diff Game.h @ 1016:c45d51b3f4f4

Included header files cleanup
author Grumpy7
date Sun, 19 May 2013 17:55:19 +0200
parents 08fd1436ef35
children 0d6c7ff3cddd
line wrap: on
line diff
--- a/Game.h	Tue May 14 23:16:10 2013 +0600
+++ b/Game.h	Sun May 19 17:55:19 2013 +0200
@@ -1,19 +1,5 @@
 #pragma once
-#include "LightmapBuilder.h"
-#include "DecalBuilder.h"
-#include "ParticleEngine.h"
-#include "Vis.h"
-#include "Mouse.h"
-#include "Keyboard.h"
-#include "IndoorCameraD3D.h"
-#include "CShow.h"
-#include "GammaControl.h"
-#include "stru6.h"
-#include "stru9.h"
-#include "stru10.h"
-#include "stru11.h"
-#include "stru12.h"
-
+#include "VectorTypes.h"
 
 
 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS    0x08
@@ -80,6 +66,20 @@
 };
 #pragma pack(pop)
 
+
+class Vis;
+class LightmapBuilder;
+class ParticleEngine;
+class Mouse;
+class Keyboard;
+class ThreadWard;
+class CShow;
+class GammaController;
+struct stru9;
+struct stru10;
+struct stru11;
+struct stru12;
+
 /*  104 */
 #pragma pack(push, 1)
 struct Game
@@ -90,6 +90,7 @@
 protected: Game();
 protected: virtual ~Game();
 
+
 public:
   void _44E904();
   bool InitializeGammaController();