diff Items.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 038a4d09406f
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Items.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,2284 @@
+#include <stdlib.h>
+
+#include "Items.h"
+#include "MapInfo.h"
+#include "FrameTableInc.h"
+#include "Allocator.h"
+#include "LOD.h"
+#include "Monsters.h"
+#include "Party.h"
+#include "FactionTable.h"
+#include "StorylineTextTable.h"
+
+#include "mm7_data.h"
+
+
+
+
+
+ItemGen *ptr_50C9A4;
+
+struct ItemsTable *pItemsTable;
+
+
+
+
+
+//----- (00439DF3) --------------------------------------------------------
+int ItemGen::_439DF3_get_additional_damage(int *a2, int *a3)
+{
+  int *v3; // edi@1
+  ItemGen *v4; // ebx@1
+  signed int v5; // esi@1
+  unsigned int v7; // ecx@5
+  signed int v8; // ebx@7
+  int v9; // edx@22
+  int v10; // eax@24
+  int v11; // edx@25
+  int v12; // ebx@28
+  int v13; // ebx@29
+  int v14; // ebx@30
+  int v15; // ebx@31
+  int v16; // ebx@32
+  signed int v17; // [sp-4h] [bp-10h]@24
+
+  auto a1 = this;
+  v3 = a2;
+  v4 = a1;
+  v5 = 0;
+  *a2 = 0;
+  if ( !a1->uItemID )
+    return 0;
+  UpdateTempBonus(pParty->uTimePlayed);
+  if ( v4->uItemID == 501 )
+  {
+LABEL_45:
+    *v3 = 1;
+    v10 = rand();
+    v17 = 10;
+    return v10 % v17 + 6;
+  }
+  if ( v4->uItemID == 507 )
+  {
+    *v3 = 0;
+    v11 = rand() % 16;
+    return v11 + 3;
+  }
+  v7 = 3;
+  if ( v4->uItemID == 510 )
+  {
+    *v3 = 2;
+    v9 = rand() % 4;
+    return v9 + 9;
+  }
+  if ( v4->uItemID == 517 )
+    goto LABEL_36;
+  v8 = v4->uAdditionalValue;
+  if ( v8 > 46 )
+  {
+LABEL_42:
+    v5 = 0;
+    goto LABEL_37;
+  }
+  if ( v8 == 46 )
+  {
+    *v3 = 0;
+    return rand() % 11 + 10;
+  }
+  if ( v8 > 11 )
+  {
+    v12 = v8 - 12;
+    if ( !v12 )
+    {
+      *v3 = 0;
+      return GetDiceResult(v7, 6u);
+    }
+    v13 = v12 - 1;
+    if ( !v13 )
+    {
+      *v3 = 8;
+      return 5;
+    }
+    v14 = v13 - 1;
+    if ( v14 )
+    {
+      v15 = v14 - 1;
+      if ( v15 )
+      {
+        v16 = v15 - 1;
+        if ( !v16 || v16 == 25 )
+        {
+          *v3 = 10;
+          *a3 = 1;
+          return v5;
+        }
+        goto LABEL_42;
+      }
+      *v3 = 2;
+      return 12;
+    }
+LABEL_36:
+    v5 = 8;
+LABEL_37:
+    *v3 = v5;
+    return v5;
+  }
+  if ( v8 == 11 )
+  {
+    *v3 = 0;
+    v7 = 2;
+    return GetDiceResult(v7, 6u);
+  }
+  if ( v8 == 4 )
+  {
+    *v3 = 2;
+    v11 = rand() % 2;
+    return v11 + 3;
+  }
+  if ( v8 == 5 )
+  {
+    *v3 = 2;
+    v10 = rand();
+    v17 = 3;
+    return v10 % v17 + 6;
+  }
+  if ( v8 == 6 )
+  {
+    *v3 = 2;
+    v9 = rand() % 4;
+    return v9 + 9;
+  }
+  if ( v8 == 7 )
+  {
+    *v3 = 1;
+    return rand() % 4 + 2;
+  }
+  if ( v8 == 8 )
+  {
+    *v3 = 1;
+    return rand() % 7 + 4;
+  }
+  if ( v8 == 9 )
+    goto LABEL_45;
+  if ( v8 != 10 )
+    goto LABEL_42;
+  *v3 = 0;
+  v7 = 1;
+  return GetDiceResult(v7, 6u);
+}
+
+
+//----- (00402F07) --------------------------------------------------------
+void ItemGen::Reset()
+{
+  this->field_1A = 0;
+  this->uAttributes = 0;
+  this->uNumCharges = 0;
+  this->uAdditionalValue = 0;
+  this->_bonus_strength = 0;
+  this->_bonus_type = 0;
+  this->uItemID = 0;
+  this->uBodyAnchor = 0;
+  this->uExpireTime = 0i64;
+}
+
+//----- (00458260) --------------------------------------------------------
+void ItemGen::UpdateTempBonus(__int64 uTimePlayed)
+{
+  unsigned int v2; // eax@1
+
+  v2 = this->uAttributes;
+  if ( v2 & ITEM_TEMP_BONUS )
+  {
+    if ( uTimePlayed > (signed __int64)this->uExpireTime )
+    {
+      this->_bonus_type = 0;
+      LOBYTE(v2) = v2 & 0xF7;
+      this->uAdditionalValue = 0;
+      this->uAttributes = v2;
+    }
+  }
+}
+
+//----- (0045814E) --------------------------------------------------------
+char *ItemsTable::Release()
+{
+  ItemsTable *v1; // edi@1
+  char *result; // eax@23
+
+  v1 = this;
+  if ( pMonstersTXT_Raw )
+    pAllocator->FreeChunk(pMonstersTXT_Raw);
+  if ( pMonsterPlacementTXT_Raw )
+    pAllocator->FreeChunk(pMonsterPlacementTXT_Raw);
+  if ( pSkillDescTXT_Raw )
+    pAllocator->FreeChunk(pSkillDescTXT_Raw);
+  if ( v1->pSpcItemsTXT_Raw )
+    pAllocator->FreeChunk(v1->pSpcItemsTXT_Raw);
+  if ( v1->pStdItemsTXT_Raw )
+    pAllocator->FreeChunk(v1->pStdItemsTXT_Raw);
+  if ( v1->pRndItemsTXT_Raw )
+    pAllocator->FreeChunk(v1->pRndItemsTXT_Raw);
+  if ( v1->pItemsTXT_Raw )
+    pAllocator->FreeChunk(v1->pItemsTXT_Raw);
+  if ( pHostileTXT_Raw )
+    pAllocator->FreeChunk(pHostileTXT_Raw);
+  if ( pHistoryTXT_Raw )
+    pAllocator->FreeChunk(pHistoryTXT_Raw);
+  if ( pPotionsTXT_Raw )
+    pAllocator->FreeChunk(pPotionsTXT_Raw);
+  if ( pPotionNotesTXT_Raw )
+    pAllocator->FreeChunk(pPotionNotesTXT_Raw);
+  v1->pSpcItemsTXT_Raw = 0;
+  pSkillDescTXT_Raw = 0;
+  v1->pStdItemsTXT_Raw = 0;
+  v1->pRndItemsTXT_Raw = pSkillDescTXT_Raw;
+  result = pSkillDescTXT_Raw;
+  v1->pItemsTXT_Raw = pSkillDescTXT_Raw;
+  return result;
+}
+
+
+//----- (00456D84) --------------------------------------------------------
+void ItemsTable::Initialize()
+{
+  //ItemsTable *v1; // edi@1
+  char *v2; // eax@1
+  char *v3; // eax@2
+  char v4; // cl@3
+  int v5; // esi@3
+  char *v6; // esi@21
+  char *v7; // eax@21
+  char *v8; // ecx@22
+  char *v9; // eax@26
+  char v10; // dl@27
+  int v11; // ecx@27
+  int v12; // esi@31
+  char *v13; // eax@39
+  int v14; // esi@40
+  char v15; // cl@41
+  int v16; // eax@41
+  char v17; // zf@53
+  int v18; // eax@57
+  int *v19; // esi@66
+  char *v20; // edx@66
+  int v21; // eax@66
+  char *v22; // ecx@68
+  char *v23; // eax@71
+  int v24; // esi@71
+  char *v25; // ebx@72
+  char v26; // cl@73
+  int v27; // eax@73
+  char *v28; // ST3C_4@160
+  char *v29; // ST3C_4@163
+  char *v30; // eax@175
+  char *v31; // eax@188
+  char v32; // al@190
+  char *v33; // eax@199
+  const char *v34; // ebx@199
+  int v35; // esi@199
+  char *v36; // eax@200
+  char v37; // dl@201
+  int v38; // ecx@201
+  char *v39; // esi@229
+  char *v40; // eax@229
+  char *v41; // ecx@230
+  char *v42; // esi@233
+  char *v43; // eax@234
+  char v44; // dl@235
+  int v45; // ecx@235
+  signed int v46; // edi@287
+  char *v47; // ecx@288
+  char v48; // dl@289
+  int v49; // eax@289
+  int v50; // esi@293
+  signed int v51; // edi@312
+  char *v52; // ecx@312
+  char v53; // dl@313
+  int v54; // eax@313
+  int v55; // esi@317
+  signed int v56; // edi@348
+  char *v57; // eax@348
+  char v58; // dl@349
+  int v59; // ecx@349
+  int v60; // esi@353
+  char *Str; // [sp+Ch] [bp-18h]@1
+  signed int Stra; // [sp+Ch] [bp-18h]@22
+  signed int Strb; // [sp+Ch] [bp-18h]@25
+  signed int Strc; // [sp+Ch] [bp-18h]@39
+  signed int Strd; // [sp+Ch] [bp-18h]@66
+  signed int Stre; // [sp+Ch] [bp-18h]@156
+  const char **Strf; // [sp+Ch] [bp-18h]@176
+  const char **Strg; // [sp+Ch] [bp-18h]@182
+  signed int Strh; // [sp+Ch] [bp-18h]@230
+  signed int Stri; // [sp+Ch] [bp-18h]@311
+  char **Strj; // [sp+Ch] [bp-18h]@347
+  int v72; // [sp+10h] [bp-14h]@7
+  signed int v73; // [sp+10h] [bp-14h]@21
+  int v74; // [sp+10h] [bp-14h]@45
+  int v75; // [sp+10h] [bp-14h]@77
+  int v76; // [sp+10h] [bp-14h]@205
