comparison Items.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 038a4d09406f
comparison
equal deleted inserted replaced
-1:000000000000 0:9c0607679772
1 #include <stdlib.h>
2
3 #include "Items.h"
4 #include "MapInfo.h"
5 #include "FrameTableInc.h"
6 #include "Allocator.h"
7 #include "LOD.h"
8 #include "Monsters.h"
9 #include "Party.h"
10 #include "FactionTable.h"
11 #include "StorylineTextTable.h"
12
13 #include "mm7_data.h"
14
15
16
17
18
19 ItemGen *ptr_50C9A4;
20
21 struct ItemsTable *pItemsTable;
22
23
24
25
26
27 //----- (00439DF3) --------------------------------------------------------
28 int ItemGen::_439DF3_get_additional_damage(int *a2, int *a3)
29 {
30 int *v3; // edi@1
31 ItemGen *v4; // ebx@1
32 signed int v5; // esi@1
33 unsigned int v7; // ecx@5
34 signed int v8; // ebx@7
35 int v9; // edx@22
36 int v10; // eax@24
37 int v11; // edx@25
38 int v12; // ebx@28
39 int v13; // ebx@29
40 int v14; // ebx@30
41 int v15; // ebx@31
42 int v16; // ebx@32
43 signed int v17; // [sp-4h] [bp-10h]@24
44
45 auto a1 = this;
46 v3 = a2;
47 v4 = a1;
48 v5 = 0;
49 *a2 = 0;
50 if ( !a1->uItemID )
51 return 0;
52 UpdateTempBonus(pParty->uTimePlayed);
53 if ( v4->uItemID == 501 )
54 {
55 LABEL_45:
56 *v3 = 1;
57 v10 = rand();
58 v17 = 10;
59 return v10 % v17 + 6;
60 }
61 if ( v4->uItemID == 507 )
62 {
63 *v3 = 0;
64 v11 = rand() % 16;
65 return v11 + 3;
66 }
67 v7 = 3;
68 if ( v4->uItemID == 510 )
69 {
70 *v3 = 2;
71 v9 = rand() % 4;
72 return v9 + 9;
73 }
74 if ( v4->uItemID == 517 )
75 goto LABEL_36;
76 v8 = v4->uAdditionalValue;
77 if ( v8 > 46 )
78 {
79 LABEL_42:
80 v5 = 0;
81 goto LABEL_37;
82 }
83 if ( v8 == 46 )
84 {
85 *v3 = 0;
86 return rand() % 11 + 10;
87 }
88 if ( v8 > 11 )
89 {
90 v12 = v8 - 12;
91 if ( !v12 )
92 {
93 *v3 = 0;
94 return GetDiceResult(v7, 6u);
95 }
96 v13 = v12 - 1;
97 if ( !v13 )
98 {
99 *v3 = 8;
100 return 5;
101 }
102 v14 = v13 - 1;
103 if ( v14 )
104 {
105 v15 = v14 - 1;
106 if ( v15 )
107 {
108 v16 = v15 - 1;
109 if ( !v16 || v16 == 25 )
110 {
111 *v3 = 10;
112 *a3 = 1;
113 return v5;
114 }
115 goto LABEL_42;
116 }
117 *v3 = 2;
118 return 12;
119 }
120 LABEL_36:
121 v5 = 8;
122 LABEL_37:
123 *v3 = v5;
124 return v5;
125 }
126 if ( v8 == 11 )
127 {
128 *v3 = 0;
129 v7 = 2;
130 return GetDiceResult(v7, 6u);
131 }
132 if ( v8 == 4 )
133 {
134 *v3 = 2;
135 v11 = rand() % 2;
136 return v11 + 3;
137 }
138 if ( v8 == 5 )
139 {
140 *v3 = 2;
141 v10 = rand();
142 v17 = 3;
143 return v10 % v17 + 6;
144 }
145 if ( v8 == 6 )
146 {
147 *v3 = 2;
148 v9 = rand() % 4;
149 return v9 + 9;
150 }
151 if ( v8 == 7 )
152 {
153 *v3 = 1;
154 return rand() % 4 + 2;
155 }
156 if ( v8 == 8 )
157 {
158 *v3 = 1;
159 return rand() % 7 + 4;
160 }
161 if ( v8 == 9 )
162 goto LABEL_45;
163 if ( v8 != 10 )
164 goto LABEL_42;
165 *v3 = 0;
166 v7 = 1;
167 return GetDiceResult(v7, 6u);
168 }
169
170
171 //----- (00402F07) --------------------------------------------------------
172 void ItemGen::Reset()
173 {
174 this->field_1A = 0;
175 this->uAttributes = 0;
176 this->uNumCharges = 0;
177 this->uAdditionalValue = 0;
178 this->_bonus_strength = 0;
179 this->_bonus_type = 0;
180 this->uItemID = 0;
181 this->uBodyAnchor = 0;
182 this->uExpireTime = 0i64;
183 }
184
185 //----- (00458260) --------------------------------------------------------
186 void ItemGen::UpdateTempBonus(__int64 uTimePlayed)
187 {
188 unsigned int v2; // eax@1
189
190 v2 = this->uAttributes;
191 if ( v2 & ITEM_TEMP_BONUS )
192 {
193 if ( uTimePlayed > (signed __int64)this->uExpireTime )
194 {
195 this->_bonus_type = 0;
196 LOBYTE(v2) = v2 & 0xF7;
197 this->uAdditionalValue = 0;
198 this->uAttributes = v2;
199 }
200 }
201 }
202
203 //----- (0045814E) --------------------------------------------------------
204 char *ItemsTable::Release()
205 {
206 ItemsTable *v1; // edi@1
207 char *result; // eax@23
208
209 v1 = this;
210 if ( pMonstersTXT_Raw )
211 pAllocator->FreeChunk(pMonstersTXT_Raw);
212 if ( pMonsterPlacementTXT_Raw )
213 pAllocator->FreeChunk(pMonsterPlacementTXT_Raw);
214 if ( pSkillDescTXT_Raw )
215 pAllocator->FreeChunk(pSkillDescTXT_Raw);
216 if ( v1->pSpcItemsTXT_Raw )
217 pAllocator->FreeChunk(v1->pSpcItemsTXT_Raw);
218 if ( v1->pStdItemsTXT_Raw )
219 pAllocator->FreeChunk(v1->pStdItemsTXT_Raw);
220 if ( v1->pRndItemsTXT_Raw )
221 pAllocator->FreeChunk(v1->pRndItemsTXT_Raw);
222 if ( v1->pItemsTXT_Raw )
223 pAllocator->FreeChunk(v1->pItemsTXT_Raw);
224 if ( pHostileTXT_Raw )
225 pAllocator->FreeChunk(pHostileTXT_Raw);
226 if ( pHistoryTXT_Raw )
227 pAllocator->FreeChunk(pHistoryTXT_Raw);
228 if ( pPotionsTXT_Raw )
229 pAllocator->FreeChunk(pPotionsTXT_Raw);
230 if ( pPotionNotesTXT_Raw )
231 pAllocator->FreeChunk(pPotionNotesTXT_Raw);
232 v1->pSpcItemsTXT_Raw = 0;
233 pSkillDescTXT_Raw = 0;
234 v1->pStdItemsTXT_Raw = 0;
235 v1->pRndItemsTXT_Raw = pSkillDescTXT_Raw;
236 result = pSkillDescTXT_Raw;
237 v1->pItemsTXT_Raw = pSkillDescTXT_Raw;
238 return result;
239 }
240
241
242 //----- (00456D84) --------------------------------------------------------
243 void ItemsTable::Initialize()
244 {
245 //ItemsTable *v1; // edi@1
246 char *v2; // eax@1
247 char *v3; // eax@2
248 char v4; // cl@3
249 int v5; // esi@3
250 char *v6; // esi@21
251 char *v7; // eax@21
252 char *v8; // ecx@22
253 char *v9; // eax@26
254 char v10; // dl@27
255 int v11; // ecx@27
256 int v12; // esi@31
257 char *v13; // eax@39
258 int v14; // esi@40
259 char v15; // cl@41
260 int v16; // eax@41
261 char v17; // zf@53
262 int v18; // eax@57
263 int *v19; // esi@66
264 char *v20; // edx@66
265 int v21; // eax@66
266 char *v22; // ecx@68
267 char *v23; // eax@71
268 int v24; // esi@71
269 char *v25; // ebx@72
270 char v26; // cl@73
271 int v27; // eax@73
272 char *v28; // ST3C_4@160
273 char *v29; // ST3C_4@163
274 char *v30; // eax@175
275 char *v31; // eax@188
276 char v32; // al@190
277 char *v33; // eax@199
278 const char *v34; // ebx@199
279 int v35; // esi@199
280 char *v36; // eax@200
281 char v37; // dl@201
282 int v38; // ecx@201
283 char *v39; // esi@229
