Mercurial > mm7
diff UI/Books/UIMapBook.cpp @ 1312:ae435824ac4d
books code splitted to separate files
author | Gloval |
---|---|
date | Wed, 26 Jun 2013 00:22:57 +0400 |
parents | |
children | 28f87f5234a1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/UI/Books/UIMapBook.cpp Wed Jun 26 00:22:57 2013 +0400 @@ -0,0 +1,972 @@ +#ifdef _MSC_VER +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include <assert.h> + +#include "..\..\MM7.h" +#include "..\..\Render.h" +#include "..\..\Mouse.h" +#include "..\UIBooks.h" +#include "..\..\MapInfo.h" +#include "..\..\GUIWindow.h" +#include "..\..\GUIFont.h" +#include "..\..\Party.h" +#include "..\..\AudioPlayer.h" +#include "..\..\Outdoor.h" +#include "..\..\LOD.h" +#include "..\..\Allocator.h" +#include "..\..\Viewport.h" +#include "..\..\Math.h" +#include "..\..\texts.h" +// +#include "..\..\mm7_data.h" + +//__int16 word_4E1D3A[777]; // weak +std::array<__int16, 6> pTownPortalBook_xs = {{260, 324, 147, 385, 390, 19}}; +std::array<__int16, 6> pTownPortalBook_ys = {{206, 84, 182, 239, 17, 283}}; +std::array<__int16, 6> pTownPortalBook_ws = {{ 80, 66, 68, 72, 67, 74}}; +std::array<__int16, 6> pTownPortalBook_hs = {{ 55, 56, 65, 67, 67, 59}}; + + +std::array<unsigned int, 5> pLloydsBeaconsPreviewXs = {{61, 281, 61, 281, 171}}; // 004E249C +std::array<unsigned int, 5> pLloydsBeaconsPreviewYs = {{84, 84, 228, 228, 155}}; +std::array<unsigned int, 5> pLloydsBeacons_SomeXs = {{59, 279, 59, 279, 169}}; +std::array<unsigned int, 5> pLloydsBeacons_SomeYs = {{82, 82, 226, 226, 153}}; + + + + + + +//----- (00411150) -------------------------------------------------------- +void BookUI_DrawTownPortalMap() +{ + //signed int v0; // edi@1 + //__int16 v1; // dx@8 + //POINT *v2; // edi@17 + int v3; // edi@17 + //__int16 v4; // dx@24 + GUIWindow v6; // [sp+Ch] [bp-64h]@1 + //POINT v7; // [sp+60h] [bp-10h]@17 + POINT a2; // [sp+68h] [bp-8h]@17 + + pRenderer->ClearZBuffer(0, 479); + pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); + pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); + + v6.uFrameX = game_viewport_x; + v6.uFrameY = game_viewport_y; + v6.uFrameWidth = game_viewport_width; + v6.uFrameHeight = game_viewport_height; + v6.uFrameZ = game_viewport_z; + v6.uFrameW = game_viewport_w; + + const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE, + PARTY_QUEST_FOUNTAIN_PIERPONT, + PARTY_QUEST_FOUNTAIN_NIGHON, + PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE, + PARTY_QUEST_FOUNTAIN_CELESTIA, + PARTY_QUEST_FOUNTAIN_THE_PIT}; + for (uint i = 0; i < 6; ++i) + { + + if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i])) + pRenderer->DrawMaskToZBuffer(pTownPortalBook_xs[i], + pTownPortalBook_ys[i], + pTexture_TownPortalIcons[i], i + 1); + } + +/* v0 = 0; + do + { + if ( !v0 ) + { + v1 = 206; +LABEL_14: + if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v1) ) + goto LABEL_16; + goto LABEL_15; + } + if ( v0 == 1 ) + { + v1 = 208; + goto LABEL_14; + } + if ( v0 == 2 ) + { + v1 = 207; + goto LABEL_14; + } + if ( v0 == 3 ) + { + v1 = 211; + goto LABEL_14; + } + if ( v0 == 4 ) + { + v1 = 209; + goto LABEL_14; + } + if ( v0 == 5 ) + { + v1 = 210; + goto LABEL_14; + } +LABEL_15: + pRenderer->DrawMaskToZBuffer( + pTownPortalBook_xs[v0], + pTownPortalBook_ys[v0], + *(&pTexture_TownPortalHarmn + v0), + v0 + 1); +LABEL_16: + ++v0; + } + while ( v0 < 6 );*/ + + pMouse->GetCursorPos(&a2); + //v2 = pMouse->GetCursorPos(&a2); + v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF; + + if (v3) + { + if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1])) + pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]); + } + v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); + + +/* if ( !v3 ) // Town Portal + { + v6.