+  signed int v77; // [sp+10h] [bp-14h]@229
+  int v78; // [sp+10h] [bp-14h]@239
+  signed int v79; // [sp+14h] [bp-10h]@1
+  char *v80; // [sp+14h] [bp-10h]@39
+  char *v81; // [sp+14h] [bp-10h]@175
+  char *v82; // [sp+14h] [bp-10h]@188
+  int v83; // [sp+18h] [bp-Ch]@67
+  size_t v84; // [sp+18h] [bp-Ch]@156
+  signed int v85; // [sp+18h] [bp-Ch]@176
+  signed int v86; // [sp+18h] [bp-Ch]@182
+  signed int v87; // [sp+18h] [bp-Ch]@233
+  signed int v88; // [sp+1Ch] [bp-8h]@2
+  signed int v89; // [sp+1Ch] [bp-8h]@26
+  signed int v90; // [sp+1Ch] [bp-8h]@40
+  signed int v91; // [sp+1Ch] [bp-8h]@72
+  signed int v92; // [sp+1Ch] [bp-8h]@200
+  signed int v93; // [sp+1Ch] [bp-8h]@234
+  signed int v94; // [sp+1Ch] [bp-8h]@288
+  signed int v95; // [sp+1Ch] [bp-8h]@312
+  signed int v96; // [sp+1Ch] [bp-8h]@348
+  signed int v97; // [sp+20h] [bp-4h]@2
+  signed int v98; // [sp+20h] [bp-4h]@26
+  signed int v99; // [sp+20h] [bp-4h]@40
+  signed int v100; // [sp+20h] [bp-4h]@72
+  signed int v101; // [sp+20h] [bp-4h]@200
+  signed int v102; // [sp+20h] [bp-4h]@234
+  signed int v103; // [sp+20h] [bp-4h]@288
+
+  //v1 = this;
+
+  pMapStats = new MapStats;
+  pMapStats->Initialize();
+
+  pMonsterStats = new MonsterStats;
+  pMonsterStats->Initialize();
+  pMonsterStats->InitializePlacements();
+
+  pSpellStats = new SpellStats;
+  pSpellStats->Initialize();
+
+  LoadPotions();
+  LoadPotionNotes();
+
+  pFactionTable = new FactionTable;
+  pFactionTable->Initialize();
+
+  pStorylineText = new StorylineText;
+  pStorylineText->Initialize();
+
+  pStdItemsTXT_Raw = 0;
+  v2 = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0);
+  pStdItemsTXT_Raw = v2;
+  strtok(v2, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  Str = (char *)&pEnchantments[0].pParam;
+  v79 = 24;
+  do
+  {
+    v3 = strtok(0, "\r") + 1;
+    v97 = 0;
+    v88 = 0;
+    do
+    {
+      v4 = *v3;
+      v5 = 0;
+      while ( v4 != 9 && v4 )
+      {
+        ++v5;
+        v4 = v3[v5];
+      }
+      v72 = (int)&v3[v5];
+      if ( !v3[v5] )
+        v88 = 1;
+      v3[v5] = 0;
+      if ( v5 )
+      {
+        if ( v97 )
+        {
+          if ( v97 == 1 )
+          {
+            *(unsigned int *)Str = (int)RemoveQuotes(v3);
+          }
+          else
+          {
+            if ( v97 > 1 )
+              Str[v97 + 6] = atoi(v3);
+          }
+        }
+        else
+        {
+          *((char **)Str + 1) = RemoveQuotes(v3);
+        }
+      }
+      else
+      {
+        if ( !v97 )
+          v88 = 1;
+      }
+      ++v97;
+      v3 = (char *)(v72 + 1);
+    }
+    while ( v97 <= 10 && !v88 );
+    Str += 20;
+    --v79;
+  }
+  while ( v79 );
+  v6 = (char *)&field_116D8[3];
+  memset(&field_116D8[3], 0, 0x24u);
+  v7 = &pEnchantments[0].field_8[4];
+  v73 = 9;
+  do
+  {
+    v8 = v7;
+    Stra = 24;
+    do
+    {
+      *(unsigned int *)v6 += (unsigned __int8)*v8;
+      v8 += 20;
+      --Stra;
+    }
+    while ( Stra );
+    v6 += 4;
+    ++v7;
+    --v73;
+  }
+  while ( v73 );
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  Strb = 17856;
+  do
+  {
+    v9 = strtok(0, "\r") + 1;
+    v98 = 0;
+    v89 = 0;
+    do
+    {
+      v10 = *v9;
+      v11 = 0;
+      while ( v10 != 9 && v10 )
+      {
+        ++v11;
+        v10 = v9[v11];
+      }
+      v12 = (int)&v9[v11];
+      if ( !v9[v11] )
+        v89 = 1;
+      *(unsigned char *)v12 = 0;
+      if ( v11 && v98 > 1 )
+        *(&pItems[0].uItemID + v98 + Strb) = atoi(v9);
+      ++v98;
+      v9 = (char *)(v12 + 1);
+    }
+    while ( v98 < 4 && !v89 );
+    Strb += 2;
+  }
+  while ( Strb < 17868 );
+  pSpcItemsTXT_Raw = 0;
+  v13 = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0);
+  pSpcItemsTXT_Raw = v13;
+  strtok(v13, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  v80 = (char *)&pSpecialEnchantments[0].pParam;
+  Strc = 72;
+  do
+  {
+    v99 = 0;
+    v14 = (int)(strtok(0, "\r") + 1);
+    v90 = 0;
+    do
+    {
+      v15 = *(unsigned char *)v14;
+      v16 = 0;
+      while ( v15 != 9 && v15 )
+      {
+        ++v16;
+        v15 = *(unsigned char *)(v16 + v14);
+      }
+      v74 = v16 + v14;
+      if ( !*(unsigned char *)(v16 + v14) )
+        v90 = 1;
+      *(unsigned char *)(v16 + v14) = 0;
+      if ( v16 )
+      {
+        if ( v99 )
+        {
+          if ( v99 == 1 )
+          {
+            *(char **)v80 = RemoveQuotes((char *)v14);
+          }
+          else
+          {
+            if ( v99 <= 1 )
+            {
+              v17 = v99 == 14;
+            }
+            else
+            {
+              v17 = v99 == 14;
+              if ( v99 < 14 )
+              {
+                v80[v99 + 6] = atoi((const char *)v14);
+                goto LABEL_63;
+              }
+            }
+            if ( v17 )
+            {
+              v18 = atoi((const char *)v14);
+              *((unsigned int *)v80 + 5) = v18;
+              if ( !v18 )
+                *((unsigned int *)v80 + 5) = atoi((const char *)(v14 + 1));
+            }
+            else
+            {
+              if ( v99 == 15 )
+                v80[24] = tolower(*(unsigned char *)v14) - 97;
+            }
+          }
+        }
+        else
+        {
+          *((char **)v80 + 1) = RemoveQuotes((char *)v14);
+        }
+      }
+      else
+      {
+        if ( !v99 )
+          v90 = 1;
+      }
+LABEL_63:
+      ++v99;
+      v14 = v74 + 1;
+    }
+    while ( v99 <= 15 && !v90 );
+    v80 += 28;
+    --Strc;
+  }
+  while ( Strc );
+  v19 = field_11738;
+  memset(field_11738, 0, 0x60u);
+  v20 = &pSpecialEnchantments[0].field_8[4];
+  Strd = 12;
+  v21 = 71;
+  field_11798 = 71;
+  do
+  {
+    v83 = 0;
+    if ( v21 > 0 )
+    {
+      v22 = v20;
+      do
+      {
+        *v19 += (unsigned __int8)*v22;
+        ++v83;
+        v21 = field_11798;
+        v22 += 28;
+      }
+      while ( v83 < v21 );
+    }
+    ++v19;
+    ++v20;
+    --Strd;
+  }
+  while ( Strd );
+  Initialize2DA();
+  pItemsTXT_Raw = 0;
+  v23 = (char *)pEvents_LOD->LoadRaw("items.txt", 0);
+  pItemsTXT_Raw = v23;
+  strtok(v23, "\r");
+  v24 = 0;
+  strtok(0, "\r");
+  pItems[0].uItemID = 0;
+  while ( 2 )
+  {
+    v100 = 0;
+    v25 = strtok(0, "\r") + 1;
+    v91 = 0;
+    while ( 2 )
+    {
+      v26 = *v25;
+      v27 = 0;
+      while ( v26 != 9 && v26 )
+      {
+        ++v27;
+        v26 = v25[v27];
+      }
+      v75 = (int)&v25[v27];
+      if ( !v25[v27] )
+        v91 = 1;
+      v25[v27] = 0;
+      if ( v27 )
+      {
+        switch ( v100 )
+        {
+          case 0:
+            v24 = atoi(v25);
+            break;
+          case 1:
+            pItems[v24].pIconName = (char *)RemoveQuotes(v25);
+            break;
+          case 2:
+            pItems[v24].pName = (char *)RemoveQuotes(v25);
+            break;
+          case 3:
+            pItems[v24].uValue = atoi(v25);
+            break;
+          case 4:
+            if ( !_strcmpi(v25, "weapon") )
+              goto LABEL_89;
+            if ( _strcmpi(v25, "weapon2") )
+            {
+              if ( _strcmpi(v25, "weapon1or2") )
+              {
+                if ( _strcmpi(v25, "missile") && _strcmpi(v25, "bow") )