284 char *v40; // eax@229
285 char *v41; // ecx@230
286 char *v42; // esi@233
287 char *v43; // eax@234
288 char v44; // dl@235
289 int v45; // ecx@235
290 signed int v46; // edi@287
291 char *v47; // ecx@288
292 char v48; // dl@289
293 int v49; // eax@289
294 int v50; // esi@293
295 signed int v51; // edi@312
296 char *v52; // ecx@312
297 char v53; // dl@313
298 int v54; // eax@313
299 int v55; // esi@317
300 signed int v56; // edi@348
301 char *v57; // eax@348
302 char v58; // dl@349
303 int v59; // ecx@349
304 int v60; // esi@353
305 char *Str; // [sp+Ch] [bp-18h]@1
306 signed int Stra; // [sp+Ch] [bp-18h]@22
307 signed int Strb; // [sp+Ch] [bp-18h]@25
308 signed int Strc; // [sp+Ch] [bp-18h]@39
309 signed int Strd; // [sp+Ch] [bp-18h]@66
310 signed int Stre; // [sp+Ch] [bp-18h]@156
311 const char **Strf; // [sp+Ch] [bp-18h]@176
312 const char **Strg; // [sp+Ch] [bp-18h]@182
313 signed int Strh; // [sp+Ch] [bp-18h]@230
314 signed int Stri; // [sp+Ch] [bp-18h]@311
315 char **Strj; // [sp+Ch] [bp-18h]@347
316 int v72; // [sp+10h] [bp-14h]@7
317 signed int v73; // [sp+10h] [bp-14h]@21
318 int v74; // [sp+10h] [bp-14h]@45
319 int v75; // [sp+10h] [bp-14h]@77
320 int v76; // [sp+10h] [bp-14h]@205
321 signed int v77; // [sp+10h] [bp-14h]@229
322 int v78; // [sp+10h] [bp-14h]@239
323 signed int v79; // [sp+14h] [bp-10h]@1
324 char *v80; // [sp+14h] [bp-10h]@39
325 char *v81; // [sp+14h] [bp-10h]@175
326 char *v82; // [sp+14h] [bp-10h]@188
327 int v83; // [sp+18h] [bp-Ch]@67
328 size_t v84; // [sp+18h] [bp-Ch]@156
329 signed int v85; // [sp+18h] [bp-Ch]@176
330 signed int v86; // [sp+18h] [bp-Ch]@182
331 signed int v87; // [sp+18h] [bp-Ch]@233
332 signed int v88; // [sp+1Ch] [bp-8h]@2
333 signed int v89; // [sp+1Ch] [bp-8h]@26
334 signed int v90; // [sp+1Ch] [bp-8h]@40
335 signed int v91; // [sp+1Ch] [bp-8h]@72
336 signed int v92; // [sp+1Ch] [bp-8h]@200
337 signed int v93; // [sp+1Ch] [bp-8h]@234
338 signed int v94; // [sp+1Ch] [bp-8h]@288
339 signed int v95; // [sp+1Ch] [bp-8h]@312
340 signed int v96; // [sp+1Ch] [bp-8h]@348
341 signed int v97; // [sp+20h] [bp-4h]@2
342 signed int v98; // [sp+20h] [bp-4h]@26
343 signed int v99; // [sp+20h] [bp-4h]@40
344 signed int v100; // [sp+20h] [bp-4h]@72
345 signed int v101; // [sp+20h] [bp-4h]@200
346 signed int v102; // [sp+20h] [bp-4h]@234
347 signed int v103; // [sp+20h] [bp-4h]@288
348
349 //v1 = this;
350
351 pMapStats = new MapStats;
352 pMapStats->Initialize();
353
354 pMonsterStats = new MonsterStats;
355 pMonsterStats->Initialize();
356 pMonsterStats->InitializePlacements();
357
358 pSpellStats = new SpellStats;
359 pSpellStats->Initialize();
360
361 LoadPotions();
362 LoadPotionNotes();
363
364 pFactionTable = new FactionTable;
365 pFactionTable->Initialize();
366
367 pStorylineText = new StorylineText;
368 pStorylineText->Initialize();
369
370 pStdItemsTXT_Raw = 0;
371 v2 = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0);
372 pStdItemsTXT_Raw = v2;
373 strtok(v2, "\r");
374 strtok(0, "\r");
375 strtok(0, "\r");
376 strtok(0, "\r");
377 Str = (char *)&pEnchantments[0].pParam;
378 v79 = 24;
379 do
380 {
381 v3 = strtok(0, "\r") + 1;
382 v97 = 0;
383 v88 = 0;
384 do
385 {
386 v4 = *v3;
387 v5 = 0;
388 while ( v4 != 9 && v4 )
389 {
390 ++v5;
391 v4 = v3[v5];
392 }
393 v72 = (int)&v3[v5];
394 if ( !v3[v5] )
395 v88 = 1;
396 v3[v5] = 0;
397 if ( v5 )
398 {
399 if ( v97 )
400 {
401 if ( v97 == 1 )
402 {
403 *(unsigned int *)Str = (int)RemoveQuotes(v3);
404 }
405 else
406 {
407 if ( v97 > 1 )
408 Str[v97 + 6] = atoi(v3);
409 }
410 }
411 else
412 {
413 *((char **)Str + 1) = RemoveQuotes(v3);
414 }
415 }
416 else
417 {
418 if ( !v97 )
419 v88 = 1;
420 }
421 ++v97;
422 v3 = (char *)(v72 + 1);
423 }
424 while ( v97 <= 10 && !v88 );
425 Str += 20;
426 --v79;
427 }
428 while ( v79 );
429 v6 = (char *)&field_116D8[3];
430 memset(&field_116D8[3], 0, 0x24u);
431 v7 = &pEnchantments[0].field_8[4];
432 v73 = 9;
433 do
434 {
435 v8 = v7;
436 Stra = 24;
437 do
438 {
439 *(unsigned int *)v6 += (unsigned __int8)*v8;
440 v8 += 20;
441 --Stra;
442 }
443 while ( Stra );
444 v6 += 4;
445 ++v7;
446 --v73;
447 }
448 while ( v73 );
449 strtok(0, "\r");
450 strtok(0, "\r");
451 strtok(0, "\r");
452 strtok(0, "\r");
453 strtok(0, "\r");
454 Strb = 17856;
455 do
456 {
457 v9 = strtok(0, "\r") + 1;
458 v98 = 0;
459 v89 = 0;
460 do
461 {
462 v10 = *v9;
463 v11 = 0;
464 while ( v10 != 9 && v10 )
465 {
466 ++v11;
467 v10 = v9[v11];
468 }
469 v12 = (int)&v9[v11];
470 if ( !v9[v11] )
471 v89 = 1;
472 *(unsigned char *)v12 = 0;
473 if ( v11 && v98 > 1 )
474 *(&pItems[0].uItemID + v98 + Strb) = atoi(v9);
475 ++v98;
476 v9 = (char *)(v12 + 1);
477 }
478 while ( v98 < 4 && !v89 );
479 Strb += 2;
480 }
481 while ( Strb < 17868 );
482 pSpcItemsTXT_Raw = 0;
483 v13 = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0);
484 pSpcItemsTXT_Raw = v13;
485 strtok(v13, "\r");
486 strtok(0, "\r");
487 strtok(0, "\r");
488 strtok(0, "\r");
489 v80 = (char *)&pSpecialEnchantments[0].pParam;
490 Strc = 72;
491 do
492 {
493 v99 = 0;
494 v14 = (int)(strtok(0, "\r") + 1);
495 v90 = 0;
496 do
497 {
498 v15 = *(unsigned char *)v14;
499 v16 = 0;
500 while ( v15 != 9 && v15 )
501 {
502 ++v16;
503 v15 = *(unsigned char *)(v16 + v14);
504 }
505 v74 = v16 + v14;
506 if ( !*(unsigned char *)(v16 + v14) )
507 v90 = 1;
508 *(unsigned char *)(v16 + v14) = 0;
509 if ( v16 )
510 {
511 if ( v99 )
512 {
513 if ( v99 == 1 )
514 {
515 *(char **)v80 = RemoveQuotes((char *)v14);
516 }
517 else
518 {
519 if ( v99 <= 1 )
520 {
521 v17 = v99 == 14;
522 }
523 else
524 {
525 v17 = v99 == 14;
526 if ( v99 < 14 )
527 {
528 v80[v99 + 6] = atoi((const char *)v14);
529 goto LABEL_63;
530 }
531 }
532 if ( v17 )
533 {
534 v18 = atoi((const char *)v14);
535 *((unsigned int *)v80 + 5) = v18;
536 if ( !v18 )
537 *((unsigned int *)v80 + 5) = atoi((const char *)(v14 + 1));
538 }
539 else
540 {
541 if ( v99 == 15 )
542 v80[24] = tolower(*(unsigned char *)v14) - 97;
543 }
544 }
545 }
546 else
547 {
