comparison GUI/UI/UIPartyCreation.cpp @ 2525:4cc81f981afb

Everything except game can use d3d11
author a.parshin
date Fri, 10 Oct 2014 18:28:04 +0300
parents c7264ab7132f
children 8f12e6a1fcc2
comparison
equal deleted inserted replaced
2524:c7264ab7132f 2525:4cc81f981afb
104 int pIntervalX; 104 int pIntervalX;
105 int pCorrective; 105 int pCorrective;
106 106
107 //move sky 107 //move sky
108 pRenderer->BeginScene(); 108 pRenderer->BeginScene();
109 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); 109 pRenderer->DrawTextureNew(0, 0, &pTexture_PCX);
110 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; 110 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
111 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); 111 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
112 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); 112 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY);
113 pRenderer->DrawTextureIndexedAlpha(0, 0, pTexture_MAKETOP); 113 pRenderer->DrawTextureIndexedAlpha(0, 0, pTexture_MAKETOP);
114 114
425 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); 425 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
426 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); 426 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE);
427 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); 427 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE);
428 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); 428 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE);
429 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); 429 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE);
430 uControlParam = 1; 430 uControlParam = 0;
431 do 431 do
432 { 432 {
433 sprintf(pTmpBuf.data(), "arrowl%d", uControlParam); 433 sprintf(pTmpBuf.data(), "arrowl%d", uControlParam);
434 pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); 434 pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
435 435