comparison Texture.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 2b90f29892ae
comparison
equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #include <stdlib.h>
2
3 #include "Texture.h"
4 #include "FrameTableInc.h"
5 #include "Allocator.h"
6 #include "LOD.h"
7 #include "PaletteManager.h"
8 #include "Render.h"
9
10 #include "mm7_data.h"
11
12
13
14
15
16
17
18
19
20
21 struct TextureFrameTable *pTextureFrameTable;
22
23
24
25
26
27 Texture *pTexture_LloydBeacons[2];
28 Texture *pTexture_50635C;
29 Texture *pTexture_506368;
30 Texture *pTexture_50636C;
31 Texture *pTexture_506370;
32 Texture *pTexture_506374;
33 Texture *pTexture_506378;
34 Texture *pTexture_50637C;
35 Texture *pTexture_506380;
36 Texture *pTexture_506384;
37 Texture *pTexture_506388;
38 Texture *pTexture_50638C;
39 Texture *pTexture_506390;
40 Texture *pTexture_506394;
41 Texture *pTex_tab_an_7a__zoot_off;
42 Texture *pTex_tab_an_6a__zoom_off;
43 Texture *pTex_tab_an_7b__zoot_on;
44 Texture *pTex_tab_an_6b__zoom_on;
45 Texture *pTexture_TownPortalHarmn;
46 Texture *pTexture_TownPortalElf;
47 Texture *pTexture_TownPortalWarlock;
48 Texture *pTexture_TownPortalIsland;
49 Texture *pTexture_TownPortalHeaven;
50 Texture *pTexture_TownPortalHell;
51 Texture *dword_5063D8[777];
52 Texture *dword_506404[777];
53 Texture *dword_506434[777];
54 Texture *pTexture_50643C; // idb
55 Texture *ptr_506440;
56 Texture *pTexture_506444;
57 Texture *pTexture_506448; // idb
58 Texture *pTextures_tabs[8][2];
59 Texture *pTexture_mapbordr; // idb
60 Texture *pTexture_pagemask; // idb
61 Texture *pTextures_5064A0[14];
62 Texture *pTexture_AutonotesBook;
63 Texture *pTexture_CurrentBook;
64 Texture *pTex_moon_new;
65 Texture *pTex_moon_4;
66 Texture *pTex_moon_2;
67 Texture *pTex_moon_2_2;
68 Texture *pTex_moon_ful;
69
70
71
72 RGBTexture stru_506E40; // weak
73 RGBTexture pTexture_PCX;
74
75
76 int uTextureID_RestUI_restb4; // weak
77 int uTextureID_RestUI_restexit; // weak
78 int uTextureID_RestUI_restb3; // weak
79 int uTextureID_RestUI_restb1; // weak
80 int uTextureID_RestUI_restb2; // weak
81 int uTextureID_RestUI_restmain; // weak
82 unsigned int uTextureID_Leather;
83 int uTextureID_ar_dn_dn; // weak
84 int uTextureID_ar_dn_up; // weak
85 int uTextureID_ar_up_dn; // weak
86 int uTextureID_ar_up_up; // weak
87
88
89 int uTextureID_507698; // weak
90 int uTextureID_50769C; // weak
91 int uTextureID_5076A0; // weak
92 int uTextureID_5076A4; // weak
93 int uTextureID_5076A8; // weak
94 int uTextureID_5076AC; // weak
95 int uTextureID_5076B0; // weak
96 int uTextureID_5076B4; // weak
97 int uTextureID_Parchment; // weak
98 unsigned int uTextureID_mhp_yel;
99 unsigned int uTextureID_mhp_red;
100 unsigned int uTextureID_mhp_grn;
101 unsigned int uTextureID_mhp_capr;
102 unsigned int uTextureID_mhp_capl;
103 unsigned int uTextureID_mhp_bd;
104 unsigned int uTextureID_BUTTDESC2;
105 unsigned int uTextureID_x_x_u;
106 unsigned int uTextureID_BUTTMAKE2;
107 unsigned int uTextureID_BUTTMAKE;
108 unsigned int uTextureID_BUTTYES2;
109 unsigned int uTextureID_x_ok_u;
110 Texture *pPlayerPortraits[22];
111 Texture *pTexture_IC_KNIGHT[8];
112 Texture *pTexture_MAKESKY;
113 Texture *pTexture_MAKETOP;
114 Texture *pTextures_arrowr[20];
115 Texture *pTextures_arrowl[20];
116 Texture *pTexture_presleft;
117 Texture *pTexture_pressrigh;
118 Texture *pTexture_buttminu;
119 Texture *pTexture_buttplus;
120 unsigned int uTextureID_50792C; // weak
121 unsigned int uTextureID_507930; // weak
122 unsigned int uTextureID_507934; // weak
123 unsigned int uTextureID_507938; // weak
124 unsigned int uTextureID_50793C; // weak
125 unsigned int uTextureID_507940; // weak
126 unsigned int uTextureID_507944; // weak
127
128
129 unsigned int uTextureID_ib_td5_A;
130 unsigned int uTextureID_ib_td2_A; // weak
131 unsigned int uTextureID_ib_td1_A;
132 int uTextureID_507958; // weak
133 int uTextureID_50795C; // weak
134
135
136 unsigned int uTextureID_507970;
137
138
139 unsigned int uTextureID_507978;
140 unsigned int uTextureID_50797C;
141 unsigned int uTextureID_507980;
142 unsigned int uTextureID_507984;
143 unsigned int uTextureID_FONTPAL;
144 unsigned int uTextureID_50798C;
145 unsigned int uTextureID_507990;
146 unsigned int pTextureIDs_pMapDirs[8];
147
148
149 unsigned int uTextureID_BarRed;
150 unsigned int uTextureID_BarYellow;
151 unsigned int uTextureID_BarGreen;
152 unsigned int uTextureID_BarBlue;
153
154
155 unsigned int uTextureID_right_panel; // weak
156
157
158 RGBTexture *pTexture_StatusBar = new RGBTexture;
159 RGBTexture *pTexture_LeftFrame = new RGBTexture;
160 RGBTexture *pTexture_TopFrame = new RGBTexture;
161 RGBTexture *pTexture_BottomFrame = new RGBTexture;
162 RGBTexture *pTexture_RightFrame = new RGBTexture;
163
164
165 unsigned int uTextureID_507B04; // weak
166
167
168 Texture *pTexture_Leather;
169 Texture *pTexture_RestUI_CurrentSkyFrame; // idb
170 Texture *pTexture_RestUI_CurrentHourglassFrame; // idb
