1971 if ( !sr_sub_482A94(v3) )
1972 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
1973 v3->field_E = LOWORD(sr_6BE060[1]);
1974 if ( v4->prolly_tail == v3 )
1975 break;
1976 v3 = v3->pNext;
1977 }
1978 }
1979 }
1980 else
1981 {
1982 v3->field_E = LOWORD(sr_6BE060[1]);
1983 }
1984 }
1985 }
1986 }
1987 LABEL_14:
1988 ++v34;
1989 LOWORD(v2) = v34;
1990 v36 += 67;
1991 }
1992 while ( v34 < (signed int)v37 );
1993 }
1994 if ( pParty->uFlags & 2 )
1995 {
1996 v6 = pOutdoorCamera->uNumPolygons;
1997 v7 = 0;
1998 uNumElementsIn80AA28 = 0;
1999 if ( pOutdoorCamera->uNumPolygons > 0 )
2000 {
2001 v8 = (char *)&array_77EC08[0].flags;
2002 do
2003 {
2004 v2 = *(Polygon **)v8;
2005 if ( (unsigned int)v2 & 0x20000 )
2006 {
2007 ++v7;
2008 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
2009 LOWORD(v2) = (short)v8 - 48;
2010 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
2011 }
2012 v8 += 268;
2013 --v6;
2014 }
2015 while ( v6 );
2016 uNumElementsIn80AA28 = v7;
2017 }
2018 }
2019 v9 = pOutdoorCamera->uNumSpans;
2020 sr_6BE060[0] = pOutdoorCamera->uNumSpans;
2021 if (pOutdoorCamera->uNumPolygons >= 1999)
2022 return;
2023
2024 array_77EC08[1999]._48607B(&stru_8019C8);
2025 array_77EC08[1999].ptr_38->sky_48694B();
2026
2027 if (pOutdoor->uMainTile_BitmapID == -1)
2028 {
2029 array_77EC08[1999].pTexture = nullptr;
2030 return;
2031 }
2032 else
2033 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID);
2034 array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
2035 if ( array_77EC08[1999].dimming_level > 20 )
2036 array_77EC08[1999].dimming_level = 20;
2037 v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX);
2038 array_77EC08[1999].v_18.y = 0;
2039 array_77EC08[1999].v_18.x = v10;
2040 array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX);
2041 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
2042 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
2043 / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
2044 + (double)pViewport->uScreenCenterY);
2045 cos((double)pIndoorCamera->sRotationX * 0.0030664064);
2046 sin((double)pIndoorCamera->sRotationX * 0.0030664064);
2047 array_77EC08[1999]._48607B(&stru_8019C8);
2048 array_77EC08[1999].ptr_38->sky_48694B();
2049
2050 if (pOutdoor->uSky_TextureID == -1)
2051 {
2052 array_77EC08[1999].pTexture = nullptr;
2053 return;
2054 }
2055 else
2056 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID);
2057 array_77EC08[1999].dimming_level = 0;
2058 v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16);
2059 array_77EC08[1999].v_18.y = 0;
2060 array_77EC08[1999].v_18.x = -v11;
2061 array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16);
2062 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
2063 array_77EC08[1999].field_24 = 0x2000000u;
2064 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
2065 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
2066 if ( day_attrib & DAY_ATTRIB_FOG
2067 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
2068 && pParty->uCurrentHour < 0x15
2069 || bUnderwater )
2070 {
2071 v2 = (Polygon *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
2072 a1b = (unsigned int)v2;
2073 if ( (signed int)v9 <= 0 )
2074 return;
2075 v29 = v9;
2076 while ( 1 )
2077 {
2078 v30 = &pSpans[v29 - 1];
2079 v2 = (Polygon *)v30->field_E;
2080 if ( v2 != (Polygon *)sr_6BE060[1] )
2081 {
2082 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
2083 if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X )
2084 goto LABEL_124;
2085 if ( v30->field_C == pViewport->uViewportTL_X )
2086 {
2087 v30->field_E = LOWORD(sr_6BE060[1]);
2088 }
2089 else
2090 {
2091 v30->field_8 = LOWORD(pViewport->uViewportTL_X);
2092 v30->field_C -= LOWORD(pViewport->uViewportTL_X);
2093 if ( v30->field_C >= 0 )
2094 {
2095 LABEL_124:
2096 v31 = v30->field_C;
2097 v30->pParent = &array_77EC08[1999];
2098 fill_pixels_fast(
2099 a1b,
2100 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
2101 v31);
2102 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
2103 goto LABEL_125;
2104 }
2105 LOWORD(v2) = LOWORD(sr_6BE060[1]);
2106 v30->field_E = LOWORD(sr_6BE060[1]);
2107 }
2108 }
2109 LABEL_125:
2110 --v29;
2111 --v9;
2112 if ( !v9 )
2113 return;
2114 }
2115 }
2116 if ( (signed int)v9 > 0 )
2117 {
2118 v12 = v9;
2119 do
2120 {
2121 v13 = &pSpans[v12 - 1];
2122 v2 = (Polygon *)v13->field_E;
2123 if ( v2 != (Polygon *)sr_6BE060[1] )
2124 {
2125 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
2126 if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X )
2127 goto LABEL_109;
2128 if ( v13->field_C != pViewport->uViewportTL_X )
2129 {
2130 v13->field_8 = LOWORD(pViewport->uViewportTL_X);
2131 v13->field_C -= LOWORD(pViewport->uViewportTL_X);
2132 if ( v13->field_C >= 0 )
2133 {
2134 LABEL_109:
2135 if ( pOutdoorCamera->bNoSky )
2136 {
2137 const_1_0();
2138 }
2139 else
2140 {
2141 v13->pParent = &array_77EC08[1999];
2142 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
2143 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
2144 }
2145 }
2146 LOWORD(v2) = LOWORD(sr_6BE060[1]);
2147 v13->field_E = LOWORD(sr_6BE060[1]);
2148 goto LABEL_114;
2149 }
2150 v13->field_E = LOWORD(sr_6BE060[1]);
2151 }
2152 LABEL_114:
2153 --v12;
2154 --v9;
2155 }
2156 while ( v9 );
2157 }
2158 }
2159
2160 //----- (00485044) --------------------------------------------------------
2161 int Render::DrawSkySW(Span *a1, Polygon *a2, int a3)
2162 {
2163 Polygon *v3; // esi@1
2164 Span *v4; // edi@1
2165 float v5; // ST2C_4@1
2166 signed int result; // eax@2
2167 int v7; // ST40_4@3
2168 stru149 *v8; // eax@3
2169 int v9; // ebx@3
2170 int v10; // ecx@3
2171 int v11; // edx@3
2172 int v12; // eax@3
2173 int v13; // ST28_4@5
2174 int v14; // eax@5
2175 signed __int64 v15; // qtt@11
2176 int v16; // ST28_4@11
2177 int v17; // eax@11
2178 signed int v18; // ecx@11
2179 int v19; // ST40_4@11
2180 int v20; // ST3C_4@11
2181 int v21; // ST30_4@11
2182 void *v22; // eax@11
2183 Texture *v23; // esi@11
2184 int v24; // ecx@11
2185 unsigned int v25; // esi@11
2186 int v26; // edi@11
2187 unsigned __int16 *v27; // eax@11
2188 int *v28; // ebx@12
2189 int v29; // edx@13
2190 unsigned __int16 v30; // cx@13
2191 int v31; // edx@14
2192 unsigned __int16 v32; // cx@14
2193 unsigned __int8 v33; // sf@15
2194 unsigned __int8 v34; // of@15
2195 double v35; // [sp+14h] [bp-38h]@1
2196 int v36; // [sp+18h] [bp-34h]@3
2197 signed int v37; // [sp+18h] [bp-34h]@11
2198 int v38; // [sp+1Ch] [bp-30h]@3
2199 signed int v39; // [sp+1Ch] [bp-30h]@11
2200 int v40; // [sp+20h] [bp-2Ch]@3
2201 void *v41; // [sp+20h] [bp-2Ch]@11
2202 int v42; // [sp+24h] [bp-28h]@3
2203 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
2204 int v44; // [sp+28h] [bp-24h]@11
2205 int v45; // [sp+2Ch] [bp-20h]@3
2206 signed int v46; // [sp+30h] [bp-1Ch]@3
2207 __int16 v47; // [sp+30h] [bp-1Ch]@11
2208 signed int v48; // [sp+34h] [bp-18h]@3
2209 int v49; // [sp+34h] [bp-18h]@11
2210 int v50; // [sp+38h] [bp-14h]@3
2211 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
2212 int v52; // [sp+3Ch] [bp-10h]@4
2213 int a1a; // [sp+40h] [bp-Ch]@3
2214 int v54; // [sp+44h] [bp-8h]@3
2215 int v55; // [sp+48h] [bp-4h]@3
2216 int v56; // [sp+54h] [bp+8h]@11
2217 int *v57; // [sp+54h] [bp+8h]@11
2218
2219 v3 = a2;
2220 v4 = a1;
2221 v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5;
2222 v35 = v5 + 6.7553994e15;
2223 if ( LODWORD(v35) )
2224 {
2225 v55 = 65536 / SLODWORD(v35);
2226 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
2227 v8 = v3->ptr_38;
2228 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
2229 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
2230 v38 = pOutdoorCamera->camera_rotation_y_int_sine;
2231 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
2232 v45 = v4->field_C;
2233 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
2234 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
2235 v48 = 0;
2236 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
2237 v46 = -v3->field_24;
2238 v11 = v4->field_A - 1;
2239 v54 = v11;
2240 v12 = 65536 / SLODWORD(v35) * (a3 - v11);
2241 a1a = 65536 / SLODWORD(v35) * (a3 - v11);
2242 while ( 1 )
2243 {
2244 v52 = v9;
2245 if ( v9 )
2246 {
2247 v13 = abs(v46 >> 14);
2248 v14 = abs(v9);
2249 v11 = v54;
2250 v10 = v50;
2251 if ( v13 <= v14 )
2252 break;
2253 v12 = a1a;
2254 }
2255 if ( v11 <= (signed int)pViewport->uViewportTL_Y )
2256 break;
2257 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
2258 --v54;
2259 a1a += v55;
2260 v12 = a1a;
2261 v11 = v54;
2262 v48 = 1;
2263 }
2264 if ( v48 )
2265 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
2266 + v3->v_18.x;
2267 LODWORD(v15) = v46 << 16;
2268 HIDWORD(v15) = v46 >> 16;
2269 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
2270 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
2271 v18 = v15 / v52;
2272 v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
2273 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
2274 v56 = v15 / v52;
2275 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
2276 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
2277 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
2278 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
2279 v22 = sr_sub_47C178(v18, v3, 0, 1);
2280 v23 = v3->pTexture;
2281 v41 = v22;
2282 v47 = 16 - v23->uWidthLn2;
2283 v44 = v23->uTextureWidth - 1;
2284 v49 = (v23->uTextureHeight << 16) - 65536;
2285 v24 = v4->field_8;
2286 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
2287 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
2288 v25 = v19;
2289 v26 = v20;
2290 v27 = v51;
2291 if ( !(v45 & 1) )
2292 goto LABEL_15;
2293 --v45;
2294 v27 = v51 - 1;
2295 v28 = v57;
2296 ++v57;
2297 while ( 1 )
2298 {
2299 *v28 = -65536;
2300 v31 = v44 & (v25 >> 16);
2301 v27 += 2;
2302 v25 += v39;
2303 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
2304 v26 += v37;
2305 *(v27 - 1) = v32;
2306 LABEL_15:
2307 v34 = __OFSUB__(v45, 2);
2308 v33 = v45 - 2 < 0;
2309 v45 -= 2;
2310 if ( v33 ^ v34 )
2311 break;
2312 v29 = v44 & (v25 >> 16);
2313 v25 += v39;
2314 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
2315 v26 += v37;
2316 v28 = v57;
2317 *v27 = v30;
2318 v57 += 2;
2319 v28[1] = -65536;
2320 }
2321 result = 1;
2322 }
2323 else
2324 {
2325 result = 0;
2326 }
2327 return result;
2328 }
2329
2330 //----- (0047F5C6) --------------------------------------------------------
2331 float Render::DrawBezierTerrain()
2332 {
2333 unsigned int pDirectionIndicator1; // ebx@1
2334 unsigned int pDirectionIndicator2; // edi@1
2335 unsigned int v2; // eax@1
2336 int v3; // eax@3
2337 int v4; // edi@3
2338 int v5; // ebx@3
2339 int v6; // esi@3
2340 unsigned int v7; // eax@3
2341 int v8; // eax@4
2342 unsigned int v9; // eax@6
2343 int v10; // eax@7
2344 //int v11; // ebx@9
2345 //int v12; // edi@9
2346 int v13; // eax@21
2347 int v14; // eax@31
2348 int v15; // edi@33
2349 int v16; // eax@34
2350 int v17; // edx@34
2351 int v18; // ebx@34
2352 int v19; // eax@36
2353 int v20; // eax@39
2354 int v21; // ecx@43
2355 //char v22; // zf@44
2356 int v23; // ecx@47
2357 //int v24; // edi@52
2358 int v25; // eax@54
2359 int v26; // ecx@54
2360 int v27; // eax@56
2361 int v28; // edx@60
2362 int v29; // ecx@61
2363 int v30; // ecx@64
2364 int v31; // ecx@68
2365 int v32; // eax@70
2366 //int v33; // ecx@71
2367 int v34; // eax@73
2368 int v35; // ecx@77
2369 int v36; // ecx@81
2370 int v37; // ecx@86
2371 int v38; // eax@88
2372 int v39; // ecx@88
2373 int v40; // eax@90
2374 int v41; // edx@94
2375 //int v42; // ecx@95
2376 int v43; // ecx@98
2377 int v44; // ecx@102
2378 int v45; // eax@104
2379 int v46; // eax@107
2380 int v47; // ecx@111
2381 int v48; // ecx@115
2382 int v49; // edi@120
2383 int v50; // eax@122
2384 int v51; // ecx@122
2385 int v52; // eax@124
2386 int v53; // edx@128
2387 int v54; // ecx@129
2388 int v55; // ecx@132
2389 int v56; // eax@139
2390 int v57; // ecx@140
2391 int v58; // eax@142
2392 int v59; // ecx@146
2393 //int v60; // ecx@147
2394 int v61; // ecx@150
2395 int v62; // ecx@155
2396 int v63; // eax@157
2397 int v64; // ecx@157
2398 int v65; // eax@159
2399 int v66; // edx@163
2400 int v67; // ecx@164
2401 int v68; // ecx@167
2402 //int v69; // eax@173
2403 int v70; // edi@178
2404 //int v71; // eax@178
2405 //int v72; // ecx@178
2406 //int x; // ebx@180
2407 //int v74; // eax@182
2408 //int v75; // eax@184
2409 IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184
2410 int uStartZ; // ecx@184
2411 int v79; // ebx@185
2412 int v127; // esi@185
2413 int v86; // edi@196
2414 //int v87; // eax@196
2415 //int v88; // ecx@196
2416 //int v89; // eax@198
2417 //int v90; // ecx@200
2418 int v92; // ebx@203
2419 //int v93; // ST08_4@204
2420 int v97; // ST08_4@204
2421 float result; // eax@212
2422 //struct
2423 //{
2424 int v106; // [sp+Ch] [bp-68h]@191
2425 int v103; // [sp+10h] [bp-64h]@190
2426 int v104; // [sp+12h] [bp-62h]@190
2427 //} v102;
2428 int v105; // [sp+1Ch] [bp-58h]@1
2429 int v107; // [sp+20h] [bp-54h]@3
2430 int uEndZ; // [sp+24h] [bp-50h]@3
2431 int v108; // [sp+28h] [bp-4Ch]@9
2432 int v109; // [sp+2Ch] [bp-48h]@9
2433 int v110; // [sp+30h] [bp-44h]@9
2434 int v111; // [sp+34h] [bp-40h]@3
2435 int v112; // [sp+38h] [bp-3Ch]@6
2436 IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9
2437 int v114; // [sp+40h] [bp-34h]@9
2438 int v115; // [sp+44h] [bp-30h]@9
2439 int v116; // [sp+48h] [bp-2Ch]@9
2440 //int v117; // [sp+4Ch] [bp-28h]@9
2441 int v118; // [sp+50h] [bp-24h]@9
2442 int v119; // [sp+54h] [bp-20h]@1
2443 int v120; // [sp+58h] [bp-1Ch]@1
2444 int i; // [sp+5Ch] [bp-18h]@1
2445 int v122; // [sp+60h] [bp-14h]@1
2446 int v123; // [sp+64h] [bp-10h]@1
2447 int v124; // [sp+68h] [bp-Ch]@1
2448 int v125; // [sp+6Ch] [bp-8h]@9
2449 int v126; // [sp+70h] [bp-4h]@9
2450
2451 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2
2452 pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536
2453 pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512
2454 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88
2455 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66
2456 v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X
2457 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
2458 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90
2459 i = v124 - pOutdoorCamera->outdoor_grid_band_3;
2460 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
2461
2462 if ( v2 > 90 )
2463 v2 = 90;
2464 v3 = (v2 << 11) / 720;
2465 v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3);
2466 v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1);
2467
2468 v106 = stru_5C6E00->Cos(v4);
2469 uEndZ = stru_5C6E00->Sin(v4);
2470
2471 v111 = stru_5C6E00->Cos(v5);
2472 v6 = stru_5C6E00->Sin(v5);
2473
2474 v7 = v4 & stru_5C6E00->uPiMask;
2475 if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
2476 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
2477 else
2478 v8 = stru_5C6E00->pTanTable[v7];
2479 v112 = abs(v8);
2480
2481 v9 = v5 & stru_5C6E00->uPiMask;
2482 if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
2483 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
2484 else
2485 v10 = stru_5C6E00->pTanTable[v9];
2486 v108 = abs(v10);
2487
2488 //v11 = v124;
2489 //v12 = v123;
2490 v114 = 0;
2491 v115 = 0;
2492 pIndoorCameraD3D_4 = 0;
2493 v125 = 0;
2494 v126 = v124;
2495 v118 = v123;
2496
2497 v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1;
2498 v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1;
2499 uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1;
2500 v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1;
2501
2502 uint _i = 1;
2503 uint j = 1;
2504
2505 terrain_76DDC8[0] = -1;
2506 terrain_76DFC8[0] = -1;
2507 terrain_76E1C8[0] = -1;
2508 terrain_76E3C8[0] = -1;
2509
2510 for( uint _i = 1; _i < 128; _i++)
2511 {
2512 if ( v112 >= 0x10000 )
2513 {
2514 int v1, v2;
2515 //v111 = 4294967296i64 / v112;
2516 //v114 += v111;
2517 //if ( v114 >= 65536 )
2518 //{
2519 // v11 += v110;
2520 // v114 = (unsigned __int16)v114;
2521 //}
2522 //v12 += v109;
2523 }
2524 else
2525 {
2526 v124 += v110;
2527 v115 += v112;
2528 if ( v112 + v115 >= 65536 )
2529 {
2530 v123 += v109;
2531 v115 = (unsigned __int16)v115;
2532 }
2533 }
2534 if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 )
2535 break;
2536 //v13 = v116++;
2537 terrain_76E3C8[_i] = v124;
2538 terrain_76E1C8[_i] = v123;
2539 }
2540
2541 for( j = 1; j < 128; j++ )
2542 {
2543 if ( v108 >= 65536 )
2544 {
2545 v111 = 4294967296i64 / v108;
2546 v114 += v111;//
2547 if ( v111 + v114 >= 65536 )
2548 {
2549 v126 += uEndZ;
2550 v114 = (unsigned __int16)v114;//
2551 }
2552 v118 += v106;
2553 }
2554 else
2555 {
2556 v125 += v108;
2557 v126 += uEndZ;
2558 if ( v125 >= 65536 )
2559 {
2560 v118 += v106;
2561 v125 = (unsigned __int16)v125;
2562 }
2563 }
2564 //if ( v117 >= 128 )
2565 //break;
2566 if ( v126 < _i )
2567 break;
2568 if ( v126 > v120 )
2569 break;
2570 v14 = v118;
2571 if ( v118 < v122 )
2572 break;
2573 if ( v118 > v119 )
2574 break;
2575 terrain_76DFC8[j] = v126;
2576 terrain_76DDC8[j] = v14;
2577 }
2578 v16 = 0;
2579 v126 = 0;
2580 v17 = j - 1;
2581 v18 = _i - 1;
2582
2583 switch ( v105 )
2584 {
2585 case 0:
2586 case 7:
2587 {
2588 //v116 = terrain_76DFC8[v17];
2589 if ( v120 > terrain_76DFC8[v17] )
2590 {
2591 v125 = v120;
2592 memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1));
2593 v19 = v120;
2594 do
2595 terrain_76DBC8[v126++] = v19--;
2596 while ( v19 >= terrain_76DFC8[v17] );
2597 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
2598 {
2599 do
2600 v20 = terrain_76DDC8[v17-- -1];
2601 while ( v20 == terrain_76DDC8[v17 -1] );
2602 }
2603 v16 = v126;
2604 --v17;
2605 }
2606 if ( v17 < 0 )
2607 v17 = 0;
2608 v21 = terrain_76DFC8[v17];
2609 while ( 1 )
2610 {
2611 v125 = terrain_76DFC8[v17];
2612 if ( v21 < v124 )
2613 break;
2614 terrain_76DBC8[v16] = v21;
2615 //v22 = terrain_76DDC8[v17] == 65535;
2616 terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1;
2617 if ( terrain_76DDC8[v17] == 65535 )
2618 {
2619 terrain_76D9C8[v16] = v123 + 1;
2620 break;
2621 }
2622 if ( !v17 )
2623 break;
2624 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] )
2625 {
2626 do
2627 v23 = terrain_76DDC8[v17-- -1];
2628 while ( v23 == terrain_76DDC8[v17 -1] );
2629 }
2630 --v17;
2631 v21 = v125 - 1;
2632 ++v16;
2633 }
2634 v16 = 0;
2635 //v24 = terrain_76E3C8[v18];
2636 v126 = 0;
2637 if ( v120 > terrain_76E3C8[v18] )
2638 {
2639 v125 = v120;
2640 memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1));
2641 do
2642 {
2643 v25 = v126;
2644 v26 = v125--;
2645 ++v126;
2646 terrain_76D7C8[v25] = v26;
2647 }
2648 while ( v125 >= terrain_76E3C8[v18] );
2649 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
2650 {
2651 do
2652 v27 = terrain_76E1C8[v18-- -1];
2653 while ( v27 == terrain_76E1C8[v18 -1] );
2654 }
2655 v16 = v126;
2656 --v18;
2657 }
2658 if ( v18 < 0 )
2659 v18 = 0;
2660 v28 = terrain_76E3C8[v18];
2661 while ( v28 >= v124 )
2662 {
2663 v29 = terrain_76E1C8[v18];
2664 terrain_76D7C8[v16] = v28;
2665 terrain_76D5C8[v16] = v29;
2666 if ( v29 == 65535 )
2667 {
2668 v31 = v123;
2669 terrain_76D5C8[v16] = v31;
2670 break;
2671 }
2672 if ( !v18 )
2673 break;
2674 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
2675 {
2676 do
2677 v30 = terrain_76E1C8[v18-- -1];
2678 while ( v30 == terrain_76E1C8[v18 -1] );
2679 }
2680 --v18;
2681 --v28;
2682 ++v16;
2683 }
2684 break;
2685 }
2686 case 1:
2687 case 2:
2688 {
2689 //v116 = terrain_76DDC8[v17];
2690 if ( v122 < terrain_76DDC8[v17] )
2691 {
2692 v106 = v122;
2693 memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1));
2694 for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++)
2695 terrain_76D9C8[v126++] = v32;
2696 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
2697 {
2698 do
2699 v34 = terrain_76DBC8[v17-- -1];
2700 while ( v34 == terrain_76DBC8[v17 -1] );
2701 }
2702 v16 = v126;
2703 --v17;
2704 }
2705 if ( v17 < 0 )
2706 v17 = 0;
2707 v35 = terrain_76DDC8[v17];
2708 v125 = terrain_76DDC8[v17];
2709 while ( v35 <= v123 )
2710 {
2711 //v22 = terrain_76DFC8[v17] == 65535;
2712 terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1;
2713 terrain_76D9C8[v16] = v125;
2714 if ( terrain_76DFC8[v17] == 65535 )
2715 {
2716 terrain_76DBC8[v16] = v124 + 1;
2717 break;
2718 }
2719 if ( !v17 )
2720 break;
2721 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
2722 {
2723 do
2724 v36 = terrain_76DBC8[v17-- -1];
2725 while ( v36 == terrain_76DBC8[v17 -1] );
2726 }
2727 --v17;
2728 ++v125;
2729 v35 = v125;
2730 ++v16;
2731 }
2732 v16 = 0;
2733 v126 = 0;
2734 v37 = terrain_76E1C8[v18];
2735 if ( v122 < v37 )
2736 {
2737 v114 = v122;
2738 memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1));
2739 do
2740 {
2741 v38 = v126;
2742 v39 = v114;
2743 ++v126;
2744 ++v114;
2745 terrain_76D5C8[v38] = v39;
2746 }
2747 while ( v114 <= terrain_76E1C8[v18] );
2748 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
2749 {
2750 do
2751 v40 = terrain_76DFC8[v18-- -1];
2752 while ( v40 == terrain_76DFC8[v18 -1] );
2753 }
2754 v16 = v126;
2755 --v18;
2756 }
2757 if ( v18 < 0 )
2758 v18 = 0;
2759 v41 = terrain_76E1C8[v18];
2760 while ( v41 <= v123 )
2761 {
2762 terrain_76D5C8[v16] = v41;
2763 terrain_76D7C8[v16] = terrain_76E3C8[v18];
2764 if ( terrain_76E3C8[v18] == 65535 )
2765 {
2766 terrain_76D7C8[v16] = v124;
2767 break;
2768 }
2769 if ( !v18 )
2770 break;
2771 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
2772 {
2773 do
2774 v43 = terrain_76DFC8[v18-- -1];
2775 while ( v43 == terrain_76DFC8[v18 -1] );
2776 }
2777 --v18;
2778 ++v41;
2779 ++v16;
2780 }
2781 break;
2782 }
2783 case 5:
2784 case 6:
2785 {
2786 //v116 = terrain_76DDC8[v17];
2787 if ( v119 > terrain_76DDC8[v17] )
2788 {
2789 v106 = v119;
2790 memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1));
2791 for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--)
2792 terrain_76D9C8[v126++] = v45;
2793 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
2794 {
2795 do
2796 v46 = terrain_76DBC8[v17-- -1];
2797 while ( v46 == terrain_76DBC8[v17 -1] );
2798 }
2799 v16 = v126;
2800 --v17;
2801 }
2802 if ( v17 < 0 )
2803 v17 = 0;
2804 v47 = terrain_76DDC8[v17];
2805 v125 = terrain_76DDC8[v17];
2806 while ( v47 >= v123 )
2807 {
2808 //v22 = terrain_76DFC8[v17] == 65535;
2809 terrain_76DBC8[v16] = terrain_76DFC8[v17];
2810 terrain_76D9C8[v16] = v125;
2811 if ( terrain_76DFC8[v17] == 65535 )
2812 {
2813 terrain_76DBC8[v16] = v124;
2814 break;
2815 }
2816 if ( !v17 )
2817 break;
2818 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
2819 {
2820 do
2821 v48 = terrain_76DBC8[v17-- -1];
2822 while ( v48 == terrain_76DBC8[v17 -1] );
2823 }
2824 --v17;
2825 --v125;
2826 v47 = v125;
2827 ++v16;
2828 }
2829 v16 = 0;
2830 v49 = terrain_76E1C8[v18];
2831 v126 = 0;
2832 if ( v119 > v49 )
2833 {
2834 v125 = v119;
2835 memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1));
2836 do
2837 {
2838 v50 = v126;
2839 v51 = v125--;
2840 ++v126;
2841 terrain_76D5C8[v50] = v51;
2842 }
2843 while ( v125 >= terrain_76E1C8[v18] );
2844 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
2845 {
2846 do
2847 v52 = terrain_76DFC8[v18-- -1];
2848 while ( v52 == terrain_76DFC8[v18 -1] );
2849 }
2850 v16 = v126;
2851 --v18;
2852 }
2853 if ( v18 < 0 )
2854 v18 = 0;
2855 v53 = terrain_76E1C8[v18];
2856 while ( v53 >= v123 )
2857 {
2858 v54 = terrain_76E3C8[v18];
2859 terrain_76D5C8[v16] = v53;
2860 terrain_76D7C8[v16] = v54 + 1;
2861 if ( v54 == 65535 )
2862 {
2863 terrain_76D7C8[v16] = v124 + 1;
2864 break;
2865 }
2866 if ( !v18 )
2867 break;
2868 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
2869 {
2870 do
2871 v55 = terrain_76DFC8[v18-- -1];
2872 while ( v55 == terrain_76DFC8[v18 -1] );
2873 }
2874 --v18;
2875 --v53;
2876 ++v16;
2877 }
2878 break;
2879 }
2880 case 3:
2881 case 4:
2882 {
2883 //v116 = terrain_76DFC8[v17];
2884 if ( i < terrain_76DFC8[v17] )
2885 {
2886 v106 = i;
2887 memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1));
2888 v56 = i;
2889 do
2890 {
2891 v57 = v126++;
2892 terrain_76DBC8[v57] = v56++;
2893 }
2894 while ( v56 <= terrain_76DFC8[v17] );
2895 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
2896 {
2897 do
2898 v58 = terrain_76DDC8[v17-- -1];
2899 while ( v58 == terrain_76DDC8[v17 -1] );
2900 }
2901 v16 = v126;
2902 --v17;
2903 }
2904 if ( v17 < 0 )
2905 v17 = 0;
2906 v59 = terrain_76DFC8[v17];
2907 while ( 1 )
2908 {
2909 v125 = v59;
2910 if ( v59 > v124 )
2911 break;
2912 terrain_76DBC8[v16] = v59;
2913 //v60 = terrain_76DDC8[v17];
2914 terrain_76D9C8[v16] = terrain_76DDC8[v17];
2915 if ( terrain_76DDC8[v17] == 65535 )
2916 {
2917 terrain_76D9C8[v16] = v123;
2918 break;
2919 }
2920 if ( !v17 )
2921 break;
2922 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
2923 {
2924 do
2925 v61 = terrain_76DDC8[v17-- -1];
2926 while ( v61 == terrain_76DDC8[v17 -1] );
2927 }
2928 --v17;
2929 v59 = v125 + 1;
2930 ++v16;
2931 }
2932 v16 = 0;
2933 v126 = 0;
2934 v62 = terrain_76E3C8[v18];
2935 if ( i < v62 )
2936 {
2937 v114 = i;
2938 memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1));
2939 do
2940 {
2941 v63 = v126;
2942 v64 = v114;
2943 ++v126;
2944 ++v114;
2945 terrain_76D7C8[v63] = v64;
2946 }
2947 while ( v114 <= terrain_76E3C8[v18] );
2948 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
2949 {
2950 do
2951 v65 = terrain_76E1C8[v18-- -1];
2952 while ( v65 == terrain_76E1C8[v18 -1] );
2953 }
2954 v16 = v126;
2955 --v18;
2956 }
2957 if ( v18 < 0 )
2958 v18 = 0;
2959 v66 = terrain_76E3C8[v18];
2960 while ( v66 <= v124 )
2961 {
2962 v67 = terrain_76E1C8[v18];
2963 terrain_76D7C8[v16] = v66;
2964 terrain_76D5C8[v16] = v67 + 1;
2965 if ( terrain_76E1C8[v18] == 65535 )
2966 {
2967 v31 = v123 + 1;
2968 terrain_76D5C8[v16] = v31;
2969 break;
2970 }
2971 if ( !v18 )
2972 break;
2973 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
2974 {
2975 do
2976 v68 = terrain_76E1C8[v18-- -1];
2977 while ( v68 == terrain_76E1C8[v18 -1] );
2978 }
2979 --v18;
2980 ++v66;
2981 ++v16;
2982 }
2983 break;
2984 }
2985 default:
2986 break;
2987 }
2988 //v69 = v16 - 1;
2989 ptr_801A08 = pVerticesSR_806210;
2990 ptr_801A04 = pVerticesSR_801A10;
2991 //v126 = v69;
2992
2993 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//áëîê
2994 {
2995 for ( i = v16 - 1; i >= 1; --i )
2996 {
2997 //v70 = i;
2998 //v71 = terrain_76D7C8[i];//88
2999 //v72 = terrain_76DBC8[i];//0
3000 if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap
3001 {
3002 terrain_76DBC8[i] = terrain_76D7C8[i];
3003 terrain_76D7C8[i] = terrain_76DBC8[i];
3004 }
3005 //x = terrain_76DBC8[i];//0
3006 v111 = 0;
3007 if ( terrain_76DBC8[i] <= 0 )
3008 terrain_76DBC8[i] = -terrain_76DBC8[i];
3009 //v74 = terrain_76D7C8[i];
3010 if ( terrain_76D7C8[i] <= 0 )
3011 terrain_76D7C8[i] = -terrain_76D7C8[i];
3012 uEndZ = terrain_76D7C8[i] + 2;
3013 //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D;
3014 //uEndZ = v75;
3015 //pIndoorCameraD3D_4 = pIndoorCameraD3D_3;
3016 uStartZ = terrain_76DBC8[i] - 2;
3017 if ( terrain_76DBC8[i] - 2 < uEndZ )
3018 {
3019 v127 = 0;
3020 //v79 = (v73 - 66) << 9;
3021 //v116 = v77;
3022 //pHeight = v79;
3023 v111 = uEndZ - uStartZ;
3024 for (int z = uStartZ; z < uEndZ; ++z)
3025 {
3026 ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
3027 ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
3028 ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]);
3029
3030 ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;
3031 ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
3032 ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1);
3033
3034 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
3035 {
3036 pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
3037 pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1);
3038
3039 pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0);
3040 pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0);
3041 }
3042 //v79 += 512;
3043 v127 ++;
3044 //++v116;
3045 //pHeight = v79;
3046 }
3047 //while ( v116 < v107 );
3048 }
3049 v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
3050 v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
3051 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
3052 Render::DrawTerrainD3D(v111, 0, v103, v104);
3053 //Render::RenderTerrainD3D();
3054 else
3055 Render::DrawTerrainSW(v111, 0, v103, v104);
3056 }
3057 }
3058 else
3059 {
3060 for ( i = v16 - 1; i >= 1; --i )
3061 {
3062 //v86 = i;
3063 //v87 = terrain_76D5C8[i];
3064 //v88 = terrain_76D9C8[i];
3065 if ( terrain_76D5C8[i] < terrain_76D9C8[i] )
3066 {
3067 terrain_76D9C8[i] = terrain_76D5C8[i];
3068 terrain_76D5C8[i] = terrain_76D9C8[i];
3069 }
3070 //v89 = terrain_76D9C8[i];
3071 v111 = 0;
3072 if ( terrain_76D9C8[i] <= 0 )
3073 terrain_76D9C8[i] = -terrain_76D9C8[i];
3074 //v90 = terrain_76D5C8[i];
3075 if ( terrain_76D5C8[i] <= 0 )
3076 terrain_76D5C8[i] = -terrain_76D5C8[i];
3077 pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D;
3078 v107 = terrain_76D5C8[i] + 2;
3079 if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 )
3080 {
3081 v86 = 0;
3082 //v116 = terrain_76D9C8[i] - 2;
3083 v92 = (66 - terrain_76D9C8[i]) << 9;
3084 //pHeight = (66 - terrain_76D9C8[i]) << 9;
3085 v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2);
3086 //do
3087 for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 )
3088 {
3089 ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9;
3090 ptr_801A08[v86].vWorldPosition.y = v92;
3091 ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116);
3092
3093 ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9;
3094 ptr_801A04[v86].vWorldPosition.y = v92;
3095 ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116);
3096 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
3097 {
3098 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
3099 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
3100 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
3101 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
3102 }
3103 v92 -= 512;
3104 v86 += 48;
3105 //++v116;
3106 //pHeight = v92;
3107 }
3108 //while ( v116 < v107 );
3109 }
3110 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
3111 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
3112 if ( pRenderer->pRenderD3D )
3113 Render::DrawTerrainD3D(v111, 1, v103, v104);
3114 else
3115 Render::DrawTerrainSW(v111, 1, v103, v104);
3116 }
3117 }
3118 result = v126;
3119 pOutdoorCamera->field_40 = v126;
3120 return result;
3121 }
3122 //----- (00482E07) --------------------------------------------------------
3123 signed int __fastcall sr_sub_482E07(Span *ecx0, unsigned __int16 *pRenderTarget)
3124 {
3125 stru315 *v2; // ebp@0
3126 Polygon *v3; // esi@1
3127 int v4; // edi@1
3128 int v5; // edi@1
3129 stru149 *v6; // eax@1
3130 stru149 *v7; // eax@1
3131 int v8; // edx@1
3132 int v9; // eax@1
3133 int v10; // edi@1
3134 int v11; // eax@1
3135 unsigned __int64 v12; // qax@1
3136 int v13; // eax@1
3137 signed __int64 v14; // qtt@3
3138 int v15; // ebx@4
3139 signed __int64 v16; // qtt@5
3140 int v17; // eax@5
3141 unsigned __int16 *v18; // eax@7
3142 Texture *v19; // eax@8
3143 Texture *v20; // eax@10
3144 Texture *v21; // eax@12
3145 Texture *v22; // eax@14
3146 int v23; // ecx@17
3147 Texture *v24; // ebx@17
3148 signed int v25; // edx@17
3149 signed int v26; // eax@17
3150 char v27; // bl@17
3151 stru149 *v28; // eax@18
3152 stru149 *v29; // eax@18
3153 int v30; // eax@18
3154 int v31; // eax@18
3155 unsigned int v32; // edx@18
3156 int v33; // edi@21
3157 signed __int64 v34; // qtt@22
3158 signed int v35; // ecx@22
3159 int v36; // eax@24
3160 stru149 *v37; // eax@24
3161 int v38; // edi@24
3162 int v39; // eax@24
3163 int v40; // edi@35
3164 signed __int64 v41; // qtt@36
3165 int v42; // edx@36
3166 stru149 *v43; // eax@36
3167 int v44; // edi@36
3168 int v45; // eax@36
3169 Span *v46; // edi@44
3170 stru149 *v47; // eax@44
3171 stru149 *v48; // eax@44
3172 int v49; // eax@44
3173 int v50; // ecx@44
3174 unsigned int v51; // edx@44
3175 int v52; // edi@46
3176 signed __int64 v53; // qtt@47
3177 unsigned int v54; // ecx@47
3178 int v55; // eax@49
3179 stru149 *v56; // eax@49
3180 int v57; // edi@49
3181 int v58; // eax@49
3182 int v59; // edi@60
3183 signed __int64 v60; // qtt@61
3184 int v61; // edx@61
3185 stru149 *v62; // eax@61
3186 int v63; // edi@61
3187 int v64; // eax@61
3188 int v66; // [sp+Ch] [bp-B8h]@1
3189 int v67; // [sp+10h] [bp-B4h]@1
3190 int v68; // [sp+14h] [bp-B0h]@1
3191 int v69; // [sp+18h] [bp-ACh]@1
3192 int v70; // [sp+1Ch] [bp-A8h]@5
3193 int v71; // [sp+20h] [bp-A4h]@1
3194 signed int v72; // [sp+24h] [bp-A0h]@1
3195 stru316 a2; // [sp+28h] [bp-9Ch]@18
3196 int v74; // [sp+50h] [bp-74h]@17
3197 stru315 a1; // [sp+54h] [bp-70h]@5
