diff Texture.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 2b90f29892ae
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Texture.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,1667 @@
+#include <stdlib.h>
+
+#include "Texture.h"
+#include "FrameTableInc.h"
+#include "Allocator.h"
+#include "LOD.h"
+#include "PaletteManager.h"
+#include "Render.h"
+
+#include "mm7_data.h"
+
+
+
+
+
+
+
+
+
+
+struct TextureFrameTable *pTextureFrameTable;
+
+
+
+
+
+Texture *pTexture_LloydBeacons[2];
+Texture *pTexture_50635C;
+Texture *pTexture_506368;
+Texture *pTexture_50636C;
+Texture *pTexture_506370;
+Texture *pTexture_506374;
+Texture *pTexture_506378;
+Texture *pTexture_50637C;
+Texture *pTexture_506380;
+Texture *pTexture_506384;
+Texture *pTexture_506388;
+Texture *pTexture_50638C;
+Texture *pTexture_506390;
+Texture *pTexture_506394;
+Texture *pTex_tab_an_7a__zoot_off;
+Texture *pTex_tab_an_6a__zoom_off;
+Texture *pTex_tab_an_7b__zoot_on;
+Texture *pTex_tab_an_6b__zoom_on;
+Texture *pTexture_TownPortalHarmn;
+Texture *pTexture_TownPortalElf;
+Texture *pTexture_TownPortalWarlock;
+Texture *pTexture_TownPortalIsland;
+Texture *pTexture_TownPortalHeaven;
+Texture *pTexture_TownPortalHell;
+Texture *dword_5063D8[777];
+Texture *dword_506404[777];
+Texture *dword_506434[777];
+Texture *pTexture_50643C; // idb
+Texture *ptr_506440;
+Texture *pTexture_506444;
+Texture *pTexture_506448; // idb
+Texture *pTextures_tabs[8][2];
+Texture *pTexture_mapbordr; // idb
+Texture *pTexture_pagemask; // idb
+Texture *pTextures_5064A0[14];
+Texture *pTexture_AutonotesBook;
+Texture *pTexture_CurrentBook;
+Texture *pTex_moon_new;
+Texture *pTex_moon_4;
+Texture *pTex_moon_2;
+Texture *pTex_moon_2_2;
+Texture *pTex_moon_ful;
+
+
+
+RGBTexture stru_506E40; // weak
+RGBTexture pTexture_PCX;
+
+
+int uTextureID_RestUI_restb4; // weak
+int uTextureID_RestUI_restexit; // weak
+int uTextureID_RestUI_restb3; // weak
+int uTextureID_RestUI_restb1; // weak
+int uTextureID_RestUI_restb2; // weak
+int uTextureID_RestUI_restmain; // weak
+unsigned int uTextureID_Leather;
+int uTextureID_ar_dn_dn; // weak
+int uTextureID_ar_dn_up; // weak
+int uTextureID_ar_up_dn; // weak
+int uTextureID_ar_up_up; // weak
+
+
+int uTextureID_507698; // weak
+int uTextureID_50769C; // weak
+int uTextureID_5076A0; // weak
+int uTextureID_5076A4; // weak
+int uTextureID_5076A8; // weak
+int uTextureID_5076AC; // weak
+int uTextureID_5076B0; // weak
+int uTextureID_5076B4; // weak
+int uTextureID_Parchment; // weak
+unsigned int uTextureID_mhp_yel;
+unsigned int uTextureID_mhp_red;
+unsigned int uTextureID_mhp_grn;
+unsigned int uTextureID_mhp_capr;
+unsigned int uTextureID_mhp_capl;
+unsigned int uTextureID_mhp_bd;
+unsigned int uTextureID_BUTTDESC2;
+unsigned int uTextureID_x_x_u;
+unsigned int uTextureID_BUTTMAKE2;
+unsigned int uTextureID_BUTTMAKE;
+unsigned int uTextureID_BUTTYES2;
+unsigned int uTextureID_x_ok_u;
+Texture *pPlayerPortraits[22];
+Texture *pTexture_IC_KNIGHT[8];
+Texture *pTexture_MAKESKY;
+Texture *pTexture_MAKETOP;
+Texture *pTextures_arrowr[20];
+Texture *pTextures_arrowl[20];
+Texture *pTexture_presleft;
+Texture *pTexture_pressrigh;
+Texture *pTexture_buttminu;
+Texture *pTexture_buttplus;
+unsigned int uTextureID_50792C; // weak
+unsigned int uTextureID_507930; // weak
+unsigned int uTextureID_507934; // weak
+unsigned int uTextureID_507938; // weak
+unsigned int uTextureID_50793C; // weak
+unsigned int uTextureID_507940; // weak
+unsigned int uTextureID_507944; // weak
+
+
+unsigned int uTextureID_ib_td5_A;
+unsigned int uTextureID_ib_td2_A; // weak
+unsigned int uTextureID_ib_td1_A;
+int uTextureID_507958; // weak
+int uTextureID_50795C; // weak
+
+
+unsigned int uTextureID_507970;
+
+
+unsigned int uTextureID_507978;
+unsigned int uTextureID_50797C;
+unsigned int uTextureID_507980;
+unsigned int uTextureID_507984;
+unsigned int uTextureID_FONTPAL;
+unsigned int uTextureID_50798C;
+unsigned int uTextureID_507990;
+unsigned int pTextureIDs_pMapDirs[8];
+
+
+unsigned int uTextureID_BarRed;
+unsigned int uTextureID_BarYellow;
+unsigned int uTextureID_BarGreen;
+unsigned int uTextureID_BarBlue;
+
+
+unsigned int uTextureID_right_panel; // weak
+
+
+RGBTexture *pTexture_StatusBar = new RGBTexture;
+RGBTexture *pTexture_LeftFrame = new RGBTexture;
+RGBTexture *pTexture_TopFrame = new RGBTexture;
+RGBTexture *pTexture_BottomFrame = new RGBTexture;
+RGBTexture *pTexture_RightFrame = new RGBTexture;
+
+
+unsigned int uTextureID_507B04; // weak
+
+
+Texture *pTexture_Leather;
+Texture *pTexture_RestUI_CurrentSkyFrame; // idb
+Texture *pTexture_RestUI_CurrentHourglassFrame; // idb
+
+
+unsigned int uTextureID_507BF4; // weak
+unsigned int uTextureID_507BF8; // weak
+unsigned int uTextureID_507BFC; // weak
+unsigned int uTextureID_507C00; // weak
+unsigned int uTextureID_507C04; // weak
+
+
+unsigned int uTextureID_507C10; // weak
+unsigned int uTextureID_507C14; // weak
+unsigned int uTextureID_507C18; // weak
+unsigned int uTextureID_507C1C; // weak
+unsigned int uTextureID_507C20; // weak
+unsigned int uTextureID_507C24; // weak
+unsigned int pTextureIDs_GammaPositions[10];
+unsigned int uTextureID_507C50; // weak
+unsigned int uTextureID_507C54; // weak
+unsigned int uTextureID_507C58; // weak
+unsigned int uTextureID_507C60; // weak
+unsigned int uTextureID_507C64[777]; // weak
+unsigned int uTextureID_507C68; // weak
+unsigned int uTextureID_507C6C; // weak
+unsigned int uTextureID_507C70; // weak
