Mercurial > mm7
comparison Player.cpp @ 1297:5450af4f57ef
moving files mm7_x ending
author | Ritor1 |
---|---|
date | Wed, 19 Jun 2013 17:06:58 +0600 |
parents | 86a83e12d795 |
children | 0665a061132b |
comparison
equal
deleted
inserted
replaced
1296:c423f946dc99 | 1297:5450af4f57ef |
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27 #include "Awards.h" | 27 #include "Awards.h" |
28 #include "texts.h" | 28 #include "texts.h" |
29 | 29 |
30 #include "mm7_data.h" | 30 #include "mm7_data.h" |
31 #include "MM7.h" | 31 #include "MM7.h" |
32 | 32 #include "SpriteObject.h" |
33 #include "DecalBuilder.h" | |
33 | 34 |
34 | 35 |
35 | 36 |
36 | 37 |
37 | 38 |
9560 return uActiveCharacter; | 9561 return uActiveCharacter; |
9561 } | 9562 } |
9562 } | 9563 } |
9563 return result; | 9564 return result; |
9564 } | 9565 } |
9566 //----- (0043EE77) -------------------------------------------------------- | |
9567 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1) | |
9568 { | |
9569 bool result; // eax@0 | |
9570 Player *v2; // edx@3 | |
9571 int v3; // ecx@3 | |
9572 Player **pPlayers; // esi@8 | |
9573 unsigned int v5; // ecx@8 | |
9574 Player *v6; // edx@9 | |
9575 | |
9576 if ( a1 < 1 || a1 > 4 ) | |
9577 { | |
9578 if ( !a1 ) | |
9579 { | |
9580 pPlayers = &::pPlayers[1]; | |
9581 v5 = 604; | |
9582 while ( 1 ) | |
9583 { | |
9584 result = Player_has_item(v5, *pPlayers, 0); | |
9585 if ( !result ) | |
9586 break; | |
9587 result = v6->pEquipment.uArmor; | |
9588 if ( !result ) | |
9589 break; | |
9590 result *= 9; | |
9591 if ( *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * result + 5] != v5 ) | |
9592 break; | |
9593 ++pPlayers; | |
9594 if ( (signed int)pPlayers >= (signed int)&qword_A750D8 ) | |
9595 goto LABEL_13; | |
9596 } | |
9597 } | |
9598 goto LABEL_6; | |
9599 } | |
9600 result = Player_has_item(604u, ::pPlayers[a1], 0); | |
9601 if ( !result | |
9602 || (result = v2->pEquipment.uArmor) == 0 | |
9603 || (result *= 9, *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * result + 5] != v3) ) | |
9604 { | |
9605 LABEL_6: | |
9606 LOBYTE(result) = 0; | |
9607 return result; | |
9608 } | |
9609 LABEL_13: | |
9610 LOBYTE(result) = 1; | |
9611 return result; | |
9612 } | |
9613 //----- (0043EE15) -------------------------------------------------------- | |
9614 bool __fastcall Player_has_item(unsigned int uItemID, Player *pPlayer, char a3) | |
9615 { | |
9616 if ( !a3 || pParty->pPickedItem.uItemID != uItemID ) | |
9617 { | |
9618 for ( uint i = 0; i < 126; ++i ) | |
9619 { | |
9620 if ( pPlayer->pInventoryIndices[i] > 0 ) | |
9621 { | |
9622 if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pInventoryIndices[i] - 1].uItemID == uItemID ) | |
9623 return true; | |
9624 } | |
9625 } | |
9626 for ( uint i = 0; i < 16; ++i ) | |
9627 { | |
9628 if ( pPlayer->pEquipment.pIndices[i] ) | |
9629 { | |
9630 if ( (unsigned int)pPlayer->pInventoryItems[pPlayer->pEquipment.pIndices[i] - 1].uItemID == uItemID ) | |
9631 return true; | |
9632 } | |
9633 } | |
9634 } | |
