comparison GUI/UI/UIMainMenu.cpp @ 2501:0ff6a9e9bf7f

GUI folger
author Ritor1
date Fri, 19 Sep 2014 04:21:12 +0600
parents
children a77c34acdbc9
comparison
equal deleted inserted replaced
2500:952025b157aa 2501:0ff6a9e9bf7f
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include "..\../Mouse.h"
7 #include "..\../Keyboard.h"
8 #include "..\../Engine/ErrorHandling.h"
9
10 #include "..\../GUIWindow.h"
11 #include "..\../GUIFont.h"
12 #include "..\../AudioPlayer.h"
13 #include "..\../Engine/Graphics/Render.h"
14 #include "..\../Engine/LOD.h"
15 #include "..\../Engine/Graphics/PaletteManager.h"
16 #include "..\../Engine/Tables/IconFrameTable.h"
17 #include "..\../Engine/texts.h"
18 #include "..\../Engine/MMT.h"
19
20 #include "..\../Engine/mm7_data.h"
21 #include "..\../Engine/Game.h"
22
23
24 //----- (0041B578) --------------------------------------------------------
25 void MainMenuUI_LoadFontsAndSomeStuff()
26 {
27 //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
28 pIcons_LOD->SetupPalettes(5, 6, 5);
29 //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
30 pPaletteManager->SetColorChannelInfo(5, 6, 5);
31 pPaletteManager->RecalculateAll();
32
33 for (uint i = 0; i < window->GetHeight(); ++i)
34 pSRZBufferLineOffsets[i] = window->GetWidth() * i;
35
36 pRenderer->ResetTextureClipRect();
37
38 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
39
40 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr);
41 pFontArrus->field_3 = 0;
42
43 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr);
44 pFontLucida->field_3 = 0;
45
46 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr);
47 pFontCreate->field_3 = 0;
48
49 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr);
50 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr);
51
52 for (uint i = 0; i < 20; ++i)
53 pWindowList[i].eWindowType = WINDOW_null;
54
55 uNumVisibleWindows = -1;
56 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs));
57 }
58
59 //----- (004415C5) --------------------------------------------------------
60 static void LoadPartyBuffIcons()
61 {
62 for (uint i = 0; i < 14; ++i)
63 {
64 char filename[200];
65 sprintf(filename, "isn-%02d", i + 1);
66 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
67 }
68
69 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
70 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
71 }
72
73 //----- (0041B690) --------------------------------------------------------
74 void MainMenuUI_Create()
75 {
76 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
77 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
78 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
79 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
80 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
81 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
82
83 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
84 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
85 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
86 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
87 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
88 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
89 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
90 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
91
92 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
93 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
94 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
95 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
96 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
97 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
98 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
99 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
100 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
101 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
102 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
103 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
104 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
105 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
106 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
107 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
108 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
109 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
110
111 pPrimaryWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
112 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
113
114 pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits
115 pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
116 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
117 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
118
119 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP
120 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
121 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
122 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
123
124 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP
125 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0);
126 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0);
127 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0);
128
129 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
130 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth,
131 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest),
132 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests
133
134 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
135 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth,
136 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes),
137 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes
138
139 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
140 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth,
141 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook),
142 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps
143
144 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
145 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth,
146 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal),
147 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar
148
149 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
150 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
151 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii
152 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History
153
154 bFlashAutonotesBook = 0;
155 bFlashQuestBook = 0;
156 bFlashHistoryBook = 0;
157
158 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth,
159 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn),
160 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In
161
162 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth,
