comparison Game.cpp @ 1915:6e39bf5f13dd

GameUI_MsgProc() movement
author Ritor1
date Tue, 22 Oct 2013 22:04:25 +0600
parents a86c60679949
children 918a8cebd7a4
comparison
equal deleted inserted replaced
1914:28fdf4e567ad 1915:6e39bf5f13dd
34 #include "texts.h" 34 #include "texts.h"
35 #include "GUIFont.h" 35 #include "GUIFont.h"
36 #include "Log.h" 36 #include "Log.h"
37 #include "Lights.h" 37 #include "Lights.h"
38 #include "mm7_data.h" 38 #include "mm7_data.h"
39 39 #include "MapInfo.h"
40 //#include "MM7.h" 40 #include "CastSpellInfo.h"
41 41 #include "FrameTableInc.h"
42 #include "Actor.h"
43 #include "Events2D.h"
44 #include "GUIProgressBar.h"
45 #include "ObjectList.h"
46 #include "Level/Decoration.h"
47 #include "PaletteManager.h"
48 #include "UI\UIHouses.h"
49 #include "SaveLoad.h"
50 #include "SpriteObject.h"
51 #include "mm7.h"
52 #include "Sprites.h"
42 53
43 54
44 55
45 56
46 57
1171 MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0); 1182 MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
1172 ExitProcess(0); 1183 ExitProcess(0);
1173 } 1184 }
1174 } 1185 }
1175 } 1186 }
1187 //----- (004304E7) --------------------------------------------------------
1188 void GameUI_MsgProc()
1189 {
1190 //signed int v0; // edi@6
1191 //char *v1; // esi@6
1192 unsigned int v2; // edx@7
1193 Actor *pActor; // ecx@13
1194 int v4; // ecx@18
1195 //NPCData *pNPCData0; // eax@18
1196 //int v6; // edx@20
1197 //int v7; // ecx@29
1198 //unsigned int v8; // edx@59
1199 //unsigned int v9; // ecx@60
1200 unsigned int v10; // ecx@73
1201 //unsigned int v11; // eax@75
1202 unsigned __int8 v12; // sf@75
1203 unsigned __int8 v13; // of@75
1204 int v14; // eax@98
1205 unsigned int v15; // eax@102
1206 unsigned __int8 v16; // al@104
1207 unsigned __int8 v17; // al@105
1208 int v18; // eax@106
1209 float v19; // ST64_4@121
1210 unsigned int v20; // ecx@121
1211 float v21; // ST64_4@126
1212 float v22; // ST64_4@127
1213 unsigned int v23; // ecx@135
1214 unsigned int v24; // ecx@149
1215 unsigned int v25; // ecx@165
1216 GUIWindow *pWindow; // eax@204
1217 unsigned int v27; // edx@204
1218 unsigned int v28; // ecx@204
1219 GUIWindow *pWindow2; // ecx@248
1220 //int v30; // edx@258
1221 //const char *v31; // ecx@262
1222 signed int v32; // eax@269
1223 unsigned int v33; // eax@277
1224 unsigned __int8 v34; // al@279
1225 unsigned __int8 v35; // al@280
1226 //GUIWindow *pWindow3; // ecx@332
1227 int v37; // eax@341
1228 int v38; // eax@358
1229 SHORT v39; // ax@365
1230 //signed int v40; // eax@365
1231 char *v41; // eax@380
1232 int v42; // eax@396
1233 POINT *pPoint; // eax@397
1234 signed int v44; // eax@398
1235 int v45; // edx@398
1236 signed int v46; // ecx@398
1237 char v47; // zf@399
1238 char v48; // zf@405
1239 BLVFace *pBLVFace; // ecx@410
1240 ODMFace *pODMFace; // ecx@412
1241 CastSpellInfo *pSpellInfo; // ecx@415
1242 void *v52; // eax@424
1243 __int16 v53; // ax@431
1244 int v54; // eax@432
1245 int v55; // ecx@432
1246 int v56; // edx@432
1247 int v57; // eax@432
1248 Player *pPlayer; // edx@442
1249 unsigned int pMapNum; // eax@445
1250 signed int v60; // ST64_4@459
1251 //NPCData *pNPCData2; // eax@467
1252 //unsigned __int64 v62; // kr00_8@467
1253 __int16 v63; // dx@479
1254 unsigned int v64; // eax@486
1255 int v65; // ecx@486
1256 int v66; // eax@488
1257 char *v67; // eax@489
1258 __int16 v68; // dx@498
1259 char *v69; // eax@512
1260 int v70; // eax@525
1261 int v71; // edi@527
1262 NPCData *pNPCData3; // esi@527
1263 char *v73; // ecx@533
1264 signed int v74; // edi@535
1265 int v75; // eax@535
1266 int v76; // esi@535
1267 int v77; // eax@537
1268 Player *pPlayer2; // ecx@549
1269 //int v79; // ecx@550
1270 //unsigned int v80; // edx@550
1271 signed int v81; // eax@552
1272 POINT *pPoint2; // eax@553
1273 signed int v83; // ecx@554
1274 signed int v84; // ecx@554
1275 GUIButton *pButton; // eax@578
1276 unsigned int v86; // eax@583
1277 const char *v87; // ecx@595
1278 const char *v88; // ecx@596
1279 //unsigned int v89; // eax@598
1280 unsigned int v90; // eax@602
1281 int v91; // edx@605
1282 int v92; // eax@605
1283 int v93; // edx@605
1284 int pPlayerNum; // edx@611
1285 int v95; // eax@611
1286 //const char *v96; // ecx@621
1287 unsigned int v97; // eax@624
1288 int v98; // eax@636
1289 unsigned __int8 v99; // al@643
1290 Player *pPlayer3; // eax@648
1291 int v101; // ecx@648
1292 int v102; // edx@652
1293 int v103; // eax@671
1294 Player *pPlayer4; // ecx@718
1295 int v105; // eax@718
1296 Player *pPlayer5; // ST78_4@758
1297 unsigned int v107; // eax@758
1298 unsigned int v108; // eax@758
1299 unsigned int v115; // eax@764
1300 int v116; // eax@776
1301 POINT *pPoint3; // eax@777
1302 unsigned int v118; // eax@785
1303 unsigned int v119; // ecx@786
1304 unsigned int v120; // [sp-28h] [bp-624h]@86
1305 unsigned int v121; // [sp-28h] [bp-624h]@711
1306 unsigned int v122; // [sp-24h] [bp-620h]@86
1307 unsigned int v123; // [sp-24h] [bp-620h]@711
1308 unsigned int v124; // [sp-20h] [bp-61Ch]@86
1309 unsigned int v125; // [sp-20h] [bp-61Ch]@711
1310 unsigned int v126; // [sp-1Ch] [bp-618h]@86
1311 int v127; // [sp-1Ch] [bp-618h]@107
1312 unsigned int v128; // [sp-1Ch] [bp-618h]@711
1313 int v129; // [sp-18h] [bp-614h]@86
1314 //signed int v130; // [sp-18h] [bp-614h]@107
1315 int v131; // [sp-14h] [bp-610h]@86
1316 //unsigned int v132; // [sp-14h] [bp-610h]@107
1317 //unsigned int v133; // [sp-10h] [bp-60Ch]@60
1318 unsigned int v134; // [sp-10h] [bp-60Ch]@86
1319 //signed int v135; // [sp-10h] [bp-60Ch]@107
1320 unsigned int v136; // [sp-10h] [bp-60Ch]@121
1321 //unsigned int v137; // [sp-Ch] [bp-608h]@60
1322 unsigned int v138; // [sp-Ch] [bp-608h]@86
1323 //signed int v139; // [sp-Ch] [bp-608h]@107
1324 unsigned int v140; // [sp-Ch] [bp-608h]@121
1325 enum WindowType pWindowType; // [sp-8h] [bp-604h]@56
1326 //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60
1327 unsigned __int8 v143; // [sp-8h] [bp-604h]@86
1328 //int v144; // [sp-8h] [bp-604h]@107
1329 enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121
1330 //const char *v146; // [sp-8h] [bp-604h]@449
1331 //unsigned int v147; // [sp-8h] [bp-604h]@550
1332 //int v148; // [sp-4h] [bp-600h]@56
1333 GUIButton *pButton2; // [sp-4h] [bp-600h]@59
1334 const char *v150; // [sp-4h] [bp-600h]@86
1335 //unsigned int v151; // [sp-4h] [bp-600h]@107
1336 int v152; // [sp-4h] [bp-600h]@121
1337 int v153; // [sp-4h] [bp-600h]@135
1338 //int v154; // [sp-4h] [bp-600h]@149
1339 int v155; // [sp-4h] [bp-600h]@165
1340 int v156; // [sp-4h] [bp-600h]@204
1341 //const char *v157; // [sp-4h] [bp-600h]@444
1342 //unsigned int v158; // [sp-4h] [bp-600h]@449
1343 //__int16 v159; // [sp-4h] [bp-600h]@550
1344 int v160; // [sp-4h] [bp-600h]@599
1345 const char *v161; // [sp-4h] [bp-600h]@637
1346 //int v162; // [sp+0h] [bp-5FCh]@56
1347 //int v163; // [sp+0h] [bp-5FCh]@59
1348 Texture *pTexture; // [sp+0h] [bp-5FCh]@86
1349 //int v165; // [sp+0h] [bp-5FCh]@107
1350 int v166; // [sp+0h] [bp-5FCh]@121
1351 int v167; // [sp+0h] [bp-5FCh]@135
1352 //int v168; // [sp+0h] [bp-5FCh]@149
1353 int v169; // [sp+0h] [bp-5FCh]@165
1354 int v170; // [sp+0h] [bp-5FCh]@204
1355 //signed int v171; // [sp+0h] [bp-5FCh]@259
1356 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
1357 char *v173; // [sp+0h] [bp-5FCh]@444
1358 char *v174; // [sp+0h] [bp-5FCh]@449
1359 //int v175; // [sp+0h] [bp-5FCh]@550
1360 int v176; // [sp+0h] [bp-5FCh]@599
1361 const char *v177; // [sp+0h] [bp-5FCh]@629
1362 char *v178; // [sp+0h] [bp-5FCh]@637
1363 int v179; // [sp+4h] [bp-5F8h]@0
1364 //signed int _this; // [sp+14h] [bp-5E8h]@22
1365 signed int thisa; // [sp+14h] [bp-5E8h]@251
1366 signed int thisb; // [sp+14h] [bp-5E8h]@272
1367 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
1368 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
1369 char *pMapName; // [sp+14h] [bp-5E8h]@445
1370 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
1371 int thisg; // [sp+14h] [bp-5E8h]@467
1372 int thish; // [sp+14h] [bp-5E8h]@528
1373 signed int thisi; // [sp+14h] [bp-5E8h]@535
1374 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
1375 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
1376 int thisl; // [sp+14h] [bp-5E8h]@648
1377 int uMessageParam; // [sp+18h] [bp-5E4h]@7
1378 int uAction; // [sp+1Ch] [bp-5E0h]@18
1379 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
1380 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
1381 char v197; // [sp+2Bh] [bp-5D1h]@101
1382 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
1383 unsigned int v199; // [sp+30h] [bp-5CCh]@7
1384 char *v200; // [sp+34h] [bp-5C8h]@518
1385 POINT v201; // [sp+38h] [bp-5C4h]@553
1386 POINT v202; // [sp+40h] [bp-5BCh]@141
1387 POINT a2; // [sp+48h] [bp-5B4h]@127
1388 POINT v204; // [sp+50h] [bp-5ACh]@777
1389 POINT v205; // [sp+58h] [bp-5A4h]@171
1390 POINT v206; // [sp+60h] [bp-59Ch]@553
1391 POINT v207; // [sp+68h] [bp-594h]@155
1392 POINT v208; // [sp+70h] [bp-58Ch]@397
1393 POINT v209; // [sp+78h] [bp-584h]@777
1394 POINT v210; // [sp+80h] [bp-57Ch]@397
1395 POINT v211; // [sp+88h] [bp-574h]@704
1396 //__int64 v212; // [sp+90h] [bp-56Ch]@467
1397 int v213; // [sp+98h] [bp-564h]@385
1398 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380
1399 char pOut[32]; // [sp+BCh] [bp-540h]@370
1400 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524
1401 int v217[9]; // [sp+158h] [bp-4A4h]@652
1402 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524
1403 char a1[64]; // [sp+1F8h] [bp-404h]@467
1404 char Str2[128]; // [sp+238h] [bp-3C4h]@527
1405 Actor actor; // [sp+2B8h] [bp-344h]@4
1406
1407 dword_50CDC8 = 0;
1408 if ( !pEventTimer->bPaused )
1409 {
1410 pParty->sEyelevel = pParty->uDefaultEyelevel;
1411 pParty->uPartyHeight = pParty->uDefaultPartyHeight;
1412 }
1413 if ( bDialogueUI_InitializeActor_NPC_ID )
1414 {
1415 //Actor::Actor(&actor);
1416 memset(&actor, 0, 0x344u);
1417 dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID;
1418 actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID;
1419 GameUI_InitializeDialogue(&actor, false);
1420 bDialogueUI_InitializeActor_NPC_ID = 0;
1421 }
1422 if ( pMessageQueue_50CBD0->uNumMessages )
1423 {
1424 //v1 = "";
1425 while ( 2 )
1426 {
1427 if ( !pMessageQueue_50CBD0->uNumMessages )
1428 break;
1429
1430 pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199);
1431 switch ( uMessage )
1432 {
1433 case UIMSG_ChangeGameState:
1434 uGameState = GAME_FINISHED;
1435 continue;
1436 case UIMSG_PlayArcomage:
1437 pVideoPlayer->_4BF5B2();
1438 pArcomageGame->bGameInProgress = 1;
1439 PrepareArcomage();
1440 continue;
1441 case UIMSG_StartNPCDialogue:
1442 if ( !uActiveCharacter )
1443 continue;
1444 viewparams->field_48 = 1;
1445 if ( pMessageQueue_50CBD0->uNumMessages )
1446 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1447 dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID;
1448 pActor = &pActors[uMessageParam];
1449 //goto _actor_init_dlg;
1450 GameUI_InitializeDialogue(pActor, true);
1451 continue;
1452 case UIMSG_StartHireling1Dialogue:
1453 case UIMSG_StartHireling2Dialogue:
1454 {
1455 if (bNoNPCHiring || pCurrentScreen)
1456 continue;
1457
1458 if ( pMessageQueue_50CBD0->uNumMessages )
1459 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1460 uAction = 0;
1461 int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue;
1462 v4 = 0;
1463
1464 for (uint i = 0; i < 2; ++i)
1465 //pNPCData0 = pParty->pHirelings;
1466 //do
1467 {
1468 if (pParty->pHirelings[i].pName)
1469 //{
1470 //v6 = uAction++;
1471 pTmpBuf[uAction++] = i;
1472 //}
1473 //++pNPCData0;
1474 //++v4;
1475 }
1476 //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem );
1477
1478 //_this = 0;
1479 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
1480 {
1481 auto npc = pNPCStats->pNewNPCData + i;
1482 //do
1483 //{
1484 if (npc->Hired() &&
1485 (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) &&
1486 (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) )
1487 {
1488 //v7 =;
1489 pTmpBuf[uAction++] = i + 2;
1490 }
1491 //++_this;
1492 //++pNPCData4;
1493 //}
1494 //while ( _this < (signed int)pNPCStats->uNumNewNPCs );
1495 }
1496
1497 if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction )
1498 {
1499 //Actor::Actor(&actor);
1500 memset(&actor, 0, 0x344u);
1501 actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx;
1502 pActor = &actor;
1503 GameUI_InitializeDialogue(&actor, true);
1504 }
1505 }
1506 continue;
1507
1508 case UIMSG_BuyInShop_Identify_Repair:
1509 UIShop_Buy_Identify_Repair();
1510 continue;
1511 case UIMSG_ClickNPCTopic:
1512 ClickNPCTopic(uMessageParam);
1513 continue;
1514 case UIMSG_SelectShopDialogueOption:
1515 OnSelectShopDialogueOption(uMessageParam);
1516 continue;
1517 case UIMSG_SelectNPCDialogueOption:
1518 OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam);
1519 continue;
1520 case UIMSG_ClickHouseNPCPortrait:
1521 _4B4224_UpdateNPCTopics(uMessageParam);
1522 continue;
1523 case UIMSG_StartNewGame:
1524 if ( dword_6BE138 == 124 || uMessageParam )
1525 {
1526 pIcons_LOD->SyncLoadedFilesCount();
1527 pIcons_LOD->RemoveTexturesPackFromTextureList();
1528 if ( pMessageQueue_50CBD0->uNumMessages )
1529 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1530 pGUIWindow_CurrentMenu->Release();
1531 uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU;
1532 pCurrentScreen = SCREEN_GAME;
1533 viewparams->bRedrawGameUI = 1;
1534 }
1535 else
1536 {
1537 ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2u);// "Are you sure? Click again to start a New Game"
1538 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
1539 dword_6BE138 = 124;
1540 }
1541 stru_506E40.Release();
1542 continue;
1543 case UIMSG_Game_OpenLoadGameDialog:
1544 pIcons_LOD->SyncLoadedFilesCount();
