diff GUI/UI/UIMainMenu.cpp @ 2501:0ff6a9e9bf7f

GUI folger
author Ritor1
date Fri, 19 Sep 2014 04:21:12 +0600
parents
children a77c34acdbc9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GUI/UI/UIMainMenu.cpp	Fri Sep 19 04:21:12 2014 +0600
@@ -0,0 +1,344 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include "..\../Mouse.h"
+#include "..\../Keyboard.h"
+#include "..\../Engine/ErrorHandling.h"
+
+#include "..\../GUIWindow.h"
+#include "..\../GUIFont.h"
+#include "..\../AudioPlayer.h"
+#include "..\../Engine/Graphics/Render.h"
+#include "..\../Engine/LOD.h"
+#include "..\../Engine/Graphics/PaletteManager.h"
+#include "..\../Engine/Tables/IconFrameTable.h"
+#include "..\../Engine/texts.h"
+#include "..\../Engine/MMT.h"
+
+#include "..\../Engine/mm7_data.h"
+#include "..\../Engine/Game.h"
+
+
+//----- (0041B578) --------------------------------------------------------
+void MainMenuUI_LoadFontsAndSomeStuff()
+{
+  //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+  pIcons_LOD->SetupPalettes(5, 6, 5);
+  //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+  pPaletteManager->SetColorChannelInfo(5, 6, 5);
+  pPaletteManager->RecalculateAll();
+
+  for (uint i = 0; i < window->GetHeight(); ++i)
+    pSRZBufferLineOffsets[i] = window->GetWidth() * i;
+
+  pRenderer->ResetTextureClipRect();
+
+  uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
+
+  pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr);
+  pFontArrus->field_3 = 0;
+
+  pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr);
+  pFontLucida->field_3 = 0;
+
+  pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr);
+  pFontCreate->field_3 = 0;
+
+  pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr);
+  pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr);
+
+  for (uint i = 0; i < 20; ++i)
+    pWindowList[i].eWindowType = WINDOW_null;
+
+  uNumVisibleWindows = -1;
+  memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs));
+}
+
+//----- (004415C5) --------------------------------------------------------
+static void LoadPartyBuffIcons()
+{
+  for (uint i = 0; i < 14; ++i)
+  {
+    char filename[200];
+    sprintf(filename, "isn-%02d", i + 1);
+    pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
+  }
+
+  uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
+  uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
+}
+
+//----- (0041B690) --------------------------------------------------------
+void MainMenuUI_Create()
+{
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
+  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
+
+  pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
+  pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
+  pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
+  pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
+  pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
+  pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
+  pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
+  pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
+
+  uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
+  uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
+  uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
+  uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
+  uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
+  uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
+  uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
+  uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
+  uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
+  uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
+  uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
+  pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
+  uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
+  uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
+  uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
+  uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
+
+  pPrimaryWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
+  pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
+
+  pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits
+  pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
+  pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
+  pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
+
+  pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP
+  pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
+  pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
+  pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
+
+  pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP
+  pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
+  pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
+  pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
+
+  uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
+  pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest),
+      pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests
+
+  uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
+  pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth,
+     pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes),
+     pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes
+
+  uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
+  pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth,
+     pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook),
+     pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps
+
+  uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
+  pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth,
+     pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal),
+     pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar
+
+  uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
+  pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii
+      pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History
+
+  bFlashAutonotesBook = 0;
+  bFlashQuestBook = 0;
+  bFlashHistoryBook = 0;
+
+  pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth,
+     pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn),
+     pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In
