Mercurial > mm7
comparison stru6.cpp @ 1390:613c77e51e38
Messed with spell effects drawing a bit.
author | Nomad |
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date | Thu, 18 Jul 2013 04:08:20 +0200 |
parents | 0aeac0b9ca30 |
children | 5930342f092b |
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1389:4dc34f7acb0b | 1390:613c77e51e38 |
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59 } | 59 } |
60 memcpy(pArray2, array_4EBBD0_x.data()/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); | 60 memcpy(pArray2, array_4EBBD0_x.data()/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); |
61 } | 61 } |
62 | 62 |
63 //----- (0047829F) -------------------------------------------------------- | 63 //----- (0047829F) -------------------------------------------------------- |
64 void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2) | 64 void stru6_stru1_indoor_sw_billboard::_47829F_sphere_particle(float x_offset, float y_offset, float z_offset, float scale, int diffuse) |
65 { | 65 { |
66 stru6_stru1_indoor_sw_billboard *v6; // esi@1 | 66 int v7 = 0; |
67 int v7; // edi@1 | 67 |
68 char *v8; // eax@2 | 68 for (unsigned int i = 0; i < uNumVec3sInArray2; ++i) |
69 signed int v9; // ecx@2 | 69 { |
70 int v10; // edx@3 | 70 for (unsigned int j = 0; j < 3; ++j) |
71 signed int i; // [sp+8h] [bp-4h]@1 | 71 { |
72 | 72 field_14[j].x = x_offset + scale * *(&pArray1->field_0 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); |
73 auto a1 = this; | 73 field_14[j].y = y_offset + scale * *(&pArray1->field_4 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); |
74 | 74 field_14[j].z = z_offset + scale * *(&pArray1->field_8 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); |
75 v6 = a1; | 75 int v10 = *(int *)((char *)&pArray2->field_0 + v7); |
76 v7 = 0; | 76 |
77 for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i ) | 77 field_14[j].diffuse = *((int *)&pArray1[1].field_0 + 4 * v10); |
78 { | |
79 v8 = (char *)&v6->field_14[1]; | |
80 v9 = 3; | |
81 do | |
82 { | |
83 *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0; | |
84 *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3; | |
85 v8 += 16; | |
86 *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4; | |
87 v10 = *(int *)((char *)&v6->pArray2->field_0 + v7); | |
88 v7 += 4; | 78 v7 += 4; |
89 --v9; | 79 } |
90 *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10); | 80 |
91 } | 81 uNumVertices = 3; |
92 while ( v9 ); | 82 if ( sub_477C61() && sub_477F63() ) |
93 v6->field_10 = 3; | 83 { |
94 if ( v6->sub_477C61() && v6->sub_477F63() ) | 84 if ( sub_47802A() ) |
95 { | 85 pRenderer->_4A4CC9_AddSomeBillboard(this, diffuse); |
96 if ( v6->sub_47802A() ) | |
97 pRenderer->_4A4CC9(v6, a2); | |
98 } | 86 } |
99 } | 87 } |
100 } | 88 } |
101 | 89 |
102 | 90 |
190 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | 178 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
191 local_0.uDiffuse = uDiffuse; | 179 local_0.uDiffuse = uDiffuse; |
192 local_0.x = x + 4.0; | 180 local_0.x = x + 4.0; |
193 local_0.y = v8; | 181 local_0.y = v8; |
194 local_0.z = v9; | 182 local_0.z = v9; |
195 local_0.flt_10 = 0.0; | 183 local_0.r = 0.0; |
196 local_0.flt_14 = 0.0; | 184 local_0.g = 0.0; |
197 local_0.flt_18 = 0.0; | 185 local_0.b = 0.0; |
198 local_0.timeToLive = (rand() & 0x40) + 96; | 186 local_0.timeToLive = (rand() & 0x40) + 96; |
199 local_0.uTextureID = uTextureID; | 187 local_0.uTextureID = uTextureID; |
200 local_0.flt_28 = 1.0; | 188 local_0.flt_28 = 1.0; |
201 pGame->pParticleEngine->AddParticle(&local_0); | 189 pGame->pParticleEngine->AddParticle(&local_0); |
202 local_0.x = x - 4.0; | 190 local_0.x = x - 4.0; |
221 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | 209 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
222 local_0.uDiffuse = uDiffuse; | 210 local_0.uDiffuse = uDiffuse; |
223 local_0.x = v10 + 4.0; | 211 local_0.x = v10 + 4.0; |
224 local_0.y = (double)a2->vPosition.y; | 212 local_0.y = (double)a2->vPosition.y; |
225 local_0.z = (double)a2->vPosition.z; | 213 local_0.z = (double)a2->vPosition.z; |
226 local_0.flt_10 = 0.0; | 214 local_0.r = 0.0; |
227 local_0.flt_14 = 0.0; | 215 local_0.g = 0.0; |
228 local_0.flt_18 = 0.0; | 216 local_0.b = 0.0; |
229 local_0.flt_28 = 1.0; | 217 local_0.flt_28 = 1.0; |
230 local_0.timeToLive = (rand() & 0x7F) + 128; | 218 local_0.timeToLive = (rand() & 0x7F) + 128; |