9635 return false; | |
9636 } | |
9637 //----- (0043EDB9) -------------------------------------------------------- | |
9638 bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int a1) | |
9639 { | |
9640 unsigned int pNum; // ebp@1 | |
9641 Player **pPlayer; // ebx@1 | |
9642 Player *pPlayer2; // esi@2 | |
9643 enum CHARACTER_RACE pRace; // edi@2 | |
9644 bool pSex; // eax@2 | |
9645 char v6; // zf@7 | |
9646 | |
9647 //pPlayer = &pPlayers[1]; | |
9648 /*pNum = a1; | |
9649 | |
9650 while ( 1 ) | |
9651 { | |
9652 pPlayer2 = *pPlayer; | |
9653 pRace = pPlayer2->GetRace(); | |
9654 pSex = pPlayer2->GetSexByVoice(); | |
9655 if ( !pRace ) | |
9656 break; | |
9657 if ( pRace == 1 || pRace == 2 ) | |
9658 break; | |
9659 if ( !pSex && pNum == 2 )// | |
9660 //goto LABEL_15; | |
9661 { | |
9662 pSex = 1; | |
9663 return pSex; | |
9664 } | |
9665 v6 = pNum == 3;// | |
9666 LABEL_11: | |
9667 if ( v6 ) | |
9668 //goto LABEL_15; | |
9669 { | |
9670 pSex = 1; | |
9671 return pSex; | |
9672 } | |
9673 ++pPlayer; | |
9674 if ( (signed int)pPlayer >= (signed int)&qword_A750D8 )// | |
9675 { | |
9676 pSex = 0; | |
9677 return pSex; | |
9678 } | |
9679 } | |
9680 if ( pSex || pNum ) | |
9681 { | |
9682 v6 = pNum == 1; | |
9683 goto LABEL_11; | |
9684 } | |
9685 //LABEL_15: | |
9686 pSex = 1; | |
9687 return pSex;*/ | |
9688 for (uint i = 1; i <= 4; ++i) | |
9689 { | |
9690 pRace = pPlayers[i]->GetRace(); | |
9691 pSex = pPlayers[i]->GetSexByVoice(); | |
9692 if (pRace == 0 || pRace == 1 || pRace == 2 || pSex == 0 ) | |
9693 return 1; | |
9694 } | |
9695 return 0; | |
9696 } | |
9697 //----- (0043ED6F) -------------------------------------------------------- | |
9698 bool _43ED6F_check_party_races(bool a1) | |
9699 { | |
9700 bool v6; // zf@5 | |
9701 | |
9702 for (uint i = 0; i < 4; ++i) | |
9703 { | |
9704 auto player = pParty->pPlayers + i; | |
9705 auto race = player->GetRace(); | |
9706 | |
9707 if (race != CHARACTER_RACE_HUMAN && | |
9708 race != CHARACTER_RACE_ELF && | |
9709 race != CHARACTER_RACE_GOBLIN) | |
9710 v6 = a1 == 1; | |
9711 else | |
9712 v6 = !a1; | |
9713 | |
9714 if (v6) | |
9715 return true; | |
9716 } | |
9717 return false; | |
9718 } | |
9719 //----- (00439FCB) -------------------------------------------------------- | |
9720 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4) | |
9721 { | |
9722 signed int v4; // esi@1 | |
9723 unsigned int v5; // ecx@1 | |
9724 Player *v6; // ebx@3 | |
9725 Actor *v7; // esi@3 | |
9726 unsigned int v8; // eax@4 | |
9727 char *v9; // eax@5 | |
9728 signed int v10; // eax@6 | |
9729 int v11; // edx@8 | |
9730 int v12; // edx@9 | |
9731 int v13; // edx@10 | |
9732 int v14; // edx@16 | |
9733 int v15; // edx@17 | |
9734 int v16; // edx@18 | |
9735 enum SoundID v17; // eax@24 | |
9736 int v18; // eax@26 | |
9737 unsigned __int8 v19; // zf@26 | |
9738 unsigned __int8 v20; // sf@26 | |
9739 unsigned __int16 v21; // ax@29 | |
9740 signed int v22; // edi@36 | |
9741 int v23; // eax@38 | |
9742 signed int v24; // eax@44 | |
9743 unsigned __int16 v25; // cx@47 | |