+unsigned int uTextureID_507C74; // weak
+unsigned int uTextureID_507C84; // weak
+unsigned int pTextureIDs_SoundLevels[10];
+unsigned int uTextureID_507CB0; // weak
+unsigned int uTextureID_507CB4; // weak
+unsigned int uTextureID_507CB8; // weak
+
+
+unsigned int uTextureID_5118C8; // weak
+unsigned int uTextureID_MAGNIF_B; // weak
+unsigned int uTextureID_BACKDOLL; // weak
+unsigned int uTextureID_BACKHAND; // weak
+
+
+Texture pTex_F7CE30;
+
+
+RGBTexture stru_5773C4; // idb
+
+
+
+
+
+
+
+
+
+
+
+/*  245 */
+#pragma pack(push, 1)
+struct PCXHeader1
+{
+  char magic;
+  char version;
+  char encoding;
+  char bpp;
+  __int16 left;
+  __int16 up;
+  __int16 right;
+  __int16 bottom;
+  __int16 hres;
+  __int16 vres;
+};
+#pragma pack(pop)
+
+/*  246 */
+#pragma pack(push, 1)
+struct PCXHeader2
+{
+  char reserved;
+  char planes;
+  __int16 pitch;
+  __int16 palette_info;
+};
+#pragma pack(pop)
+
+
+
+
+
+
+
+
+
+//----- (0044E054) --------------------------------------------------------
+void TextureFrameTable::ToFile()
+{
+  TextureFrameTable *v1; // esi@1
+  FILE *v2; // eax@1
+  FILE *v3; // edi@1
+
+  v1 = this;
+  v2 = fopen("data\\dtft.bin", "wb");
+  v3 = v2;
+  if ( !v2 )
+    Abortf("Unable to save dtft.bin!");
+  fwrite(v1, 4u, 1u, v2);
+  fwrite(v1->pTextures, 0x14u, v1->uNumTextures, v3);
+  fclose(v3);
+}
+
+//----- (0044E0A0) --------------------------------------------------------
+void TextureFrameTable::FromFile(void *pSerialized)
+{
+  uNumTextures = *(int *)pSerialized;
+  pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * uNumTextures, "Txt Frames");
+  memcpy(pTextures, (char *)pSerialized + 4, 20 * uNumTextures);
+}
+
+//----- (0044E0ED) --------------------------------------------------------
+unsigned int TextureFrameTable::LoadAnimationSequenceAndPalettes(unsigned int uIconID)
+{
+  unsigned int result; // eax@1
+  TextureFrameTable *v3; // ebx@1
+  unsigned int i; // edi@3
+
+  result = uIconID;
+  v3 = this;
+  if ( (signed int)uIconID <= (signed int)this->uNumTextures && (uIconID & 0x80000000u) == 0 )
+  {
+    for ( i = uIconID; ; ++i )
+    {
+      v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT);
+      auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0);
+      if (pTex)
+        pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
+      result = (unsigned int)v3->pTextures;
+      if ( !(*(char *)(result + i * 20 + 18) & 1) )
+        break;
+    }
+  }
+  return result;
+}
+
+//----- (0044E163) --------------------------------------------------------
+unsigned int TextureFrameTable::FindTextureByName(const char *Str2)
+{
+  TextureFrameTable *v2; // esi@1
+  int v3; // ebx@1
+  unsigned int uID; // edi@1
+  unsigned int result; // eax@4
+
+  v2 = this;
+  v3 = 0;
+  uID = 0;
+  if ( (signed int)this->uNumTextures <= 0 )
+  {
+LABEL_4:
+    result = -1;
+  }
+  else
+  {
+    while ( _strcmpi(v2->pTextures[v3].pTextureName, Str2) )
+    {
+      ++uID;
+      ++v3;
+      if ( (signed int)uID >= (signed int)v2->uNumTextures )
+        goto LABEL_4;
+    }
+    result = uID;
+  }
+  return result;
+}
+
+//----- (0044E19A) --------------------------------------------------------
+unsigned int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3)
+{
+  int v3; // esi@1
+  TextureFrame *v4; // edi@1
+  TextureFrame *v5; // ecx@1
+  __int16 v6; // dx@2
+  int v7; // edx@3
+  char *i; // eax@3
+  int v9; // ecx@5
+  unsigned int result; // eax@6
+
+  v3 = uFrameID;
+  v4 = this->pTextures;
+  v5 = &v4[uFrameID];
+  if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 )
+  {
+    v7 = (a3 >> 3) % v6;
+    for ( i = (char *)&v5->uAnimTime; ; i += 20 )
+    {
+      v9 = *(short *)i;
+      if ( v7 <= v9 )
+        break;
+      v7 -= v9;
+      ++v3;
+    }
+    result = v4[v3].uTextureID;
+  }
+  else
+  {
+    result = v5->uTextureID;
+  }
+  return result;
+}
+
+
+
+
+
+
+//----- (0040F806) --------------------------------------------------------
+void *Texture::UnzipPalette()
+{
+  Texture *v1; // esi@1
+  void *v2; // edi@1
+  Texture *pSource; // [sp+0h] [bp-4h]@1
+
+  pSource = this;
+  v1 = this;
+  v2 = malloc(this->uDecompressedSize);
+  zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0, v1->uTextureSize);
+  return v2;
+}
+
+//----- (0040F77C) --------------------------------------------------------
+void Texture::Release()
+{
+  if (this)
+  {
+    pName[0] = 0;
+
+    if (pBits & 0x0400)
+    {
+      pAllocator->FreeChunk(pLevelOfDetail0);
+      pAllocator->FreeChunk(pPalette16);
+      pAllocator->FreeChunk(pPalette24);
+    }
+
+    pLevelOfDetail0 = nullptr;
+    pLevelOfDetail1 = nullptr;
+    pLevelOfDetail2 = nullptr;
+    pLevelOfDetail3 = nullptr;
+
+    pPalette16 = nullptr;
+    pPalette24 = nullptr;
+
+    uSizeOfMaxLevelOfDetail = 0;
+    uTextureSize = 0;
+    uTextureHeight = 0;
+    uTextureWidth = 0;
+    uHeightLn2 = 0;
+    uWidthLn2 = 0;
+    palette_id1 = 0;
+    palette_id2 = 0;
+    pBits &= 0xFFFF0000;
+  }
+}
+
+//----- (0040F5F5) --------------------------------------------------------
+int RGBTexture::Reload(const char *pContainer)
+{
+  RGBTexture *v2; // esi@1
+  FILE *v3; // eax@3
+  FILE *v4; // edi@3
+  void *v5; // ebx@7
+  signed int result; // eax@11
+  unsigned int v7; // ecx@12
+  unsigned __int16 *v8; // ST20_4@14
+  int v9; // eax@14
+  char color_map[48]; // [sp+8h] [bp-98h]@9
+  Texture DstBuf; // [sp+38h] [bp-68h]@1
