Mercurial > mm7
comparison GUI/UI/UIMainMenu.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
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date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
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2500:952025b157aa | 2501:0ff6a9e9bf7f |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include "..\../Mouse.h" | |
7 #include "..\../Keyboard.h" | |
8 #include "..\../Engine/ErrorHandling.h" | |
9 | |
10 #include "..\../GUIWindow.h" | |
11 #include "..\../GUIFont.h" | |
12 #include "..\../AudioPlayer.h" | |
13 #include "..\../Engine/Graphics/Render.h" | |
14 #include "..\../Engine/LOD.h" | |
15 #include "..\../Engine/Graphics/PaletteManager.h" | |
16 #include "..\../Engine/Tables/IconFrameTable.h" | |
17 #include "..\../Engine/texts.h" | |
18 #include "..\../Engine/MMT.h" | |
19 | |
20 #include "..\../Engine/mm7_data.h" | |
21 #include "..\../Engine/Game.h" | |
22 | |
23 | |
24 //----- (0041B578) -------------------------------------------------------- | |
25 void MainMenuUI_LoadFontsAndSomeStuff() | |
26 { | |
27 //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); | |
28 pIcons_LOD->SetupPalettes(5, 6, 5); | |
29 //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); | |
30 pPaletteManager->SetColorChannelInfo(5, 6, 5); | |
31 pPaletteManager->RecalculateAll(); | |
32 | |
33 for (uint i = 0; i < window->GetHeight(); ++i) | |
34 pSRZBufferLineOffsets[i] = window->GetWidth() * i; | |
35 | |
36 pRenderer->ResetTextureClipRect(); | |
37 | |
38 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); | |
39 | |
40 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); | |
41 pFontArrus->field_3 = 0; | |
42 | |
43 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr); | |
44 pFontLucida->field_3 = 0; | |
45 | |
46 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr); | |
47 pFontCreate->field_3 = 0; | |
48 | |
49 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr); | |
50 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr); | |
51 | |
52 for (uint i = 0; i < 20; ++i) | |
53 pWindowList[i].eWindowType = WINDOW_null; | |
54 | |
55 uNumVisibleWindows = -1; | |
56 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); | |
57 } | |
58 | |
59 //----- (004415C5) -------------------------------------------------------- | |
60 static void LoadPartyBuffIcons() | |
61 { | |
62 for (uint i = 0; i < 14; ++i) | |
63 { | |
64 char filename[200]; | |
65 sprintf(filename, "isn-%02d", i + 1); | |
66 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); | |
67 } | |
68 | |
69 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); | |
70 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); | |
71 } | |
72 | |
73 //----- (0041B690) -------------------------------------------------------- | |
74 void MainMenuUI_Create() | |
75 { | |
76 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); | |
77 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); | |
78 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); | |
79 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); | |
80 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); | |
81 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); | |
82 | |
83 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); | |
84 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); | |
85 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); | |
86 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); | |
87 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); | |
88 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); | |
89 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); | |
90 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); | |
91 | |
92 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); | |
93 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); | |
94 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); | |
95 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); | |
96 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); | |
97 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); | |
98 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); | |
99 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); | |
100 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); | |
101 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); | |
102 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); | |
103 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); | |
104 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); | |
105 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); | |
106 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); | |
107 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); | |
108 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); | |
109 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); | |
110 | |
111 pPrimaryWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); | |
112 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); | |
113 | |
114 pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits | |
115 pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
116 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
117 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
118 | |
119 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP | |
120 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); | |
121 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
122 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
123 | |
124 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP | |
125 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); | |
126 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
127 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
128 | |
129 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); | |
130 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, | |
131 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), | |
132 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests | |
133 | |
134 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); | |
135 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, | |
136 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), | |
137 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes | |
138 | |
139 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); | |
140 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth, | |
141 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), | |
142 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps | |
143 | |
144 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); | |
145 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, | |
146 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), | |
147 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar | |
148 | |
149 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); | |
150 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, | |
151 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii | |
152 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History | |
153 | |
154 bFlashAutonotesBook = 0; | |
155 bFlashQuestBook = 0; | |
156 bFlashHistoryBook = 0; | |
157 | |
158 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, | |
159 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), | |
160 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In | |
161 | |
162 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, | |
