diff Game.cpp @ 1915:6e39bf5f13dd

GameUI_MsgProc() movement
author Ritor1
date Tue, 22 Oct 2013 22:04:25 +0600
parents a86c60679949
children 918a8cebd7a4
line wrap: on
line diff
--- a/Game.cpp	Tue Oct 22 17:36:12 2013 +0600
+++ b/Game.cpp	Tue Oct 22 22:04:25 2013 +0600
@@ -36,9 +36,20 @@
 #include "Log.h"
 #include "Lights.h"
 #include "mm7_data.h"
-
-//#include "MM7.h"
-
+#include "MapInfo.h"
+#include "CastSpellInfo.h"
+#include "FrameTableInc.h"
+#include "Actor.h"
+#include "Events2D.h"
+#include "GUIProgressBar.h"
+#include "ObjectList.h"
+#include "Level/Decoration.h"
+#include "PaletteManager.h"
+#include "UI\UIHouses.h"
+#include "SaveLoad.h"
+#include "SpriteObject.h"
+#include "mm7.h"
+#include "Sprites.h"
 
 
 
@@ -1172,4 +1183,3512 @@
         ExitProcess(0);
       }
     }
+}
+//----- (004304E7) --------------------------------------------------------
+void  GameUI_MsgProc()
+{
+  //signed int v0; // edi@6
+  //char *v1; // esi@6
+  unsigned int v2; // edx@7
+  Actor *pActor; // ecx@13
+  int v4; // ecx@18
+  //NPCData *pNPCData0; // eax@18
+  //int v6; // edx@20
+  //int v7; // ecx@29
+  //unsigned int v8; // edx@59
+  //unsigned int v9; // ecx@60
+  unsigned int v10; // ecx@73
+  //unsigned int v11; // eax@75
+  unsigned __int8 v12; // sf@75
+  unsigned __int8 v13; // of@75
+  int v14; // eax@98
+  unsigned int v15; // eax@102
+  unsigned __int8 v16; // al@104
+  unsigned __int8 v17; // al@105
+  int v18; // eax@106
+  float v19; // ST64_4@121
+  unsigned int v20; // ecx@121
+  float v21; // ST64_4@126
+  float v22; // ST64_4@127
+  unsigned int v23; // ecx@135
+  unsigned int v24; // ecx@149
+  unsigned int v25; // ecx@165
+  GUIWindow *pWindow; // eax@204
+  unsigned int v27; // edx@204
+  unsigned int v28; // ecx@204
+  GUIWindow *pWindow2; // ecx@248
+  //int v30; // edx@258
+  //const char *v31; // ecx@262
+  signed int v32; // eax@269
+  unsigned int v33; // eax@277
+  unsigned __int8 v34; // al@279
+  unsigned __int8 v35; // al@280
+  //GUIWindow *pWindow3; // ecx@332
+  int v37; // eax@341
+  int v38; // eax@358
+  SHORT v39; // ax@365
+  //signed int v40; // eax@365
+  char *v41; // eax@380
+  int v42; // eax@396
+  POINT *pPoint; // eax@397
+  signed int v44; // eax@398
+  int v45; // edx@398
+  signed int v46; // ecx@398
+  char v47; // zf@399
+  char v48; // zf@405
+  BLVFace *pBLVFace; // ecx@410
+  ODMFace *pODMFace; // ecx@412
+  CastSpellInfo *pSpellInfo; // ecx@415
+  void *v52; // eax@424
+  __int16 v53; // ax@431
+  int v54; // eax@432
+  int v55; // ecx@432
+  int v56; // edx@432
+  int v57; // eax@432
+  Player *pPlayer; // edx@442
+  unsigned int pMapNum; // eax@445
+  signed int v60; // ST64_4@459
+  //NPCData *pNPCData2; // eax@467
+  //unsigned __int64 v62; // kr00_8@467
+  __int16 v63; // dx@479
+  unsigned int v64; // eax@486
+  int v65; // ecx@486
+  int v66; // eax@488
+  char *v67; // eax@489
+  __int16 v68; // dx@498
+  char *v69; // eax@512
+  int v70; // eax@525
+  int v71; // edi@527
+  NPCData *pNPCData3; // esi@527
+  char *v73; // ecx@533
+  signed int v74; // edi@535
+  int v75; // eax@535
+  int v76; // esi@535
+  int v77; // eax@537
+  Player *pPlayer2; // ecx@549
+  //int v79; // ecx@550
+  //unsigned int v80; // edx@550
+  signed int v81; // eax@552
+  POINT *pPoint2; // eax@553
+  signed int v83; // ecx@554
+  signed int v84; // ecx@554
+  GUIButton *pButton; // eax@578
+  unsigned int v86; // eax@583
+  const char *v87; // ecx@595
+  const char *v88; // ecx@596
+  //unsigned int v89; // eax@598
+  unsigned int v90; // eax@602
+  int v91; // edx@605
+  int v92; // eax@605
+  int v93; // edx@605
+  int pPlayerNum; // edx@611
+  int v95; // eax@611
+  //const char *v96; // ecx@621
+  unsigned int v97; // eax@624
+  int v98; // eax@636
+  unsigned __int8 v99; // al@643
+  Player *pPlayer3; // eax@648
+  int v101; // ecx@648
+  int v102; // edx@652
+  int v103; // eax@671
+  Player *pPlayer4; // ecx@718
+  int v105; // eax@718
+  Player *pPlayer5; // ST78_4@758
+  unsigned int v107; // eax@758
+  unsigned int v108; // eax@758
+  unsigned int v115; // eax@764
+  int v116; // eax@776
+  POINT *pPoint3; // eax@777
+  unsigned int v118; // eax@785
+  unsigned int v119; // ecx@786
+  unsigned int v120; // [sp-28h] [bp-624h]@86
+  unsigned int v121; // [sp-28h] [bp-624h]@711
+  unsigned int v122; // [sp-24h] [bp-620h]@86
+  unsigned int v123; // [sp-24h] [bp-620h]@711
+  unsigned int v124; // [sp-20h] [bp-61Ch]@86
+  unsigned int v125; // [sp-20h] [bp-61Ch]@711
+  unsigned int v126; // [sp-1Ch] [bp-618h]@86
+  int v127; // [sp-1Ch] [bp-618h]@107
+  unsigned int v128; // [sp-1Ch] [bp-618h]@711
+  int v129; // [sp-18h] [bp-614h]@86
+  //signed int v130; // [sp-18h] [bp-614h]@107
+  int v131; // [sp-14h] [bp-610h]@86
+  //unsigned int v132; // [sp-14h] [bp-610h]@107
+  //unsigned int v133; // [sp-10h] [bp-60Ch]@60
+  unsigned int v134; // [sp-10h] [bp-60Ch]@86
+  //signed int v135; // [sp-10h] [bp-60Ch]@107
+  unsigned int v136; // [sp-10h] [bp-60Ch]@121
+  //unsigned int v137; // [sp-Ch] [bp-608h]@60
+  unsigned int v138; // [sp-Ch] [bp-608h]@86
+  //signed int v139; // [sp-Ch] [bp-608h]@107
+  unsigned int v140; // [sp-Ch] [bp-608h]@121
+  enum WindowType pWindowType; // [sp-8h] [bp-604h]@56
+  //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60
+  unsigned __int8 v143; // [sp-8h] [bp-604h]@86
+  //int v144; // [sp-8h] [bp-604h]@107
+  enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121
+  //const char *v146; // [sp-8h] [bp-604h]@449
+  //unsigned int v147; // [sp-8h] [bp-604h]@550
+  //int v148; // [sp-4h] [bp-600h]@56
+  GUIButton *pButton2; // [sp-4h] [bp-600h]@59
+  const char *v150; // [sp-4h] [bp-600h]@86
+  //unsigned int v151; // [sp-4h] [bp-600h]@107
+  int v152; // [sp-4h] [bp-600h]@121
+  int v153; // [sp-4h] [bp-600h]@135
+  //int v154; // [sp-4h] [bp-600h]@149
+  int v155; // [sp-4h] [bp-600h]@165
+  int v156; // [sp-4h] [bp-600h]@204
+  //const char *v157; // [sp-4h] [bp-600h]@444
+  //unsigned int v158; // [sp-4h] [bp-600h]@449
+  //__int16 v159; // [sp-4h] [bp-600h]@550
+  int v160; // [sp-4h] [bp-600h]@599
+  const char *v161; // [sp-4h] [bp-600h]@637
+  //int v162; // [sp+0h] [bp-5FCh]@56
+  //int v163; // [sp+0h] [bp-5FCh]@59
+  Texture *pTexture; // [sp+0h] [bp-5FCh]@86
+  //int v165; // [sp+0h] [bp-5FCh]@107
+  int v166; // [sp+0h] [bp-5FCh]@121
+  int v167; // [sp+0h] [bp-5FCh]@135
+  //int v168; // [sp+0h] [bp-5FCh]@149
+  int v169; // [sp+0h] [bp-5FCh]@165
+  int v170; // [sp+0h] [bp-5FCh]@204
+  //signed int v171; // [sp+0h] [bp-5FCh]@259
+  KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
+  char *v173; // [sp+0h] [bp-5FCh]@444
+  char *v174; // [sp+0h] [bp-5FCh]@449
+  //int v175; // [sp+0h] [bp-5FCh]@550
+  int v176; // [sp+0h] [bp-5FCh]@599
+  const char *v177; // [sp+0h] [bp-5FCh]@629
+  char *v178; // [sp+0h] [bp-5FCh]@637
+  int v179; // [sp+4h] [bp-5F8h]@0
+  //signed int _this; // [sp+14h] [bp-5E8h]@22
+  signed int thisa; // [sp+14h] [bp-5E8h]@251
+  signed int thisb; // [sp+14h] [bp-5E8h]@272
+  Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
+  Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
+  char *pMapName; // [sp+14h] [bp-5E8h]@445
+  Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
+  int thisg; // [sp+14h] [bp-5E8h]@467
+  int thish; // [sp+14h] [bp-5E8h]@528
+  signed int thisi; // [sp+14h] [bp-5E8h]@535
+  MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
+  Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
+  int thisl; // [sp+14h] [bp-5E8h]@648
+  int uMessageParam; // [sp+18h] [bp-5E4h]@7
+  int uAction; // [sp+1Ch] [bp-5E0h]@18
+  NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
+  unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
+  char v197; // [sp+2Bh] [bp-5D1h]@101
+  enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
+  unsigned int v199; // [sp+30h] [bp-5CCh]@7
+  char *v200; // [sp+34h] [bp-5C8h]@518
+  POINT v201; // [sp+38h] [bp-5C4h]@553
+  POINT v202; // [sp+40h] [bp-5BCh]@141
+  POINT a2; // [sp+48h] [bp-5B4h]@127
+  POINT v204; // [sp+50h] [bp-5ACh]@777
+  POINT v205; // [sp+58h] [bp-5A4h]@171
+  POINT v206; // [sp+60h] [bp-59Ch]@553
+  POINT v207; // [sp+68h] [bp-594h]@155
+  POINT v208; // [sp+70h] [bp-58Ch]@397
+  POINT v209; // [sp+78h] [bp-584h]@777
+  POINT v210; // [sp+80h] [bp-57Ch]@397
+  POINT v211; // [sp+88h] [bp-574h]@704
+  //__int64 v212; // [sp+90h] [bp-56Ch]@467
+  int v213; // [sp+98h] [bp-564h]@385
+  char pLevelName[32]; // [sp+9Ch] [bp-560h]@380
+  char pOut[32]; // [sp+BCh] [bp-540h]@370
+  FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524
+  int v217[9]; // [sp+158h] [bp-4A4h]@652
+  FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524
+  char a1[64]; // [sp+1F8h] [bp-404h]@467
+  char Str2[128]; // [sp+238h] [bp-3C4h]@527
+  Actor actor; // [sp+2B8h] [bp-344h]@4
+
+  dword_50CDC8 = 0;
+  if ( !pEventTimer->bPaused )
+  {
+    pParty->sEyelevel = pParty->uDefaultEyelevel;
+    pParty->uPartyHeight = pParty->uDefaultPartyHeight;
+  }
+  if ( bDialogueUI_InitializeActor_NPC_ID )
+  {
+    //Actor::Actor(&actor);
+    memset(&actor, 0, 0x344u);
+    dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID;
+    actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID;
+    GameUI_InitializeDialogue(&actor, false);
+    bDialogueUI_InitializeActor_NPC_ID = 0;
+  }
+  if ( pMessageQueue_50CBD0->uNumMessages )
+  {
+    //v1 = "";
+    while ( 2 )
+    {
+      if ( !pMessageQueue_50CBD0->uNumMessages )
+        break;
+
+      pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199);
+      switch ( uMessage )
+      {
+        case UIMSG_ChangeGameState:
+          uGameState = GAME_FINISHED;
+          continue;
+        case UIMSG_PlayArcomage:
+          pVideoPlayer->_4BF5B2();
+          pArcomageGame->bGameInProgress = 1;
+          PrepareArcomage();
+          continue;
+        case UIMSG_StartNPCDialogue:
+          if ( !uActiveCharacter )
+            continue;
+          viewparams->field_48 = 1;
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID;
+          pActor = &pActors[uMessageParam];
+          //goto _actor_init_dlg;
+          GameUI_InitializeDialogue(pActor, true);
+          continue;
+        case UIMSG_StartHireling1Dialogue:
+        case UIMSG_StartHireling2Dialogue:
+        {
+          if (bNoNPCHiring || pCurrentScreen)
+            continue;
+
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            uAction = 0;
+            int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue;
+            v4 = 0;
+
+            for (uint i = 0; i < 2; ++i)
+            //pNPCData0 = pParty->pHirelings;
+            //do
+            {
+              if (pParty->pHirelings[i].pName)
+              //{
+                //v6 = uAction++;
+                pTmpBuf[uAction++] = i;
+              //}
+              //++pNPCData0;
+              //++v4;
+            }
+            //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem );
+
+            //_this = 0;
+            for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+            {
+              auto npc = pNPCStats->pNewNPCData + i;
+              //do
+              //{
+                if (npc->Hired() &&
+                    (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) &&
+                    (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) )
+                {
+                  //v7 =;
+                  pTmpBuf[uAction++] = i + 2;
+                }
+                //++_this;
+                //++pNPCData4;
+              //}
+              //while ( _this < (signed int)pNPCStats->uNumNewNPCs );
+            }
+
+            if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction )
+            {
+              //Actor::Actor(&actor);
+              memset(&actor, 0, 0x344u);
+              actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx;
+              pActor = &actor;
+              GameUI_InitializeDialogue(&actor, true);
+            }
+          }
+          continue;
+
+        case UIMSG_BuyInShop_Identify_Repair:
+          UIShop_Buy_Identify_Repair();
+          continue;
+        case UIMSG_ClickNPCTopic:
+          ClickNPCTopic(uMessageParam);
+          continue;
+        case UIMSG_SelectShopDialogueOption:
+          OnSelectShopDialogueOption(uMessageParam);
+          continue;
+        case UIMSG_SelectNPCDialogueOption:
+          OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam);
+          continue;
+        case UIMSG_ClickHouseNPCPortrait:
+          _4B4224_UpdateNPCTopics(uMessageParam);
+          continue;
+        case UIMSG_StartNewGame:
+          if ( dword_6BE138 == 124 || uMessageParam )
+          {
+            pIcons_LOD->SyncLoadedFilesCount();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            pGUIWindow_CurrentMenu->Release();
+            uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU;
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = 1;
+          }
+          else
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2u);// "Are you sure?  Click again to start a New Game"
+            pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
+            dword_6BE138 = 124;
+          }
+          stru_506E40.Release();
+          continue;
+        case UIMSG_Game_OpenLoadGameDialog:
+          pIcons_LOD->SyncLoadedFilesCount();
+          pIcons_LOD->RemoveTexturesPackFromTextureList();
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          pCurrentScreen = SCREEN_LOADGAME;
+          LoadUI_Load(1);
+          continue;
+        case UIMSG_Quit:
+          if ( dword_6BE138 == 132 || uMessageParam )
+          {
+            pIcons_LOD->SyncLoadedFilesCount();
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            pGUIWindow_CurrentMenu->Release();
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = 1;
+            if ( !uMessageParam )
+              pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0);
+            uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU;
+          }
+          else
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure?  Click again to quit"
+            pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
+            dword_6BE138 = 132;
+          }
+          stru_506E40.Release();
+          continue;
+        case UIMSG_80:
+			__debugbreak();
+          pIcons_LOD->SyncLoadedFilesCount();
+          pIcons_LOD->RemoveTexturesPackFromTextureList();
+          pGUIWindow_CurrentMenu->Release();
+          pCurrentScreen = SCREEN_OPTIONS;
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0);
+          continue;
+        case UIMSG_ArrowUp:
+          --pSaveListPosition;
+          if ( pSaveListPosition < 0 )
+            pSaveListPosition = 0;
+          GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
+          continue;
+        case UIMSG_DownArrow:
+          ++pSaveListPosition;
+          if ( pSaveListPosition >= uMessageParam )
+            pSaveListPosition = uMessageParam - 1;
+          GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
+          continue;
+        case UIMSG_Cancel:
+          GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0);
+          continue;
+        case UIMSG_SaveLoadBtn:
+          GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
+          continue;
+        case UIMSG_SelectLoadSlot:
+          if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
+            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
+          if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam )
+          {
+            v10 = pSaveListPosition + uMessageParam;
+            if ( dword_6BE138 == pSaveListPosition + uMessageParam )
+            {
+              pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0);
+              pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0);
+            }
+            uLoadGameUI_SelectedSlot = v10;
+            dword_6BE138 = v10;
+          }
+          else
+          {
+            pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
+            if ( strcmp((const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pGlobalTXT_LocalizationStrings[72]) )// "Empty"
+              strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot]);
+            pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
+          }
