diff Engine/Objects/Player.cpp @ 2566:30eb6dcac768

big spell fx overhaul
author a.parshin
date Wed, 20 May 2015 21:05:07 +0200
parents 91c75d202d30
children d569340b05ff
line wrap: on
line diff
--- a/Engine/Objects/Player.cpp	Wed May 20 15:12:33 2015 +0200
+++ b/Engine/Objects/Player.cpp	Wed May 20 21:05:07 2015 +0200
@@ -4672,7 +4672,7 @@
       pIcons_LOD->RemoveTexturesPackFromTextureList();
       current_screen_type = SCREEN_GAME;
       viewparams->bRedrawGameUI = 1;
-      _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0);
+      _42777D_CastSpell_UseWand_ShootArrow((SPELL_TYPE)scroll_id, player_num - 1, 0x85u, 1, 0);
     }
     else
     {
@@ -8149,8 +8149,8 @@
 
   SpriteObject a1a; // [sp+Ch] [bp-74h]@1
   //SpriteObject::SpriteObject(&a1a);
-  a1a.uType = 600;
-  a1a.stru_24.Reset();
+  a1a.uType = SPRITE_600;
+  a1a.containing_item.Reset();
 
   a1a.spell_id = SPELL_FIRE_FIREBALL;
   a1a.spell_level = 8;