+  PCXHeader1 header1; // [sp+80h] [bp-20h]@9
+  PCXHeader2 header2; // [sp+90h] [bp-10h]@9
+  FILE *File; // [sp+98h] [bp-8h]@3
+  size_t Count; // [sp+9Ch] [bp-4h]@6
+  void *uSourceLena; // [sp+A8h] [bp+8h]@7
+
+  v2 = this;
+  if ( !v2->pPixels )
+    return 2;
+  v3 = pIcons_LOD->FindContainer(pContainer, 0);
+  v4 = v3;
+  File = v3;
+  if ( !v3 )
+  {
+    sprintf(pTmpBuf, "Unable to load %s", pContainer);
+    Abortf(pTmpBuf);
+  }
+  fread(&DstBuf, 1u, 0x30u, v3);
+  Count = DstBuf.uTextureSize;
+  if ( DstBuf.uDecompressedSize )
+  {
+    v5 = malloc(DstBuf.uDecompressedSize);
+    uSourceLena = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
+    fread(uSourceLena, 1u, Count, File);
+    zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize);
+    DstBuf.uTextureSize = DstBuf.uDecompressedSize;
+    pAllocator->FreeChunk(uSourceLena);
+  }
+  else
+  {
+    v5 = malloc(DstBuf.uTextureSize);
+    fread(v5, 1u, Count, v4);
+  }
+  memcpy(&header1, v5, 0x10u);
+  memcpy(color_map, (char *)v5 + 16, 0x30u);
+  memcpy(&header2, (char *)v5 + 64, 6u);
+  if ( header1.bpp != 8 )
+    return 3;
+  v7 = (signed __int16)(header1.right - header1.left + 1);
+  if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)v2->uNumPixels )
+  {
+    v2->uWidth = header1.right - header1.left + 1;
+    v8 = v2->pPixels;
+    v9 = v7 * v2->uHeight;
+    v2->uNumPixels = v9;
+    v2->uHeight = v9;
+    v2->DecodePCX((char *)v5, v8, v7);
+    free(v5);
+    result = 0;
+  }
+  else
+  {
+    result = -1;
+  }
+  return result;
+}
+
+//----- (0040F5BE) --------------------------------------------------------
+Texture::Texture()
+{
+  pName[0] = 0;
+  uSizeOfMaxLevelOfDetail = 0;
+  uTextureSize = 0;
+  uTextureHeight = 0;
+  uTextureWidth = 0;
+  uHeightLn2 = 0;
+  uWidthLn2 = 0;
+  palette_id1 = 0;
+  palette_id2 = 0;
+  pLevelOfDetail0 = 0;
+  pLevelOfDetail3 = 0;
+  pLevelOfDetail2 = 0;
+  pLevelOfDetail1 = 0;
+  pPalette16 = 0;
+  pPalette24 = 0;
+}
+
+//----- (0040F414) --------------------------------------------------------
+int RGBTexture::Load(const char *pContainer, int mode)
+{
+  RGBTexture *v3; // esi@1
+  FILE *v4; // eax@1
+  FILE *v5; // ebx@1
+  void *v6; // ebx@5
+  unsigned __int16 v7; // ax@9
+  unsigned __int16 v8; // cx@9
+  int v9; // ecx@9
+  void *v10; // eax@9
+  void *v11; // eax@13
+  unsigned __int16 *v12; // eax@17
+  char color_map[48]; // [sp+Ch] [bp-98h]@7
+  Texture DstBuf; // [sp+3Ch] [bp-68h]@1
+  PCXHeader1 header1; // [sp+84h] [bp-20h]@7
+  PCXHeader2 header2; // [sp+94h] [bp-10h]@7
+  FILE *File; // [sp+9Ch] [bp-8h]@1
+  size_t Count; // [sp+A0h] [bp-4h]@4
+  char *Str1a; // [sp+ACh] [bp+8h]@5
+
+  v3 = this;
+  v4 = pIcons_LOD->FindContainer(pContainer, 0);
+  v5 = v4;
+  File = v4;
+  if ( !v4 )
+  {
+    sprintf(pTmpBuf, "Unable to load %s", pContainer);
+    Abortf(pTmpBuf);
+  }
+  fread(&DstBuf, 1u, 0x30u, v4);
+  Count = DstBuf.uTextureSize;
+  if ( DstBuf.uDecompressedSize )
+  {
+    Str1a = (char *)malloc(DstBuf.uDecompressedSize);
+    v6 = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
+    fread(v6, 1u, Count, File);
+    zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize);
+    DstBuf.uTextureSize = DstBuf.uDecompressedSize;
+    pAllocator->FreeChunk(v6);
+  }
+  else
+  {
+    Str1a = (char *)malloc(DstBuf.uTextureSize);
+    fread(Str1a, 1u, Count, v5);
+  }
+  memcpy(&header1, Str1a, 0x10u);
+  memcpy(color_map, Str1a + 16, 0x30u);
+  memcpy(&header2, Str1a + 64, 6u);
+  if ( header1.bpp != 8 )
+    return 3;
+  v7 = header1.right - header1.left + 1;
+  v8 = header1.bottom - header1.up + 1;
+  v3->uWidth = v7;
+  v3->uHeight = v8;
+  v9 = (signed __int16)v7 * (signed __int16)v8;
+  v10 = v3->pPixels;
+  v3->uNumPixels = v9;
+  if ( v10 )
+  {
+    if ( mode )
+      goto LABEL_14;
+    pAllocator->FreeChunk(v10);
+  }
+  if ( !mode )
+  {
+    v11 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, "16bit PCX");
+    goto LABEL_16;
+  }
+LABEL_14:
+  if ( mode != 2 )
+    goto LABEL_17;
+  v11 = malloc(2 * v3->uNumPixels + 4);
+  *(unsigned int *)&v3->field_20 |= 1u;
+LABEL_16:
+  v3->pPixels = (unsigned __int16 *)v11;
+LABEL_17:
+  v12 = v3->pPixels;
+  if ( !v12 )
+    return 2;
+  v3->DecodePCX(Str1a, v12, v3->uWidth);
+  free(Str1a);
+  return 0;
+}
+
+
+//----- (0040F037) --------------------------------------------------------
+signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels)
+{
+  signed int result; // eax@2
+  unsigned char test_byte; // edx@3
+  unsigned int read_offset; // ebx@37
+  unsigned int row_position; // edi@40
+  unsigned char value; // cl@63
+  char count; // [sp+50h] [bp-Ch]@43
+  unsigned short current_line; // [sp+54h] [bp-8h]@38
+  unsigned short *dec_position; 
+  unsigned short *temp_dec_position; 
+  PCXHeader1 psx_head1;
+  PCXHeader2 psx_head2;
+	short int width, height;
+	BYTE  color_map[48];	// Colormap for 16-color images
+
+ 
+ memcpy(&psx_head1, pPcx , 16);
+ memcpy(&color_map, pPcx + 16, 48);
+ memcpy(&psx_head2, pPcx + 64, 6);
+
+
+ if (psx_head1.bpp!=8)
+		return 3; 
+ uWidth=(short int )(psx_head1.right-psx_head1.left+1);  // word @ 000014
+ uHeight=(short int )(psx_head1.bottom-psx_head1.up+1);  // word @ 000016
+ 
+
+ uNumPixels=uWidth*uHeight;		  // dword @ 000010
+ 
+ memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
+  short i=1;
+  while ( (1<<i) !=uWidth)
+  {
+	  ++i;
+      if (i >= 15)
+	  break;
+  }
+  field_18=i;
+  short i_=1;
+  while ( (1<<i_) !=uHeight)