3198 Span *v76; // [sp+98h] [bp-2Ch]@1
3199 unsigned __int16 *v77; // [sp+9Ch] [bp-28h]@1
3200 int v78; // [sp+A0h] [bp-24h]@17
3201 int v79; // [sp+A4h] [bp-20h]@3
3202 int v80; // [sp+A8h] [bp-1Ch]@3
3203 int v81; // [sp+ACh] [bp-18h]@1
3204 int X; // [sp+B0h] [bp-14h]@2
3205 int v83; // [sp+B4h] [bp-10h]@1
3206 int v84; // [sp+B8h] [bp-Ch]@1
3207 int v85; // [sp+BCh] [bp-8h]@1
3208 int v86; // [sp+C0h] [bp-4h]@18
3209
3210 v85 = ecx0->field_C;
3211 v3 = ecx0->pParent;
3212 v4 = pViewport->uScreenCenterY - ecx0->field_A;
3213 v77 = pRenderTarget;
3214 v5 = pOutdoorCamera->int_fov_rad_inv * v4;
3215 v6 = v3->ptr_38;
3216 v76 = ecx0;
3217 v81 = v5;
3218 v83 = v6->field_14;
3219 v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
3220 v7 = v3->ptr_38;
3221 v8 = v81 + v7->field_C;
3222 v83 = v7->field_20;
3223 v67 = v8;
3224 v9 = ((unsigned __int64)(v83 * (signed __int64)v5) >> 16) + v3->ptr_38->field_18;
3225 v81 = v5;
3226 v71 = v9;
3227 v83 = v3->v_18.z;
3228 v81 = (unsigned __int64)(v83 * (signed __int64)v5) >> 16;
3229 v68 = v3->sTextureDeltaU << 16;
3230 v69 = v3->sTextureDeltaV << 16;
3231 v72 = -v3->field_24;
3232 v10 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8);
3233 v11 = v3->v_18.y;
3234 v66 = v81 + v3->v_18.x;
3235 v83 = v10;
3236 v12 = v10 * (signed __int64)v11;
3237 v81 = v12 >> 16;
3238 v13 = v66 + (v12 >> 16);
3239 v84 = v13;
3240 if ( !v13
3241 || (X = v72 >> 15, v83 = abs(v13), abs(v72 >> 15) >= v83)
3242 || (LODWORD(v14) = v72 << 16,
3243 HIDWORD(v14) = v72 >> 16,
3244 v79 = v14 / v84,
3245 v80 = v10 - v85 * pOutdoorCamera->int_fov_rad_inv,
3246 v81 = (unsigned __int64)(v80 * (signed __int64)v3->v_18.y) >> 16,
3247 (v84 = v66 + v81) == 0)
3248 || (v15 = abs(v66 + v81), abs(X) >= v15) )
3249 return 0;
3250 LODWORD(v16) = v72 << 16;
3251 HIDWORD(v16) = v72 >> 16;
3252 v70 = v16 / v84;
3253 v17 = v16 / v84;
3254 a1.field_24 = v79;
3255 if ( v79 >= v17 )
3256 a1.field_24 = v17;
3257 v18 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
3258 a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
3259 v84 = 2;
3260 if ( a1.field_24 >= mipmapping_building_mm1 << 16 )
3261 {
3262 if ( a1.field_24 >= mipmapping_building_mm2 << 16 )
3263 {
3264 if ( a1.field_24 >= mipmapping_building_mm3 << 16 )
3265 {
3266 if ( bUseLoResSprites )
3267 goto LABEL_16;
3268 v22 = v3->pTexture;
3269 v84 = 3;
3270 v18 = (unsigned __int16 *)v22->pLevelOfDetail3;
3271 }
3272 else
3273 {
3274 v21 = v3->pTexture;
3275 v84 = 2;
3276 v18 = (unsigned __int16 *)v21->pLevelOfDetail2;
3277 }
3278 }
3279 else
3280 {
3281 v20 = v3->pTexture;
3282 v84 = 1;
3283 v18 = (unsigned __int16 *)v20->pLevelOfDetail1;
3284 }
3285 }
3286 else
3287 {
3288 v19 = v3->pTexture;
3289 v84 = 0;
3290 v18 = (unsigned __int16 *)v19->pLevelOfDetail0_prolly_alpha_mask;
3291 }
3292 a1.pTextureLOD = v18;
3293 LABEL_16:
3294 if ( v18 )
3295 {
3296 v23 = v3->field_5A;
3297 v83 = v3->field_52;
3298 v24 = v3->pTexture;
3299 v74 = v23;
3300 v78 = v85 >> v23;
3301 v25 = v24->uTextureWidth;
3302 v81 = v85 - (v85 >> v23 << v23);
3303 v26 = (signed int)v24->uTextureHeight >> v84;
3304 a1.field_10 = v84 - v24->uWidthLn2 + 16;
3305 v27 = v84 + bUseLoResSprites;
3306 a1.field_8 = (v26 << 16) - 65536;
3307 a1.field_C = (v25 >> v84) - 1;
3308 if ( v79 >= v70 )
3309 {
3310 v46 = v76;
3311 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pOutdoorCamera->building_gamme, 0, 1);
3312 v47 = v3->ptr_38;
3313 v79 = v80;
3314 v86 = v47->field_10;
3315 v79 = v80;
3316 v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
3317 v86 = v3->ptr_38->field_1C;
3318 v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v80) >> 16);
3319 v79 = (unsigned __int64)(v84 * (signed __int64)v70) >> 16;
3320 v48 = v3->ptr_38;
3321 v79 = v70;
3322 a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v70) >> 16) - v48->field_24;
3323 v79 = (unsigned __int64)(v86 * (signed __int64)v70) >> 16;
3324 v49 = ((unsigned __int64)(v86 * (signed __int64)v70) >> 16) - v3->ptr_38->field_28;
3325 a1.field_30 >>= v27;
3326 a1.field_2C = (v69 + v49) >> v27;
3327 a1.field_14 = dword_80AA20 >> v27;
3328 a1.field_18 = dword_80AA1C >> v27;
3329 a1.field_1C = dword_80AA18 >> v27;
3330 v50 = v46->field_8;
3331 a1.field_20 = dword_80AA14 >> v27;
3332 v51 = v50 + pRenderer->uTargetSurfacePitch * v46->field_A;
3333 a1.pDepthBuffer = (unsigned int *)(&pRenderer->pActiveZBuffer[640 * v46->field_A - 1] + v85 + v50);
3334 a1.pColorBuffer = &v77[v85 - 1] + v51;
3335 v80 += pOutdoorCamera->int_fov_rad_inv << v74;
3336 if ( v78 > 0 )
3337 {
3338 do
3339 {
3340 v77 = (unsigned __int16 *)v3->v_18.y;
3341 v86 = (unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16;
3342 v84 = v66 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16);
3343 if ( v66 + (unsigned int)((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16)
3344 && (v52 = abs((signed __int64)v66 + ((__int64)((signed int)v77 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v52) )
3345 {
3346 LODWORD(v53) = v72 << 16;
3347 HIDWORD(v53) = v72 >> 16;
3348 v86 = v53 / v84;
3349 v54 = v53 / v84;
3350 v84 = v53 / v84;
3351 }
3352 else
3353 {
3354 v84 = 0x40000000u;
3355 v54 = 0x40000000u;
3356 }
3357 HIWORD(v55) = HIWORD(v54);
3358 LOWORD(v55) = 0;
3359 a1.field_24 = v3->field_50 | v55;
3360 v77 = (unsigned __int16 *)v3->ptr_38->field_10;
3361 v77 = (unsigned __int16 *)(v67 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
3362 v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
3363 v56 = v3->ptr_38;
3364 v57 = ((unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16) - v56->field_24;
3365 v77 = (unsigned __int16 *)v56->field_1C;
3366 v77 = (unsigned __int16 *)(v71 + ((unsigned __int64)((signed int)v77 * (signed __int64)v80) >> 16));
3367 v86 = (unsigned __int64)((signed int)v77 * (signed __int64)(signed int)v54) >> 16;
3368 v58 = (((v69 + v86 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
3369 a1.field_4 = (((v68 + v57) >> v27) - a1.field_30) >> v74;
3370 a1.field_0 = v58;
3371 a1.field_28 = v83;
3372 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
3373 {
3374 if ( v3->pODMFace->uPolygonType == 1 )
3375 sr_sub_485BAE(&a1, &a2);
3376 else
3377 sr_sub_485AFF(&a1, &a2);
3378 }
3379 else
3380 {
3381 if ( v3->pODMFace->uPolygonType == 1 )
3382 sr_sub_4D71F8(&a1);
3383 else
3384 sr_sub_4D714C(&a1);
3385 }
3386 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
3387 &a2,
3388 v76,
3389 v84,
3390 v3,
3391 pOutdoorCamera->building_gamme,
3392 0,
3393 0);
3394 v80 += pOutdoorCamera->int_fov_rad_inv << v74;
3395 --v78;
3396 }
3397 while ( v78 );
3398 }
3399 if ( !v81 )
3400 return 1;
3401 v83 = v3->v_18.y;
3402 v86 = (unsigned __int64)(v83 * (signed __int64)v80) >> 16;
3403 v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
3404 if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
3405 {
3406 v59 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
3407 if ( abs(X) < v59 )
3408 {
3409 LODWORD(v60) = v72 << 16;
3410 HIDWORD(v60) = v72 >> 16;
3411 v86 = v60 / v84;
3412 HIWORD(v61) = (unsigned int)(v60 / v84) >> 16;
3413 LOWORD(v61) = 0;
3414 a1.field_24 = v61 | v3->field_50;
3415 v83 = v3->ptr_38->field_10;
3416 v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
3417 v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
3418 v62 = v3->ptr_38;
3419 v63 = ((unsigned __int64)(v83 * v60 / v84) >> 16) - v62->field_24;
3420 v83 = v62->field_1C;
3421 v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
3422 v86 = (unsigned __int64)(v83 * v60 / v84) >> 16;
3423 v64 = (((signed int)(v69 + ((unsigned __int64)(v83 * v60 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
3424 - a1.field_2C) >> v74;
3425 a1.field_4 = (((v68 + v63) >> v27) - a1.field_30) >> v74;
3426 a1.field_0 = v64;
3427 a1.field_28 = v81;
3428 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
3429 {
3430 if ( v3->pODMFace->uPolygonType == 1 )
3431 sr_sub_485BAE(&a1, &a2);
3432 else
3433 sr_sub_485AFF(&a1, &a2);
3434 }
3435 else
3436 {
3437 if ( v3->pODMFace->uPolygonType == 1 )
3438 sr_sub_4D71F8(&a1);
3439 else
3440 sr_sub_4D714C(&a1);
3441 }
3442 return 1;
3443 }
3444 }
3445 }
3446 else
3447 {
3448 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pOutdoorCamera->building_gamme, 1u, 1);
3449 v28 = v3->ptr_38;
3450 v85 = v10;
3451 v86 = v28->field_10;
3452 v85 = v10;
3453 v84 = v67 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
3454 v86 = v3->ptr_38->field_1C;
3455 v86 = v71 + ((unsigned __int64)(v86 * (signed __int64)v10) >> 16);
3456 v85 = (unsigned __int64)(v84 * (signed __int64)v79) >> 16;
3457 v29 = v3->ptr_38;
3458 v85 = v79;
3459 a1.field_30 = v68 + ((unsigned __int64)(v84 * (signed __int64)v79) >> 16) - v29->field_24;
3460 v85 = (unsigned __int64)(v86 * (signed __int64)v79) >> 16;
3461 v30 = ((unsigned __int64)(v86 * (signed __int64)v79) >> 16) - v3->ptr_38->field_28;
3462 a1.field_30 >>= v27;
3463 a1.field_2C = (v69 + v30) >> v27;
3464 a1.field_14 = dword_80AA20 >> v27;
3465 a1.field_18 = dword_80AA1C >> v27;
3466 a1.field_1C = dword_80AA18 >> v27;
3467 a1.field_20 = dword_80AA14 >> v27;
3468 v31 = v76->field_A;
3469 v32 = pRenderer->uTargetSurfacePitch * v76->field_A;
3470 v86 = v76->field_8;
3471 a1.pColorBuffer = &v77[v86 + v32];
3472 a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v86 + 640 * v31];
3473 v80 = v10 - (pOutdoorCamera->int_fov_rad_inv << v74);
3474 if ( v78 > 0 )
3475 {
3476 v86 = v78;
3477 do
3478 {
3479 v78 = v3->v_18.y;
3480 v85 = (unsigned __int64)(v78 * (signed __int64)v80) >> 16;
3481 v84 = v66 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
3482 if ( v66 + (unsigned int)((unsigned __int64)(v78 * (signed __int64)v80) >> 16)
3483 && (v33 = abs((signed __int64)v66 + ((__int64)(v78 * (signed __int64)v80) >> 16)), abs((signed __int64)X) < v33) )
3484 {
3485 LODWORD(v34) = v72 << 16;
3486 HIDWORD(v34) = v72 >> 16;
3487 v85 = v34 / v84;
3488 v35 = v34 / v84;
3489 v84 = v34 / v84;
3490 }
3491 else
3492 {
3493 v84 = 1073741824;
3494 v35 = 1073741824;
3495 }
3496 HIWORD(v36) = HIWORD(v35);
3497 LOWORD(v36) = 0;
3498 a1.field_24 = v3->field_50 | v36;
3499 v78 = v3->ptr_38->field_10;
3500 v78 = v67 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
3501 v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
3502 v37 = v3->ptr_38;
3503 v38 = ((unsigned __int64)(v78 * (signed __int64)v35) >> 16) - v37->field_24;
3504 v78 = v37->field_1C;
3505 v78 = v71 + ((unsigned __int64)(v78 * (signed __int64)v80) >> 16);
3506 v85 = (unsigned __int64)(v78 * (signed __int64)v35) >> 16;
3507 v39 = (((v69 + v85 - v3->ptr_38->field_28) >> v27) - a1.field_2C) >> v74;
3508 a1.field_4 = (((v68 + v38) >> v27) - a1.field_30) >> v74;
3509 a1.field_0 = v39;
3510 a1.field_28 = v83;
3511 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
3512 {
3513 if ( v3->pODMFace->uPolygonType == 1 )
3514 sr_sub_485A24(&a1, (stru315 *)&a2);
3515 else
3516 sr_sub_485975(&a1, (stru315 *)&a2);
3517 }
3518 else
3519 {
3520 if ( v3->pODMFace->uPolygonType == 1 )
3521 sr_sub_4D705A(v2);
3522 else
3523 sr_sub_4D6FB0(v2);
3524 }
3525 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(
3526 &a2,
3527 v76,
3528 v84,
3529 v3,
3530 pOutdoorCamera->building_gamme,
3531 1u,
3532 0);
3533 v80 -= pOutdoorCamera->int_fov_rad_inv << v74;
3534 --v86;
3535 }
3536 while ( v86 );
3537 }
3538 if ( !v81 )
3539 return 1;
3540 v83 = v3->v_18.y;
3541 v76 = (Span *)((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
3542 v84 = v66 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
3543 if ( v66 + (unsigned int)((unsigned __int64)(v83 * (signed __int64)v80) >> 16) )
3544 {
3545 v40 = abs((signed __int64)v66 + ((__int64)(v83 * (signed __int64)v80) >> 16));
3546 if ( abs(X) < v40 )
3547 {
3548 LODWORD(v41) = v72 << 16;
3549 HIDWORD(v41) = v72 >> 16;
3550 X = v41 / v84;
3551 HIWORD(v42) = (unsigned int)(v41 / v84) >> 16;
3552 LOWORD(v42) = 0;
3553 a1.field_24 = v42 | v3->field_50;
3554 v83 = v3->ptr_38->field_10;
3555 v83 = v67 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
3556 X = (unsigned __int64)(v83 * v41 / v84) >> 16;
3557 v43 = v3->ptr_38;
3558 v44 = ((unsigned __int64)(v83 * v41 / v84) >> 16) - v43->field_24;
3559 v83 = v43->field_1C;
3560 v83 = v71 + ((unsigned __int64)(v83 * (signed __int64)v80) >> 16);
3561 X = (unsigned __int64)(v83 * v41 / v84) >> 16;
3562 v45 = (((signed int)(v69 + ((unsigned __int64)(v83 * v41 / v84) >> 16) - v3->ptr_38->field_28) >> v27)
3563 - a1.field_2C) >> v74;
3564 a1.field_4 = (((v68 + v44) >> v27) - a1.field_30) >> v74;
3565 a1.field_0 = v45;
3566 a1.field_28 = v81;
3567 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
3568 {
3569 if ( v3->pODMFace->uPolygonType == 1 )
3570 sr_sub_485A24(&a1, (stru315 *)&a2);
3571 else
3572 sr_sub_485975(&a1, (stru315 *)&a2);
3573 }
3574 else
3575 {
3576 if ( v3->pODMFace->uPolygonType == 1 )
3577 sr_sub_4D705A(v2);
3578 else
3579 sr_sub_4D6FB0(v2);
3580 }
3581 return 1;
3582 }
3583 }
3584 }
3585 }
3586 return 0;
3587 }
3588
3589 //----- (00485AFF) --------------------------------------------------------
3590 stru315 *__fastcall sr_sub_485AFF(stru315 *a1, stru316 *a2)
3591 {
3592 stru315 *result; // eax@1
3593 int i; // ecx@1
3594 int v4; // esi@2
3595 int v5; // esi@2
3596 int v6; // ecx@2
3597 int v7; // esi@3
3598 int v8; // edi@3
3599 int v9; // ebx@3
3600 int v10; // ecx@8
3601 unsigned __int16 *v11; // esi@10
3602 unsigned int *v12; // ecx@12
3603 int v13; // esi@12
3604 int v14; // [sp+0h] [bp-4h]@2
3605
3606 result = a1;
3607 for ( i = a1->field_28; i; i = result->field_28 )
3608 {
3609 v4 = result->field_8 & result->field_2C;
3610 result->field_28 = i - 1;
3611 v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
3612 v6 = *((char *)result->pTextureLOD + v5);
3613 v14 = *((char *)result->pTextureLOD + v5);
3614 if ( a2->field_20 )
3615 {
3616 v7 = HIWORD(a2->field_14);
3617 v8 = a2->field_C;
3618 v9 = v7;
3619 if ( v7 >= v8 )
3620 v9 = a2->field_C;
3621 if ( a2->field_8 - v9 <= 0 )
3622 {
3623 v10 = 0;
3624 }
3625 else
3626 {
3627 if ( v7 >= v8 )
3628 v7 = a2->field_C;
3629 v10 = a2->field_8 - v7;
3630 }
3631 v11 = a2->field_24_palette;
3632 v6 = v14 + (v10 << 8);
3633 }
3634 else
3635 {
3636 v11 = result->field_34_palette;
3637 }
3638 *result->pColorBuffer = v11[v6];
3639 v12 = result->pDepthBuffer;
3640 v13 = result->field_24;
3641 --result->pColorBuffer;
3642 *v12 = v13;
3643 --result->pDepthBuffer;
3644 a2->field_14 -= a2->field_18;
3645 result->field_30 += result->field_4;
3646 result->field_2C += result->field_0;
3647 }
3648 --result->field_28;
3649 return result;
3650 }
3651
3652 //----- (00481212) --------------------------------------------------------
3653 void Render::DrawTerrainSW(int a1, int a2, int a3, int a4)
3654 {
3655 int v3; // esi@1
3656 int v4; // ecx@1
3657 int v5; // ST10_4@1
3658 int v6; // edi@1
3659 int v7; // ebx@2
3660 int v8; // eax@2
3661 int v9; // eax@3
3662 RenderVertexSoft *v10; // edi@3
3663 RenderVertexSoft *v11; // ebx@4
3664 RenderVertexSoft *v12; // ecx@4
3665 float v13; // eax@6
3666 int v14; // eax@6
3667 double v15; // st7@6
3668 double v16; // st7@6
3669 Polygon *v17; // ebx@12
3670 unsigned __int16 v18; // ax@12
3671 int v19; // eax@13
3672 float v20; // ecx@13
3673 stru220 *v21; // eax@13
3674 int v22; // eax@13
3675 signed int v23; // eax@13
3676 Vec3_float_ *v24; // eax@15
3677 double v25; // st7@18
3678 double v26; // st5@24
3679 double v27; // st5@24
3680 double v28; // st5@24
3681 double v29; // st5@24
3682 Game *v30; // eax@25
3683 RenderVertexSoft *v31; // edi@29
3684 double v32; // st7@31
3685 int v33; // esi@35
3686 RenderVertexSoft *v34; // edx@36
3687 RenderVertexSoft *v35; // ecx@36
3688 signed int v36; // eax@39
3689 signed int v37; // esi@40
3690 Polygon *v38; // ebx@43
3691 unsigned __int16 v39; // ax@43
3692 int v40; // eax@44
3693 float v41; // ecx@44
3694 stru220 *v42; // eax@44
3695 int v43; // eax@44
3696 int v44; // eax@44
3697 signed int v45; // eax@44
3698 Vec3_float_ *v46; // eax@46
3699 double v47; // st7@49
3700 double v48; // st5@57
3701 double v49; // st5@57
3702 double v50; // st5@57
3703 Game *v51; // eax@58
3704 RenderVertexSoft *v52; // edi@62
3705 double v53; // st7@63
3706 int v54; // esi@66
3707 signed int v55; // eax@69
3708 signed int v56; // esi@71
3709 unsigned __int16 v57; // ax@75
3710 stru220 *v58; // eax@76
3711 signed int v59; // eax@76
3712 Vec3_float_ *v60; // eax@77
3713 double v61; // st7@80
3714 double v62; // st5@88
3715 double v63; // st5@88
3716 double v64; // st5@88
3717 Game *v65; // eax@89
3718 double v66; // st7@94
3719 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
3720 Polygon *v68; // [sp-8h] [bp-C0h]@36
3721 int v69; // [sp-4h] [bp-BCh]@36
3722 float v70; // [sp+Ch] [bp-ACh]@88
3723 double v71; // [sp+10h] [bp-A8h]@6
3724 double v72; // [sp+18h] [bp-A0h]@82
3725 double v73; // [sp+20h] [bp-98h]@6
3726 double v74; // [sp+28h] [bp-90h]@51
3727 double v75; // [sp+30h] [bp-88h]@6
3728 double v76; // [sp+38h] [bp-80h]@20
3729 double v77; // [sp+40h] [bp-78h]@6
3730 float v78; // [sp+48h] [bp-70h]@57
3731 float v79; // [sp+4Ch] [bp-6Ch]@6
3732 float v80; // [sp+50h] [bp-68h]@6
3733 int v81; // [sp+54h] [bp-64h]@1
3734 int v82; // [sp+58h] [bp-60h]@6
3735 int v83; // [sp+5Ch] [bp-5Ch]@82
3736 int v84; // [sp+60h] [bp-58h]@20
3737 int v85; // [sp+64h] [bp-54h]@1
3738 int v86; // [sp+68h] [bp-50h]@1
3739 int v87; // [sp+6Ch] [bp-4Ch]@51
3740 float v88; // [sp+70h] [bp-48h]@51
3741 int v89; // [sp+74h] [bp-44h]@6
3742 int v90; // [sp+78h] [bp-40h]@1
3743 float a3a; // [sp+7Ch] [bp-3Ch]@24
3744 stru220 *v92; // [sp+80h] [bp-38h]@2
3745 float v93; // [sp+84h] [bp-34h]@44
3746 int v94; // [sp+88h] [bp-30h]@6
3747 float v95; // [sp+8Ch] [bp-2Ch]@1
3748 float v96; // [sp+90h] [bp-28h]@1
3749 float v97; // [sp+94h] [bp-24h]@1
3750 int X; // [sp+98h] [bp-20h]@1
3751 float v99; // [sp+9Ch] [bp-1Ch]@6
3752 int v100; // [sp+A0h] [bp-18h]@6
3753 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
3754 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
3755 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
3756 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
3757 float pNormalc; // [sp+C0h] [bp+8h]@6
3758 float pNormald; // [sp+C0h] [bp+8h]@6
3759 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
3760 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
3761 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
3762
3763 v3 = a1;
3764 //v4 = *(short *)(a3 + 4);
3765 //v5 = *(short *)(a3 + 6);
3766 v85 = a2;
3767 v86 = a3; //v4;
3768 X = abs(a4); //v5
3769 v6 = 0;
3770 v90 = 0;
3771 v81 = v3 - 1;
3772 v95 = (double)pOutdoor->vSunlight.x / 65536.0;
3773 v96 = (double)pOutdoor->vSunlight.y / 65536.0;
3774 v97 = (double)pOutdoor->vSunlight.z / 65536.0;
3775 if ( v3 - 1 > 0 )
3776 {
3777 while ( 1 )
3778 {
3779 v7 = abs(X);
3780 v8 = abs(v86);
3781 --X;
3782 v92 = &stru_76E5C8[(v7 << 7) + v8];
3783 if ( !v92->field_0
3784 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
3785 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
3786 ((v103 = &pVerticesSR_801A10[v9 + 1],
3787 v13 = v10->vWorldPosition.x,
3788 v102 = v12,
3789 v80 = v13,
3790 v73 = v13 + 6.7553994e15,
3791 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
3792 v79 = v10->vWorldPosition.y,
3793 v75 = v79 + 6.7553994e15,
3794 v100 = LODWORD(v75),
3795 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
3796 v71 = pNormalc + 6.7553994e15,
3797 v89 = LODWORD(v71),
3798 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
3799 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
3800 v94 = v14,
3801 pNormald = v15 * 0.5,
3802 v16 = pNormald + 6.7553994e15,
3803 v77 = v16,
3804 v82 = LODWORD(v77),
3805 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
3806 WorldPosToGridCellX(v101),
3807 WorldPosToGridCellZ(v100),
3808 !byte_4D864C)
3809 || !(pGame->uFlags & 0x80))
3810 && !sub_481EFA(v10, v11, v102, v103, 1)) )
3811 goto LABEL_105;
3812 if ( v10->vWorldPosition.z != v11->vWorldPosition.z
3813 || v11->vWorldPosition.z != v103->vWorldPosition.z
3814 || v103->vWorldPosition.z != v102->vWorldPosition.z )
3815 break;
3816 v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
3817 v18 = pOutdoor->GetTileTexture(v101, v100);
3818 v17->uTileBitmapID = v18;
3819 if ( v18 != -1 )
3820 {
3821 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
3822 LOWORD(v19) = v19 | 0x8010;
3823 v20 = v99;
3824 *(int *)&v17->flags = v19;
3825 v21 = v92;
3826 v17->field_59 = 1;
3827 v17->terrain_grid_x = LOBYTE(v20);
3828 v17->field_34 = v21->distance;
3829 v22 = v94;
3830 v17->terrain_grid_z = v94;
3831 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
3832 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
3833 v24 = 0;
3834 else
3835 v24 = &pTerrainNormals[v23];
3836 pNormal = v24;
3837 if ( v24 )
3838 {
3839 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
3840 if ( v25 < 0.0 )
3841 v25 = 0.0;
3842 v99 = v25 * 31.0;
3843 v76 = v99 + 6.7553994e15;
3844 v84 = LODWORD(v76);
3845 v17->dimming_level = 31 - LOBYTE(v76);
3846 }
3847 else
3848 {
3849 v17->dimming_level = 0;
3850 }
3851 if ( pOutdoorCamera->uNumPolygons >= 1999 )
3852 return;
3853 ++pOutdoorCamera->uNumPolygons;
3854 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
3855 goto LABEL_104;
3856 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
3857 memcpy(array_50AC10, v104, 0x30u);
3858 array_50AC10[0]._rhw = v26;
3859 array_50AC10[0].u = 0.0;
3860 array_50AC10[0].v = 0.0;
3861 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
3862 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
3863 array_50AC10[1]._rhw = 1.0 / v27;
3864 array_50AC10[1].u = 0.0;
3865 array_50AC10[1].v = 1.0;
3866 v28 = v103->vWorldViewPosition.x + 0.0000001;
3867 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
3868 array_50AC10[2]._rhw = 1.0 / v28;
3869 array_50AC10[2].u = 1.0;
3870 array_50AC10[2].v = 1.0;
3871 v29 = v102->vWorldViewPosition.x + 0.0000001;
3872 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
3873 array_50AC10[3]._rhw = 1.0 / v29;
3874 array_50AC10[3].u = 1.0;
3875 array_50AC10[3].v = 0.0;
3876 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
3877 if ( stru_F8AD28.uNumLightsApplied <= 0 )
3878 {
3879 v17->field_108 = 0;
3880 }
3881 else
3882 {
3883 v30 = pGame;
3884 v17->field_108 = 1;
3885 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
3886 }
3887 if ( v104->vWorldViewPosition.x < 8.0
3888 || *(float *)(HIDWORD(v101) + 12) < 8.0
3889 || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
3890 || v103->vWorldViewPosition.x < 8.0 )
3891 {
3892 v36 = sr_4250FE(4u);
3893 }
3894 else
3895 {
3896 v32 = (double)pOutdoorCamera->shading_dist_mist;
3897 if ( v32 >= v104->vWorldViewPosition.x
3898 && v32 >= *(float *)(HIDWORD(v101) + 12)
3899 && v32 >= v102->vWorldViewPosition.x
3900 && v32 >= v103->vWorldViewPosition.x )
3901 {
3902 v33 = sr_4254D2(4);
3903 v17->uNumVertices = v33;
3904 if ( !v33 )
3905 goto LABEL_104;
3906 v34 = (RenderVertexSoft *)HIDWORD(v101);
3907 v35 = v104;
3908 v69 = 0;
3909 v68 = v17;
3910 v67 = v31;
3911 goto LABEL_37;
3912 }
3913 v36 = sr_4252E8(4u);
3914 }
3915 v37 = v36;
3916 if ( !v36 )
3917 goto LABEL_104;
3918 LABEL_41:
3919 OutdoorCamera::Project(v37);
3920 LABEL_102:
3921 v33 = sr_4254D2(v37);
3922 v17->uNumVertices = v33;
3923 if ( !v33 )
3924 goto LABEL_104;
3925 v17->_48276F_sr();
3926 goto LABEL_38;
3927 }
3928 LABEL_105:
3929 v6 = v90++ + 1;
3930 if ( v90 >= v81 )
3931 return;
3932 }
3933 v38 = &array_77EC08[pOutdoorCamera->uNumPolygons];
3934 v39 = pOutdoor->GetTileTexture(v101, v100);
3935 v38->uTileBitmapID = v39;
3936 if ( v39 == -1 )
3937 goto LABEL_105;
3938 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
3939 BYTE1(v40) |= 0x80u;
3940 v41 = v99;
3941 *(int *)&v38->flags = v40;
3942 v42 = v92;
3943 v38->field_59 = 1;
3944 v38->terrain_grid_x = LOBYTE(v41);
3945 v38->field_34 = v42->distance;
3946 v43 = v94;
3947 v38->terrain_grid_z = v94;
3948 v44 = 2 * (LODWORD(v41) + (v43 << 7));
3949 LODWORD(v93) = v44 * 2;
3950 v45 = pTerrainNormalIndices[v44 + 1];
3951 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
3952 v46 = 0;
3953 else
3954 v46 = &pTerrainNormals[v45];
3955 pNormala = v46;
3956 if ( v46 )
3957 {
3958 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
3959 if ( v47 < 0.0 )
3960 v47 = 0.0;
3961 v88 = v47 * 31.0;
3962 v74 = v88 + 6.7553994e15;
3963 v87 = LODWORD(v74);
3964 v38->dimming_level = 31 - LOBYTE(v74);
3965 }
3966 else
3967 {
3968 v38->dimming_level = 0;
3969 }
3970 if ( v38->dimming_level < 0 )
3971 v38->dimming_level = 0;
3972 if ( pOutdoorCamera->uNumPolygons >= 1999 )
3973 return;
3974 ++pOutdoorCamera->uNumPolygons;
3975 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
3976 goto LABEL_74;
3977 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
3978 memcpy(array_50AC10, v104, 0x30u);
3979 array_50AC10[0]._rhw = v48;
3980 array_50AC10[0].u = 0.0;
3981 array_50AC10[0].v = 0.0;
3982 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
3983 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
3984 array_50AC10[1]._rhw = 1.0 / v49;
3985 array_50AC10[1].u = 0.0;
3986 array_50AC10[1].v = 1.0;
3987 v50 = v103->vWorldViewPosition.x + 0.0000001;
3988 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
3989 array_50AC10[2]._rhw = 1.0 / v50;
3990 array_50AC10[2].u = 1.0;
3991 array_50AC10[2].v = 1.0;
3992 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
3993 if ( stru_F8AD28.uNumLightsApplied <= 0 )
3994 {
3995 v38->field_108 = 0;
3996 }
3997 else
3998 {
3999 v51 = pGame;
4000 v38->field_108 = 1;
4001 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
4002 }
4003 if ( v104->vWorldViewPosition.x < 8.0
4004 || *(float *)(HIDWORD(v101) + 12) < 8.0
4005 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
4006 {
4007 v55 = sr_4250FE(3u);
4008 }
4009 else
4010 {
4011 v53 = (double)pOutdoorCamera->shading_dist_mist;
4012 if ( v53 >= v104->vWorldViewPosition.x
4013 && v53 >= *(float *)(HIDWORD(v101) + 12)
4014 && v53 >= v103->vWorldViewPosition.x )
4015 {
4016 v54 = sr_4254D2(3);
4017 v38->uNumVertices = v54;
4018 if ( v54 )
4019 {
4020 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
4021 LABEL_68:
4022 sr_sub_481DB2(array_508690, v54, v38);
4023 LABEL_75:
4024 v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
4025 v57 = pOutdoor->GetTileTexture(v101, v100);
4026 v17->uTileBitmapID = v57;
4027 if ( v57 == -1 )
4028 goto LABEL_105;
4029 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
4030 v58 = v92;
4031 v17->field_59 = 1;
4032 v17->field_34 = v58->distance;
4033 v17->terrain_grid_z = v94;
4034 v17->terrain_grid_x = LOBYTE(v99);
4035 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93));
4036 if ( v59 > (signed int)(uNumTerrainNormals - 1) )
4037 {
4038 pNormalb = 0;
4039 v60 = 0;
4040 }
4041 else
4042 {
4043 v60 = &pTerrainNormals[v59];
4044 pNormalb = v60;
4045 }
4046 if ( v60 )
4047 {
4048 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
4049 if ( v61 < 0.0 )
4050 v61 = 0.0;
4051 v93 = v61 * 31.0;
4052 v72 = v93 + 6.7553994e15;
4053 v83 = LODWORD(v72);
4054 v17->dimming_level = 31 - LOBYTE(v72);
4055 }
4056 else
4057 {
4058 v17->dimming_level = 0;
4059 }
4060 if ( v17->dimming_level < 0 )
4061 v17->dimming_level = 0;
4062 if ( pOutdoorCamera->uNumPolygons >= 1999 )
4063 return;
4064 ++pOutdoorCamera->uNumPolygons;
4065 if ( !sub_481FC9(v102, v104, v103, v17) )
4066 {
4067 LABEL_104:
4068 --pOutdoorCamera->uNumPolygons;
4069 goto LABEL_105;
4070 }
4071 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
4072 memcpy(array_50AC10, v104, 0x30u);
4073 array_50AC10[0]._rhw = v62;
4074 array_50AC10[0].u = 0.0;
4075 array_50AC10[0].v = 0.0;
4076 v63 = v103->vWorldViewPosition.x + 0.0000001;
4077 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
4078 array_50AC10[1]._rhw = 1.0 / v63;
4079 array_50AC10[1].u = 1.0;
4080 array_50AC10[1].v = 1.0;
4081 v64 = v102->vWorldViewPosition.x + 0.0000001;
4082 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
4083 array_50AC10[2]._rhw = 1.0 / v64;
4084 array_50AC10[2].u = 1.0;
4085 array_50AC10[2].v = 0.0;
4086 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
4087 if ( stru_F8AD28.uNumLightsApplied <= 0 )
4088 {
4089 v17->field_108 = 0;
4090 }
4091 else
4092 {
4093 v65 = pGame;
4094 v17->field_108 = 1;
4095 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
4096 }
4097 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
4098 {
4099 v37 = sr_4250FE(3u);
4100 OutdoorCamera::Project(v37);
4101 if ( !v37 )
4102 goto LABEL_104;
4103 goto LABEL_102;
4104 }
4105 v66 = (double)pOutdoorCamera->shading_dist_mist;
4106 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
4107 {
4108 v37 = sr_4252E8(3u);
4109 if ( !v37 )
4110 goto LABEL_105;
4111 goto LABEL_41;
4112 }
4113 v33 = sr_4254D2(3);
4114 v17->uNumVertices = v33;
4115 if ( !v33 )
4116 goto LABEL_104;
4117 v34 = v104;
4118 v35 = v102;
4119 v69 = 0;
4120 v68 = v17;
4121 v67 = v103;
4122 LABEL_37:
4123 sr_sub_4829B9(v35, v34, v67, v68, v69);
4124 LABEL_38:
4125 sr_sub_481DB2(array_508690, v33, v17);
4126 goto LABEL_105;
4127 }
4128 goto LABEL_74;
4129 }
4130 v55 = sr_4252E8(3u);
4131 }
4132 v56 = v55;
4133 if ( v55 )
4134 {
4135 OutdoorCamera::Project(v55);
4136 v54 = sr_4254D2(v56);
4137 v38->uNumVertices = v54;
4138 if ( v54 )
4139 {
4140 v38->_48276F_sr();
4141 goto LABEL_68;
4142 }
4143 }
4144 LABEL_74:
4145 --pOutdoorCamera->uNumPolygons;
4146 goto LABEL_75;
4147 }
4148 }
4149
4150 //----- (00438250) --------------------------------------------------------
4151 void IndoorCameraD3D::sr_Reset_list_0037C()
4152 {
4153 this->list_0037C_size = 0;
4154 }
4155
4156 //----- (00438240) --------------------------------------------------------
4157 void IndoorCameraD3D::sr_438240_draw_lits()
4158 {
4159 IndoorCameraD3D *v1; // ebp@1
4160 int v2; // edi@2
4161 int v3; // ebx@3
4162 int v4; // esi@4
4163 double v5; // st7@6
4164 float v6; // ST00_4@8
4165 IndoorCameraD3D *v7; // esi@1
4166 float v8; // [sp+4h] [bp-28h]@6
4167 float v9; // [sp+8h] [bp-24h]@6
4168 unsigned int v10; // [sp+Ch] [bp-20h]@6
4169 char v11; // [sp+10h] [bp-1Ch]@6
4170 float v12; // [sp+14h] [bp-18h]@6
4171 int v13; // [sp+28h] [bp-4h]@1
4172
4173 v7 = this;
4174 sr_438141_draw_list_0037C();
4175 v13 = 0;
4176 v1 = v7;
4177 if ( v7->list_E0380_size > 0 )
4178 {
4179 v2 = (int)&v7->list_E0380[0].field_C04;
4180 do
4181 {
4182 v3 = 0;
4183 if ( *(int *)v2 > 0 )
4184 {
4185 v4 = v2 - 3048;
4186 do
4187 {
4188 if ( *(char *)(v2 - 3076) & 1 )
4189 {
4190 LODWORD(v12) = 1;
4191 v11 = 1;
4192 v10 = *(int *)(v2 + 4);
4193 v9 = 0.0;
4194 v8 = *(float *)(v4 + 4);
4195 v5 = *(float *)v4;
4196 }
4197 else
4198 {
4199 LODWORD(v12) = 0;
4200 v11 = 1;
4201 v10 = *(int *)(v2 + 4);
4202 v9 = *(float *)(v4 - 16);
4203 v8 = *(float *)(v4 - 20);
4204 v5 = *(float *)(v4 - 24);
4205 }
4206 v6 = v5;
4207 sr_437D4A_draw_some_vertices(v6, v8, v9, v10, v11, v12);
4208 ++v3;
4209 v4 += 48;
4210 }
4211 while ( v3 < *(int *)v2 );
4212 }
4213 ++v13;
4214 v2 += 3088;
4215 }
4216 while ( v13 < v1->list_E0380_size );
4217 }
4218 }
4219
4220 //----- (00437D4A) --------------------------------------------------------
4221 void IndoorCameraD3D::sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7)
4222 {
4223 IndoorCameraD3D *v7; // edx@1
4224 char *v8; // eax@1
4225 signed int v9; // ecx@1
4226 signed int v10; // edx@10
4227 char *v11; // ecx@10
4228 signed int uNumD3DVertices; // edi@16
4229 char *v13; // ecx@24
4230 unsigned int v14; // edx@25
4231 unsigned int v15; // eax@25
4232 int v16; // ebx@25
4233 int v17; // eax@26
4234 int v18; // edx@26
4235 IDirect3DDevice3 *v19; // ST24_4@27
4236 HRESULT v20; // eax@27
4237 RenderVertexSoft vert[20]; // [sp+0h] [bp-680h]@1
4238 RenderVertexD3D3 pD3DVertices[5]; // [sp+3C0h] [bp-2C0h]@15
4239 RenderVertexSoft a1; // [sp+640h] [bp-40h]@1
4240 //double v24; // [sp+670h] [bp-10h]@25
4241 //double v25; // [sp+678h] [bp-8h]@1
4242
4243 v7 = this;
4244 a1.flt_2C = 0.0;
4245 //HIDWORD(v25) = (int)this;
4246 v8 = (char *)&vert[0].flt_2C;
4247 v9 = 20;
4248 do
4249 {
4250 *(float *)v8 = 0.0;
4251 v8 += 48;
4252 --v9;
4253 }
4254 while ( v9 );
4255 if ( LOBYTE(a7) )
4256 {
4257 vert[0].vWorldViewProjX = x;
4258 vert[0].vWorldViewProjY = y;
4259 goto LABEL_15;
4260 }
4261 a1.vWorldPosition.x = x;
4262 a1.vWorldPosition.y = y;
4263 a1.vWorldPosition.z = z;
4264 if ( pRenderer->pRenderD3D )
4265 {
4266 LODWORD(a7) = 1;
4267 if ( v7->CalcPortalShape(
4268 &a1,
4269 (unsigned int *)&a7,
4270 vert,
4271 v7->std__vector_000034_prolly_frustrum,
4272 4,
4273 1,
4274 0) == 1
4275 && SLODWORD(a7) < 1 )
4276 return;
4277 }
4278 else
4279 {
4280 vert[0].vWorldPosition.x = x;
4281 vert[0].vWorldPosition.y = y;
4282 vert[0].vWorldPosition.z = z;
4283 }
4284 ViewTransform(vert, 1u);
4285 v10 = 0;
4286 v11 = (char *)&vert[0].vWorldViewPosition;
