diff Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2462:1d04e48651d4

Render split into interface and realization, added Direct3D 11
author a.parshin
date Tue, 12 Aug 2014 21:34:18 +0300
parents d53da932f594
children 5a6cd79069ae
line wrap: on
line diff
--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj	Tue Aug 05 17:00:35 2014 +0600
+++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj	Tue Aug 12 21:34:18 2014 +0300
@@ -212,6 +212,7 @@
     <ClCompile Include="..\..\Random.cpp" />
     <ClCompile Include="..\..\Registry.cpp" />
     <ClCompile Include="..\..\Render.cpp" />
+    <ClCompile Include="..\..\RenderD3D11.cpp" />
     <ClCompile Include="..\..\SaveLoad.cpp" />
     <ClCompile Include="..\..\Spells.cpp" />
     <ClCompile Include="..\..\SpriteObject.cpp" />
@@ -280,6 +281,7 @@
     <ClInclude Include="..\..\Indoor.h" />
     <ClInclude Include="..\..\IndoorCameraD3D.h" />
     <ClInclude Include="..\..\Indoor_stuff.h" />
+    <ClInclude Include="..\..\IRender.h" />
     <ClInclude Include="..\..\Items.h" />
     <ClInclude Include="..\..\Keyboard.h" />
     <ClInclude Include="..\..\Level\Decoration.h" />
@@ -458,6 +460,7 @@
     <ClInclude Include="..\..\Random.h" />
     <ClInclude Include="..\..\Registry.h" />
     <ClInclude Include="..\..\Render.h" />
+    <ClInclude Include="..\..\RenderD3D11.h" />
     <ClInclude Include="..\..\RenderStruct.h" />
     <ClInclude Include="..\..\SaveLoad.h" />
     <ClInclude Include="..\..\Spells.h" />