Mercurial > mm7
comparison UI/UIMainMenu.cpp @ 1666:5302a9811767
MainMenuUI_Create() cleared
author | Ritor1 |
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date | Wed, 18 Sep 2013 16:20:15 +0600 |
parents | 06da63e98ff4 |
children | c586fa9e4cbb |
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1665:5dd790bb52bf | 1666:5302a9811767 |
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65 } | 65 } |
66 | 66 |
67 //----- (0041B690) -------------------------------------------------------- | 67 //----- (0041B690) -------------------------------------------------------- |
68 void MainMenuUI_Create() | 68 void MainMenuUI_Create() |
69 { | 69 { |
70 Texture *v6; // ST78_4@1 | |
71 unsigned __int8 v8; // al@1 | |
72 //Texture *v9; // ST60_4@1 | |
73 Texture *v10; // ST78_4@1 | |
74 //const char *v11; // ST5C_4@1 | |
75 unsigned __int8 v12; // al@1 | |
76 //Texture *v13; // ST60_4@1 | |
77 unsigned int v14; // eax@1 | 70 unsigned int v14; // eax@1 |
78 Texture *v15; // ST78_4@1 | |
79 //const char *v16; // ST5C_4@1 | |
80 unsigned __int8 v17; // al@1 | |
81 //Texture *v18; // ST60_4@1 | |
82 unsigned int uTextureID_ib_td4_A; // eax@1 | 71 unsigned int uTextureID_ib_td4_A; // eax@1 |
83 Texture *v20; // ST78_4@1 | |
84 unsigned __int8 v22; // al@1 | |
85 //Texture *v23; // ST60_4@1 | |
86 Texture *v24; // eax@1 | |
87 //Texture *v25; // esi@1 | |
88 //Texture *v26; // ST60_4@1 | |
89 //const char *v27; // ST5C_4@1 | |
90 unsigned __int8 v28; // al@1 | |
91 Texture *v29; // eax@1 | |
92 //Texture *v30; // esi@1 | |
93 //Texture *v31; // ST60_4@1 | |
94 //const char *v32; // ST5C_4@1 | |
95 unsigned __int8 v33; // al@1 | |
96 | 72 |
97 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); | 73 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); |
98 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); | 74 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); |
99 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); | 75 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); |
100 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); | 76 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); |
128 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); | 104 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); |
129 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); | 105 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); |
130 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); | 106 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); |
131 | 107 |
132 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); | 108 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); |
133 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); | 109 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); |
134 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | 110 |
135 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | 111 pPrimaryWindow->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); |
136 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | 112 pPrimaryWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); |
137 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | 113 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); |
138 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0); | 114 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); |
139 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0); | 115 |
140 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0); | 116 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); |
141 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0); | 117 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); |
142 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0); | 118 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); |
143 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0); | 119 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); |
144 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0); | 120 |
145 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0); | 121 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); |
122 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); | |
123 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
124 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
146 | 125 |
147 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); | 126 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); |
148 v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A); | 127 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, |
149 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest); | 128 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), |
150 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests | 129 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests |
151 | 130 |
152 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); | 131 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); |
153 v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A); | 132 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, |
154 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes); | 133 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), |
155 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes | 134 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes |
156 | 135 |
157 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); | 136 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); |
158 v15 = pIcons_LOD->GetTexture(v14); | 137 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(v14)->uTextureWidth, |
159 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook); | 138 pIcons_LOD->GetTexture(v14)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), |
160 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps | 139 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(v14), 0); //Maps |
161 | 140 |
162 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); | 141 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); |
163 v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A); | 142 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, |
164 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal); | 143 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), |
165 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22, | 144 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar |
166 pGlobalTXT_LocalizationStrings[78],//Calendar | |
167 v20, 0); | |
168 | 145 |
169 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); | 146 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); |
170 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u, | 147 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, |
171 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, | 148 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72, |
172 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, | 149 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History |
173 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History | |
174 pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0); | |
175 | 150 |
176 bFlashAutonotesBook = 0; | 151 bFlashAutonotesBook = 0; |
177 bFlashQuestBook = 0; | 152 bFlashQuestBook = 0; |
178 bFlashHistoryBook = 0; | 153 bFlashHistoryBook = 0; |
179 | 154 |
180 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn]; | 155 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, |
181 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn); | 156 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), |
182 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In | 157 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In |
183 v24, 0); | 158 |
184 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut]; | 159 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, |
185 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut); | 160 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), |
186 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out | 161 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out |
187 v29, 0); | 162 |
188 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0); | 163 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); |
189 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); | 164 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); |
190 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); | 165 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); |
191 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0); | 166 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); |
192 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0); | 167 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); |
193 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, | 168 |
169 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, | |
194 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, | 170 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, |
195 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, | 171 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, |
196 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), | 172 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); |
197 0); | 173 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, |
198 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, | |
199 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, | 174 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, |
200 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, | 175 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, |
201 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); | 176 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); |
202 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, | 177 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, |
203 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, | 178 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, |
204 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, | 179 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, |
205 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); | 180 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); |
206 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, | 181 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, |
207 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, | 182 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, |
208 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, | 183 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, |
209 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); | 184 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); |
210 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, | 185 |
186 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, | |
211 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, | 187 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, |
212 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | 188 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, |
213 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); | 189 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); |
214 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, | 190 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, |
215 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, | 191 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, |
216 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | 192 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, |
217 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); | 193 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); |
218 LoadPartyBuffIcons(); | 194 LoadPartyBuffIcons(); |
219 } | 195 } |
220 | 196 |
221 //----- (004979D2) -------------------------------------------------------- | 197 //----- (004979D2) -------------------------------------------------------- |
222 MENU_STATE MainMenuUI_Credits_Loop() | 198 MENU_STATE MainMenuUI_Credits_Loop() |