Mercurial > mm7
diff GameUIs.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 89240115d392 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GameUIs.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,321 @@ +#include <direct.h> +#include <io.h> +#include <assert.h> + +#include "GUIWindow.h" +#include "GUIFont.h" +#include "LOD.h" +#include "SaveLoad.h" +#include "Render.h" + +#include "mm7_data.h" + + +//----- (0045E361) -------------------------------------------------------- +void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType) +{ + unsigned int v1; // ebp@5 + unsigned int v2; // eax@5 + //signed int v3; // ebp@11 + FILE *v4; // eax@14 + FILE *v5; // eax@18 + unsigned int v6; // eax@25 + GUIButton *v7; // eax@27 + const char *v8; // [sp-8h] [bp-26Ch]@25 + //char *v9; // [sp-4h] [bp-268h]@19 + enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 + unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 + //RGBTexture *pTex; // [sp+10h] [bp-254h]@12 + //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 + //const char *Str1; // [sp+18h] [bp-24Ch]@12 + LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 + int v16; // [sp+260h] [bp-4h]@1 + + uDialogueType_ = uDialogueType; + dword_6BE138 = -1; + ++pIcons_LOD->uTexturePacksCount; + v16 = 0; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + memset(pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots)); + memset(pSavegameThumbnails, 0, 45 * sizeof(RGBTexture)); + uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); + uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); + uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); + uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); + uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); + uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); + if ( uDialogueType_ ) + { + pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + if ( pCurrentScreen == 11 )//save or load + { + v1 = uTextureID_save_up; + v2 = uTextureID_LS_saveU; + } + else + { + v1 = uTextureID_load_up; + v2 = uTextureID_LS_loadU; + } + pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); + pRenderer->DrawTextureIndexed(18, 141, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); + pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); + } + else + { + pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + } + pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_], + saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." + pRenderer->Present(); + pSavegameList->Initialize(0); + if ( dword_6A0C9C > (signed int)uNumSavegameFiles ) + { + dword_6A0C9C = 0; + uLoadGameUI_SelectedSlot = 0; + } + pLODFile.AllocSubIndicesAndIO(0x12C, 0); + assert(sizeof(SavegameHeader) == 0x64); + //v3 = 0; + for (uint i = 0; i < uNumSavegameFiles; ++i) + { + //Dest = pSavegameHeader; + //pTex = pSavegameThumbnails; + //Str1 = (const char *)pSavegameList->pSavesNames; + //while ( 1 ) + //{ + sprintf(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[i]); + if (_access(pTmpBuf, 6)) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" + continue; + } + pLODFile.LoadFile(pTmpBuf, 1); + v4 = pLODFile.FindContainer("header.bin", true); + if ( v4 ) + fread(&pSavegameHeader[i], 0x64, 1, v4); + if ( !_strcmpi(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" + strcpy(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[16]);// "Autosave" + v5 = pLODFile.FindContainer("image.pcx", true); + if ( !v5 ) + { + pSavegameUsedSlots[i] = 0; + strcpy(pSavegameList->pSavesNames[i], ""); + } + else + { + pSavegameThumbnails[i].LoadFromFILE(v5, 0, true); + pLODFile.CloseWriteFile(); + pSavegameUsedSlots[i] = 1; + } +//LABEL_23: + //Str1 += 280; + //++pTex; + //++Dest; + //++v3; + //if ( v3 >= (signed int)uNumSavegameFiles ) + // goto LABEL_24; + //} + //goto LABEL_22; + } + +//LABEL_24: + pLODFile.FreeSubIndexAndIO(); + if ( pCurrentScreen == 11 ) // save/load screen + { + v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + v10 = (TEXTURE_TYPE)2; + v8 = "LS_saveD"; + } + else + { + v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + v10 = (TEXTURE_TYPE)2; + v8 = "LS_loadD"; + } + uTextureID_x_d = v6; + uTextureID_LS_ = pIcons_LOD->LoadTexture(v8, v10); + uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); + uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, 0xA5, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, 0xA5, 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, 