+                {
+                  if ( _strcmpi(v25, "armor") )
+                  {
+                    if ( _strcmpi(v25, "shield") )
+                    {
+                      if ( _strcmpi(v25, "helm") )
+                      {
+                        if ( _strcmpi(v25, "belt") )
+                        {
+                          if ( _strcmpi(v25, "cloak") )
+                          {
+                            if ( _strcmpi(v25, "gauntlets") )
+                            {
+                              if ( _strcmpi(v25, "boots") )
+                              {
+                                if ( _strcmpi(v25, "ring") )
+                                {
+                                  if ( _strcmpi(v25, "amulet") )
+                                  {
+                                    if ( _strcmpi(v25, "weaponw") )
+                                    {
+                                      if ( _strcmpi(v25, "herb") && _strcmpi(v25, "reagent") )
+                                      {
+                                        if ( _strcmpi(v25, "bottle") )
+                                        {
+                                          if ( _strcmpi(v25, "sscroll") )
+                                          {
+                                            if ( _strcmpi(v25, "book") )
+                                            {
+                                              if ( _strcmpi(v25, "mscroll") )
+                                              {
+                                                if ( _strcmpi(v25, "gold") )
+                                                {
+                                                  if ( _strcmpi(v25, "gem") )
+                                                    pItems[v24].uEquipType = 20;
+                                                  else
+                                                    pItems[v24].uEquipType = 19;
+                                                }
+                                                else
+                                                {
+                                                  pItems[v24].uEquipType = 18;
+                                                }
+                                              }
+                                              else
+                                              {
+                                                pItems[v24].uEquipType = 17;
+                                              }
+                                            }
+                                            else
+                                            {
+                                              pItems[v24].uEquipType = 16;
+                                            }
+                                          }
+                                          else
+                                          {
+                                            pItems[v24].uEquipType = 15;
+                                          }
+                                        }
+                                        else
+                                        {
+                                          pItems[v24].uEquipType = 14;
+                                        }
+                                      }
+                                      else
+                                      {
+                                        pItems[v24].uEquipType = 13;
+                                      }
+                                    }
+                                    else
+                                    {
+                                      pItems[v24].uEquipType = 12;
+                                    }
+                                  }
+                                  else
+                                  {
+                                    pItems[v24].uEquipType = 11;
+                                  }
+                                }
+                                else
+                                {
+                                  pItems[v24].uEquipType = 10;
+                                }
+                              }
+                              else
+                              {
+                                pItems[v24].uEquipType = 9;
+                              }
+                            }
+                            else
+                            {
+                              pItems[v24].uEquipType = 8;
+                            }
+                          }
+                          else
+                          {
+                            pItems[v24].uEquipType = 7;
+                          }
+                        }
+                        else
+                        {
+                          pItems[v24].uEquipType = 6;
+                        }
+                      }
+                      else
+                      {
+                        pItems[v24].uEquipType = 5;
+                      }
+                    }
+                    else
+                    {
+                      pItems[v24].uEquipType = 4;
+                    }
+                  }
+                  else
+                  {
+                    pItems[v24].uEquipType = 3;
+                  }
+                }
+                else
+                {
+                  pItems[v24].uEquipType = 2;
+                }
+              }
+              else
+              {
+LABEL_89:
+                pItems[v24].uEquipType = 0;
+              }
+            }
+            else
+            {
+              pItems[v24].uEquipType = 1;
+            }
+            break;
+          case 5:
+            if ( _strcmpi(v25, "staff") )
+            {
+              if ( _strcmpi(v25, "sword") )
+              {
+                if ( _strcmpi(v25, "dagger") )
+                {
+                  if ( _strcmpi(v25, "axe") )
+                  {
+                    if ( _strcmpi(v25, "spear") )
+                    {
+                      if ( _strcmpi(v25, "bow") )
+                      {
+                        if ( _strcmpi(v25, "mace") )
+                        {
+                          if ( _strcmpi(v25, "blaster") )
+                          {
+                            if ( _strcmpi(v25, "shield") )
+                            {
+                              if ( _strcmpi(v25, "leather") )
+                              {
+                                if ( _strcmpi(v25, "chain") )
+                                {
+                                  if ( _strcmpi(v25, "plate") )
+                                  {
+                                    if ( _strcmpi(v25, "club") )
+                                      pItems[v24].uSkillType = 38;
+                                    else
+                                      pItems[v24].uSkillType = 37;
+                                  }
+                                  else
+                                  {
+                                    pItems[v24].uSkillType = 11;
+                                  }
