Mercurial > mm7
diff Game.h @ 1016:c45d51b3f4f4
Included header files cleanup
author | Grumpy7 |
---|---|
date | Sun, 19 May 2013 17:55:19 +0200 |
parents | 08fd1436ef35 |
children | 0d6c7ff3cddd |
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--- a/Game.h Tue May 14 23:16:10 2013 +0600 +++ b/Game.h Sun May 19 17:55:19 2013 +0200 @@ -1,19 +1,5 @@ #pragma once -#include "LightmapBuilder.h" -#include "DecalBuilder.h" -#include "ParticleEngine.h" -#include "Vis.h" -#include "Mouse.h" -#include "Keyboard.h" -#include "IndoorCameraD3D.h" -#include "CShow.h" -#include "GammaControl.h" -#include "stru6.h" -#include "stru9.h" -#include "stru10.h" -#include "stru11.h" -#include "stru12.h" - +#include "VectorTypes.h" #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 @@ -80,6 +66,20 @@ }; #pragma pack(pop) + +class Vis; +class LightmapBuilder; +class ParticleEngine; +class Mouse; +class Keyboard; +class ThreadWard; +class CShow; +class GammaController; +struct stru9; +struct stru10; +struct stru11; +struct stru12; + /* 104 */ #pragma pack(push, 1) struct Game @@ -90,6 +90,7 @@ protected: Game(); protected: virtual ~Game(); + public: void _44E904(); bool InitializeGammaController();