1545 pIcons_LOD->RemoveTexturesPackFromTextureList();
1546 if ( pMessageQueue_50CBD0->uNumMessages )
1547 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1548 pGUIWindow_CurrentMenu->Release();
1549 pCurrentScreen = SCREEN_LOADGAME;
1550 LoadUI_Load(1);
1551 continue;
1552 case UIMSG_Quit:
1553 if ( dword_6BE138 == 132 || uMessageParam )
1554 {
1555 pIcons_LOD->SyncLoadedFilesCount();
1556 pIcons_LOD->RemoveTexturesPackFromTextureList();
1557 if ( pMessageQueue_50CBD0->uNumMessages )
1558 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1559 pGUIWindow_CurrentMenu->Release();
1560 pCurrentScreen = SCREEN_GAME;
1561 viewparams->bRedrawGameUI = 1;
1562 if ( !uMessageParam )
1563 pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0);
1564 uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU;
1565 }
1566 else
1567 {
1568 ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit"
1569 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0);
1570 dword_6BE138 = 132;
1571 }
1572 stru_506E40.Release();
1573 continue;
1574 case UIMSG_80:
1575 __debugbreak();
1576 pIcons_LOD->SyncLoadedFilesCount();
1577 pIcons_LOD->RemoveTexturesPackFromTextureList();
1578 pGUIWindow_CurrentMenu->Release();
1579 pCurrentScreen = SCREEN_OPTIONS;
1580 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0);
1581 continue;
1582 case UIMSG_ArrowUp:
1583 --pSaveListPosition;
1584 if ( pSaveListPosition < 0 )
1585 pSaveListPosition = 0;
1586 GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
1587 continue;
1588 case UIMSG_DownArrow:
1589 ++pSaveListPosition;
1590 if ( pSaveListPosition >= uMessageParam )
1591 pSaveListPosition = uMessageParam - 1;
1592 GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
1593 continue;
1594 case UIMSG_Cancel:
1595 GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0);
1596 continue;
1597 case UIMSG_SaveLoadBtn:
1598 GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
1599 continue;
1600 case UIMSG_SelectLoadSlot:
1601 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
1602 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
1603 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam )
1604 {
1605 v10 = pSaveListPosition + uMessageParam;
1606 if ( dword_6BE138 == pSaveListPosition + uMessageParam )
1607 {
1608 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0);
1609 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0);
1610 }
1611 uLoadGameUI_SelectedSlot = v10;
1612 dword_6BE138 = v10;
1613 }
1614 else
1615 {
1616 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
1617 if ( strcmp((const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pGlobalTXT_LocalizationStrings[72]) )// "Empty"
1618 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot]);
1619 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
1620 }
1621 continue;
1622 case UIMSG_LoadGame:
1623 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
1624 {
1625 LoadGame(uLoadGameUI_SelectedSlot);
1626 uGameState = GAME_STATE_LOADING_GAME;
1627 }
1628 stru_506E40.Release();
1629 continue;
1630 case UIMSG_SaveGame:
1631 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
1632 {
1633 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
1634 strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], (const char *)pKeyActionMap->pPressedKeysBuffer);
1635 }
1636 DoSavegame(uLoadGameUI_SelectedSlot);
1637 stru_506E40.Release();
1638 continue;
1639 case UIMSG_Game_OpenSaveGameDialog:
1640 pGUIWindow_CurrentMenu->Release();
1641 pCurrentScreen = SCREEN_SAVEGAME;
1642 SaveUI_Load();
1643 continue;
1644 case UIMSG_Game_OpenOptionsDialog://Open
1645 if ( pMessageQueue_50CBD0->uNumMessages )
1646 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1647 pGUIWindow_CurrentMenu->Release();
1648 viewparams->field_48 = 1;
1649 pCurrentScreen = SCREEN_OPTIONS;
1650
1651 options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE);
1652 options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE);
1653 options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE);
1654 options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE);
1655 options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
1656 options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
1657 options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
1658 options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
1659 options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
1660 options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
1661 options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
1662 options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
1663 options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
1664 options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
1665 options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
1666 options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
1667 options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE);
1668 options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE);
1669 options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE);
1670 options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE);
1671
1672 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0);
1673 pGUIWindow_CurrentMenu->CreateButton(22, 270,
1674 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth,
1675 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight,
1676 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0);
1677 pGUIWindow_CurrentMenu->CreateButton(93, 270,
1678 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth,
1679 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight,
1680 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0);
1681 pGUIWindow_CurrentMenu->CreateButton(164, 270,
1682 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth,
1683 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight,
1684 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0);
1685
1686 pGUIWindow_CurrentMenu->CreateButton(20, 303,
1687 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth,
1688 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight,
1689 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0);
1690 pGUIWindow_CurrentMenu->CreateButton(128, 303,
1691 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth,
1692 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight,
1693 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0);
1694 pGUIWindow_CurrentMenu->CreateButton(20, 325,
1695 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth,
1696 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight,
1697 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0);
1698 pGUIWindow_CurrentMenu->CreateButton(128, 325,
1699 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth,
1700 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight,
1701 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0);
1702
1703 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
1704 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
1705 pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0);
1706
1707 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
1708 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
1709 pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0);
1710
1711 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0);
1712 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0);
1713 pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0);
1714
1715 pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game"
1716 pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0);
1717 pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0);
1718 continue;
1719
1720 case UIMSG_OpenKeyMappingOptions://Open
1721 if ( pMessageQueue_50CBD0->uNumMessages )
1722 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1723 pGUIWindow_CurrentMenu->Release();
1724 viewparams->field_48 = 1;
1725 pCurrentScreen = SCREEN_KEYBOARD_OPTIONS;
1726 uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE);
1727 uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE);
1728 uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
1729 uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE);
1730 uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE);
1731 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0);
1732 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
1733 pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0);
1734 pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0);
1735 pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0);
1736 pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0);
1737 pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0);
1738 pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0);
1739 pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0);
1740 pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0);
1741 pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0);
1742 pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0);
1743 pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0);
1744 pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0);
1745 pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0);
1746 pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0);
1747 pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0);
1748 pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0);
1749 pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0);
1750 pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0);
1751 uGameMenuUI_CurentlySelectedKeyIdx = -1;
1752 KeyboardPageNum = 1;
1753 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
1754 //*(_WORD *)KeyButtonArray[28] = 0;
1755 memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u);
1756 //v1 = "";
1757 //v0 = 1;
1758 continue;
1759 case UIMSG_ChangeKeyButton:
1760 if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 )
1761 {
1762 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
1763 continue;
1764 }
1765 v14 = uMessageParam;
1766 if ( KeyboardPageNum != 1 )
1767 v14 = uMessageParam + 14;
1768 uGameMenuUI_CurentlySelectedKeyIdx = v14;
1769 pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu);
1770 continue;
1771 case UIMSG_ResetKeyMapping:
1772 v197 = 1;
1773 pKeyActionMap->SetDefaultMapping();
1774 uAction = 0;
1775 do
1776 {
1777 v15 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
1778 if ( v15 != pPrevVirtualCidesMapping[uAction] )
1779 {
1780 if ( v197 )
1781 {
1782 v16 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
1783 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v16, 1);
1784 v197 = 0;
1785 }
1786 else
1787 {
1788 v17 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
1789 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0);
1790 }
1791 }
1792 pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
1793 v18 = uAction++;
1794 v13 = uAction > 28;
1795 v12 = uAction - 28 < 0;
1796 GameMenuUI_InvaligKeyBindingsFlags[v18] = 0;
1797 }
1798 while ( v12 ^ v13 );
1799 pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0);
1800 continue;
1801 case UIMSG_SelectKeyPage1:
1802 KeyboardPageNum = 1;
1803 continue;
1804 case UIMSG_SelectKeyPage2:
1805 KeyboardPageNum = 2;
1806 continue;
1807 case UIMSG_OpenVideoOptions:
1808 if ( pMessageQueue_50CBD0->uNumMessages )
1809 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1810 pGUIWindow_CurrentMenu->Release();
1811 viewparams->field_48 = 1;
1812 pCurrentScreen = SCREEN_VIDEO_OPTIONS;
1813 optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE);
1814 bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE);
1815 us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE);
1816 tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE);
1817 uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE);
1818 uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE);
1819 pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE);
1820 pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE);
1821 pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE);
1822 pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE);
1823 pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE);
1824 pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE);
1825 pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE);
1826 pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE);
1827 pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE);
1828 pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE);
1829 not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE);
1830 not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE);
1831 not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE);
1832 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0);
1833 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0);
1834 if ( pRenderer->pRenderD3D )
1835 {
1836 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0);
1837 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0);
1838 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0);
1839 }
1840 if ( !pRenderer->bWindowMode )
1841 {
1842 //v0 = 1;
1843 if ( GammaController::IsGammaSupported() )
1844 {
1845 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0);
1846 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0);
1847 pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0);
1848 }
1849 }
1850 continue;
1851 case UIMSG_1A9:
1852 __debugbreak();
1853 if ( uMessageParam == 4 )
1854 {
1855 //--uGammaPos;
1856 if ( (uGammaPos -- -1) < 0 )
1857 {
1858 uGammaPos = 0;
1859 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
1860 continue;
1861 }
1862 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6;
1863 pGame->pGammaController->Initialize(v19);