+                                }
+                                else
+                                {
+                                  pItems[v24].uSkillType = 10;
+                                }
+                              }
+                              else
+                              {
+                                pItems[v24].uSkillType = 9;
+                              }
+                            }
+                            else
+                            {
+                              pItems[v24].uSkillType = 8;
+                            }
+                          }
+                          else
+                          {
+                            pItems[v24].uSkillType = 7;
+                          }
+                        }
+                        else
+                        {
+                          pItems[v24].uSkillType = 6;
+                        }
+                      }
+                      else
+                      {
+                        pItems[v24].uSkillType = 5;
+                      }
+                    }
+                    else
+                    {
+                      pItems[v24].uSkillType = 4;
+                    }
+                  }
+                  else
+                  {
+                    pItems[v24].uSkillType = 3;
+                  }
+                }
+                else
+                {
+                  pItems[v24].uSkillType = 2;
+                }
+              }
+              else
+              {
+                pItems[v24].uSkillType = 1;
+              }
+            }
+            else
+            {
+              pItems[v24].uSkillType = 0;
+            }
+            break;
+          case 6:
+            Stre = 0;
+            v84 = strlen(v25);
+            if ( (signed int)v84 > 0 )
+            {
+              while ( tolower((unsigned __int8)v25[Stre]) != 'd' )
+              {
+                ++Stre;
+                if ( Stre >= (signed int)v84 )
+                  goto LABEL_161;
+              }
+              v25[Stre] = 0;
+              v28 = (char *)&pItems[v24];
+              v28[34] = atoi(v25);
+              v28[35] = atoi(&v25[Stre + 1]);
+              v25[Stre] = 'd';
+            }
+LABEL_161:
+            if ( Stre == v84 && tolower((unsigned __int8)*v25) != 115 )
+            {
+              v29 = (char *)&pItems[v24];
+              v29[34] = atoi(v25);
+              v29[35] = 1;
+            }
+            break;
+          case 7:
+            pItems[v24].uDamageMod = atoi(v25);
+            break;
+          case 8:
+            if ( _strcmpi(v25, "artifact") )
+            {
+              if ( _strcmpi(v25, "relic") )
+              {
+                if ( _strcmpi(v25, "special") )
+                  pItems[v24].uMaterial = 0;
+                else
+                  pItems[v24].uMaterial = 3;
+              }
+              else
+              {
+                pItems[v24].uMaterial = 2;
+              }
+            }
+            else
+            {
+              pItems[v24].uMaterial = 1;
+            }
+            break;
+          case 9:
+            BYTE2(pItems[v24 + 1].uItemID) = atoi(v25);
+            break;
+          case 10:
+            pItems[v24].pUnidentifiedName = (char *)RemoveQuotes(v25);
+            break;
+          case 11:
+            pItems[v24].uSpriteID = atoi(v25);
+            break;
+          case 12:
+            v30 = (char *)&pItems[v24];
+            v81 = v30;
+            if ( v30[37] == 3 )
+            {
+              v85 = 0;
+              Strf = (const char **)&pEnchantments[0].pParam;
+              while ( _strcmpi(*Strf, v25) )
+              {
+                ++v85;
+                Strf += 5;
+                if ( v85 >= 24 )
+                  goto LABEL_181;
+              }
+              v81[39] = v85 + 1;
+LABEL_181:
+              if ( !v81[39] )
+              {
+                v86 = 0;
+                Strg = (const char **)&pSpecialEnchantments[0].pParam;
+                while ( _strcmpi(*Strg, v25) )
+                {
+                  ++v86;
+                  Strg += 7;
+                  if ( v86 >= 72 )
+                    goto LABEL_196;
+                }
+                v81[38] = v86 + 1;
+              }
+            }
+            else
+            {
+              v30[38] = 0;
+              v30[39] = 0;
+            }
+            break;
+          case 13:
+            v31 = (char *)&pItems[v24];
+            v82 = v31;
+            if ( v31[37] == 3 && v31[39] )
+            {
+              v32 = atoi(v25);
+              v82[40] = v32;
+              if ( !v32 )
+                v82[40] = 1;
+            }
+            else
+            {
+              v31[40] = 0;
+            }
+            break;
+          case 14:
+            pItems[v24].uEquipX = atoi(v25);
+            break;
+          case 15:
+            pItems[v24].uEquipY = atoi(v25);
+            break;
+          case 16:
+            pItems[v24].pDescription = (char *)RemoveQuotes(v25);
+            break;
+          default:
+            break;
+        }
+      }
+LABEL_196:
+      ++v100;
+      v25 = (char *)(v75 + 1);
+      if ( v100 <= 16 && !v91 )
+        continue;
+      break;
+    }
+    ++v24;
+    if ( v24 < 800 )
+      continue;
+    break;
+  }
+  pRndItemsTXT_Raw = 0;
+  pItems[0].uItemID = v24;
+  v33 = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0);
+  v34 = "\r";
+  pRndItemsTXT_Raw = v33;
+  strtok(v33, "\r");
+  v35 = 0;
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  do
+  {
+    v101 = 0;
+    v36 = strtok(0, "\r") + 1;
+    v92 = 0;
+    do
+    {
+      v37 = *v36;
+      v38 = 0;
+      while ( v37 != 9 && v37 )
+      {
+        ++v38;
+        v37 = v36[v38];
+      }
+      v76 = (int)&v36[v38];
+      if ( !v36[v38] )
+        v92 = 1;
+      *(unsigned char *)v76 = 0;
+      if ( v38 )
+      {
+        if ( v101 )
+        {
+          switch ( v101 )
+          {
+            case 2:
+              pItems[v35].field_2C = atoi(v36);
+              break;
+            case 3:
+              pItems[v35].field_2D = atoi(v36);
+              break;
+            case 4:
+              pItems[v35].field_2E = atoi(v36);
+              break;
+            case 5:
+              pItems[v35].field_2F = atoi(v36);
+              break;
+            case 6:
+              *((unsigned char *)&pItems[0].uItemID + 16 * (3 * v35 + 3)) = atoi(v36);
+              break;
+            case 7:
+              BYTE1(pItems[v35 + 1].uItemID) = atoi(v36);
+              break;
+          }
+        }
+        else
+        {
+          v35 = atoi(v36);
+        }
+      }
+      else
+      {
+        if ( !v101 )
+          v92 = 1;
+      }
+      ++v101;
+      v36 = (char *)(v76 + 1);
+    }
+    while ( v101 <= 7 && !v92 );
+    ++v35;
+  }
+  while ( v35 < 619 );
+  if ( pRndItemsTXT_Raw )
+  {
+    pAllocator->FreeChunk(pRndItemsTXT_Raw);
+    pRndItemsTXT_Raw = 0;
+  }
+  v39 = (char *)field_11684;
+  memset(field_11684, 0, 0x18u);
+  v40 = &pItems[0].field_2C;
+  v77 = 6;
+  do
+  {
+    v41 = v40;
+    Strh = 800;
+    do
