comparison Engine/Graphics/Render.h @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
comparison
equal deleted inserted replaced
2495:7b076fe64f23 2496:5abd8fc8f1c6
1 #pragma once
2
3 #include <cstdint>
4 #include <cstdio>
5 #include <array>
6
7 #include "lib\legacy_dx\d3d.h"
8 #include "OSWindow.h"
9 #include "RenderStruct.h"
10
11 #include "VectorTypes.h"
12
13 #include "IRender.h"
14
15 #pragma pack(push, 1)
16 struct DDM_DLV_Header
17 {
18 //----- (00462607) --------------------------------------------------------
19 inline DDM_DLV_Header()
20 {
21 this->uLastRepawnDay = 0;
22 this->uNumRespawns = 0;
23 this->uReputation = 0;
24 this->field_C_alert = 0;
25 this->uNumFacesInBModels = 0;
26 this->uNumDecorations = 0;
27 this->uNumBModels = 0;
28 }
29
30
31 int uNumRespawns;
32 int uLastRepawnDay;
33 int uReputation;
34 int field_C_alert;
35 unsigned int uNumFacesInBModels;
36 unsigned int uNumDecorations;
37 unsigned int uNumBModels;
38 int field_1C;
39 int field_20;
40 int field_24;
41 };
42 #pragma pack(pop)
43
44
45 struct ODMFace;
46
47
48 /* 141 */
49 // stru148
50 #pragma pack(push, 1)
51 struct Polygon
52 {
53 inline Polygon()
54 {
55 uNumVertices = 0;
56 }
57
58 int _479295();
59 //void _48276F_sr();
60 void _normalize_v_18();
61 void Create_48607B(struct stru149 *a2);
62
63 float field_0;
64 float field_4;
65 float field_8;
66 float field_C;
67 float field_10;
68 unsigned int uNumVertices;
69 Vec3_int_ v_18;
70 int field_24;
71 int sTextureDeltaU;
72 int sTextureDeltaV;
73 __int16 flags;
74 __int16 field_32;
75 int field_34;
76 struct stru149 *ptr_38;
77 struct Texture *pTexture;
78 struct Span *_unused_prolly_head;
79 struct Span *_unused_prolly_tail;
80 int **ptr_48;
81 unsigned __int16 uTileBitmapID;
82 __int16 field_4E;
83 __int16 field_50;
84 __int16 field_52;
85 ODMFace *pODMFace;
86 char dimming_level;
87 char field_59;
88 char field_5A;
89 char field_5B;
90 char terrain_grid_z;
91 char terrain_grid_x;
92 unsigned __int8 uBModelID;
93 unsigned __int8 uBModelFaceID;
94 struct Edge *pEdgeList1[20];
95 unsigned int uEdgeList1Size;
96 struct Edge *pEdgeList2[20];
97 unsigned int uEdgeList2Size;
98 char field_108;
99 char field_109;
100 char field_10A;
101 char field_10B;
102 };
103 #pragma pack(pop)
104 extern std::array<struct Polygon, 2000 + 18000> array_77EC08;
105
106
107 /* 142 */
108 #pragma pack(push, 1)
109 struct stru149
110 {
111 void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7);
112 void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7);
113 void _48694B_frustum_sky();
114
115 int field_0_party_dir_x;
116 int field_4_party_dir_y;
117 int field_8_party_dir_z;
118 int angle_from_north;//field_C
119 int angle_from_west;//field_10
120 int viewing_angle_from_west_east;
121 int angle_from_east;//field_18
122 int angle_from_south;//field_1C
123 int viewing_angle_from_north_south;//field_20
124 int field_24;
125 int field_28;
126 };
127 #pragma pack(pop)
128 extern stru149 stru_8019C8;
129
130 /* 88 */
131 #pragma pack(push, 1)
132 struct ODMRenderParams
133 {
134 //----- (00462684) --------------------------------------------------------
135 ODMRenderParams()
136 {
137 uPickDepth = 0;
138 this->shading_dist_shade = 2048;
139 shading_dist_shademist = 4096;
140 shading_dist_mist = 8192;
141 int_fov_rad = 0;
142 this->bNoSky = 0;
143 this->bDoNotRenderDecorations = 0;
144 this->field_5C = 0;
145 this->field_60 = 0;
146 this->outdoor_no_wavy_water = 0;
147 this->outdoor_no_mist = 0;
148 }
149
150 void Initialize();
151
152 int uPickDepth;
153 int shading_dist_shade;
154 int shading_dist_shademist;
155 int shading_dist_mist;
156 unsigned int uCameraFovInDegrees;
157 int int_fov_rad; // 157 struct IndoorCamera::fov_rad
158 int int_fov_rad_inv; // 157 struct IndoorCamera::fov_rad_inv
159 int _unused_camera_rotation_y_int_sine; // merged with BLVRenderParams equivalents
160 int _unused_camera_rotation_y_int_cosine; // into IndoorCameraD3D
161 int _unused_camera_rotation_x_int_sine; // --//--
162 int _unused_camera_rotation_x_int_cosine; // --//--
163 int uNumPolygons;
164 unsigned int _unused_uNumEdges;
165 unsigned int _unused_uNumSurfs;
166 unsigned int _unused_uNumSpans;
167 unsigned int uNumBillboards;
168 float field_40;
169 int field_44;
170 int outdoor_grid_band_3;
171 int field_4C;
172 int field_50;
173 unsigned int bNoSky;
174 unsigned int bDoNotRenderDecorations;
175 int field_5C;
176 int field_60;
177 int outdoor_no_wavy_water;
178 int outdoor_no_mist;
179 int building_gamme;
180 int terrain_gamma;
181
182 unsigned int uMapGridCellX; // moved from 157 struct IndoorCamera::0C
183 unsigned int uMapGridCellZ; // moved from 157 struct IndoorCamera::10
184 };
185 #pragma pack(pop)
186 extern ODMRenderParams *pODMRenderParams;
187
188
189
190 struct Render: public IRender
191 {
192 Render();
193 virtual ~Render();
194
195 static Render *Create() {return new Render;}
196
197 virtual bool Initialize(OSWindow *window);
198
199 virtual void ClearBlack();
200 virtual void PresentBlackScreen();
201
202 virtual void SaveWinnersCertificate(const char *a1);
