comparison GUI/UI/UISaveLoad.cpp @ 2525:4cc81f981afb

Everything except game can use d3d11
author a.parshin
date Fri, 10 Oct 2014 18:28:04 +0300
parents a77c34acdbc9
children a902abdfc7f2
comparison
equal deleted inserted replaced
2524:c7264ab7132f 2525:4cc81f981afb
183 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); 183 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up));
184 } 184 }
185 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); 185 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
186 } 186 }
187 else 187 else
188 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); 188 pRenderer->DrawTextureNew(0, 0, &pTexture_PCX);
189 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], 189 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType],
190 saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); 190 saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0);
191 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." 191 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
192 pRenderer->Present(); 192 pRenderer->Present();
193 pSavegameList->Initialize(0); 193 pSavegameList->Initialize(0);