4287 do
4288 {
4289 if ( *(float *)v11 >= 8.0 )
4290 break;
4291 ++v10;
4292 v11 += 48;
4293 }
4294 while ( v10 < 1 );
4295 if ( v10 < 1 )
4296 {
4297 Project(vert, 1u, 0);
4298 LABEL_15:
4299 pD3DVertices[0].pos.x = vert[0].vWorldViewProjX;
4300 pD3DVertices[0].pos.y = vert[0].vWorldViewProjY;
4301 pD3DVertices[0].specular = 0;
4302 pD3DVertices[0].diffuse = a5;
4303 if ( a6 )
4304 {
4305 pD3DVertices[0].pos.z = 0.000099999997;
4306 pD3DVertices[1].pos.x = vert[0].vWorldViewProjX;
4307 pD3DVertices[2].pos.x = vert[0].vWorldViewProjX;
4308 pD3DVertices[0].rhw = 0.001;
4309 uNumD3DVertices = 5;
4310 pD3DVertices[0].texcoord.x = 0.0;
4311 pD3DVertices[1].diffuse = a5;
4312 pD3DVertices[1].specular = 0;
4313 pD3DVertices[0].texcoord.y = 0.0;
4314 pD3DVertices[2].diffuse = a5;
4315 pD3DVertices[2].specular = 0;
4316 pD3DVertices[3].pos.y = vert[0].vWorldViewProjY;
4317 pD3DVertices[3].diffuse = a5;
4318 pD3DVertices[3].specular = 0;
4319 pD3DVertices[4].pos.y = vert[0].vWorldViewProjY;
4320 pD3DVertices[1].pos.y = vert[0].vWorldViewProjY - 1.0;
4321 pD3DVertices[4].diffuse = a5;
4322 pD3DVertices[4].specular = 0;
4323 pD3DVertices[1].pos.z = 0.000099999997;
4324 pD3DVertices[1].rhw = 0.001;
4325 pD3DVertices[1].texcoord.x = 0.0;
4326 pD3DVertices[1].texcoord.y = 0.0;
4327 pD3DVertices[2].pos.y = vert[0].vWorldViewProjY + 1.0;
4328 pD3DVertices[2].pos.z = 0.000099999997;
4329 pD3DVertices[2].rhw = 0.001;
4330 pD3DVertices[2].texcoord.x = 0.0;
4331 pD3DVertices[2].texcoord.y = 0.0;
4332 pD3DVertices[3].pos.x = vert[0].vWorldViewProjX - 1.0;
4333 pD3DVertices[3].pos.z = 0.000099999997;
4334 pD3DVertices[3].rhw = 0.001;
4335 pD3DVertices[3].texcoord.x = 0.0;
4336 pD3DVertices[3].texcoord.y = 0.0;
4337 pD3DVertices[4].pos.x = vert[0].vWorldViewProjX + 1.0;
4338 pD3DVertices[4].pos.z = 0.000099999997;
4339 pD3DVertices[4].rhw = 0.001;
4340 pD3DVertices[4].texcoord.x = 0.0;
4341 pD3DVertices[4].texcoord.y = 0.0;
4342 }
4343 else
4344 {
4345 uNumD3DVertices = 1;
4346 __debugbreak(); // make things right
4347 *(unsigned int *)(&pD3DVertices[0].pos.z) = 0x38D1B717u;
4348 pD3DVertices[0].texcoord.x = 0.0;
4349 *(unsigned int *)(&pD3DVertices[0].rhw) = 0x3A83126Fu;
4350 pD3DVertices[0].texcoord.y = 0.0;
4351 }
4352 if ( pRenderer->pRenderD3D )
4353 {
4354 __debugbreak(); // decompilation bug
4355 //v19 = pRenderer->pRenderD3D->pDevice;
4356 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr));
4357 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_POINTLIST,
4358 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
4359 pD3DVertices,
4360 uNumD3DVertices,
4361 16));
4362 }
4363 else
4364 {
4365 if ( (double)(signed int)pViewport->uViewportTL_X <= vert[0].vWorldViewProjX - 1.0
4366 && (double)(signed int)pViewport->uViewportBR_X > vert[0].vWorldViewProjX + 2.0
4367 && (double)(signed int)pViewport->uViewportTL_Y <= vert[0].vWorldViewProjY - 1.0
4368 && (double)(signed int)pViewport->uViewportBR_Y > vert[0].vWorldViewProjY + 2.0
4369 && uNumD3DVertices > 0 )
4370 {
4371 v13 = (char *)&pD3DVertices[0].diffuse;
4372 do
4373 {
4374 LODWORD(a7) = *((int *)v13 - 3);
4375 //v25 = a7 + 6.7553994e15;
4376 auto _v25 = floorf(a7 + 0.5f);
4377
4378 //v24 = *((float *)v13 - 4) + 6.7553994e15;
4379 auto _v24 = floorf(*((float *)v13 - 4) + 0.5f);
4380
4381 v14 = *(int *)v13;
4382 v15 = *(int *)v13;
4383 v16 = (*(int *)v13 >> 3) & 0x1F;
4384 if ( pRenderer->uTargetGBits == 5 )
4385 {
4386 v17 = (v15 >> 6) & 0x3E0;
4387 v18 = (v14 >> 9) & 0x7C00;
4388 }
4389 else
4390 {
4391 v17 = (v15 >> 5) & 0x7E0;
4392 v18 = (v14 >> 8) & 0xF800;
4393 }
4394 v13 += 32;
4395 --uNumD3DVertices;
4396 pRenderer->pTargetSurface[(uint)_v24 + pRenderer->uTargetSurfacePitch * (uint)_v25] = v18 | v16 | (unsigned __int16)v17;
4397 }
4398 while ( uNumD3DVertices );
4399 }
4400 }
4401 }
4402 }
4403
4404 //----- (0047BEB1) --------------------------------------------------------
4405 int __fastcall sr_sub_47BEB1(signed int a1, Polygon *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8)
4406 {
4407 Polygon *v8; // ebx@1
4408 signed int v9; // edx@1
4409 int v10; // eax@5
4410 signed int v11; // eax@9
4411 signed int v12; // eax@15
4412 signed __int64 v13; // qtt@21
4413 int *v14; // ecx@30
4414 int *v15; // edi@30
4415 int v16; // ebx@32
4416 signed __int64 v17; // qtt@37
4417 double v18; // ST10_8@37
4418 double v19; // ST10_8@38
4419 int v20; // edi@39
4420 int result; // eax@46
4421 int *v22; // eax@48
4422 signed int v23; // edx@51
4423 signed __int64 v24; // qtt@51
4424 int v25; // ecx@51
4425 signed int v26; // [sp+14h] [bp-4h]@1
4426 float v27; // [sp+28h] [bp+10h]@37
4427 float v28; // [sp+28h] [bp+10h]@38
4428 int v29; // [sp+2Ch] [bp+14h]@37
4429
4430 v8 = a2;
4431 v9 = a1;
4432 v26 = a1;
4433 if ( pParty->armageddon_timer )
4434 {
4435 *a5 = -1;
4436 *a6 = -1;
4437 *(char *)a7 = 1;
4438 LABEL_46:
4439 result = a8;
4440 *(char *)a8 = 0;
4441 return result;
4442 }
4443 if ( a1 < 0 )
4444 {
4445 v26 = v8->field_34 << 16;
4446 v9 = v8->field_34 << 16;
4447 }
4448 v10 = pWeather->bNight;
4449 if ( bUnderwater == 1 )
4450 v10 = 0;
4451 if ( !v10 )
4452 {
4453 if ( !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater )
4454 {
4455 v14 = a5;
4456 v15 = a6;
4457 if ( !v9 )
4458 {
4459 *a5 = 31;
4460 *a6 = -1;
4461 }
4462 v16 = v8->dimming_level - terrain_gamma;
4463 if ( v16 >= 0 )
4464 {
4465 if ( v16 > 27 )
4466 v16 = 27;
4467 }
4468 else
4469 {
4470 v16 = 0;
4471 }
4472 *a6 = 27;
4473 if ( a4 )
4474 {
4475 v28 = pOutdoor->fFogDensity * 27.0;
4476 v19 = v28 + 6.7553994e15;
4477 v29 = LODWORD(v19);
4478 }
4479 else
4480 {
4481 LODWORD(v17) = v9 << 16;
4482 HIDWORD(v17) = v9 >> 16;
4483 v27 = (double)(signed int)(((unsigned __int64)(v17 / (pOutdoorCamera->shading_dist_shade << 16) * (31 - *a6)) >> 16)
4484 + *a6)
4485 * pOutdoor->fFogDensity;
4486 v18 = v27 + 6.7553994e15;
4487 v29 = LODWORD(v18);
4488 }
4489 *v14 = v16 + v29;
4490 v20 = *v15;
4491 if ( v16 + v29 > v20 )
4492 *v14 = v20;
4493 if ( *v14 < v16 )
4494 *v14 = v16;
4495 if ( *v14 > pOutdoor->max_terrain_dimming_level )
4496 *v14 = pOutdoor->max_terrain_dimming_level;
4497 goto LABEL_45;
4498 }
4499 if ( v9 >= day_fogrange_1 << 16 )
4500 {
4501 if ( v9 <= day_fogrange_2 << 16 )
4502 {
4503 v23 = v9 - (day_fogrange_1 << 16);
4504 LODWORD(v24) = v23 << 16;
4505 HIDWORD(v24) = v23 >> 16;
4506 v25 = (unsigned __int64)(27 * v24 / ((day_fogrange_2 - day_fogrange_1) << 16)) >> 16;
4507 v22 = a5;
4508 *a5 = v25;
4509 if ( v25 > 27 )
4510 goto LABEL_54;
4511 v9 = v26;
4512 }
4513 else
4514 {
4515 v22 = a5;
4516 *a5 = 27;
4517 }
4518 }
4519 else
4520 {
4521 v22 = a5;
4522 *a5 = 0;
4523 }
4524 if ( v9 )
4525 {
4526 LABEL_55:
4527 if ( a4 )
4528 *v22 = 31;
4529 *a6 = 31;
4530 *(char *)a7 = 0;
4531 goto LABEL_59;
4532 }
4533 LABEL_54:
4534 *v22 = 27;
4535 goto LABEL_55;
4536 }
4537 if ( v10 == 1 )
4538 {
4539 v11 = 1;
4540 if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x10 )
4541 {
4542 v12 = 0;
4543 }
4544 else
4545 {
4546 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0 )
4547 {
4548 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime <= 0 )
4549 v11 = 0;
4550 else
4551 v11 = pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower;
4552 }
4553 v12 = v11 << 26;
4554 }
4555 if ( a4 )
4556 goto LABEL_24;
4557 if ( v9 <= v12 )
4558 {
4559 if ( v9 > 0 )
4560 {
4561 LODWORD(v13) = v9 << 16;
4562 HIDWORD(v13) = v9 >> 16;
4563 v9 = v26;
4564 *a5 = (unsigned __int64)(27 * v13 / v12) >> 16;
4565 }
4566 if ( *a5 > 27 )
4567 goto LABEL_24;
4568 }
4569 else
4570 {
4571 *a5 = 27;
4572 }
4573 if ( v9 )
4574 {
4575 LABEL_25:
4576 if ( v8->field_32 & 4 )
4577 *a5 = 27;
4578 *a6 = 27;
4579 LABEL_45:
4580 *(char *)a7 = 0;
4581 goto LABEL_46;
4582 }
4583 LABEL_24:
4584 *a5 = 27;
4585 goto LABEL_25;
4586 }
4587 *a5 = -1;
4588 *a6 = -1;
4589 *(char *)a7 = 1;
4590 LABEL_59:
4591 result = a8;
4592 *(char *)a8 = 1;
4593 return result;
4594 }
4595 //----- (0047C24C) --------------------------------------------------------
4596 unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4)
4597 {
4598 int v4; // esi@1
4599 int v5; // eax@2
4600 int a3a; // [sp+4h] [bp-4h]@1
4601
4602 v4 = a2;
4603 a3a = 1;
4604 if ( a4 )
4605 {
4606 v5 = pGame->_44ED0A(a1, &a3a, 31);
4607 if ( v5 != -1 )
4608 a3 = v5;
4609 }
4610 return PaletteManager::Get_Dark_or_Red_LUT(v4, a3, a3a);
4611 }
4612 //----- (00438141) --------------------------------------------------------
4613 void IndoorCameraD3D::sr_438141_draw_list_0037C()
4614 {
4615 IndoorCameraD3D *v1; // edi@1
4616 signed int v2; // ebx@1
4617 char *v3; // esi@2
4618 double v4; // st7@4
4619 float v5; // ST00_4@6
4620 float v6; // [sp+4h] [bp-20h]@4
4621 float v7; // [sp+8h] [bp-1Ch]@4
4622 unsigned int v8; // [sp+Ch] [bp-18h]@4
4623 char v9; // [sp+10h] [bp-14h]@4
4624 float v10; // [sp+14h] [bp-10h]@4
4625
4626 v1 = this;
4627 v2 = 0;
4628 if ( (signed int)this->list_0037C_size > 0 )
4629 {
4630 v3 = (char *)&this->list_0037C[0].field_20;
4631 do
4632 {
4633 if ( *(v3 - 32) & 1 )
4634 {
4635 LODWORD(v10) = 1;
4636 v9 = 1;
4637 v8 = *((int *)v3 + 5);
4638 v7 = 0.0;
4639 v6 = *(float *)v3;
4640 v4 = *((float *)v3 - 1);
4641 }
4642 else
4643 {
4644 LODWORD(v10) = 0;
4645 v9 = 1;
4646 v8 = *((int *)v3 + 5);
4647 v7 = *((float *)v3 - 5);
4648 v6 = *((float *)v3 - 6);
4649 v4 = *((float *)v3 - 7);
4650 }
4651 v5 = v4;
4652 sr_437D4A_draw_some_vertices(v5, v6, v7, v8, v9, v10);
4653 ++v2;
4654 v3 += 56;
4655 }
4656 while ( v2 < (signed int)v1->list_0037C_size );
4657 }
4658 }
4659 //----- (00485BAE) --------------------------------------------------------
4660 stru315 *__fastcall sr_sub_485BAE(stru315 *a1, stru316 *a2)
4661 {
4662 stru315 *result; // eax@1
4663 int i; // ecx@1
4664 int v4; // ecx@2
4665 int v5; // ecx@4
4666 int v6; // ecx@6
4667 int v7; // ecx@8
4668 int v8; // esi@10
4669 int v9; // ecx@10
4670 int v10; // esi@11
4671 int v11; // edi@11
4672 int v12; // ebx@11
4673 int v13; // ecx@16
4674 unsigned __int16 *v14; // esi@18
4675 unsigned int *v15; // ecx@20
4676 int v16; // esi@20
4677 int v17; // [sp+0h] [bp-4h]@10
4678
4679 result = a1;
4680 for ( i = a1->field_28; i; i = result->field_28 )
4681 {
4682 result->field_28 = i - 1;
4683 v4 = result->field_18;
4684 if ( result->field_30 > v4 )
4685 result->field_30 = v4;
4686 v5 = result->field_20;
4687 if ( result->field_2C > v5 )
4688 result->field_2C = v5;
4689 v6 = result->field_14;
4690 if ( result->field_30 < v6 )
4691 result->field_30 = v6;
4692 v7 = result->field_1C;
4693 if ( result->field_2C < v7 )
4694 result->field_2C = v7;
4695 v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
4696 v9 = *((char *)result->pTextureLOD + v8);
4697 v17 = *((char *)result->pTextureLOD + v8);
4698 if ( a2->field_20 )
4699 {
4700 v10 = HIWORD(a2->field_14);
4701 v11 = a2->field_C;
4702 v12 = v10;
4703 if ( v10 >= v11 )
4704 v12 = a2->field_C;
4705 if ( a2->field_8 - v12 <= 0 )
4706 {
4707 v13 = 0;
4708 }
4709 else
4710 {
4711 if ( v10 >= v11 )
4712 v10 = a2->field_C;
4713 v13 = a2->field_8 - v10;
4714 }
4715 v14 = a2->field_24_palette;
4716 v9 = v17 + (v13 << 8);
4717 }
4718 else
4719 {
4720 v14 = result->field_34_palette;
4721 }
4722 *result->pColorBuffer = v14[v9];
4723 v15 = result->pDepthBuffer;
4724 v16 = result->field_24;
4725 --result->pColorBuffer;
4726 *v15 = v16;
4727 --result->pDepthBuffer;
4728 a2->field_14 -= a2->field_18;
4729 result->field_30 += result->field_4;
4730 result->field_2C += result->field_0;
4731 }
4732 --result->field_28;
4733 return result;
4734 }
4735
4736 //----- (00485C89) --------------------------------------------------------
4737 stru315 *__fastcall sr_sub_485C89(stru315 *a1, stru316 *a2)
4738 {
4739 stru315 *result; // eax@1
4740 int i; // ecx@1
4741 int v4; // esi@2
4742 int v5; // esi@2
4743 int v6; // ecx@2
4744 int v7; // esi@4
4745 int v8; // edi@4
4746 int v9; // ecx@9
4747 unsigned __int16 *v10; // esi@11
4748 unsigned int *v11; // ecx@14
4749 int v12; // esi@14
4750 int v13; // [sp+0h] [bp-4h]@2
4751
4752 result = a1;
4753 for ( i = a1->field_28; i; i = result->field_28 )
4754 {
4755 v4 = result->field_8 & result->field_2C;
4756 result->field_28 = i - 1;
4757 v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
4758 v6 = *((char *)result->pTextureLOD + v5);
4759 v13 = *((char *)result->pTextureLOD + v5);
4760 if ( *((char *)result->pTextureLOD + v5) )
4761 {
4762 if ( a2->field_20 )
4763 {
4764 v7 = HIWORD(a2->field_10);
4765 v8 = v7;
4766 if ( v7 >= a2->field_C )
4767 v8 = a2->field_C;
4768 if ( a2->field_8 - v8 <= 0 )
4769 {
4770 v9 = 0;
4771 }
4772 else
4773 {
4774 if ( v7 >= a2->field_C )
4775 v7 = a2->field_C;
4776 v9 = a2->field_8 - v7;
4777 }
4778 v10 = a2->field_24_palette;
4779 v6 = v13 + (v9 << 8);
4780 }
4781 else
4782 {
4783 v10 = result->field_34_palette;
4784 }
4785 *result->pColorBuffer = v10[v6];
4786 }
4787 v11 = result->pDepthBuffer;
4788 v12 = result->field_24;
4789 ++result->pColorBuffer;
4790 *v11 = v12;
4791 ++result->pDepthBuffer;
4792 a2->field_10 += a2->field_18;
4793 result->field_30 += result->field_4;
4794 result->field_2C += result->field_0;
4795 }
4796 --result->field_28;
4797 return result;
4798 }
4799
4800 //----- (00485D3E) --------------------------------------------------------
4801 stru315 *__fastcall sr_sub_485D3E(stru315 *a1, stru316 *a2)
4802 {
4803 stru315 *result; // eax@1
4804 int i; // ecx@1
4805 int v4; // ecx@2
4806 int v5; // ecx@4
4807 int v6; // ecx@6
4808 int v7; // ecx@8
4809 int v8; // esi@10
4810 int v9; // ecx@10
4811 int v10; // esi@12
4812 int v11; // edi@12
4813 int v12; // ecx@17
4814 unsigned __int16 *v13; // esi@19
4815 unsigned int *v14; // ecx@22
4816 int v15; // esi@22
4817 int v16; // [sp+0h] [bp-4h]@10
4818
4819 result = a1;
4820 for ( i = a1->field_28; i; i = result->field_28 )
4821 {
4822 result->field_28 = i - 1;
4823 v4 = result->field_18;
4824 if ( result->field_30 > v4 )
4825 result->field_30 = v4;
4826 v5 = result->field_20;
4827 if ( result->field_2C > v5 )
4828 result->field_2C = v5;
4829 v6 = result->field_14;
4830 if ( result->field_30 < v6 )
4831 result->field_30 = v6;
4832 v7 = result->field_1C;
4833 if ( result->field_2C < v7 )
4834 result->field_2C = v7;
4835 v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
4836 v9 = *((char *)result->pTextureLOD + v8);
4837 v16 = *((char *)result->pTextureLOD + v8);
4838 if ( *((char *)result->pTextureLOD + v8) )
4839 {
4840 if ( a2->field_20 )
4841 {
4842 v10 = HIWORD(a2->field_10);
4843 v11 = v10;
4844 if ( v10 >= a2->field_C )
4845 v11 = a2->field_C;
4846 if ( a2->field_8 - v11 <= 0 )
4847 {
4848 v12 = 0;
4849 }
4850 else
4851 {
4852 if ( v10 >= a2->field_C )
4853 v10 = a2->field_C;
4854 v12 = a2->field_8 - v10;
4855 }
4856 v13 = a2->field_24_palette;
4857 v9 = v16 + (v12 << 8);
4858 }
4859 else
4860 {
4861 v13 = result->field_34_palette;
4862 }
4863 *result->pColorBuffer = v13[v9];
4864 }
4865 v14 = result->pDepthBuffer;
4866 v15 = result->field_24;
4867 ++result->pColorBuffer;
4868 *v14 = v15;
4869 ++result->pDepthBuffer;
4870 a2->field_10 += a2->field_18;
4871 result->field_30 += result->field_4;
4872 result->field_2C += result->field_0;
4873 }
4874 --result->field_28;
4875 return result;
4876 }
4877
4878 //----- (0047C178) --------------------------------------------------------
4879 void *__fastcall sr_sub_47C178(signed int a1, Polygon *a2, int terrain_gamma, int a4)
4880 {
4881 Polygon *v4; // esi@1
4882 void *result; // eax@2
4883 int v6; // [sp+4h] [bp-8h]@3
4884 int v7; // [sp+8h] [bp-4h]@3
4885
4886 v4 = a2;
4887 if ( pParty->armageddon_timer )
4888 {
4889 result = PaletteManager::Get(a2->pTexture->palette_id2);
4890 }
4891 else
4892 {
4893 sr_sub_47BEB1(a1, a2, terrain_gamma, a4, &v6, &v7, (int)((char *)&terrain_gamma + 3), (int)((char *)&a4 + 3));
4894 result = sr_sub_47C1CA(v4, SBYTE3(a4), v6, v7);
4895 }
4896 return result;
4897 }
4898
4899 //----- (0047C1CA) --------------------------------------------------------
4900 void *__fastcall sr_sub_47C1CA(Polygon *a1, char a2, int a3, signed int a4)
4901 {
4902 Polygon *v4; // esi@1
4903 void *result; // eax@2
4904 int v6; // edx@3
4905 int v7; // ecx@8
4906 int a3a; // [sp+4h] [bp-8h]@1
4907 char v9; // [sp+8h] [bp-4h]@1
4908
4909 v9 = a2;
4910 v4 = a1;
4911 a3a = 1;
4912 if ( pParty->armageddon_timer )
4913 {
4914 result = PaletteManager::Get(a1->pTexture->palette_id2);
4915 }
4916 else
4917 {
4918 v6 = pGame->_44EC23(a1, &a3a, a4);
4919 if ( v6 == -1 )
4920 v6 = a3;
4921 if ( v9 == 1 )
4922 {
4923 if ( v6 != -1 || a4 != -1 )
4924 {
4925 v7 = v4->pTexture->palette_id2;
4926 }
4927 else
4928 {
4929 v6 = 0;
4930 v7 = 0;
4931 }
4932 result = PaletteManager::Get_Mist_or_Red_LUT(v7, v6, a3a);
4933 }
4934 else
4935 {
4936 result = PaletteManager::Get_Dark_or_Red_LUT(v4->pTexture->palette_id2, v6, a3a);
4937 }
4938 }
4939 return result;
4940 }
4941
4942 //----- (0047C28C) --------------------------------------------------------
4943 char *__fastcall sr_sub_47C28C_get_palette(Polygon *a1, char a2, signed int a3, signed int a4)
4944 {
4945 Polygon *v4; // esi@1
4946 char *result; // eax@2
4947 signed int v6; // eax@3
4948 int v7; // ecx@8
4949 int a2a; // [sp+4h] [bp-8h]@1
4950 char v9; // [sp+8h] [bp-4h]@1
4951
4952 v9 = a2;
4953 v4 = a1;
4954 a2a = 1;
4955 if ( pParty->armageddon_timer )
4956 {
4957 result = (char *)pPaletteManager->field_199600_palettes[a1->pTexture->palette_id2];
4958 }
4959 else
4960 {
4961 v6 = pGame->_44EC23(a1, &a2a, a4);
4962 if ( v6 != -1 )
4963 a3 = v6;
4964 if ( v9 == 1 )
4965 {
4966 if ( a3 != -1 || a4 != -1 )
4967 v7 = v4->pTexture->palette_id2;
4968 else
4969 v7 = 0;
4970 result = (char *)PaletteManager::_47C30E_get_palette(v7, a2a);
4971 }
4972 else
4973 {
4974 result = (char *)PaletteManager::_47C33F_get_palette(v4->pTexture->palette_id2, a2a);
4975 }
4976 }
4977 return result;
4978 }
4979
4980 //----- (004AFF79) --------------------------------------------------------
4981 void IndoorLocation::ExecDraw_sw(unsigned int uFaceID)
4982 {
4983 unsigned int v1; // ebx@1
4984 BLVFace *v2; // esi@3
4985 unsigned int v3; // eax@3
4986 Texture *v4; // eax@8
4987 Texture *v5; // edi@8
4988 int v6; // eax@9
4989 int v7; // eax@9
4990 int v8; // ecx@17
4991 int v9; // ebx@17
4992 int v10; // eax@17
4993 int v11; // esi@17
4994 unsigned int v12; // eax@17
4995 int j; // ecx@19
4996 int v14; // edx@20
4997 int v15; // eax@20
4998 int v16; // edx@20
4999 int i; // ebx@22
5000 int v18; // ecx@23
5001 int v19; // eax@23
5002 int v20; // eax@23
5003 int v21; // eax@24
5004 unsigned __int8 *v22; // ecx@24
5005 int v23; // ebx@24
5006 int v24; // esi@25
5007 int v25; // eax@28
5008 unsigned __int16 *v26; // eax@28
5009 unsigned int v27; // eax@29
5010 int v28; // eax@30
5011 char *v29; // esi@31
5012 int v30; // eax@33
5013 int v31; // eax@33
5014 int v32; // eax@35
5015 int v33; // edx@35
5016 signed int v34; // ebx@35
5017 int v35; // eax@35
5018 int v36; // ebx@35
5019 signed int v37; // ebx@35
5020 signed int v38; // edi@35
5021 unsigned int v39; // edi@36
5022 int v40; // edx@40
5023 int v41; // ecx@40
5024 signed int v42; // edx@40
5025 int v43; // edx@42
5026 int v44; // eax@42
5027 unsigned __int16 *v45; // eax@43
5028 int *v46; // esi@44
5029 unsigned __int16 *v47; // edi@44
5030 unsigned int v48; // edx@44
5031 int v49; // ebx@44
5032 char v50; // cl@44
5033 char v51; // ch@44
5034 unsigned int v52; // ebx@46
5035 int v53; // edx@46
5036 unsigned int v54; // ebx@46
5037 int v55; // edx@46
5038 unsigned int v56; // ebx@47
5039 int v57; // edx@47
5040 int v58; // ebx@47
5041 int v59; // edx@47
5042 unsigned __int16 *v60; // eax@50
5043 int *v61; // esi@51
5044 unsigned __int16 *v62; // edi@51
5045 unsigned int v63; // edx@51
5046 int v64; // ebx@51
5047 char v65; // cl@51
5048 char v66; // ch@51
5049 unsigned int v67; // ebx@53
5050 int v68; // edx@53
5051 unsigned int v69; // ebx@53
5052 int v70; // edx@53
5053 unsigned int v71; // ebx@54
5054 int v72; // edx@54
5055 int v73; // ebx@54
5056 int v74; // edx@54
5057 unsigned __int16 *v75; // eax@58
5058 int *v76; // esi@59
5059 int v77; // edi@59
5060 unsigned int v78; // edx@59
5061 int v79; // ebx@59
5062 char v80; // cl@59
5063 char v81; // ch@59
5064 int v82; // ebx@61
5065 int v83; // edx@61
5066 unsigned int v84; // ebx@62
5067 int v85; // edx@62
5068 unsigned __int16 *v86; // eax@65
5069 int *v87; // esi@66
5070 int v88; // edi@66
5071 unsigned int v89; // edx@66
5072 int v90; // ebx@66
5073 char v91; // cl@66
5074 char v92; // ch@66
5075 int v93; // ebx@68
5076 int v94; // edx@68
5077 unsigned __int16 v95; // bx@69
5078 int v96; // edx@69
5079 unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
5080 unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
5081 unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
5082 unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
5083 int v101; // [sp+1Ch] [bp-8Ch]@40
5084 int v102; // [sp+20h] [bp-88h]@31
5085 BLVFace *v103; // [sp+24h] [bp-84h]@3
5086 unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
5087 int v105; // [sp+2Ch] [bp-7Ch]@30
5088 int v106; // [sp+30h] [bp-78h]@24
5089 int v107; // [sp+34h] [bp-74h]@9
5090 Texture *v108; // [sp+38h] [bp-70h]@8
5091 int v109; // [sp+3Ch] [bp-6Ch]@9
5092 unsigned int v110; // [sp+40h] [bp-68h]@24
5093 unsigned int v111; // [sp+44h] [bp-64h]@1
5094 int *k; // [sp+48h] [bp-60h]@31
5095 int v113; // [sp+4Ch] [bp-5Ch]@35
5096 int v114; // [sp+50h] [bp-58h]@35
5097 int v115; // [sp+54h] [bp-54h]@42
5098 unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
5099 int v117; // [sp+5Ch] [bp-4Ch]@33
5100 int a1; // [sp+60h] [bp-48h]@27
5101 int v119; // [sp+64h] [bp-44h]@17
5102 int v120; // [sp+68h] [bp-40h]@23
5103 unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
5104 unsigned int v122; // [sp+70h] [bp-38h]@35
5105 int v123; // [sp+74h] [bp-34h]@30
5106 int v124; // [sp+78h] [bp-30h]@17
5107 int v125; // [sp+7Ch] [bp-2Ch]@35
5108 unsigned int v126; // [sp+80h] [bp-28h]@9
5109 int v127; // [sp+84h] [bp-24h]@17
5110 int v128; // [sp+88h] [bp-20h]@9
5111 int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
5112 int a2; // [sp+90h] [bp-18h]@16
5113 unsigned int v131; // [sp+94h] [bp-14h]@17
5114 unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
5115 int v133; // [sp+9Ch] [bp-Ch]@17
5116 int v134; // [sp+A0h] [bp-8h]@17
5117 int v135; // [sp+A4h] [bp-4h]@24
5118
5119 v1 = uFaceID;
5120 v111 = pRenderer->uTargetSurfacePitch;
5121 if ( (uFaceID & 0x80000000u) == 0 )
5122 {
5123 if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
5124 {
5125 v2 = &pIndoor->pFaces[uFaceID];
5126 v103 = v2;
5127 v3 = v2->uAttributes;
5128 if ( !(BYTE1(v3) & 0x20) )
5129 {
5130 if ( v3 & 0x400000 )
5131 {
5132 sr_4ADD1D(uFaceID);
5133 return;
5134 }
5135 if ( !(v3 & 0x10) || (sr_4AD504(uFaceID), pRenderer->pRenderD3D) )
5136 {
5137 v4 = v2->GetTexture();
5138 ++pBLVRenderParams->uNumFacesRenderedThisFrame;
5139 v5 = v4;
5140 v108 = v4;
5141 if ( v4 )
5142 {
5143 v6 = v4->palette_id2;
5144 LOBYTE(v2->uAttributes) |= 0x80u;
5145 v109 = v6;
5146 sr_4AE5F1(v1);
5147 v126 = stru_F8AD28.pDeltaUV[0];
5148 v128 = stru_F8AD28.pDeltaUV[1];
5149 v107 = bUseLoResSprites;
5150 v7 = GetPortalScreenCoord(v1);
5151 if ( v7 )
5152 {
5153 if ( PortalFrustrum(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
5154 {
5155 if ( v2->uPolygonType == 1 )
5156 {
5157 for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 )
5158 {
5159 v18 = i;
5160 v120 = stru_F8AD28._blv_lights_xs[i];
5161 v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
5162 v133 = stru_F8AD28.plane_4.vNormal.x;
5163 v120 = stru_F8AD28._blv_lights_ys[i];
5164 v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
5165 v19 = v128;
5166 stru_F8AD28._blv_lights_xs[i] = v126
5167 + v134
5168 + ((unsigned __int64)(v120
5169 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
5170 v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
5171 }
5172 }
5173 else
5174 {
5175 if ( v2->uPolygonType != 3 )
5176 {
5177 if ( v2->uPolygonType == 4 )
5178 {
5179 LABEL_16:
5180 a2 = 0;
5181 if ( stru_F8AD28.uNumLightsApplied > 0 )
5182 {
5183 do
5184 {
5185 v8 = a2;
5186 v9 = stru_F8AD28._blv_lights_xs[a2];
5187 v131 = stru_F8AD28._blv_lights_ys[a2];
5188 v10 = stru_F8AD28._blv_lights_zs[a2];
5189 v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
5190 + stru_F8AD28.plane_4.dist
5191 + v9 * stru_F8AD28.plane_4.vNormal.x
5192 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
5193 v119 = v9
5194 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
5195 * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
5196 + stru_F8AD28.plane_4.dist
5197 + v9 * stru_F8AD28.plane_4.vNormal.x
5198 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
5199 v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
5200 v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
5201 stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
5202 * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
5203 + ((unsigned __int64)((signed int)v131
5204 * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
5205 v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
5206 v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
5207 v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
5208 v12 = v126;
5209 stru_F8AD28._blv_lights_ys[v8] = v124
5210 + ((unsigned __int64)((signed int)v131
5211 * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
5212 + ((unsigned __int64)(v127
5213 * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
5214 stru_F8AD28._blv_lights_xs[v8] += v12;
5215 stru_F8AD28._blv_lights_ys[v8] += v128;
5216 ++a2;
5217 }
5218 while ( a2 < stru_F8AD28.uNumLightsApplied );
5219 v2 = v103;
5220 }
5221 goto LABEL_24;
5222 }
5223 if ( v2->uPolygonType != 5 )
5224 {
5225 if ( v2->uPolygonType != 6 )
5226 goto LABEL_24;
5227 goto LABEL_16;
5228 }
5229 }
5230 for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 )
5231 {
5232 v14 = v128;
5233 stru_F8AD28._blv_lights_xs[j] += v126;
5234 v15 = 4 * j + 16297672;
5235 v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
5236 }
5237 }
5238 LABEL_24:
5239 v135 = 1;
5240 pGame->_44ED0A(v2, &v135, 31);
5241 v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
5242 v134 = stru_F8AD28.field_44;
5243 v106 = stru_F8AD28.field_48;
5244 v21 = stru_F8A590._viewport_space_y;
5245 a2 = stru_F8A590._viewport_space_y;
5246 v110 = v111 * stru_F8A590._viewport_space_y;
5247 v97 = v5->pLevelOfDetail0_prolly_alpha_mask;
5248 v98 = v5->pLevelOfDetail1;
5249 v99 = v5->pLevelOfDetail2;
5250 v22 = v5->pLevelOfDetail3;
5251 v23 = 640 * stru_F8A590._viewport_space_y;
5252 v119 = 640 * stru_F8A590._viewport_space_y;
5253 v100 = v22;
5254 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
5255 {
5256 v24 = 2 * stru_F8A590._viewport_space_y;
5257 v120 = 2 * stru_F8A590._viewport_space_y;
5258 while ( 1 )
5259 {
5260 a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
5261 sr_4AE313(a1, v21, &stru_F81018.field_0);
5262 if ( LOBYTE(viewparams->field_20) )
5263 {
5264 v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
5265 pZPixel = &pBLVRenderParams->pTargetZBuffer[2
5266 * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
5267 + 320 * (v24 - pBLVRenderParams->uViewportY))
5268 - pBLVRenderParams->uViewportX];
5269 pColorPixel = &pBLVRenderParams->pRenderTarget[v27
5270 + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24)
5271 - pBLVRenderParams->uViewportX];
5272 v26 = &pBLVRenderParams->pRenderTarget[v27
5273 + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)
5274 - pBLVRenderParams->uViewportX];
5275 v23 = v119;
5276 }
5277 else
5278 {
5279 v25 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v24);
5280 pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
5281 pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
5282 v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v24)];
5283 }
5284 v131 = (unsigned int)v26;
5285 HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
5286 LOWORD(v28) = 0;
5287 v105 = stru_F8AD28.field_0 | v28;
5288 v123 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
5289 if ( (unsigned int)pColorPixel < v131 )
5290 {
5291 v102 = v107 + v106;
5292 v29 = (char *)&stru_F81018.field_34.field_8;
5293 a1 += v134;
5294 for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
5295 {
5296 sr_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
5297 v30 = *((int *)v29 - 2);
5298 LOWORD(v30) = 0;
5299 v117 = v105;
5300 v31 = stru_F8AD28.field_0 | v30;
5301 if ( v105 <= (unsigned int)v31 )
5302 v117 = v31;
5303 v105 = v31;
5304 v32 = *((int *)v29 - 14);
5305 v122 = *((int *)v29 - 14) >> v107;
5306 v33 = *((int *)v29 - 13);
5307 v125 = *((int *)v29 - 13) >> v107;
5308 v34 = *((int *)v29 - 1) - v32;
5309 v113 = (*(int *)v29 - v33) >> v102;
5310 v35 = *((int *)v29 - 11);
5311 v114 = v34 >> v102;
5312 v116 = (&v97)[4 * v35];
5313 v36 = v35 + 16 - v5->uWidthLn2;
5314 v133 = v35 + 16;
5315 v127 = v35 + v36;
5316 v37 = v5->uWidthMinus1 >> v35;
5317 v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
5318 v128 = v37;
5319 v126 = v38;
5320 v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
5321 if ( v39 > v131 )
5322 v39 = v131;
5323 v40 = *((short *)v29 + 1);
5324 v41 = *((short *)v29 - 1);
5325 v121 = v39;
5326 v42 = sr_4AE491(v41, v40);
5327 v101 = v42;
5328 v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
5329 if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
5330 {
5331 v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
5332 if ( LOBYTE(viewparams->field_20) )
5333 {
5334 v86 = pColorPixel;
5335 if ( (unsigned int)pColorPixel < v121 )
5336 {
5337 v87 = pZPixel;
5338 v88 = v123;
5339 v89 = v122;
5340 v90 = v125;
5341 v91 = v133;
5342 v92 = v127;
5343 if ( v124 & 2 )
5344 {
5345 *pZPixel = v117;
5346 v87 -= 2;
5347 v86 = pColorPixel + 2;
5348 goto LABEL_69;
5349 }
5350 do
5351 {
5352 v86 += 4;
5353 v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
5354 v94 = v117;
5355 LOWORD(v93) = *(short *)(v88 + 2 * v93);
5356 *v87 = v117;
5357 v87[1] = v94;
5358 v87[640] = v94;
5359 v87[641] = v94;
5360 *(v86 - 4) = v93;
5361 *(v86 - 3) = v93;
5362 v86[636] = v93;
5363 v86[637] = v93;
5364 v87[2] = v94;
5365 v87[3] = v94;
5366 v87[642] = v94;
5367 v87[643] = v94;
5368 v122 += v114;
5369 v125 += v113;
5370 v89 = v122;
5371 v90 = v125;
5372 LABEL_69:
5373 v87 += 4;
5374 v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
5375 v96 = v114;
5376 *(v86 - 2) = v95;
5377 *(v86 - 1) = v95;
5378 v86[638] = v95;
5379 v86[639] = v95;
5380 v122 += v96;
5381 v125 += v113;
5382 v89 = v122;
5383 v90 = v125;
5384 }
5385 while ( (unsigned int)v86 < v121 );
5386 pColorPixel = v86;
5387 pZPixel = v87;
5388 }
5389 }
5390 else
5391 {
5392 v75 = pColorPixel;
5393 if ( (unsigned int)pColorPixel < v121 )
5394 {
5395 v76 = pZPixel;
5396 v77 = v123;
5397 v78 = v122;
5398 v79 = v125;
5399 v80 = v133;
5400 v81 = v127;
5401 if ( v124 & 1 )
5402 {
5403 *pZPixel = v117;
5404 --v76;
5405 v75 = pColorPixel + 1;
5406 goto LABEL_62;
5407 }
5408 do
5409 {
5410 v75 += 2;
5411 v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
5412 v83 = v117;
5413 LOWORD(v82) = *(short *)(v77 + 2 * v82);
5414 *v76 = v117;
5415 *(v75 - 2) = v82;
5416 v76[1] = v83;
5417 v122 += v114;
5418 v125 += v113;
5419 v78 = v122;
5420 v79 = v125;
5421 LABEL_62:
5422 v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
5423 v76 += 2;
5424 v85 = v114;
5425 *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
5426 v122 += v85;
5427 v125 += v113;
5428 v78 = v122;
5429 v79 = v125;
5430 }
5431 while ( (unsigned int)v75 < v121 );
5432 pColorPixel = v75;
5433 pZPixel = v76;
5434 }
5435 }
5436 }
5437 else
5438 {
5439 v43 = (v42 - v123) >> v106;
5440 v44 = v123 - v43;
5441 v123 = v43;
5442 v115 = v44;
5443 if ( LOBYTE(viewparams->field_20) )
5444 {
5445 v60 = pColorPixel;
5446 if ( (unsigned int)pColorPixel < v121 )
5447 {
5448 v61 = pZPixel;
5449 v62 = v104;
5450 v63 = v122;
5451 v64 = v125;
5452 v65 = v133;
5453 v66 = v127;
5454 if ( v124 & 2 )
5455 {
5456 *pZPixel = v117;
5457 v61 += 2;
5458 v60 = pColorPixel + 2;
5459 goto LABEL_54;
5460 }
5461 do
5462 {
5463 v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
5464 v68 = v123 + v115;
5465 v60 += 4;
5466 v115 = v68;
5467 v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
5468 v70 = v117;
5469 LOWORD(v69) = v62[v69];
5470 *v61 = v117;
5471 v61[1] = v70;
5472 v61[640] = v70;
5473 v61[641] = v70;
5474 *(v60 - 4) = v69;
5475 *(v60 - 3) = v69;
5476 v60[636] = v69;
5477 v60[637] = v69;
5478 v61[2] = v70;
5479 v61[3] = v70;
5480 v61[642] = v70;
5481 v61[643] = v70;
5482 v122 += v114;
5483 v125 += v113;
5484 v63 = v122;
5485 v64 = v125;
5486 v61 += 4;
5487 LABEL_54:
5488 v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
5489 v72 = v123 + v115;
5490 v73 = v116[v71];
5491 v115 = v72;
