diff mm7_unsorted_subs.h @ 2358:23192f5b41d4

Merge
author Ritor1
date Thu, 10 Apr 2014 17:35:26 +0600
parents a574a80e7012
children eb136041adf1
line wrap: on
line diff
--- a/mm7_unsorted_subs.h	Thu Apr 10 17:35:10 2014 +0600
+++ b/mm7_unsorted_subs.h	Thu Apr 10 17:35:26 2014 +0600
@@ -14,13 +14,9 @@
 //void ShowMM7IntroVideo_and_LoadingScreen();
 unsigned int GameOverMenu(void *ecx0);
 
-bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID);
 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face);
 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5);
 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
-int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
-void GameUI_WritePointedObjectStatusString();
-void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
 void reset_some_strus_flt_2Cs();
 void  InitializeTurnBasedAnimations(void *);
 double get_shading_dist_mist();
@@ -28,37 +24,23 @@
 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
 double __fastcall sub_43AE12(signed int a1);
 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
-void CharacterUI_LoadPaperdollTextures();
-void WetsuitOn(unsigned int uPlayerID); // idb
-void WetsuitOff(unsigned int uPlayerID);
-void __fastcall PrepareDrawLists_BLV();
 void FindBillboardsLightLevels_BLV();
 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
 bool _44100D_should_alter_right_panel();
 __int16 __fastcall sub_441A4E(int a1);
-void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb
-void Initialize2DA();
 void LoadLevel_InitializeLevelStr();
 void OnMapLeave();
 void OnMapLoad();
 void Level_LoadEvtAndStr(const char *pLevelName);
-const char *GetMapBookHintText();//sub_444564
-int GetTravelTime();
 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
-unsigned int SkillToMastery(unsigned int skill_value);
-unsigned int __fastcall GetSpellColor(signed int a1);
-void PrepareToLoadBLV(unsigned int bLoading);
 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2);
 void _461103_load_level_sub();
 void MainMenu_Loop();
-char sub_4637E0_is_there_popup_onscreen();
 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen);
 void Game_DeinitializeAndTerminate(int exitCode); // idb
 void FinalInitialization();
-char Is_out15odm_underwater();
-void SetUnderwaterFog();
 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box);
 bool __fastcall CheckMM7CD(char c);
 void SecondaryInitialization();
@@ -70,21 +52,14 @@
 enum MENU_STATE GetCurrentMenuID();
 void OracleDialogue();
 const char * _4B254D_SkillMasteryTeacher(int trainerInfo);
-void SimpleHouseDialog();
-void CreateButtonInColumn(int a1, unsigned int a2);
 void sub_4B3E1E();
-void DrawJoinGuildWindow(int pEventCode);
 void _4B3FE5_training_dialogue(int a4);
 void __fastcall DrawTextAtStatusBar(const char *Str, int a5);
 __int64 GetExperienceRequiredForLevel(int a1);
 void CheckBountyRespawnAndAward();
 void Arena_SelectionFightLevel();
 void ArenaFight();
-void SpellBookGenerator();
-void UI_CreateEndConversationButton();
-void __fastcall OnSelectShopDialogueOption(signed int uMessageParam);
 int HouseDialogPressCloseBtn();
-void UIShop_Buy_Identify_Repair();
 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
 void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa);
 unsigned int GetLevelFogColor();
@@ -99,9 +74,6 @@
 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4);
 void sub_487DA9();
 double GetFogDensityByTime(struct OutdoorLocation *_this);
-bool PlayerCreation_Choose4Skills();
-void LoadPlayerPortraintsAndVoices();
-void ReloadPlayerPortraits(int player_id, int face_id);
 void sub_491E3A();
 void _493938_regenerate();
 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration);
@@ -109,21 +81,13 @@
 unsigned int __fastcall _494820_training_time(unsigned int a1);
 const char *GetReputationString(signed int a1);
 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
-void PlayerCreationUI_Draw();
-void PlayerCreationUI_Initialize();
-void DeleteCCharFont();
-bool PlayerCreationUI_Loop();
 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
 void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd);
-void sub_4B1523_showSpellbookInfo(int spellItemId);
-void ShowPopupShopItem();
-void GetHouseGoodbyeSpeech();
 unsigned int GetGravityStrength();
 void UpdateUserInput_and_MapSpecificStuff();
 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2);
 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
 void _46E0B2_collide_against_decorations();
-void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2);
 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb
 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0);
 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
@@ -139,9 +103,6 @@
 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4);
 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
 void sub_4452BB();
-void  DialogueEnding();
-void PrepareHouse(enum HOUSE_ID house); // idb
-bool EnterHouse(enum HOUSE_ID uHouseID);
 bool sub_4465DF_check_season(int a1);
 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb
@@ -169,9 +130,3 @@
     *p++ = value;
 }
 
-
-namespace zlib
-{
-  int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen);
-  int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen);
-};
\ No newline at end of file