Mercurial > mm7
comparison mm7_unsorted_subs.h @ 2358:23192f5b41d4
Merge
author | Ritor1 |
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date | Thu, 10 Apr 2014 17:35:26 +0600 |
parents | a574a80e7012 |
children | eb136041adf1 |
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2357:44c91cec72ad | 2358:23192f5b41d4 |
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12 | 12 |
13 | 13 |
14 //void ShowMM7IntroVideo_and_LoadingScreen(); | 14 //void ShowMM7IntroVideo_and_LoadingScreen(); |
15 unsigned int GameOverMenu(void *ecx0); | 15 unsigned int GameOverMenu(void *ecx0); |
16 | 16 |
17 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); | |
18 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); | 17 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); |
19 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); | 18 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); |
20 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | 19 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb |
21 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); | |
22 void GameUI_WritePointedObjectStatusString(); | |
23 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb | |
24 void reset_some_strus_flt_2Cs(); | 20 void reset_some_strus_flt_2Cs(); |
25 void InitializeTurnBasedAnimations(void *); | 21 void InitializeTurnBasedAnimations(void *); |
26 double get_shading_dist_mist(); | 22 double get_shading_dist_mist(); |
27 void area_of_effect__damage_evaluate(); | 23 void area_of_effect__damage_evaluate(); |
28 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb | 24 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb |
29 double __fastcall sub_43AE12(signed int a1); | 25 double __fastcall sub_43AE12(signed int a1); |
30 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); | 26 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); |
31 void CharacterUI_LoadPaperdollTextures(); | |
32 void WetsuitOn(unsigned int uPlayerID); // idb | |
33 void WetsuitOff(unsigned int uPlayerID); | |
34 void __fastcall PrepareDrawLists_BLV(); | |
35 void FindBillboardsLightLevels_BLV(); | 27 void FindBillboardsLightLevels_BLV(); |
36 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); | 28 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); |
37 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); | 29 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); |
38 bool _44100D_should_alter_right_panel(); | 30 bool _44100D_should_alter_right_panel(); |
39 __int16 __fastcall sub_441A4E(int a1); | 31 __int16 __fastcall sub_441A4E(int a1); |
40 void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb | |
41 void Initialize2DA(); | |
42 void LoadLevel_InitializeLevelStr(); | 32 void LoadLevel_InitializeLevelStr(); |
43 void OnMapLeave(); | 33 void OnMapLeave(); |
44 void OnMapLoad(); | 34 void OnMapLoad(); |
45 void Level_LoadEvtAndStr(const char *pLevelName); | 35 void Level_LoadEvtAndStr(const char *pLevelName); |
46 const char *GetMapBookHintText();//sub_444564 | |
47 int GetTravelTime(); | |
48 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); | 36 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); |
49 unsigned int SkillToMastery(unsigned int skill_value); | |
50 unsigned int __fastcall GetSpellColor(signed int a1); | |
51 void PrepareToLoadBLV(unsigned int bLoading); | |
52 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2); | 37 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2); |
53 void _461103_load_level_sub(); | 38 void _461103_load_level_sub(); |
54 void MainMenu_Loop(); | 39 void MainMenu_Loop(); |
55 char sub_4637E0_is_there_popup_onscreen(); | |
56 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); | 40 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); |
57 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); | 41 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); |
58 void Game_DeinitializeAndTerminate(int exitCode); // idb | 42 void Game_DeinitializeAndTerminate(int exitCode); // idb |
59 void FinalInitialization(); | 43 void FinalInitialization(); |
60 char Is_out15odm_underwater(); | |
61 void SetUnderwaterFog(); | |
62 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); | 44 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); |
63 bool __fastcall CheckMM7CD(char c); | 45 bool __fastcall CheckMM7CD(char c); |
64 void SecondaryInitialization(); | 46 void SecondaryInitialization(); |
65 void CreateAsyncMouse(); | 47 void CreateAsyncMouse(); |
66 void CreateAsyncKeyboard(); | 48 void CreateAsyncKeyboard(); |
68 void MM7Initialization(); | 50 void MM7Initialization(); |
69 void SetCurrentMenuID(enum MENU_STATE); // idb | 51 void SetCurrentMenuID(enum MENU_STATE); // idb |
70 enum MENU_STATE GetCurrentMenuID(); | 52 enum MENU_STATE GetCurrentMenuID(); |
71 void OracleDialogue(); | 53 void OracleDialogue(); |
72 const char * _4B254D_SkillMasteryTeacher(int trainerInfo); | 54 const char * _4B254D_SkillMasteryTeacher(int trainerInfo); |
73 void SimpleHouseDialog(); | |
74 void CreateButtonInColumn(int a1, unsigned int a2); | |
75 void sub_4B3E1E(); | 55 void sub_4B3E1E(); |
76 void DrawJoinGuildWindow(int pEventCode); | |
77 void _4B3FE5_training_dialogue(int a4); | 56 void _4B3FE5_training_dialogue(int a4); |
78 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); | 57 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); |
79 __int64 GetExperienceRequiredForLevel(int a1); | 58 __int64 GetExperienceRequiredForLevel(int a1); |
80 void CheckBountyRespawnAndAward(); | 59 void CheckBountyRespawnAndAward(); |
81 void Arena_SelectionFightLevel(); | 60 void Arena_SelectionFightLevel(); |
82 void ArenaFight(); | 61 void ArenaFight(); |