1864 GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
1865 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
1866 continue;
1867 }
1868 if ( uMessageParam == 5 )
1869 {
1870 ++uGammaPos;
1871 if ( (signed int)uGammaPos <= 9 )
1872 {
1873 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6;
1874 pGame->pGammaController->Initialize(v21);
1875 GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
1876 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
1877 continue;
1878 }
1879 uGammaPos = 9;
1880 }
1881 else
1882 {
1883 uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17;
1884 v22 = (double)(signed int)uGammaPos * 0.1 + 0.6;
1885 pGame->pGammaController->Initialize(v22);
1886 }
1887 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0);
1888 continue;
1889 case UIMSG_ToggleBloodsplats:
1890 pGame->ToggleFlags2(0x20u);
1891 continue;
1892 case UIMSG_ToggleColoredLights:
1893 pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0;
1894 continue;
1895 case UIMSG_ToggleTint:
1896 pRenderer->bTinting = pRenderer->bTinting == 0;
1897 continue;
1898 case UIMSG_ChangeMusicVolume:
1899 if ( uMessageParam == 4 )
1900 {
1901 --uMusicVolimeMultiplier;
1902 if ( (char)uMusicVolimeMultiplier < 1 )
1903 uMusicVolimeMultiplier = 0;
1904 GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
1905 if ( uMusicVolimeMultiplier )
1906 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0);
1907 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f);
1908 continue;
1909 }
1910 if ( uMessageParam == 5 )
1911 {
1912 ++uMusicVolimeMultiplier;
1913 if ( (char)uMusicVolimeMultiplier > 9 )
1914 uMusicVolimeMultiplier = 9;
1915 GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
1916 if ( uMusicVolimeMultiplier )
1917 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0);
1918 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f);
1919 continue;
1920 }
1921 uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;
1922 if ( (char)uMusicVolimeMultiplier > 9 )
1923 uMusicVolimeMultiplier = 9;
1924 if ( uMusicVolimeMultiplier )
1925 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
1926 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
1927 continue;
1928 case UIMSG_ChangeSoundVolume:
1929 if ( uMessageParam == 4 )//reduce sound level button left
1930 {
1931 --uSoundVolumeMultiplier;
1932 if ( (char)uSoundVolumeMultiplier < 1 )
1933 uSoundVolumeMultiplier = 0;
1934 GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
1935 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
1936 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
1937 continue;
1938 }
1939 if ( uMessageParam == 5 )//Increase sound level button right
1940 {
1941 ++uSoundVolumeMultiplier;
1942 if ( (char)uSoundVolumeMultiplier > 8 )
1943 uSoundVolumeMultiplier = 9;
1944 //v168 = 1;
1945 v24 = 435;
1946 //v154 = (int)pBtn_SliderRight;
1947 GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
1948 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
1949 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
1950 continue;
1951 }
1952 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17;
1953 if ( (char)uSoundVolumeMultiplier > 8 )
1954 uSoundVolumeMultiplier = 9;
1955 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
1956 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0);
1957 continue;
1958 case UIMSG_ToggleFlipOnExit:
1959 bFlipOnExit = bFlipOnExit == 0;
1960 continue;
1961 case UIMSG_ToggleAlwaysRun:
1962 bAlwaysRun = bAlwaysRun == 0;
1963 continue;
1964 case UIMSG_ToggleWalkSound:
1965 bWalkSound = bWalkSound == 0;
1966 continue;
1967 case UIMSG_ToggleShowDamage:
1968 bShowDamage = bShowDamage == 0;
1969 continue;
1970 case UIMSG_ChangeVoiceVolume:
1971 if ( uMessageParam == 4 )
1972 {
1973 --uVoicesVolumeMultiplier;
1974 if ( (char)uVoicesVolumeMultiplier < 1 )
1975 uVoicesVolumeMultiplier = 0;
1976 GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1);
1977 if ( !uVoicesVolumeMultiplier )
1978 continue;
1979 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
1980 continue;
1981 }
1982 if ( uMessageParam == 5 )
1983 {
1984 ++uVoicesVolumeMultiplier;
1985 if ( (char)uVoicesVolumeMultiplier > 8 )
1986 uVoicesVolumeMultiplier = 9;
1987 GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1);
1988 if ( !uVoicesVolumeMultiplier )
1989 continue;
1990 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
1991 continue;
1992 }
1993 uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17;
1994 if ( (char)uVoicesVolumeMultiplier > 8 )
1995 uVoicesVolumeMultiplier = 9;
1996 if ( !uVoicesVolumeMultiplier )
1997 continue;
1998 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
1999 continue;
2000 case UIMSG_SetTurnSpeed:
2001 if ( uMessageParam )
2002 pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam;
2003 uTurnSpeed = uMessageParam;
2004 continue;
2005 case UIMSG_SetGraphicsMode:
2006 if ( !bUseLoResSprites )
2007 {
2008 byte_6BE388_graphicsmode = uMessageParam;
2009 MM7Initialization();
2010 continue;
2011 }
2012 if ( uMessageParam )
2013 {
2014 if ( uMessageParam == 1 )
2015 {
2016 byte_6BE388_graphicsmode = 0;
2017 }
2018 else
2019 {
2020 if ( uMessageParam != 2 )
2021 continue;
2022 byte_6BE388_graphicsmode = 1;
2023 }
2024 MM7Initialization();
2025 continue;
2026 }
2027 ModalWindow(pNPCTopics[453].pText, UIMSG_0);
2028 continue;
2029 case UIMSG_GameMenu_ReturnToGame:
2030 pGUIWindow_CurrentMenu->Release();
2031 pEventTimer->Resume();
2032 pCurrentScreen = SCREEN_GAME;
2033 viewparams->bRedrawGameUI = 1;
2034 stru_506E40.Release();
2035 continue;
2036 case UIMSG_OpenQuestBook:
2037 if ( pMessageQueue_50CBD0->uNumMessages )
2038 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2039 if ( pCurrentScreen )
2040 pGUIWindow_CurrentMenu->Release();
2041 pEventTimer->Pause();
2042 pAudioPlayer->StopChannels(-1, -1);
2043 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
2044 pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0);
2045 bFlashQuestBook = 0;
2046 continue;
2047 case UIMSG_OpenAutonotes:
2048 if ( pMessageQueue_50CBD0->uNumMessages )
2049 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2050 if ( pCurrentScreen )
2051 pGUIWindow_CurrentMenu->Release();
2052 pEventTimer->Pause();
2053 pAudioPlayer->StopChannels(-1, -1);
2054 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0);
2055 pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0);
2056 bFlashAutonotesBook = 0;
2057 continue;
2058 case UIMSG_OpenMapBook:
2059 if ( pMessageQueue_50CBD0->uNumMessages )
2060 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2061 if ( pCurrentScreen )
2062 pGUIWindow_CurrentMenu->Release();
2063 pEventTimer->Pause();
2064 viewparams->sViewCenterX = pParty->vPosition.x;
2065 viewparams->sViewCenterY = pParty->vPosition.y;
2066 pAudioPlayer->StopChannels(-1, -1);
2067 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
2068 pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0);
2069 continue;
2070 case UIMSG_OpenCalendar:
2071 if ( pMessageQueue_50CBD0->uNumMessages )
2072 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2073 if ( pCurrentScreen )
2074 pGUIWindow_CurrentMenu->Release();
2075 pEventTimer->Pause();
2076 pAudioPlayer->StopChannels(-1, -1);
2077 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
2078 pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0);
2079 continue;
2080 case UIMSG_OpenHistoryBook:
2081 if ( pMessageQueue_50CBD0->uNumMessages )
2082 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2083 if ( pCurrentScreen )
2084 pGUIWindow_CurrentMenu->Release();
2085 pEventTimer->Pause();
2086 pAudioPlayer->StopChannels(-1, -1);
2087 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
2088 pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0);
2089 bFlashHistoryBook = 0;
2090 continue;
2091 case UIMSG_Escape:// íàæàòèå Escape and return to game
2092 back_to_game();
2093 if ( pMessageQueue_50CBD0->uNumMessages )
2094 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2095 switch ( pCurrentScreen )
2096 {
2097 case SCREEN_E:
2098 __debugbreak();
2099 case SCREEN_NPC_DIALOGUE:
2100 case SCREEN_CHEST:
2101 case SCREEN_CHEST_INVENTORY:
2102 case SCREEN_CHANGE_LOCATION:
2103 case SCREEN_INPUT_BLV:
2104 case SCREEN_QUICK_REFERENCE:
2105 if ( dword_50CDC8 )
2106 break;
2107 CloseWindowBackground();
2108 uMessageParam = 1;
2109 break;
2110 case SCREEN_HOUSE:
2111 if ( !dword_50CDC8 && !dword_5C35C8 )
2112 {
2113 CloseWindowBackground();
2114 dword_5C35C8 = 0;
2115 uMessageParam = 1;
2116 break;
2117 }
2118 break;
2119 }
2120 if ( !pModalWindow )
2121 {
2122 pRenderer->ClearZBuffer(0, 479);
2123 viewparams->bRedrawGameUI = 1;
2124 viewparams->field_48 = 1;
2125 if ( pCurrentScreen )
2126 {
2127 if ( pCurrentScreen > SCREEN_67 )
2128 {
2129 if ( pCurrentScreen == SCREEN_QUICK_REFERENCE )
2130 {
2131 pIcons_LOD->RemoveTexturesPackFromTextureList();
2132 if ( pGUIWindow_Settings )
2133 {
2134 if ( pCurrentScreen == SCREEN_CHARACTERS )
2135 {
2136 pMouse->SetCursorBitmap("MICON2");
2137 }
2138 else
2139 {
2140 pGUIWindow_Settings->Release();
2141 pGUIWindow_Settings = 0;
2142 pMouse->SetCursorBitmap("MICON1");
2143 GameUI_Footer_TimeLeft = 0;
2144 _50C9A0_IsEnchantingInProgress = 0;
2145 back_to_game();
2146 }
2147 }
2148 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2149 uActiveCharacter = pParty->GetNextActiveCharacter();
2150 pGUIWindow_CurrentMenu->Release();
2151 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2152 window_SpeakInHouse = 0;
2153 pGUIWindow_CurrentMenu = 0;
2154 pEventTimer->Resume();
2155 pCurrentScreen = SCREEN_GAME;
2156 viewparams->bRedrawGameUI = 1;
2157 pIcons_LOD->RemoveTexturesFromTextureList();
2158 continue;
2159 }
2160 }
2161 else
2162 {
2163 if ( pCurrentScreen < SCREEN_64 )
2164 {
2165 switch ( pCurrentScreen )
2166 {
2167 case SCREEN_CASTING:
2168 pIcons_LOD->RemoveTexturesPackFromTextureList();
2169 if ( some_active_character )
2170 {
2171 uActiveCharacter = some_active_character;
2172 uActiveCharacter = pParty->GetNextActiveCharacter();
2173 some_active_character = 0;
2174 if ( pParty->bTurnBasedModeOn )
2175 pTurnEngine->ApplyPlayerAction();
2176 _50C9D0_AfterEnchClickEventId = 0;
2177 _50C9D4_AfterEnchClickEventSecondParam = 0;
2178 _50C9D8_AfterEnchClickEventTimeout = 0;
2179 }
2180 if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID )
2181 {
2182 LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
2183 _50C9A8_item_enchantment_timer = 0;
2184 ptr_50C9A4_ItemToEnchant = 0;
2185 }
2186 if ( pGUIWindow_Settings )
2187 {
2188 if ( pCurrentScreen == SCREEN_CHARACTERS )
2189 {
2190 pMouse->SetCursorBitmap("MICON2");
2191 }
2192 else
2193 {
2194 pGUIWindow_Settings->Release();
2195 pGUIWindow_Settings = 0;
2196 pMouse->SetCursorBitmap("MICON1");
2197 GameUI_Footer_TimeLeft = 0;
2198 _50C9A0_IsEnchantingInProgress = 0;
2199 back_to_game();
2200 }
2201 }
2202 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2203 uActiveCharacter = pParty->GetNextActiveCharacter();
2204 pGUIWindow_CurrentMenu->Release();
2205 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2206 window_SpeakInHouse = 0;
2207 pGUIWindow_CurrentMenu = 0;
2208 pEventTimer->Resume();
2209 pCurrentScreen = SCREEN_GAME;
2210 viewparams->bRedrawGameUI = 1;
2211 pIcons_LOD->RemoveTexturesFromTextureList();
2212 continue;
2213 case SCREEN_BOOKS:
2214 pBooksWindow->Release();
2215 //crt_deconstruct_ptr_6A0118();
2216 pBooksWindow = 0;
2217 pEventTimer->Resume();
2218 if ( pGUIWindow_Settings )
2219 {
2220 if ( pCurrentScreen == SCREEN_CHARACTERS )
2221 {
2222 pMouse->SetCursorBitmap("MICON2");
2223 }
2224 else
2225 {
2226 pGUIWindow_Settings->Release();
2227 pGUIWindow_Settings = 0;
2228 pMouse->SetCursorBitmap("MICON1");
2229 GameUI_Footer_TimeLeft = 0;
2230 _50C9A0_IsEnchantingInProgress = 0;
2231 back_to_game();
2232 }
2233 }
2234 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2235 uActiveCharacter = pParty->GetNextActiveCharacter();
2236 pGUIWindow_CurrentMenu->Release();
2237 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2238 window_SpeakInHouse = 0;
2239 pGUIWindow_CurrentMenu = 0;
2240 pEventTimer->Resume();
2241 pCurrentScreen = SCREEN_GAME;
2242 viewparams->bRedrawGameUI = 1;
2243 pIcons_LOD->RemoveTexturesFromTextureList();
2244 continue;
2245 case SCREEN_SAVEGAME:
2246 case SCREEN_LOADGAME:
2247 pIcons_LOD->RemoveTexturesPackFromTextureList();
2248 //crt_deconstruct_ptr_6A0118();
2249 stru_506E40.Release();
2250 break;
2251 case SCREEN_CHEST_INVENTORY:
2252 pCurrentScreen = SCREEN_CHEST;
2253 continue;
2254 case SCREEN_CHEST:
2255 pWindow2 = pChestWindow;
2256 pWindow2->Release();
2257 pIcons_LOD->RemoveTexturesPackFromTextureList();
2258 pCurrentScreen = SCREEN_GAME;
2259 viewparams->bRedrawGameUI = 1;
2260 pEventTimer->Resume();
2261 continue;
2262 case SCREEN_19:
2263 __debugbreak();
2264 pWindow2 = ptr_507BC8;
2265 pWindow2->Release();
2266 pIcons_LOD->RemoveTexturesPackFromTextureList();
2267 pCurrentScreen = SCREEN_GAME;
2268 viewparams->bRedrawGameUI = 1;
2269 pEventTimer->Resume();
2270 continue;
2271 case SCREEN_OPTIONS://Close
2272 options_menu_skin.Relaease();
2273 pIcons_LOD->SyncLoadedFilesCount();
2274 WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier);
2275 WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier);
2276 WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier);
2277 WriteWindowsRegistryInt("WalkSound", bWalkSound);
2278 WriteWindowsRegistryInt("ShowDamage", bShowDamage);
2279 WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode);
2280 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
2281 WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit);
2282 if ( !uTurnSpeed )
2283 {
2284 WriteWindowsRegistryInt("TurnDelta", 3);
2285 stru_506E40.Release();
2286 break;
2287 }
