Mercurial > mm7
diff GUI/UI/UISaveLoad.cpp @ 2525:4cc81f981afb
Everything except game can use d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 18:28:04 +0300 |
parents | a77c34acdbc9 |
children | a902abdfc7f2 |
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--- a/GUI/UI/UISaveLoad.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/GUI/UI/UISaveLoad.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -185,7 +185,7 @@ pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); } else - pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + pRenderer->DrawTextureNew(0, 0, &pTexture_PCX); pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."