231 local_0.uTextureID = uTextureID; | 219 local_0.uTextureID = uTextureID; |
232 pGame->pParticleEngine->AddParticle(&local_0); | 220 pGame->pParticleEngine->AddParticle(&local_0); |
233 local_0.x = (double)a2->vPosition.x - 4.0; | 221 local_0.x = (double)a2->vPosition.x - 4.0; |
253 local_0.timeToLive = (rand() & 0x7F) + 128; | 241 local_0.timeToLive = (rand() & 0x7F) + 128; |
254 local_0.uTextureID = uTextureID; | 242 local_0.uTextureID = uTextureID; |
255 local_0.flt_28 = 1.0; | 243 local_0.flt_28 = 1.0; |
256 do | 244 do |
257 { | 245 { |
258 local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0; | 246 local_0.r = (double)(rand() & 0x1FF) - 255.0; |
259 local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0; | 247 local_0.g = (double)(rand() & 0x1FF) - 255.0; |
260 local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0; | 248 local_0.b = (double)(rand() & 0x1FF) - 255.0; |
261 pGame->pParticleEngine->AddParticle(&local_0); | 249 pGame->pParticleEngine->AddParticle(&local_0); |
262 --v5; | 250 --v5; |
263 } | 251 } |
264 while ( v5 ); | 252 while ( v5 ); |
265 } | 253 } |
266 | 254 |
267 //----- (004A7688) -------------------------------------------------------- | 255 //----- (004A7688) -------------------------------------------------------- |
268 void stru6::_4A7688_fireball_collision_particle(SpriteObject *a2) | 256 void stru6::_4A7688_fireball_collision_particle(SpriteObject *a2) |
269 { | 257 { |
270 SpriteObject *v2; // esi@1 | |
271 double v3; // st7@1 | 258 double v3; // st7@1 |
272 double v4; // st7@2 | 259 double v4; // st7@2 |
273 double v5; // st7@4 | |
274 int v6; // eax@6 | 260 int v6; // eax@6 |
275 float v7; // ST0C_4@6 | 261 float v7; // ST0C_4@6 |
276 float v8; // ST08_4@6 | 262 float v8; // ST08_4@6 |
277 float v9; // ST04_4@6 | 263 float v9; // ST04_4@6 |
278 float v10; // ST00_4@6 | 264 float v10; // ST00_4@6 |
279 Particle_sw local_0; // [sp+1Ch] [bp-7Ch]@1 | 265 Particle_sw local_0; // [sp+1Ch] [bp-7Ch]@1 |
280 stru6 *v12; // [sp+84h] [bp-14h]@1 | |
281 float v13; // [sp+88h] [bp-10h]@1 | 266 float v13; // [sp+88h] [bp-10h]@1 |
282 double v14; // [sp+8Ch] [bp-Ch]@5 | 267 |
283 float v15; // [sp+94h] [bp-4h]@4 | |
284 signed int i; // [sp+A0h] [bp+8h]@4 | |
285 signed int a2b; // [sp+A0h] [bp+8h]@6 | |
286 | |
287 v12 = this; | |
288 memset(&local_0, 0, 0x68u); | 268 memset(&local_0, 0, 0x68u); |
289 v2 = a2; | 269 |
290 v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; | 270 v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; |
291 v13 = 512.0 * v3; | 271 v13 = 512.0 * v3; |
292 if ( v3 >= 0.75 ) | 272 if ( v3 >= 0.75 ) |
293 v4 = (1.0 - v3) * 4.0; | 273 v4 = (1.0 - v3) * 4.0; |
294 else | 274 else |
295 v4 = v3 * 1.333333333333333; | 275 v4 = v3 * 1.333333333333333; |
296 v15 = v4; | 276 |
297 v5 = (double)a2->vPosition.x; | |
298 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; | 277 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; |
299 local_0.uDiffuse = 0xFF3C1E; | 278 local_0.uDiffuse = 0xFF3C1E; |
300 local_0.x = v5; | 279 local_0.x = (double)a2->vPosition.x; |
301 local_0.y = (double)a2->vPosition.y; | 280 local_0.y = (double)a2->vPosition.y; |
302 local_0.z = (double)a2->vPosition.z; | 281 local_0.z = (double)a2->vPosition.z; |
303 local_0.timeToLive = (rand() & 0x7F) + 128; | 282 local_0.timeToLive = (rand() & 0x7F) + 128; |
304 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | 283 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); |
305 i = 10; | |
306 local_0.flt_28 = 1.0; | 284 local_0.flt_28 = 1.0; |
307 do | 285 |
308 { | 286 // 10 fireball sparks |
309 HIDWORD(v14) = rand() & 0x1FF; | 287 for (unsigned int i = 0; i < 10; ++i) |
310 local_0.flt_10 = (double)SHIDWORD(v14) - 255.0; | 288 { |
311 HIDWORD(v14) = rand() & 0x1FF; | 289 local_0.r = (rand() & 0x1FF) - 255; |
312 local_0.flt_14 = (double)SHIDWORD(v14) - 255.0; | 290 local_0.g = (rand() & 0x1FF) - 255; |
313 WORD2(v14) = rand() & 0x1FF; | 291 local_0.b = (rand() & 0x1FF) - 255; |
314 HIDWORD(v14) = WORD2(v14); | |
315 local_0.flt_18 = (double)WORD2(v14) - 255.0; | |
316 pGame->pParticleEngine->AddParticle(&local_0); | 292 pGame->pParticleEngine->AddParticle(&local_0); |
317 --i; | 293 } |
318 } | 294 |
319 while ( i ); | 295 v6 = ModulateColor(0xFF3C1E, v4); |
320 v14 = v13 + 6.7553994e15; | 296 v7 = (double)floorf(0.5f + v13); |
321 a2b = LODWORD(v14); | 297 v8 = (double)a2->vPosition.z; |
322 v6 = sub_4A7063(0xFF3C1Eu, v15); | 298 v9 = (double)a2->vPosition.y; |