2288 if ( uTurnSpeed == 64 )
2289 {
2290 WriteWindowsRegistryInt("TurnDelta", 2);
2291 stru_506E40.Release();
2292 break;
2293 }
2294 if ( uTurnSpeed != 128 )
2295 {
2296 stru_506E40.Release();
2297 break;
2298 }
2299 WriteWindowsRegistryInt("TurnDelta", 1);
2300 stru_506E40.Release();
2301 break;
2302 case SCREEN_MENU:
2303 pIcons_LOD->SyncLoadedFilesCount();
2304 pIcons_LOD->RemoveTexturesPackFromTextureList();
2305 pIcons_LOD->SyncLoadedFilesCount();
2306 pIcons_LOD->RemoveTexturesPackFromTextureList();
2307 stru_506E40.Release();
2308 break;
2309 case SCREEN_VIDEO_OPTIONS:
2310 if ( pRenderer->pRenderD3D )
2311 {
2312 WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights);
2313 WriteWindowsRegistryInt("Tinting", pRenderer->bTinting);
2314 WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1);
2315 }
2316 if ( pRenderer->bWindowMode )
2317 {
2318 stru_506E40.Release();
2319 break;
2320 }
2321 //v30 = uGammaPos;
2322 //v31 = "GammaPos";
2323 WriteWindowsRegistryInt("GammaPos", uGammaPos);
2324 stru_506E40.Release();
2325 break;
2326
2327 case SCREEN_KEYBOARD_OPTIONS://Return to game
2328 v197 = 1;
2329 v32 = 0;
2330 while ( !GameMenuUI_InvaligKeyBindingsFlags[v32])
2331 {
2332 ++v32;
2333 if ( v32 >= 28 )
2334 {
2335 thisb = (signed int)&uTextureID_Optkb;
2336 assert(false && "Invalid condition values");
2337 do
2338 {
2339 if ( *(int *)thisb )
2340 pIcons_LOD->pTextures[*(int *)thisb].Release();
2341 thisb += 4;
2342 }
2343 while ( thisb < (signed int)0x00507C08 );
2344
2345 memset(&uTextureID_Optkb, 0, 0x14u);
2346 pIcons_LOD->SyncLoadedFilesCount();
2347 uAction = 0;
2348 do
2349 {
2350 v33 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
2351 if ( v33 != pPrevVirtualCidesMapping[uAction] )
2352 {
2353 if ( v197 )
2354 {
2355 v34 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
2356 GUI_ReplaceHotkey(v34, LOBYTE(pPrevVirtualCidesMapping[uAction]), 1);
2357 v197 = 0;
2358 }
2359 else
2360 {
2361 v35 = pKeyActionMap->GetActionVKey((enum InputAction)uAction);
2362 GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0);
2363 }
2364 }
2365 if ( uAction && uAction != 2 && uAction != 3 && uAction != 1 && uAction != 25 && uAction != 26 )
2366 pKeyToggleType = (KeyToggleType)1;
2367 else
2368 pKeyToggleType = (KeyToggleType)0;
2369 pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType);
2370 ++uAction;
2371 }
2372 while ( uAction < 28 );
2373 pKeyActionMap->StoreMappings();
2374 stru_506E40.Release();
2375 break;
2376 }
2377 }
2378 break;
2379 case SCREEN_REST://close rest screen
2380 if ( dword_506F14 )
2381 {
2382 Rest(_506F18_num_minutes_to_sleep);
2383 pParty->pPlayers[3].SetAsleep(false);
2384 pParty->pPlayers[2].SetAsleep(false);
2385 pParty->pPlayers[1].SetAsleep(false);
2386 pParty->pPlayers[0].SetAsleep(false);
2387 }
2388 pTexture_RestUI_CurrentSkyFrame->Release();
2389 pTexture_RestUI_CurrentHourglassFrame->Release();
2390 pTexture_RestUI_CurrentHourglassFrame = 0;
2391 pTexture_RestUI_CurrentSkyFrame = 0;
2392 pIcons_LOD->SyncLoadedFilesCount();
2393 pIcons_LOD->RemoveTexturesPackFromTextureList();
2394 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
2395 {
2396 pOutdoor->UpdateSunlightVectors();
2397 pOutdoor->UpdateFog();
2398 }
2399 _506F18_num_minutes_to_sleep = 0;
2400 dword_506F14 = 0;
2401 dword_507B94 = 1;
2402 if ( pGUIWindow_Settings )
2403 {
2404 if ( pCurrentScreen == SCREEN_CHARACTERS )
2405 {
2406 pMouse->SetCursorBitmap("MICON2");
2407 }
2408 else
2409 {
2410 pGUIWindow_Settings->Release();
2411 pGUIWindow_Settings = 0;
2412 pMouse->SetCursorBitmap("MICON1");
2413 GameUI_Footer_TimeLeft = 0;
2414 _50C9A0_IsEnchantingInProgress = 0;
2415 back_to_game();
2416 }
2417 }
2418 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2419 uActiveCharacter = pParty->GetNextActiveCharacter();
2420 pGUIWindow_CurrentMenu->Release();
2421 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2422 window_SpeakInHouse = 0;
2423 pGUIWindow_CurrentMenu = 0;
2424 pEventTimer->Resume();
2425 pCurrentScreen = SCREEN_GAME;
2426 viewparams->bRedrawGameUI = 1;
2427 pIcons_LOD->RemoveTexturesFromTextureList();
2428 continue;
2429 case SCREEN_E:
2430 __debugbreak();
2431 pGUIWindow_CurrentMenu->Release();
2432 pCurrentScreen = SCREEN_HOUSE;
2433 pIcons_LOD->RemoveTexturesPackFromTextureList();
2434 continue;
2435 case SCREEN_HOUSE:
2436 if ( uDialogueType )
2437 uDialogueType = 0;
2438 if ( uGameState == GAME_STATE_2 )
2439 {
2440 while ( sub_4BD8B5() )
2441 ;
2442 }
2443 else
2444 {
2445 if ( sub_4BD8B5() )
2446 continue;
2447 }
2448 GetHouseGoodbyeSpeech();
2449 pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0);
2450 pVideoPlayer->Unload();
2451 pGUIWindow_CurrentMenu = window_SpeakInHouse;
2452 if ( pGUIWindow_Settings )
2453 {
2454 if ( pCurrentScreen == SCREEN_CHARACTERS )
2455 {
2456 pMouse->SetCursorBitmap("MICON2");
2457 }
2458 else
2459 {
2460 pGUIWindow_Settings->Release();
2461 pGUIWindow_Settings = 0;
2462 pMouse->SetCursorBitmap("MICON1");
2463 GameUI_Footer_TimeLeft = 0;
2464 _50C9A0_IsEnchantingInProgress = 0;
2465 back_to_game();
2466 }
2467 }
2468 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2469 uActiveCharacter = pParty->GetNextActiveCharacter();
2470 pGUIWindow_CurrentMenu->Release();
2471 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2472 window_SpeakInHouse = 0;
2473 pGUIWindow_CurrentMenu = 0;
2474 pEventTimer->Resume();
2475 pCurrentScreen = SCREEN_GAME;
2476 viewparams->bRedrawGameUI = true;
2477 pIcons_LOD->RemoveTexturesFromTextureList();
2478 continue;
2479 case SCREEN_INPUT_BLV://click escape
2480 if ( uCurrentHouse_Animation == 153 )
2481 PlayHouseSound(0x99u, HouseSound_Greeting_2);
2482 pVideoPlayer->Unload();
2483 if ( npcIdToDismissAfterDialogue )
2484 {
2485 pParty->hirelingScrollPosition = 0;
2486 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
2487 pParty->CountHirelings();
2488 viewparams->bRedrawGameUI = true;
2489 npcIdToDismissAfterDialogue = 0;
2490 }
2491 DialogueEnding();
2492 pCurrentScreen = SCREEN_GAME;
2493 viewparams->bRedrawGameUI = true;
2494 continue;
2495 case SCREEN_NPC_DIALOGUE://click escape
2496 if ( npcIdToDismissAfterDialogue )
2497 {
2498 pParty->hirelingScrollPosition = 0;
2499 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
2500 pParty->CountHirelings();
2501 viewparams->bRedrawGameUI = true;
2502 npcIdToDismissAfterDialogue = 0;
2503 }
2504 //goto LABEL_317;
2505 DialogueEnding();
2506 pCurrentScreen = SCREEN_GAME;
2507 viewparams->bRedrawGameUI = true;
2508 continue;
2509 case SCREEN_BRANCHLESS_NPC_DIALOG://click escape
2510 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
2511 sub_4452BB();
2512 DialogueEnding();
2513 pCurrentScreen = SCREEN_GAME;
2514 viewparams->bRedrawGameUI = true;
2515 continue;
2516 case SCREEN_CHANGE_LOCATION://click escape
2517 if ( pParty->vPosition.x < -22528 )
2518 pParty->vPosition.x = -22528;
2519 if ( pParty->vPosition.x > 22528 )
2520 pParty->vPosition.x = 22528;
2521 if ( pParty->vPosition.y < -22528 )
2522 pParty->vPosition.y = -22528;
2523 if ( pParty->vPosition.y > 22528 )
2524 pParty->vPosition.y = 22528;
2525 DialogueEnding();
2526 pCurrentScreen = SCREEN_GAME;
2527 viewparams->bRedrawGameUI = true;
2528 continue;
2529 case SCREEN_VIDEO:
2530 pVideoPlayer->Unload();
2531 continue;
2532 case SCREEN_CHARACTERS:
2533 CharacterUI_ReleaseButtons();
2534 ReleaseAwardsScrollBar();
2535 pIcons_LOD->RemoveTexturesPackFromTextureList();
2536 if ( pGUIWindow_Settings )
2537 {
2538 if ( pCurrentScreen == SCREEN_CHARACTERS )
2539 {
2540 pMouse->SetCursorBitmap("MICON2");
2541 }
2542 else
2543 {
2544 pGUIWindow_Settings->Release();
2545 pGUIWindow_Settings = 0;
2546 pMouse->SetCursorBitmap("MICON1");
2547 GameUI_Footer_TimeLeft = 0;
2548 _50C9A0_IsEnchantingInProgress = 0;
2549 back_to_game();
2550 }
2551 }
2552 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2553 uActiveCharacter = pParty->GetNextActiveCharacter();
2554 pGUIWindow_CurrentMenu->Release();
2555 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2556 window_SpeakInHouse = 0;
2557 pGUIWindow_CurrentMenu = 0;
2558 pEventTimer->Resume();
2559 pCurrentScreen = SCREEN_GAME;
2560 viewparams->bRedrawGameUI = true;
2561 pIcons_LOD->RemoveTexturesFromTextureList();
2562 continue;
2563 default:
2564 if ( pGUIWindow_Settings )
2565 {
2566 if ( pCurrentScreen == SCREEN_CHARACTERS )
2567 {
2568 pMouse->SetCursorBitmap("MICON2");
2569 }
2570 else
2571 {
2572 pGUIWindow_Settings->Release();
2573 pGUIWindow_Settings = 0;
2574 pMouse->SetCursorBitmap("MICON1");
2575 GameUI_Footer_TimeLeft = 0;
2576 _50C9A0_IsEnchantingInProgress = 0;
2577 back_to_game();
2578 }
2579 }
2580 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2581 uActiveCharacter = pParty->GetNextActiveCharacter();
2582 pGUIWindow_CurrentMenu->Release();
2583 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2584 window_SpeakInHouse = 0;
2585 pGUIWindow_CurrentMenu = 0;
2586 pEventTimer->Resume();
2587 pCurrentScreen = SCREEN_GAME;
2588 viewparams->bRedrawGameUI = 1;
2589 pIcons_LOD->RemoveTexturesFromTextureList();
2590 continue;
2591 }
2592 if ( pGUIWindow_Settings )
2593 {
2594 if ( pCurrentScreen == SCREEN_CHARACTERS )
2595 {
2596 pMouse->SetCursorBitmap("MICON2");
2597 }
2598 else
2599 {
2600 pGUIWindow_Settings->Release();
2601 pGUIWindow_Settings = 0;
2602 pMouse->SetCursorBitmap("MICON1");
2603 GameUI_Footer_TimeLeft = 0;
2604 _50C9A0_IsEnchantingInProgress = 0;
2605 back_to_game();
2606 }
2607 }
2608 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2609 uActiveCharacter = pParty->GetNextActiveCharacter();
2610 pGUIWindow_CurrentMenu->Release();
2611 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2612 window_SpeakInHouse = 0;
2613 pGUIWindow_CurrentMenu = 0;
2614 pEventTimer->Resume();
2615 pCurrentScreen = SCREEN_GAME;
2616 viewparams->bRedrawGameUI = true;
2617 pIcons_LOD->RemoveTexturesFromTextureList();
2618 continue;
2619 }
2620 CharacterUI_ReleaseButtons();
2621 ReleaseAwardsScrollBar();
2622 pIcons_LOD->RemoveTexturesPackFromTextureList();
2623 }
2624 if ( pGUIWindow_Settings )
2625 {
2626 if ( pCurrentScreen == SCREEN_CHARACTERS )
2627 {
2628 pMouse->SetCursorBitmap("MICON2");
2629 }
2630 else
2631 {
2632 pGUIWindow_Settings->Release();
2633 pGUIWindow_Settings = 0;
2634 pMouse->SetCursorBitmap("MICON1");
2635 GameUI_Footer_TimeLeft = 0;
2636 _50C9A0_IsEnchantingInProgress = 0;
2637 back_to_game();
2638 }
2639 }
2640 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 )
2641 uActiveCharacter = pParty->GetNextActiveCharacter();
2642 pGUIWindow_CurrentMenu->Release();
2643 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse )
2644 window_SpeakInHouse = 0;
2645 pGUIWindow_CurrentMenu = 0;
2646 pEventTimer->Resume();
2647 pCurrentScreen = SCREEN_GAME;
2648 viewparams->bRedrawGameUI = true;
2649 pIcons_LOD->RemoveTexturesFromTextureList();
2650 continue;
2651 }
2652 if ( !pGUIWindow_Settings )//Draw Menu
2653 {
2654 dword_6BE138 = -1;
2655 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1);
2656 pEventTimer->Pause();
2657 pAudioPlayer->StopChannels(-1, -1);
2658 pCurrentScreen = SCREEN_MENU;
2659
2660 ++pIcons_LOD->uTexturePacksCount;
2661 if ( !pIcons_LOD->uNumPrevLoadedFiles )
2662 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
2663
2664 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0);
2665 uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE);
2666 uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE);
2667 uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE);
2668 uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE);
2669 uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE);
2670 uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE);
2671 uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE);
2672 pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu,
2673 pGlobalTXT_LocalizationStrings[614],// "New Game"
2674 pIcons_LOD->GetTexture(uTextureID_New1), 0);
2675 pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u,
2676 pGlobalTXT_LocalizationStrings[615],// "Save Game"
2677 pIcons_LOD->GetTexture(uTextureID_Save1), 0);
2678 pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu,
2679 pGlobalTXT_LocalizationStrings[616],// "Load Game"
2680 pIcons_LOD->GetTexture(uTextureID_Load1), 0);
2681 pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u,
2682 pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:""
2683 pIcons_LOD->GetTexture(uTextureID_Controls1), 0);
2684 pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u,
2685 pGlobalTXT_LocalizationStrings[618],// "Quit"
2686 pIcons_LOD->GetTexture(uTextureID_Quit1), 0);
2687 pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u,
2688 pGlobalTXT_LocalizationStrings[619],// "Return to Game"
2689 pIcons_LOD->GetTexture(uTextureID_Resume1), 0);
2690 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0);
2691 viewparams->field_48 = 1;
2692 stru_506E40.Release();
2693 uNumSeconds = (unsigned int)MakeScreenshot(155, 117);
2694 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117);
2695 free((void *)uNumSeconds);
2696 stru_506E40._40E55E("gamma.pcx", 0);
2697 continue;
2698 }
2699 pGUIWindow_Settings->Release();
2700 pGUIWindow_Settings = 0;
2701 pMouse->SetCursorBitmap("MICON1");
2702 GameUI_Footer_TimeLeft = 0;
2703 _50C9A0_IsEnchantingInProgress = 0;
2704 back_to_game();
2705 continue;
2706 }
2707 ModalWindow_Release();
2708 continue;
2709 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel
2710 if ( uMessageParam )
2711 {
2712 GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0);
2713 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
2714 if ( pParty->hirelingScrollPosition < v37 )
2715 {
2716 ++pParty->hirelingScrollPosition;//??? maybe number of the first cell???
