diff Player.cpp @ 1297:5450af4f57ef

moving files mm7_x ending
author Ritor1
date Wed, 19 Jun 2013 17:06:58 +0600
parents 86a83e12d795
children 0665a061132b
line wrap: on
line diff
--- a/Player.cpp	Tue Jun 18 17:28:11 2013 +0600
+++ b/Player.cpp	Wed Jun 19 17:06:58 2013 +0600
@@ -29,7 +29,8 @@
 
 #include "mm7_data.h"
 #include "MM7.h"
-
+#include "SpriteObject.h"
+#include "DecalBuilder.h"
 
 
 
@@ -9561,4 +9562,767 @@
     }
   }
   return result;
+}
+//----- (0043EE77) --------------------------------------------------------
+bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1)
+{
+  bool result; // eax@0
+  Player *v2; // edx@3
+  int v3; // ecx@3
+  Player **pPlayers; // esi@8
+  unsigned int v5; // ecx@8
+  Player *v6; // edx@9
+
+  if ( a1 < 1 || a1 > 4 )
+  {
+    if ( !a1 )
+    {
+      pPlayers = &::pPlayers[1];
+      v5 = 604;
+      while ( 1 )
+      {
+        result = Player_has_item(v5, *pPlayers, 0);
+        if ( !result )
+          break;
+        result = v6->pEquipment.uArmor;
+        if ( !result )
+          break;
+        result *= 9;
+        if ( *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * result + 5] != v5 )
+          break;
+        ++pPlayers;
+        if ( (signed int)pPlayers >= (signed int)&qword_A750D8 )
+          goto LABEL_13;
+      }
+    }
+    goto LABEL_6;
+  }
+  result = Player_has_item(604u, ::pPlayers[a1], 0);
+  if ( !result
+    || (result = v2->pEquipment.uArmor) == 0
+    || (result *= 9, *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * result + 5] != v3) )
+  {
+LABEL_6:
+    LOBYTE(result) = 0;
+    return result;
+  }
+LABEL_13:
+  LOBYTE(result) = 1;
+  return result;
+}
+//----- (0043EE15) --------------------------------------------------------
+bool __fastcall Player_has_item(unsigned int uItemID, Player *pPlayer, char a3)
+{
+  if ( !a3 || pParty->pPickedItem.uItemID != uItemID )
+  {
+    for ( uint i = 0; i < 126; ++i )
+    {
+      if ( pPlayer->pInventoryIndices[i] > 0 )
+      {
+        if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pInventoryIndices[i] - 1].uItemID == uItemID )
+          return true;
+      }
+    }
+    for ( uint i = 0; i < 16; ++i )
+    {
+      if ( pPlayer->pEquipment.pIndices[i] )
+      {
+        if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pEquipment.pIndices[i] - 1].uItemID == uItemID )
+          return true;
+      }
+    }
+  }
+  return false;
+}
+//----- (0043EDB9) --------------------------------------------------------
+bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int a1)
+{
+  unsigned int pNum; // ebp@1
+  Player **pPlayer; // ebx@1
+  Player *pPlayer2; // esi@2
+  enum CHARACTER_RACE pRace; // edi@2
+  bool pSex; // eax@2
+  char v6; // zf@7
+
+//pPlayer = &pPlayers[1];
+  /*pNum = a1;
+  
+  while ( 1 )
+  {
+    pPlayer2 = *pPlayer;
+    pRace = pPlayer2->GetRace();
+    pSex = pPlayer2->GetSexByVoice();
+    if ( !pRace )
+      break;
+    if ( pRace == 1 || pRace == 2 )
+      break;
+    if ( !pSex && pNum == 2 )//
+      //goto LABEL_15;
+    {
+      pSex = 1;
+      return pSex;
+    }
+    v6 = pNum == 3;//
+LABEL_11:
+    if ( v6 )
+      //goto LABEL_15;
+    {
+      pSex = 1;
+      return pSex;
+    }
+    ++pPlayer;
+    if ( (signed int)pPlayer >= (signed int)&qword_A750D8 )//
+    {
+      pSex = 0;
+      return pSex;
+    }
+  }
+  if ( pSex || pNum )
+  {
+    v6 = pNum == 1;
+    goto LABEL_11;
+  }
+//LABEL_15:
+  pSex = 1;
+  return pSex;*/
+  for (uint i = 1; i <= 4; ++i)
+    {
+      pRace = pPlayers[i]->GetRace();
+      pSex = pPlayers[i]->GetSexByVoice();
+      if (pRace == 0 || pRace == 1 || pRace == 2 || pSex == 0 )
+        return 1;
+    }
+ return 0;
+}
+//----- (0043ED6F) --------------------------------------------------------