9744 signed int v26; // eax@49 | |
9745 int v27; // eax@54 | |
9746 float v28; // ST18_4@58 | |
9747 double v29; // st7@58 | |
9748 float v30; // ST08_4@58 | |
9749 double v31; // st7@58 | |
9750 float v32; // ST04_4@58 | |
9751 float v33; // ST00_4@58 | |
9752 int v34; // edi@61 | |
9753 int v35; // eax@70 | |
9754 double v36; // st7@70 | |
9755 SpriteObject *v37; // ebx@77 | |
9756 int v38; // edi@77 | |
9757 int v39; // esi@77 | |
9758 int v40; // eax@77 | |
9759 int v41; // eax@77 | |
9760 int v42; // eax@78 | |
9761 Player *v43; // eax@81 | |
9762 Actor *v44; // esi@82 | |
9763 Player *v45; // edi@84 | |
9764 unsigned __int16 v46; // ax@84 | |
9765 int v47; // ebx@105 | |
9766 int v48; // eax@107 | |
9767 unsigned __int16 v49; // ax@116 | |
9768 int v50; // ebx@123 | |
9769 unsigned __int16 v51; // ax@124 | |
9770 char v52; // bl@124 | |
9771 int v53; // eax@128 | |
9772 signed int v54; // eax@134 | |
9773 unsigned __int16 v55; // cx@137 | |
9774 signed int v56; // eax@139 | |
9775 int v57; // eax@144 | |
9776 float v58; // ST18_4@148 | |
9777 double v59; // st7@148 | |
9778 float v60; // ST08_4@148 | |
9779 double v61; // st7@148 | |
9780 float v62; // ST04_4@148 | |
9781 float v63; // ST00_4@148 | |
9782 int v64; // ebx@151 | |
9783 int v65; // eax@161 | |
9784 double v66; // st7@161 | |
9785 signed int v67; // ecx@164 | |
9786 signed int v68; // eax@170 | |
9787 int v69; // ecx@170 | |
9788 int v70; // eax@171 | |
9789 enum SoundID v71; // [sp+20h] [bp-34h]@12 | |
9790 int v72; // [sp+30h] [bp-24h]@164 | |
9791 double v73; // [sp+40h] [bp-14h]@72 | |
9792 signed int v74; // [sp+44h] [bp-10h]@1 | |
9793 unsigned int v75; // [sp+48h] [bp-Ch]@3 | |
9794 unsigned int uActorID; // [sp+4Ch] [bp-8h]@1 | |
9795 int v77; // [sp+50h] [bp-4h]@26 | |
9796 signed int a4a; // [sp+60h] [bp+Ch]@162 | |
9797 Player *a4b; // [sp+60h] [bp+Ch]@168 | |
9798 | |
9799 v4 = PID_ID(uObjID); | |
9800 v5 = PID_TYPE(uObjID) - 2; | |
9801 v74 = a2; | |
9802 uActorID = v4; | |
9803 if ( v5 ) | |
9804 { | |
9805 if ( v5 != 1 | |
9806 || (v6 = &pParty->pPlayers[a4], v7 = &pActors[v4], | |
9807 v75 = v6->sHealth, | |
9808 !stru_50C198.ActorHitOrMiss(v7, v6)) ) | |
9809 return; | |
9810 v8 = v6->pEquipment.uArmor; | |
9811 if ( !v8 | |
9812 || (v9 = (char *)v6 + 36 * v8, v9[516] & 2) | |
9813 || (v10 = pItemsTable->pItems[*((int *)v9 + 124)].uSkillType, v10 < 10) | |
9814 || v10 > 11 ) | |
9815 { | |
9816 v14 = rand() % 4; | |
9817 if ( !v14 ) | |
9818 { | |
9819 v71 = (SoundID)108; | |
9820 goto LABEL_24; | |
9821 } | |
9822 v15 = v14 - 1; | |
9823 if ( !v15 ) | |
9824 { | |
9825 v71 = (SoundID)109; | |
9826 goto LABEL_24; | |
9827 } | |
9828 v16 = v15 - 1; | |
9829 if ( !v16 ) | |
9830 { | |
9831 v71 = (SoundID)110; | |
9832 goto LABEL_24; | |
9833 } | |
9834 if ( v16 == 1 ) | |
9835 { | |
9836 v71 = (SoundID)44; | |
9837 goto LABEL_24; | |
9838 } | |
9839 } | |
9840 else | |
9841 { | |
9842 v11 = rand() % 4; | |
9843 if ( !v11 ) | |
9844 { | |
9845 v71 = (SoundID)105; | |
9846 goto LABEL_24; | |
