Mercurial > mm7
diff Engine/SaveLoad.cpp @ 2499:68cdef6879a0
engine folder
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 02:57:42 +0600 |
parents | |
children | a77c34acdbc9 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/SaveLoad.cpp Fri Sep 19 02:57:42 2014 +0600 @@ -0,0 +1,633 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include <io.h> +#include <direct.h> + +#include "Engine/ErrorHandling.h" +#include "ZlibWrapper.h" + +#include "SaveLoad.h" +#include "Party.h" +#include "LOD.h" +#include "Engine/Graphics/Outdoor.h" +#include "AudioPlayer.h" +#include "Engine/Objects/Actor.h" +#include "Engine/Objects/Chest.h" +#include "Timer.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "Engine/Graphics/Overlays.h" +#include "Engine/Objects/SpriteObject.h" +#include "Engine/Graphics/Viewport.h" +#include "stru123.h" +#include "texts.h" +#include "Log.h" +#include "Engine/Graphics/Level/Decoration.h" + +#include "Game.h" + + + +struct SavegameList *pSavegameList = new SavegameList; +unsigned int uNumSavegameFiles; +std::array<unsigned int, 45> pSavegameUsedSlots; +std::array<struct RGBTexture, 45> pSavegameThumbnails; +std::array<SavegameHeader, 45> pSavegameHeader; + +//----- (0045EE8A) -------------------------------------------------------- +void __fastcall LoadGame(unsigned int uSlot) +{ + bool v25; // esi@62 + bool v26; // eax@62 + SavegameHeader header; // [sp+Ch] [bp-E4h]@23 + char Str[123]; // [sp+70h] [bp-80h]@25 + + MapsLongTimers_count = 0; + if (!pSavegameUsedSlots[uSlot]) + { + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + Log::Warning(L"LoadGame: slot %u is empty", uSlot); + return; + } + + for (uint i = 1; i < 5; ++i) + for (uint j = 1; j < 6; ++j) + { + sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); + remove(pTmpBuf.data()); + } + + if (SoundSetAction[24][0]) + for (uint i = 0; i < 4; ++i) + { + for (uint j = 0; j < pSoundList->sNumSounds; ++j) + if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998) + { + pSoundList->UnloadSound(j, 1); + break; + } + + for (uint j = 0; j < pSoundList->sNumSounds; ++j) + if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999) + { + pSoundList->UnloadSound(j, 1); + break; + } + } + + sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[uSlot].pSaveFileName); + + pNew_LOD->CloseWriteFile(); + if (!CopyFileA(pTmpBuf.data(), "data\\new.lod", 0)) + int e = GetLastError(); + + pNew_LOD->LoadFile("data\\new.lod", 0); + FILE *file = pNew_LOD->FindContainer("header.bin", 1); + if (!file) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100);//Сохраненная игра повреждена! Code=%d + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); + } + Assert(sizeof(SavegameHeader) == 100); + fread(&header, sizeof(SavegameHeader), 1, file); + + file = pNew_LOD->FindContainer("party.bin", 1); + if (!file) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);//Сохраненная игра повреждена! Code=%d + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0); + } + if (sizeof(Party) != 0x16238) + Log::Warning(L"class Party: deserialization warning"); + fread(pParty, sizeof(Party), 1, file); + + + file = pNew_LOD->FindContainer("clock.bin", 1); + if (!file) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);//Сохраненная игра повреждена! Code=%d + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0); + } + if (sizeof(Timer) != 0x28) + Log::Warning(L"class Timer: deserialization warning"); + fread(pEventTimer, sizeof(Timer), 1, file); + + file = pNew_LOD->FindContainer("overlay.bin", 1); + if (!file) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);//Сохраненная игра повреждена! Code=%d + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0); + } + if (sizeof(OtherOverlayList) != 0x3F0) + Log::Warning(L"class OtherOverlayList: deserialization warning"); + fread(pOtherOverlayList, sizeof(OtherOverlayList), 1, file); + + file = pNew_LOD->FindContainer("npcdata.bin", 0); + if (!file) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);//Сохраненная игра повреждена! Code=%d + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0); + } + if (sizeof(pNPCStats->pNewNPCData) != 0x94BC) + Log::Warning(L"NPCStats: deserialization warning"); + fread(pNPCStats->pNewNPCData, sizeof(pNPCStats->pNewNPCData), 