171
172
173 unsigned int uTextureID_507BF4; // weak
174 unsigned int uTextureID_507BF8; // weak
175 unsigned int uTextureID_507BFC; // weak
176 unsigned int uTextureID_507C00; // weak
177 unsigned int uTextureID_507C04; // weak
178
179
180 unsigned int uTextureID_507C10; // weak
181 unsigned int uTextureID_507C14; // weak
182 unsigned int uTextureID_507C18; // weak
183 unsigned int uTextureID_507C1C; // weak
184 unsigned int uTextureID_507C20; // weak
185 unsigned int uTextureID_507C24; // weak
186 unsigned int pTextureIDs_GammaPositions[10];
187 unsigned int uTextureID_507C50; // weak
188 unsigned int uTextureID_507C54; // weak
189 unsigned int uTextureID_507C58; // weak
190 unsigned int uTextureID_507C60; // weak
191 unsigned int uTextureID_507C64[777]; // weak
192 unsigned int uTextureID_507C68; // weak
193 unsigned int uTextureID_507C6C; // weak
194 unsigned int uTextureID_507C70; // weak
195 unsigned int uTextureID_507C74; // weak
196 unsigned int uTextureID_507C84; // weak
197 unsigned int pTextureIDs_SoundLevels[10];
198 unsigned int uTextureID_507CB0; // weak
199 unsigned int uTextureID_507CB4; // weak
200 unsigned int uTextureID_507CB8; // weak
201
202
203 unsigned int uTextureID_5118C8; // weak
204 unsigned int uTextureID_MAGNIF_B; // weak
205 unsigned int uTextureID_BACKDOLL; // weak
206 unsigned int uTextureID_BACKHAND; // weak
207
208
209 Texture pTex_F7CE30;
210
211
212 RGBTexture stru_5773C4; // idb
213
214
215
216
217
218
219
220
221
222
223
224 /* 245 */
225 #pragma pack(push, 1)
226 struct PCXHeader1
227 {
228 char magic;
229 char version;
230 char encoding;
231 char bpp;
232 __int16 left;
233 __int16 up;
234 __int16 right;
235 __int16 bottom;
236 __int16 hres;
237 __int16 vres;
238 };
239 #pragma pack(pop)
240
241 /* 246 */
242 #pragma pack(push, 1)
243 struct PCXHeader2
244 {
245 char reserved;
246 char planes;
247 __int16 pitch;
248 __int16 palette_info;
249 };
250 #pragma pack(pop)
251
252
253
254
255
256
257
258
259
260 //----- (0044E054) --------------------------------------------------------
261 void TextureFrameTable::ToFile()
262 {
263 TextureFrameTable *v1; // esi@1
264 FILE *v2; // eax@1
265 FILE *v3; // edi@1
266
267 v1 = this;
268 v2 = fopen("data\\dtft.bin", "wb");
269 v3 = v2;
270 if ( !v2 )
271 Abortf("Unable to save dtft.bin!");
272 fwrite(v1, 4u, 1u, v2);
273 fwrite(v1->pTextures, 0x14u, v1->uNumTextures, v3);
274 fclose(v3);
275 }
276
277 //----- (0044E0A0) --------------------------------------------------------
278 void TextureFrameTable::FromFile(void *pSerialized)
279 {
280 uNumTextures = *(int *)pSerialized;
281 pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * uNumTextures, "Txt Frames");
282 memcpy(pTextures, (char *)pSerialized + 4, 20 * uNumTextures);
283 }
284
285 //----- (0044E0ED) --------------------------------------------------------
286 unsigned int TextureFrameTable::LoadAnimationSequenceAndPalettes(unsigned int uIconID)
287 {
288 unsigned int result; // eax@1
289 TextureFrameTable *v3; // ebx@1
290 unsigned int i; // edi@3
291
292 result = uIconID;
293 v3 = this;
294 if ( (signed int)uIconID <= (signed int)this->uNumTextures && (uIconID & 0x80000000u) == 0 )
295 {
296 for ( i = uIconID; ; ++i )
297 {
298 v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT);
299 auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0);
300 if (pTex)
301 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
302 result = (unsigned int)v3->pTextures;
303 if ( !(*(char *)(result + i * 20 + 18) & 1) )
304 break;
305 }
306 }
307 return result;
308 }
309
310 //----- (0044E163) --------------------------------------------------------
311 unsigned int TextureFrameTable::FindTextureByName(const char *Str2)
312 {
313 TextureFrameTable *v2; // esi@1
314 int v3; // ebx@1
315 unsigned int uID; // edi@1
316 unsigned int result; // eax@4
317
318 v2 = this;
319 v3 = 0;
320 uID = 0;
321 if ( (signed int)this->uNumTextures <= 0 )
322 {
323 LABEL_4:
324 result = -1;
325 }
326 else
327 {
328 while ( _strcmpi(v2->pTextures[v3].pTextureName, Str2) )
329 {
330 ++uID;
331 ++v3;
332 if ( (signed int)uID >= (signed int)v2->uNumTextures )
333 goto LABEL_4;
334 }
335 result = uID;
336 }
337 return result;
338 }
339
340 //----- (0044E19A) --------------------------------------------------------
341 unsigned int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3)
342 {
343 int v3; // esi@1
344 TextureFrame *v4; // edi@1
345 TextureFrame *v5; // ecx@1
346 __int16 v6; // dx@2
347 int v7; // edx@3
348 char *i; // eax@3
349 int v9; // ecx@5
350 unsigned int result; // eax@6
351
352 v3 = uFrameID;
353 v4 = this->pTextures;
354 v5 = &v4[uFrameID];
355 if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 )
356 {
357 v7 = (a3 >> 3) % v6;
358 for ( i = (char *)&v5->uAnimTime; ; i += 20 )
359 {
360 v9 = *(short *)i;
361 if ( v7 <= v9 )
362 break;
363 v7 -= v9;
364 ++v3;
365 }
366 result = v4[v3].uTextureID;
367 }
368 else