9847 } | |
9848 v12 = v11 - 1; | |
9849 if ( !v12 ) | |
9850 { | |
9851 v71 = (SoundID)106; | |
9852 goto LABEL_24; | |
9853 } | |
9854 v13 = v12 - 1; | |
9855 if ( !v13 ) | |
9856 { | |
9857 v71 = (SoundID)107; | |
9858 goto LABEL_24; | |
9859 } | |
9860 if ( v13 == 1 ) | |
9861 { | |
9862 v71 = (SoundID)45; | |
9863 LABEL_24: | |
9864 v17 = v71; | |
9865 goto LABEL_26; | |
9866 } | |
9867 } | |
9868 v17 = (SoundID)a4; | |
9869 LABEL_26: | |
9870 pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0); | |
9871 v18 = Actor::_43B3E0_CalcDamage(v7, v74); | |
9872 v19 = HIDWORD(v7->pActorBuffs[3].uExpireTime) == 0; | |
9873 v20 = SHIDWORD(v7->pActorBuffs[3].uExpireTime) < 0; | |
9874 v77 = v18; | |
9875 if ( !v20 && (!(v20 | v19) || LODWORD(v7->pActorBuffs[3].uExpireTime) > 0) ) | |
9876 { | |
9877 v21 = v7->pActorBuffs[3].uPower; | |
9878 if ( v21 ) | |
9879 v77 /= (signed int)v21; | |
9880 } | |
9881 if ( v74 ) | |
9882 { | |
9883 if ( v74 == 1 ) | |
9884 { | |
9885 v22 = v7->pMonsterInfo.uAttack2Type; | |
9886 } | |
9887 else | |
9888 { | |
9889 if ( v74 == 2 ) | |
9890 { | |
9891 v23 = v7->pMonsterInfo.uSpell1ID; | |
9892 } | |
9893 else | |
9894 { | |
9895 if ( v74 != 3 ) | |
9896 { | |
9897 if ( v74 == 4 ) | |
9898 v22 = v7->pMonsterInfo.field_3C_some_special_attack; | |
9899 else | |
9900 v22 = 4; | |
9901 goto LABEL_43; | |
9902 } | |
9903 v23 = v7->pMonsterInfo.uSpell2ID; | |
9904 } | |
9905 v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool); | |
9906 } | |
9907 } | |
9908 else | |
9909 { | |
9910 v22 = v7->pMonsterInfo.uAttack1Type; | |
9911 } | |
9912 LABEL_43: | |
9913 if ( !(dword_6BE368_debug_settings_2 & 0x10) ) | |
9914 { | |
9915 v24 = v6->ReceiveDamage(v77, (DAMAGE_TYPE)v22); | |
9916 if ( SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) >= 0 | |
9917 && (SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v6->pPlayerBuffs[10].uExpireTime)) ) | |
9918 { | |
9919 v25 = v7->uAIState; | |
9920 if ( v25 != 5 ) | |
9921 { | |
9922 if ( v25 != 4 ) | |
9923 { | |
9924 v26 = stru_50C198.CalcMagicalDamageToActor(v7, v22, v24); | |
9925 v7->sCurrentHP -= v26; | |
9926 if ( v26 ) | |
9927 { | |
9928 if ( v7->sCurrentHP >= 1 ) | |
9929 { | |
9930 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); | |
9931 Actor::AggroSurroundingPeasants(uActorID, 1); | |
9932 } | |
9933 else | |
9934 { | |
9935 if ( pMonsterStats->pInfos[v7->pMonsterInfo.uID].bQuestMonster & 1 ) | |
9936 { | |
9937 v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius; | |
9938 v74 = v27; | |
9939 if ( pRenderer->pRenderD3D ) | |
9940 { | |
9941 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
9942 { | |
9943 v28 = (double)v74; | |
9944 v74 = v7->vPosition.z; | |
9945 v29 = (double)v74; | |
9946 v74 = v7->vPosition.y; | |
9947 v30 = v29; | |
9948 v31 = (double)v74; | |
9949 v74 = v7->vPosition.x; | |
9950 v32 = v31; | |
9951 v33 = (double)v74; | |
9952 pDecalBuilder->AddBloodsplat(v33, v32, v30, 1.0, 0.0, 0.0, v28, 0, 0); | |
9953 } | |
9954 } | |
9955 } | |
9956 Actor::Die(uActorID); | |
