Mercurial > mm7
diff Engine/Spells/CastSpellInfo.cpp @ 2499:68cdef6879a0
engine folder
author | Ritor1 |
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date | Fri, 19 Sep 2014 02:57:42 +0600 |
parents | |
children | 0ff6a9e9bf7f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/Spells/CastSpellInfo.cpp Fri Sep 19 02:57:42 2014 +0600 @@ -0,0 +1,3576 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "CastSpellInfo.h" +#include "../Objects/Actor.h" +#include "../Party.h" +#include "../MM7.h" +#include "Mouse.h" +#include "../../stru6.h" +#include "../Game.h" +#include "GUIWindow.h" +#include "AudioPlayer.h" +#include "../Graphics/Outdoor.h" +#include "../Graphics/Overlays.h" +#include "../Events.h" +#include "../Graphics/Viewport.h" +#include "../OurMath.h" +#include "../Objects/SpriteObject.h" +#include "../Objects/ObjectList.h" +#include "../stru123.h" +#include "../Timer.h" +#include "../Tables/IconFrameTable.h" +#include "../Awards.h" +#include "../TurnEngine/TurnEngine.h" +#include "../texts.h" +#include "../LOD.h" +#include "../Graphics/Level/Decoration.h" + +#include "UI\UIPartyCreation.h" + +const size_t CastSpellInfoCount = 10; +std::array<CastSpellInfo, CastSpellInfoCount> pCastSpellInfo; + +//----- (00427E01) -------------------------------------------------------- +void CastSpellInfoHelpers::_427E01_cast_spell() +{ + int spell_level; // edi@1 + CastSpellInfo *pCastSpell; // ebx@2 + signed int v6; // eax@14 + unsigned __int16 v11; // cx@45 + signed int i; // esi@76 +// Actor *pActor; // edi@177 + int v61; // ecx@184 + int v111; // eax@274 + int dist_X; // eax@278 +// int new_dist_Y; + int dist_Z; +// int v116; // edx@279 +// int v117; // edx@281 +// int v118; // edx@283 + int v169; // eax@344 + int v188; // esi@369 + int v189; // edi@369 + int v206; // eax@407 + double v241; // st7@478 + ItemGen *v245; // edi@492 + int v258; // ecx@514 + char v259; // al@516 + int v260; // eax@518 + int v261; // esi@519 + int v262; // edx@521 + int *v263; // ecx@521 + int v264; // esi@521 + int v265; // edx@521 + int *ii; // eax@522 + int v267; // eax@524 + int v268; // eax@524 + int v278; // ecx@548 + char v279; // al@550 + int v280; // eax@552 + int *v281; // esi@553 + int v282; // edx@555 + int *v283; // ecx@555 + int v284; // esi@555 + int v285; // edx@555 + int *l; // eax@556 + int v295; // edx@575 + char v313; // al@606pGame->GetStru6() + const char *v317; // ecx@617 +// int v396; // eax@752 + __int16 v448; // ax@864 + DDM_DLV_Header *v613; // eax@1108 + int v642; // edi@1156 + int v643; // eax@1156 + int v659; // [sp+0h] [bp-E84h]@123 + unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 + int v666; // [sp+4h] [bp-E80h]@12 + PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 + int v679[800]; // [sp+14h] [bp-E70h]@515 + unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 + unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 + Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943 + Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137 + Vec3_int_ v694; // [sp+D44h] [bp-140h]@982 + Vec3_int_ v697; // [sp+D50h] [bp-134h]@129 + Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 + Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 + Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 + Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 + int v710; // [sp+D8Ch] [bp-F8h]@1156 + int n; // [sp+DA0h] [bp-E4h]@1 + AIDirection v715; // [sp+DA4h] [bp-E0h]@21 + int mon_id; + int dist_Y; // [sp+DD8h] [bp-ACh]@163 + int v723; // [sp+E4Ch] [bp-38h]@1 + ItemGen *_this; // [sp+E50h] [bp-34h]@23 + int v725; // [sp+E54h] [bp-30h]@23 + int buff_resist; + bool spell_sound_flag; // [sp+E5Ch] [bp-28h]@1 + Player *pPlayer; // [sp+E64h] [bp-20h]@8 + int v730; // [sp+E68h] [bp-1Ch]@53 + ItemGen *v730c; + int skill_level; // [sp+E6Ch] [bp-18h]@48 + signed int v732; // [sp+E70h] [bp-14h]@325 + unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 + int duration; + signed int a2; // [sp+E7Ch] [bp-8h]@14 + int amount; // [sp+E80h] [bp-4h]@1 + int obj_type; + ItemDesc* _item; + + SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1 + + spell_level = 0; + amount = 0; + LODWORD(v733) = 0; + v723 = 0; + spell_sound_flag = false; + for(n = 0; n < CastSpellInfoCount; ++n) + { + pCastSpell = &pCastSpellInfo[n]; + HIDWORD(v733) = (int)pCastSpell; + if ( pCastSpell->uSpellID == 0 ) + continue; + + if (pParty->Invisible()) + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); + + if ( pCastSpell->uFlags & 0x3CA ) + { + if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() ) + _427D48(); + continue; + } + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + + a2 = pCastSpell->spell_target_pid; + if (!pCastSpell->spell_target_pid) + { + if (pCastSpell->uSpellID == SPELL_LIGHT_DESTROY_UNDEAD || + pCastSpell->uSpellID == SPELL_SPIRIT_TURN_UNDEAD || + pCastSpell->uSpellID == SPELL_DARK_CONTROL_UNDEAD ) + v666 = 1; + else + v666 = 0; + + a2 = stru_50C198.FindClosestActor(5120, 1, v666); + v6 = pMouse->uPointingObjectID; + if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() ) + a2 = pMouse->uPointingObjectID; + } + + + pSpellSprite.uType = stru_4E3ACC[pCastSpell->uSpellID].uType; + if (pSpellSprite.uType) + { + if (PID_TYPE(a2) == OBJECT_Actor) + { + Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &v715, 0); + spell_level = v723; + } + else + { + v715.uYawAngle = pParty->sRotationY; + v715.uPitchAngle = pParty->sRotationX; + } + } + + v725 = 0; + _this = 0; + if (pCastSpell->forced_spell_skill_level) + { + v11 = pCastSpell->forced_spell_skill_level; + v723 = v11 & 0x3F; // 6 bytes + spell_level = v723; + } + else + { + //v667 = PLAYER_SKILL_STAFF; + if (pCastSpell->uSpellID < SPELL_AIR_WIZARD_EYE) + v667 = PLAYER_SKILL_FIRE; + else if (pCastSpell->uSpellID < SPELL_WATER_AWAKEN) + v667 = PLAYER_SKILL_AIR; + else if (pCastSpell->uSpellID < SPELL_EARTH_STUN) + v667 = PLAYER_SKILL_WATER; + else if (pCastSpell->uSpellID < SPELL_SPIRIT_DETECT_LIFE) + v667 = PLAYER_SKILL_EARTH; + else if (pCastSpell->uSpellID < SPELL_MIND_REMOVE_FEAR) + v667 = PLAYER_SKILL_SPIRIT; + else if (pCastSpell->uSpellID < SPELL_BODY_CURE_WEAKNESS) + v667 = PLAYER_SKILL_MIND; + else if (pCastSpell->uSpellID < SPELL_LIGHT_LIGHT_BOLT) + v667 = PLAYER_SKILL_BODY; + else if (pCastSpell->uSpellID < SPELL_DARK_REANIMATE) + v667 = PLAYER_SKILL_LIGHT; + else if (pCastSpell->uSpellID < SPELL_BOW_ARROW) + v667 = PLAYER_SKILL_DARK; + else if (pCastSpell->uSpellID == SPELL_BOW_ARROW) + v667 = PLAYER_SKILL_BOW; + else if (pCastSpell->uSpellID == SPELL_101 || pCastSpell->uSpellID == SPELL_LASER_PROJECTILE ) + v667 = PLAYER_SKILL_BLASTER; + else assert(false && "Unknown spell"); + + v725 = v667; + v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; + spell_level = v723; + v11 = pPlayer->pActiveSkills[v725]; + } + + skill_level = SkillToMastery(v11); + if (pCastSpell->uSpellID < SPELL_BOW_ARROW ) + { + if (pCastSpell->forced_spell_skill_level) + uRequiredMana = 0; + else + uRequiredMana = pSpellDatas[pCastSpell->uSpellID].mana_per_skill[skill_level - 1]; + sRecoveryTime = pSpellDatas[pCastSpell->uSpellID].recovery_per_skill[skill_level - 1]; + } + + if (v725 == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || + v725 == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) + uRequiredMana = 0; + + if (pCastSpell->uSpellID < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2); // "Not enough spell points" + pCastSpell->uSpellID = 0; + continue; + } + v730 = pCastSpell->uSpellID; + if (pPlayer->IsCursed() && pCastSpell->uSpellID < SPELL_BOW_ARROW && rand() % 100 < 50)//неудачное кастование + { + if (!pParty->bTurnBasedModeOn) + pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); + else + { + pParty->pTurnBasedPlayerRecoveryTimes[pCastSpellInfo[n].uPlayerID] = 100; + pPlayer->SetRecoveryTime(sRecoveryTime); + pTurnEngine->ApplyPlayerAction(); + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // "Spell failed" + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpellInfo[n].uSpellID = 0; + pPlayer->sMana -= uRequiredMana; + return; + } + + switch ( pCastSpell->uSpellID ) + { + case SPELL_101: + assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); + case SPELL_BOW_ARROW://стрельба из лука + { + amount = 1; + if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) + amount = 2; + sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); + pSpellSprite.uAttributes = 256; + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 260; + for ( i = 0; i < amount; ++i ) + { + if ( i ) + pSpellSprite.vPosition.z += 32; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + } + break; + } + case SPELL_LASER_PROJECTILE://стрельба из бластера + { + sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = v723; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItemList[pPlayer->pEquipment.uMainHand - 1],sizeof(pSpellSprite.stru_24)); + // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 + // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], ); + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + HIBYTE(pSpellSprite.uAttributes) |= 1; + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + break; + } + case SPELL_FIRE_TORCH_LIGHT://свет факела + { + switch (skill_level) + { + case 1: amount = 2; break; + case 2: amount = 3; break; + case 3: + case 4: amount = 4; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * spell_level * 4.2666669), skill_level, amount, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_FIRE_FIRE_SPIKE://огненный шип + { + switch (skill_level) + { + case 1: amount = 3; break; + case 2: amount = 5; break; + case 3: amount = 7; break; + case 4: amount = 9; break; + default: + assert(false); + } + int _v733 = 0; + for (uint i = 0; i < uNumSpriteObjects; ++i) + { + SpriteObject* object = &pSpriteObjects[i]; + if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) + ++_v733; + } + if ( _v733 > amount ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + spell_sound_flag = true; + break; + } + case SPELL_AIR_IMPLOSION://Точный взрыв + { + mon_id = PID_ID(a2); + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (!a2) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if (PID_TYPE(a2) == OBJECT_Actor) + { + v697.x = 0; + v697.y = 0; + v697.