Mercurial > mm7
diff Indoor.h @ 1640:afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
author | Nomad |
---|---|
date | Tue, 17 Sep 2013 17:40:59 +0200 |
parents | ccde94f02b75 |
children | 466c5e15f524 |
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--- a/Indoor.h Tue Sep 17 15:40:36 2013 +0200 +++ b/Indoor.h Tue Sep 17 17:40:59 2013 +0200 @@ -516,9 +516,9 @@ int field_0_timer_; int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines - Vec3_int_ vPartyPos; - int sPartyRotY; - int sPartyRotX; + Vec3_int_ _unused_vPartyPos; + int _unused_sPartyRotY; + int _unused_sPartyRotX; int uPartySectorID; int sCosineY; int sSineY; @@ -550,11 +550,6 @@ int field_8C; int field_90; int field_94; - - float fRotationYSine; // moved from 157 struct IndoorCamera::2C - float fRotationYCosine; // moved from 157 struct IndoorCamera::30 - float fRotationXSine; // moved from 157 struct IndoorCamera::34 - float fRotationXCosine; // moved from 157 struct IndoorCamera::38 }; #pragma pack(pop) extern BLVRenderParams *pBLVRenderParams;