5492 LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
5493 v74 = v114;
5494 *(v60 - 2) = v73;
5495 *(v60 - 1) = v73;
5496 v60[638] = v73;
5497 v60[639] = v73;
5498 v122 += v74;
5499 v125 += v113;
5500 v63 = v122;
5501 v64 = v125;
5502 }
5503 while ( (unsigned int)v60 < v121 );
5504 pColorPixel = v60;
5505 pZPixel = v61;
5506 }
5507 }
5508 else
5509 {
5510 v45 = pColorPixel;
5511 if ( (unsigned int)pColorPixel < v121 )
5512 {
5513 v46 = pZPixel;
5514 v47 = v104;
5515 v48 = v122;
5516 v49 = v125;
5517 v50 = v133;
5518 v51 = v127;
5519 if ( v124 & 1 )
5520 {
5521 *pZPixel = v117;
5522 ++v46;
5523 v45 = pColorPixel + 1;
5524 goto LABEL_47;
5525 }
5526 do
5527 {
5528 v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
5529 v53 = v123 + v115;
5530 v45 += 2;
5531 v115 = v53;
5532 v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
5533 v55 = v117;
5534 LOWORD(v54) = v47[v54];
5535 *v46 = v117;
5536 *(v45 - 2) = v54;
5537 v46[1] = v55;
5538 v122 += v114;
5539 v125 += v113;
5540 v48 = v122;
5541 v49 = v125;
5542 v46 += 2;
5543 LABEL_47:
5544 v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
5545 v57 = v123 + v115;
5546 v58 = v116[v56];
5547 v115 = v57;
5548 LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
5549 v59 = v114;
5550 *(v45 - 1) = v58;
5551 v122 += v59;
5552 v125 += v113;
5553 v48 = v122;
5554 v49 = v125;
5555 }
5556 while ( (unsigned int)v45 < v121 );
5557 pColorPixel = v45;
5558 pZPixel = v46;
5559 }
5560 }
5561 }
5562 k += 13;
5563 v5 = v108;
5564 v123 = v101;
5565 a1 += v134;
5566 if ( (unsigned int)pColorPixel >= v131 )
5567 break;
5568 }
5569 v23 = v119;
5570 v24 = v120;
5571 }
5572 ++a2;
5573 v110 += v111;
5574 v23 += 640;
5575 v24 += 2;
5576 v120 = v24;
5577 v119 = v23;
5578 if ( a2 > stru_F8A590._viewport_space_w )
5579 break;
5580 v21 = a2;
5581 }
5582 }
5583 return;
5584 }
5585 }
5586 }
5587 }
5588 }
5589 }
5590 }
5591 }
5592 //----- (00485E1F) --------------------------------------------------------
5593 void *__fastcall sr_sub_485E1F(stru316 *a1, Span *a2, int a3, Polygon *a4, int a5, unsigned __int8 a6, char a7)
5594 {
5595 stru316 *v7; // esi@1
5596 signed int *v8; // edi@1
5597 signed int *v9; // ebx@1
5598 char v10; // zf@1
5599 int v11; // eax@1
5600 Span *v12; // ecx@3
5601 double v13; // ST24_8@3
5602 double v14; // ST24_8@3
5603 int v15; // eax@3
5604 signed int v16; // ST14_4@4
5605 char v17; // dl@4
5606 signed int v18; // ST10_4@4
5607 void *v19; // eax@4
5608 signed int v20; // ST14_4@5
5609 char v21; // dl@5
5610 int v22; // ST10_4@5
5611 signed int v23; // ST14_4@6
5612 char v24; // dl@6
5613 Span *v26; // [sp+10h] [bp-8h]@1
5614 char v27; // [sp+16h] [bp-2h]@1
5615 char v28; // [sp+17h] [bp-1h]@1
5616 float v29; // [sp+30h] [bp+18h]@3
5617 float v30; // [sp+30h] [bp+18h]@3
5618
5619 v7 = a1;
5620 v26 = a2;
5621 v8 = &a1->field_C;
5622 v9 = &a1->field_8;
5623 v10 = a1->field_0 == 0;
5624 v27 = a1->field_4 != 0;
5625 v28 = !v10;
5626 sr_sub_47BEB1(a3, a4, a5, 0, &a1->field_8, &a1->field_C, (int)&v27, (int)&v28);
5627 v7->field_24_palette = (unsigned __int16 *)sr_sub_47C28C_get_palette(a4, v28, *v9, *v8);
5628 v11 = a4->field_108;
5629 v7->field_20 = v11;
5630 if ( v11 )
5631 {
5632 if ( a7 )
5633 {
5634 v12 = v26;
5635 v29 = v26->field_10 * 31.0;
5636 v13 = v29 + 6.7553994e15;
5637 v7->field_10 = LODWORD(v13) << 16;
5638 v30 = v12->field_14 * 31.0;
5639 v14 = v30 + 6.7553994e15;
5640 v15 = v7->field_10;
5641 v7->field_14 = LODWORD(v14) << 16;
5642 v7->field_18 = -((v15 - (LODWORD(v14) << 16)) / v12->field_C);
5643 }
5644 v16 = *v8;
5645 v17 = v28;
5646 v18 = *v9;
5647 v7->field_1C = a6;
5648 v19 = sr_sub_47C28C_get_palette(a4, v17, v18, v16);
5649 }
5650 else
5651 {
5652 v20 = *v8;
5653 v21 = v28;
5654 v7->field_10 = 0;
5655 v7->field_14 = 0;
5656 v22 = *v9;
5657 v7->field_18 = 0;
5658 v7->field_1C = 0;
5659 v19 = sr_sub_47C1CA(a4, v21, v22, v20);
5660 }
5661 v23 = *v8;
5662 v24 = v28;
5663 v7->field_24_palette = (unsigned __int16 *)v19;
5664 return sr_sub_47C1CA(a4, v24, *v9, v23);
5665 }
5666
5667 //----- (00486F92) --------------------------------------------------------
5668 void __cdecl sr_sub_486F92_MessWithEdgesAndSpans()
5669 {
5670 Span *v0; // ebx@1
5671 int v1; // eax@2
5672 Edge *v2; // ecx@3
5673 Edge *v3; // edx@3
5674 Edge *v4; // esi@6
5675 Edge *v5; // eax@7
5676 Edge *v6; // ecx@8
5677 Surf *v7; // esi@11
5678 double v8; // st7@13
5679 Surf *v9; // edi@13
5680 double v10; // st6@13
5681 double v11; // st7@14
5682 signed __int64 v12; // qax@14
5683 Polygon *v13; // eax@15
5684 Span *v14; // ecx@17
5685 double v15; // st7@28
5686 signed __int64 v16; // qax@28
5687 Polygon *v17; // eax@29
5688 Span *v18; // ecx@31
5689 Edge *i; // eax@40
5690 Edge *v20; // ecx@43
5691 Edge *v21; // esi@44
5692 double v22; // st7@45
5693 Edge *v23; // edx@48
5694 unsigned int v24; // [sp+10h] [bp-10h]@2
5695 float v25; // [sp+14h] [bp-Ch]@3
5696 Edge *v26; // [sp+18h] [bp-8h]@8
5697 unsigned int v27; // [sp+1Ch] [bp-4h]@1
5698
5699 v0 = pSpans;
5700 stru_80C9D8.pSurf = &stru_80C980;
5701 stru_80C9D8.field_0 = (double)(signed int)pViewport->uViewportTL_X;
5702 stru_80C9A4.pSurf = &stru_80C980;
5703 stru_80C980.pPrev = &stru_80C980;
5704 stru_80C980.pNext = &stru_80C980;
5705 stru_80C9A4.field_0 = (double)(signed int)pViewport->uViewportBR_X;
5706 stru_80C980.field_8 = 0.0;
5707 stru_80C980.field_4 = 0.0;
5708 stru_80C9D8.pNext = &stru_80C9A4;
5709 stru_80C9D8.pPrev = 0;
5710 stru_80C9D8.field_8 = 1;
5711 stru_80C9A4.pNext = 0;
5712 stru_80C9A4.pPrev = &stru_80C9D8;
5713 stru_80C9A4.field_8 = 0;
5714 LODWORD(stru_80C980.field_0) = 0xC97423F0u;
5715 v27 = pViewport->uViewportTL_Y;
5716 if ( (signed int)pViewport->uViewportTL_Y > (signed int)pViewport->uViewportBR_Y )
5717 {
5718 LABEL_51:
5719 v0->field_8 = -1;
5720 }
5721 else
5722 {
5723 v1 = 52 * pViewport->uViewportTL_Y;
5724 v24 = 52 * pViewport->uViewportTL_Y;
5725 while ( 1 )
5726 {
5727 v2 = *(Edge **)((char *)&pNewEdges->pNext + v1);
5728 v3 = &stru_80C9D8;
5729 v25 = (double)(signed int)v27;
5730 if ( v2 != &defaultEdge )
5731 {
5732 do
5733 {
5734 while ( 1 )
5735 {
5736 v4 = v3->pNext;
5737 if ( v2->field_0 <= (double)v4->field_0 )
5738 break;
5739 v3 = v3->pNext;
5740 }
5741 v5 = v2->pNext;
5742 v2->pNext = v4;
5743 v2->pPrev = v3;
5744 v3->pNext->pPrev = v2;
5745 v3->pNext = v2;
5746 v3 = v2;
5747 v2 = v5;
5748 }
5749 while ( v5 != &defaultEdge );
5750 }
5751 v6 = stru_80C9D8.pNext;
5752 stru_80C980.field_20 = 0;
5753 stru_80C980.field_22 = 1;
5754 v26 = stru_80C9D8.pNext;
5755 if ( stru_80C9D8.pNext )
5756 {
5757 while ( 1 )
5758 {
5759 v7 = v6->pSurf;
5760 if ( v6->field_8 )
5761 {
5762 ++v7->field_22;
5763 if ( v7->field_22 == 1 )
5764 {
5765 v8 = v6->field_0 + 2.0;
5766 v9 = stru_80C980.pNext;
5767 v10 = (v8 - v7->field_C) * v7->field_4 + (v25 - v7->field_10) * v7->field_8 + v7->field_0;
5768 if ( v10 <= (v8 - stru_80C980.pNext->field_C) * stru_80C980.pNext->field_4
5769 + (v25 - stru_80C980.pNext->field_10) * stru_80C980.pNext->field_8
5770 + stru_80C980.pNext->field_0 )
5771 {
5772 do
5773 v9 = v9->pNext;
5774 while ( v10 <= (v8 - v9->field_C) * v9->field_4 + (v25 - v9->field_10) * v9->field_8 + v9->field_0 );
5775 v7->pNext = v9;
5776 v7->pPrev = v9->pPrev;
5777 v9->pPrev->pNext = v7;
5778 v9->pPrev = v7;
5779 }
5780 else
5781 {
5782 v11 = v6->field_0 + 0.5;
5783 v12 = (signed __int64)(v11 - (double)stru_80C980.pNext->field_20);
5784 v0->field_C = v12;
5785 if ( (signed __int16)v12 > 0 )
5786 {
5787 v0->field_A = v27;
5788 v0->field_8 = v9->field_20;
5789 v13 = v9->pParent;
5790 v0->pParent = v13;
5791 if ( v13 )
5792 {
5793 if ( v13->prolly_head )
5794 {
5795 v14 = v13->prolly_tail;
5796 if ( !v14 )
5797 return;
5798 v14->pNext = v0;
5799 }
5800 else
5801 {
5802 v13->prolly_head = v0;
5803 }
5804 v13->prolly_tail = v0;
5805 }
5806 if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
5807 return;
5808 ++v0;
5809 ++pOutdoorCamera->uNumSpans;
5810 }
5811 v6 = v26;
5812 v7->field_20 = (signed __int64)v11;
5813 v7->pNext = v9;
5814 v9->pPrev = v7;
5815 stru_80C980.pNext = v7;
5816 v7->pPrev = &stru_80C980;
5817 }
5818 }
5819 }
5820 else
5821 {
5822 --v7->field_22;
5823 if ( !v7->field_22 )
5824 {
5825 if ( stru_80C980.pNext == v7 )
5826 {
5827 v15 = v6->field_0 + 0.5;
5828 v16 = (signed __int64)(v15 - (double)v7->field_20);
5829 v0->field_C = v16;
5830 if ( (signed __int16)v16 > 0 )
5831 {
5832 v0->field_A = v27;
5833 v0->field_8 = v7->field_20;
5834 v17 = v7->pParent;
5835 v0->pParent = v17;
5836 if ( v17 )
5837 {
5838 if ( v17->prolly_head )
5839 {
5840 v18 = v17->prolly_tail;
5841 if ( !v18 )
5842 return;
5843 v18->pNext = v0;
5844 }
5845 else
5846 {
5847 v17->prolly_head = v0;
5848 }
5849 v17->prolly_tail = v0;
5850 }
5851 if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 )
5852 return;
5853 ++v0;
5854 ++pOutdoorCamera->uNumSpans;
5855 }
5856 v7->pNext->field_20 = (signed __int64)v15;
5857 v6 = v26;
5858 }
5859 v7->pNext->pPrev = v7->pPrev;
5860 v7->pPrev->pNext = v7->pNext;
5861 }
5862 }
5863 v26 = v6->pNext;
5864 if ( !v26 )
5865 break;
5866 v6 = v6->pNext;
5867 }
5868 }
5869 for ( i = ptr_80CA10[v27]; i; i = i->ptr_18 )
5870 {
5871 i->pPrev->pNext = i->pNext;
5872 i->pNext->pPrev = i->pPrev;
5873 }
5874 v20 = stru_80C9D8.pNext;
5875 if ( stru_80C9D8.pNext != &stru_80C9A4 )
5876 break;
5877 LABEL_50:
5878 ++v27;
5879 v1 = v24 + 52;
5880 v24 += 52;
5881 if ( (signed int)v27 > (signed int)pViewport->uViewportBR_Y )
5882 goto LABEL_51;
5883 }
5884 while ( 1 )
5885 {
5886 v21 = v20->pNext;
5887 if ( !v21 )
5888 break;
5889 v22 = v20->field_4 + v20->field_0;
5890 v20->field_0 = v22;
5891 if ( v22 < stru_80C9D8.field_0 )
5892 v20->field_0 = stru_80C9D8.field_0 + 0.0000001;
5893 while ( 1 )
5894 {
5895 v23 = v20->pPrev;
5896 if ( v20->field_0 >= (double)v23->field_0 )
5897 break;
5898 v23->pNext = v20->pNext;
5899 v20->pNext->pPrev = v23;
5900 v23->pPrev->pNext = v20;
5901 v20->pPrev = v23->pPrev;
5902 v20->pNext = v23;
5903 v23->pPrev = v20;
5904 }
5905 v20 = v21;
5906 if ( v21 == &stru_80C9A4 )
5907 goto LABEL_50;
5908 }
5909 }
5910 }
5911
5912 //----- (00487355) --------------------------------------------------------
5913 bool OutdoorCamera::_487355()
5914 {
5915 int v0; // esi@1
5916 Polygon *v1; // edi@2
5917 bool result; // eax@3
5918
5919 v0 = 0;
5920 if ( pOutdoorCamera->uNumPolygons > 0 )
5921 {
5922 v1 = array_77EC08.data();
5923 do
5924 {
5925 result = pGame->pLightmapBuilder->_45D3C7(v1);
5926 ++v0;
5927 ++v1;
5928 }
5929 while ( v0 < pOutdoorCamera->uNumPolygons );
5930 }
5931 return result;
5932 }
5933
5934 //----- (00479332) --------------------------------------------------------
5935 int Render::OnOutdoorRedrawSW()
5936 {
5937 signed int result; // eax@1
5938 unsigned int v1; // edi@1
5939 char *v2; // esi@2
5940 char v3; // cl@3
5941 double v4; // st7@4
5942 float v5; // ST34_4@6
5943 double v6; // ST24_8@6
5944 int v7; // eax@6
5945 unsigned int v8; // eax@11
5946 signed int v9; // eax@13
5947 Vec3_float_ *v10; // eax@14
5948 double v11; // st7@17
5949 float v12; // ST34_4@19
5950 double v13; // ST1C_8@19
5951 float v14; // [sp+4h] [bp-34h]@1
5952 float v15; // [sp+8h] [bp-30h]@1
5953 float v16; // [sp+Ch] [bp-2Ch]@1
5954
5955 v14 = (double)pOutdoor->vSunlight.x / 65536.0;
5956 result = 0;
5957 v1 = (unsigned int)&array_77EC08[pOutdoorCamera->uNumPolygons];
5958 v15 = (double)pOutdoor->vSunlight.y / 65536.0;
5959 v16 = (double)pOutdoor->vSunlight.z / 65536.0;
5960 if ( v1 > (unsigned int)array_77EC08.data() )
5961 {
5962 v2 = (char *)&array_77EC08[0].pODMFace;
5963 while ( 1 )
5964 {
5965 v3 = v2[5];
5966 if ( v3 == 5 )
5967 break;
5968 if ( v3 == 1 )
5969 {
5970 v9 = pTerrainNormalIndices[((*((int *)v2 - 9) >> 15) & 1)
5971 + 2 * ((unsigned __int8)v2[9] + ((unsigned __int8)v2[8] << 7))];
5972 if ( v9 > (signed int)(uNumTerrainNormals - 1) )
5973 v10 = 0;
5974 else
5975 v10 = &pTerrainNormals[v9];
5976 if ( v10 )
5977 {
5978 v11 = -(v16 * v10->z + v15 * v10->y + v14 * v10->x);
5979 if ( v11 < 0.0 )
5980 v11 = 0.0;
5981 v12 = v11 * 31.0;
5982 v13 = v12 + 6.7553994e15;
5983 v2[4] = 31 - LOBYTE(v13);
5984 }
5985 else
5986 {
5987 v2[4] = 0;
5988 }
5989 if ( v2[4] < 0 )
5990 v2[4] = 0;
5991 goto LABEL_23;
5992 }
5993 LABEL_24:
5994 v2 += 268;
5995 if ( (unsigned int)(v2 - 84) >= v1 )
5996 return result;
5997 }
5998 v4 = (double)(signed int)(((unsigned __int64)(**(int **)v2 * (signed __int64)-pOutdoor->vSunlight.x) >> 16)
5999 + ((unsigned __int64)(*(int *)(*(int *)v2 + 4) * (signed __int64)-pOutdoor->vSunlight.y) >> 16)
6000 + ((unsigned __int64)(*(int *)(*(int *)v2 + 8) * (signed __int64)-pOutdoor->vSunlight.z) >> 16))
6001 * 0.000015258789;
6002 if ( v4 < 0.0 )
6003 v4 = 0.0;
6004 v5 = v4 * 31.0;
6005 v6 = v5 + 6.7553994e15;
6006 v7 = (int)(v2 + 4);
6007 v2[4] = 31 - LOBYTE(v6);
6008 if ( (char)(31 - LOBYTE(v6)) < 0 )
6009 *(char *)v7 = 0;
6010 if ( *(char *)v7 > 31 )
6011 *(char *)v7 = 31;
6012 if ( *(char *)(*(int *)v2 + 29) & 0x40 )
6013 {
6014 v8 = pTextureFrameTable->GetFrameTexture(
6015 *((short *)v2 - 4),
6016 pEventTimer->uTotalGameTimeElapsed);
6017 *((int *)v2 - 6) = v8 != -1 ? (int)&pBitmaps_LOD->pTextures[v8] : 0;
6018 }
6019 LABEL_23:
6020 result = 1;
6021 goto LABEL_24;
6022 }
6023 return result;
6024 }
6025 //----- (00485A24) --------------------------------------------------------
6026 stru315 *__fastcall sr_sub_485A24(stru315 *a1, stru315 *a2)
6027 {
6028 stru315 *result; // eax@1
6029 int i; // ecx@1
6030 int v4; // ecx@2
6031 int v5; // ecx@4
6032 int v6; // ecx@6
6033 int v7; // ecx@8
6034 int v8; // esi@10
6035 int v9; // ecx@10
6036 int v10; // esi@11
6037 int v11; // edi@11
6038 int v12; // ebx@11
6039 int v13; // ecx@16
6040 unsigned __int16 *v14; // esi@18
6041 unsigned int *v15; // ecx@20
6042 int v16; // esi@20
6043 int v17; // [sp+0h] [bp-4h]@10
6044
6045 result = a1;
6046 for ( i = a1->field_28; i; i = result->field_28 )
6047 {
6048 result->field_28 = i - 1;
6049 v4 = result->field_18;
6050 if ( result->field_30 > v4 )
6051 result->field_30 = v4;
6052 v5 = result->field_20;
6053 if ( result->field_2C > v5 )
6054 result->field_2C = v5;
6055 v6 = result->field_14;
6056 if ( result->field_30 < v6 )
6057 result->field_30 = v6;
6058 v7 = result->field_1C;
6059 if ( result->field_2C < v7 )
6060 result->field_2C = v7;
6061 v8 = (result->field_C & HIWORD(result->field_30)) + ((result->field_2C & result->field_8) >> result->field_10);
6062 v9 = *((char *)result->pTextureLOD + v8);
6063 v17 = *((char *)result->pTextureLOD + v8);
6064 if ( a2->field_20 )
6065 {
6066 v10 = HIWORD(a2->field_10);
6067 v11 = a2->field_C;
6068 v12 = v10;
6069 if ( v10 >= v11 )
6070 v12 = a2->field_C;
6071 if ( a2->field_8 - v12 <= 0 )
6072 {
6073 v13 = 0;
6074 }
6075 else
6076 {
6077 if ( v10 >= v11 )
6078 v10 = a2->field_C;
6079 v13 = a2->field_8 - v10;
6080 }
6081 v14 = (unsigned __int16 *)a2->field_24;
6082 v9 = v17 + (v13 << 8);
6083 }
6084 else
6085 {
6086 v14 = result->field_34_palette;
6087 }
6088 *result->pColorBuffer = v14[v9];
6089 v15 = result->pDepthBuffer;
6090 v16 = result->field_24;
6091 ++result->pColorBuffer;
6092 *v15 = v16;
6093 ++result->pDepthBuffer;
6094 a2->field_10 += a2->field_18;
6095 result->field_30 += result->field_4;
6096 result->field_2C += result->field_0;
6097 }
6098 --result->field_28;
6099 return result;
6100 }
6101 //----- (00485975) --------------------------------------------------------
6102 stru315 *__fastcall sr_sub_485975(stru315 *a1, stru315 *a2)
6103 {
6104 stru315 *result; // eax@1
6105 int i; // ecx@1
6106 int v4; // esi@2
6107 int v5; // esi@2
6108 int v6; // ecx@2
6109 int v7; // esi@3
6110 int v8; // edi@3
6111 int v9; // ebx@3
6112 int v10; // ecx@8
6113 unsigned __int16 *v11; // esi@10
6114 unsigned int *v12; // ecx@12
6115 int v13; // esi@12
6116 int v14; // [sp+0h] [bp-4h]@2
6117
6118 result = a1;
6119 for ( i = a1->field_28; i; i = result->field_28 )
6120 {
6121 v4 = result->field_8 & result->field_2C;
6122 result->field_28 = i - 1;
6123 v5 = (result->field_C & HIWORD(result->field_30)) + (v4 >> result->field_10);
6124 v6 = *((char *)result->pTextureLOD + v5);
6125 v14 = *((char *)result->pTextureLOD + v5);
6126 if ( a2->field_20 )
6127 {
6128 v7 = HIWORD(a2->field_10);
6129 v8 = a2->field_C;
6130 v9 = v7;
6131 if ( v7 >= v8 )
6132 v9 = a2->field_C;
6133 if ( a2->field_8 - v9 <= 0 )
6134 {
6135 v10 = 0;
6136 }
6137 else
6138 {
6139 if ( v7 >= v8 )
6140 v7 = a2->field_C;
6141 v10 = a2->field_8 - v7;
6142 }
6143 v11 = (unsigned __int16 *)a2->field_24;
6144 v6 = v14 + (v10 << 8);
6145 }
6146 else
6147 {
6148 v11 = result->field_34_palette;
6149 }
6150 *result->pColorBuffer = v11[v6];
6151 v12 = result->pDepthBuffer;
6152 v13 = result->field_24;
6153 ++result->pColorBuffer;
6154 *v12 = v13;
6155 ++result->pDepthBuffer;
6156 a2->field_10 += a2->field_18;
6157 result->field_30 += result->field_4;
6158 result->field_2C += result->field_0;
6159 }
6160 --result->field_28;
6161 return result;
6162 }
6163 //----- (004839BD) --------------------------------------------------------
6164 signed int __fastcall sr_sub_4839BD(Span *ecx0, unsigned __int16 *pTargetSurface)
6165 {
6166 stru315 *v2; // ebp@0
6167 int v3; // eax@1
6168 int v4; // edi@1
6169 Polygon *v5; // esi@1
6170 unsigned int v6; // ebx@1
6171 int v7; // ecx@1
6172 int v8; // ebx@1
6173 int v9; // ecx@1
6174 int v10; // eax@1
6175 stru149 *v11; // eax@1
6176 int v12; // edx@1
6177 int v13; // eax@1
6178 int v14; // edi@1
6179 int v15; // ecx@1
6180 int v16; // eax@1
6181 signed int v17; // edi@1
6182 int v18; // edi@2
6183 signed __int64 v19; // qtt@3
6184 int v20; // edi@3
6185 unsigned __int16 *v21; // eax@3
6186 Texture *v22; // eax@4
6187 Texture *v23; // eax@6
6188 Texture *v24; // eax@8
6189 Texture *v25; // eax@10
6190 stru149 *v26; // eax@13
6191 int v27; // edi@13
6192 signed int v28; // edx@13
6193 Texture *v29; // ebx@13
6194 int v30; // edi@13
6195 signed int v31; // edx@13
6196 signed int v32; // eax@13
6197 signed int v33; // eax@13
6198 int v34; // ebx@13
6199 int v35; // eax@15
6200 int v36; // ebx@15
6201 int v37; // eax@16
6202 signed __int64 v38; // qtt@17
6203 int v39; // ecx@17
6204 int v40; // eax@19
6205 stru149 *v41; // eax@21
6206 int v42; // ebx@21
6207 int v43; // ebx@21
6208 int v44; // eax@21
6209 char v45; // zf@25
6210 int v46; // eax@28
6211 int v47; // eax@28
6212 int v48; // ebx@28
6213 int v49; // eax@29
6214 signed __int64 v50; // qtt@30
6215 int v51; // ecx@30
6216 int v52; // eax@30
6217 int v53; // edx@31
6218 stru149 *v54; // eax@33
6219 int v55; // ebx@33
6220 signed int v56; // ebx@33
6221 int v57; // eax@33
6222 unsigned __int64 v58; // qax@33
6223 int v60; // [sp+Ch] [bp-BCh]@1
6224 Span *v61; // [sp+10h] [bp-B8h]@1
6225 int v62; // [sp+14h] [bp-B4h]@2
6226 int v63; // [sp+18h] [bp-B0h]@1
6227 stru315 a1; // [sp+1Ch] [bp-ACh]@1
6228 stru316 a2; // [sp+60h] [bp-68h]@13
6229 int v66; // [sp+88h] [bp-40h]@13
6230 int v67; // [sp+8Ch] [bp-3Ch]@1
6231 int v68; // [sp+90h] [bp-38h]@13
6232 int v69; // [sp+94h] [bp-34h]@3
6233 int v70; // [sp+98h] [bp-30h]@1
6234 int v71; // [sp+9Ch] [bp-2Ch]@1
6235 int v72; // [sp+A0h] [bp-28h]@1
6236 int v73; // [sp+A4h] [bp-24h]@13
6237 int v74; // [sp+A8h] [bp-20h]@1
6238 int v75; // [sp+ACh] [bp-1Ch]@3
6239 int v76; // [sp+B0h] [bp-18h]@1
6240 int v77; // [sp+B4h] [bp-14h]@1
6241 int X; // [sp+B8h] [bp-10h]@1
6242 int v79; // [sp+BCh] [bp-Ch]@21
6243 int v80; // [sp+C0h] [bp-8h]@13
6244 unsigned int v81; // [sp+C4h] [bp-4h]@1
6245
6246 v3 = ecx0->field_A;
6247 v4 = ecx0->field_8;
6248 v5 = ecx0->pParent;
6249 v6 = v4 + pRenderer->uTargetSurfacePitch * ecx0->field_A;
6250 v61 = ecx0;
6251 v7 = ecx0->field_C;
6252 a1.pColorBuffer = &pTargetSurface[v6];
6253 v74 = v7;
6254 a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v4 + 640 * v3];
6255 v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
6256 v9 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v3);
6257 v10 = v5->ptr_38->field_14;
6258 v76 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4);
6259 v72 = v10;
6260 v81 = (unsigned __int64)(v10 * (signed __int64)v9) >> 16;
6261 v11 = v5->ptr_38;
6262 v12 = v81 + v11->field_C;
6263 v72 = v11->field_20;
6264 v67 = v12;
6265 v13 = ((unsigned __int64)(v72 * (signed __int64)v9) >> 16) + v5->ptr_38->field_18;
6266 v81 = v9;
6267 v70 = v13;
6268 v72 = v5->v_18.z;
6269 v81 = (unsigned __int64)(v72 * (signed __int64)v9) >> 16;
6270 v14 = v5->field_24;
6271 v15 = v81 + v5->v_18.x;
6272 v71 = v5->sTextureDeltaU << 16;
6273 v63 = v5->sTextureDeltaV << 16;
6274 v16 = v5->v_18.y;
6275 v17 = -v14;
6276 v60 = v15;
6277 v77 = v17;
6278 v81 = (unsigned __int64)(v76 * (signed __int64)v16) >> 16;
6279 X = v81 + v15;
6280 if ( !(v81 + v15) || (v62 = v17 >> 14, v18 = abs(v17 >> 14), v18 > abs(X)) )
6281 return 0;
6282 LODWORD(v19) = v77 << 16;
6283 HIDWORD(v19) = v77 >> 16;
6284 v69 = v19 / X;
6285 v20 = v19 / X;
6286 v21 = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
6287 a1.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
6288 v75 = 2;
6289 if ( v20 >= mipmapping_building_mm1 << 16 )
6290 {
6291 if ( v20 >= mipmapping_building_mm2 << 16 )
6292 {
6293 if ( v20 >= mipmapping_building_mm3 << 16 )
6294 {
6295 if ( bUseLoResSprites )
6296 goto LABEL_12;
6297 v25 = v5->pTexture;
6298 v75 = 3;
6299 v21 = (unsigned __int16 *)v25->pLevelOfDetail3;
6300 }
6301 else
6302 {
6303 v24 = v5->pTexture;
6304 v75 = 2;
6305 v21 = (unsigned __int16 *)v24->pLevelOfDetail2;
6306 }
6307 }
6308 else
6309 {
6310 v23 = v5->pTexture;
6311 v75 = 1;
6312 v21 = (unsigned __int16 *)v23->pLevelOfDetail1;
6313 }
6314 }
6315 else
6316 {
6317 v22 = v5->pTexture;
6318 v75 = 0;
6319 v21 = (unsigned __int16 *)v22->pLevelOfDetail0_prolly_alpha_mask;
6320 }
6321 a1.pTextureLOD = v21;
6322 LABEL_12:
6323 if ( v21 )
6324 {
6325 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pOutdoorCamera->building_gamme, 1u, 1);
6326 a1.field_28 = 16;
6327 v66 = v74 >> 4;
6328 v81 = v8;
6329 v26 = v5->ptr_38;
6330 v72 = v74 - 16 * (v74 >> 4);
6331 v76 = v26->field_10;
6332 v81 = v8;
6333 v74 = v67 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
6334 v76 = v5->ptr_38->field_1C;
6335 v76 = v70 + ((unsigned __int64)(v76 * (signed __int64)v8) >> 16);
6336 v81 = (unsigned __int64)(v74 * (signed __int64)v20) >> 16;
6337 v27 = ((unsigned __int64)(v74 * (signed __int64)v20) >> 16) - v5->ptr_38->field_24;
6338 v81 = (unsigned __int64)(v76 * (signed __int64)v69) >> 16;
6339 v28 = v63 + ((unsigned __int64)(v76 * (signed __int64)v69) >> 16) - v5->ptr_38->field_28;
6340 v76 = v75 + bUseLoResSprites;
6341 v73 = v8 - 16 * pOutdoorCamera->int_fov_rad_inv;
6342 v29 = v5->pTexture;
6343 v30 = (v71 + v27) >> v76;
6344 v31 = v28 >> v76;
6345 v32 = (signed int)v29->uTextureWidth >> v75;
6346 v74 = (signed __int16)v75;
6347 v68 = v31;
6348 v80 = v32;
6349 v33 = (signed int)v29->uTextureHeight >> v75;
6350 v34 = v75 - v29->uWidthLn2;
6351 a1.field_8 = (v33 << 16) - 65536;
6352 v81 = 2 * pMiscTimer->uTotalGameTimeElapsed;
6353 a1.field_10 = v34 + 16;
6354 a1.field_C = v80 - 1;
6355 if ( v66 > 0 )
6356 {
6357 v74 = v66;
6358 v66 = 12 - v75;
6359 do
6360 {
6361 v80 = v5->v_18.y;
6362 v35 = (unsigned __int64)(v80 * (signed __int64)v73) >> 16;
6363 v36 = v35 + v60;
6364 X = v35 + v60;
6365 if ( v35 + v60 && (v80 = abs(v62), v37 = abs(v36), v80 <= v37) )
6366 {
6367 LODWORD(v38) = v77 << 16;
6368 HIDWORD(v38) = v77 >> 16;
6369 v80 = v38 / X;
6370 v39 = v38 / X;
6371 X = v38 / X;
6372 }
6373 else
6374 {
6375 X = 0x40000000u;
6376 v39 = 0x40000000u;
6377 }
6378 HIWORD(v40) = HIWORD(v39);
6379 if ( v39 <= v69 )
6380 HIWORD(v40) = HIWORD(v69);
6381 LOWORD(v40) = 0;
6382 a1.field_24 = v5->field_50 | v40;
6383 v79 = v5->ptr_38->field_10;
6384 v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
6385 v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
6386 v41 = v5->ptr_38;
6387 v42 = ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v41->field_24;
6388 v79 = v41->field_1C;
6389 v79 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
6390 v80 = (unsigned __int64)(v79 * (signed __int64)v39) >> 16;
6391 v43 = (v71 + v42) >> v76;
6392 v79 = (signed int)(v63 + ((unsigned __int64)(v79 * (signed __int64)v39) >> 16) - v5->ptr_38->field_28) >> v76;
6393 a1.field_4 = (v43 - v30) >> 4;
6394 a1.field_0 = (v79 - v68) >> 4;
6395 a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v68 >> v66));
6396 v44 = stru_5C6E00->Sin(v81 + (v30 >> v66));
6397 a1.field_2C = v68 + 4 * v44;
6398 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
6399 sr_sub_485975(&a1, (stru315 *)&a2);
6400 else
6401 sr_sub_4D6FB0(v2);
6402 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pOutdoorCamera->building_gamme, 1u, 0);
6403 v73 -= 16 * pOutdoorCamera->int_fov_rad_inv;
6404 v45 = v74-- == 1;
6405 a1.field_28 = 16;
6406 v30 = v43;
6407 v68 = v79;
6408 }
6409 while ( !v45 );
6410 v31 = v79;
6411 }
6412 if ( !v72 )
6413 return 1;
6414 v66 = 12 - v75;
6415 a1.field_30 = v30 + 4 * stru_5C6E00->Cos(v81 + (v31 >> (12 - v75)));
6416 v46 = stru_5C6E00->Sin(v81 + (v30 >> v66));
6417 a1.field_2C = v68 + 4 * v46;
6418 v79 = v5->v_18.y;
6419 v80 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
6420 v47 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
6421 v48 = v47 + v60;
6422 X = v47 + v60;
6423 if ( v47 + v60 )
6424 {
6425 v79 = abs(v62);
6426 v49 = abs(v48);
6427 if ( v79 <= v49 )
6428 {
6429 LODWORD(v50) = v77 << 16;
6430 HIDWORD(v50) = v77 >> 16;
6431 v77 = v50 / X;
6432 v51 = v50 / X;
6433 HIWORD(v52) = HIWORD(v69);
6434 if ( v51 <= v69 )
6435 {
6436 LOWORD(v52) = 0;
6437 a1.field_24 = v52 | v5->field_50;
6438 }
6439 else
6440 {
6441 HIWORD(v53) = HIWORD(v51);
6442 LOWORD(v53) = 0;
6443 a1.field_24 = v53 | v5->field_50;
6444 }
6445 v79 = v5->ptr_38->field_10;
6446 v77 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
6447 v79 = v67 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
6448 v67 = (unsigned __int64)(v79 * (signed __int64)v51) >> 16;
6449 v54 = v5->ptr_38;
6450 v55 = v67 - v54->field_24;
6451 v79 = v54->field_1C;
6452 v56 = v71 + v55;
6453 v71 = (unsigned __int64)(v79 * (signed __int64)v73) >> 16;
6454 v57 = v70 + ((unsigned __int64)(v79 * (signed __int64)v73) >> 16);
6455 v79 = v57;
6456 v58 = v57 * (signed __int64)v51;
6457 v70 = v58 >> 16;
6458 LODWORD(v58) = (signed int)(v63 + (v58 >> 16) - v5->ptr_38->field_28) >> v76;
6459 a1.field_4 = ((v56 >> v76) - v30) >> 4;
6460 a1.field_0 = ((signed int)v58 - v68) >> 4;
6461 a1.field_28 = v72;
6462 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
6463 sr_sub_485975(&a1, (stru315 *)&a2);
6464 else
6465 sr_sub_4D6FB0(v2);
6466 return 1;
6467 }
6468 }
6469 }
6470 return 0;
6471 }
6472
6473 //----- (0048408A) --------------------------------------------------------
6474 signed int sr_sub_48408A_prolly_odm_water_no_waves(Span *_this)
6475 {
6476 stru315 *v1; // ebp@0
6477 Span *v2; // edi@1
6478 Polygon *v3; // esi@1
6479 int v4; // ecx@1
6480 stru149 *v5; // eax@1
6481 stru149 *v6; // eax@1
6482 int v7; // edx@1
6483 int v8; // eax@1
6484 int v9; // ebx@1
6485 int v10; // eax@1
6486 int v11; // ecx@1
6487 int v12; // eax@1
6488 int v13; // ecx@1
6489 int v14; // eax@1
6490 signed int v15; // ecx@1
6491 int v16; // ebx@1
6492 signed __int64 v17; // qtt@3
6493 stru149 *v18; // eax@3
6494 int v19; // ebx@3
6495 Texture *v20; // eax@4
6496 unsigned __int16 *v21; // eax@4
6497 Texture *v22; // eax@6
6498 Texture *v23; // ecx@8
6499 Texture *v24; // eax@10
6500 stru149 *v25; // eax@12
6501 signed int v26; // eax@12
6502 int v27; // ecx@12
6503 int v28; // eax@14
6504 int v29; // edx@14
6505 int v30; // ecx@14
6506 Texture *v31; // esi@14
6507 int v32; // edx@14
6508 int v33; // eax@14
6509 int v35; // [sp+Ch] [bp-8Ch]@1
6510 int v36; // [sp+10h] [bp-88h]@1
6511 stru316 a2; // [sp+14h] [bp-84h]@14
6512 stru315 a1; // [sp+3Ch] [bp-5Ch]@1
6513 int v39; // [sp+80h] [bp-18h]@1
6514 int v40; // [sp+84h] [bp-14h]@1
6515 int v41; // [sp+88h] [bp-10h]@1
6516 int v42; // [sp+8Ch] [bp-Ch]@1
6517 int v43; // [sp+90h] [bp-8h]@2
6518 int v44; // [sp+94h] [bp-4h]@1
6519
6520 v2 = _this;
6521 v3 = _this->pParent;
6522 v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
6523 v5 = v3->ptr_38;
6524 v44 = v4;
6525 v42 = v5->field_14;
6526 v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
6527 v6 = v3->ptr_38;
6528 v7 = v44 + v6->field_C;
6529 v42 = v6->field_20;
6530 v39 = v7;
6531 v8 = ((unsigned __int64)(v42 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
6532 v44 = v4;
6533 v41 = v8;
6534 v42 = v3->v_18.z;
6535 v44 = (unsigned __int64)(v42 * (signed __int64)v4) >> 16;
6536 v9 = v44 + v3->v_18.x;
6537 v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
6538 v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
6539 v11 = v2->field_8;
6540 v36 = v10;
6541 a1.field_28 = v2->field_C;
6542 v12 = pViewport->uScreenCenterX - v11;
6543 v13 = v3->field_24;
6544 v42 = pOutdoorCamera->int_fov_rad_inv * v12;
6545 v14 = v3->v_18.y;
6546 v15 = -v13;
6547 v40 = v15;
6548 v16 = ((unsigned __int64)(v42 * (signed __int64)v14) >> 16) + v9;
6549 v44 = v16;
6550 if ( !v16 || (v43 = abs(v15 >> 14), v43 > abs(v16)) )
6551 return 0;
6552 LODWORD(v17) = v40 << 16;
6553 HIDWORD(v17) = v40 >> 16;
6554 v43 = v17 / v44;
6555 v18 = v3->ptr_38;
6556 v44 = v42;
6557 v40 = v18->field_10;
6558 v44 = v42;
6559 v40 = v39 + ((unsigned __int64)(v40 * (signed __int64)v42) >> 16);
6560 v39 = v3->ptr_38->field_1C;
6561 v44 = (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
6562 v19 = v43;
6563 v41 += (unsigned __int64)(v39 * (signed __int64)v42) >> 16;
6564 a1.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
6565 v44 = 2;
6566 if ( v43 < mipmapping_terrain_mm1 << 16 )
6567 {
6568 v20 = v3->pTexture;
6569 v44 = 0;
6570 v21 = (unsigned __int16 *)v20->pLevelOfDetail0_prolly_alpha_mask;
6571 LABEL_11:
6572 a1.pTextureLOD = v21;
6573 goto LABEL_12;
6574 }
6575 if ( v43 < mipmapping_terrain_mm2 << 16 )
6576 {
6577 v22 = v3->pTexture;
6578 v44 = 1;
6579 v21 = (unsigned __int16 *)v22->pLevelOfDetail1;
6580 goto LABEL_11;
6581 }
6582 if ( v43 >= mipmapping_terrain_mm3 << 16 )
6583 {
6584 if ( !bUseLoResSprites )
6585 {
6586 v24 = v3->pTexture;
6587 v44 = 3;
6588 v21 = (unsigned __int16 *)v24->pLevelOfDetail3;
6589 goto LABEL_11;
6590 }
6591 }
6592 else
6593 {
6594 v23 = v3->pTexture;
6595 v44 = 2;
6596 a1.pTextureLOD = (unsigned __int16 *)v23->pLevelOfDetail2;
6597 }
6598 LABEL_12:
6599 v43 = (unsigned __int64)(v40 * (signed __int64)v43) >> 16;
6600 v25 = v3->ptr_38;
6601 v43 = v19;
6602 a1.field_30 = ((unsigned __int64)(v40 * (signed __int64)v19) >> 16) - v25->field_24;
6603 v43 = (unsigned __int64)(v41 * (signed __int64)v19) >> 16;
6604 v26 = ((unsigned __int64)(v41 * (signed __int64)v19) >> 16) - v3->ptr_38->field_28;
6605 v27 = bUseLoResSprites + v44 + 2;
6606 a1.field_30 >>= v27;
6607 v41 = bUseLoResSprites + v44 + 2;
6608 a1.field_2C = v26 >> v27;
6609 if ( byte_80AA10 )
6610 {
6611 a1.field_14 = dword_80AA20 >> v27;
6612 a1.field_18 = dword_80AA1C >> v27;
6613 a1.field_1C = dword_80AA18 >> v27;
6614 a1.field_20 = dword_80AA14 >> v27;
6615 }
6616 v41 = pOutdoorCamera->int_fov_rad_inv;
6617 v42 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27;
6618 a1.field_4 = (unsigned __int64)(v42 * (signed __int64)v35) >> 16;
6619 v43 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
6620 a1.field_0 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16;
6621 a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
6622 LOWORD(v19) = 0;
6623 v28 = v2->field_A;
6624 v29 = v2->field_A;
6625 a1.field_24 = v19;
6626 v30 = v2->field_8;
6627 a1.pColorBuffer = &pRenderer->pTargetSurface[v30 + pRenderer->uTargetSurfacePitch * v29];
6628 a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v30 + 640 * v28];
6629 v31 = v3->pTexture;
6630 v32 = ((signed int)v31->uTextureWidth >> v44) - 1;
6631 v33 = ((signed int)v31->uTextureHeight >> v44 << 16) - 65536;
6632 a1.field_10 = v44 - v31->uWidthLn2 + 16;
6633 a1.field_C = v32;
6634 a1.field_8 = v33;
6635 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
6636 {
6637 if ( byte_80AA10 )
6638 sr_sub_485A24(&a1, (stru315 *)&a2);
6639 else
6640 sr_sub_485975(&a1, (stru315 *)&a2);
6641 }
6642 else
6643 {
6644 if ( byte_80AA10 )
6645 sr_sub_4D705A(v1);
6646 else
6647 sr_sub_4D6FB0(v1);
6648 }
6649 return 1;
6650 }
6651
6652 //----- (00484442) --------------------------------------------------------
6653 signed int sr_sub_484442(Span *_this)
6654 {
6655 int v1; // ebp@0
6656 Span *v2; // edi@1
6657 Polygon *v3; // esi@1
6658 int v4; // ecx@1
6659 stru149 *v5; // eax@1
6660 stru149 *v6; // eax@1
6661 int v7; // edx@1
6662 int v8; // eax@1
6663 int v9; // ebx@1
6664 int v10; // eax@1
6665 int v11; // ecx@1
6666 int v12; // eax@1
6667 int v13; // ecx@1
6668 signed int v14; // ecx@1
6669 int v15; // ebx@1
6670 signed __int64 v16; // qtt@3
