Mercurial > mm7
diff TurnEngine.cpp @ 2244:66c509997062
TE monster attack
author | Ritor1 |
---|---|
date | Mon, 24 Feb 2014 16:54:21 +0600 |
parents | c4f87fb3cfee |
children | 8817c398b792 |
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--- a/TurnEngine.cpp Mon Feb 24 16:19:09 2014 +0600 +++ b/TurnEngine.cpp Mon Feb 24 16:54:21 2014 +0600 @@ -714,32 +714,19 @@ //----- (0040680F) -------------------------------------------------------- void stru262_TurnBased::AI_Action_( int queue_index ) { - //TurnBased_QueueElem *v2; // eax@1 - //unsigned int v3; // eax@1 unsigned int actor_id; // edi@2 - //Actor *v5; // ebx@2 AIDirection v7; // esi@10 - //int v8; // eax@10 int v9; // ecx@10 signed int v10; // eax@13 int v14; // eax@29 AIDirection a3; // [sp+Ch] [bp-44h]@10 AIDirection v18; // [sp+28h] [bp-28h]@10 - //int a2a; // [sp+44h] [bp-Ch]@2 - //int v20; // [sp+48h] [bp-8h]@10 - //TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1 signed int v22; // [sp+58h] [bp+8h]@10 - //v2 = &pQueue[queue_index]; - //v21 = v2; pQueue[queue_index].uActionLength = 0; - //v3 = pQueue[queue_index].uPackedID; if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor) { actor_id = PID_ID(pQueue[queue_index].uPackedID); - //a2a = pQueue[queue_index].uPackedID; - //v5 = &pActors[actor_id]; - //v3 = v5->uAIState; if (!(pActors[actor_id].uAIState == AIState::Dying || pActors[actor_id].uAIState == AIState::Dead || pActors[actor_id].uAIState == AIState::Summoned || pActors[actor_id].uAIState == AIState::Disabled || pActors[actor_id].uAIState == AIState::Removed)) { @@ -748,16 +735,11 @@ if ( pActors[actor_id].pMonsterInfo.uHostilityType && !v22) pActors[actor_id].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v22, &v7, 0); - //v8 = pActors[actor_id].uActorRadius; memcpy(&a3, &v7, sizeof(AIDirection)); memcpy(&v18, &a3, sizeof(AIDirection)); v9 = a3.uDistance - pActors[actor_id].uActorRadius; - //v20 = a3.uDistance - pActors[actor_id].uActorRadius; if ( v9 < 0 ) - { v9 = 0; - //v20 = 0; - } if (PID_TYPE(v22) == OBJECT_Actor) //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3); v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(pActors[actor_id].pMonsterInfo.uID - 1) / 3 + 1]; @@ -816,16 +798,20 @@ pQueue[queue_index].AI_action_type = TE_AI_RANGED_ATTACK; } } - if (!pQueue[queue_index].AI_action_type) + //if (!pQueue[queue_index].AI_action_type) if ( (double)v9 < 307.2) { Actor::AI_MeleeAttack(actor_id, v22, &v18); pQueue[queue_index].AI_action_type = TE_AI_MELEE_ATTACK; + pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength; + return; } else { Actor::AI_Stand(actor_id, v22, 64, &v18); pQueue[queue_index].AI_action_type = TE_AI_STAND; + pQueue[queue_index].uActionLength = pActors[actor_id].uCurrentActionLength; + return; } } else