163 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut),
164 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out
165
166 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0);
167 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
168 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
169 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0);
170 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0);
171
172 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450,
173 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
174 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
175 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0);
176 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450,
177 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
178 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
179 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
180 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450,
181 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
182 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
183 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
184 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450,
185 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
186 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
187 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
188
189 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178,
190 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
191 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
192 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
193 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178,
194 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
195 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
196 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
197 LoadPartyBuffIcons();
198 }
199
200
201
202
203 //----- (00452AF3) --------------------------------------------------------
204 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels)
205 {
206 void *v3; // edi@1
207 unsigned int v4; // eax@1
208 unsigned __int16 *v5; // edi@3
209 unsigned int i; // ecx@3
210
211 if (for_refactoring)
212 {
213 MessageBoxA(nullptr, "Nomad: sub operates on 16 bit pixels, we have 32 bits.", "", 0);
214 __debugbreak();
215 }
216
217 v3 = pPixels;
218 v4 = a1 | (a1 << 16);
219 if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels
220 {
221 *pPixels = v4;
222 v3 = pPixels + 1;
223 --uNumPixels;
224 }
225 memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once
226 v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1));
227 for ( i = uNumPixels & 1; i; --i ) // leftover pixels
228 {
229 *v5 = v4;
230 ++v5;
231 }
232 }
233
234 //----- (004979D2) --------------------------------------------------------
235 MENU_STATE MainMenuUI_Credits_Loop()
236 {
237 char *cred_texturet; // edi@5
238 FILE *pFile; // eax@5
239 unsigned int pSize; // esi@7
240 MSG Msg; // [sp+84h] [bp-B8h]@10
241 GUIWindow credit_window;
242 int move_Y; // [sp+128h] [bp-14h]@1
243 char *pString; // [sp+12Ch] [bp-10h]@9
244 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
245 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
246 RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1
247 RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1
248 Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5
249
250 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
251 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
252
253 if ( pMessageQueue_50CBD0->uNumMessages )
254 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
255 ++pIcons_LOD->uTexturePacksCount;
256 if ( !pIcons_LOD->uNumPrevLoadedFiles )
257 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
258 //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная
259
260 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
261
262 mm6title_texture.Load("mm6title.pcx", 0);
263 cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
264 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
265 if ( !pFile )
266 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
267
268 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
269
270 //для получения размера-----------------------
271 fread(&pTemporaryTexture, 1, 0x30, pFile);
272 pSize = pTemporaryTexture.uDecompressedSize;
273 if ( !pSize )
274 pSize = pTemporaryTexture.uTextureSize;
275 memset(&pTemporaryTexture, 0, 0x48);//обнуление
276 cred_texturet[pSize] = 0;//конец текста
277
278 credit_window.uFrameWidth = 250;
279 credit_window.uFrameHeight = 440;
280 credit_window.uFrameX = 389;
281 credit_window.uFrameY = 19;
282
283 cred_texture.uWidth = 250;
284 cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight;
285 cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight;
286 cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels);
287 fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels);
288 cred_texture._allocation_flags = 0;
289
290 //дать шрифт и цвета тексту
291 pString = (char *)malloc(2 * pSize);
292 strncpy(pString, cred_texturet, pSize);
293 pString[pSize] = 0;
294 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth,
295 cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth);
296 free(pString);
297
298 pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, cred_texturet);
299 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0);
300 pCurrentScreen = SCREEN_CREATORS;
301 SetCurrentMenuID(MENU_CREDITSPROC);
302
303 move_Y = 0;
304 do
305 {
306 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
307 {
308 if ( Msg.message == 18 )
309 Game_DeinitializeAndTerminate(0);
310 TranslateMessage(&Msg);
311 DispatchMessageA(&Msg);
312 }
313 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
314 {
315 WaitMessage();
316 }
317 else
318 {
319 pRenderer->BeginScene();
320 pRenderer->DrawTextureRGB(0, 0, &mm6title_texture);
321 pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth,
322 credit_window.uFrameY + credit_window.uFrameHeight);
323 pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture);
324 pRenderer->ResetTextureClipRect();
325 pRenderer->EndScene();
326 ++move_Y;
327 if ( move_Y >= cred_texture.uHeight )
328 SetCurrentMenuID(MENU_MAIN);
329 pRenderer->Present();
330 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
331 GUI_MainMenuMessageProc();
332 }
333 }
334 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
335 pAudioPlayer->_4AA258(1);
336 free(cred_texturet);
337 free(pFontQuick);
338 free(pFontCChar);
339 pWindow_MainMenu->Release();
340 pIcons_LOD->RemoveTexturesPackFromTextureList();
341 mm6title_texture.Release();
342 cred_texture.Release();
343 return MENU_MAIN; // return MENU_Main
344 }