diff mm7_unsorted_subs.h @ 2154:9bd7522cdbbb

Render decoupling. Unsorted variables cleaning.
author Nomad
date Thu, 09 Jan 2014 14:36:48 +0200
parents d28d3c006077
children 0a1438c16c2b
line wrap: on
line diff
--- a/mm7_unsorted_subs.h	Thu Jan 09 02:34:20 2014 +0200
+++ b/mm7_unsorted_subs.h	Thu Jan 09 14:36:48 2014 +0200
@@ -119,8 +119,6 @@
 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
 unsigned int SkillToMastery(unsigned int skill_value);
 unsigned int __fastcall GetSpellColor(signed int a1);
-unsigned short * MakeScreenshot(signed int width, signed int height);
-void SaveScreenshot(const char *pFilename);
 void __fastcall LoadGame(unsigned int uSlot); // idb
 void SaveGame(bool IsAutoSAve, bool NotSaveWorld);
 void __fastcall DoSavegame(unsigned int uSlot); // idb
@@ -215,8 +213,6 @@
 void DeleteCCharFont();
 bool PlayerCreationUI_Loop();
 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
-bool CheckTextureStages();
-bool AreRenderSurfacesOk();
 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);
 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1);