Mercurial > mm7
diff Player.h @ 1593:5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
author | Grumpy7 |
---|---|
date | Sun, 08 Sep 2013 08:01:05 +0200 |
parents | 9f8b3e904e14 |
children | a52a01aaf439 |
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--- a/Player.h Sun Sep 08 07:28:20 2013 +0200 +++ b/Player.h Sun Sep 08 08:01:05 2013 +0200 @@ -584,6 +584,7 @@ unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); bool WearsItemAnyWhere(int item_id); + float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); bool IsWeak(); bool IsDead();