Mercurial > mm7
diff Player.cpp @ 1297:5450af4f57ef
moving files mm7_x ending
author | Ritor1 |
---|---|
date | Wed, 19 Jun 2013 17:06:58 +0600 |
parents | 86a83e12d795 |
children | 0665a061132b |
line wrap: on
line diff
--- a/Player.cpp Tue Jun 18 17:28:11 2013 +0600 +++ b/Player.cpp Wed Jun 19 17:06:58 2013 +0600 @@ -29,7 +29,8 @@ #include "mm7_data.h" #include "MM7.h" - +#include "SpriteObject.h" +#include "DecalBuilder.h" @@ -9561,4 +9562,767 @@ } } return result; +} +//----- (0043EE77) -------------------------------------------------------- +bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1) +{ + bool result; // eax@0 + Player *v2; // edx@3 + int v3; // ecx@3 + Player **pPlayers; // esi@8 + unsigned int v5; // ecx@8 + Player *v6; // edx@9 + + if ( a1 < 1 || a1 > 4 ) + { + if ( !a1 ) + { + pPlayers = &::pPlayers[1]; + v5 = 604; + while ( 1 ) + { + result = Player_has_item(v5, *pPlayers, 0); + if ( !result ) + break; + result = v6->pEquipment.uArmor; + if ( !result ) + break; + result *= 9; + if ( *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * result + 5] != v5 ) + break; + ++pPlayers; + if ( (signed int)pPlayers >= (signed int)&qword_A750D8 ) + goto LABEL_13; + } + } + goto LABEL_6; + } + result = Player_has_item(604u, ::pPlayers[a1], 0); + if ( !result + || (result = v2->pEquipment.uArmor) == 0 + || (result *= 9, *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * result + 5] != v3) ) + { +LABEL_6: + LOBYTE(result) = 0; + return result; + } +LABEL_13: + LOBYTE(result) = 1; + return result; +} +//----- (0043EE15) -------------------------------------------------------- +bool __fastcall Player_has_item(unsigned int uItemID, Player *pPlayer, char a3) +{ + if ( !a3 || pParty->pPickedItem.uItemID != uItemID ) + { + for ( uint i = 0; i < 126; ++i ) + { + if ( pPlayer->pInventoryIndices[i] > 0 ) + { + if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pInventoryIndices[i] - 1].uItemID == uItemID ) + return true; + } + } + for ( uint i = 0; i < 16; ++i ) + { + if ( pPlayer->pEquipment.pIndices[i] ) + { + if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pEquipment.pIndices[i] - 1].uItemID == uItemID ) + return true; + } + } + } + return false; +} +//----- (0043EDB9) -------------------------------------------------------- +bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int a1) +{ + unsigned int pNum; // ebp@1 + Player **pPlayer; // ebx@1 + Player *pPlayer2; // esi@2 + enum CHARACTER_RACE pRace; // edi@2 + bool pSex; // eax@2 + char v6; // zf@7 + +//pPlayer = &pPlayers[1]; + /*pNum = a1; + + while ( 1 ) + { + pPlayer2 = *pPlayer; + pRace = pPlayer2->GetRace(); + pSex = pPlayer2->GetSexByVoice(); + if ( !pRace ) + break; + if ( pRace == 1 || pRace == 2 ) + break; + if ( !pSex && pNum == 2 )// + //goto LABEL_15; + { + pSex = 1; + return pSex; + } + v6 = pNum == 3;// +LABEL_11: + if ( v6 ) + //goto LABEL_15; + { + pSex = 1; + return pSex; + } + ++pPlayer; + if ( (signed int)pPlayer >= (signed int)&qword_A750D8 )// + { + pSex = 0; + return pSex; + } + } + if ( pSex || pNum ) + { + v6 = pNum == 1; + goto LABEL_11; + } +//LABEL_15: + pSex = 1; + return pSex;*/ + for (uint i = 1; i <= 4; ++i) + { + pRace = pPlayers[i]->GetRace(); + pSex = pPlayers[i]->GetSexByVoice(); + if (pRace == 0 || pRace == 1 || pRace == 2 || pSex == 0 ) + return 1; + } + return 0; +} +//----- (0043ED6F) -------------------------------------------------------- +bool _43ED6F_check_party_races(bool a1) +{ + bool v6; // zf@5 + + for (uint i = 0; i < 4; ++i) + { + auto player = pParty->pPlayers + i; + auto race = player->GetRace(); + + if (race != CHARACTER_RACE_HUMAN && + race != CHARACTER_RACE_ELF && + race != CHARACTER_RACE_GOBLIN) + v6 = a1 == 1; + else + v6 = !a1; + + if (v6) + return true; + } + return false; +} +//----- (00439FCB) -------------------------------------------------------- +void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4) +{ + signed int v4; // esi@1 + unsigned int v5; // ecx@1 + Player *v6; // ebx@3 + Actor *v7; // esi@3 + unsigned int v8; // eax@4 + char *v9; // eax@5 + signed int v10; // eax@6 + int v11; // edx@8 + int v12; // edx@9 + int v13; // edx@10 + int v14; // edx@16 + int v15; // edx@17 + int v16; // edx@18 + enum SoundID v17; // eax@24 + int v18; // eax@26 + unsigned __int8 v19; // zf@26 + unsigned __int8 v20; // sf@26 + unsigned __int16 v21; // ax@29 + signed int v22; // edi@36 + int v23; // eax@38 + signed int v24; // eax@44 + unsigned __int16 v25; // cx@47 + signed int v26; // eax@49 + int v27; // eax@54 + float v28; // ST18_4@58 + double v29; // st7@58 + float v30; // ST08_4@58 + double v31; // st7@58 + float v32; // ST04_4@58 + float v33; // ST00_4@58 + int v34; // edi@61 + int v35; // eax@70 + double v36; // st7@70 + SpriteObject *v37; // ebx@77 + int v38; // edi@77 + int v39; // esi@77 + int v40; // eax@77 + int v41; // eax@77 + int v42; // eax@78 + Player *v43; // eax@81 + Actor *v44; // esi@82 + Player *v45; // edi@84 + unsigned __int16 v46; // ax@84 + int v47; // ebx@105 + int v48; // eax@107 + unsigned __int16 v49; // ax@116 + int v50; // ebx@123 + unsigned __int16 v51; // ax@124 + char v52; // bl@124 + int v53; // eax@128 + signed int v54; // eax@134 + unsigned __int16 v55; // cx@137 + signed int v56; // eax@139 + int v57; // eax@144 + float v58; // ST18_4@148 + double v59; // st7@148 + float v60; // ST08_4@148 + double v61; // st7@148 + float v62; // ST04_4@148 + float v63; // ST00_4@148 + int v64; // ebx@151 + int v65; // eax@161 + double v66; // st7@161 + signed int v67; // ecx@164 + signed int v68; // eax@170 + int v69; // ecx@170 + int v70; // eax@171 + enum SoundID v71; // [sp+20h] [bp-34h]@12 + int v72; // [sp+30h] [bp-24h]@164 + double v73; // [sp+40h] [bp-14h]@72 + signed int v74; // [sp+44h] [bp-10h]@1 + unsigned int v75; // [sp+48h] [bp-Ch]@3 + unsigned int uActorID; // [sp+4Ch] [bp-8h]@1 + int v77; // [sp+50h] [bp-4h]@26 + signed int a4a; // [sp+60h] [bp+Ch]@162 + Player *a4b; // [sp+60h] [bp+Ch]@168 + + v4 = PID_ID(uObjID); + v5 = PID_TYPE(uObjID) - 2; + v74 = a2; + uActorID = v4; + if ( v5 ) + { + if ( v5 != 1 + || (v6 = &pParty->pPlayers[a4], v7 = &pActors[v4], + v75 = v6->sHealth, + !stru_50C198.ActorHitOrMiss(v7, v6)) ) + return; + v8 = v6->pEquipment.uArmor; + if ( !v8 + || (v9 = (char *)v6 + 36 * v8, v9[516] & 2) + || (v10 = pItemsTable->pItems[*((int *)v9 + 124)].uSkillType, v10 < 10) + || v10 > 11 ) + { + v14 = rand() % 4; + if ( !v14 ) + { + v71 = (SoundID)108; + goto LABEL_24; + } + v15 = v14 - 1; + if ( !v15 ) + { + v71 = (SoundID)109; + goto LABEL_24; + } + v16 = v15 - 1; + if ( !v16 ) + { + v71 = (SoundID)110; + goto LABEL_24; + } + if ( v16 == 1 ) + { + v71 = (SoundID)44; + goto LABEL_24; + } + } + else + { + v11 = rand() % 4; + if ( !v11 ) + { + v71 = (SoundID)105; + goto LABEL_24; + } + v12 = v11 - 1; + if ( !v12 ) + { + v71 = (SoundID)106; + goto LABEL_24; + } + v13 = v12 - 1; + if ( !v13 ) + { + v71 = (SoundID)107; + goto LABEL_24; + } + if ( v13 == 1 ) + { + v71 = (SoundID)45; +LABEL_24: + v17 = v71; + goto LABEL_26; + } + } + v17 = (SoundID)a4; +LABEL_26: + pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0); + v18 = Actor::_43B3E0_CalcDamage(v7, v74); + v19 = HIDWORD(v7->pActorBuffs[3].uExpireTime) == 0; + v20 = SHIDWORD(v7->pActorBuffs[3].uExpireTime) < 0; + v77 = v18; + if ( !v20 && (!(v20 | v19) || LODWORD(v7->pActorBuffs[3].uExpireTime) > 0) ) + { + v21 = v7->pActorBuffs[3].uPower; + if ( v21 ) + v77 /= (signed int)v21; + } + if ( v74 ) + { + if ( v74 == 1 ) + { + v22 = v7->pMonsterInfo.uAttack2Type; + } + else + { + if ( v74 == 2 ) + { + v23 = v7->pMonsterInfo.uSpell1ID; + } + else + { + if ( v74 != 3 ) + { + if ( v74 == 4 ) + v22 = v7->pMonsterInfo.field_3C_some_special_attack; + else + v22 = 4; + goto LABEL_43; + } + v23 = v7->pMonsterInfo.uSpell2ID; + } + v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool); + } + } + else + { + v22 = v7->pMonsterInfo.uAttack1Type; + } +LABEL_43: + if ( !(dword_6BE368_debug_settings_2 & 0x10) ) + { + v24 = v6->ReceiveDamage(v77, (DAMAGE_TYPE)v22); + if ( SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) >= 0 + && (SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v6->pPlayerBuffs[10].uExpireTime)) ) + { + v25 = v7->uAIState; + if ( v25 != 5 ) + { + if ( v25 != 4 ) + { + v26 = stru_50C198.CalcMagicalDamageToActor(v7, v22, v24); + v7->sCurrentHP -= v26; + if ( v26 ) + { + if ( v7->sCurrentHP >= 1 ) + { + Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); + Actor::AggroSurroundingPeasants(uActorID, 1); + } + else + { + if ( pMonsterStats->pInfos[v7->pMonsterInfo.uID].bQuestMonster & 1 ) + { + v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius; + v74 = v27; + if ( pRenderer->pRenderD3D ) + { + if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) + { + v28 = (double)v74; + v74 = v7->vPosition.z; + v29 = (double)v74; + v74 = v7->vPosition.y; + v30 = v29; + v31 = (double)v74; + v74 = v7->vPosition.x; + v32 = v31; + v33 = (double)v74; + pDecalBuilder->AddBloodsplat(v33, v32, v30, 1.0, 0.0, 0.0, v28, 0, 0); + } + } + } + Actor::Die(uActorID); + Actor::ApplyFineForKillingPeasant(uActorID); + Actor::AggroSurroundingPeasants(uActorID, 1); + if ( v7->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[v7->pMonsterInfo.uID].uExp); + v34 = SPEECH_51; + if ( rand() % 100 < 20 ) + v34 = ((signed int)v7->pMonsterInfo.uHP >= 100) + 1; + v6->PlaySound((PlayerSpeech)v34, 0); + } + } + } + } + } + if ( !