369 {
370 result = v5->uTextureID;
371 }
372 return result;
373 }
374
375
376
377
378
379
380 //----- (0040F806) --------------------------------------------------------
381 void *Texture::UnzipPalette()
382 {
383 Texture *v1; // esi@1
384 void *v2; // edi@1
385 Texture *pSource; // [sp+0h] [bp-4h]@1
386
387 pSource = this;
388 v1 = this;
389 v2 = malloc(this->uDecompressedSize);
390 zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0, v1->uTextureSize);
391 return v2;
392 }
393
394 //----- (0040F77C) --------------------------------------------------------
395 void Texture::Release()
396 {
397 if (this)
398 {
399 pName[0] = 0;
400
401 if (pBits & 0x0400)
402 {
403 pAllocator->FreeChunk(pLevelOfDetail0);
404 pAllocator->FreeChunk(pPalette16);
405 pAllocator->FreeChunk(pPalette24);
406 }
407
408 pLevelOfDetail0 = nullptr;
409 pLevelOfDetail1 = nullptr;
410 pLevelOfDetail2 = nullptr;
411 pLevelOfDetail3 = nullptr;
412
413 pPalette16 = nullptr;
414 pPalette24 = nullptr;
415
416 uSizeOfMaxLevelOfDetail = 0;
417 uTextureSize = 0;
418 uTextureHeight = 0;
419 uTextureWidth = 0;
420 uHeightLn2 = 0;
421 uWidthLn2 = 0;
422 palette_id1 = 0;
423 palette_id2 = 0;
424 pBits &= 0xFFFF0000;
425 }
426 }
427
428 //----- (0040F5F5) --------------------------------------------------------
429 int RGBTexture::Reload(const char *pContainer)
430 {
431 RGBTexture *v2; // esi@1
432 FILE *v3; // eax@3
433 FILE *v4; // edi@3
434 void *v5; // ebx@7
435 signed int result; // eax@11
436 unsigned int v7; // ecx@12
437 unsigned __int16 *v8; // ST20_4@14
438 int v9; // eax@14
439 char color_map[48]; // [sp+8h] [bp-98h]@9
440 Texture DstBuf; // [sp+38h] [bp-68h]@1
441 PCXHeader1 header1; // [sp+80h] [bp-20h]@9
442 PCXHeader2 header2; // [sp+90h] [bp-10h]@9
443 FILE *File; // [sp+98h] [bp-8h]@3
444 size_t Count; // [sp+9Ch] [bp-4h]@6
445 void *uSourceLena; // [sp+A8h] [bp+8h]@7
446
447 v2 = this;
448 if ( !v2->pPixels )
449 return 2;
450 v3 = pIcons_LOD->FindContainer(pContainer, 0);
451 v4 = v3;
452 File = v3;
453 if ( !v3 )
454 {
455 sprintf(pTmpBuf, "Unable to load %s", pContainer);
456 Abortf(pTmpBuf);
457 }
458 fread(&DstBuf, 1u, 0x30u, v3);
459 Count = DstBuf.uTextureSize;
460 if ( DstBuf.uDecompressedSize )
461 {
462 v5 = malloc(DstBuf.uDecompressedSize);
463 uSourceLena = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
464 fread(uSourceLena, 1u, Count, File);
465 zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize);
466 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
467 pAllocator->FreeChunk(uSourceLena);
468 }
469 else
470 {
471 v5 = malloc(DstBuf.uTextureSize);
472 fread(v5, 1u, Count, v4);
473 }
474 memcpy(&header1, v5, 0x10u);
475 memcpy(color_map, (char *)v5 + 16, 0x30u);
476 memcpy(&header2, (char *)v5 + 64, 6u);
477 if ( header1.bpp != 8 )
478 return 3;
479 v7 = (signed __int16)(header1.right - header1.left + 1);
480 if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)v2->uNumPixels )
481 {
482 v2->uWidth = header1.right - header1.left + 1;
483 v8 = v2->pPixels;
484 v9 = v7 * v2->uHeight;
485 v2->uNumPixels = v9;
486 v2->uHeight = v9;
487 v2->DecodePCX((char *)v5, v8, v7);
488 free(v5);
489 result = 0;
490 }
491 else
492 {
493 result = -1;
494 }
495 return result;
496 }
497
498 //----- (0040F5BE) --------------------------------------------------------
499 Texture::Texture()
500 {
501 pName[0] = 0;
502 uSizeOfMaxLevelOfDetail = 0;
503 uTextureSize = 0;
504 uTextureHeight = 0;
505 uTextureWidth = 0;
506 uHeightLn2 = 0;
507 uWidthLn2 = 0;
508 palette_id1 = 0;
509 palette_id2 = 0;
510 pLevelOfDetail0 = 0;
511 pLevelOfDetail3 = 0;
512 pLevelOfDetail2 = 0;
513 pLevelOfDetail1 = 0;
514 pPalette16 = 0;
515 pPalette24 = 0;
516 }
517
518 //----- (0040F414) --------------------------------------------------------
519 int RGBTexture::Load(const char *pContainer, int mode)
520 {
521 RGBTexture *v3; // esi@1
522 FILE *v4; // eax@1
523 FILE *v5; // ebx@1
524 void *v6; // ebx@5
525 unsigned __int16 v7; // ax@9
526 unsigned __int16 v8; // cx@9
527 int v9; // ecx@9
528 void *v10; // eax@9
529 void *v11; // eax@13
530 unsigned __int16 *v12; // eax@17
531 char color_map[48]; // [sp+Ch] [bp-98h]@7
532 Texture DstBuf; // [sp+3Ch] [bp-68h]@1
533 PCXHeader1 header1; // [sp+84h] [bp-20h]@7
534 PCXHeader2 header2; // [sp+94h] [bp-10h]@7
535 FILE *File; // [sp+9Ch] [bp-8h]@1
536 size_t Count; // [sp+A0h] [bp-4h]@4
537 char *Str1a; // [sp+ACh] [bp+8h]@5
538
539 v3 = this;
540 v4 = pIcons_LOD->FindContainer(pContainer, 0);
541 v5 = v4;
542 File = v4;
543 if ( !v4 )
544 {
545 sprintf(pTmpBuf, "Unable to load %s", pContainer);
546 Abortf(pTmpBuf);
547 }
548 fread(&DstBuf, 1u, 0x30u, v4);
549 Count = DstBuf.uTextureSize;
550 if ( DstBuf.uDecompressedSize )
551 {
552 Str1a = (char *)malloc(DstBuf.uDecompressedSize);
553 v6 = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
554 fread(v6, 1u, Count, File);
555 zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize);