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, mon_id); + Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), mon_id, &v697); + } + spell_sound_flag = true; + break; + } + case SPELL_EARTH_MASS_DISTORTION://Изменение веса + { + mon_id = PID_ID(a2); + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)3) ) + { + pActors[mon_id].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); + v704.x = 0; + v704.y = 0; + v704.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, mon_id); + Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), mon_id, &v704); + } + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_DESTROY_UNDEAD://Уничтожение нежити + { + if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) + break; + //v730 = a2 >> 3; + //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; + v691.x = 0; + v691.y = 0; + v691.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uAttributes |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + int obj_id = pSpellSprite.Create(0, 0, 0, 0); + if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + Actor::DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); + spell_sound_flag = true; + break; + } + case SPELL_FIRE_FIRE_BOLT://Удар огня + case SPELL_FIRE_FIREBALL://Огненный шар + case SPELL_FIRE_INCINERATE://Испепеление + case SPELL_AIR_LIGHNING_BOLT://Удар молнии + case SPELL_WATER_ICE_BOLT://Льдяная молния + case SPELL_WATER_ICE_BLAST://Льдяной взрыв + case SPELL_EARTH_STUN://Оглушить + case SPELL_EARTH_DEADLY_SWARM://Рой смерти + case SPELL_MIND_MIND_BLAST://Удар мысли + case SPELL_MIND_PSYCHIC_SHOCK://Психический шок + case SPELL_BODY_HARM://Вред + case SPELL_LIGHT_LIGHT_BOLT://Луч света + case SPELL_DARK_DRAGON_BREATH://Дыхание дракона + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + else + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + if ( pCastSpell->uSpellID == SPELL_AIR_LIGHNING_BOLT ) + LOBYTE(pSpellSprite.uAttributes) |= 0x40; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + spell_sound_flag = true; + break; + } + case SPELL_WATER_ACID_BURST://Всплеск кислоты + case SPELL_EARTH_BLADES://Лезвия + case SPELL_BODY_FLYING_FIST://Летающий кулак + case SPELL_DARK_TOXIC_CLOUD://Облако-токсин + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_SUNRAY://Луч Солнца + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor + || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) )//только в дневное время + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.spell_level = spell_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + spell_sound_flag = true; + } + break; + } + case SPELL_LIGHT_PARALYZE://Паралич + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + mon_id = PID_ID(a2); + if (PID_TYPE(a2) == OBJECT_Actor && pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)9) ) + { + Actor::AI_Stand(PID_ID(a2), 4, 0x80, 0); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)23040 * spell_level * 0.033333335), skill_level, 0, 0, 0); + pActors[mon_id].uAttributes |= ACTOR_AGGRESSOR; + pActors[mon_id].vVelocity.x = 0; + pActors[mon_id].vVelocity.y = 0; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); + } + spell_sound_flag = true; + break; + } + case SPELL_EARTH_SLOW://Замедление + { + switch (skill_level) + { + case 1: LODWORD(v733) = 180 * spell_level; amount = 2; break;//LODWORD(v733)???не применяется далее + case 2: LODWORD(v733) = 300 * spell_level; amount = 2; break; + case 3: LODWORD(v733) = 300 * spell_level; amount = 4; break; + case 4: LODWORD(v733) = 300 * spell_level; amount = 8; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + //v721 = 836 * PID_ID(a2); + mon_id = PID_ID(a2); + if (PID_TYPE(a2) == OBJECT_Actor && pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)3) ) + { + pActors[mon_id].pActorBuffs[ACTOR_BUFF_SLOWED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)23040 * spell_level * 0.033333335), skill_level, amount, 0, 0); + pActors[mon_id].uAttributes |= ACTOR_AGGRESSOR; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); + } + spell_sound_flag = true; + break; + } + case SPELL_MIND_CHARM:// Очарование + { + v61 = PID_ID(a2); + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( pActors[v61].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) + { + uint power = 300 * spell_level; + if ( skill_level == 2 ) + power = 600 * spell_level; + else if ( skill_level == 3 ) + power = 29030400; + + pActors[v61].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); + pActors[v61].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); + pActors[v61].pActorBuffs[ACTOR_BUFF_CHARM].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), skill_level, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[v61].vPosition.x; + pSpellSprite.vPosition.y = pActors[v61].vPosition.y; + pSpellSprite.vPosition.z = pActors[v61].vPosition.z + pActors[v61].uActorHeight; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pActors[v61].vPosition.x, pActors[v61].vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + } + spell_sound_flag = true; + break; + } + case SPELL_DARK_SHRINKING_RAY://Сжимающий луч + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.spell_skill = skill_level; + pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; + pSpellSprite.spell_level = 300 * spell_level; + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + spell_sound_flag = true; + break; + } + case SPELL_FIRE_FIRE_AURA: //Аура огня + { + switch (skill_level) + { + case 1: duration = 3600 * spell_level; amount = 10; break; //Огня + case 2: duration = 3600 * spell_level; amount = 11; break; //Огненного жара + case 3: duration = 3600 * spell_level; amount = 12; break; + case 4: duration = 0; amount = 12; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2]; + _item = &pItemsTable->pItems[v730c->uItemID]; + v730c->UpdateTempBonus(pParty->uTimePlayed); + if ( v730c->uItemID < 64 || v730c->uItemID > 65 + && !v730c->IsBroken() + && !v730c->uSpecEnchantmentType + && !v730c->uEnchantmentType + && ( _item->uEquipType == EQUIP_SINGLE_HANDED || _item->uEquipType == EQUIP_TWO_HANDED || _item->uEquipType == EQUIP_BOW) + && !pItemsTable->IsMaterialNonCommon(v730c) ) + { + v730c->uSpecEnchantmentType = amount; + if ( skill_level != 4 ) + { + v730c->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335); + v730c->uAttributes |= ITEM_TEMP_BONUS; + } + v730c->uAttributes |= ITEM_AURA_EFFECT_RED; + _50C9A8_item_enchantment_timer = 256; + spell_sound_flag = true; + break; + } + _50C9D0_AfterEnchClickEventId = 113; + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D8_AfterEnchClickEventTimeout = 1; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + case SPELL_BODY_REGENERATION://Регенерация + { + switch (skill_level) + { + case 1: amount = 1; break; + case 2: amount = 1; break; + case 3: amount = 3; break; + case 4: amount = 10; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(3600 * spell_level) * 4.2666669), skill_level, amount, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_FIRE_PROTECTION_FROM_FIRE://Защита от Огня + case SPELL_AIR_PROTECTION_FROM_AIR://Звщита от Воздуха + case SPELL_WATER_PROTECTION_FROM_WATER://Защита от Воды + case SPELL_EARTH_PROTECTION_FROM_EARTH://Защита от Земли + case SPELL_MIND_PROTECTION_FROM_MIND://Защита от Мысли + case SPELL_BODY_PROTECTION_FROM_BODY://Защита от Тела + { + switch (skill_level) + { + case 1: + case 2: + case 3: + case 4: amount = skill_level * spell_level; break; + default: + assert(false); + } + switch (pCastSpell->uSpellID) + { + case SPELL_FIRE_PROTECTION_FROM_FIRE: + buff_resist = PARTY_BUFF_RESIST_FIRE; + break; + case SPELL_AIR_PROTECTION_FROM_AIR: + buff_resist = PARTY_BUFF_RESIST_AIR; + break; + case SPELL_WATER_PROTECTION_FROM_WATER: + buff_resist = PARTY_BUFF_RESIST_WATER; + break; + case SPELL_EARTH_PROTECTION_FROM_EARTH: + buff_resist = PARTY_BUFF_RESIST_EARTH; + break; + case SPELL_MIND_PROTECTION_FROM_MIND: + buff_resist = PARTY_BUFF_RESIST_MIND; + break; + case SPELL_BODY_PROTECTION_FROM_BODY: + buff_resist = PARTY_BUFF_RESIST_BODY; + break; + default: + assert(false); + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + //v90 = (double)(signed int)(3600 * spell_level) * 4.2666669; + pParty->pPartyBuffs[buff_resist].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(3600 * spell_level) * 4.2666669), skill_level, amount, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_FIRE_HASTE://Спешка + { + switch (skill_level) + { + case 1: duration = 60 * (spell_level + 60); break; + case 2: duration = 60 * (spell_level + 60); break; + case 3: duration = 180 * (spell_level + 20); break; + case 4: duration = 240 * (spell_level + 15); break; + default: + assert(false); + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + spell_sound_flag = true; + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + { + if ( pParty->pPlayers[pl_id].pConditions[Condition_Weak] ) + spell_sound_flag = false; + } + if ( spell_sound_flag ) + { + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + } + } + break; + } + case SPELL_SPIRIT_BLESS://Благословение + { + switch (skill_level) + { + case 1: duration = 300 * (spell_level + 12); break; + case 2: duration = 300 * (spell_level + 12); break; + case 3: duration = 900 * (spell_level + 4); break; + case 4: duration = 3600 * (spell_level + 1); break; + default: + assert(false); + } + amount = spell_level + 5; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( skill_level == 1 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), 1, amount, v111, 0); + spell_sound_flag = true; + break; + } + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + v111 = pOtherOverlayList->_4418B1(10000, pl_id + 310, 0, 65536); + pParty->pPlayers[pl_id].pPlayerBuffs[1].