comparison GUI/UI/Books/QuestBook.cpp @ 2548:87e5590d034b

All Books windows are refactored into respective classes
author a.parshin
date Tue, 12 May 2015 03:24:19 +0200
parents
children 0c67be4ec900
comparison
equal deleted inserted replaced
2547:fed97f15d1e1 2548:87e5590d034b
1 #include "Engine/Engine.h"
2 #include "Engine/LOD.h"
3 #include "Engine/Party.h"
4 #include "Engine/Timer.h"
5 #include "Engine/Awards.h"
6 #include "Engine/texts.h"
7 #include "Engine/Graphics/IRender.h"
8 #include "Engine/Graphics/Viewport.h"
9
10 #include "GUI/GUIFont.h"
11 #include "GUI/UI/Books/QuestBook.h"
12
13 #include "Media/Audio/AudioPlayer.h"
14
15 GUIWindow_QuestBook::GUIWindow_QuestBook() :
16 GUIWindow_Book()
17 {
18 this->ptr_1C = (void *)WINDOW_QuestBook; // inherited from GUIWindow::GUIWindow
19 BasicBookInitialization();
20
21 // --------------------------------
22 // 004304E7 Game_EventLoop --- part
23 pEventTimer->Pause();
24 pAudioPlayer->StopChannels(-1, -1);
25 pBooksButtonOverlay = new GUIWindow_BooksButtonOverlay(493u, 355u, 0, 0, (int)pBtn_Quests, 0);
26 bFlashQuestBook = 0;
27
28 // ----------------------------------------------
29 // 00411BFC GUIWindow::InitializeBookView -- part
30 pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("sbquiknot", TEXTURE_16BIT_PALETTE);
31 pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr("divbar", TEXTURE_16BIT_PALETTE);
32 pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE);
33 pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE);
34 pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE);
35 pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE);
36 pBtn_Book_1 = CreateButton(
37 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,
38 pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight,
39 1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up"
40 pTex_book_button1_on, 0
41 );
42 pBtn_Book_2 = CreateButton(
43 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38,
44 pTex_book_button2_on->uTextureHeight, pTex_book_button2_on->uTextureHeight,
45 1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down"
46 pTex_book_button2_on, 0
47 );
48 num_achieved_awards = 0;
49 memset(achieved_awards.data(), 0, 4000);
50 for (uint i = books_primary_item_per_page; i < 512; ++i)
51 {
52 if (_449B57_test_bit(pParty->_quest_bits, i) && pQuestTable[i])
53 {
54 achieved_awards[num_achieved_awards] = (AwardType)i;
55 ++num_achieved_awards;
56 }
57 }
58 full_num_items_in_book = num_achieved_awards;
59 num_achieved_awards = 0;
60 }
61
62
63
64 void GUIWindow_QuestBook::Update()
65 {
66 // -----------------------------------
67 // 004156F0 GUI_UpdateWindows --- part
68 // {
69 // BookUI_Draw((WindowType)(int)ptr_1C);
70 // }
71
72 // ----- (00413CC6) --------------------------------------------------------
73 // void BookUI_Draw(WindowType book) --- part
74 // {
75 pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
76 // BookUI_Questbook_Draw();
77
78 // ----- (00413126) --------------------------------------------------------
79 // void BookUI_Questbook_Draw()
80 // {
81 int pTextHeight; // eax@19
82 GUIWindow questbook_window; // [sp+Ch] [bp-54h]@9
83
84 pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_CurrentBook);
85 if (BtnUp_flag || !books_primary_item_per_page)//Bookmark Up(Закладка вверх)
86 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off);
87 else
88 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on);
89
90 if (BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book)//Bookmark Down(Закладка вниз)
91 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off);
92 else
93 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on);
94
95 //for title
96 questbook_window.uFrameWidth = game_viewport_width;
97 questbook_window.uFrameHeight = game_viewport_height;
98 questbook_window.uFrameX = game_viewport_x;
99 questbook_window.uFrameY = game_viewport_y;
100 questbook_window.uFrameZ = game_viewport_z;
101 questbook_window.uFrameW = game_viewport_w;
102 questbook_window.DrawTitleText(pBook2Font, 0, 22, ui_book_quests_title_color, pGlobalTXT_LocalizationStrings[174], 3); //"Current Quests"
103
104 //for other text
105 questbook_window.uFrameX = 48;
106 questbook_window.uFrameY = 70;
107 questbook_window.uFrameWidth = 360;
108 questbook_window.uFrameHeight = 264;
109 questbook_window.uFrameZ = 407;
110 questbook_window.uFrameW = 333;
111 if (BtnDown_flag && books_primary_item_per_page + num_achieved_awards < full_num_items_in_book)//Click Bookmark Down(нажатие закладки вниз)
112 {
113 pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
114 books_primary_item_per_page += num_achieved_awards;
115 books_num_items_per_page[books_page_number++] = num_achieved_awards;
116 }
117 if (BtnUp_flag && books_page_number)//Click Bookmark Up(Нажатие закладки вверх)
118 {
119 pAudioPlayer->PlaySound(SOUND_openbook, 0, 0, -1, 0, 0, 0, 0);
120 --books_page_number;
121 books_primary_item_per_page -= (unsigned __int8)books_num_items_per_page[books_page_number];
122 }
123 if (!num_achieved_awards || !books_primary_item_per_page)
124 {
125 books_page_number = 0;
126 books_primary_item_per_page = 0;
127 }
128 BtnDown_flag = 0;
129 BtnUp_flag = 0;
130 num_achieved_awards = 0;
131 for (uint i = books_primary_item_per_page; i < full_num_items_in_book; ++i)
132 {
133 ++num_achieved_awards;
134 questbook_window.DrawText(pAutonoteFont, 1, 0, ui_book_quests_text_color, pQuestTable[achieved_awards[i]], 0, 0, 0);
135 pTextHeight = pAutonoteFont->CalcTextHeight(pQuestTable[achieved_awards[i]], &questbook_window, 1, 0);
136 if ((signed int)(questbook_window.uFrameY + pTextHeight) > (signed int)questbook_window.uFrameHeight)
137 break;
138 pRenderer->DrawTextureIndexedAlpha(100, (questbook_window.uFrameY + pTextHeight) + 12, pSpellBookPagesTextr_10);
139 questbook_window.uFrameY = (questbook_window.uFrameY + pTextHeight) + 24;
140 }
141 }