9957 Actor::ApplyFineForKillingPeasant(uActorID); | |
9958 Actor::AggroSurroundingPeasants(uActorID, 1); | |
9959 if ( v7->pMonsterInfo.uExp ) | |
9960 GivePartyExp(pMonsterStats->pInfos[v7->pMonsterInfo.uID].uExp); | |
9961 v34 = SPEECH_51; | |
9962 if ( rand() % 100 < 20 ) | |
9963 v34 = ((signed int)v7->pMonsterInfo.uHP >= 100) + 1; | |
9964 v6->PlaySound((PlayerSpeech)v34, 0); | |
9965 } | |
9966 } | |
9967 } | |
9968 } | |
9969 } | |
9970 if ( !(dword_6BE368_debug_settings_2 & 0x10) | |
9971 && v7->pMonsterInfo.uSpecialAttack | |
9972 && rand() % 100 < v7->pMonsterInfo.uLevel * v7->pMonsterInfo.uSpecialAttackType ) | |
9973 v6->_48DCF6(v7->pMonsterInfo.uSpecialAttack, v7); | |
9974 } | |
9975 if ( !pParty->bTurnBasedModeOn ) | |
9976 { | |
9977 v35 = v6->GetActualEndurance(); | |
9978 v36 = (double)(20 - v6->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
9979 v6->SetRecoveryTime((signed __int64)v36); | |
9980 } | |
9981 if ( v77 ) | |
9982 { | |
9983 v73 = (double)(signed int)v75; | |
9984 if ( (double)v6->GetMaxHealth() * 0.25 < v73 ) | |
9985 { | |
9986 if ( v6->sHealth > 0 ) | |
9987 { | |
9988 if ( (double)v6->GetMaxHealth() * 0.25 >= (double)v6->sHealth ) | |
9989 v6->PlaySound(SPEECH_48, 0); | |
9990 } | |
9991 } | |
9992 } | |
9993 viewparams->bRedrawGameUI = 1; | |
9994 return; | |
9995 } | |
9996 v37 = &pSpriteObjects[uActorID]; | |
9997 v38 = PID_TYPE(v37->spell_caster_pid); | |
9998 v39 = PID_ID(v37->spell_caster_pid); | |
9999 v40 = PID_TYPE(v37->spell_caster_pid); | |
10000 uActorID = PID_ID(v37->spell_caster_pid); | |
10001 v41 = v40 - 2; | |
10002 if ( !v41 ) | |
10003 goto LABEL_80; | |
10004 v42 = v41 - 1; | |
10005 if ( !v42 ) | |
10006 { | |
10007 v44 = &pActors[v39]; | |
10008 if ( a4 == -1 ) | |
10009 a4 = stru_50C198.which_player_would_attack(v44); | |
10010 v45 = &pParty->pPlayers[a4]; | |
10011 v77 = Actor::_43B3E0_CalcDamage(v44, v74); | |
10012 v46 = v37->uType; | |
10013 if ( v37->uType == 545 ) | |
10014 { | |
10015 LOBYTE(v51) = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
10016 v52 = v51; | |
10017 if ( (signed int)SkillToMastery(v51) >= 4 && rand() % 100 < (v52 & 0x3F) ) | |
10018 { | |
10019 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName); | |
10020 ShowStatusBarString(pTmpBuf.data(), 2u); | |
10021 v45->PlaySound(SPEECH_6, 0); | |
10022 return; | |
10023 } | |
10024 } | |
10025 else | |
10026 { | |
10027 if ( v46 != 555 | |
10028 && v46 != 510 | |
10029 && v46 != 500 | |
10030 && v46 != 515 | |
10031 && v46 != 505 | |
10032 && v46 != 530 | |
10033 && v46 != 525 | |
10034 && v46 != 520 | |
10035 && v46 != 535 | |
10036 && v46 != 540 ) | |
10037 goto LABEL_115; | |
10038 } | |
10039 if ( !stru_50C198.ActorHitOrMiss(v44, v45) ) | |
10040 return; | |
10041 if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 ) | |
10042 v77 >>= 1; | |
10043 if ( v45->HasEnchantedItemEquipped(36) ) | |
10044 v77 >>= 1; | |
10045 if ( v45->HasEnchantedItemEquipped(69) ) | |
10046 v77 >>= 1; | |
10047 if ( v45->HasItemEquipped(EQUIP_ARMOUR) | |