6671 int v17; // ecx@3
6672 int v18; // ebx@3
6673 int v19; // eax@3
6674 signed int v20; // ebx@3
6675 unsigned __int16 *v21; // eax@4
6676 stru149 *v22; // eax@12
6677 signed int v23; // eax@12
6678 int v24; // ecx@12
6679 int v25; // ecx@14
6680 unsigned int *v26; // eax@14
6681 Texture *v27; // esi@14
6682 signed int v28; // edi@14
6683 signed int v29; // eax@14
6684 signed int v31; // [sp+Ch] [bp-90h]@1
6685 int v32; // [sp+10h] [bp-8Ch]@1
6686 int v33; // [sp+14h] [bp-88h]@1
6687 stru316 v34; // [sp+18h] [bp-84h]@14
6688 stru315 v35; // [sp+40h] [bp-5Ch]@1
6689 int v36; // [sp+84h] [bp-18h]@1
6690 int v37; // [sp+88h] [bp-14h]@1
6691 int v38; // [sp+8Ch] [bp-10h]@1
6692 int v39; // [sp+90h] [bp-Ch]@1
6693 int v40; // [sp+94h] [bp-8h]@1
6694 int v41; // [sp+98h] [bp-4h]@1
6695
6696 v2 = _this;
6697 v3 = _this->pParent;
6698 v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A);
6699 v5 = v3->ptr_38;
6700 v40 = v4;
6701 v39 = v5->field_14;
6702 v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
6703 v6 = v3->ptr_38;
6704 v7 = v40 + v6->field_C;
6705 v39 = v6->field_20;
6706 v36 = v7;
6707 v8 = ((unsigned __int64)(v39 * (signed __int64)v4) >> 16) + v3->ptr_38->field_18;
6708 v40 = v4;
6709 v38 = v8;
6710 v39 = v3->v_18.z;
6711 v40 = (unsigned __int64)(v39 * (signed __int64)v4) >> 16;
6712 v9 = v40 + v3->v_18.x;
6713 v32 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
6714 v10 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
6715 v11 = v2->field_8;
6716 v33 = v10;
6717 v35.field_28 = v2->field_C;
6718 v12 = pViewport->uScreenCenterX - v11;
6719 v13 = v3->field_24;
6720 v41 = pOutdoorCamera->int_fov_rad_inv * v12;
6721 v14 = -v13;
6722 v31 = v14;
6723 v15 = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9;
6724 v37 = v15;
6725 if ( !v15 || (v39 = abs(v14 >> 14), v39 > abs(v15)) )
6726 return 0;
6727 LODWORD(v16) = v31 << 16;
6728 HIDWORD(v16) = v31 >> 16;
6729 v40 = v16 / v37;
6730 v17 = v16 / v37;
6731 v18 = v41;
6732 HIWORD(v19) = (unsigned int)(v16 / v37) >> 16;
6733 LOWORD(v19) = 0;
6734 v35.field_24 = v19;
6735 v37 = v36 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v41) >> 16);
6736 v36 = v3->ptr_38->field_1C;
6737 v41 = (unsigned __int64)(v36 * (signed __int64)v41) >> 16;
6738 v38 += (unsigned __int64)(v36 * (signed __int64)v18) >> 16;
6739 v20 = 2;
6740 v35.pTextureLOD = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
6741 if ( v17 < mipmapping_terrain_mm1 << 16 )
6742 {
6743 v20 = 0;
6744 v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
6745 LABEL_11:
6746 v35.pTextureLOD = v21;
6747 goto LABEL_12;
6748 }
6749 if ( v17 < mipmapping_terrain_mm2 << 16 )
6750 {
6751 v20 = 1;
6752 v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail1;
6753 goto LABEL_11;
6754 }
6755 if ( v17 < mipmapping_terrain_mm3 << 16 )
6756 {
6757 v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail2;
6758 goto LABEL_11;
6759 }
6760 if ( !bUseLoResSprites )
6761 {
6762 v20 = 3;
6763 v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail3;
6764 goto LABEL_11;
6765 }
6766 LABEL_12:
6767 v41 = (unsigned __int64)(v37 * (signed __int64)v17) >> 16;
6768 v22 = v3->ptr_38;
6769 v41 = v17;
6770 v35.field_30 = ((unsigned __int64)(v37 * (signed __int64)v17) >> 16) - v22->field_24;
6771 v23 = ((unsigned __int64)(v38 * (signed __int64)v17) >> 16) - v3->ptr_38->field_28;
6772 v24 = bUseLoResSprites + v20 + 2;
6773 v35.field_30 >>= v24;
6774 v38 = bUseLoResSprites + v20 + 2;
6775 v35.field_2C = v23 >> v24;
6776 if ( byte_80AA10 )
6777 {
6778 v35.field_14 = dword_80AA20 >> v24;
6779 v35.field_18 = dword_80AA1C >> v24;
6780 v35.field_1C = dword_80AA18 >> v24;
6781 v35.field_20 = dword_80AA14 >> v24;
6782 }
6783 v38 = pOutdoorCamera->int_fov_rad_inv;
6784 v39 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24;
6785 v35.field_4 = (unsigned __int64)(v39 * (signed __int64)v32) >> 16;
6786 v41 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
6787 v35.field_0 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16;
6788 v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pOutdoorCamera->terrain_gamma, 1u, 1);
6789 v25 = v2->field_8;
6790 v26 = (unsigned int *)&pRenderer->pActiveZBuffer[v25 + 640 * v2->field_A];
6791 v35.pColorBuffer = &pRenderer->pTargetSurface[v25 + pRenderer->uTargetSurfacePitch * v2->field_A];
6792 v35.pDepthBuffer = v26;
6793 v27 = v3->pTexture;
6794 v28 = (signed int)v27->uTextureWidth >> v20;
6795 v29 = (signed int)v27->uTextureHeight >> v20;
6796 v35.field_10 = v20 - v27->uWidthLn2 + 16;
6797 v35.field_C = v28 - 1;
6798 v35.field_8 = (v29 << 16) - 65536;
6799 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
6800 {
6801 if ( byte_80AA10 )
6802 sr_sub_485D3E(&v35, &v34);
6803 else
6804 sr_sub_485C89(&v35, &v34);
6805 }
6806 else
6807 {
6808 if ( byte_80AA10 )
6809 sr_sub_4D72EC(v1);
6810 else
6811 sr_sub_4D73DF(v1);
6812 }
6813 return 1;
6814 }
6815
6816 //----- (004847EB) --------------------------------------------------------
6817 int sr_sub_4847EB(Span *_this)
6818 {
6819 stru315 *v1; // ebp@0
6820 int v2; // ebx@1
6821 int v3; // edx@1
6822 Polygon *v4; // esi@1
6823 int v5; // eax@1
6824 signed int v6; // eax@3
6825 int v7; // edi@3
6826 stru149 *v8; // eax@3
6827 stru149 *v9; // eax@3
6828 int v10; // edx@3
6829 int v11; // eax@3
6830 signed int v12; // ebx@3
6831 int v13; // ebx@4
6832 signed __int64 v14; // qtt@5
6833 int v15; // eax@5
6834 signed int v16; // ebx@5
6835 unsigned __int16 *v17; // ecx@6
6836 stru149 *v18; // eax@14
6837 stru149 *v19; // eax@14
6838 signed int v20; // eax@14
6839 int v21; // ecx@14
6840 Texture *v22; // edx@16
6841 signed int v23; // eax@16
6842 int v24; // ebx@16
6843 int v25; // edi@17
6844 int v26; // ebx@17
6845 int v27; // eax@17
6846 int v28; // edi@17
6847 int v29; // eax@18
6848 signed __int64 v30; // qtt@19
6849 int v31; // ecx@19
6850 int v32; // eax@19
6851 stru149 *v33; // eax@21
6852 signed int v34; // edi@21
6853 int v35; // ebx@21
6854 signed int v36; // edi@21
6855 signed __int64 v37; // qtt@21
6856 signed int v38; // ebx@21
6857 int v39; // ebx@29
6858 int v40; // eax@32
6859 unsigned __int64 v41; // qax@32
6860 int v42; // edi@32
6861 int v43; // eax@33
6862 signed __int64 v44; // qtt@34
6863 int v45; // ecx@34
6864 int v46; // eax@34
6865 stru149 *v47; // eax@36
6866 signed int v48; // edi@36
6867 int v49; // eax@36
6868 int v50; // eax@47
6869 unsigned __int64 v51; // qax@47
6870 int v52; // edi@47
6871 int v53; // eax@48
6872 signed __int64 v54; // qtt@49
6873 int v55; // ecx@49
6874 int v56; // eax@49
6875 stru149 *v57; // eax@51
6876 signed int v58; // edi@51
6877 int v59; // eax@51
6878 Span *v61; // [sp+Ch] [bp-B0h]@1
6879 int v62; // [sp+10h] [bp-ACh]@3
6880 int v63; // [sp+14h] [bp-A8h]@3
6881 int v64; // [sp+18h] [bp-A4h]@3
6882 int v65; // [sp+1Ch] [bp-A0h]@3
6883 signed int v66; // [sp+20h] [bp-9Ch]@3
6884 signed int v67; // [sp+24h] [bp-98h]@3
6885 int v68; // [sp+28h] [bp-94h]@1
6886 char v69; // [sp+2Ch] [bp-90h]@1
6887 stru315 sr; // [sp+30h] [bp-8Ch]@1
6888 stru316 sr2; // [sp+74h] [bp-48h]@14
6889 int v72; // [sp+9Ch] [bp-20h]@5
6890 int v73; // [sp+A0h] [bp-1Ch]@1
6891 int v74; // [sp+A4h] [bp-18h]@3
6892 int v75; // [sp+A8h] [bp-14h]@21
6893 int v76; // [sp+ACh] [bp-10h]@1
6894 int v77; // [sp+B0h] [bp-Ch]@14
6895 int v78; // [sp+B4h] [bp-8h]@3
6896 int v79; // [sp+B8h] [bp-4h]@3
6897
6898 v2 = _this->field_A;
6899 v3 = _this->field_8;
6900 v4 = _this->pParent;
6901 v73 = 0;
6902 v61 = _this;
6903 sr.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
6904 v76 = v3;
6905 v5 = _this->field_C;
6906 sr.pColorBuffer = &pRenderer->pTargetSurface[v3 + pRenderer->uTargetSurfacePitch * v2];
6907 v68 = texmapping_terrain_subdivsize;
6908 v69 = texmapping_terrain_subdivpow2;
6909 if ( v5 >= texmapping_terrain_subdivsize )
6910 v73 = texmapping_terrain_subdivsize - (v3 & (texmapping_terrain_subdivsize - 1));
6911 v6 = v5 - v73;
6912 v67 = v6 >> texmapping_terrain_subdivpow2;
6913 v62 = v6 - (v6 >> texmapping_terrain_subdivpow2 << texmapping_terrain_subdivpow2);
6914 v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
6915 v8 = v4->ptr_38;
6916 v79 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76);
6917 v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
6918 v76 = v8->field_14;
6919 v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
6920 v9 = v4->ptr_38;
6921 v10 = v78 + v9->field_C;
6922 v76 = v9->field_20;
6923 v65 = v10;
6924 v11 = ((unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16)
6925 + v4->ptr_38->field_18;
6926 v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
6927 v64 = v11;
6928 v76 = v4->v_18.z;
6929 v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16;
6930 v12 = -v4->field_24;
6931 v63 = v78 + v4->v_18.x;
6932 v66 = -v4->field_24;
6933 v78 = (unsigned __int64)(v79 * (signed __int64)v4->v_18.y) >> 16;
6934 v74 = v78 + v63;
6935 if ( !(v78 + v63) || (v76 = v12 >> 14, v13 = abs(v12 >> 14), v13 > abs(v74)) )
6936 return 0;
6937 LODWORD(v14) = v66 << 16;
6938 HIDWORD(v14) = v66 >> 16;
6939 v72 = v14 / v74;
6940 sr.pTextureLOD = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
6941 v15 = v14 / v74;
6942 v16 = 2;
6943 if ( v15 >= mipmapping_terrain_mm1 << 16 )
6944 {
6945 if ( v15 >= mipmapping_terrain_mm2 << 16 )
6946 {
6947 if ( v15 >= mipmapping_terrain_mm3 << 16 )
6948 {
6949 if ( bUseLoResSprites )
6950 goto LABEL_14;
6951 v16 = 3;
6952 v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail3;
6953 }
6954 else
6955 {
6956 v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail2;
6957 }
6958 }
6959 else
6960 {
6961 v16 = 1;
6962 v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail1;
6963 }
6964 }
6965 else
6966 {
6967 v16 = 0;
6968 v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0_prolly_alpha_mask;
6969 }
6970 sr.pTextureLOD = v17;
6971 LABEL_14:
6972 sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1);
6973 v18 = v4->ptr_38;
6974 v78 = v7;
6975 v79 = v18->field_10;
6976 v78 = v7;
6977 v77 = v65 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
6978 v79 = v4->ptr_38->field_1C;
6979 v79 = v64 + ((unsigned __int64)(v79 * (signed __int64)v7) >> 16);
6980 v78 = (unsigned __int64)(v77 * (signed __int64)v72) >> 16;
6981 v19 = v4->ptr_38;
6982 v78 = v72;
6983 sr.field_30 = ((unsigned __int64)(v77 * (signed __int64)v72) >> 16) - v19->field_24;
6984 v78 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16;
6985 v20 = ((unsigned __int64)(v79 * (signed __int64)v72) >> 16) - v4->ptr_38->field_28;
6986 v21 = bUseLoResSprites + v16 + 2;
6987 sr.field_30 >>= v21;
6988 v78 = bUseLoResSprites + v16 + 2;
6989 sr.field_2C = v20 >> v21;
6990 if ( byte_80AA10 )
6991 {
6992 sr.field_14 = dword_80AA20 >> v21;
6993 sr.field_18 = dword_80AA1C >> v21;
6994 sr.field_1C = dword_80AA18 >> v21;
6995 sr.field_20 = dword_80AA14 >> v21;
6996 }
6997 v22 = v4->pTexture;
6998 v79 = (signed int)v22->uTextureWidth >> v16;
6999 v23 = (signed int)v22->uTextureHeight >> v16;
7000 v24 = v16 - v22->uWidthLn2 + 16;
7001 sr.field_8 = (v23 << 16) - 65536;
7002 sr.field_10 = v24;
7003 sr.field_C = v79 - 1;
7004 if ( v73 )
7005 {
7006 v25 = v7 - v73 * pOutdoorCamera->int_fov_rad_inv;
7007 v26 = v25;
7008 v77 = v4->v_18.y;
7009 v79 = v25;
7010 v27 = (unsigned __int64)(v77 * (signed __int64)v25) >> 16;
7011 v28 = v27 + v63;
7012 v74 = v27 + v63;
7013 if ( !(v27 + v63) || (v77 = abs(v76), v29 = abs(v28), v77 > v29) )
7014 return 0;
7015 LODWORD(v30) = v66 << 16;
7016 HIDWORD(v30) = v66 >> 16;
7017 v77 = v30 / v74;
7018 v31 = v30 / v74;
7019 HIWORD(v32) = HIWORD(v72);
7020 if ( v72 <= v31 )
7021 HIWORD(v32) = HIWORD(v31);
7022 LOWORD(v32) = 0;
7023 v77 = v26;
7024 sr.field_24 = v32;
7025 v74 = v4->ptr_38->field_10;
7026 v74 = v65 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
7027 v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
7028 v33 = v4->ptr_38;
7029 v77 = v26;
7030 v34 = ((unsigned __int64)(v74 * (signed __int64)v31) >> 16) - v33->field_24;
7031 v74 = v33->field_1C;
7032 v74 = v64 + ((unsigned __int64)(v74 * (signed __int64)v26) >> 16);
7033 v77 = (unsigned __int64)(v74 * (signed __int64)v31) >> 16;
7034 v35 = (v77 - v4->ptr_38->field_28) >> v78;
7035 v74 = v73 << 16;
7036 v36 = (v34 >> v78) - sr.field_30;
7037 LODWORD(v37) = v36 << 16;
7038 HIDWORD(v37) = v36 >> 16;
7039 v38 = v35 - sr.field_2C;
7040 sr.field_4 = v37 / (v73 << 16);
7041 v75 = v73 << 16;
7042 LODWORD(v37) = v38 << 16;
7043 HIDWORD(v37) = v38 >> 16;
7044 v77 = v37 / (v73 << 16);
7045 sr.field_0 = v37 / (v73 << 16);
7046 sr.field_28 = v73;
7047 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
7048 {
7049 if ( byte_80AA10 )
7050 sr_sub_485A24(&sr, (stru315 *)&sr2);
7051 else
7052 sr_sub_485975(&sr, (stru315 *)&sr2);
7053 }
7054 else
7055 {
7056 if ( byte_80AA10 )
7057 sr_sub_4D705A(v1);
7058 else
7059 sr_sub_4D6FB0(v1);
7060 }
7061 v39 = v79 - (pOutdoorCamera->int_fov_rad_inv << v69);
7062 }
7063 else
7064 {
7065 v79 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
7066 v39 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69);
7067 }
7068 sr.field_28 = v68;
7069 while ( v67 > 0 )
7070 {
7071 v40 = v4->v_18.y;
7072 --v67;
7073 v75 = v40;
7074 v41 = v40 * (signed __int64)v39;
7075 v79 = v41 >> 16;
7076 LODWORD(v41) = v41 >> 16;
7077 v42 = v41 + v63;
7078 v74 = v41 + v63;
7079 if ( !((int)v41 + v63) || (v75 = abs(v76), v43 = abs(v42), v75 > v43) )
7080 return 0;
7081 LODWORD(v44) = v66 << 16;
7082 HIDWORD(v44) = v66 >> 16;
7083 v73 = v44 / v74;
7084 v45 = v44 / v74;
7085 HIWORD(v46) = HIWORD(v72);
7086 if ( v72 <= v45 )
7087 HIWORD(v46) = HIWORD(v45);
7088 LOWORD(v46) = 0;
7089 v79 = v39;
7090 sr.field_24 = v46;
7091 v75 = v4->ptr_38->field_10;
7092 v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
7093 v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
7094 v47 = v4->ptr_38;
7095 v79 = v39;
7096 v48 = ((unsigned __int64)(v75 * (signed __int64)v45) >> 16) - v47->field_24;
7097 v75 = v47->field_1C;
7098 v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
7099 v79 = (unsigned __int64)(v75 * (signed __int64)v45) >> 16;
7100 v49 = (((v79 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
7101 sr.field_4 = ((v48 >> v78) - sr.field_30) >> v69;
7102 sr.field_0 = v49;
7103 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
7104 {
7105 if ( byte_80AA10 )
7106 sr_sub_485A24(&sr, (stru315 *)&sr2);
7107 else
7108 sr_sub_485975(&sr, (stru315 *)&sr2);
7109 }
7110 else
7111 {
7112 if ( byte_80AA10 )
7113 sr_sub_4D705A(v1);
7114 else
7115 sr_sub_4D6FB0(v1);
7116 }
7117 sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pOutdoorCamera->terrain_gamma, 1u, 0);
7118 sr.field_28 = v68;
7119 v39 -= pOutdoorCamera->int_fov_rad_inv << v69;
7120 }
7121 if ( !v62 )
7122 return 1;
7123 v50 = v4->v_18.y;
7124 v75 = v50;
7125 v51 = v50 * (signed __int64)v39;
7126 v79 = v51 >> 16;
7127 LODWORD(v51) = v51 >> 16;
7128 v52 = v51 + v63;
7129 v74 = v51 + v63;
7130 if ( (int)v51 + v63 )
7131 {
7132 v75 = abs(v76);
7133 v53 = abs(v52);
7134 if ( v75 <= v53 )
7135 {
7136 LODWORD(v54) = v66 << 16;
7137 HIDWORD(v54) = v66 >> 16;
7138 v76 = v54 / v74;
7139 v55 = v54 / v74;
7140 HIWORD(v56) = HIWORD(v72);
7141 if ( v72 <= v55 )
7142 HIWORD(v56) = HIWORD(v55);
7143 LOWORD(v56) = 0;
7144 v76 = v39;
7145 sr.field_24 = v56;
7146 v75 = v4->ptr_38->field_10;
7147 v75 = v65 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
7148 v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
7149 v57 = v4->ptr_38;
7150 v76 = v39;
7151 v58 = ((unsigned __int64)(v75 * (signed __int64)v55) >> 16) - v57->field_24;
7152 v75 = v57->field_1C;
7153 v75 = v64 + ((unsigned __int64)(v75 * (signed __int64)v39) >> 16);
7154 v76 = (unsigned __int64)(v75 * (signed __int64)v55) >> 16;
7155 v59 = (((v76 - v4->ptr_38->field_28) >> v78) - sr.field_2C) >> v69;
7156 sr.field_4 = ((v58 >> v78) - sr.field_30) >> v69;
7157 sr.field_0 = v59;
7158 sr.field_28 = v62;
7159 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
7160 {
7161 if ( byte_80AA10 )
7162 sr_sub_485A24(&sr, (stru315 *)&sr2);
7163 else
7164 sr_sub_485975(&sr, (stru315 *)&sr2);
7165 }
7166 else
7167 {
7168 if ( byte_80AA10 )
7169 sr_sub_4D705A(v1);
7170 else
7171 sr_sub_4D6FB0(v1);
7172 }
7173 return 1;
7174 }
7175 }
7176 return 0;
7177 }
7178
7179 //----- (00485407) --------------------------------------------------------
7180 signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(Span *a1)
7181 {
7182 stru315 *v1; // ebp@0
7183 int v2; // eax@1
7184 int v3; // edx@1
7185 unsigned int v4; // edi@1
7186 Polygon *v5; // esi@1
7187 int v6; // ecx@1
7188 int v7; // ebx@1
7189 int v8; // ecx@1
7190 stru149 *v9; // eax@1
7191 stru149 *v10; // eax@1
7192 int v11; // edx@1
7193 int v12; // eax@1
7194 int v13; // eax@1
7195 int v14; // ecx@1
7196 signed int v15; // edi@1
7197 int v16; // edi@2
7198 signed __int64 v17; // qtt@3
7199 int v18; // edi@3
7200 int v19; // eax@3
7201 unsigned __int8 *pLOD; // eax@3
7202 Texture *v21; // eax@4
7203 Texture *v22; // eax@6
7204 Texture *v23; // eax@8
7205 Texture *v24; // eax@10
7206 stru149 *v25; // eax@13
7207 stru149 *v26; // eax@13
7208 signed int v27; // ebx@13
7209 stru149 *v28; // eax@13
7210 Texture *v29; // esi@13
7211 signed int v30; // ebx@13
7212 signed int v31; // edi@13
7213 signed int v32; // edx@13
7214 signed int v33; // eax@13
7215 int v34; // esi@13
7216 int v35; // eax@13
7217 unsigned __int64 v36; // qax@13
7218 int v37; // eax@13
7219 unsigned __int64 v38; // qax@13
7220 char v39; // cl@14
7221 stru316 a2; // [sp+Ch] [bp-90h]@13
7222 stru315 a1a; // [sp+34h] [bp-68h]@1
7223 Span *v43; // [sp+78h] [bp-24h]@1
7224 int v44; // [sp+7Ch] [bp-20h]@1
7225 int v45; // [sp+80h] [bp-1Ch]@1
7226 int v46; // [sp+84h] [bp-18h]@1
7227 Span *v47; // [sp+88h] [bp-14h]@1
7228 int v48; // [sp+8Ch] [bp-10h]@1
7229 int v49; // [sp+90h] [bp-Ch]@3
7230 int i; // [sp+94h] [bp-8h]@3
7231 int X; // [sp+98h] [bp-4h]@1
7232
7233 v2 = a1->field_A;
7234 v3 = a1->field_8;
7235 v4 = v3 + pRenderer->uTargetSurfacePitch * a1->field_A;
7236 v5 = a1->pParent;
7237 v43 = a1;
7238 v6 = a1->field_C;
7239 a1a.pColorBuffer = &pRenderer->pTargetSurface[v4];
7240 v46 = v6;
7241 v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v3);
7242 v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2);
7243 a1a.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2];
7244 v9 = v5->ptr_38;
7245 v47 = (Span *)v7;
7246 X = v8;
7247 v48 = v9->field_14;
7248 X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
7249 v10 = v5->ptr_38;
7250 v11 = X + v10->field_C;
7251 v48 = v10->field_20;
7252 v44 = v11;
7253 v12 = ((unsigned __int64)(v48 * (signed __int64)v8) >> 16) + v5->ptr_38->field_18;
7254 X = v8;
7255 v45 = v12;
7256 v48 = v5->v_18.z;
7257 X = (unsigned __int64)(v48 * (signed __int64)v8) >> 16;
7258 v13 = v5->v_18.y;
7259 v14 = X + v5->v_18.x;
7260 v15 = -v5->field_24;
7261 v48 = -v5->field_24;
7262 X = ((unsigned __int64)(v7 * (signed __int64)v13) >> 16) + v14;
7263 if ( !X || (v16 = abs(v15 >> 14), v16 > abs(X)) )
7264 return 0;
7265 LODWORD(v17) = v48 << 16;
7266 HIDWORD(v17) = v48 >> 16;
7267 i = v17 / X;
7268 v18 = v17 / X;
7269 HIWORD(v19) = (unsigned int)(v17 / X) >> 16;
7270 LOWORD(v19) = 0;
7271 a1a.field_24 = v19;
7272 pLOD = v5->pTexture->pLevelOfDetail2;
7273 a1a.pTextureLOD = (unsigned __int16 *)v5->pTexture->pLevelOfDetail2;
7274 v49 = 2;
7275 if ( v18 >= mipmapping_terrain_mm1 << 16 )
7276 {
7277 if ( v18 >= mipmapping_terrain_mm2 << 16 )
7278 {
7279 if ( v18 >= mipmapping_terrain_mm3 << 16 )
7280 {
7281 if ( bUseLoResSprites )
7282 goto LABEL_12;
7283 v24 = v5->pTexture;
7284 v49 = 3;
7285 pLOD = v24->pLevelOfDetail3;
7286 }
7287 else
7288 {
7289 v23 = v5->pTexture;
7290 v49 = 2;
7291 pLOD = v23->pLevelOfDetail2;
7292 }
7293 }
7294 else
7295 {
7296 v22 = v5->pTexture;
7297 v49 = 1;
7298 pLOD = v22->pLevelOfDetail1;
7299 }
7300 }
7301 else
7302 {
7303 v21 = v5->pTexture;
7304 v49 = 0;
7305 pLOD = v21->pLevelOfDetail0_prolly_alpha_mask;
7306 }
7307 a1a.pTextureLOD = (unsigned __int16 *)pLOD;
7308 LABEL_12:
7309 if ( !pLOD )
7310 return 0;
7311 a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pOutdoorCamera->terrain_gamma, 1u, 1);
7312 a1a.field_28 = 16;
7313 v43 = (Span *)(v46 >> 4);
7314 X = v7;
7315 v25 = v5->ptr_38;
7316 v48 = v46 - 16 * (v46 >> 4);
7317 v46 = v25->field_10;
7318 X = v7;
7319 v46 = v44 + ((unsigned __int64)(v46 * (signed __int64)v7) >> 16);
7320 v44 = v5->ptr_38->field_1C;
7321 v45 += (unsigned __int64)(v44 * (signed __int64)v7) >> 16;
7322 X = (unsigned __int64)(v46 * (signed __int64)v18) >> 16;
7323 v26 = v5->ptr_38;
7324 X = v18;
7325 v27 = ((unsigned __int64)(v46 * (signed __int64)v18) >> 16) - v26->field_24;
7326 X = (unsigned __int64)(v45 * (signed __int64)v18) >> 16;
7327 v28 = v5->ptr_38;
7328 v29 = v5->pTexture;
7329 v44 = bUseLoResSprites + v49 + 2;
7330 v30 = v27 >> v44;
7331 v31 = (signed int)(((unsigned __int64)(v45 * (signed __int64)v18) >> 16) - v28->field_28) >> v44;
7332 v32 = (signed int)v29->uTextureWidth >> v49;
7333 v33 = (signed int)v29->uTextureHeight >> v49;
7334 v34 = v49 - v29->uWidthLn2;
7335 a1a.field_8 = (v33 << 16) - 65536;
7336 X = 2 * pMiscTimer->uTotalGameTimeElapsed;
7337 v45 = pOutdoorCamera->int_fov_rad_inv;
7338 a1a.field_10 = v34 + 16;
7339 a1a.field_C = v32 - 1;
7340 i = (unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)i) >> 16;
7341 v47 = (Span *)(i >> v44);
7342 v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
7343 v36 = (signed int)v47 * (signed __int64)v35;
7344 i = v36 >> 16;
7345 a1a.field_4 = v36 >> 16;
7346 v37 = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
7347 v38 = (signed int)v47 * (signed __int64)v37;
7348 i = v38 >> 16;
7349 a1a.field_0 = v38 >> 16;
7350 if ( (signed int)v43 > 0 )
7351 {
7352 v47 = v43;
7353 v39 = 12 - v49;
7354 for ( i = 12 - v49; ; v39 = i )
7355 {
7356 a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> v39));
7357 a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
7358 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
7359 sr_sub_485975(&a1a, (stru315 *)&a2);
7360 else
7361 sr_sub_4D6FB0(v1);
7362 a1a.field_28 = 16;
7363 v30 += 16 * a1a.field_4;
7364 v31 += 16 * a1a.field_0;
7365 v47 = (Span *)((char *)v47 - 1);
7366 if ( !v47 )
7367 break;
7368 }
7369 }
7370 if ( v48 )
7371 {
7372 i = 12 - v49;
7373 a1a.field_30 = v30 + 4 * stru_5C6E00->Cos(X + (v31 >> (12 - v49)));
7374 a1a.field_2C = v31 + 4 * stru_5C6E00->Sin(X + (v30 >> i));
7375 a1a.field_28 = v48;
7376 if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 )
7377 sr_sub_485975(&a1a, (stru315 *)&a2);
7378 else
7379 sr_sub_4D6FB0(v1);
7380 }
7381 return 1;
7382 }
7383
7384 //----- (0048585C) --------------------------------------------------------
7385 signed int __fastcall sr_sub_48585C_mb_DrawSpan(Span *a1, unsigned __int16 *pRenderTarget, int a4)
7386 {
7387 Span *v3; // esi@1
7388 Polygon *v4; // edi@1
7389 int v5; // ebx@2
7390 signed __int64 v6; // qtt@3
7391 int v7; // ebx@3
7392 signed int v8; // ecx@3
7393 void *v9; // eax@5
7394 int v10; // ecx@5
7395 unsigned __int16 *pPixels; // [sp+Ch] [bp-14h]@1
7396 signed int v13; // [sp+10h] [bp-10h]@1
7397 int X; // [sp+18h] [bp-8h]@1
7398
7399 v3 = a1;
7400 pPixels = pRenderTarget;
7401 v4 = a1->pParent;
7402 v13 = -v4->field_24;
7403 X = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv
7404 * (pViewport->uScreenCenterX - (signed int)a1->field_8)
7405 * (signed __int64)v4->v_18.y) >> 16)
7406 + ((unsigned __int64)(v4->v_18.z
7407 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv
7408 * (pViewport->uScreenCenterY - (signed int)a1->field_A))) >> 16)
7409 + v4->v_18.x;
7410 if ( X && (v5 = abs(-v4->field_24 >> 14), v5 <= abs(X)) )
7411 {
7412 LODWORD(v6) = v13 << 16;
7413 HIDWORD(v6) = v13 >> 16;
7414 v7 = v6 / X;
7415 v8 = v6 / X;
7416 }
7417 else
7418 {
7419 v7 = pOutdoorCamera->shading_dist_mist << 16;
7420 v8 = pOutdoorCamera->shading_dist_mist << 16;
7421 }
7422 v9 = sr_sub_47C178(v8, v4, pOutdoorCamera->terrain_gamma, a4);
7423 fill_pixels_fast(*((short *)v9 + v4->pTexture->uDecompressedSize), pPixels, v3->field_C);
7424 HIWORD(v10) = HIWORD(v7);
7425 LOWORD(v10) = 0;
7426 j_memset32(v10, &pRenderer->pActiveZBuffer[v3->field_8 + 640 * v3->field_A], v3->field_C);
7427 return 1;
7428 }
7429 //----- (004252E8) --------------------------------------------------------
7430 signed int __fastcall sr_4252E8(unsigned int uVertexID)
7431 {
7432 unsigned int v1; // edx@1
7433 double v2; // st7@1
7434 char *v3; // edi@5
7435 char *v4; // esi@5
7436 char *v5; // ecx@5
7437 int v6; // ebx@6
7438 double v7; // st6@11
7439 double v8; // st5@11
7440 double v9; // st6@12
7441 unsigned __int8 v10; // c2@16
7442 unsigned __int8 v11; // c3@16
7443 void *v12; // edi@23
7444 double v13; // st6@23
7445 char *v14; // ecx@23
7446 char v15; // zf@24
7447 signed int result; // eax@25
7448 unsigned int v17; // [sp+8h] [bp-28h]@5
7449 bool v18; // [sp+Ch] [bp-24h]@2
7450 bool v19; // [sp+10h] [bp-20h]@7
7451 char *v20; // [sp+14h] [bp-1Ch]@5
7452 char *v21; // [sp+18h] [bp-18h]@5
7453 signed int v22; // [sp+1Ch] [bp-14h]@1
7454 RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5
7455 char *v24; // [sp+24h] [bp-Ch]@5
7456 char *v25; // [sp+28h] [bp-8h]@5
7457 char *v26; // [sp+2Ch] [bp-4h]@5
7458
7459 v1 = uVertexID;
7460 v2 = (double)pOutdoorCamera->shading_dist_mist;
7461 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
7462 v22 = 0;
7463 v18 = array_50AC10[0].vWorldViewPosition.x <= v2;
7464 if ( (signed int)(uVertexID + 1) <= 1 )
7465 return 0;
7466 v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
7467 v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
7468 v25 = (char *)&array_507D30[0]._rhw;
7469 v23 = array_507D30;
7470 v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
7471 v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
7472 v24 = (char *)&array_507D30[0].vWorldViewPosition;
7473 v26 = (char *)&array_507D30[0].flt_2C;
7474 v5 = (char *)&array_50AC10[0].vWorldViewPosition;
7475 v17 = v1;
7476 do
7477 {
7478 v6 = (int)(v5 + 48);
7479 v19 = v2 >= *((float *)v5 + 12);
7480 if ( v18 != v19 )
7481 {
7482 if ( v19 )
7483 {
7484 v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5);
7485 *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1);
7486 *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2);
7487 v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8);
7488 }
7489 else
7490 {
7491 v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6);
7492 *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13);
7493 *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14);
7494 v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20);
7495 }
7496 *(float *)v26 = v8;
7497 *(float *)v24 = v2;
7498 *(float *)v25 = 1.0 / v2;
7499 if ( v18 )
7500 {
7501 if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) )
7502 {
7503 v10 = 0;
7504 v11 = *(float *)v3 == *((float *)v5 + 2);
7505 goto LABEL_20;
7506 }
7507 }
7508 else
7509 {
7510 if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) )
7511 {
7512 v10 = 0;
7513 v11 = *(float *)v3 == *((float *)v5 + 14);
7514 LABEL_20:
7515 if ( v11 | v10 )
7516 goto LABEL_22;
7517 goto LABEL_21;
7518 }
7519 }
7520 LABEL_21:
7521 ++v23;
7522 v24 += 48;
7523 v26 += 48;
7524 v4 += 48;
7525 v3 += 48;
7526 ++v22;
7527 v25 += 48;
7528 v21 = v4;
7529 v20 = v3;
7530 }
7531 LABEL_22:
7532 if ( v19 )
7533 {
7534 v12 = v23;
7535 v21 += 48;
7536 v20 += 48;
7537 v13 = 1.0 / (*(float *)v6 + 0.0000001);
7538 ++v22;
7539 v26 += 48;
7540 v24 += 48;
7541 ++v23;
7542 memcpy(v12, v5 + 36, 0x30u);
7543 v14 = v25;
7544 v25 += 48;
7545 v4 = v21;
7546 v3 = v20;
7547 *(float *)v14 = v13;
7548 }
7549 v15 = v17-- == 1;
7550 v18 = v19;
7551 v5 = (char *)v6;
7552 }
7553 while ( !v15 );
7554 result = v22;
7555 if ( v22 < 3 )
7556 return 0;
7557 return result;
7558 }
7559
7560 //----- (004250FE) --------------------------------------------------------
7561 signed int __fastcall sr_4250FE(unsigned int uVertexID)
7562 {
7563 unsigned int v1; // edx@1
7564 char *v2; // edi@5
7565 char *v3; // esi@5
7566 char *v4; // ecx@5
7567 int v5; // ebx@6
7568 double v6; // st6@11
7569 double v7; // st5@11
7570 double v8; // st6@12
7571 unsigned __int8 v9; // c2@16
7572 unsigned __int8 v10; // c3@16
7573 void *v11; // edi@23
7574 double v12; // st6@23
7575 char *v13; // ecx@23
7576 char v14; // zf@24
7577 signed int result; // eax@25
7578 unsigned int v16; // [sp+8h] [bp-28h]@5
7579 bool v17; // [sp+Ch] [bp-24h]@2
7580 bool v18; // [sp+10h] [bp-20h]@7
7581 char *v19; // [sp+14h] [bp-1Ch]@5
7582 char *v20; // [sp+18h] [bp-18h]@5
7583 signed int v21; // [sp+1Ch] [bp-14h]@1
7584 RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5
7585 char *v23; // [sp+24h] [bp-Ch]@5
7586 char *v24; // [sp+28h] [bp-8h]@5
7587 char *v25; // [sp+2Ch] [bp-4h]@5
7588
7589 v1 = uVertexID;
7590 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
7591 v21 = 0;
7592 v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0;
7593 if ( (signed int)(uVertexID + 1) <= 1 )
7594 return 0;
7595 v2 = (char *)&array_507D30[0].vWorldViewPosition.z;
7596 v3 = (char *)&array_507D30[0].vWorldViewPosition.y;
7597 v24 = (char *)&array_507D30[0]._rhw;
7598 v22 = array_507D30;
7599 v19 = (char *)&array_507D30[0].vWorldViewPosition.z;
7600 v20 = (char *)&array_507D30[0].vWorldViewPosition.y;
7601 v23 = (char *)&array_507D30[0].vWorldViewPosition;
7602 v25 = (char *)&array_507D30[0].flt_2C;
7603 v4 = (char *)&array_50AC10[0].vWorldViewPosition;
7604 v16 = v1;
7605 do
7606 {
7607 v5 = (int)(v4 + 48);
7608 v18 = *((float *)v4 + 12) >= 8.0;
7609 if ( v17 != v18 )
7610 {
7611 if ( v18 )
7612 {
7613 v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4);
7614 *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1);
7615 *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2);
7616 v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8);
7617 }
7618 else
7619 {
7620 v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5);
7621 *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13);
7622 *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14);
7623 v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20);
7624 }
7625 *(float *)v25 = v7;
7626 *(float *)v23 = 8.0;
7627 *(int *)v24 = 0x3E000000u;
7628 if ( v17 )
7629 {
7630 if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) )
7631 {
7632 v9 = 0;
7633 v10 = *(float *)v2 == *((float *)v4 + 2);
7634 goto LABEL_20;
7635 }
7636 }
7637 else
7638 {
7639 if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) )
7640 {
7641 v9 = 0;
7642 v10 = *(float *)v2 == *((float *)v4 + 14);
7643 LABEL_20:
7644 if ( v10 | v9 )
7645 goto LABEL_22;
7646 goto LABEL_21;
7647 }
7648 }
7649 LABEL_21:
7650 ++v22;
7651 v23 += 48;
7652 v25 += 48;
7653 v3 += 48;
7654 v2 += 48;
7655 ++v21;
7656 v24 += 48;
7657 v20 = v3;
7658 v19 = v2;
7659 }
7660 LABEL_22:
7661 if ( v18 )
7662 {
7663 v11 = v22;
7664 v20 += 48;
7665 v19 += 48;
7666 v12 = 1.0 / (*(float *)v5 + 0.0000001);
7667 ++v21;
7668 v25 += 48;
7669 v23 += 48;
7670 ++v22;
7671 memcpy(v11, v4 + 36, 0x30u);
7672 v13 = v24;
7673 v24 += 48;
7674 v3 = v20;
7675 v2 = v19;
7676 *(float *)v13 = v12;
7677 }
7678 v14 = v16-- == 1;
7679 v17 = v18;
7680 v4 = (char *)v5;
7681 }
7682 while ( !v14 );
7683 result = v21;
7684 if ( v21 < 3 )
7685 return 0;
7686 return result;
7687 }
7688
7689
7690 //----- (004254D2) --------------------------------------------------------
7691 int __fastcall sr_4254D2(signed int a1)
7692 {
7693 signed int v1; // ebx@2
7694 int v2; // ecx@2
7695 int result; // eax@11
7696 double v4; // ST74_8@12
7697 bool v5; // edi@12
7698 char *v6; // esi@13
7699 char *v7; // ebx@13
7700 double v8; // st7@15
7701 double v9; // st7@16
7702 double v10; // st6@16
7703 double v11; // st7@17
7704 float v12; // eax@18
7705 double v13; // ST4C_8@19
7706 double v14; // ST10_8@19
7707 double v15; // ST28_8@20
7708 double v16; // ST34_8@20
7709 char v17; // zf@20
7710 double v18; // ST18_8@21
7711 double v19; // ST3C_8@21
7712 double v20; // ST44_8@22
7713 double v21; // ST54_8@22
7714 void *v22; // edi@26
7715 double v23; // ST54_8@29
7716 bool v24; // esi@29
7717 char *v25; // edi@30
7718 char *v26; // ebx@30
7719 bool v27; // ecx@32
7720 double v28; // st7@33
7721 double v29; // st7@34
7722 double v30; // st6@34
7723 double v31; // st7@35
7724 double v32; // ST44_8@37
7725 double v33; // ST3C_8@37
7726 double v34; // ST18_8@38
7727 double v35; // ST34_8@38
7728 char v36; // zf@38
7729 double v37; // ST28_8@39
7730 double v38; // ST10_8@39
7731 double v39; // ST20_8@40
7732 double v40; // ST5C_8@40
7733 void *v41; // edi@44
7734 double v42; // ST5C_8@47
7735 bool v43; // edi@47
7736 char *v44; // esi@48
7737 char *v45; // ebx@48
7738 bool v46; // ecx@49
7739 double v47; // st6@50
7740 double v48; // st6@51
7741 double v49; // st5@51