2717 if ( pParty->hirelingScrollPosition >= v37 )
2718 pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
2719 }
2720 }
2721 else
2722 {
2723 GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0);
2724 /*if ( pParty->field_709 )
2725 {
2726 --pParty->field_709;
2727 if ( pParty->field_709 < 1 )
2728 pParty->field_709 = 0;
2729 }*/
2730 }
2731 GameUI_DrawHiredNPCs();
2732 continue;
2733 case UIMSG_TransitionUI_Confirm:
2734 if ( pMessageQueue_50CBD0->uNumMessages )
2735 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2736 dword_50CDC8 = 1;
2737 sub_42FBDD();
2738 PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);
2739 pVideoPlayer->Unload();
2740 DialogueEnding();
2741 viewparams->bRedrawGameUI = 1;
2742 if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz )
2743 {
2744 if ( dword_59117C_teleportx )
2745 {
2746 pParty->vPosition.x = dword_59117C_teleportx;
2747 _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx;
2748 }
2749 if ( dword_591178_teleporty )
2750 {
2751 pParty->vPosition.y = dword_591178_teleporty;
2752 _5B65AC_npcdata_fame_or_other = dword_591178_teleporty;
2753 }
2754 if ( dword_591174_teleportz )
2755 {
2756 pParty->vPosition.z = dword_591174_teleportz;
2757 _5B65B0_npcdata_rep_or_other = dword_591174_teleportz;
2758 pParty->uFallStartY = dword_591174_teleportz;
2759 }
2760 if ( dword_591170_teleport_directiony )
2761 {
2762 pParty->sRotationY = dword_591170_teleport_directiony;
2763 _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony;
2764 }
2765 if ( dword_59116C_teleport_directionx )
2766 {
2767 pParty->sRotationX = dword_59116C_teleport_directionx;
2768 _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx;
2769 v38 = dword_591168_teleport_speedz;
2770 pParty->uFallSpeed = dword_591168_teleport_speedz;
2771 dword_5B65BC = dword_591168_teleport_speedz;
2772 }
2773 else
2774 {
2775 v38 = dword_5B65BC;
2776 }
2777 if ( *dword_591164_teleport_map_name != 48 )
2778 {
2779 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2;
2780 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38;
2781 OnMapLeave();
2782 sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party);
2783 }
2784 }
2785 else
2786 {
2787 EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
2788 }
2789 if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") )
2790 pParty->uTimePlayed += 1474560i64;
2791 continue;
2792 case UIMSG_TransitionWindowCloseBtn:
2793 CloseWindowBackground();
2794 pVideoPlayer->Unload();
2795 DialogueEnding();
2796 viewparams->bRedrawGameUI = true;
2797 continue;
2798 case UIMSG_CycleCharacters:
2799 v39 = GetAsyncKeyState(VK_SHIFT);
2800 uActiveCharacter = CycleCharacter(v39);
2801 viewparams->bRedrawGameUI = true;
2802 continue;
2803 case UIMSG_OnTravelByFoot:
2804 if ( pMessageQueue_50CBD0->uNumMessages )
2805 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2806 dword_50CDC8 = 1;
2807 sub_42FBDD();
2808 //pNPCData4 = (NPCData *)GetTravelTime();
2809 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
2810 if ( bUnderwater != 1 && pParty->bFlying
2811 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 )
2812 {
2813 viewparams->bRedrawGameUI = 1;
2814 CloseWindowBackground();
2815 if ( pParty->vPosition.x < -22528 )
2816 pParty->vPosition.x = -22528;
2817 if ( pParty->vPosition.x > 22528 )
2818 pParty->vPosition.x = 22528;
2819 if ( pParty->vPosition.y < -22528 )
2820 pParty->vPosition.y = -22528;
2821 if ( pParty->vPosition.y > 22528 )
2822 pParty->vPosition.y = 22528;
2823 DialogueEnding();
2824 pCurrentScreen = SCREEN_GAME;
2825 }
2826 else
2827 {
2828 pParty->field_6E4 = 0;
2829 pParty->field_6E0 = 0;
2830 CastSpellInfoHelpers::_427D48();
2831 DialogueEnding();
2832 pEventTimer->Pause();
2833 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
2834 ++pGameLoadingUI_ProgressBar->uProgressMax;
2835 SaveGame(1, 0);
2836 pGameLoadingUI_ProgressBar->Progress();
2837 RestAndHeal(1440 * (signed int)GetTravelTime());
2838 if ( pParty->uNumFoodRations )
2839 {
2840 pParty->RestAndHeal();
2841 if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 )
2842 {
2843 pPlayer7 = pParty->pPlayers.data();
2844 do
2845 {
2846 pPlayer7->SetCondition(1, 0);
2847 ++pPlayer7;
2848 }
2849 while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() );
2850 ++pParty->days_played_without_rest;
2851 }
2852 Party::TakeFood((unsigned int)GetTravelTime());
2853 }
2854 else
2855 {
2856 pPlayer8 = pParty->pPlayers.data();
2857 do
2858 {
2859 pPlayer8->SetCondition(1, 0);
2860 ++pPlayer8;
2861 }
2862 while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() );
2863 ++pParty->days_played_without_rest;
2864 }
2865 pPaletteManager->ResetNonLocked();
2866 pSpriteFrameTable->ResetSomeSpriteFlags();
2867 strcpy(pCurrentMapName, pOut);
2868 strcpy(pLevelName, pCurrentMapName);
2869 v41 = strtok(pLevelName, ".");
2870 strcpy(pLevelName, v41);
2871 Level_LoadEvtAndStr(pLevelName);
2872 pDecalBuilder->Reset(0);
2873 LoadLevel_InitializeLevelEvt();
2874 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName);
2875 bUnderwater = 0;
2876 bNoNPCHiring = 0;
2877 pGame->uFlags2 &= 0xFFFFFFF7u;
2878 if ( Is_out15odm_underwater() )
2879 {
2880 bUnderwater = 1;
2881 pGame->uFlags2 |= 8u;
2882 }
2883 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") )
2884 bNoNPCHiring = 1;
2885 PrepareToLoadODM(1u, (ODMRenderParams *)1);
2886 pAudioPlayer->SetMapEAX();
2887 bDialogueUI_InitializeActor_NPC_ID = 0;
2888 OnMapLoad();
2889 pOutdoor->SetFog();
2890 TeleportToStartingPoint(uLevel_StartingPointType);
2891 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0);
2892 pParty->uFallStartY = pParty->vPosition.z;
2893 _461103_load_level_sub();
2894 pEventTimer->Resume();
2895 viewparams->bRedrawGameUI = 1;
2896 pCurrentScreen = SCREEN_GAME;
2897 pGameLoadingUI_ProgressBar->Release();
2898 }
2899 viewparams->bRedrawGameUI = 1;
2900 continue;
2901 case UIMSG_CHANGE_LOCATION_ClickCencelBtn:
2902 CloseWindowBackground();
2903 if ( pParty->vPosition.x < -22528 )
2904 pParty->vPosition.x = -22528;
2905 if ( pParty->vPosition.x > 22528 )
2906 pParty->vPosition.x = 22528;
2907 if ( pParty->vPosition.y < -22528 )
2908 pParty->vPosition.y = -22528;
2909 if ( pParty->vPosition.y > 22528 )
2910 pParty->vPosition.y = 22528;
2911 DialogueEnding();
2912 pCurrentScreen = SCREEN_GAME;
2913 viewparams->bRedrawGameUI = 1;
2914 continue;
2915 case UIMSG_CastSpell_Telekinesis:
2916 if ( pRenderer->pRenderD3D )
2917 LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val();
2918 else
2919 {
2920 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
2921 pPoint = pMouse->GetCursorPos(&v208);
2922 v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
2923 }
2924 v44 = (unsigned __int16)v42;
2925 v45 = PID_TYPE(v44);
2926 uNumSeconds = v44;
2927 v46 = PID_ID(v44);
2928 if ( v45 == 3 )
2929 {
2930 v47 = pActors[v46].uAIState == Dead;
2931 if ( !v47 )
2932 continue;
2933 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
2934 pSpellInfo->uFlags &= ~0x40u;
2935 pSpellInfo->uPlayerID_2 = uMessageParam;
2936 pSpellInfo->spell_target_pid = v44;
2937 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2938 pGUIWindow_Settings->Release();
2939 pGUIWindow_Settings = 0;
2940 pMouse->SetCursorBitmap("MICON1");
2941 GameUI_Footer_TimeLeft = 0;
2942 _50C9A0_IsEnchantingInProgress = 0;
2943 back_to_game();
2944 continue;
2945 }
2946 if ( v45 == 2 )
2947 {
2948 v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0;
2949 if ( !v47 )
2950 continue;
2951 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
2952 pSpellInfo->uFlags &= ~0x40u;
2953 pSpellInfo->uPlayerID_2 = uMessageParam;
2954 pSpellInfo->spell_target_pid = v44;
2955 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2956 pGUIWindow_Settings->Release();
2957 pGUIWindow_Settings = 0;
2958 pMouse->SetCursorBitmap("MICON1");
2959 GameUI_Footer_TimeLeft = 0;
2960 _50C9A0_IsEnchantingInProgress = 0;
2961 back_to_game();
2962 continue;
2963 }
2964 if ( v45 == 5 )
2965 {
2966 v48 = pLevelDecorations[v46].uEventID == 0;
2967 }
2968 else
2969 {
2970 if ( v45 != 6 )
2971 continue;
2972 if ( uCurrentlyLoadedLevelType != 1 )
2973 {
2974 pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
2975 if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID )
2976 continue;
2977 v44 = uNumSeconds;
2978 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
2979 pSpellInfo->uFlags &= ~0x40u;
2980 pSpellInfo->uPlayerID_2 = uMessageParam;
2981 pSpellInfo->spell_target_pid = v44;
2982 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
2983 pGUIWindow_Settings->Release();
2984 pGUIWindow_Settings = 0;
2985 pMouse->SetCursorBitmap("MICON1");
2986 GameUI_Footer_TimeLeft = 0;
2987 _50C9A0_IsEnchantingInProgress = 0;
2988 back_to_game();
2989 continue;
2990 }
2991 pBLVFace = &pIndoor->pFaces[v46];
2992 if ( !(BYTE3(pBLVFace->uAttributes) & 2) )
2993 continue;
2994 v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
2995 }
2996 if ( v48 )
2997 continue;
2998 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
2999 pSpellInfo->uFlags &= ~0x40u;
3000 pSpellInfo->uPlayerID_2 = uMessageParam;
3001 pSpellInfo->spell_target_pid = v44;
3002 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
3003 pGUIWindow_Settings->Release();
3004 pGUIWindow_Settings = 0;
3005 pMouse->SetCursorBitmap("MICON1");
3006 GameUI_Footer_TimeLeft = 0;
3007 _50C9A0_IsEnchantingInProgress = 0;
3008 back_to_game();
3009 continue;
3010 case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
3011 case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure
3012 case UIMSG_HiredNPC_CastSpell:
3013 if ( pMessageQueue_50CBD0->uNumMessages )
3014 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
3015 if ( _50C9A0_IsEnchantingInProgress )
3016 {
3017 uActiveCharacter = uMessageParam;
3018 viewparams->bRedrawGameUI = 1;
3019 }
3020 else
3021 {
3022 if ( pGUIWindow_Settings )
3023 {
3024 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
3025 switch ( uMessage )
3026 {
3027 case UIMSG_CastSpell_Character_Big_Improvement:
3028 pSpellInfo->uFlags &= ~0x02u;
3029 break;
3030 case UIMSG_CastSpell_Character_Small_Improvement:
3031 pSpellInfo->uFlags &= ~0x0100u;
3032 break;
3033 case UIMSG_HiredNPC_CastSpell:
3034 pSpellInfo->uFlags &= ~0x0200u;
3035 break;
3036 }
3037 pSpellInfo->uPlayerID_2 = uMessageParam;
3038 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
3039 pGUIWindow_Settings->Release();
3040 pGUIWindow_Settings = 0;
3041 pEventTimer->Resume();
3042 pMouse->SetCursorBitmap("MICON1");
3043 GameUI_Footer_TimeLeft = 0;
3044 _50C9A0_IsEnchantingInProgress = 0;
3045 }
3046 }
3047 continue;
3048 case UIMSG_BF:
3049 __debugbreak();
3050 dword_50CDC8 = 1;
3051 sub_42FBDD();
3052 SaveGame(1, 0);
3053 strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
3054 dword_6BE364_game_settings_1 |= 1;
3055 uGameState = GAME_STATE_2;
3056 //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
3057 v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related;
3058 if ( v53 < 0 )
3059 {
3060 v54 = abs(v53) - 1;
3061 _5B65B8_npcdata_hiword_house_or_other = 0;
3062 dword_5B65BC = 0;
3063 v55 = dword_4E4560[v54];
3064 _5B65AC_npcdata_fame_or_other = dword_4E4578[v54];
3065 v56 = dword_4E4590[v54];
3066 v57 = dword_4E45A8[v54];
3067 _5B65A8_npcdata_uflags_or_other = v55;
3068 _5B65B4_npcdata_loword_house_or_other = v57;
3069 _5B65B0_npcdata_rep_or_other = v56;
3070 dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57;
3071 }
3072 sub_4BD8B5();
3073 //goto LABEL_434;
3074 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
3075 {
3076 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
3077 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
3078 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
3079 ++pMessageQueue_50CBD0->uNumMessages;
3080 }*/
3081 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
3082 continue;
3083
3084 case UIMSG_OnCastTownPortal:
3085 pAudioPlayer->StopChannels(-1, -1);
3086 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam);
3087 continue;
3088
3089 case UIMSG_OnCastLloydsBeacon:
3090 pAudioPlayer->StopChannels(-1, -1);
3091 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0);
3092 continue;
3093
3094 case UIMSG_LloydsBeacon_FlippingBtn:
3095 bRecallingBeacon = uMessageParam;
3096 v127 = uMessageParam + 204;
3097 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
3098 continue;
3099 case UIMSG_HintBeaconSlot:
3100 if ( !pGUIWindow_CurrentMenu )
3101 continue;
3102 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
3103 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
3104 if ( bRecallingBeacon )
3105 {
3106 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) )
3107 continue;
3108 v173 = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName;
3109 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
3110 GameUI_SetFooterString(pTmpBuf.data());
3111 continue;
3112 }
3113 pMapNum = pMapStats->GetMapInfo(pCurrentMapName);
3114 pMapName = "Not in Map Stats";
3115 if ( pMapNum )
3116 pMapName = pMapStats->pInfos[pMapNum].pName;
3117 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum )
3118 {
3119 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s"
3120 GameUI_SetFooterString(pTmpBuf.data());
3121 continue;
3122 }
3123 v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
3124 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s"
3125 GameUI_SetFooterString(pTmpBuf.data());
3126 continue;
3127 case UIMSG_CloseAfterInstallBeacon:
3128 dword_50CDC8 = 1;
3129 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
3130 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
3131 continue;
3132 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
3133 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
3134 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
3135 ++pMessageQueue_50CBD0->uNumMessages;*/
3136 continue;
3137 case UIMSG_InstallBeacon:
3138 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
3139 if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon )
3140 continue;
3141 byte_506360 = 1;
3142 pPlayer9->CanCastSpell(uRequiredMana);
3143 if ( pParty->bTurnBasedModeOn )
3144 {
3145 v60 = sRecoveryTime;
3146 pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
3147 pPlayer9->SetRecoveryTime(v60);
3148 pTurnEngine->ApplyPlayerAction();
3149 }
3150 else
3151 {
3152 pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
3153 }
3154 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0);
3155 if ( bRecallingBeacon )
3156 {
3157 if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) )
3158 {
3159 SaveGame(1, 0);
3160 OnMapLeave();
3161 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]);
3162 dword_6BE364_game_settings_1 |= 1;
3163 uGameState = GAME_STATE_2;
3164 _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
3165 _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
3166 _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
3167 _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
3168 _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
3169 dword_5B65C0 = 1;
3170 }
3171 else
3172 {
3173 pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
3174 pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
3175 pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
3176 pParty->uFallStartY = pParty->vPosition.z;
3177 pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
3178 pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
3179 }
3180 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
3181 pBooksWindow->Release();
3182 pGUIWindow_CurrentMenu->Release();
3183 pBooksWindow = 0;
3184 pGUIWindow_CurrentMenu = 0;
3185 }
3186 else
3187 {
3188 sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1);
3189 SaveScreenshot(a1);
3190 LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
3191 pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335);
3192 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x;
3193 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y;
3194 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z;
3195 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY);
3196 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX);
3197 if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 )
3198 continue;
3199 for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg )
3200 {
3201 if ( !_stricmp((const char *)pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) )
3202 pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg;
3203 }
3204 }
3205 continue;
3206 case UIMSG_ClickTownInTP:
3207 if ( uMessageParam )
3208 {
3209 switch ( uMessageParam )
3210 {
3211 case 1:
3212 v63 = 208;
3213 break;
3214 case 2:
3215 v63 = 207;
3216 break;
3217 case 3:
3218 v63 = 211;
3219 break;
3220 case 4:
3221 v63 = 209;
3222 break;
3223 default:
3224 if ( uMessageParam != 5 )
3225 {
3226 LABEL_486:
3227 SaveGame(1, 0);
3228 v64 = pMapStats->GetMapInfo(pCurrentMapName);
3229 v65 = uMessageParam;
3230 if ( v64 == TownPortalList[uMessageParam].uMapInfoID )
3231 {
3232 pParty->vPosition.x = TownPortalList[v65].pos.x;
3233 pParty->vPosition.y = TownPortalList[v65].pos.y;
3234 pParty->vPosition.z = TownPortalList[v65].pos.z;
3235 pParty->uFallStartY = pParty->vPosition.z;
3236 pParty->sRotationY = TownPortalList[v65].rot_y;
3237 pParty->sRotationX = TownPortalList[v65].rot_x;
3238 }
3239 else
3240 {
3241 SaveGame(1, 0);
3242 OnMapLeave();
3243 dword_6BE364_game_settings_1 |= 1;
3244 uGameState = GAME_STATE_2;
3245 strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
3246 dword_5B65C0 = 1;
3247 _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
3248 _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
3249 _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
3250 v66 = TownPortalList[uMessageParam].rot_x;
3251 _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
3252 _5B65B8_npcdata_hiword_house_or_other = v66;
3253 InitializeActors();
3254 }
3255 v67 = (char*)pGUIWindow_CurrentMenu->Hint;
3256 if ( v67 )
3257 *((int *)v67 + 17) = 1;
3258 else
3259 pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u);
3260 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
3261 {
3262 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
3263 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0;
3264 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
3265 ++pMessageQueue_50CBD0->uNumMessages;
3266 }*/
3267 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
3268 continue;
3269 }
3270 v63 = 210;
3271 break;
3272 }
3273 }
3274 else
3275 {
3276 v63 = 206;
3277 }
3278 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) )
3279 return;
3280 goto LABEL_486;
3281 case UIMSG_HintTownPortal:
3282 if ( uMessageParam )
3283 {
3284 switch ( uMessageParam )
3285 {
3286 case 1:
3287 v68 = 208;
3288 break;
3289 case 2:
3290 v68 = 207;
3291 break;
3292 case 3:
3293 v68 = 211;
3294 break;
3295 case 4:
3296 v68 = 209;
3297 break;
3298 default:
3299 if ( uMessageParam != 5 )
3300 //goto LABEL_506;
3301 {
3302 if ( uMessageParam )
3303 {
3304 switch ( uMessageParam )
3305 {
3306 case 1:
3307 v69 = pMapStats->pInfos[4].pName;
3308 break;
3309 case 2:
3310 v69 = pMapStats->pInfos[3].pName;
3311 break;
3312 case 3:
3313 v69 = pMapStats->pInfos[10].pName;
3314 break;
3315 case 4:
3316 v69 = pMapStats->pInfos[7].pName;
3317 break;
3318 default:
3319 if ( uMessageParam != 5 )
3320 {
3321 __debugbreak(); // warning C4700: uninitialized local variable 'v200' used
3322 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
3323 GameUI_SetFooterString(pTmpBuf.data());
3324 continue;
3325 }
3326 v69 = pMapStats->pInfos[8].pName;
3327 break;
3328 }
3329 }
3330 else
3331 {
3332 v69 = pMapStats->pInfos[21].pName;
3333 }
3334 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
3335 GameUI_SetFooterString(pTmpBuf.data());
3336 continue;
3337 }
3338 v68 = 210;
3339 break;
3340 }
3341 }
3342 else
3343 {
3344 v68 = 206;
3345 }
3346 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) )
3347 {
3348 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
3349 continue;
3350 }
3351 //LABEL_506:
3352 if ( uMessageParam )
3353 {
3354 switch ( uMessageParam )
3355 {
3356 case 1:
3357 v69 = pMapStats->pInfos[4].pName;
3358 break;
3359 case 2:
3360 v69 = pMapStats->pInfos[3].pName;
3361 break;
3362 case 3:
3363 v69 = pMapStats->pInfos[10].pName;
3364 break;
3365 case 4:
3366 v69 = pMapStats->pInfos[7].pName;
3367 break;
3368 default:
3369 if ( uMessageParam != 5 )
3370 //goto LABEL_519;
3371 {
3372 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
3373 GameUI_SetFooterString(pTmpBuf.data());
3374 continue;
3375 }
3376 v69 = pMapStats->pInfos[8].pName;
3377 break;
3378 }
3379 }
3380 else
3381 {
3382 v69 = pMapStats->pInfos[21].pName;
3383 }
3384 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
3385 GameUI_SetFooterString(pTmpBuf.data());
3386 continue;
3387 case UIMSG_ShowFinalWindow:
3388 sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
3389 pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
3390 pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."