+bool _43ED6F_check_party_races(bool a1)
+{
+  bool v6; // zf@5
+
+  for (uint i = 0; i < 4; ++i)
+  {
+    auto player = pParty->pPlayers + i;
+    auto race = player->GetRace();
+
+    if (race != CHARACTER_RACE_HUMAN &&
+        race != CHARACTER_RACE_ELF &&
+        race != CHARACTER_RACE_GOBLIN)
+      v6 = a1 == 1;
+    else
+      v6 = !a1;
+
+    if (v6)
+      return true;
+  }
+  return false;
+}
+//----- (00439FCB) --------------------------------------------------------
+void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4)
+{
+  signed int v4; // esi@1
+  unsigned int v5; // ecx@1
+  Player *v6; // ebx@3
+  Actor *v7; // esi@3
+  unsigned int v8; // eax@4
+  char *v9; // eax@5
+  signed int v10; // eax@6
+  int v11; // edx@8
+  int v12; // edx@9
+  int v13; // edx@10
+  int v14; // edx@16
+  int v15; // edx@17
+  int v16; // edx@18
+  enum SoundID v17; // eax@24
+  int v18; // eax@26
+  unsigned __int8 v19; // zf@26
+  unsigned __int8 v20; // sf@26
+  unsigned __int16 v21; // ax@29
+  signed int v22; // edi@36
+  int v23; // eax@38
+  signed int v24; // eax@44
+  unsigned __int16 v25; // cx@47
+  signed int v26; // eax@49
+  int v27; // eax@54
+  float v28; // ST18_4@58
+  double v29; // st7@58
+  float v30; // ST08_4@58
+  double v31; // st7@58
+  float v32; // ST04_4@58
+  float v33; // ST00_4@58
+  int v34; // edi@61
+  int v35; // eax@70
+  double v36; // st7@70
+  SpriteObject *v37; // ebx@77
+  int v38; // edi@77
+  int v39; // esi@77
+  int v40; // eax@77
+  int v41; // eax@77
+  int v42; // eax@78
+  Player *v43; // eax@81
+  Actor *v44; // esi@82
+  Player *v45; // edi@84
+  unsigned __int16 v46; // ax@84
+  int v47; // ebx@105
+  int v48; // eax@107
+  unsigned __int16 v49; // ax@116
+  int v50; // ebx@123
+  unsigned __int16 v51; // ax@124
+  char v52; // bl@124
+  int v53; // eax@128
+  signed int v54; // eax@134
+  unsigned __int16 v55; // cx@137
+  signed int v56; // eax@139
+  int v57; // eax@144
+  float v58; // ST18_4@148
+  double v59; // st7@148
+  float v60; // ST08_4@148
+  double v61; // st7@148
+  float v62; // ST04_4@148
+  float v63; // ST00_4@148
+  int v64; // ebx@151
+  int v65; // eax@161
+  double v66; // st7@161
+  signed int v67; // ecx@164
+  signed int v68; // eax@170
+  int v69; // ecx@170
+  int v70; // eax@171
+  enum SoundID v71; // [sp+20h] [bp-34h]@12
+  int v72; // [sp+30h] [bp-24h]@164
+  double v73; // [sp+40h] [bp-14h]@72
+  signed int v74; // [sp+44h] [bp-10h]@1
+  unsigned int v75; // [sp+48h] [bp-Ch]@3
+  unsigned int uActorID; // [sp+4Ch] [bp-8h]@1
+  int v77; // [sp+50h] [bp-4h]@26
+  signed int a4a; // [sp+60h] [bp+Ch]@162
+  Player *a4b; // [sp+60h] [bp+Ch]@168
+
+  v4 = PID_ID(uObjID);
+  v5 = PID_TYPE(uObjID) - 2;
+  v74 = a2;
+  uActorID = v4;
+  if ( v5 )
+  {
+    if ( v5 != 1
+      || (v6 = &pParty->pPlayers[a4], v7 = &pActors[v4],
+                                     v75 = v6->sHealth,
+                                     !stru_50C198.ActorHitOrMiss(v7, v6)) )
+      return;
+    v8 = v6->pEquipment.uArmor;
+    if ( !v8
+      || (v9 = (char *)v6 + 36 * v8, v9[516] & 2)
+      || (v10 = pItemsTable->pItems[*((int *)v9 + 124)].uSkillType, v10 < 10)
+      || v10 > 11 )
+    {
+      v14 = rand() % 4;
+      if ( !v14 )
+      {
+        v71 = (SoundID)108;
+        goto LABEL_24;
+      }
+      v15 = v14 - 1;
+      if ( !v15 )
+      {
+        v71 = (SoundID)109;
+        goto LABEL_24;
+      }
+      v16 = v15 - 1;
+      if ( !v16 )
+      {
+        v71 = (SoundID)110;
+        goto LABEL_24;
+      }
+      if ( v16 == 1 )
+      {
+        v71 = (SoundID)44;
+        goto LABEL_24;
+      }
+    }
+    else
+    {
+      v11 = rand() % 4;
+      if ( !v11 )
+      {
+        v71 = (SoundID)105;
+        goto LABEL_24;
+      }
+      v12 = v11 - 1;
+      if ( !v12 )
+      {