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3); // "Town Portal" + return; + } + if ( v3 == 1 ) + { + v4 = 206; +LABEL_30: + if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) ) + goto LABEL_31; + v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); // "Town Portal" + return; + } + if ( v3 == 2 ) + { + v4 = 208; + goto LABEL_30; + } + if ( v3 == 3 ) + { + v4 = 207; + goto LABEL_30; + } + if ( v3 == 4 ) + { + v4 = 211; + goto LABEL_30; + } + if ( v3 == 5 ) + { + v4 = 209; + goto LABEL_30; + } + if ( v3 == 6 ) + { + v4 = 210; + goto LABEL_30; + } +LABEL_31: + pRenderer->DrawTextureIndexed(word_4E1D3A[v3], pTownPortalBook_xs[v3 + 5], *(&pTex_tab_an_6b__zoom_on + v3)); + v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);*/ +} +// 4E1D3A: using guessed type __int16 word_4E1D3A[]; + +//----- (00410DEC) -------------------------------------------------------- +unsigned int __cdecl DrawLloydBeaconsScreen() +{ + Player *pPlayer; // esi@1 + char *v1; // eax@1 + unsigned __int16 v2; // ax@6 + unsigned int result; // eax@11 + unsigned int v4; // esi@13 + unsigned int v5; // ecx@13 + char v6; // zf@13 + LloydBeacon *v7; // esi@14 + int v8; // eax@14 + unsigned __int64 v9; // kr08_8@14 + unsigned int v10; // esi@14 + unsigned int v11; // eax@14 + char *v12; // eax@19 + char *v13; // ecx@22 + int v14; // eax@27 + Texture *v19; // [sp-4h] [bp-8Ch]@4 + GUIWindow pWindow; // [sp+Ch] [bp-7Ch]@1 + unsigned int v23; // [sp+64h] [bp-24h]@14 + __int64 v24; // [sp+68h] [bp-20h]@14 + unsigned int v25; // [sp+70h] [bp-18h]@13 + char *Str; // [sp+74h] [bp-14h]@14 + int v27; // [sp+78h] [bp-10h]@11 + LloydBeacon *v28; // [sp+7Ch] [bp-Ch]@12 + RGBTexture *v29; // [sp+80h] [bp-8h]@12 + int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 + + pPlayer = &pParty->pPlayers[_506348_current_lloyd_playerid]; + pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); + v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon + pWindow.uFrameX = game_viewport_x; + pWindow.uFrameY = game_viewport_y; + pWindow.uFrameWidth = 428; + pWindow.uFrameHeight = game_viewport_height; + pWindow.uFrameZ = 435; + pWindow.uFrameW = game_viewport_w; + if ( !bRecallingBeacon ) + v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon + sprintf(pTmpBuf.data(), "%s", v1); + pWindow.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf.data(), 3u); + if ( bRecallingBeacon ) + { + pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6b__zoom_on); + v19 = pTex_tab_an_6a__zoom_off; + } + else + { + pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6a__zoom_off); + v19 = pTex_tab_an_6b__zoom_on; + } + pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19); + v2 = pPlayer->pActiveSkills[14]; + uNumMaxBeacons = 1; + if ( HIBYTE(v2) & 1 || (v2 & 0x80u) != 0 ) + { + uNumMaxBeacons = 5; + } + else + { + if ( v2 & 0x40 ) + uNumMaxBeacons = 3; + } + result = 0; + v27 = 0; + if ( uNumMaxBeacons > 0 ) + { + v29 = pSavegameThumbnails.data(); + v28 = pPlayer->pInstalledBeacons; + while ( 1 ) + { + pWindow.uFrameWidth = 92; + v4 = result; + pWindow.uFrameHeight = 68; + v5 = pLloydsBeaconsPreviewXs[result]; + pWindow.uFrameY = pLloydsBeaconsPreviewYs[result]; + v25 = pWindow.uFrameY; + pWindow.uFrameX = v5; + pWindow.uFrameW = pWindow.uFrameY + 67; + v6 = v29->pPixels == 0; + pWindow.uFrameZ = v5 + 91; + if ( !v6 ) + break; + if ( !bRecallingBeacon ) + { + pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook); + v14 = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &pWindow, 0, 0); + pWindow.DrawTitleText(pSpellFont, 0, (signed int)pWindow.uFrameHeight / 2 - v14 / 2, 1, pGlobalTXT_LocalizationStrings[19], 3); + } +LABEL_29: + ++v29; + ++v28; + result = v27++ + 1; + if ( v27 >= uNumMaxBeacons ) + goto