+  {
+	  ++i_;
+      if (i_ >= 15)
+	  break;
+  }
+  field_1A=i_;
+  switch (field_18)
+	  {
+  case 2:   field_1C = 3;    break;
+  case 3:   field_1C = 7;    break;
+  case 4:   field_1C = 15;   break;
+  case 5:   field_1C = 31;   break;
+  case 6:   field_1C = 63;   break;
+  case 7:   field_1C = 127;  break;
+  case 8:   field_1C = 255;  break;
+  case 9:   field_1C = 511;  break;
+  case 10:  field_1C = 1023; break;
+  case 11:  field_1C = 2047; break;
+  case 12:  field_1C = 4095; break;
+	  }
+
+  switch (field_1A)
+	  {
+  case 2:   field_1E = 3;    break;
+  case 3:   field_1E = 7;    break;
+  case 4:   field_1E = 15;   break;
+  case 5:   field_1E = 31;   break;
+  case 6:   field_1E = 63;   break;
+  case 7:   field_1E = 127;  break;
+  case 8:   field_1E = 255;  break;
+  case 9:   field_1E = 511;  break;
+  case 10:  field_1E = 1023; break;
+  case 11:  field_1E = 2047; break;
+  case 12:  field_1E = 4095; break;
+	  }
+
+ 
+ read_offset = 128;
+ if (psx_head2.planes != 3)
+ 	  return 0;
+  current_line = 0;
+  if ( uHeight > 0 )
+  {
+   dec_position = pOutPixels;
+   do
+   {
+    temp_dec_position = dec_position;
+    row_position = 0;
+	//decode red line
+    if (psx_head2.pitch)
+    {
+     do
+     {
+      test_byte = pPcx[read_offset];
+      ++read_offset;
+      if ((test_byte & 0xC0) == 0xC0)
+      {	
+	    value = pPcx[read_offset];
+       	++read_offset; 
+      
+       if ((test_byte & 0x3F) > 0)
+       {
+        count = test_byte & 0x3F;
+        do
+        {
+
+         ++row_position;
+          //*temp_dec_position =0xFF000000;
+		  //*temp_dec_position|=(unsigned long)value<<16;
+         *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                    + LOBYTE(pRenderer->uTargetRBits)
+                                                                                    + LOBYTE(pRenderer->uTargetBBits)
+                                                                                    - 8));
+
+		   temp_dec_position++;
+       if (row_position == psx_head2.pitch)
+			 break;
+        }
+        while (count-- != 1);
+       }
+      }
+      else
+      {
+       ++row_position;
+	   //*temp_dec_position =0xFF000000; 
+	  //*temp_dec_position|= (unsigned long)test_byte<<16;
+       
+       *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                    + LOBYTE(pRenderer->uTargetRBits)
+                                                                                    + LOBYTE(pRenderer->uTargetBBits)
+                                                                                    - 8));
+
+       temp_dec_position++;
+      }
+    
+     }
+     while (row_position < psx_head2.pitch);
+    }
+ 
+    temp_dec_position = dec_position;
+	row_position=0;
+	//decode green line
+    while (row_position <  psx_head2.pitch)
+    {
+     test_byte = *(pPcx + read_offset);
+     ++read_offset;
+     if ((test_byte & 0xC0) == 0xC0)
+     {
+      value = *(pPcx + read_offset);
+	  ++read_offset;
+      if ((test_byte & 0x3F) > 0)
+      {
+       count = test_byte & 0x3F;
+       do
+       {
+        //*temp_dec_position|= (unsigned int)value<<8;
+		//temp_dec_position++;
+         
+         *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                             + LOBYTE(pRenderer->uTargetBBits)
+                                                                                             - 8));
+         
+       temp_dec_position++;
+        ++row_position;
+        if (row_position == psx_head2.pitch)
+			break;
+  
+       }
+       while (count-- != 1);
+      }
+     }
+     else
+     {
+      //*temp_dec_position |=(unsigned int) test_byte<<8;
+	  //temp_dec_position++;
+       
+         *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                             + LOBYTE(pRenderer->uTargetBBits)
+                                                                                             - 8));
+       temp_dec_position++;
+      ++row_position;
+     }
+    }
+
+    temp_dec_position = dec_position;
+	row_position=0;
+	//decode blue line
+    while (row_position < psx_head2.pitch)
+    {
+     test_byte = *(pPcx + read_offset);
+	 read_offset++;
+     if ((test_byte & 0xC0) ==  0xC0)
+     {
+       value = *(pPcx + read_offset);
+	  ++read_offset;
+      if ((test_byte & 0x3F) > 0)
+      {
+       count = test_byte & 0x3F;
+       do
+       {
+        //*temp_dec_position|= value;
+		 //temp_dec_position++;
+
+         *temp_dec_position |= value >> (8 - LOBYTE(pRenderer->uTargetBBits));
+       temp_dec_position++;
+
+        ++row_position;
+        if (row_position == psx_head2.pitch)
+		 break;
+       }
+       while (count-- != 1);
+      }
+     }
+     else
+     {
+      //*temp_dec_position|= test_byte;
+	   //temp_dec_position++;
+         *temp_dec_position |= test_byte >> (8 - LOBYTE(pRenderer->uTargetBBits));
+       temp_dec_position++;
+
+      ++row_position;
+     }
+     
+    }
+    ++current_line;
+    dec_position += uWidth;
+   }
+   while (current_line < uHeight);
+  }
+   return 0;
+/*
+  RGBTexture *v4; // esi@1
+  signed int result; // eax@2
+  unsigned __int16 v6; // ax@3
+  unsigned __int16 *v7; // ecx@3
+  unsigned int v8; // edx@3
+  signed int v9; // ecx@3
+  signed int v10; // ecx@8
+  signed int v11; // ebx@37
+  unsigned __int16 *v12; // eax@40
+  int v13; // edi@40
+  int v14; // ebx@41
+  char v15; // bl@42
+  unsigned __int16 *v16; // eax@50
