Mercurial > mm7
comparison UI/UIHouses.cpp @ 1640:afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
author | Nomad |
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date | Tue, 17 Sep 2013 17:40:59 +0200 |
parents | b60ddd777d50 |
children | dbd6f940f26c 014eb02bd0e6 |
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1639:b60ddd777d50 | 1640:afc1c3514dd5 |
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2067 _5B65B0_npcdata_rep_or_other = pTravel->arrival_z; | 2067 _5B65B0_npcdata_rep_or_other = pTravel->arrival_z; |
2068 dword_5B65C0 = pTravel->arrival_x | pTravel->arrival_y | pTravel->arrival_z | pTravel->arrival_rot_y; | 2068 dword_5B65C0 = pTravel->arrival_x | pTravel->arrival_y | pTravel->arrival_z | pTravel->arrival_rot_y; |
2069 } | 2069 } |
2070 else | 2070 else |
2071 { | 2071 { |
2072 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | 2072 pGame->pIndoorCameraD3D->sRotationY = 0; |
2073 pODMRenderParams->rotation_y = 0; | |
2074 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2075 pBLVRenderParams->sPartyRotY = 0; | |
2076 | 2073 |
2077 pParty->uFlags |= 2u; | 2074 pParty->uFlags |= 2u; |
2078 pParty->vPosition.x = pTravel->arrival_x; | 2075 pParty->vPosition.x = pTravel->arrival_x; |
2079 pParty->vPosition.y = pTravel->arrival_y; | 2076 pParty->vPosition.y = pTravel->arrival_y; |
2080 pParty->vPosition.z = pTravel->arrival_z; | 2077 pParty->vPosition.z = pTravel->arrival_z; |