83 void SpellBookGenerator(); | |
84 void UI_CreateEndConversationButton(); | |
85 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); | |
86 int HouseDialogPressCloseBtn(); | 62 int HouseDialogPressCloseBtn(); |
87 void UIShop_Buy_Identify_Repair(); | |
88 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); | 63 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); |
89 void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); | 64 void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); |
90 unsigned int GetLevelFogColor(); | 65 unsigned int GetLevelFogColor(); |
91 int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3); | 66 int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3); |
92 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); | 67 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); |
97 void sub_481ED9_MessWithODMRenderParams(); | 72 void sub_481ED9_MessWithODMRenderParams(); |
98 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); | 73 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); |
99 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); | 74 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); |
100 void sub_487DA9(); | 75 void sub_487DA9(); |
101 double GetFogDensityByTime(struct OutdoorLocation *_this); | 76 double GetFogDensityByTime(struct OutdoorLocation *_this); |
102 bool PlayerCreation_Choose4Skills(); | |
103 void LoadPlayerPortraintsAndVoices(); | |
104 void ReloadPlayerPortraits(int player_id, int face_id); | |
105 void sub_491E3A(); | 77 void sub_491E3A(); |
106 void _493938_regenerate(); | 78 void _493938_regenerate(); |
107 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); | 79 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); |
108 void _494035_timed_effects__water_walking_damage__etc(); | 80 void _494035_timed_effects__water_walking_damage__etc(); |
109 unsigned int __fastcall _494820_training_time(unsigned int a1); | 81 unsigned int __fastcall _494820_training_time(unsigned int a1); |
110 const char *GetReputationString(signed int a1); | 82 const char *GetReputationString(signed int a1); |
111 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); | 83 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); |
112 void PlayerCreationUI_Draw(); | |
113 void PlayerCreationUI_Initialize(); | |
114 void DeleteCCharFont(); | |
115 bool PlayerCreationUI_Loop(); | |
116 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); | 84 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); |
117 void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd); | 85 void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd); |
118 void sub_4B1523_showSpellbookInfo(int spellItemId); | |
119 void ShowPopupShopItem(); | |
120 void GetHouseGoodbyeSpeech(); | |
121 unsigned int GetGravityStrength(); | 86 unsigned int GetGravityStrength(); |
122 void UpdateUserInput_and_MapSpecificStuff(); | 87 void UpdateUserInput_and_MapSpecificStuff(); |
123 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); | 88 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); |
124 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); | 89 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); |
125 void _46E0B2_collide_against_decorations(); | 90 void _46E0B2_collide_against_decorations(); |
126 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); | |
127 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb | 91 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb |
128 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); | 92 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); |
129 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | 93 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb |
130 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); | 94 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); |
131 int _46EF01_collision_chech_player(int a1); // idb | 95 int _46EF01_collision_chech_player(int a1); // idb |
137 int sub_475665(struct BLVFace *face, int a2, __int16 a3); | 101 int sub_475665(struct BLVFace *face, int a2, __int16 a3); |
138 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); | 102 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); |
139 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); | 103 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); |
140 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); | 104 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); |
141 void sub_4452BB(); | 105 void sub_4452BB(); |
142 void DialogueEnding(); | |
143 void PrepareHouse(enum HOUSE_ID house); // idb | |
144 bool EnterHouse(enum HOUSE_ID uHouseID); | |
145 bool sub_4465DF_check_season(int a1); | 106 bool sub_4465DF_check_season(int a1); |
146 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); | 107 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); |
147 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb | 108 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb |
148 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); | 109 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); |
149 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb | 110 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb |
167 unsigned __int32* p = (unsigned __int32 *)ptr; | 128 unsigned __int32* p = (unsigned __int32 *)ptr; |
168 for ( int i=0; i < count; i++ ) | 129 for ( int i=0; i < count; i++ ) |
169 *p++ = value; | 130 *p++ = value; |
170 } | 131 } |
171 | 132 |
172 | |
173 namespace zlib | |
174 { | |
175 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); | |
176 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); | |
177 }; |