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, v111, 0); + } + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_SPIRIT_LASH://Плеть Духа + { + if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor) + { + int mon_id = PID_ID(a2); + dist_X = abs(pActors[mon_id].vPosition.x - pParty->vPosition.x); + dist_Y = abs(pActors[mon_id].vPosition.y - pParty->vPosition.y); + dist_Z = abs(pActors[mon_id].vPosition.z - pParty->vPosition.z); + int count = int_get_vector_length(dist_X, dist_Y, dist_Z); + if ( (double)count <= 307.2 ) + { + v701.x = 0; + v701.y = 0; + v701.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = v723; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uFacing = 0; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z - (unsigned int)(signed __int64)((double)pActors[mon_id].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2); + Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), mon_id, &v701); + spell_sound_flag = true; + } + else + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);//"Не получилось!!!" + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + } + } + break; + } + case SPELL_AIR_SHIELD://Щит + case SPELL_EARTH_STONESKIN://Каменная кожа + case SPELL_SPIRIT_HEROISM://Героизм + { + switch (skill_level) + { + case 1: duration = 300 * (spell_level + 12); break; + case 2: duration = 300 * (spell_level + 12); break; + case 3: duration = 900 * (spell_level + 4); break; + case 4: duration = 3600 * (spell_level + 1); break; + default: + assert(false); + } + switch (pCastSpell->uSpellID) + { + case SPELL_AIR_SHIELD: + amount = 0; + buff_resist = PARTY_BUFF_SHIELD; + break; + case SPELL_EARTH_STONESKIN: + amount = spell_level + 5; + buff_resist = PARTY_BUFF_STONE_SKIN; + break; + case SPELL_SPIRIT_HEROISM: + amount = spell_level + 5; + buff_resist = PARTY_BUFF_HEROISM; + break; + default: + assert(false); + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[buff_resist].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_FIRE_IMMOLATION://Кольцо огня + { + if ( skill_level == 4 ) + duration = 600 * spell_level; + else + duration = 60 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, spell_level, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_FIRE_METEOR_SHOWER://Поток метеоров + { + //if (skill_level < 3)//для мастера и магистра + //break; + int meteor_num; + if ( skill_level == 4 ) + meteor_num = 20; + else + meteor_num = 16; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + obj_type = PID_TYPE(a2); + mon_id = PID_ID(a2); + if (obj_type == OBJECT_Actor)//если закл поставить на быстрое закл., то можно указывать куда кидать метеоры + { + dist_X = pActors[mon_id].vPosition.x; + dist_Y = pActors[mon_id].vPosition.y; + dist_Z = pActors[mon_id].vPosition.z; + } + else + { + dist_X = pParty->vPosition.x + fixpoint_mul(2048, stru_5C6E00->Cos(pParty->sRotationY)); + dist_Y = pParty->vPosition.y + fixpoint_mul(2048, stru_5C6E00->Sin(pParty->sRotationY)); + dist_Z = pParty->vPosition.z; + } + unsigned __int64 k = 0; + int j = 0; + if ( meteor_num > 0 ) + { + v730 = obj_type == OBJECT_Actor ? a2 : 0; + for ( meteor_num; meteor_num; meteor_num-- ) + { + a2 = rand() % 1000; + if ( sqrt(((double)a2 - 2500) * ((double)a2 - 2500) + j * j + k * k) <= 1.0 ) + { + LODWORD(v687) = 0; + HIDWORD(v687) = 0; + } + else + { + HIDWORD(v687) = stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), (double)a2 - 2500); + LODWORD(v687) = stru_5C6E00->Atan2(j, k); + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = dist_X; + pSpellSprite.vPosition.y = dist_Y; + pSpellSprite.vPosition.z = a2 + dist_Z; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = v730; + pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); + pSpellSprite.uFacing = v687; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 4; + if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + j = rand() % 1024 - 512; + k = rand() % 1024 - 512; + } + } + spell_sound_flag = true; + break; + } + case SPELL_FIRE_INFERNO://Адский огонь + { + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); + v700.x = 0; + v700.y = 0; + v700.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + for ( uint i = 0; i < mon_num; i++ ) + { + pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[i]].vPosition.x; + pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[i]].vPosition.y; + pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[i]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[i]].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[i]); + Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[i], &v700); + pGame->GetStru6()->_4A81CA(&pSpellSprite); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1E, 0x40); + } + spell_sound_flag = true; + break; + } + case SPELL_AIR_WIZARD_EYE://Око чародея + { + duration = 3600 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + v169 = pOtherOverlayList->_4418B1(2000, pl_id + 100, 0, 65536); + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, v169, 0); + spell_sound_flag = true; + break; + } + case SPELL_AIR_FEATHER_FALL://Падение пера(пёрышком) + { + switch (skill_level) + { + case 1: duration = 300 * spell_level; break; + case 2: duration = 600 * spell_level; break; + case 3: duration = 3600 * spell_level; break; + case 4: duration = 3600 * spell_level; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + pOtherOverlayList->_4418B1(2010, pl_id + 100, 0, 65536); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_AIR_SPARKS://Искры + { + switch (skill_level) + { + case 1: amount = 3; break; + case 2: amount = 5; break; + case 3: amount = 7; break; + case 4: amount = 9; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v188 = (signed int)_v726 / -2; + v189 = (signed int)_v726 / 2; + while ( v188 <= v189 ) + { + pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle); + if ( pSpellSprite.Create((signed __int16)(v188 + LOWORD(v715.uYawAngle)), v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + v188 += _v726 / (amount - 1); + } + spell_sound_flag = true; + break; + } + case SPELL_AIR_JUMP://Прыжок + { + if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + pOtherOverlayList->_4418B1(2040, pl_id + 100, 0, 65536); + pParty->uFlags |= 0x100; + pParty->uFallSpeed = 1000; + spell_sound_flag = true; + break; + } + case SPELL_AIR_INVISIBILITY://Невидимость + { + switch (skill_level) + { + case 1: duration = 600 * spell_level; amount = spell_level; break; + case 2: duration = 600 * spell_level; amount = 2 * spell_level; break; + case 3: duration = 600 * spell_level; amount = 3 * spell_level; break; + case 4: duration = 3600 * spell_level; amount = 4 * spell_level; break; + default: + assert(false); + } + if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); + spell_sound_flag = true; + } + break; + } + case SPELL_AIR_FLY://Полёт + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + if ( skill_level == 1 || skill_level == 2 || skill_level == 3 ) + amount = 1; + else + amount = 0; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for ( uint pl_id = 0; pl_id < 4; pl_id++) + pOtherOverlayList->_4418B1(2090, pl_id + 100, 0, 65536); + v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); + pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) + * 0.033333335), skill_level, amount, v206, pCastSpell->uPlayerID + 1); + spell_sound_flag = true; + break; + } + case SPELL_AIR_STARBURST://Звездопад + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + obj_type = PID_TYPE(a2); + mon_id = PID_ID(a2); + if ( obj_type == OBJECT_Actor ) + { + dist_X = pActors[mon_id].vPosition.x; + dist_Y = pActors[mon_id].vPosition.y; + dist_Z = pActors[mon_id].vPosition.z; + } + else + { + dist_X = pParty->vPosition.x + fixpoint_mul(2048, stru_5C6E00->Cos(pParty->sRotationY)); + dist_Y = pParty->vPosition.y + fixpoint_mul(2048, stru_5C6E00->Sin(pParty->sRotationY)); + dist_Z = pParty->vPosition.z; + } + unsigned __int64 k = 0; + int j = 0; + v730 = obj_type == OBJECT_Actor ? a2 : 0; + for ( uint star_num = 20; star_num; star_num-- ) + { + a2 = rand() % 1000; + if ( sqrt(((double)a2 + (double)dist_Z - (double)(dist_Z + 2500)) * ((double)a2 + (double)dist_Z - (double)(dist_Z + 2500)) + + j * j + k * k) <= 1.0 ) + { + LODWORD(v685) = 0; + HIDWORD(v685) = 0; + } + else + { + HIDWORD(v685) = stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), ((double)a2 + (double)dist_Z - (double)(dist_Z + 2500))); + LODWORD(v685) = stru_5C6E00->Atan2(j, k); + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = dist_X; + pSpellSprite.vPosition.y = dist_Y; + pSpellSprite.vPosition.z = (int)(a2 + (dist_Z + 2500)); + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = v730; + pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); + pSpellSprite.uFacing = v685; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 4; + if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + j = rand() % 1024 - 512; + k = rand() % 1024 - 512; + } + spell_sound_flag = true; + break; + } + case SPELL_WATER_AWAKEN://Пробуждение + { + switch (skill_level) + { + case 1: amount = 180 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for( int i=0; i < 4; i++ ) + { + if ( skill_level == 4 ) + { + if ( pParty->pPlayers[i].pConditions[Condition_Sleep] ) + { + pParty->pPlayers[i].pConditions[Condition_Sleep] = 0; + pParty->pPlayers[i].PlaySound(SPEECH_103, 0); + } + } + else + { + if ( pParty->pPlayers[i].DiscardConditionIfLastsLongerThan(Condition_Sleep, pParty->uTimePlayed - + (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)) ) + pParty->pPlayers[i].PlaySound(SPEECH_103, 0); + } + } + spell_sound_flag = true; + break; + } + case SPELL_WATER_POISON_SPRAY://Распыление яда + { + switch (skill_level) + { + case 1: amount = 1; break; + case 2: amount = 3; break; + case 3: amount = 5; break; + case 4: amount = 7; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + if ( amount == 1 ) + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.spell_level = spell_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + } + else + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v188 = _v733 / -2; + v189 = _v733 / 2; + if ( v188 <= v189 ) + { + do + { + pSpellSprite.uFacing = v188 + v715.uYawAngle; + if ( pSpellSprite.Create(pSpellSprite.uFacing, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + v188 += _v733 / (amount - 1); + } + while ( v188 <= v189 ); + } + } + spell_sound_flag = true; + break; + } + case