(dword_6BE368_debug_settings_2 & 0x10) + && v7->pMonsterInfo.uSpecialAttack + && rand() % 100 < v7->pMonsterInfo.uLevel * v7->pMonsterInfo.uSpecialAttackType ) + v6->_48DCF6(v7->pMonsterInfo.uSpecialAttack, v7); + } + if ( !pParty->bTurnBasedModeOn ) + { + v35 = v6->GetActualEndurance(); + v36 = (double)(20 - v6->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; + v6->SetRecoveryTime((signed __int64)v36); + } + if ( v77 ) + { + v73 = (double)(signed int)v75; + if ( (double)v6->GetMaxHealth() * 0.25 < v73 ) + { + if ( v6->sHealth > 0 ) + { + if ( (double)v6->GetMaxHealth() * 0.25 >= (double)v6->sHealth ) + v6->PlaySound(SPEECH_48, 0); + } + } + } + viewparams->bRedrawGameUI = 1; + return; + } + v37 = &pSpriteObjects[uActorID]; + v38 = PID_TYPE(v37->spell_caster_pid); + v39 = PID_ID(v37->spell_caster_pid); + v40 = PID_TYPE(v37->spell_caster_pid); + uActorID = PID_ID(v37->spell_caster_pid); + v41 = v40 - 2; + if ( !v41 ) + goto LABEL_80; + v42 = v41 - 1; + if ( !v42 ) + { + v44 = &pActors[v39]; + if ( a4 == -1 ) + a4 = stru_50C198.which_player_would_attack(v44); + v45 = &pParty->pPlayers[a4]; + v77 = Actor::_43B3E0_CalcDamage(v44, v74); + v46 = v37->uType; + if ( v37->uType == 545 ) + { + LOBYTE(v51) = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + v52 = v51; + if ( (signed int)SkillToMastery(v51) >= 4 && rand() % 100 < (v52 & 0x3F) ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName); + ShowStatusBarString(pTmpBuf.data(), 2u); + v45->PlaySound(SPEECH_6, 0); + return; + } + } + else + { + if ( v46 != 555 + && v46 != 510 + && v46 != 500 + && v46 != 515 + && v46 != 505 + && v46 != 530 + && v46 != 525 + && v46 != 520 + && v46 != 535 + && v46 != 540 ) + goto LABEL_115; + } + if ( !stru_50C198.ActorHitOrMiss(v44, v45) ) + return; + if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 ) + v77 >>= 1; + if ( v45->HasEnchantedItemEquipped(36) ) + v77 >>= 1; + if ( v45->HasEnchantedItemEquipped(69) ) + v77 >>= 1; + if ( v45->HasItemEquipped(EQUIP_ARMOUR) + && *(_DWORD *)&v45->pInventoryItems[v45->pEquipment.uArmor-1] == 504 ) + v77 >>= 1; + v75 = 0; + v47 = (int)&v45->pEquipment; + do + { + if ( v45->HasItemEquipped((ITEM_EQUIP_TYPE)v75) ) + { + v48 = *(int *)&v45[36 * *(int *)v47 + 496]; + if ( v48 == 520 ) + v77 >>= 1; + if ( v48 == 531 ) + v77 >>= 1; + if ( v45->GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v75) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4 ) + v77 >>= 1; + } + ++v75; + v47 += 4; + } + while ( (signed int)v75 <= 1 ); +LABEL_115: + if ( (signed __int64)v44->pActorBuffs[3].uExpireTime > 0 ) + { + v49 = v44->pActorBuffs[3].uPower; + if ( v49 ) + v77 /= (signed int)v49; + } + if ( !v74 ) + { + v50 = v44->pMonsterInfo.uAttack1Type; + goto LABEL_133; + } + if ( v74 == 1 ) + { + v50 = v44->pMonsterInfo.uAttack2Type; + goto LABEL_133; + } + if ( v74 == 2 ) + { + v53 = v44->pMonsterInfo.uSpell1ID; + } + else + { + if ( v74 != 3 ) + { + if ( v74 == 4 ) + v50 = v44->pMonsterInfo.field_3C_some_special_attack; + else + v50 = 4; +LABEL_133: + if ( !