Mercurial > mm7
comparison GameUIs.cpp @ 0:9c0607679772
init
author | Ritor1 |
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date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 89240115d392 |
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-1:000000000000 | 0:9c0607679772 |
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1 #include <direct.h> | |
2 #include <io.h> | |
3 #include <assert.h> | |
4 | |
5 #include "GUIWindow.h" | |
6 #include "GUIFont.h" | |
7 #include "LOD.h" | |
8 #include "SaveLoad.h" | |
9 #include "Render.h" | |
10 | |
11 #include "mm7_data.h" | |
12 | |
13 | |
14 //----- (0045E361) -------------------------------------------------------- | |
15 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType) | |
16 { | |
17 unsigned int v1; // ebp@5 | |
18 unsigned int v2; // eax@5 | |
19 //signed int v3; // ebp@11 | |
20 FILE *v4; // eax@14 | |
21 FILE *v5; // eax@18 | |
22 unsigned int v6; // eax@25 | |
23 GUIButton *v7; // eax@27 | |
24 const char *v8; // [sp-8h] [bp-26Ch]@25 | |
25 //char *v9; // [sp-4h] [bp-268h]@19 | |
26 enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 | |
27 unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 | |
28 //RGBTexture *pTex; // [sp+10h] [bp-254h]@12 | |
29 //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 | |
30 //const char *Str1; // [sp+18h] [bp-24Ch]@12 | |
31 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | |
32 int v16; // [sp+260h] [bp-4h]@1 | |
33 | |
34 uDialogueType_ = uDialogueType; | |
35 dword_6BE138 = -1; | |
36 ++pIcons_LOD->uTexturePacksCount; | |
37 v16 = 0; | |
38 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
39 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
40 memset(pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots)); | |
41 memset(pSavegameThumbnails, 0, 45 * sizeof(RGBTexture)); | |
42 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
43 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
44 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
45 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
46 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
47 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
48 if ( uDialogueType_ ) | |
49 { | |
50 pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); | |
51 if ( pCurrentScreen == 11 )//save or load | |
52 { | |
53 v1 = uTextureID_save_up; | |
54 v2 = uTextureID_LS_saveU; | |
55 } | |
56 else | |
57 { | |
58 v1 = uTextureID_load_up; | |
59 v2 = uTextureID_LS_loadU; | |
60 } | |
61 pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); | |
62 pRenderer->DrawTextureIndexed(18, 141, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); | |
63 pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); | |
64 } | |
65 else | |
66 { | |
67 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
68 } | |
69 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_], | |
70 saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0); | |
71 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." | |
72 pRenderer->Present(); | |
73 pSavegameList->Initialize(0); | |
74 if ( dword_6A0C9C > (signed int)uNumSavegameFiles ) | |
75 { | |
76 dword_6A0C9C = 0; | |
77 uLoadGameUI_SelectedSlot = 0; | |
78 } | |
79 pLODFile.AllocSubIndicesAndIO(0x12C, 0); | |
80 assert(sizeof(SavegameHeader) == 0x64); | |
81 //v3 = 0; | |
82 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
83 { | |
84 //Dest = pSavegameHeader; | |
85 //pTex = pSavegameThumbnails; | |
86 //Str1 = (const char *)pSavegameList->pSavesNames; | |
87 //while ( 1 ) | |
88 //{ | |
89 sprintf(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[i]); | |
90 if (_access(pTmpBuf, 6)) | |
91 { | |
92 pSavegameUsedSlots[i] = 0; | |
93 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" | |
94 continue; | |
95 } | |
96 pLODFile.LoadFile(pTmpBuf, 1); | |
97 v4 = pLODFile.FindContainer("header.bin", true); | |
98 if ( v4 ) | |
99 fread(&pSavegameHeader[i], 0x64, 1, v4); | |
100 if ( !_strcmpi(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" | |
101 strcpy(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[16]);// "Autosave" | |
102 v5 = pLODFile.FindContainer("image.pcx", true); | |
103 if ( !v5 ) | |
104 { | |
105 pSavegameUsedSlots[i] = 0; | |
106 strcpy(pSavegameList->pSavesNames[i], ""); | |
107 } | |
108 else | |
109 { | |
110 pSavegameThumbnails[i].LoadFromFILE(v5, 0, true); | |
111 pLODFile.CloseWriteFile(); | |
112 pSavegameUsedSlots[i] = 1; | |
113 } | |
114 //LABEL_23: | |
115 //Str1 += 280; | |
116 //++pTex; | |
117 //++Dest; | |
118 //++v3; | |
119 //if ( v3 >= (signed int)uNumSavegameFiles ) | |
120 // goto LABEL_24; | |
121 //} | |
122 //goto LABEL_22; | |
123 } | |
124 | |
125 //LABEL_24: | |
126 pLODFile.FreeSubIndexAndIO(); | |
127 if ( pCurrentScreen == 11 ) // save/load screen | |
128 { | |
129 v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
130 v10 = (TEXTURE_TYPE)2; | |
131 v8 = "LS_saveD"; | |
132 } | |
133 else | |
134 { | |
135 v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
136 v10 = (TEXTURE_TYPE)2; | |
137 v8 = "LS_loadD"; | |
138 } | |
139 uTextureID_x_d = v6; | |
140 uTextureID_LS_ = pIcons_LOD->LoadTexture(v8, v10); | |
141 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
142 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
143 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, 0xA5, 0, 0, "", 0); | |
144 pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, 0xA5, 1, 0, "", 0); | |
145 pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, 0xA5, 2, 0, "", 0); | |
146 pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, 0xA5, 3, 0, "", 0); | |
147 pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, 0xA5, 4, 0, "", 0); | |
148 pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, 0xA5, 5, 0, "", 0); | |