+  int v17; // ebx@51
+  char v18; // bl@52
+  unsigned __int16 *v19; // eax@61
+  unsigned __int8 v20; // dl@62
+  unsigned __int8 v21; // dl@63
+  unsigned __int8 v22; // cl@63
+  char color_map[48]; // [sp+8h] [bp-54h]@1
+  PCXHeader1 header1; // [sp+38h] [bp-24h]@1
+  PCXHeader2 header2; // [sp+48h] [bp-14h]@1
+  unsigned int v26; // [sp+50h] [bp-Ch]@43
+  int v27; // [sp+54h] [bp-8h]@38
+  unsigned __int16 *v28; // [sp+58h] [bp-4h]@3
+  int pOutPixelsa; // [sp+68h] [bp+Ch]@41
+  int pOutPixelsb; // [sp+68h] [bp+Ch]@51
+
+  v4 = this;
+  memcpy(&header1, pPcx, 0x10u);
+  memcpy(color_map, pPcx + 16, 0x30u);
+  memcpy(&header2, pPcx + 64, 6u);
+  if ( header1.bpp == 8 )
+  {
+    v6 = header1.right - header1.left + 1;
+    LOWORD(v7) = header1.bottom - header1.up + 1;
+    v4->uWidth = v6;
+    v4->uHeight = (unsigned __int16)v7;
+    v7 = (unsigned __int16 *)(signed __int16)v7;
+    v28 = v7;
+    v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6;
+    HIWORD(v8) = 0;
+    v9 = 1;
+    while ( 1 << v9 != (signed __int16)v6 )
+    {
+      ++v9;
+      if ( v9 >= 15 )
+        goto LABEL_8;
+    }
+    v4->field_18 = v9;
+LABEL_8:
+    v10 = 1;
+    while ( (unsigned __int16 *)(1 << v10) != v28 )
+    {
+      ++v10;
+      if ( v10 >= 15 )
+        goto LABEL_13;
+    }
+    v4->field_1A = v10;
+LABEL_13:
+    switch ( v4->field_18 )
+    {
+      case 2:
+        v4->field_1C = 3;
+        break;
+      case 3:
+        v4->field_1C = 7;
+        break;
+      case 4:
+        v4->field_1C = 15;
+        break;
+      case 5:
+        v4->field_1C = 31;
+        break;
+      case 6:
+        v4->field_1C = 63;
+        break;
+      case 7:
+        v4->field_1C = 127;
+        break;
+      case 8:
+        v4->field_1C = 255;
+        break;
+      case 9:
+        v4->field_1C = 511;
+        break;
+      case 10:
+        v4->field_1C = 1023;
+        break;
+      case 11:
+        v4->field_1C = 2047;
+        break;
+      case 12:
+        v4->field_1C = 4095;
+        break;
+      default:
+        break;
+    }
+    switch ( v4->field_1A )
+    {
+      case 2:
+        v4->field_1E = 3;
+        break;
+      case 3:
+        v4->field_1E = 7;
+        break;
+      case 4:
+        v4->field_1E = 15;
+        break;
+      case 5:
+        v4->field_1E = 31;
+        break;
+      case 6:
+        v4->field_1E = 63;
+        break;
+      case 7:
+        v4->field_1E = 127;
+        break;
+      case 8:
+        v4->field_1E = 255;
+        break;
+      case 9:
+        v4->field_1E = 511;
+        break;
+      case 10:
+        v4->field_1E = 1023;
+        break;
+      case 11:
+        v4->field_1E = 2047;
+        break;
+      case 12:
+        v4->field_1E = 4095;
+        break;
+      default:
+        break;
+    }
+    v11 = 128;
+    if ( header2.planes == 3 )
+    {
+      v27 = 0;
+      if ( (signed int)v28 > 0 )
+      {
+        v28 = pOutPixels;
+        do
+        {
+          v12 = v28;
+          v13 = 0;
+          if ( header2.pitch )
+          {
+            do
+            {
+              LOBYTE(v8) = pPcx[v11];
+              v14 = v11 + 1;
+              pOutPixelsa = v14;
+              if ( (v8 & 0xC0) == -64 )
+              {
+                pOutPixelsa = v14 + 1;
+                v15 = pPcx[v14];
+                if ( (signed int)(v8 & 0x3F) > 0 )
+                {
+                  v26 = v8 & 0x3F;
+                  do
+                  {
+                    ++v13;
+                    *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                    + LOBYTE(pRenderer->uTargetRBits)
+                                                                                    + LOBYTE(pRenderer->uTargetBBits)
+                                                                                    - 8));
+                    ++v12;
+                    if ( v13 == (unsigned __int16)header2.pitch )
+                      v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1];
+                    --v26;
+                  }
+                  while ( v26 );
+                }
+              }
+              else
+              {
+                LOWORD(v8) = (unsigned __int8)v8;
+                v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits)
+                                                    + LOBYTE(pRenderer->uTargetRBits)
+                                                    + LOBYTE(pRenderer->uTargetBBits)
+                                                    - 8));
+                ++v13;
+                *v12 = v8;
+                ++v12;
+              }
+              v11 = pOutPixelsa;
+            }
+            while ( v13 < (unsigned __int16)header2.pitch );
+          }
+          v16 = v28;
+          while ( v13 < 2 * (unsigned __int16)header2.pitch )
+          {
+            LOBYTE(v8) = pPcx[v11];
+            v17 = v11 + 1;
+            pOutPixelsb = v17;
+            if ( (v8 & 0xC0) == -64 )
+            {
+              pOutPixelsb = v17 + 1;
+              v18 = pPcx[v17];
+              if ( (signed int)(v8 & 0x3F) > 0 )
+              {
+                v26 = v8 & 0x3F;
+                do
+                {
+                  *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                             + LOBYTE(pRenderer->uTargetBBits)
+                                                                                             - 8));
