Mercurial > mm7
diff Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2462:1d04e48651d4
Render split into interface and realization, added Direct3D 11
author | a.parshin |
---|---|
date | Tue, 12 Aug 2014 21:34:18 +0300 |
parents | d53da932f594 |
children | 5a6cd79069ae |
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--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj Tue Aug 05 17:00:35 2014 +0600 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj Tue Aug 12 21:34:18 2014 +0300 @@ -212,6 +212,7 @@ <ClCompile Include="..\..\Random.cpp" /> <ClCompile Include="..\..\Registry.cpp" /> <ClCompile Include="..\..\Render.cpp" /> + <ClCompile Include="..\..\RenderD3D11.cpp" /> <ClCompile Include="..\..\SaveLoad.cpp" /> <ClCompile Include="..\..\Spells.cpp" /> <ClCompile Include="..\..\SpriteObject.cpp" /> @@ -280,6 +281,7 @@ <ClInclude Include="..\..\Indoor.h" /> <ClInclude Include="..\..\IndoorCameraD3D.h" /> <ClInclude Include="..\..\Indoor_stuff.h" /> + <ClInclude Include="..\..\IRender.h" /> <ClInclude Include="..\..\Items.h" /> <ClInclude Include="..\..\Keyboard.h" /> <ClInclude Include="..\..\Level\Decoration.h" /> @@ -458,6 +460,7 @@ <ClInclude Include="..\..\Random.h" /> <ClInclude Include="..\..\Registry.h" /> <ClInclude Include="..\..\Render.h" /> + <ClInclude Include="..\..\RenderD3D11.h" /> <ClInclude Include="..\..\RenderStruct.h" /> <ClInclude Include="..\..\SaveLoad.h" /> <ClInclude Include="..\..\Spells.h" />