149 pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, 0xA5, 6, 0, "", 0); | |
150 ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, 0xA4, 0, 0, "", | |
151 (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); | |
152 ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, 0xA6, 0, 0, "", | |
153 (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); | |
154 ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, 0xA2, 0, 0, "", | |
155 (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); | |
156 ptr_69BD58 = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "", | |
157 (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); | |
158 v16 = -1; | |
159 //ptr_69BD58 = v7; | |
160 } | |
161 | |
162 //----- (0045E93E) -------------------------------------------------------- | |
163 void __cdecl GameUI_DrawSaveMenu() | |
164 { | |
165 unsigned int v0; // ebp@4 | |
166 unsigned int v1; // eax@4 | |
167 unsigned int *v2; // ebp@6 | |
168 char *v3; // eax@7 | |
169 FILE *v4; // eax@11 | |
170 FILE *v5; // eax@11 | |
171 const char *v6; // ST64_4@14 | |
172 GUIButton *v7; // eax@16 | |
173 char *v8; // [sp+10h] [bp-254h]@6 | |
174 SavegameHeader *Dest; // [sp+14h] [bp-250h]@6 | |
175 RGBTexture *this_; // [sp+18h] [bp-24Ch]@6 | |
176 LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1 | |
177 int v12; // [sp+260h] [bp-4h]@1 | |
178 | |
179 ++pIcons_LOD->uTexturePacksCount; | |
180 v12 = 0; | |
181 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
182 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
183 memset(pSavegameUsedSlots, 0, 0xB4u); | |
184 memset(&pSavegameThumbnails, 0, 0x708u); | |
185 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
186 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
187 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
188 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
189 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
190 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
191 pRenderer->DrawTextureIndexed( | |
192 8u, | |
193 8u, | |
194 (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); | |
195 if ( pCurrentScreen == 11 ) | |
196 { | |
197 v0 = uTextureID_save_up; | |
198 v1 = uTextureID_LS_saveU; | |
199 } | |
200 else | |
201 { | |
202 v0 = uTextureID_load_up; | |
203 v1 = uTextureID_LS_loadU; | |
204 } | |
205 pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); | |
206 pRenderer->DrawTextureIndexed( | |
207 0x15Fu, | |
208 0x12Eu, | |
209 (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0)); | |
210 pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0)); | |
211 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); | |
212 pRenderer->Present(); | |
213 pSavegameList->Initialize(1u); | |
214 v11.AllocSubIndicesAndIO(0x12Cu, 0); | |
215 v2 = pSavegameUsedSlots; | |
216 Dest = pSavegameHeader; | |
217 this_ = pSavegameThumbnails; | |
218 v8 = (char *)pSavegameList->pSavesNames; | |
219 do | |
220 { | |
221 v3 = v8; | |
222 if ( !*v8 ) | |
223 v3 = "1.mm7"; | |
224 sprintf(pTmpBuf, "saves\\%s", v3); | |
225 if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) ) | |
226 { | |
227 v6 = pGlobalTXT_LocalizationStrings[72]; | |
228 *v2 = 0; | |
229 strcpy(Dest->pName, v6); | |
230 } | |
231 else | |
232 { | |
233 v11.LoadFile(pTmpBuf, 1); | |
234 v4 = v11.FindContainer("header.bin", 1); | |
235 fread(Dest, 0x64u, 1u, v4); | |
236 v5 = v11.FindContainer("image.pcx", 1); | |
237 if ( v5 ) | |
238 { | |
239 this_->LoadFromFILE(v5, 0, 1u); | |
240 v11.CloseWriteFile(); | |
241 *v2 = 1; | |
242 } | |
243 else | |
244 { | |
245 *v2 = 0; | |
246 } | |
247 } | |
248 v8 += 280; | |
249 ++this_; | |
250 ++Dest; | |
251 ++v2; | |
252 } | |
253 while ( (signed int)v8 < (signed int)&_69FBB4_ptr_iterator_end ); | |
254 v11.FreeSubIndexAndIO(); | |
255 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
256 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); | |
257 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
258 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
259 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_Chest|WINDOW_MainMenu|0x2), 0, 0); | |
260 pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, "", 0); | |
261 pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, "", 0); | |
262 pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, "", 0); | |
263 pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, "", 0); | |
264 pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, "", 0); | |
265 pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, "", 0); | |
266 pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, "", 0); | |
267 ptr_69BD64 = pGUIWindow_CurrentMenu->CreateButton( | |
268 0xF1u, | |
269 0x12Eu, | |
270 0x69u, | |
271 0x28u, | |
272 1, | |
273 0, | |
274 0xA4u, | |
275 0, | |
276 0, | |
277 "", | |
278 (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), | |
279 0); | |
280 ptr_69BD60 = pGUIWindow_CurrentMenu->CreateButton( | |
281 0x15Eu, | |
282 0x12Eu, | |
283 0x69u, | |
284 0x28u, | |
285 1, | |
286 0, | |
287 0xA6u, | |
288 0, | |
289 0, | |
290 "", | |
291 (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), | |
292 0); | |
293 ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton( | |
294 0xD7u, | |
295 0xC7u, | |
296 0x11u, | |
297 0x11u, | |
298 1, | |
299 0, | |
300 0xA2u, | |
301 0, | |
302 0, | |
303 "", | |
304 (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), | |
305 0); | |
306 v7 = pGUIWindow_CurrentMenu->CreateButton( | |
307 0xD7u, | |
308 0x143u, | |
309 0x11u, | |
310 0x11u, | |
311 1, | |
312 0, | |
313 0xA3u, | |
314 0x22u, | |
315 0, | |
316 "", | |
317 (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), | |
318 0); | |
319 v12 = -1; | |
320 ptr_69BD58 = v7; | |
321 } |