+          continue;
+        case UIMSG_LoadGame:
+          if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
+          {
+            LoadGame(uLoadGameUI_SelectedSlot);
+            uGameState = GAME_STATE_LOADING_GAME;
+          }
+          stru_506E40.Release();
+          continue;
+        case UIMSG_SaveGame:
+          if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
+          {
+            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
+            strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], (const char *)pKeyActionMap->pPressedKeysBuffer);
+          }
+          DoSavegame(uLoadGameUI_SelectedSlot);
+          stru_506E40.Release();
+          continue;
+        case UIMSG_Game_OpenSaveGameDialog:
+          pGUIWindow_CurrentMenu->Release();
+          pCurrentScreen = SCREEN_SAVEGAME;
+          SaveUI_Load();
+          continue;
+        case UIMSG_Game_OpenOptionsDialog://Open
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          viewparams->field_48 = 1;
+          pCurrentScreen = SCREEN_OPTIONS;
+
+          options_menu_skin.uTextureID_Background     = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_TurnSpeed[2]   = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_TurnSpeed[1]   = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_TurnSpeed[0]   = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_ArrowLeft      = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_ArrowRight     = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_FlipOnExit     = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_AlwaysRun      = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_ShowDamage     = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
+          options_menu_skin.uTextureID_WalkSound      = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);
+
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0);
+          pGUIWindow_CurrentMenu->CreateButton(22, 270,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
+                                               1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(93, 270,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
+                                               1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(164, 270,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
+                                               1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);
+
+          pGUIWindow_CurrentMenu->CreateButton(20, 303,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(128, 303,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(20, 325,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(128, 325,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
+                                               pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
+                                               1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);
+
+          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+          pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);
+
+          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+          pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);
+
+          pBtn_SliderLeft  = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
+          pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
+          pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);
+
+          pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
+          pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
+          continue;
+
+        case UIMSG_OpenKeyMappingOptions://Open
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          viewparams->field_48 = 1;
+          pCurrentScreen = SCREEN_KEYBOARD_OPTIONS;
+          uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
+          uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0);
+          pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0);
+          uGameMenuUI_CurentlySelectedKeyIdx = -1;
+          KeyboardPageNum = 1;
+          memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
+          //*(_WORD *)KeyButtonArray[28] = 0;
+          memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
+          //v1 = "";
+          //v0 = 1;
+          continue;
+        case UIMSG_ChangeKeyButton:
+          if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 )
+          {
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          v14 = uMessageParam;
+          if ( KeyboardPageNum != 1 )
+            v14 = uMessageParam + 14;
+          uGameMenuUI_CurentlySelectedKeyIdx = v14;
+          pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu);
+          continue;
+        case UIMSG_ResetKeyMapping:
+          v197 = 1;
+          pKeyActionMap->SetDefaultMapping();
+          uAction = 0;
+          do
+          {
+            v15 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
+            if ( v15 != pPrevVirtualCidesMapping[uAction] )
+            {
+              if ( v197 )
+              {
+                v16 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
+                GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v16, 1);
+                v197 = 0;
+              }
+              else
+              {
+                v17 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
+                GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0);
+              }
+            }
+            pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
+            v18 = uAction++;
+            v13 = uAction > 28;
+            v12 = uAction - 28 < 0;
+            GameMenuUI_InvaligKeyBindingsFlags[v18] = 0;
+          }
+          while ( v12 ^ v13 );
+          pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_SelectKeyPage1:
+          KeyboardPageNum = 1;
+          continue;
+        case UIMSG_SelectKeyPage2:
+          KeyboardPageNum = 2;
+          continue;
+        case UIMSG_OpenVideoOptions:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          pGUIWindow_CurrentMenu->Release();
+          viewparams->field_48 = 1;
+          pCurrentScreen = SCREEN_VIDEO_OPTIONS;
+          optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
+          bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
+          us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
+          tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
+          uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
+          uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
+          pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
+          not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
+          not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
+          not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0);
+          pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
+          if ( pRenderer->pRenderD3D )
+          {
+            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
+            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
+            pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
+          }
+          if ( !pRenderer->bWindowMode )
+          {
+            //v0 = 1;
+            if ( GammaController::IsGammaSupported() )
+            {
+              pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
+              pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
+              pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
+            }
+          }
+          continue;
+        case UIMSG_1A9:
+			__debugbreak();
+          if ( uMessageParam == 4 )
+          {
+            //--uGammaPos;
+            if ( (uGammaPos -- -1) < 0 )
+            {
+              uGammaPos = 0;
+              pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+              continue;
+            }
+            v19 = (double)(signed int)uGammaPos * 0.1 + 0.6;
+            pGame->pGammaController->Initialize(v19);
+            GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( uMessageParam == 5 )
+          {
+            ++uGammaPos;
+            if ( (signed int)uGammaPos <= 9 )
+            {
+              v21 = (double)(signed int)uGammaPos * 0.1 + 0.6;
+              pGame->pGammaController->Initialize(v21);
+              GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+              pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+              continue;
+            }
+            uGammaPos = 9;
+          }
+          else
+          {
+            uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17;
+            v22 = (double)(signed int)uGammaPos * 0.1 + 0.6;
+            pGame->pGammaController->Initialize(v22);
+          }
+          pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_ToggleBloodsplats:
+          pGame->ToggleFlags2(0x20u);
+          continue;
+        case UIMSG_ToggleColoredLights:
+          pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0;
+          continue;
+        case UIMSG_ToggleTint:
+          pRenderer->bTinting = pRenderer->bTinting == 0;
+          continue;
+        case UIMSG_ChangeMusicVolume:
+          if ( uMessageParam == 4 )
+          {
+            --uMusicVolimeMultiplier;
+            if ( (char)uMusicVolimeMultiplier < 1 )
+              uMusicVolimeMultiplier = 0;
+            GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            if ( uMusicVolimeMultiplier )
+              pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0);
+            pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f);
+            continue;
+          }
+          if ( uMessageParam == 5 )
+          {
+            ++uMusicVolimeMultiplier;
+            if ( (char)uMusicVolimeMultiplier > 9 )
+              uMusicVolimeMultiplier = 9;
+            GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+            if ( uMusicVolimeMultiplier )
+              pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0);
+            pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f);
+            continue;
+          }
+          uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;
+          if ( (char)uMusicVolimeMultiplier > 9 )
+            uMusicVolimeMultiplier = 9;
+          if ( uMusicVolimeMultiplier )
+            pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
+          pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+          continue;
+        case UIMSG_ChangeSoundVolume:
+          if ( uMessageParam == 4 )//reduce sound level button left
+          {
+            --uSoundVolumeMultiplier;
+            if ( (char)uSoundVolumeMultiplier < 1 )
+              uSoundVolumeMultiplier = 0;
+            GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
+            pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( uMessageParam == 5 )//Increase sound level button right
+          {
+            ++uSoundVolumeMultiplier;
+            if ( (char)uSoundVolumeMultiplier > 8 )
+              uSoundVolumeMultiplier = 9;
+            //v168 = 1;
+            v24 = 435;
+            //v154 = (int)pBtn_SliderRight;
+            GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+            pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
+            pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17;
+          if ( (char)uSoundVolumeMultiplier > 8 )
+            uSoundVolumeMultiplier = 9;
+          pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
+          pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_ToggleFlipOnExit:
+          bFlipOnExit = bFlipOnExit == 0;
+          continue;
+        case UIMSG_ToggleAlwaysRun:
+          bAlwaysRun = bAlwaysRun == 0;
+          continue;
+        case UIMSG_ToggleWalkSound:
+          bWalkSound = bWalkSound == 0;
+          continue;
+        case UIMSG_ToggleShowDamage:
+          bShowDamage = bShowDamage == 0;
+          continue;
+        case UIMSG_ChangeVoiceVolume:
+          if ( uMessageParam == 4 )
+          {
+            --uVoicesVolumeMultiplier;
+            if ( (char)uVoicesVolumeMultiplier < 1 )
+              uVoicesVolumeMultiplier = 0;
+            GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
+            if ( !uVoicesVolumeMultiplier )
+              continue;
+            pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
+            continue;
+          }
+          if ( uMessageParam == 5 )
+          {
+            ++uVoicesVolumeMultiplier;
+            if ( (char)uVoicesVolumeMultiplier > 8 )
+              uVoicesVolumeMultiplier = 9;
+            GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
+            if ( !uVoicesVolumeMultiplier )
+              continue;
+            pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
+            continue;
+          }
+          uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17;
+          if ( (char)uVoicesVolumeMultiplier > 8 )
+            uVoicesVolumeMultiplier = 9;
+          if ( !uVoicesVolumeMultiplier )
+            continue;
+            pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
+            continue;
+        case UIMSG_SetTurnSpeed:
+          if ( uMessageParam )
+            pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam;
+          uTurnSpeed = uMessageParam;
+          continue;
+        case UIMSG_SetGraphicsMode:
+          if ( !bUseLoResSprites )
+          {
+            byte_6BE388_graphicsmode = uMessageParam;
+            MM7Initialization();
+            continue;
+          }
+          if ( uMessageParam )
+          {
+            if ( uMessageParam == 1 )
+            {
+              byte_6BE388_graphicsmode = 0;
+            }
+            else
+            {
+              if ( uMessageParam != 2 )
+                continue;
+              byte_6BE388_graphicsmode = 1;
+            }
+            MM7Initialization();
+            continue;
+          }
+          ModalWindow(pNPCTopics[453].pText, UIMSG_0);
+          continue;
+        case UIMSG_GameMenu_ReturnToGame:
+          pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Resume();
+          pCurrentScreen = SCREEN_GAME;
+          viewparams->bRedrawGameUI = 1;
+          stru_506E40.Release();
+          continue;
+        case UIMSG_OpenQuestBook:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0);
+          bFlashQuestBook = 0;
+          continue;
+        case UIMSG_OpenAutonotes:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0);
+          bFlashAutonotesBook = 0;
+          continue;
+        case UIMSG_OpenMapBook:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          viewparams->sViewCenterX = pParty->vPosition.x;
+          viewparams->sViewCenterY = pParty->vPosition.y;
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0);
+          continue;
+        case UIMSG_OpenCalendar:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0);
+          continue;
+        case UIMSG_OpenHistoryBook:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
+          pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0);
+          bFlashHistoryBook = 0;
+          continue;
+        case UIMSG_Escape:// нажатие Escape and return to game
+          back_to_game();
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          switch ( pCurrentScreen )
+          {
+            case SCREEN_E:
+				__debugbreak();
+            case SCREEN_NPC_DIALOGUE:
+            case SCREEN_CHEST:
+            case SCREEN_CHEST_INVENTORY:
+            case SCREEN_CHANGE_LOCATION:
+            case SCREEN_INPUT_BLV:
+            case SCREEN_QUICK_REFERENCE:
+              if ( dword_50CDC8 )
+                break;
+              CloseWindowBackground();
+              uMessageParam = 1;
+              break;
+            case SCREEN_HOUSE:
+              if ( !dword_50CDC8 && !dword_5C35C8 )
+              {
+                CloseWindowBackground();
+                dword_5C35C8 = 0;
+                uMessageParam = 1;
+                break;
+              }
+              break;
+          }
+          if ( !pModalWindow )
+          {
+            pRenderer->ClearZBuffer(0, 479);
+            viewparams->bRedrawGameUI = 1;
+            viewparams->field_48 = 1;
