comparison mm7_unsorted_subs.h @ 2154:9bd7522cdbbb

Render decoupling. Unsorted variables cleaning.
author Nomad
date Thu, 09 Jan 2014 14:36:48 +0200
parents d28d3c006077
children 0a1438c16c2b
comparison
equal deleted inserted replaced
2153:d28d3c006077 2154:9bd7522cdbbb
117 char *GetEventHintString(unsigned int uEventID); // idb 117 char *GetEventHintString(unsigned int uEventID); // idb
118 int GetTravelTime(); 118 int GetTravelTime();
119 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); 119 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
120 unsigned int SkillToMastery(unsigned int skill_value); 120 unsigned int SkillToMastery(unsigned int skill_value);
121 unsigned int __fastcall GetSpellColor(signed int a1); 121 unsigned int __fastcall GetSpellColor(signed int a1);
122 unsigned short * MakeScreenshot(signed int width, signed int height);
123 void SaveScreenshot(const char *pFilename);
124 void __fastcall LoadGame(unsigned int uSlot); // idb 122 void __fastcall LoadGame(unsigned int uSlot); // idb
125 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); 123 void SaveGame(bool IsAutoSAve, bool NotSaveWorld);
126 void __fastcall DoSavegame(unsigned int uSlot); // idb 124 void __fastcall DoSavegame(unsigned int uSlot); // idb
127 bool Initialize_GamesLOD_NewLOD(); 125 bool Initialize_GamesLOD_NewLOD();
128 void SaveNewGame(); 126 void SaveNewGame();
213 void PlayerCreationUI_Draw(); 211 void PlayerCreationUI_Draw();
214 void PlayerCreationUI_Initialize(); 212 void PlayerCreationUI_Initialize();
215 void DeleteCCharFont(); 213 void DeleteCCharFont();
216 bool PlayerCreationUI_Loop(); 214 bool PlayerCreationUI_Loop();
217 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); 215 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
218 bool CheckTextureStages();
219 bool AreRenderSurfacesOk();
220 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); 216 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
221 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); 217 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);
222 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); 218 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1);
223 int __fastcall sub_4AB66C(int, int); // weak 219 int __fastcall sub_4AB66C(int, int); // weak
224 int GetSoundStrengthByDistanceFromParty(int x, int y, int z); 220 int GetSoundStrengthByDistanceFromParty(int x, int y, int z);