7742 double v50; // st6@52
7743 double v51; // ST20_8@54
7744 double v52; // ST54_8@54
7745 double v53; // ST44_8@55
7746 double v54; // ST3C_8@55
7747 char v55; // zf@55
7748 double v56; // ST18_8@56
7749 double v57; // ST34_8@56
7750 double v58; // ST28_8@57
7751 double v59; // ST10_8@57
7752 void *v60; // edi@61
7753 double v61; // ST5C_8@64
7754 bool v62; // edi@64
7755 char *v63; // esi@65
7756 char *v64; // ebx@65
7757 bool v65; // ecx@66
7758 double v66; // st6@67
7759 double v67; // st6@68
7760 double v68; // st5@68
7761 double v69; // st6@69
7762 double v70; // ST20_8@71
7763 double v71; // ST54_8@71
7764 double v72; // ST44_8@72
7765 double v73; // ST3C_8@72
7766 char v74; // zf@72
7767 double v75; // ST18_8@73
7768 double v76; // ST34_8@73
7769 double v77; // ST28_8@74
7770 double v78; // ST10_8@74
7771 void *v79; // edi@78
7772 int v80; // ebx@81
7773 char *v81; // ecx@82
7774 signed int v82; // esi@82
7775 float v83; // ST78_4@83
7776 double v84; // ST5C_8@83
7777 float v85; // eax@84
7778 double v86; // ST20_8@85
7779 double v87; // ST54_8@88
7780 float v88; // eax@89
7781 double v89; // ST44_8@90
7782 unsigned __int8 v90; // sf@94
7783 unsigned __int8 v91; // of@94
7784 int v92; // edx@97
7785 int v93; // esi@97
7786 int v94; // edi@97
7787 int v95; // eax@97
7788 int v96; // eax@104
7789 double v97; // [sp+4Ch] [bp-8Ch]@32
7790 double v98; // [sp+54h] [bp-84h]@49
7791 double v99; // [sp+54h] [bp-84h]@66
7792 float v100; // [sp+5Ch] [bp-7Ch]@1
7793 float v101; // [sp+60h] [bp-78h]@1
7794 float v102; // [sp+64h] [bp-74h]@1
7795 double v103; // [sp+6Ch] [bp-6Ch]@14
7796 float v104; // [sp+A8h] [bp-30h]@1
7797 signed int v105; // [sp+A8h] [bp-30h]@96
7798 bool v106; // [sp+ACh] [bp-2Ch]@14
7799 bool v107; // [sp+ACh] [bp-2Ch]@32
7800 bool v108; // [sp+ACh] [bp-2Ch]@49
7801 bool v109; // [sp+ACh] [bp-2Ch]@66
7802 signed int v110; // [sp+B0h] [bp-28h]@12
7803 char *v111; // [sp+B8h] [bp-20h]@30
7804 signed int v112; // [sp+B8h] [bp-20h]@48
7805 signed int v113; // [sp+B8h] [bp-20h]@65
7806 char *v114; // [sp+BCh] [bp-1Ch]@13
7807 signed int v115; // [sp+BCh] [bp-1Ch]@29
7808 signed int v116; // [sp+BCh] [bp-1Ch]@64
7809 signed int v117; // [sp+C0h] [bp-18h]@1
7810 char *v118; // [sp+C0h] [bp-18h]@30
7811 char *v119; // [sp+C0h] [bp-18h]@48
7812 char *v120; // [sp+C0h] [bp-18h]@65
7813 char *v121; // [sp+C4h] [bp-14h]@13
7814 char *v122; // [sp+C4h] [bp-14h]@30
7815 signed int v123; // [sp+C4h] [bp-14h]@47
7816 char *v124; // [sp+C8h] [bp-10h]@30
7817 char *v125; // [sp+C8h] [bp-10h]@48
7818 char *v126; // [sp+C8h] [bp-10h]@65
7819 signed int v127; // [sp+CCh] [bp-Ch]@2
7820 char *v128; // [sp+CCh] [bp-Ch]@13
7821 char *v129; // [sp+CCh] [bp-Ch]@30
7822 RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48
7823 RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65
7824 RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13
7825 char *v133; // [sp+D0h] [bp-8h]@30
7826 char *v134; // [sp+D0h] [bp-8h]@48
7827 char *v135; // [sp+D0h] [bp-8h]@65
7828 signed int v136; // [sp+D4h] [bp-4h]@1
7829 char *v137; // [sp+D4h] [bp-4h]@13
7830 RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30
7831 char *v139; // [sp+D4h] [bp-4h]@48
7832 char *v140; // [sp+D4h] [bp-4h]@65
7833
7834 v101 = (double)(signed int)pViewport->uViewportTL_X;
7835 v100 = (double)(signed int)pViewport->uViewportBR_X;
7836 v117 = a1;
7837 v136 = 1;
7838 v104 = (double)(signed int)pViewport->uViewportTL_Y;
7839 v102 = (double)(pViewport->uViewportBR_Y + 1);
7840 if ( a1 <= 0 )
7841 return v117;
7842 v127 = a1;
7843 v1 = a1;
7844 memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
7845 v2 = 0;
7846 do
7847 {
7848 if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 )
7849 v136 = 0;
7850 if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 )
7851 v136 = 0;
7852 ++v2;
7853 --v127;
7854 }
7855 while ( v127 );
7856 if ( v136 )
7857 return v117;
7858 v110 = 0;
7859 memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1]));
7860 v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15;
7861 v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportTL_X;
7862 if ( v117 < 1 )
7863 goto LABEL_112;
7864 v6 = (char *)&array_50A2B0[0].vWorldViewProjY;
7865 v132 = array_50A2B0;
7866 v137 = (char *)&array_50A2B0[0].vWorldViewProjX;
7867 v128 = (char *)&array_50A2B0[0].vWorldViewProjY;
7868 v121 = (char *)&array_50A2B0[0].flt_2C;
7869 v114 = (char *)&array_50A2B0[0]._rhw;
7870 v7 = (char *)&array_50AC10[0].flt_2C;
7871 do
7872 {
7873 v103 = *((float *)v7 + 7) + 6.7553994e15;
7874 v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X;
7875 if ( !(v5 ^ v106) )
7876 goto LABEL_25;
7877 v8 = v101;
7878 if ( SLODWORD(v103) >= (signed int)pViewport->uViewportTL_X )
7879 {
7880 v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5));
7881 *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4);
7882 *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3);
7883 v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7;
7884 }
7885 else
7886 {
7887 v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7));
7888 *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8);
7889 *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9);
7890 v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12);
7891 }
7892 *(float *)v121 = v10;
7893 *(int *)v137 = LODWORD(v101);
7894 LODWORD(v12) = *(int *)v6;
7895 if ( v5 )
7896 {
7897 v13 = v12 + 6.7553994e15;
7898 v14 = *((float *)v7 - 4) + 6.7553994e15;
7899 if ( LODWORD(v13) == LODWORD(v14) )
7900 {
7901 v15 = *(float *)v137 + 6.7553994e15;
7902 v16 = *((float *)v7 - 5) + 6.7553994e15;
7903 v17 = LODWORD(v15) == LODWORD(v16);
7904 goto LABEL_23;
7905 }
7906 }
7907 else
7908 {
7909 v18 = v12 + 6.7553994e15;
7910 v19 = *((float *)v7 + 8) + 6.7553994e15;
7911 if ( LODWORD(v18) == LODWORD(v19) )
7912 {
7913 v20 = *(float *)v137 + 6.7553994e15;
7914 v21 = *((float *)v7 + 7) + 6.7553994e15;
7915 v17 = LODWORD(v20) == LODWORD(v21);
7916 LABEL_23:
7917 if ( v17 )
7918 goto LABEL_25;
7919 goto LABEL_24;
7920 }
7921 }
7922 LABEL_24:
7923 v121 += 48;
7924 v114 += 48;
7925 v6 += 48;
7926 ++v110;
7927 ++v132;
7928 v128 = v6;
7929 v137 += 48;
7930 LABEL_25:
7931 if ( v106 )
7932 {
7933 v22 = v132;
7934 v128 += 48;
7935 ++v110;
7936 v114 += 48;
7937 v121 += 48;
7938 v137 += 48;
7939 ++v132;
7940 memcpy(v22, v7 + 4, 0x30u);
7941 v6 = v128;
7942 }
7943 v5 = v106;
7944 v7 += 48;
7945 --v117;
7946 }
7947 while ( v117 );
7948 if ( v110 < 3
7949 || (v115 = 0,
7950 memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])),
7951 v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15,
7952 v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportBR_X,
7953 v110 < 1) )
7954 goto LABEL_112;
7955 v25 = (char *)&array_509950[0]._rhw;
7956 v138 = array_509950;
7957 v129 = (char *)&array_50A2B0[0].vWorldViewProjX;
7958 v118 = (char *)&array_50A2B0[0].vWorldViewProjY;
7959 v133 = (char *)&array_509950[0].vWorldViewProjX;
7960 v122 = (char *)&array_509950[0].vWorldViewProjY;
7961 v124 = (char *)&array_509950[0].flt_2C;
7962 v111 = (char *)&array_509950[0]._rhw;
7963 v26 = (char *)&array_50A2B0[0].flt_2C;
7964 while ( 2 )
7965 {
7966 v97 = *((float *)v26 + 7) + 6.7553994e15;
7967 v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
7968 v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X;
7969 if ( v24 != v27 )
7970 {
7971 v28 = v100;
7972 if ( SLODWORD(v97) <= (signed int)pViewport->uViewportBR_X )
7973 {
7974 v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5));
7975 *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4);
7976 *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3);
7977 v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26;
7978 }
7979 else
7980 {
7981 v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7));
7982 *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8);
7983 *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9);
7984 v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12);
7985 }
7986 *(float *)v124 = v30;
7987 *(int *)v133 = LODWORD(v100);
7988 if ( v24 )
7989 {
7990 v32 = *(float *)v122 + 6.7553994e15;
7991 v33 = *((float *)v26 - 4) + 6.7553994e15;
7992 if ( LODWORD(v32) == LODWORD(v33) )
7993 {
7994 v34 = *(float *)v133 + 6.7553994e15;
7995 v35 = *((float *)v26 - 5) + 6.7553994e15;
7996 v36 = LODWORD(v34) == LODWORD(v35);
7997 goto LABEL_41;
7998 }
7999 goto LABEL_42;
8000 }
8001 v37 = *(float *)v118 + 6.7553994e15;
8002 v38 = *((float *)v26 + 8) + 6.7553994e15;
8003 if ( LODWORD(v37) != LODWORD(v38) )
8004 goto LABEL_42;
8005 v39 = *(float *)v129 + 6.7553994e15;
8006 v40 = *((float *)v26 + 7) + 6.7553994e15;
8007 v36 = LODWORD(v39) == LODWORD(v40);
8008 LABEL_41:
8009 if ( !v36 )
8010 {
8011 LABEL_42:
8012 v129 += 48;
8013 v118 += 48;
8014 v133 += 48;
8015 v122 += 48;
8016 v124 += 48;
8017 v111 += 48;
8018 ++v115;
8019 ++v138;
8020 }
8021 }
8022 if ( v27 )
8023 {
8024 v41 = v138;
8025 ++v115;
8026 v111 += 48;
8027 v124 += 48;
8028 v122 += 48;
8029 v133 += 48;
8030 v118 += 48;
8031 v129 += 48;
8032 ++v138;
8033 memcpy(v41, v26 + 4, 0x30u);
8034 }
8035 v24 = v107;
8036 v26 += 48;
8037 --v110;
8038 if ( v110 )
8039 {
8040 v25 = v111;
8041 continue;
8042 }
8043 break;
8044 }
8045 if ( v115 < 3
8046 || (v123 = 0,
8047 memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])),
8048 v42 = array_509950[0].vWorldViewProjY + 6.7553994e15,
8049 v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportTL_Y,
8050 v115 < 1) )
8051 goto LABEL_112;
8052 v44 = (char *)&array_508FF0[0].vWorldViewProjX;
8053 v130 = array_508FF0;
8054 v119 = (char *)&array_508FF0[0].vWorldViewProjX;
8055 v139 = (char *)&array_508FF0[0].vWorldViewProjY;
8056 v125 = (char *)&array_508FF0[0].flt_2C;
8057 v134 = (char *)&array_508FF0[0]._rhw;
8058 v45 = (char *)&array_509950[0].flt_2C;
8059 v112 = v115;
8060 while ( 2 )
8061 {
8062 v98 = *((float *)v45 + 8) + 6.7553994e15;
8063 v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
8064 v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y;
8065 if ( v43 != v46 )
8066 {
8067 v47 = v104;
8068 if ( SLODWORD(v98) >= (signed int)pViewport->uViewportTL_Y )
8069 {
8070 v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4));
8071 *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5);
8072 *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3);
8073 v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45;
8074 }
8075 else
8076 {
8077 v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8));
8078 *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7);
8079 *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9);
8080 v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12);
8081 }
8082 *(float *)v125 = v49;
8083 *(float *)v139 = v104;
8084 if ( v43 )
8085 {
8086 v51 = v104 + 6.7553994e15;
8087 v52 = *((float *)v45 - 4) + 6.7553994e15;
8088 if ( LODWORD(v51) == LODWORD(v52) )
8089 {
8090 v53 = *(float *)v44 + 6.7553994e15;
8091 v54 = *((float *)v45 - 5) + 6.7553994e15;
8092 v55 = LODWORD(v53) == LODWORD(v54);
8093 goto LABEL_58;
8094 }
8095 goto LABEL_59;
8096 }
8097 v56 = v104 + 6.7553994e15;
8098 v57 = *((float *)v45 + 8) + 6.7553994e15;
8099 if ( LODWORD(v56) != LODWORD(v57) )
8100 goto LABEL_59;
8101 v58 = *(float *)v44 + 6.7553994e15;
8102 v59 = *((float *)v45 + 7) + 6.7553994e15;
8103 v55 = LODWORD(v58) == LODWORD(v59);
8104 LABEL_58:
8105 if ( !v55 )
8106 {
8107 LABEL_59:
8108 v139 += 48;
8109 v125 += 48;
8110 v134 += 48;
8111 v44 += 48;
8112 ++v123;
8113 ++v130;
8114 v119 = v44;
8115 }
8116 }
8117 if ( v46 )
8118 {
8119 v60 = v130;
8120 v119 += 48;
8121 ++v123;
8122 v134 += 48;
8123 v125 += 48;
8124 v139 += 48;
8125 ++v130;
8126 memcpy(v60, v45 + 4, 0x30u);
8127 v44 = v119;
8128 }
8129 v43 = v108;
8130 v45 += 48;
8131 --v112;
8132 if ( v112 )
8133 continue;
8134 break;
8135 }
8136 if ( v123 < 3
8137 || (v116 = 0,
8138 memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])),
8139 v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15,
8140 v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y,
8141 v123 < 1) )
8142 goto LABEL_112;
8143 v63 = (char *)&array_508690[0].vWorldViewProjX;
8144 v131 = array_508690;
8145 v120 = (char *)&array_508690[0].vWorldViewProjX;
8146 v140 = (char *)&array_508690[0].vWorldViewProjY;
8147 v126 = (char *)&array_508690[0].flt_2C;
8148 v135 = (char *)&array_508690[0]._rhw;
8149 v64 = (char *)&array_508FF0[0].flt_2C;
8150 v113 = v123;
8151 while ( 2 )
8152 {
8153 v99 = *((float *)v64 + 8) + 6.7553994e15;
8154 v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
8155 v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y;
8156 if ( v62 != v65 )
8157 {
8158 v66 = v102;
8159 if ( SLODWORD(v99) <= (signed int)pViewport->uViewportBR_Y )
8160 {
8161 v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4));
8162 *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5);
8163 *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3);
8164 v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64;
8165 }
8166 else
8167 {
8168 v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8));
8169 *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7);
8170 *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9);
8171 v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12);
8172 }
8173 *(float *)v126 = v68;
8174 *(float *)v140 = v102;
8175 if ( v62 )
8176 {
8177 v70 = v102 + 6.7553994e15;
8178 v71 = *((float *)v64 - 4) + 6.7553994e15;
8179 if ( LODWORD(v70) == LODWORD(v71) )
8180 {
8181 v72 = *(float *)v63 + 6.7553994e15;
8182 v73 = *((float *)v64 - 5) + 6.7553994e15;
8183 v74 = LODWORD(v72) == LODWORD(v73);
8184 goto LABEL_75;
8185 }
8186 goto LABEL_76;
8187 }
8188 v75 = v102 + 6.7553994e15;
8189 v76 = *((float *)v64 + 8) + 6.7553994e15;
8190 if ( LODWORD(v75) != LODWORD(v76) )
8191 goto LABEL_76;
8192 v77 = *(float *)v63 + 6.7553994e15;
8193 v78 = *((float *)v64 + 7) + 6.7553994e15;
8194 v74 = LODWORD(v77) == LODWORD(v78);
8195 LABEL_75:
8196 if ( !v74 )
8197 {
8198 LABEL_76:
8199 v140 += 48;
8200 v126 += 48;
8201 v135 += 48;
8202 v63 += 48;
8203 ++v116;
8204 ++v131;
8205 v120 = v63;
8206 }
8207 }
8208 if ( v65 )
8209 {
8210 v79 = v131;
8211 v120 += 48;
8212 ++v116;
8213 v135 += 48;
8214 v126 += 48;
8215 v140 += 48;
8216 ++v131;
8217 memcpy(v79, v64 + 4, 0x30u);
8218 v63 = v120;
8219 }
8220 v62 = v109;
8221 v64 += 48;
8222 --v113;
8223 if ( v113 )
8224 continue;
8225 break;
8226 }
8227 if ( v116 < 3 )
8228 goto LABEL_112;
8229 v80 = v116;
8230 memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116]));
8231 if ( v116 > 0 )
8232 {
8233 v81 = (char *)&array_508690[0].vWorldViewProjX;
8234 v82 = v116;
8235 do
8236 {
8237 LODWORD(v83) = *(int *)v81;
8238 *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2);
8239 v84 = v83 + 6.7553994e15;
8240 if ( SLODWORD(v84) <= (signed int)pViewport->uViewportBR_X )
8241 {
8242 v86 = *(float *)v81 + 6.7553994e15;
8243 if ( SLODWORD(v86) >= (signed int)pViewport->uViewportTL_X )
8244 goto LABEL_88;
8245 v85 = v101;
8246 }
8247 else
8248 {
8249 v85 = v100;
8250 }
8251 *(int *)v81 = LODWORD(v85);
8252 LABEL_88:
8253 v87 = *((float *)v81 + 1) + 6.7553994e15;
8254 if ( SLODWORD(v87) > (signed int)pViewport->uViewportBR_Y )
8255 {
8256 v88 = v102;
8257 LABEL_92:
8258 *((int *)v81 + 1) = LODWORD(v88);
8259 goto LABEL_93;
8260 }
8261 v89 = *((float *)v81 + 1) + 6.7553994e15;
8262 if ( SLODWORD(v89) < (signed int)pViewport->uViewportTL_Y )
8263 {
8264 v88 = v104;
8265 goto LABEL_92;
8266 }
8267 LABEL_93:
8268 v81 += 48;
8269 --v82;
8270 }
8271 while ( v82 );
8272 }
8273 v91 = __OFSUB__(v116, 3);
8274 v90 = v116 - 3 < 0;
8275 if ( v116 > 3 )
8276 {
8277 memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1]));
8278 if ( v116 > 0 )
8279 {
8280 v105 = 1;
8281 do
8282 {
8283 v92 = v105;
8284 v93 = v105 - 1;
8285 v94 = v105 + 1;
8286 v95 = v105 + 1;
8287 if ( v105 - 1 >= v80 )
8288 v93 -= v80;
8289 if ( v105 >= v80 )
8290 v92 = v105 - v80;
8291 if ( v94 >= v80 )
8292 v95 = v94 - v80;
8293 if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
8294 * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY)
8295 - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
8296 * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 )
8297 {
8298 ++v105;
8299 }
8300 else
8301 {
8302 v96 = v105;
8303 if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
8304 memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
8305 --v80;
8306 }
8307 }
8308 while ( v105 - 1 < v80 );
8309 }
8310 v91 = __OFSUB__(v80, 3);
8311 v90 = v80 - 3 < 0;
8312 }
8313 if ( v90 ^ v91 )
8314 LABEL_112:
8315 result = 0;
8316 else
8317 result = v80;
8318 return result;
8319 }
8320
8321
8322 //----- (00424579) --------------------------------------------------------
8323 int __fastcall sr_424579(int uFaceID, stru320 *a2)
8324 {
8325 BLVFace *v2; // eax@1
8326 Vec3_short_ *v3; // ebx@1
8327 Vec3_short_ *v4; // esi@1
8328 unsigned int v5; // esi@3
8329 int v7; // ST1C_4@5
8330 int v8; // ST1C_4@5
8331 int v9; // ST1C_4@5
8332 int v10; // ST1C_4@5
8333 int v11; // esi@5
8334 int v12; // ST1C_4@5
8335 unsigned int v15; // ecx@8
8336 unsigned int v19; // ecx@13
8337 signed int v20; // ecx@16
8338 signed int result; // eax@20
8339 signed int v24; // edx@22
8340 unsigned int v25; // [sp+Ch] [bp-1Ch]@3
8341 float v26; // [sp+14h] [bp-14h]@3
8342 float v27; // [sp+1Ch] [bp-Ch]@3
8343 float v28; // [sp+20h] [bp-8h]@3
8344 signed int v29; // [sp+24h] [bp-4h]@3
8345
8346 v2 = &pIndoor->pFaces[uFaceID];
8347 v3 = pIndoor->pVertices;
8348 v4 = &pIndoor->pVertices[*v2->pVertexIDs];
8349 if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x)
8350 + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y)
8351 + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 )
8352 {
8353 PortalFace.field_0 = 1;
8354 }
8355 else
8356 {
8357 PortalFace.field_0 = 0;
8358 if ( !(v2->uAttributes & 1) )
8359 return 0;
8360 }
8361 v29 = 0;
8362 v5 = v2->uNumVertices;
8363 __asm { fld pBLVRenderParams->fCosineY }
8364 v28 = pBLVRenderParams->fSineY;
8365 v26 = pBLVRenderParams->fCosineNegX;
8366 v27 = pBLVRenderParams->fSineNegX;
8367 v25 = v5;
8368 if ( (signed int)v5 > 0 )
8369 {
8370 _ECX = (char *)&array_50AC10[0].vWorldPosition.z;
8371 do
8372 {
8373 v7 = v3[v2->pVertexIDs[v29]].x;
8374 __asm
8375 {
8376 fild [ebp+var_10]
8377 fstp dword ptr [ecx-8]
8378 }
8379 v8 = v3[v2->pVertexIDs[v29]].y;
8380 __asm
8381 {
8382 fild [ebp+var_10]
8383 fstp dword ptr [ecx-4]
8384 }
8385 v9 = v3[v2->pVertexIDs[v29]].z;
8386 __asm
8387 {
8388 fild [ebp+var_10]
8389 fstp dword ptr [ecx]
8390 }
8391 _ECX += 48;
8392 v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29];
8393 __asm
8394 {
8395 fild [ebp+var_10]
8396 fstp dword ptr [ecx-14h]
8397 }
8398 v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++];
8399 v12 = v11;
8400 v5 = v25;
8401 __asm
8402 {
8403 fild [ebp+var_10]
8404 fstp dword ptr [ecx-10h]
8405 }
8406 }
8407 while ( v29 < (signed int)v25 );
8408 }
8409 _EDX = (char *)&array_50AC10[0].vWorldViewPosition;
8410 if ( pBLVRenderParams->sPartyRotX )
8411 {
8412 if ( (signed int)v5 > 0 )
8413 {
8414 __asm
8415 {
8416 fild pBLVRenderParams->vPartyPos.x
8417 fild pBLVRenderParams->vPartyPos.y
8418 fild pBLVRenderParams->vPartyPos.z
8419 }
8420 _EAX = (char *)&array_50AC10[0].vWorldPosition.z;
8421 v15 = v5;
8422 do
8423 {
8424 __asm
8425 {
8426 fld dword ptr [eax-8]
8427 fsub st, st(3)
8428 fld dword ptr [eax-4]
8429 fsub st, st(3)
8430 fld st(1)
8431 fmul st, st(6)
8432 fld st(1)
8433 fmul [ebp+var_8]
8434 fsubp st(1), st
8435 fstp [ebp+var_4]
8436 fld dword ptr [eax]
8437 fsub st, st(3)
8438 }
8439 _EAX += 48;
8440 --v15;
8441 __asm
8442 {
8443 fstp [ebp+var_10]
8444 fld [ebp+var_4]
8445 fmul [ebp+var_14]
8446 fld [ebp+var_10]
8447 fmul [ebp+var_C]
8448 fsubp st(1), st
8449 fstp dword ptr [eax-2Ch]
8450 fld st(1)
8451 fmul [ebp+var_8]
8452 fld st(1)
8453 fmul st, st(7)
8454 faddp st(1), st
8455 fstp dword ptr [eax-28h]
8456 fstp st
8457 fstp st
8458 fld [ebp+var_4]
8459 fmul [ebp+var_C]
8460 fld [ebp+var_10]
8461 fmul [ebp+var_14]
8462 faddp st(1), st
8463 fstp dword ptr [eax-24h]
8464 }
8465 }
8466 while ( v15 );
8467 LABEL_15:
8468 __asm
8469 {
8470 fstp st
8471 fstp st
8472 fstp st
8473 }
8474 goto LABEL_16;
8475 }
8476 }
8477 else
8478 {
8479 if ( (signed int)v5 > 0 )
8480 {
8481 __asm
8482 {
8483 fild pBLVRenderParams->vPartyPos.x
8484 fild pBLVRenderParams->vPartyPos.y
8485 fild pBLVRenderParams->vPartyPos.z
8486 }
8487 _EAX = (char *)&array_50AC10[0].vWorldViewPosition;
8488 v19 = v5;
8489 do
8490 {
8491 __asm
8492 {
8493 fld dword ptr [eax-0Ch]
8494 fsub st, st(3)
8495 fld dword ptr [eax-8]
8496 fsub st, st(3)
8497 fld st(1)
8498 fmul st, st(6)
8499 fld st(1)
8500 fmul [ebp+var_8]
8501 fsubp st(1), st
8502 fstp dword ptr [eax]
8503 fld st(1)
8504 fmul [ebp+var_8]
8505 fld st(1)
8506 fmul st, st(7)
8507 }
8508 _EAX += 48;
8509 --v19;
8510 __asm
8511 {
8512 faddp st(1), st
8513 fstp dword ptr [eax-2Ch]
8514 fstp st
8515 fstp st
8516 fld dword ptr [eax-34h]
8517 fsub st, st(1)
8518 fstp dword ptr [eax-28h]
8519 }
8520 }
8521 while ( v19 );
8522 goto LABEL_15;
8523 }
8524 }
8525 LABEL_16:
8526 v20 = 0;
8527 __asm { fstp st }
8528 if ( (signed int)v5 <= 0 )
8529 return 0;
8530 do
8531 {
8532 __asm
8533 {
8534 fld dword ptr [edx]
8535 fcomp ds:flt_4D8524
8536 fnstsw ax
8537 }
8538 if ( !(HIBYTE(_AX) & 1) )
8539 break;
8540 ++v20;
8541 _EDX += 48;
8542 }
8543 while ( v20 < (signed int)v5 );
8544 if ( v20 >= (signed int)v5 )
8545 return 0;
8546 result = sr_424CD7(v5);
8547 if ( result > 0 )
8548 {
8549 __asm { fild pBLVRenderParams->field_40 }
8550 _ECX = (char *)&array_507D30[0].vWorldViewPosition;
8551 v24 = result;
8552 __asm
8553 {
8554 fmul ds:flt_4D84A4
8555 fild pBLVRenderParams->uViewportCenterX
8556 fild pBLVRenderParams->uViewportCenterY
8557 }
8558 do
8559 {
8560 __asm
8561 {
8562 fld1
8563 fdiv dword ptr [ecx]
8564 }
8565 _ECX += 48;
8566 --v24;
8567 __asm
8568 {
8569 fld st
8570 fmul dword ptr [ecx-2Ch]
8571 fmul st, st(4)
8572 fsubr st, st(3)
8573 fstp dword ptr [ecx-24h]
8574 fmul dword ptr [ecx-28h]
8575 fmul st, st(3)
8576 fsubr st, st(1)
8577 fstp dword ptr [ecx-20h]
8578 }
8579 }
8580 while ( v24 );
8581 __asm
8582 {
8583 fstp st
8584 fstp st
8585 fstp st
8586 }
8587 }
8588 memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result]));
8589 return result;
8590 }
8591
8592 //----- (00423B4A) --------------------------------------------------------
8593 void __cdecl sub_423B4A()
8594 {
8595 float *v0; // eax@1
8596 signed int v1; // ecx@1
8597
8598 v0 = &array_507D30[0].flt_2C;
8599 v1 = 50;
8600 do
8601 {
8602 *v0 = 0.0;
8603 v0 += 12;
8604 --v1;
8605 }
8606 while ( v1 );
8607 }
8608
8609 //----- (004AD504) --------------------------------------------------------
8610 int __fastcall sr_4AD504(signed int sFaceID)
8611 {
8612 int result; // eax@1
8613 signed int v2; // ebx@1
8614 BLVFace *v3; // esi@3
8615 Texture *v4; // edi@6
8616 int v5; // eax@7
8617 int v6; // edx@7
8618 int v7; // ecx@7
8619 int v8; // ebx@8
8620 int v9; // eax@8
8621 int v10; // ebx@8
8622 unsigned int v11; // ebx@9
8623 int v12; // esi@10
8624 int v13; // eax@13
8625 unsigned __int16 *v14; // eax@13
8626 unsigned int v15; // eax@14
8627 unsigned __int16 *v16; // ebx@14
8628 int v17; // eax@15
8629 int v18; // ebx@15
8630 int v19; // esi@15
8631 int v20; // ecx@15
8632 int v21; // eax@15
8633 stru193_math *v22; // ebx@15
8634 int v23; // eax@15
8635 char *v24; // esi@16
8636 int v25; // eax@18
8637 int v26; // eax@18
8638 int v27; // eax@20
8639 signed int v28; // esi@20
8640 signed int v29; // edx@20
8641 signed int v30; // esi@20
8642 signed int v31; // edi@20
8643 int v32; // esi@20
8644 int v33; // eax@26
8645 int *v34; // esi@27
8646 unsigned __int16 *v35; // edi@27
8647 unsigned int v36; // edx@27
8648 int v37; // ebx@27
8649 char v38; // cl@27
8650 char v39; // ch@27
8651 int v40; // ebx@29
8652 int v41; // edx@29
8653 unsigned int v42; // ebx@30
8654 int v43; // edx@30
8655 int v44; // eax@33
8656 int *v45; // esi@34
8657 unsigned __int16 *v46; // edi@34
8658 unsigned int v47; // edx@34
8659 int v48; // ebx@34
8660 char v49; // cl@34
8661 char v50; // ch@34
8662 int v51; // ebx@36
8663 int v52; // edx@36
8664 unsigned __int16 v53; // bx@37
8665 int v54; // edx@37
8666 int v55; // eax@40
8667 int v56; // eax@41
8668 int *v57; // esi@42
8669 unsigned __int16 *v58; // edi@42
8670 unsigned int v59; // edx@42
8671 int v60; // ebx@42
8672 char v61; // cl@42
8673 char v62; // ch@42
8674 unsigned int v63; // ebx@44
8675 int v64; // edx@44
8676 unsigned int v65; // ebx@44
8677 int v66; // edx@44
8678 unsigned int v67; // ebx@45
8679 int v68; // edx@45
8680 int v69; // ebx@45
8681 int v70; // edx@45
8682 int v71; // eax@48
8683 int *v72; // esi@49
8684 unsigned __int16 *v73; // edi@49
8685 unsigned int v74; // edx@49
8686 int v75; // ebx@49
8687 char v76; // cl@49
8688 char v77; // ch@49
8689 unsigned int v78; // ebx@51
8690 int v79; // edx@51
8691 unsigned int v80; // ebx@51
8692 int v81; // edx@51
8693 unsigned int v82; // ebx@52
8694 int v83; // edx@52
8695 int v84; // ebx@52
8696 int v85; // edx@52
8697 unsigned __int8 *v86; // [sp+Ch] [bp-98h]@9
8698 unsigned __int8 *v87; // [sp+10h] [bp-94h]@9
8699 unsigned __int8 *v88; // [sp+14h] [bp-90h]@9
8700 unsigned __int8 *v89; // [sp+18h] [bp-8Ch]@9
8701 int v90; // [sp+1Ch] [bp-88h]@20
8702 BLVFace *v91; // [sp+20h] [bp-84h]@3
8703 int v92; // [sp+24h] [bp-80h]@7
8704 int i; // [sp+28h] [bp-7Ch]@7
8705 unsigned __int16 *v94; // [sp+2Ch] [bp-78h]@9
8706 unsigned int v95; // [sp+30h] [bp-74h]@1
8707 Texture *v96; // [sp+34h] [bp-70h]@6
8708 int v97; // [sp+38h] [bp-6Ch]@15
8709 unsigned int v98; // [sp+3Ch] [bp-68h]@9
8710 int v99; // [sp+40h] [bp-64h]@9
8711 int v100; // [sp+44h] [bp-60h]@24
8712 int v101; // [sp+48h] [bp-5Ch]@10
8713 int v102; // [sp+4Ch] [bp-58h]@20
8714 int v103; // [sp+50h] [bp-54h]@20
8715 int v104; // [sp+54h] [bp-50h]@9
8716 unsigned __int8 *v105; // [sp+58h] [bp-4Ch]@20
8717 int v106; // [sp+5Ch] [bp-48h]@24
8718 int v107; // [sp+60h] [bp-44h]@20
8719 int v108; // [sp+64h] [bp-40h]@20
8720 int v109; // [sp+68h] [bp-3Ch]@20
8721 int v110; // [sp+6Ch] [bp-38h]@15
8722 int v111; // [sp+70h] [bp-34h]@20
8723 int a1; // [sp+74h] [bp-30h]@12
8724 int a2; // [sp+78h] [bp-2Ch]@9
8725 int *v114; // [sp+7Ch] [bp-28h]@16
8726 int v115; // [sp+80h] [bp-24h]@18
8727 int v116; // [sp+84h] [bp-20h]@7
8728 unsigned int v117; // [sp+88h] [bp-1Ch]@15
8729 unsigned int v118; // [sp+8Ch] [bp-18h]@24
8730 int *v119; // [sp+90h] [bp-14h]@13
8731 int v120; // [sp+94h] [bp-10h]@15
8732 unsigned int v121; // [sp+98h] [bp-Ch]@15
8733 unsigned __int16 *v122; // [sp+9Ch] [bp-8h]@15
8734 unsigned int v123; // [sp+A0h] [bp-4h]@13
8735
8736 result = pRenderer->uTargetSurfacePitch;
8737 v2 = sFaceID;
8738 v95 = pRenderer->uTargetSurfacePitch;
8739 if ( sFaceID >= 0 )
8740 {
8741 if ( sFaceID < (signed int)pIndoor->uNumFaces )
8742 {
8743 v3 = &pIndoor->pFaces[sFaceID];
8744 v91 = &pIndoor->pFaces[sFaceID];
8745 if ( !pRenderer->pRenderD3D )
8746 {
8747 result = GetPortalScreenCoord(sFaceID);
8748 if ( result )
8749 {
8750 result = PortalFrustrum(result, &stru_F8A590, pBLVRenderParams->field_7C, v2);
8751 if ( result )
8752 {
8753 result = (int)v3->GetTexture();
8754 v4 = (Texture *)result;
8755 v96 = (Texture *)result;
8756 if ( result )
8757 {
8758 v5 = *(short *)(result + 38);
8759 LOBYTE(v3->uAttributes) |= 0x80u;
8760 v92 = v5;
8761 sr_4AE5F1(v2);
8762 ++pBLVRenderParams->field_84;
8763 v6 = stru_F8AD28.pDeltaUV[0];
8764 v116 = stru_F8AD28.pDeltaUV[1];
8765 v7 = 0;
8766 for ( i = bUseLoResSprites; v7 < stru_F8AD28.uNumLightsApplied; *(int *)v9 = v10 )
8767 {
8768 v8 = v116;
8769 stru_F8AD28._blv_lights_xs[v7] += v6;
8770 v9 = 4 * v7 + 16297672;
8771 v10 = v8 - stru_F8AD28._blv_lights_ys[v7++];
8772 }
8773 v94 = sr_sub_47C24C_get_palette(v3, v92, 0, 1);
8774 result = stru_F8A590._viewport_space_y;
8775 a2 = stru_F8A590._viewport_space_y;
8776 v11 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
8777 v99 = 640 * stru_F8A590._viewport_space_y;
8778 v86 = v4->pLevelOfDetail0_prolly_alpha_mask;
8779 v87 = v4->pLevelOfDetail1;
8780 v88 = v4->pLevelOfDetail2;
8781 v89 = v4->pLevelOfDetail3;
8782 v98 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch;
8783 v104 = 2 * pBLVRenderParams->field_0_timer_;
8784 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
8785 {
8786 v12 = 2 * stru_F8A590._viewport_space_y;
8787 v101 = 2 * stru_F8A590._viewport_space_y;
8788 while ( 1 )
8789 {
8790 a1 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
8791 sr_4AE313(a1, result, &stru_F81018.field_0);
8792 if ( LOBYTE(viewparams->field_20) )
8793 {
8794 v15 = v95 * (v12 - pBLVRenderParams->uViewportY);
8795 v119 = &pBLVRenderParams->pTargetZBuffer[2
8796 * (*(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
8797 + 320 * (v12 - pBLVRenderParams->uViewportY))
8798 - pBLVRenderParams->uViewportX];
8799 v16 = &pBLVRenderParams->pRenderTarget[v15
8800 + 2 * *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12)
8801 - pBLVRenderParams->uViewportX];
8802 v14 = &pBLVRenderParams->pRenderTarget[v15
8803 + 2 * *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)
8804 - pBLVRenderParams->uViewportX];
8805 v123 = (unsigned int)v16;
8806 }
8807 else
8808 {
8809 v13 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v12);
8810 v119 = &pBLVRenderParams->pTargetZBuffer[v13 + v99];
8811 v123 = (unsigned int)&pBLVRenderParams->pRenderTarget[v13 + v11];
8812 v14 = &pBLVRenderParams->pRenderTarget[v11 + *(__int16 *)((char *)stru_F8A590.viewport_right_side + v12)];
8813 }
8814 v117 = (unsigned int)v14;
8815 HIWORD(v17) = HIWORD(stru_F81018.field_0.field_0);
8816 v18 = stru_F81018.field_0.field_10;
8817 LOWORD(v17) = 0;
8818 v97 = stru_F8AD28.field_0 | v17;
8819 v110 = sr_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
8820 v19 = stru_F81018.field_0.field_4 >> i;
8821 v20 = 11 - v18;
8822 v116 = stru_F81018.field_0.field_8 >> i;
8823 v21 = stru_F81018.field_0.field_8 >> i >> (11 - v18);
8824 v22 = stru_5C6E00;
8825 v122 = (unsigned __int16 *)v20;
8826 v121 = (stru_F81018.field_0.field_4 >> i) + 4 * stru_5C6E00->Cos(v104 + v21);
8827 v23 = stru_5C6E00->Sin(v104 + (v19 >> (char)v122));
8828 v120 = v116 + 4 * v23;
8829 if ( v123 < v117 )
8830 {
8831 v24 = (char *)&stru_F81018.field_34.field_8;
8832 v114 = &stru_F81018.field_34.field_8;
8833 a1 += 16;
8834 while ( 1 )
8835 {
8836 sr_4AE313(a1, a2, (stru337_stru0 *)(v24 - 8));
8837 v25 = *((int *)v24 - 2);
8838 LOWORD(v25) = 0;
8839 v115 = v97;
8840 v26 = stru_F8AD28.field_0 | v25;
8841 if ( v97 <= (unsigned int)v26 )
8842 v115 = v26;
8843 v97 = v26;
8844 v27 = *((int *)v24 - 11);
8845 v28 = *((int *)v24 - 1);
8846 v105 = (&v86)[4 * v27];
8847 v111 = v27 + 16;
8848 v29 = v4->uWidthMinus1;
8849 v109 = v27 + v27 + 16 - v4->uWidthLn2;
8850 v107 = v29 >> v27;
8851 v30 = v28 >> i;
8852 v102 = v4->uHeightMinus1 >> v27 << (v27 + 16);
8853 v31 = *v114 >> i;
8854 v122 = (unsigned __int16 *)(11 - v27);
8855 v116 = v30 + 4 * stru_5C6E00->Cos(v104 + (v31 >> (11 - v27)));
8856 v90 = v31 + 4 * stru_5C6E00->Sin(v104 + (v30 >> (char)v122));
8857 v108 = (signed int)(v116 - v121) >> 4;
8858 v103 = (v90 - v120) >> 4;
8859 v32 = v123 + 32;
8860 if ( LOBYTE(viewparams->field_20) )
8861 v32 = v123 + 64;
8862 if ( v32 > v117 )
8863 v32 = v117;
8864 v118 = v32;
8865 v100 = sr_4AE491(*((short *)v114 - 1), *((short *)v114 + 1));
8866 v106 = (signed int)(v32 - v123) >> 1;
8867 if ( v110 >> 16 == v100 >> 16 )
8868 {
8869 v122 = sr_sub_47C24C_get_palette(v91, v92, v110 >> 16, 1);
8870 if ( LOBYTE(viewparams->field_20) )
8871 {
8872 v44 = v123;
8873 if ( v123 < v118 )
8874 {
8875 v45 = v119;
8876 v46 = v122;
8877 v47 = v121;
8878 v48 = v120;
8879 v49 = v111;
8880 v50 = v109;
8881 if ( v106 & 2 )
8882 {
8883 *v119 = v115;
8884 v45 -= 2;
8885 v44 = v123 + 4;
8886 goto LABEL_37;
8887 }
8888 do
8889 {
8890 v44 += 8;
8891 v51 = *(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50));
8892 v52 = v115;
8893 LOWORD(v51) = v46[v51];
8894 *v45 = v115;
8895 v45[1] = v52;
8896 v45[640] = v52;
8897 v45[641] = v52;
8898 *(short *)(v44 - 8) = v51;
8899 *(short *)(v44 - 6) = v51;
8900 *(short *)(v44 + 1272) = v51;
8901 *(short *)(v44 + 1274) = v51;
8902 v45[2] = v52;
8903 v45[3] = v52;
8904 v45[642] = v52;
8905 v45[643] = v52;
8906 v121 += v108;
8907 v120 += v103;
8908 v47 = v121;
8909 v48 = v120;
8910 LABEL_37:
8911 v45 += 4;
8912 v53 = v46[*(&v105[v107 & (v47 >> v49)] + ((v102 & (unsigned int)v48) >> v50))];
8913 v54 = v108;
8914 *(short *)(v44 - 4) = v53;
8915 *(short *)(v44 - 2) = v53;
8916 *(short *)(v44 + 1276) = v53;
8917 *(short *)(v44 + 1278) = v53;
8918 v121 += v54;
8919 v120 += v103;
8920 v47 = v121;
8921 v48 = v120;
8922 }
8923 while ( v44 < v118 );
8924 v123 = v44;
8925 v119 = v45;