+        v71 = (SoundID)106;
+        goto LABEL_24;
+      }
+      v13 = v12 - 1;
+      if ( !v13 )
+      {
+        v71 = (SoundID)107;
+        goto LABEL_24;
+      }
+      if ( v13 == 1 )
+      {
+        v71 = (SoundID)45;
+LABEL_24:
+        v17 = v71;
+        goto LABEL_26;
+      }
+    }
+    v17 = (SoundID)a4;
+LABEL_26:
+    pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
+    v18 = Actor::_43B3E0_CalcDamage(v7, v74);
+    v19 = HIDWORD(v7->pActorBuffs[3].uExpireTime) == 0;
+    v20 = SHIDWORD(v7->pActorBuffs[3].uExpireTime) < 0;
+    v77 = v18;
+    if ( !v20 && (!(v20 | v19) || LODWORD(v7->pActorBuffs[3].uExpireTime) > 0) )
+    {
+      v21 = v7->pActorBuffs[3].uPower;
+      if ( v21 )
+        v77 /= (signed int)v21;
+    }
+    if ( v74 )
+    {
+      if ( v74 == 1 )
+      {
+        v22 = v7->pMonsterInfo.uAttack2Type;
+      }
+      else
+      {
+        if ( v74 == 2 )
+        {
+          v23 = v7->pMonsterInfo.uSpell1ID;
+        }
+        else
+        {
+          if ( v74 != 3 )
+          {
+            if ( v74 == 4 )
+              v22 = v7->pMonsterInfo.field_3C_some_special_attack;
+            else
+              v22 = 4;
+            goto LABEL_43;
+          }
+          v23 = v7->pMonsterInfo.uSpell2ID;
+        }
+        v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool);
+      }
+    }
+    else
+    {
+      v22 = v7->pMonsterInfo.uAttack1Type;
+    }
+LABEL_43:
+    if ( !(dword_6BE368_debug_settings_2 & 0x10) )
+    {
+      v24 = v6->ReceiveDamage(v77, (DAMAGE_TYPE)v22);
+      if ( SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) >= 0
+        && (SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v6->pPlayerBuffs[10].uExpireTime)) )
+      {
+        v25 = v7->uAIState;
+        if ( v25 != 5 )
+        {
+          if ( v25 != 4 )
+          {
+            v26 = stru_50C198.CalcMagicalDamageToActor(v7, v22, v24);
+            v7->sCurrentHP -= v26;
+            if ( v26 )
+            {
+              if ( v7->sCurrentHP >= 1 )
+              {
+                Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);
+                Actor::AggroSurroundingPeasants(uActorID, 1);
+              }
+              else
+              {
+                if ( pMonsterStats->pInfos[v7->pMonsterInfo.uID].bQuestMonster & 1 )
+                {
+                  v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius;
+                  v74 = v27;
+                  if ( pRenderer->pRenderD3D )
+                  {
+                    if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
+                    {
+                      v28 = (double)v74;
+                      v74 = v7->vPosition.z;
+                      v29 = (double)v74;
+                      v74 = v7->vPosition.y;
+                      v30 = v29;
+                      v31 = (double)v74;
+                      v74 = v7->vPosition.x;
+                      v32 = v31;
+                      v33 = (double)v74;
+                      pDecalBuilder->AddBloodsplat(v33, v32, v30, 1.0, 0.0, 0.0, v28, 0, 0);
+                    }
+                  }
+                }
+                Actor::Die(uActorID);
+                Actor::ApplyFineForKillingPeasant(uActorID);
+                Actor::AggroSurroundingPeasants(uActorID, 1);
+                if ( v7->pMonsterInfo.uExp )
+                  GivePartyExp(pMonsterStats->pInfos[v7->pMonsterInfo.uID].uExp);
+                v34 = SPEECH_51;
+                if ( rand() % 100 < 20 )
+                  v34 = ((signed int)v7->pMonsterInfo.uHP >= 100) + 1;
+                v6->PlaySound((PlayerSpeech)v34, 0);
+              }
+            }
+          }
+        }
+      }
+      if ( !(dword_6BE368_debug_settings_2 & 0x10)
+        && v7->pMonsterInfo.uSpecialAttack