3391 ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose);
3392 uGameState = GAME_STATE_FINAL_WINDOW;
3393 continue;
3394 case UIMSG_OnFinalWindowClose:
3395 __debugbreak();
3396 uGameState = GAME_STATE_PLAYING;
3397 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
3398 __debugbreak(); // missed break/continue?
3399 case UIMSG_DD:
3400 __debugbreak();
3401 sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer);
3402 memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
3403 if ( v216.uPropCount == 1 )
3404 {
3405 pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2);
3406 v70 = atoi(v216.pProperties[0]);
3407 if ( v70 <= 0 || v70 >= 77 )
3408 continue;
3409 v71 = v70;
3410 strcpy(Str2, pMapStats->pInfos[v70].pFilename);
3411 pNPCData3 = 0;
3412 if ( (signed int)pNPCData4 > 0 )
3413 {
3414 thish = 0;
3415 do
3416 {
3417 if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) )
3418 break;
3419 ++thish;
3420 pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
3421 }
3422 while ( (signed int)pNPCData3 < (signed int)pNPCData4 );
3423 if ( (signed int)pNPCData3 < (signed int)pNPCData4 )
3424 {
3425 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]);
3426 dword_6BE364_game_settings_1 |= 1u;
3427 uGameState = GAME_STATE_2;
3428 OnMapLeave();
3429 continue;
3430 }
3431 }
3432 sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
3433 v73 = Str2;
3434 }
3435 else
3436 {
3437 if ( v216.uPropCount != 3 )
3438 continue;
3439 v74 = atoi(v216.pProperties[0]);
3440 thisi = atoi(v216.pProperties[1]);
3441 v75 = atoi(v216.pProperties[2]);
3442 v76 = v75;
3443 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
3444 {
3445 if ( pIndoor->GetSector(v74, thisi, v75) )
3446 {
3447 v77 = thisi;
3448 pParty->vPosition.x = v74;
3449 pParty->vPosition.y = v77;
3450 pParty->vPosition.z = v76;
3451 pParty->uFallStartY = v76;
3452 continue;
3453 }
3454 }
3455 else
3456 {
3457 if ( v74 > -32768 )
3458 {
3459 if ( v74 < 32768 )
3460 {
3461 v77 = thisi;
3462 if ( thisi > -32768 )
3463 {
3464 if ( thisi < 32768 && v76 >= 0 && v76 < 10000 )
3465 {
3466 pParty->vPosition.x = v74;
3467 pParty->vPosition.y = v77;
3468 pParty->vPosition.z = v76;
3469 pParty->uFallStartY = v76;
3470 continue;
3471 }
3472 }
3473 }
3474 }
3475 }
3476 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
3477 v73 = "Can't jump to that location!";
3478 }
3479 ShowStatusBarString(v73, 6u);
3480 continue;
3481 case UIMSG_CastQuickSpell:
3482 if ( bUnderwater == 1 )
3483 {
3484 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
3485 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
3486 continue;
3487 }
3488 if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) )
3489 continue;
3490 _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter);
3491 continue;
3492 case UIMSG_CastSpell_Monster_Improvement:
3493 case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm,
3494 if ( pRenderer->pRenderD3D )
3495 {
3496 v81 = pGame->pVisInstance->get_picked_object_zbuf_val();
3497 }
3498 else
3499 {
3500 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
3501 pPoint2 = pMouse->GetCursorPos(&v201);
3502 v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
3503 }
3504 v83 = v81;
3505 v44 = (unsigned __int16)v81;
3506 v84 = v83 >> 16;
3507 if ( PID_TYPE(v44) != 3 || v84 >= 5120 )
3508 continue;
3509 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
3510 if ( uMessage == UIMSG_CastSpell_Shoot_Monster )
3511 {
3512 pSpellInfo->uFlags &= ~0x08;
3513 }
3514 else
3515 {
3516 if ( uMessage == UIMSG_CastSpell_Monster_Improvement )
3517 pSpellInfo->uFlags &= ~0x0100u;
3518 else
3519 pSpellInfo->uFlags &= ~0x0200u;
3520 }
3521 pSpellInfo->uPlayerID_2 = uMessageParam;
3522 pSpellInfo->spell_target_pid = v44;
3523 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
3524 pGUIWindow_Settings->Release();
3525 pGUIWindow_Settings = 0;
3526 pMouse->SetCursorBitmap("MICON1");
3527 GameUI_Footer_TimeLeft = 0;
3528 _50C9A0_IsEnchantingInProgress = 0;
3529 back_to_game();
3530 continue;
3531 case UIMSG_1C:
3532 __debugbreak();
3533 if ( !uActiveCharacter || pCurrentScreen )
3534 continue;
3535 ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0);
3536 pCurrentScreen = SCREEN_19;
3537 pEventTimer->Pause();
3538 continue;
3539 case UIMSG_STEALFROMACTOR:
3540 if ( !uActiveCharacter )
3541 continue;
3542 if ( pParty->bTurnBasedModeOn != 1 )
3543 {
3544 if ( pActors[uMessageParam].uAIState == 5 )
3545 stru_50C198.LootActor(&pActors[uMessageParam]);
3546 else
3547 Actor::StealFrom(uMessageParam);
3548 continue;
3549 }
3550 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 )
3551 continue;
3552 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
3553 {
3554 if ( pActors[uMessageParam].uAIState == 5 )
3555 stru_50C198.LootActor(&pActors[uMessageParam]);
3556 else
3557 Actor::StealFrom(uMessageParam);
3558 }
3559 continue;
3560
3561 case UIMSG_Attack:
3562 if ( !uActiveCharacter )
3563 continue;
3564 if ( pParty->bTurnBasedModeOn != 1 )
3565 {
3566 _42ECB5_PlayerAttacksActor();
3567 continue;
3568 }
3569 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 )
3570 continue;
3571 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) )
3572 _42ECB5_PlayerAttacksActor();
3573 continue;
3574 case UIMSG_ExitRest:
3575 GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
3576 continue;
3577 case UIMSG_Wait5Minutes:
3578 if ( dword_506F14 == 2 )
3579 {
3580 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
3581 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
3582 continue;
3583 }
3584 GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2,
3585 (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
3586 dword_506F14 = 1;
3587 _506F18_num_minutes_to_sleep = 5;
3588 continue;
3589 case UIMSG_Wait1Hour:
3590 if ( dword_506F14 == 2 )
3591 {
3592 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
3593 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
3594 continue;
3595 }
3596 GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2,
3597 (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
3598 dword_506F14 = 1;
3599 _506F18_num_minutes_to_sleep = 60;
3600 continue;
3601 case UIMSG_RentRoom:
3602 dword_506F14 = 2;
3603 RestUI_Load();
3604 v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
3605 _506F18_num_minutes_to_sleep = v86;
3606 if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern
3607 _506F18_num_minutes_to_sleep = v86 + 12 * 60;
3608 dword_506F14 = 2;
3609 pParty->RestAndHeal();
3610 pParty->days_played_without_rest = 0;
3611 pParty->pPlayers[3].SetAsleep(1);
3612 pParty->pPlayers[2].SetAsleep(1);
3613 pParty->pPlayers[1].SetAsleep(1);
3614 pParty->pPlayers[0].SetAsleep(1);
3615 continue;
3616 case UIMSG_RestWindow:
3617 if ( pMessageQueue_50CBD0->uNumMessages )
3618 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
3619 if ( pCurrentScreen )
3620 continue;
3621 if ( _42F4DA_check_actor_proximity() )
3622 {
3623 if ( pParty->bTurnBasedModeOn == 1 )
3624 {
3625 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
3626 continue;
3627 }
3628 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
3629 if ( pParty->uFlags & 0x88 )
3630 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
3631 ShowStatusBarString(v88, 2);
3632 if ( !uActiveCharacter )
3633 continue;
3634 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
3635 continue;
3636 }
3637 if ( pParty->bTurnBasedModeOn == 1 )
3638 {
3639 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
3640 continue;
3641 }
3642 if ( !(pParty->uFlags & 0x88) )
3643 {
3644 RestUI_Load();
3645 continue;
3646 }
3647 if ( pParty->bTurnBasedModeOn == 1 )
3648 {
3649 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
3650 continue;
3651 }
3652 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
3653 if ( pParty->uFlags & 0x88 )
3654 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
3655 ShowStatusBarString(v88, 2u);
3656 if ( !uActiveCharacter )
3657 continue;
3658 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
3659 continue;
3660 case UIMSG_Rest8Hour:
3661 if ( dword_506F14 )
3662 {
3663 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
3664 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
3665 continue;
3666 }
3667 if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest )
3668 {
3669 ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest"
3670 if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() )
3671 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0);
3672 }
3673 else
3674 {
3675 pParty->pPlayers[3].pConditions[2] = pParty->uTimePlayed;
3676 pParty->pPlayers[2].pConditions[2] = pParty->uTimePlayed;
3677 pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed;
3678 pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed;
3679 v90 = pMapStats->GetMapInfo(pCurrentMapName);
3680 if ( !v90 )
3681 v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
3682 pMapInfo = &pMapStats->pInfos[v90];
3683 if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent )
3684 {
3685 v91 = rand() % 100;
3686 v92 = pMapInfo->EncM1percent;
3687 v93 = v91 + 1;
3688 if ( v93 > v92 )
3689 pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2);
3690 else
3691 pNPCData4 = (NPCData *)1;
3692 if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) )
3693 pNPCData4 = 0;
3694 if ( pNPCData4 )
3695 {
3696 pPlayerNum = rand() % 4;
3697 LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0;
3698 HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0;
3699 v95 = rand();
3700 Rest(v95 % 6 + 60);
3701 _506F18_num_minutes_to_sleep = 0;
3702 dword_506F14 = 0;
3703 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
3704 {
3705 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
3706 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
3707 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
3708 ++pMessageQueue_50CBD0->uNumMessages;
3709 }*/
3710 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
3711 ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!"