548 *((char **)v80 + 1) = RemoveQuotes((char *)v14);
549 }
550 }
551 else
552 {
553 if ( !v99 )
554 v90 = 1;
555 }
556 LABEL_63:
557 ++v99;
558 v14 = v74 + 1;
559 }
560 while ( v99 <= 15 && !v90 );
561 v80 += 28;
562 --Strc;
563 }
564 while ( Strc );
565 v19 = field_11738;
566 memset(field_11738, 0, 0x60u);
567 v20 = &pSpecialEnchantments[0].field_8[4];
568 Strd = 12;
569 v21 = 71;
570 field_11798 = 71;
571 do
572 {
573 v83 = 0;
574 if ( v21 > 0 )
575 {
576 v22 = v20;
577 do
578 {
579 *v19 += (unsigned __int8)*v22;
580 ++v83;
581 v21 = field_11798;
582 v22 += 28;
583 }
584 while ( v83 < v21 );
585 }
586 ++v19;
587 ++v20;
588 --Strd;
589 }
590 while ( Strd );
591 Initialize2DA();
592 pItemsTXT_Raw = 0;
593 v23 = (char *)pEvents_LOD->LoadRaw("items.txt", 0);
594 pItemsTXT_Raw = v23;
595 strtok(v23, "\r");
596 v24 = 0;
597 strtok(0, "\r");
598 pItems[0].uItemID = 0;
599 while ( 2 )
600 {
601 v100 = 0;
602 v25 = strtok(0, "\r") + 1;
603 v91 = 0;
604 while ( 2 )
605 {
606 v26 = *v25;
607 v27 = 0;
608 while ( v26 != 9 && v26 )
609 {
610 ++v27;
611 v26 = v25[v27];
612 }
613 v75 = (int)&v25[v27];
614 if ( !v25[v27] )
615 v91 = 1;
616 v25[v27] = 0;
617 if ( v27 )
618 {
619 switch ( v100 )
620 {
621 case 0:
622 v24 = atoi(v25);
623 break;
624 case 1:
625 pItems[v24].pIconName = (char *)RemoveQuotes(v25);
626 break;
627 case 2:
628 pItems[v24].pName = (char *)RemoveQuotes(v25);
629 break;
630 case 3:
631 pItems[v24].uValue = atoi(v25);
632 break;
633 case 4:
634 if ( !_strcmpi(v25, "weapon") )
635 goto LABEL_89;
636 if ( _strcmpi(v25, "weapon2") )
637 {
638 if ( _strcmpi(v25, "weapon1or2") )
639 {
640 if ( _strcmpi(v25, "missile") && _strcmpi(v25, "bow") )
641 {
642 if ( _strcmpi(v25, "armor") )
643 {
644 if ( _strcmpi(v25, "shield") )
645 {
646 if ( _strcmpi(v25, "helm") )
647 {
648 if ( _strcmpi(v25, "belt") )
649 {
650 if ( _strcmpi(v25, "cloak") )
651 {
652 if ( _strcmpi(v25, "gauntlets") )
653 {
654 if ( _strcmpi(v25, "boots") )
655 {
656 if ( _strcmpi(v25, "ring") )
657 {
658 if ( _strcmpi(v25, "amulet") )
659 {
660 if ( _strcmpi(v25, "weaponw") )
661 {
662 if ( _strcmpi(v25, "herb") && _strcmpi(v25, "reagent") )
663 {
664 if ( _strcmpi(v25, "bottle") )
665 {
666 if ( _strcmpi(v25, "sscroll") )
667 {
668 if ( _strcmpi(v25, "book") )
669 {
670 if ( _strcmpi(v25, "mscroll") )
671 {
672 if ( _strcmpi(v25, "gold") )
673 {
674 if ( _strcmpi(v25, "gem") )
675 pItems[v24].uEquipType = 20;
676 else
677 pItems[v24].uEquipType = 19;
678 }
679 else
680 {
681 pItems[v24].uEquipType = 18;
682 }
683 }
684 else
685 {
686 pItems[v24].uEquipType = 17;
687 }
688 }
689 else
690 {
691 pItems[v24].uEquipType = 16;
692 }
693 }
694 else
695 {
696 pItems[v24].uEquipType = 15;
697 }
698 }
699 else
700 {
701 pItems[v24].uEquipType = 14;
702 }
703 }
704 else
705 {
706 pItems[v24].uEquipType = 13;
707 }
708 }
709 else
710 {
711 pItems[v24].uEquipType = 12;
712 }
713 }
714 else
715 {
716 pItems[v24].uEquipType = 11;
717 }
718 }
719 else
720 {
721 pItems[v24].uEquipType = 10;
722 }
723 }
724 else
725 {
726 pItems[v24].uEquipType = 9;
727 }
728 }
729 else
730 {
731 pItems[v24].uEquipType = 8;
732 }
733 }
734 else
735 {
736 pItems[v24].uEquipType = 7;
737 }
738 }
739 else
740 {
741 pItems[v24].uEquipType = 6;
742 }
743 }
744 else
745 {
746 pItems[v24].uEquipType = 5;
747 }
748 }
749 else
750 {
751 pItems[v24].uEquipType = 4;
752 }
753 }
754 else
755 {
756 pItems[v24].uEquipType = 3;
757 }
758 }
759 else
760 {
761 pItems[v24].uEquipType = 2;
762 }
763 }
764 else
765 {
766 LABEL_89:
767 pItems[v24].uEquipType = 0;
768 }
769 }
770 else
771 {
772 pItems[v24].uEquipType = 1;
773 }
774 break;
775 case 5:
776 if ( _strcmpi(v25, "staff") )
777 {
778 if ( _strcmpi(v25, "sword") )
779 {
780 if ( _strcmpi(v25, "dagger") )
781 {
782 if ( _strcmpi(v25, "axe") )
783 {
784 if ( _strcmpi(v25, "spear") )
785 {
786 if ( _strcmpi(v25, "bow") )
787 {
788 if ( _strcmpi(v25, "mace") )
789 {
790 if ( _strcmpi(v25, "blaster") )
791 {
792 if ( _strcmpi(v25, "shield") )
793 {
794 if ( _strcmpi(v25, "leather") )
795 {
796 if ( _strcmpi(v25, "chain") )
797 {
798 if ( _strcmpi(v25, "plate") )
799 {
800 if ( _strcmpi(v25, "club") )
801 pItems[v24].uSkillType = 38;
802 else
803 pItems[v24].uSkillType = 37;
804 }
805 else
806 {
807 pItems[v24].uSkillType = 11;
808 }
809 }
810 else
811 {
812 pItems[v24].uSkillType = 10;
813 }
814 }
815 else
816 {
817 pItems[v24].uSkillType = 9;
818 }
819 }
820 else
821 {
822 pItems[v24].uSkillType = 8;
823 }
824 }
825 else
826 {
827 pItems[v24].uSkillType = 7;
828 }
829 }
830 else
831 {
832 pItems[v24].uSkillType = 6;
833 }
834 }
835 else
836 {
837 pItems[v24].uSkillType = 5;
838 }
839 }
840 else
841 {
842 pItems[v24].uSkillType = 4;
843 }
844 }
845 else
846 {
847 pItems[v24].uSkillType = 3;
848 }
849 }
850 else
851 {
852 pItems[v24].uSkillType = 2;
853 }
854 }
855 else
856 {
857 pItems[v24].uSkillType = 1;
858 }
859 }
860 else
861 {
862 pItems[v24].uSkillType = 0;
863 }
864 break;
865 case 6:
866 Stre = 0;
867 v84 = strlen(v25);
868 if ( (signed int)v84 > 0 )
869 {
870 while ( tolower((unsigned __int8)v25[Stre]) != 'd' )
871 {
872 ++Stre;
873 if ( Stre >= (signed int)v84 )
874 goto LABEL_161;
875 }
876 v25[Stre] = 0;
877 v28 = (char *)&pItems[v24];
878 v28[34] = atoi(v25);
879 v28[35] = atoi(&v25[Stre + 1]);
880 v25[Stre] = 'd';
881 }
882 LABEL_161:
883 if ( Stre == v84 && tolower((unsigned __int8)*v25) != 115 )
884 {
885 v29 = (char *)&pItems[v24];
886 v29[34] = atoi(v25);
887 v29[35] = 1;
888 }
889 break;
890 case 7:
891 pItems[v24].uDamageMod = atoi(v25);
892 break;
893 case 8:
894 if ( _strcmpi(v25, "artifact") )
895 {
896 if ( _strcmpi(v25, "relic") )
897 {
898 if ( _strcmpi(v25, "special") )
899 pItems[v24].uMaterial = 0;
900 else
901 pItems[v24].uMaterial = 3;
902 }
903 else
904 {
905 pItems[v24].uMaterial = 2;
906 }
907 }
908 else
909 {
910 pItems[v24].uMaterial = 1;
911 }
912 break;
913 case 9:
914 BYTE2(pItems[v24 + 1].uItemID) = atoi(v25);
915 break;
916 case 10:
917 pItems[v24].pUnidentifiedName = (char *)RemoveQuotes(v25);
918 break;