+        && rand() % 100 < v7->pMonsterInfo.uLevel * v7->pMonsterInfo.uSpecialAttackType )
+        v6->_48DCF6(v7->pMonsterInfo.uSpecialAttack, v7);
+    }
+    if ( !pParty->bTurnBasedModeOn )
+    {
+      v35 = v6->GetActualEndurance();
+      v36 = (double)(20 - v6->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333;
+      v6->SetRecoveryTime((signed __int64)v36);
+    }
+    if ( v77 )
+    {
+      v73 = (double)(signed int)v75;
+      if ( (double)v6->GetMaxHealth() * 0.25 < v73 )
+      {
+        if ( v6->sHealth > 0 )
+        {
+          if ( (double)v6->GetMaxHealth() * 0.25 >= (double)v6->sHealth )
+            v6->PlaySound(SPEECH_48, 0);
+        }
+      }
+    }
+    viewparams->bRedrawGameUI = 1;
+    return;
+  }
+  v37 = &pSpriteObjects[uActorID];
+  v38 = PID_TYPE(v37->spell_caster_pid);
+  v39 = PID_ID(v37->spell_caster_pid);
+  v40 = PID_TYPE(v37->spell_caster_pid);
+  uActorID = PID_ID(v37->spell_caster_pid);
+  v41 = v40 - 2;
+  if ( !v41 )
+    goto LABEL_80;
+  v42 = v41 - 1;
+  if ( !v42 )
+  {
+    v44 = &pActors[v39];
+    if ( a4 == -1 )
+      a4 = stru_50C198.which_player_would_attack(v44);
+    v45 = &pParty->pPlayers[a4];
+    v77 = Actor::_43B3E0_CalcDamage(v44, v74);
+    v46 = v37->uType;
+    if ( v37->uType == 545 )
+    {
+      LOBYTE(v51) = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+      v52 = v51;
+      if ( (signed int)SkillToMastery(v51) >= 4 && rand() % 100 < (v52 & 0x3F) )
+      {
+		  sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName);
+        ShowStatusBarString(pTmpBuf.data(), 2u);
+        v45->PlaySound(SPEECH_6, 0);
+        return;
+      }
+    }
+    else
+    {
+      if ( v46 != 555
+        && v46 != 510
+        && v46 != 500
+        && v46 != 515
+        && v46 != 505
+        && v46 != 530
+        && v46 != 525
+        && v46 != 520
+        && v46 != 535
+        && v46 != 540 )
+        goto LABEL_115;
+    }
+    if ( !stru_50C198.ActorHitOrMiss(v44, v45) )
+      return;
+    if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 )
+      v77 >>= 1;
+    if ( v45->HasEnchantedItemEquipped(36) )
+      v77 >>= 1;
+    if ( v45->HasEnchantedItemEquipped(69) )
+      v77 >>= 1;
+    if ( v45->HasItemEquipped(EQUIP_ARMOUR)
+		&& *(_DWORD *)&v45->pInventoryItems[v45->pEquipment.uArmor-1] == 504 )
+      v77 >>= 1;
+    v75 = 0;
+	v47 = (int)&v45->pEquipment;
+    do
+    {
+      if ( v45->HasItemEquipped((ITEM_EQUIP_TYPE)v75) )
+      {
+        v48 = *(int *)&v45[36 * *(int *)v47 + 496];
+        if ( v48 == 520 )
+          v77 >>= 1;
+        if ( v48 == 531 )
+          v77 >>= 1;
+        if ( v45->GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v75) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4 )
+          v77 >>= 1;
+      }
+      ++v75;
+      v47 += 4;
+    }
+    while ( (signed int)v75 <= 1 );
+LABEL_115:
+    if ( (signed __int64)v44->pActorBuffs[3].uExpireTime > 0 )
+    {
+      v49 = v44->pActorBuffs[3].uPower;
+      if ( v49 )
+        v77 /= (signed int)v49;
+    }
+    if ( !v74 )
+    {
+      v50 = v44->pMonsterInfo.uAttack1Type;
+      goto LABEL_133;
+    }
+    if ( v74 == 1 )
+    {
+      v50 = v44->pMonsterInfo.uAttack2Type;
+      goto LABEL_133;
+    }
+    if ( v74 == 2 )
+    {
+      v53 = v44->pMonsterInfo.uSpell1ID;
+    }
+    else
+    {
+      if ( v74 != 3 )
+      {
+        if ( v74 == 4 )
+          v50 = v44->pMonsterInfo.field_3C_some_special_attack;
+        else
+          v50 = 4;
+LABEL_133:
+        if ( !(dword_6BE368_debug_settings_2 & 0x10) )
+        {
+          v54 = v45->ReceiveDamage(v77, (DAMAGE_TYPE)v50);
+          if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) >= 0 )
+          {
+            if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v45->pPlayerBuffs[10].uExpireTime) )