323 v7 = (double)a2b; | 299 v10 = (double)a2->vPosition.x; |
324 v8 = (double)v2->vPosition.z; | 300 pStru1->_47829F_sphere_particle(v10, v9, v8, v7, v6); |
325 v9 = (double)v2->vPosition.y; | |
326 v10 = (double)v2->vPosition.x; | |
327 v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6); | |
328 } | 301 } |
329 | 302 |
330 //----- (004A77FD) -------------------------------------------------------- | 303 //----- (004A77FD) -------------------------------------------------------- |
331 void stru6::_4A77FD_some_stuff_d3d(SpriteObject *a1) | 304 void stru6::_4A77FD_implosion_particle(SpriteObject *a1) |
332 { | 305 { |
333 SpriteObject *v2; // esi@1 | |
334 stru6 *v3; // edi@1 | |
335 double v4; // st7@1 | 306 double v4; // st7@1 |
336 double v5; // st7@2 | 307 double v5; // st7@2 |
337 double v6; // ST1C_8@4 | |
338 int v7; // eax@4 | 308 int v7; // eax@4 |
339 float v8; // ST0C_4@4 | 309 float v8; // ST0C_4@4 |
340 float v9; // ST08_4@4 | 310 float v9; // ST08_4@4 |
341 float v10; // ST04_4@4 | 311 float v10; // ST04_4@4 |
342 float v11; // ST00_4@4 | 312 float v11; // ST00_4@4 |
343 float v12; // [sp+28h] [bp-4h]@1 | 313 float v12; // [sp+28h] [bp-4h]@1 |
344 float a1a; // [sp+34h] [bp+8h]@4 | 314 |
345 | |
346 v2 = a1; | |
347 v3 = this; | |
348 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; | 315 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; |
349 v12 = 512.0 - v4 * 512.0; | 316 v12 = 512.0 - v4 * 512.0; |
350 if ( v4 >= 0.75 ) | 317 if ( v4 >= 0.75 ) |
351 v5 = v4 * 4.0; | 318 v5 = v4 * 4.0; |
352 else | 319 else |
353 v5 = v4 * 1.333333333333333; | 320 v5 = v4 * 1.333333333333333; |
354 a1a = v5; | 321 |
355 v6 = v12 + 6.7553994e15; | 322 v7 = ModulateColor(0x7E7E7E, v5); |
356 v7 = sub_4A7063(0x7E7E7Eu, a1a); | 323 v8 = (double)floorf(0.5f + v12); |
357 v8 = (double)SLODWORD(v6); | 324 v9 = (double)a1->vPosition.z; |
358 v9 = (double)v2->vPosition.z; | 325 v10 = (double)a1->vPosition.y; |
359 v10 = (double)v2->vPosition.y; | 326 v11 = (double)a1->vPosition.x; |
360 v11 = (double)v2->vPosition.x; | 327 pStru1->_47829F_sphere_particle(v11, v10, v9, v8, v7); |
361 v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7); | |
362 } | 328 } |
363 | 329 |
364 //----- (004A78AE) -------------------------------------------------------- | 330 //----- (004A78AE) -------------------------------------------------------- |
365 void stru6::_4A78AE_sparks_spell(SpriteObject *a1) | 331 void stru6::_4A78AE_sparks_spell(SpriteObject *a1) |
366 { | 332 { |
377 local_0.type = ParticleType_Sprite; | 343 local_0.type = ParticleType_Sprite; |
378 local_0.uDiffuse = 0x7F7F7F; | 344 local_0.uDiffuse = 0x7F7F7F; |
379 local_0.timeToLive = 1; | 345 local_0.timeToLive = 1; |
380 local_0.y = v4; | 346 local_0.y = v4; |
381 local_0.z = (double)a1->vPosition.z; | 347 local_0.z = (double)a1->vPosition.z; |
382 local_0.flt_10 = 0.0; | 348 local_0.r = 0.0; |
383 local_0.flt_14 = 0.0; | 349 local_0.g = 0.0; |
384 local_0.flt_18 = 0.0; | 350 local_0.b = 0.0; |
385 local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; | 351 local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; |
386 LODWORD(local_0.flt_28) = 0x40000000u; | 352 LODWORD(local_0.flt_28) = 0x40000000u; |
387 pGame->pParticleEngine->AddParticle(&local_0); | 353 pGame->pParticleEngine->AddParticle(&local_0); |
388 } | 354 } |
389 | 355 |
411 v6 = 10; | 377 v6 = 10; |
412 Dst.flt_28 = 1.0; | 378 Dst.flt_28 = 1.0; |
413 Dst.timeToLive = (v5 & 0x7F) + 128; | 379 Dst.timeToLive = (v5 & 0x7F) + 128; |
414 do | 380 do |
415 { | 381 { |
416 Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0; | 382 Dst.r = (double)(rand() & 0x1FF) - 255.0; |
417 Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0; | 383 Dst.g = (double)(rand() & 0x1FF) - 255.0; |
418 Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0; | 384 Dst.b = (double)(rand() & 0x1FF) - 255.0; |
419 pGame->pParticleEngine->AddParticle(&Dst); | 385 pGame->pParticleEngine->AddParticle(&Dst); |
420 --v6; | 386 --v6; |
421 } | 387 } |
422 while ( v6 ); | 388 while ( v6 ); |
423 } | 389 } |
464 local_0.flt_28 = 1.0; | 430 local_0.flt_28 = 1.0; |
465 v7 = 0.0 * a4; | 431 v7 = 0.0 * a4; |
466 local_0.timeToLive = (v6 & 0x7F) + 128; | 432 local_0.timeToLive = (v6 & 0x7F) + 128; |
467 local_0.uTextureID = uTextureID; | 433 local_0.uTextureID = uTextureID; |
468 a1a = v7; | 434 a1a = v7; |
469 local_0.flt_10 = v7; | 435 local_0.r = v7; |