3712 pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0);
3713 continue;
3714 }
3715 }
3716 Party::TakeFood(uRestUI_FoodRequiredToRest);
3717 _506F18_num_minutes_to_sleep = 480;
3718 dword_506F14 = 2;
3719 pParty->RestAndHeal();
3720 pParty->days_played_without_rest = 0;
3721 pParty->pPlayers[3].SetAsleep(1);
3722 pParty->pPlayers[2].SetAsleep(1);
3723 pParty->pPlayers[1].SetAsleep(1);
3724 pParty->pPlayers[0].SetAsleep(1);
3725 }
3726 continue;
3727 case UIMSG_AlreadyResting:
3728 if ( dword_506F14 == 2 )
3729 {
3730 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
3731 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
3732 continue;
3733 }
3734 GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2,
3735 (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
3736 v97 = _494820_training_time(pParty->uCurrentHour);
3737 dword_506F14 = 1;
3738 _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
3739 continue;
3740 case UIMSG_HintSelectRemoveQuickSpellBtn:
3741 if ( quick_spell_at_page && byte_506550 )
3742 {
3743 v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
3744 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173);
3745 }
3746 else
3747 {
3748 if ( pPlayers[uActiveCharacter]->uQuickSpell )
3749 v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell"
3750 else
3751 v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
3752 strcpy(pTmpBuf.data(), v177);
3753 }
3754 GameUI_SetFooterString(pTmpBuf.data());
3755 continue;
3756 case UIMSG_SPellbook_ShowHightlightedSpellInfo:
3757 if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
3758 !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) )
3759 continue;
3760 if ( sub_4637E0_is_there_popup_onscreen() )
3761 dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1;
3762 v98 = *(char *)(uNumSeconds + 6734);
3763 if ( quick_spell_at_page - 1 == uMessageParam )
3764 {
3765 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
3766 v161 = pGlobalTXT_LocalizationStrings[485];
3767 }
3768 else
3769 {
3770 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
3771 v161 = pGlobalTXT_LocalizationStrings[486];
3772 }
3773 sprintfex(pTmpBuf.data(), v161, v178);
3774 GameUI_SetFooterString(pTmpBuf.data());
3775 continue;
3776 case UIMSG_ClickInstallRemoveQuickSpellBtn:
3777 GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0);
3778 if ( !uActiveCharacter )
3779 continue;
3780 pPlayer10 = pPlayers[uActiveCharacter];
3781 if ( !byte_506550 || !quick_spell_at_page )
3782 {
3783 pPlayer10->uQuickSpell = 0;
3784 quick_spell_at_page = 0;
3785 pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0);
3786 continue;
3787 }
3788 v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
3789 pPlayers[uActiveCharacter]->uQuickSpell = v99;
3790 stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter);
3791 if ( uActiveCharacter )
3792 pPlayer10->PlaySound(SPEECH_12, 0);
3793 byte_506550 = 0;
3794 continue;
3795 case UIMSG_SpellBook_PressTab:
3796 //__debugbreak();
3797 if ( !uActiveCharacter )
3798 continue;
3799 pPlayer3 = pPlayers[uActiveCharacter];
3800 pNPCData4 = 0;
3801 uAction = 0;
3802 v101 = 0;
3803 thisl = (int)&pPlayer3->pActiveSkills[12];
3804 do
3805 {
3806 if ( *(short *)thisl )
3807 {
3808 if ( pPlayer3->lastOpenedSpellbookPage == v101 )
3809 uAction = (int)pNPCData4;
3810 v102 = (int)pNPCData4;
3811 pNPCData4 = (NPCData *)((char *)pNPCData4 + 1);
3812 v217[v102] = v101;
3813 }
3814 thisl += 2;
3815 ++v101;
3816 }
3817 while ( v101 < 9 );
3818 if ( !pNPCData4 )
3819 {
3820 v127 = rand() % 2 + 204;
3821 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
3822 continue;
3823 }
3824 if ( GetAsyncKeyState(16) )
3825 {
3826 --uAction;
3827 if ( uAction < 0 )
3828 uAction = (int)((char *)pNPCData4 - 1);
3829 }
3830 else
3831 {
3832 ++uAction;
3833 if ( uAction >= (signed int)pNPCData4 )
3834 uAction = 0;
3835 }
3836 OnCloseSpellBookPage();
3837 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]);
3838 pGUIWindow_CurrentMenu->OpenSpellBook();
3839 v127 = rand() % 2 + 204;
3840 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
3841 continue;
3842 case UIMSG_OpenSpellbookPage:
3843 if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage )
3844 continue;
3845 OnCloseSpellBookPage();
3846 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam;
3847 pGUIWindow_CurrentMenu->OpenSpellBook();
3848 v127 = rand() % 2 + 204;
3849 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
3850 continue;
3851 case UIMSG_SelectSpell:
3852 {
3853 if (pTurnEngine->turn_stage == 3)
3854 continue;
3855 if (!uActiveCharacter)
3856 continue;
3857
3858 // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter];
3859 auto player = pPlayers[uActiveCharacter];
3860 if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam])
3861 //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) )
3862 {
3863 if ( quick_spell_at_page - 1 == uMessageParam )
3864 {
3865 pGUIWindow_CurrentMenu->Release();
3866 pEventTimer->Resume();
3867 viewparams->bRedrawGameUI = 1;
3868 pCurrentScreen = SCREEN_GAME;
3869 pIcons_LOD->RemoveTexturesPackFromTextureList();
3870 v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
3871 /*if ( dword_50C9E8 < 40 )
3872 {
3873 dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook;
3874 dword_50C9EC[3 * dword_50C9E8 + 1] = v103;
3875 dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1;
3876 ++dword_50C9E8;
3877 }*/
3878 pMessageQueue_50C9E8->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
3879 // pMessageQueue_50CBD0->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
3880 }
3881 else
3882 {
3883 byte_506550 = 1;
3884 quick_spell_at_page = uMessageParam + 1;
3885 }
3886 }
3887 }
3888 continue;
3889
3890 case UIMSG_CastSpellFromBook:
3891 if ( pTurnEngine->turn_stage != 3 )
3892 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0);
3893 continue;
3894
3895 case UIMSG_SpellScrollUse:
3896 __debugbreak();
3897 if ( pTurnEngine->turn_stage != 3 )
3898 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0);
3899 continue;
3900 case UIMSG_SpellBookWindow:
3901 if ( pTurnEngine->turn_stage == 3 )
3902 continue;
3903 if ( bUnderwater == 1 )
3904 {
3905 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
3906 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0);
3907 }
3908 else
3909 {
3910 if ( pMessageQueue_50CBD0->uNumMessages )
3911 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
3912 if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery )
3913 {
3914 if ( !pCurrentScreen )
3915 {
3916 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
3917 pCurrentScreen = SCREEN_SPELL_BOOK;
3918 pEventTimer->Pause();
3919 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0);
3920 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0);
3921 viewparams->field_48 = 1;
3922 continue;
3923 }
3924 if ( pCurrentScreen != SCREEN_REST
3925 && pCurrentScreen != SCREEN_CHARACTERS
3926 && (pCurrentScreen <= SCREEN_63
3927 || pCurrentScreen > SCREEN_67) )
3928 {
3929 pGUIWindow_CurrentMenu->Release();
3930 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0);
3931 pCurrentScreen = SCREEN_SPELL_BOOK;
3932 pEventTimer->Pause();
3933 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0);
3934 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0);
3935 viewparams->field_48 = 1;
3936 continue;
3937 }
3938 }
3939 }
3940 continue;
3941 case UIMSG_QuickReference:
3942 if ( pMessageQueue_50CBD0->uNumMessages )
3943 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
3944 if ( pCurrentScreen )
3945 pGUIWindow_CurrentMenu->Release();
3946 ++pIcons_LOD->uTexturePacksCount;
3947 if ( !pIcons_LOD->uNumPrevLoadedFiles )
3948 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
3949 GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0);
3950 viewparams->bRedrawGameUI = 1;
3951 pEventTimer->Pause();
3952 pAudioPlayer->StopChannels(-1, -1);
3953 pCurrentScreen = SCREEN_QUICK_REFERENCE;
3954 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0);
3955 papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE);
3956 pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0,
3957 pGlobalTXT_LocalizationStrings[79],// "Exit"
3958 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179);
3959 continue;
3960 case UIMSG_GameMenuButton:
3961 if ( pCurrentScreen )
3962 {
3963 pGUIWindow_CurrentMenu->Release();
3964 pEventTimer->Resume();
3965 pCurrentScreen = SCREEN_GAME;
3966 viewparams->bRedrawGameUI = 1;
3967 }
3968 stru_506E40.Release();
3969 uNumSeconds = (unsigned int)MakeScreenshot(155, 117);
3970 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117);
3971 free((void *)uNumSeconds);
3972 stru_506E40._40E55E("gamma.pcx", 0);
3973 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0);
3974 //LABEL_453:
3975 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
3976 continue;
3977 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
3978 //goto LABEL_770;
3979 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
3980 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
3981 ++pMessageQueue_50CBD0->uNumMessages;*/
3982 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0);
3983 continue;
3984 case UIMSG_ClickAwardScrollBar:
3985 books_page_number = 1;
3986 if ( pMouse->GetCursorPos(&v211)->y > 178 )
3987 books_page_number = -1;
3988 continue;
3989 case UIMSG_ClickAwardsUpBtn:
3990 GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0);
3991 BtnUp_flag = 1;
3992 continue;
3993 case UIMSG_ClickAwardsDownBtn:
3994 GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0);
3995 BtnDown_flag = 1;
3996 continue;
3997 case UIMSG_ChangeDetaliz:
3998 bRingsShownInCharScreen ^= 1;
3999 pCharacterScreen_DetalizBtn->Release();
4000 pCharacterScreen_DollBtn->Release();
4001 if ( bRingsShownInCharScreen )
4002 {
4003 v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight;
4004 v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth;
4005 v123 = 445;
4006 v121 = 470;
4007 }
4008 else
4009 {
4010 v128 = 30;
4011 v125 = 30;
4012 v123 = 300;
4013 v121 = 600;
4014 }
4015 pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0,
4016 pGlobalTXT_LocalizationStrings[64],// "Detail Toggle"
4017 0);
4018 pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0);
4019 viewparams->bRedrawGameUI = 1;
4020 continue;
4021 case UIMSG_ClickPaperdoll:
4022 OnPaperdollLeftClick();
4023 continue;
4024 case UIMSG_ClickStatsBtn:
4025 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
4026 CharacterUI_ReleaseButtons();
4027 ReleaseAwardsScrollBar();
4028 GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0);
4029 continue;
4030 case UIMSG_ClickSkillsBtn:
4031 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101;
4032 CharacterUI_ReleaseButtons();
4033 ReleaseAwardsScrollBar();
4034 CharacterUI_SkillsTab_CreateButtons();
4035 GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0);
4036 continue;
4037 case UIMSG_SkillUp:
4038 pPlayer4 = pPlayers[uActiveCharacter];
4039 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
4040 LOWORD(v2) = *(short *)v105;
4041 uNumSeconds = v2;
4042 if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 )
4043 {
4044 v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
4045 }
4046 else
4047 {
4048 if ( (uNumSeconds & 0x3F) < 0x3C )
4049 {
4050 *(short *)v105 = uNumSeconds + 1;
4051 pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
4052 pPlayer4->PlaySound(SPEECH_14, 0);
4053 pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0);
4054 continue;
4055 }
4056 v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!"
4057 }
4058 ShowStatusBarString(v87, 2);
4059 continue;
4060 case UIMSG_ClickInventoryBtn:
4061 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
4062 ReleaseAwardsScrollBar();
4063 CharacterUI_ReleaseButtons();
4064 GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0);
4065 continue;
4066 case UIMSG_ClickExitCharacterWindowBtn:
4067 GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0);
4068 continue;
4069 case UIMSG_ClickAwardsBtn:
4070 ReleaseAwardsScrollBar();
4071 CharacterUI_ReleaseButtons();
4072 CreateAwardsScrollBar();
4073 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
4074 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0);
4075 FillAwardsData();
4076 continue;
4077 case UIMSG_ClickBooksBtn:
4078 switch ( uMessageParam )
4079 {
4080 case 11://Page UP
4081 BtnUp_flag = 1;
4082 pButton = pBtn_Book_2;
4083 break;
4084 case 10://Page DOWN
4085 BtnDown_flag = 1;
4086 pButton = pBtn_Book_1;
4087 break;
4088 case 0://Zoom plus
4089 pButton = pBtn_Book_1;
4090 BtnDown_flag = 1;
4091 break;
4092 case 1://Zoom minus
4093 pButton = pBtn_Book_2;
4094 BtnUp_flag = 1;
4095 break;
4096 case 2://Potions
4097 Book_PageBtn3_flag = 1;
4098 if ( dword_506364 )
4099 continue;
4100 pButton = pBtn_Book_3;
4101 break;
4102 case 3://fountains
4103 Book_PageBtn4_flag = 1;
4104 if ( dword_506364 )
4105 continue;
4106 pButton = pBtn_Book_4;
4107 break;
4108 case 4://obelisks
4109 Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag
4110 if ( dword_506364 )
4111 continue;
4112 pButton = pBtn_Book_5;
4113 break;
4114 case 5://seer
4115 Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag
4116 if ( dword_506364 )
4117 continue;
4118 pButton = pBtn_Book_6;
4119 break;
4120 case 6://misc
4121 pButton = pBtn_Autonotes_Misc;
4122 Autonotes_Misc_page_flag = 1;
4123 break;
4124 case 7://Instructors
4125 pButton = pBtn_Autonotes_Instructors;
4126 Autonotes_Instructors_page_flag = 1;
4127 break;
4128 default:
4129 continue;
4130 }
4131 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
4132 continue;
4133 case UIMSG_SelectCharacter:
4134 if ( pMessageQueue_50CBD0->uNumMessages )
4135 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
4136 GameUI_OnPlayerPortraitLeftClick(uMessageParam);
4137 continue;
4138 case UIMSG_ShowStatus_Funds:
4139 v174 = (char *)pParty->uNumGoldInBank;
4140 //v158 = pParty->uNumGold + pParty->uNumGoldInBank;
4141 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank"
4142 GameUI_SetFooterString(pTmpBuf.data());
4143 continue;
4144 case UIMSG_ShowStatus_DateTime:
4145 pNPCData4 = (NPCData *)pParty->uCurrentHour;
4146 if ( (signed int)pParty->uCurrentHour <= 12 )
4147 {
4148 if ( !pNPCData4 )
4149 pNPCData4 = (NPCData *)12;
4150 }
4151 else
4152 {
4153 pNPCData4 = (NPCData *)((char *)pNPCData4 - 12);
4154 }
4155 if ( pParty->uCurrentHour < 0xC || (uNumSeconds = 1, pParty->uCurrentHour >= 0x18) )
4156 uNumSeconds = 0;
4157 sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
4158 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
4159 GameUI_SetFooterString(pTmpBuf.data());
4160 continue;
4161 case UIMSG_ShowStatus_Food:
4162 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
4163 GameUI_SetFooterString(pTmpBuf.data());
4164 continue;
4165 case UIMSG_ShowStatus_Player:
4166 pPlayer5 = pPlayers[uMessageParam];
4167 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s"
4168 strcat(pTmpBuf.data(), ": ");
4169 v107 = pPlayer5->GetMajorConditionIdx();
4170 strcat(pTmpBuf.data(), aCharacterConditionNames[v107]);
4171 GameUI_SetFooterString(pTmpBuf.data());
4172 v108 = 8 * uMessageParam - 8;
4173 LOBYTE(v108) = v108 | 4;
4174 pMouse->uPointingObjectID = PID(OBJECT_Player,v108);
4175 continue;
4176 case UIMSG_ShowStatus_ManaHP:
4177 sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(),
4178 pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(),
4179 pGlobalTXT_LocalizationStrings[212]);
4180 GameUI_SetFooterString(pTmpBuf.data());
4181 continue;
4182 case UIMSG_CHEST_ClickItem:
4183 if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )
4184 {
4185 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
4186 continue;
4187 }
4188 OnChestLeftClick();
4189 continue;
4190 case UIMSG_InventoryLeftClick:
4191 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
4192 continue;
4193 case UIMSG_MouseLeftClickInGame:
4194 if ( !pRenderer->pRenderD3D )
4195 {
4196 if ( pMessageQueue_50CBD0->uNumMessages )
4197 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
4198 OnGameViewportClick();
4199 continue;
4200 }
4201 v115 = pMessageQueue_50CBD0->uNumMessages;
4202 if ( !pMessageQueue_50CBD0->uNumMessages )
4203 {
4204 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
4205 /*if ( (signed int)v115 < 40 )