919 case 11:
920 pItems[v24].uSpriteID = atoi(v25);
921 break;
922 case 12:
923 v30 = (char *)&pItems[v24];
924 v81 = v30;
925 if ( v30[37] == 3 )
926 {
927 v85 = 0;
928 Strf = (const char **)&pEnchantments[0].pParam;
929 while ( _strcmpi(*Strf, v25) )
930 {
931 ++v85;
932 Strf += 5;
933 if ( v85 >= 24 )
934 goto LABEL_181;
935 }
936 v81[39] = v85 + 1;
937 LABEL_181:
938 if ( !v81[39] )
939 {
940 v86 = 0;
941 Strg = (const char **)&pSpecialEnchantments[0].pParam;
942 while ( _strcmpi(*Strg, v25) )
943 {
944 ++v86;
945 Strg += 7;
946 if ( v86 >= 72 )
947 goto LABEL_196;
948 }
949 v81[38] = v86 + 1;
950 }
951 }
952 else
953 {
954 v30[38] = 0;
955 v30[39] = 0;
956 }
957 break;
958 case 13:
959 v31 = (char *)&pItems[v24];
960 v82 = v31;
961 if ( v31[37] == 3 && v31[39] )
962 {
963 v32 = atoi(v25);
964 v82[40] = v32;
965 if ( !v32 )
966 v82[40] = 1;
967 }
968 else
969 {
970 v31[40] = 0;
971 }
972 break;
973 case 14:
974 pItems[v24].uEquipX = atoi(v25);
975 break;
976 case 15:
977 pItems[v24].uEquipY = atoi(v25);
978 break;
979 case 16:
980 pItems[v24].pDescription = (char *)RemoveQuotes(v25);
981 break;
982 default:
983 break;
984 }
985 }
986 LABEL_196:
987 ++v100;
988 v25 = (char *)(v75 + 1);
989 if ( v100 <= 16 && !v91 )
990 continue;
991 break;
992 }
993 ++v24;
994 if ( v24 < 800 )
995 continue;
996 break;
997 }
998 pRndItemsTXT_Raw = 0;
999 pItems[0].uItemID = v24;
1000 v33 = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0);
1001 v34 = "\r";
1002 pRndItemsTXT_Raw = v33;
1003 strtok(v33, "\r");
1004 v35 = 0;
1005 strtok(0, "\r");
1006 strtok(0, "\r");
1007 strtok(0, "\r");
1008 do
1009 {
1010 v101 = 0;
1011 v36 = strtok(0, "\r") + 1;
1012 v92 = 0;
1013 do
1014 {
1015 v37 = *v36;
1016 v38 = 0;
1017 while ( v37 != 9 && v37 )
1018 {
1019 ++v38;
1020 v37 = v36[v38];
1021 }
1022 v76 = (int)&v36[v38];
1023 if ( !v36[v38] )
1024 v92 = 1;
1025 *(unsigned char *)v76 = 0;
1026 if ( v38 )
1027 {
1028 if ( v101 )
1029 {
1030 switch ( v101 )
1031 {
1032 case 2:
1033 pItems[v35].field_2C = atoi(v36);
1034 break;
1035 case 3:
1036 pItems[v35].field_2D = atoi(v36);
1037 break;
1038 case 4:
1039 pItems[v35].field_2E = atoi(v36);
1040 break;
1041 case 5:
1042 pItems[v35].field_2F = atoi(v36);
1043 break;
1044 case 6:
1045 *((unsigned char *)&pItems[0].uItemID + 16 * (3 * v35 + 3)) = atoi(v36);
1046 break;
1047 case 7:
1048 BYTE1(pItems[v35 + 1].uItemID) = atoi(v36);
1049 break;
1050 }
1051 }
1052 else
1053 {
1054 v35 = atoi(v36);
1055 }
1056 }
1057 else
1058 {
1059 if ( !v101 )
1060 v92 = 1;
1061 }
1062 ++v101;
1063 v36 = (char *)(v76 + 1);
1064 }
1065 while ( v101 <= 7 && !v92 );
1066 ++v35;
1067 }
1068 while ( v35 < 619 );
1069 if ( pRndItemsTXT_Raw )
1070 {
1071 pAllocator->FreeChunk(pRndItemsTXT_Raw);
1072 pRndItemsTXT_Raw = 0;
1073 }
1074 v39 = (char *)field_11684;
1075 memset(field_11684, 0, 0x18u);
1076 v40 = &pItems[0].field_2C;
1077 v77 = 6;
1078 do
1079 {
1080 v41 = v40;
1081 Strh = 800;
1082 do
1083 {
1084 *(unsigned int *)v39 += (unsigned __int8)*v41;
1085 v41 += 48;
1086 --Strh;
1087 }
1088 while ( Strh );
1089 v39 += 4;
1090 ++v40;
1091 --v77;
1092 }
1093 while ( v77 );
1094 v42 = 0;
1095 strtok(0, "\r");
1096 strtok(0, "\r");
1097 strtok(0, "\r");
1098 strtok(0, "\r");
1099 strtok(0, "\r");
1100 v87 = 0;
1101 do
1102 {
1103 v43 = strtok(v42, "\r") + 1;
1104 v102 = (signed int)v42;
1105 v93 = (signed int)v42;
1106 do
1107 {
1108 v44 = *v43;
1109 v45 = 0;
1110 while ( v44 != 9 && v44 )
1111 {
1112 ++v45;
1113 v44 = v43[v45];
1114 }
1115 v78 = (int)&v43[v45];
1116 if ( !v43[v45] )
1117 v93 = 1;
1118 v42 = 0;
1119 *(unsigned char *)v78 = 0;
1120 if ( v45 )
1121 {
1122 switch ( v102 )
1123 {
1124 case 2:
1125 if ( v87 )
1126 {
1127 if ( v87 == 1 )
1128 {
1129 *(unsigned int *)&field_1169C[24] = atoi(v43);
1130 }
1131 else
1132 {
1133 if ( v87 == 2 )
1134 *(unsigned int *)&field_1169C[48] = atoi(v43);
1135 }
1136 }
1137 else
1138 {
1139 *(unsigned int *)&field_1169C[0] = atoi(v43);
1140 }
1141 break;
1142 case 3:
1143 if ( v87 )
1144 {
1145 if ( v87 == 1 )
1146 {
1147 *(unsigned int *)&field_1169C[28] = atoi(v43);
1148 }
1149 else
1150 {
1151 if ( v87 == 2 )
1152 *(unsigned int *)&field_1169C[52] = atoi(v43);
1153 }
1154 }
1155 else
1156 {
1157 *(unsigned int *)&field_1169C[4] = atoi(v43);
1158 }
1159 break;
1160 case 4:
1161 if ( v87 )
1162 {
1163 if ( v87 == 1 )
1164 {
1165 *(unsigned int *)&field_1169C[32] = atoi(v43);
1166 }
1167 else
1168 {
1169 if ( v87 == 2 )
1170 *(unsigned int *)&field_1169C[56] = atoi(v43);
1171 }
1172 }
1173 else
1174 {
1175 *(unsigned int *)&field_1169C[8] = atoi(v43);
1176 }
1177 break;
1178 case 5:
1179 if ( v87 )
1180 {
1181 if ( v87 == 1 )
1182 {
1183 *(unsigned int *)&field_1169C[36] = atoi(v43);
1184 }
1185 else
1186 {
1187 if ( v87 == 2 )
1188 field_116D8[0] = atoi(v43);
1189 }
1190 }
1191 else
1192 {
1193 *(unsigned int *)&field_1169C[12] = atoi(v43);
1194 }
1195 break;
1196 case 6:
1197 if ( v87 )
1198 {
1199 if ( v87 == 1 )
1200 {
1201 *(unsigned int *)&field_1169C[40] = atoi(v43);
1202 }
1203 else
1204 {
1205 if ( v87 == 2 )
1206 field_116D8[1] = atoi(v43);
1207 }
1208 }
1209 else
1210 {
1211 *(unsigned int *)&field_1169C[16] = atoi(v43);
1212 }
1213 break;
1214 case 7:
1215 if ( v87 )
1216 {
1217 if ( v87 == 1 )
1218 {
1219 *(unsigned int *)&field_1169C[44] = atoi(v43);
1220 }
1221 else
1222 {
1223 if ( v87 == 2 )
1224 field_116D8[2] = atoi(v43);
1225 }
1226 }
1227 else
1228 {
1229 *(unsigned int *)&field_1169C[20] = atoi(v43);
1230 }
1231 break;
1232 }
1233 }
1234 ++v102;
1235 v43 = (char *)(v78 + 1);
1236 }
1237 while ( v102 <= 7 && !v93 );
1238 ++v87;
1239 }
1240 while ( v87 < 3 );
1241 pSkillDescTXT_Raw = 0;
1242 pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0);
1243 strtok(pSkillDescTXT_Raw, "\r");
1244 v46 = 0;
1245 do
1246 {
1247 v103 = 0;
1248 v94 = 0;
1249 v47 = strtok(0, "\r") + 1;
1250 do
1251 {
1252 v48 = *v47;
1253 v49 = 0;
1254 while ( v48 != 9 && v48 )
1255 {
1256 ++v49;
1257 v48 = v47[v49];
1258 }
1259 v50 = (int)&v47[v49];