+                  ++v13;
+                  ++v16;
+                  if ( v13 == (unsigned __int16)header2.pitch )
+                    v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1];
+                  --v26;
+                }
+                while ( v26 );
+              }
+            }
+            else
+            {
+              LOWORD(v8) = (unsigned __int8)v8;
+              v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
+              *v16 |= v8;
+              ++v13;
+              ++v16;
+            }
+            v11 = pOutPixelsb;
+          }
+          v19 = v28;
+          while ( v13 < 3 * (unsigned __int16)header2.pitch )
+          {
+            v20 = pPcx[v11++];
+            if ( (v20 & 0xC0) == -64 )
+            {
+              v21 = v20 & 0x3F;
+              v22 = pPcx[v11++];
+              if ( (signed int)v21 > 0 )
+              {
+                v26 = v21;
+                do
+                {
+                  *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits));
+                  ++v13;
+                  ++v19;
+                  if ( v13 == (unsigned __int16)header2.pitch )
+                  {
+                    v8 = uNumPixels - (unsigned __int16)header2.pitch;
+                    v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1];
+                  }
+                  --v26;
+                }
+                while ( v26 );
+              }
+            }
+            else
+            {
+              *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
+              ++v13;
+              ++v19;
+            }
+          }
+          ++v27;
+          v28 += uNumPixels;
+        }
+        while ( v27 < v4->uHeight );
+      }
+    }
+    result = 0;
+  }
+  else
+  {
+    result = 3;
+  }
+  return result;
+  */
+}
+
+//----- (0040EAD8) --------------------------------------------------------
+unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile)
+{
+  signed int result; // eax@2
+  unsigned char test_byte; // edx@3
+  //unsigned int read_offset; // ebx@37
+  unsigned int row_position; // edi@40
+  unsigned char value; // cl@63
+  char count; // [sp+50h] [bp-Ch]@43
+  unsigned short current_line; // [sp+54h] [bp-8h]@38
+  unsigned short *dec_position; 
+  unsigned short *temp_dec_position; 
+  PCXHeader1 psx_head1;
+  PCXHeader2 psx_head2;
+	short int width, height;
+	BYTE  color_map[48];	// Colormap for 16-color images
+
+  if (!pFile)
+    return 1;
+  
+ 
+ fread(&psx_head1, 1, 16, pFile);
+ fread(&color_map, 1, 48, pFile);
+ fread(&psx_head2, 1, 6, pFile);
+
+  if (psx_head1.bpp!=8)
+		return 3; 
+ uWidth=(short int )(psx_head1.right-psx_head1.left+1);  // word @ 000014
+ uHeight=(short int )(psx_head1.bottom-psx_head1.up+1);  // word @ 000016
+ 
+
+ uNumPixels=uWidth*uHeight;		  // dword @ 000010
+
+
+      if ( mode == 0 )
+      {
+        if ( pPixels )
+        {
+          pAllocator->FreeChunk(pPixels);
+          pPixels = 0;
+        }
+        pPixels = (unsigned __int16 *)pAllocator->AllocNamedChunk(
+                                            pPixels,
+                                            2 * uNumPixels + 4,
+                                            pName);
+      }
+      else
+      {
+        if ( mode != 1 && mode == 2 )
+        {
+          pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
+          field_20 |= 1;
+        }
+      }
+
+
+
+
+      auto pOutPixels = pPixels;
+ 
+ memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
+
+  short i=1;
+  while ( (1<<i) !=uWidth)
+  {
+	  ++i;
+      if (i >= 15)
+	  break;
+  }
+  field_18=i;
+  short i_=1;
+  while ( (1<<i_) !=uHeight)
+  {
+	  ++i_;
+      if (i_ >= 15)
+	  break;
+  }
+  field_1A=i_;
+  switch (field_18)
+	  {
+  case 2:   field_1C = 3;    break;
+  case 3:   field_1C = 7;    break;
+  case 4:   field_1C = 15;   break;
+  case 5:   field_1C = 31;   break;
+  case 6:   field_1C = 63;   break;
+  case 7:   field_1C = 127;  break;
+  case 8:   field_1C = 255;  break;
+  case 9:   field_1C = 511;  break;
+  case 10:  field_1C = 1023; break;
+  case 11:  field_1C = 2047; break;
+  case 12:  field_1C = 4095; break;
+	  }
+
+  switch (field_1A)
+	  {
+  case 2:   field_1E = 3;    break;
+  case 3:   field_1E = 7;    break;
+  case 4:   field_1E = 15;   break;
+  case 5:   field_1E = 31;   break;
+  case 6:   field_1E = 63;   break;
+  case 7:   field_1E = 127;  break;
+  case 8:   field_1E = 255;  break;
+  case 9:   field_1E = 511;  break;
+  case 10:  field_1E = 1023; break;
+  case 11:  field_1E = 2047; break;
+  case 12:  field_1E = 4095; break;
+	  }
+
+
+  fseek(pFile, 128 - 70, SEEK_CUR);
+
+
+  for (uint y = 0; y < uHeight; ++y)
+  {
+    unsigned __int16 *pDst = pPixels + y * uWidth;
+
+    uint x = 0;
+    do
+    {
+      uint ctrl = 0;
+      fread(&ctrl, 1, 1, pFile);
+      if ((ctrl & 0xC0) == 0xC0)
+      {
+        uint uNumPixels = ctrl & 0x3F;
+        uint clr = 0;
+        fread(&clr, 1, 1, pFile);
+        for (uint i = 0; i < uNumPixels; ++i)
+          pDst[x++] = pRenderer->uTargetRMask & (clr << (pRenderer->uTargetGBits +
+                                                         pRenderer->uTargetRBits +
+                                                         pRenderer->uTargetBBits - 8));
+      }
+      else
+      {
+        pDst[x++] = pRenderer->uTargetRMask & (ctrl << (pRenderer->uTargetGBits +
+                                                        pRenderer->uTargetRBits +