203 virtual void ClearTarget(unsigned int uColor);
204 virtual void Present();
205
206 virtual void _49FD3A_fullscreen();
207 virtual bool InitializeFullscreen();
208
209 virtual void CreateZBuffer();
210 virtual void Release();
211
212 virtual bool SwitchToWindow();
213 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor);
214 virtual void ClearZBuffer(int a2, int a3);
215 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
216 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags);
217 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut);
218 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow);
219 virtual void UnlockBackBuffer();
220 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow);
221 virtual void UnlockFrontBuffer();
222 virtual void RestoreFrontBuffer();
223 virtual void RestoreBackBuffer();
224 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags);
225 virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect);
226 virtual void BeginSceneD3D();
227
228 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
229
230 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
231 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
232 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8);
233
234 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
235 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
236
237 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
238 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level);
239 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse);
240 virtual void TransformBillboardsAndSetPalettesODM();
241 virtual void DrawBillboardList_BLV();
242
243 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
244 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture);
245 virtual bool MoveSpriteToDevice(Sprite *pSprite);
246
247 virtual void BeginScene();
248 virtual void EndScene();
249 virtual void ScreenFade(unsigned int color, float t);
250
251 virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
252 virtual void ResetTextureClipRect();
253 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
254 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture);
255 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4);
256
257 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5);
258 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal);
259 virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture);
260 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
261 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
262
263 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4);
264 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture);
265 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
266
267 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask);
268 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height);
269
270 virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8);
271 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
272
273 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
274 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
275 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4);
276
277 virtual void DrawBuildingsD3D();
278 //struct BSPModel *DrawBuildingsSW();
279 //int OnOutdoorRedrawSW();
280
281 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID);
282 virtual void DrawOutdoorSkyD3D();
283 //int DrawSkySW(struct Span *a1, Polygon *a2, int a3);
284 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture);
285 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture);
286
287 virtual void PrepareDecorationsRenderList_ODM();
288 virtual void DrawSpriteObjects_ODM();
289
290 //float DrawBezierTerrain();
291 virtual void RenderTerrainD3D();
292 //void DrawTerrainSW(int a1, int a2, int a3, int a4);
293
294 //void ExecOutdoorDrawSW();
295 virtual void ChangeBetweenWinFullscreenModes();
296 virtual bool AreRenderSurfacesOk();
297 virtual bool IsGammaSupported();
298
299 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height);
300 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size);
301 virtual void SavePCXScreenshot();
302
303 virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth);
304
305 virtual void BeginLightmaps();
306 virtual void EndLightmaps();
307 virtual void BeginLightmaps2();
308 virtual void EndLightmaps2();
309 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias);
310
311 virtual void BeginDecals();
312 virtual void EndDecals();
313 virtual void DrawDecal(struct Decal *pDecal, float z_bias);
314
315 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff);
316 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
317
318 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture);
319
320 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3);
321 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode);
322
323 public:/*
324 int *pActiveZBuffer;
325 IDirectDraw4 *pDirectDraw4;
326 IDirectDrawSurface4 *pFrontBuffer4;
327 IDirectDrawSurface4 *pBackBuffer4;
