Mercurial > mm7
diff UI/UICharacter.cpp @ 1567:9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
author | Grumpy7 |
---|---|
date | Sun, 08 Sep 2013 05:22:33 +0200 |
parents | c4ab816fcc5e |
children | 75fafd8ced59 |
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--- a/UI/UICharacter.cpp Sun Sep 08 04:11:10 2013 +0200 +++ b/UI/UICharacter.cpp Sun Sep 08 05:22:33 2013 +0200 @@ -1593,9 +1593,9 @@ } else { - if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Identified() || pCurrentScreen != SCREEN_HOUSE) + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsIdentified() || pCurrentScreen != SCREEN_HOUSE) { - if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Broken()) + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); else pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); @@ -1634,9 +1634,9 @@ } else { - if (item->Broken()) + if (item->IsBroken()) pRenderer->DrawTransparentRedShade(x, y, item_texture); - else if (!item->Identified()) + else if (!item->IsIdentified()) pRenderer->DrawTransparentGreenShade(x, y, item_texture); else pRenderer->DrawTextureTransparent(x, y, item_texture);