0xA5, 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, 0xA5, 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, 0xA5, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, 0xA5, 5, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, 0xA5, 6, 0, "", 0); + ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, 0xA4, 0, 0, "", + (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); + ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, 0xA6, 0, 0, "", + (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); + ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, 0xA2, 0, 0, "", + (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); + ptr_69BD58 = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "", + (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); + v16 = -1; + //ptr_69BD58 = v7; +} + +//----- (0045E93E) -------------------------------------------------------- +void __cdecl GameUI_DrawSaveMenu() +{ + unsigned int v0; // ebp@4 + unsigned int v1; // eax@4 + unsigned int *v2; // ebp@6 + char *v3; // eax@7 + FILE *v4; // eax@11 + FILE *v5; // eax@11 + const char *v6; // ST64_4@14 + GUIButton *v7; // eax@16 + char *v8; // [sp+10h] [bp-254h]@6 + SavegameHeader *Dest; // [sp+14h] [bp-250h]@6 + RGBTexture *this_; // [sp+18h] [bp-24Ch]@6 + LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1 + int v12; // [sp+260h] [bp-4h]@1 + + ++pIcons_LOD->uTexturePacksCount; + v12 = 0; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + memset(pSavegameUsedSlots, 0, 0xB4u); + memset(&pSavegameThumbnails, 0, 0x708u); + uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); + uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); + uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); + uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); + uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); + uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed( + 8u, + 8u, + (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + if ( pCurrentScreen == 11 ) + { + v0 = uTextureID_save_up; + v1 = uTextureID_LS_saveU; + } + else + { + v0 = uTextureID_load_up; + v1 = uTextureID_LS_loadU; + } + pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); + pRenderer->DrawTextureIndexed( + 0x15Fu, + 0x12Eu, + (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0)); + pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0)); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); + pRenderer->Present(); + pSavegameList->Initialize(1u); + v11.AllocSubIndicesAndIO(0x12Cu, 0); + v2 = pSavegameUsedSlots; + Dest = pSavegameHeader; + this_ = pSavegameThumbnails; + v8 = (char *)pSavegameList->pSavesNames; + do + { + v3 = v8; + if ( !*v8 ) + v3 = "1.mm7"; + sprintf(pTmpBuf, "saves\\%s", v3); + if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) ) + { + v6 = pGlobalTXT_LocalizationStrings[72]; + *v2 = 0; + strcpy(Dest->pName, v6); + } + else + { + v11.LoadFile(pTmpBuf, 1); + v4 = v11.FindContainer("header.bin", 1); + fread(Dest, 0x64u, 1u, v4); + v5 = v11.FindContainer("image.pcx", 1); + if ( v5 ) + { + this_->LoadFromFILE(v5, 0, 1u); + v11.CloseWriteFile(); + *v2 = 1; + } + else + { + *v2 = 0; + } + } + v8 += 280; + ++this_; + ++Dest; + ++v2; + } + while ( (signed int)v8 < (signed int)&_69FBB4_ptr_iterator_end ); + v11.FreeSubIndexAndIO(); + uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); + uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); + uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); + uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_Chest|WINDOW_MainMenu|0x2), 0, 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, "", 0); + ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton( + 0xF1u, + 0x12Eu, + 0x69u, + 0x28u, + 1, + 0, + 0xA4u, + 0, + 0, + "", + (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), + 0); + ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton( + 0x15Eu, + 0x12Eu, + 0x69u, + 0x28u, + 1, + 0, + 0xA6u, + 0, + 0, + "", + (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), + 0); + ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton( + 0xD7u, + 0xC7u, + 0x11u, + 0x11u, + 1, + 0, + 0xA2u, + 0, + 0, + "", + (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), + 0); + v7 = pGUIWindow_CurrentMenu->CreateButton( + 0xD7u, + 0x143u, + 0x11u, + 0x11u, + 1, + 0, + 0xA3u, + 0x22u, + 0, + "", + (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), + 0); + v12 = -1; + ptr_69BD58 = v7; +} \ No newline at end of file