556 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
557 pAllocator->FreeChunk(v6);
558 }
559 else
560 {
561 Str1a = (char *)malloc(DstBuf.uTextureSize);
562 fread(Str1a, 1u, Count, v5);
563 }
564 memcpy(&header1, Str1a, 0x10u);
565 memcpy(color_map, Str1a + 16, 0x30u);
566 memcpy(&header2, Str1a + 64, 6u);
567 if ( header1.bpp != 8 )
568 return 3;
569 v7 = header1.right - header1.left + 1;
570 v8 = header1.bottom - header1.up + 1;
571 v3->uWidth = v7;
572 v3->uHeight = v8;
573 v9 = (signed __int16)v7 * (signed __int16)v8;
574 v10 = v3->pPixels;
575 v3->uNumPixels = v9;
576 if ( v10 )
577 {
578 if ( mode )
579 goto LABEL_14;
580 pAllocator->FreeChunk(v10);
581 }
582 if ( !mode )
583 {
584 v11 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, "16bit PCX");
585 goto LABEL_16;
586 }
587 LABEL_14:
588 if ( mode != 2 )
589 goto LABEL_17;
590 v11 = malloc(2 * v3->uNumPixels + 4);
591 *(unsigned int *)&v3->field_20 |= 1u;
592 LABEL_16:
593 v3->pPixels = (unsigned __int16 *)v11;
594 LABEL_17:
595 v12 = v3->pPixels;
596 if ( !v12 )
597 return 2;
598 v3->DecodePCX(Str1a, v12, v3->uWidth);
599 free(Str1a);
600 return 0;
601 }
602
603
604 //----- (0040F037) --------------------------------------------------------
605 signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels)
606 {
607 signed int result; // eax@2
608 unsigned char test_byte; // edx@3
609 unsigned int read_offset; // ebx@37
610 unsigned int row_position; // edi@40
611 unsigned char value; // cl@63
612 char count; // [sp+50h] [bp-Ch]@43
613 unsigned short current_line; // [sp+54h] [bp-8h]@38
614 unsigned short *dec_position;
615 unsigned short *temp_dec_position;
616 PCXHeader1 psx_head1;
617 PCXHeader2 psx_head2;
618 short int width, height;
619 BYTE color_map[48]; // Colormap for 16-color images
620
621
622 memcpy(&psx_head1, pPcx , 16);
623 memcpy(&color_map, pPcx + 16, 48);
624 memcpy(&psx_head2, pPcx + 64, 6);
625
626
627 if (psx_head1.bpp!=8)
628 return 3;
629 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
630 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
631
632
633 uNumPixels=uWidth*uHeight; // dword @ 000010
634
635 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
636 short i=1;
637 while ( (1<<i) !=uWidth)
638 {
639 ++i;
640 if (i >= 15)
641 break;
642 }
643 field_18=i;
644 short i_=1;
645 while ( (1<<i_) !=uHeight)
646 {
647 ++i_;
648 if (i_ >= 15)
649 break;
650 }
651 field_1A=i_;
652 switch (field_18)
653 {
654 case 2: field_1C = 3; break;
655 case 3: field_1C = 7; break;
656 case 4: field_1C = 15; break;
657 case 5: field_1C = 31; break;
658 case 6: field_1C = 63; break;
659 case 7: field_1C = 127; break;
660 case 8: field_1C = 255; break;
661 case 9: field_1C = 511; break;
662 case 10: field_1C = 1023; break;
663 case 11: field_1C = 2047; break;
664 case 12: field_1C = 4095; break;
665 }
666
667 switch (field_1A)
668 {
669 case 2: field_1E = 3; break;
670 case 3: field_1E = 7; break;
671 case 4: field_1E = 15; break;
672 case 5: field_1E = 31; break;
673 case 6: field_1E = 63; break;
674 case 7: field_1E = 127; break;
675 case 8: field_1E = 255; break;
676 case 9: field_1E = 511; break;
677 case 10: field_1E = 1023; break;
678 case 11: field_1E = 2047; break;
679 case 12: field_1E = 4095; break;
680 }
681
682
683 read_offset = 128;
684 if (psx_head2.planes != 3)
685 return 0;
686 current_line = 0;
687 if ( uHeight > 0 )
688 {
689 dec_position = pOutPixels;
690 do
691 {
692 temp_dec_position = dec_position;
693 row_position = 0;
694 //decode red line
695 if (psx_head2.pitch)
696 {
697 do
698 {
699 test_byte = pPcx[read_offset];
700 ++read_offset;
701 if ((test_byte & 0xC0) == 0xC0)
702 {
703 value = pPcx[read_offset];
704 ++read_offset;
705
706 if ((test_byte & 0x3F) > 0)
707 {
708 count = test_byte & 0x3F;
709 do
710 {
711
712 ++row_position;
713 //*temp_dec_position =0xFF000000;
714 //*temp_dec_position|=(unsigned long)value<<16;
715 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
716 + LOBYTE(pRenderer->uTargetRBits)
717 + LOBYTE(pRenderer->uTargetBBits)
718 - 8));
719
720 temp_dec_position++;
721 if (row_position == psx_head2.pitch)
722 break;
723 }
724 while (count-- != 1);
725 }
726 }
727 else
728 {
729 ++row_position;
730 //*temp_dec_position =0xFF000000;
731 //*temp_dec_position|= (unsigned long)test_byte<<16;
732
733 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
734 + LOBYTE(pRenderer->uTargetRBits)
735 + LOBYTE(pRenderer->uTargetBBits)
736 - 8));
737
738 temp_dec_position++;
739 }
740
741 }
742 while (row_position < psx_head2.pitch);
743 }
744
745 temp_dec_position = dec_position;
746 row_position=0;
747 //decode green line
748 while (row_position < psx_head2.pitch)
749 {
750 test_byte = *(pPcx + read_offset);
751 ++read_offset;
752 if ((test_byte & 0xC0) == 0xC0)
753 {
754 value = *(pPcx + read_offset);
755 ++read_offset;
756 if ((test_byte & 0x3F) > 0)
757 {
758 count = test_byte & 0x3F;
759 do
760 {
761 //*temp_dec_position|= (unsigned int)value<<8;