1, file); + pNPCStats->_476C60(); + + file = pNew_LOD->FindContainer("npcgroup.bin", 0); + if (!file) + { + sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105);//Сохраненная игра повреждена! Code=%d + Log::Warning(L"%S", Str); + MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0); + } + if (sizeof(pNPCStats->pGroups_copy) != 0x66) + Log::Warning(L"NPCStats: deserialization warning"); + fread(pNPCStats->pGroups_copy, sizeof(pNPCStats->pGroups_copy), 1, file); + + uActiveCharacter = 0; + for (uint i = 0; i < 4; ++i) + if (pParty->pPlayers[i].CanAct()) + { + uActiveCharacter = i + 1; + break; + } + + for (uint i = 0; i < 4; ++i) + { + if ( pParty->pPlayers[i].uQuickSpell ) + AA1058_PartyQuickSpellSound[i].AddPartySpellSound(pParty->pPlayers[i].uQuickSpell, i + 1); + + for (uint j = 0; j < 2; ++j) + { + uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j]; + if (uEquipIdx) + { + int pItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID; + if (pItemsTable->pItems[pItemID].uEquipType == EQUIP_WAND && pItemID )//жезл + { + __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 + stru_A750F8[i].AddPartySpellSound(wand_spell_ids[pItemID - ITEM_WAND_FIRE], i + 9); + } + } + } + } + + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_GAME; + + viewparams->bRedrawGameUI = true; + + SetUserInterface(pParty->alignment, true); + + pEventTimer->Resume(); + pEventTimer->StopGameTime(); + + v25 = pGames_LOD->DoesContainerExist(header.pLocationName); + sprintf(pTmpBuf.data(), "levels\\%s", header.pLocationName); + v26 = _access(pTmpBuf.data(), 4) != -1; + if ( !v25 && !v26 ) + Error("Unable to find: %s!", header.pLocationName); + + strcpy(pCurrentMapName, header.pLocationName); + dword_6BE364_game_settings_1 |= GAME_SETTINGS_2000 | GAME_SETTINGS_0001; + + for (uint i = 0; i < uNumSavegameFiles; ++i) + pSavegameThumbnails[i].Release(); + + pIcons_LOD->RemoveTexturesPackFromTextureList(); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); + if (uTurnSpeed) + pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; + MM7Initialization(); + bFlashQuestBook = false; + viewparams->bRedrawGameUI = true; +} + +//----- (0045F469) -------------------------------------------------------- +void SaveGame( bool IsAutoSAve, bool NotSaveWorld ) +{ + int text_pos; // eax@6 + FILE *pLLoidFile; // edi@24 + char* compressed_buf; // edi@30 + char *data_write_pos; // esi@41 + CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59 + char Dir[255]; // [sp+8Ch] [bp-1E4h]@51 + char Drive[255]; // [sp+ACh] [bp-1C4h]@51 + SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10 + char Filename[255]; // [sp+130h] [bp-140h]@51 + char Ext[255]; // [sp+150h] [bp-120h]@51 + char Source[32]; // [sp+170h] [bp-100h]@51 + char work_string[120]; // [sp+190h] [bp-E0h]@8 + int pPositionY; // [sp+208h] [bp-68h]@2 + int pPositionX; // [sp+20Ch] [bp-64h]@2 + int sPRotationY; // [sp+210h] [bp-60h]@2 + int sPRotationX; // [sp+214h] [bp-5Ch]@2 + ODMHeader odm_data; // [sp+218h] [bp-58h]@30 + int res; // [sp+224h] [bp-4Ch]@30 + int pPositionZ; // [sp+228h] [bp-48h]@2 + size_t Size; // [sp+250h] [bp-20h]@26 + char *uncompressed_buff; // [sp+258h] [bp-18h]@2 + unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23 + + //v66 = a2; + strcpy(byte_6BE3B0.data(), pCurrentMapName);//byte_6BE3B0 - save_map_name + if (!_stricmp(pCurrentMapName, "d05.blv")) // arena + return; + + uncompressed_buff = (char*)malloc(1000000); + + LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2 + pPositionX = pParty->vPosition.x; + pPositionY = pParty->vPosition.y; + pPositionZ = pParty->vPosition.z; + sPRotationY = pParty->sRotationY; + sPRotationX = pParty->sRotationX; + pParty->vPosition.x = pParty->vPrevPosition.x; + pParty->vPosition.z = pParty->vPrevPosition.z; + pParty->vPosition.y = pParty->vPrevPosition.y; + + pParty->uFallStartY = pParty->vPrevPosition.z; + + pParty->sRotationY = pParty->sPrevRotationY; + pParty->sRotationX = pParty->sPrevRotationX; + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed; + else + pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed; + + pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);//создание скриншота + strcpy(pLodDirectory.pFilename, "image.pcx"); + + if (pCurrentScreen == SCREEN_SAVEGAME) + { + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); + pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); + text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Сохранение + text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0); + text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]); + pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //Пожалуйста, подождите + pRenderer->Present(); + } + + if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0)) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Сохраненная игра повреждена! Code=%d + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); + } + + Assert(sizeof(SavegameHeader) == 100); + memset(save_header.pName, 0, 20); + memset(save_header.pLocationName, 0, 20); + memset(save_header.field_30, 0, 52); + strcpy(save_header.pLocationName, pCurrentMapName); + save_header.uWordTime = pParty->uTimePlayed; + strcpy(pLodDirectory.pFilename, "header.bin"); + pLodDirectory.uDataSize = sizeof(SavegameHeader); + if (pNew_LOD->Write(&pLodDirectory, &save_header, 0)) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); + } + strcpy(pLodDirectory.pFilename, "party.bin"); + pLodDirectory.uDataSize = sizeof(Party); //90680; + if ( pNew_LOD->Write(&pLodDirectory, pParty, 0) ) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);//Save game corrupted! Code=%d + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); + } + strcpy(pLodDirectory.pFilename, "clock.bin"); + pLodDirectory.uDataSize =sizeof(Timer);// 40; + if ( pNew_LOD->Write(&pLodDirectory, pEventTimer, 0) ) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); + } + strcpy(pLodDirectory.pFilename, "overlay.bin"); + pLodDirectory.uDataSize =sizeof(OtherOverlayList);// 1008; + if ( pNew_LOD->Write(&pLodDirectory, pOtherOverlayList, 0) ) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); + } + strcpy(pLodDirectory.pFilename, "npcdata.bin"); + pLodDirectory.uDataSize = 501 * sizeof(NPCData); + Assert(pLodDirectory.uDataSize == 38076); + if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) ) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); + } + strcpy(pLodDirectory.pFilename, "npcgroup.bin"); + pLodDirectory.uDataSize = 102; + if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) ) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 206); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); + } + for (int i = 1; i <= 4; ++i) // 4 - players + { + for (int j = 1; j <= 5; ++j) // 5 - images + { + sprintf(work_string, "data\\lloyd%d%d.pcx", i, j); + pLLoidFile = fopen(work_string, "rb"); + if ( pLLoidFile ) + { + __debugbreak(); + sprintf(work_string, "lloyd%d%d.pcx", i, j); + fseek(pLLoidFile, 0, SEEK_END); + pLodDirectory.uDataSize = ftell(pLLoidFile); + rewind(pLLoidFile); + fread(uncompressed_buff, pLodDirectory.uDataSize, 1, pLLoidFile); + strcpy(pLodDirectory.pFilename, work_string); + fclose(pLLoidFile); + remove(work_string); + if ( pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0) ) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 207); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); + Size = 5080748; + } + } + } + } + if ( !NotSaveWorld )//autosave for change location + { + //__debugbreak(); + CompactLayingItemsList(); + compressed_buf = (char*)malloc(1000000); + odm_data.uVersion = 91969; + odm_data.pMagic[0] = 'm'; + odm_data.pMagic[1] = 'v'; + odm_data.pMagic[2] = 'i'; + odm_data.pMagic[3] = 'i'; + odm_data.uCompressedSize = 0; + odm_data.uDecompressedSize = 0; + data_write_pos = uncompressed_buff; + memcpy((void *)compressed_buf, &odm_data, 0x10); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; + pIndoor->dlv.uNumBModels = 0; + pIndoor->dlv.uNumDecorations = uNumLevelDecorations; + memcpy(data_write_pos, &pIndoor->dlv,sizeof(DDM_DLV_Header) );//0x28 + data_write_pos += sizeof(DDM_DLV_Header); + memcpy(data_write_pos, pIndoor->_visible_outlines, 0x36B); + data_write_pos += 875; + for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i) + { + memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4); + data_write_pos += 4; + } + + for (int i = 0; i <(signed