Mercurial > mm7
comparison Player.h @ 1780:01b3c314e9be
Player::SetVariable moved most of the conditions into a switch
author | Grumpy7 |
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date | Thu, 03 Oct 2013 05:27:54 +0200 |
parents | 50e91a820f6f |
children | 421e826f4477 |
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1779:50e91a820f6f | 1780:01b3c314e9be |
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600 | 600 |
601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); | 601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); |
602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); | 602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); |
603 bool WearsItemAnyWhere(int item_id); | 603 bool WearsItemAnyWhere(int item_id); |
604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); | 604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); |
605 void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId); | |
605 | 606 |
606 bool IsWeak(); | 607 bool IsWeak(); |
607 bool IsDead(); | 608 bool IsDead(); |
608 bool IsEradicated(); | 609 bool IsEradicated(); |
609 bool IsZombie(); | 610 bool IsZombie(); |