470 local_0.flt_14 = a4; | 436 local_0.g = a4; |
471 local_0.flt_18 = a4; | 437 local_0.b = a4; |
472 pGame->pParticleEngine->AddParticle(&local_0); | 438 pGame->pParticleEngine->AddParticle(&local_0); |
473 v8 = 0.70710677 * a4; | 439 v8 = 0.70710677 * a4; |
474 uDiffusea = v8; | 440 uDiffusea = v8; |
475 local_0.flt_10 = v8; | 441 local_0.r = v8; |
476 local_0.flt_14 = v8; | 442 local_0.g = v8; |
477 local_0.flt_18 = a4; | 443 local_0.b = a4; |
478 pGame->pParticleEngine->AddParticle(&local_0); | 444 pGame->pParticleEngine->AddParticle(&local_0); |
479 local_0.flt_14 = a1a; | 445 local_0.g = a1a; |
480 local_0.flt_10 = a4; | 446 local_0.r = a4; |
481 local_0.flt_18 = a4; | 447 local_0.b = a4; |
482 pGame->pParticleEngine->AddParticle(&local_0); | 448 pGame->pParticleEngine->AddParticle(&local_0); |
483 local_0.flt_10 = uDiffusea; | 449 local_0.r = uDiffusea; |
484 local_0.flt_18 = a4; | 450 local_0.b = a4; |
485 v9 = -uDiffusea; | 451 v9 = -uDiffusea; |
486 uTextureIDa = v9; | 452 uTextureIDa = v9; |
487 local_0.flt_14 = v9; | 453 local_0.g = v9; |
488 pGame->pParticleEngine->AddParticle(&local_0); | 454 pGame->pParticleEngine->AddParticle(&local_0); |
489 v10 = -1.0 * a4; | 455 v10 = -1.0 * a4; |
490 local_0.flt_10 = a1a; | 456 local_0.r = a1a; |
491 v12 = v10; | 457 v12 = v10; |
492 local_0.flt_14 = v10; | 458 local_0.g = v10; |
493 local_0.flt_18 = a4; | 459 local_0.b = a4; |
494 pGame->pParticleEngine->AddParticle(&local_0); | 460 pGame->pParticleEngine->AddParticle(&local_0); |
495 local_0.flt_18 = a4; | 461 local_0.b = a4; |
496 local_0.flt_10 = uTextureIDa; | 462 local_0.r = uTextureIDa; |
497 local_0.flt_14 = uTextureIDa; | 463 local_0.g = uTextureIDa; |
498 pGame->pParticleEngine->AddParticle(&local_0); | 464 pGame->pParticleEngine->AddParticle(&local_0); |
499 local_0.flt_10 = v12; | 465 local_0.r = v12; |
500 local_0.flt_14 = a1a; | 466 local_0.g = a1a; |
501 local_0.flt_18 = a4; | 467 local_0.b = a4; |
502 pGame->pParticleEngine->AddParticle(&local_0); | 468 pGame->pParticleEngine->AddParticle(&local_0); |
503 local_0.flt_10 = uTextureIDa; | 469 local_0.r = uTextureIDa; |
504 local_0.flt_14 = uDiffusea; | 470 local_0.g = uDiffusea; |
505 local_0.flt_18 = a4; | 471 local_0.b = a4; |
506 pGame->pParticleEngine->AddParticle(&local_0); | 472 pGame->pParticleEngine->AddParticle(&local_0); |
507 } | 473 } |
508 | 474 |
509 //----- (004A7C07) -------------------------------------------------------- | 475 //----- (004A7C07) -------------------------------------------------------- |
510 void stru6::_4A7C07(SpriteObject *a2) | 476 void stru6::_4A7C07(SpriteObject *a2) |
538 local_0.uDiffuse = 0xFFFFFF; | 504 local_0.uDiffuse = 0xFFFFFF; |
539 a2a = v9; | 505 a2a = v9; |
540 local_0.x = v7; | 506 local_0.x = v7; |
541 local_0.z = a2a; | 507 local_0.z = a2a; |
542 local_0.y = v8; | 508 local_0.y = v8; |
543 local_0.flt_10 = 0.0; | 509 local_0.r = 0.0; |
544 local_0.flt_14 = 0.0; | 510 local_0.g = 0.0; |
545 local_0.flt_18 = 0.0; | 511 local_0.b = 0.0; |
546 v10 = rand(); | 512 v10 = rand(); |
547 LODWORD(local_0.flt_28) = 0x40400000u; | 513 LODWORD(local_0.flt_28) = 0x40400000u; |
548 local_0.timeToLive = (v10 & 0x3F) + 64; | 514 local_0.timeToLive = (v10 & 0x3F) + 64; |
549 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; | 515 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; |
550 pGame->pParticleEngine->AddParticle(&local_0); | 516 pGame->pParticleEngine->AddParticle(&local_0); |
570 local_0.uDiffuse = 0xFFFFFF; | 536 local_0.uDiffuse = 0xFFFFFF; |
571 LODWORD(local_0.flt_28) = 0x40000000u; | 537 LODWORD(local_0.flt_28) = 0x40000000u; |
572 local_0.x = v12; | 538 local_0.x = v12; |
573 local_0.y = (double)a2->vPosition.y; | 539 local_0.y = (double)a2->vPosition.y; |
574 local_0.z = (double)a2->vPosition.z; | 540 local_0.z = (double)a2->vPosition.z; |
575 local_0.flt_10 = 0.0; | 541 local_0.r = 0.0; |
576 local_0.flt_14 = 0.0; | 542 local_0.g = 0.0; |
577 local_0.flt_18 = 0.0; | 543 local_0.b = 0.0; |
578 local_0.timeToLive = (rand() & 0x3F) + 64; | 544 local_0.timeToLive = (rand() & 0x3F) + 64; |
579 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; | 545 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; |
580 pGame->pParticleEngine->AddParticle(&local_0); | 546 pGame->pParticleEngine->AddParticle(&local_0); |
581 } | 547 } |
582 } | 548 } |
583 | 549 |