+    {
+      *(unsigned int *)v39 += (unsigned __int8)*v41;
+      v41 += 48;
+      --Strh;
+    }
+    while ( Strh );
+    v39 += 4;
+    ++v40;
+    --v77;
+  }
+  while ( v77 );
+  v42 = 0;
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  v87 = 0;
+  do
+  {
+    v43 = strtok(v42, "\r") + 1;
+    v102 = (signed int)v42;
+    v93 = (signed int)v42;
+    do
+    {
+      v44 = *v43;
+      v45 = 0;
+      while ( v44 != 9 && v44 )
+      {
+        ++v45;
+        v44 = v43[v45];
+      }
+      v78 = (int)&v43[v45];
+      if ( !v43[v45] )
+        v93 = 1;
+      v42 = 0;
+      *(unsigned char *)v78 = 0;
+      if ( v45 )
+      {
+        switch ( v102 )
+        {
+          case 2:
+            if ( v87 )
+            {
+              if ( v87 == 1 )
+              {
+                *(unsigned int *)&field_1169C[24] = atoi(v43);
+              }
+              else
+              {
+                if ( v87 == 2 )
+                  *(unsigned int *)&field_1169C[48] = atoi(v43);
+              }
+            }
+            else
+            {
+              *(unsigned int *)&field_1169C[0] = atoi(v43);
+            }
+            break;
+          case 3:
+            if ( v87 )
+            {
+              if ( v87 == 1 )
+              {
+                *(unsigned int *)&field_1169C[28] = atoi(v43);
+              }
+              else
+              {
+                if ( v87 == 2 )
+                  *(unsigned int *)&field_1169C[52] = atoi(v43);
+              }
+            }
+            else
+            {
+              *(unsigned int *)&field_1169C[4] = atoi(v43);
+            }
+            break;
+          case 4:
+            if ( v87 )
+            {
+              if ( v87 == 1 )
+              {
+                *(unsigned int *)&field_1169C[32] = atoi(v43);
+              }
+              else
+              {
+                if ( v87 == 2 )
+                  *(unsigned int *)&field_1169C[56] = atoi(v43);
+              }
+            }
+            else
+            {
+              *(unsigned int *)&field_1169C[8] = atoi(v43);
+            }
+            break;
+          case 5:
+            if ( v87 )
+            {
+              if ( v87 == 1 )
+              {
+                *(unsigned int *)&field_1169C[36] = atoi(v43);
+              }
+              else
+              {
+                if ( v87 == 2 )
+                  field_116D8[0] = atoi(v43);
+              }
+            }
+            else
+            {
+              *(unsigned int *)&field_1169C[12] = atoi(v43);
+            }
+            break;
+          case 6:
+            if ( v87 )
+            {
+              if ( v87 == 1 )
+              {
+                *(unsigned int *)&field_1169C[40] = atoi(v43);
+              }
+              else
+              {
+                if ( v87 == 2 )
+                  field_116D8[1] = atoi(v43);
+              }
+            }
+            else
+            {
+              *(unsigned int *)&field_1169C[16] = atoi(v43);
+            }
+            break;
+          case 7:
+            if ( v87 )
+            {
+              if ( v87 == 1 )
+              {
+                *(unsigned int *)&field_1169C[44] = atoi(v43);
+              }
+              else
+              {
+                if ( v87 == 2 )
+                  field_116D8[2] = atoi(v43);
+              }
+            }
+            else
+            {
+              *(unsigned int *)&field_1169C[20] = atoi(v43);
+            }
+            break;
+        }
+      }
+      ++v102;
+      v43 = (char *)(v78 + 1);
+    }
+    while ( v102 <= 7 && !v93 );
+    ++v87;
+  }
+  while ( v87 < 3 );
+  pSkillDescTXT_Raw = 0;
+  pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0);
+  strtok(pSkillDescTXT_Raw, "\r");
+  v46 = 0;
+  do
+  {
+    v103 = 0;
+    v94 = 0;
+    v47 = strtok(0, "\r") + 1;
+    do
+    {
+      v48 = *v47;
+      v49 = 0;
+      while ( v48 != 9 && v48 )
+      {
+        ++v49;
+        v48 = v47[v49];
+      }
+      v50 = (int)&v47[v49];
+      if ( !v47[v49] )
+        v94 = 1;
+      *(unsigned char *)v50 = 0;
+      if ( v49 )
+      {
+        switch ( v103 )
+        {
+          case 1:
+            pSkillDesc[v46] = (char *)RemoveQuotes(v47);
+            break;
+          case 2:
+            pNormalSkillDesc[v46] = (char *)RemoveQuotes(v47);
+            break;
+          case 3:
+            pExpertSkillDesc[v46] = (char *)RemoveQuotes(v47);
+            break;
+          case 4:
+            pMasterSkillDesc[v46] = (char *)RemoveQuotes(v47);
+            break;
+          case 5:
+            pGrandSkillDesc[v46] = (char *)RemoveQuotes(v47);
+            break;
+        }
+      }
+      else
+      {
+        if ( !v103 )
+          v94 = 1;
+      }
+      ++v103;
+      v47 = (char *)(v50 + 1);
+    }
+    while ( v103 <= 5 && !v94 );
+    ++v46;
+  }
+  while ( v46 < 37 );
+  pStatsTXT_Raw = 0;
+  pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0);
+  strtok(pStatsTXT_Raw, "\r");
+  Stri = 0;
+  do
+  {
+    v51 = 0;
+    v95 = 0;
+    v52 = strtok(0, v34) + 1;
+    do
+    {
+      v53 = *v52;
+      v54 = 0;
+      if ( *v52 != 9 )
+      {
+        do
+        {
+          if ( !v53 )
+            break;
+          ++v54;
+          v53 = v52[v54];
+        }
+        while ( v53 != 9 );
+        v34 = "\r";
+      }
+      v55 = (int)&v52[v54];
+      if ( !v52[v54] )
+        v95 = 1;
+      *(unsigned char *)v55 = 0;
+      if ( v54 )
+      {
+        if ( v51 )
+        {
+          switch ( Stri )
+          {
+            case 0:
+            case 1:
+            case 2:
+            case 3:
+            case 4:
+            case 5:
+            case 6:
+              pAttributeDescriptions[Stri] = (char *)RemoveQuotes(v52);
+              break;
+            case 7:
+              pHealthPointsAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 8:
+              pArmourClassAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 9:
+              pSpellPointsAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 10:
+              pPlayerConditionAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 11:
+              pFastSpellAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 12:
+              pPlayerAgeAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 13:
+              pPlayerLevelAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 14:
+              pPlayerExperienceAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 15:
+              pAttackBonusAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 16:
+              pAttackDamageAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 17:
+              pMissleBonusAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 18:
+              pMissleDamageAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 19:
+              pFireResistanceAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 20:
+              pAirResistanceAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 21:
+              pWaterResistanceAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 22:
