diff mm7_unsorted_subs.h @ 2338:1e865e8690ba

Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author Grumpy7
date Sat, 05 Apr 2014 20:27:09 +0200
parents d6887ee81068
children 63e1388c5463
line wrap: on
line diff
--- a/mm7_unsorted_subs.h	Sat Apr 05 20:14:15 2014 +0200
+++ b/mm7_unsorted_subs.h	Sat Apr 05 20:27:09 2014 +0200
@@ -13,23 +13,12 @@
 
 //void ShowMM7IntroVideo_and_LoadingScreen();
 unsigned int GameOverMenu(void *ecx0);
-int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2);
-void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity);
 
-void MakeActorAIList_ODM();
-int MakeActorAIList_BLV();
-void UpdateActorAI();
 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID);
 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face);
 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5);
 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
-void InitializeActors();
-void InitializeSpriteObjects();
 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
-unsigned int SearchAliveActors(unsigned int *pTotalActors);
-unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID);
-unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup);
-unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
 void PrepareArcomage();
 void DoBlt_Copy(unsigned __int16 *pPixels); // idb
 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);