Mercurial > mm7
diff Engine/SaveLoad.cpp @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
---|---|
date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | d87bfbd3bb3b |
children | dd36326a9994 |
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--- a/Engine/SaveLoad.cpp Sat Mar 05 01:51:54 2016 +0200 +++ b/Engine/SaveLoad.cpp Sat Mar 05 16:25:53 2016 +0200 @@ -24,6 +24,7 @@ #include "GUI/GUIWindow.h" #include "GUI/GUIFont.h" +#include "GUI/UI/UISaveLoad.h" #include "Media/Audio/AudioPlayer.h" @@ -307,8 +308,8 @@ if (current_screen_type == SCREEN_SAVEGAME) { - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); - pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); + pRenderer->DrawTextureAlphaNew(8/640.0f, 8/480.0f, img_loadsave); + pRenderer->DrawTextureAlphaNew(18/640.0f, 141/480.0f, img_loadsave); text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]); pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Сохранение text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);