+              pEarthResistanceAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 23:
+              pMindResistanceAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 24:
+              pBodyResistanceAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            case 25:
+              pSkillPointsAttributeDescription = (char *)RemoveQuotes(v52);
+              break;
+            default:
+              break;
+          }
+        }
+      }
+      else
+      {
+        if ( !v51 )
+          v95 = 1;
+      }
+      ++v51;
+      v52 = (char *)(v55 + 1);
+    }
+    while ( v51 < 2 && !v95 );
+    ++Stri;
+  }
+  while ( Stri < 26 );
+  pClassTXT_Raw = 0;
+  pClassTXT_Raw = (char *)pEvents_LOD->LoadRaw("class.txt", 0);
+  strtok(pClassTXT_Raw, v34);
+  Strj = pClassDescriptions;
+  do
+  {
+    v56 = 0;
+    v57 = strtok(0, v34) + 1;
+    v96 = 0;
+    do
+    {
+      v58 = *v57;
+      v59 = 0;
+      if ( *v57 != 9 )
+      {
+        do
+        {
+          if ( !v58 )
+            break;
+          ++v59;
+          v58 = v57[v59];
+        }
+        while ( v58 != 9 );
+        v34 = "\r";
+      }
+      v60 = (int)&v57[v59];
+      if ( !v57[v59] )
+        v96 = 1;
+      *(unsigned char *)v60 = 0;
+      if ( v59 )
+      {
+        if ( v56 )
+          *Strj = (char *)RemoveQuotes(v57);
+      }
+      else
+      {
+        if ( !v56 )
+          v96 = 1;
+      }
+      ++v56;
+      v57 = (char *)(v60 + 1);
+    }
+    while ( v56 < 2 && !v96 );
+    ++Strj;
+  }
+  while ( (signed int)Strj <= (signed int)&pClassDescriptions[35] );
+}
+
+//----- (00456D17) --------------------------------------------------------
+void ItemsTable::SetSpecialBonus(ItemGen *pItem)
+{
+  ItemDesc *v2; // eax@1
+
+  v2 = &this->pItems[pItem->uItemID];
+  if ( v2->uMaterial == 3 )
+  {
+    pItem->_bonus_type = v2->_bonus_type;
+    pItem->uAdditionalValue = v2->_additional_value;
+    pItem->_bonus_strength = v2->_bonus_strength;
+  }
+}
+
+//----- (00456D43) --------------------------------------------------------
+bool ItemsTable::_456D43_is_material_equals_3(ItemGen *pItem)
+{
+  return this->pItems[pItem->uItemID].uMaterial == 3;
+}
+
+//----- (00456D5E) --------------------------------------------------------
+bool ItemsTable::_456D5E_is_some_material(ItemGen *pItem)
+{
+  unsigned __int8 v2; // al@1
+
+  v2 = this->pItems[pItem->uItemID].uMaterial;
+  return v2 == 3 || v2 == 1 || v2 == 2;
+}
+
+
+//----- (00453B3C) --------------------------------------------------------
+void ItemsTable::LoadPotions()
+{
+  char *i; // eax@3
+  signed int v2; // esi@11
+  char *v3; // eax@16
+  char *v4; // edi@16
+  __int16 v5; // ax@17
+  char *v6; // esi@17
+  CHAR Text; // [sp+Ch] [bp-6Ch]@26
+  ItemsTable *v8; // [sp+68h] [bp-10h]@1
+  int v9; // [sp+6Ch] [bp-Ch]@10
+  int v10; // [sp+70h] [bp-8h]@10
+  char *v11; // [sp+74h] [bp-4h]@4
+
+  v8 = this;
+  if ( pPotionsTXT_Raw )
+    pAllocator->FreeChunk(pPotionsTXT_Raw);
+  pPotionsTXT_Raw = 0;
+  pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0);
+  for ( i = strtok(pPotionsTXT_Raw, "\t\r\n"); ; i = strtok(0, "\t\r\n") )
+  {
+    v11 = i;
+    if ( !strcmp(i, "222") )
+      break;
+    if ( !v11 )
+    {
+LABEL_20:
+      MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", 0x10u);
+      return;
+    }
+  }
+  while ( 1 )
+  {
+    v11 = strtok(0, "\t\r\n");
+    if ( !strcmp(v11, "222") )
+      break;
+    if ( !v11 )
+      goto LABEL_20;
+  }
+  v9 = 0;
+  v10 = 30642;
+  do
+  {
+    v11 = 0;
+    v2 = 0;
+    do
+    {
+      if ( !strtok(0, "\r\t\n") )
+        break;
+      ++v2;
+    }
+    while ( v2 < 6 );
+    if ( v2 != 6 )
+      break;
+    v11 = 0;
+    do
+    {
+      v3 = strtok(0, "\r\t\n");
+      v4 = v3;
+      if ( !v3 )
+        break;
+      v5 = atoi(v3);
+      v6 = (char *)v8 + 2 * (uint)&v11[v10];
+      *(_WORD *)v6 = v5;
+      if ( !v5 )
+      {
+        if ( tolower((unsigned __int8)*v4) == 101 )
+          *(_WORD *)v6 = atoi(v4 + 1);
+        else
+          *(_WORD *)v6 = 0;
+      }
+      ++v11;
+    }
+    while ( (signed int)v11 < 50 );
+    if ( v11 != (char *)50 )
+      break;
+    strtok(0, "\r\t\n");
+    v10 += 50;
+    ++v9;
+  }
+  while ( v10 < 33142 );
+  if ( v9 != 50 )
+  {
+    wsprintfA(&Text, "Error Parsing Potion Table at Row: %d Column: %d", v9, v11);
+    MessageBoxA(0, &Text, "Parsing Error", 0x10u);
+  }
+  if ( pPotionsTXT_Raw )
+  {
+    pAllocator->FreeChunk(pPotionsTXT_Raw);
+    pPotionsTXT_Raw = 0;
+  }
+}
+
+//----- (00453CE5) --------------------------------------------------------
+void ItemsTable::LoadPotionNotes()
+{
+  char *i; // eax@3
+  signed int v2; // esi@11
+  char *v3; // eax@16
+  char *v4; // edi@16
+  __int16 v5; // ax@17
+  char *v6; // esi@17
+  CHAR *v7; // [sp-Ch] [bp-84h]@20
+  const CHAR *v8; // [sp-8h] [bp-80h]@20
+  UINT v9; // [sp-4h] [bp-7Ch]@20
+  CHAR Text; // [sp+Ch] [bp-6Ch]@26
+  ItemsTable *v11; // [sp+68h] [bp-10h]@1
+  int v12; // [sp+6Ch] [bp-Ch]@10
+  int v13; // [sp+70h] [bp-8h]@10
+  char *v14; // [sp+74h] [bp-4h]@4
+
+  v11 = this;
+  if ( pPotionNotesTXT_Raw )
+    pAllocator->FreeChunk(pPotionNotesTXT_Raw);
+  pPotionNotesTXT_Raw = 0;
+  pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0);
+  for ( i = strtok(pPotionNotesTXT_Raw, "\t\r\n"); ; i = strtok(0, "\t\r\n") )
+  {
+    v14 = i;
+    if ( !strcmp(i, "222") )
+      break;
+    if ( !v14 )
+    {
+LABEL_20:
+      v9 = 16;
+      v8 = "Load Error";
+      v7 = "Error Pre-Parsing Potion Table";
+LABEL_27:
+      MessageBoxA(0, v7, v8, v9);
+      return;
+    }
+  }
+  while ( 1 )
+  {
+    v14 = strtok(0, "\t\r\n");
+    if ( !strcmp(v14, "222") )
+      break;
+    if ( !v14 )
+      goto LABEL_20;
+  }
+  v12 = 0;
+  v13 = 33142;
+  do
+  {
+    v14 = 0;
+    v2 = 0;
+    do
+    {
+      if ( !strtok(0, "\r\t\n") )
+        break;
+      ++v2;
+    }
+    while ( v2 < 6 );
+    if ( v2 != 6 )
+      break;
+    v14 = 0;
+    do
+    {
+      v3 = strtok(0, "\r\t\n");
+      v4 = v3;
+      if ( !v3 )
+        break;
+      v5 = atoi(v3);
+      v6 = (char *)v11 + 2 * (unsigned int)&v14[v13];
+      *(unsigned short *)v6 = v5;
+      if ( !v5 )
+      {
+        if ( tolower((unsigned __int8)*v4) == 101 )
+          *(unsigned short *)v6 = atoi(v4 + 1);
+        else
+          *(unsigned short *)v6 = 0;
+      }
+      ++v14;
+    }
+    while ( (signed int)v14 < 50 );
+    if ( v14 != (char *)50 )
+      break;
+    strtok(0, "\r\t\n");
+    v13 += 50;
+    ++v12;
+  }
+  while ( v13 < 35642 );
+  if ( v12 != 50 )
+  {
+    wsprintfA(&Text, "Error Parsing Potion Autonote Table at Row: %d Column: %d", v12, v14);
+    v9 = 16;
+    v8 = "Parsing Error";
+    v7 = &Text;
+    goto LABEL_27;
+  }
+}
+
+
+//----- (00456442) --------------------------------------------------------
+unsigned int ItemGen::GetValue()
+{
+  ItemGen *v1; // esi@1
+  unsigned int uBaseValue; // edi@1
+  int v3; // eax@4
+  int v4; // esi@5
+  unsigned int result; // eax@7
+
+  v1 = this;
+  uBaseValue = pItemsTable->pItems[this->uItemID].uValue;
+  if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->_456D5E_is_some_material(this) )
+    goto LABEL_12;
+  if ( v1->_bonus_type )
