comparison Game.h @ 1016:c45d51b3f4f4

Included header files cleanup
author Grumpy7
date Sun, 19 May 2013 17:55:19 +0200
parents 08fd1436ef35
children 0d6c7ff3cddd
comparison
equal deleted inserted replaced
1003:9318dd3f3711 1016:c45d51b3f4f4
1 #pragma once 1 #pragma once
2 #include "LightmapBuilder.h" 2 #include "VectorTypes.h"
3 #include "DecalBuilder.h"
4 #include "ParticleEngine.h"
5 #include "Vis.h"
6 #include "Mouse.h"
7 #include "Keyboard.h"
8 #include "IndoorCameraD3D.h"
9 #include "CShow.h"
10 #include "GammaControl.h"
11 #include "stru6.h"
12 #include "stru9.h"
13 #include "stru10.h"
14 #include "stru11.h"
15 #include "stru12.h"
16
17 3
18 4
19 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 5 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08
20 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 6 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02
21 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 7 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08
78 float b; 64 float b;
79 float radius; 65 float radius;
80 }; 66 };
81 #pragma pack(pop) 67 #pragma pack(pop)
82 68
69
70 class Vis;
71 class LightmapBuilder;
72 class ParticleEngine;
73 class Mouse;
74 class Keyboard;
75 class ThreadWard;
76 class CShow;
77 class GammaController;
78 struct stru9;
79 struct stru10;
80 struct stru11;
81 struct stru12;
82
83 /* 104 */ 83 /* 104 */
84 #pragma pack(push, 1) 84 #pragma pack(push, 1)
85 struct Game 85 struct Game
86 { 86 {
87 static Game *Create(); 87 static Game *Create();
88 static void Destroy(); 88 static void Destroy();
89 89
90 protected: Game(); 90 protected: Game();
91 protected: virtual ~Game(); 91 protected: virtual ~Game();
92
92 93
93 public: 94 public:
94 void _44E904(); 95 void _44E904();
95 bool InitializeGammaController(); 96 bool InitializeGammaController();
96 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); 97 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);