1260 if ( !v47[v49] )
1261 v94 = 1;
1262 *(unsigned char *)v50 = 0;
1263 if ( v49 )
1264 {
1265 switch ( v103 )
1266 {
1267 case 1:
1268 pSkillDesc[v46] = (char *)RemoveQuotes(v47);
1269 break;
1270 case 2:
1271 pNormalSkillDesc[v46] = (char *)RemoveQuotes(v47);
1272 break;
1273 case 3:
1274 pExpertSkillDesc[v46] = (char *)RemoveQuotes(v47);
1275 break;
1276 case 4:
1277 pMasterSkillDesc[v46] = (char *)RemoveQuotes(v47);
1278 break;
1279 case 5:
1280 pGrandSkillDesc[v46] = (char *)RemoveQuotes(v47);
1281 break;
1282 }
1283 }
1284 else
1285 {
1286 if ( !v103 )
1287 v94 = 1;
1288 }
1289 ++v103;
1290 v47 = (char *)(v50 + 1);
1291 }
1292 while ( v103 <= 5 && !v94 );
1293 ++v46;
1294 }
1295 while ( v46 < 37 );
1296 pStatsTXT_Raw = 0;
1297 pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0);
1298 strtok(pStatsTXT_Raw, "\r");
1299 Stri = 0;
1300 do
1301 {
1302 v51 = 0;
1303 v95 = 0;
1304 v52 = strtok(0, v34) + 1;
1305 do
1306 {
1307 v53 = *v52;
1308 v54 = 0;
1309 if ( *v52 != 9 )
1310 {
1311 do
1312 {
1313 if ( !v53 )
1314 break;
1315 ++v54;
1316 v53 = v52[v54];
1317 }
1318 while ( v53 != 9 );
1319 v34 = "\r";
1320 }
1321 v55 = (int)&v52[v54];
1322 if ( !v52[v54] )
1323 v95 = 1;
1324 *(unsigned char *)v55 = 0;
1325 if ( v54 )
1326 {
1327 if ( v51 )
1328 {
1329 switch ( Stri )
1330 {
1331 case 0:
1332 case 1:
1333 case 2:
1334 case 3:
1335 case 4:
1336 case 5:
1337 case 6:
1338 pAttributeDescriptions[Stri] = (char *)RemoveQuotes(v52);
1339 break;
1340 case 7:
1341 pHealthPointsAttributeDescription = (char *)RemoveQuotes(v52);
1342 break;
1343 case 8:
1344 pArmourClassAttributeDescription = (char *)RemoveQuotes(v52);
1345 break;
1346 case 9:
1347 pSpellPointsAttributeDescription = (char *)RemoveQuotes(v52);
1348 break;
1349 case 10:
1350 pPlayerConditionAttributeDescription = (char *)RemoveQuotes(v52);
1351 break;
1352 case 11:
1353 pFastSpellAttributeDescription = (char *)RemoveQuotes(v52);
1354 break;
1355 case 12:
1356 pPlayerAgeAttributeDescription = (char *)RemoveQuotes(v52);
1357 break;
1358 case 13:
1359 pPlayerLevelAttributeDescription = (char *)RemoveQuotes(v52);
1360 break;
1361 case 14:
1362 pPlayerExperienceAttributeDescription = (char *)RemoveQuotes(v52);
1363 break;
1364 case 15:
1365 pAttackBonusAttributeDescription = (char *)RemoveQuotes(v52);
1366 break;
1367 case 16:
1368 pAttackDamageAttributeDescription = (char *)RemoveQuotes(v52);
1369 break;
1370 case 17:
1371 pMissleBonusAttributeDescription = (char *)RemoveQuotes(v52);
1372 break;
1373 case 18:
1374 pMissleDamageAttributeDescription = (char *)RemoveQuotes(v52);
1375 break;
1376 case 19:
1377 pFireResistanceAttributeDescription = (char *)RemoveQuotes(v52);
1378 break;
1379 case 20:
1380 pAirResistanceAttributeDescription = (char *)RemoveQuotes(v52);
1381 break;
1382 case 21:
1383 pWaterResistanceAttributeDescription = (char *)RemoveQuotes(v52);
1384 break;
1385 case 22:
1386 pEarthResistanceAttributeDescription = (char *)RemoveQuotes(v52);
1387 break;
1388 case 23:
1389 pMindResistanceAttributeDescription = (char *)RemoveQuotes(v52);
1390 break;
1391 case 24:
1392 pBodyResistanceAttributeDescription = (char *)RemoveQuotes(v52);
1393 break;
1394 case 25:
1395 pSkillPointsAttributeDescription = (char *)RemoveQuotes(v52);
1396 break;
1397 default:
1398 break;
1399 }
1400 }
1401 }
1402 else
1403 {
1404 if ( !v51 )
1405 v95 = 1;
1406 }
1407 ++v51;
1408 v52 = (char *)(v55 + 1);
1409 }
1410 while ( v51 < 2 && !v95 );
1411 ++Stri;
1412 }
1413 while ( Stri < 26 );
1414 pClassTXT_Raw = 0;
1415 pClassTXT_Raw = (char *)pEvents_LOD->LoadRaw("class.txt", 0);
1416 strtok(pClassTXT_Raw, v34);
1417 Strj = pClassDescriptions;
1418 do
1419 {
1420 v56 = 0;
1421 v57 = strtok(0, v34) + 1;
1422 v96 = 0;
1423 do
1424 {
1425 v58 = *v57;
1426 v59 = 0;
1427 if ( *v57 != 9 )
1428 {
1429 do
1430 {
1431 if ( !v58 )
1432 break;
1433 ++v59;
1434 v58 = v57[v59];
1435 }
1436 while ( v58 != 9 );
1437 v34 = "\r";
1438 }
1439 v60 = (int)&v57[v59];
1440 if ( !v57[v59] )
1441 v96 = 1;
1442 *(unsigned char *)v60 = 0;
1443 if ( v59 )
1444 {
1445 if ( v56 )
1446 *Strj = (char *)RemoveQuotes(v57);
1447 }
1448 else
1449 {
1450 if ( !v56 )
1451 v96 = 1;
1452 }
1453 ++v56;
1454 v57 = (char *)(v60 + 1);
1455 }
1456 while ( v56 < 2 && !v96 );
1457 ++Strj;
1458 }
1459 while ( (signed int)Strj <= (signed int)&pClassDescriptions[35] );
1460 }
1461
1462 //----- (00456D17) --------------------------------------------------------
1463 void ItemsTable::SetSpecialBonus(ItemGen *pItem)
1464 {
1465 ItemDesc *v2; // eax@1
1466
1467 v2 = &this->pItems[pItem->uItemID];
1468 if ( v2->uMaterial == 3 )
1469 {
1470 pItem->_bonus_type = v2->_bonus_type;
1471 pItem->uAdditionalValue = v2->_additional_value;
1472 pItem->_bonus_strength = v2->_bonus_strength;
1473 }
1474 }
1475
1476 //----- (00456D43) --------------------------------------------------------
1477 bool ItemsTable::_456D43_is_material_equals_3(ItemGen *pItem)
1478 {
1479 return this->pItems[pItem->uItemID].uMaterial == 3;
1480 }
1481
1482 //----- (00456D5E) --------------------------------------------------------
1483 bool ItemsTable::_456D5E_is_some_material(ItemGen *pItem)
1484 {
1485 unsigned __int8 v2; // al@1
1486
1487 v2 = this->pItems[pItem->uItemID].uMaterial;
1488 return v2 == 3 || v2 == 1 || v2 == 2;
1489 }
1490
1491
1492 //----- (00453B3C) --------------------------------------------------------
1493 void ItemsTable::LoadPotions()
1494 {
1495 char *i; // eax@3
1496 signed int v2; // esi@11
1497 char *v3; // eax@16
1498 char *v4; // edi@16
1499 __int16 v5; // ax@17
1500 char *v6; // esi@17
1501 CHAR Text; // [sp+Ch] [bp-6Ch]@26
1502 ItemsTable *v8; // [sp+68h] [bp-10h]@1
1503 int v9; // [sp+6Ch] [bp-Ch]@10
1504 int v10; // [sp+70h] [bp-8h]@10
1505 char *v11; // [sp+74h] [bp-4h]@4
1506
1507 v8 = this;
1508 if ( pPotionsTXT_Raw )
1509 pAllocator->FreeChunk(pPotionsTXT_Raw);
1510 pPotionsTXT_Raw = 0;
1511 pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0);
1512 for ( i = strtok(pPotionsTXT_Raw, "\t\r\n"); ; i = strtok(0, "\t\r\n") )