+  {
+    v3 = 100 * v1->_bonus_strength;
+    return uBaseValue + v3;
+  }
+  v4 = v1->uAdditionalValue;
+  if ( !v4 )
+  {
+LABEL_12:
+    result = uBaseValue;
+  }
+  else
+  {
+    v3 = *(unsigned int *)&pItemsTable->pEnchantments[23].field_8[28 * v4 + 8];
+    if ( (unsigned int)v3 > 0xA )
+      return uBaseValue + v3;
+    result = uBaseValue * v3;
+  }
+  return result;
+}
+
+//----- (00456499) --------------------------------------------------------
+const char *ItemGen::GetDisplayName()
+{
+  const char *result; // eax@2
+
+  if ( this->uAttributes & ITEM_IDENTIFIED )
+    result = GetIdentifiedName();
+  else
+    result = pItemsTable->pItems[uItemID].pUnidentifiedName;
+  return result;
+}
+
+//----- (004564B3) --------------------------------------------------------
+const char *ItemGen::GetIdentifiedName()
+{
+  ItemGen *v1; // esi@1
+  unsigned int v2; // eax@1
+  unsigned __int8 v3; // cl@1
+  char *v4; // edi@4
+  char v5; // al@6
+  const char *v6; // esi@8
+  int v7; // eax@15
+  const char *v9; // [sp-Ch] [bp-14h]@14
+  const char *v10; // [sp-8h] [bp-10h]@4
+  char *v11; // [sp-4h] [bp-Ch]@4
+
+  v1 = this;
+  v2 = this->uItemID;
+  v3 = pItemsTable->pItems[v2].uEquipType;
+  if ( v3 >= EQUIP_REAGENT && (v3 <= EQUIP_POTION || v3 == EQUIP_GOLD) )
+  {
+    v11 = pItemsTable->pItems[v2].pName;
+    v4 = item__getname_buffer;
+    v10 = "%s";
+LABEL_10:
+    sprintf(v4, v10, v11);
+    return v4;
+  }
+  v4 = item__getname_buffer;
+  sprintf(item__getname_buffer, "%s", pItemsTable->pItems[v2].pName);
+  if ( v1->uItemID == 601 )
+  {
+    v5 = v1->field_1A;
+    if ( (unsigned __int8)v5 >= 1u )
+    {
+      if ( (unsigned __int8)v5 <= 4u )
+      {
+        v6 = pPlayers[(unsigned __int8)v5]->pName;
+        strlen(pPlayers[(unsigned __int8)v5]->pName);
+        v11 = (char *)v6;
+        if ( v6[strlen(v6) - 1] == 115 )
+          v10 = pGlobalTXT_LocalizationStrings[655];
+        else
+          v10 = pGlobalTXT_LocalizationStrings[654];
+        goto LABEL_10;
+      }
+    }
+  }
+  if ( !pItemsTable->_456D5E_is_some_material(v1) )
+  {
+    if ( v1->_bonus_type )
+    {
+      strcat(item__getname_buffer, " ");
+      v9 = (const char *)*((unsigned int *)&pItemsTable->pItems[799].uEquipType + 5 * v1->_bonus_type);
+    }
+    else
+    {
+      v7 = v1->uAdditionalValue;
+      if ( !v7 )
+        return v4;
+      if ( v7 == 16
+        || v7 == 39
+        || v7 == 40
+        || v7 == 45
+        || v7 == 56
+        || v7 == 57
+        || v7 == 58
+        || v7 == 60
+        || v7 == 61
+        || v7 == 59
+        || v7 == 63
+        || v7 == 64
+        || v7 == 67
+        || v7 == 68 )
+      {
+        sprintf(
+          item__getname_buffer,
+          "%s %s",
+          *(unsigned int *)&pItemsTable->pEnchantments[22].field_8[28 * v7 + 8],
+          pItemsTable->pItems[v1->uItemID].pName);
+        return v4;
+      }
+      strcat(item__getname_buffer, " ");
+      v9 = *(const char **)&pItemsTable->pEnchantments[22].field_8[28 * v1->uAdditionalValue + 8];
+    }
+    strcat(item__getname_buffer, v9);
+  }
+  return v4;
+}
+
+
+//----- (00456620) --------------------------------------------------------
+void ItemsTable::GenerateItem(int a2, int a3, ItemGen *pItem)
+{
+  ItemGen *v4; // esi@1
+  ItemsTable *v5; // edi@1
+  int v6; // ebx@3
+  int *v7; // ecx@33
+  int v8; // eax@34
+  int v9; // eax@39
+  int v10; // ebx@43
+  int v11; // ecx@47
+  unsigned int *v12; // edx@48
+  unsigned int v13; // eax@49
+  signed int v14; // ebx@52
+  int v15; // eax@53
+  signed int v16; // eax@55
+  int v17; // ebx@57
+  int v18; // edx@62
+  signed int v19; // ebx@70
+  unsigned __int8 v20; // al@81
+  int v21; // eax@84
+  int v22; // ebx@85
+  int v23; // eax@86
+  int v24; // ebx@86
+  int v25; // edx@86
+  int v26; // edx@89
+  unsigned int v27; // eax@89
+  int i; // ebx@89
+  unsigned int v29; // ecx@90
+  int v30; // ebx@91
+  int v31; // eax@91
+  int v32; // ecx@91
+  int v33; // eax@91
+  int v34; // eax@97
+  unsigned __int8 v35; // sf@97
+  unsigned __int8 v36; // of@97
+  int v37; // ebx@98
+  int v38; // edx@99
+  signed int v39; // ebx@101
+  int v40; // ecx@102
+  char v41; // zf@107
+  char v42; // al@108
+  char v43; // al@111
+  int *v44; // edx@118
+  int v45; // eax@120
+  int v46; // edx@120
+  int *j; // eax@121
+  unsigned int v48; // ecx@123
+  int v49; // eax@123
+  int v50; // eax@123
+  unsigned char Dst[0xC80]; // [sp+Ch] [bp-C88h]@33
+  int v52; // [sp+C8Ch] [bp-8h]@33
+  int v53; // [sp+C90h] [bp-4h]@1
+  int v54; // [sp+C9Ch] [bp+8h]@3
+  int v55; // [sp+CA0h] [bp+Ch]@34
+  signed int v56; // [sp+CA0h] [bp+Ch]@55
+  int v57; // [sp+CA0h] [bp+Ch]@62
+  int *v58; // [sp+CA0h] [bp+Ch]@102
+  int v59; // [sp+CA0h] [bp+Ch]@123
+  signed int a2a; // [sp+CA4h] [bp+10h]@33
+  int a2b; // [sp+CA4h] [bp+10h]@101
+  int a2c; // [sp+CA4h] [bp+10h]@120
+
+  v53 = -1;
+  v4 = pItem;
+  v5 = this;
+  if ( !pItem )
+    v4 = (ItemGen *)pAllocator->AllocNamedChunk(pItem, 0x24u, "newItemGen");
+  memset(v4, 0, 0x24u);
+  v6 = a2 - 1;
+  v54 = a2 - 1;
+  if ( a3 )
+  {
+    switch ( a3 )
+    {
+      case 20:
+        a3 = EQUIP_ONE_OR_TWO_HANDS;
+        break;
+      case 21:
+        a3 = 3;
+        break;
+      case 22:
+        v53 = 38;
+        break;
+      case 23:
+        v53 = 1;
+        break;
+      case 24:
+        v53 = 2;
+        break;
+      case 25:
+        v53 = 3;
+        break;
+      case 26:
+        v53 = 4;
+        break;
+      case 27:
+        v53 = 5;
+        break;
+      case 28:
+        v53 = 6;
+        break;
+      case 30:
+        v53 = 0;
+        break;
+      case 31:
+        v53 = 9;
+        break;
+      case 32:
+        v53 = 10;
+        break;
+      case 33:
+        v53 = 0xBu;
+        break;
+      case 34:
+        a3 = 4;
+        break;
+      case 35:
+        a3 = 5;
+        break;
+      case 36:
+        a3 = 6;
+        break;
+      case 37:
+        a3 = 7;
+        break;
+      case 38:
+        a3 = 8;
+        break;
+      case 39:
+        a3 = EQUIP_BOOTS;
+        break;
+      case 40:
+        a3 = EQUIP_RING;
+        break;
+      case 41:
+        a3 = 0xBu;
+        break;
+      case 42:
+        a3 = EQUIP_C;
+        break;
+      case 43:
+        a3 = EQUIP_F;
+        break;
+      case 44:
+        a3 = EQUIP_POTION;
+        break;
+      case 45:
+        a3 = EQUIP_REAGENT;
+        break;
+      case 46:
+        a3 = EQUIP_GEM;
+        break;
+      case 29:
+        v53 = 37;
+        break;
+      default:
+        --a3;
+        break;
+    }
+    memset(&Dst, 0, 0xC80u);
+    v52 = 0;
+    v7 = (int *)&Dst;
+    a2a = 1;
+    if ( v53 == -1 )
+    {
+      v53 = (int)&v5->pItems[1].uEquipType;
+      v9 = (int)(&v5->pItems[1].field_2C + v6);
+      do
+      {
+        if ( *(unsigned char *)v53 == a3 )
+        {
+          *v7 = a2a;
+          ++v7;
+          v52 += *(unsigned char *)v9;
+        }
+        ++a2a;
+        v53 += 48;
+        v9 += 48;
+      }
+      while ( a2a < 500 );
+    }
+    else
+    {
+      v55 = (int)&v5->pItems[1].uSkillType;
+      v8 = (int)(&v5->pItems[1].field_2C + v6);
