Mercurial > mm7
diff UI/UIHouses.cpp @ 1640:afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
author | Nomad |
---|---|
date | Tue, 17 Sep 2013 17:40:59 +0200 |
parents | b60ddd777d50 |
children | dbd6f940f26c 014eb02bd0e6 |
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--- a/UI/UIHouses.cpp Tue Sep 17 15:40:36 2013 +0200 +++ b/UI/UIHouses.cpp Tue Sep 17 17:40:59 2013 +0200 @@ -2069,10 +2069,7 @@ } else { - if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) - pODMRenderParams->rotation_y = 0; - else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - pBLVRenderParams->sPartyRotY = 0; + pGame->pIndoorCameraD3D->sRotationY = 0; pParty->uFlags |= 2u; pParty->vPosition.x = pTravel->arrival_x;