+                                                        pRenderer->uTargetBBits - 8));
+      }
+    } while (x < psx_head2.pitch);
+
+
+
+
+
+    x = 0;
+    do
+    {
+      uint ctrl = 0;
+      fread(&ctrl, 1, 1, pFile);
+      if ((ctrl & 0xC0) == 0xC0)
+      {
+        uint uNumPixels = ctrl & 0x3F;
+        uint clr = 0;
+        fread(&clr, 1, 1, pFile);
+        for (uint i = 0; i < uNumPixels; ++i)
+          pDst[x++] |= pRenderer->uTargetGMask & (clr << (pRenderer->uTargetGBits +
+                                                         pRenderer->uTargetBBits - 8));
+      }
+      else
+      {
+        pDst[x++] |= pRenderer->uTargetGMask & (ctrl << (pRenderer->uTargetGBits +
+                                                        pRenderer->uTargetBBits - 8));
+      }
+    } while (x < psx_head2.pitch);
+ 
+
+
+
+
+    x = 0;
+    do
+    {
+      uint ctrl = 0;
+      fread(&ctrl, 1, 1, pFile);
+      if ((ctrl & 0xC0) == 0xC0)
+      {
+        uint uNumPixels = ctrl & 0x3F;
+        uint clr = 0;
+        fread(&clr, 1, 1, pFile);
+        for (uint i = 0; i < uNumPixels; ++i)
+          pDst[x++] |= pRenderer->uTargetBMask & (clr >> (8 - pRenderer->uTargetBBits));
+      }
+      else
+      {
+        pDst[x++] |= pRenderer->uTargetBMask & (ctrl >> (8 - pRenderer->uTargetRBits));
+      }
+    } while (x < psx_head2.pitch);
+  }
+
+  if (bCloseFile)
+    fclose(pFile);
+  return 0;
+}
+
+//----- (0040E51F) --------------------------------------------------------
+void RGBTexture::Release()
+{
+  RGBTexture *v1; // esi@1
+  char v2; // zf@1
+  void *v3; // [sp-4h] [bp-Ch]@1
+
+  v1 = this;
+  v2 = (this->field_20 & 1) == 0;
+  v3 = this->pPixels;
+  this->pName[0] = 0;
+  if ( v2 )
+    pAllocator->FreeChunk(v3);
+  else
+    free(v3);
+  *(unsigned int *)&v1->field_20 = 0;
+  v1->pPixels = 0;
+  v1->uNumPixels = 0;
+  v1->uHeight = 0;
+  v1->uWidth = 0;
+  v1->field_1A = 0;
+  v1->field_18 = 0;
+}
+
+//----- (0040E55E) --------------------------------------------------------
+int RGBTexture::_40E55E(const char *Filename, unsigned int a3)
+{
+  RGBTexture *v3; // esi@1
+  signed int result; // eax@2
+  FILE *v5; // edi@3
+  char *v6; // eax@3
+  int v7; // edx@3
+  char v8; // cl@4
+  unsigned __int16 v9; // cx@9
+  unsigned __int16 v10; // ax@9
+  int v11; // eax@9
+  char v12; // zf@9
+  void *v13; // eax@12
+  signed int v14; // ecx@19
+  signed int v15; // ecx@24
+  int v16; // eax@57
+  unsigned __int16 *v17; // ecx@57
+  unsigned __int16 *v18; // edi@57
+  signed int v19; // eax@59
+  unsigned __int16 *v20; // edi@64
+  signed int v21; // eax@66
+  unsigned __int16 *v22; // edi@71
+  signed int v23; // eax@73
+  int v24; // eax@78
+  char v25; // [sp+Ch] [bp-54h]@3
+  char DstBuf; // [sp+3Ch] [bp-24h]@3
+  char v27; // [sp+3Dh] [bp-23h]@3
+  char v28; // [sp+3Eh] [bp-22h]@3
+  char v29; // [sp+3Fh] [bp-21h]@3
+  int v30; // [sp+40h] [bp-20h]@3
+  int v31; // [sp+44h] [bp-1Ch]@3
+  char v32; // [sp+48h] [bp-18h]@3
+  char v33; // [sp+4Ah] [bp-16h]@3
+  char v34; // [sp+4Ch] [bp-14h]@3
+  char v35; // [sp+4Dh] [bp-13h]@3
+  unsigned __int16 v36; // [sp+4Eh] [bp-12h]@3
+  int v37; // [sp+54h] [bp-Ch]@3
+  int v38; // [sp+58h] [bp-8h]@57
+  FILE *File; // [sp+5Ch] [bp-4h]@1
+
+  v3 = this;
+  File = fopen(Filename, "rb");
+  if ( !File )
+    return 1;
+  v5 = File;
+  fread(&DstBuf, 1u, 1u, File);
+  fread(&v27, 1u, 1u, v5);
+  fread(&v28, 1u, 1u, v5);
+  fread(&v29, 1u, 1u, v5);
+  fread(&v30, 2u, 1u, v5);
+  fread((char *)&v30 + 2, 2u, 1u, File);
+  fread(&v31, 2u, 1u, File);
+  fread((char *)&v31 + 2, 2u, 1u, File);
+  fread(&v32, 2u, 1u, File);
+  fread(&v33, 2u, 1u, File);
+  fread(&v25, 0x30u, 1u, File);
+  fread(&v34, 1u, 1u, File);
+  fread(&v35, 1u, 1u, File);
+  fread(&v36, 2u, 1u, File);
+  v6 = (char *)Filename;
+  v37 = 0;
+  v7 = (char *)v3 - Filename;
+  do
+  {
+    v8 = *v6;
+    if ( !*v6 )
+      break;
+    if ( v8 == 46 )
+      break;
+    ++v37;
+    (v6++)[v7] = v8;
+  }
+  while ( v37 < 15 );
+  v3->pName[v37] = 0;
+  if ( v29 != 8 )
+    return 3;
+  v9 = v31 - (short)v30 + 1;
+  v10 = HIWORD(v31) - HIWORD(v30);
+  v3->uWidth = v9;
+  ++v10;
+  v3->uHeight = v10;
+  v11 = (signed __int16)v9 * (signed __int16)v10;
+  v12 = a3 == 0;
+  v3->uNumPixels = v11;
+  if ( v12 )
+  {
+    if ( v3->pPixels )
+      pAllocator->FreeChunk(v3->pPixels);
+    v13 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, v3->pName);
+    goto LABEL_16;
+  }
+  if ( a3 != 1 && a3 == 2 )
+  {
+    v13 = operator new(4 * v11 + 8);
+    *(unsigned int *)&v3->field_20 |= 1u;
+LABEL_16:
+    v3->pPixels = (unsigned __int16 *)v13;
+  }
+  if ( v3->pPixels )
+  {
+    v14 = 1;
+    while ( 1 << v14 != v3->uWidth )
+    {
+      ++v14;
+      if ( v14 >= 15 )
+        goto LABEL_24;
+    }
+    v3->field_18 = v14;
+LABEL_24:
+    v15 = 1;
+    while ( 1 << v15 != v3->uHeight )
+    {
+      ++v15;
+      if ( v15 >= 15 )
+        goto LABEL_29;
+    }
+    v3->field_1A = v15;
+LABEL_29:
+    switch ( v3->field_18 )
+    {
+      case 2:
+        v3->field_1C = 3;
+        break;
+      case 3:
+        v3->field_1C = 7;
+        break;
+      case 4:
+        v3->field_1C = 15;
+        break;
+      case 5:
+        v3->field_1C = 31;
+        break;
+      case 6:
+        v3->field_1C = 63;
+        break;
+      case 7:
+        v3->field_1C = 127;
+        break;
+      case 8:
+        v3->field_1C = 255;