584 //----- (004A7E05) -------------------------------------------------------- | 550 //----- (004A7E05) -------------------------------------------------------- |
585 void stru6::AddProjectile(SpriteObject *a2, int a3, unsigned int uTextureID) | 551 void stru6::AddProjectile(SpriteObject *a2, int a3, unsigned int uTextureID) |
586 { | 552 { |
587 int v4; // edx@1 | 553 if (a2->field_54) |
588 float v5; // ST14_4@2 | 554 { |
589 float v6; // ST10_4@2 | 555 DoAddProjectile(array_4[a2->field_54 & 0x1F].flt_0_x, |
590 float v7; // ST0C_4@2 | 556 array_4[a2->field_54 & 0x1F].flt_4_y, |
591 | 557 array_4[a2->field_54 & 0x1F].flt_8_z, |
592 v4 = a2->field_54; | 558 a2->vPosition.x, |
593 if ( v4 ) | 559 a2->vPosition.y, |
594 { | 560 a2->vPosition.z, |
595 v5 = (double)a2->vPosition.z; | 561 uTextureID); |
596 v6 = (double)a2->vPosition.y; | |
597 v7 = (double)a2->vPosition.x; | |
598 DoAddProjectile( | |
599 this->array_4[v4 & 0x1F].flt_0_x, | |
600 this->array_4[v4 & 0x1F].flt_4_y, | |
601 this->array_4[v4 & 0x1F].flt_8_z, | |
602 v7, | |
603 v6, | |
604 v5, | |
605 uTextureID); | |
606 } | 562 } |
607 else | 563 else |
608 { | 564 { |
609 a2->field_54 = this->field_0++; | 565 a2->field_54 = field_0++; |
610 this->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; | 566 array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; |
611 this->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; | 567 array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; |
612 this->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; | 568 array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; |
613 } | 569 } |
614 } | 570 } |
615 | 571 |
616 //----- (004A7E89) -------------------------------------------------------- | 572 //----- (004A7E89) -------------------------------------------------------- |
617 void stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) | 573 void stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) |
685 local_0.x = v8 * 40.0 - 20.0 + v12; | 641 local_0.x = v8 * 40.0 - 20.0 + v12; |
686 v9 = pRnd->GetRandom(); | 642 v9 = pRnd->GetRandom(); |
687 z1 = (double)z; | 643 z1 = (double)z; |
688 local_0.z = z1; | 644 local_0.z = z1; |
689 local_0.y = v9 * 40.0 - 20.0 + v11; | 645 local_0.y = v9 * 40.0 - 20.0 + v11; |
690 local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0; | 646 local_0.r = pRnd->GetRandom() * 400.0 - 200.0; |
691 local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0; | 647 local_0.g = pRnd->GetRandom() * 400.0 - 200.0; |
692 local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0; | 648 local_0.b = pRnd->GetRandom() * 150.0 + 50.0; |
693 pGame->pParticleEngine->AddParticle(&local_0); | 649 pGame->pParticleEngine->AddParticle(&local_0); |
694 --v6; | 650 --v6; |
695 } | 651 } |
696 while ( v6 ); | 652 while ( v6 ); |
697 } | 653 } |
729 } | 685 } |
730 | 686 |
731 //----- (004A80DC) -------------------------------------------------------- | 687 //----- (004A80DC) -------------------------------------------------------- |
732 void stru6::_4A80DC_some_stuff_sw(SpriteObject *a2) | 688 void stru6::_4A80DC_some_stuff_sw(SpriteObject *a2) |
733 { | 689 { |
734 stru6 *v2; // esi@1 | |
735 signed int v3; // ebx@1 | 690 signed int v3; // ebx@1 |
736 Particle_sw local_0; // [sp+Ch] [bp-68h]@1 | 691 Particle_sw local_0; // [sp+Ch] [bp-68h]@1 |
737 | 692 |
738 v2 = this; | |
739 memset(&local_0, 0, 0x68u); | 693 memset(&local_0, 0, 0x68u); |
740 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; | 694 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; |
741 local_0.uDiffuse = 0x7E7E7E; | 695 local_0.uDiffuse = 0x7E7E7E; |
742 local_0.timeToLive = (rand() & 0x7F) + 128; | 696 local_0.timeToLive = (rand() & 0x7F) + 128; |
743 local_0.uTextureID = v2->uTextureID_effpar1; | 697 local_0.uTextureID = uTextureID_effpar1; |
744 v3 = 8; | 698 v3 = 8; |
745 local_0.flt_28 = 1.0; | 699 local_0.flt_28 = 1.0; |
746 do | 700 do |
747 { | 701 { |
748 local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; | 702 local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; |
749 local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; | 703 local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; |
750 local_0.z = (double)a2->vPosition.z; | 704 local_0.z = (double)a2->vPosition.z; |
751 local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0; | 705 local_0.r = pRnd->GetRandom() * 800.0 - 400.0; |
752 local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0; | 706 local_0.g = pRnd->GetRandom() * 800.0 - 400.0; |