10048 && *(_DWORD *)&v45->pInventoryItems[v45->pEquipment.uArmor-1] == 504 ) | |
10049 v77 >>= 1; | |
10050 v75 = 0; | |
10051 v47 = (int)&v45->pEquipment; | |
10052 do | |
10053 { | |
10054 if ( v45->HasItemEquipped((ITEM_EQUIP_TYPE)v75) ) | |
10055 { | |
10056 v48 = *(int *)&v45[36 * *(int *)v47 + 496]; | |
10057 if ( v48 == 520 ) | |
10058 v77 >>= 1; | |
10059 if ( v48 == 531 ) | |
10060 v77 >>= 1; | |
10061 if ( v45->GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v75) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4 ) | |
10062 v77 >>= 1; | |
10063 } | |
10064 ++v75; | |
10065 v47 += 4; | |
10066 } | |
10067 while ( (signed int)v75 <= 1 ); | |
10068 LABEL_115: | |
10069 if ( (signed __int64)v44->pActorBuffs[3].uExpireTime > 0 ) | |
10070 { | |
10071 v49 = v44->pActorBuffs[3].uPower; | |
10072 if ( v49 ) | |
10073 v77 /= (signed int)v49; | |
10074 } | |
10075 if ( !v74 ) | |
10076 { | |
10077 v50 = v44->pMonsterInfo.uAttack1Type; | |
10078 goto LABEL_133; | |
10079 } | |
10080 if ( v74 == 1 ) | |
10081 { | |
10082 v50 = v44->pMonsterInfo.uAttack2Type; | |
10083 goto LABEL_133; | |
10084 } | |
10085 if ( v74 == 2 ) | |
10086 { | |
10087 v53 = v44->pMonsterInfo.uSpell1ID; | |
10088 } | |
10089 else | |
10090 { | |
10091 if ( v74 != 3 ) | |
10092 { | |
10093 if ( v74 == 4 ) | |
10094 v50 = v44->pMonsterInfo.field_3C_some_special_attack; | |
10095 else | |
10096 v50 = 4; | |
10097 LABEL_133: | |
10098 if ( !(dword_6BE368_debug_settings_2 & 0x10) ) | |
10099 { | |
10100 v54 = v45->ReceiveDamage(v77, (DAMAGE_TYPE)v50); | |
10101 if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) >= 0 ) | |
10102 { | |
10103 if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v45->pPlayerBuffs[10].uExpireTime) ) | |
10104 { | |
10105 v55 = v44->uAIState; | |
10106 if ( v55 != 5 ) | |
10107 { | |
10108 if ( v55 != 4 ) | |
10109 { | |
10110 v56 = stru_50C198.CalcMagicalDamageToActor(v44, v50, v54); | |
10111 v44->sCurrentHP -= v56; | |
10112 if ( v56 ) | |
10113 { | |
10114 if ( v44->sCurrentHP >= 1 ) | |
10115 { | |
10116 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); | |
10117 Actor::AggroSurroundingPeasants(uActorID, 1); | |
10118 } | |
10119 else | |
10120 { | |
10121 if ( pMonsterStats->pInfos[v44->pMonsterInfo.uID].bQuestMonster & 1 ) | |
10122 { | |
10123 v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; | |
10124 v75 = v57; | |
10125 if ( pRenderer->pRenderD3D ) | |
10126 { | |
10127 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
10128 { | |
10129 v58 = (double)(signed int)v75; | |
10130 v75 = v44->vPosition.z; | |
10131 v59 = (double)(signed int)v75; | |
10132 v75 = v44->vPosition.y; | |
10133 v60 = v59; | |
10134 v61 = (double)(signed int)v75; | |
10135 v75 = v44->vPosition.x; | |
10136 v62 = v61; | |
10137 v63 = (double)(signed int)v75; | |
10138 pDecalBuilder->AddBloodsplat(v63, v62, v60, 1.0, 0.0, 0.0, v58, 0, 0); | |
10139 } | |
10140 } | |
10141 } | |
10142 Actor::Die(uActorID); | |
10143 Actor::ApplyFineForKillingPeasant(uActorID); | |
