Mercurial > mm7
diff Game.cpp @ 1915:6e39bf5f13dd
GameUI_MsgProc() movement
author | Ritor1 |
---|---|
date | Tue, 22 Oct 2013 22:04:25 +0600 |
parents | a86c60679949 |
children | 918a8cebd7a4 |
line wrap: on
line diff
--- a/Game.cpp Tue Oct 22 17:36:12 2013 +0600 +++ b/Game.cpp Tue Oct 22 22:04:25 2013 +0600 @@ -36,9 +36,20 @@ #include "Log.h" #include "Lights.h" #include "mm7_data.h" - -//#include "MM7.h" - +#include "MapInfo.h" +#include "CastSpellInfo.h" +#include "FrameTableInc.h" +#include "Actor.h" +#include "Events2D.h" +#include "GUIProgressBar.h" +#include "ObjectList.h" +#include "Level/Decoration.h" +#include "PaletteManager.h" +#include "UI\UIHouses.h" +#include "SaveLoad.h" +#include "SpriteObject.h" +#include "mm7.h" +#include "Sprites.h" @@ -1172,4 +1183,3512 @@ ExitProcess(0); } } +} +//----- (004304E7) -------------------------------------------------------- +void GameUI_MsgProc() +{ + //signed int v0; // edi@6 + //char *v1; // esi@6 + unsigned int v2; // edx@7 + Actor *pActor; // ecx@13 + int v4; // ecx@18 + //NPCData *pNPCData0; // eax@18 + //int v6; // edx@20 + //int v7; // ecx@29 + //unsigned int v8; // edx@59 + //unsigned int v9; // ecx@60 + unsigned int v10; // ecx@73 + //unsigned int v11; // eax@75 + unsigned __int8 v12; // sf@75 + unsigned __int8 v13; // of@75 + int v14; // eax@98 + unsigned int v15; // eax@102 + unsigned __int8 v16; // al@104 + unsigned __int8 v17; // al@105 + int v18; // eax@106 + float v19; // ST64_4@121 + unsigned int v20; // ecx@121 + float v21; // ST64_4@126 + float v22; // ST64_4@127 + unsigned int v23; // ecx@135 + unsigned int v24; // ecx@149 + unsigned int v25; // ecx@165 + GUIWindow *pWindow; // eax@204 + unsigned int v27; // edx@204 + unsigned int v28; // ecx@204 + GUIWindow *pWindow2; // ecx@248 + //int v30; // edx@258 + //const char *v31; // ecx@262 + signed int v32; // eax@269 + unsigned int v33; // eax@277 + unsigned __int8 v34; // al@279 + unsigned __int8 v35; // al@280 + //GUIWindow *pWindow3; // ecx@332 + int v37; // eax@341 + int v38; // eax@358 + SHORT v39; // ax@365 + //signed int v40; // eax@365 + char *v41; // eax@380 + int v42; // eax@396 + POINT *pPoint; // eax@397 + signed int v44; // eax@398 + int v45; // edx@398 + signed int v46; // ecx@398 + char v47; // zf@399 + char v48; // zf@405 + BLVFace *pBLVFace; // ecx@410 + ODMFace *pODMFace; // ecx@412 + CastSpellInfo *pSpellInfo; // ecx@415 + void *v52; // eax@424 + __int16 v53; // ax@431 + int v54; // eax@432 + int v55; // ecx@432 + int v56; // edx@432 + int v57; // eax@432 + Player *pPlayer; // edx@442 + unsigned int pMapNum; // eax@445 + signed int v60; // ST64_4@459 + //NPCData *pNPCData2; // eax@467 + //unsigned __int64 v62; // kr00_8@467 + __int16 v63; // dx@479 + unsigned int v64; // eax@486 + int v65; // ecx@486 + int v66; // eax@488 + char *v67; // eax@489 + __int16 v68; // dx@498 + char *v69; // eax@512 + int v70; // eax@525 + int v71; // edi@527 + NPCData *pNPCData3; // esi@527 + char *v73; // ecx@533 + signed int v74; // edi@535 + int v75; // eax@535 + int v76; // esi@535 + int v77; // eax@537 + Player *pPlayer2; // ecx@549 + //int v79; // ecx@550 + //unsigned int v80; // edx@550 + signed int v81; // eax@552 + POINT *pPoint2; // eax@553 + signed int v83; // ecx@554 + signed int v84; // ecx@554 + GUIButton *pButton; // eax@578 + unsigned int v86; // eax@583 + const char *v87; // ecx@595 + const char *v88; // ecx@596 + //unsigned int v89; // eax@598 + unsigned int v90; // eax@602 + int v91; // edx@605 + int v92; // eax@605 + int v93; // edx@605 + int pPlayerNum; // edx@611 + int v95; // eax@611 + //const char *v96; // ecx@621 + unsigned int v97; // eax@624 + int v98; // eax@636 + unsigned __int8 v99; // al@643 + Player *pPlayer3; // eax@648 + int v101; // ecx@648 + int v102; // edx@652 + int v103; // eax@671 + Player *pPlayer4; // ecx@718 + int v105; // eax@718 + Player *pPlayer5; // ST78_4@758 + unsigned int v107; // eax@758 + unsigned int v108; // eax@758 + unsigned int v115; // eax@764 + int v116; // eax@776 + POINT *pPoint3; // eax@777 + unsigned int v118; // eax@785 + unsigned int v119; // ecx@786 + unsigned int v120; // [sp-28h] [bp-624h]@86 + unsigned int v121; // [sp-28h] [bp-624h]@711 + unsigned int v122; // [sp-24h] [bp-620h]@86 + unsigned int v123; // [sp-24h] [bp-620h]@711 + unsigned int v124; // [sp-20h] [bp-61Ch]@86 + unsigned int v125; // [sp-20h] [bp-61Ch]@711 + unsigned int v126; // [sp-1Ch] [bp-618h]@86 + int v127; // [sp-1Ch] [bp-618h]@107 + unsigned int v128; // [sp-1Ch] [bp-618h]@711 + int v129; // [sp-18h] [bp-614h]@86 + //signed int v130; // [sp-18h] [bp-614h]@107 + int v131; // [sp-14h] [bp-610h]@86 + //unsigned int v132; // [sp-14h] [bp-610h]@107 + //unsigned int v133; // [sp-10h] [bp-60Ch]@60 + unsigned int v134; // [sp-10h] [bp-60Ch]@86 + //signed int v135; // [sp-10h] [bp-60Ch]@107 + unsigned int v136; // [sp-10h] [bp-60Ch]@121 + //unsigned int v137; // [sp-Ch] [bp-608h]@60 + unsigned int v138; // [sp-Ch] [bp-608h]@86 + //signed int v139; // [sp-Ch] [bp-608h]@107 + unsigned int v140; // [sp-Ch] [bp-608h]@121 + enum WindowType pWindowType; // [sp-8h] [bp-604h]@56 + //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60 + unsigned __int8 v143; // [sp-8h] [bp-604h]@86 + //int v144; // [sp-8h] [bp-604h]@107 + enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 + //const char *v146; // [sp-8h] [bp-604h]@449 + //unsigned int v147; // [sp-8h] [bp-604h]@550 + //int v148; // [sp-4h] [bp-600h]@56 + GUIButton *pButton2; // [sp-4h] [bp-600h]@59 + const char *v150; // [sp-4h] [bp-600h]@86 + //unsigned int v151; // [sp-4h] [bp-600h]@107 + int v152; // [sp-4h] [bp-600h]@121 + int v153; // [sp-4h] [bp-600h]@135 + //int v154; // [sp-4h] [bp-600h]@149 + int v155; // [sp-4h] [bp-600h]@165 + int v156; // [sp-4h] [bp-600h]@204 + //const char *v157; // [sp-4h] [bp-600h]@444 + //unsigned int v158; // [sp-4h] [bp-600h]@449 + //__int16 v159; // [sp-4h] [bp-600h]@550 + int v160; // [sp-4h] [bp-600h]@599 + const char *v161; // [sp-4h] [bp-600h]@637 + //int v162; // [sp+0h] [bp-5FCh]@56 + //int v163; // [sp+0h] [bp-5FCh]@59 + Texture *pTexture; // [sp+0h] [bp-5FCh]@86 + //int v165; // [sp+0h] [bp-5FCh]@107 + int v166; // [sp+0h] [bp-5FCh]@121 + int v167; // [sp+0h] [bp-5FCh]@135 + //int v168; // [sp+0h] [bp-5FCh]@149 + int v169; // [sp+0h] [bp-5FCh]@165 + int v170; // [sp+0h] [bp-5FCh]@204 + //signed int v171; // [sp+0h] [bp-5FCh]@259 + KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 + char *v173; // [sp+0h] [bp-5FCh]@444 + char *v174; // [sp+0h] [bp-5FCh]@449 + //int v175; // [sp+0h] [bp-5FCh]@550 + int v176; // [sp+0h] [bp-5FCh]@599 + const char *v177; // [sp+0h] [bp-5FCh]@629 + char *v178; // [sp+0h] [bp-5FCh]@637 + int v179; // [sp+4h] [bp-5F8h]@0 + //signed int _this; // [sp+14h] [bp-5E8h]@22 + signed int thisa; // [sp+14h] [bp-5E8h]@251 + signed int thisb; // [sp+14h] [bp-5E8h]@272 + Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 + Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 + char *pMapName; // [sp+14h] [bp-5E8h]@445 + Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 + int thisg; // [sp+14h] [bp-5E8h]@467 + int thish; // [sp+14h] [bp-5E8h]@528 + signed int thisi; // [sp+14h] [bp-5E8h]@535 + MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 + Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 + int thisl; // [sp+14h] [bp-5E8h]@648 + int uMessageParam; // [sp+18h] [bp-5E4h]@7 + int uAction; // [sp+1Ch] [bp-5E0h]@18 + NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 + unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 + char v197; // [sp+2Bh] [bp-5D1h]@101 + enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 + unsigned int v199; // [sp+30h] [bp-5CCh]@7 + char *v200; // [sp+34h] [bp-5C8h]@518 + POINT v201; // [sp+38h] [bp-5C4h]@553 + POINT v202; // [sp+40h] [bp-5BCh]@141 + POINT a2; // [sp+48h] [bp-5B4h]@127 + POINT v204; // [sp+50h] [bp-5ACh]@777 + POINT v205; // [sp+58h] [bp-5A4h]@171 + POINT v206; // [sp+60h] [bp-59Ch]@553 + POINT v207; // [sp+68h] [bp-594h]@155 + POINT v208; // [sp+70h] [bp-58Ch]@397 + POINT v209; // [sp+78h] [bp-584h]@777 + POINT v210; // [sp+80h] [bp-57Ch]@397 + POINT v211; // [sp+88h] [bp-574h]@704 + //__int64 v212; // [sp+90h] [bp-56Ch]@467 + int v213; // [sp+98h] [bp-564h]@385 + char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 + char pOut[32]; // [sp+BCh] [bp-540h]@370 + FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 + int v217[9]; // [sp+158h] [bp-4A4h]@652 + FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 + char a1[64]; // [sp+1F8h] [bp-404h]@467 + char Str2[128]; // [sp+238h] [bp-3C4h]@527 + Actor actor; // [sp+2B8h] [bp-344h]@4 + + dword_50CDC8 = 0; + if ( !pEventTimer->bPaused ) + { + pParty->sEyelevel = pParty->uDefaultEyelevel; + pParty->uPartyHeight = pParty->uDefaultPartyHeight; + } + if ( bDialogueUI_InitializeActor_NPC_ID ) + { + //Actor::Actor(&actor); + memset(&actor, 0, 0x344u); + dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; + actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; + GameUI_InitializeDialogue(&actor, false); + bDialogueUI_InitializeActor_NPC_ID = 0; + } + if ( pMessageQueue_50CBD0->uNumMessages ) + { + //v1 = ""; + while ( 2 ) + { + if ( !pMessageQueue_50CBD0->uNumMessages ) + break; + + pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); + switch ( uMessage ) + { + case UIMSG_ChangeGameState: + uGameState = GAME_FINISHED; + continue; + case UIMSG_PlayArcomage: + pVideoPlayer->_4BF5B2(); + pArcomageGame->bGameInProgress = 1; + PrepareArcomage(); + continue; + case UIMSG_StartNPCDialogue: + if ( !uActiveCharacter ) + continue; + viewparams->field_48 = 1; + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID; + pActor = &pActors[uMessageParam]; + //goto _actor_init_dlg; + GameUI_InitializeDialogue(pActor, true); + continue; + case UIMSG_StartHireling1Dialogue: + case UIMSG_StartHireling2Dialogue: + { + if (bNoNPCHiring || pCurrentScreen) + continue; + + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + uAction = 0; + int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue; + v4 = 0; + + for (uint i = 0; i < 2; ++i) + //pNPCData0 = pParty->pHirelings; + //do + { + if (pParty->pHirelings[i].pName) + //{ + //v6 = uAction++; + pTmpBuf[uAction++] = i; + //} + //++pNPCData0; + //++v4; + } + //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem ); + + //_this = 0; + for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) + { + auto npc = pNPCStats->pNewNPCData + i; + //do + //{ + if (npc->Hired() && + (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && + (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) ) + { + //v7 =; + pTmpBuf[uAction++] = i + 2; + } + //++_this; + //++pNPCData4; + //} + //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); + } + + if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction ) + { + //Actor::Actor(&actor); + memset(&actor, 0, 0x344u); + actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx; + pActor = &actor; + GameUI_InitializeDialogue(&actor, true); + } + } + continue; + + case UIMSG_BuyInShop_Identify_Repair: + UIShop_Buy_Identify_Repair(); + continue; + case UIMSG_ClickNPCTopic: + ClickNPCTopic(uMessageParam); + continue; + case UIMSG_SelectShopDialogueOption: + OnSelectShopDialogueOption(uMessageParam); + continue; + case UIMSG_SelectNPCDialogueOption: + OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); + continue; + case UIMSG_ClickHouseNPCPortrait: + _4B4224_UpdateNPCTopics(uMessageParam); + continue; + case UIMSG_StartNewGame: + if ( dword_6BE138 == 124 || uMessageParam ) + { + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pGUIWindow_CurrentMenu->Release(); + uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + } + else + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2u);// "Are you sure? Click again to start a New Game" + pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); + dword_6BE138 = 124; + } + stru_506E40.Release(); + continue; + case UIMSG_Game_OpenLoadGameDialog: + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_LOADGAME; + LoadUI_Load(1); + continue; + case UIMSG_Quit: + if ( dword_6BE138 == 132 || uMessageParam ) + { + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + if ( !uMessageParam ) + pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0); + uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; + } + else + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" + pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); + dword_6BE138 = 132; + } + stru_506E40.Release(); + continue; + case UIMSG_80: + __debugbreak(); + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_OPTIONS; + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); + continue; + case UIMSG_ArrowUp: + --pSaveListPosition; + if ( pSaveListPosition < 0 ) + pSaveListPosition = 0; + GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); + continue; + case UIMSG_DownArrow: + ++pSaveListPosition; + if ( pSaveListPosition >= uMessageParam ) + pSaveListPosition = uMessageParam - 1; + GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); + continue; + case UIMSG_Cancel: + GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); + continue; + case UIMSG_SaveLoadBtn: + GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); + continue; + case UIMSG_SelectLoadSlot: + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); + if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) + { + v10 = pSaveListPosition + uMessageParam; + if ( dword_6BE138 == pSaveListPosition + uMessageParam ) + { + pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); + } + uLoadGameUI_SelectedSlot = v10; + dword_6BE138 = v10; + } + else + { + pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); + if ( strcmp((const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pGlobalTXT_LocalizationStrings[72]) )// "Empty" + strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot]); + pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); + } + continue; + case UIMSG_LoadGame: + if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) + { + LoadGame(uLoadGameUI_SelectedSlot); + uGameState = GAME_STATE_LOADING_GAME; + } + stru_506E40.Release(); + continue; + case UIMSG_SaveGame: + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); + strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], (const char *)pKeyActionMap->pPressedKeysBuffer); + } + DoSavegame(uLoadGameUI_SelectedSlot); + stru_506E40.Release(); + continue; + case UIMSG_Game_OpenSaveGameDialog: + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_SAVEGAME; + SaveUI_Load(); + continue; + case UIMSG_Game_OpenOptionsDialog://Open + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pGUIWindow_CurrentMenu->Release(); + viewparams->field_48 = 1; + pCurrentScreen = SCREEN_OPTIONS; + + options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); + + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); + pGUIWindow_CurrentMenu->CreateButton(22, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, + 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(93, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, + 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(164, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, + 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); + + pGUIWindow_CurrentMenu->CreateButton(20, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, + 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(128, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, + 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(20, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, + 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(128, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, + 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); + + pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" + pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); + pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); + continue; + + case UIMSG_OpenKeyMappingOptions://Open + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pGUIWindow_CurrentMenu->Release(); + viewparams->field_48 = 1; + pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; + uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); + uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); + pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0); + uGameMenuUI_CurentlySelectedKeyIdx = -1; + KeyboardPageNum = 1; + memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); + //*(_WORD *)KeyButtonArray[28] = 0; + memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); + //v1 = ""; + //v0 = 1; + continue; + case UIMSG_ChangeKeyButton: + if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) + { + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + continue; + } + v14 = uMessageParam; + if ( KeyboardPageNum != 1 ) + v14 = uMessageParam + 14; + uGameMenuUI_CurentlySelectedKeyIdx = v14; + pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); + continue; + case UIMSG_ResetKeyMapping: + v197 = 1; + pKeyActionMap->SetDefaultMapping(); + uAction = 0; + do + { + v15 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); + if ( v15 != pPrevVirtualCidesMapping[uAction] ) + { + if ( v197 ) + { + v16 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); + GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v16, 1); + v197 = 0; + } + else + { + v17 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); + GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0); + } + } + pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction); + v18 = uAction++; + v13 = uAction > 28; + v12 = uAction - 28 < 0; + GameMenuUI_InvaligKeyBindingsFlags[v18] = 0; + } + while ( v12 ^ v13 ); + pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); + continue; + case UIMSG_SelectKeyPage1: + KeyboardPageNum = 1; + continue; + case UIMSG_SelectKeyPage2: + KeyboardPageNum = 2; + continue; + case UIMSG_OpenVideoOptions: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pGUIWindow_CurrentMenu->Release(); + viewparams->field_48 = 1; + pCurrentScreen = SCREEN_VIDEO_OPTIONS; + optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); + bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); + us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); + tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); + uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); + uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); + pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); + not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); + not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); + not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0); + pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); + if ( pRenderer->pRenderD3D ) + { + pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); + } + if ( !pRenderer->bWindowMode ) + { + //v0 = 1; + if ( GammaController::IsGammaSupported() ) + { + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); + pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); + } + } + continue; + case UIMSG_1A9: + __debugbreak(); + if ( uMessageParam == 4 ) + { + //--uGammaPos; + if ( (uGammaPos -- -1) < 0 ) + { + uGammaPos = 0; + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; + } + v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; + pGame->pGammaController->Initialize(v19); + GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; + } + if ( uMessageParam == 5 ) + { + ++uGammaPos; + if ( (signed int)uGammaPos <= 9 ) + { + v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; + pGame->pGammaController->Initialize(v21); + GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; + } + uGammaPos = 9; + } + else + { + uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; + v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; + pGame->pGammaController->Initialize(v22); + } + pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); + continue; + case UIMSG_ToggleBloodsplats: + pGame->ToggleFlags2(0x20u); + continue; + case UIMSG_ToggleColoredLights: + pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0; + continue; + case UIMSG_ToggleTint: + pRenderer->bTinting = pRenderer->bTinting == 0; + continue; + case UIMSG_ChangeMusicVolume: + if ( uMessageParam == 4 ) + { + --uMusicVolimeMultiplier; + if ( (char)uMusicVolimeMultiplier < 1 ) + uMusicVolimeMultiplier = 0; + GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); + if ( uMusicVolimeMultiplier ) + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); + continue; + } + if ( uMessageParam == 5 ) + { + ++uMusicVolimeMultiplier; + if ( (char)uMusicVolimeMultiplier > 9 ) + uMusicVolimeMultiplier = 9; + GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); + if ( uMusicVolimeMultiplier ) + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); + continue; + } + uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; + if ( (char)uMusicVolimeMultiplier > 9 ) + uMusicVolimeMultiplier = 9; + if ( uMusicVolimeMultiplier ) + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); + continue; + case UIMSG_ChangeSoundVolume: + if ( uMessageParam == 4 )//reduce sound level button left + { + --uSoundVolumeMultiplier; + if ( (char)uSoundVolumeMultiplier < 1 ) + uSoundVolumeMultiplier = 0; + GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); + pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); + continue; + } + if ( uMessageParam == 5 )//Increase sound level button right + { + ++uSoundVolumeMultiplier; + if ( (char)uSoundVolumeMultiplier > 8 ) + uSoundVolumeMultiplier = 9; + //v168 = 1; + v24 = 435; + //v154 = (int)pBtn_SliderRight; + GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); + pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); + continue; + } + uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; + if ( (char)uSoundVolumeMultiplier > 8 ) + uSoundVolumeMultiplier = 9; + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); + pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); + continue; + case UIMSG_ToggleFlipOnExit: + bFlipOnExit = bFlipOnExit == 0; + continue; + case