Mercurial > mm7
diff mm7_unsorted_subs.h @ 2358:23192f5b41d4
Merge
author | Ritor1 |
---|---|
date | Thu, 10 Apr 2014 17:35:26 +0600 |
parents | a574a80e7012 |
children | eb136041adf1 |
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--- a/mm7_unsorted_subs.h Thu Apr 10 17:35:10 2014 +0600 +++ b/mm7_unsorted_subs.h Thu Apr 10 17:35:26 2014 +0600 @@ -14,13 +14,9 @@ //void ShowMM7IntroVideo_and_LoadingScreen(); unsigned int GameOverMenu(void *ecx0); -bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb -int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); -void GameUI_WritePointedObjectStatusString(); -void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb void reset_some_strus_flt_2Cs(); void InitializeTurnBasedAnimations(void *); double get_shading_dist_mist(); @@ -28,37 +24,23 @@ void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb double __fastcall sub_43AE12(signed int a1); void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); -void CharacterUI_LoadPaperdollTextures(); -void WetsuitOn(unsigned int uPlayerID); // idb -void WetsuitOff(unsigned int uPlayerID); -void __fastcall PrepareDrawLists_BLV(); void FindBillboardsLightLevels_BLV(); int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); bool _44100D_should_alter_right_panel(); __int16 __fastcall sub_441A4E(int a1); -void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb -void Initialize2DA(); void LoadLevel_InitializeLevelStr(); void OnMapLeave(); void OnMapLoad(); void Level_LoadEvtAndStr(const char *pLevelName); -const char *GetMapBookHintText();//sub_444564 -int GetTravelTime(); void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); -unsigned int SkillToMastery(unsigned int skill_value); -unsigned int __fastcall GetSpellColor(signed int a1); -void PrepareToLoadBLV(unsigned int bLoading); void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2); void _461103_load_level_sub(); void MainMenu_Loop(); -char sub_4637E0_is_there_popup_onscreen(); void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); void Game_DeinitializeAndTerminate(int exitCode); // idb void FinalInitialization(); -char Is_out15odm_underwater(); -void SetUnderwaterFog(); void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); bool __fastcall CheckMM7CD(char c); void SecondaryInitialization(); @@ -70,21 +52,14 @@ enum MENU_STATE GetCurrentMenuID(); void OracleDialogue(); const char * _4B254D_SkillMasteryTeacher(int trainerInfo); -void SimpleHouseDialog(); -void CreateButtonInColumn(int a1, unsigned int a2); void sub_4B3E1E(); -void DrawJoinGuildWindow(int pEventCode); void _4B3FE5_training_dialogue(int a4); void __fastcall DrawTextAtStatusBar(const char *Str, int a5); __int64 GetExperienceRequiredForLevel(int a1); void CheckBountyRespawnAndAward(); void Arena_SelectionFightLevel(); void ArenaFight(); -void SpellBookGenerator(); -void UI_CreateEndConversationButton(); -void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); int HouseDialogPressCloseBtn(); -void UIShop_Buy_Identify_Repair(); bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); unsigned int GetLevelFogColor(); @@ -99,9 +74,6 @@ int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); void sub_487DA9(); double GetFogDensityByTime(struct OutdoorLocation *_this); -bool PlayerCreation_Choose4Skills(); -void LoadPlayerPortraintsAndVoices(); -void ReloadPlayerPortraits(int player_id, int face_id); void sub_491E3A(); void _493938_regenerate(); void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); @@ -109,21 +81,13 @@ unsigned int __fastcall _494820_training_time(unsigned int a1); const char *GetReputationString(signed int a1); char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); -void PlayerCreationUI_Draw(); -void PlayerCreationUI_Initialize(); -void DeleteCCharFont(); -bool PlayerCreationUI_Loop(); unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd); -void sub_4B1523_showSpellbookInfo(int spellItemId); -void ShowPopupShopItem(); -void GetHouseGoodbyeSpeech(); unsigned int GetGravityStrength(); void UpdateUserInput_and_MapSpecificStuff(); bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); void _46E0B2_collide_against_decorations(); -void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb @@ -139,9 +103,6 @@ bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); void sub_4452BB(); -void DialogueEnding(); -void PrepareHouse(enum HOUSE_ID house); // idb -bool EnterHouse(enum HOUSE_ID uHouseID); bool sub_4465DF_check_season(int a1); void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb @@ -169,9 +130,3 @@ *p++ = value; } - -namespace zlib -{ - int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); - int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); -}; \ No newline at end of file