Mercurial > mm7
comparison mm7_unsorted_subs.h @ 2338:1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author | Grumpy7 |
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date | Sat, 05 Apr 2014 20:27:09 +0200 |
parents | d6887ee81068 |
children | 63e1388c5463 |
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2337:d04017f3d2fa | 2338:1e865e8690ba |
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11 | 11 |
12 | 12 |
13 | 13 |
14 //void ShowMM7IntroVideo_and_LoadingScreen(); | 14 //void ShowMM7IntroVideo_and_LoadingScreen(); |
15 unsigned int GameOverMenu(void *ecx0); | 15 unsigned int GameOverMenu(void *ecx0); |
16 int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); | 16 |
17 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); | |
18 | |
19 void MakeActorAIList_ODM(); | |
20 int MakeActorAIList_BLV(); | |
21 void UpdateActorAI(); | |
22 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); | 17 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); |
23 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); | 18 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); |
24 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); | 19 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); |
25 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | 20 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb |
26 void InitializeActors(); | |
27 void InitializeSpriteObjects(); | |
28 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); | 21 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); |
29 unsigned int SearchAliveActors(unsigned int *pTotalActors); | |
30 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); | |
31 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); | |
32 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2); | |
33 void PrepareArcomage(); | 22 void PrepareArcomage(); |
34 void DoBlt_Copy(unsigned __int16 *pPixels); // idb | 23 void DoBlt_Copy(unsigned __int16 *pPixels); // idb |
35 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); | 24 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); |
36 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue); | 25 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue); |
37 void __fastcall ZBuffer_DoFill2(int *pZBuffer, struct Texture *a2, int a3); // idb | 26 void __fastcall ZBuffer_DoFill2(int *pZBuffer, struct Texture *a2, int a3); // idb |