comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2462:1d04e48651d4

Render split into interface and realization, added Direct3D 11
author a.parshin
date Tue, 12 Aug 2014 21:34:18 +0300
parents d53da932f594
children 5a6cd79069ae
comparison
equal deleted inserted replaced
2461:ff7f4995aa25 2462:1d04e48651d4
210 <ClCompile Include="..\..\Party.cpp" /> 210 <ClCompile Include="..\..\Party.cpp" />
211 <ClCompile Include="..\..\Player.cpp" /> 211 <ClCompile Include="..\..\Player.cpp" />
212 <ClCompile Include="..\..\Random.cpp" /> 212 <ClCompile Include="..\..\Random.cpp" />
213 <ClCompile Include="..\..\Registry.cpp" /> 213 <ClCompile Include="..\..\Registry.cpp" />
214 <ClCompile Include="..\..\Render.cpp" /> 214 <ClCompile Include="..\..\Render.cpp" />
215 <ClCompile Include="..\..\RenderD3D11.cpp" />
215 <ClCompile Include="..\..\SaveLoad.cpp" /> 216 <ClCompile Include="..\..\SaveLoad.cpp" />
216 <ClCompile Include="..\..\Spells.cpp" /> 217 <ClCompile Include="..\..\Spells.cpp" />
217 <ClCompile Include="..\..\SpriteObject.cpp" /> 218 <ClCompile Include="..\..\SpriteObject.cpp" />
218 <ClCompile Include="..\..\Sprites.cpp" /> 219 <ClCompile Include="..\..\Sprites.cpp" />
219 <ClCompile Include="..\..\StorylineTextTable.cpp" /> 220 <ClCompile Include="..\..\StorylineTextTable.cpp" />
278 <ClInclude Include="..\..\GUIWindow.h" /> 279 <ClInclude Include="..\..\GUIWindow.h" />
279 <ClInclude Include="..\..\IconFrameTable.h" /> 280 <ClInclude Include="..\..\IconFrameTable.h" />
280 <ClInclude Include="..\..\Indoor.h" /> 281 <ClInclude Include="..\..\Indoor.h" />
281 <ClInclude Include="..\..\IndoorCameraD3D.h" /> 282 <ClInclude Include="..\..\IndoorCameraD3D.h" />
282 <ClInclude Include="..\..\Indoor_stuff.h" /> 283 <ClInclude Include="..\..\Indoor_stuff.h" />
284 <ClInclude Include="..\..\IRender.h" />
283 <ClInclude Include="..\..\Items.h" /> 285 <ClInclude Include="..\..\Items.h" />
284 <ClInclude Include="..\..\Keyboard.h" /> 286 <ClInclude Include="..\..\Keyboard.h" />
285 <ClInclude Include="..\..\Level\Decoration.h" /> 287 <ClInclude Include="..\..\Level\Decoration.h" />
286 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" /> 288 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" />
287 <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" /> 289 <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" />
456 <ClInclude Include="..\..\Player.h" /> 458 <ClInclude Include="..\..\Player.h" />
457 <ClInclude Include="..\..\PlayerFrameTable.h" /> 459 <ClInclude Include="..\..\PlayerFrameTable.h" />
458 <ClInclude Include="..\..\Random.h" /> 460 <ClInclude Include="..\..\Random.h" />
459 <ClInclude Include="..\..\Registry.h" /> 461 <ClInclude Include="..\..\Registry.h" />
460 <ClInclude Include="..\..\Render.h" /> 462 <ClInclude Include="..\..\Render.h" />
463 <ClInclude Include="..\..\RenderD3D11.h" />
461 <ClInclude Include="..\..\RenderStruct.h" /> 464 <ClInclude Include="..\..\RenderStruct.h" />
462 <ClInclude Include="..\..\SaveLoad.h" /> 465 <ClInclude Include="..\..\SaveLoad.h" />
463 <ClInclude Include="..\..\Spells.h" /> 466 <ClInclude Include="..\..\Spells.h" />
464 <ClInclude Include="..\..\SpriteObject.h" /> 467 <ClInclude Include="..\..\SpriteObject.h" />
465 <ClInclude Include="..\..\Sprites.h" /> 468 <ClInclude Include="..\..\Sprites.h" />