Mercurial > mm7
diff GUI/GUIProgressBar.cpp @ 2525:4cc81f981afb
Everything except game can use d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 18:28:04 +0300 |
parents | c7264ab7132f |
children | a902abdfc7f2 |
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--- a/GUI/GUIProgressBar.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/GUI/GUIProgressBar.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -177,7 +177,7 @@ } pRenderer->DrawTextureRGB(0, 0, &pLoadingBg); - pRenderer->SetRasterClipRect(0, 0, 639, 479); + //pRenderer->SetRasterClipRect(0, 0, 639, 479); pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress); pRenderer->ResetUIClipRect();