SPELL_WATER_WATER_WALK://Хождение по воде + { + if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + switch (skill_level) + { + case 1: //break; + case 2: duration = 600 * spell_level; break; + case 3: + case 4: duration = 3600 * spell_level; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v169 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(duration << 7) * 0.033333335), + skill_level, amount, v169, pCastSpell->uPlayerID + 1); + if ( skill_level == 4 ) + pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; + spell_sound_flag = true; + break; + } + case SPELL_WATER_RECHARGE_ITEM://Перезарядка + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2]; + if ( v730c->GetItemEquipType() != 12 || v730c->uAttributes & 2 ) + { + _50C9D0_AfterEnchClickEventId = 113; + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D8_AfterEnchClickEventTimeout = 1; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( skill_level == 1 || skill_level == 2 ) + v241 = (double)v723 * 0.0099999998 + 0.5;//50 % + else if ( skill_level == 3 ) + v241 = (double)v723 * 0.0099999998 + 0.69999999;//30 % + else if ( skill_level == 4 ) + v241 = (double)v723 * 0.0099999998 + 0.80000001;//20 % + else + v241 = 0.0; + if ( v241 > 1.0 ) + v241 = 1.0; + int uNewCharges = v730c->uMaxCharges * v241; + v730c->uMaxCharges = uNewCharges; + v730c->uNumCharges = uNewCharges; + if ( uNewCharges <= 0 ) + { + v730c = 0; + _50C9D0_AfterEnchClickEventId = 113; + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D8_AfterEnchClickEventTimeout = 1; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);//Не получилось!!! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + spell_level = v723; + continue; + } + v730c->uAttributes |= 0x40u; + _50C9A8_item_enchantment_timer = 256; + spell_sound_flag = true; + break; + } + case SPELL_WATER_ENCHANT_ITEM://Талисман + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + uRequiredMana = 0; + amount = 10 * spell_level; + bool item_not_broken = true; + int rnd = rand() % 100; + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + v245 = &pPlayer->pInventoryItemList[a2]; + ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID]; + if ((skill_level == 1 || skill_level == 2 /*&& _v725->uEquipType > EQUIP_BOW*/ || skill_level == 3 || skill_level == 4) && + v245->uItemID <= 134 && + v245->uSpecEnchantmentType == 0 && v245->uEnchantmentType == 0 && + v245->m_enchantmentStrength== 0 && !v245->IsBroken() ) //требования к предмету + { + if ( (v245->GetValue() < 450 && ( skill_level == 1 || skill_level == 2 )) + || (v245->GetValue() < 450 && (skill_level == 3|| skill_level == 4 ) && _v725->uEquipType >= EQUIP_SINGLE_HANDED && _v725->uEquipType <= EQUIP_BOW) + || (v245->GetValue() < 250 && (skill_level == 3 || skill_level == 4 )&& _v725->uEquipType > EQUIP_BOW) )//Условия поломки + { + if ( !(v245->uAttributes & 0x200) )// предмет не сломан + { + v245->uAttributes |= 2;//теперь сломан + } + item_not_broken = false; + } + else + { + if ( rnd >= 10 * spell_level )//шанс на срабатывание + { + if ( !(v245->uAttributes & 0x200) )// предмет не сломан + v245->uAttributes |= 2;//теперь сломан + } + else + { + if ( (rnd < 80 && (skill_level == 3 || skill_level == 4 )) || v245->GetValue() < 450 || (v245->GetValue() < 250 + && (skill_level == 3 || skill_level == 4) && _v725->uEquipType >= EQUIP_SINGLE_HANDED && _v725->uEquipType <= EQUIP_BOW)) + { + v313 = _v725->uEquipType; + if ( _v725->uEquipType >= EQUIP_ARMOUR && _v725->uEquipType <= EQUIP_AMULET ) + { + v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; + /*v245->uEnchantmentType = 0; + __debugbreak(); // castspellinfo.cpp(1971): warning C4700: uninitialized local variable 'v294' used + for ( kk = pItemsTable->pEnchantments[0].to_item[v245->GetItemEquipType() + 1]; + ; + kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[v245->GetItemEquipType() + 1] ) + { + ++v245->uEnchantmentType; + if ( kk >= v295 ) + break; + } + v255 = 10;//pItemsTable->field_116D8[17]; + v256 = 10;//pItemsTable->field_116D8[16]; + v245->m_enchantmentStrength = v256 + rand() % (v255 - v256 + 1);*/ + v245->uEnchantmentType = v295; + v245->m_enchantmentStrength = pItemsTable->pEnchantments[v295].to_item[_v725->uEquipType - EQUIP_ARMOUR]; + v245->uAttributes |= 0x20u; + _50C9A8_item_enchantment_timer = 256; + spell_sound_flag = true; + break; + } + else if ( skill_level == 3 || skill_level == 4)//for master & GM not refactored(для мастера и гранда не отрефакторено) + { + v258 = 0; + v725 = 0; + int _v733; + if ( pItemsTable->pSpecialEnchantments_count > 0 ) + { + v730 = (int)&v679; + for ( _v733 = 0; _v733 < pItemsTable->pSpecialEnchantments_count; ++_v733 ) + { + v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); + if ( !v259 || v259 == 1 ) + { + v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[v245->GetItemEquipType() + 4] + v258 * 28); + v725 += v260; + if ( v260 ) + { + v261 = v730; + v730 += 4; + *(int *)v261 = _v733; + } + } + ++v258; + } + } + v262 = rand() % v725; + v263 = v679; + v245->uSpecEnchantmentType = v679[0]; + v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[v245->GetItemEquipType() + 4]; + v265 = v262 + 1; + if ( v264 < v265 ) + { + for ( ii = v679; ; ii = (int *)v732 ) + { + v267 = (int)(ii + 1); + v732 = v267; + v268 = *(int *)v267; + *(int *)(v245 + 12) = v268; + v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[v245->GetItemEquipType() + 4]; + if ( v264 >= v265 ) + break; + } + } + v278 = 0; + v725 = 0; + if ( pItemsTable->pSpecialEnchantments_count > 0 ) + { + int *_v730 = v679; + for ( _v733 = 0; _v733 < pItemsTable->pSpecialEnchantments_count; ++_v733 ) + { + v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement); + if ( !v279 || v279 == 1 ) + { + v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[v245->GetItemEquipType()]); + _v733 += v280; + if ( v280 ) + { + v281 = _v730; + ++_v730; + *v281 = _v733; + } + } + ++v278; + } + } + v282 = rand() % _v733; + v283 = v679; + v245->uSpecEnchantmentType = v679[0]; + v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[v245->GetItemEquipType() ]; + v285 = v282 + 1; + for ( l = v679; v284 < v285; ++l ) + { + v245->uSpecEnchantmentType = *(l+1); + v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[v245->GetItemEquipType()]; + } + ++v245->uSpecEnchantmentType; + v245->uAttributes |= 0x20u; + _50C9A8_item_enchantment_timer = 256; + spell_sound_flag = true; + break; + } + } + } + } + } + if ( spell_sound_flag == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428];//Не получилось!!! + if ( item_not_broken == false ) + v317 = pGlobalTXT_LocalizationStrings[585];//Предмет недостаточно высокого качества + ShowStatusBarString(v317, 2); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + //v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->uSpellID = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].PlaySound(SPEECH_43, 0); + } + break; + } + case SPELL_WATER_TOWN_PORTAL://Портал города + { + amount = 10 * spell_level; + if ( pPlayer->sMana < (signed int)uRequiredMana ) + break; + if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && skill_level != 4 + || rand() % 100 >= amount && skill_level != 4 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + town_portal_caster_id = pCastSpell->uPlayerID; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_OnCastTownPortal, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_WATER_LLOYDS_BEACON://Маяк Ллойда + { + if ( !_stricmp(pCurrentMapName, "d05.blv") ) // Arena + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( pPlayer->sMana >= (signed int)uRequiredMana ) + { + pEventTimer->Pause(); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_OnCastLloydsBeacon, 0, 0); + lloyds_beacon_spell_level = (signed int)(604800 * spell_level); + _506348_current_lloyd_playerid = pCastSpell->uPlayerID; + ::uRequiredMana = uRequiredMana; + ::sRecoveryTime = sRecoveryTime; + lloyds_beacon_sound_id = pCastSpell->sound_id; + lloyds_beacon_spell_id = pCastSpell->uSpellID; + pCastSpell->uFlags |= 0x20u; + } + break; + } + case SPELL_EARTH_STONE_TO_FLESH: + { + switch (skill_level) + { + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; + case 4: break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Pertified] ) + { + if ( skill_level == 4 )//for GM + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Pertified] = 0; + spell_sound_flag = true; + break; + } + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Pertified, v663); + } + spell_sound_flag = true; + break; + } + case SPELL_EARTH_ROCK_BLAST://Взрыв камня + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(pParty->sRotationY); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + spell_sound_flag = true; + break; + } + case SPELL_EARTH_DEATH_BLOSSOM: //Цветок смерти + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.uType = 4090; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.uFacing = LOWORD(pParty->sRotationY); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 4; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_DETECT_LIFE: // Детектор жизни + { + switch (skill_level) + { + case 1: amount = 600 * spell_level; break; + case 2: amount = 1800 * spell_level; break; + case 3: + case 4: amount = 3600 * spell_level; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)amount << 7) * 0.033333335), skill_level, 0, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_FATE:// Судьба + { + switch (skill_level) + { + case 1: amount = spell_level; break; + case 2: amount = 2 * spell_level; break; + case 3: amount = 4 * spell_level; break; + case 4: amount = 6 * spell_level; break; + default: + assert(false); + } + //LODWORD(v733) = 300; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( pCastSpell->spell_target_pid == 0 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, skill_level, amount, 0, 0); + spell_sound_flag = true; + break; + } + if (PID_TYPE(pCastSpell->spell_target_pid) == OBJECT_Actor) + { + mon_id = PID_ID(pCastSpell->spell_target_pid); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, skill_level, amount, 0, 0); + pActors[mon_id].uAttributes |= ACTOR_AGGRESSOR; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); + } + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_REMOVE_CURSE:// Снятие порчи + { + switch (skill_level) + { + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Cursed] ) + { + spell_sound_flag = true; + break; + } + if ( skill_level == 4 )//GM + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Cursed] = 0; + else + { + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(0, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Cursed] ) + { + spell_sound_flag = true; + break; + } + } + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_PRESERVATION://Сохранение + { + if ( skill_level == 4 ) + duration = 900 * (spell_level + 4); + else + duration = 300 * (spell_level + 12); + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( skill_level == 1 || skill_level == 2 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); + spell_sound_flag = true; + break; + } + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); + } + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_TURN_UNDEAD://Бег мертвецов + { + if ( skill_level == 1 || skill_level == 2) + duration = 60 * (spell_level + 3); + else + duration = 300 * spell_level + 180; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFF, 192); + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + for ( a2 = 0; a2 < mon_num; ++a2 ) + { + if ( MonsterStats::BelongsToSupertype(pActors[_50BF30_actors_in_viewport_ids[a2]].