+            if ( pCurrentScreen )
+            {
+              if ( pCurrentScreen > SCREEN_67 )
+              {
+                if ( pCurrentScreen == SCREEN_QUICK_REFERENCE )
+                {
+                  pIcons_LOD->RemoveTexturesPackFromTextureList();
+                  if ( pGUIWindow_Settings )
+                  {
+                    if ( pCurrentScreen == SCREEN_CHARACTERS )
+                    {
+                      pMouse->SetCursorBitmap("MICON2");
+                    }
+                    else
+                    {
+                      pGUIWindow_Settings->Release();
+                      pGUIWindow_Settings = 0;
+                      pMouse->SetCursorBitmap("MICON1");
+                      GameUI_Footer_TimeLeft = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
+                      back_to_game();
+                    }
+                  }
+                  if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                    uActiveCharacter = pParty->GetNextActiveCharacter();
+                  pGUIWindow_CurrentMenu->Release();
+                  if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                    window_SpeakInHouse = 0;
+                  pGUIWindow_CurrentMenu = 0;
+                  pEventTimer->Resume();
+                  pCurrentScreen = SCREEN_GAME;
+                  viewparams->bRedrawGameUI = 1;
+                  pIcons_LOD->RemoveTexturesFromTextureList();
+                  continue;
+                }
+              }
+              else
+              {
+                if ( pCurrentScreen < SCREEN_64 )
+                {
+                  switch ( pCurrentScreen )
+                  {
+                    case SCREEN_CASTING:
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      if ( some_active_character )
+                      {
+                        uActiveCharacter = some_active_character;
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                        some_active_character = 0;
+                        if ( pParty->bTurnBasedModeOn )
+                          pTurnEngine->ApplyPlayerAction();
+                        _50C9D0_AfterEnchClickEventId = 0;
+                        _50C9D4_AfterEnchClickEventSecondParam = 0;
+                        _50C9D8_AfterEnchClickEventTimeout = 0;
+                      }
+                      if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID )
+                      {
+                        LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
+                        _50C9A8_item_enchantment_timer = 0;
+                        ptr_50C9A4_ItemToEnchant = 0;
+                      }
+                      if ( pGUIWindow_Settings )
+                      {
+                       if ( pCurrentScreen == SCREEN_CHARACTERS )
+                       {
+                        pMouse->SetCursorBitmap("MICON2");
+                       }
+                       else
+                       {
+                         pGUIWindow_Settings->Release();
+                         pGUIWindow_Settings = 0;
+                         pMouse->SetCursorBitmap("MICON1");
+                         GameUI_Footer_TimeLeft = 0;
+                         _50C9A0_IsEnchantingInProgress = 0;
+                         back_to_game();
+                        }
+                       }
+                       if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                       uActiveCharacter = pParty->GetNextActiveCharacter();
+                       pGUIWindow_CurrentMenu->Release();
+                       if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                       pGUIWindow_CurrentMenu = 0;
+                       pEventTimer->Resume();
+                       pCurrentScreen = SCREEN_GAME;
+                       viewparams->bRedrawGameUI = 1;
+                       pIcons_LOD->RemoveTexturesFromTextureList();
+                       continue;
+                    case SCREEN_BOOKS:
+                      pBooksWindow->Release();
+                      //crt_deconstruct_ptr_6A0118();
+                      pBooksWindow = 0;
+                      pEventTimer->Resume();
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                        {
+                         pMouse->SetCursorBitmap("MICON2");
+                        }
+                        else
+                        {
+                         pGUIWindow_Settings->Release();
+                         pGUIWindow_Settings = 0;
+                         pMouse->SetCursorBitmap("MICON1");
+                         GameUI_Footer_TimeLeft = 0;
+                         _50C9A0_IsEnchantingInProgress = 0;
+                         back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    case SCREEN_SAVEGAME:
+                    case SCREEN_LOADGAME:
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      //crt_deconstruct_ptr_6A0118();
+                      stru_506E40.Release();
+                      break;
+                    case SCREEN_CHEST_INVENTORY:
+                      pCurrentScreen = SCREEN_CHEST;
+                      continue;
+                    case SCREEN_CHEST:
+                      pWindow2 = pChestWindow;
+                      pWindow2->Release();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pEventTimer->Resume();
+                      continue;
+                    case SCREEN_19:
+						__debugbreak();
+                      pWindow2 = ptr_507BC8;
+                      pWindow2->Release();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pEventTimer->Resume();
+                      continue;
+                    case SCREEN_OPTIONS://Close
+                      options_menu_skin.Relaease();
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier);
+                      WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier);
+                      WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier);
+                      WriteWindowsRegistryInt("WalkSound", bWalkSound);
+                      WriteWindowsRegistryInt("ShowDamage", bShowDamage);
+                      WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode);
+                      WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
+                      WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit);
+                      if ( !uTurnSpeed )
+                      {
+                        WriteWindowsRegistryInt("TurnDelta", 3);
+                        stru_506E40.Release();
+                        break;
+                      }
+                      if ( uTurnSpeed == 64 )
+                      {
+                        WriteWindowsRegistryInt("TurnDelta", 2);
+                        stru_506E40.Release();
+                        break;
+                      }
+                      if ( uTurnSpeed != 128 )
+                        {
+                          stru_506E40.Release();
+                          break;
+                        }
+                      WriteWindowsRegistryInt("TurnDelta", 1);
+                      stru_506E40.Release();
+                      break;
+                    case SCREEN_MENU:
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      stru_506E40.Release();
+                      break;
+                    case SCREEN_VIDEO_OPTIONS:
+                      if ( pRenderer->pRenderD3D )
+                      {
+                        WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights);
+                        WriteWindowsRegistryInt("Tinting", pRenderer->bTinting);
+                        WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1);
+                      }
+                      if ( pRenderer->bWindowMode )
+                        {
+                          stru_506E40.Release();
+                          break;
+                        }
+                      //v30 = uGammaPos;
+                      //v31 = "GammaPos";
+                      WriteWindowsRegistryInt("GammaPos", uGammaPos);
+                      stru_506E40.Release();
+                      break;
+
+                    case SCREEN_KEYBOARD_OPTIONS://Return to game
+                      v197 = 1;
+                      v32 = 0;
+                      while ( !GameMenuUI_InvaligKeyBindingsFlags[v32])
+                      {
+                        ++v32;
+                        if ( v32 >= 28 )
+                        {
+                          thisb = (signed int)&uTextureID_Optkb;
+                          assert(false && "Invalid condition values");
+                          do
+                          {
+                            if ( *(int *)thisb )
+                              pIcons_LOD->pTextures[*(int *)thisb].Release();
+                            thisb += 4;
+                          }
+                          while ( thisb < (signed int)0x00507C08 );
+
+                          memset(&uTextureID_Optkb, 0, 0x14u);
+                          pIcons_LOD->SyncLoadedFilesCount();
+                          uAction = 0;
+                          do
+                          {
+                            v33 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
+                            if ( v33 != pPrevVirtualCidesMapping[uAction] )
+                            {
+                              if ( v197 )
+                              {
+                                v34 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
+                                GUI_ReplaceHotkey(v34, LOBYTE(pPrevVirtualCidesMapping[uAction]), 1);
+                                v197 = 0;
+                              }
+                              else
+                              {
+                                v35 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
+                                GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0);
+                              }
+                            }
+                            if ( uAction && uAction != 2 && uAction != 3 && uAction != 1 && uAction != 25 && uAction != 26 )
+                              pKeyToggleType = (KeyToggleType)1;
+                            else
+                              pKeyToggleType = (KeyToggleType)0;
+                            pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType);
+                            ++uAction;
+                          }
+                          while ( uAction < 28 );
+                          pKeyActionMap->StoreMappings();
+                          stru_506E40.Release();
+                          break;
+                        }
+                      }
+                      break;
+                    case SCREEN_REST://close rest screen
+                      if ( dword_506F14 )
+                      {
+                        Rest(_506F18_num_minutes_to_sleep);
+                        pParty->pPlayers[3].SetAsleep(false);
+                        pParty->pPlayers[2].SetAsleep(false);
+                        pParty->pPlayers[1].SetAsleep(false);
+                        pParty->pPlayers[0].SetAsleep(false);
+                      }
+                      pTexture_RestUI_CurrentSkyFrame->Release();
+                      pTexture_RestUI_CurrentHourglassFrame->Release();
+                      pTexture_RestUI_CurrentHourglassFrame = 0;
+                      pTexture_RestUI_CurrentSkyFrame = 0;
+                      pIcons_LOD->SyncLoadedFilesCount();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+                      {
+                        pOutdoor->UpdateSunlightVectors();
+                        pOutdoor->UpdateFog();
+                      }
+                      _506F18_num_minutes_to_sleep = 0;
+                      dword_506F14 = 0;
+                      dword_507B94 = 1;
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                        {
+                          pMouse->SetCursorBitmap("MICON2");
+                        }
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                         }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    case SCREEN_E:
+						__debugbreak();
+                      pGUIWindow_CurrentMenu->Release();
+                      pCurrentScreen = SCREEN_HOUSE;
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      continue;
+                    case SCREEN_HOUSE:
+                      if ( uDialogueType )
+                        uDialogueType = 0;
+                      if ( uGameState == GAME_STATE_2 )
+                      {
+                        while ( sub_4BD8B5() )
+                          ;
+                      }
+                      else
+                      {
+                        if ( sub_4BD8B5() )
+                          continue;
+                      }
+                      GetHouseGoodbyeSpeech();
+                      pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0);
+                      pVideoPlayer->Unload();
+                      pGUIWindow_CurrentMenu = window_SpeakInHouse;
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                        {
+                          pMouse->SetCursorBitmap("MICON2");
+                        }
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    case SCREEN_INPUT_BLV://click escape
+                      if ( uCurrentHouse_Animation == 153 )
+                        PlayHouseSound(0x99u, HouseSound_Greeting_2);
+                      pVideoPlayer->Unload();
+                      if ( npcIdToDismissAfterDialogue )
+                      {
+                        pParty->hirelingScrollPosition = 0;
+                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
+                        pParty->CountHirelings();
+                        viewparams->bRedrawGameUI = true;
+                        npcIdToDismissAfterDialogue = 0;
+                      }
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_NPC_DIALOGUE://click escape
+                      if ( npcIdToDismissAfterDialogue )
+                      {
+                        pParty->hirelingScrollPosition = 0;
+                        LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
+                        pParty->CountHirelings();
+                        viewparams->bRedrawGameUI = true;
+                        npcIdToDismissAfterDialogue = 0;
+                      }
+                      //goto LABEL_317;
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_BRANCHLESS_NPC_DIALOG://click escape
+                      memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
+                      sub_4452BB();
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_CHANGE_LOCATION://click escape
+                      if ( pParty->vPosition.x < -22528 )
+                        pParty->vPosition.x = -22528;
+                      if ( pParty->vPosition.x > 22528 )
+                        pParty->vPosition.x = 22528;
+                      if ( pParty->vPosition.y < -22528 )
+                        pParty->vPosition.y = -22528;
+                      if ( pParty->vPosition.y > 22528 )
+                        pParty->vPosition.y = 22528;
+                      DialogueEnding();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      continue;
+                    case SCREEN_VIDEO:
+                      pVideoPlayer->Unload();
+                      continue;
+                    case SCREEN_CHARACTERS:
+                      CharacterUI_ReleaseButtons();
+                      ReleaseAwardsScrollBar();
+                      pIcons_LOD->RemoveTexturesPackFromTextureList();
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                        {
+                          pMouse->SetCursorBitmap("MICON2");
+                        }
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = true;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                    default:
+                      if ( pGUIWindow_Settings )
+                      {
+                        if ( pCurrentScreen == SCREEN_CHARACTERS )
+                        {
+                          pMouse->SetCursorBitmap("MICON2");
+                        }
+                        else
+                        {
+                          pGUIWindow_Settings->Release();