10144 Actor::AggroSurroundingPeasants(uActorID, 1); | |
10145 if ( v44->pMonsterInfo.uExp ) | |
10146 GivePartyExp(pMonsterStats->pInfos[v44->pMonsterInfo.uID].uExp); | |
10147 v64 = SPEECH_51; | |
10148 if ( rand() % 100 < 20 ) | |
10149 v64 = ((signed int)v44->pMonsterInfo.uHP >= 100) + 1; | |
10150 v45->PlaySound((PlayerSpeech)v64, 0); | |
10151 } | |
10152 } | |
10153 } | |
10154 } | |
10155 } | |
10156 } | |
10157 } | |
10158 if ( !v74 | |
10159 && !(dword_6BE368_debug_settings_2 & 0x10) | |
10160 && v44->pMonsterInfo.uSpecialAttack | |
10161 && rand() % 100 < v44->pMonsterInfo.uLevel * v44->pMonsterInfo.uSpecialAttackType ) | |
10162 v45->_48DCF6(v44->pMonsterInfo.uSpecialAttack, v44); | |
10163 if ( !pParty->bTurnBasedModeOn ) | |
10164 { | |
10165 v65 = v45->GetActualEndurance(); | |
10166 v66 = (double)(20 - v45->GetParameterBonus(v65)) | |
10167 * flt_6BE3A4_debug_recmod1 | |
10168 * 2.133333333333333; | |
10169 v45->SetRecoveryTime((signed __int64)v66); | |
10170 } | |
10171 return; | |
10172 } | |
10173 v53 = v44->pMonsterInfo.uSpell2ID; | |
10174 } | |
10175 v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); | |
10176 goto LABEL_133; | |
10177 } | |
10178 if ( v42 != 1 ) | |
10179 return; | |
10180 LABEL_80: | |
10181 if ( a4 != -1 ) | |
10182 { | |
10183 v43 = &pParty->pPlayers[a4]; | |
10184 LABEL_168: | |
10185 a4b = v43; | |
10186 if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) | |
10187 { | |
10188 v70 = v43->GetMaxHealth(); | |
10189 v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); | |
10190 v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); | |
10191 } | |
10192 else | |
10193 { | |
10194 v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0); | |
10195 v69 = 0; | |
10196 } | |
10197 a4b->ReceiveDamage(v68, (DAMAGE_TYPE)v69); | |
10198 if ( v38 == OBJECT_Player && !qword_A750D8 ) | |
10199 { | |
10200 qword_A750D8 = 256i64; | |
10201 word_A750E0 = 44; | |
10202 word_A750E2 = uActorID + 1; | |
10203 } | |
10204 return; | |
10205 } | |
10206 v74 = 0; | |
10207 a4a = 1; | |
10208 do | |
10209 { | |
10210 if ( pPlayers[a4a]->CanAct() ) | |
10211 { | |
10212 v67 = v74++; | |
10213 *(&v72 + v67) = a4a; | |
10214 } | |
10215 ++a4a; | |
10216 } | |
10217 while ( a4a <= 4 ); | |
10218 if ( v74 ) | |
10219 { | |
10220 v43 = &pParty->pPlayers[*(&v72+rand()%v74)-1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; | |
10221 goto LABEL_168; | |
10222 } | |
10223 } | |
10224 //----- (00421EA6) -------------------------------------------------------- | |
10225 void __cdecl OnInventoryLeftClick() | |
10226 { | |
10227 Player *v0; // ebx@1 | |
10228 signed int v1; // eax@2 | |
10229 signed int v2; // ecx@2 | |
10230 int v3; // eax@2 | |
10231 char v4; // sf@2 | |
10232 int v5; // eax@2 | |
10233 unsigned int v6; // eax@7 | |
10234 unsigned int v7; // esi@12 | |
10235 unsigned int v8; // eax@12 | |
10236 unsigned int v9; // eax@16 | |
10237 unsigned int v10; // eax@18 | |
10238 ItemGen this_; // [sp+Ch] [bp-3Ch]@1 | |
10239 POINT a2; // [sp+30h] [bp-18h]@4 | |
