Mercurial > mm7
diff stru6.cpp @ 1390:613c77e51e38
Messed with spell effects drawing a bit.
author | Nomad |
---|---|
date | Thu, 18 Jul 2013 04:08:20 +0200 |
parents | 0aeac0b9ca30 |
children | 5930342f092b |
line wrap: on
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--- a/stru6.cpp Wed Jul 17 00:40:15 2013 +0200 +++ b/stru6.cpp Thu Jul 18 04:08:20 2013 +0200 @@ -61,40 +61,28 @@ } //----- (0047829F) -------------------------------------------------------- -void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2) +void stru6_stru1_indoor_sw_billboard::_47829F_sphere_particle(float x_offset, float y_offset, float z_offset, float scale, int diffuse) { - stru6_stru1_indoor_sw_billboard *v6; // esi@1 - int v7; // edi@1 - char *v8; // eax@2 - signed int v9; // ecx@2 - int v10; // edx@3 - signed int i; // [sp+8h] [bp-4h]@1 + int v7 = 0; - auto a1 = this; - - v6 = a1; - v7 = 0; - for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i ) + for (unsigned int i = 0; i < uNumVec3sInArray2; ++i) { - v8 = (char *)&v6->field_14[1]; - v9 = 3; - do + for (unsigned int j = 0; j < 3; ++j) { - *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0; - *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3; - v8 += 16; - *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4; - v10 = *(int *)((char *)&v6->pArray2->field_0 + v7); + field_14[j].x = x_offset + scale * *(&pArray1->field_0 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); + field_14[j].y = y_offset + scale * *(&pArray1->field_4 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); + field_14[j].z = z_offset + scale * *(&pArray1->field_8 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); + int v10 = *(int *)((char *)&pArray2->field_0 + v7); + + field_14[j].diffuse = *((int *)&pArray1[1].field_0 + 4 * v10); v7 += 4; - --v9; - *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10); } - while ( v9 ); - v6->field_10 = 3; - if ( v6->sub_477C61() && v6->sub_477F63() ) + + uNumVertices = 3; + if ( sub_477C61() && sub_477F63() ) { - if ( v6->sub_47802A() ) - pRenderer->_4A4CC9(v6, a2); + if ( sub_47802A() ) + pRenderer->_4A4CC9_AddSomeBillboard(this, diffuse); } } } @@ -192,9 +180,9 @@ local_0.x = x + 4.0; local_0.y = v8; local_0.z = v9; - local_0.flt_10 = 0.0; - local_0.flt_14 = 0.0; - local_0.flt_18 = 0.0; + local_0.r = 0.0; + local_0.g = 0.0; + local_0.b = 0.0; local_0.timeToLive = (rand() & 0x40) + 96; local_0.uTextureID = uTextureID; local_0.flt_28 = 1.0; @@ -223,9 +211,9 @@ local_0.x = v10 + 4.0; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; - local_0.flt_10 = 0.0; - local_0.flt_14 = 0.0; - local_0.flt_18 = 0.0; + local_0.r = 0.0; + local_0.g = 0.0; + local_0.b = 0.0; local_0.flt_28 = 1.0; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = uTextureID; @@ -255,9 +243,9 @@ local_0.flt_28 = 1.0; do { - local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0; - local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0; - local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0; + local_0.r = (double)(rand() & 0x1FF) - 255.0; + local_0.g = (double)(rand() & 0x1FF) - 255.0; + local_0.b = (double)(rand() & 0x1FF) - 255.0; pGame->pParticleEngine->AddParticle(&local_0); --v5; } @@ -267,98 +255,76 @@ //----- (004A7688) -------------------------------------------------------- void stru6::_4A7688_fireball_collision_particle(SpriteObject *a2) { - SpriteObject *v2; // esi@1 double v3; // st7@1 double v4; // st7@2 - double v5; // st7@4 int v6; // eax@6 float v7; // ST0C_4@6 float v8; // ST08_4@6 float v9; // ST04_4@6 float v10; // ST00_4@6 Particle_sw local_0; // [sp+1Ch] [bp-7Ch]@1 - stru6 *v12; // [sp+84h] [bp-14h]@1 float v13; // [sp+88h] [bp-10h]@1 - double v14; // [sp+8Ch] [bp-Ch]@5 - float v15; // [sp+94h] [bp-4h]@4 - signed int i; // [sp+A0h] [bp+8h]@4 - signed int a2b; // [sp+A0h] [bp+8h]@6 - v12 = this; memset(&local_0, 0, 0x68u); - v2 = a2; + v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; v13 = 512.0 * v3; if ( v3 >= 0.75 ) v4 = (1.0 - v3) * 4.0; else v4 = v3 * 1.333333333333333; - v15 = v4; - v5 = (double)a2->vPosition.x; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.uDiffuse = 0xFF3C1E; - local_0.x = v5; + local_0.x = (double)a2->vPosition.x; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); - i = 10; local_0.flt_28 = 1.0; - do + + // 10 fireball sparks + for (unsigned int i = 0; i < 10; ++i) { - HIDWORD(v14) = rand() & 0x1FF; - local_0.flt_10 = (double)SHIDWORD(v14) - 255.0; - HIDWORD(v14) = rand() & 0x1FF; - local_0.flt_14 = (double)SHIDWORD(v14) - 255.0; - WORD2(v14) = rand() & 0x1FF; - HIDWORD(v14) = WORD2(v14); - local_0.flt_18 = (double)WORD2(v14) - 255.0; + local_0.r = (rand() & 0x1FF) - 255; + local_0.g = (rand() & 0x1FF) - 255; + local_0.b = (rand() & 0x1FF) - 255; pGame->pParticleEngine->AddParticle(&local_0); - --i; } - while ( i ); - v14 = v13 + 6.7553994e15; - a2b = LODWORD(v14); - v6 = sub_4A7063(0xFF3C1Eu, v15); - v7 = (double)a2b; - v8 = (double)v2->vPosition.z; - v9 = (double)v2->vPosition.y; - v10 = (double)v2->vPosition.x; - v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6); + + v6 = ModulateColor(0xFF3C1E, v4); + v7 = (double)floorf(0.5f + v13); + v8 = (double)a2->vPosition.z; + v9 = (double)a2->vPosition.y; + v10 = (double)a2->vPosition.x; + pStru1->_47829F_sphere_particle(v10, v9, v8, v7, v6); } //----- (004A77FD) -------------------------------------------------------- -void stru6::_4A77FD_some_stuff_d3d(SpriteObject *a1) +void stru6::_4A77FD_implosion_particle(SpriteObject *a1) { - SpriteObject *v2; // esi@1 - stru6 *v3; // edi@1 double v4; // st7@1 double v5; // st7@2 - double v6; // ST1C_8@4 int v7; // eax@4 float v8; // ST0C_4@4 float v9; // ST08_4@4 float v10; // ST04_4@4 float v11; // ST00_4@4 float v12; // [sp+28h] [bp-4h]@1 - float a1a; // [sp+34h] [bp+8h]@4 - v2 = a1; - v3 = this; v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; v12 = 512.0 - v4 * 512.0; if ( v4 >= 0.75 ) v5 = v4 * 4.0; else v5 = v4 * 1.333333333333333; - a1a = v5; - v6 = v12 + 6.7553994e15; - v7 = sub_4A7063(0x7E7E7Eu, a1a); - v8 = (double)SLODWORD(v6); - v9 = (double)v2->vPosition.z; - v10 = (double)v2->vPosition.y; - v11 = (double)v2->vPosition.x; - v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7); + + v7 = ModulateColor(0x7E7E7E, v5); + v8 = (double)floorf(0.5f + v12); + v9 = (double)a1->vPosition.z; + v10 = (double)a1->vPosition.y; + v11 = (double)a1->vPosition.x; + pStru1->_47829F_sphere_particle(v11, v10, v9, v8, v7); } //----- (004A78AE) -------------------------------------------------------- @@ -379,9 +345,9 @@ local_0.timeToLive = 1; local_0.y = v4; local_0.z = (double)a1->vPosition.z; - local_0.flt_10 = 0.0; - local_0.flt_14 = 0.0; - local_0.flt_18 = 0.0; + local_0.r = 0.0; + local_0.g = 0.0; + local_0.b = 0.0; local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; LODWORD(local_0.flt_28) = 0x40000000u; pGame->pParticleEngine->AddParticle(&local_0); @@ -413,9 +379,9 @@ Dst.timeToLive = (v5 & 0x7F) + 128; do { - Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0; - Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0; - Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0; + Dst.r = (double)(rand() & 0x1FF) - 255.0; + Dst.g = (double)(rand() & 0x1FF) - 255.0; + Dst.b = (double)(rand() & 0x1FF) - 255.0; pGame->pParticleEngine->AddParticle(&Dst); --v6; } @@ -466,43 +432,43 @@ local_0.timeToLive = (v6 & 0x7F) + 128; local_0.uTextureID = uTextureID; a1a = v7; - local_0.flt_10 = v7; - local_0.flt_14 = a4; - local_0.flt_18 = a4; + local_0.r = v7; + local_0.g = a4; + local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); v8 = 0.70710677 * a4; uDiffusea = v8; - local_0.flt_10 = v8; - local_0.flt_14 = v8; - local_0.flt_18 = a4; + local_0.r = v8; + local_0.g = v8; + local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); - local_0.flt_14 = a1a; - local_0.flt_10 = a4; - local_0.flt_18 = a4; + local_0.g = a1a; + local_0.r = a4; + local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); - local_0.flt_10 = uDiffusea; - local_0.flt_18 = a4; + local_0.r = uDiffusea; + local_0.b = a4; v9 = -uDiffusea; uTextureIDa = v9; - local_0.flt_14 = v9; + local_0.g = v9; pGame->pParticleEngine->AddParticle(&local_0); v10 = -1.0 * a4; - local_0.flt_10 = a1a; + local_0.r = a1a; v12 = v10; - local_0.flt_14 = v10; - local_0.flt_18 = a4; + local_0.g = v10; + local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); - local_0.flt_18 = a4; - local_0.flt_10 = uTextureIDa; - local_0.flt_14 = uTextureIDa; + local_0.b = a4; + local_0.r = uTextureIDa; + local_0.g = uTextureIDa; pGame->pParticleEngine->AddParticle(&local_0); - local_0.flt_10 = v12; - local_0.flt_14 = a1a; - local_0.flt_18 = a4; + local_0.r = v12; + local_0.g = a1a; + local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); - local_0.flt_10 = uTextureIDa; - local_0.flt_14 = uDiffusea; - local_0.flt_18 = a4; + local_0.r = uTextureIDa; + local_0.g = uDiffusea; + local_0.b = a4; pGame->pParticleEngine->AddParticle(&local_0); } @@ -540,9 +506,9 @@ local_0.x = v7; local_0.z = a2a; local_0.y = v8; - local_0.flt_10 = 0.0; - local_0.flt_14 = 0.0; - local_0.flt_18 = 0.0; + local_0.r = 0.0; + local_0.g = 0.0; + local_0.b = 0.0; v10 = rand(); LODWORD(local_0.flt_28) = 0x40400000u; local_0.timeToLive = (v10 & 0x3F) + 64; @@ -572,9 +538,9 @@ local_0.x = v12; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; - local_0.flt_10 = 0.0; - local_0.flt_14 = 0.0; - local_0.flt_18 = 0.0; + local_0.r = 0.0; + local_0.g = 0.0; + local_0.b = 0.0; local_0.timeToLive = (rand() & 0x3F) + 64; local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; pGame->pParticleEngine->AddParticle(&local_0); @@ -584,32 +550,22 @@ //----- (004A7E05) -------------------------------------------------------- void stru6::AddProjectile(SpriteObject *a2, int a3, unsigned int uTextureID) { - int v4; // edx@1 - float v5; // ST14_4@2 - float v6; // ST10_4@2 - float v7; // ST0C_4@2 - - v4 = a2->field_54; - if ( v4 ) + if (a2->field_54) { - v5 = (double)a2->vPosition.z; - v6 = (double)a2->vPosition.y; - v7 = (double)a2->vPosition.x; - DoAddProjectile( - this->array_4[v4 & 0x1F].flt_0_x, - this->array_4[v4 & 0x1F].flt_4_y, - this->array_4[v4 & 0x1F].flt_8_z, - v7, - v6, - v5, - uTextureID); + DoAddProjectile(array_4[a2->field_54 & 0x1F].flt_0_x, + array_4[a2->field_54 & 0x1F].flt_4_y, + array_4[a2->field_54 & 0x1F].flt_8_z, + a2->vPosition.x, + a2->vPosition.y, + a2->vPosition.z, + uTextureID); } else { - a2->field_54 = this->field_0++; - this->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; - this->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; - this->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; + a2->field_54 = field_0++; + array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; + array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; + array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; } } @@ -687,9 +643,9 @@ z1 = (double)z; local_0.z = z1; local_0.y = v9 * 40.0 - 20.0 + v11; - local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0; - local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0; - local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0; + local_0.r = pRnd->GetRandom() * 400.0 - 200.0; + local_0.g = pRnd->GetRandom() * 400.0 - 200.0; + local_0.b = pRnd->GetRandom() * 150.0 + 50.0; pGame->pParticleEngine->AddParticle(&local_0); --v6; } @@ -731,16 +687,14 @@ //----- (004A80DC) -------------------------------------------------------- void stru6::_4A80DC_some_stuff_sw(SpriteObject *a2) { - stru6 *v2; // esi@1 signed int v3; // ebx@1 Particle_sw local_0; // [sp+Ch] [bp-68h]@1 - v2 = this; memset(&local_0, 0, 0x68u); local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.uDiffuse = 0x7E7E7E; local_0.timeToLive = (rand() & 0x7F) + 128; - local_0.uTextureID = v2->uTextureID_effpar1; + local_0.uTextureID = uTextureID_effpar1; v3 = 8; local_0.flt_28 = 1.0; do @@ -748,9 +702,9 @@ local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; local_0.z = (double)a2->vPosition.z; - local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0; - local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0; - local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0; + local_0.r = pRnd->GetRandom() * 800.0 - 400.0; + local_0.g = pRnd->GetRandom() * 800.0 - 400.0; + local_0.b = pRnd->GetRandom() * 350.0 + 50.0; pGame->pParticleEngine->AddParticle(&local_0); --v3; } @@ -1048,7 +1002,7 @@ if ( result <= 2081 ) { if ( pRenderer->pRenderD3D ) - _4A77FD_some_stuff_d3d(a2); + _4A77FD_implosion_particle(a2); else _4A80DC_some_stuff_sw(a2); return false; @@ -1399,14 +1353,8 @@ //----- (004A8BFC) -------------------------------------------------------- int stru6::_4A8BFC() { - stru6 *v1; // esi@1 - int result; // eax@1 - - v1 = this; - result = 8 - * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; - v1->uAnimLength = result; - return result; + uAnimLength = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; + return uAnimLength; } //----- (004A8C27) -------------------------------------------------------- @@ -1580,162 +1528,60 @@ //----- (004A90A0) -------------------------------------------------------- void stru6::LoadAnimations() { - stru6 *v1; // esi@1 - unsigned int v2; // eax@1 - unsigned int v3; // eax@1 - unsigned int v4; // eax@1 - unsigned int v5; // eax@1 - unsigned int v6; // eax@1 - unsigned int v7; // eax@1 - unsigned int v8; // eax@1 - unsigned int v9; // eax@1 - unsigned int v10; // eax@1 - unsigned int v11; // eax@1 - unsigned int v12; // eax@1 - unsigned int v13; // eax@1 - unsigned int v14; // eax@1 - unsigned int v15; // eax@1 - unsigned int v16; // eax@1 - unsigned int v17; // eax@1 - unsigned int v18; // eax@1 - unsigned int v19; // eax@1 - unsigned int v20; // eax@1 - unsigned int v21; // eax@1 - unsigned int v22; // eax@1 - unsigned int v23; // eax@1 - unsigned int v24; // eax@1 - unsigned int v25; // eax@1 - unsigned int v26; // eax@1 - unsigned int v27; // eax@1 - unsigned int v28; // eax@1 - unsigned int v29; // eax@1 - unsigned int v30; // eax@1 - unsigned int v31; // eax@1 - unsigned int v32; // eax@1 - unsigned int v33; // eax@1 - unsigned int v34; // eax@1 - unsigned int v35; // eax@1 - unsigned int v36; // eax@1 - unsigned int v37; // eax@1 - unsigned int v38; // eax@1 - unsigned int v39; // eax@1 - unsigned int v40; // eax@1 - unsigned int v41; // eax@1 - unsigned int v42; // eax@1 - unsigned int v43; // eax@1 - unsigned int v44; // eax@1 - unsigned int v45; // eax@1 - unsigned int v46; // eax@1 - unsigned int v47; // eax@1 - unsigned int v48; // eax@1 - unsigned int v49; // eax@1 - unsigned int v50; // eax@1 - unsigned int v51; // eax@1 - - v1 = this; uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); - v2 = pIconsFrameTable->FindIcon("zapp"); - pIconsFrameTable->InitializeAnimation(v2); - v3 = pIconsFrameTable->FindIcon("spheal1"); - pIconsFrameTable->InitializeAnimation(v3); - v4 = pIconsFrameTable->FindIcon("spheal2"); - pIconsFrameTable->InitializeAnimation(v4); - v5 = pIconsFrameTable->FindIcon("spheal3"); - pIconsFrameTable->InitializeAnimation(v5); - v6 = pIconsFrameTable->FindIcon("spboost1"); - pIconsFrameTable->InitializeAnimation(v6); - v7 = pIconsFrameTable->FindIcon("spboost2"); - pIconsFrameTable->InitializeAnimation(v7); - v8 = pIconsFrameTable->FindIcon("spboost3"); - pIconsFrameTable->InitializeAnimation(v8); - v9 = pIconsFrameTable->FindIcon("spell03"); - pIconsFrameTable->InitializeAnimation(v9); - v10 = pIconsFrameTable->FindIcon("spell05"); - pIconsFrameTable->InitializeAnimation(v10); - v11 = pIconsFrameTable->FindIcon("spell14"); - pIconsFrameTable->InitializeAnimation(v11); - v12 = pIconsFrameTable->FindIcon("spell17"); - pIconsFrameTable->InitializeAnimation(v12); - v13 = pIconsFrameTable->FindIcon("spell21"); - pIconsFrameTable->InitializeAnimation(v13); - v14 = pIconsFrameTable->FindIcon("spell25"); - pIconsFrameTable->InitializeAnimation(v14); - v15 = pIconsFrameTable->FindIcon("spell27"); - pIconsFrameTable->InitializeAnimation(v15); - v16 = pIconsFrameTable->FindIcon("spell36"); - pIconsFrameTable->InitializeAnimation(v16); - v17 = pIconsFrameTable->FindIcon("spell38"); - pIconsFrameTable->InitializeAnimation(v17); - v18 = pIconsFrameTable->FindIcon("spell46"); - pIconsFrameTable->InitializeAnimation(v18); - v19 = pIconsFrameTable->FindIcon("spell51"); - pIconsFrameTable->InitializeAnimation(v19); - v20 = pIconsFrameTable->FindIcon("spell55"); - pIconsFrameTable->InitializeAnimation(v20); - v21 = pIconsFrameTable->FindIcon("spell58"); - pIconsFrameTable->InitializeAnimation(v21); - v22 = pIconsFrameTable->FindIcon("spell69"); - pIconsFrameTable->InitializeAnimation(v22); - v23 = pIconsFrameTable->FindIcon("spell71"); - pIconsFrameTable->InitializeAnimation(v23); - v24 = pIconsFrameTable->FindIcon("spell73"); - pIconsFrameTable->InitializeAnimation(v24); - v25 = pIconsFrameTable->FindIcon("spell75"); - pIconsFrameTable->InitializeAnimation(v25); - v26 = pIconsFrameTable->FindIcon("spell96"); - pIconsFrameTable->InitializeAnimation(v26); + + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("zapp")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal1")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal2")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal3")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost1")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost2")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost3")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell03")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell05")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell14")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell17")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell21")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell25")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell27")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell36")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell38")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell46")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell51")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell55")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell58")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell69")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell71")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell73")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell75")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell96")); - v27 = pSpriteFrameTable->FastFindSprite("spell01"); - pSpriteFrameTable->InitializeSprite(v27); - v28 = pSpriteFrameTable->FastFindSprite("spell02"); - pSpriteFrameTable->InitializeSprite(v28); - v29 = pSpriteFrameTable->FastFindSprite("spell03"); - pSpriteFrameTable->InitializeSprite(v29); - v30 = pSpriteFrameTable->FastFindSprite("spell09"); - pSpriteFrameTable->InitializeSprite(v30); - v31 = pSpriteFrameTable->FastFindSprite("spell11"); - pSpriteFrameTable->InitializeSprite(v31); - v32 = pSpriteFrameTable->FastFindSprite("spell18"); - pSpriteFrameTable->InitializeSprite(v32); - v33 = pSpriteFrameTable->FastFindSprite("spell22"); - pSpriteFrameTable->InitializeSprite(v33); - v34 = pSpriteFrameTable->FastFindSprite("spell26"); - pSpriteFrameTable->InitializeSprite(v34); - v35 = pSpriteFrameTable->FastFindSprite("spell29"); - pSpriteFrameTable->InitializeSprite(v35); - v36 = pSpriteFrameTable->FastFindSprite("spell39"); - pSpriteFrameTable->InitializeSprite(v36); - v37 = pSpriteFrameTable->FastFindSprite("spell39c"); - pSpriteFrameTable->InitializeSprite(v37); - v38 = pSpriteFrameTable->FastFindSprite("spell41"); - pSpriteFrameTable->InitializeSprite(v38); - v39 = pSpriteFrameTable->FastFindSprite("spell57c"); - pSpriteFrameTable->InitializeSprite(v39); - v40 = pSpriteFrameTable->FastFindSprite("spell62"); - pSpriteFrameTable->InitializeSprite(v40); - v41 = pSpriteFrameTable->FastFindSprite("spell65"); - pSpriteFrameTable->InitializeSprite(v41); - v42 = pSpriteFrameTable->FastFindSprite("spell66"); - pSpriteFrameTable->InitializeSprite(v42); - v43 = pSpriteFrameTable->FastFindSprite("spell70"); - pSpriteFrameTable->InitializeSprite(v43); - v44 = pSpriteFrameTable->FastFindSprite("spell76"); - pSpriteFrameTable->InitializeSprite(v44); - v45 = pSpriteFrameTable->FastFindSprite("spell84"); - pSpriteFrameTable->InitializeSprite(v45); - v46 = pSpriteFrameTable->FastFindSprite("spell90"); - pSpriteFrameTable->InitializeSprite(v46); - v47 = pSpriteFrameTable->FastFindSprite("spell92"); - pSpriteFrameTable->InitializeSprite(v47); - v48 = pSpriteFrameTable->FastFindSprite("spell93"); - pSpriteFrameTable->InitializeSprite(v48); - v49 = pSpriteFrameTable->FastFindSprite("spell97"); - pSpriteFrameTable->InitializeSprite(v49); - v50 = pSpriteFrameTable->FastFindSprite("spell97c"); - pSpriteFrameTable->InitializeSprite(v50); - v51 = pSpriteFrameTable->FastFindSprite("spell97c"); - pSpriteFrameTable->InitializeSprite(v51); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell01")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell02")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell03")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell09")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell11")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell18")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell22")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell26")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell29")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39c")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell41")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell57c")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell62")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell65")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell66")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell70")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell76")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell84")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell90")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell92")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell93")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); + pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); }