1513 {
1514 v11 = i;
1515 if ( !strcmp(i, "222") )
1516 break;
1517 if ( !v11 )
1518 {
1519 LABEL_20:
1520 MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", 0x10u);
1521 return;
1522 }
1523 }
1524 while ( 1 )
1525 {
1526 v11 = strtok(0, "\t\r\n");
1527 if ( !strcmp(v11, "222") )
1528 break;
1529 if ( !v11 )
1530 goto LABEL_20;
1531 }
1532 v9 = 0;
1533 v10 = 30642;
1534 do
1535 {
1536 v11 = 0;
1537 v2 = 0;
1538 do
1539 {
1540 if ( !strtok(0, "\r\t\n") )
1541 break;
1542 ++v2;
1543 }
1544 while ( v2 < 6 );
1545 if ( v2 != 6 )
1546 break;
1547 v11 = 0;
1548 do
1549 {
1550 v3 = strtok(0, "\r\t\n");
1551 v4 = v3;
1552 if ( !v3 )
1553 break;
1554 v5 = atoi(v3);
1555 v6 = (char *)v8 + 2 * (uint)&v11[v10];
1556 *(_WORD *)v6 = v5;
1557 if ( !v5 )
1558 {
1559 if ( tolower((unsigned __int8)*v4) == 101 )
1560 *(_WORD *)v6 = atoi(v4 + 1);
1561 else
1562 *(_WORD *)v6 = 0;
1563 }
1564 ++v11;
1565 }
1566 while ( (signed int)v11 < 50 );
1567 if ( v11 != (char *)50 )
1568 break;
1569 strtok(0, "\r\t\n");
1570 v10 += 50;
1571 ++v9;
1572 }
1573 while ( v10 < 33142 );
1574 if ( v9 != 50 )
1575 {
1576 wsprintfA(&Text, "Error Parsing Potion Table at Row: %d Column: %d", v9, v11);
1577 MessageBoxA(0, &Text, "Parsing Error", 0x10u);
1578 }
1579 if ( pPotionsTXT_Raw )
1580 {
1581 pAllocator->FreeChunk(pPotionsTXT_Raw);
1582 pPotionsTXT_Raw = 0;
1583 }
1584 }
1585
1586 //----- (00453CE5) --------------------------------------------------------
1587 void ItemsTable::LoadPotionNotes()
1588 {
1589 char *i; // eax@3
1590 signed int v2; // esi@11
1591 char *v3; // eax@16
1592 char *v4; // edi@16
1593 __int16 v5; // ax@17
1594 char *v6; // esi@17
1595 CHAR *v7; // [sp-Ch] [bp-84h]@20
1596 const CHAR *v8; // [sp-8h] [bp-80h]@20
1597 UINT v9; // [sp-4h] [bp-7Ch]@20
1598 CHAR Text; // [sp+Ch] [bp-6Ch]@26
1599 ItemsTable *v11; // [sp+68h] [bp-10h]@1
1600 int v12; // [sp+6Ch] [bp-Ch]@10
1601 int v13; // [sp+70h] [bp-8h]@10
1602 char *v14; // [sp+74h] [bp-4h]@4
1603
1604 v11 = this;
1605 if ( pPotionNotesTXT_Raw )
1606 pAllocator->FreeChunk(pPotionNotesTXT_Raw);
1607 pPotionNotesTXT_Raw = 0;
1608 pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0);
1609 for ( i = strtok(pPotionNotesTXT_Raw, "\t\r\n"); ; i = strtok(0, "\t\r\n") )
1610 {
1611 v14 = i;
1612 if ( !strcmp(i, "222") )
1613 break;
1614 if ( !v14 )
1615 {
1616 LABEL_20:
1617 v9 = 16;
1618 v8 = "Load Error";
1619 v7 = "Error Pre-Parsing Potion Table";
1620 LABEL_27:
1621 MessageBoxA(0, v7, v8, v9);
1622 return;
1623 }
1624 }
1625 while ( 1 )
1626 {
1627 v14 = strtok(0, "\t\r\n");
1628 if ( !strcmp(v14, "222") )
1629 break;
1630 if ( !v14 )
1631 goto LABEL_20;
1632 }
1633 v12 = 0;
1634 v13 = 33142;
1635 do
1636 {
1637 v14 = 0;
1638 v2 = 0;
1639 do
1640 {
1641 if ( !strtok(0, "\r\t\n") )
1642 break;
1643 ++v2;
1644 }
1645 while ( v2 < 6 );
1646 if ( v2 != 6 )
1647 break;
1648 v14 = 0;
1649 do
1650 {
1651 v3 = strtok(0, "\r\t\n");
1652 v4 = v3;
1653 if ( !v3 )
1654 break;
1655 v5 = atoi(v3);
1656 v6 = (char *)v11 + 2 * (unsigned int)&v14[v13];
1657 *(unsigned short *)v6 = v5;
1658 if ( !v5 )
1659 {
1660 if ( tolower((unsigned __int8)*v4) == 101 )
1661 *(unsigned short *)v6 = atoi(v4 + 1);
1662 else
1663 *(unsigned short *)v6 = 0;
1664 }
1665 ++v14;
1666 }
1667 while ( (signed int)v14 < 50 );
1668 if ( v14 != (char *)50 )
1669 break;
1670 strtok(0, "\r\t\n");
1671 v13 += 50;
1672 ++v12;
1673 }
1674 while ( v13 < 35642 );
1675 if ( v12 != 50 )
1676 {
1677 wsprintfA(&Text, "Error Parsing Potion Autonote Table at Row: %d Column: %d", v12, v14);
1678 v9 = 16;
1679 v8 = "Parsing Error";
1680 v7 = &Text;
1681 goto LABEL_27;
1682 }
1683 }
1684
1685
1686 //----- (00456442) --------------------------------------------------------
1687 unsigned int ItemGen::GetValue()
1688 {
1689 ItemGen *v1; // esi@1
1690 unsigned int uBaseValue; // edi@1
1691 int v3; // eax@4
1692 int v4; // esi@5
1693 unsigned int result; // eax@7
1694
1695 v1 = this;
1696 uBaseValue = pItemsTable->pItems[this->uItemID].uValue;
1697 if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->_456D5E_is_some_material(this) )
1698 goto LABEL_12;
1699 if ( v1->_bonus_type )
1700 {
1701 v3 = 100 * v1->_bonus_strength;
1702 return uBaseValue + v3;
1703 }
1704 v4 = v1->uAdditionalValue;
1705 if ( !v4 )
1706 {
1707 LABEL_12:
1708 result = uBaseValue;
1709 }
1710 else
1711 {
1712 v3 = *(unsigned int *)&pItemsTable->pEnchantments[23].field_8[28 * v4 + 8];
1713 if ( (unsigned int)v3 > 0xA )
1714 return uBaseValue + v3;
1715 result = uBaseValue * v3;
1716 }
1717 return result;
1718 }
1719
1720 //----- (00456499) --------------------------------------------------------
1721 const char *ItemGen::GetDisplayName()
1722 {
1723 const char *result; // eax@2
1724
1725 if ( this->uAttributes & ITEM_IDENTIFIED )
1726 result = GetIdentifiedName();
1727 else
1728 result = pItemsTable->pItems[uItemID].pUnidentifiedName;
1729 return result;
1730 }
1731
1732 //----- (004564B3) --------------------------------------------------------
1733 const char *ItemGen::GetIdentifiedName()
1734 {
1735 ItemGen *v1; // esi@1
1736 unsigned int v2; // eax@1
1737 unsigned __int8 v3; // cl@1
1738 char *v4; // edi@4
1739 char v5; // al@6
1740 const char *v6; // esi@8
1741 int v7; // eax@15
1742 const char *v9; // [sp-Ch] [bp-14h]@14
1743 const char *v10; // [sp-8h] [bp-10h]@4
1744 char *v11; // [sp-4h] [bp-Ch]@4
1745
1746 v1 = this;
1747 v2 = this->uItemID;
1748 v3 = pItemsTable->pItems[v2].uEquipType;
1749 if ( v3 >= EQUIP_REAGENT && (v3 <= EQUIP_POTION || v3 == EQUIP_GOLD) )
1750 {
1751 v11 = pItemsTable->pItems[v2].pName;
1752 v4 = item__getname_buffer;
1753 v10 = "%s";
1754 LABEL_10:
1755 sprintf(v4, v10, v11);
1756 return v4;
1757 }
1758 v4 = item__getname_buffer;
1759 sprintf(item__getname_buffer, "%s", pItemsTable->pItems[v2].pName);
1760 if ( v1->uItemID == 601 )
1761 {
1762 v5 = v1->field_1A;
1763 if ( (unsigned __int8)v5 >= 1u )
1764 {
1765 if ( (unsigned __int8)v5 <= 4u )
1766 {
1767 v6 = pPlayers[(unsigned __int8)v5]->pName;