+                          pGUIWindow_Settings = 0;
+                          pMouse->SetCursorBitmap("MICON1");
+                          GameUI_Footer_TimeLeft = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
+                          back_to_game();
+                        }
+                      }
+                      if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                        uActiveCharacter = pParty->GetNextActiveCharacter();
+                      pGUIWindow_CurrentMenu->Release();
+                      if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                        window_SpeakInHouse = 0;
+                      pGUIWindow_CurrentMenu = 0;
+                      pEventTimer->Resume();
+                      pCurrentScreen = SCREEN_GAME;
+                      viewparams->bRedrawGameUI = 1;
+                      pIcons_LOD->RemoveTexturesFromTextureList();
+                      continue;
+                  }
+                  if ( pGUIWindow_Settings )
+                  {
+                    if ( pCurrentScreen == SCREEN_CHARACTERS )
+                    {
+                      pMouse->SetCursorBitmap("MICON2");
+                    }
+                    else
+                    {
+                      pGUIWindow_Settings->Release();
+                      pGUIWindow_Settings = 0;
+                      pMouse->SetCursorBitmap("MICON1");
+                      GameUI_Footer_TimeLeft = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
+                      back_to_game();
+                    }
+                  }
+                  if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                    uActiveCharacter = pParty->GetNextActiveCharacter();
+                  pGUIWindow_CurrentMenu->Release();
+                  if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                    window_SpeakInHouse = 0;
+                  pGUIWindow_CurrentMenu = 0;
+                  pEventTimer->Resume();
+                  pCurrentScreen = SCREEN_GAME;
+                  viewparams->bRedrawGameUI = true;
+                  pIcons_LOD->RemoveTexturesFromTextureList();
+                  continue;
+                }
+                CharacterUI_ReleaseButtons();
+                ReleaseAwardsScrollBar();
+                pIcons_LOD->RemoveTexturesPackFromTextureList();
+              }
+              if ( pGUIWindow_Settings )
+              {
+                if ( pCurrentScreen == SCREEN_CHARACTERS )
+                {
+                  pMouse->SetCursorBitmap("MICON2");
+                }
+                else
+                {
+                  pGUIWindow_Settings->Release();
+                  pGUIWindow_Settings = 0;
+                  pMouse->SetCursorBitmap("MICON1");
+                  GameUI_Footer_TimeLeft = 0;
+                  _50C9A0_IsEnchantingInProgress = 0;
+                  back_to_game();
+                }
+              }
+              if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
+                uActiveCharacter = pParty->GetNextActiveCharacter();
+              pGUIWindow_CurrentMenu->Release();
+              if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
+                window_SpeakInHouse = 0;
+              pGUIWindow_CurrentMenu = 0;
+              pEventTimer->Resume();
+              pCurrentScreen = SCREEN_GAME;
+              viewparams->bRedrawGameUI = true;
+              pIcons_LOD->RemoveTexturesFromTextureList();
+              continue;
+            }
+            if ( !pGUIWindow_Settings )//Draw Menu
+            {
+              dword_6BE138 = -1;
+              GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1);
+              pEventTimer->Pause();
+              pAudioPlayer->StopChannels(-1, -1);
+              pCurrentScreen = SCREEN_MENU;
+              
+              ++pIcons_LOD->uTexturePacksCount;
+              if ( !pIcons_LOD->uNumPrevLoadedFiles )
+                pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+
+              pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0);
+              uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE);
+              uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
+              uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE);
+              pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu,
+                             pGlobalTXT_LocalizationStrings[614],// "New Game"
+                             pIcons_LOD->GetTexture(uTextureID_New1), 0);
+              pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u,
+                             pGlobalTXT_LocalizationStrings[615],// "Save Game"
+                             pIcons_LOD->GetTexture(uTextureID_Save1), 0);
+              pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu,
+                             pGlobalTXT_LocalizationStrings[616],// "Load Game"
+                             pIcons_LOD->GetTexture(uTextureID_Load1), 0);
+              pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u,
+                             pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:""
+                             pIcons_LOD->GetTexture(uTextureID_Controls1), 0);
+              pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u,
+                             pGlobalTXT_LocalizationStrings[618],// "Quit"
+                             pIcons_LOD->GetTexture(uTextureID_Quit1), 0);
+              pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u,
+                             pGlobalTXT_LocalizationStrings[619],// "Return to Game"
+                             pIcons_LOD->GetTexture(uTextureID_Resume1), 0);
+              pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0);
+              viewparams->field_48 = 1;
+              stru_506E40.Release();
+              uNumSeconds = (unsigned int)MakeScreenshot(155, 117);
+              pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117);
+              free((void *)uNumSeconds);
+              stru_506E40._40E55E("gamma.pcx", 0);
+              continue;
+            }
+            pGUIWindow_Settings->Release();
+            pGUIWindow_Settings = 0;
+            pMouse->SetCursorBitmap("MICON1");
+            GameUI_Footer_TimeLeft = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
+            back_to_game();
+            continue;
+          }
+          ModalWindow_Release();
+          continue;
+        case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel
+          if ( uMessageParam )
+          {
+            GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0);
+            v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
+            if ( pParty->hirelingScrollPosition < v37 )
+            {
+              ++pParty->hirelingScrollPosition;//??? maybe number of the first cell???
+              if ( pParty->hirelingScrollPosition >= v37 )
+                pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
+            }
+          }
+          else
+          {
+            GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0);
+            /*if ( pParty->field_709 )
+            {
+              --pParty->field_709;
+              if ( pParty->field_709 < 1 )
+                pParty->field_709 = 0;
+            }*/
+          }
+          GameUI_DrawHiredNPCs();
+          continue;
+        case UIMSG_TransitionUI_Confirm:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          dword_50CDC8 = 1;
+          sub_42FBDD();
+          PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);
+          pVideoPlayer->Unload();
+          DialogueEnding();
+          viewparams->bRedrawGameUI = 1;
+          if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz )
+          {
+            if ( dword_59117C_teleportx )
+            {
+              pParty->vPosition.x = dword_59117C_teleportx;
+              _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx;
+            }
+            if ( dword_591178_teleporty )
+            {
+              pParty->vPosition.y = dword_591178_teleporty;
+              _5B65AC_npcdata_fame_or_other = dword_591178_teleporty;
+            }
+            if ( dword_591174_teleportz )
+            {
+              pParty->vPosition.z = dword_591174_teleportz;
+              _5B65B0_npcdata_rep_or_other = dword_591174_teleportz;
+              pParty->uFallStartY = dword_591174_teleportz;
+            }
+            if ( dword_591170_teleport_directiony )
+            {
+              pParty->sRotationY = dword_591170_teleport_directiony;
+              _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony;
+            }
+            if ( dword_59116C_teleport_directionx )
+            {
+              pParty->sRotationX = dword_59116C_teleport_directionx;
+              _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx;
+              v38 = dword_591168_teleport_speedz;
+              pParty->uFallSpeed = dword_591168_teleport_speedz;
+              dword_5B65BC = dword_591168_teleport_speedz;
+            }
+            else
+            {
+              v38 = dword_5B65BC;
+            }
+            if ( *dword_591164_teleport_map_name != 48 )
+            {
+              pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2;
+              dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38;
+              OnMapLeave();
+              sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party);
+            }
+          }
+          else
+          {
+            EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
+          }
+          if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") )
+            pParty->uTimePlayed += 1474560i64;
+          continue;
+        case UIMSG_TransitionWindowCloseBtn:
+          CloseWindowBackground();
+          pVideoPlayer->Unload();
+          DialogueEnding();
+          viewparams->bRedrawGameUI = true;
+          continue;
+        case UIMSG_CycleCharacters:
+          v39 = GetAsyncKeyState(VK_SHIFT);
+          uActiveCharacter = CycleCharacter(v39);
+          viewparams->bRedrawGameUI = true;
+          continue;
+        case UIMSG_OnTravelByFoot:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          dword_50CDC8 = 1;
+          sub_42FBDD();
+          //pNPCData4 = (NPCData *)GetTravelTime();
+          strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
+          if ( bUnderwater != 1 && pParty->bFlying
+            || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 )
+          {
+            viewparams->bRedrawGameUI = 1;
+            CloseWindowBackground();
+            if ( pParty->vPosition.x < -22528 )
+              pParty->vPosition.x = -22528;
+            if ( pParty->vPosition.x > 22528 )
+              pParty->vPosition.x = 22528;
+            if ( pParty->vPosition.y < -22528 )
+              pParty->vPosition.y = -22528;
+            if ( pParty->vPosition.y > 22528 )
+              pParty->vPosition.y = 22528;
+            DialogueEnding();
+            pCurrentScreen = SCREEN_GAME;
+          }
+          else
+          {
+            pParty->field_6E4 = 0;
+            pParty->field_6E0 = 0;
+            CastSpellInfoHelpers::_427D48();
+            DialogueEnding();
+            pEventTimer->Pause();
+            pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
+            ++pGameLoadingUI_ProgressBar->uProgressMax;
+            SaveGame(1, 0);
+            pGameLoadingUI_ProgressBar->Progress();
+            RestAndHeal(1440 * (signed int)GetTravelTime());
+            if ( pParty->uNumFoodRations )
+            {
+              pParty->RestAndHeal();
+              if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 )
+              {
+                pPlayer7 = pParty->pPlayers.data();
+                do
+                {
+                  pPlayer7->SetCondition(1, 0);
+                  ++pPlayer7;
+                }
+                while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() );
+                ++pParty->days_played_without_rest;
+              }
+              Party::TakeFood((unsigned int)GetTravelTime());
+            }
+            else
+            {
+              pPlayer8 = pParty->pPlayers.data();
+              do
+              {
+                pPlayer8->SetCondition(1, 0);
+                ++pPlayer8;
+              }
+              while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() );
+              ++pParty->days_played_without_rest;
+            }
+            pPaletteManager->ResetNonLocked();
+            pSpriteFrameTable->ResetSomeSpriteFlags();
+            strcpy(pCurrentMapName, pOut);
+            strcpy(pLevelName, pCurrentMapName);
+            v41 = strtok(pLevelName, ".");
+            strcpy(pLevelName, v41);
+            Level_LoadEvtAndStr(pLevelName);
+            pDecalBuilder->Reset(0);
+            LoadLevel_InitializeLevelEvt();
+            uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName);
+            bUnderwater = 0;
+            bNoNPCHiring = 0;
+            pGame->uFlags2 &= 0xFFFFFFF7u;
+            if ( Is_out15odm_underwater() )
+            {
+              bUnderwater = 1;
+              pGame->uFlags2 |= 8u;
+            }
+            if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") )
+              bNoNPCHiring = 1;
+            PrepareToLoadODM(1u, (ODMRenderParams *)1);
+            pAudioPlayer->SetMapEAX();
+            bDialogueUI_InitializeActor_NPC_ID = 0;
+            OnMapLoad();
+            pOutdoor->SetFog();
+            TeleportToStartingPoint(uLevel_StartingPointType);
+            pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0);
+            pParty->uFallStartY = pParty->vPosition.z;
+            _461103_load_level_sub();
+            pEventTimer->Resume();
+            viewparams->bRedrawGameUI = 1;
+            pCurrentScreen = SCREEN_GAME;
+            pGameLoadingUI_ProgressBar->Release();
+          }
+          viewparams->bRedrawGameUI = 1;
+          continue;
+        case UIMSG_CHANGE_LOCATION_ClickCencelBtn:
+          CloseWindowBackground();
+          if ( pParty->vPosition.x < -22528 )
+            pParty->vPosition.x = -22528;
+          if ( pParty->vPosition.x > 22528 )
+            pParty->vPosition.x = 22528;
+          if ( pParty->vPosition.y < -22528 )
+            pParty->vPosition.y = -22528;
+          if ( pParty->vPosition.y > 22528 )
+            pParty->vPosition.y = 22528;
+          DialogueEnding();
+          pCurrentScreen = SCREEN_GAME;
+          viewparams->bRedrawGameUI = 1;
+          continue;
+        case UIMSG_CastSpell_Telekinesis:
+          if ( pRenderer->pRenderD3D )
+            LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val();
+          else
+          {
+            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
+            pPoint = pMouse->GetCursorPos(&v208);
+            v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
+          }
+          v44 = (unsigned __int16)v42;
+          v45 = PID_TYPE(v44);
+          uNumSeconds = v44;
+          v46 = PID_ID(v44);
+          if ( v45 == 3 )
+          {
+            v47 = pActors[v46].uAIState == Dead;
+            if ( !v47 )
+              continue;
+            pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+            pSpellInfo->uFlags &= ~0x40u;
+            pSpellInfo->uPlayerID_2 = uMessageParam;
+            pSpellInfo->spell_target_pid = v44;
+            pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+            pGUIWindow_Settings->Release();
+            pGUIWindow_Settings = 0;
+            pMouse->SetCursorBitmap("MICON1");
+            GameUI_Footer_TimeLeft = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
+            back_to_game();
+            continue;
+          }
+          if ( v45 == 2 )
+          {
+            v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0;
+            if ( !v47 )
+              continue;
+            pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+            pSpellInfo->uFlags &= ~0x40u;
+            pSpellInfo->uPlayerID_2 = uMessageParam;
+            pSpellInfo->spell_target_pid = v44;
+            pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+            pGUIWindow_Settings->Release();
+            pGUIWindow_Settings = 0;