328 void *pTargetSurface;
329 unsigned int uTargetSurfacePitch;
330 unsigned int bUseColoredLights;
331 unsigned int bTinting;
332 unsigned int bUsingSpecular;
333 uint32_t uFogColor;
334 unsigned int pHDWaterBitmapIDs[7];
335 int hd_water_current_frame;
336 int hd_water_tile_id;
337 void (*pBeforePresentFunction)();
338 uint32_t bFogEnabled;
339 RenderBillboardD3D pBillboardRenderListD3D[1000];
340 unsigned int uNumBillboardsToDraw;*/
341
342 virtual void WritePixel16(int x, int y, unsigned __int16 color)
343 {
344 if (ddpfPrimarySuface.dwRGBBitCount == 32)
345 {
346 auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch;
347 *p = Color32(color);
348 }
349 else if (ddpfPrimarySuface.dwRGBBitCount == 16)
350 {
351 auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch;
352 *p = color;
353 }
354 else __debugbreak();
355 }
356
357 virtual unsigned __int16 ReadPixel16(int x, int y)
358 {
359 if (ddpfPrimarySuface.dwRGBBitCount == 32)
360 {
361 auto p = (unsigned __int32 *)pTargetSurface + x + y * uTargetSurfacePitch;
362 return Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255);
363 }
364 else if (ddpfPrimarySuface.dwRGBBitCount == 16)
365 {
366 auto p = (unsigned __int16 *)pTargetSurface + x + y * uTargetSurfacePitch;
367 return *p;
368 }
369 else __debugbreak();
370 }
371
372 virtual void ToggleTint() {bTinting = !bTinting;}
373 virtual void ToggleColoredLights() {bUseColoredLights = !bUseColoredLights;}
374
375 virtual unsigned int GetRenderWidth() {return window->GetWidth();}
376 virtual unsigned int GetRenderHeight() {return window->GetHeight();}
377
378 virtual void Sub01()
379 {
380 if (pRenderD3D && !bWindowMode)
381 _49FD3A_fullscreen();
382 }
383
384 friend void Present_NoColorKey();
385
386 protected:
387 unsigned int uDesiredDirect3DDevice;
388 int raster_clip_x;
389 int raster_clip_y; // clipping rect for raster ops
390 int raster_clip_z; // like RasterLine2D for (mini)map
391 int raster_clip_w;
392 int *pDefaultZBuffer;
393 OSWindow *window;
394 unsigned int bWindowMode;
395 RenderD3D *pRenderD3D;
396 DDPIXELFORMAT ddpfPrimarySuface;
397 unsigned int uTargetRBits;
398 unsigned int uTargetGBits;
399 unsigned int uTargetBBits;
400 unsigned int uTargetRMask;
401 unsigned int uTargetGMask;
402 unsigned int uTargetBMask;
403 unsigned int uNumSceneBegins;
404 unsigned __int32 *pTargetSurface_unaligned;
405 unsigned int uClipY;
406 unsigned int uClipX;
407 unsigned int uClipW;
408 unsigned int uClipZ;
409 unsigned int bClip;
410 unsigned int uNumD3DSceneBegins;
411 int using_software_screen_buffer;
412 RenderHWLContainer pD3DBitmaps;
413 RenderHWLContainer pD3DSprites;
414 unsigned int bRequiredTextureStagesAvailable;
415 unsigned int uLevelOfDetail;
416 unsigned int uMaxDeviceTextureDim;
417 unsigned int uMinDeviceTextureDim;
418
419 void DoRenderBillboards_D3D();
420 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
421 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard);
422 unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z);
423 unsigned int GetParentBillboardID(unsigned int uBillboardID);
424 unsigned int GetBillboardDrawListSize();
425
426 void DrawBorderTiles(struct Polygon *poly);
427
428 unsigned short *MakeScreenshot(signed int width, signed int height);
429 bool CheckTextureStages();
430 void ParseTargetPixelFormat();
431
432 void CreateDirectDraw();
433 void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen);
434 void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP);
435 void CreateFrontBuffer();
436 void CreateBackBuffer();
437 void CreateDirectDrawPrimarySurface();
438 void CreateClipper(HWND a2);
439
440 void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size);
441 void SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height);
442
443 //int windowed_mode_width;
444 //int windowed_mode_height;
445 };
446
447 unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4);
448
449 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
450 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
451 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
452 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
453 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb
454 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0);
455 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
456 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this);
457 int _46EF01_collision_chech_player(int a1); // idb
458 void _46E0B2_collide_against_decorations();
459 int _46F04E_collide_against_portals();
460 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
461 void UpdateObjects();
462 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10);
463 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11);
464 int sub_475665(struct BLVFace *face, int a2, __int16 a3);
465 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4);
466 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4);
467 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
468
469 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);