+      do
+      {
+        if ( *(unsigned char *)v55 == v53 )
+        {
+          *v7 = a2a;
+          ++v7;
+          v52 += *(unsigned char *)v8;
+        }
+        ++a2a;
+        v55 += 48;
+        v8 += 48;
+      }
+      while ( a2a < 500 );
+    }
+    v10 = 0;
+    if ( v52 )
+      v10 = rand() % v52;
+    v4->uItemID = *(uint *)Dst;
+    if ( !Dst )
+      v4->uItemID = 1;
+    v11 = *(&v5->pItems[v4->uItemID].field_2C + v54);
+    if ( v11 < v10 )
+    {
+      v12 = (uint *)Dst;
+      do
+      {
+        ++v12;
+        v13 = *v12;
+        v4->uItemID = *v12;
+        v11 += *(&v5->pItems[v13].field_2C + v54);
+      }
+      while ( v11 < v10 );
+    }
+    if ( v5->pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE )
+    {
+      v4->_bonus_type = 0;
+      v14 = 2;
+      do
+      {
+        v4->_bonus_type += rand() % 4 + 1;
+        v15 = v4->_bonus_type;
+        --v14;
+      }
+      while ( v14 );
+LABEL_72:
+      v4->_bonus_type = v15 * (v54 + 1);
+      goto LABEL_73;
+    }
+  }
+  else
+  {
+    v16 = 0;
+    v56 = 0;
+    do
+      v56 += pParty->field_7BA[v16++];
+    while ( v16 < 29 );
+    v17 = rand() % 29;
+    if ( v54 == 5 && rand() % 100 < 5 && !pParty->field_7BA[v17] && v56 < 13 )
+    {
+      pParty->field_7BA[v17] = 1;
+      v4->uAttributes = 0;
+      v4->uItemID = v17 + 500;
+      v5->SetSpecialBonus(v4);
+      return;
+    }
+    v57 = 0;
+    v18 = rand() % v5->field_11684[v54];
+    v4->uItemID = 0;
+    if ( v18 > 0 )
+    {
+      do
+        v57 += *(&v5->pItems[v4->uItemID++ + 1].field_2C + v54);
+      while ( v57 < v18 );
+    }
+    if ( !v18 )
+      v4->uItemID = 1;
+    if ( !v4->uItemID )
+      v4->uItemID = 1;
+    if ( v5->pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE )
+    {
+      v4->_bonus_type = 0;
+      v19 = 2;
+      do
+      {
+        v4->_bonus_type += rand() % 4 + 1;
+        v15 = v4->_bonus_type;
+        --v19;
+      }
+      while ( v19 );
+      goto LABEL_72;
+    }
+  }
+LABEL_73:
+  if ( v4->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION
+    && !(unsigned __int16)_449B57_test_bit(pParty->_award_bits, 239) )
+    v4->uItemID = ITEM_SPELLBOOK_LIGHT_SUN_BURST;
+  if ( BYTE2(pItemsTable->pItems[v4->uItemID + 1].uItemID) )
+    v4->uAttributes = 0;
+  else
+    v4->uAttributes = 1;
+  if ( v5->pItems[v4->uItemID].uEquipType != EQUIP_POTION )
+  {
+    v4->uAdditionalValue = 0;
+    v4->_bonus_type = 0;
+  }
+  v20 = v5->pItems[v4->uItemID].uEquipType;
+  if ( v20 <= EQUIP_BOW )
+  {
+    v37 = (int)&v5->field_1169C[4 * v54 + 48];
+    if ( !*(unsigned int *)v37 )
+      return;
+    v38 = rand() % 100;
+    v36 = __OFSUB__(v38, *(unsigned int *)v37);
+    v35 = v38 - *(unsigned int *)v37 < 0;
+  }
+  else
+  {
+    if ( v20 > EQUIP_AMULET )
+    {
+      if ( v20 == EQUIP_C )
+      {
+        v21 = rand() % 6 + pItemsTable->pItems[v4->uItemID].uDamageMod + 1;
+        v4->uNumCharges = v21;
+        v4->uMaxCharges = v21;
+      }
+      return;
+    }
+    v22 = (int)&v5->field_1169C[4 * v54];
+    if ( !*(unsigned int *)v22 )
+      return;
+    v23 = rand();
+    v24 = *(unsigned int *)v22;
+    v25 = v23 % 100;
+    if ( v23 % 100 < v24 )
+      goto LABEL_127;
+    if ( !*(unsigned int *)&v5->field_1169C[4 * v54 + 24] )
+      return;
+    if ( v25 < v24 )
+    {
+LABEL_127:
+      v26 = rand() % v5->field_116D8[v5->pItems[v4->uItemID].uEquipType];
+      v27 = v4->uItemID;
+      v4->_bonus_type = 0;
+      for ( i = v5->pEnchantments[0].field_8[v5->pItems[v27].uEquipType + 1];
+            i < v26;
+            i += v5->pEnchantments[v4->_bonus_type].field_8[v5->pItems[v29].uEquipType + 1] )
+      {
+        v29 = v4->uItemID;
+        ++v4->_bonus_type;
+      }
+      ++v4->_bonus_type;
+      v30 = v5->field_116D8[2 * v54 + 12];
+      v31 = rand();
+      v32 = v4->_bonus_type - 1;
+      v33 = v31 % (v5->field_116D8[2 * v54 + 13] - v30 + 1) + v30;
+      v4->_bonus_strength = v33;
+      if ( v32 == 21 || v32 == 22 || v32 == 23 )
+        v4->_bonus_strength = v33 >> 1;
+      if ( v4->_bonus_strength <= 0 )
+        v4->_bonus_strength = 1;
+      return;
+    }
+    v34 = v24 + *(unsigned int *)&v5->field_1169C[4 * v54 + 24];
+    v36 = __OFSUB__(v25, v34);
+    v35 = v25 - v34 < 0;
+  }
+  if ( !(v35 ^ v36) )
+    return;
+  memset(&Dst, 0, 0xC80u);
+  v39 = 0;
+  a2b = 0;
+  if ( v5->field_11798 > 0 )
+  {
+    v52 = -16 - (uint)v5;
+    v58 = (int *)&Dst;
+    v40 = (int)&v5->pSpecialEnchantments[1];
+    do
+    {
+      switch ( v54 )
+      {
+        case 2:
+          if ( !*(unsigned char *)v40 )
+            goto LABEL_117;
+          v41 = *(unsigned char *)v40 == 1;
+          break;
+        case 3:
+          v43 = *(unsigned char *)v40;
+          if ( !*(unsigned char *)v40 || v43 == 1 )
+          {
+LABEL_117:
+            v39 += *((unsigned char *)&v5->pItems[0].uItemID + v40 + v52 + v5->pItems[v4->uItemID].uEquipType);
+            if ( *((unsigned char *)&v5->pItems[0].uItemID + v40 + v52 + v5->pItems[v4->uItemID].uEquipType) )
+            {
+              v44 = v58;
+              ++v58;
+              *v44 = a2b;
+            }
+            goto LABEL_119;
+          }
+          v41 = v43 == 2;
+          break;
+        case 4:
+          v42 = *(unsigned char *)v40;
+          if ( *(unsigned char *)v40 == 1 || v42 == 2 )
+            goto LABEL_117;
+          v41 = v42 == 3;
+          break;
+        default:
+          if ( v54 != 5 )
+            goto LABEL_119;
+          v41 = *(unsigned char *)v40 == 3;
+          break;
+      }
+      if ( v41 )
+        goto LABEL_117;
+LABEL_119:
+      ++a2b;
+      v40 += 28;
+    }
+    while ( a2b < v5->field_11798 );
+  }
+  v45 = rand();
+  v4->uAdditionalValue = *(uint *)Dst;
+  v46 = v45 % v39 + 1;
+  a2c = *((unsigned char *)&v5->pItems[0].uItemID + 28 * (*(uint *)Dst + 1389) + v5->pItems[v4->uItemID].uEquipType);
+  if ( a2c < v46 )
+  {
+    for ( j = (int *)&Dst; ; j = (int *)v59 )
+    {
+      v48 = v4->uItemID;
+      v49 = (int)(j + 1);
+      v59 = v49;
+      v50 = *(unsigned int *)v49;
+      v4->uAdditionalValue = v50;
+      a2c += *((unsigned char *)&v5->pItems[0].uItemID + 28 * (v50 + 1389) + v5->pItems[v48].uEquipType);
+      if ( a2c >= v46 )
+        break;
+    }
+  }
+  ++v4->uAdditionalValue;
+}
+
+//----- (004505CC) --------------------------------------------------------
+bool ItemGen::GenerateArtifact()
+{
+  ItemGen *v1; // edi@1
+  signed int uNumArtifactsNotFound; // esi@1
+  int v3; // eax@1
+  bool result; // eax@6
+  int v5[32]; // [sp+8h] [bp-A0h]@3
+  char Dst[32]; // [sp+88h] [bp-20h]@1
+
+  auto a2 = this;
+  v1 = a2;
+  memset(Dst, 0, 0x20u);
+  uNumArtifactsNotFound = 0;
+  v3 = 500;
+  do
+  {
+    if ( !pParty->field_3C.pIsArtifactFound[v3] )
+      v5[uNumArtifactsNotFound++] = v3;
+    ++v3;
+  }
+  while ( v3 < 529 );
+  v1->Reset();
+  if ( uNumArtifactsNotFound )
+  {
+    v1->uItemID = v5[rand() % uNumArtifactsNotFound];
+    pItemsTable->SetSpecialBonus(v1);
+    result = 1;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+// 4505CC: using guessed type int var_A0[32];
\ No newline at end of file