Mercurial > mm7
diff mm7_unsorted_subs.h @ 2338:1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author | Grumpy7 |
---|---|
date | Sat, 05 Apr 2014 20:27:09 +0200 |
parents | d6887ee81068 |
children | 63e1388c5463 |
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--- a/mm7_unsorted_subs.h Sat Apr 05 20:14:15 2014 +0200 +++ b/mm7_unsorted_subs.h Sat Apr 05 20:27:09 2014 +0200 @@ -13,23 +13,12 @@ //void ShowMM7IntroVideo_and_LoadingScreen(); unsigned int GameOverMenu(void *ecx0); -int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); -void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); -void MakeActorAIList_ODM(); -int MakeActorAIList_BLV(); -void UpdateActorAI(); bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb -void InitializeActors(); -void InitializeSpriteObjects(); int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); -unsigned int SearchAliveActors(unsigned int *pTotalActors); -unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); -unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); -unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2); void PrepareArcomage(); void DoBlt_Copy(unsigned __int16 *pPixels); // idb void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);