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + { + pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; + pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; + pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); + pSpellSprite.Create(0, 0, 0, 0); + pActors[_50BF30_actors_in_viewport_ids[a2]].pActorBuffs[ACTOR_BUFF_AFRAID].Apply(pParty->uTimePlayed + + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); + } + } + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_RAISE_DEAD://Оживление + { + if ( skill_level == 4 ) + amount = 0; + else + amount = 86400 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536); + if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] ) + { + spell_sound_flag = true; + break; + } + pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; + if ( skill_level == 4 ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Unconcious] = 0; + } + else + { + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Dead, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Unconcious, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + } + pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Weak, 0); + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_SHARED_LIFE://Общая жизнь + { + if ( skill_level == 4 ) + amount = 4 * spell_level; + else + amount = 3 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int active_pl_num = 0; + signed int shared_life_count = amount; + int mean_life = 0; + int pl_array[4]; + for ( uint pl_id = 1; pl_id <= 4; pl_id++ ) + { + if ( !pPlayers[pl_id]->pConditions[Condition_Dead] && !pPlayers[pl_id]->pConditions[Condition_Pertified] + && !pPlayers[pl_id]->pConditions[Condition_Eradicated] ) + pl_array[active_pl_num++] = pl_id; + } + for ( uint i = 0; i < active_pl_num; i++ ) + shared_life_count += pPlayers[pl_array[i]]->sHealth; + mean_life = (signed __int64)((double)shared_life_count / (double)active_pl_num); + for ( uint i = 0; i < active_pl_num; i++ ) + { + pPlayers[pl_array[i]]->sHealth = mean_life; + if ( pPlayers[pl_array[i]]->sHealth > pPlayers[pl_array[i]]->GetMaxHealth()) + pPlayers[pl_array[i]]->sHealth = pPlayers[pl_array[i]]->GetMaxHealth(); + if ( pPlayers[pl_array[i]]->sHealth > 0 ) + pPlayers[pl_array[i]]->SetUnconcious(0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[i] - 1); + } + spell_sound_flag = true; + break; + } + case SPELL_SPIRIT_RESSURECTION://Воскресение + { + switch (skill_level) + { + case 1: amount = 180 * spell_level; break; + case 2: amount = 10800 * spell_level; break; + case 3: amount = 259200 * spell_level; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Eradicated] + || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] ) + { + if ( !(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak]) ) + pParty->pPlayers[pCastSpell->uPlayerID_2].PlaySound(SPEECH_25, 0); + if ( skill_level == 4 ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Eradicated] = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Unconcious] = 0; + } + else + { + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( Condition_Eradicated, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( Condition_Dead, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( Condition_Unconcious, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + } + pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Weak, 1); + pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + } + spell_sound_flag = true; + break; + } + case SPELL_MIND_CURE_PARALYSIS://лечение паралича + { + switch (skill_level) + { + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Paralyzed] ) + { + spell_sound_flag = true; + break; + } + if ( skill_level == 4 ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Paralyzed] = 0; + spell_sound_flag = true; + break; + } + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Paralyzed, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + spell_sound_flag = true; + break; + } + case SPELL_MIND_REMOVE_FEAR://Снять страх + { + switch (skill_level) + { + case 1: amount = 180 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Fear] ) + { + spell_sound_flag = true; + break; + } + if ( skill_level == 4 ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Fear] = 0; + spell_sound_flag = true; + break; + } + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Fear, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + spell_sound_flag = true; + break; + } + case SPELL_MIND_TELEPATHY://Телепатия + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (PID_TYPE(a2) == OBJECT_Actor) + { + mon_id = PID_ID(a2); + if ( !pActors[mon_id].ActorHasItem() ) + pActors[mon_id].SetRandomGoldIfTheresNoItem(); + int gold_num = 0; + if ( pItemsTable->pItems[pActors[mon_id].ActorHasItems[3].uItemID].uEquipType == EQUIP_GOLD ) + gold_num = pActors[mon_id].ActorHasItems[3].uSpecEnchantmentType; + ItemGen item; + item.Reset(); + if (pActors[mon_id].uCarriedItemID) + item.uItemID = pActors[mon_id].uCarriedItemID; + else + { + for ( uint i = 0; i < 4; ++i ) + { + if ( pActors[mon_id].ActorHasItems[i].uItemID > 0 && pItemsTable->pItems[pActors[mon_id].ActorHasItems[i].uItemID].uEquipType != EQUIP_GOLD ) + { + memcpy(&item, &pActors[mon_id].ActorHasItems[i], sizeof(item)); + spell_level = v723; + } + } + } + if ( gold_num > 0 ) + { + if (item.uItemID) + sprintf(pTmpBuf2.data(), "(%s), and %d gold", item.GetDisplayName(), gold_num); + else + sprintf(pTmpBuf2.data(), "%d gold", gold_num); + } + else + { + if (item.uItemID) + sprintf(pTmpBuf2.data(), "(%s)", item.GetDisplayName()); + else + { + strcpy(pTmpBuf2.data(), "nothing"); + ShowStatusBarString(pTmpBuf2.data(), 2); + } + } + ShowStatusBarString(pTmpBuf2.data(), 2); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.vPosition.z = pActors[mon_id].uActorHeight; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + } + spell_sound_flag = true; + break; + } + case SPELL_MIND_BERSERK://Берсерк + { + switch (skill_level) + { + case 1: amount = 300 * spell_level; break; + case 2: amount = 300 * spell_level; break; + case 3: amount = 600 * spell_level; break; + case 4: amount = 3600; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + mon_id = PID_ID(a2); + if (PID_TYPE(a2) == OBJECT_Actor) + { + //v730 = 836 * mon_id; + if ( pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) + { + pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), skill_level, 0, 0, 0); + pActors[mon_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z + pActors[mon_id].uActorHeight; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pActors[mon_id].vPosition.x, pActors[mon_id].vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + } + spell_sound_flag = true; + break; + } + case SPELL_MIND_ENSLAVE://Порабощение + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + amount = 600 * spell_level; + if (PID_TYPE(a2) == OBJECT_Actor) + { + mon_id = PID_ID(a2); + //v730 = 836 * mon_id; + if ( MonsterStats::BelongsToSupertype(pActors[mon_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + if ( pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) + { + pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + skill_level, 0, 0, 0); + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z + pActors[mon_id].uActorHeight; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pActors[mon_id].vPosition.x, pActors[mon_id].vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + } + spell_sound_flag = true; + break; + } + case SPELL_MIND_MASS_FEAR://Массовый страх + { + if ( skill_level == 4 ) + amount = 300 * spell_level; + else + amount = 180 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0A, 192); + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + for ( a2 = 0; a2 < mon_num; ++a2 ) + { + if ( MonsterStats::BelongsToSupertype(pActors[_50BF30_actors_in_viewport_ids[a2]].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; + pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; + pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); + pSpellSprite.Create(0, 0, 0, 0); + if ( pActors[_50BF30_actors_in_viewport_ids[a2]].DoesDmgTypeDoDamage((DAMAGE_TYPE)7) ) + { + pActors[_50BF30_actors_in_viewport_ids[a2]].pActorBuffs[ACTOR_BUFF_AFRAID].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + skill_level, 0, 0, 0); + } + } + spell_sound_flag = true; + break; + } + case SPELL_MIND_CURE_INSANITY://Лечение Безумия + { + if ( skill_level == 4 ) + amount = 0; + else + amount = 86400 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Insane] ) + { + if ( !