+            pMouse->SetCursorBitmap("MICON1");
+            GameUI_Footer_TimeLeft = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
+            back_to_game();
+            continue;
+          }
+          if ( v45 == 5 )
+          {
+            v48 = pLevelDecorations[v46].uEventID == 0;
+          }
+          else
+          {
+            if ( v45 != 6 )
+              continue;
+            if ( uCurrentlyLoadedLevelType != 1 )
+            {
+              pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
+              if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID )
+                continue;
+              v44 = uNumSeconds;
+              pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+              pSpellInfo->uFlags &= ~0x40u;
+              pSpellInfo->uPlayerID_2 = uMessageParam;
+              pSpellInfo->spell_target_pid = v44;
+              pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+              pGUIWindow_Settings->Release();
+              pGUIWindow_Settings = 0;
+              pMouse->SetCursorBitmap("MICON1");
+              GameUI_Footer_TimeLeft = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
+              back_to_game();
+              continue;
+            }
+            pBLVFace = &pIndoor->pFaces[v46];
+            if ( !(BYTE3(pBLVFace->uAttributes) & 2) )
+              continue;
+            v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
+          }
+          if ( v48 )
+            continue;
+          pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+          pSpellInfo->uFlags &= ~0x40u;
+          pSpellInfo->uPlayerID_2 = uMessageParam;
+          pSpellInfo->spell_target_pid = v44;
+          pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+          pGUIWindow_Settings->Release();
+          pGUIWindow_Settings = 0;
+          pMouse->SetCursorBitmap("MICON1");
+          GameUI_Footer_TimeLeft = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
+          back_to_game();
+          continue;
+        case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
+        case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure
+        case UIMSG_HiredNPC_CastSpell:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( _50C9A0_IsEnchantingInProgress )
+          {
+            uActiveCharacter = uMessageParam;
+            viewparams->bRedrawGameUI = 1;
+          }
+          else
+          {
+            if ( pGUIWindow_Settings )
+            {
+              pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+              switch ( uMessage )
+              {
+                case UIMSG_CastSpell_Character_Big_Improvement:
+                  pSpellInfo->uFlags &= ~0x02u;
+                  break;
+                case UIMSG_CastSpell_Character_Small_Improvement:
+                  pSpellInfo->uFlags &= ~0x0100u;
+                  break;
+                case UIMSG_HiredNPC_CastSpell:
+                  pSpellInfo->uFlags &= ~0x0200u;
+                  break;
+              }
+              pSpellInfo->uPlayerID_2 = uMessageParam;
+              pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+              pGUIWindow_Settings->Release();
+              pGUIWindow_Settings = 0;
+              pEventTimer->Resume();
+              pMouse->SetCursorBitmap("MICON1");
+              GameUI_Footer_TimeLeft = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
+            }
+          }
+          continue;
+        case UIMSG_BF:
+			__debugbreak();
+          dword_50CDC8 = 1;
+          sub_42FBDD();
+          SaveGame(1, 0);
+          strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
+          dword_6BE364_game_settings_1 |= 1;
+          uGameState = GAME_STATE_2;
+          //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
+          v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related;
+          if ( v53 < 0 )
+          {
+            v54 = abs(v53) - 1;
+            _5B65B8_npcdata_hiword_house_or_other = 0;
+            dword_5B65BC = 0;
+            v55 = dword_4E4560[v54];
+            _5B65AC_npcdata_fame_or_other = dword_4E4578[v54];
+            v56 = dword_4E4590[v54];
+            v57 = dword_4E45A8[v54];
+            _5B65A8_npcdata_uflags_or_other = v55;
+            _5B65B4_npcdata_loword_house_or_other = v57;
+            _5B65B0_npcdata_rep_or_other = v56;
+            dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57;
+          }
+          sub_4BD8B5();
+          //goto LABEL_434;
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+          {
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;
+          }*/
+          pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
+          continue;
+
+        case UIMSG_OnCastTownPortal:
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam);
+        continue;
+
+        case UIMSG_OnCastLloydsBeacon:
+          pAudioPlayer->StopChannels(-1, -1);
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0);
+        continue;
+
+        case UIMSG_LloydsBeacon_FlippingBtn:
+          bRecallingBeacon = uMessageParam;
+          v127 = uMessageParam + 204;
+          pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_HintBeaconSlot:
+          if ( !pGUIWindow_CurrentMenu )
+            continue;
+          pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
+          uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
+          if ( bRecallingBeacon )
+          {
+            if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) )
+              continue;
+            v173 = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName;
+            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
+            GameUI_SetFooterString(pTmpBuf.data());
+            continue;
+          }
+          pMapNum = pMapStats->GetMapInfo(pCurrentMapName);
+          pMapName = "Not in Map Stats";
+          if ( pMapNum )
+            pMapName = pMapStats->pInfos[pMapNum].pName;
+          if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum )
+          {
+            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s"
+            GameUI_SetFooterString(pTmpBuf.data());
+            continue;
+          }
+          v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
+          sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s"
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_CloseAfterInstallBeacon:
+          dword_50CDC8 = 1;
+          pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
+            continue;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+          ++pMessageQueue_50CBD0->uNumMessages;*/
+          continue;
+        case UIMSG_InstallBeacon:
+          pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
+          if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon )
+            continue;
+          byte_506360 = 1;
+          pPlayer9->CanCastSpell(uRequiredMana);
+          if ( pParty->bTurnBasedModeOn )
+          {
+            v60 = sRecoveryTime;
+            pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
+            pPlayer9->SetRecoveryTime(v60);
+            pTurnEngine->ApplyPlayerAction();
+          }
+          else
+          {
+            pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
+          }
+          pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0);
+          if ( bRecallingBeacon )
+          {
+            if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) )
+            {
+              SaveGame(1, 0);
+              OnMapLeave();
+              strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]);
+              dword_6BE364_game_settings_1 |= 1;
+              uGameState = GAME_STATE_2;
+              _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
+              _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
+              _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
+              _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
+              _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
+              dword_5B65C0 = 1;
+            }
+            else
+            {
+              pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
+              pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
+              pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
+              pParty->uFallStartY = pParty->vPosition.z;
+              pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
+              pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
+            }
+            pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
+            pBooksWindow->Release();
+            pGUIWindow_CurrentMenu->Release();
+            pBooksWindow = 0;
+            pGUIWindow_CurrentMenu = 0;
+          }
+          else
+          {
+            sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1);
+            SaveScreenshot(a1);
+            LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
+            pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335);
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x;
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y;
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z;
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY);
+            pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX);
+            if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 )
+              continue;
+            for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg )
+            {
+              if ( !_stricmp((const char *)pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) )
+                pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg;
+            }
+          }
+          continue;
+        case UIMSG_ClickTownInTP:
+          if ( uMessageParam )
+          {
+            switch ( uMessageParam )
+            {
+              case 1:
+                v63 = 208;
+                break;
+              case 2:
+                v63 = 207;
+                break;
+              case 3:
+                v63 = 211;
+                break;
+              case 4:
+                v63 = 209;
+                break;
+              default:
+                if ( uMessageParam != 5 )
+                {
+LABEL_486:
+                  SaveGame(1, 0);
+                  v64 = pMapStats->GetMapInfo(pCurrentMapName);
+                  v65 = uMessageParam;
+                  if ( v64 == TownPortalList[uMessageParam].uMapInfoID )
+                  {
+                    pParty->vPosition.x = TownPortalList[v65].pos.x;
+                    pParty->vPosition.y = TownPortalList[v65].pos.y;
+                    pParty->vPosition.z = TownPortalList[v65].pos.z;
+                    pParty->uFallStartY = pParty->vPosition.z;
+                    pParty->sRotationY = TownPortalList[v65].rot_y;
+                    pParty->sRotationX = TownPortalList[v65].rot_x;
+                  }
+                  else
+                  {
+                    SaveGame(1, 0);
+                    OnMapLeave();
+                    dword_6BE364_game_settings_1 |= 1;
+                    uGameState = GAME_STATE_2;
+                    strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
+                    dword_5B65C0 = 1;
+                    _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
+                    _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
+                    _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
+                    v66 = TownPortalList[uMessageParam].rot_x;
+                    _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
+                    _5B65B8_npcdata_hiword_house_or_other = v66;
+                    InitializeActors();
+                  }
+                  v67 = (char*)pGUIWindow_CurrentMenu->Hint;
+                  if ( v67 )
+                    *((int *)v67 + 17) = 1;
+                  else
+                    pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u);
+                  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+                  {
+                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
+                    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                    ++pMessageQueue_50CBD0->uNumMessages;
+                  }*/
+                  pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
+                  continue;
+                }
+                v63 = 210;
+                break;
+            }
+          }
+          else
+          {
+            v63 = 206;
+          }
+          if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) )
+            return;
+          goto LABEL_486;
+        case UIMSG_HintTownPortal:
+          if ( uMessageParam )
+          {
+            switch ( uMessageParam )
+            {
+              case 1:
+                v68 = 208;
+                break;
+              case 2:
+                v68 = 207;
+                break;
+              case 3:
+                v68 = 211;
+                break;
+              case 4:
+                v68 = 209;
+                break;
+              default:
+                if ( uMessageParam != 5 )
+                  //goto LABEL_506;
+                {
+                  if ( uMessageParam )
+                  {
+                    switch ( uMessageParam )
+                    {
+                    case 1:
+                      v69 = pMapStats->pInfos[4].pName;
+                      break;
+                    case 2:
+                      v69 = pMapStats->pInfos[3].pName;
+                      break;
+                    case 3:
+                      v69 = pMapStats->pInfos[10].pName;
+                      break;
+                    case 4:
+                      v69 = pMapStats->pInfos[7].pName;
+                      break;
+                    default:
+                    if ( uMessageParam != 5 )
+                    {
+                      __debugbreak(); // warning C4700: uninitialized local variable 'v200' used
+                      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
+                      GameUI_SetFooterString(pTmpBuf.data());
+                      continue;
+                    }
+                    v69 = pMapStats->pInfos[8].pName;
+                    break;
+                  }
+                }
+                else
+                {
+                  v69 = pMapStats->pInfos[21].pName;
+                }
+                sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
+                GameUI_SetFooterString(pTmpBuf.data());
+                continue;
+              }
+              v68 = 210;
+              break;
+            }
+          }
+          else
+          {
+            v68 = 206;
+          }
+          if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) )
+          {
+            pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
+            continue;
+          }
+//LABEL_506:
+          if ( uMessageParam )
+          {
+            switch ( uMessageParam )
+            {
+              case 1:
+                v69 = pMapStats->pInfos[4].pName;
+                break;
+              case 2:
+                v69 = pMapStats->pInfos[3].pName;
+                break;
+              case 3:
+                v69 = pMapStats->pInfos[10].pName;
+                break;
+              case 4:
+                v69 = pMapStats->pInfos[7].pName;
+                break;
+              default:
+                if ( uMessageParam != 5 )
+                  //goto LABEL_519;
+                  {
+                    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
+                    GameUI_SetFooterString(pTmpBuf.data());
+                    continue;
+                  }
+                v69 = pMapStats->pInfos[8].pName;
+                break;
+            }
+          }
+          else
+          {
+            v69 = pMapStats->pInfos[21].pName;
+          }
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowFinalWindow:
+          sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
+            pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
+            pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."   
