diff GameUIs.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 89240115d392
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameUIs.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,321 @@
+#include <direct.h>
+#include <io.h>
+#include <assert.h>
+
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "LOD.h"
+#include "SaveLoad.h"
+#include "Render.h"
+
+#include "mm7_data.h"
+
+
+//----- (0045E361) --------------------------------------------------------
+void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType)
+{
+  unsigned int v1; // ebp@5
+  unsigned int v2; // eax@5
+  //signed int v3; // ebp@11
+  FILE *v4; // eax@14
+  FILE *v5; // eax@18
+  unsigned int v6; // eax@25
+  GUIButton *v7; // eax@27
+  const char *v8; // [sp-8h] [bp-26Ch]@25
+  //char *v9; // [sp-4h] [bp-268h]@19
+  enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
+  unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
+  //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
+  //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
+  //const char *Str1; // [sp+18h] [bp-24Ch]@12
+  LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
+  int v16; // [sp+260h] [bp-4h]@1
+
+  uDialogueType_ = uDialogueType;
+  dword_6BE138 = -1;
+  ++pIcons_LOD->uTexturePacksCount;
+  v16 = 0;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  memset(pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots));
+  memset(pSavegameThumbnails, 0, 45 * sizeof(RGBTexture));
+  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+  if ( uDialogueType_ )
+  {
+    pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
+    if ( pCurrentScreen == 11 )//save or load
+    {
+      v1 = uTextureID_save_up;
+      v2 = uTextureID_LS_saveU;
+    }
+    else
+    {
+      v1 = uTextureID_load_up;
+      v2 = uTextureID_LS_loadU;
+    }
+    pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
+    pRenderer->DrawTextureIndexed(18, 141, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
+    pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0));
+  }
+  else
+  {
+    pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+  }
+  pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
+                             saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
+  pRenderer->Present();
+  pSavegameList->Initialize(0);
+  if ( dword_6A0C9C > (signed int)uNumSavegameFiles )
+  {
+    dword_6A0C9C = 0;
+    uLoadGameUI_SelectedSlot = 0;
+  }
+  pLODFile.AllocSubIndicesAndIO(0x12C, 0);
+  assert(sizeof(SavegameHeader) == 0x64);
+  //v3 = 0;
+  for (uint i = 0; i < uNumSavegameFiles; ++i)
+  {
+    //Dest = pSavegameHeader;
+    //pTex = pSavegameThumbnails;
+    //Str1 = (const char *)pSavegameList->pSavesNames;
+    //while ( 1 )
+    //{
+    sprintf(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[i]);
+    if (_access(pTmpBuf, 6))
+    {
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
+      continue;
+    }
+	pLODFile.LoadFile(pTmpBuf, 1);
+    v4 = pLODFile.FindContainer("header.bin", true);
+    if ( v4 )
+      fread(&pSavegameHeader[i], 0x64, 1, v4);
+    if ( !_strcmpi(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
+      strcpy(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[16]);// "Autosave"
+	v5 = pLODFile.FindContainer("image.pcx", true);
+    if ( !v5 )
+    {
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameList->pSavesNames[i], "");
+    }
+    else
+    {
+      pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
+      pLODFile.CloseWriteFile();
+      pSavegameUsedSlots[i] = 1;
+    }
+//LABEL_23:
+      //Str1 += 280;
+      //++pTex;
+      //++Dest;
+      //++v3;
+      //if ( v3 >= (signed int)uNumSavegameFiles )
+      //  goto LABEL_24;
+    //}
+    //goto LABEL_22;
+  }
+
+//LABEL_24:
+  pLODFile.FreeSubIndexAndIO();
+  if ( pCurrentScreen == 11 ) // save/load screen
+  {
+    v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    v10 = (TEXTURE_TYPE)2;
+    v8 = "LS_saveD";
+  }
+  else
+  {
+    v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    v10 = (TEXTURE_TYPE)2;
+    v8 = "LS_loadD";
+  }
+  uTextureID_x_d = v6;
+  uTextureID_LS_ = pIcons_LOD->LoadTexture(v8, v10);
+  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+  pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, 0xA5, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, 0xA5, 1, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, 0xA5, 2, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, 0xA5, 3, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, 0xA5, 4, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, 0xA5, 5, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, 0xA5, 6, 0, "", 0);