762 //temp_dec_position++;
763
764 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
765 + LOBYTE(pRenderer->uTargetBBits)
766 - 8));
767
768 temp_dec_position++;
769 ++row_position;
770 if (row_position == psx_head2.pitch)
771 break;
772
773 }
774 while (count-- != 1);
775 }
776 }
777 else
778 {
779 //*temp_dec_position |=(unsigned int) test_byte<<8;
780 //temp_dec_position++;
781
782 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
783 + LOBYTE(pRenderer->uTargetBBits)
784 - 8));
785 temp_dec_position++;
786 ++row_position;
787 }
788 }
789
790 temp_dec_position = dec_position;
791 row_position=0;
792 //decode blue line
793 while (row_position < psx_head2.pitch)
794 {
795 test_byte = *(pPcx + read_offset);
796 read_offset++;
797 if ((test_byte & 0xC0) == 0xC0)
798 {
799 value = *(pPcx + read_offset);
800 ++read_offset;
801 if ((test_byte & 0x3F) > 0)
802 {
803 count = test_byte & 0x3F;
804 do
805 {
806 //*temp_dec_position|= value;
807 //temp_dec_position++;
808
809 *temp_dec_position |= value >> (8 - LOBYTE(pRenderer->uTargetBBits));
810 temp_dec_position++;
811
812 ++row_position;
813 if (row_position == psx_head2.pitch)
814 break;
815 }
816 while (count-- != 1);
817 }
818 }
819 else
820 {
821 //*temp_dec_position|= test_byte;
822 //temp_dec_position++;
823 *temp_dec_position |= test_byte >> (8 - LOBYTE(pRenderer->uTargetBBits));
824 temp_dec_position++;
825
826 ++row_position;
827 }
828
829 }
830 ++current_line;
831 dec_position += uWidth;
832 }
833 while (current_line < uHeight);
834 }
835 return 0;
836 /*
837 RGBTexture *v4; // esi@1
838 signed int result; // eax@2
839 unsigned __int16 v6; // ax@3
840 unsigned __int16 *v7; // ecx@3
841 unsigned int v8; // edx@3
842 signed int v9; // ecx@3
843 signed int v10; // ecx@8
844 signed int v11; // ebx@37
845 unsigned __int16 *v12; // eax@40
846 int v13; // edi@40
847 int v14; // ebx@41
848 char v15; // bl@42
849 unsigned __int16 *v16; // eax@50
850 int v17; // ebx@51
851 char v18; // bl@52
852 unsigned __int16 *v19; // eax@61
853 unsigned __int8 v20; // dl@62
854 unsigned __int8 v21; // dl@63
855 unsigned __int8 v22; // cl@63
856 char color_map[48]; // [sp+8h] [bp-54h]@1
857 PCXHeader1 header1; // [sp+38h] [bp-24h]@1
858 PCXHeader2 header2; // [sp+48h] [bp-14h]@1
859 unsigned int v26; // [sp+50h] [bp-Ch]@43
860 int v27; // [sp+54h] [bp-8h]@38
861 unsigned __int16 *v28; // [sp+58h] [bp-4h]@3
862 int pOutPixelsa; // [sp+68h] [bp+Ch]@41
863 int pOutPixelsb; // [sp+68h] [bp+Ch]@51
864
865 v4 = this;
866 memcpy(&header1, pPcx, 0x10u);
867 memcpy(color_map, pPcx + 16, 0x30u);
868 memcpy(&header2, pPcx + 64, 6u);
869 if ( header1.bpp == 8 )
870 {
871 v6 = header1.right - header1.left + 1;
872 LOWORD(v7) = header1.bottom - header1.up + 1;
873 v4->uWidth = v6;
874 v4->uHeight = (unsigned __int16)v7;
875 v7 = (unsigned __int16 *)(signed __int16)v7;
876 v28 = v7;
877 v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6;
878 HIWORD(v8) = 0;
879 v9 = 1;
880 while ( 1 << v9 != (signed __int16)v6 )
881 {
882 ++v9;
883 if ( v9 >= 15 )
884 goto LABEL_8;
885 }
886 v4->field_18 = v9;
887 LABEL_8:
888 v10 = 1;
889 while ( (unsigned __int16 *)(1 << v10) != v28 )
890 {
891 ++v10;
892 if ( v10 >= 15 )
893 goto LABEL_13;
894 }
895 v4->field_1A = v10;
896 LABEL_13:
897 switch ( v4->field_18 )
898 {
899 case 2:
900 v4->field_1C = 3;
901 break;
902 case 3:
903 v4->field_1C = 7;
904 break;
905 case 4:
906 v4->field_1C = 15;
907 break;
908 case 5:
909 v4->field_1C = 31;
910 break;
911 case 6:
912 v4->field_1C = 63;
913 break;
914 case 7:
915 v4->field_1C = 127;
916 break;
917 case 8:
918 v4->field_1C = 255;
919 break;
920 case 9:
921 v4->field_1C = 511;
922 break;
923 case 10:
924 v4->field_1C = 1023;
925 break;
926 case 11:
927 v4->field_1C = 2047;
928 break;
929 case 12:
930 v4->field_1C = 4095;
931 break;
932 default:
933 break;
934 }
935 switch ( v4->field_1A )
936 {
937 case 2:
938 v4->field_1E = 3;
939 break;
940 case 3:
941 v4->field_1E = 7;
942 break;
943 case 4:
944 v4->field_1E = 15;
945 break;
946 case 5:
947 v4->field_1E = 31;
948 break;
949 case 6:
950 v4->field_1E = 63;
951 break;
952 case 7:
953 v4->field_1E = 127;
954 break;
955 case 8:
956 v4->field_1E = 255;
957 break;
958 case 9:
959 v4->field_1E = 511;
960 break;
961 case 10:
962 v4->field_1E = 1023;
963 break;
964 case 11:
965 v4->field_1E = 2047;
966 break;
967 case 12:
968 v4->field_1E = 4095;
969 break;
970 default:
971 break;
972 }
973 v11 = 128;
974 if ( header2.planes == 3 )
975 {
976 v27 = 0;
977 if ( (signed int)v28 > 0 )
978 {
979 v28 = pOutPixels;
980 do
981 {
982 v12 = v28;
983 v13 = 0;
984 if ( header2.pitch )
985 {
986 do
987 {
988 LOBYTE(v8) = pPcx[v11];
989 v14 = v11 + 1;
990 pOutPixelsa = v14;
991 if ( (v8 & 0xC0) == -64 )
992 {
993 pOutPixelsa = v14 + 1;
994 v15 = pPcx[v14];
995 if ( (signed int)(v8 & 0x3F) > 0 )
996 {
997 v26 = v8 & 0x3F;
998 do
999 {
1000 ++v13;
1001 *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits)
