diff Player.h @ 1780:01b3c314e9be

Player::SetVariable moved most of the conditions into a switch
author Grumpy7
date Thu, 03 Oct 2013 05:27:54 +0200
parents 50e91a820f6f
children 421e826f4477
line wrap: on
line diff
--- a/Player.h	Wed Oct 02 08:51:43 2013 +0200
+++ b/Player.h	Thu Oct 03 05:27:54 2013 +0200
@@ -602,6 +602,7 @@
   int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice);
   bool WearsItemAnyWhere(int item_id);
   float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 );
+  void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId);
 
   bool IsWeak();
   bool IsDead();