(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak]) ) + pParty->pPlayers[pCastSpell->uPlayerID_2].PlaySound(SPEECH_25, 0); + if ( skill_level == 4 ) + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Insane] = 0; + else + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Insane, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Weak, 0); + } + spell_sound_flag = true; + break; + } + case SPELL_EARTH_TELEKINESIS://Телекинез + { + switch (skill_level) + { + case 1: amount = 2 * spell_level; break; + case 2: amount = 2 * spell_level; break; + case 3: amount = 3 * spell_level; break; + case 4: amount = 4 * spell_level; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int obj_id = PID_ID(a2); + if (PID_TYPE(a2) == OBJECT_Item) + { + if ( pItemsTable->pItems[pSpriteObjects[obj_id].stru_24.uItemID].uEquipType == EQUIP_GOLD ) + { + pParty->PartyFindsGold(pSpriteObjects[obj_id].stru_24.uSpecEnchantmentType, 0); + viewparams->bRedrawGameUI = true; + } + else + { + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[obj_id].stru_24.uItemID].pUnidentifiedName);//Вы нашли ^Pv[%s]! + ShowStatusBarString(pTmpBuf2.data(), 2); + if ( !pParty->AddItemToParty(&pSpriteObjects[obj_id].stru_24) ) + pParty->SetHoldingItem(&pSpriteObjects[obj_id].stru_24); + } + SpriteObject::OnInteraction(obj_id); + } + if (PID_TYPE(a2) == OBJECT_Actor) + pActors[obj_id].LootActor(); + if (PID_TYPE(a2) == OBJECT_Decoration) + { + OpenedTelekinesis = true; + if ( pLevelDecorations[obj_id].uEventID ) + EventProcessor(pLevelDecorations[obj_id].uEventID, a2, 1); + if ( pLevelDecorations[pSpriteObjects[obj_id].stru_24.uItemID].IsInteractive() ) + { + activeLevelDecoration = &pLevelDecorations[obj_id]; + EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[obj_id]._idx_in_stru123 - 75] + 380, 0, 1); + activeLevelDecoration = nullptr; + } + } + if (PID_TYPE(a2) == OBJECT_BModel) + { + OpenedTelekinesis = true; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + v448 = pIndoor->pFaceExtras[pIndoor->pFaces[obj_id].uFaceExtraID].uEventID; + else + v448 = pOutdoor->pBModels[a2 >> 9].pFaces[obj_id & 0x3F].sCogTriggeredID; + EventProcessor(v448, a2, 1); + } + spell_sound_flag = true; + break; + } + case SPELL_BODY_CURE_WEAKNESS://Лечить Слабость + { + switch (skill_level) + { + case 1: amount = 180 * spell_level; break;//3 минуты * количество очков навыка + case 2: amount = 3600 * spell_level; break;//1 час * количество очков навыка + case 3: amount = 86400 * spell_level; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak] ) + { + if ( skill_level == 4 ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak] = 0; + spell_sound_flag = true; + break; + } + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Weak, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + } + spell_sound_flag = true; + break; + } + case SPELL_BODY_FIRST_AID://Первая помощь + { + switch (skill_level) + { + case 1: amount = 2 * spell_level + 5; break; + case 2: amount = 3 * spell_level + 5; break; + case 3: amount = 4 * spell_level + 5; break; + case 4: amount = 5 * spell_level + 5; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( !pCastSpell->spell_target_pid ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + } + if (PID_TYPE(pCastSpell->spell_target_pid) == OBJECT_Actor) + { + mon_id = PID_ID(pCastSpell->spell_target_pid); + if ( pActors[mon_id].uAIState != Dead && pActors[mon_id].uAIState != Dying && pActors[mon_id].uAIState != Disabled + && pActors[mon_id].uAIState != Removed ) + { + pActors[mon_id].sCurrentHP += amount; + if ( pActors[mon_id].sCurrentHP > pActors[mon_id].pMonsterInfo.uHP ) + pActors[mon_id].sCurrentHP = pActors[mon_id].pMonsterInfo.uHP; + } + } + spell_sound_flag = true; + break; + } + case SPELL_BODY_CURE_POISON://Лечение Отравления(Противоядие) + { + switch (skill_level) + { + case 1: amount = 3600 * spell_level; break; + case 2: amount = 3600 * spell_level; break; + case 3: amount = 86400 * spell_level; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Weak] + || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Medium] + || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Severe] ) + { + if ( skill_level == 4 ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Weak] = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Medium] = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Severe] = 0; + spell_sound_flag = true; + break; + } + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Poison_Weak, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Poison_Medium, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Poison_Severe, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + } + spell_sound_flag = true; + break; + } + case SPELL_BODY_PROTECTION_FROM_MAGIC://Защита от магии + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + + (signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), skill_level, spell_level, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_BODY_HAMMERHANDS://Руки-Молоты + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( skill_level == 4 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + for ( uint pl_id = 0; pl_id < 4; pl_id++) + pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), 4, spell_level, spell_level, 0); + spell_sound_flag = true; + break; + } + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), skill_level, spell_level, spell_level, 0); + spell_sound_flag = true; + break; + } + case SPELL_BODY_CURE_DISEASE://Лечить Болезнь + { + if ( skill_level == 4 ) + amount = 0; + else + amount = 86400 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Weak] + || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Medium] + || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Severe] ) + { + if ( skill_level == 4 ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Weak] = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Medium] = 0; + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Severe] = 0; + } + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Disease_Weak, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Disease_Medium, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(Condition_Disease_Severe, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + } + spell_sound_flag = true; + break; + } + case SPELL_BODY_POWER_CURE://Исцеление + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for ( uint pl_id = 0; pl_id < 4; ++pl_id ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pParty->pPlayers[pl_id].Heal(5 * spell_level + 10); + } + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_DISPEL_MAGIC://Снятие чар + { + sRecoveryTime -= spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0A, 192); + int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); + ++pSpellSprite.uType; + v688.x = 0; + v688.y = 0; + v688.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + for ( a2 = 0; a2 < mon_num; ++a2 ) + { + pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; + pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; + pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - + (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); + Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[a2], &v688); + } + for ( a2 = 0; a2 < mon_num; ++a2 ) + { + pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.x; + pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.y; + pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[a2]].vPosition.z - + (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[a2]].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[a2]); + pSpellSprite.Create(0, 0, 0, 0); + for (int i = 0; i < 22; ++i) + pActors[_50BF30_actors_in_viewport_ids[a2]].pActorBuffs[i].Reset(); + } + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_SUMMON_ELEMENTAL://Элементал + { + switch (skill_level) + { + case 1: v733 = 300 * spell_level; amount = 1; break; + case 2: v733 = 300 * spell_level; amount = 1; break; + case 3: v733 = 900 * spell_level; amount = 3; break; + case 4: v733 = 900 * spell_level; amount = 5; break; + default: + assert(false); + } + int mon_num = 0; + for ( uint mon_id = 0; mon_id < uNumActors; mon_id++ ) + { + if ( pActors[mon_id].uAIState != Dead && pActors[mon_id].uAIState != Removed && pActors[mon_id].uAIState != Disabled + && PID(OBJECT_Player, pCastSpell->uPlayerID) == pActors[mon_id].uSummonerID ) + ++mon_num; + } + if ( mon_num >= amount ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, skill_level, v733); + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_DAY_OF_THE_GODS://День богов + { + switch (skill_level) + { + case 1: duration = 10800 * spell_level; amount = 3 * spell_level + 10; break; + case 2: duration = 10800 * spell_level; amount = 3 * spell_level + 10; break; + case 3: duration = 14400 * spell_level; amount = 4 * spell_level + 10; break; + case 4: duration = 18000 * spell_level; amount = 5 * spell_level + 10; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_PRISMATIC_LIGHT://Свет призмы + { + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int mon_num = pRenderer->_46А6АС_GetActorsInViewport(4096); + ++pSpellSprite.uType; + v694.x = 0; + v694.y = 0; + v694.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + for ( uint mon_id = 0; mon_id < mon_num; mon_id++ ) + { + pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.x; + pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.y; + pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.z - + (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[mon_id]].