LABEL_30; + } + pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook); + pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[v4], pLloydsBeaconsPreviewYs[v4], v29); + v7 = v28; + Str = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(v28->field_18))].pName; + v8 = pSpellFont->CalcTextHeight(Str, &pWindow, 0, 0); + pWindow.uFrameY += -6 - v8; + pWindow.DrawTitleText(pSpellFont, 0, 0, 1u, Str, 3u); + v9 = v7->uBeaconTime - pParty->uTimePlayed; + LODWORD(v24) = LODWORD(v7->uBeaconTime) - LODWORD(pParty->uTimePlayed); + HIDWORD(v24) = HIDWORD(v9); + v23 = (unsigned __int64)((signed __int64)((double)v24 * 0.234375) / 60 / 60) >> 32; + v10 = (signed __int64)((double)v24 * 0.234375) / 60 / 60; + v11 = v10 / 0x18; + if ( (unsigned int)((signed __int64)((double)v24 * 0.234375) / 60 / 60) / 0x18 ) + { + v13 = pGlobalTXT_LocalizationStrings[57]; // Days + if ( v11 > 1 ) + { + sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13); + pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4; + pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3); + goto LABEL_29; + } + } + else + { + if ( (signed __int64)(__PAIR__(v23, v10) + 1) <= 23 ) + { + if ( (v23 & 0x80000000u) != 0 || (signed int)v23 <= 0 && v10 <= 1 ) + v12 = pGlobalTXT_LocalizationStrings[109];// Hour + else + v12 = pGlobalTXT_LocalizationStrings[110];// Hours + sprintf(pTmpBuf.data(), "%lu %s", v10 + 1, v12); + pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4; + pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3); + goto LABEL_29; + } + } + v13 = pGlobalTXT_LocalizationStrings[56]; // Day + sprintf(pTmpBuf.data(), "%lu %s", v11 + 1, v13); + pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4; + pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf.data(), 3); + goto LABEL_29; + } +LABEL_30: + if ( byte_506360 ) + { + /*result = pMessageQueue_50CBD0->uNumMessages; + if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseAfterInstallBeacon; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; + *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage(UIMSG_CloseAfterInstallBeacon, 0, 0); + } + return result; +} + + +//----- (00413980) -------------------------------------------------------- +void BookUI_Map_Draw() + { + int v6; // eax@31 + unsigned int map_id; // eax@35 + Texture *buttnTxtr; // [sp-4h] [bp-DCh]@3 + char party_coord[120]; // [sp+Ch] [bp-CCh]@37 + GUIWindow map_window; // [sp+84h] [bp-54h]@35 + unsigned int textrX, textrY; + + pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12); + if ( BtnUp_flag || viewparams->field_2C / 128 >= 12 ) + { + buttnTxtr = pTex_tab_an_6a__zoom_off; + textrY = pViewport->uViewportTL_Y + 2; + textrX = pViewport->uViewportTL_X + 408; + } + else + { + buttnTxtr = pTex_tab_an_6b__zoom_on; + textrY = pViewport->uViewportTL_Y + 1; + textrX = pViewport->uViewportTL_X + 398; + } + pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); + if ( BtnDown_flag || viewparams->field_2C / 128 <= 3 ) + { + buttnTxtr = pTex_tab_an_7a__zoot_off; + textrY = pViewport->uViewportTL_Y + 38; + textrX = pViewport->uViewportTL_X + 408; + } + else + { + buttnTxtr = pTex_tab_an_7b__zoot_on; + textrY = pViewport->uViewportTL_Y + 38; + textrX = pViewport->uViewportTL_X + 398; + } + pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); + if ( Book_PageBtn3_flag ) + { + buttnTxtr = pTexture_506390; + textrY = pViewport->uViewportTL_Y + 113; + textrX = pViewport->uViewportTL_X + 408; + } + else + { + buttnTxtr = pTexture_506394; + textrY = pViewport->uViewportTL_Y + 113; + textrX = pViewport->uViewportTL_X + 398; + } + pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); + if ( Book_PageBtn4_flag ) + { + buttnTxtr = pTexture_506388; + textrY = pViewport->uViewportTL_X + 150; + textrX = pViewport->uViewportTL_Y + 408; + } + else + { + buttnTxtr = pTexture_50638C; + textrY = pViewport->uViewportTL_X + 150; + textrX = pViewport->uViewportTL_Y + 399; + } + pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); + if ( Book_PageBtn5_flag ) + { + buttnTxtr = pTexture_506380; + textrY = pViewport->uViewportTL_Y + 188; + textrX = pViewport->uViewportTL_X + 408; + } + else + { + buttnTxtr = pTexture_506384; + textrY = pViewport->uViewportTL_Y + 188; + textrX = pViewport->uViewportTL_X + 397; + } + pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); + if ( Book_PageBtn6_flag ) + { + buttnTxtr = pTexture_506378; + textrY = pViewport->uViewportTL_Y + 226; + textrX = pViewport->uViewportTL_X + 408; + } + else + { + buttnTxtr = pTexture_50637C; + textrY = pViewport->uViewportTL_Y + 226; + textrX = pViewport->uViewportTL_X + 397; + } + pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr); + if ( BtnDown_flag ) + viewparams->CenterOnParty2(); + if ( BtnUp_flag ) + viewparams->CenterOnParty(); + if ( Book_PageBtn3_flag ) + viewparams->_443219(); + if ( Book_PageBtn4_flag ) + viewparams->_443231(); + if ( Book_PageBtn5_flag ) + viewparams->_44323D(); + if ( Book_PageBtn6_flag ) + viewparams->_443225(); + + if ( BtnUp_flag | BtnDown_flag | Book_PageBtn3_flag | Book_PageBtn4_flag | Book_PageBtn5_flag | Book_PageBtn6_flag ) + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + BtnUp_flag = 0; + BtnDown_flag = 0; + Book_PageBtn6_flag = 0; + Book_PageBtn5_flag = 0; + Book_PageBtn4_flag = 0; + Book_PageBtn3_flag = 0; + DrawBook_Map_sub(97, 49, 361, 313, 0); + pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr); + map_window.uFrameWidth = game_viewport_width; + map_window.uFrameHeight = game_viewport_height; + map_window.uFrameX = game_viewport_x; + map_window.uFrameY = game_viewport_y; + map_window.uFrameZ = game_viewport_z; + map_window.uFrameW = game_viewport_w; + map_id = pMapStats->GetMapInfo(pCurrentMapName.data()); + if ( map_id ) + map_window.DrawTitleText(pBook2Font, -14, 12, ui_book_map_title_color, pMapStats->pInfos[map_id].pName, 3); + + map_window.uFrameX = 0; + sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d y: %d" + map_window.DrawTitleText(pFontComic, 0, 320, ui_book_map_coordinates_color, party_coord, 0); + } + +//----- (00442955) -------------------------------------------------------- +void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 ) + { + int v5; // ebx@1 + int v6; // edi@1 + BLVMapOutlines *v7; // eax@8 + unsigned __int8 v8; // zf@8 + unsigned __int8 v9; // sf@8 + int v10; // esi@10 + unsigned int v11; // edx@11 + __int16 v12; // cx@12 + signed int v13; // eax@15 + int v14; // eax@16 + Vec3_short_ *v15; // ecx@16 + int v16; // edx@16 + int v17; // ecx@16 + Vec3_short_ *v18; // eax@16 + int v19; // ecx@16 + int v20; // eax@16 + signed int v21; // esi@18 + int v22; // ecx@21 + BLVMapOutline *v23; // ecx@21 + Vec3_short_ *v24; // edx@21 + Vec3_short_ *v25; // eax@21 + int v26; // ecx@21 + unsigned __int16 *v27; // edi@21 + int v28; // edx@21 + int v29; // eax@21 + double v30; // st7@23 + signed __int64 v31; // qax@23 + unsigned short *v32; // edx@23 + int textr_width; // esi@23 + signed int v34; // eax@23 + signed int v35; // ecx@23 + int v36; // esi@27 + int v37; // ecx@27 + int v38; // edx@31 + unsigned int v39; // eax@33 + short *v40; // esi@33 + short *v41; // edi@33 + unsigned __int8 v42; // cf@33 + unsigned int v43; // ecx@33 + short *v44; // edi@33 + short *v45; // esi@33 + int v46; // ecx@33 + signed int v47; // esi@38 + signed int v48; // ecx@38 + int v49; // eax@38 + signed int v50; // edx@55 + unsigned int v51; // ecx@55 + int result; // eax@72 + int v53; // eax@75 + int v54; // esi@75 + int v55; // eax@75 + __int16 v56; // si@85 + double v57; // st7@85 + int v58; // ebx@85 + signed __int64 v59; // qax@85 + signed int v60; // edi@85 + signed __int64 v61; // qax@85 + signed int v62; // ebx@85 + signed int v63; // esi@85 + int v64; // eax@87 + unsigned int v65; // ebx@95 + unsigned short *v66; // edx@95 + unsigned __int16 *v67; // esi@96 + int v68; // edi@98 + unsigned __int16 v69; // cx@99 + unsigned int v70; // [sp-10h] [bp-48074h]@80 + unsigned int v71; // [sp-Ch] [bp-48070h]@80 + unsigned int v72; // [sp-8h] [bp-4806Ch]@80 + signed int v73; // [sp-4h] [bp-48068h]@59 + unsigned __int16 v74; // [sp-4h] [bp-48068h]@79 + unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23 + int v76; // [sp+4800Ch] [bp-58h]@23 + unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27 + unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23 + unsigned int surfPitch; // [sp+48018h] [bp-4Ch]@1 + + int v81; // [sp+48020h] [bp-44h]@23 + unsigned __int16* render16_data; + unsigned char* texture8_data; + unsigned char* curr_line; + int scale_increment; + int scaled_posX; + int scaled_posY; + int stepX_r; + int stepY_r; + + + unsigned int teal; // [sp+48028h] [bp-3Ch]@8 + int v84; // [sp+4802Ch] [bp-38h]@1 + int screenCenter_X; // [sp+48030h] [bp-34h]@1 + int v86; // [sp+48034h] [bp-30h]@1 + int v87; // [sp+48038h] [bp-2Ch]@16 + unsigned int v88; // [sp+4803Ch] [bp-28h]@16 + int black; // [sp+48040h] [bp-24h]@8 + int screenCenterY; // [sp+48044h] [bp-20h]@1 + unsigned int i; // [sp+48048h] [bp-1Ch]@9 + unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16 + unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16 + signed int screenWidth; // [sp+48054h] [bp-10h]@8 + unsigned int v95; // [sp+48058h] [bp-Ch]@16 + int v96; // [sp+4805Ch] [bp-8h]@10 + const void *v97; // [sp+48060h] [bp-4h]@16 + unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85 + int a5a; // [sp+48070h] [bp+Ch]@86 + + tl_x = tl_x; + tl_y = tl_y; + screenCenter_X = (signed int)(tl_x + br_x) >> 1; + screenCenterY = (signed int)(tl_y + br_y) >> 1; + surfPitch = pRenderer->uTargetSurfacePitch; + pRenderer->SetRasterClipRect(tl_x, tl_y, br_x, br_y); + v5 = viewparams->field_2C; + v6 = viewparams->sViewCenterX; + v86 = viewparams->sViewCenterX; + v84 = viewparams->sViewCenterY; + if ( viewparams->field_2C != 384 ) + { + if ( viewparams->field_2C == 768 ) + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + v5 = 680; + } + } + else + { + v6 = viewparams->indoor_center_x; + v86 = viewparams->indoor_center_x; + v84 = viewparams->indoor_center_y; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + v5 = viewparams->field_2C - 34; + } + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) + { + screenWidth = br_x - tl_x + 1; + screenHeight = br_y - tl_y + 1; + render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch]; + texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; + pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; + scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5; + + v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); + + + teal = (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16; + // v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16); + + // v32 = map_texture_16; + textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; + stepY_r = (int)(signed __int64)((double)(- v84 - 22528 / (v5 / 384)+ 32768) / v30) << 16; + // v81 = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30); + black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30); + + // v76 = textr_width; + scaled_posY = stepY_r >> 16; + //nearest neiborhood scaling + if ( texture8_data) + { + for(uint i=0; i<screenHeight;++i) + { + curr_line=&texture8_data[scaled_posY*textr_width]; + stepX_r=teal; + for(uint j=0; j<screenWidth;++j) + { + scaled_posX=stepX_r>>16; + map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)]; + stepX_r+=scale_increment; + } + stepY_r+=scale_increment; + scaled_posY=stepY_r>>16; + } + } + //move visible square to render + for(uint i=0; i<screenHeight;++i) + { + if ( screenWidth > 0 ) + { + memcpy((void*)&render16_data[surfPitch*i],(void*)&map_texture_16[i*screenWidth], screenWidth*2); + } + } + } + else + { + black = TargetColor(0, 0, 0); + teal = TargetColor(0, 0xFFu, 0xFFu); + v7 = pIndoor->pMapOutlines; + uNumBlueFacesInBLVMinimap = 0; + v8 = pIndoor->pMapOutlines->uNumOutlines == 0; + v9 = pIndoor->pMapOutlines->uNumOutlines < 0; + screenWidth = 0; + if ( !