1002 + LOBYTE(pRenderer->uTargetRBits)
1003 + LOBYTE(pRenderer->uTargetBBits)
1004 - 8));
1005 ++v12;
1006 if ( v13 == (unsigned __int16)header2.pitch )
1007 v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1];
1008 --v26;
1009 }
1010 while ( v26 );
1011 }
1012 }
1013 else
1014 {
1015 LOWORD(v8) = (unsigned __int8)v8;
1016 v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits)
1017 + LOBYTE(pRenderer->uTargetRBits)
1018 + LOBYTE(pRenderer->uTargetBBits)
1019 - 8));
1020 ++v13;
1021 *v12 = v8;
1022 ++v12;
1023 }
1024 v11 = pOutPixelsa;
1025 }
1026 while ( v13 < (unsigned __int16)header2.pitch );
1027 }
1028 v16 = v28;
1029 while ( v13 < 2 * (unsigned __int16)header2.pitch )
1030 {
1031 LOBYTE(v8) = pPcx[v11];
1032 v17 = v11 + 1;
1033 pOutPixelsb = v17;
1034 if ( (v8 & 0xC0) == -64 )
1035 {
1036 pOutPixelsb = v17 + 1;
1037 v18 = pPcx[v17];
1038 if ( (signed int)(v8 & 0x3F) > 0 )
1039 {
1040 v26 = v8 & 0x3F;
1041 do
1042 {
1043 *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits)
1044 + LOBYTE(pRenderer->uTargetBBits)
1045 - 8));
1046 ++v13;
1047 ++v16;
1048 if ( v13 == (unsigned __int16)header2.pitch )
1049 v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1];
1050 --v26;
1051 }
1052 while ( v26 );
1053 }
1054 }
1055 else
1056 {
1057 LOWORD(v8) = (unsigned __int8)v8;
1058 v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
1059 *v16 |= v8;
1060 ++v13;
1061 ++v16;
1062 }
1063 v11 = pOutPixelsb;
1064 }
1065 v19 = v28;
1066 while ( v13 < 3 * (unsigned __int16)header2.pitch )
1067 {
1068 v20 = pPcx[v11++];
1069 if ( (v20 & 0xC0) == -64 )
1070 {
1071 v21 = v20 & 0x3F;
1072 v22 = pPcx[v11++];
1073 if ( (signed int)v21 > 0 )
1074 {
1075 v26 = v21;
1076 do
1077 {
1078 *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits));
1079 ++v13;
1080 ++v19;
1081 if ( v13 == (unsigned __int16)header2.pitch )
1082 {
1083 v8 = uNumPixels - (unsigned __int16)header2.pitch;
1084 v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1];
1085 }
1086 --v26;
1087 }
1088 while ( v26 );
1089 }
1090 }
1091 else
1092 {
1093 *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
1094 ++v13;
1095 ++v19;
1096 }
1097 }
1098 ++v27;
1099 v28 += uNumPixels;
1100 }
1101 while ( v27 < v4->uHeight );
1102 }
1103 }
1104 result = 0;
1105 }
1106 else
1107 {
1108 result = 3;
1109 }
1110 return result;
1111 */
1112 }
1113
1114 //----- (0040EAD8) --------------------------------------------------------
1115 unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile)
1116 {
1117 signed int result; // eax@2
1118 unsigned char test_byte; // edx@3
1119 //unsigned int read_offset; // ebx@37
1120 unsigned int row_position; // edi@40
1121 unsigned char value; // cl@63
1122 char count; // [sp+50h] [bp-Ch]@43
1123 unsigned short current_line; // [sp+54h] [bp-8h]@38
1124 unsigned short *dec_position;
1125 unsigned short *temp_dec_position;
1126 PCXHeader1 psx_head1;
1127 PCXHeader2 psx_head2;
1128 short int width, height;
1129 BYTE color_map[48]; // Colormap for 16-color images
1130
1131 if (!pFile)
1132 return 1;
1133
1134
1135 fread(&psx_head1, 1, 16, pFile);
1136 fread(&color_map, 1, 48, pFile);
1137 fread(&psx_head2, 1, 6, pFile);
1138
1139 if (psx_head1.bpp!=8)
1140 return 3;
1141 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
1142 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
1143
1144
1145 uNumPixels=uWidth*uHeight; // dword @ 000010
1146
1147
1148 if ( mode == 0 )
1149 {
1150 if ( pPixels )
1151 {
1152 pAllocator->FreeChunk(pPixels);
1153 pPixels = 0;
1154 }
1155 pPixels = (unsigned __int16 *)pAllocator->AllocNamedChunk(
1156 pPixels,
1157 2 * uNumPixels + 4,
1158 pName);
1159 }
1160 else
1161 {
1162 if ( mode != 1 && mode == 2 )
1163 {
1164 pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
1165 field_20 |= 1;
1166 }
1167 }
1168
1169
1170
1171
1172 auto pOutPixels = pPixels;
1173
1174 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
1175
1176 short i=1;
1177 while ( (1<<i) !=uWidth)
1178 {
1179 ++i;
1180 if (i >= 15)
1181 break;
1182 }
1183 field_18=i;
1184 short i_=1;
1185 while ( (1<<i_) !=uHeight)
1186 {
1187 ++i_;
1188 if (i_ >= 15)
1189 break;
1190 }
1191 field_1A=i_;
1192 switch (field_18)
1193 {
1194 case 2: field_1C = 3; break;
1195 case 3: field_1C = 7; break;
1196 case 4: field_1C = 15; break;
1197 case 5: field_1C = 31; break;
1198 case 6: field_1C = 63; break;
1199 case 7: field_1C = 127; break;
1200 case 8: field_1C = 255; break;
1201 case 9: field_1C = 511; break;
1202 case 10: field_1C = 1023; break;
1203 case 11: field_1C = 2047; break;
1204 case 12: field_1C = 4095; break;
1205 }
1206
1207 switch (field_1A)
1208 {
1209 case 2: field_1E = 3; break;
1210 case 3: field_1E = 7; break;
1211 case 4: field_1E = 15; break;
1212 case 5: field_1E = 31; break;
1213 case 6: field_1E = 63; break;
1214 case 7: field_1E = 127; break;
1215 case 8: field_1E = 255; break;
1216 case 9: field_1E = 511; break;
1217 case 10: field_1E = 1023; break;