8926 }
8927 }
8928 else
8929 {
8930 v33 = v123;
8931 if ( v123 < v118 )
8932 {
8933 v34 = v119;
8934 v35 = v122;
8935 v36 = v121;
8936 v37 = v120;
8937 v38 = v111;
8938 v39 = v109;
8939 if ( v106 & 1 )
8940 {
8941 *v119 = v115;
8942 --v34;
8943 v33 = v123 + 2;
8944 goto LABEL_30;
8945 }
8946 do
8947 {
8948 v33 += 4;
8949 v40 = *(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
8950 v41 = v115;
8951 LOWORD(v40) = v35[v40];
8952 *v34 = v115;
8953 *(short *)(v33 - 4) = v40;
8954 v34[1] = v41;
8955 v121 += v108;
8956 v120 += v103;
8957 v36 = v121;
8958 v37 = v120;
8959 LABEL_30:
8960 v42 = (unsigned int)(&v105[v107 & (v36 >> v38)] + ((v102 & (unsigned int)v37) >> v39));
8961 v34 += 2;
8962 v43 = v108;
8963 *(short *)(v33 - 2) = v35[*(char *)v42];
8964 v121 += v43;
8965 v120 += v103;
8966 v36 = v121;
8967 v37 = v120;
8968 }
8969 while ( v33 < v118 );
8970 v123 = v33;
8971 v119 = v34;
8972 }
8973 }
8974 }
8975 else
8976 {
8977 v55 = v110 - ((v100 - v110) >> 4);
8978 v110 = (v100 - v110) >> 4;
8979 v122 = (unsigned __int16 *)v55;
8980 if ( LOBYTE(viewparams->field_20) )
8981 {
8982 v71 = v123;
8983 if ( v123 < v118 )
8984 {
8985 v72 = v119;
8986 v73 = v94;
8987 v74 = v121;
8988 v75 = v120;
8989 v76 = v111;
8990 v77 = v109;
8991 if ( v106 & 2 )
8992 {
8993 *v119 = v115;
8994 v72 += 2;
8995 v71 = v123 + 4;
8996 goto LABEL_52;
8997 }
8998 do
8999 {
9000 v78 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
9001 v79 = (int)((char *)v122 + v110);
9002 v71 += 8;
9003 v122 = (unsigned __int16 *)v79;
9004 v80 = ((v79 & 0xFFFF0000u) >> 8) + v105[v78];
9005 v81 = v115;
9006 LOWORD(v80) = v73[v80];
9007 *v72 = v115;
9008 v72[1] = v81;
9009 v72[640] = v81;
9010 v72[641] = v81;
9011 *(short *)(v71 - 8) = v80;
9012 *(short *)(v71 - 6) = v80;
9013 *(short *)(v71 + 1272) = v80;
9014 *(short *)(v71 + 1274) = v80;
9015 v72[2] = v81;
9016 v72[3] = v81;
9017 v72[642] = v81;
9018 v72[643] = v81;
9019 v121 += v108;
9020 v120 += v103;
9021 v74 = v121;
9022 v75 = v120;
9023 v72 += 4;
9024 LABEL_52:
9025 v82 = (v107 & (v74 >> v76)) + ((v102 & (unsigned int)v75) >> v77);
9026 v83 = (int)((char *)v122 + v110);
9027 v84 = v105[v82];
9028 v122 = (unsigned __int16 *)v83;
9029 LOWORD(v84) = v73[((v83 & 0xFFFF0000u) >> 8) + v84];
9030 v85 = v108;
9031 *(short *)(v71 - 4) = v84;
9032 *(short *)(v71 - 2) = v84;
9033 *(short *)(v71 + 1276) = v84;
9034 *(short *)(v71 + 1278) = v84;
9035 v121 += v85;
9036 v120 += v103;
9037 v74 = v121;
9038 v75 = v120;
9039 }
9040 while ( v71 < v118 );
9041 v123 = v71;
9042 v119 = v72;
9043 }
9044 }
9045 else
9046 {
9047 v56 = v123;
9048 if ( v123 < v118 )
9049 {
9050 v57 = v119;
9051 v58 = v94;
9052 v59 = v121;
9053 v60 = v120;
9054 v61 = v111;
9055 v62 = v109;
9056 if ( v106 & 1 )
9057 {
9058 *v119 = v115;
9059 ++v57;
9060 v56 = v123 + 2;
9061 goto LABEL_45;
9062 }
9063 do
9064 {
9065 v63 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
9066 v64 = (int)((char *)v122 + v110);
9067 v56 += 4;
9068 v122 = (unsigned __int16 *)v64;
9069 v65 = ((v64 & 0xFFFF0000u) >> 8) + v105[v63];
9070 v66 = v115;
9071 LOWORD(v65) = v58[v65];
9072 *v57 = v115;
9073 *(short *)(v56 - 4) = v65;
9074 v57[1] = v66;
9075 v121 += v108;
9076 v120 += v103;
9077 v59 = v121;
9078 v60 = v120;
9079 v57 += 2;
9080 LABEL_45:
9081 v67 = (v107 & (v59 >> v61)) + ((v102 & (unsigned int)v60) >> v62);
9082 v68 = (int)((char *)v122 + v110);
9083 v69 = v105[v67];
9084 v122 = (unsigned __int16 *)v68;
9085 LOWORD(v69) = v58[((v68 & 0xFFFF0000u) >> 8) + v69];
9086 v70 = v108;
9087 *(short *)(v56 - 2) = v69;
9088 v121 += v70;
9089 v120 += v103;
9090 v59 = v121;
9091 v60 = v120;
9092 }
9093 while ( v56 < v118 );
9094 v123 = v56;
9095 v119 = v57;
9096 }
9097 }
9098 }
9099 v114 += 13;
9100 v110 = v100;
9101 a1 += 16;
9102 v4 = v96;
9103 v121 = v116;
9104 v120 = v90;
9105 if ( v123 >= v117 )
9106 break;
9107 v24 = (char *)v114;
9108 v22 = stru_5C6E00;
9109 }
9110 }
9111 ++a2;
9112 v98 += v95;
9113 result = a2;
9114 v101 += 2;
9115 v99 += 640;
9116 if ( a2 > stru_F8A590._viewport_space_w )
9117 break;
9118 v12 = v101;
9119 result = a2;
9120 v11 = v98;
9121 }
9122 }
9123 }
9124 }
9125 }
9126 }
9127 }
9128 }
9129 return result;
9130 }
9131
9132 //----- (004AE313) --------------------------------------------------------
9133 int __fastcall sr_4AE313(int viewport_space_x, int viewport_space_y, stru337_stru0 *p)
9134 {
9135 int _dy; // ebx@1
9136 int _dx; // edi@1
9137 int v5; // ecx@1
9138 int v6; // esi@1
9139 int v7; // ST18_4@2
9140 signed __int64 v8; // qtt@3
9141 unsigned int v9; // ecx@3
9142 int result; // eax@8
9143 int v11; // [sp+Ch] [bp-8h]@1
9144
9145 _dy = pBLVRenderParams->uViewportCenterY - viewport_space_y;
9146 _dx = pBLVRenderParams->uViewportCenterX - viewport_space_x;
9147 ++pBLVRenderParams->field_88;
9148 v5 = (pBLVRenderParams->uViewportCenterY - viewport_space_y) * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C;
9149 v6 = v5 + _dx * stru_F8AD28.vec_80.x;
9150 v11 = v5 + _dx * stru_F8AD28.vec_80.x;
9151 if ( v5 + _dx * stru_F8AD28.vec_80.x && (v7 = abs(stru_F8AD28.vec_80.z) >> 14, v7 <= abs(v6)) )
9152 {
9153 LODWORD(v8) = stru_F8AD28.vec_80.z << 16;
9154 HIDWORD(v8) = stru_F8AD28.vec_80.z >> 16;
9155 v9 = v8 / v11;
9156 }
9157 else
9158 {
9159 v9 = 0x40000000u;
9160 }
9161 if ( (signed int)v9 >= stru_F8AD28.field_34 )
9162 p->field_0 = v9;
9163 else
9164 p->field_0 = stru_F8AD28.field_34;
9165 p->field_4 = ((unsigned __int64)((_dy * stru_F8AD28.vec_8C.z + stru_F8AD28.vec_8C.x + _dx * stru_F8AD28.vec_8C.y)
9166 * (signed __int64)(signed int)v9) >> 16)
9167 + stru_F8AD28.field_98
9168 + (stru_F8AD28.pDeltaUV[0] << 16);
9169 p->field_8 = ((unsigned __int64)((_dy * stru_F8AD28.vec_9C.z + stru_F8AD28.vec_9C.x + _dx * stru_F8AD28.vec_9C.y)
9170 * (signed __int64)(signed int)v9) >> 16)
9171 + stru_F8AD28.field_A8
9172 + (stru_F8AD28.pDeltaUV[1] << 16);
9173 result = abs((__int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)(signed int)v9) >> 16);
9174 if ( result < 369620 || bUseLoResSprites )
9175 {
9176 if ( result < 184810 )
9177 p->field_10 = result > 92405;
9178 else
9179 p->field_10 = 2;
9180 }
9181 else
9182 {
9183 p->field_10 = 3;
9184 }
9185 return result;
9186 }
9187 //----- (004AE491) --------------------------------------------------------
9188 int __fastcall sr_4AE491(signed int a1, signed int a2)
9189 {
9190 signed int v2; // eax@1
9191 signed int v3; // edi@1
9192 int v4; // ecx@1
9193 int v5; // esi@2
9194 int v6; // eax@2
9195 int v7; // ebx@2
9196 unsigned int v8; // ecx@2
9197 int v9; // edx@5
9198 int v10; // edx@7
9199 unsigned int v11; // eax@8
9200 int v13; // [sp+4h] [bp-18h]@2
9201 int v14; // [sp+8h] [bp-14h]@2
9202 signed int v15; // [sp+Ch] [bp-10h]@1
9203 int v16; // [sp+14h] [bp-8h]@1
9204 int v17; // [sp+18h] [bp-4h]@1
9205
9206 v2 = a1 >> SLOBYTE(stru_F8AD28.field_38);
9207 v3 = a2 >> SLOBYTE(stru_F8AD28.field_38);
9208 v17 = stru_F8AD28.uCurrentAmbientLightLevel;
9209 v4 = 0;
9210 v15 = v2;
9211 v16 = 0;
9212 if ( stru_F8AD28.uNumLightsApplied > 0 )
9213 {
9214 do
9215 {
9216 v5 = v16;
9217 v13 = abs(v2 - stru_F8AD28._blv_lights_xs[v16]);
9218 v14 = abs(v3 - stru_F8AD28._blv_lights_ys[v16]);
9219 v6 = stru_F8AD28._blv_lights_light_dot_faces[v16];
9220 v7 = v13;
9221 v8 = v14;
9222 if ( v6 < v13 )
9223 {
9224 v6 = v13;
9225 v7 = stru_F8AD28._blv_lights_light_dot_faces[v16];
9226 }
9227 if ( v6 < v14 )
9228 {
9229 v9 = v6;
9230 v6 = v14;
9231 v8 = v9;
9232 }
9233 if ( v7 < (signed int)v8 )
9234 {
9235 v10 = v8;
9236 v8 = v7;
9237 v7 = v10;
9238 }
9239 v11 = ((unsigned int)(11 * v7) >> 5) + (v8 >> 2) + v6;
9240 if ( (signed int)v11 < stru_F8AD28._blv_lights_radii[v5] )
9241 v17 += 30 * (v11 * stru_F8AD28._blv_lights_inv_radii[v5] - 65536);
9242 ++v16;
9243 v2 = v15;
9244 }
9245 while ( v16 < stru_F8AD28.uNumLightsApplied );
9246 v4 = 0;
9247 }
9248 if ( stru_F8AD28.field_3E4 != v4 )
9249 v17 -= stru_F8AD28.field_3E8 * (v2 - stru_F8AD28.field_3F0) + stru_F8AD28.field_3EC * (v3 - stru_F8AD28.field_3F4);
9250 if ( v17 >= v4 )
9251 {
9252 if ( v17 > 2031616 )
9253 v17 = 2031616;
9254 }
9255 else
9256 {
9257 v17 = v4;
9258 }
9259 ++pBLVRenderParams->field_8C;
9260 return v17;
9261 }
9262
9263 //----- (004AE5F1) --------------------------------------------------------
9264 void __fastcall sr_4AE5F1(unsigned int uFaceID)
9265 {
9266 BLVFace *v1; // esi@1
9267 BLVFaceExtra *v2; // ebx@1
9268 int v3; // eax@1
9269 int v4; // edi@1
9270 Texture *v5; // edi@1
9271 int v6; // eax@1
9272 unsigned int v7; // eax@1
9273 unsigned int v8; // ecx@1
9274 unsigned int v9; // eax@1
9275 unsigned int v10; // ecx@5
9276 int v11; // edi@10
9277 int v12; // ecx@10
9278 int v13; // eax@10
9279 int v14; // edx@10
9280 int v15; // ebx@12
9281 double v16; // st7@16
9282 int v17; // eax@16
9283 char *v18; // ebx@17
9284 int v19; // ecx@19
9285 int v20; // eax@19
9286 int v21; // edx@21
9287 int v22; // eax@23
9288 int v23; // ST04_4@26
9289 int v24; // edi@26
9290 double v25; // st6@26
9291 int v26; // eax@26
9292 double v27; // st6@26
9293 int v28; // ecx@26
9294 char v29; // al@26
9295 int v30; // edx@28
9296 int v31; // ecx@28
9297 BLVLightMM7 *v32; // ecx@32
9298 int v33; // edi@33
9299 int v34; // edx@33
9300 int v35; // eax@33
9301 int v36; // edi@35
9302 int v37; // edx@37
9303 int v38; // ebx@39
9304 int v39; // edi@42
9305 int v40; // eax@42
9306 char *v41; // ebx@45
9307 signed int v42; // ecx@47
9308 int v43; // edi@47
9309 int v44; // eax@49
9310 int v45; // edx@51
9311 int v46; // eax@53
9312 int v47; // ST04_4@55
9313 int v48; // edi@55
9314 double v49; // st6@55
9315 int v50; // eax@55
9316 double v51; // st6@55
9317 int v52; // eax@55
9318 int v53; // ecx@57
9319 int v54; // ecx@58
9320 int v55; // ecx@59
9321 int v56; // edx@62
9322 int v57; // ecx@62
9323 int v58; // eax@63
9324 int v59; // edx@64
9325 int v60; // ecx@67
9326 int v61; // edx@67
9327 int v62; // eax@68
9328 int v63; // edx@69
9329 signed int v64; // ecx@72
9330 double v65; // st7@75
9331 Vec3_int_ v66; // [sp+Ch] [bp-34h]@9
9332 Vec3_int_ v67; // [sp+18h] [bp-28h]@9
9333 BLVFaceExtra *v68; // [sp+24h] [bp-1Ch]@1
9334 int v69; // [sp+28h] [bp-18h]@10
9335 int v70; // [sp+2Ch] [bp-14h]@10
9336 int X; // [sp+30h] [bp-10h]@10
9337 int v72; // [sp+34h] [bp-Ch]@10
9338 int v73; // [sp+38h] [bp-8h]@10
9339 int v74; // [sp+3Ch] [bp-4h]@10
9340
9341 v1 = &pIndoor->pFaces[uFaceID];
9342 v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
9343 v3 = v1->uBitmapID;
9344 v4 = v1->uBitmapID;
9345 v68 = v2;
9346 v5 = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
9347 v6 = 8 * uFaceID;
9348 LOBYTE(v6) = PID(OBJECT_BModel,uFaceID);
9349 stru_F8AD28.field_0 = v6;
9350 stru_F8AD28.plane_4.vNormal.x = v1->pFacePlane_old.vNormal.x;
9351 stru_F8AD28.plane_4.vNormal.y = v1->pFacePlane_old.vNormal.y;
9352 stru_F8AD28.plane_4.vNormal.z = v1->pFacePlane_old.vNormal.z;
9353 stru_F8AD28.plane_4.dist = v1->pFacePlane_old.dist;
9354 stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
9355 stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
9356 v7 = GetTickCount();
9357 v8 = v1->uAttributes;
9358 v9 = v7 >> 3;
9359 if ( v8 & 4 )
9360 {
9361 stru_F8AD28.pDeltaUV[1] -= v9 & v5->uHeightMinus1;
9362 }
9363 else
9364 {
9365 if ( v8 & 0x20 )
9366 stru_F8AD28.pDeltaUV[1] += v9 & v5->uHeightMinus1;
9367 }
9368 v10 = v1->uAttributes;
9369 if ( BYTE1(v10) & 8 )
9370 {
9371 stru_F8AD28.pDeltaUV[0] -= v9 & v5->uWidthMinus1;
9372 }
9373 else
9374 {
9375 if ( v10 & 0x40 )
9376 stru_F8AD28.pDeltaUV[0] += v9 & v5->uWidthMinus1;
9377 }
9378 v1->_get_normals(&v67, &v66);
9379 stru_F8AD28.vec_14.x = v67.x;
9380 stru_F8AD28.vec_14.y = v67.y;
9381 stru_F8AD28.vec_14.z = v67.z;
9382 stru_F8AD28.vec_20.x = v66.x;
9383 stru_F8AD28.vec_20.y = v66.y;
9384 stru_F8AD28.vec_20.z = v66.z;
9385 stru_F8AD28.uDefaultAmbientLightLevel = v2->field_22;
9386 if ( pBLVRenderParams->sPartyRotX )
9387 {
9388 v74 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9389 v74 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v74;
9390 X = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
9391 stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - X;
9392 stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
9393 * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9394 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
9395 * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9396 stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
9397 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
9398 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
9399 v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9400 v74 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
9401 v70 = (unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
9402 stru_F8AD28.vec_60.y = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
9403 stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9404 + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9405 stru_F8AD28.field_6C = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
9406 + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
9407 v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9408 v74 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v70;
9409 X = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9410 v72 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
9411 v70 = (unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
9412 stru_F8AD28.vec_70.x = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
9413 stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9414 + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9415 stru_F8AD28.vec_70.z = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
9416 + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
9417 v74 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
9418 - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
9419 v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
9420 + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
9421 v73 = -65536 * pBLVRenderParams->vPartyPos.z;
9422 v70 = (unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
9423 v12 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v70;
9424 v69 = (unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
9425 v13 = pBLVRenderParams->vPartyPos.y;
9426 v70 = ((unsigned __int64)(v74 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
9427 + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
9428 v14 = pBLVRenderParams->vPartyPos.x;
9429 }
9430 else
9431 {
9432 v70 = (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9433 stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
9434 * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9435 - v70;
9436 stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
9437 stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
9438 * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9439 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
9440 * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9441 v70 = (unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9442 stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9443 - v70;
9444 stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
9445 stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9446 + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9447 v70 = (unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9448 stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9449 - v70;
9450 v69 = (unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16;
9451 v14 = pBLVRenderParams->vPartyPos.x;
9452 stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
9453 v13 = pBLVRenderParams->vPartyPos.y;
9454 stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9455 + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9456 v12 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
9457 - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
9458 v11 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
9459 + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
9460 v70 = -65536 * pBLVRenderParams->vPartyPos.z;
9461 }
9462 stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
9463 stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.z * pBLVRenderParams->vPartyPos.z
9464 + stru_F8AD28.plane_4.dist
9465 + stru_F8AD28.plane_4.vNormal.y * v13
9466 + stru_F8AD28.plane_4.vNormal.x * v14;
9467 stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
9468 * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
9469 stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
9470 * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
9471 stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
9472 stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
9473 stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
9474 stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
9475 X = (unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v12) >> 16;
9476 v15 = v70;
9477 v70 = (unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v70) >> 16;
9478 stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
9479 stru_F8AD28.field_98 = -(X + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v11) >> 16) + v70);
9480 stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
9481 stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
9482 X = (unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v12) >> 16;
9483 v69 = (unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16;
9484 v70 = (unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16;
9485 stru_F8AD28.field_38 = 0;
9486 stru_F8AD28.field_A8 = -(X
9487 + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v11) >> 16)
9488 + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v15) >> 16));
9489 if ( *(int *)&v68->field_4 || *(int *)&v68->field_8 )
9490 {
9491 stru_F8AD28.field_3E4 = 1;
9492 stru_F8AD28.field_3E8 = *(int *)&v68->field_4;
9493 stru_F8AD28.field_3EC = *(int *)&v68->field_8;
9494 stru_F8AD28.field_3F0 = v68->field_1E;
9495 stru_F8AD28.field_3F4 = v68->field_20;
9496 }
9497 else
9498 {
9499 stru_F8AD28.field_3E4 = 0;
9500 }
9501 v16 = 0.0039215689;
9502 v17 = 116 * v1->uSectorID;
9503 v69 = v17;
9504 v74 = 0;
9505 v73 = 0;
9506 stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + *(__int16 *)((char *)&pIndoor->pSectors->uMinAmbientLightLevel + v17)) << 16;
9507 v70 = pMobileLightsStack->uNumLightsActive;
9508 if ( pMobileLightsStack->uNumLightsActive > 0 )
9509 {
9510 v18 = (char *)&pMobileLightsStack->pLights[0].vPosition.y;
9511 do
9512 {
9513 if ( v74 >= 20 )
9514 break;
9515 v19 = *((short *)v18 + 2);
9516 v20 = *((short *)v18 - 1);
9517 if ( v20 > v1->pBounding.x1 - v19 )
9518 {
9519 if ( v20 < v19 + v1->pBounding.x2 )
9520 {
9521 v21 = *(short *)v18;
9522 if ( v21 > v1->pBounding.y1 - v19 )
9523 {
9524 if ( v21 < v19 + v1->pBounding.y2 )
9525 {
9526 v22 = *((short *)v18 + 1);
9527 if ( v22 > v1->pBounding.z1 - v19 )
9528 {
9529 if ( v22 < v19 + v1->pBounding.z2 )
9530 {
9531 X = (v1->pFacePlane_old.dist
9532 + *((short *)v18 + 1) * v1->pFacePlane_old.vNormal.z
9533 + v21 * v1->pFacePlane_old.vNormal.y
9534 + *((short *)v18 - 1) * v1->pFacePlane_old.vNormal.x) >> 16;
9535 if ( X <= v19 )
9536 {
9537 v23 = X;
9538 v24 = v74;
9539 stru_F8AD28._blv_lights_radii[v74] = v19;
9540 stru_F8AD28._blv_lights_inv_radii[v24] = 65536 / v19;
9541 *(int *)((char *)&stru_F8AD28.field_240 + v24 * 4) = *((short *)v18 + 5) << 16;
9542 stru_F8AD28._blv_lights_xs[v24] = *((short *)v18 - 1);
9543 stru_F8AD28._blv_lights_ys[v24] = *(short *)v18;
9544 stru_F8AD28._blv_lights_zs[v24] = *((short *)v18 + 1);
9545 v68 = (BLVFaceExtra *)(unsigned __int8)v18[6];
9546 v25 = (double)(signed int)v68 * v16;
9547 v68 = (BLVFaceExtra *)(unsigned __int8)v18[7];
9548 v26 = (unsigned __int8)v18[8];
9549 *(float *)(v24 * 4 + 16297992) = v25;
9550 v27 = (double)(signed int)v68;
9551 v68 = (BLVFaceExtra *)v26;
9552 *(float *)(v24 * 4 + 16298072) = v27 * v16;
9553 *(float *)(v24 * 4 + 16298152) = (double)(signed int)v68 * v16;
9554 v16 = 0.0039215689;
9555 stru_F8AD28._blv_lights_light_dot_faces[v24] = abs(v23);
9556 v28 = v74;
9557 v29 = v18[9];
9558 ++v74;
9559 stru_F8AD28._blv_lights_types[v28] = v29;
9560 }
9561 }
9562 }
9563 }
9564 }
9565 }
9566 }
9567 ++v73;
9568 v18 += 18;
9569 v17 = v69;
9570 }
9571 while ( v73 < v70 );
9572 }
9573 v30 = 0;
9574 v73 = 0;
9575 v31 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
9576 v70 = *(__int16 *)((char *)&pIndoor->pSectors->uNumLights + v17);
9577 if ( v31 > 0 )
9578 {
9579 while ( v74 < 20 )
9580 {
9581 v32 = &pIndoor->pLights[*(&(*(BLVLightMM7 **)((char *)&pIndoor->pSectors->pLights + v17))->vPosition.x + v30)];
9582 if ( !(v32->uAtributes & 8) )
9583 {
9584 v33 = v1->pBounding.x1;
9585 v34 = v32->vPosition.x;
9586 X = v32->uBrightness;
9587 v35 = v32->uRadius;
9588 v68 = (BLVFaceExtra *)v32->uRadius;
9589 if ( v34 > v33 - v35 )
9590 {
9591 if ( v34 < v35 + v1->pBounding.x2 )
9592 {
9593 v36 = v32->vPosition.y;
9594 if ( v36 > v1->pBounding.y1 - v35 )
9595 {
9596 if ( v36 < v35 + v1->pBounding.y2 )
9597 {
9598 v37 = v32->vPosition.z;
9599 if ( v37 > v1->pBounding.z1 - v35 )
9600 {
9601 if ( v37 < v35 + v1->pBounding.z2 )
9602 {
9603 v38 = (v1->pFacePlane_old.dist
9604 + v32->vPosition.x * v1->pFacePlane_old.vNormal.x
9605 + v37 * v1->pFacePlane_old.vNormal.z
9606 + v36 * v1->pFacePlane_old.vNormal.y) >> 16;
9607 if ( v38 >= 0 )
9608 {
9609 if ( v38 <= v35 && v35 )
9610 {
9611 v39 = v74;
9612 stru_F8AD28._blv_lights_radii[v74] = v35;
9613 stru_F8AD28._blv_lights_inv_radii[v39] = 65536 / (signed int)v68;
9614 *(int *)((char *)&stru_F8AD28.field_240 + v39 * 4) = X << 16;
9615 stru_F8AD28._blv_lights_xs[v39] = v32->vPosition.x;
9616 stru_F8AD28._blv_lights_ys[v39] = v32->vPosition.y;
9617 stru_F8AD28._blv_lights_zs[v39] = v32->vPosition.z;
9618 v68 = (BLVFaceExtra *)v32->uRed;
9619 stru_F8AD28._blv_lights_rs[v39] = (double)(signed int)v68 * v16;
9620 v68 = (BLVFaceExtra *)v32->uGreen;
9621 stru_F8AD28._blv_lights_gs[v39] = (double)(signed int)v68 * v16;
9622 v68 = (BLVFaceExtra *)v32->uBlue;
9623 stru_F8AD28._blv_lights_bs[v39] = (double)(signed int)v68 * v16;
9624 v16 = 0.0039215689;
9625 stru_F8AD28._blv_lights_light_dot_faces[v39] = abs(v38);
9626 v40 = v74++;
9627 stru_F8AD28._blv_lights_types[v40] = 1;
9628 }
9629 }
9630 }
9631 }
9632 }
9633 }
9634 }
9635 }
9636 }
9637 v30 = v73++ + 1;
9638 if ( v73 >= v70 )
9639 break;
9640 v17 = v69;
9641 }
9642 }
9643 v73 = 0;
9644 if ( pStationaryLightsStack->uNumLightsActive > 0 )
9645 {
9646 v41 = (char *)&pStationaryLightsStack->pLights[0].vPosition.y;
9647 do
9648 {
9649 if ( v74 >= 20 )
9650 break;
9651 v42 = *((short *)v41 + 2);
9652 v43 = *((short *)v41 - 1);
9653 if ( v43 > v1->pBounding.x1 - v42 )
9654 {
9655 if ( v43 < v42 + v1->pBounding.x2 )
9656 {
9657 v44 = *(short *)v41;
9658 if ( v44 > v1->pBounding.y1 - v42 )
9659 {
9660 if ( v44 < v42 + v1->pBounding.y2 )
9661 {
9662 v45 = *((short *)v41 + 1);
9663 if ( v45 > v1->pBounding.z1 - v42 )
9664 {
9665 if ( v45 < v42 + v1->pBounding.z2 )
9666 {
9667 v46 = (v1->pFacePlane_old.dist
9668 + *(short *)v41 * v1->pFacePlane_old.vNormal.y
9669 + v43 * v1->pFacePlane_old.vNormal.x
9670 + v45 * v1->pFacePlane_old.vNormal.z) >> 16;
9671 v69 = v46;
9672 if ( v46 >= 0 )
9673 {
9674 if ( v46 <= v42 )
9675 {
9676 v47 = v69;
9677 v48 = v74;
9678 stru_F8AD28._blv_lights_radii[v74] = v42;
9679 stru_F8AD28._blv_lights_inv_radii[v48] = 65536 / v42;
9680 stru_F8AD28._blv_lights_xs[v48] = *((short *)v41 - 1);
9681 stru_F8AD28._blv_lights_ys[v48] = *(short *)v41;
9682 stru_F8AD28._blv_lights_zs[v48] = *((short *)v41 + 1);
9683 v68 = (BLVFaceExtra *)(unsigned __int8)v41[6];
9684 v49 = (double)(signed int)v68 * v16;
9685 v68 = (BLVFaceExtra *)(unsigned __int8)v41[7];
9686 v50 = (unsigned __int8)v41[8];
9687 stru_F8AD28._blv_lights_rs[v48] = v49;
9688 v51 = (double)(signed int)v68;
9689 v68 = (BLVFaceExtra *)v50;
9690 stru_F8AD28._blv_lights_gs[v48] = v51 * v16;
9691 stru_F8AD28._blv_lights_bs[v48] = (double)(signed int)v68 * v16;
9692 v16 = 0.0039215689;
9693 stru_F8AD28._blv_lights_light_dot_faces[v48] = abs(v47);
9694 v52 = v74++;
9695 stru_F8AD28._blv_lights_types[v52] = 1;
9696 }
9697 }
9698 }
9699 }
9700 }
9701 }
9702 }
9703 }
9704 ++v73;
9705 v41 += 12;
9706 }
9707 while ( v73 < pStationaryLightsStack->uNumLightsActive );
9708 }
9709 stru_F8AD28.uNumLightsApplied = v74;
9710 v53 = v1->pBounding.x2;
9711 if ( pBLVRenderParams->vPartyPos.x <= v53 )
9712 {
9713 v55 = v1->pBounding.x1;
9714 if ( pBLVRenderParams->vPartyPos.x >= v55 )
9715 v54 = 0;
9716 else
9717 v54 = v55 - pBLVRenderParams->vPartyPos.x;
9718 }
9719 else
9720 {
9721 v54 = pBLVRenderParams->vPartyPos.x - v53;
9722 }
9723 v56 = v1->pBounding.y2;
9724 v57 = v54 * v54;
9725 if ( pBLVRenderParams->vPartyPos.y <= v56 )
9726 {
9727 v59 = v1->pBounding.y1;
9728 if ( pBLVRenderParams->vPartyPos.y >= v59 )
9729 v58 = 0;
9730 else
9731 v58 = v59 - pBLVRenderParams->vPartyPos.y;
9732 }
9733 else
9734 {
9735 v58 = pBLVRenderParams->vPartyPos.y - v56;
9736 }
9737 v60 = v58 * v58 + v57;
9738 v61 = v1->pBounding.z2;
9739 if ( pBLVRenderParams->vPartyPos.z <= v61 )
9740 {
9741 v63 = v1->pBounding.z1;
9742 if ( pBLVRenderParams->vPartyPos.z >= v63 )
9743 v62 = 0;
9744 else
9745 v62 = v63 - pBLVRenderParams->vPartyPos.z;
9746 }
9747 else
9748 {
9749 v62 = pBLVRenderParams->vPartyPos.z - v61;
9750 }
9751 v64 = v62 * v62 + v60;
9752 if ( v64 )
9753 stru_F8AD28.field_34 = integer_sqrt(v64) << 16;
9754 else
9755 stru_F8AD28.field_34 = 0;
9756 v68 = (BLVFaceExtra *)abs(stru_F8AD28.rotated_normal.y);
9757 v65 = (double)(signed int)v68;
9758 if ( v65 >= 655.36 )
9759 {
9760 if ( v65 >= 26214.4 )
9761 {
9762 if ( v65 >= 45875.2 )
9763 {
9764 stru_F8AD28.field_44 = 8;
9765 stru_F8AD28.field_48 = 3;
9766 }
9767 else
9768 {
9769 stru_F8AD28.field_44 = 16;
9770 stru_F8AD28.field_48 = 4;
9771 }
9772 }
9773 else
9774 {
9775 stru_F8AD28.field_44 = 32;
9776 stru_F8AD28.field_48 = 5;
9777 }
9778 }
9779 else
9780 {
9781 stru_F8AD28.field_44 = 64;
9782 stru_F8AD28.field_48 = 6;
9783 }
9784 }
9785
9786 //----- (004AF412) --------------------------------------------------------
9787 int __cdecl sr_4AF412()
9788 {
9789 int v0; // ST20_4@2
9790 int v1; // ST20_4@2
9791 int v2; // ST20_4@2
9792 int v3; // esi@2
9793 int v4; // ST20_4@2
9794 int v5; // ecx@2
9795 int v6; // ebx@2
9796 int v7; // edi@2
9797 int v8; // edx@2
9798 int v9; // eax@2
9799 int result; // eax@4
9800
9801 stru_F8AD28.plane_4.vNormal.z = -65536;
9802 stru_F8AD28.vec_20.y = -65536;
9803 stru_F8AD28.plane_4.vNormal.x = 0;
9804 stru_F8AD28.plane_4.vNormal.y = 0;
9805 stru_F8AD28.plane_4.dist = (pBLVRenderParams->vPartyPos.z + 800) << 16;
9806 stru_F8AD28.vec_14.x = 65536;
9807 stru_F8AD28.vec_14.y = 0;
9808 stru_F8AD28.vec_14.z = 0;
9809 stru_F8AD28.vec_20.x = 0;
9810 stru_F8AD28.vec_20.z = 0;
9811 stru_F8AD28.uDefaultAmbientLightLevel = 0;
9812 if ( pBLVRenderParams->sPartyRotX )
9813 {
9814 v0 = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9815 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
9816 stru_F8AD28.rotated_normal.x = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
9817 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
9818 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
9819 stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
9820 * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9821 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
9822 * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9823 stru_F8AD28.rotated_normal.z = ((unsigned __int64)(v0 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
9824 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z
9825 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
9826 v1 = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9827 - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
9828 stru_F8AD28.vec_60.y = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
9829 - ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
9830 stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9831 + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9832 stru_F8AD28.field_6C = ((unsigned __int64)(v1 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
9833 + ((unsigned __int64)(stru_F8AD28.vec_14.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
9834 v2 = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9835 - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
9836 stru_F8AD28.vec_70.x = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
9837 - ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
9838 stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9839 + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9840 stru_F8AD28.vec_70.z = ((unsigned __int64)(v2 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16)
9841 + ((unsigned __int64)(stru_F8AD28.vec_20.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16);
9842 v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
9843 + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
9844 v4 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
9845 - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
9846 v5 = ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
9847 - ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
9848 v6 = pBLVRenderParams->vPartyPos.z;
9849 v7 = ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
9850 + ((unsigned __int64)(v4 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
9851 v8 = pBLVRenderParams->vPartyPos.y;
9852 v9 = pBLVRenderParams->vPartyPos.x;
9853 }
9854 else
9855 {
9856 stru_F8AD28.rotated_normal.x = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
9857 * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9858 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
9859 * (signed __int64)pBLVRenderParams->sSineY) >> 16);
9860 stru_F8AD28.rotated_normal.z = stru_F8AD28.plane_4.vNormal.z;
9861 stru_F8AD28.rotated_normal.y = ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
9862 * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9863 + ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.y
9864 * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9865 stru_F8AD28.vec_60.y = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9866 - ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
9867 stru_F8AD28.field_6C = stru_F8AD28.vec_14.z;
9868 stru_F8AD28.vec_60.z = ((unsigned __int64)(stru_F8AD28.vec_14.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9869 + ((unsigned __int64)(stru_F8AD28.vec_14.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9870 stru_F8AD28.vec_70.x = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
9871 - ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
9872 v8 = pBLVRenderParams->vPartyPos.y;
9873 stru_F8AD28.vec_70.y = ((unsigned __int64)(stru_F8AD28.vec_20.x * (signed __int64)pBLVRenderParams->sSineY) >> 16)
9874 + ((unsigned __int64)(stru_F8AD28.vec_20.y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
9875 stru_F8AD28.vec_70.z = stru_F8AD28.vec_20.z;
9876 v9 = pBLVRenderParams->vPartyPos.x;
9877 v5 = pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.y
9878 - pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.x;
9879 v6 = pBLVRenderParams->vPartyPos.z;
9880 v3 = -(pBLVRenderParams->sCosineY * pBLVRenderParams->vPartyPos.y
9881 + pBLVRenderParams->sSineY * pBLVRenderParams->vPartyPos.x);
9882 v7 = -65536 * pBLVRenderParams->vPartyPos.z;
9883 }
9884 stru_F8AD28.field_7C = stru_F8AD28.rotated_normal.x;
9885 stru_F8AD28.vec_60.x = stru_F8AD28.plane_4.vNormal.y * v8
9886 + stru_F8AD28.plane_4.dist
9887 + stru_F8AD28.plane_4.vNormal.x * v9
9888 + stru_F8AD28.plane_4.vNormal.z * v6;
9889 stru_F8AD28.vec_80.x = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
9890 * (signed __int64)stru_F8AD28.rotated_normal.y) >> 16;
9891 stru_F8AD28.vec_80.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44)
9892 * (signed __int64)stru_F8AD28.rotated_normal.z) >> 16;
9893 stru_F8AD28.vec_80.z = -stru_F8AD28.vec_60.x;
9894 stru_F8AD28.vec_8C.x = stru_F8AD28.vec_60.y;
9895 stru_F8AD28.vec_8C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_60.z) >> 16;
9896 stru_F8AD28.vec_8C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.field_6C) >> 16;
9897 stru_F8AD28.vec_9C.x = stru_F8AD28.vec_70.x;
9898 stru_F8AD28.field_98 = -(((unsigned __int64)(stru_F8AD28.vec_60.y * (signed __int64)v5) >> 16)
9899 + ((unsigned __int64)(stru_F8AD28.vec_60.z * (signed __int64)v3) >> 16)
9900 + ((unsigned __int64)(stru_F8AD28.field_6C * (signed __int64)v7) >> 16));
9901 stru_F8AD28.vec_9C.y = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.y) >> 16;
9902 stru_F8AD28.vec_9C.z = (unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)stru_F8AD28.vec_70.z) >> 16;
9903 result = 0;
