Mercurial > mm7
comparison GUI/UI/UISaveLoad.cpp @ 2525:4cc81f981afb
Everything except game can use d3d11
author | a.parshin |
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date | Fri, 10 Oct 2014 18:28:04 +0300 |
parents | a77c34acdbc9 |
children | a902abdfc7f2 |
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2524:c7264ab7132f | 2525:4cc81f981afb |
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183 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); | 183 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); |
184 } | 184 } |
185 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | 185 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); |
186 } | 186 } |
187 else | 187 else |
188 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | 188 pRenderer->DrawTextureNew(0, 0, &pTexture_PCX); |
189 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], | 189 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], |
190 saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); | 190 saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); |
191 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." | 191 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." |
192 pRenderer->Present(); | 192 pRenderer->Present(); |
193 pSavegameList->Initialize(0); | 193 pSavegameList->Initialize(0); |