int)uNumLevelDecorations; ++i) + { + memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); + data_write_pos += 2; + } + memcpy(data_write_pos, &uNumActors, 4); + data_write_pos += 4; + memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor)); + data_write_pos += uNumActors * sizeof(Actor); + memcpy(data_write_pos, &uNumSpriteObjects, 4); + data_write_pos += 4; + memcpy(data_write_pos, pSpriteObjects.data(), 112 * uNumSpriteObjects); + data_write_pos += 112 * uNumSpriteObjects; + memcpy(data_write_pos, &uNumChests, 4); + data_write_pos += 4; + memcpy(data_write_pos, pChests.data(), sizeof(Chest)*uNumChests);//5324 * + data_write_pos += sizeof(Chest)* uNumChests; + memcpy(data_write_pos, pIndoor->pDoors, 0x3E80); + data_write_pos += 16000; + memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); + data_write_pos += pIndoor->blv.uDoors_ddata_Size; + memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); + data_write_pos += 200; + memcpy(data_write_pos, &pIndoor->stru1, 0x38); + data_write_pos += 56; + + } + else//for Outdoor + { + pOutdoor->ddm.uNumFacesInBModels = 0; + for ( int i = 0; i < pOutdoor->uNumBModels; ++i ) + pOutdoor->ddm.uNumFacesInBModels += pOutdoor->pBModels[i].uNumFaces; + pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; + pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; + memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28 + data_write_pos += sizeof(DDM_DLV_Header); + memcpy(data_write_pos, pOutdoor->uFullyRevealedCellOnMap, 0x3C8); + data_write_pos += 968; + memcpy(data_write_pos, pOutdoor->uPartiallyRevealedCellOnMap, 0x3C8); + data_write_pos += 968; + for (int i = 0; i < pOutdoor->uNumBModels ; ++i) + for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j) + { + memcpy(data_write_pos, &(pOutdoor->pBModels[i].pFaces[j].uAttributes), 4); + data_write_pos += 4; + } + + for (int i = 0; i < (signed int)uNumLevelDecorations; ++i) + { + memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); + data_write_pos += 2; + } + memcpy(data_write_pos, &uNumActors, 4); + data_write_pos += 4; + memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor)); + data_write_pos += uNumActors * sizeof(Actor); + memcpy(data_write_pos, &uNumSpriteObjects, 4); + data_write_pos += 4; + memcpy(data_write_pos, &pSpriteObjects, uNumSpriteObjects * sizeof(SpriteObject)); + data_write_pos += uNumSpriteObjects * sizeof(SpriteObject); + memcpy(data_write_pos, &uNumChests, 4); + data_write_pos += 4; + memcpy(data_write_pos, pChests.data(), sizeof(Chest)* uNumChests); + data_write_pos += sizeof(Chest) * uNumChests; + memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); + data_write_pos += 200; + memcpy(data_write_pos, &pOutdoor->loc_time, 0x38); + data_write_pos += 56; + } + strcpy(Source, pCurrentMapName); + _splitpath(Source, Drive, Dir, Filename, Ext); + Ext[1] = 'd'; + + Size = (int)data_write_pos - (int)uncompressed_buff; + compressed_block_size = 999984; + res = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size); + if (res || (signed int)compressed_block_size > (signed int)Size ) + { + memcpy((void *)(compressed_buf + 16), uncompressed_buff, Size); + compressed_block_size = Size; + } + compressed_block_size += 16; + memcpy(&((ODMHeader *)compressed_buf)->uCompressedSize, &compressed_block_size, 4); + memcpy(&((ODMHeader *)compressed_buf)->uDecompressedSize, &Size, 4); + sprintf(Source, "%s%s", Filename, Ext); + strcpy(pLodDirectory.pFilename, Source); + pLodDirectory.uDataSize = compressed_block_size; + if ( pNew_LOD->Write(&pLodDirectory, (const void *)compressed_buf, 0) ) + { + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 208); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); + } + free((void *)compressed_buf); + } + free(uncompressed_buff); + if ( IsAutoSAve ) + { + if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) + { + FormatMessageA(0x1000, 0, GetLastError(), 0x400, Buffer, 0x80, 0); + sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 300); + MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); + } + } + pParty->vPosition.x = pPositionX; + pParty->vPosition.y = pPositionY; + pParty->vPosition.z = pPositionZ; + pParty->uFallStartY = pPositionZ; + pParty->sRotationY = sPRotationY; + pParty->sRotationX = sPRotationX; +} + +//----- (00460078) -------------------------------------------------------- +void __fastcall DoSavegame(unsigned int uSlot) +{ + if ( _stricmp(pCurrentMapName, "d05.blv") )//Not Arena(не Арена) + { + LOD::Directory pDir; // [sp+Ch] [bp-28h]@2 + SaveGame(0, 0); + strcpy(pSavegameHeader[uSlot].pLocationName, pCurrentMapName);//дать название карты + pSavegameHeader[uSlot].uWordTime = pParty->uTimePlayed;//текущее время + strcpy(pDir.pFilename, "header.bin"); + pDir.uDataSize = 100; + pNew_LOD->Write(&pDir, &pSavegameHeader[uSlot], 0); + sprintf(pTmpBuf.data(), "saves\\save%03d.mm7", uSlot); + pNew_LOD->CloseWriteFile();//закрыть + CopyFileA("data\\new.lod", pTmpBuf.data(), 0);//сохранение файла в директорию saves + } + GUI_UpdateWindows(); + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_GAME; + //v3 = pSavegameThumbnails; + viewparams->bRedrawGameUI = true; + for (uint i = 0; i < 45; i++) + pSavegameThumbnails[i].Release(); + + if ( _stricmp(pCurrentMapName, "d05.blv") ) + pNew_LOD->_4621A7(); + else + ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2);// "No saving in the Arena" + pIcons_LOD->RemoveTexturesFromTextureList(); + pEventTimer->Resume(); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2);// "Game Saved!" + viewparams->bRedrawGameUI = true; +} +// 4E28F8: using guessed type int pCurrentScreen; + +//----- (0045E297) -------------------------------------------------------- +void SavegameList::Initialize(unsigned int bHideEmptySlots) +{ + //memset(pSavegameList, 0, sizeof(pSavegameList));//Ritor1: вызывает затирание + pSavegameList->Reset(); + uNumSavegameFiles = 0; + + _chdir("saves"); + { + if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) // AutoSave.MM7 + strcpy(pSavegameList->pFileList[uNumSavegameFiles++].pSaveFileName, pGlobalTXT_LocalizationStrings[613]); + + for (uint i = 0; i < 40; ++i) + { + sprintf(pTmpBuf.data(), "save%03d.mm7", i); + if (_access(pTmpBuf.data(), 0) == -1) + continue; + + uint idx = i; + if (!bHideEmptySlots) + idx = uNumSavegameFiles; + strcpy(pSavegameList->pFileList[idx].pSaveFileName, pTmpBuf.data()); + + ++uNumSavegameFiles; + } + } + _chdir(".."); +} +//----- (0046086A) -------------------------------------------------------- +void SaveNewGame() +{ + FILE *file; // eax@7 + void *pSave; // [sp+170h] [bp-8h]@3 + + if ( pMovie_Track ) + pMediaPlayer->Unload(); + pSave = malloc(1000000); + pNew_LOD->CloseWriteFile(); + remove("data\\new.lod");//удалить new.lod + + LOD::FileHeader header; // [sp+Ch] [bp-16Ch]@3 заголовок + strcpy(header.LodVersion, "MMVII"); + strcpy(header.LodDescription, "newmaps for MMVII"); + header.LODSize = 100; + header.dword_0000A8 = 0; + + LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3 + a3.dword_000018 = 0; + a3.word_00001E = 0; + strcpy(a3.pFilename, "current"); + pNew_LOD->CreateNewLod(&header, &a3, "data\\new.lod");//создаётся new.lod в дирректории + if (pNew_LOD->LoadFile("data\\new.lod", false))//загрузить файл new.lod(isFileOpened = true) + { + pNew_LOD->CreateTempFile();//создаётся временный файл OutputFileHandle + pNew_LOD->uNumSubDirs = 0; + + LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4 + for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i)//копирование файлов с 76 по 151 + { + memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir));//копирование текущего файла в pDir + file = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1); + fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, file); + pNew_LOD->AppendDirectory(&pDir, pSave); + } + + LOD::Directory save_game_dir; // [sp+12Ch] [bp-4Ch]@9 + strcpy(pSavegameHeader[0].pLocationName, "out01.odm"); + strcpy(save_game_dir.pFilename, "header.bin"); + save_game_dir.uDataSize = sizeof(SavegameHeader); + pNew_LOD->AppendDirectory(&save_game_dir, &pSavegameHeader[0]); + + pNew_LOD->FixDirectoryOffsets(); + + pParty->vPrevPosition.x = 12552; + pParty->vPrevPosition.y = 1816; + pParty->vPrevPosition.z = 0; + + pParty->vPosition.x = 12552; + pParty->vPosition.y = 1816; + pParty->vPosition.z = 0; + + pParty->uFallStartY = 0; + + pParty->sPrevRotationX = 0; + pParty->sPrevRotationY = 512; + + pParty->sRotationX = 0; + pParty->sRotationY = 512; + + SaveGame(1, 1); + } + free(pSave); +} +