+            {
+              v55 = v44->uAIState;
+              if ( v55 != 5 )
+              {
+                if ( v55 != 4 )
+                {
+                  v56 = stru_50C198.CalcMagicalDamageToActor(v44, v50, v54);
+                  v44->sCurrentHP -= v56;
+                  if ( v56 )
+                  {
+                    if ( v44->sCurrentHP >= 1 )
+                    {
+                      Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);
+                      Actor::AggroSurroundingPeasants(uActorID, 1);
+                    }
+                    else
+                    {
+                      if ( pMonsterStats->pInfos[v44->pMonsterInfo.uID].bQuestMonster & 1 )
+                      {
+                        v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius;
+                        v75 = v57;
+                        if ( pRenderer->pRenderD3D )
+                        {
+                          if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
+                          {
+                            v58 = (double)(signed int)v75;
+                            v75 = v44->vPosition.z;
+                            v59 = (double)(signed int)v75;
+                            v75 = v44->vPosition.y;
+                            v60 = v59;
+                            v61 = (double)(signed int)v75;
+                            v75 = v44->vPosition.x;
+                            v62 = v61;
+                            v63 = (double)(signed int)v75;
+                            pDecalBuilder->AddBloodsplat(v63, v62, v60, 1.0, 0.0, 0.0, v58, 0, 0);
+                          }
+                        }
+                      }
+                      Actor::Die(uActorID);
+                      Actor::ApplyFineForKillingPeasant(uActorID);
+                      Actor::AggroSurroundingPeasants(uActorID, 1);
+                      if ( v44->pMonsterInfo.uExp )
+                        GivePartyExp(pMonsterStats->pInfos[v44->pMonsterInfo.uID].uExp);
+                      v64 = SPEECH_51;
+                      if ( rand() % 100 < 20 )
+                        v64 = ((signed int)v44->pMonsterInfo.uHP >= 100) + 1;
+                      v45->PlaySound((PlayerSpeech)v64, 0);
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+        if ( !v74
+          && !(dword_6BE368_debug_settings_2 & 0x10)
+          && v44->pMonsterInfo.uSpecialAttack
+          && rand() % 100 < v44->pMonsterInfo.uLevel * v44->pMonsterInfo.uSpecialAttackType )
+          v45->_48DCF6(v44->pMonsterInfo.uSpecialAttack, v44);
+        if ( !pParty->bTurnBasedModeOn )
+        {
+          v65 = v45->GetActualEndurance();
+          v66 = (double)(20 - v45->GetParameterBonus(v65))
+              * flt_6BE3A4_debug_recmod1
+              * 2.133333333333333;
+          v45->SetRecoveryTime((signed __int64)v66);
+        }
+        return;
+      }
+      v53 = v44->pMonsterInfo.uSpell2ID;
+    }
+    v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool);
+    goto LABEL_133;
+  }
+  if ( v42 != 1 )
+    return;
+LABEL_80:
+  if ( a4 != -1 )
+  {
+    v43 = &pParty->pPlayers[a4];
+LABEL_168:
+    a4b = v43;
+    if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
+    {
+      v70 = v43->GetMaxHealth();
+      v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70);
+      v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool);
+    }
+    else
+    {
+      v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0);
+      v69 = 0;
+    }
+    a4b->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
+    if ( v38 == OBJECT_Player && !qword_A750D8 )
+    {
+      qword_A750D8 = 256i64;
+      word_A750E0 = 44;
+      word_A750E2 = uActorID + 1;
+    }
+    return;
+  }