UIMSG_ToggleAlwaysRun: + bAlwaysRun = bAlwaysRun == 0; + continue; + case UIMSG_ToggleWalkSound: + bWalkSound = bWalkSound == 0; + continue; + case UIMSG_ToggleShowDamage: + bShowDamage = bShowDamage == 0; + continue; + case UIMSG_ChangeVoiceVolume: + if ( uMessageParam == 4 ) + { + --uVoicesVolumeMultiplier; + if ( (char)uVoicesVolumeMultiplier < 1 ) + uVoicesVolumeMultiplier = 0; + GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); + if ( !uVoicesVolumeMultiplier ) + continue; + pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); + continue; + } + if ( uMessageParam == 5 ) + { + ++uVoicesVolumeMultiplier; + if ( (char)uVoicesVolumeMultiplier > 8 ) + uVoicesVolumeMultiplier = 9; + GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); + if ( !uVoicesVolumeMultiplier ) + continue; + pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); + continue; + } + uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; + if ( (char)uVoicesVolumeMultiplier > 8 ) + uVoicesVolumeMultiplier = 9; + if ( !uVoicesVolumeMultiplier ) + continue; + pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); + continue; + case UIMSG_SetTurnSpeed: + if ( uMessageParam ) + pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; + uTurnSpeed = uMessageParam; + continue; + case UIMSG_SetGraphicsMode: + if ( !bUseLoResSprites ) + { + byte_6BE388_graphicsmode = uMessageParam; + MM7Initialization(); + continue; + } + if ( uMessageParam ) + { + if ( uMessageParam == 1 ) + { + byte_6BE388_graphicsmode = 0; + } + else + { + if ( uMessageParam != 2 ) + continue; + byte_6BE388_graphicsmode = 1; + } + MM7Initialization(); + continue; + } + ModalWindow(pNPCTopics[453].pText, UIMSG_0); + continue; + case UIMSG_GameMenu_ReturnToGame: + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + stru_506E40.Release(); + continue; + case UIMSG_OpenQuestBook: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( pCurrentScreen ) + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); + pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); + bFlashQuestBook = 0; + continue; + case UIMSG_OpenAutonotes: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( pCurrentScreen ) + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); + pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); + bFlashAutonotesBook = 0; + continue; + case UIMSG_OpenMapBook: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( pCurrentScreen ) + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Pause(); + viewparams->sViewCenterX = pParty->vPosition.x; + viewparams->sViewCenterY = pParty->vPosition.y; + pAudioPlayer->StopChannels(-1, -1); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); + pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); + continue; + case UIMSG_OpenCalendar: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( pCurrentScreen ) + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); + pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); + continue; + case UIMSG_OpenHistoryBook: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( pCurrentScreen ) + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); + pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); + bFlashHistoryBook = 0; + continue; + case UIMSG_Escape:// нажатие Escape and return to game + back_to_game(); + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + switch ( pCurrentScreen ) + { + case SCREEN_E: + __debugbreak(); + case SCREEN_NPC_DIALOGUE: + case SCREEN_CHEST: + case SCREEN_CHEST_INVENTORY: + case SCREEN_CHANGE_LOCATION: + case SCREEN_INPUT_BLV: + case SCREEN_QUICK_REFERENCE: + if ( dword_50CDC8 ) + break; + CloseWindowBackground(); + uMessageParam = 1; + break; + case SCREEN_HOUSE: + if ( !dword_50CDC8 && !dword_5C35C8 ) + { + CloseWindowBackground(); + dword_5C35C8 = 0; + uMessageParam = 1; + break; + } + break; + } + if ( !pModalWindow ) + { + pRenderer->ClearZBuffer(0, 479); + viewparams->bRedrawGameUI = 1; + viewparams->field_48 = 1; + if ( pCurrentScreen ) + { + if ( pCurrentScreen > SCREEN_67 ) + { + if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) + { + pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + } + } + else + { + if ( pCurrentScreen < SCREEN_64 ) + { + switch ( pCurrentScreen ) + { + case SCREEN_CASTING: + pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( some_active_character ) + { + uActiveCharacter = some_active_character; + uActiveCharacter = pParty->GetNextActiveCharacter(); + some_active_character = 0; + if ( pParty->bTurnBasedModeOn ) + pTurnEngine->ApplyPlayerAction(); + _50C9D0_AfterEnchClickEventId = 0; + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D8_AfterEnchClickEventTimeout = 0; + } + if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID ) + { + LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu; + _50C9A8_item_enchantment_timer = 0; + ptr_50C9A4_ItemToEnchant = 0; + } + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + case SCREEN_BOOKS: + pBooksWindow->Release(); + //crt_deconstruct_ptr_6A0118(); + pBooksWindow = 0; + pEventTimer->Resume(); + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + case SCREEN_SAVEGAME: + case SCREEN_LOADGAME: + pIcons_LOD->RemoveTexturesPackFromTextureList(); + //crt_deconstruct_ptr_6A0118(); + stru_506E40.Release(); + break; + case SCREEN_CHEST_INVENTORY: + pCurrentScreen = SCREEN_CHEST; + continue; + case SCREEN_CHEST: + pWindow2 = pChestWindow; + pWindow2->Release(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pEventTimer->Resume(); + continue; + case SCREEN_19: + __debugbreak(); + pWindow2 = ptr_507BC8; + pWindow2->Release(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pEventTimer->Resume(); + continue; + case SCREEN_OPTIONS://Close + options_menu_skin.Relaease(); + pIcons_LOD->SyncLoadedFilesCount(); + WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); + WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); + WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); + WriteWindowsRegistryInt("WalkSound", bWalkSound); + WriteWindowsRegistryInt("ShowDamage", bShowDamage); + WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); + WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); + WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); + if ( !uTurnSpeed ) + { + WriteWindowsRegistryInt("TurnDelta", 3); + stru_506E40.Release(); + break; + } + if ( uTurnSpeed == 64 ) + { + WriteWindowsRegistryInt("TurnDelta", 2); + stru_506E40.Release(); + break; + } + if ( uTurnSpeed != 128 ) + { + stru_506E40.Release(); + break; + } + WriteWindowsRegistryInt("TurnDelta", 1); + stru_506E40.Release(); + break; + case SCREEN_MENU: + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + stru_506E40.Release(); + break; + case SCREEN_VIDEO_OPTIONS: + if ( pRenderer->pRenderD3D ) + { + WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); + WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); + WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); + } + if ( pRenderer->bWindowMode ) + { + stru_506E40.Release(); + break; + } + //v30 = uGammaPos; + //v31 = "GammaPos"; + WriteWindowsRegistryInt("GammaPos", uGammaPos); + stru_506E40.Release(); + break; + + case SCREEN_KEYBOARD_OPTIONS://Return to game + v197 = 1; + v32 = 0; + while ( !GameMenuUI_InvaligKeyBindingsFlags[v32]) + { + ++v32; + if ( v32 >= 28 ) + { + thisb = (signed int)&uTextureID_Optkb; + assert(false && "Invalid condition values"); + do + { + if ( *(int *)thisb ) + pIcons_LOD->pTextures[*(int *)thisb].Release(); + thisb += 4; + } + while ( thisb < (signed int)0x00507C08 ); + + memset(&uTextureID_Optkb, 0, 0x14u); + pIcons_LOD->SyncLoadedFilesCount(); + uAction = 0; + do + { + v33 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); + if ( v33 != pPrevVirtualCidesMapping[uAction] ) + { + if ( v197 ) + { + v34 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); + GUI_ReplaceHotkey(v34, LOBYTE(pPrevVirtualCidesMapping[uAction]), 1); + v197 = 0; + } + else + { + v35 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); + GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0); + } + } + if ( uAction && uAction != 2 && uAction != 3 && uAction != 1 && uAction != 25 && uAction != 26 ) + pKeyToggleType = (KeyToggleType)1; + else + pKeyToggleType = (KeyToggleType)0; + pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType); + ++uAction; + } + while ( uAction < 28 ); + pKeyActionMap->StoreMappings(); + stru_506E40.Release(); + break; + } + } + break; + case SCREEN_REST://close rest screen + if ( dword_506F14 ) + { + Rest(_506F18_num_minutes_to_sleep); + pParty->pPlayers[3].SetAsleep(false); + pParty->pPlayers[2].SetAsleep(false); + pParty->pPlayers[1].SetAsleep(false); + pParty->pPlayers[0].SetAsleep(false); + } + pTexture_RestUI_CurrentSkyFrame->Release(); + pTexture_RestUI_CurrentHourglassFrame->Release(); + pTexture_RestUI_CurrentHourglassFrame = 0; + pTexture_RestUI_CurrentSkyFrame = 0; + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + pOutdoor->UpdateSunlightVectors(); + pOutdoor->UpdateFog(); + } + _506F18_num_minutes_to_sleep = 0; + dword_506F14 = 0; + dword_507B94 = 1; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + case SCREEN_E: + __debugbreak(); + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_HOUSE; + pIcons_LOD->RemoveTexturesPackFromTextureList(); + continue; + case SCREEN_HOUSE: + if ( uDialogueType ) + uDialogueType = 0; + if ( uGameState == GAME_STATE_2 ) + { + while ( sub_4BD8B5() ) + ; + } + else + { + if ( sub_4BD8B5() ) + continue; + } + GetHouseGoodbyeSpeech(); + pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); + pVideoPlayer->Unload(); + pGUIWindow_CurrentMenu = window_SpeakInHouse; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + case SCREEN_INPUT_BLV://click escape + if ( uCurrentHouse_Animation == 153 ) + PlayHouseSound(0x99u, HouseSound_Greeting_2); + pVideoPlayer->Unload(); + if ( npcIdToDismissAfterDialogue ) + { + pParty->hirelingScrollPosition = 0; + LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; + pParty->CountHirelings(); + viewparams->bRedrawGameUI = true; + npcIdToDismissAfterDialogue = 0; + } + DialogueEnding(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + continue; + case SCREEN_NPC_DIALOGUE://click escape + if ( npcIdToDismissAfterDialogue ) + { + pParty->hirelingScrollPosition = 0; + LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; + pParty->CountHirelings(); + viewparams->bRedrawGameUI = true; + npcIdToDismissAfterDialogue = 0; + } + //goto LABEL_317; + DialogueEnding(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + continue; + case SCREEN_BRANCHLESS_NPC_DIALOG://click escape + memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); + sub_4452BB(); + DialogueEnding(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + continue; + case SCREEN_CHANGE_LOCATION://click escape + if ( pParty->vPosition.x < -22528 ) + pParty->vPosition.x = -22528; + if ( pParty->vPosition.x > 22528 ) + pParty->vPosition.x = 22528; + if ( pParty->vPosition.y < -22528 ) + pParty->vPosition.y = -22528; + if ( pParty->vPosition.y > 22528 ) + pParty->vPosition.y = 22528; + DialogueEnding(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + continue; + case SCREEN_VIDEO: + pVideoPlayer->Unload(); + continue; + case SCREEN_CHARACTERS: + CharacterUI_ReleaseButtons(); + ReleaseAwardsScrollBar(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + default: + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + } + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + } + CharacterUI_ReleaseButtons(); + ReleaseAwardsScrollBar(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + } + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == SCREEN_CHARACTERS ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) + window_SpeakInHouse = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + pIcons_LOD->RemoveTexturesFromTextureList(); + continue; + } + if ( !pGUIWindow_Settings )//Draw Menu + { + dword_6BE138 = -1; + GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + pCurrentScreen = SCREEN_MENU; + + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0); + uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); + uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); + uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); + uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); + uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); + uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); + uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); + pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, + pGlobalTXT_LocalizationStrings[614],// "New Game" + pIcons_LOD->GetTexture(uTextureID_New1), 0); + pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, + pGlobalTXT_LocalizationStrings[615],// "Save Game" + pIcons_LOD->GetTexture(uTextureID_Save1), 0); + pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, + pGlobalTXT_LocalizationStrings[616],// "Load Game" + pIcons_LOD->GetTexture(uTextureID_Load1), 0); + pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, + pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" + pIcons_LOD->GetTexture(uTextureID_Controls1), 0); + pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, + pGlobalTXT_LocalizationStrings[618],// "Quit" + pIcons_LOD->GetTexture(uTextureID_Quit1), 0); + pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, + pGlobalTXT_LocalizationStrings[619],// "Return to Game" + pIcons_LOD->GetTexture(uTextureID_Resume1), 0); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); + viewparams->field_48 = 1; + stru_506E40.Release(); + uNumSeconds = (unsigned int)MakeScreenshot(155, 117); + pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); + free((void *)uNumSeconds); + stru_506E40._40E55E("gamma.pcx", 0); + continue; + } + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + continue; + } + ModalWindow_Release(); + continue; + case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel + if ( uMessageParam ) + { + GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); + v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; + if ( pParty->hirelingScrollPosition < v37 ) + { + ++pParty->hirelingScrollPosition;//??? maybe number of the first cell??? + if ( pParty->hirelingScrollPosition >= v37 ) + pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; + } + } + else + { + GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); + /*if ( pParty->field_709 ) + { + --pParty->field_709; + if ( pParty->field_709 < 1 ) + pParty->field_709 = 0; + }*/ + } + GameUI_DrawHiredNPCs(); + continue; + case UIMSG_TransitionUI_Confirm: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + dword_50CDC8 = 1; + sub_42FBDD(); + PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); + pVideoPlayer->Unload(); + DialogueEnding(); + viewparams->bRedrawGameUI = 1; + if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) + { + if ( dword_59117C_teleportx ) + { + pParty->vPosition.x = dword_59117C_teleportx; + _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; + } + if ( dword_591178_teleporty ) + { + pParty->vPosition.y = dword_591178_teleporty; + _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; + } + if ( dword_591174_teleportz ) + { + pParty->vPosition.z = dword_591174_teleportz; + _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; + pParty->uFallStartY = dword_591174_teleportz; + } + if ( dword_591170_teleport_directiony ) + { + pParty->sRotationY = dword_591170_teleport_directiony; + _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; + } + if ( dword_59116C_teleport_directionx ) + { + pParty->sRotationX = dword_59116C_teleport_directionx; + _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; + v38 = dword_591168_teleport_speedz; + pParty->uFallSpeed = dword_591168_teleport_speedz; + dword_5B65BC = dword_591168_teleport_speedz; + } + else + { + v38 = dword_5B65BC; + } + if ( *dword_591164_teleport_map_name != 48 ) + { + pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; + dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; + OnMapLeave(); + sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party); + } + } + else + { + EventProcessor(dword_5C3418, 0, 1, dword_5C341C); + } + if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") ) + pParty->uTimePlayed += 1474560i64; + continue; + case UIMSG_TransitionWindowCloseBtn: + CloseWindowBackground(); + pVideoPlayer->Unload(); + DialogueEnding(); + viewparams->bRedrawGameUI = true; + continue; + case UIMSG_CycleCharacters: + v39 = GetAsyncKeyState(VK_SHIFT); + uActiveCharacter = CycleCharacter(v39); + viewparams->bRedrawGameUI = true; + continue; + case UIMSG_OnTravelByFoot: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + dword_50CDC8 = 1; + sub_42FBDD(); + //pNPCData4 = (NPCData *)GetTravelTime(); + strcpy(pOutdoor->pLevelFilename, pCurrentMapName); + if ( bUnderwater != 1 && pParty->bFlying + || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 ) + { + viewparams->bRedrawGameUI = 1; + CloseWindowBackground(); + if ( pParty->vPosition.x < -22528 ) + pParty->vPosition.x = -22528; + if ( pParty->vPosition.x > 22528 ) + pParty->vPosition.x = 22528; + if ( pParty->vPosition.y < -22528 ) + pParty->vPosition.y = -22528; + if ( pParty->vPosition.y > 22528 ) + pParty->vPosition.y = 22528; + DialogueEnding(); + pCurrentScreen = SCREEN_GAME; + } + else + { + pParty->field_6E4 = 0; + pParty->field_6E0 = 0; + CastSpellInfoHelpers::_427D48(); + DialogueEnding(); + pEventTimer->Pause(); + pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); + ++pGameLoadingUI_ProgressBar->uProgressMax; + SaveGame(1, 0); + pGameLoadingUI_ProgressBar->Progress(); + RestAndHeal(1440 * (signed int)GetTravelTime()); + if ( pParty->uNumFoodRations ) + { + pParty->RestAndHeal(); + if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 ) + { + pPlayer7 = pParty->pPlayers.data(); + do + { + pPlayer7->SetCondition(1, 0); + ++pPlayer7; + } + while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() ); + ++pParty->days_played_without_rest; + } + Party::TakeFood((unsigned int)GetTravelTime()); + } + else + { + pPlayer8 = pParty->pPlayers.data(); + do + { + pPlayer8->SetCondition(1, 0); + ++pPlayer8; + } + while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() ); + ++pParty->days_played_without_rest; + } + pPaletteManager->ResetNonLocked(); + pSpriteFrameTable->ResetSomeSpriteFlags(); + strcpy(pCurrentMapName, pOut); + strcpy(pLevelName, pCurrentMapName); + v41 = strtok(pLevelName, "."); + strcpy(pLevelName, v41); + Level_LoadEvtAndStr(pLevelName); + pDecalBuilder->Reset(0); + LoadLevel_InitializeLevelEvt(); + uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); + bUnderwater = 0; + bNoNPCHiring = 0; + pGame->uFlags2 &= 0xFFFFFFF7u; + if ( Is_out15odm_underwater() ) + { + bUnderwater = 1; + pGame->uFlags2 |= 8u; + } + if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) + bNoNPCHiring = 1; + PrepareToLoadODM(1u, (ODMRenderParams *)1); + pAudioPlayer->SetMapEAX(); + bDialogueUI_InitializeActor_NPC_ID = 0; + OnMapLoad(); + pOutdoor->SetFog(); + TeleportToStartingPoint(uLevel_StartingPointType); + pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); + pParty->uFallStartY = pParty->vPosition.z; + _461103_load_level_sub(); + pEventTimer->Resume(); + viewparams->bRedrawGameUI = 1; + pCurrentScreen = SCREEN_GAME; + pGameLoadingUI_ProgressBar->Release(); + } + viewparams->bRedrawGameUI = 1; + continue; + case UIMSG_CHANGE_LOCATION_ClickCencelBtn: + CloseWindowBackground(); + if ( pParty->vPosition.x < -22528 ) + pParty->vPosition.x = -22528; + if ( pParty->vPosition.x > 22528 ) + pParty->vPosition.x = 22528; + if ( pParty->vPosition.y < -22528 ) + pParty->vPosition.y = -22528; + if ( pParty->vPosition.y > 22528 ) + pParty->vPosition.y = 22528; + DialogueEnding(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + continue; + case UIMSG_CastSpell_Telekinesis: + if ( pRenderer->pRenderD3D ) + LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); + else + { + uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); + pPoint = pMouse->GetCursorPos(&v208); + v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; + } + v44 = (unsigned __int16)v42; + v45 = PID_TYPE(v44); + uNumSeconds = v44; + v46 = PID_ID(v44); + if ( v45 == 3 ) + { + v47 = pActors[v46].uAIState == Dead; + if ( !v47 ) + continue; + pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + pSpellInfo->uFlags &= ~0x40u; + pSpellInfo->uPlayerID_2 = uMessageParam; + pSpellInfo->spell_target_pid = v44; + pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + continue; + } + if ( v45 == 2 ) + { + v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; + if ( !v47 ) + continue; + pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + pSpellInfo->uFlags &= ~0x40u; + pSpellInfo->uPlayerID_2 = uMessageParam; + pSpellInfo->spell_target_pid = v44; + pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + continue; + } + if ( v45 == 5 ) + { + v48 = pLevelDecorations[v46].uEventID == 0; + } + else + { + if ( v45 != 6 ) + continue; + if ( uCurrentlyLoadedLevelType != 1 ) + { + pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; + if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID ) + continue; + v44 = uNumSeconds; + pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + pSpellInfo->uFlags &= ~0x40u; + pSpellInfo->uPlayerID_2 = uMessageParam; + pSpellInfo->spell_target_pid = v44; + pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + continue; + } + pBLVFace = &pIndoor->pFaces[v46]; + if ( !