9904 stru_F8AD28.field_A8 = -(((unsigned __int64)(stru_F8AD28.vec_70.x * (signed __int64)v5) >> 16)
9905 + ((unsigned __int64)(stru_F8AD28.vec_70.y * (signed __int64)v3) >> 16)
9906 + ((unsigned __int64)(stru_F8AD28.vec_70.z * (signed __int64)v7) >> 16));
9907 stru_F8AD28.field_38 = 0;
9908 stru_F8AD28.field_3E4 = 0;
9909 stru_F8AD28.uCurrentAmbientLightLevel = 0;
9910 stru_F8AD28.uNumLightsApplied = 0;
9911 stru_F8AD28.field_34 = 0;
9912 return result;
9913 }
9914 //----- (004ADD1D) --------------------------------------------------------
9915 void __fastcall sr_4ADD1D(int uFaceID)
9916 {
9917 int v1; // edi@1
9918 BLVFace *v2; // esi@3
9919 signed int v3; // ebx@4
9920 Texture *v4; // edi@9
9921 signed int v5; // eax@9
9922 char *v6; // edi@12
9923 signed int v7; // eax@15
9924 unsigned int v8; // eax@16
9925 __int16 v9; // cx@19
9926 unsigned __int8 *v10; // eax@19
9927 unsigned __int16 *v11; // eax@19
9928 int v12; // edi@19
9929 int v13; // ebx@20
9930 stru352 *v14; // esi@20
9931 DWORD v15; // eax@22
9932 signed int v16; // ecx@22
9933 signed int v17; // ST68_4@22
9934 int v18; // eax@22
9935 int v19; // ecx@22
9936 unsigned int v20; // esi@23
9937 int v21; // edi@23
9938 int v22; // eax@23
9939 int *v23; // ebx@24
9940 int v24; // edx@24
9941 int v25; // ebx@25
9942 unsigned __int16 v26; // cx@25
9943 int v27; // edx@26
9944 unsigned __int16 v28; // cx@26
9945 unsigned __int8 v29; // sf@27
9946 unsigned __int8 v30; // of@27
9947 unsigned int v31; // esi@29
9948 int v32; // edi@29
9949 unsigned __int16 *v33; // eax@29
9950 int *v34; // ebx@30
9951 int v35; // edx@30
9952 int v36; // ebx@31
9953 unsigned __int16 v37; // cx@31
9954 int v38; // edx@32
9955 unsigned __int16 v39; // cx@32
9956 Texture *v40; // [sp-10h] [bp-6Ch]@16
9957 int v41; // [sp-Ch] [bp-68h]@15
9958 unsigned int v42; // [sp+10h] [bp-4Ch]@1
9959 signed int v43; // [sp+14h] [bp-48h]@12
9960 signed int v44; // [sp+14h] [bp-48h]@22
9961 int v45; // [sp+1Ch] [bp-40h]@22
9962 int v46; // [sp+20h] [bp-3Ch]@22
9963 int v47; // [sp+24h] [bp-38h]@19
9964 char v48; // [sp+28h] [bp-34h]@19
9965 int v49; // [sp+2Ch] [bp-30h]@19
9966 unsigned __int8 *v50; // [sp+30h] [bp-2Ch]@19
9967 unsigned __int16 *v51; // [sp+34h] [bp-28h]@19
9968 int v52; // [sp+38h] [bp-24h]@22
9969 int v53; // [sp+3Ch] [bp-20h]@22
9970 signed int v54; // [sp+40h] [bp-1Ch]@12
9971 int v55; // [sp+40h] [bp-1Ch]@20
9972 int v56; // [sp+44h] [bp-18h]@20
9973 stru352 *i; // [sp+48h] [bp-14h]@20
9974 unsigned __int16 *v58; // [sp+4Ch] [bp-10h]@23
9975 int v59; // [sp+50h] [bp-Ch]@4
9976 int v60; // [sp+50h] [bp-Ch]@19
9977 int v61; // [sp+54h] [bp-8h]@22
9978 int *v62; // [sp+58h] [bp-4h]@23
9979 int *v63; // [sp+58h] [bp-4h]@29
9980
9981 v1 = uFaceID;
9982 v42 = pRenderer->uTargetSurfacePitch;
9983 if ( uFaceID >= 0 && uFaceID < (signed int)pIndoor->uNumFaces )
9984 {
9985 v2 = &pIndoor->pFaces[uFaceID];
9986 if ( pRenderer->pRenderD3D )
9987 {
9988 v3 = sr_424579(uFaceID, &stru_F8AD28);
9989 v59 = v3;
9990 }
9991 else
9992 {
9993 v59 = GetPortalScreenCoord(uFaceID);
9994 v3 = v59;
9995 }
9996 if ( v3 && (pRenderer->pRenderD3D || PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1)) )
9997 {
9998 v4 = v2->GetTexture();
9999 v5 = 0;
10000 if ( v4 )
10001 {
10002 if ( pRenderer->pRenderD3D )
10003 {
10004 if ( v3 > 0 )
10005 {
10006 v54 = v3;
10007 v43 = v3;
10008 v6 = (char *)&array_507D30[0].v;
10009 do
10010 {
10011 *((float *)v6 - 1) = (double)((GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x) + *((float *)v6 - 1);
10012 *(float *)v6 = (double)(pBLVRenderParams->vPartyPos.y + (GetTickCount() >> 5)) + *(float *)v6;
10013 v6 += 48;
10014 --v54;
10015 }
10016 while ( v54 );
10017 v3 = v59;
10018 v5 = v43;
10019 }
10020 v7 = v5;
10021 v41 = stru_F8AD28.field_0;
10022 array_507D30[v7].u = array_507D30[v7].u * 0.25;
10023 array_507D30[v7].v = array_507D30[v7].v * 0.25;
10024 if ( BYTE1(v2->uAttributes) & 0x40 )
10025 {
10026 v40 = v2->GetTexture();
10027 v8 = pTextureFrameTable->GetFrameTexture(v2->uBitmapID, pBLVRenderParams->field_0_timer_);
10028 }
10029 else
10030 {
10031 v40 = v2->GetTexture();
10032 v8 = v2->uBitmapID;
10033 }
10034 pRenderer->DrawIndoorPolygon(v3, v2, pBitmaps_LOD->pHardwareTextures[v8], v40, v41, -1, 0);
10035 }
10036 else
10037 {
10038 v49 = v4->uWidthMinus1;
10039 v47 = v4->uHeightMinus1 << 16;
10040 v9 = 16 - v4->uWidthLn2;
10041 v10 = v4->pLevelOfDetail0_prolly_alpha_mask;
10042 LOBYTE(v2->uAttributes) |= 0x80u;
10043 v48 = v9;
10044 v50 = v10;
10045 sr_4AF412();
10046 ++pBLVRenderParams->uNumFacesRenderedThisFrame;
10047 v11 = sr_sub_47C24C_get_palette(v2, v4->palette_id2, 0, 1);
10048 v12 = stru_F8A590._viewport_space_y;
10049 v51 = v11;
10050 v60 = stru_F8A590._viewport_space_y;
10051 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
10052 {
10053 v13 = 2 * stru_F8A590._viewport_space_y;
10054 v14 = &stru_F83B80[stru_F8A590._viewport_space_y];
10055 v55 = 2 * stru_F8A590._viewport_space_y;
10056 v56 = 640 * stru_F8A590._viewport_space_y;
10057 for ( i = &stru_F83B80[stru_F8A590._viewport_space_y]; ; v14 = i )
10058 {
10059 sr_4AE1E7(v12, *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13), v12);
10060 v14->field_0 += (GetTickCount() << 11) - (pBLVRenderParams->vPartyPos.x << 16);
10061 v15 = GetTickCount();
10062 v16 = v14->field_0;
10063 v14->field_4 += (32 * pBLVRenderParams->vPartyPos.y + v15) << 11;
10064 v45 = v14->field_4 >> 3;
10065 v44 = v16 >> 3;
10066 v17 = (signed int)((unsigned __int64)(SLODWORD(pBLVRenderParams->field_44) * (signed __int64)v14->field_28) >> 16) >> 3;
10067 v52 = (unsigned __int64)(v17 * (signed __int64)-pBLVRenderParams->sSineY) >> 16;
10068 v53 = (unsigned __int64)(v17 * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
10069 v18 = v14->field_28;
10070 v19 = *(__int16 *)((char *)stru_F8A590.viewport_left_side + v13);
10071 LOWORD(v18) = 0;
10072 v46 = stru_F8AD28.field_0 | v18;
10073 v61 = *(__int16 *)((char *)stru_F8A590.viewport_right_side + v13) - v19;
10074 if ( LOBYTE(viewparams->field_20) )
10075 {
10076 v63 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
10077 - pBLVRenderParams->uViewportX];
10078 v31 = v44;
10079 v32 = v45;
10080 v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
10081 + 2 * v19
10082 - pBLVRenderParams->uViewportX];
10083 if ( v61 & 1 )
10084 {
10085 --v61;
10086 v33 = &pBLVRenderParams->pRenderTarget[v42 * (v13 - pBLVRenderParams->uViewportY)
10087 + 2 * v19
10088 - pBLVRenderParams->uViewportX
10089 - 2];
10090 v34 = &pBLVRenderParams->pTargetZBuffer[2 * (v19 + 320 * (v13 - pBLVRenderParams->uViewportY))
10091 - pBLVRenderParams->uViewportX];
10092 v35 = v46;
10093 v63 += 2;
10094 goto LABEL_32;
10095 }
10096 while ( 1 )
10097 {
10098 v30 = __OFSUB__(v61, 2);
10099 v29 = v61 - 2 < 0;
10100 v61 -= 2;
10101 if ( v29 ^ v30 )
10102 break;
10103 v36 = *(&v50[v49 & (v31 >> 16)] + ((v47 & (unsigned int)v32) >> v48));
10104 v31 += v52;
10105 v37 = v51[v36];
10106 v32 += v53;
10107 v34 = v63;
10108 v35 = v46;
10109 *v33 = v37;
10110 v33[1] = v37;
10111 v33[640] = v37;
10112 v33[641] = v37;
10113 v63 += 4;
10114 v34[2] = v46;
10115 v34[3] = v46;
10116 v34[642] = v46;
10117 v34[643] = v46;
10118 LABEL_32:
10119 *v34 = v35;
10120 v34[1] = v35;
10121 v34[640] = v35;
10122 v34[641] = v35;
10123 v38 = v49 & (v31 >> 16);
10124 v33 += 4;
10125 v31 += v52;
10126 v39 = v51[*(&v50[v38] + ((v47 & (unsigned int)v32) >> v48))];
10127 v32 += v53;
10128 *(v33 - 2) = v39;
10129 *(v33 - 1) = v39;
10130 v33[638] = v39;
10131 v33[639] = v39;
10132 }
10133 }
10134 else
10135 {
10136 v58 = &pBLVRenderParams->pRenderTarget[v19 + v12 * pRenderer->uTargetSurfacePitch];
10137 v62 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
10138 v20 = v44;
10139 v21 = v45;
10140 v22 = (int)v58;
10141 if ( v61 & 1 )
10142 {
10143 --v61;
10144 v22 = (int)(v58 - 1);
10145 v23 = &pBLVRenderParams->pTargetZBuffer[v56 + v19];
10146 v24 = v46;
10147 ++v62;
10148 goto LABEL_26;
10149 }
10150 while ( 1 )
10151 {
10152 v30 = __OFSUB__(v61, 2);
10153 v29 = v61 - 2 < 0;
10154 v61 -= 2;
10155 if ( v29 ^ v30 )
10156 break;
10157 v25 = *(&v50[v49 & (v20 >> 16)] + ((v47 & (unsigned int)v21) >> v48));
10158 v20 += v52;
10159 v26 = v51[v25];
10160 v21 += v53;
10161 v23 = v62;
10162 v24 = v46;
10163 *(short *)v22 = v26;
10164 v62 += 2;
10165 v23[1] = v46;
10166 LABEL_26:
10167 *v23 = v24;
10168 v27 = v49 & (v20 >> 16);
10169 v22 += 4;
10170 v20 += v52;
10171 v28 = v51[*(&v50[v27] + ((v47 & (unsigned int)v21) >> v48))];
10172 v21 += v53;
10173 *(short *)(v22 - 2) = v28;
10174 }
10175 }
10176 ++v60;
10177 ++i;
10178 v56 += 640;
10179 v55 += 2;
10180 if ( v60 > stru_F8A590._viewport_space_w )
10181 break;
10182 v13 = v55;
10183 v12 = v60;
10184 }
10185 }
10186 }
10187 }
10188 }
10189 }
10190 }
10191 //----- (004AE1E7) --------------------------------------------------------
10192 int __fastcall sr_4AE1E7(int a1, int a2, int a3)
10193 {
10194 int v3; // ebx@1
10195 int v4; // edi@1
10196 int v5; // esi@1
10197 signed __int64 v6; // qtt@3
10198 int v7; // esi@3
10199 int v8; // eax@5
10200 int result; // eax@5
10201 int v10; // edx@5
10202 int v11; // [sp+Ch] [bp-8h]@1
10203 int v12; // [sp+1Ch] [bp+8h]@2
10204
10205 v3 = pBLVRenderParams->uViewportCenterY - a3;
10206 v4 = pBLVRenderParams->uViewportCenterX - a2;
10207 v11 = a1;
10208 v5 = (pBLVRenderParams->uViewportCenterY - a3) * stru_F8AD28.vec_80.y
10209 + stru_F8AD28.field_7C
10210 + (pBLVRenderParams->uViewportCenterX - a2) * stru_F8AD28.vec_80.x;
10211 if ( v5 && (v12 = abs(stru_F8AD28.vec_80.z) >> 14, v12 <= abs(v5)) )
10212 {
10213 LODWORD(v6) = stru_F8AD28.vec_80.z << 16;
10214 HIDWORD(v6) = stru_F8AD28.vec_80.z >> 16;
10215 v7 = v6 / (v3 * stru_F8AD28.vec_80.y + stru_F8AD28.field_7C + v4 * stru_F8AD28.vec_80.x);
10216 }
10217 else
10218 {
10219 v7 = 1073741824;
10220 }
10221 v8 = stru_F8AD28.vec_9C.z;
10222 stru_F83B80[v11].field_0 = ((unsigned __int64)((v3 * stru_F8AD28.vec_8C.z
10223 + stru_F8AD28.vec_8C.x
10224 + v4 * stru_F8AD28.vec_8C.y)
10225 * (signed __int64)v7) >> 16)
10226 + stru_F8AD28.field_98;
10227 result = (unsigned __int64)((v3 * v8 + stru_F8AD28.vec_9C.x + v4 * stru_F8AD28.vec_9C.y) * (signed __int64)v7) >> 16;
10228 v10 = result + stru_F8AD28.field_A8;
10229 stru_F83B80[v11].field_28 = v7;
10230 stru_F83B80[v11].field_4 = v10;
10231 return result;
10232 }
3 //----- (004AC1C9) -------------------------------------------------------- 10233 //----- (004AC1C9) --------------------------------------------------------
4 int __thiscall _4AC1C9_get_cpu_speed(unsigned int _this, Vec4_int_ *a2) 10234 int __thiscall _4AC1C9_get_cpu_speed(unsigned int _this, Vec4_int_ *a2)
5 { 10235 {
6 unsigned int v2; // esi@1 10236 unsigned int v2; // esi@1
7 __int16 v3; // di@1 10237 __int16 v3; // di@1
489 a2->x = Dst.x; 10719 a2->x = Dst.x;
490 a2->y = Dst.y; 10720 a2->y = Dst.y;
491 a2->z = Dst.z; 10721 a2->z = Dst.z;
492 a2->w = Dst.w; 10722 a2->w = Dst.w;
493 return result; 10723 return result;
494 }*/ 10724 }
10725
10726 //----- (004D714C) --------------------------------------------------------
10727 int __cdecl sr_sub_4D714C(stru315 *a1)
10728 {
10729 stru315 *v1; // ebp@0
10730 stru315 *v2; // ebp@1
10731 unsigned int v3; // esi@1
10732 int v4; // edi@1
10733 int result; // eax@1
10734 unsigned int *v6; // ebx@2
10735 int v7; // edx@2
10736 int v8; // ebx@3
10737 unsigned __int16 v9; // cx@3
10738 unsigned int *v10; // ebx@3
10739 int v11; // edx@3
10740 int v12; // ebx@4
10741 unsigned __int8 v13; // sf@5
10742 unsigned __int8 v14; // of@5
10743
10744 v2 = (stru315 *)v1->field_8;
10745 v3 = v2->field_30;
10746 v4 = v2->field_2C;
10747 result = (int)v2->pColorBuffer;
10748 if ( !(v2->field_28 & 1) )
10749 goto LABEL_5;
10750 --v2->field_28;
10751 result += 2;
10752 v6 = v2->pDepthBuffer;
10753 v7 = v2->field_24;
10754 --v2->pDepthBuffer;
10755 *v6 = v7;
10756 while ( 1 )
10757 {
10758 v12 = *((char *)v2->pTextureLOD
10759 + (v2->field_C & (v3 >> 16))
10760 + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
10761 result -= 4;
10762 v3 += v2->field_4;
10763 v4 += v2->field_0;
10764 *(short *)(result + 2) = v2->field_34_palette[v12];
10765 LABEL_5:
10766 v14 = __OFSUB__(v2->field_28, 2);
10767 v13 = v2->field_28 - 2 < 0;
10768 v2->field_28 -= 2;
10769 if ( v13 ^ v14 )
10770 break;
10771 v8 = *((char *)v2->pTextureLOD
10772 + (v2->field_C & (v3 >> 16))
10773 + ((v2->field_8 & (unsigned int)v4) >> LOBYTE(v2->field_10)));
10774 v3 += v2->field_4;
10775 v9 = v2->field_34_palette[v8];
10776 v4 += v2->field_0;
10777 v10 = v2->pDepthBuffer;
10778 v11 = v2->field_24;
10779 *(short *)result = v9;
10780 v2->pDepthBuffer -= 2;
10781 *v10 = v11;
10782 *(v10 - 1) = v11;
10783 }
10784 v2->pColorBuffer = (unsigned __int16 *)result;
10785 v2->field_30 = v3;
10786 v2->field_2C = v4;
10787 return result;
10788 }
10789
10790 //----- (004D6FB0) --------------------------------------------------------
10791 int sr_sub_4D6FB0(stru315 *a1)
10792 {
10793 int v1; // ebp@1
10794 unsigned int v2; // esi@1
10795 unsigned int v3; // edi@1
10796 int result; // eax@1
10797 int v5; // ebx@2
10798 int v6; // edx@2
10799 int v7; // ebx@3
10800 __int16 v8; // cx@3
10801 int v9; // ebx@4
10802 unsigned __int8 v10; // sf@5
10803 unsigned __int8 v11; // of@5
10804
10805 v1 = a1->field_8;
10806 v2 = *(int *)(v1 + 48);
10807 v3 = *(int *)(v1 + 44);
10808 result = *(int *)(v1 + 64);
10809 if ( !(*(int *)(v1 + 40) & 1) )
10810 goto LABEL_5;
10811 --*(int *)(v1 + 40);
10812 result -= 2;
10813 v5 = *(int *)(v1 + 60);
10814 v6 = *(int *)(v1 + 36);
10815 *(int *)(v1 + 60) += 4;
10816 while ( 1 )
10817 {
10818 *(int *)v5 = v6;
10819 v9 = *(char *)(*(int *)(v1 + 56)
10820 + (*(int *)(v1 + 12) & (v2 >> 16))
10821 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
10822 result += 4;
10823 v2 += *(int *)(v1 + 4);
10824 v3 += *(int *)v1;
10825 *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v9);
10826 LABEL_5:
10827 v11 = __OFSUB__(*(int *)(v1 + 40), 2);
10828 v10 = *(int *)(v1 + 40) - 2 < 0;
10829 *(int *)(v1 + 40) -= 2;
10830 if ( v10 ^ v11 )
10831 break;
10832 v7 = *(char *)(*(int *)(v1 + 56)
10833 + (*(int *)(v1 + 12) & (v2 >> 16))
10834 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16)));
10835 v2 += *(int *)(v1 + 4);
10836 v8 = *(short *)(*(int *)(v1 + 52) + 2 * v7);
10837 v3 += *(int *)v1;
10838 v5 = *(int *)(v1 + 60);
10839 v6 = *(int *)(v1 + 36);
10840 *(short *)result = v8;
10841 *(int *)(v1 + 60) += 8;
10842 *(int *)(v5 + 4) = v6;
10843 }
10844 *(int *)(v1 + 64) = result;
10845 *(int *)(v1 + 48) = v2;
10846 *(int *)(v1 + 44) = v3;
10847 return result;
10848 }
10849
10850 //----- (004D705A) --------------------------------------------------------
10851 int sr_sub_4D705A(stru315 *a1)
10852 {
10853 int v1; // ebp@1
10854 unsigned int v2; // esi@1
10855 unsigned int v3; // edi@1
10856 int result; // eax@1
10857 int v5; // ebx@2
10858 int v6; // edx@2
10859 unsigned int v7; // ebx@3
10860 unsigned int v8; // edx@3
10861 __int16 v9; // cx@11
10862 unsigned int v10; // ebx@12
10863 unsigned int v11; // edx@12
10864 unsigned __int8 v12; // sf@21
10865 unsigned __int8 v13; // of@21
10866
10867 v1 = a1->field_8;
10868 v2 = *(int *)(v1 + 48);
10869 v3 = *(int *)(v1 + 44);
10870 result = *(int *)(v1 + 64);
10871 if ( !(*(int *)(v1 + 40) & 1) )
10872 goto LABEL_21;
10873 --*(int *)(v1 + 40);
10874 result -= 2;
10875 v5 = *(int *)(v1 + 60);
10876 v6 = *(int *)(v1 + 36);
10877 *(int *)(v1 + 60) += 4;
10878 while ( 1 )
10879 {
10880 *(int *)v5 = v6;
10881 v10 = v3;
10882 v11 = v2;
10883 if ( (signed int)v2 < *(int *)(v1 + 20) )
10884 v11 = *(int *)(v1 + 20);
10885 if ( (signed int)v3 < *(int *)(v1 + 28) )
10886 v10 = *(int *)(v1 + 28);
10887 if ( (signed int)v11 > *(int *)(v1 + 24) )
10888 v11 = *(int *)(v1 + 24);
10889 if ( (signed int)v10 > *(int *)(v1 + 32) )
10890 v10 = *(int *)(v1 + 32);
10891 result += 4;
10892 v2 += *(int *)(v1 + 4);
10893 v3 += *(int *)v1;
10894 *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
10895 + 2
10896 * *(char *)(*(int *)(v1 + 56)
10897 + (*(int *)(v1 + 12) & (v11 >> 16))
10898 + ((*(int *)(v1 + 8) & v10) >> *(char *)(v1 + 16))));
10899 LABEL_21:
10900 v13 = __OFSUB__(*(int *)(v1 + 40), 2);
10901 v12 = *(int *)(v1 + 40) - 2 < 0;
10902 *(int *)(v1 + 40) -= 2;
10903 if ( v12 ^ v13 )
10904 break;
10905 v7 = v3;
10906 v8 = v2;
10907 if ( (signed int)v2 < *(int *)(v1 + 20) )
10908 v8 = *(int *)(v1 + 20);
10909 if ( (signed int)v3 < *(int *)(v1 + 28) )
10910 v7 = *(int *)(v1 + 28);
10911 if ( (signed int)v8 > *(int *)(v1 + 24) )
10912 v8 = *(int *)(v1 + 24);
10913 if ( (signed int)v7 > *(int *)(v1 + 32) )
10914 v7 = *(int *)(v1 + 32);
10915 v2 += *(int *)(v1 + 4);
10916 v9 = *(short *)(*(int *)(v1 + 52)
10917 + 2
10918 * *(char *)(*(int *)(v1 + 56)
10919 + (*(int *)(v1 + 12) & (v8 >> 16))
10920 + ((*(int *)(v1 + 8) & v7) >> *(char *)(v1 + 16))));
10921 v3 += *(int *)v1;
10922 v5 = *(int *)(v1 + 60);
10923 v6 = *(int *)(v1 + 36);
10924 *(short *)result = v9;
10925 *(int *)(v1 + 60) += 8;
10926 *(int *)(v5 + 4) = v6;
10927 }
10928 *(int *)(v1 + 64) = result;
10929 *(int *)(v1 + 48) = v2;
10930 *(int *)(v1 + 44) = v3;
10931 return result;
10932 }
10933
10934 //----- (004D71F8) --------------------------------------------------------
10935 int __cdecl sr_sub_4D71F8(stru315 *a1)
10936 {
10937 stru315 *v1; // ebp@0
10938 stru315 *v2; // ebp@1
10939 int v3; // esi@1
10940 int v4; // edi@1
10941 int result; // eax@1
10942 unsigned int *v6; // ebx@2
10943 int v7; // edx@2
10944 int v8; // ebx@3
10945 unsigned int v9; // edx@3
10946 unsigned __int16 v10; // cx@11
10947 unsigned int *v11; // ebx@11
10948 int v12; // edx@11
10949 int v13; // ebx@12
10950 unsigned int v14; // edx@12
10951 unsigned __int8 v15; // sf@21
10952 unsigned __int8 v16; // of@21
10953
10954 v2 = (stru315 *)v1->field_8;
10955 v3 = v2->field_30;
10956 v4 = v2->field_2C;
10957 result = (int)v2->pColorBuffer;
10958 if ( !(v2->field_28 & 1) )
10959 goto LABEL_21;
10960 --v2->field_28;
10961 result += 2;
10962 v6 = v2->pDepthBuffer;
10963 v7 = v2->field_24;
10964 --v2->pDepthBuffer;
10965 *v6 = v7;
10966 while ( 1 )
10967 {
10968 v13 = v4;
10969 v14 = v3;
10970 if ( v3 < v2->field_14 )
10971 v14 = v2->field_14;
10972 if ( v4 < v2->field_1C )
10973 v13 = v2->field_1C;
10974 if ( (signed int)v14 > v2->field_18 )
10975 v14 = v2->field_18;
10976 if ( v13 > v2->field_20 )
10977 v13 = v2->field_20;
10978 result -= 4;
10979 v3 += v2->field_4;
10980 v4 += v2->field_0;
10981 *(short *)(result + 2) = v2->field_34_palette[*((char *)v2->pTextureLOD
10982 + (v2->field_C & (v14 >> 16))
10983 + ((v2->field_8 & (unsigned int)v13) >> LOBYTE(v2->field_10)))];
10984 LABEL_21:
10985 v16 = __OFSUB__(v2->field_28, 2);
10986 v15 = v2->field_28 - 2 < 0;
10987 v2->field_28 -= 2;
10988 if ( v15 ^ v16 )
10989 break;
10990 v8 = v4;
10991 v9 = v3;
10992 if ( v3 < v2->field_14 )
10993 v9 = v2->field_14;
10994 if ( v4 < v2->field_1C )
10995 v8 = v2->field_1C;
10996 if ( (signed int)v9 > v2->field_18 )
10997 v9 = v2->field_18;
10998 if ( v8 > v2->field_20 )
10999 v8 = v2->field_20;
11000 v3 += v2->field_4;
11001 v10 = v2->field_34_palette[*((char *)v2->pTextureLOD
11002 + (v2->field_C & (v9 >> 16))
11003 + ((v2->field_8 & (unsigned int)v8) >> LOBYTE(v2->field_10)))];
11004 v4 += v2->field_0;
11005 v11 = v2->pDepthBuffer;
11006 v12 = v2->field_24;
11007 *(short *)result = v10;
11008 v2->pDepthBuffer -= 2;
11009 *v11 = v12;
11010 *(v11 - 1) = v12;
11011 }
11012 v2->pColorBuffer = (unsigned __int16 *)result;
11013 v2->field_30 = v3;
11014 v2->field_2C = v4;
11015 return result;
11016 }
11017
11018 //----- (004D754B) --------------------------------------------------------
11019 void __cdecl sr_sub_4D754B(stru315 *a1, stru316 *a2)
11020 {
11021 int v2; // ecx@1
11022 unsigned int v3; // eax@2
11023 int v4; // ecx@2
11024 int v5; // eax@10
11025 unsigned __int16 *v6; // edx@10
11026 int v7; // ebx@11
11027 int v8; // ecx@13
11028 unsigned __int16 v9; // bx@16
11029 int v10; // ecx@16
11030 unsigned __int16 *v11; // eax@16
11031 unsigned int *v12; // edx@16
11032 int v13; // ecx@16
11033 int v14; // eax@16
11034 int v15; // ebx@16
11035 int v16; // [sp-4h] [bp-Ch]@2
11036
11037 v2 = a1->field_28;
11038 if ( v2 )
11039 {
11040 do
11041 {
11042 v16 = v2;
11043 v3 = a1->field_30;
11044 v4 = a1->field_2C;
11045 if ( (signed int)v3 >= a1->field_18 )
11046 v3 = a1->field_18;
11047 if ( (signed int)v3 <= a1->field_14 )
11048 v3 = a1->field_14;
11049 if ( v4 >= a1->field_20 )
11050 v4 = a1->field_20;
11051 if ( v4 <= a1->field_1C )
11052 v4 = a1->field_1C;
11053 v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
11054 v6 = a1->field_34_palette;
11055 if ( a2->field_20 )
11056 {
11057 v7 = (unsigned int)a2->field_10 >> 16;
11058 if ( v7 >= a2->field_C )
11059 v7 = a2->field_C;
11060 v8 = 0;
11061 if ( a2->field_8 - v7 >= 0 )
11062 v8 = a2->field_8 - v7;
11063 v5 += v8 << 8;
11064 v6 = a2->field_24_palette;
11065 }
11066 v9 = v6[v5];
11067 v10 = a1->field_24;
11068 v11 = a1->pColorBuffer;
11069 v12 = a1->pDepthBuffer;
11070 *v11 = v9;
11071 *v12 = v10;
11072 a1->pColorBuffer = v11 + 1;
11073 a1->pDepthBuffer = v12 + 1;
11074 v13 = a1->field_30;
11075 a2->field_10 += a2->field_18;
11076 v14 = a1->field_2C;
11077 v15 = a1->field_0;
11078 a1->field_30 = a1->field_4 + v13;
11079 a1->field_2C = v15 + v14;
11080 v2 = v16 - 1;
11081 }
11082 while ( v16 != 1 );
11083 }
11084 }
11085 //----- (004D73DF) --------------------------------------------------------
11086 int sr_sub_4D73DF(int a1)
11087 {
11088 int v1; // ebp@1
11089 unsigned int v2; // esi@1
11090 unsigned int v3; // edi@1
11091 int result; // eax@1
11092 int v5; // ebx@2
11093 int v6; // edx@2
11094 int v7; // edx@3
11095 int v8; // edx@6
11096 unsigned __int8 v9; // sf@9
11097 unsigned __int8 v10; // of@9
11098
11099 v1 = *(int *)(a1 + 8);
11100 v2 = *(int *)(v1 + 48);
11101 v3 = *(int *)(v1 + 44);
11102 result = *(int *)(v1 + 64);
11103 if ( !(*(int *)(v1 + 40) & 1) )
11104 goto LABEL_9;
11105 --*(int *)(v1 + 40);
11106 result -= 2;
11107 v5 = *(int *)(v1 + 60);
11108 v6 = *(int *)(v1 + 36);
11109 *(int *)(v1 + 60) += 4;
11110 while ( 1 )
11111 {
11112 *(int *)v5 = v6;
11113 v8 = *(int *)(v1 + 12) & (v2 >> 16);
11114 result += 4;
11115 v2 += *(int *)(v1 + 4);
11116 if ( *(char *)(*(int *)(v1 + 56) + v8 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
11117 *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52)
11118 + 2
11119 * *(char *)(*(int *)(v1 + 56)
11120 + v8
11121 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
11122 v3 += *(int *)v1;
11123 LABEL_9:
11124 v10 = __OFSUB__(*(int *)(v1 + 40), 2);
11125 v9 = *(int *)(v1 + 40) - 2 < 0;
11126 *(int *)(v1 + 40) -= 2;
11127 if ( v9 ^ v10 )
11128 break;
11129 v7 = *(int *)(v1 + 12) & (v2 >> 16);
11130 v2 += *(int *)(v1 + 4);
11131 if ( *(char *)(*(int *)(v1 + 56) + v7 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))) )
11132 *(short *)result = *(short *)(*(int *)(v1 + 52)
11133 + 2
11134 * *(char *)(*(int *)(v1 + 56)
11135 + v7
11136 + ((*(int *)(v1 + 8) & v3) >> *(char *)(v1 + 16))));
11137 v3 += *(int *)v1;
11138 v5 = *(int *)(v1 + 60);
11139 v6 = *(int *)(v1 + 36);
11140 *(int *)(v1 + 60) += 8;
11141 *(int *)(v5 + 4) = v6;
11142 }
11143 return result;
11144 }
11145
11146 //----- (004D72EC) --------------------------------------------------------
11147 int sr_sub_4D72EC(int a1)
11148 {
11149 int v1; // ebp@1
11150 unsigned int v2; // esi@1
11151 unsigned int v3; // edi@1
11152 int result; // eax@1
11153 int v5; // ebx@2
11154 int v6; // edx@2
11155 unsigned int v7; // edx@3
11156 unsigned int v8; // ebx@3
11157 int v9; // ebx@11
11158 unsigned int v10; // edx@14
11159 unsigned int v11; // ebx@14
11160 int v12; // ebx@22
11161 unsigned __int8 v13; // sf@25
11162 unsigned __int8 v14; // of@25
11163
11164 v1 = *(int *)(a1 + 8);
11165 v2 = *(int *)(v1 + 48);
11166 v3 = *(int *)(v1 + 44);
11167 result = *(int *)(v1 + 64);
11168 if ( !(*(int *)(v1 + 40) & 1) )
11169 goto LABEL_25;
11170 --*(int *)(v1 + 40);
11171 result -= 2;
11172 v5 = *(int *)(v1 + 60);
11173 v6 = *(int *)(v1 + 36);
11174 *(int *)(v1 + 60) += 4;
11175 while ( 1 )
11176 {
11177 *(int *)v5 = v6;
11178 v10 = v2;
11179 v11 = v3;
11180 if ( (signed int)v2 < *(int *)(v1 + 20) )
11181 v10 = *(int *)(v1 + 20);
11182 if ( (signed int)v3 < *(int *)(v1 + 28) )
11183 v11 = *(int *)(v1 + 28);
11184 if ( (signed int)v10 > *(int *)(v1 + 24) )
11185 v10 = *(int *)(v1 + 24);
11186 if ( (signed int)v11 > *(int *)(v1 + 32) )
11187 v11 = *(int *)(v1 + 32);
11188 v12 = *(char *)(*(int *)(v1 + 56)
11189 + (*(int *)(v1 + 12) & (v10 >> 16))
11190 + ((*(int *)(v1 + 8) & v11) >> *(char *)(v1 + 16)));
11191 result += 4;
11192 v2 += *(int *)(v1 + 4);
11193 if ( v12 )
11194 *(short *)(result - 2) = *(short *)(*(int *)(v1 + 52) + 2 * v12);
11195 v3 += *(int *)v1;
11196 LABEL_25:
11197 v14 = __OFSUB__(*(int *)(v1 + 40), 2);
11198 v13 = *(int *)(v1 + 40) - 2 < 0;
11199 *(int *)(v1 + 40) -= 2;
11200 if ( v13 ^ v14 )
11201 break;
11202 v7 = v2;
11203 v8 = v3;
11204 if ( (signed int)v2 < *(int *)(v1 + 20) )
11205 v7 = *(int *)(v1 + 20);
11206 if ( (signed int)v3 < *(int *)(v1 + 28) )
11207 v8 = *(int *)(v1 + 28);
11208 if ( (signed int)v7 > *(int *)(v1 + 24) )
11209 v7 = *(int *)(v1 + 24);
11210 if ( (signed int)v8 > *(int *)(v1 + 32) )
11211 v8 = *(int *)(v1 + 32);
11212 v9 = *(char *)(*(int *)(v1 + 56)
11213 + (*(int *)(v1 + 12) & (v7 >> 16))
11214 + ((*(int *)(v1 + 8) & v8) >> *(char *)(v1 + 16)));
11215 v2 += *(int *)(v1 + 4);
11216 if ( v9 )
11217 *(short *)result = *(short *)(*(int *)(v1 + 52) + 2 * v9);
11218 v3 += *(int *)v1;
11219 v5 = *(int *)(v1 + 60);
11220 v6 = *(int *)(v1 + 36);
11221 *(int *)(v1 + 60) += 8;
11222 *(int *)(v5 + 4) = v6;
11223 }
11224 return result;
11225 }
11226
11227 //----- (004D7630) --------------------------------------------------------
11228 void __cdecl sr_sub_4D7630(stru315 *a1, stru316 *a2)
11229 {
11230 int v2; // ecx@1
11231 int v3; // eax@2
11232 unsigned __int16 *v4; // edx@2
11233 int v5; // ebx@3
11234 int v6; // ecx@5
11235 unsigned __int16 v7; // bx@8
11236 int v8; // ecx@8
11237 unsigned __int16 *v9; // eax@8
11238 unsigned int *v10; // edx@8
11239 int v11; // ecx@8
11240 int v12; // eax@8
11241 int v13; // ebx@8
11242 int v14; // [sp-4h] [bp-Ch]@2
11243
11244 v2 = a1->field_28;
11245 if ( v2 )
11246 {
11247 do
11248 {
11249 v14 = v2;
11250 v3 = *((char *)a1->pTextureLOD
11251 + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
11252 + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
11253 v4 = a1->field_34_palette;
11254 if ( a2->field_20 )
11255 {
11256 v5 = (unsigned int)a2->field_14 >> 16;
11257 if ( v5 >= a2->field_C )
11258 v5 = a2->field_C;
11259 v6 = 0;
11260 if ( a2->field_8 - v5 >= 0 )
11261 v6 = a2->field_8 - v5;
11262 v3 += v6 << 8;
11263 v4 = a2->field_24_palette;
11264 }
11265 v7 = v4[v3];
11266 v8 = a1->field_24;
11267 v9 = a1->pColorBuffer;
11268 v10 = a1->pDepthBuffer;
11269 *v9 = v7;
11270 *v10 = v8;
11271 a1->pColorBuffer = v9 - 1;
11272 a1->pDepthBuffer = v10 - 1;
11273 v11 = a1->field_30;
11274 a2->field_14 -= a2->field_18;
11275 v12 = a1->field_2C;
11276 v13 = a1->field_0;
11277 a1->field_30 = a1->field_4 + v11;
11278 a1->field_2C = v13 + v12;
11279 v2 = v14 - 1;
11280 }
11281 while ( v14 != 1 );
11282 }
11283 }
11284
11285 //----- (004D76ED) --------------------------------------------------------
11286 void __cdecl sr_sub_4D76ED(stru315 *a1, stru316 *a2)
11287 {
11288 int v2; // ecx@1
11289 unsigned int v3; // eax@2
11290 int v4; // ecx@2
11291 int v5; // eax@10
11292 unsigned __int16 *v6; // edx@10
11293 int v7; // ebx@11
11294 int v8; // ecx@13
11295 unsigned __int16 v9; // bx@16
11296 int v10; // ecx@16
11297 unsigned __int16 *v11; // eax@16
11298 unsigned int *v12; // edx@16
11299 int v13; // ecx@16
11300 int v14; // eax@16
11301 int v15; // ebx@16
11302 int v16; // [sp-4h] [bp-Ch]@2
11303
11304 v2 = a1->field_28;
11305 if ( v2 )
11306 {
11307 do
11308 {
11309 v16 = v2;
11310 v3 = a1->field_30;
11311 v4 = a1->field_2C;
11312 if ( (signed int)v3 >= a1->field_18 )
11313 v3 = a1->field_18;
11314 if ( (signed int)v3 <= a1->field_14 )
11315 v3 = a1->field_14;
11316 if ( v4 >= a1->field_20 )
11317 v4 = a1->field_20;
11318 if ( v4 <= a1->field_1C )
11319 v4 = a1->field_1C;
11320 v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
11321 v6 = a1->field_34_palette;
11322 if ( a2->field_20 )
11323 {
11324 v7 = (unsigned int)a2->field_14 >> 16;
11325 if ( v7 >= a2->field_C )
11326 v7 = a2->field_C;
11327 v8 = 0;
11328 if ( a2->field_8 - v7 >= 0 )
11329 v8 = a2->field_8 - v7;
11330 v5 += v8 << 8;
11331 v6 = a2->field_24_palette;
11332 }
11333 v9 = v6[v5];
11334 v10 = a1->field_24;
11335 v11 = a1->pColorBuffer;
11336 v12 = a1->pDepthBuffer;
11337 *v11 = v9;
11338 *v12 = v10;
11339 a1->pColorBuffer = v11 - 1;
11340 a1->pDepthBuffer = v12 - 1;
11341 v13 = a1->field_30;
11342 a2->field_14 -= a2->field_18;
11343 v14 = a1->field_2C;
11344 v15 = a1->field_0;
11345 a1->field_30 = a1->field_4 + v13;
11346 a1->field_2C = v15 + v14;
11347 v2 = v16 - 1;
11348 }
11349 while ( v16 != 1 );
11350 }
11351 }
11352
11353 //----- (004D77D2) --------------------------------------------------------
11354 void __cdecl sr_sub_4D77D2(stru315 *a1, stru316 *a2)
11355 {
11356 int v2; // ecx@1
11357 unsigned __int16 *v3; // ebx@2
11358 int v4; // eax@2
11359 unsigned __int16 *v5; // edx@2
11360 int v6; // ebx@4
11361 int v7; // ecx@6
11362 unsigned __int16 v8; // bx@9
11363 int v9; // ecx@9
11364 unsigned int *v10; // edx@9
11365 unsigned int *v11; // edx@10
11366 int v12; // ecx@10
11367 int v13; // eax@10
11368 int v14; // ebx@10
11369 int v15; // [sp-4h] [bp-Ch]@2
11370
11371 v2 = a1->field_28;
11372 if ( v2 )
11373 {
11374 do
11375 {
11376 v15 = v2;
11377 v3 = a1->pTextureLOD;
11378 v4 = *((char *)v3
11379 + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
11380 + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10));
11381 v5 = a1->field_34_palette;
11382 if ( *((char *)v3
11383 + (a1->field_C & ((unsigned int)a1->field_30 >> 16))
11384 + ((unsigned int)(a1->field_2C & a1->field_8) >> a1->field_10)) )
11385 {
11386 if ( a2->field_20 )
11387 {
11388 v6 = (unsigned int)a2->field_10 >> 16;
11389 if ( v6 >= a2->field_C )
11390 v6 = a2->field_C;
11391 v7 = 0;
11392 if ( a2->field_8 - v6 >= 0 )
11393 v7 = a2->field_8 - v6;
11394 v4 += v7 << 8;
11395 v5 = a2->field_24_palette;
11396 }
11397 v8 = v5[v4];
11398 v9 = a1->field_24;
11399 v10 = a1->pDepthBuffer;
11400 *a1->pColorBuffer = v8;
11401 *v10 = v9;
11402 }
11403 v11 = a1->pDepthBuffer + 1;
11404 ++a1->pColorBuffer;
11405 a1->pDepthBuffer = v11;
11406 v12 = a1->field_30;
11407 a2->field_10 += a2->field_18;
11408 v13 = a1->field_2C;
11409 v14 = a1->field_0;
11410 a1->field_30 = a1->field_4 + v12;
11411 a1->field_2C = v14 + v13;
11412 v2 = v15 - 1;
11413 }
11414 while ( v15 != 1 );
11415 }
11416 }
11417 //----- (004D789A) --------------------------------------------------------
11418 void __cdecl sr_sub_4D789A(stru315 *a1, stru316 *a2)
11419 {
11420 int v2; // ecx@1
11421 unsigned int v3; // eax@2
11422 int v4; // ecx@2
11423 int v5; // eax@10
11424 unsigned __int16 *v6; // edx@10
11425 int v7; // ebx@12
11426 int v8; // ecx@14
11427 unsigned __int16 v9; // bx@17
11428 int v10; // ecx@17
11429 unsigned int *v11; // edx@17
11430 unsigned int *v12; // edx@18
11431 int v13; // ecx@18
11432 int v14; // eax@18
11433 int v15; // ebx@18
11434 int v16; // [sp-4h] [bp-Ch]@2
11435
11436 v2 = a1->field_28;
11437 if ( v2 )
11438 {
11439 do
11440 {
11441 v16 = v2;
11442 v3 = a1->field_30;
11443 v4 = a1->field_2C;
11444 if ( (signed int)v3 >= a1->field_18 )
11445 v3 = a1->field_18;
11446 if ( (signed int)v3 <= a1->field_14 )
11447 v3 = a1->field_14;
11448 if ( v4 >= a1->field_20 )
11449 v4 = a1->field_20;
11450 if ( v4 <= a1->field_1C )
11451 v4 = a1->field_1C;
11452 v5 = *((char *)a1->pTextureLOD + (a1->field_C & (v3 >> 16)) + (((unsigned int)v4 & a1->field_8) >> a1->field_10));
11453 v6 = a1->field_34_palette;
11454 if ( v5 )
11455 {
11456 if ( a2->field_20 )
11457 {
11458 v7 = (unsigned int)a2->field_10 >> 16;
11459 if ( v7 >= a2->field_C )
11460 v7 = a2->field_C;
11461 v8 = 0;
11462 if ( a2->field_8 - v7 >= 0 )
11463 v8 = a2->field_8 - v7;
11464 v5 += v8 << 8;
11465 v6 = a2->field_24_palette;
11466 }
11467 v9 = v6[v5];
11468 v10 = a1->field_24;
11469 v11 = a1->pDepthBuffer;
11470 *a1->pColorBuffer = v9;
11471 *v11 = v10;
11472 }
11473 v12 = a1->pDepthBuffer + 1;
11474 ++a1->pColorBuffer;
11475 a1->pDepthBuffer = v12;
11476 v13 = a1->field_30;
11477 a2->field_10 += a2->field_18;
11478 v14 = a1->field_2C;
11479 v15 = a1->field_0;
11480 a1->field_30 = a1->field_4 + v13;
11481 a1->field_2C = v15 + v14;
11482 v2 = v16 - 1;
11483 }
11484 while ( v16 != 1 );
11485 }
11486 }
11487 */