Mercurial > mm7
diff GUI/UI/UIMainMenu.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/UIMainMenu.cpp Fri Sep 19 04:21:12 2014 +0600 @@ -0,0 +1,344 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "..\../Mouse.h" +#include "..\../Keyboard.h" +#include "..\../Engine/ErrorHandling.h" + +#include "..\../GUIWindow.h" +#include "..\../GUIFont.h" +#include "..\../AudioPlayer.h" +#include "..\../Engine/Graphics/Render.h" +#include "..\../Engine/LOD.h" +#include "..\../Engine/Graphics/PaletteManager.h" +#include "..\../Engine/Tables/IconFrameTable.h" +#include "..\../Engine/texts.h" +#include "..\../Engine/MMT.h" + +#include "..\../Engine/mm7_data.h" +#include "..\../Engine/Game.h" + + +//----- (0041B578) -------------------------------------------------------- +void MainMenuUI_LoadFontsAndSomeStuff() +{ + //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + pIcons_LOD->SetupPalettes(5, 6, 5); + //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); + pPaletteManager->SetColorChannelInfo(5, 6, 5); + pPaletteManager->RecalculateAll(); + + for (uint i = 0; i < window->GetHeight(); ++i) + pSRZBufferLineOffsets[i] = window->GetWidth() * i; + + pRenderer->ResetTextureClipRect(); + + uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); + + pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); + pFontArrus->field_3 = 0; + + pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr); + pFontLucida->field_3 = 0; + + pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr); + pFontCreate->field_3 = 0; + + pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr); + pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr); + + for (uint i = 0; i < 20; ++i) + pWindowList[i].eWindowType = WINDOW_null; + + uNumVisibleWindows = -1; + memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); +} + +//----- (004415C5) -------------------------------------------------------- +static void LoadPartyBuffIcons() +{ + for (uint i = 0; i < 14; ++i) + { + char filename[200]; + sprintf(filename, "isn-%02d", i + 1); + pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); + } + + uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); + uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); +} + +//----- (0041B690) -------------------------------------------------------- +void MainMenuUI_Create() +{ + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); + + pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); + + uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); + uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); + uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); + uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); + uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); + pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); + uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); + uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); + + pPrimaryWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); + pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); + + pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits + pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + + pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP + pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); + pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); + pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); + + pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP + pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); + pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); + pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); + + uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); + pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), + pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests + + uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); + pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), + pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes + + uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); + pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), + pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps + + uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); + pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), + pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar + + uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); + pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii + pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History + + bFlashAutonotesBook = 0; + bFlashQuestBook = 0; + bFlashHistoryBook = 0; + + pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, + pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), + pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In + + pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, + pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), + pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out + + pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); + pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); + pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); + + pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, + pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, + 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); + pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, + pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, + 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); + pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, + pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, + 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); + pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, + pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, + 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); + + pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); + pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); + LoadPartyBuffIcons(); +} + + + + +//----- (00452AF3) -------------------------------------------------------- +void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) +{ + void *v3; // edi@1 + unsigned int v4; // eax@1 + unsigned __int16 *v5; // edi@3 + unsigned int i; // ecx@3 + + if (for_refactoring) + { + MessageBoxA(nullptr, "Nomad: sub operates on 16 bit pixels, we have 32 bits.", "", 0); + __debugbreak(); + } + + v3 = pPixels; + v4 = a1 | (a1 << 16); + if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels + { + *pPixels = v4; + v3 = pPixels + 1; + --uNumPixels; + } + memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once + v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); + for ( i = uNumPixels & 1; i; --i ) // leftover pixels + { + *v5 = v4; + ++v5; + } +} + +//----- (004979D2) -------------------------------------------------------- +MENU_STATE MainMenuUI_Credits_Loop() +{ + char *cred_texturet; // edi@5 + FILE *pFile; // eax@5 + unsigned int pSize; // esi@7 + MSG Msg; // [sp+84h] [bp-B8h]@10 + GUIWindow credit_window; + int move_Y; // [sp+128h] [bp-14h]@1 + char *pString; // [sp+12Ch] [bp-10h]@9 + GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 + GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 + RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1 + RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1 + Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5 + + pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); + pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); + + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная + + pAudioPlayer->PlayMusicTrack(MUSIC_Credits); + + mm6title_texture.Load("mm6title.pcx", 0); + cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); + pFile = pEvents_LOD->FindContainer("credits.txt", 0); + if ( !pFile ) + Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. + + // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." + + //для получения размера----------------------- + fread(&pTemporaryTexture, 1, 0x30, pFile); + pSize = pTemporaryTexture.uDecompressedSize; + if ( !pSize ) + pSize = pTemporaryTexture.uTextureSize; + memset(&pTemporaryTexture, 0, 0x48);//обнуление + cred_texturet[pSize] = 0;//конец текста + + credit_window.uFrameWidth = 250; + credit_window.uFrameHeight = 440; + credit_window.uFrameX = 389; + credit_window.uFrameY = 19; + + cred_texture.uWidth = 250; + cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight; + cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight; + cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels); + fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); + cred_texture._allocation_flags = 0; + + //дать шрифт и цвета тексту + pString = (char *)malloc(2 * pSize); + strncpy(pString, cred_texturet, pSize); + pString[pSize] = 0; + pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth, + cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); + free(pString); + + pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, cred_texturet); + pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0); + pCurrentScreen = SCREEN_CREATORS; + SetCurrentMenuID(MENU_CREDITSPROC); + + move_Y = 0; + do + { + while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) + { + if ( Msg.message == 18 ) + Game_DeinitializeAndTerminate(0); + TranslateMessage(&Msg); + DispatchMessageA(&Msg); + } + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) + { + WaitMessage(); + } + else + { + pRenderer->BeginScene(); + pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); + pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, + credit_window.uFrameY + credit_window.uFrameHeight); + pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture); + pRenderer->ResetTextureClipRect(); + pRenderer->EndScene(); + ++move_Y; + if ( move_Y >= cred_texture.uHeight ) + SetCurrentMenuID(MENU_MAIN); + pRenderer->Present(); + pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() + GUI_MainMenuMessageProc(); + } + } + while ( GetCurrentMenuID() == MENU_CREDITSPROC ); + pAudioPlayer->_4AA258(1); + free(cred_texturet); + free(pFontQuick); + free(pFontCChar); + pWindow_MainMenu->Release(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + mm6title_texture.Release(); + cred_texture.Release(); + return MENU_MAIN; // return MENU_Main +}