diff GUI/GUIProgressBar.cpp @ 2525:4cc81f981afb

Everything except game can use d3d11
author a.parshin
date Fri, 10 Oct 2014 18:28:04 +0300
parents c7264ab7132f
children a902abdfc7f2
line wrap: on
line diff
--- a/GUI/GUIProgressBar.cpp	Fri Oct 10 17:42:05 2014 +0300
+++ b/GUI/GUIProgressBar.cpp	Fri Oct 10 18:28:04 2014 +0300
@@ -177,7 +177,7 @@
   }
 
   pRenderer->DrawTextureRGB(0, 0, &pLoadingBg);
-  pRenderer->SetRasterClipRect(0, 0, 639, 479);
+  //pRenderer->SetRasterClipRect(0, 0, 639, 479);
   pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471);
   pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress);
   pRenderer->ResetUIClipRect();