10240 unsigned int v13; // [sp+38h] [bp-10h]@13 | |
10241 unsigned int pY; // [sp+3Ch] [bp-Ch]@2 | |
10242 unsigned int pX; // [sp+40h] [bp-8h]@2 | |
10243 int a4; // [sp+44h] [bp-4h]@2 | |
10244 | |
10245 v0 = pPlayers[uActiveCharacter]; | |
10246 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 ) | |
10247 { | |
10248 pMouse->GetClickPos(&pX, &pY); | |
10249 pY = pY - 17; | |
10250 v2 =pX - 14; | |
10251 pX = v2; | |
10252 v3 = 14 * (pY >> 5); | |
10253 v2 >>= 5; | |
10254 v4 = v2 + v3 < 0; | |
10255 v5 = v2 + v3; | |
10256 a4 = v5; | |
10257 if ( !v4 ) | |
10258 { | |
10259 if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462 | |
10260 && pMouse->GetCursorPos(&a2)->x >= 14 ) | |
10261 { | |
10262 if ( unk_50C9A0 ) | |
10263 { | |
10264 v6 = v0->GetItemIDAtInventoryIndex(&a4); | |
10265 if ( v6 ) | |
10266 { | |
10267 *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; | |
10268 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; | |
10269 *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1; | |
10270 *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4; | |
10271 ptr_50C9A4 = (ItemGen *)&v0->pInventoryItems[v6-1]; | |
10272 unk_50C9A0 = 0; | |
10273 if ( pMessageQueue_50CBD0->uNumMessages ) | |
10274 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
10275 pMouse->SetCursorBitmap("MICON1"); | |
10276 dword_50C9D0 = 113; | |
10277 dword_50C9D4 = 0; | |
10278 dword_50C9D8 = 256; | |
10279 } | |
10280 return; | |
10281 } | |
10282 if ( ptr_50C9A4 ) | |
10283 return; | |
10284 v7 = pParty->pPickedItem.uItemID; | |
10285 v8 = v0->GetItemIDAtInventoryIndex(&a4); | |
10286 if ( !v7 ) | |
10287 { | |
10288 if ( !v8 ) | |
10289 return; | |
10290 memcpy(&pParty->pPickedItem, &v0->pInventoryItems[v8-1], sizeof(pParty->pPickedItem)); | |
10291 v0->RemoveItemAtInventoryIndex(a4); | |
10292 v9 = pParty->pPickedItem.uItemID; | |
10293 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); | |
10294 return; | |
10295 } | |
10296 v13 = v8; | |
10297 if ( v8 ) | |
10298 { | |
10299 a2.y = (LONG)&v0->pInventoryItems[v8-1]; | |
10300 memcpy(&this_, (const void *)a2.y, sizeof(this_)); | |
10301 v0->RemoveItemAtInventoryIndex(a4); | |
10302 pX = v0->AddItem2(a4, &pParty->pPickedItem); | |
10303 if ( !pX ) | |
10304 { | |
10305 pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem); | |
10306 if ( !pX ) | |
10307 { | |
10308 v0->PutItemArInventoryIndex(&this_, v13 - 1, a4); | |
10309 memcpy((void *)a2.y, &this_, sizeof(ItemGen)); | |
10310 return; | |
10311 } | |
10312 } | |
10313 v9 = this_.uItemID; | |
10314 memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem)); | |
10315 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); | |
10316 return; | |
10317 } | |
10318 v10 = v0->AddItem(a4, v7); | |
10319 pX = v10; | |
10320 if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) ) | |
10321 { | |
10322 memcpy(&v0->pInventoryItems[v10-1], &pParty->pPickedItem, 0x24u); | |
10323 pMouse->RemoveHoldingItem(); | |
10324 } | |
10325 } | |
10326 } | |
10327 } | |
10328 } |