+  v74 = 0;
+  a4a = 1;
+  do
+  {
+    if ( pPlayers[a4a]->CanAct() )
+    {
+      v67 = v74++;
+      *(&v72 + v67) = a4a;
+    }
+    ++a4a;
+  }
+  while ( a4a <= 4 );
+  if ( v74 )
+  {
+    v43 = &pParty->pPlayers[*(&v72+rand()%v74)-1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
+    goto LABEL_168;
+  }
+}
+//----- (00421EA6) --------------------------------------------------------
+void __cdecl OnInventoryLeftClick()
+{
+  Player *v0; // ebx@1
+  signed int v1; // eax@2
+  signed int v2; // ecx@2
+  int v3; // eax@2
+  char v4; // sf@2
+  int v5; // eax@2
+  unsigned int v6; // eax@7
+  unsigned int v7; // esi@12
+  unsigned int v8; // eax@12
+  unsigned int v9; // eax@16
+  unsigned int v10; // eax@18
+  ItemGen this_; // [sp+Ch] [bp-3Ch]@1
+  POINT a2; // [sp+30h] [bp-18h]@4
+  unsigned int v13; // [sp+38h] [bp-10h]@13
+  unsigned int pY; // [sp+3Ch] [bp-Ch]@2
+  unsigned int pX; // [sp+40h] [bp-8h]@2
+  int a4; // [sp+44h] [bp-4h]@2
+
+  v0 = pPlayers[uActiveCharacter];
+  if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )
+  {
+    pMouse->GetClickPos(&pX, &pY);
+    pY = pY - 17;
+    v2 =pX - 14;
+    pX = v2;
+    v3 = 14 * (pY >> 5);
+    v2 >>= 5;
+    v4 = v2 + v3 < 0;
+    v5 = v2 + v3;
+    a4 = v5;
+    if ( !v4 )
+    {
+      if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462
+            && pMouse->GetCursorPos(&a2)->x >= 14 )
+      {
+        if ( unk_50C9A0 )
+        {
+          v6 = v0->GetItemIDAtInventoryIndex(&a4);
+          if ( v6 )
+          {
+            *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;
+            *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
+            *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1;
+            *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4;
+            ptr_50C9A4 = (ItemGen *)&v0->pInventoryItems[v6-1];
+            unk_50C9A0 = 0;
+            if ( pMessageQueue_50CBD0->uNumMessages )
+              pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+            pMouse->SetCursorBitmap("MICON1");
+            dword_50C9D0 = 113;
+            dword_50C9D4 = 0;
+            dword_50C9D8 = 256;
+          }
+          return;
+        }
+        if ( ptr_50C9A4 )
+          return;
+        v7 = pParty->pPickedItem.uItemID;
+        v8 = v0->GetItemIDAtInventoryIndex(&a4);
+        if ( !v7 )
+        {
+          if ( !v8 )
+            return;
+          memcpy(&pParty->pPickedItem, &v0->pInventoryItems[v8-1], sizeof(pParty->pPickedItem));
+          v0->RemoveItemAtInventoryIndex(a4);
+          v9 = pParty->pPickedItem.uItemID;
+          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
+          return;
+        }
+        v13 = v8;
+        if ( v8 )
+        {
+          a2.y = (LONG)&v0->pInventoryItems[v8-1];
+          memcpy(&this_, (const void *)a2.y, sizeof(this_));
+          v0->RemoveItemAtInventoryIndex(a4);
+          pX = v0->AddItem2(a4, &pParty->pPickedItem);
+          if ( !pX )
+          {
+            pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem);
+            if ( !pX )
+            {
+              v0->PutItemArInventoryIndex(&this_, v13 - 1, a4);
+              memcpy((void *)a2.y, &this_, sizeof(ItemGen));
+              return;
+            }
+          }
+          v9 = this_.uItemID;
+          memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem));
+          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
+          return;
+        }
+        v10 = v0->AddItem(a4, v7);
+        pX = v10;
+        if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) )
+        {
+          memcpy(&v0->pInventoryItems[v10-1], &pParty->pPickedItem, 0x24u);
+          pMouse->RemoveHoldingItem();
+        }
+      }
+    }
+  }
 }
\ No newline at end of file