1768 strlen(pPlayers[(unsigned __int8)v5]->pName);
1769 v11 = (char *)v6;
1770 if ( v6[strlen(v6) - 1] == 115 )
1771 v10 = pGlobalTXT_LocalizationStrings[655];
1772 else
1773 v10 = pGlobalTXT_LocalizationStrings[654];
1774 goto LABEL_10;
1775 }
1776 }
1777 }
1778 if ( !pItemsTable->_456D5E_is_some_material(v1) )
1779 {
1780 if ( v1->_bonus_type )
1781 {
1782 strcat(item__getname_buffer, " ");
1783 v9 = (const char *)*((unsigned int *)&pItemsTable->pItems[799].uEquipType + 5 * v1->_bonus_type);
1784 }
1785 else
1786 {
1787 v7 = v1->uAdditionalValue;
1788 if ( !v7 )
1789 return v4;
1790 if ( v7 == 16
1791 || v7 == 39
1792 || v7 == 40
1793 || v7 == 45
1794 || v7 == 56
1795 || v7 == 57
1796 || v7 == 58
1797 || v7 == 60
1798 || v7 == 61
1799 || v7 == 59
1800 || v7 == 63
1801 || v7 == 64
1802 || v7 == 67
1803 || v7 == 68 )
1804 {
1805 sprintf(
1806 item__getname_buffer,
1807 "%s %s",
1808 *(unsigned int *)&pItemsTable->pEnchantments[22].field_8[28 * v7 + 8],
1809 pItemsTable->pItems[v1->uItemID].pName);
1810 return v4;
1811 }
1812 strcat(item__getname_buffer, " ");
1813 v9 = *(const char **)&pItemsTable->pEnchantments[22].field_8[28 * v1->uAdditionalValue + 8];
1814 }
1815 strcat(item__getname_buffer, v9);
1816 }
1817 return v4;
1818 }
1819
1820
1821 //----- (00456620) --------------------------------------------------------
1822 void ItemsTable::GenerateItem(int a2, int a3, ItemGen *pItem)
1823 {
1824 ItemGen *v4; // esi@1
1825 ItemsTable *v5; // edi@1
1826 int v6; // ebx@3
1827 int *v7; // ecx@33
1828 int v8; // eax@34
1829 int v9; // eax@39
1830 int v10; // ebx@43
1831 int v11; // ecx@47
1832 unsigned int *v12; // edx@48
1833 unsigned int v13; // eax@49
1834 signed int v14; // ebx@52
1835 int v15; // eax@53
1836 signed int v16; // eax@55
1837 int v17; // ebx@57
1838 int v18; // edx@62
1839 signed int v19; // ebx@70
1840 unsigned __int8 v20; // al@81
1841 int v21; // eax@84
1842 int v22; // ebx@85
1843 int v23; // eax@86
1844 int v24; // ebx@86
1845 int v25; // edx@86
1846 int v26; // edx@89
1847 unsigned int v27; // eax@89
1848 int i; // ebx@89
1849 unsigned int v29; // ecx@90
1850 int v30; // ebx@91
1851 int v31; // eax@91
1852 int v32; // ecx@91
1853 int v33; // eax@91
1854 int v34; // eax@97
1855 unsigned __int8 v35; // sf@97
1856 unsigned __int8 v36; // of@97
1857 int v37; // ebx@98
1858 int v38; // edx@99
1859 signed int v39; // ebx@101
1860 int v40; // ecx@102
1861 char v41; // zf@107
1862 char v42; // al@108
1863 char v43; // al@111
1864 int *v44; // edx@118
1865 int v45; // eax@120
1866 int v46; // edx@120
1867 int *j; // eax@121
1868 unsigned int v48; // ecx@123
1869 int v49; // eax@123
1870 int v50; // eax@123
1871 unsigned char Dst[0xC80]; // [sp+Ch] [bp-C88h]@33
1872 int v52; // [sp+C8Ch] [bp-8h]@33
1873 int v53; // [sp+C90h] [bp-4h]@1
1874 int v54; // [sp+C9Ch] [bp+8h]@3
1875 int v55; // [sp+CA0h] [bp+Ch]@34
1876 signed int v56; // [sp+CA0h] [bp+Ch]@55
1877 int v57; // [sp+CA0h] [bp+Ch]@62
1878 int *v58; // [sp+CA0h] [bp+Ch]@102
1879 int v59; // [sp+CA0h] [bp+Ch]@123
1880 signed int a2a; // [sp+CA4h] [bp+10h]@33
1881 int a2b; // [sp+CA4h] [bp+10h]@101
1882 int a2c; // [sp+CA4h] [bp+10h]@120
1883
1884 v53 = -1;
1885 v4 = pItem;
1886 v5 = this;
1887 if ( !pItem )
1888 v4 = (ItemGen *)pAllocator->AllocNamedChunk(pItem, 0x24u, "newItemGen");
1889 memset(v4, 0, 0x24u);
1890 v6 = a2 - 1;
1891 v54 = a2 - 1;
1892 if ( a3 )
1893 {
1894 switch ( a3 )
1895 {
1896 case 20:
1897 a3 = EQUIP_ONE_OR_TWO_HANDS;
1898 break;
1899 case 21:
1900 a3 = 3;
1901 break;
1902 case 22:
1903 v53 = 38;
1904 break;
1905 case 23:
1906 v53 = 1;
1907 break;
1908 case 24:
1909 v53 = 2;
1910 break;
1911 case 25:
1912 v53 = 3;
1913 break;
1914 case 26:
1915 v53 = 4;
1916 break;
1917 case 27:
1918 v53 = 5;
1919 break;
1920 case 28:
1921 v53 = 6;
1922 break;
1923 case 30:
1924 v53 = 0;
1925 break;
1926 case 31:
1927 v53 = 9;
1928 break;
1929 case 32:
1930 v53 = 10;
1931 break;
1932 case 33:
1933 v53 = 0xBu;
1934 break;
1935 case 34:
1936 a3 = 4;
1937 break;
1938 case 35:
1939 a3 = 5;
1940 break;
1941 case 36:
1942 a3 = 6;
1943 break;
1944 case 37:
1945 a3 = 7;
1946 break;
1947 case 38:
1948 a3 = 8;
1949 break;
1950 case 39:
1951 a3 = EQUIP_BOOTS;
1952 break;
1953 case 40:
1954 a3 = EQUIP_RING;
1955 break;
1956 case 41:
1957 a3 = 0xBu;
1958 break;
1959 case 42:
1960 a3 = EQUIP_C;
1961 break;
1962 case 43:
1963 a3 = EQUIP_F;
1964 break;
1965 case 44:
1966 a3 = EQUIP_POTION;
1967 break;
1968 case 45:
1969 a3 = EQUIP_REAGENT;
1970 break;
1971 case 46:
1972 a3 = EQUIP_GEM;
1973 break;
1974 case 29:
1975 v53 = 37;
1976 break;
1977 default:
1978 --a3;
1979 break;
1980 }
1981 memset(&Dst, 0, 0xC80u);
1982 v52 = 0;
1983 v7 = (int *)&Dst;
1984 a2a = 1;
1985 if ( v53 == -1 )
1986 {
1987 v53 = (int)&v5->pItems[1].uEquipType;
1988 v9 = (int)(&v5->pItems[1].field_2C + v6);
1989 do
1990 {
1991 if ( *(unsigned char *)v53 == a3 )
1992 {
1993 *v7 = a2a;
1994 ++v7;
1995 v52 += *(unsigned char *)v9;
1996 }
1997 ++a2a;
1998 v53 += 48;
1999 v9 += 48;
2000 }
2001 while ( a2a < 500 );
2002 }
2003 else
2004 {
2005 v55 = (int)&v5->pItems[1].uSkillType;
2006 v8 = (int)(&v5->pItems[1].field_2C + v6);
2007 do
2008 {
2009 if ( *(unsigned char *)v55 == v53 )
2010 {
2011 *v7 = a2a;
2012 ++v7;
2013 v52 += *(unsigned char *)v8;
2014 }
2015 ++a2a;
2016 v55 += 48;
2017 v8 += 48;
2018 }
2019 while ( a2a < 500 );
2020 }
2021 v10 = 0;
2022 if ( v52 )
2023 v10 = rand() % v52;
2024 v4->uItemID = *(uint *)Dst;
2025 if ( !Dst )
2026 v4->uItemID = 1;
2027 v11 = *(&v5->pItems[v4->uItemID].field_2C + v54);
2028 if ( v11 < v10 )
2029 {
2030 v12 = (uint *)Dst;
2031 do
2032 {
2033 ++v12;
2034 v13 = *v12;
2035 v4->uItemID = *v12;
2036 v11 += *(&v5->pItems[v13].field_2C + v54);
2037 }
2038 while ( v11 < v10 );
2039 }
2040 if ( v5->pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE )
2041 {
2042 v4->_bonus_type = 0;
2043 v14 = 2;
2044 do
2045 {
2046 v4->_bonus_type += rand() % 4 + 1;
2047 v15 = v4->_bonus_type;
2048 --v14;
2049 }
2050 while ( v14 );
2051 LABEL_72:
2052 v4->_bonus_type = v15 * (v54 + 1);
2053 goto LABEL_73;
2054 }
2055 }
2056 else
2057 {
2058 v16 = 0;
2059 v56 = 0;
2060 do
2061 v56 += pParty->field_7BA[v16++];
2062 while ( v16 < 29 );
2063 v17 = rand() % 29;
2064 if ( v54 == 5 && rand() % 100 < 5 && !pParty->field_7BA[v17] && v56 < 13 )
2065 {
2066 pParty->field_7BA[v17] = 1;
2067 v4->uAttributes = 0;
2068 v4->uItemID = v17 + 500;
2069 v5->SetSpecialBonus(v4);
2070 return;
2071 }
2072 v57 = 0;
2073 v18 = rand() % v5->field_11684[v54];
2074 v4->uItemID = 0;
2075 if ( v18 > 0 )
2076 {
2077 do
2078 v57 += *(&v5->pItems[v4->uItemID++ + 1].field_2C + v54);
2079 while ( v57 < v18 );
2080 }
2081 if ( !v18 )
2082 v4->uItemID = 1;
2083 if ( !v4->uItemID )
2084 v4->uItemID = 1;
2085 if ( v5->pItems[v4->uItemID].uEquipType == EQUIP_POTION && v4->uItemID != ITEM_POTION_BOTTLE )
2086 {
2087 v4->_bonus_type = 0;
2088 v19 = 2;
2089 do
2090 {
2091 v4->_bonus_type += rand() % 4 + 1;
2092 v15 = v4->_bonus_type;
2093 --v19;
2094 }
2095 while ( v19 );
2096 goto LABEL_72;
2097 }
2098 }
2099 LABEL_73:
2100 if ( v4->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION
2101 && !(unsigned __int16)_449B57_test_bit(pParty->_award_bits, 239) )
2102 v4->uItemID = ITEM_SPELLBOOK_LIGHT_SUN_BURST;
2103 if ( BYTE2(pItemsTable->pItems[v4->uItemID + 1].uItemID) )
2104 v4->uAttributes = 0;
2105 else
2106 v4->uAttributes = 1;
2107 if ( v5->pItems[v4->uItemID].uEquipType != EQUIP_POTION )
2108 {
2109 v4->uAdditionalValue = 0;
2110 v4->_bonus_type = 0;
2111 }
2112 v20 = v5->pItems[v4->uItemID].uEquipType;
2113 if ( v20 <= EQUIP_BOW )
2114 {
2115 v37 = (int)&v5->field_1169C[4 * v54 + 48];
2116 if ( !*(unsigned int *)v37 )
2117 return;
2118 v38 = rand() % 100;
2119 v36 = __OFSUB__(v38, *(unsigned int *)v37);
2120 v35 = v38 - *(unsigned int *)v37 < 0;
2121 }
2122 else
2123 {
2124 if ( v20 > EQUIP_AMULET )
2125 {
2126 if ( v20 == EQUIP_C )
2127 {
2128 v21 = rand() % 6 + pItemsTable->pItems[v4->uItemID].uDamageMod + 1;
2129 v4->uNumCharges = v21;
2130 v4->uMaxCharges = v21;
2131 }
2132 return;
2133 }
2134 v22 = (int)&v5->field_1169C[4 * v54];
2135 if ( !*(unsigned int *)v22 )
2136 return;
2137 v23 = rand();
2138 v24 = *(unsigned int *)v22;
2139 v25 = v23 % 100;
2140 if ( v23 % 100 < v24 )
2141 goto LABEL_127;
2142 if ( !*(unsigned int *)&v5->field_1169C[4 * v54 + 24] )
2143 return;
2144 if ( v25 < v24 )
2145 {
2146 LABEL_127:
2147 v26 = rand() % v5->field_116D8[v5->pItems[v4->uItemID].uEquipType];
2148 v27 = v4->uItemID;
2149 v4->_bonus_type = 0;
2150 for ( i = v5->pEnchantments[0].field_8[v5->pItems[v27].uEquipType + 1];
2151 i < v26;
2152 i += v5->pEnchantments[v4->_bonus_type].field_8[v5->pItems[v29].uEquipType + 1] )
2153 {
2154 v29 = v4->uItemID;
2155 ++v4->_bonus_type;
2156 }
2157 ++v4->_bonus_type;
2158 v30 = v5->field_116D8[2 * v54 + 12];
2159 v31 = rand();
2160 v32 = v4->_bonus_type - 1;
2161 v33 = v31 % (v5->field_116D8[2 * v54 + 13] - v30 + 1) + v30;
2162 v4->_bonus_strength = v33;
2163 if ( v32 == 21 || v32 == 22 || v32 == 23 )
2164 v4->_bonus_strength = v33 >> 1;
2165 if ( v4->_bonus_strength <= 0 )
2166 v4->_bonus_strength = 1;
2167 return;
2168 }
2169 v34 = v24 + *(unsigned int *)&v5->field_1169C[4 * v54 + 24];
2170 v36 = __OFSUB__(v25, v34);
2171 v35 = v25 - v34 < 0;
2172 }
2173 if ( !(v35 ^ v36) )
2174 return;
2175 memset(&Dst, 0, 0xC80u);
2176 v39 = 0;
2177 a2b = 0;
2178 if ( v5->field_11798 > 0 )
2179 {
2180 v52 = -16 - (uint)v5;
2181 v58 = (int *)&Dst;
2182 v40 = (int)&v5->pSpecialEnchantments[1];
2183 do
2184 {
2185 switch ( v54 )
2186 {
2187 case 2:
2188 if ( !*(unsigned char *)v40 )
2189 goto LABEL_117;
2190 v41 = *(unsigned char *)v40 == 1;
2191 break;
2192 case 3:
2193 v43 = *(unsigned char *)v40;
2194 if ( !*(unsigned char *)v40 || v43 == 1 )
2195 {
2196 LABEL_117:
2197 v39 += *((unsigned char *)&v5->pItems[0].uItemID + v40 + v52 + v5->pItems[v4->uItemID].uEquipType);
2198 if ( *((unsigned char *)&v5->pItems[0].uItemID + v40 + v52 + v5->pItems[v4->uItemID].uEquipType) )
2199 {
2200 v44 = v58;
2201 ++v58;
2202 *v44 = a2b;
2203 }
2204 goto LABEL_119;
2205 }
2206 v41 = v43 == 2;
2207 break;
2208 case 4:
2209 v42 = *(unsigned char *)v40;
2210 if ( *(unsigned char *)v40 == 1 || v42 == 2 )
2211 goto LABEL_117;
2212 v41 = v42 == 3;
2213 break;
2214 default:
2215 if ( v54 != 5 )
2216 goto LABEL_119;
2217 v41 = *(unsigned char *)v40 == 3;
2218 break;
2219 }
2220 if ( v41 )
2221 goto LABEL_117;
2222 LABEL_119:
2223 ++a2b;
2224 v40 += 28;
2225 }
2226 while ( a2b < v5->field_11798 );
2227 }
2228 v45 = rand();
2229 v4->uAdditionalValue = *(uint *)Dst;
2230 v46 = v45 % v39 + 1;
2231 a2c = *((unsigned char *)&v5->pItems[0].uItemID + 28 * (*(uint *)Dst + 1389) + v5->pItems[v4->uItemID].uEquipType);
2232 if ( a2c < v46 )
2233 {
2234 for ( j = (int *)&Dst; ; j = (int *)v59 )
2235 {
2236 v48 = v4->uItemID;
2237 v49 = (int)(j + 1);
2238 v59 = v49;
2239 v50 = *(unsigned int *)v49;
2240 v4->uAdditionalValue = v50;
2241 a2c += *((unsigned char *)&v5->pItems[0].uItemID + 28 * (v50 + 1389) + v5->pItems[v48].uEquipType);
2242 if ( a2c >= v46 )
2243 break;
2244 }
2245 }
2246 ++v4->uAdditionalValue;
2247 }
2248
2249 //----- (004505CC) --------------------------------------------------------
2250 bool ItemGen::GenerateArtifact()
2251 {
2252 ItemGen *v1; // edi@1
2253 signed int uNumArtifactsNotFound; // esi@1
2254 int v3; // eax@1
2255 bool result; // eax@6
2256 int v5[32]; // [sp+8h] [bp-A0h]@3
2257 char Dst[32]; // [sp+88h] [bp-20h]@1
2258
2259 auto a2 = this;
2260 v1 = a2;
2261 memset(Dst, 0, 0x20u);
2262 uNumArtifactsNotFound = 0;
2263 v3 = 500;
2264 do
2265 {
2266 if ( !pParty->field_3C.pIsArtifactFound[v3] )
2267 v5[uNumArtifactsNotFound++] = v3;
2268 ++v3;
2269 }
2270 while ( v3 < 529 );
2271 v1->Reset();
2272 if ( uNumArtifactsNotFound )
2273 {
2274 v1->uItemID = v5[rand() % uNumArtifactsNotFound];
2275 pItemsTable->SetSpecialBonus(v1);
2276 result = 1;
2277 }
2278 else
2279 {
2280 result = 0;
2281 }
2282 return result;
2283 }
2284 // 4505CC: using guessed type int var_A0[32];