(v9 | v8) ) + { + i = 0; + do + { + v10 = (int)((char *)v7 + i + 4); + v96 = pIndoor->pFaces[*(short *)((char *)v7 + i + 8)].uAttributes; + if ( !(BYTE1(v96) & 0x20 || (v11 = pIndoor->pFaces[*(short *)((char *)v7 + i + 10)].uAttributes, BYTE1(v11) & 0x20) )) + { + v12 = *(short *)((char *)v7 + i + 14); + if ( !(v12 & 1) ) + { + if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) + { + v96 = (signed int)screenWidth >> 3; + v13 = screenWidth; + *(short *)(v10 + 10) = v12 | 1; + pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8); + } + } + if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1) + { + v14 = *(short *)v10; + v88 = v5; + v15 = &pIndoor->pVertices[v14]; + v16 = v15->x; + v17 = v15->y - v84; + v93 = (unsigned __int16 *)(v16 - v6); + screenHeight = v17; + v18 = &pIndoor->pVertices[*(short *)(v10 + 2)]; + v19 = v18->x; + v20 = v18->y - v84; + v95 = v19 - v6; + v97 = (const void *)v20; + v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16; + v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)v5) >> 16; + v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16); + screenHeight = (unsigned __int64)(v20 * (signed __int64)v5) >> 16; + pRenderer->RasterLine2D( + screenCenter_X + v88, + screenCenterY - v87, + screenCenter_X + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16), + screenCenterY - screenHeight, + black); + v7 = pIndoor->pMapOutlines; + } + } + ++screenWidth; + i += 12; + } + while ( screenWidth < (signed int)v7->uNumOutlines ); + } + v21 = 0; + if ( (signed int)uNumBlueFacesInBLVMinimap > 0 ) + { + while ( 1 ) + { + v22 = pBlueFacesInBLVMinimapIDs[v21]; + v87 = v5; + v23 = &v7->pOutlines[v22]; + v24 = &pIndoor->pVertices[v23->uVertex1ID]; + v25 = &pIndoor->pVertices[v23->uVertex2ID]; + v26 = v25->x; + v27 = (unsigned __int16 *)(v24->x - v86); + v28 = v24->y - v84; + v29 = v25->y - v84; + v93 = v27; + screenHeight = v28; + v97 = (const void *)v29; + v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16; + v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16; + i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16; + v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16; + pRenderer->RasterLine2D( + screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16), + screenCenterY - v88, + screenCenter_X + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16), + screenCenterY - v95, + teal); + ++v21; + if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap ) + break; + v7 = pIndoor->pMapOutlines; + } + v6 = v86; + } + } + v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 3; + v81 = pParty->vPosition.y - v84; + v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16); + v48 = 1; + v49 = screenCenterY - (int)v97 - 3; + if ( v47 >= (signed int)tl_x ) + { + if ( v47 > (signed int)br_x ) + { + if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 6) > (signed int)br_x ) + v48 = 0; + v47 = br_x; + } + } + else + { + if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X) < (signed int)tl_x ) + v48 = 0; + v47 = tl_x; + } + if ( v49 >= (signed int)tl_y ) + { + if ( v49 > br_y ) + { + if ( screenCenterY - (signed int)v97 - 6 > br_y ) + v48 = 0; + v49 = br_y; + } + } + else + { + if ( screenCenterY - (signed int)v97 < (signed int)tl_y ) + v48 = 