(BYTE3(pBLVFace->uAttributes) & 2) ) + continue; + v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; + } + if ( v48 ) + continue; + pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + pSpellInfo->uFlags &= ~0x40u; + pSpellInfo->uPlayerID_2 = uMessageParam; + pSpellInfo->spell_target_pid = v44; + pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + continue; + case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) + case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure + case UIMSG_HiredNPC_CastSpell: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( _50C9A0_IsEnchantingInProgress ) + { + uActiveCharacter = uMessageParam; + viewparams->bRedrawGameUI = 1; + } + else + { + if ( pGUIWindow_Settings ) + { + pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + switch ( uMessage ) + { + case UIMSG_CastSpell_Character_Big_Improvement: + pSpellInfo->uFlags &= ~0x02u; + break; + case UIMSG_CastSpell_Character_Small_Improvement: + pSpellInfo->uFlags &= ~0x0100u; + break; + case UIMSG_HiredNPC_CastSpell: + pSpellInfo->uFlags &= ~0x0200u; + break; + } + pSpellInfo->uPlayerID_2 = uMessageParam; + pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pEventTimer->Resume(); + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + } + } + continue; + case UIMSG_BF: + __debugbreak(); + dword_50CDC8 = 1; + sub_42FBDD(); + SaveGame(1, 0); + strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); + dword_6BE364_game_settings_1 |= 1; + uGameState = GAME_STATE_2; + //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; + v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; + if ( v53 < 0 ) + { + v54 = abs(v53) - 1; + _5B65B8_npcdata_hiword_house_or_other = 0; + dword_5B65BC = 0; + v55 = dword_4E4560[v54]; + _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; + v56 = dword_4E4590[v54]; + v57 = dword_4E45A8[v54]; + _5B65A8_npcdata_uflags_or_other = v55; + _5B65B4_npcdata_loword_house_or_other = v57; + _5B65B0_npcdata_rep_or_other = v56; + dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; + } + sub_4BD8B5(); + //goto LABEL_434; + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + continue; + + case UIMSG_OnCastTownPortal: + pAudioPlayer->StopChannels(-1, -1); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); + continue; + + case UIMSG_OnCastLloydsBeacon: + pAudioPlayer->StopChannels(-1, -1); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0); + continue; + + case UIMSG_LloydsBeacon_FlippingBtn: + bRecallingBeacon = uMessageParam; + v127 = uMessageParam + 204; + pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); + continue; + case UIMSG_HintBeaconSlot: + if ( !pGUIWindow_CurrentMenu ) + continue; + pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; + uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; + if ( bRecallingBeacon ) + { + if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) ) + continue; + v173 = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" + GameUI_SetFooterString(pTmpBuf.data()); + continue; + } + pMapNum = pMapStats->GetMapInfo(pCurrentMapName); + pMapName = "Not in Map Stats"; + if ( pMapNum ) + pMapName = pMapStats->pInfos[pMapNum].pName; + if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum ) + { + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" + GameUI_SetFooterString(pTmpBuf.data()); + continue; + } + v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_CloseAfterInstallBeacon: + dword_50CDC8 = 1; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) + continue; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages;*/ + continue; + case UIMSG_InstallBeacon: + pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; + if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon ) + continue; + byte_506360 = 1; + pPlayer9->CanCastSpell(uRequiredMana); + if ( pParty->bTurnBasedModeOn ) + { + v60 = sRecoveryTime; + pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; + pPlayer9->SetRecoveryTime(v60); + pTurnEngine->ApplyPlayerAction(); + } + else + { + pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); + } + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0); + if ( bRecallingBeacon ) + { + if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) ) + { + SaveGame(1, 0); + OnMapLeave(); + strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); + dword_6BE364_game_settings_1 |= 1; + uGameState = GAME_STATE_2; + _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; + _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; + _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; + _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; + _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; + dword_5B65C0 = 1; + } + else + { + pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; + pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; + pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; + pParty->uFallStartY = pParty->vPosition.z; + pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; + pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; + } + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + pBooksWindow->Release(); + pGUIWindow_CurrentMenu->Release(); + pBooksWindow = 0; + pGUIWindow_CurrentMenu = 0; + } + else + { + sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); + SaveScreenshot(a1); + LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); + pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335); + pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; + pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; + pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; + pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); + pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); + if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) + continue; + for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg ) + { + if ( !_stricmp((const char *)pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) ) + pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; + } + } + continue; + case UIMSG_ClickTownInTP: + if ( uMessageParam ) + { + switch ( uMessageParam ) + { + case 1: + v63 = 208; + break; + case 2: + v63 = 207; + break; + case 3: + v63 = 211; + break; + case 4: + v63 = 209; + break; + default: + if ( uMessageParam != 5 ) + { +LABEL_486: + SaveGame(1, 0); + v64 = pMapStats->GetMapInfo(pCurrentMapName); + v65 = uMessageParam; + if ( v64 == TownPortalList[uMessageParam].uMapInfoID ) + { + pParty->vPosition.x = TownPortalList[v65].pos.x; + pParty->vPosition.y = TownPortalList[v65].pos.y; + pParty->vPosition.z = TownPortalList[v65].pos.z; + pParty->uFallStartY = pParty->vPosition.z; + pParty->sRotationY = TownPortalList[v65].rot_y; + pParty->sRotationX = TownPortalList[v65].rot_x; + } + else + { + SaveGame(1, 0); + OnMapLeave(); + dword_6BE364_game_settings_1 |= 1; + uGameState = GAME_STATE_2; + strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); + dword_5B65C0 = 1; + _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; + _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; + _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; + v66 = TownPortalList[uMessageParam].rot_x; + _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; + _5B65B8_npcdata_hiword_house_or_other = v66; + InitializeActors(); + } + v67 = (char*)pGUIWindow_CurrentMenu->Hint; + if ( v67 ) + *((int *)v67 + 17) = 1; + else + pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + continue; + } + v63 = 210; + break; + } + } + else + { + v63 = 206; + } + if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) + return; + goto LABEL_486; + case UIMSG_HintTownPortal: + if ( uMessageParam ) + { + switch ( uMessageParam ) + { + case 1: + v68 = 208; + break; + case 2: + v68 = 207; + break; + case 3: + v68 = 211; + break; + case 4: + v68 = 209; + break; + default: + if ( uMessageParam != 5 ) + //goto LABEL_506; + { + if ( uMessageParam ) + { + switch ( uMessageParam ) + { + case 1: + v69 = pMapStats->pInfos[4].pName; + break; + case 2: + v69 = pMapStats->pInfos[3].pName; + break; + case 3: + v69 = pMapStats->pInfos[10].pName; + break; + case 4: + v69 = pMapStats->pInfos[7].pName; + break; + default: + if ( uMessageParam != 5 ) + { + __debugbreak(); // warning C4700: uninitialized local variable 'v200' used + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); + GameUI_SetFooterString(pTmpBuf.data()); + continue; + } + v69 = pMapStats->pInfos[8].pName; + break; + } + } + else + { + v69 = pMapStats->pInfos[21].pName; + } + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); + GameUI_SetFooterString(pTmpBuf.data()); + continue; + } + v68 = 210; + break; + } + } + else + { + v68 = 206; + } + if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) ) + { + pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); + continue; + } +//LABEL_506: + if ( uMessageParam ) + { + switch ( uMessageParam ) + { + case 1: + v69 = pMapStats->pInfos[4].pName; + break; + case 2: + v69 = pMapStats->pInfos[3].pName; + break; + case 3: + v69 = pMapStats->pInfos[10].pName; + break; + case 4: + v69 = pMapStats->pInfos[7].pName; + break; + default: + if ( uMessageParam != 5 ) + //goto LABEL_519; + { + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); + GameUI_SetFooterString(pTmpBuf.data()); + continue; + } + v69 = pMapStats->pInfos[8].pName; + break; + } + } + else + { + v69 = pMapStats->pInfos[21].pName; + } + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_ShowFinalWindow: + sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." + pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." + pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." + ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose); + uGameState = GAME_STATE_FINAL_WINDOW; + continue; + case UIMSG_OnFinalWindowClose: + __debugbreak(); + uGameState = GAME_STATE_PLAYING; + strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); + __debugbreak(); // missed break/continue? + case UIMSG_DD: + __debugbreak(); + sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); + memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); + if ( v216.uPropCount == 1 ) + { + pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); + v70 = atoi(v216.pProperties[0]); + if ( v70 <= 0 || v70 >= 77 ) + continue; + v71 = v70; + strcpy(Str2, pMapStats->pInfos[v70].pFilename); + pNPCData3 = 0; + if ( (signed int)pNPCData4 > 0 ) + { + thish = 0; + do + { + if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) ) + break; + ++thish; + pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); + } + while ( (signed int)pNPCData3 < (signed int)pNPCData4 ); + if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) + { + strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]); + dword_6BE364_game_settings_1 |= 1u; + uGameState = GAME_STATE_2; + OnMapLeave(); + continue; + } + } + sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); + v73 = Str2; + } + else + { + if ( v216.uPropCount != 3 ) + continue; + v74 = atoi(v216.pProperties[0]); + thisi = atoi(v216.pProperties[1]); + v75 = atoi(v216.pProperties[2]); + v76 = v75; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + if ( pIndoor->GetSector(v74, thisi, v75) ) + { + v77 = thisi; + pParty->vPosition.x = v74; + pParty->vPosition.y = v77; + pParty->vPosition.z = v76; + pParty->uFallStartY = v76; + continue; + } + } + else + { + if ( v74 > -32768 ) + { + if ( v74 < 32768 ) + { + v77 = thisi; + if ( thisi > -32768 ) + { + if ( thisi < 32768 && v76 >= 0 && v76 < 10000 ) + { + pParty->vPosition.x = v74; + pParty->vPosition.y = v77; + pParty->vPosition.z = v76; + pParty->uFallStartY = v76; + continue; + } + } + } + } + } + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + v73 = "Can't jump to that location!"; + } + ShowStatusBarString(v73, 6u); + continue; + case UIMSG_CastQuickSpell: + if ( bUnderwater == 1 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + continue; + } + if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) ) + continue; + _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); + continue; + case UIMSG_CastSpell_Monster_Improvement: + case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, + if ( pRenderer->pRenderD3D ) + { + v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); + } + else + { + uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); + pPoint2 = pMouse->GetCursorPos(&v201); + v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; + } + v83 = v81; + v44 = (unsigned __int16)v81; + v84 = v83 >> 16; + if ( PID_TYPE(v44) != 3 || v84 >= 5120 ) + continue; + pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; + if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) + { + pSpellInfo->uFlags &= ~0x08; + } + else + { + if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) + pSpellInfo->uFlags &= ~0x0100u; + else + pSpellInfo->uFlags &= ~0x0200u; + } + pSpellInfo->uPlayerID_2 = uMessageParam; + pSpellInfo->spell_target_pid = v44; + pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + continue; + case UIMSG_1C: + __debugbreak(); + if ( !uActiveCharacter || pCurrentScreen ) + continue; + ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0); + pCurrentScreen = SCREEN_19; + pEventTimer->Pause(); + continue; + case UIMSG_STEALFROMACTOR: + if ( !uActiveCharacter ) + continue; + if ( pParty->bTurnBasedModeOn != 1 ) + { + if ( pActors[uMessageParam].uAIState == 5 ) + stru_50C198.LootActor(&pActors[uMessageParam]); + else + Actor::StealFrom(uMessageParam); + continue; + } + if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) + continue; + if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) + { + if ( pActors[uMessageParam].uAIState == 5 ) + stru_50C198.LootActor(&pActors[uMessageParam]); + else + Actor::StealFrom(uMessageParam); + } + continue; + + case UIMSG_Attack: + if ( !uActiveCharacter ) + continue; + if ( pParty->bTurnBasedModeOn != 1 ) + { + _42ECB5_PlayerAttacksActor(); + continue; + } + if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) + continue; + if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) + _42ECB5_PlayerAttacksActor(); + continue; + case UIMSG_ExitRest: + GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" + continue; + case UIMSG_Wait5Minutes: + if ( dword_506F14 == 2 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + continue; + } + GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, + (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" + dword_506F14 = 1; + _506F18_num_minutes_to_sleep = 5; + continue; + case UIMSG_Wait1Hour: + if ( dword_506F14 == 2 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + continue; + } + GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, + (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" + dword_506F14 = 1; + _506F18_num_minutes_to_sleep = 60; + continue; + case UIMSG_RentRoom: + dword_506F14 = 2; + RestUI_Load(); + v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; + _506F18_num_minutes_to_sleep = v86; + if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern + _506F18_num_minutes_to_sleep = v86 + 12 * 60; + dword_506F14 = 2; + pParty->RestAndHeal(); + pParty->days_played_without_rest = 0; + pParty->pPlayers[3].SetAsleep(1); + pParty->pPlayers[2].SetAsleep(1); + pParty->pPlayers[1].SetAsleep(1); + pParty->pPlayers[0].SetAsleep(1); + continue; + case UIMSG_RestWindow: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( pCurrentScreen ) + continue; + if ( _42F4DA_check_actor_proximity() ) + { + if ( pParty->bTurnBasedModeOn == 1 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" + continue; + } + v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" + if ( pParty->uFlags & 0x88 ) + v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" + ShowStatusBarString(v88, 2); + if ( !uActiveCharacter ) + continue; + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); + continue; + } + if ( pParty->bTurnBasedModeOn == 1 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" + continue; + } + if ( !(pParty->uFlags & 0x88) ) + { + RestUI_Load(); + continue; + } + if ( pParty->bTurnBasedModeOn == 1 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" + continue; + } + v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" + if ( pParty->uFlags & 0x88 ) + v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" + ShowStatusBarString(v88, 2u); + if ( !uActiveCharacter ) + continue; + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); + continue; + case UIMSG_Rest8Hour: + if ( dword_506F14 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + continue; + } + if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" + if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); + } + else + { + pParty->pPlayers[3].pConditions[2] = pParty->uTimePlayed; + pParty->pPlayers[2].pConditions[2] = pParty->uTimePlayed; + pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed; + pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed; + v90 = pMapStats->GetMapInfo(pCurrentMapName); + if ( !v90 ) + v90 = rand() % (signed int)pMapStats->uNumMaps + 1; + pMapInfo = &pMapStats->pInfos[v90]; + if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent ) + { + v91 = rand() % 100; + v92 = pMapInfo->EncM1percent; + v93 = v91 + 1; + if ( v93 > v92 ) + pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); + else + pNPCData4 = (NPCData *)1; + if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) ) + pNPCData4 = 0; + if ( pNPCData4 ) + { + pPlayerNum = rand() % 4; + LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; + HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; + v95 = rand(); + Rest(v95 % 6 + 60); + _506F18_num_minutes_to_sleep = 0; + dword_506F14 = 0; + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" + pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0); + continue; + } + } + Party::TakeFood(uRestUI_FoodRequiredToRest); + _506F18_num_minutes_to_sleep = 480; + dword_506F14 = 2; + pParty->RestAndHeal(); + pParty->days_played_without_rest = 0; + pParty->pPlayers[3].SetAsleep(1); + pParty->pPlayers[2].SetAsleep(1); + pParty->pPlayers[1].SetAsleep(1); + pParty->pPlayers[0].SetAsleep(1); + } + continue; + case UIMSG_AlreadyResting: + if ( dword_506F14 == 2 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + continue; + } + GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, + (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" + v97 = _494820_training_time(pParty->uCurrentHour); + dword_506F14 = 1; + _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; + continue; + case UIMSG_HintSelectRemoveQuickSpellBtn: + if ( quick_spell_at_page && byte_506550 ) + { + v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); + } + else + { + if ( pPlayers[uActiveCharacter]->uQuickSpell ) + v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" + else + v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" + strcpy(pTmpBuf.data(), v177); + } + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_SPellbook_ShowHightlightedSpellInfo: + if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], + !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) + continue; + if ( sub_4637E0_is_there_popup_onscreen() ) + dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; + v98 = *(char *)(uNumSeconds + 6734); + if ( quick_spell_at_page - 1 == uMessageParam ) + { + v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; + v161 = pGlobalTXT_LocalizationStrings[485]; + } + else + { + v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; + v161 = pGlobalTXT_LocalizationStrings[486]; + } + sprintfex(pTmpBuf.data(), v161, v178); + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_ClickInstallRemoveQuickSpellBtn: + GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); + if ( !uActiveCharacter ) + continue; + pPlayer10 = pPlayers[uActiveCharacter]; + if ( !byte_506550 || !quick_spell_at_page ) + { + pPlayer10->uQuickSpell = 0; + quick_spell_at_page = 0; + pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0); + continue; + } + v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; + pPlayers[uActiveCharacter]->uQuickSpell = v99; + stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter); + if ( uActiveCharacter ) + pPlayer10->PlaySound(SPEECH_12, 0); + byte_506550 = 0; + continue; + case UIMSG_SpellBook_PressTab: + //__debugbreak(); + if ( !uActiveCharacter ) + continue; + pPlayer3 = pPlayers[uActiveCharacter]; + pNPCData4 = 0; + uAction = 0; + v101 = 0; + thisl = (int)&pPlayer3->pActiveSkills[12]; + do + { + if ( *(short *)thisl ) + { + if ( pPlayer3->lastOpenedSpellbookPage == v101 ) + uAction = (int)pNPCData4; + v102 = (int)pNPCData4; + pNPCData4 = (NPCData *)((char *)pNPCData4 + 1); + v217[v102] = v101; + } + thisl += 2; + ++v101; + } + while ( v101 < 9 ); + if ( !pNPCData4 ) + { + v127 = rand() % 2 + 204; + pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); + continue; + } + if ( GetAsyncKeyState(16) ) + { + --uAction; + if ( uAction < 0 ) + uAction = (int)((char *)pNPCData4 - 1); + } + else + { + ++uAction; + if ( uAction >= (signed int)pNPCData4 ) + uAction = 0; + } + OnCloseSpellBookPage(); + pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); + pGUIWindow_CurrentMenu->OpenSpellBook(); + v127 = rand() % 2 + 204; + pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); + continue; + case UIMSG_OpenSpellbookPage: + if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) + continue; + OnCloseSpellBookPage(); + pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; + pGUIWindow_CurrentMenu->OpenSpellBook(); + v127 = rand() % 2 + 204; + pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); + continue; + case UIMSG_SelectSpell: + { + if (pTurnEngine->turn_stage == 3) + continue; + if (!uActiveCharacter) + continue; + + // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; + auto player = pPlayers[uActiveCharacter]; + if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) + //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) + { + if ( quick_spell_at_page - 1 == uMessageParam ) + { + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Resume(); + viewparams->bRedrawGameUI = 1; + pCurrentScreen = SCREEN_GAME; + pIcons_LOD->RemoveTexturesPackFromTextureList(); + v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; + /*if ( dword_50C9E8 < 40 ) + { + dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; + dword_50C9EC[3 * dword_50C9E8 + 1] = v103; + dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; + ++dword_50C9E8; + }*/ + pMessageQueue_50C9E8->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); + // pMessageQueue_50CBD0->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); + } + else + { + byte_506550 = 1; + quick_spell_at_page = uMessageParam + 1; + } + } + } + continue; + + case