1218 case 11: field_1E = 2047; break;
1219 case 12: field_1E = 4095; break;
1220 }
1221
1222
1223 fseek(pFile, 128 - 70, SEEK_CUR);
1224
1225
1226 for (uint y = 0; y < uHeight; ++y)
1227 {
1228 unsigned __int16 *pDst = pPixels + y * uWidth;
1229
1230 uint x = 0;
1231 do
1232 {
1233 uint ctrl = 0;
1234 fread(&ctrl, 1, 1, pFile);
1235 if ((ctrl & 0xC0) == 0xC0)
1236 {
1237 uint uNumPixels = ctrl & 0x3F;
1238 uint clr = 0;
1239 fread(&clr, 1, 1, pFile);
1240 for (uint i = 0; i < uNumPixels; ++i)
1241 pDst[x++] = pRenderer->uTargetRMask & (clr << (pRenderer->uTargetGBits +
1242 pRenderer->uTargetRBits +
1243 pRenderer->uTargetBBits - 8));
1244 }
1245 else
1246 {
1247 pDst[x++] = pRenderer->uTargetRMask & (ctrl << (pRenderer->uTargetGBits +
1248 pRenderer->uTargetRBits +
1249 pRenderer->uTargetBBits - 8));
1250 }
1251 } while (x < psx_head2.pitch);
1252
1253
1254
1255
1256
1257 x = 0;
1258 do
1259 {
1260 uint ctrl = 0;
1261 fread(&ctrl, 1, 1, pFile);
1262 if ((ctrl & 0xC0) == 0xC0)
1263 {
1264 uint uNumPixels = ctrl & 0x3F;
1265 uint clr = 0;
1266 fread(&clr, 1, 1, pFile);
1267 for (uint i = 0; i < uNumPixels; ++i)
1268 pDst[x++] |= pRenderer->uTargetGMask & (clr << (pRenderer->uTargetGBits +
1269 pRenderer->uTargetBBits - 8));
1270 }
1271 else
1272 {
1273 pDst[x++] |= pRenderer->uTargetGMask & (ctrl << (pRenderer->uTargetGBits +
1274 pRenderer->uTargetBBits - 8));
1275 }
1276 } while (x < psx_head2.pitch);
1277
1278
1279
1280
1281
1282 x = 0;
1283 do
1284 {
1285 uint ctrl = 0;
1286 fread(&ctrl, 1, 1, pFile);
1287 if ((ctrl & 0xC0) == 0xC0)
1288 {
1289 uint uNumPixels = ctrl & 0x3F;
1290 uint clr = 0;
1291 fread(&clr, 1, 1, pFile);
1292 for (uint i = 0; i < uNumPixels; ++i)
1293 pDst[x++] |= pRenderer->uTargetBMask & (clr >> (8 - pRenderer->uTargetBBits));
1294 }
1295 else
1296 {
1297 pDst[x++] |= pRenderer->uTargetBMask & (ctrl >> (8 - pRenderer->uTargetRBits));
1298 }
1299 } while (x < psx_head2.pitch);
1300 }
1301
1302 if (bCloseFile)
1303 fclose(pFile);
1304 return 0;
1305 }
1306
1307 //----- (0040E51F) --------------------------------------------------------
1308 void RGBTexture::Release()
1309 {
1310 RGBTexture *v1; // esi@1
1311 char v2; // zf@1
1312 void *v3; // [sp-4h] [bp-Ch]@1
1313
1314 v1 = this;
1315 v2 = (this->field_20 & 1) == 0;
1316 v3 = this->pPixels;
1317 this->pName[0] = 0;
1318 if ( v2 )
1319 pAllocator->FreeChunk(v3);
1320 else
1321 free(v3);
1322 *(unsigned int *)&v1->field_20 = 0;
1323 v1->pPixels = 0;
1324 v1->uNumPixels = 0;
1325 v1->uHeight = 0;
1326 v1->uWidth = 0;
1327 v1->field_1A = 0;
1328 v1->field_18 = 0;
1329 }
1330
1331 //----- (0040E55E) --------------------------------------------------------
1332 int RGBTexture::_40E55E(const char *Filename, unsigned int a3)
1333 {
1334 RGBTexture *v3; // esi@1
1335 signed int result; // eax@2
1336 FILE *v5; // edi@3
1337 char *v6; // eax@3
1338 int v7; // edx@3
1339 char v8; // cl@4
1340 unsigned __int16 v9; // cx@9
1341 unsigned __int16 v10; // ax@9
1342 int v11; // eax@9
1343 char v12; // zf@9
1344 void *v13; // eax@12
1345 signed int v14; // ecx@19
1346 signed int v15; // ecx@24
1347 int v16; // eax@57
1348 unsigned __int16 *v17; // ecx@57
1349 unsigned __int16 *v18; // edi@57
1350 signed int v19; // eax@59
1351 unsigned __int16 *v20; // edi@64
1352 signed int v21; // eax@66
1353 unsigned __int16 *v22; // edi@71
1354 signed int v23; // eax@73
1355 int v24; // eax@78
1356 char v25; // [sp+Ch] [bp-54h]@3
1357 char DstBuf; // [sp+3Ch] [bp-24h]@3
1358 char v27; // [sp+3Dh] [bp-23h]@3
1359 char v28; // [sp+3Eh] [bp-22h]@3
1360 char v29; // [sp+3Fh] [bp-21h]@3
1361 int v30; // [sp+40h] [bp-20h]@3
1362 int v31; // [sp+44h] [bp-1Ch]@3
1363 char v32; // [sp+48h] [bp-18h]@3
1364 char v33; // [sp+4Ah] [bp-16h]@3
1365 char v34; // [sp+4Ch] [bp-14h]@3
1366 char v35; // [sp+4Dh] [bp-13h]@3
1367 unsigned __int16 v36; // [sp+4Eh] [bp-12h]@3
1368 int v37; // [sp+54h] [bp-Ch]@3
1369 int v38; // [sp+58h] [bp-8h]@57
1370 FILE *File; // [sp+5Ch] [bp-4h]@1
1371
1372 v3 = this;
1373 File = fopen(Filename, "rb");
1374 if ( !File )
1375 return 1;
1376 v5 = File;
1377 fread(&DstBuf, 1u, 1u, File);
1378 fread(&v27, 1u, 1u, v5);
1379 fread(&v28, 1u, 1u, v5);
1380 fread(&v29, 1u, 1u, v5);
1381 fread(&v30, 2u, 1u, v5);
1382 fread((char *)&v30 + 2, 2u, 1u, File);
1383 fread(&v31, 2u, 1u, File);
1384 fread((char *)&v31 + 2, 2u, 1u, File);
1385 fread(&v32, 2u, 1u, File);
1386 fread(&v33, 2u, 1u, File);
1387 fread(&v25, 0x30u, 1u, File);
1388 fread(&v34, 1u, 1u, File);
1389 fread(&v35, 1u, 1u, File);
1390 fread(&v36, 2u, 1u, File);
1391 v6 = (char *)Filename;
1392 v37 = 0;
1393 v7 = (char *)v3 - Filename;
1394 do
1395 {
1396 v8 = *v6;
1397 if ( !*v6 )
1398 break;
1399 if ( v8 == 46 )
1400 break;
1401 ++v37;
1402 (v6++)[v7] = v8;
1403 }
1404 while ( v37 < 15 );
1405 v3->pName[v37] = 0;
1406 if ( v29 != 8 )
1407 return 3;
1408 v9 = v31 - (short)v30 + 1;
1409 v10 = HIWORD(v31) - HIWORD(v30);
