diff Player.h @ 1593:5658d0f3b5ee

Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
author Grumpy7
date Sun, 08 Sep 2013 08:01:05 +0200
parents 9f8b3e904e14
children a52a01aaf439
line wrap: on
line diff
--- a/Player.h	Sun Sep 08 07:28:20 2013 +0200
+++ b/Player.h	Sun Sep 08 08:01:05 2013 +0200
@@ -584,6 +584,7 @@
   unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4);
   int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice);
   bool WearsItemAnyWhere(int item_id);
+  float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 );
 
   bool IsWeak();
   bool IsDead();