+
+  pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth,
+     pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut),
+     pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out
+
+  pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0);
+  pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
+  pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
+  pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0);
+  pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0);
+
+  pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450,
+      pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
+      1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0);
+  pBtn_Rest = pPrimaryWindow->CreateButton(518, 450,
+      pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
+      1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
+  pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450,
+      pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
+      1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
+  pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450,
+      pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
+      1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
+
+  pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178,
+      pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
+      1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
+  pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178,
+      pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
+      pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
+      1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
+  LoadPartyBuffIcons();
+}
+
+
+
+
+//----- (00452AF3) --------------------------------------------------------
+void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels)
+{
+  void *v3; // edi@1
+  unsigned int v4; // eax@1
+  unsigned __int16 *v5; // edi@3
+  unsigned int i; // ecx@3
+
+  if (for_refactoring)
+  {
+    MessageBoxA(nullptr, "Nomad: sub operates on 16 bit pixels, we have 32 bits.", "", 0);
+    __debugbreak();
+  }
+
+  v3 = pPixels;
+  v4 = a1 | (a1 << 16);
+  if ( (unsigned __int8)pPixels & 2 )           // first 2 pixels
+  {
+    *pPixels = v4;
+    v3 = pPixels + 1;
+    --uNumPixels;
+  }
+  memset32(v3, v4, uNumPixels >> 1);            // 4 pixels at once
+  v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1));
+  for ( i = uNumPixels & 1; i; --i )            // leftover pixels
+  {
+    *v5 = v4;
+    ++v5;
+  }
+}
+
+//----- (004979D2) --------------------------------------------------------
+MENU_STATE MainMenuUI_Credits_Loop()
+{
+  char *cred_texturet; // edi@5
+  FILE *pFile; // eax@5
+  unsigned int pSize; // esi@7
+  MSG Msg; // [sp+84h] [bp-B8h]@10
+  GUIWindow credit_window;
+  int move_Y; // [sp+128h] [bp-14h]@1
+  char *pString; // [sp+12Ch] [bp-10h]@9
+  GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
+  GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
+  RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1
+  RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1
+  Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5
+
+  pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
+  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная
+
+  pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
+
+  mm6title_texture.Load("mm6title.pcx", 0);
+  cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
+  pFile = pEvents_LOD->FindContainer("credits.txt", 0);
+  if ( !pFile )
+    Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
+
+  // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
+
+  //для получения размера-----------------------
+  fread(&pTemporaryTexture, 1, 0x30, pFile);
+  pSize = pTemporaryTexture.uDecompressedSize;
+  if ( !pSize )
+    pSize = pTemporaryTexture.uTextureSize;
+  memset(&pTemporaryTexture, 0, 0x48);//обнуление
+  cred_texturet[pSize] = 0;//конец текста
+
+  credit_window.uFrameWidth = 250;
+  credit_window.uFrameHeight = 440;
+  credit_window.uFrameX = 389;
+  credit_window.uFrameY = 19;
+
+  cred_texture.uWidth = 250;
+  cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight;
+  cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight;
+  cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels);
+  fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels);
+  cred_texture._allocation_flags = 0;
+
+  //дать шрифт и цвета тексту
+  pString = (char *)malloc(2 * pSize);
+  strncpy(pString, cred_texturet, pSize);
+  pString[pSize] = 0;
+  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth,
+    cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth);
+  free(pString);
+
+  pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, cred_texturet);
+  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
+  pCurrentScreen = SCREEN_CREATORS;
+  SetCurrentMenuID(MENU_CREDITSPROC);
+
+  move_Y = 0;
+  do
+  {
+    while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
+    {
+      if ( Msg.message == 18 )
+        Game_DeinitializeAndTerminate(0);
+      TranslateMessage(&Msg);
+      DispatchMessageA(&Msg);
+    }
+    if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
+    {
+      WaitMessage();
+    }
+    else
+    {
+      pRenderer->BeginScene();
+      pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
+      pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth,
+           credit_window.uFrameY + credit_window.uFrameHeight);
+      pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture);
+      pRenderer->ResetTextureClipRect();
+      pRenderer->EndScene();
+      ++move_Y;
+      if ( move_Y >= cred_texture.uHeight )
+        SetCurrentMenuID(MENU_MAIN);
+      pRenderer->Present();
+      pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
+      GUI_MainMenuMessageProc();
+    }
+  }
+  while ( GetCurrentMenuID() == MENU_CREDITSPROC );
+  pAudioPlayer->_4AA258(1);
+  free(cred_texturet);
+  free(pFontQuick);
+  free(pFontCChar);
+  pWindow_MainMenu->Release();
+  pIcons_LOD->RemoveTexturesPackFromTextureList();
+  mm6title_texture.Release();
+  cred_texture.Release();
+  return MENU_MAIN;     // return MENU_Main
+}