163 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), | |
164 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out | |
165 | |
166 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); | |
167 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); | |
168 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); | |
169 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); | |
170 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); | |
171 | |
172 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, | |
173 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, | |
174 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, | |
175 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); | |
176 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, | |
177 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, | |
178 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, | |
179 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); | |
180 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, | |
181 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, | |
182 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, | |
183 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); | |
184 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, | |
185 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, | |
186 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, | |
187 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); | |
188 | |
189 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, | |
190 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, | |
191 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | |
192 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); | |
193 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, | |
194 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, | |
195 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | |
196 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); | |
197 LoadPartyBuffIcons(); | |
198 } | |
199 | |
200 | |
201 | |
202 | |
203 //----- (00452AF3) -------------------------------------------------------- | |
204 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) | |
205 { | |
206 void *v3; // edi@1 | |
207 unsigned int v4; // eax@1 | |
208 unsigned __int16 *v5; // edi@3 | |
209 unsigned int i; // ecx@3 | |
210 | |
211 if (for_refactoring) | |
212 { | |
213 MessageBoxA(nullptr, "Nomad: sub operates on 16 bit pixels, we have 32 bits.", "", 0); | |
214 __debugbreak(); | |
215 } | |
216 | |
217 v3 = pPixels; | |
218 v4 = a1 | (a1 << 16); | |
219 if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels | |
220 { | |
221 *pPixels = v4; | |
222 v3 = pPixels + 1; | |
223 --uNumPixels; | |
224 } | |
225 memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once | |
226 v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); | |
227 for ( i = uNumPixels & 1; i; --i ) // leftover pixels | |
228 { | |
229 *v5 = v4; | |
230 ++v5; | |
231 } | |
232 } | |
233 | |
234 //----- (004979D2) -------------------------------------------------------- | |
235 MENU_STATE MainMenuUI_Credits_Loop() | |
236 { | |
237 char *cred_texturet; // edi@5 | |
238 FILE *pFile; // eax@5 | |
239 unsigned int pSize; // esi@7 | |
240 MSG Msg; // [sp+84h] [bp-B8h]@10 | |
241 GUIWindow credit_window; | |
242 int move_Y; // [sp+128h] [bp-14h]@1 | |
243 char *pString; // [sp+12Ch] [bp-10h]@9 | |
244 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | |
245 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | |
246 RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1 | |
247 RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1 | |
248 Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5 | |
249 | |
250 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); | |
251 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
252 | |
253 if ( pMessageQueue_50CBD0->uNumMessages ) | |
254 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
255 ++pIcons_LOD->uTexturePacksCount; | |
256 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
257 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
258 //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная | |
259 | |
260 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); | |
261 | |
262 mm6title_texture.Load("mm6title.pcx", 0); | |
263 cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | |
264 pFile = pEvents_LOD->FindContainer("credits.txt", 0); | |
265 if ( !pFile ) | |
266 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | |
267 | |
268 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." | |
269 | |
270 //для получения размера----------------------- | |
271 fread(&pTemporaryTexture, 1, 0x30, pFile); | |
272 pSize = pTemporaryTexture.uDecompressedSize; | |
273 if ( !pSize ) | |
274 pSize = pTemporaryTexture.uTextureSize; | |
275 memset(&pTemporaryTexture, 0, 0x48);//обнуление | |
276 cred_texturet[pSize] = 0;//конец текста | |
277 | |
278 credit_window.uFrameWidth = 250; | |
279 credit_window.uFrameHeight = 440; | |
280 credit_window.uFrameX = 389; | |
281 credit_window.uFrameY = 19; | |
282 | |
283 cred_texture.uWidth = 250; | |
284 cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight; | |
285 cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight; | |
286 cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels); | |
287 fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); | |
288 cred_texture._allocation_flags = 0; | |
289 | |
290 //дать шрифт и цвета тексту | |
291 pString = (char *)malloc(2 * pSize); | |
292 strncpy(pString, cred_texturet, pSize); | |
293 pString[pSize] = 0; | |
294 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth, | |
295 cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); | |
296 free(pString); | |
297 | |
298 pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, cred_texturet); | |
299 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0); | |
300 pCurrentScreen = SCREEN_CREATORS; | |
301 SetCurrentMenuID(MENU_CREDITSPROC); | |
302 | |
303 move_Y = 0; | |
304 do | |
305 { | |
306 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | |
307 { | |
308 if ( Msg.message == 18 ) | |
309 Game_DeinitializeAndTerminate(0); | |
310 TranslateMessage(&Msg); | |
311 DispatchMessageA(&Msg); | |
312 } | |
313 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) | |
314 { | |
315 WaitMessage(); | |
316 } | |
317 else | |
318 { | |
319 pRenderer->BeginScene(); | |
320 pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); | |
321 pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, | |
322 credit_window.uFrameY + credit_window.uFrameHeight); | |
323 pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture); | |
324 pRenderer->ResetTextureClipRect(); | |
325 pRenderer->EndScene(); | |
326 ++move_Y; | |
327 if ( move_Y >= cred_texture.uHeight ) | |
328 SetCurrentMenuID(MENU_MAIN); | |
329 pRenderer->Present(); | |
330 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() | |
331 GUI_MainMenuMessageProc(); | |
332 } | |
333 } | |
334 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | |
335 pAudioPlayer->_4AA258(1); | |
336 free(cred_texturet); | |
337 free(pFontQuick); | |
338 free(pFontCChar); | |
339 pWindow_MainMenu->Release(); | |
340 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
341 mm6title_texture.Release(); | |
342 cred_texture.Release(); | |
343 return MENU_MAIN; // return MENU_Main | |
344 } |