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[mon_id]); + Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[mon_id], &v694); + } + //v537 = pGame->GetStru6(); + pGame->GetStru6()->_4A8BFC(); + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_DAY_OF_PROTECTION://День защиты + { + switch (skill_level) + { + case 1: duration = 14400 * spell_level; amount = 4 * spell_level; break; + case 2: duration = 14400 * spell_level; amount = 4 * spell_level; break; + case 3: duration = 14400 * spell_level; amount = 4 * spell_level; break; + case 4: duration = 18000 * spell_level; amount = 5 * spell_level; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_HOUR_OF_POWER: //Час могущества + { + switch (skill_level) + { + case 1: duration = 4; amount = 4; break; + case 2: duration = 4; amount = 4; break; + case 3: duration = 12; amount = 12; break; + case 4: duration = 20; amount = 15; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + bool player_weak = false; + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); + if ( pParty->pPlayers[pl_id].pConditions[Condition_Weak] ) + player_weak = true; + } + pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply(pParty->uTimePlayed + + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply(pParty->uTimePlayed + + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, 0, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply(pParty->uTimePlayed + + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); + if ( !player_weak ) + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + + (signed __int64)((double)((60 * (spell_level * duration + 60)) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); + spell_sound_flag = true; + break; + } + case SPELL_LIGHT_DIVINE_INTERVENTION://Божественное вмешательство + { + //amount = 3; + if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + { + for ( uint buff_id = 0; buff_id <= 19; buff_id++ ) + pParty->pPlayers[pl_id].pConditions[buff_id] = 0; + pParty->pPlayers[pl_id].sHealth = pParty->pPlayers[pl_id].GetMaxHealth(); + pParty->pPlayers[pl_id].sMana = pParty->pPlayers[pl_id].GetMaxMana(); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + } + if ( pPlayer->sAgeModifier + 10 >= 120 ) + pPlayer->sAgeModifier = 120; + else + pPlayer->sAgeModifier = pPlayer->sAgeModifier + 10; + sRecoveryTime += -5 * spell_level; + ++pPlayer->uNumDivineInterventionCastsThisDay; + spell_sound_flag = true; + break; + } + case SPELL_DARK_REANIMATE: //Реанимация + { + switch (skill_level) + { + case 1: amount = 2 * spell_level; break; + case 2: amount = 3 * spell_level; break; + case 3: amount = 4 * spell_level; break; + case 4: amount = 5 * spell_level; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (!pCastSpell->spell_target_pid) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] ) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Zombie, 1); + ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (pParty->pPlayers[pCastSpell->uPlayerID_2].GetSexByVoice() != 0) + 23); + pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Zombie] = pParty->uTimePlayed; + } + break; + } + mon_id = PID_ID(pCastSpell->spell_target_pid); + if ( mon_id == -1 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( pActors[mon_id].sCurrentHP > 0 + || pActors[mon_id].uAIState != Dead && pActors[mon_id].uAIState != Dying ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z - + (unsigned int)(signed __int64)((double)pActors[mon_id].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, mon_id); + pSpellSprite.Create(0, 0, 0, 0); + if ( pActors[mon_id].pMonsterInfo.uLevel > amount ) + break; + Actor::Resurrect(mon_id); + pActors[mon_id].pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)0; + pActors[mon_id].pMonsterInfo.uTreasureDropChance = 0; + pActors[mon_id].pMonsterInfo.uTreasureDiceRolls = 0; + pActors[mon_id].pMonsterInfo.uTreasureDiceSides = 0; + pActors[mon_id].pMonsterInfo.uTreasureLevel = 0; + pActors[mon_id].pMonsterInfo.uTreasureType = 0; + pActors[mon_id].uAlly = 9999; + pActors[mon_id].ResetAggressor();//~0x80000 + pActors[mon_id].uGroup = 0; + pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Reset(); + if ( pActors[mon_id].sCurrentHP > 10 * amount ) + pActors[mon_id].sCurrentHP = 10 * amount; + spell_sound_flag = true; + break; + } + case SPELL_DARK_VAMPIRIC_WEAPON:// Оружие-вампир + { + amount = 16; + if ( skill_level == 4 ) + duration = 0; + else + duration = 3600 * spell_level; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + ItemGen *item = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItemList[a2]; + item->UpdateTempBonus(pParty->uTimePlayed); + if ( item->uItemID >= 64 && item->uItemID <= 65//blasters + || LOBYTE(item->uAttributes) & 2 + || item->uSpecEnchantmentType != 0 + || item->uEnchantmentType != 0 + || pItemsTable->pItems[item->uItemID].uEquipType != EQUIP_SINGLE_HANDED + && pItemsTable->pItems[item->uItemID].uEquipType != EQUIP_TWO_HANDED + && pItemsTable->pItems[item->uItemID].uEquipType != EQUIP_BOW + || pItemsTable->IsMaterialNonCommon(item) ) + { + _50C9D0_AfterEnchClickEventId = 113; + _50C9D4_AfterEnchClickEventSecondParam = 0; + _50C9D8_AfterEnchClickEventTimeout = 1; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + item->uSpecEnchantmentType = 16; + if ( skill_level != 4 ) + { + item->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335); + item->uAttributes |= 8; + } + LOBYTE(item->uAttributes) |= 0x80; + _50C9A8_item_enchantment_timer = 256; + spell_sound_flag = true; + break; + } + case SPELL_DARK_SHARPMETAL://Шрапнель + { + switch (skill_level) + { + case 1: amount = 5; break; + case 2: amount = 5; break; + case 3: amount = 7; break; + case 4: amount = 9; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + signed int _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4; + v188 = (signed int)_v726 / -2; + v189 = (signed int)_v726 / 2; + if ( v188 <= v189 ) + { + do + { + pSpellSprite.uFacing = v188 + v715.uYawAngle; + if ( pSpellSprite.Create(pSpellSprite.uFacing, v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + v188 += _v726 / (amount - 1); + } + while ( v188 <= v189 ); + } + spell_sound_flag = true; + break; + } + case SPELL_DARK_CONTROL_UNDEAD://Глава нежити + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + switch (skill_level) + { + case 1: duration = 180 * spell_level; break; + case 2: duration = 180 * spell_level; break; + case 3: duration = 300 * spell_level; break; + case 4: duration = 29030400; break; + default: + assert(false); + } + if (PID_TYPE(a2) == OBJECT_Actor) + { + mon_id = PID_ID(a2); + if ( !MonsterStats::BelongsToSupertype(pActors[mon_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + if ( !pActors[mon_id].DoesDmgTypeDoDamage((DAMAGE_TYPE)10) ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + pActors[mon_id].pActorBuffs[ACTOR_BUFF_BERSERK].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); + pActors[mon_id].pActorBuffs[ACTOR_BUFF_ENSLAVED].Apply(pParty->uTimePlayed + + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[mon_id].vPosition.x; + pSpellSprite.vPosition.y = pActors[mon_id].vPosition.y; + pSpellSprite.vPosition.z = pActors[mon_id].vPosition.z + pActors[mon_id].uActorHeight; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pActors[mon_id].vPosition.x, pActors[mon_id].vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + } + spell_sound_flag = true; + break; + } + case SPELL_DARK_SACRIFICE://Жертва + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int hired_npc = 0; + memset(&achieved_awards, 0, 4000); + for ( uint npc_id = 0; npc_id < 2; npc_id++ ) //количество нанятых НПС + { + if ( pParty->pHirelings[npc_id].pName != 0) + achieved_awards[hired_npc++] = (AwardType)(npc_id + 1); + } + /*if ( (signed int)pNPCStats->uNumNewNPCs > 0) + { + //AwardType *_v734 = &achieved_awards[_v733]; + for ( int npc_id = 0; npc_id < pNPCStats->uNumNewNPCs; ++npc_id ) + { + if ( pNPCStats->pNewNPCData[npc_id].uFlags & 0x80//hired(наёмный) + && (!pParty->pHirelings[0].pName + || strcmp(pNPCStats->pNewNPCData[npc_id].pName, pParty->pHirelings[0].pName)) + && (!pParty->pHirelings[1].pName + || strcmp(pNPCStats->pNewNPCData[npc_id].pName, pParty->pHirelings[1].pName)) ) + { + //v607 = _v734; + //++_v734; + achieved_awards[hired_npc++] = (AwardType)(npc_id + 3); + } + } + }*/ + if ( pCastSpell->uPlayerID_2 != 4 && pCastSpell->uPlayerID_2 != 5 + || achieved_awards[pCastSpell->uPlayerID_2 - 4] <= 0 || achieved_awards[pCastSpell->uPlayerID_2 - 4] >= 3 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + pParty->pHirelings[achieved_awards[pCastSpell->uPlayerID_2 - 4] - 1].evt_A = 1; + pParty->pHirelings[achieved_awards[pCastSpell->uPlayerID_2 - 4] - 1].evt_B = 0; + pParty->pHirelings[achieved_awards[pCastSpell->uPlayerID_2 - 4] - 1].evt_C = pIconsFrameTable->GetIconAnimLength(pIconsFrameTable->FindIcon("spell96")); + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + { + pParty->pPlayers[pl_id].sHealth = pParty->pPlayers[pl_id].GetMaxHealth(); + pParty->pPlayers[pl_id].sMana = pParty->pPlayers[pl_id].GetMaxMana(); + } + v613 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) + v613 = &pIndoor->dlv; + v613->uReputation += 15; + if ( v613->uReputation > 10000 ) + v613->uReputation = 10000; + spell_sound_flag = true; + break; + } + case SPELL_DARK_PAIN_REFLECTION://Отражение боли + { + switch (skill_level) + { + case 1: duration = 300 * (spell_level + 12); break; + case 2: duration = 300 * (spell_level + 12); break; + case 3: duration = 300 * (spell_level + 12); break; + case 4: duration = 900 * (spell_level + 4); break; + default: + assert(false); + } + amount = spell_level + 5; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( skill_level != 3 && skill_level != 4 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); + spell_sound_flag = true; + break; + } + for ( uint pl_id = 0; pl_id < 4; pl_id++ ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); + } + spell_sound_flag = true; + break; + } + case SPELL_DARK_SOULDRINKER://Испить душу + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetIndoorCamera(); + int mon_num = pRenderer->_46А6АС_GetActorsInViewport((signed __int64)pGame->pIndoorCameraD3D->GetPickDepth()); + v707.x = 0; + v707.y = 0; + v707.