753 local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0; | 707 local_0.b = pRnd->GetRandom() * 350.0 + 50.0; |
754 pGame->pParticleEngine->AddParticle(&local_0); | 708 pGame->pParticleEngine->AddParticle(&local_0); |
755 --v3; | 709 --v3; |
756 } | 710 } |
757 while ( v3 ); | 711 while ( v3 ); |
758 } | 712 } |
1046 if ( result <= 2079 ) | 1000 if ( result <= 2079 ) |
1047 return false; | 1001 return false; |
1048 if ( result <= 2081 ) | 1002 if ( result <= 2081 ) |
1049 { | 1003 { |
1050 if ( pRenderer->pRenderD3D ) | 1004 if ( pRenderer->pRenderD3D ) |
1051 _4A77FD_some_stuff_d3d(a2); | 1005 _4A77FD_implosion_particle(a2); |
1052 else | 1006 else |
1053 _4A80DC_some_stuff_sw(a2); | 1007 _4A80DC_some_stuff_sw(a2); |
1054 return false; | 1008 return false; |
1055 } | 1009 } |
1056 v9 = result == 2100; | 1010 v9 = result == 2100; |
1397 } | 1351 } |
1398 | 1352 |
1399 //----- (004A8BFC) -------------------------------------------------------- | 1353 //----- (004A8BFC) -------------------------------------------------------- |
1400 int stru6::_4A8BFC() | 1354 int stru6::_4A8BFC() |
1401 { | 1355 { |
1402 stru6 *v1; // esi@1 | 1356 uAnimLength = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; |
1403 int result; // eax@1 | 1357 return uAnimLength; |
1404 | |
1405 v1 = this; | |
1406 result = 8 | |
1407 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; | |
1408 v1->uAnimLength = result; | |
1409 return result; | |
1410 } | 1358 } |
1411 | 1359 |
1412 //----- (004A8C27) -------------------------------------------------------- | 1360 //----- (004A8C27) -------------------------------------------------------- |
1413 void stru6::RenderSpecialEffects() | 1361 void stru6::RenderSpecialEffects() |
1414 { | 1362 { |
1578 } | 1526 } |
1579 | 1527 |
1580 //----- (004A90A0) -------------------------------------------------------- | 1528 //----- (004A90A0) -------------------------------------------------------- |
1581 void stru6::LoadAnimations() | 1529 void stru6::LoadAnimations() |
1582 { | 1530 { |
1583 stru6 *v1; // esi@1 | |
1584 unsigned int v2; // eax@1 | |
1585 unsigned int v3; // eax@1 | |
1586 unsigned int v4; // eax@1 | |
1587 unsigned int v5; // eax@1 | |
1588 unsigned int v6; // eax@1 | |
1589 unsigned int v7; // eax@1 | |
1590 unsigned int v8; // eax@1 | |
1591 unsigned int v9; // eax@1 | |
1592 unsigned int v10; // eax@1 | |
1593 unsigned int v11; // eax@1 | |
1594 unsigned int v12; // eax@1 | |
1595 unsigned int v13; // eax@1 | |
1596 unsigned int v14; // eax@1 | |
1597 unsigned int v15; // eax@1 | |
1598 unsigned int v16; // eax@1 | |
1599 unsigned int v17; // eax@1 | |
1600 unsigned int v18; // eax@1 | |
1601 unsigned int v19; // eax@1 | |
1602 unsigned int v20; // eax@1 | |
1603 unsigned int v21; // eax@1 | |
1604 unsigned int v22; // eax@1 | |
1605 unsigned int v23; // eax@1 | |
1606 unsigned int v24; // eax@1 | |
1607 unsigned int v25; // eax@1 | |
1608 unsigned int v26; // eax@1 | |
1609 unsigned int v27; // eax@1 | |
1610 unsigned int v28; // eax@1 | |
1611 unsigned int v29; // eax@1 | |
1612 unsigned int v30; // eax@1 | |
1613 unsigned int v31; // eax@1 | |
1614 unsigned int v32; // eax@1 | |
1615 unsigned int v33; // eax@1 | |
1616 unsigned int v34; // eax@1 | |
1617 unsigned int v35; // eax@1 | |
1618 unsigned int v36; // eax@1 | |
1619 unsigned int v37; // eax@1 | |
1620 unsigned int v38; // eax@1 | |
1621 unsigned int v39; // eax@1 | |
1622 unsigned int v40; // eax@1 | |
1623 unsigned int v41; // eax@1 | |
1624 unsigned int v42; // eax@1 | |
1625 unsigned int v43; // eax@1 | |
1626 unsigned int v44; // eax@1 | |
1627 unsigned int v45; // eax@1 | |
1628 unsigned int v46; // eax@1 | |
1629 unsigned int v47; // eax@1 | |
1630 unsigned int v48; // eax@1 | |
1631 unsigned int v49; // eax@1 | |
1632 unsigned int v50; // eax@1 | |
1633 unsigned int v51; // eax@1 | |
1634 | |
1635 v1 = this; | |
1636 uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | 1531 uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); |
1637 uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); | 1532 uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); |
1638 uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | 1533 uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); |
1639 uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); | 1534 uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); |