(dword_6BE368_debug_settings_2 & 0x10) ) + { + v54 = v45->ReceiveDamage(v77, (DAMAGE_TYPE)v50); + if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) >= 0 ) + { + if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v45->pPlayerBuffs[10].uExpireTime) ) + { + v55 = v44->uAIState; + if ( v55 != 5 ) + { + if ( v55 != 4 ) + { + v56 = stru_50C198.CalcMagicalDamageToActor(v44, v50, v54); + v44->sCurrentHP -= v56; + if ( v56 ) + { + if ( v44->sCurrentHP >= 1 ) + { + Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); + Actor::AggroSurroundingPeasants(uActorID, 1); + } + else + { + if ( pMonsterStats->pInfos[v44->pMonsterInfo.uID].bQuestMonster & 1 ) + { + v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; + v75 = v57; + if ( pRenderer->pRenderD3D ) + { + if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) + { + v58 = (double)(signed int)v75; + v75 = v44->vPosition.z; + v59 = (double)(signed int)v75; + v75 = v44->vPosition.y; + v60 = v59; + v61 = (double)(signed int)v75; + v75 = v44->vPosition.x; + v62 = v61; + v63 = (double)(signed int)v75; + pDecalBuilder->AddBloodsplat(v63, v62, v60, 1.0, 0.0, 0.0, v58, 0, 0); + } + } + } + Actor::Die(uActorID); + Actor::ApplyFineForKillingPeasant(uActorID); + Actor::AggroSurroundingPeasants(uActorID, 1); + if ( v44->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[v44->pMonsterInfo.uID].uExp); + v64 = SPEECH_51; + if ( rand() % 100 < 20 ) + v64 = ((signed int)v44->pMonsterInfo.uHP >= 100) + 1; + v45->PlaySound((PlayerSpeech)v64, 0); + } + } + } + } + } + } + } + if ( !v74 + && !(dword_6BE368_debug_settings_2 & 0x10) + && v44->pMonsterInfo.uSpecialAttack + && rand() % 100 < v44->pMonsterInfo.uLevel * v44->pMonsterInfo.uSpecialAttackType ) + v45->_48DCF6(v44->pMonsterInfo.uSpecialAttack, v44); + if ( !pParty->bTurnBasedModeOn ) + { + v65 = v45->GetActualEndurance(); + v66 = (double)(20 - v45->GetParameterBonus(v65)) + * flt_6BE3A4_debug_recmod1 + * 2.133333333333333; + v45->SetRecoveryTime((signed __int64)v66); + } + return; + } + v53 = v44->pMonsterInfo.uSpell2ID; + } + v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); + goto LABEL_133; + } + if ( v42 != 1 ) + return; +LABEL_80: + if ( a4 != -1 ) + { + v43 = &pParty->pPlayers[a4]; +LABEL_168: + a4b = v43; + if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) + { + v70 = v43->GetMaxHealth(); + v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); + v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); + } + else + { + v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0); + v69 = 0; + } + a4b->ReceiveDamage(v68, (DAMAGE_TYPE)v69); + if ( v38 == OBJECT_Player && !qword_A750D8 ) + { + qword_A750D8 = 256i64; + word_A750E0 = 44; + word_A750E2 = uActorID + 1; + } + return; + } + v74 = 0; + a4a = 1; + do + { + if ( pPlayers[a4a]->CanAct() ) + { + v67 = v74++; + *(&v72 + v67) = a4a; + } + ++a4a; + } + while ( a4a <= 4 ); + if ( v74 ) + { + v43 = &pParty->pPlayers[*(&v72+rand()%v74)-1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; + goto LABEL_168; + } +} +//----- (00421EA6) -------------------------------------------------------- +void __cdecl OnInventoryLeftClick() +{ + Player *v0; // ebx@1 + signed int v1; // eax@2 + signed int v2; // ecx@2 + int v3; // eax@2 + char v4; // sf@2 + int v5; // eax@2 + unsigned int v6; // eax@7 + unsigned int v7; // esi@12 + unsigned int v8; // eax@12 + unsigned int v9; // eax@16 + unsigned int v10; // eax@18 + ItemGen this_; // [sp+Ch] [bp-3Ch]@1 + POINT a2; // [sp+30h] [bp-18h]@4 + unsigned int v13; // [sp+38h] [bp-10h]@13 + unsigned int pY; // [sp+3Ch] [bp-Ch]@2 + unsigned int pX; // [sp+40h] [bp-8h]@2 + int a4; // [sp+44h] [bp-4h]@2 + + v0 = pPlayers[uActiveCharacter]; + if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 ) + { + pMouse->GetClickPos(&pX, &pY); + pY = pY - 17; + v2 =pX - 14; + pX = v2; + v3 = 14 * (pY >> 5); + v2 >>= 5; + v4 = v2 + v3 < 0; + v5 = v2 + v3; + a4 = v5; + if ( !v4 ) + { + if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462 + && pMouse->GetCursorPos(&a2)->x >= 14 ) + { + if ( unk_50C9A0 ) + { + v6 = v0->GetItemIDAtInventoryIndex(&a4); + if ( v6 ) + { + *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; + *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; + *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1; + *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4; + ptr_50C9A4 = (ItemGen *)&v0->pInventoryItems[v6-1]; + unk_50C9A0 = 0; + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pMouse->SetCursorBitmap("MICON1"); + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 256; + } + return; + } + if ( ptr_50C9A4 ) + return; + v7 = pParty->pPickedItem.uItemID; + v8 = v0->GetItemIDAtInventoryIndex(&a4); + if ( !v7 ) + { + if ( !v8 ) + return; + memcpy(&pParty->pPickedItem, &v0->pInventoryItems[v8-1], sizeof(pParty->pPickedItem)); + v0->RemoveItemAtInventoryIndex(a4); + v9 = pParty->pPickedItem.uItemID; + pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); + return; + } + v13 = v8; + if ( v8 ) + { + a2.y = (LONG)&v0->pInventoryItems[v8-1]; + memcpy(&this_, (const void *)a2.y, sizeof(this_)); + v0->RemoveItemAtInventoryIndex(a4); + pX = v0->AddItem2(a4, &pParty->pPickedItem); + if ( !pX ) + { + pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem); + if ( !pX ) + { + v0->PutItemArInventoryIndex(&this_, v13 - 1, a4); + memcpy((void *)a2.y, &this_, sizeof(ItemGen)); + return; + } + } + v9 = this_.uItemID; + memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem)); + pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); + return; + } + v10 = v0->AddItem(a4, v7); + pX = v10; + if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) ) + { + memcpy(&v0->pInventoryItems[v10-1], &pParty->pPickedItem, 0x24u); + pMouse->RemoveHoldingItem(); + } + } + } + } } \ No newline at end of file