1410 v3->uWidth = v9;
1411 ++v10;
1412 v3->uHeight = v10;
1413 v11 = (signed __int16)v9 * (signed __int16)v10;
1414 v12 = a3 == 0;
1415 v3->uNumPixels = v11;
1416 if ( v12 )
1417 {
1418 if ( v3->pPixels )
1419 pAllocator->FreeChunk(v3->pPixels);
1420 v13 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, v3->pName);
1421 goto LABEL_16;
1422 }
1423 if ( a3 != 1 && a3 == 2 )
1424 {
1425 v13 = operator new(4 * v11 + 8);
1426 *(unsigned int *)&v3->field_20 |= 1u;
1427 LABEL_16:
1428 v3->pPixels = (unsigned __int16 *)v13;
1429 }
1430 if ( v3->pPixels )
1431 {
1432 v14 = 1;
1433 while ( 1 << v14 != v3->uWidth )
1434 {
1435 ++v14;
1436 if ( v14 >= 15 )
1437 goto LABEL_24;
1438 }
1439 v3->field_18 = v14;
1440 LABEL_24:
1441 v15 = 1;
1442 while ( 1 << v15 != v3->uHeight )
1443 {
1444 ++v15;
1445 if ( v15 >= 15 )
1446 goto LABEL_29;
1447 }
1448 v3->field_1A = v15;
1449 LABEL_29:
1450 switch ( v3->field_18 )
1451 {
1452 case 2:
1453 v3->field_1C = 3;
1454 break;
1455 case 3:
1456 v3->field_1C = 7;
1457 break;
1458 case 4:
1459 v3->field_1C = 15;
1460 break;
1461 case 5:
1462 v3->field_1C = 31;
1463 break;
1464 case 6:
1465 v3->field_1C = 63;
1466 break;
1467 case 7:
1468 v3->field_1C = 127;
1469 break;
1470 case 8:
1471 v3->field_1C = 255;
1472 break;
1473 case 9:
1474 v3->field_1C = 511;
1475 break;
1476 case 10:
1477 v3->field_1C = 1023;
1478 break;
1479 case 11:
1480 v3->field_1C = 2047;
1481 break;
1482 case 12:
1483 v3->field_1C = 4095;
1484 break;
1485 default:
1486 break;
1487 }
1488 switch ( v3->field_1A )
1489 {
1490 case 2:
1491 v3->field_1E = 3;
1492 break;
1493 case 3:
1494 v3->field_1E = 7;
1495 break;
1496 case 4:
1497 v3->field_1E = 15;
1498 break;
1499 case 5:
1500 v3->field_1E = 31;
1501 break;
1502 case 6:
1503 v3->field_1E = 63;
1504 break;
1505 case 7:
1506 v3->field_1E = 127;
1507 break;
1508 case 8:
1509 v3->field_1E = 255;
1510 break;
1511 case 9:
1512 v3->field_1E = 511;
1513 break;
1514 case 10:
1515 v3->field_1E = 1023;
1516 break;
1517 case 11:
1518 v3->field_1E = 2047;
1519 break;
1520 case 12:
1521 v3->field_1E = 4095;
1522 break;
1523 default:
1524 break;
1525 }
1526 fseek(File, 128, 0);
1527 ftell(File);
1528 if ( v35 == 1 )
1529 Abortf("24bit PCX Only!");
1530 if ( v35 == 3 )
1531 {
1532 v37 = 0;
1533 if ( v3->uHeight > 0 )
1534 {
1535 do
1536 {
1537 v16 = v37 * v3->uWidth;
1538 v17 = v3->pPixels;
1539 v38 = 0;
1540 v18 = &v17[v16];
1541 if ( v36 )
1542 {
1543 do
1544 {
1545 fread((char *)&Filename + 3, 1u, 1u, File);
1546 if ( (BYTE3(Filename) & 0xC0) == -64 )
1547 {
1548 BYTE3(Filename) &= 0x3Fu;
1549 fread((char *)&a3 + 3, 1u, 1u, File);
1550 v19 = 0;
1551 if ( BYTE3(Filename) )
1552 {
1553 do
1554 {
1555 ++v38;
1556 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
1557 + LOBYTE(pRenderer->uTargetRBits)
1558 + LOBYTE(pRenderer->uTargetBBits)
1559 - 8));
1560 ++v18;
1561 ++v19;
1562 }
1563 while ( v19 < BYTE3(Filename) );
1564 }
1565 }
1566 else
1567 {
1568 ++v38;
1569 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
1570 + LOBYTE(pRenderer->uTargetRBits)
1571 + LOBYTE(pRenderer->uTargetBBits)
1572 - 8));
1573 ++v18;
1574 }
1575 }
1576 while ( v38 < v36 );
1577 }
1578 v20 = &v3->pPixels[v37 * v3->uWidth];
1579 while ( v38 < 2 * v36 )
1580 {
1581 fread((char *)&Filename + 3, 1u, 1u, File);
1582 if ( (BYTE3(Filename) & 0xC0) == -64 )
1583 {
1584 BYTE3(Filename) &= 0x3Fu;
1585 fread((char *)&a3 + 3, 1u, 1u, File);
1586 v21 = 0;
1587 if ( BYTE3(Filename) )
1588 {
1589 do
1590 {
1591 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
1592 + LOBYTE(pRenderer->uTargetBBits)
1593 - 8));
1594 ++v38;
1595 ++v20;
1596 ++v21;
1597 }
1598 while ( v21 < BYTE3(Filename) );
1599 }
1600 }
1601 else
1602 {
1603 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
1604 + LOBYTE(pRenderer->uTargetBBits)
1605 - 8));
1606 ++v38;
1607 ++v20;
1608 }
1609 }
1610 v22 = &v3->pPixels[v37 * v3->uWidth];
1611 while ( v38 < 3 * v36 )
1612 {
1613 fread((char *)&Filename + 3, 1u, 1u, File);
1614 if ( (BYTE3(Filename) & 0xC0) == -64 )
1615 {
1616 BYTE3(Filename) &= 0x3Fu;
1617 fread((char *)&a3 + 3, 1u, 1u, File);
1618 v23 = 0;
1619 if ( BYTE3(Filename) )
1620 {
1621 do
1622 {
1623 *v22 |= BYTE3(a3) >> (8 - LOBYTE(pRenderer->uTargetBBits));
1624 ++v38;
1625 ++v22;
1626 ++v23;
1627 }
1628 while ( v23 < BYTE3(Filename) );
1629 }
1630 }
1631 else
1632 {
1633 *v22 |= BYTE3(Filename) >> (8 - LOBYTE(pRenderer->uTargetBBits));
1634 ++v38;
1635 ++v22;
1636 }
1637 }
1638 v24 = v3->uHeight;
1639 ++v37;
1640 }
1641 while ( v37 < v24 );
1642 }
1643 }
1644 fclose(File);
1645 result = 0;
1646 }
1647 else
1648 {
1649 result = 2;
1650 }
1651 return result;
1652 }
1653
1654
1655 //----- (0040D73D) --------------------------------------------------------
1656 RGBTexture::RGBTexture()
1657 {
1658 pName[0] = 0;
1659 pPixels = 0;
1660 uNumPixels = 0;
1661 uHeight = 0;
1662 uWidth = 0;
1663 field_1A = 0;
1664 field_18 = 0;
1665 field_20 = 0;
1666 field_22 = 0;
1667 }