1640 v2 = pIconsFrameTable->FindIcon("zapp"); | 1535 |
1641 pIconsFrameTable->InitializeAnimation(v2); | 1536 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("zapp")); |
1642 v3 = pIconsFrameTable->FindIcon("spheal1"); | 1537 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal1")); |
1643 pIconsFrameTable->InitializeAnimation(v3); | 1538 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal2")); |
1644 v4 = pIconsFrameTable->FindIcon("spheal2"); | 1539 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal3")); |
1645 pIconsFrameTable->InitializeAnimation(v4); | 1540 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost1")); |
1646 v5 = pIconsFrameTable->FindIcon("spheal3"); | 1541 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost2")); |
1647 pIconsFrameTable->InitializeAnimation(v5); | 1542 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost3")); |
1648 v6 = pIconsFrameTable->FindIcon("spboost1"); | 1543 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell03")); |
1649 pIconsFrameTable->InitializeAnimation(v6); | 1544 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell05")); |
1650 v7 = pIconsFrameTable->FindIcon("spboost2"); | 1545 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell14")); |
1651 pIconsFrameTable->InitializeAnimation(v7); | 1546 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell17")); |
1652 v8 = pIconsFrameTable->FindIcon("spboost3"); | 1547 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell21")); |
1653 pIconsFrameTable->InitializeAnimation(v8); | 1548 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell25")); |
1654 v9 = pIconsFrameTable->FindIcon("spell03"); | 1549 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell27")); |
1655 pIconsFrameTable->InitializeAnimation(v9); | 1550 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell36")); |
1656 v10 = pIconsFrameTable->FindIcon("spell05"); | 1551 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell38")); |
1657 pIconsFrameTable->InitializeAnimation(v10); | 1552 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell46")); |
1658 v11 = pIconsFrameTable->FindIcon("spell14"); | 1553 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell51")); |
1659 pIconsFrameTable->InitializeAnimation(v11); | 1554 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell55")); |
1660 v12 = pIconsFrameTable->FindIcon("spell17"); | 1555 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell58")); |
1661 pIconsFrameTable->InitializeAnimation(v12); | 1556 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell69")); |
1662 v13 = pIconsFrameTable->FindIcon("spell21"); | 1557 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell71")); |
1663 pIconsFrameTable->InitializeAnimation(v13); | 1558 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell73")); |
1664 v14 = pIconsFrameTable->FindIcon("spell25"); | 1559 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell75")); |
1665 pIconsFrameTable->InitializeAnimation(v14); | 1560 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell96")); |
1666 v15 = pIconsFrameTable->FindIcon("spell27"); | 1561 |
1667 pIconsFrameTable->InitializeAnimation(v15); | 1562 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell01")); |
1668 v16 = pIconsFrameTable->FindIcon("spell36"); | 1563 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell02")); |
1669 pIconsFrameTable->InitializeAnimation(v16); | 1564 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell03")); |
1670 v17 = pIconsFrameTable->FindIcon("spell38"); | 1565 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell09")); |
1671 pIconsFrameTable->InitializeAnimation(v17); | 1566 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell11")); |
1672 v18 = pIconsFrameTable->FindIcon("spell46"); | 1567 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell18")); |
1673 pIconsFrameTable->InitializeAnimation(v18); | 1568 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell22")); |
1674 v19 = pIconsFrameTable->FindIcon("spell51"); | 1569 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell26")); |
1675 pIconsFrameTable->InitializeAnimation(v19); | 1570 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell29")); |
1676 v20 = pIconsFrameTable->FindIcon("spell55"); | 1571 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39")); |
1677 pIconsFrameTable->InitializeAnimation(v20); | 1572 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39c")); |