0; + v49 = tl_y; + } + if ( v48 == 1 ) + { + v50 = 0; + v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask; + if ( (signed int)(pParty->sRotationY & stru_5C6E00->uDoublePiMask) >= 128 ) + { + if ( (signed int)v51 > 384 ) + { + if ( (signed int)v51 >= 640 ) + { + if ( (signed int)v51 > 896 ) + { + if ( (signed int)v51 >= 1152 ) + { + if ( (signed int)v51 > 1408 ) + { + if ( (signed int)v51 >= 1664 ) + { + if ( (signed int)v51 <= 1920 ) + v73 = 7; + } + else + { + v73 = 6; + } + } + else + { + v73 = 5; + } + } + else + { + v73 = 4; + } + } + else + { + v73 = 3; + } + } + else + { + v73 = 2; + } + if( (signed int)v51 <=1920) + v50 = v73; + } + else + v50 = 1; + } + pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50])); + } + result = TargetColor(0xFFu, 0xFFu, 0xFFu); + v95 = 0; + v86 = result; + if ( (signed int)uNumLevelDecorations > 0 ) + { + screenWidth = (unsigned int)&pLevelDecorations[0].vPosition; + do + { + if ( *(char *)(screenWidth - 2) & 8 ) + { + v53 = *(int *)(screenWidth + 4) - v84; + v93 = (unsigned __int16 *)(*(int *)screenWidth - v6); + screenHeight = v53; + v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X; + v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16); + v55 = screenCenterY - (int)v97; + if ( v54 >= pRenderer->raster_clip_x ) + { + if ( v54 <= pRenderer->raster_clip_z && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w ) + { + v74 = v86; + if ( v5 > 512 ) + { + v96 = v55 + 1; + black = v55 - 1; + pRenderer->RasterLine2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, v86); + pRenderer->RasterLine2D(v54, black, v54, v96, v86); + ++v54; + v74 = v86; + v72 = v96; + v71 = v54; + v70 = black; + } + else + { + v72 = screenCenterY - (int)v97; + v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X; + v70 = screenCenterY - (int)v97; + } + pRenderer->RasterLine2D(v54, v70, v71, v72, v74); + } + } + } + ++v95; + result = v95; + screenWidth += 32; + } + while ( (signed int)v95 < (signed int)uNumLevelDecorations ); + } + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + screenCenterY = br_x - tl_x + 1; + v95 = br_y - tl_y + 1; + v77 = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch]; + v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; + black = (1 << (v56 + 16)) / v5; + v57 = (double)(1 << (16 - v56)); + v58 = 22528 / (v5 / 384); + v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57); + v60 = (int)v59 << 16; + v97 = (const void *)((int)v59 << 16); + v61 = (signed __int64)((double)(32768 - v58 - v84) / v57); + pPalette_16 = (unsigned __int16 *)(v60 >> 16); + v62 = (int)v61 << 16; + teal = v60 >> 16; + v63 = (signed __int16)v61; + a4a = map_texture_16; + result = TargetColor(0xCu, 0xCu, 0xCu); + screenCenter_X = 0; + for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X ) + { + a5a = 0; + if ( screenCenterY > 0 ) + { + v96 = (v63 - 80) / 4; + v64 = teal; + do + { + v81 = (v64 - 80) / 4; + if ( !pOutdoor->_47F04C(v81, v96) ) + { + if ( pOutdoor->_47F097(v81, v96) ) + { + if ( !((a5a + screenCenter_X) % 2) ) + *a4a = i; + } + else + { + *a4a = 0; + } + } + ++a4a; + v97 = (char *)v97 + black; + v64 = (signed int)v97 >> 16; + ++a5a; + } + while ( a5a < screenCenterY ); + } + v62 += black; + v97 = (const void *)v60; + a4a += screenCenterY - a5a; + v63 = v62 >> 16; + ++screenCenter_X; + teal = (unsigned int)pPalette_16; + } + v65 = v95; + v66 = map_texture_16; + if ( (signed int)v95 > 0 ) + { + v67 = v77; + result = 2 * (surfPitch - screenCenterY); + do + { + if ( screenCenterY > 0 ) + { + v68 = screenCenterY; + do + { + v69 = *(short *)v66; + if ( !*(short *)v66 || v69 == (short)i ) + *v67 = v69; + ++v66; + ++v67; + --v68; + } + while ( v68 ); + } + v67 = (unsigned __int16 *)((char *)v67 + result); + --v65; + } + while ( v65 ); + } + } + } + +