Mercurial > mm7
comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2462:1d04e48651d4
Render split into interface and realization, added Direct3D 11
author | a.parshin |
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date | Tue, 12 Aug 2014 21:34:18 +0300 |
parents | d53da932f594 |
children | 5a6cd79069ae |
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2461:ff7f4995aa25 | 2462:1d04e48651d4 |
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210 <ClCompile Include="..\..\Party.cpp" /> | 210 <ClCompile Include="..\..\Party.cpp" /> |
211 <ClCompile Include="..\..\Player.cpp" /> | 211 <ClCompile Include="..\..\Player.cpp" /> |
212 <ClCompile Include="..\..\Random.cpp" /> | 212 <ClCompile Include="..\..\Random.cpp" /> |
213 <ClCompile Include="..\..\Registry.cpp" /> | 213 <ClCompile Include="..\..\Registry.cpp" /> |
214 <ClCompile Include="..\..\Render.cpp" /> | 214 <ClCompile Include="..\..\Render.cpp" /> |
215 <ClCompile Include="..\..\RenderD3D11.cpp" /> | |
215 <ClCompile Include="..\..\SaveLoad.cpp" /> | 216 <ClCompile Include="..\..\SaveLoad.cpp" /> |
216 <ClCompile Include="..\..\Spells.cpp" /> | 217 <ClCompile Include="..\..\Spells.cpp" /> |
217 <ClCompile Include="..\..\SpriteObject.cpp" /> | 218 <ClCompile Include="..\..\SpriteObject.cpp" /> |
218 <ClCompile Include="..\..\Sprites.cpp" /> | 219 <ClCompile Include="..\..\Sprites.cpp" /> |
219 <ClCompile Include="..\..\StorylineTextTable.cpp" /> | 220 <ClCompile Include="..\..\StorylineTextTable.cpp" /> |
278 <ClInclude Include="..\..\GUIWindow.h" /> | 279 <ClInclude Include="..\..\GUIWindow.h" /> |
279 <ClInclude Include="..\..\IconFrameTable.h" /> | 280 <ClInclude Include="..\..\IconFrameTable.h" /> |
280 <ClInclude Include="..\..\Indoor.h" /> | 281 <ClInclude Include="..\..\Indoor.h" /> |
281 <ClInclude Include="..\..\IndoorCameraD3D.h" /> | 282 <ClInclude Include="..\..\IndoorCameraD3D.h" /> |
282 <ClInclude Include="..\..\Indoor_stuff.h" /> | 283 <ClInclude Include="..\..\Indoor_stuff.h" /> |
284 <ClInclude Include="..\..\IRender.h" /> | |
283 <ClInclude Include="..\..\Items.h" /> | 285 <ClInclude Include="..\..\Items.h" /> |
284 <ClInclude Include="..\..\Keyboard.h" /> | 286 <ClInclude Include="..\..\Keyboard.h" /> |
285 <ClInclude Include="..\..\Level\Decoration.h" /> | 287 <ClInclude Include="..\..\Level\Decoration.h" /> |
286 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" /> | 288 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" /> |
287 <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" /> | 289 <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" /> |
456 <ClInclude Include="..\..\Player.h" /> | 458 <ClInclude Include="..\..\Player.h" /> |
457 <ClInclude Include="..\..\PlayerFrameTable.h" /> | 459 <ClInclude Include="..\..\PlayerFrameTable.h" /> |
458 <ClInclude Include="..\..\Random.h" /> | 460 <ClInclude Include="..\..\Random.h" /> |
459 <ClInclude Include="..\..\Registry.h" /> | 461 <ClInclude Include="..\..\Registry.h" /> |
460 <ClInclude Include="..\..\Render.h" /> | 462 <ClInclude Include="..\..\Render.h" /> |
463 <ClInclude Include="..\..\RenderD3D11.h" /> | |
461 <ClInclude Include="..\..\RenderStruct.h" /> | 464 <ClInclude Include="..\..\RenderStruct.h" /> |
462 <ClInclude Include="..\..\SaveLoad.h" /> | 465 <ClInclude Include="..\..\SaveLoad.h" /> |
463 <ClInclude Include="..\..\Spells.h" /> | 466 <ClInclude Include="..\..\Spells.h" /> |
464 <ClInclude Include="..\..\SpriteObject.h" /> | 467 <ClInclude Include="..\..\SpriteObject.h" /> |
465 <ClInclude Include="..\..\Sprites.h" /> | 468 <ClInclude Include="..\..\Sprites.h" /> |