1678 v21 = pIconsFrameTable->FindIcon("spell58"); | 1573 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell41")); |
1679 pIconsFrameTable->InitializeAnimation(v21); | 1574 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell57c")); |
1680 v22 = pIconsFrameTable->FindIcon("spell69"); | 1575 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell62")); |
1681 pIconsFrameTable->InitializeAnimation(v22); | 1576 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell65")); |
1682 v23 = pIconsFrameTable->FindIcon("spell71"); | 1577 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell66")); |
1683 pIconsFrameTable->InitializeAnimation(v23); | 1578 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell70")); |
1684 v24 = pIconsFrameTable->FindIcon("spell73"); | 1579 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell76")); |
1685 pIconsFrameTable->InitializeAnimation(v24); | 1580 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell84")); |
1686 v25 = pIconsFrameTable->FindIcon("spell75"); | 1581 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell90")); |
1687 pIconsFrameTable->InitializeAnimation(v25); | 1582 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell92")); |
1688 v26 = pIconsFrameTable->FindIcon("spell96"); | 1583 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell93")); |
1689 pIconsFrameTable->InitializeAnimation(v26); | 1584 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97")); |
1690 | 1585 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); |
1691 v27 = pSpriteFrameTable->FastFindSprite("spell01"); | 1586 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); |
1692 pSpriteFrameTable->InitializeSprite(v27); | 1587 } |
1693 v28 = pSpriteFrameTable->FastFindSprite("spell02"); | |
1694 pSpriteFrameTable->InitializeSprite(v28); | |
1695 v29 = pSpriteFrameTable->FastFindSprite("spell03"); | |
1696 pSpriteFrameTable->InitializeSprite(v29); | |
1697 v30 = pSpriteFrameTable->FastFindSprite("spell09"); | |
1698 pSpriteFrameTable->InitializeSprite(v30); | |
1699 v31 = pSpriteFrameTable->FastFindSprite("spell11"); | |
1700 pSpriteFrameTable->InitializeSprite(v31); | |
1701 v32 = pSpriteFrameTable->FastFindSprite("spell18"); | |
1702 pSpriteFrameTable->InitializeSprite(v32); | |
1703 v33 = pSpriteFrameTable->FastFindSprite("spell22"); | |
1704 pSpriteFrameTable->InitializeSprite(v33); | |
1705 v34 = pSpriteFrameTable->FastFindSprite("spell26"); | |
1706 pSpriteFrameTable->InitializeSprite(v34); | |
1707 v35 = pSpriteFrameTable->FastFindSprite("spell29"); | |
1708 pSpriteFrameTable->InitializeSprite(v35); | |
1709 v36 = pSpriteFrameTable->FastFindSprite("spell39"); | |
1710 pSpriteFrameTable->InitializeSprite(v36); | |
1711 v37 = pSpriteFrameTable->FastFindSprite("spell39c"); | |
1712 pSpriteFrameTable->InitializeSprite(v37); | |
1713 v38 = pSpriteFrameTable->FastFindSprite("spell41"); | |
1714 pSpriteFrameTable->InitializeSprite(v38); | |
1715 v39 = pSpriteFrameTable->FastFindSprite("spell57c"); | |
1716 pSpriteFrameTable->InitializeSprite(v39); | |
1717 v40 = pSpriteFrameTable->FastFindSprite("spell62"); | |
1718 pSpriteFrameTable->InitializeSprite(v40); | |
1719 v41 = pSpriteFrameTable->FastFindSprite("spell65"); | |
1720 pSpriteFrameTable->InitializeSprite(v41); | |
1721 v42 = pSpriteFrameTable->FastFindSprite("spell66"); | |
1722 pSpriteFrameTable->InitializeSprite(v42); | |
1723 v43 = pSpriteFrameTable->FastFindSprite("spell70"); | |
1724 pSpriteFrameTable->InitializeSprite(v43); | |
1725 v44 = pSpriteFrameTable->FastFindSprite("spell76"); | |
1726 pSpriteFrameTable->InitializeSprite(v44); | |
1727 v45 = pSpriteFrameTable->FastFindSprite("spell84"); | |
1728 pSpriteFrameTable->InitializeSprite(v45); | |
1729 v46 = pSpriteFrameTable->FastFindSprite("spell90"); | |
1730 pSpriteFrameTable->InitializeSprite(v46); | |
1731 v47 = pSpriteFrameTable->FastFindSprite("spell92"); | |
1732 pSpriteFrameTable->InitializeSprite(v47); | |
1733 v48 = pSpriteFrameTable->FastFindSprite("spell93"); | |
1734 pSpriteFrameTable->InitializeSprite(v48); | |
1735 v49 = pSpriteFrameTable->FastFindSprite("spell97"); | |
1736 pSpriteFrameTable->InitializeSprite(v49); | |
1737 v50 = pSpriteFrameTable->FastFindSprite("spell97c"); | |
1738 pSpriteFrameTable->InitializeSprite(v50); | |
1739 v51 = pSpriteFrameTable->FastFindSprite("spell97c"); | |
1740 pSpriteFrameTable->InitializeSprite(v51); | |
1741 } |