diff GUI/UI/UISaveLoad.cpp @ 2525:4cc81f981afb

Everything except game can use d3d11
author a.parshin
date Fri, 10 Oct 2014 18:28:04 +0300
parents a77c34acdbc9
children a902abdfc7f2
line wrap: on
line diff
--- a/GUI/UI/UISaveLoad.cpp	Fri Oct 10 17:42:05 2014 +0300
+++ b/GUI/UI/UISaveLoad.cpp	Fri Oct 10 18:28:04 2014 +0300
@@ -185,7 +185,7 @@
     pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
   }
   else
-    pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+    pRenderer->DrawTextureNew(0, 0, &pTexture_PCX);
   pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType],
       saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0);
   pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."