+        break;
+      case 9:
+        v3->field_1C = 511;
+        break;
+      case 10:
+        v3->field_1C = 1023;
+        break;
+      case 11:
+        v3->field_1C = 2047;
+        break;
+      case 12:
+        v3->field_1C = 4095;
+        break;
+      default:
+        break;
+    }
+    switch ( v3->field_1A )
+    {
+      case 2:
+        v3->field_1E = 3;
+        break;
+      case 3:
+        v3->field_1E = 7;
+        break;
+      case 4:
+        v3->field_1E = 15;
+        break;
+      case 5:
+        v3->field_1E = 31;
+        break;
+      case 6:
+        v3->field_1E = 63;
+        break;
+      case 7:
+        v3->field_1E = 127;
+        break;
+      case 8:
+        v3->field_1E = 255;
+        break;
+      case 9:
+        v3->field_1E = 511;
+        break;
+      case 10:
+        v3->field_1E = 1023;
+        break;
+      case 11:
+        v3->field_1E = 2047;
+        break;
+      case 12:
+        v3->field_1E = 4095;
+        break;
+      default:
+        break;
+    }
+    fseek(File, 128, 0);
+    ftell(File);
+    if ( v35 == 1 )
+      Abortf("24bit PCX Only!");
+    if ( v35 == 3 )
+    {
+      v37 = 0;
+      if ( v3->uHeight > 0 )
+      {
+        do
+        {
+          v16 = v37 * v3->uWidth;
+          v17 = v3->pPixels;
+          v38 = 0;
+          v18 = &v17[v16];
+          if ( v36 )
+          {
+            do
+            {
+              fread((char *)&Filename + 3, 1u, 1u, File);
+              if ( (BYTE3(Filename) & 0xC0) == -64 )
+              {
+                BYTE3(Filename) &= 0x3Fu;
+                fread((char *)&a3 + 3, 1u, 1u, File);
+                v19 = 0;
+                if ( BYTE3(Filename) )
+                {
+                  do
+                  {
+                    ++v38;
+                    *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
+                                                                         + LOBYTE(pRenderer->uTargetRBits)
+                                                                         + LOBYTE(pRenderer->uTargetBBits)
+                                                                         - 8));
+                    ++v18;
+                    ++v19;
+                  }
+                  while ( v19 < BYTE3(Filename) );
+                }
+              }
+              else
+              {
+                ++v38;
+                *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
+                                                                           + LOBYTE(pRenderer->uTargetRBits)
+                                                                           + LOBYTE(pRenderer->uTargetBBits)
+                                                                           - 8));
+                ++v18;
+              }
+            }
+            while ( v38 < v36 );
+          }
+          v20 = &v3->pPixels[v37 * v3->uWidth];
+          while ( v38 < 2 * v36 )
+          {
+            fread((char *)&Filename + 3, 1u, 1u, File);
+            if ( (BYTE3(Filename) & 0xC0) == -64 )
+            {
+              BYTE3(Filename) &= 0x3Fu;
+              fread((char *)&a3 + 3, 1u, 1u, File);
+              v21 = 0;
+              if ( BYTE3(Filename) )
+              {
+                do
+                {
+                  *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                  + LOBYTE(pRenderer->uTargetBBits)
+                                                                                  - 8));
+                  ++v38;
+                  ++v20;
+                  ++v21;
+                }
+                while ( v21 < BYTE3(Filename) );
+              }
+            }
+            else
+            {
+              *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
+                                                                                    + LOBYTE(pRenderer->uTargetBBits)
+                                                                                    - 8));
+              ++v38;
+              ++v20;
+            }
+          }
+          v22 = &v3->pPixels[v37 * v3->uWidth];
+          while ( v38 < 3 * v36 )
+          {
+            fread((char *)&Filename + 3, 1u, 1u, File);
+            if ( (BYTE3(Filename) & 0xC0) == -64 )
+            {
+              BYTE3(Filename) &= 0x3Fu;
+              fread((char *)&a3 + 3, 1u, 1u, File);
+              v23 = 0;
+              if ( BYTE3(Filename) )
+              {
+                do
+                {
+                  *v22 |= BYTE3(a3) >> (8 - LOBYTE(pRenderer->uTargetBBits));
+                  ++v38;
+                  ++v22;
+                  ++v23;
+                }
+                while ( v23 < BYTE3(Filename) );
+              }
+            }
+            else
+            {
+              *v22 |= BYTE3(Filename) >> (8 - LOBYTE(pRenderer->uTargetBBits));
+              ++v38;
+              ++v22;
+            }
+          }
+          v24 = v3->uHeight;
+          ++v37;
+        }
+        while ( v37 < v24 );
+      }
+    }
+    fclose(File);
+    result = 0;
+  }
+  else
+  {
+    result = 2;
+  }
+  return result;
+}
+
+
+//----- (0040D73D) --------------------------------------------------------
+RGBTexture::RGBTexture()
+{
+  pName[0] = 0;
+  pPixels = 0;
+  uNumPixels = 0;
+  uHeight = 0;
+  uWidth = 0;
+  field_1A = 0;
+  field_18 = 0;
+  field_20 = 0;
+  field_22 = 0;
+}
\ No newline at end of file