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->uSpellID; + pSpellSprite.spell_level = spell_level; + pSpellSprite.spell_skill = skill_level; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + amount = 0; + if ( mon_num > 0 ) + { + amount = (mon_num * (7 * spell_level + 25)); + for ( uint mon_id = 0; mon_id < mon_num; mon_id++ ) + { + pSpellSprite.vPosition.x = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.x; + pSpellSprite.vPosition.y = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.y; + pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[mon_id]].vPosition.z - + (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[mon_id]].uActorHeight * -0.8); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[mon_id]); + Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[mon_id], &v707); + } + } + int pl_num = 0; + int pl_array[4]; + for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) + { + if ( !pPlayers[pl_id]->pConditions[Condition_Sleep] && !pPlayers[pl_id]->pConditions[Condition_Paralyzed] + && !pPlayers[pl_id]->pConditions[Condition_Unconcious] && !pPlayers[pl_id]->pConditions[Condition_Dead] + && !pPlayers[pl_id]->pConditions[Condition_Pertified] && !pPlayers[pl_id]->pConditions[Condition_Eradicated] ) + { + pl_array[pl_num++] = pl_id; + } + } + for ( uint j = 0; j < pl_num; j++ ) + { + pPlayers[pl_array[j]]->sHealth += (signed __int64)((double)(signed int)amount / (double)pl_num); + if ( pPlayers[pl_array[j]]->sHealth > pPlayers[pl_array[j]]->GetMaxHealth()) + pPlayers[pl_array[j]]->sHealth = pPlayers[pl_array[j]]->GetMaxHealth(); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[j]); + } + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 64); + spell_sound_flag = true; + break; + } + case SPELL_DARK_ARMAGEDDON://Армагеддон + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( skill_level == 4) + amount = 4; + else + amount = 3; + if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->uSpellID = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pParty->armageddon_timer = 256; + pParty->armageddonDamage = spell_level; + ++pPlayer->uNumArmageddonCasts; + if ( pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->pending_actions; + for ( uint i = 0; i < 50; i++ ) + { + v642 = rand() % 4096 - 2048; + v643 = rand(); + v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, pParty->vPosition.y + (v643 % 4096 - 2048), &v710, 0); + SpriteObject::sub_42F7EB_DropItemAt(4070, v642 + pParty->vPosition.x, pParty->vPosition.y + (v643 % 4096 - 2048), v732 + 16, rand() % 500 + 500, 1, 0, 0, 0); + } + spell_sound_flag = true; + break; + } + default: + break; + } + if ( pCastSpell->uFlags & 0x20 ) + { + if ( spell_sound_flag ) + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->uSpellID], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); + } + else + { + if ( sRecoveryTime < 0 ) + sRecoveryTime = 0; + if ( pParty->bTurnBasedModeOn ) + { + //v645 = sRecoveryTime; + pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime; + pPlayer->SetRecoveryTime(sRecoveryTime); + if ( !some_active_character ) + pTurnEngine->ApplyPlayerAction(); + } + else + pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); + if ( spell_sound_flag ) + { + pPlayer->PlaySound(SPEECH_49, 0); + //if ( spell_sound_flag ) + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->uSpellID], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); + } + } + pCastSpell->uSpellID = 0; + spell_level = v723; + continue; + } + +} +//----- (00427DA0) -------------------------------------------------------- +size_t PushCastSpellInfo(uint16_t uSpellID, uint16_t uPlayerID, __int16 skill_level, uint16_t uFlags, int spell_sound_id) +{ + for (size_t i = 0; i < CastSpellInfoCount; i++) + { + if (!pCastSpellInfo[i].uSpellID) + { + pCastSpellInfo[i].uSpellID = uSpellID; + pCastSpellInfo[i].uPlayerID = uPlayerID; + if (uFlags & 0x10) + pCastSpellInfo[i].uPlayerID_2 = uPlayerID; + pCastSpellInfo[i].field_6 = 0; + pCastSpellInfo[i].spell_target_pid = 0; + pCastSpellInfo[i].uFlags = uFlags; + pCastSpellInfo[i].forced_spell_skill_level = skill_level; + pCastSpellInfo[i].sound_id = spell_sound_id; + return i; + } + } + return -1; +} +//----- (00427D48) -------------------------------------------------------- +void CastSpellInfoHelpers::_427D48() +{ + for (size_t i = 0; i < CastSpellInfoCount; i++) + { + if (pCastSpellInfo[i].uSpellID && pCastSpellInfo[i].uFlags & 0x3CA) + { + pCastSpellInfo[i].uSpellID = 0; + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } +} +//----- (0042777D) -------------------------------------------------------- +void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) +{ + unsigned __int16 v9; // cx@16 + unsigned int v10; // eax@18 + unsigned __int8 v11; // sf@18 + unsigned __int8 v12; // of@18 + unsigned __int16 v13; // cx@21 + unsigned int v14; // eax@23 + + //if ( pParty->bTurnBasedModeOn != 1 + // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) + if (pParty->bTurnBasedModeOn) + { + if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT ) + return; + } + + + //v6 = a5; + //v7 = &pParty->pPlayers[uPlayerID]; + assert(uPlayerID < 4); + Player* player = &pParty->pPlayers[uPlayerID]; + if ( !(a5 & 0x10) ) + { + switch ( a1 ) + { + case SPELL_SPIRIT_FATE: + case SPELL_BODY_FIRST_AID: + case SPELL_DARK_REANIMATE: + //HIBYTE(v6) = HIBYTE(a5) | 1; + a5 |= 0x0100; + break; + + case SPELL_FIRE_FIRE_AURA: + case SPELL_WATER_RECHARGE_ITEM: + case SPELL_WATER_ENCHANT_ITEM: + case SPELL_DARK_VAMPIRIC_WEAPON: + //LOBYTE(v6) = a5 | 0x80; + a5 |= 0x0080; + break; + + case SPELL_FIRE_FIRE_BOLT: + case SPELL_FIRE_FIREBALL: + case SPELL_FIRE_INCINERATE: + case SPELL_AIR_LIGHNING_BOLT: + case SPELL_AIR_IMPLOSION: + case SPELL_WATER_POISON_SPRAY: + case SPELL_WATER_ICE_BOLT: + case SPELL_WATER_ACID_BURST: + case SPELL_WATER_ICE_BLAST: + case SPELL_EARTH_STUN: + case SPELL_EARTH_SLOW: + case SPELL_EARTH_DEADLY_SWARM: + case SPELL_EARTH_BLADES: + case SPELL_EARTH_MASS_DISTORTION: + case SPELL_SPIRIT_SPIRIT_LASH: + case SPELL_MIND_MIND_BLAST: + case SPELL_MIND_CHARM: + case SPELL_MIND_PSYCHIC_SHOCK: + case SPELL_BODY_HARM: + case SPELL_BODY_FLYING_FIST: + case SPELL_LIGHT_LIGHT_BOLT: + case SPELL_LIGHT_DESTROY_UNDEAD: + case SPELL_LIGHT_SUNRAY: + case SPELL_DARK_TOXIC_CLOUD: + case SPELL_DARK_SHRINKING_RAY: + case SPELL_DARK_SHARPMETAL: + case SPELL_DARK_DRAGON_BREATH: + if ( !a6 ) + a5 |= 0x0008; + break; + case SPELL_MIND_TELEPATHY: + case SPELL_MIND_BERSERK: + case SPELL_MIND_ENSLAVE: + case SPELL_LIGHT_PARALYZE: + case SPELL_DARK_CONTROL_UNDEAD: +//LABEL_9: + //v6 = a5 | 8; + a5 |= 0x0008; + break; + + case SPELL_EARTH_TELEKINESIS: + a5 |= 0x0040; + break; + + case SPELL_SPIRIT_BLESS: + if (a4 && ~a4 & 0x01C0) + //goto LABEL_25; + { + a5 |= 0x0002; + break; + } + else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0) + //goto LABEL_25; + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_SPIRIT_PRESERVATION: + v9 = a4; + if ( !a4 ) + v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT]; + //goto LABEL_18; + v10 = SkillToMastery(v9); + v12 = __OFSUB__(v10, 3); + v11 = ((v10 - 3) & 0x80000000u) != 0; + //goto LABEL_24; + if ( v11 ^ v12 ) + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_DARK_PAIN_REFLECTION: + v9 = a4; + if ( !a4 ) + v9 = player->pActiveSkills[PLAYER_SKILL_DARK]; +//LABEL_18: + v10 = SkillToMastery(v9); + v12 = __OFSUB__(v10, 3); + v11 = ((v10 - 3) & 0x80000000u) != 0; + //goto LABEL_24; + if ( v11 ^ v12 ) + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_BODY_HAMMERHANDS: + v13 = a4; + if ( !a4 ) + v13 = player->pActiveSkills[PLAYER_SKILL_BODY]; + v14 = SkillToMastery(v13); + v12 = __OFSUB__(v14, 4); + v11 = ((v14 - 4) & 0x80000000u) != 0; +//LABEL_24: + if ( v11 ^ v12 ) + //goto LABEL_25; + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_EARTH_STONE_TO_FLESH: + case SPELL_SPIRIT_REMOVE_CURSE: + case SPELL_SPIRIT_RAISE_DEAD: + case SPELL_SPIRIT_RESSURECTION: + case SPELL_MIND_REMOVE_FEAR: + case SPELL_MIND_CURE_PARALYSIS: + case SPELL_MIND_CURE_INSANITY: + case SPELL_BODY_CURE_WEAKNESS: + case SPELL_BODY_REGENERATION: + case SPELL_BODY_CURE_POISON: + case SPELL_BODY_CURE_DISEASE: +//LABEL_25: + //v6 = a5 | 2; + a5 |= 0x0002; + break; + + case SPELL_DARK_SACRIFICE: + //HIBYTE(v6) = HIBYTE(a5) | 2; + a5 |= 0x0200; + break; + default: + break; + } + } + + + if (a5 & 0x3CA) + { + for (uint i = 0; i < CastSpellInfoCount; ++i) + if (pCastSpellInfo[i].uFlags & 0x3CA) + { + pCastSpellInfo[i].uSpellID = 0; + break; + } + } + + for (uint i = 0; i < CastSpellInfoCount; ++i) + { + CastSpellInfo* spell = &pCastSpellInfo[i]; + if (!spell->uSpellID) + continue; + + spell->uSpellID = 0; + if (spell->uFlags & 0x3CA) + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = nullptr; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + _50C9A0_IsEnchantingInProgress = 0; + back_to_game(); + } + } + + int result = PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); + if ( result != -1 ) + { + if ( a5 & 2 ) + { + if ( pGUIWindow_Settings ) + return; + pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0); + pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0); + pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0); + pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0); + pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( a5 & 8 ) + { + if ( pGUIWindow_Settings ) + return; + + pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0); + pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( a5 & 0x40 ) + { + if ( pGUIWindow_Settings ) + return; + + pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Telekinesis, 0, 0, "", 0); + pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( (char)a5 < 0 ) + { + if ( pGUIWindow_Settings ) + return; + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + pGUIWindow_Settings = pCastSpellInfo[result].GetCastSpellInInventoryWindow(); + _50C9A0_IsEnchantingInProgress = 1; + some_active_character = uActiveCharacter; + pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( HIBYTE(a5) & 1 ) + { + if ( pGUIWindow_Settings ) + return; + pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0); + pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0); + pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0); + pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0); + pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL); + pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); + } + if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) + { + pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); + pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); + pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0); + pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0); + } + } +}