+          ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose);
+          uGameState = GAME_STATE_FINAL_WINDOW;
+          continue;
+        case UIMSG_OnFinalWindowClose:
+			__debugbreak();
+          uGameState = GAME_STATE_PLAYING;
+          strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
+          __debugbreak(); // missed break/continue?
+        case UIMSG_DD:
+			__debugbreak();
+          sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer);
+          memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
+          if ( v216.uPropCount == 1 )
+          {
+            pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2);
+            v70 = atoi(v216.pProperties[0]);
+            if ( v70 <= 0 || v70 >= 77 )
+              continue;
+            v71 = v70;
+            strcpy(Str2, pMapStats->pInfos[v70].pFilename);
+            pNPCData3 = 0;
+            if ( (signed int)pNPCData4 > 0 )
+            {
+              thish = 0;
+              do
+              {
+                if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) )
+                  break;
+                ++thish;
+                pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
+              }
+              while ( (signed int)pNPCData3 < (signed int)pNPCData4 );
+              if ( (signed int)pNPCData3 < (signed int)pNPCData4 )
+              {
+                strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]);
+                dword_6BE364_game_settings_1 |= 1u;
+                uGameState = GAME_STATE_2;
+                OnMapLeave();
+                continue;
+              }
+            }
+            sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
+            v73 = Str2;
+          }
+          else
+          {
+            if ( v216.uPropCount != 3 )
+              continue;
+            v74 = atoi(v216.pProperties[0]);
+            thisi = atoi(v216.pProperties[1]);
+            v75 = atoi(v216.pProperties[2]);
+            v76 = v75;
+            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+            {
+              if ( pIndoor->GetSector(v74, thisi, v75) )
+              {
+                v77 = thisi;
+                pParty->vPosition.x = v74;
+                pParty->vPosition.y = v77;
+                pParty->vPosition.z = v76;
+                pParty->uFallStartY = v76;
+                continue;
+              }
+            }
+            else
+            {
+              if ( v74 > -32768 )
+              {
+                if ( v74 < 32768 )
+                {
+                  v77 = thisi;
+                  if ( thisi > -32768 )
+                  {
+                    if ( thisi < 32768 && v76 >= 0 && v76 < 10000 )
+                    {
+                      pParty->vPosition.x = v74;
+                      pParty->vPosition.y = v77;
+                      pParty->vPosition.z = v76;
+                      pParty->uFallStartY = v76;
+                      continue;
+                    }
+                  }
+                }
+              }
+            }
+            pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
+            v73 = "Can't jump to that location!";
+          }
+          ShowStatusBarString(v73, 6u);
+          continue;
+        case UIMSG_CastQuickSpell:
+          if ( bUnderwater == 1 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) )
+            continue;
+          _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter);
+          continue;
+        case UIMSG_CastSpell_Monster_Improvement:
+        case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, 
+          if ( pRenderer->pRenderD3D )
+          {
+            v81 = pGame->pVisInstance->get_picked_object_zbuf_val();
+          }
+          else
+          {
+            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
+            pPoint2 = pMouse->GetCursorPos(&v201);
+            v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
+          }
+          v83 = v81;
+          v44 = (unsigned __int16)v81;
+          v84 = v83 >> 16;
+          if ( PID_TYPE(v44) != 3 || v84 >= 5120 )
+            continue;
+          pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
+          if ( uMessage == UIMSG_CastSpell_Shoot_Monster )
+          {
+            pSpellInfo->uFlags &= ~0x08;
+          }
+          else
+          {
+            if ( uMessage == UIMSG_CastSpell_Monster_Improvement )
+              pSpellInfo->uFlags &= ~0x0100u;
+            else
+              pSpellInfo->uFlags &= ~0x0200u;
+          }
+          pSpellInfo->uPlayerID_2 = uMessageParam;
+          pSpellInfo->spell_target_pid = v44;
+          pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
+          pGUIWindow_Settings->Release();
+          pGUIWindow_Settings = 0;
+          pMouse->SetCursorBitmap("MICON1");
+          GameUI_Footer_TimeLeft = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
+          back_to_game();
+          continue;
+        case UIMSG_1C:
+			__debugbreak();
+          if ( !uActiveCharacter || pCurrentScreen )
+            continue;
+          ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0);
+          pCurrentScreen = SCREEN_19;
+          pEventTimer->Pause();
+          continue;
+        case UIMSG_STEALFROMACTOR:
+          if ( !uActiveCharacter )
+            continue;
+          if ( pParty->bTurnBasedModeOn != 1 )
+          {
+            if ( pActors[uMessageParam].uAIState == 5 )
+              stru_50C198.LootActor(&pActors[uMessageParam]);
+            else
+              Actor::StealFrom(uMessageParam);
+            continue;
+          }
+          if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 )
+            continue;
+          if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
+          {
+            if ( pActors[uMessageParam].uAIState == 5 )
+              stru_50C198.LootActor(&pActors[uMessageParam]);
+            else
+              Actor::StealFrom(uMessageParam);
+          }
+          continue;
+
+        case UIMSG_Attack:
+          if ( !uActiveCharacter )
+            continue;
+          if ( pParty->bTurnBasedModeOn != 1 )
+          {
+            _42ECB5_PlayerAttacksActor();
+            continue;
+          }
+          if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 )
+            continue;
+          if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
+            _42ECB5_PlayerAttacksActor();
+          continue;
+        case UIMSG_ExitRest:
+          GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
+          continue;
+        case UIMSG_Wait5Minutes:
+          if ( dword_506F14 == 2 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2,
+            (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
+          dword_506F14 = 1;
+          _506F18_num_minutes_to_sleep = 5;
+          continue;
+        case UIMSG_Wait1Hour:
+          if ( dword_506F14 == 2 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2,
+            (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
+          dword_506F14 = 1;
+          _506F18_num_minutes_to_sleep = 60;
+          continue;
+        case UIMSG_RentRoom:
+          dword_506F14 = 2;
+          RestUI_Load();
+          v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
+          _506F18_num_minutes_to_sleep = v86;
+          if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern
+            _506F18_num_minutes_to_sleep = v86 + 12 * 60;
+          dword_506F14 = 2;
+          pParty->RestAndHeal();
+          pParty->days_played_without_rest = 0;
+          pParty->pPlayers[3].SetAsleep(1);
+          pParty->pPlayers[2].SetAsleep(1);
+          pParty->pPlayers[1].SetAsleep(1);
+          pParty->pPlayers[0].SetAsleep(1);
+          continue;
+        case UIMSG_RestWindow:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            continue;
+          if ( _42F4DA_check_actor_proximity() )
+          {
+            if ( pParty->bTurnBasedModeOn == 1 )
+            {
+              ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
+              continue;
+            }
+            v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
+            if ( pParty->uFlags & 0x88 )
+              v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
+            ShowStatusBarString(v88, 2);
+            if ( !uActiveCharacter )
+              continue;
+            pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
+            continue;
+          }
+          if ( pParty->bTurnBasedModeOn == 1 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
+            continue;
+          }
+          if ( !(pParty->uFlags & 0x88) )
+          {
+            RestUI_Load();
+            continue;
+          }
+          if ( pParty->bTurnBasedModeOn == 1 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
+            continue;
+          }
+          v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
+          if ( pParty->uFlags & 0x88 )
+            v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
+          ShowStatusBarString(v88, 2u);
+          if ( !uActiveCharacter )
+            continue;
+          pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
+          continue;
+        case UIMSG_Rest8Hour:
+          if ( dword_506F14 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest"
+            if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() )
+              pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0);
+          }
+          else
+          {
+            pParty->pPlayers[3].pConditions[2] = pParty->uTimePlayed;
+            pParty->pPlayers[2].pConditions[2] = pParty->uTimePlayed;
+            pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed;
+            pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed;
+            v90 = pMapStats->GetMapInfo(pCurrentMapName);
+            if ( !v90 )
+              v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
+            pMapInfo = &pMapStats->pInfos[v90];
+            if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent )
+            {
+              v91 = rand() % 100;
+              v92 = pMapInfo->EncM1percent;
+              v93 = v91 + 1;
+              if ( v93 > v92 )
+                pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2);
+              else
+                pNPCData4 = (NPCData *)1;
+              if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) )
+                pNPCData4 = 0;
+              if ( pNPCData4 )
+              {
+                pPlayerNum = rand() % 4;
+                LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0;
+                HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0;
+                v95 = rand();
+                Rest(v95 % 6 + 60);
+                _506F18_num_minutes_to_sleep = 0;
+                dword_506F14 = 0;
+                /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+                {
+                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+                  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                  ++pMessageQueue_50CBD0->uNumMessages;
+                }*/
+                pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
+                ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!"