+  ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, 0xA4, 0, 0, "",
+                 (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0);
+  ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, 0xA6, 0, 0, "",
+                 (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0);
+  ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, 0xA2, 0, 0, "",
+                 (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0);
+  ptr_69BD58 = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "",
+         (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0);
+  v16 = -1;
+  //ptr_69BD58 = v7;
+}
+
+//----- (0045E93E) --------------------------------------------------------
+void __cdecl GameUI_DrawSaveMenu()
+{
+  unsigned int v0; // ebp@4
+  unsigned int v1; // eax@4
+  unsigned int *v2; // ebp@6
+  char *v3; // eax@7
+  FILE *v4; // eax@11
+  FILE *v5; // eax@11
+  const char *v6; // ST64_4@14
+  GUIButton *v7; // eax@16
+  char *v8; // [sp+10h] [bp-254h]@6
+  SavegameHeader *Dest; // [sp+14h] [bp-250h]@6
+  RGBTexture *this_; // [sp+18h] [bp-24Ch]@6
+  LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
+  int v12; // [sp+260h] [bp-4h]@1
+
+  ++pIcons_LOD->uTexturePacksCount;
+  v12 = 0;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  memset(pSavegameUsedSlots, 0, 0xB4u);
+  memset(&pSavegameThumbnails, 0, 0x708u);
+  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+  pRenderer->DrawTextureIndexed(
+    8u,
+    8u,
+    (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
+  if ( pCurrentScreen == 11 )
+  {
+    v0 = uTextureID_save_up;
+    v1 = uTextureID_LS_saveU;
+  }
+  else
+  {
+    v0 = uTextureID_load_up;
+    v1 = uTextureID_LS_loadU;
+  }
+  pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
+  pRenderer->DrawTextureIndexed(
+    0x15Fu,
+    0x12Eu,
+    (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0));
+  pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0));
+  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
+  pRenderer->Present();
+  pSavegameList->Initialize(1u);
+  v11.AllocSubIndicesAndIO(0x12Cu, 0);
+  v2 = pSavegameUsedSlots;
+  Dest = pSavegameHeader;
+  this_ = pSavegameThumbnails;
+  v8 = (char *)pSavegameList->pSavesNames;
+  do
+  {
+    v3 = v8;
+    if ( !*v8 )
+      v3 = "1.mm7";
+    sprintf(pTmpBuf, "saves\\%s", v3);
+    if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) )
+    {
+      v6 = pGlobalTXT_LocalizationStrings[72];
+      *v2 = 0;
+      strcpy(Dest->pName, v6);
+    }
+    else
+    {
+      v11.LoadFile(pTmpBuf, 1);
+      v4 = v11.FindContainer("header.bin", 1);
+      fread(Dest, 0x64u, 1u, v4);
+      v5 = v11.FindContainer("image.pcx", 1);
+      if ( v5 )
+      {
+        this_->LoadFromFILE(v5, 0, 1u);
+        v11.CloseWriteFile();
+        *v2 = 1;
+      }
+      else
+      {
+        *v2 = 0;
+      }
+    }
+    v8 += 280;
+    ++this_;
+    ++Dest;
+    ++v2;
+  }
+  while ( (signed int)v8 < (signed int)&_69FBB4_ptr_iterator_end );
+  v11.FreeSubIndexAndIO();
+  uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_Chest|WINDOW_MainMenu|0x2), 0, 0);
+  pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, "", 0);
+  ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton(
+                 0xF1u,
+                 0x12Eu,
+                 0x69u,
+                 0x28u,
+                 1,
+                 0,
+                 0xA4u,
+                 0,
+                 0,
+                 "",
+                 (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0),
+                 0);
+  ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton(
+                 0x15Eu,
+                 0x12Eu,
+                 0x69u,
+                 0x28u,
+                 1,
+                 0,
+                 0xA6u,
+                 0,
+                 0,
+                 "",
+                 (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0),
+                 0);
+  ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(
+                 0xD7u,
+                 0xC7u,
+                 0x11u,
+                 0x11u,
+                 1,
+                 0,
+                 0xA2u,
+                 0,
+                 0,
+                 "",
+                 (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0),
+                 0);
+  v7 = pGUIWindow_CurrentMenu->CreateButton(
+         0xD7u,
+         0x143u,
+         0x11u,
+         0x11u,
+         1,
+         0,
+         0xA3u,
+         0x22u,
+         0,
+         "",
+         (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0),
+         0);
+  v12 = -1;
+  ptr_69BD58 = v7;
+}
\ No newline at end of file