UIMSG_CastSpellFromBook: + if ( pTurnEngine->turn_stage != 3 ) + _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); + continue; + + case UIMSG_SpellScrollUse: + __debugbreak(); + if ( pTurnEngine->turn_stage != 3 ) + _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); + continue; + case UIMSG_SpellBookWindow: + if ( pTurnEngine->turn_stage == 3 ) + continue; + if ( bUnderwater == 1 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" + pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); + } + else + { + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) + { + if ( !pCurrentScreen ) + { + GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); + pCurrentScreen = SCREEN_SPELL_BOOK; + pEventTimer->Pause(); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); + pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); + viewparams->field_48 = 1; + continue; + } + if ( pCurrentScreen != SCREEN_REST + && pCurrentScreen != SCREEN_CHARACTERS + && (pCurrentScreen <= SCREEN_63 + || pCurrentScreen > SCREEN_67) ) + { + pGUIWindow_CurrentMenu->Release(); + GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); + pCurrentScreen = SCREEN_SPELL_BOOK; + pEventTimer->Pause(); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); + pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); + viewparams->field_48 = 1; + continue; + } + } + } + continue; + case UIMSG_QuickReference: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + if ( pCurrentScreen ) + pGUIWindow_CurrentMenu->Release(); + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); + viewparams->bRedrawGameUI = 1; + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + pCurrentScreen = SCREEN_QUICK_REFERENCE; + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); + papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); + pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, + pGlobalTXT_LocalizationStrings[79],// "Exit" + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); + continue; + case UIMSG_GameMenuButton: + if ( pCurrentScreen ) + { + pGUIWindow_CurrentMenu->Release(); + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + } + stru_506E40.Release(); + uNumSeconds = (unsigned int)MakeScreenshot(155, 117); + pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); + free((void *)uNumSeconds); + stru_506E40._40E55E("gamma.pcx", 0); + GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); +//LABEL_453: + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) + continue; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + //goto LABEL_770; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages;*/ + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + continue; + case UIMSG_ClickAwardScrollBar: + books_page_number = 1; + if ( pMouse->GetCursorPos(&v211)->y > 178 ) + books_page_number = -1; + continue; + case UIMSG_ClickAwardsUpBtn: + GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); + BtnUp_flag = 1; + continue; + case UIMSG_ClickAwardsDownBtn: + GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); + BtnDown_flag = 1; + continue; + case UIMSG_ChangeDetaliz: + bRingsShownInCharScreen ^= 1; + pCharacterScreen_DetalizBtn->Release(); + pCharacterScreen_DollBtn->Release(); + if ( bRingsShownInCharScreen ) + { + v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; + v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; + v123 = 445; + v121 = 470; + } + else + { + v128 = 30; + v125 = 30; + v123 = 300; + v121 = 600; + } + pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, + pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" + 0); + pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); + viewparams->bRedrawGameUI = 1; + continue; + case UIMSG_ClickPaperdoll: + OnPaperdollLeftClick(); + continue; + case UIMSG_ClickStatsBtn: + pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; + CharacterUI_ReleaseButtons(); + ReleaseAwardsScrollBar(); + GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); + continue; + case UIMSG_ClickSkillsBtn: + pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; + CharacterUI_ReleaseButtons(); + ReleaseAwardsScrollBar(); + CharacterUI_SkillsTab_CreateButtons(); + GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); + continue; + case UIMSG_SkillUp: + pPlayer4 = pPlayers[uActiveCharacter]; + v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; + LOWORD(v2) = *(short *)v105; + uNumSeconds = v2; + if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 ) + { + v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" + } + else + { + if ( (uNumSeconds & 0x3F) < 0x3C ) + { + *(short *)v105 = uNumSeconds + 1; + pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; + pPlayer4->PlaySound(SPEECH_14, 0); + pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0); + continue; + } + v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" + } + ShowStatusBarString(v87, 2); + continue; + case UIMSG_ClickInventoryBtn: + pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; + ReleaseAwardsScrollBar(); + CharacterUI_ReleaseButtons(); + GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); + continue; + case UIMSG_ClickExitCharacterWindowBtn: + GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); + continue; + case UIMSG_ClickAwardsBtn: + ReleaseAwardsScrollBar(); + CharacterUI_ReleaseButtons(); + CreateAwardsScrollBar(); + pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; + GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); + FillAwardsData(); + continue; + case UIMSG_ClickBooksBtn: + switch ( uMessageParam ) + { + case 11://Page UP + BtnUp_flag = 1; + pButton = pBtn_Book_2; + break; + case 10://Page DOWN + BtnDown_flag = 1; + pButton = pBtn_Book_1; + break; + case 0://Zoom plus + pButton = pBtn_Book_1; + BtnDown_flag = 1; + break; + case 1://Zoom minus + pButton = pBtn_Book_2; + BtnUp_flag = 1; + break; + case 2://Potions + Book_PageBtn3_flag = 1; + if ( dword_506364 ) + continue; + pButton = pBtn_Book_3; + break; + case 3://fountains + Book_PageBtn4_flag = 1; + if ( dword_506364 ) + continue; + pButton = pBtn_Book_4; + break; + case 4://obelisks + Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag + if ( dword_506364 ) + continue; + pButton = pBtn_Book_5; + break; + case 5://seer + Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag + if ( dword_506364 ) + continue; + pButton = pBtn_Book_6; + break; + case 6://misc + pButton = pBtn_Autonotes_Misc; + Autonotes_Misc_page_flag = 1; + break; + case 7://Instructors + pButton = pBtn_Autonotes_Instructors; + Autonotes_Instructors_page_flag = 1; + break; + default: + continue; + } + GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); + continue; + case UIMSG_SelectCharacter: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + GameUI_OnPlayerPortraitLeftClick(uMessageParam); + continue; + case UIMSG_ShowStatus_Funds: + v174 = (char *)pParty->uNumGoldInBank; + //v158 = pParty->uNumGold + pParty->uNumGoldInBank; + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_ShowStatus_DateTime: + pNPCData4 = (NPCData *)pParty->uCurrentHour; + if ( (signed int)pParty->uCurrentHour <= 12 ) + { + if ( !pNPCData4 ) + pNPCData4 = (NPCData *)12; + } + else + { + pNPCData4 = (NPCData *)((char *)pNPCData4 - 12); + } + if ( pParty->uCurrentHour < 0xC || (uNumSeconds = 1, pParty->uCurrentHour >= 0x18) ) + uNumSeconds = 0; + sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], + 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_ShowStatus_Food: + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_ShowStatus_Player: + pPlayer5 = pPlayers[uMessageParam]; + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" + strcat(pTmpBuf.data(), ": "); + v107 = pPlayer5->GetMajorConditionIdx(); + strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); + GameUI_SetFooterString(pTmpBuf.data()); + v108 = 8 * uMessageParam - 8; + LOBYTE(v108) = v108 | 4; + pMouse->uPointingObjectID = PID(OBJECT_Player,v108); + continue; + case UIMSG_ShowStatus_ManaHP: + sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), + pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), + pGlobalTXT_LocalizationStrings[212]); + GameUI_SetFooterString(pTmpBuf.data()); + continue; + case UIMSG_CHEST_ClickItem: + if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) + { + pPlayers[uActiveCharacter]->OnInventoryLeftClick(); + continue; + } + OnChestLeftClick(); + continue; + case UIMSG_InventoryLeftClick: + pPlayers[uActiveCharacter]->OnInventoryLeftClick(); + continue; + case UIMSG_MouseLeftClickInGame: + if ( !pRenderer->pRenderD3D ) + { + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + OnGameViewportClick(); + continue; + } + v115 = pMessageQueue_50CBD0->uNumMessages; + if ( !pMessageQueue_50CBD0->uNumMessages ) + { + pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); + /*if ( (signed int)v115 < 40 ) + //goto LABEL_769; + { + pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + continue; + }*/ + continue; + } + if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) + { + pMessageQueue_50CBD0->uNumMessages = 1; + pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); + /*v115 = v0; + pMessageQueue_50CBD0->uNumMessages = v0; + pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + //goto LABEL_771; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages;*/ + continue; + } + v115 = 0; + pMessageQueue_50CBD0->uNumMessages = 0; + pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); + /*if ( (signed int)v115 < 40 ) + //goto LABEL_769; + { + pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + continue; + }*/ + continue; + case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + OnGameViewportClick(); + continue; + case UIMSG_F: + __debugbreak(); + if ( pRenderer->pRenderD3D ) + { + LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); + } + else + { + uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); + pPoint3 = pMouse->GetCursorPos(&v204); + v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; + } + pButton2 = (GUIButton *)(unsigned __int16)v116; + GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); + continue; + case UIMSG_54: + __debugbreak(); + pButton2 = (GUIButton *)uMessageParam; + GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); + continue; + case UIMSG_Game_Action: + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + OnPressSpace(); + continue; + case UIMSG_ClickZoomOutBtn: + if ( pCurrentScreen ) + continue; + pParty->uFlags |= 2u; + GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); + uNumSeconds = 131072; + v118 = 2 * viewparams->uMinimapZoom; + ++viewparams->field_28; + viewparams->uMinimapZoom *= 2; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) + { + if ( (signed int)v118 > 4096 ) + { + viewparams->uMinimapZoom = 4096; + viewparams->field_28 = 12; + } + continue; + } + v119 = 2048; + if ( (signed int)v118 <= 2048 ) + { + _576E2C_current_minimap_zoom = v118; + dword_576E28 = viewparams->field_28; + break; + } + viewparams->field_28 = 11; + viewparams->uMinimapZoom = v119; + _576E2C_current_minimap_zoom = v119; + dword_576E28 = viewparams->field_28; + break; + case UIMSG_ClickZoomInBtn: + if ( pCurrentScreen ) + continue; + pParty->uFlags |= 2u; + GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); + uNumSeconds = 32768; + v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; + --viewparams->field_28; + viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + v119 = 512; + if ( (signed int)v118 < 512 ) + { + viewparams->field_28 = 9; + v118 = v119; + viewparams->uMinimapZoom = v119; + } + _576E2C_current_minimap_zoom = v118; + dword_576E28 = viewparams->field_28; + } + else + { + if ( (signed int)v118 < 256 ) + { + viewparams->uMinimapZoom = 256; + viewparams->field_28 = 8; + } + } + default: + continue; + } + } + } + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; + memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); + //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); + //dword_50C9E8 = 0; + + + pMessageQueue_50C9E8->uNumMessages=0; + if ( dword_50C9DC ) + { + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); + dword_50C9DC = 0; + } + else + { + if ( _50C9D0_AfterEnchClickEventId > 0 ) + { + _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed; + if ( _50C9D8_AfterEnchClickEventTimeout <= 0 ) + { + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0); + _50C9D0_AfterEnchClickEventId = 0; + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D8_AfterEnchClickEventTimeout = 0; + } + } + } + CastSpellInfoHelpers::_427E01_cast_spell(); +} +//----- (00435748) -------------------------------------------------------- +void GUI_MainMenuMessageProc() +{ + Player *pPlayer; // ebx@2 + void *v3; // edi@21 + signed int v4; // eax@29 + int v5; // ecx@29 + PLAYER_SKILL_TYPE v6; // edi@37 + GUIWindow *pWindow; // eax@56 + GUIButton *pButton; // eax@59 + int v15; // edi@70 + char v20; // dl@116 + unsigned int v21; // eax@116 + unsigned int v25; // eax@120 + unsigned int v26; // ecx@127 + SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 + signed int v41; // [sp-10h] [bp-20h]@29 + int pParam; // [sp+4h] [bp-Ch]@3 + UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 + int pSex; // [sp+Ch] [bp-4h]@3 + + if ( pMessageQueue_50CBD0->uNumMessages ) + { + pPlayer = pParty->pPlayers.data(); + do + { + int param2; + pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); + auto player = &pParty->pPlayers[pParam]; + + switch (pUIMessageType) // For buttons of window MainMenu + { + case UIMSG_MainMenu_ShowPartyCreationWnd: + GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); + SetCurrentMenuID(MENU_NEWGAME); + break; + case UIMSG_MainMenu_ShowLoadWindow: + GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0); + SetCurrentMenuID(MENU_SAVELOAD); + break; + case UIMSG_ShowCredits: + GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); + SetCurrentMenuID(MENU_CREDITS); + break; + case UIMSG_ExitToWindows: + GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); + SetCurrentMenuID(MENU_EXIT_GAME); + break; + case UIMSG_PlayerCreation_SelectAttribute: + pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) + % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; + uPlayerCreationUI_SelectedCharacter = pParam; + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + break; + case UIMSG_PlayerCreation_VoicePrev: + pSex = player->GetSexByVoice(); + do + { + if (player->uVoiceID == 0) + player->uVoiceID = 19; + else --player->uVoiceID; + } + while (player->GetSexByVoice() != pSex); + pButton = pCreationUI_BtnPressLeft2[pParam]; + GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + player->PlaySound(SPEECH_PickMe, 0); + break; + case UIMSG_PlayerCreation_VoiceNext: + pSex = player->GetSexByVoice(); + do + { + player->uVoiceID = (player->uVoiceID + 1) % 20; + } + while (player->GetSexByVoice() != pSex); + pButton = pCreationUI_BtnPressRight2[pParam]; + GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + player->PlaySound(SPEECH_PickMe, 0); + break; + case UIMSG_PlayerCreation_FacePrev: + pPlayer = &pParty->pPlayers[pParam]; + if (!pPlayer->uCurrentFace) + pPlayer->uCurrentFace = 19; + else + pPlayer->uCurrentFace -= 1; + pPlayer->uVoiceID = pPlayer->uCurrentFace; + pPlayer->SetInitialStats(); + pPlayer->SetSexByVoice(); + pPlayer->RandomizeName(); + v25 = pParam; + pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) + % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; + uPlayerCreationUI_SelectedCharacter = v25; + GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1); + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); + pPlayer->PlaySound(SPEECH_PickMe, 0); + break; + case UIMSG_PlayerCreation_FaceNext: + pPlayer = &pParty->pPlayers[pParam]; + v20 = (char)((int)pPlayer->uCurrentFace + 1) % 20; + pPlayer->uCurrentFace = v20; + pPlayer->uVoiceID = v20; + pPlayer->SetInitialStats(); + pPlayer->SetSexByVoice(); + pPlayer->RandomizeName(); + v21 = pParam; + pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) + % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; + uPlayerCreationUI_SelectedCharacter = v21; + GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1); + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + pPlayer->PlaySound(SPEECH_PickMe, 0); + break; + case UIMSG_PlayerCreationClickPlus: + GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1); + pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); + pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); + break; + case UIMSG_PlayerCreationClickMinus: + GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1); + pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); + pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); + break; + case UIMSG_PlayerCreationSelectActiveSkill: + if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 ) + pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1; + pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0); + break; + case UIMSG_PlayerCreationSelectClass: + pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + break; + case UIMSG_PlayerCreationClickOK: + GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); + if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() ) + GameUI_Footer_TimeLeft = GetTickCount() + 4000; + else + uGameState = GAME_STATE_STARTING_NEW_GAME; + break; + case UIMSG_PlayerCreationClickReset: + GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); + pParty->Reset(); + break; + case UIMSG_PlayerCreationRemoveUpSkill: + v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; + pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; + pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; + break; + case UIMSG_PlayerCreationRemoveDownSkill: + v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; + pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; + pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; + break; + case UIMSG_PlayerCreationChangeName: + pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); + v3 = (void *)pParam; + uPlayerCreationUI_SelectedCharacter = pParam; + pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); + pGUIWindow_CurrentMenu->ptr_1C = v3; + break; + case UIMSG_ChangeGameState: + uGameState = GAME_FINISHED; + break; + case UIMSG_ChangeCursor: + pMouse->SetCursorBitmap("MICON2"); + break; + case UIMSG_3A: + SetCurrentMenuID(MENU_DebugBLVLevel); + break; + case UIMSG_LoadGame: + if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) + break; + SetCurrentMenuID(MENU_LoadingProcInMainMenu); + break; + case UIMSG_SelectLoadSlot: + //main menu save/load wnd clicking on savegame lines + if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); + if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition ) + { + //load clicked line + v26 = pParam + pSaveListPosition; + if ( dword_6BE138 == pParam + pSaveListPosition ) + { + pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); + } + uLoadGameUI_SelectedSlot = v26; + dword_6BE138 = v26; + } + else + { + //typing in the line + pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); + strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); + pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); + } + break; + case UIMSG_SaveLoadBtn: + GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); + break; + case UIMSG_DownArrow: + ++pSaveListPosition; + if ( pSaveListPosition >= pParam ) + pSaveListPosition = pParam - 1; + if ( pSaveListPosition < 1 ) + pSaveListPosition = 0; + pWindow = pGUIWindow_CurrentMenu; + GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); + break; + case UIMSG_Cancel: + GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); + break; + case UIMSG_ArrowUp: + --pSaveListPosition; + if ( pSaveListPosition < 0 ) + pSaveListPosition = 0; + pWindow = pGUIWindow_CurrentMenu; + GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); + break; + case UIMSG_AD: + GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); + SetCurrentMenuID(MENU_LoadingProcInMainMenu); + break; + case UIMSG_AE: + GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); + SetCurrentMenuID(MENU_DebugBLVLevel); + break; + case UIMSG_Escape: + if ( pModalWindow ) + { + ModalWindow_Release(); + break; + } + if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) ) + break; + v15 = 1; + pVideoPlayer->bStopBeforeSchedule = 1; + viewparams->bRedrawGameUI = 1; + viewparams->field_48 = 1; + if ( !GetCurrentMenuID() || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC ) + { + if ( pCurrentScreen == SCREEN_VIDEO ) + pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); + if (GetCurrentMenuID() == MENU_NAMEPANELESC) + { + SetCurrentMenuID(MENU_CREATEPARTY); + break; + } + if (GetCurrentMenuID() == MENU_CREDITSPROC) + { + SetCurrentMenuID(MENU_CREDITSCLOSE); + break; + } + pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); + break; + } + if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen ) + { + if ( pCurrentScreen == SCREEN_VIDEO ) + pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); + if (GetCurrentMenuID() == MENU_NAMEPANELESC) + { + SetCurrentMenuID(MENU_CREATEPARTY); + break; + } + if (GetCurrentMenuID() == MENU_CREDITSPROC) + { + SetCurrentMenuID(MENU_CREDITSCLOSE); + break; + } + pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); + break; + } + if ( pCurrentScreen == SCREEN_LOADGAME ) + { + pIcons_LOD->RemoveTexturesPackFromTextureList(); + //crt_deconstruct_ptr_6A0118(); + pTexture_PCX.Release(); + pTexture_PCX.Load("title.pcx", 0); + SetCurrentMenuID(MENU_MAIN); + v15 = 1; + pGUIWindow_CurrentMenu->Release(); + pGUIWindow2->Release(); + pGUIWindow2 = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = v15; + break; + } + if ( pCurrentScreen == SCREEN_VIDEO ) + { + pVideoPlayer->Unload(); + } + else + { + if ( pCurrentScreen != SCREEN_1B ) + { + pGUIWindow_CurrentMenu->Release(); + pGUIWindow2->Release(); + pGUIWindow2 = 0; + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = v15; + break; + } + //VideoPlayer::dtor(); + } + break; + default: + break; + } + } + while ( pMessageQueue_50CBD0->uNumMessages ); + } } \ No newline at end of file