+                pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0);
+                continue;
+              }
+            }
+            Party::TakeFood(uRestUI_FoodRequiredToRest);
+            _506F18_num_minutes_to_sleep = 480;
+            dword_506F14 = 2;
+            pParty->RestAndHeal();
+            pParty->days_played_without_rest = 0;
+            pParty->pPlayers[3].SetAsleep(1);
+            pParty->pPlayers[2].SetAsleep(1);
+            pParty->pPlayers[1].SetAsleep(1);
+            pParty->pPlayers[0].SetAsleep(1);
+          }
+          continue;
+        case UIMSG_AlreadyResting:
+          if ( dword_506F14 == 2 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2,
+            (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
+          v97 = _494820_training_time(pParty->uCurrentHour);
+          dword_506F14 = 1;
+          _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
+          continue;
+        case UIMSG_HintSelectRemoveQuickSpellBtn:
+          if ( quick_spell_at_page && byte_506550 )
+          {
+            v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
+            sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173);
+          }
+          else
+          {
+            if ( pPlayers[uActiveCharacter]->uQuickSpell )
+              v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell"
+            else
+              v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
+            strcpy(pTmpBuf.data(), v177);
+          }
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_SPellbook_ShowHightlightedSpellInfo:
+          if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
+                !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) )
+            continue;
+          if ( sub_4637E0_is_there_popup_onscreen() )
+            dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1;
+          v98 = *(char *)(uNumSeconds + 6734);
+          if ( quick_spell_at_page - 1 == uMessageParam )
+          {
+            v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
+            v161 = pGlobalTXT_LocalizationStrings[485];
+          }
+          else
+          {
+            v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
+            v161 = pGlobalTXT_LocalizationStrings[486];
+          }
+          sprintfex(pTmpBuf.data(), v161, v178);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ClickInstallRemoveQuickSpellBtn:
+          GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0);
+          if ( !uActiveCharacter )
+            continue;
+          pPlayer10 = pPlayers[uActiveCharacter];
+          if ( !byte_506550 || !quick_spell_at_page )
+          {
+            pPlayer10->uQuickSpell = 0;
+            quick_spell_at_page = 0;
+            pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
+          pPlayers[uActiveCharacter]->uQuickSpell = v99;
+          stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter);
+          if ( uActiveCharacter )
+            pPlayer10->PlaySound(SPEECH_12, 0);
+          byte_506550 = 0;
+          continue;
+        case UIMSG_SpellBook_PressTab:
+			//__debugbreak();
+          if ( !uActiveCharacter )
+            continue;
+          pPlayer3 = pPlayers[uActiveCharacter];
+          pNPCData4 = 0;
+          uAction = 0;
+          v101 = 0;
+          thisl = (int)&pPlayer3->pActiveSkills[12];
+          do
+          {
+            if ( *(short *)thisl )
+            {
+              if ( pPlayer3->lastOpenedSpellbookPage == v101 )
+                uAction = (int)pNPCData4;
+              v102 = (int)pNPCData4;
+              pNPCData4 = (NPCData *)((char *)pNPCData4 + 1);
+              v217[v102] = v101;
+            }
+            thisl += 2;
+            ++v101;
+          }
+          while ( v101 < 9 );
+          if ( !pNPCData4 )
+          {
+            v127 = rand() % 2 + 204;
+            pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
+            continue;
+          }
+          if ( GetAsyncKeyState(16) )
+          {
+            --uAction;
+            if ( uAction < 0 )
+              uAction = (int)((char *)pNPCData4 - 1);
+          }
+          else
+          {
+            ++uAction;
+            if ( uAction >= (signed int)pNPCData4 )
+              uAction = 0;
+          }
+          OnCloseSpellBookPage();
+          pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]);
+          pGUIWindow_CurrentMenu->OpenSpellBook();
+          v127 = rand() % 2 + 204;
+          pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_OpenSpellbookPage:
+          if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage )
+            continue;
+          OnCloseSpellBookPage();
+          pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam;
+          pGUIWindow_CurrentMenu->OpenSpellBook();
+          v127 = rand() % 2 + 204;
+          pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
+          continue;
+        case UIMSG_SelectSpell:
+        {
+          if (pTurnEngine->turn_stage == 3)
+            continue;
+          if (!uActiveCharacter)
+            continue;
+
+            //  uNumSeconds = (unsigned int)pPlayers[uActiveCharacter];
+          auto player = pPlayers[uActiveCharacter];
+          if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam])
+              //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) )
+          {
+                if ( quick_spell_at_page - 1 == uMessageParam )
+                {
+                  pGUIWindow_CurrentMenu->Release();
+                  pEventTimer->Resume();
+                  viewparams->bRedrawGameUI = 1;
+                  pCurrentScreen = SCREEN_GAME;
+                  pIcons_LOD->RemoveTexturesPackFromTextureList();
+                  v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
+                  /*if ( dword_50C9E8 < 40 )
+                  {
+                    dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook;
+                    dword_50C9EC[3 * dword_50C9E8 + 1] = v103;
+                    dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1;
+                    ++dword_50C9E8;
+                  }*/
+                  pMessageQueue_50C9E8->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
+                //  pMessageQueue_50CBD0->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
+                }
+                else
+                {
+                  byte_506550 = 1;
+                  quick_spell_at_page = uMessageParam + 1;
+                }
+          }
+        }
+        continue;
+
+        case UIMSG_CastSpellFromBook:
+          if ( pTurnEngine->turn_stage != 3 )
+            _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0);
+        continue;
+
+        case UIMSG_SpellScrollUse:
+			__debugbreak();
+          if ( pTurnEngine->turn_stage != 3 )
+            _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0);
+          continue;
+        case UIMSG_SpellBookWindow:
+          if ( pTurnEngine->turn_stage == 3 )
+            continue;
+          if ( bUnderwater == 1 )
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
+            pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
+          }
+          else
+          {
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery )
+            {
+              if ( !pCurrentScreen )
+              {
+                GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
+                pCurrentScreen = SCREEN_SPELL_BOOK;
+                pEventTimer->Pause();
+                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0);
+                pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0);
+                viewparams->field_48 = 1;
+                continue;
+              }
+              if ( pCurrentScreen != SCREEN_REST
+                && pCurrentScreen != SCREEN_CHARACTERS
+                && (pCurrentScreen <= SCREEN_63
+                 || pCurrentScreen > SCREEN_67) )
+              {
+                pGUIWindow_CurrentMenu->Release();
+                GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
+                pCurrentScreen = SCREEN_SPELL_BOOK;
+                pEventTimer->Pause();
+                pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0);
+                pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0);
+                viewparams->field_48 = 1;
+                continue;
+              }
+            }
+          }
+          continue;
+        case UIMSG_QuickReference:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          if ( pCurrentScreen )
+            pGUIWindow_CurrentMenu->Release();
+          ++pIcons_LOD->uTexturePacksCount;
+          if ( !pIcons_LOD->uNumPrevLoadedFiles )
+            pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+          GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0);
+          viewparams->bRedrawGameUI = 1;
+          pEventTimer->Pause();
+          pAudioPlayer->StopChannels(-1, -1);
+          pCurrentScreen = SCREEN_QUICK_REFERENCE;
+          pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0);
+          papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE);
+          pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0,
+                         pGlobalTXT_LocalizationStrings[79],// "Exit"
+                         pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179);
+          continue;
+        case UIMSG_GameMenuButton:
+          if ( pCurrentScreen )
+          {
+            pGUIWindow_CurrentMenu->Release();
+            pEventTimer->Resume();
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = 1;
+          }
+          stru_506E40.Release();
+          uNumSeconds = (unsigned int)MakeScreenshot(155, 117);
+          pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117);
+          free((void *)uNumSeconds);
+          stru_506E40._40E55E("gamma.pcx", 0);
+          GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0);
+//LABEL_453:
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
+            continue;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+          //goto LABEL_770;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+          ++pMessageQueue_50CBD0->uNumMessages;*/
+          pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
+          continue;
+        case UIMSG_ClickAwardScrollBar:
+          books_page_number = 1;
+          if ( pMouse->GetCursorPos(&v211)->y > 178 )
+            books_page_number = -1;
+          continue;
+        case UIMSG_ClickAwardsUpBtn:
+          GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0);
+          BtnUp_flag = 1;
+          continue;
+        case UIMSG_ClickAwardsDownBtn:
+          GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0);
+          BtnDown_flag = 1;
+          continue;
+        case UIMSG_ChangeDetaliz:
+          bRingsShownInCharScreen ^= 1;
+          pCharacterScreen_DetalizBtn->Release();
+          pCharacterScreen_DollBtn->Release();
+          if ( bRingsShownInCharScreen )
+          {
+            v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight;
+            v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth;
+            v123 = 445;
+            v121 = 470;
+          }
+          else
+          {
+            v128 = 30;
+            v125 = 30;
+            v123 = 300;
+            v121 = 600;
+          }
+          pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0,
+                         pGlobalTXT_LocalizationStrings[64],// "Detail Toggle"
+                         0);
+          pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
+          viewparams->bRedrawGameUI = 1;
+          continue;
+        case UIMSG_ClickPaperdoll:
+          OnPaperdollLeftClick();
+          continue;
+        case UIMSG_ClickStatsBtn:
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
+          CharacterUI_ReleaseButtons();
+          ReleaseAwardsScrollBar();
+          GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0);
+          continue;
+        case UIMSG_ClickSkillsBtn:
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101;
+          CharacterUI_ReleaseButtons();
+          ReleaseAwardsScrollBar();
+          CharacterUI_SkillsTab_CreateButtons();
+          GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0);
+          continue;
+        case UIMSG_SkillUp:
+          pPlayer4 = pPlayers[uActiveCharacter];
+          v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
+          LOWORD(v2) = *(short *)v105;
+          uNumSeconds = v2;
+          if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 )
+          {
+            v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
+          }
+          else
+          {
+            if ( (uNumSeconds & 0x3F) < 0x3C )
+            {
+              *(short *)v105 = uNumSeconds + 1;
+              pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
+              pPlayer4->PlaySound(SPEECH_14, 0);
+              pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0);
+              continue;
+            }
+            v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!"
+          }
+          ShowStatusBarString(v87, 2);
+          continue;
+        case UIMSG_ClickInventoryBtn:
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
+          ReleaseAwardsScrollBar();
+          CharacterUI_ReleaseButtons();
+          GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0);
+          continue;
+        case UIMSG_ClickExitCharacterWindowBtn:
+          GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0);
+          continue;
+        case UIMSG_ClickAwardsBtn:
+          ReleaseAwardsScrollBar();
+          CharacterUI_ReleaseButtons();
+          CreateAwardsScrollBar();
+          pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
+          GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0);
+          FillAwardsData();
+          continue;
+        case UIMSG_ClickBooksBtn:
+          switch ( uMessageParam )
+          {
+            case 11://Page UP
+              BtnUp_flag = 1;
+              pButton = pBtn_Book_2;
+              break;
+            case 10://Page DOWN
+              BtnDown_flag = 1;
+              pButton = pBtn_Book_1;
+              break;
+            case 0://Zoom plus
+              pButton = pBtn_Book_1;
+              BtnDown_flag = 1;
+              break;
+            case 1://Zoom minus
+              pButton = pBtn_Book_2;
+              BtnUp_flag = 1;
+              break;
+            case 2://Potions
+              Book_PageBtn3_flag = 1;
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_3;
+              break;
+            case 3://fountains
+              Book_PageBtn4_flag = 1;
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_4;
+              break;
+            case 4://obelisks
+              Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_5;
+              break;
+            case 5://seer
+              Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag
+              if ( dword_506364 )
+                continue;
+              pButton = pBtn_Book_6;
+              break;
+            case 6://misc
+              pButton = pBtn_Autonotes_Misc;
+              Autonotes_Misc_page_flag = 1;
+              break;
+            case 7://Instructors
+              pButton = pBtn_Autonotes_Instructors;
+              Autonotes_Instructors_page_flag = 1;
+              break;
+            default:
+              continue;
+          }
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
+          continue;
+        case UIMSG_SelectCharacter:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          GameUI_OnPlayerPortraitLeftClick(uMessageParam);
+          continue;
+        case UIMSG_ShowStatus_Funds:
+          v174 = (char *)pParty->uNumGoldInBank;
+          //v158 = pParty->uNumGold + pParty->uNumGoldInBank;
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank"
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowStatus_DateTime:
+          pNPCData4 = (NPCData *)pParty->uCurrentHour;
+          if ( (signed int)pParty->uCurrentHour <= 12 )
+          {
+            if ( !pNPCData4 )
+              pNPCData4 = (NPCData *)12;
+          }
+          else
+          {
+            pNPCData4 = (NPCData *)((char *)pNPCData4 - 12);
+          }
+          if ( pParty->uCurrentHour < 0xC || (uNumSeconds = 1, pParty->uCurrentHour >= 0x18) )
+            uNumSeconds = 0;
+          sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
+            7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowStatus_Food:
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_ShowStatus_Player:
+          pPlayer5 = pPlayers[uMessageParam];
+          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s"
+          strcat(pTmpBuf.data(), ": ");
+          v107 = pPlayer5->GetMajorConditionIdx();
+          strcat(pTmpBuf.data(), aCharacterConditionNames[v107]);
+          GameUI_SetFooterString(pTmpBuf.data());
+          v108 = 8 * uMessageParam - 8;
+          LOBYTE(v108) = v108 | 4;
+          pMouse->uPointingObjectID = PID(OBJECT_Player,v108);
+          continue;
+        case UIMSG_ShowStatus_ManaHP:
+          sprintf(pTmpBuf.data(), "%d / %d %s    %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), 
+                  pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), 
+                  pGlobalTXT_LocalizationStrings[212]);
+          GameUI_SetFooterString(pTmpBuf.data());
+          continue;
+        case UIMSG_CHEST_ClickItem:
+          if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )
+          {
+            pPlayers[uActiveCharacter]->OnInventoryLeftClick();
+            continue;
+          }
+          OnChestLeftClick();
+          continue;
+        case UIMSG_InventoryLeftClick:
+          pPlayers[uActiveCharacter]->OnInventoryLeftClick();
+          continue;
+        case UIMSG_MouseLeftClickInGame:
+          if ( !pRenderer->pRenderD3D )
+          {
+            if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            OnGameViewportClick();
+            continue;
+          }
+          v115 = pMessageQueue_50CBD0->uNumMessages;
+          if ( !pMessageQueue_50CBD0->uNumMessages )
+          {
+            pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
+            /*if ( (signed int)v115 < 40 )
+            //goto LABEL_769;
+            {
+              pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
+              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+              ++pMessageQueue_50CBD0->uNumMessages;
+              continue;
+            }*/
+            continue;
+          }
+          if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
+          {
+            pMessageQueue_50CBD0->uNumMessages = 1;
+            pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
+            /*v115 = v0;
+            pMessageQueue_50CBD0->uNumMessages = v0;
+            pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+            //goto LABEL_771;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;*/
+            continue;
+          }
+          v115 = 0;
+          pMessageQueue_50CBD0->uNumMessages = 0;
+          pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
+          /*if ( (signed int)v115 < 40 )
+            //goto LABEL_769;
+          {
+            pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;
+            continue;
+          }*/
+          continue;
+        case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          OnGameViewportClick();
+          continue;
+        case UIMSG_F:
+			__debugbreak();
+          if ( pRenderer->pRenderD3D )
+          {
+            LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val();
+          }
+          else
+          {
+            uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
+            pPoint3 = pMouse->GetCursorPos(&v204);
+            v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
+          }
+          pButton2 = (GUIButton *)(unsigned __int16)v116;
+          GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
+          continue;
+        case UIMSG_54:
+			__debugbreak();
+          pButton2 = (GUIButton *)uMessageParam;
+          GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0);
+          continue;
+        case UIMSG_Game_Action:
+          if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+          OnPressSpace();
+          continue;
+        case UIMSG_ClickZoomOutBtn:
+          if ( pCurrentScreen )
+            continue;
+          pParty->uFlags |= 2u;
+          GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0);
+          uNumSeconds = 131072;
+          v118 = 2 * viewparams->uMinimapZoom;
+          ++viewparams->field_28;
+          viewparams->uMinimapZoom *= 2;
+          if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
+          {
+            if ( (signed int)v118 > 4096 )
+            {
+              viewparams->uMinimapZoom = 4096;
+              viewparams->field_28 = 12;
+            }
+            continue;
+          }
+          v119 = 2048;
+          if ( (signed int)v118 <= 2048 )
+          {
+            _576E2C_current_minimap_zoom = v118;
+            dword_576E28 = viewparams->field_28;
+            break;
+          }
+          viewparams->field_28 = 11;
+          viewparams->uMinimapZoom = v119;
+          _576E2C_current_minimap_zoom = v119;
+          dword_576E28 = viewparams->field_28;
+          break;
+        case UIMSG_ClickZoomInBtn:
+          if ( pCurrentScreen )
+            continue;
+          pParty->uFlags |= 2u;
+          GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0);
+          uNumSeconds = 32768;
+          v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
+          --viewparams->field_28;
+          viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
+          if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+          {
+            v119 = 512;
+            if ( (signed int)v118 < 512 )
+            {
+              viewparams->field_28 = 9;
+              v118 = v119;
+              viewparams->uMinimapZoom = v119;
+            }
+            _576E2C_current_minimap_zoom = v118;
+            dword_576E28 = viewparams->field_28;
+          }
+          else
+          {
+            if ( (signed int)v118 < 256 )
+            {
+              viewparams->uMinimapZoom = 256;
+              viewparams->field_28 = 8;
+            }
+          }
+        default:
+          continue;
+      }
+    }
+  }
+  pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8;
+  memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages);
+  //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8);
+  //dword_50C9E8 = 0;
+
+
+   pMessageQueue_50C9E8->uNumMessages=0;
+  if ( dword_50C9DC )
+  {
+    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+    {
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC;
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0;
+      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+      ++pMessageQueue_50CBD0->uNumMessages;
+    }*/
+    pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0);
+    dword_50C9DC = 0;
+  }
+  else
+  {
+    if ( _50C9D0_AfterEnchClickEventId > 0 )
+    {
+      _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
+      if ( _50C9D8_AfterEnchClickEventTimeout <= 0 )
+      {
+        /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+        {
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0;
+          pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4;
+          *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+          ++pMessageQueue_50CBD0->uNumMessages;
+        }*/
+        pMessageQueue_50CBD0->AddMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
+        _50C9D0_AfterEnchClickEventId = 0;
+        _50C9D4_AfterEnchClickEventSecondParam = 0;
+        _50C9D8_AfterEnchClickEventTimeout = 0;
+      }
+    }
+  }
+  CastSpellInfoHelpers::_427E01_cast_spell();
+}
+//----- (00435748) --------------------------------------------------------
+void  GUI_MainMenuMessageProc()
+{
+  Player *pPlayer; // ebx@2
+  void *v3; // edi@21
+  signed int v4; // eax@29
+  int v5; // ecx@29
+  PLAYER_SKILL_TYPE v6; // edi@37
+  GUIWindow *pWindow; // eax@56
+  GUIButton *pButton; // eax@59
+  int v15; // edi@70
+  char v20; // dl@116
+  unsigned int v21; // eax@116
+  unsigned int v25; // eax@120
+  unsigned int v26; // ecx@127
+  SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
+  signed int v41; // [sp-10h] [bp-20h]@29
+  int pParam; // [sp+4h] [bp-Ch]@3
+  UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
+  int pSex; // [sp+Ch] [bp-4h]@3
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+  {
+    pPlayer = pParty->pPlayers.data();
+    do
+    {
+      int param2;
+      pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
+      auto player = &pParty->pPlayers[pParam];
+
+      switch (pUIMessageType) // For buttons of window MainMenu
+      {
+        case UIMSG_MainMenu_ShowPartyCreationWnd:
+          GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
+          SetCurrentMenuID(MENU_NEWGAME);
+          break;
+        case UIMSG_MainMenu_ShowLoadWindow:
+          GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0);
+          SetCurrentMenuID(MENU_SAVELOAD);
+          break;
+        case UIMSG_ShowCredits:
+          GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0);
+          SetCurrentMenuID(MENU_CREDITS);
+          break;
+        case UIMSG_ExitToWindows:
+          GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
+          SetCurrentMenuID(MENU_EXIT_GAME);
+          break;
+        case UIMSG_PlayerCreation_SelectAttribute:
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          uPlayerCreationUI_SelectedCharacter = pParam;
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreation_VoicePrev:
+          pSex = player->GetSexByVoice();
+          do
+          {
+            if (player->uVoiceID == 0)
+              player->uVoiceID = 19;
+            else --player->uVoiceID;
+          }
+          while (player->GetSexByVoice() != pSex);
+          pButton = pCreationUI_BtnPressLeft2[pParam];
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          player->PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreation_VoiceNext:
+          pSex = player->GetSexByVoice();
+          do
+          {
+            player->uVoiceID = (player->uVoiceID + 1) % 20;
+          }
+          while (player->GetSexByVoice() != pSex);
+          pButton = pCreationUI_BtnPressRight2[pParam];
+          GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          player->PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreation_FacePrev:
+          pPlayer = &pParty->pPlayers[pParam];
+          if (!pPlayer->uCurrentFace)
+            pPlayer->uCurrentFace = 19;
+          else
+            pPlayer->uCurrentFace -= 1;
+          pPlayer->uVoiceID = pPlayer->uCurrentFace;
+          pPlayer->SetInitialStats();
+          pPlayer->SetSexByVoice();
+          pPlayer->RandomizeName();
+          v25 = pParam;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          uPlayerCreationUI_SelectedCharacter = v25;
+          GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0);
+          pPlayer->PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreation_FaceNext:
+          pPlayer = &pParty->pPlayers[pParam];
+          v20 = (char)((int)pPlayer->uCurrentFace + 1) % 20;
+          pPlayer->uCurrentFace = v20;
+          pPlayer->uVoiceID = v20;
+          pPlayer->SetInitialStats();
+          pPlayer->SetSexByVoice();
+          pPlayer->RandomizeName();
+          v21 = pParam;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
+                                                    % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          uPlayerCreationUI_SelectedCharacter = v21;
+          GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          pPlayer->PlaySound(SPEECH_PickMe, 0);
+          break;
+        case UIMSG_PlayerCreationClickPlus:
+          GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1);
+          pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
+          pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationClickMinus:
+          GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1);
+          pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
+          pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationSelectActiveSkill:
+          if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 )
+            pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
+          pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationSelectClass:
+          pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
+          pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
+          break;
+        case UIMSG_PlayerCreationClickOK:
+          GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0);
+          if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() )
+            GameUI_Footer_TimeLeft = GetTickCount() + 4000;
+          else
+            uGameState = GAME_STATE_STARTING_NEW_GAME;
+          break;
+        case UIMSG_PlayerCreationClickReset:
+          GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0);
+          pParty->Reset();
+          break;
+        case UIMSG_PlayerCreationRemoveUpSkill:
+          v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
+          break;
+        case UIMSG_PlayerCreationRemoveDownSkill:
+          v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
+          pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
+          pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
+          break;
+        case UIMSG_PlayerCreationChangeName:
+          pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
+          v3 = (void *)pParam;
+          uPlayerCreationUI_SelectedCharacter = pParam;
+          pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
+          pGUIWindow_CurrentMenu->ptr_1C = v3;
+          break;
+        case UIMSG_ChangeGameState:
+          uGameState = GAME_FINISHED;
+          break;
+        case UIMSG_ChangeCursor:
+          pMouse->SetCursorBitmap("MICON2");
+          break;
+        case UIMSG_3A:
+          SetCurrentMenuID(MENU_DebugBLVLevel);
+          break;
+        case UIMSG_LoadGame:
+          if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
+            break;
+          SetCurrentMenuID(MENU_LoadingProcInMainMenu);
+          break;
+        case UIMSG_SelectLoadSlot:
+            //main menu save/load wnd   clicking on savegame lines
+          if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
+            pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
+          if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition )
+          {
+            //load clicked line
+              v26 = pParam + pSaveListPosition;
+              if ( dword_6BE138 == pParam + pSaveListPosition )
+              {
+                pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0);
+                pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0);
+              }
+              uLoadGameUI_SelectedSlot = v26;
+              dword_6BE138 = v26;
+          }
+          else
+          {
+            //typing in the line
+              pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
+              strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
+              pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
+          }
+          break;
+        case UIMSG_SaveLoadBtn:
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
+          break;
+        case UIMSG_DownArrow:
+          ++pSaveListPosition;
+          if ( pSaveListPosition >= pParam )
+            pSaveListPosition = pParam - 1;
+          if ( pSaveListPosition < 1 )
+            pSaveListPosition = 0;
+          pWindow = pGUIWindow_CurrentMenu;
+          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
+          break;
+        case UIMSG_Cancel:
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0);
+          break;
+        case UIMSG_ArrowUp:
+          --pSaveListPosition;
+          if ( pSaveListPosition < 0 )
+            pSaveListPosition = 0;
+          pWindow = pGUIWindow_CurrentMenu;
+          GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
+          break;
+        case UIMSG_AD:
+          GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
+          SetCurrentMenuID(MENU_LoadingProcInMainMenu);
+          break;
+        case UIMSG_AE:
+          GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
+          SetCurrentMenuID(MENU_DebugBLVLevel);
+          break;
+        case UIMSG_Escape:
+          if ( pModalWindow )
+          {
+            ModalWindow_Release();
+            break;
+          }
+          if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) )
+            break;
+          v15 = 1;
+          pVideoPlayer->bStopBeforeSchedule = 1;
+          viewparams->bRedrawGameUI = 1;
+          viewparams->field_48 = 1;
+          if ( !GetCurrentMenuID() || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC )
+          {
+            if ( pCurrentScreen == SCREEN_VIDEO )
+              pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
+            if (GetCurrentMenuID() == MENU_NAMEPANELESC)
+            {
+              SetCurrentMenuID(MENU_CREATEPARTY);
+              break;
+            }
+            if (GetCurrentMenuID() == MENU_CREDITSPROC)
+            {
+              SetCurrentMenuID(MENU_CREDITSCLOSE);
+              break;
+            }
+            pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0);
+            break;
+          }
+          if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen )
+          {
+            if ( pCurrentScreen == SCREEN_VIDEO )
+              pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
+            if (GetCurrentMenuID() == MENU_NAMEPANELESC)
+            {
+              SetCurrentMenuID(MENU_CREATEPARTY);
+              break;
+            }
+            if (GetCurrentMenuID() == MENU_CREDITSPROC)
+            {
+              SetCurrentMenuID(MENU_CREDITSCLOSE);
+              break;
+            }
+            pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0);
+            break;
+          }
+          if ( pCurrentScreen == SCREEN_LOADGAME )
+          {
+            pIcons_LOD->RemoveTexturesPackFromTextureList();
+            //crt_deconstruct_ptr_6A0118();
+            pTexture_PCX.Release();
+            pTexture_PCX.Load("title.pcx", 0);
+            SetCurrentMenuID(MENU_MAIN);
+            v15 = 1;
+            pGUIWindow_CurrentMenu->Release();
+            pGUIWindow2->Release();
+            pGUIWindow2 = 0;
+            pEventTimer->Resume();
+            pCurrentScreen = SCREEN_GAME;
+            viewparams->bRedrawGameUI = v15;
+            break;
+          }
+          if ( pCurrentScreen == SCREEN_VIDEO )
+          {
+            pVideoPlayer->Unload();
+          }
+          else
+          {
+            if ( pCurrentScreen != SCREEN_1B )
+            {
+              pGUIWindow_CurrentMenu->Release();
+              pGUIWindow2->Release();
+              pGUIWindow2 = 0;
+              pEventTimer->Resume();
+              pCurrentScreen = SCREEN_GAME;
+              viewparams->bRedrawGameUI = v15;
+              break;
+            }
+            //VideoPlayer::dtor();
+          }
+          break;
+        default:
+          break;
+      }
+    }
+    while ( pMessageQueue_50CBD0->uNumMessages );
+  }
 }
\ No newline at end of file