Mercurial > mm7
diff mm7_unsorted_subs.h @ 2154:9bd7522cdbbb
Render decoupling.
Unsorted variables cleaning.
author | Nomad |
---|---|
date | Thu, 09 Jan 2014 14:36:48 +0200 |
parents | d28d3c006077 |
children | 0a1438c16c2b |
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--- a/mm7_unsorted_subs.h Thu Jan 09 02:34:20 2014 +0200 +++ b/mm7_unsorted_subs.h Thu Jan 09 14:36:48 2014 +0200 @@ -119,8 +119,6 @@ void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); unsigned int SkillToMastery(unsigned int skill_value); unsigned int __fastcall GetSpellColor(signed int a1); -unsigned short * MakeScreenshot(signed int width, signed int height); -void SaveScreenshot(const char *pFilename); void __fastcall LoadGame(unsigned int uSlot); // idb void SaveGame(bool IsAutoSAve, bool NotSaveWorld); void __fastcall DoSavegame(unsigned int uSlot); // idb @@ -215,8 +213,6 @@ void DeleteCCharFont(); bool PlayerCreationUI_Loop(); unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); -bool CheckTextureStages(); -bool AreRenderSurfacesOk(); struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1);