4206 //goto LABEL_769;
4207 {
4208 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
4209 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
4210 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
4211 ++pMessageQueue_50CBD0->uNumMessages;
4212 continue;
4213 }*/
4214 continue;
4215 }
4216 if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
4217 {
4218 pMessageQueue_50CBD0->uNumMessages = 1;
4219 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
4220 /*v115 = v0;
4221 pMessageQueue_50CBD0->uNumMessages = v0;
4222 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
4223 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
4224 //goto LABEL_771;
4225 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
4226 ++pMessageQueue_50CBD0->uNumMessages;*/
4227 continue;
4228 }
4229 v115 = 0;
4230 pMessageQueue_50CBD0->uNumMessages = 0;
4231 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
4232 /*if ( (signed int)v115 < 40 )
4233 //goto LABEL_769;
4234 {
4235 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
4236 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
4237 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
4238 ++pMessageQueue_50CBD0->uNumMessages;
4239 continue;
4240 }*/
4241 continue;
4242 case UIMSG_MouseLeftClickInScreen://ñðàáàòûâàåò ïðè íàæàòèè íà ïðàâóþ êíîïêó ìûøè ïîñëå UIMSG_MouseLeftClickInGame
4243 if ( pMessageQueue_50CBD0->uNumMessages )
4244 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
4245 OnGameViewportClick();
4246 continue;
4247 case UIMSG_F:
4248 __debugbreak();
4249 if ( pRenderer->pRenderD3D )
4250 {
4251 LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val();
4252 }
4253 else
4254 {
4255 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
4256 pPoint3 = pMouse->GetCursorPos(&v204);
4257 v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
4258 }
4259 pButton2 = (GUIButton *)(unsigned __int16)v116;
4260 GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
4261 continue;
4262 case UIMSG_54:
4263 __debugbreak();
4264 pButton2 = (GUIButton *)uMessageParam;
4265 GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0);
4266 continue;
4267 case UIMSG_Game_Action:
4268 if ( pMessageQueue_50CBD0->uNumMessages )
4269 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
4270 OnPressSpace();
4271 continue;
4272 case UIMSG_ClickZoomOutBtn:
4273 if ( pCurrentScreen )
4274 continue;
4275 pParty->uFlags |= 2u;
4276 GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0);
4277 uNumSeconds = 131072;
4278 v118 = 2 * viewparams->uMinimapZoom;
4279 ++viewparams->field_28;
4280 viewparams->uMinimapZoom *= 2;
4281 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
4282 {
4283 if ( (signed int)v118 > 4096 )
4284 {
4285 viewparams->uMinimapZoom = 4096;
4286 viewparams->field_28 = 12;
4287 }
4288 continue;
4289 }
4290 v119 = 2048;
4291 if ( (signed int)v118 <= 2048 )
4292 {
4293 _576E2C_current_minimap_zoom = v118;
4294 dword_576E28 = viewparams->field_28;
4295 break;
4296 }
4297 viewparams->field_28 = 11;
4298 viewparams->uMinimapZoom = v119;
4299 _576E2C_current_minimap_zoom = v119;
4300 dword_576E28 = viewparams->field_28;
4301 break;
4302 case UIMSG_ClickZoomInBtn:
4303 if ( pCurrentScreen )
4304 continue;
4305 pParty->uFlags |= 2u;
4306 GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0);
4307 uNumSeconds = 32768;
4308 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
4309 --viewparams->field_28;
4310 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
4311 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
4312 {
4313 v119 = 512;
4314 if ( (signed int)v118 < 512 )
4315 {
4316 viewparams->field_28 = 9;
4317 v118 = v119;
4318 viewparams->uMinimapZoom = v119;
4319 }
4320 _576E2C_current_minimap_zoom = v118;
4321 dword_576E28 = viewparams->field_28;
4322 }
4323 else
4324 {
4325 if ( (signed int)v118 < 256 )
4326 {
4327 viewparams->uMinimapZoom = 256;
4328 viewparams->field_28 = 8;
4329 }
4330 }
4331 default:
4332 continue;
4333 }
4334 }
4335 }
4336 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8;
4337 memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages);
4338 //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8);
4339 //dword_50C9E8 = 0;
4340
4341
4342 pMessageQueue_50C9E8->uNumMessages=0;
4343 if ( dword_50C9DC )
4344 {
4345 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
4346 {
4347 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC;
4348 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0;
4349 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
4350 ++pMessageQueue_50CBD0->uNumMessages;
4351 }*/
4352 pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0);
4353 dword_50C9DC = 0;
4354 }
4355 else
4356 {
4357 if ( _50C9D0_AfterEnchClickEventId > 0 )
4358 {
4359 _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
4360 if ( _50C9D8_AfterEnchClickEventTimeout <= 0 )
4361 {
4362 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
4363 {
4364 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0;
4365 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4;
4366 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
4367 ++pMessageQueue_50CBD0->uNumMessages;
4368 }*/
4369 pMessageQueue_50CBD0->AddMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
4370 _50C9D0_AfterEnchClickEventId = 0;
4371 _50C9D4_AfterEnchClickEventSecondParam = 0;
4372 _50C9D8_AfterEnchClickEventTimeout = 0;
4373 }
4374 }
4375 }
4376 CastSpellInfoHelpers::_427E01_cast_spell();
4377 }
4378 //----- (00435748) --------------------------------------------------------
4379 void GUI_MainMenuMessageProc()
4380 {
4381 Player *pPlayer; // ebx@2
4382 void *v3; // edi@21
4383 signed int v4; // eax@29
4384 int v5; // ecx@29
4385 PLAYER_SKILL_TYPE v6; // edi@37
4386 GUIWindow *pWindow; // eax@56
4387 GUIButton *pButton; // eax@59
4388 int v15; // edi@70
4389 char v20; // dl@116
4390 unsigned int v21; // eax@116
4391 unsigned int v25; // eax@120
4392 unsigned int v26; // ecx@127
4393 SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
4394 signed int v41; // [sp-10h] [bp-20h]@29
4395 int pParam; // [sp+4h] [bp-Ch]@3
4396 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
4397 int pSex; // [sp+Ch] [bp-4h]@3
4398
4399 if ( pMessageQueue_50CBD0->uNumMessages )
4400 {
4401 pPlayer = pParty->pPlayers.data();
4402 do
4403 {
4404 int param2;
4405 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
4406 auto player = &pParty->pPlayers[pParam];
4407
4408 switch (pUIMessageType) // For buttons of window MainMenu
4409 {
4410 case UIMSG_MainMenu_ShowPartyCreationWnd:
4411 GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
4412 SetCurrentMenuID(MENU_NEWGAME);
4413 break;
4414 case UIMSG_MainMenu_ShowLoadWindow:
4415 GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0);
4416 SetCurrentMenuID(MENU_SAVELOAD);
4417 break;
4418 case UIMSG_ShowCredits:
4419 GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0);
4420 SetCurrentMenuID(MENU_CREDITS);
4421 break;
4422 case UIMSG_ExitToWindows:
4423 GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
4424 SetCurrentMenuID(MENU_EXIT_GAME);
4425 break;
4426 case UIMSG_PlayerCreation_SelectAttribute:
4427 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
4428 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
4429 uPlayerCreationUI_SelectedCharacter = pParam;
4430 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
4431 break;
4432 case UIMSG_PlayerCreation_VoicePrev:
4433 pSex = player->GetSexByVoice();
4434 do
4435 {
4436 if (player->uVoiceID == 0)
4437 player->uVoiceID = 19;
4438 else --player->uVoiceID;
4439 }
4440 while (player->GetSexByVoice() != pSex);
4441 pButton = pCreationUI_BtnPressLeft2[pParam];
4442 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
4443 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
4444 player->PlaySound(SPEECH_PickMe, 0);
4445 break;
4446 case UIMSG_PlayerCreation_VoiceNext:
4447 pSex = player->GetSexByVoice();
4448 do
4449 {
4450 player->uVoiceID = (player->uVoiceID + 1) % 20;
4451 }
4452 while (player->GetSexByVoice() != pSex);
4453 pButton = pCreationUI_BtnPressRight2[pParam];
4454 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1);
4455 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
4456 player->PlaySound(SPEECH_PickMe, 0);
4457 break;
4458 case UIMSG_PlayerCreation_FacePrev:
4459 pPlayer = &pParty->pPlayers[pParam];
4460 if (!pPlayer->uCurrentFace)
4461 pPlayer->uCurrentFace = 19;
4462 else
4463 pPlayer->uCurrentFace -= 1;
4464 pPlayer->uVoiceID = pPlayer->uCurrentFace;
4465 pPlayer->SetInitialStats();
4466 pPlayer->SetSexByVoice();
4467 pPlayer->RandomizeName();
4468 v25 = pParam;
4469 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
4470 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
4471 uPlayerCreationUI_SelectedCharacter = v25;
4472 GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
4473 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0);
4474 pPlayer->PlaySound(SPEECH_PickMe, 0);
4475 break;
4476 case UIMSG_PlayerCreation_FaceNext:
4477 pPlayer = &pParty->pPlayers[pParam];
4478 v20 = (char)((int)pPlayer->uCurrentFace + 1) % 20;
4479 pPlayer->uCurrentFace = v20;
4480 pPlayer->uVoiceID = v20;
4481 pPlayer->SetInitialStats();
4482 pPlayer->SetSexByVoice();
4483 pPlayer->RandomizeName();
4484 v21 = pParam;
4485 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
4486 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
4487 uPlayerCreationUI_SelectedCharacter = v21;
4488 GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1);
4489 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
4490 pPlayer->PlaySound(SPEECH_PickMe, 0);
4491 break;
4492 case UIMSG_PlayerCreationClickPlus:
4493 GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1);
4494 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
4495 pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0);
4496 break;
4497 case UIMSG_PlayerCreationClickMinus:
4498 GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1);
4499 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
4500 pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0);
4501 break;
4502 case UIMSG_PlayerCreationSelectActiveSkill:
4503 if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 )
4504 pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
4505 pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0);
4506 break;
4507 case UIMSG_PlayerCreationSelectClass:
4508 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
4509 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
4510 break;
4511 case UIMSG_PlayerCreationClickOK:
4512 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0);
4513 if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() )
4514 GameUI_Footer_TimeLeft = GetTickCount() + 4000;
4515 else
4516 uGameState = GAME_STATE_STARTING_NEW_GAME;
4517 break;
4518 case UIMSG_PlayerCreationClickReset:
4519 GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0);
4520 pParty->Reset();
4521 break;
4522 case UIMSG_PlayerCreationRemoveUpSkill:
4523 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
4524 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
4525 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
4526 break;
4527 case UIMSG_PlayerCreationRemoveDownSkill:
4528 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
4529 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
4530 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
4531 break;
4532 case UIMSG_PlayerCreationChangeName:
4533 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
4534 v3 = (void *)pParam;
4535 uPlayerCreationUI_SelectedCharacter = pParam;
4536 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
4537 pGUIWindow_CurrentMenu->ptr_1C = v3;
4538 break;
4539 case UIMSG_ChangeGameState:
4540 uGameState = GAME_FINISHED;
4541 break;
4542 case UIMSG_ChangeCursor:
4543 pMouse->SetCursorBitmap("MICON2");
4544 break;
4545 case UIMSG_3A:
4546 SetCurrentMenuID(MENU_DebugBLVLevel);
4547 break;
4548 case UIMSG_LoadGame:
4549 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
4550 break;
4551 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
4552 break;
4553 case UIMSG_SelectLoadSlot:
4554 //main menu save/load wnd clicking on savegame lines
4555 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
4556 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
4557 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition )
4558 {
4559 //load clicked line
4560 v26 = pParam + pSaveListPosition;
4561 if ( dword_6BE138 == pParam + pSaveListPosition )
4562 {
4563 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0);
4564 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0);
4565 }
4566 uLoadGameUI_SelectedSlot = v26;
4567 dword_6BE138 = v26;
4568 }
4569 else
4570 {
4571 //typing in the line
4572 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
4573 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
4574 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
4575 }
4576 break;
4577 case UIMSG_SaveLoadBtn:
4578 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0);
4579 break;
4580 case UIMSG_DownArrow:
4581 ++pSaveListPosition;
4582 if ( pSaveListPosition >= pParam )
4583 pSaveListPosition = pParam - 1;
4584 if ( pSaveListPosition < 1 )
4585 pSaveListPosition = 0;
4586 pWindow = pGUIWindow_CurrentMenu;
4587 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0);
4588 break;
4589 case UIMSG_Cancel:
4590 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0);
4591 break;
4592 case UIMSG_ArrowUp:
4593 --pSaveListPosition;
4594 if ( pSaveListPosition < 0 )
4595 pSaveListPosition = 0;
4596 pWindow = pGUIWindow_CurrentMenu;
4597 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0);
4598 break;
4599 case UIMSG_AD:
4600 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0);
4601 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
4602 break;
4603 case UIMSG_AE:
4604 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
4605 SetCurrentMenuID(MENU_DebugBLVLevel);
4606 break;
4607 case UIMSG_Escape:
4608 if ( pModalWindow )
4609 {
4610 ModalWindow_Release();
4611 break;
4612 }
4613 if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) )
4614 break;
4615 v15 = 1;
4616 pVideoPlayer->bStopBeforeSchedule = 1;
4617 viewparams->bRedrawGameUI = 1;
4618 viewparams->field_48 = 1;
4619 if ( !GetCurrentMenuID() || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC )
4620 {
4621 if ( pCurrentScreen == SCREEN_VIDEO )
4622 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
4623 if (GetCurrentMenuID() == MENU_NAMEPANELESC)
4624 {
4625 SetCurrentMenuID(MENU_CREATEPARTY);
4626 break;
4627 }
4628 if (GetCurrentMenuID() == MENU_CREDITSPROC)
4629 {
4630 SetCurrentMenuID(MENU_CREDITSCLOSE);
4631 break;
4632 }
4633 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0);
4634 break;
4635 }
4636 if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen )
4637 {
4638 if ( pCurrentScreen == SCREEN_VIDEO )
4639 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
4640 if (GetCurrentMenuID() == MENU_NAMEPANELESC)
4641 {
4642 SetCurrentMenuID(MENU_CREATEPARTY);
4643 break;
4644 }
4645 if (GetCurrentMenuID() == MENU_CREDITSPROC)
4646 {
4647 SetCurrentMenuID(MENU_CREDITSCLOSE);
4648 break;
4649 }
4650 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0);
4651 break;
4652 }
4653 if ( pCurrentScreen == SCREEN_LOADGAME )
4654 {
4655 pIcons_LOD->RemoveTexturesPackFromTextureList();
4656 //crt_deconstruct_ptr_6A0118();
4657 pTexture_PCX.Release();
4658 pTexture_PCX.Load("title.pcx", 0);
4659 SetCurrentMenuID(MENU_MAIN);
4660 v15 = 1;
4661 pGUIWindow_CurrentMenu->Release();
4662 pGUIWindow2->Release();
4663 pGUIWindow2 = 0;
4664 pEventTimer->Resume();
4665 pCurrentScreen = SCREEN_GAME;
4666 viewparams->bRedrawGameUI = v15;
4667 break;
4668 }
4669 if ( pCurrentScreen == SCREEN_VIDEO )
4670 {
4671 pVideoPlayer->Unload();
4672 }
4673 else
4674 {
4675 if ( pCurrentScreen != SCREEN_1B )
4676 {
4677 pGUIWindow_CurrentMenu->Release();
4678 pGUIWindow2->Release();
4679 pGUIWindow2 = 0;
4680 pEventTimer->Resume();
4681 pCurrentScreen = SCREEN_GAME;
4682 viewparams->bRedrawGameUI = v15;
4683 break;
4684 }
4685 //VideoPlayer::dtor();
4686 }
4687 break;
4688 default:
4689 break;
4690 }
4691 }
4692 while ( pMessageQueue_50CBD0->uNumMessages );
4693 }
4694 }